slot0 = class("SettingsMediator", import("..base.ContextMediator")) slot0.ON_LOGOUT = "SettingsMediaotr:ON_LOGOUT" slot0.ON_VOTE = "SettingsMediator:ON_VOTE" slot0.SET_PLAYER_FLAG = "SettingsMediator:SET_PLAYER_FLAG" function slot0.register(slot0) slot0:bind(uv0.SET_PLAYER_FLAG, function (slot0, slot1) if getProxy(PlayerProxy):getData():GetCommonFlag(slot1) then uv0:sendNotification(GAME.CANCEL_COMMON_FLAG, { flagID = slot1 }) else uv0:sendNotification(GAME.COMMON_FLAG, { flagID = slot1 }) end end) slot0:bind(uv0.ON_LOGOUT, function (slot0) uv0:sendNotification(GAME.LOGOUT, { code = 0 }) end) slot2 = getProxy(PlayerProxy):getData() end function slot0.listNotificationInterests(slot0) return { PlayerProxy.UPDATED, GAME.EXCHANGECODE_USE_SUCCESS, GAME.ON_GET_TRANSCODE, GAME.ON_SOCIAL_LINKED, GAME.ON_SOCIAL_UNLINKED } end function slot0.handleNotification(slot0, slot1) slot3 = slot1:getBody() if slot1:getName() == GAME.EXCHANGECODE_USE_SUCCESS then slot0.viewComponent:clearExchangeCode() elseif slot2 == GAME.ON_GET_TRANSCODE then slot0.viewComponent:showTranscode(slot3.transcode) elseif slot2 == GAME.ON_SOCIAL_LINKED then if PLATFORM_CODE == PLATFORM_JP or PLATFORM_KR == PLATFORM_CODE then slot0.viewComponent:checkAllAccountState() elseif PLATFORM_CODE == PLATFORM_US then slot0.viewComponent:checkAllAccountState_US() end elseif slot2 == GAME.ON_SOCIAL_UNLINKED then if PLATFORM_CODE == PLATFORM_JP or PLATFORM_KR == PLATFORM_CODE then slot0.viewComponent:checkAllAccountState() elseif PLATFORM_CODE == PLATFORM_US then slot0.viewComponent:checkAllAccountState_US() end end end return slot0