slot0 = class("BackYardShopMediator", import("..base.ContextMediator")) slot0.BUY_FURNITURE = "BackYardShopMediator:BUY_FURNITURE" function slot0.register(slot0) slot0.formGarniture = false if getProxy(ContextProxy):getContextByMediator(BackYardGarnitureMediator) then slot0:sendNotification(GAME.REMOVE_LAYERS, { context = slot2 }) slot0.formGarniture = true end slot0:bind(uv0.BUY_FURNITURE, function (slot0, slot1, slot2) uv0:sendNotification(GAME.BUY_FURNITURE, { furnitureIds = slot1, type = slot2 }) end) slot3 = getProxy(DormProxy) slot0.viewComponent:setFurnitures(slot3:getFurnitrues()) slot0.viewComponent:setDorm(slot3:getData()) slot0.viewComponent:setPlayerVO(getProxy(PlayerProxy):getData()) end function slot0.listNotificationInterests(slot0) return { DormProxy.FURNITURE_ADDED, DormProxy.FURNITURE_UPDATED, PlayerProxy.UPDATED, BagProxy.ITEM_UPDATED, GAME.BUY_FURNITURE_DONE } end function slot0.remove(slot0) if slot0.formGarniture then slot0:sendNotification(GAME.OPEN_BACKYARD_GARNARY) end end function slot0.handleNotification(slot0, slot1) if slot1:getName() == DormProxy.FURNITURE_ADDED or slot2 == DormProxy.FURNITURE_UPDATED then slot0.viewComponent:updateFurnitrue(slot1:getBody()) slot0.viewComponent:setDorm(getProxy(DormProxy):getData()) elseif slot2 == PlayerProxy.UPDATED then slot0.viewComponent:updatePlayer(slot3) elseif slot2 == GAME.BUY_FURNITURE_DONE then slot0.viewComponent:updateThemes() end end return slot0