slot0 = class("UpdateExerciseFleetCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot3 = slot2.fleet slot6 = slot2.callback slot9 = Clone(getProxy(MilitaryExerciseProxy):getExerciseFleet()) slot11 = getProxy(FleetProxy):getFleetById(1) if table.getCount(slot3.mainShips) == 0 or table.getCount(slot3.vanguardShips) == 0 then slot4 = slot11.vanguardShips slot5 = slot11.mainShips slot0.resetFleet = true end if table.getCount(slot4) > 3 or table.getCount(slot5) > 3 then return end pg.ConnectionMgr.GetInstance():Send(18008, { vanguard_ship_id_list = slot4, main_ship_id_list = slot5 }, 18009, function (slot0) if slot0.result == 0 then _.each(uv0, function (slot0) table.insert(uv0, slot0) end) _.each(uv1, function (slot0) table.insert(uv0, slot0) end) uv2:updateShips({}) getProxy(MilitaryExerciseProxy):updateExerciseFleet(uv2) if uv3.resetFleet then uv3.resetFleet = nil uv3:sendNotification(GAME.EXERCISE_FLEET_RESET, uv2) end uv3:sendNotification(GAME.UPDATE_EXERCISE_FLEET_DONE, { oldFleet = uv4, newFleet = uv2 }) else pg.TipsMgr.GetInstance():ShowTips(errorTip("", slot0.result)) end if uv5 then uv5() end end) end return slot0