slot0 = class("ProposeMediator", import("..base.ContextMediator")) slot0.ON_PROPOSE = "ProposeMediator:ON_PROPOSE" slot0.RENAME_SHIP = "ShipMainMediator:RENAME_SHIP" slot0.HIDE_SHIP_MAIN_WORD = "ShipMainMediator:HIDE_SHIP_MAIN_WORD" function slot0.register(slot0) if slot0.contextData.shipId then slot0.viewComponent:setShip(getProxy(BayProxy):getShipById(slot0.contextData.shipId)) elseif slot0.contextData.review then slot0.viewComponent:setShipGroupID(slot0.contextData.group.id) slot0.viewComponent:setWeddingReviewSkinID(slot0.contextData.skinID) end slot0.viewComponent:setBagProxy(getProxy(BagProxy)) slot0.viewComponent:setPlayer(getProxy(PlayerProxy):getData()) slot0:bind(uv0.ON_PROPOSE, function (slot0, slot1) uv0:sendNotification(GAME.PROPOSE_SHIP, { shipId = slot1 }) end) slot0:bind(uv0.RENAME_SHIP, function (slot0, slot1, slot2) uv0:sendNotification(GAME.RENAME_SHIP, { shipId = slot1, name = slot2 }) end) slot0:bind(uv0.HIDE_SHIP_MAIN_WORD, function (slot0, slot1, slot2) uv0:sendNotification(GAME.HIDE_Ship_MAIN_SCENE_WORD) end) end function slot0.listNotificationInterests(slot0) return { GAME.PROPOSE_SHIP_DONE, GAME.RENAME_SHIP_DONE } end function slot0.handleNotification(slot0, slot1) slot3 = slot1:getBody() if slot1:getName() == GAME.PROPOSE_SHIP_DONE then if slot3.ship:getProposeSkin() then slot0:sendNotification(GAME.SET_SHIP_SKIN, { hideTip = true, shipId = slot3.ship.id, skinId = slot4.id }) end slot0.viewComponent:setShip(slot3.ship) slot0.viewComponent:RingFadeout(function () uv0.viewComponent:displayShipWord("propose") end) elseif slot2 == GAME.RENAME_SHIP_DONE then slot0.viewComponent:close() end end return slot0