return { { desc = "每隔25秒,回复自身5.0%的耐久", addition = { "5.0%(+1.1%)" } }, { desc = "每隔25秒,回复自身6.1%的耐久", addition = { "6.1%(+1.1%)" } }, { desc = "每隔25秒,回复自身7.2%的耐久", addition = { "7.2%(+1.1%)" } }, { desc = "每隔25秒,回复自身8.3%的耐久", addition = { "8.3%(+1.1%)" } }, { desc = "每隔25秒,回复自身9.4%的耐久", addition = { "9.4%(+1.1%)" } }, { desc = "每隔25秒,回复自身10.5%的耐久", addition = { "10.5%(+1.1%)" } }, { desc = "每隔25秒,回复自身11.6%的耐久", addition = { "11.6%(+1.1%)" } }, { desc = "每隔25秒,回复自身12.7%的耐久", addition = { "12.7%(+1.1%)" } }, { desc = "每隔25秒,回复自身13.8%的耐久", addition = { "13.8%(+1.2%)" } }, { desc = "每隔25秒,回复自身15.0%的耐久", addition = { "15.0%" } }, desc_get = "每隔25秒,回复自身5.0%(满级15.0%)的耐久", name = "损害管制", init_effect = "", id = 4031, time = 0, picture = "", desc = "每隔25秒,回复自身$1的耐久", stack = 1, color = "blue", icon = 4030, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 4031, target = "TargetSelf", time = 25 } } } }