slot0 = class("GuildTechnologyGroupCard", import(".GuildTechnologyCard")) function slot0.Ctor(slot0, slot1, slot2) uv0.super.Ctor(slot0, slot1, slot2) slot0.devBtn = slot0.breakoutTF:Find("dev_btn") slot0.cancelBtn = slot0.breakoutTF:Find("cancel_btn") slot0.devBtnTxt = slot0.devBtn:Find("Text"):GetComponent(typeof(Text)) end function slot0.Update(slot0, slot1, slot2, slot3) slot0.titleImg.text = slot1:getConfig("name") slot0.iconImag.sprite = GetSpriteFromAtlas("GuildTechnology", slot1.id) slot0.descTxt.text = slot1:GetDesc() slot7 = slot1:GetState() setActive(slot0.maxTF, slot1:GetMaxLevel() <= slot1:GetLevel()) setActive(slot0.breakoutTF, slot6 < slot5) setActive(slot0.devBtn, slot7 == GuildTechnologyGroup.STATE_STOP and slot6 < slot5) setActive(slot0.breakoutSlider.gameObject, slot7 == GuildTechnologyGroup.STATE_START) setActive(slot0.cancelBtn, false) if slot6 < slot5 then onButton(slot0, slot0._tf, function () if not uv0 then pg.TipsMgr.GetInstance():ShowTips(i18n("guild_tech_non_admin")) return end pg.MsgboxMgr:GetInstance():ShowMsgBox({ content = i18n("guild_start_tech_group_tip", uv1:getConfig("name")), onYes = function () uv0.view:emit(GuildTechnologyMediator.ON_START, uv1) end }) end, SFX_PANEL) slot0.levelTxt.text = "Lv." .. slot6 .. "/" .. slot5 else slot0.levelTxt.text = "Lv." .. slot5 .. "/" .. slot5 end if slot7 == GuildTechnologyGroup.STATE_START then slot8 = slot1:GetTargetProgress() slot9 = slot1:GetProgress() slot0.breakoutSlider.value = slot9 / slot8 slot0.breakoutTxt.text = slot9 .. "/" .. slot8 end onButton(slot0, slot0.cancelBtn, function () if not uv0 then pg.TipsMgr.GetInstance():ShowTips(i18n("guild_tech_non_admin")) return end pg.MsgboxMgr:GetInstance():ShowMsgBox({ content = i18n("guild_cancel_tech_tip", uv1:getConfig("name")), onYes = function () uv0.view:emit(GuildTechnologyMediator.ON_CANCEL_TECH, uv1) end }) end, SFX_PANEL) slot0.devBtnTxt.text = i18n("guild_tech_donate_target", slot1:GetTargetProgress()) end return slot0