slot0 = class("DailyLevelMediator", import("..base.ContextMediator")) slot0.ON_STAGE = "DailyLevelMediator:ON_STAGE" slot0.ON_CHALLENGE = "DailyLevelMediator:ON_CHALLENGE" slot0.ON_RESET_CHALLENGE = "DailyLevelMediator:ON_RESET_CHALLENGE" slot0.ON_CONTINUE_CHALLENGE = "DailyLevelMediator:ON_CONTINUE_CHALLENGE" slot0.ON_CHALLENGE_EDIT_FLEET = "DailyLevelMediator:ON_CHALLENGE_EDIT_FLEET" slot0.ON_REQUEST_CHALLENGE = "DailyLevelMediator:ON_REQUEST_CHALLENGE" slot0.ON_CHALLENGE_FLEET_CLEAR = "DailyLevelMediator.ON_CHALLENGE_FLEET_CLEAR" slot0.ON_CHALLENGE_FLEET_RECOMMEND = "DailyLevelMediator.ON_CHALLENGE_FLEET_RECOMMEND" slot0.ON_CHALLENGE_OPEN_DOCK = "DailyLevelMediator:ON_CHALLENGE_OPEN_DOCK" slot0.ON_CHALLENGE_OPEN_RANK = "DailyLevelMediator:ON_CHALLENGE_OPEN_RANK" function slot0.register(slot0) slot0.viewComponent:setDailyCounts(getProxy(DailyLevelProxy):getRawData()) slot2 = getProxy(BayProxy) slot2:setSelectShipId(nil) slot0.ships = slot2:getRawData() slot0.viewComponent:setShips(slot0.ships) slot0.viewComponent:updateRes(getProxy(PlayerProxy):getData()) slot0:bind(uv0.ON_STAGE, function (slot0, slot1) uv0.dailyLevelId = uv1.contextData.dailyLevelId slot2 = PreCombatLayer slot3 = SYSTEM_ROUTINE if pg.expedition_data_template[slot1.id].type == Stage.SubmarinStage then slot2 = PreCombatLayerSubmarine slot3 = SYSTEM_SUB_ROUTINE end uv1:addSubLayers(Context.New({ mediator = PreCombatMediator, viewComponent = slot2, data = { stageId = slot1.id, system = slot3 } })) end) end function slot0.listNotificationInterests(slot0) return { PlayerProxy.UPDATED } end function slot0.handleNotification(slot0, slot1) if slot1:getName() == PlayerProxy.UPDATED then slot0.viewComponent:updateRes(slot1:getBody()) end end return slot0