return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, time = 0, name = "", init_effect = "", id = 14540, picture = "", desc = "", stack = 1, color = "red", icon = 14540, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onAllInStrikeSteady" }, arg_list = { skill_id = 14540, target = "TargetSelf" } } } }