return { time = 15.1, name = "进水", init_effect = "", picture = "", desc = "萨拉进水持续伤害", stack = 1, id = 316, icon = 316, last_effect = "", effect_list = { { type = "BattleBuffDOT", trigger = { "onUpdate" }, arg_list = { k = 0.2, attr = "airPower", time = 3, dotType = 2, number = 10 } } } }