return { time = 0, name = "正面装甲", init_effect = "", picture = "", desc = "正面装甲", stack = 1, id = 8048, icon = 8048, last_effect = "", effect_list = { { id = 1, type = "BattleBuffShieldWall", trigger = { "onUpdate" }, arg_list = { effect = "shield02", count = 30, do_when_hit = "intercept", bulletType = 1, cld_list = { { box = { 4, 6, 9 }, offset = { 0, 0, 0 } } }, centerPosFun = function (slot0) return Vector3(4, 1.15, 0.5) end, rotationFun = function (slot0) return Vector3(0, 192, 0) end } } } }