return { time = 0, name = "炮击易伤", init_effect = "", id = 71050, picture = "", desc = "易伤类型用例,受到炮击伤害提高30%", stack = 1, color = "blue", icon = 71050, last_effect = "Darkness", effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { number = 0.3, attr = "damageGetRatioByCannon" } } } }