return { time = 0, name = "弹药充足", init_effect = "", id = 201, picture = "", desc = "舰队伤害提高10%", stack = 1, color = "yellow", icon = 201, last_effect = "", effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { number = 0.1, attr = "damageRatioBullet" } } } }