slot0 = class("GuildAppiontPage", import(".GuildMemberBasePage")) function slot0.getUIName(slot0) return "GuildAppiontPage" end slot1 = { "commander", "deputyCommander", "picked", "normal" } function slot0.OnLoaded(slot0) uv0.super.OnLoaded(slot0) slot0.dutyContainer = slot0:findTF("frame/duty") slot0.print = slot0:findTF("frame/prints/print"):GetComponent(typeof(Image)) slot0.confirmBtn = slot0:findTF("frame/confirm_btn") slot0.nameTF = slot0:findTF("frame/info/name/Text", slot0._tf):GetComponent(typeof(Text)) slot0.iconTF = slot0:findTF("frame/info/shipicon/icon", slot0._tf):GetComponent(typeof(Image)) slot0.starsTF = slot0:findTF("frame/info/shipicon/stars", slot0._tf) slot0.starTF = slot0:findTF("frame/info/shipicon/stars/star", slot0._tf) slot0.levelTF = slot0:findTF("frame/info/level/Text", slot0._tf):GetComponent(typeof(Text)) slot0.circle = slot0:findTF("frame/info/shipicon/frame", slot0._tf) end function slot0.OnInit(slot0) onButton(slot0, slot0._tf, function () uv0:Hide() end, SFX_PANEL) end function slot0.ShouldShow(slot0) return slot0.memberVO.id ~= slot0.playerVO.id end function slot0.OnShow(slot0) slot3 = slot0.guildVO slot5 = slot3:getEnableDuty(slot3:getDutyByMemberId(slot0.playerVO.id), slot0.memberVO.duty) slot6 = nil for slot10, slot11 in ipairs(uv0) do if slot2.duty == slot10 then setText(slot0.dutyContainer:Find(slot11):Find("Text"), i18n("guild_duty_tip_1")) elseif not table.contains(slot5, slot10) then setText(slot13, i18n("guild_duty_tip_2")) end setActive(slot13, not table.contains(slot5, slot10)) setToggleEnabled(slot12, table.contains(slot5, slot10)) onToggle(slot0, slot12, function (slot0) if slot0 then uv0 = uv1 uv2.selectedToggle = uv3 end end, SFX_PANEL) end if slot3:getFaction() == GuildConst.FACTION_TYPE_BLHX then slot0.print.color = Color.New(0.4235294117647059, 0.6313725490196078, 0.9568627450980393) elseif slot7 == GuildConst.FACTION_TYPE_CSZZ then slot0.print.color = Color.New(0.9568627450980393, 0.44313725490196076, 0.42745098039215684) end slot0.nameTF.text = slot2.name slot8 = AttireFrame.attireFrameRes(slot2, isSelf, AttireConst.TYPE_ICON_FRAME, slot2.propose) PoolMgr.GetInstance():GetPrefab("IconFrame/" .. slot8, slot8, true, function (slot0) if IsNil(uv0._tf) then return end if uv0.circle then slot0.name = uv1 findTF(slot0.transform, "icon"):GetComponent(typeof(Image)).raycastTarget = false setParent(slot0, uv0.circle, false) else PoolMgr.GetInstance():ReturnPrefab("IconFrame/" .. uv1, uv1, slot0) end end) LoadSpriteAsync("qicon/" .. Ship.New({ configId = slot2.icon, skin_id = slot2.skinId }):getPainting(), function (slot0) if not IsNil(uv0.iconTF) then uv0.iconTF.sprite = slot0 end end) for slot15 = slot0.starsTF.childCount, pg.ship_data_statistics[slot2.icon].star - 1 do cloneTplTo(slot0.starTF, slot0.starsTF) end for slot15 = 1, slot11 do setActive(slot0.starsTF:GetChild(slot15 - 1), slot15 <= slot9.star) end slot0.levelTF.text = "Lv." .. slot2.level onButton(slot0, slot0.confirmBtn, function () if uv3 == GuildConst.DUTY_COMMANDER and uv2 == GuildConst.DUTY_COMMANDER then pg.MsgboxMgr.GetInstance():ShowMsgBox({ content = i18n("guild_transfer_president_confirm", uv1.name), onYes = function () uv0:emit(GuildMemberMediator.SET_DUTY, uv1.id, uv2) uv0:Hide() end }) else slot0() end end, SFX_CONFIRM) end return slot0