return { time = 0, name = "不破之盾", init_effect = "", picture = "", desc = "序章欧根旋转盾", stack = 1, id = 7033, icon = 7033, last_effect = "", effect_list = { { id = 1, type = "BattleBuffShieldWall", trigger = { "onStack", "onUpdate" }, arg_list = { effect = "shield02", count = 15, do_when_hit = "intercept", bulletType = 1, cld_list = { { box = { 4, 6, 9 }, offset = { 1.02, 0, 1.22 } } }, centerPosFun = function (slot0) slot1 = slot0 * 3 return Vector3(math.sin(slot1) * 3, 0.75, math.cos(slot1) * 3) end, rotationFun = function (slot0) return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST + 90, 0) end } }, { id = 2, type = "BattleBuffShieldWall", trigger = { "onStack", "onUpdate" }, arg_list = { effect = "shield02", count = 15, do_when_hit = "intercept", bulletType = 1, cld_list = { { box = { 4, 6, 9 }, offset = { 1.02, 0, 1.22 } } }, centerPosFun = function (slot0) slot1 = slot0 * 3 + ys.Battle.BattleConfig.SHIELD_CENTER_CONST_2 return Vector3(math.sin(slot1) * 3, 0.75, math.cos(slot1) * 3) end, rotationFun = function (slot0) return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST + 210, 0) end } }, { id = 3, type = "BattleBuffShieldWall", trigger = { "onStack", "onUpdate" }, arg_list = { effect = "shield02", count = 15, do_when_hit = "intercept", bulletType = 1, cld_list = { { box = { 4, 6, 9 }, offset = { 1.02, 0, 1.22 } } }, centerPosFun = function (slot0) slot1 = slot0 * 3 + ys.Battle.BattleConfig.SHIELD_CENTER_CONST_4 return Vector3(math.sin(slot1) * 3, 0.75, math.cos(slot1) * 3) end, rotationFun = function (slot0) return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST - 20, 0) end } } } }