slot0 = class("BeatMonsterNianConst") slot0.INPUT_TIME = 3 slot0.ACTION_NAME_L = "L" slot0.ACTION_NAME_R = "R" slot0.ACTION_NAME_A = "A" slot0.ACTION_NAME_B = "B" slot0.MotionCombinations = { BRB = "isAttack8", BRA = "isAttack6", ARA = "isAttack6", BBB = "isAttack1", ABB = "isAttack4", RBA = "isAttack8", LLA = "isAttack1", LBA = "isAttack8", RAB = "isAttack4", AAA = "isAttack1", BLB = "isAttack7", LRB = "isAttack6", RLA = "isAttack2", LAA = "isAttack3", LAB = "isAttack4", ALB = "isAttack7", ARB = "isAttack8", RRA = "isAttack1", LBB = "isAttack7", LRA = "isAttack2", LLB = "isAttack5", BBA = "isAttack2", ABA = "isAttack3", AAB = "isAttack2", BAB = "isAttack3", ALA = "isAttack5", RAA = "isAttack3", RLB = "isAttack6", BLA = "isAttack5", RBB = "isAttack7", BAA = "isAttack4", RRB = "isAttack5" } function slot0.MatchAction(slot0) return uv0.MotionCombinations[slot0] ~= nil end function slot0.GetMatchAction(slot0) return uv0.MotionCombinations[slot0] end function slot0.GetMonsterAction(slot0) return "isAttack" end return slot0