slot0 = class("MemoryBookMediator", import("...base.ContextMediator")) slot0.ON_UNLOCK = "MemoryBookMediator:ON_UNLOCK" slot0.EVENT_OPERATION = "MemoryBookMediator:EVENT_OPERATION" function slot0.register(slot0) slot0:bind(uv0.ON_UNLOCK, function (slot0, slot1, slot2) uv0:sendNotification(GAME.MEMORYBOOK_UNLOCK, { id = slot1, actId = slot2 }) end) slot0:bind(uv0.EVENT_OPERATION, function (slot0, slot1) uv0:sendNotification(GAME.ACTIVITY_OPERATION, slot1) end) slot0.viewComponent:setActivity(getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_PUZZLA)) end function slot0.listNotificationInterests(slot0) return { GAME.MEMORYBOOK_UNLOCK_DONE, ActivityProxy.ACTIVITY_UPDATED, ActivityProxy.ACTIVITY_SHOW_AWARDS } end function slot0.handleNotification(slot0, slot1) slot3 = slot1:getBody() if slot1:getName() == GAME.MEMORYBOOK_UNLOCK_DONE then slot0.viewComponent:updateMemorys() elseif slot2 == ActivityProxy.ACTIVITY_UPDATED then if slot3.id == slot0.viewComponent.activity.id then slot0.viewComponent:setActivity(slot4) slot0.viewComponent:updateProgress() end elseif slot2 == ActivityProxy.ACTIVITY_SHOW_AWARDS then if getProxy(ContextProxy):getCurrentContext().mediator == ActivityMediator then return end slot0.viewComponent:emit(BaseUI.ON_ACHIEVE, slot3.awards, slot3.callback) end end return slot0