return { name = "伤害上升", init_effect = "jinengchufared", time = 0, picture = "", desc = "", stack = 1, id = 8632, icon = 8632, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { number = 0.3, attr = "damageRatioBullet" } } } }