slot0 = class("GuildStartTechCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot3 = slot1:getBody().id slot7 = getProxy(PlayerProxy):getData() if not getProxy(GuildProxy):getData() then pg.TipsMgr:GetInstance():ShowTips(i18n("guild_no_exist")) return end if not slot6:getTechnologyById(slot3) then pg.TipsMgr:GetInstance():ShowTips(i18n("guild_not_exist_tech")) return end if not slot8:CanUpgrade() then pg.TipsMgr:GetInstance():ShowTips(i18n("guild_tech_is_max_level")) return end slot9, slot10 = slot8:GetConsume() if slot7.gold < slot10 then pg.TipsMgr:GetInstance():ShowTips(i18n("guild_tech_gold_no_enough")) return end if slot7.guildCoin < slot9 then pg.TipsMgr:GetInstance():ShowTips(i18n("guild_tech_guildgold_no_enough")) return end pg.ConnectionMgr.GetInstance():Send(62015, { id = slot8.id }, 62016, function (slot0) if slot0.result == 0 then slot1 = uv0:getData() uv1:consume({ gold = uv2, guildCoin = uv3 }) uv4:updatePlayer(uv1) uv5 = slot1:getTechnologyById(uv6) uv5:levelUp() uv0:updateGuild(slot1) uv7:sendNotification(GAME.GUILD_START_TECH_DONE) pg.TipsMgr.GetInstance():ShowTips(i18n("guild_tech_upgrade_done")) elseif slot0.result == 4305 then pg.TipsMgr.GetInstance():ShowTips(i18n("guild_is_frozen_when_start_tech")) else pg.TipsMgr.GetInstance():ShowTips(ERROR_MESSAGE[slot0.result] .. slot0.result) end end) end return slot0