return { map_id = 10001, id = 1010010, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 10020001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10020002, score = 0, delay = 0, moveCast = true, corrdinate = { 20, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10020010, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 } }, { monsterTemplateID = 10020001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 36 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 10020011, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 75 } }, { monsterTemplateID = 10020006, score = 0, delay = 0, moveCast = true, corrdinate = { 20, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10020006, score = 0, delay = 0, moveCast = true, corrdinate = { 20, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 0, preWaves = { 101, 102 }, triggerParam = {}, spawn = { { monsterTemplateID = 10020013, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10020020, score = 0, reinforceDelay = 8, delay = 0, moveCast = true, corrdinate = { -15, 0, 45 } } }, reinforcement = { { monsterTemplateID = 10020003, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10020003, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 45 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 103 }, triggerParams = {} } } } }, fleet_prefab = {} }