return { map_id = 10005, id = 3000, stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 200, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 1028, delay = 2, chance = 1, corrdinate = { -15, 0, 55 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 200 }, triggerParam = {}, spawn = {} } } } }, fleet_prefab = {} }