slot0 = class("MonopolyMediator", import("..base.ContextMediator")) slot0.ON_START = "MonopolyMediator:ON_START" slot0.ON_MOVE = "MonopolyMediator:ON_MOVE" slot0.ON_TRIGGER = "MonopolyMediator:ON_TRIGGER" slot0.ON_AWARD = "MonopolyMediator:ON_AWARD" function slot0.register(slot0) slot0:bind(uv0.ON_START, function (slot0, slot1, slot2) slot6.activity_id = slot1 slot6.cmd = ActivityConst.MONOPOLY_OP_THROW slot6.callback = slot2 uv0:sendNotification(GAME.MONOPOLY_OP, {}) end) slot0:bind(uv0.ON_MOVE, function (slot0, slot1, slot2) slot6.activity_id = slot1 slot6.cmd = ActivityConst.MONOPOLY_OP_MOVE slot6.callback = slot2 uv0:sendNotification(GAME.MONOPOLY_OP, {}) end) slot0:bind(uv0.ON_TRIGGER, function (slot0, slot1, slot2) slot6.activity_id = slot1 slot6.cmd = ActivityConst.MONOPOLY_OP_TRIGGER slot6.callback = slot2 uv0:sendNotification(GAME.MONOPOLY_OP, {}) end) slot0:bind(uv0.ON_AWARD, function (slot0, slot1) slot5.activity_id = slot1 slot5.cmd = ActivityConst.MONOPOLY_OP_AWARD uv0:sendNotification(GAME.MONOPOLY_OP, {}) end) slot0.viewComponent:setActivity(getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_MONOPOLY)) end function slot0.listNotificationInterests(slot0) slot1[1] = ActivityProxy.ACTIVITY_UPDATED slot1[2] = GAME.MONOPOLY_AWARD_DONE return {} end function slot0.handleNotification(slot0, slot1) slot3 = slot1:getBody() if slot1:getName() == ActivityProxy.ACTIVITY_UPDATED then if slot3:getConfig("type") == ActivityConst.ACTIVITY_TYPE_MONOPOLY then slot0.viewComponent:updateActivity(slot3) end elseif slot2 == GAME.MONOPOLY_AWARD_DONE then slot0.viewComponent:emit(BaseUI.ON_ACHIEVE, slot3.awards, slot3.callback) end end return slot0