return { time = 10, name = "", init_effect = "", picture = "", desc = "", stack = 1, id = 19301, icon = 19301, last_effect = "", effect_list = { { type = "BattleBuffHP", trigger = { "onBulletHit" }, arg_list = { weaponType = 1, target = "TargetSelf", damageConvertRatio = 1500, index = { -1 } } } } }