return { map_id = 10005, id = 101110, stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 12 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 24 } }, { triggerType = 1, waveIndex = 887, preWaves = {}, triggerParams = { timeout = 42 } }, { triggerType = 1, waveIndex = 885, preWaves = { 887 }, triggerParams = { timeout = 3 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 10000069, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 }, buffList = { 8001, 8007 } } } } } } }, fleet_prefab = {} }