slot0 = class("SecondAnniversaryPage", import("...base.BaseActivityPage")) function slot0.OnInit(slot0) slot0.bg = slot0:findTF("AD") slot0.btnShop = slot0:findTF("BtnShop") slot0.btnContainer = slot0:findTF("BtnList/Viewport/Content") slot0.btn1 = slot0:findTF("1", slot0.btnContainer) slot0.btn2 = slot0:findTF("2", slot0.btnContainer) slot0.btn3 = slot0:findTF("3", slot0.btnContainer) slot0.btn5 = slot0:findTF("5", slot0.btnContainer) slot0.btn8 = slot0:findTF("8", slot0.btnContainer) slot0.btnList1 = { slot0.btn1, slot0.btn2, slot0.btn3, slot0.btn4, slot0.btn5, slot0.btn6, slot0.btn7, slot0.btn8, slot0.btn9 } slot0.btn11 = slot0:findTF("11", slot0.btnContainer) slot0.btn12 = slot0:findTF("12", slot0.btnContainer) slot0.btn13 = slot0:findTF("13", slot0.btnContainer) slot0.btn14 = slot0:findTF("14", slot0.btnContainer) slot0.btn15 = slot0:findTF("15", slot0.btnContainer) slot0.btn16 = slot0:findTF("16", slot0.btnContainer) slot0.btn17 = slot0:findTF("17", slot0.btnContainer) slot0.btn18 = slot0:findTF("18", slot0.btnContainer) slot0.btn19 = slot0:findTF("19", slot0.btnContainer) slot0.btnList2 = { slot0.btn11, slot0.btn12, slot0.btn13, slot0.btn14, slot0.btn15, slot0.btn16, slot0.btn17, slot0.btn18, slot0.btn19 } end function slot0.OnFirstFlush(slot0) onButton(slot0, slot0.btnShop, function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.SKINSHOP) end, SFX_PANEL) slot0:initBtn(slot0.btnList1) slot0:initBtn(slot0.btnList2) end function slot0.initBtn(slot0, slot1) onButton(slot0, slot1[1], function () uv0:emit(ActivityMediator.GO_PRAY_POOL) end, SFX_PANEL) onButton(slot0, slot1[2], function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.SUMMARY) end, SFX_PANEL) onButton(slot0, slot1[3], function () uv0:emit(ActivityMediator.SELECT_ACTIVITY, ActivityConst.ACTIVITY_TYPE_RETURN_AWARD_ID) end, SFX_PANEL) onButton(slot0, slot1[5], function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.CHARGE, { wrap = ChargeScene.TYPE_DIAMOND }) end, SFX_PANEL) onButton(slot0, slot1[8], function () uv0:emit(ActivityMediator.SELECT_ACTIVITY, ActivityConst.SKIN_U73) end, SFX_PANEL) end function slot0.srollAnimation(slot0) slot1 = slot0.Content.localPosition.x slot2 = slot0.Content.localPosition.y slot3 = slot0.Content.localPosition.z slot4 = LeanTween.value(go(slot0.Content), 0, -2285, 40):setOnUpdate(System.Action_float(function (slot0) alpha.alpha = slot0 end)) end return slot0