slot0 = class("GuildUpdateNodeAnimFlagCommand", import(".GuildEventBaseCommand")) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot4 = slot2.position if not slot0:ExistMission(slot2.id) then return end pg.ConnectionMgr.GetInstance():Send(61025, { perf = { { event_id = slot3, index = slot4 } } }, 61026, function (slot0) if slot0.result == 0 then slot1 = getProxy(GuildProxy) slot2 = slot1:getData() slot2:GetActiveEvent():GetMissionById(uv0):UpdateNodeAnimFlagIndex(uv1) slot1:updateGuild(slot2) uv2:sendNotification(GAME.GUILD_UPDATE_NODE_ANIM_FLAG_DONE, { id = uv0 }) else pg.TipsMgr.GetInstance():ShowTips(ERROR_MESSAGE[slot0.result] .. slot0.result) end end) end return slot0