return { time = 0, name = "血量召唤", init_effect = "", id = 79000, picture = "", desc = "战斗对象的血量下降到X%时,召唤特殊怪物", stack = 1, color = "red", icon = 73500, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onHPRatioUpdate" }, arg_list = { buff_id = 79001, hpOutInterval = true, target = "TargetSelf", hpLowerBound = 0.99 } } } }