return { time = 10, name = "韧性装甲", init_effect = "", id = 73301, picture = "", desc = "战斗对象每隔X秒,生成一个降低被暴击伤害Y%的护盾,持续Z秒", stack = 1, color = "red", icon = 73300, last_effect = "Shield_enemy", effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onStack" }, arg_list = { number = 1, attr = "criDamageResist" } } } }