return { time = 0, name = "治疗反转", init_effect = "", id = 73900, picture = "", desc = "战斗对象在场时,我方舰队受到的治疗效果会被反转为伤害", stack = 1, color = "red", icon = 73900, last_effect = "", effect_list = { { type = "BattleBuffField", trigger = {}, arg_list = { buff_id = 73901, target = { "TargetAllFoe" } } } } }