slot0 = class("SkinTemplatePage", import("....base.BaseActivityPage")) function slot0.OnInit(slot0) slot0.bg = slot0:findTF("AD") slot0.dayTF = slot0:findTF("day", slot0.bg) slot0.item = slot0:findTF("item", slot0.bg) slot0.items = slot0:findTF("items", slot0.bg) slot0.uilist = UIItemList.New(slot0.items, slot0.item) setActive(slot0.item, false) end function slot0.OnDataSetting(slot0) slot0.nday = 0 slot0.taskProxy = getProxy(TaskProxy) slot0.taskGroup = slot0.activity:getConfig("config_data") return updateActivityTaskStatus(slot0.activity) end function slot0.OnFirstFlush(slot0) slot0.uilist:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot4 = uv0:findTF("item", slot2) slot6 = uv0.taskProxy:getTaskById(uv0.taskGroup[uv0.nday][slot1 + 1]) or uv0.taskProxy:getFinishTaskById(slot5) slot7 = slot6:getConfig("award_display")[1] updateDrop(slot4, { type = slot7[1], id = slot7[2], count = slot7[3] }) onButton(uv0, slot4, function () uv0:emit(BaseUI.ON_DROP, uv1) end, SFX_PANEL) slot9 = slot6:getProgress() slot10 = slot6:getConfig("target_num") setText(uv0:findTF("description", slot2), slot6:getConfig("desc")) setText(uv0:findTF("progressText", slot2), slot9 .. "/" .. slot10) setSlider(uv0:findTF("progress", slot2), 0, slot10, slot9) slot12 = uv0:findTF("get_btn", slot2) setActive(uv0:findTF("go_btn", slot2), slot6:getTaskStatus() == 0) setActive(slot12, slot14 == 1) setActive(uv0:findTF("got_btn", slot2), slot14 == 2) onButton(uv0, slot11, function () uv0:emit(ActivityMediator.ON_TASK_GO, uv1) end, SFX_PANEL) onButton(uv0, slot12, function () uv0:emit(ActivityMediator.ON_TASK_SUBMIT, uv1) end, SFX_PANEL) end end) end function slot0.OnUpdateFlush(slot0) slot0.nday = slot0.activity.data3 if checkExist(slot0.activity:getConfig("config_client").story, { slot0.nday }, { 1 }) then pg.NewStoryMgr.GetInstance():Play(slot1[slot0.nday][1]) end if slot0.dayTF then setText(slot0.dayTF, tostring(slot0.nday)) end slot0.uilist:align(#slot0.taskGroup[slot0.nday]) end function slot0.OnDestroy(slot0) eachChild(slot0.items, function (slot0) Destroy(slot0) end) end return slot0