return { map_id = 10005, id = 101110, stages = { { stageIndex = 1, failCondition = 1, timeCount = 1800, backGroundStageID = 1, passCondition = 1, totalArea = { -45, 20, 90, 70 }, playerArea = { -45, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -52, 0, 60 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 55 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 55 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 55 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 104, conditionType = 1, preWaves = { 103 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 65 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 45 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 105, conditionType = 1, preWaves = { 104 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 65 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 45 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 106, conditionType = 1, preWaves = { 105 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 3, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } }, { monsterTemplateID = 1000, delay = 3, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 107, conditionType = 1, preWaves = { 106 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 65 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 55 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 45 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 108, conditionType = 1, preWaves = { 107 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 3, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 55 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } }, { monsterTemplateID = 1000, delay = 3, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 109, conditionType = 1, preWaves = { 108 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 55 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 55 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 110, conditionType = 1, preWaves = { 109 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 3, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 65 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 45 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } }, { monsterTemplateID = 1000, delay = 3, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 111, conditionType = 1, preWaves = { 110 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 65 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 55 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 45 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 112, conditionType = 1, preWaves = { 111 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 65 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 65 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 45 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 45 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } } } }, { triggerType = 0, waveIndex = 113, conditionType = 1, preWaves = { 112 }, triggerParam = {}, spawn = { { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1000, delay = 3, moveCast = true, corrdinate = { 40, 0, 80 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 65 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 55 } }, { monsterTemplateID = 1003, delay = 0, corrdinate = { 25, 0, 45 } }, { monsterTemplateID = 1000, delay = 0, moveCast = true, corrdinate = { 40, 0, 30 } }, { monsterTemplateID = 1000, delay = 3, moveCast = true, corrdinate = { 40, 0, 30 } } } } } } }, fleet_prefab = {} }