slot0 = class("CollectionGetAwardCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot5 = false slot6 = 0 slot7 = getProxy(PlayerProxy):getData() if pg.storeup_data_template[slot2.id].award_display[slot2.index] and slot8[1] == DROP_TYPE_RESOURCE then slot6 = slot8[2] slot5 = true end if slot5 and slot6 == 1 and slot7:GoldMax(1) then pg.TipsMgr.GetInstance():ShowTips(i18n("gold_max_tip_title") .. i18n("resource_max_tip_collect")) return end if slot5 and slot6 == 2 and slot7:OilMax(1) then pg.TipsMgr.GetInstance():ShowTips(i18n("oil_max_tip_title") .. i18n("resource_max_tip_collect")) return end pg.ConnectionMgr.GetInstance():Send(17005, { id = slot3, award_index = slot4 }, 17006, function (slot0) if slot0.result == 0 then getProxy(CollectionProxy):updateAward(uv0, uv1) if pg.storeup_data_template[uv0].award_display[uv1][1] == DROP_TYPE_RESOURCE then slot4 = getProxy(PlayerProxy) slot5 = slot4:getData() slot5:addResources({ [id2res(slot3[2])] = slot3[3] }) slot4:updatePlayer(slot5) elseif slot3[1] == DROP_TYPE_ITEM then getProxy(BagProxy):addItemById(slot3[2], slot3[3]) elseif slot3[1] == DROP_TYPE_EQUIP then getProxy(EquipmentProxy):addEquipmentById(slot3[2], slot3[3]) elseif slot3[1] == DROP_TYPE_SHIP then pg.TipsMgr.GetInstance():ShowTips(i18n("collection_award_ship", pg.ship_data_statistics[slot3[2]].name)) elseif slot3[1] == DROP_TYPE_FURNITURE then getProxy(DormProxy):addFurniture(Furniture.New({ count = 1, id = slot3[2] })) end slot4 = {} table.insert(slot4, Item.New({ type = slot3[1], id = slot3[2], count = slot3[3] })) uv2:sendNotification(GAME.COLLECT_GET_AWARD_DONE, { id = uv0, items = slot4 }) pg.TipsMgr.GetInstance():ShowTips(i18n("word_takeOk")) else pg.TipsMgr.GetInstance():ShowTips(errorTip("collection_getResource_error", slot0.result)) end end) end return slot0