slot0 = class("Match3Page", import("...base.BaseActivityPage")) function slot0.OnInit(slot0) slot0.bg = slot0:findTF("AD") slot0.item = slot0:findTF("item", slot0.bg) slot0.items = slot0:findTF("items", slot0.bg) slot0.goBtn = slot0:findTF("go", slot0.bg) slot0.itemList = UIItemList.New(slot0.items, slot0.item) end function slot0.OnDataSetting(slot0) slot0.drop = slot0.activity:getConfig("config_client").drop slot0.id = slot0.activity:getConfig("config_client").gameId slot0.day = #slot0.drop end function slot0.OnFirstFlush(slot0) setActive(slot0.item, false) slot2 = getProxy(MiniGameProxy):GetHubByHubId(slot0.activity:getConfig("config_id")) setActive(slot0.item, false) slot0.itemList:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventInit then slot4 = uv0.drop[slot1 + 1] updateDrop(uv0:findTF("item", slot2), { type = slot4[1], id = slot4[2], count = slot4[3] }) onButton(uv0, slot2, function () uv0:emit(BaseUI.ON_DROP, uv1) end, SFX_PANEL) return end if slot0 == UIItemList.EventUpdate then setActive(uv0:findTF("got", slot2), slot1 < uv1.usedtime) setActive(uv0:findTF("mask", slot2), slot1 >= uv1.usedtime + uv1.count) end end) slot0.itemList:align(slot0.day) onButton(slot0, slot0.goBtn, function () pg.m02:sendNotification(GAME.GO_MINI_GAME, uv0.id) end) end function slot0.OnUpdateFlush(slot0) slot0.itemList:align(slot0.day) end function slot0.OnDestroy(slot0) end return slot0