return { map_id = 10008, id = 105100, skill_hide = { 3 }, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 6, waveIndex = 222, preWaves = {}, triggerParams = { event = "HideSkillUI", id = "B003", type = 1 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 887, preWaves = {}, triggerParams = { timeout = 38.5 } }, { triggerType = 6, waveIndex = 886, preWaves = { 887 }, triggerParams = { id = "B002", event = "ShowSkill3", type = 1 } }, { triggerType = 1, waveIndex = 885, preWaves = { 886 }, triggerParams = { timeout = 8 } }, { triggerType = 6, waveIndex = 884, preWaves = { 885 }, triggerParams = { id = "B002", event = "ReleaseAfter", type = 1 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 1007, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 101, 102 }, triggerParams = { bgm = "battle-boss-1" } }, { triggerType = 3, waveIndex = 500, preWaves = { 101, 102 }, triggerParams = { id = "T10101" } }, { triggerType = 0, waveIndex = 104, conditionType = 0, preWaves = { 500 }, conditionWaves = { [222.0] = false }, triggerParam = {}, spawn = { { monsterTemplateID = 105100, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 5, icon = "dahuangfeng" } } }, reinforcement = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 11, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 11, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 0, preWaves = { 500 }, conditionWaves = { [222.0] = true }, triggerParam = {}, spawn = { { monsterTemplateID = 105100, delay = 0, moveCast = true, reinforceDelay = 5, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 5, icon = "dahuangfeng" }, buffList = { 8604 } } }, reinforcement = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 11, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 11, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 1, waveIndex = 205, preWaves = { 103, 104 }, triggerParams = { timeout = 1.5 } }, { triggerType = 8, waveIndex = 206, preWaves = { 103, 104 }, triggerParams = {} }, { triggerType = 3, key = true, waveIndex = 501, preWaves = { 205 }, triggerParams = { id = "T10102" } } } } }, fleet_prefab = {} }