slot0 = class("GuildApplyRedPage", import("....base.BaseSubView")) function slot0.getUIName(slot0) return "GuildApplyRedUI" end function slot0.OnLoaded(slot0) slot0.iconTF = findTF(slot0._tf, "panel/frame/policy_container/input_frame/shipicon/icon"):GetComponent(typeof(Image)) slot0.circle = findTF(slot0._tf, "panel/frame/policy_container/input_frame/shipicon/frame") slot0.manifesto = findTF(slot0._tf, "panel/frame/policy_container/input_frame/Text"):GetComponent(typeof(Text)) slot0.starsTF = findTF(slot0._tf, "panel/frame/policy_container/input_frame/shipicon/stars") slot0.starTF = findTF(slot0._tf, "panel/frame/policy_container/input_frame/shipicon/stars/star") slot0.applyBtn = findTF(slot0._tf, "panel/frame/confirm_btn") slot0.cancelBtn = findTF(slot0._tf, "panel/frame/cancel_btn") slot0.nameTF = findTF(slot0._tf, "panel/frame/name"):GetComponent(typeof(Text)) slot0.levelTF = findTF(slot0._tf, "panel/frame/info/level/Text"):GetComponent(typeof(Text)) slot0.countTF = findTF(slot0._tf, "panel/frame/info/count/Text"):GetComponent(typeof(Text)) slot0.flagName = findTF(slot0._tf, "panel/frame/policy_container/name/Text"):GetComponent(typeof(Text)) slot0.policyTF = findTF(slot0._tf, "panel/frame/policy_container/policy/Text"):GetComponent(typeof(Text)) end function slot0.OnInit(slot0) onButton(slot0, slot0.applyBtn, function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ hideNo = true, yesText = "text_confirm", limit = 20, type = MSGBOX_TYPE_INPUT, placeholder = i18n("guild_request_msg_placeholder"), title = i18n("guild_request_msg_title"), onYes = function (slot0) uv0:emit(JoinGuildMediator.APPLY, uv0.guildVO.id, slot0) end }) end, SFX_PANEL) onButton(slot0, slot0.cancelBtn, function () uv0:Hide() end, SFX_PANEL) end function slot0.Show(slot0, slot1) slot0.guildVO = slot1 slot0:UpdateApplyPanel() pg.UIMgr.GetInstance():BlurPanel(slot0._tf) uv0.super.Show(slot0) end function slot0.UpdateApplyPanel(slot0) slot1 = slot0.guildVO slot2 = Ship.New({ configId = slot1:getCommader().icon }) LoadSpriteAsync("QIcon/" .. slot2:getPainting(), function (slot0) uv0.iconTF.sprite = slot0 end) slot0.manifesto.text = slot1.manifesto for slot8 = slot0.starsTF.childCount, pg.ship_data_statistics[slot2.configId].star - 1 do cloneTplTo(slot0.starTF, slot0.starsTF) end for slot8 = 1, slot4 do setActive(slot0.starsTF:GetChild(slot8 - 1), slot8 <= slot3.star) end slot0.nameTF.text = slot1.name slot0.levelTF.text = slot1.level < 9 and "0" .. slot1.level or slot1.level slot0.countTF.text = slot1.memberCount .. "/" .. slot1:getMaxMember() slot0.flagName.text = slot1:getCommader().name slot0.policyTF.text = slot1:getPolicyName() slot5 = slot1:getCommader() slot6 = AttireFrame.attireFrameRes(slot5, true, AttireConst.TYPE_ICON_FRAME, slot5.propose) PoolMgr.GetInstance():GetPrefab("IconFrame/" .. slot6, slot6, true, function (slot0) if IsNil(uv0._tf) then return end if uv0.circle then slot0.name = uv1 findTF(slot0.transform, "icon"):GetComponent(typeof(Image)).raycastTarget = false setParent(slot0, uv0.circle, false) else PoolMgr.GetInstance():ReturnPrefab("IconFrame/" .. uv1, uv1, slot0) end end) end function slot0.Hide(slot0) uv0.super.Hide(slot0) pg.UIMgr:GetInstance():UnblurPanel(slot0._tf, slot0._parentTf) if slot0.circle.childCount > 0 then slot1 = slot0.circle:GetChild(0).gameObject PoolMgr.GetInstance():ReturnPrefab("IconFrame/" .. slot1.name, slot1.name, slot1) end end function slot0.OnDestroy(slot0) end return slot0