return { map_id = 10001, id = 10030, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 13 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 39 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 100000, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 100001, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 } }, { monsterTemplateID = 100000, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 5, onceNumber = 3, totalNumber = 6, formation = 10006, delay = 0, templateID = 31201, score = 1, weaponID = { 316509 }, attr = { airPower = 125, maxHP = 90, attackRating = 23 } } } }, { key = true, triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 100004, score = 0, delay = 0, moveCast = true, reinforceDelay = 5, corrdinate = { -15, 0, 55 }, buffList = { 8030, 8031 } } }, reinforcement = { { monsterTemplateID = 100000, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 100000, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 40 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 4, totalNumber = 4, formation = 10006, delay = 0, templateID = 31301, score = 1, weaponID = { 316507 }, attr = { airPower = 125, maxHP = 90, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 100005, score = 15, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8030, 8031 } }, { monsterTemplateID = 100003, score = 15, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } }, { monsterTemplateID = 100002, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 } } }, reinforcement = { { monsterTemplateID = 100008, score = 15, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } } } } } } }, fleet_prefab = {} }