slot0 = class("VisitBackYardCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) if not getProxy(FriendProxy):getFriend(slot1:getBody()) then pg.TipsMgr.GetInstance():ShowTips(i18n("friend_not_add")) return end pg.ConnectionMgr.GetInstance():Send(19101, { user_id = slot2 }, 19102, function (slot0) if slot0.lv == 0 then pg.TipsMgr.GetInstance():ShowTips(i18n("backyard_unopen")) return end slot1 = { [slot7.id] = slot7 } for slot5, slot6 in ipairs(slot0.ship_id_list) do slot7 = Ship.New({ energy = 100, id = slot6.id, configId = slot6.tid, skin_id = slot6.skin_id }) slot7.state = slot6.state slot7:updateStateInfo34(0, 0) end uv0:sendNotification(GAME.GET_BACKYARD_DATA, { data = slot0 }) if not getProxy(DormProxy).friendData then pg.TipsMgr.GetInstance():ShowTips(i18n("data_erro")) else uv0:sendNotification(GAME.VISIT_BACKYARD_DONE, { ships = slot1, player = uv1, dorm = slot2 }) end end) end return slot0