return { { desc = "自身装填值提高15.0%,每次使用鱼雷时有15.0%的概率再次发射一轮", addition = { "15.0%(+1.1%)", "15.0%(+1.6%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 1500, skill_id = 10600, target = "TargetSelf", time = 10 } } } }, { desc = "自身装填值提高16.1%,每次使用鱼雷时有16.6%的概率再次发射一轮", addition = { "16.1%(+1.1%)", "16.6%(+1.6%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 1660, skill_id = 10600, target = "TargetSelf", time = 10 } } } }, { desc = "自身装填值提高17.2%,每次使用鱼雷时有18.2%的概率再次发射一轮", addition = { "17.2%(+1.1%)", "18.2%(+1.6%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 1820, skill_id = 10600, target = "TargetSelf", time = 10 } } } }, { desc = "自身装填值提高18.3%,每次使用鱼雷时有19.8%的概率再次发射一轮", addition = { "18.3%(+1.1%)", "19.8%(+1.6%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 1980, skill_id = 10600, target = "TargetSelf", time = 10 } } } }, { desc = "自身装填值提高19.4%,每次使用鱼雷时有21.4%的概率再次发射一轮", addition = { "19.4%(+1.1%)", "21.4%(+1.6%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 2140, skill_id = 10600, target = "TargetSelf", time = 10 } } } }, { desc = "自身装填值提高20.5%,每次使用鱼雷时有23.0%的概率再次发射一轮", addition = { "20.5%(+1.1%)", "23.0%(+1.6%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 2300, skill_id = 10600, target = "TargetSelf", time = 10 } } } }, { desc = "自身装填值提高21.6%,每次使用鱼雷时有24.6%的概率再次发射一轮", addition = { "21.6%(1.1%)", "24.6%(+1.8%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 2460, skill_id = 10600, target = "TargetSelf", time = 10 } } } }, { desc = "自身装填值提高22.7%,每次使用鱼雷时有26.4%的概率再次发射一轮", addition = { "22.7%(1.1%)", "26.4%(+1.8%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 2640, skill_id = 10600, target = "TargetSelf", time = 10 } } } }, { desc = "自身装填值提高23.8%,每次使用鱼雷时有28.2%的概率再次发射一轮", addition = { "23.8%(1.2%)", "28.2%(+1.8%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 2820, skill_id = 10600, target = "TargetSelf", time = 10 } } } }, { desc = "自身装填值提高25.0%,每次使用鱼雷时有30.0%的概率再次发射一轮", addition = { "25.0%", "30.0%" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 3000, skill_id = 10600, target = "TargetSelf", time = 10 } } } }, desc_get = "自身装填值提高15.0%(满级25.0%),每次使用鱼雷时有15.0%(满级30.0%)的概率再次发射一轮", name = "万夜·忉利天", init_effect = "", id = 10600, time = 0, picture = "", desc = "自身装填值提高$1,每次使用鱼雷时有$2的概率再次发射一轮", stack = 1, color = "red", icon = 10600, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10601 } }, { type = "BattleBuffCastSkill", trigger = { "onTorpedoWeaponFire" }, arg_list = { rant = 1500, skill_id = 10600, target = "TargetSelf", time = 10 } } } }