slot0 = class("ActivityCrusingOPCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot3 = slot2.callback if not getProxy(ActivityProxy):getActivityById(slot2.activity_id) or slot5:isEnd() then return end pg.ConnectionMgr.GetInstance():Send(11202, { activity_id = slot2.activity_id, cmd = slot2.cmd or 0, arg1 = slot2.arg1 or 0, arg2 = slot2.arg2 or 0, arg_list = {} }, 11203, function (slot0) if slot0.result == 0 then slot1 = {} if uv0.cmd == 1 then -- Nothing elseif uv0.cmd == 2 then slot1 = PlayerConst.addTranDrop(slot0.award_list) table.insert(uv1.data1_list, uv0.arg1) elseif uv0.cmd == 3 then slot1 = PlayerConst.addTranDrop(slot0.award_list) table.insert(uv1.data2_list, uv0.arg1) elseif uv0.cmd == 4 then slot1 = PlayerConst.addTranDrop(slot0.award_list) uv1.data1_list = {} for slot5, slot6 in ipairs(pg.battlepass_event_pt[uv1.id].target) do if slot6 <= uv1.data1 then table.insert(uv1.data1_list, slot6) else break end end if uv1.data2 == 1 then uv1.data2_list = underscore.rest(uv1.data1_list, 1) end end uv2:updateActivity(uv1) uv3:sendNotification(GAME.CRUSING_CMD_DONE, { awards = slot1, callback = uv4 }) else print(errorTip("", slot0.result)) end end) end return slot0