return { name = "雷击减伤", init_effect = "", id = 71100, time = 0, picture = "", desc = "减伤类型用例,受到雷击伤害降低50%", stack = 1, color = "blue", icon = 71100, last_effect = "", blink = { 0, 0.7, 1, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { number = -0.5, attr = "damageGetRatioByBulletTorpedo" } } } }