pg = pg or {} slot0 = pg slot0.weapon_property = {} function () uv0.weapon_property[2] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "序章重巡-萨福克(瞄准型)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 110, min_range = 0, id = 2, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 8 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[3] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "序章重巡-诺福克(散射型、肉盾)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 70, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 3, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 547, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 9 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[4] = { action_index = "attack_main", range = 100, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "序章战巡-胡德", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 110, corrected = 110, min_range = 0, id = 4, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1531 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[5] = { action_index = "attack_main", range = 100, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "序章战列-威尔士亲王", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 70, corrected = 100, min_range = 0, id = 5, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[6] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "序章重巡-萨福克三联533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 6, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "序章重巡-诺福克四联533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 7, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[8] = { action_index = "attack", range = 80, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "序章重巡-欧根亲王(瞄准型)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 110, min_range = 0, id = 8, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 990112 }, barrage_ID = { 10 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[20] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇潜行关卡-U556单发鱼雷", aim_type = 1, torpedo_ammo = 2, expose = 0, angle = 60, charge_param = "", damage = 800, corrected = 100, min_range = 0, id = 20, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 9007 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇潜行关卡-U556单发鱼雷-弹药4", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 60, charge_param = "", damage = 800, corrected = 100, min_range = 0, id = 21, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 9007 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇潜行关卡-U556单发鱼雷-弹药6", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 60, charge_param = "", damage = 800, corrected = 100, min_range = 0, id = 22, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 9007 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[97] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "单装测试武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 97, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 105 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[98] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "可打断测试武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 98, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 500, fx = "jinengenemy", isBound = true } } uv0.weapon_property[99] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.2, axis_angle = 0, shakescreen = 0, name = "测试鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 250, corrected = 100, min_range = 0, id = 99, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 110141, 110142, 110143, 110144 }, barrage_ID = { 110141, 110142, 110143, 110144 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认驱逐武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 125, min_range = 0, id = 100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[101] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认轻巡武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[102] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "默认重巡武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[103] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "默认战列武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 16, corrected = 110, min_range = 50, id = 103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[104] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[105] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认双联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3270, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[106] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3924, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[107] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认四联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4577, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[108] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认五联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5231, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[109] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认白鹰战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 109 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[110] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认白鹰鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3114, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[111] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认白鹰轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 111 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[112] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认白鹰战斗机-自动防空", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 112 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[113] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认皇家战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 113 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[114] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认皇家鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3114, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 114 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[115] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认皇家轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 115 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[116] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认皇家战斗机-自动防空", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 116 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[117] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认重樱战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 117 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[118] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认重樱鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 118 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[119] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认重樱轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 119 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认重樱战斗机-自动防空", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[121] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认铁血战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 121 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[122] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认铁血鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3450, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 122 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[123] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认铁血轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 123 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[124] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认铁血战斗机-自动防空", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 124 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[125] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认鸢尾战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 125 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[126] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认鸢尾鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3450, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 126 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[127] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认鸢尾轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 127 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[128] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认鸢尾战斗机-自动防空", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 128 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[131] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "默认白鹰机炮(以下是默认舰载机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[132] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "默认皇家机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 85, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[133] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "默认重樱机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 50, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[134] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "默认铁血机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 80, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[135] = { action_index = "", range = 35, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "默认白鹰鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 150, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3114, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[136] = { action_index = "", range = 35, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "默认皇家鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 150, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3114, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[137] = { action_index = "", range = 35, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "默认重樱鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 150, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[138] = { action_index = "", range = 35, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "默认铁血鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 150, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[139] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "默认机载폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[140] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认潜艇鱼雷", aim_type = 1, torpedo_ammo = 5, expose = 0, angle = 75, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[141] = { action_index = "attack", range = 15, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认深水폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 950, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1819 }, barrage_ID = { 1800 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[142] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认反潜机-自动反潜", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 142 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[143] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "默认机载深水폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 1813 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[144] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认潜母水上机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 144 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[145] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "默认水侦폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 145, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[146] = { action_index = "", range = 34, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "默认鸢尾机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 85, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[147] = { action_index = "attack", range = 15, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "默认深水炸弹-轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 1050, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1820 }, barrage_ID = { 1800 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[201] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白鹰雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[202] = { reload_max = 180, name = "白鹰雷击轻巡副炮T2", damage = 5, base = 201, id = 202 } uv0.weapon_property[203] = { reload_max = 170, damage = 7, base = 201, id = 203, name = "白鹰雷击轻巡副炮T3", bullet_ID = { 1006 } } uv0.weapon_property[204] = { reload_max = 160, damage = 9, base = 201, id = 204, name = "白鹰雷击轻巡副炮T4", bullet_ID = { 1006 } } uv0.weapon_property[211] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "皇家雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 180, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[212] = { reload_max = 170, name = "皇家雷击轻巡副炮T2", damage = 6, base = 211, id = 212 } uv0.weapon_property[213] = { reload_max = 160, name = "皇家雷击轻巡副炮T3", damage = 8, base = 211, id = 213 } uv0.weapon_property[214] = { reload_max = 150, name = "皇家雷击轻巡副炮T4", damage = 10, base = 211, id = 214 } uv0.weapon_property[215] = { reload_max = 150, damage = 10, base = 211, id = 215, name = "皇家雷击轻巡副炮T4(德雷克模拟关卡用)", bullet_ID = { 19172 } } uv0.weapon_property[221] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "重樱雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 125, min_range = 0, id = 221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[222] = { reload_max = 190, name = "重樱雷击轻巡副炮T2", damage = 4, base = 221, id = 222 } uv0.weapon_property[223] = { reload_max = 180, damage = 6, base = 221, id = 223, name = "重樱雷击轻巡副炮T3", bullet_ID = { 1206 } } uv0.weapon_property[224] = { reload_max = 170, damage = 8, base = 221, id = 224, name = "重樱雷击轻巡副炮T4", bullet_ID = { 1206 } } uv0.weapon_property[231] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "铁血雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[232] = { reload_max = 180, name = "铁血雷击轻巡副炮T2", damage = 5, base = 231, id = 232 } uv0.weapon_property[233] = { reload_max = 170, name = "铁血雷击轻巡副炮T3", damage = 7, base = 231, id = 233 } uv0.weapon_property[234] = { reload_max = 160, name = "铁血雷击轻巡副炮T4", damage = 9, base = 231, id = 234 } uv0.weapon_property[251] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "撒丁雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[252] = { reload_max = 180, name = "撒丁雷击轻巡副炮T2", damage = 5, base = 251, id = 252 } uv0.weapon_property[253] = { reload_max = 170, damage = 7, base = 251, id = 253, name = "撒丁雷击轻巡副炮T3", bullet_ID = { 2306 } } uv0.weapon_property[254] = { reload_max = 160, damage = 9, base = 251, id = 254, name = "撒丁雷击轻巡副炮T4", bullet_ID = { 2306 } } uv0.weapon_property[261] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "北联雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[262] = { reload_max = 180, name = "北联雷击轻巡副炮T2", damage = 5, base = 261, id = 262 } uv0.weapon_property[263] = { reload_max = 170, damage = 7, base = 261, id = 263, name = "北联雷击轻巡副炮T3", bullet_ID = { 1006 } } uv0.weapon_property[264] = { reload_max = 160, damage = 9, base = 261, id = 264, name = "北联雷击轻巡副炮T4", bullet_ID = { 1006 } } uv0.weapon_property[271] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鸢尾雷击轻巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[272] = { reload_max = 180, name = "鸢尾雷击轻巡副炮T2", damage = 5, base = 271, id = 272 } uv0.weapon_property[273] = { reload_max = 170, damage = 7, base = 271, id = 273, name = "鸢尾雷击轻巡副炮T3", bullet_ID = { 2206 } } uv0.weapon_property[274] = { reload_max = 160, damage = 9, base = 271, id = 274, name = "鸢尾雷击轻巡副炮T4", bullet_ID = { 2206 } } uv0.weapon_property[301] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白鹰雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[302] = { reload_max = 240, name = "白鹰雷击重巡副炮T2", damage = 5, base = 301, id = 302 } uv0.weapon_property[303] = { reload_max = 230, damage = 7, base = 301, id = 303, name = "白鹰雷击重巡副炮T3", bullet_ID = { 1006 } } uv0.weapon_property[304] = { reload_max = 220, damage = 9, base = 301, id = 304, name = "白鹰雷击重巡副炮T4", bullet_ID = { 1006 } } uv0.weapon_property[311] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "皇家雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312] = { reload_max = 230, name = "皇家雷击重巡副炮T2", damage = 6, base = 311, id = 312 } uv0.weapon_property[313] = { reload_max = 220, name = "皇家雷击重巡副炮T3", damage = 8, base = 311, id = 313 } uv0.weapon_property[314] = { reload_max = 210, name = "皇家雷击重巡副炮T4", damage = 10, base = 311, id = 314 } uv0.weapon_property[321] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "重樱雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 125, min_range = 0, id = 321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 260, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[322] = { reload_max = 250, name = "重樱雷击重巡副炮T2", damage = 4, base = 321, id = 322 } uv0.weapon_property[323] = { reload_max = 240, damage = 6, base = 321, id = 323, name = "重樱雷击重巡副炮T3", bullet_ID = { 1206 } } uv0.weapon_property[324] = { reload_max = 230, damage = 8, base = 321, id = 324, name = "重樱雷击重巡副炮T4", bullet_ID = { 1206 } } end() function () uv0.weapon_property[331] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "铁血雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[332] = { reload_max = 240, name = "铁血雷击重巡副炮T2", damage = 5, base = 331, id = 332 } uv0.weapon_property[333] = { reload_max = 230, name = "铁血雷击重巡副炮T3", damage = 7, base = 331, id = 333 } uv0.weapon_property[334] = { reload_max = 220, name = "铁血雷击重巡副炮T4", damage = 9, base = 331, id = 334 } uv0.weapon_property[351] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "撒丁雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[352] = { reload_max = 240, name = "撒丁雷击重巡副炮T2", damage = 5, base = 351, id = 352 } uv0.weapon_property[353] = { reload_max = 230, damage = 7, base = 351, id = 353, name = "撒丁雷击重巡副炮T3", bullet_ID = { 2306 } } uv0.weapon_property[354] = { reload_max = 220, damage = 9, base = 351, id = 354, name = "撒丁雷击重巡副炮T4", bullet_ID = { 2306 } } uv0.weapon_property[371] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鸢尾雷击重巡副炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2206 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[372] = { reload_max = 230, name = "鸢尾雷击重巡副炮T2", damage = 5, base = 371, id = 372 } uv0.weapon_property[373] = { reload_max = 220, name = "鸢尾雷击重巡副炮T3", damage = 7, base = 371, id = 373 } uv0.weapon_property[374] = { reload_max = 210, name = "鸢尾雷击重巡副炮T4", damage = 9, base = 371, id = 374 } uv0.weapon_property[431] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "奥丁自带双联装128mm主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 115, min_range = 0, id = 431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 226, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 19148 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[432] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "奥丁自带三联装150mm主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 115, min_range = 0, id = 432, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 19149 }, barrage_ID = { 1026 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[433] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T3(模拟关卡用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 145, corrected = 100, min_range = 0, id = 433, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3830, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 80893 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[434] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型三联装234mm主炮T0(德雷克模拟关卡用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 54, corrected = 115, min_range = 0, id = 434, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1180, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 19170 }, barrage_ID = { 1222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[435] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "皇家雷击轻巡副炮T4(德雷克模拟关卡用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 435, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 150, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 19172 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[436] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "P1自带双联装150mm主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 115, min_range = 0, id = 436, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 19247 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烟雾发射装置小范围", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 901 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[901] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烟雾发射装置大范围", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 902 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[902] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "内部实验闪光弹头", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 903 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[911] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烟雾发射装置小范围", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 911 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[912] = { id = 912, base = 911, bullet_ID = { 912 } } uv0.weapon_property[913] = { id = 913, base = 911, bullet_ID = { 913 } } uv0.weapon_property[914] = { id = 914, base = 911, bullet_ID = { 914 } } uv0.weapon_property[915] = { id = 915, base = 911, bullet_ID = { 915 } } uv0.weapon_property[916] = { id = 916, base = 911, bullet_ID = { 916 } } uv0.weapon_property[917] = { id = 917, base = 911, bullet_ID = { 917 } } uv0.weapon_property[918] = { id = 918, base = 911, bullet_ID = { 918 } } uv0.weapon_property[919] = { id = 919, base = 911, bullet_ID = { 919 } } uv0.weapon_property[920] = { id = 920, base = 911, bullet_ID = { 920 } } uv0.weapon_property[921] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烟雾发射装置大范围", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 921 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[922] = { id = 922, base = 921, bullet_ID = { 922 } } uv0.weapon_property[923] = { id = 923, base = 921, bullet_ID = { 923 } } uv0.weapon_property[924] = { id = 924, base = 921, bullet_ID = { 924 } } uv0.weapon_property[925] = { id = 925, base = 921, bullet_ID = { 925 } } uv0.weapon_property[926] = { id = 926, base = 921, bullet_ID = { 926 } } uv0.weapon_property[927] = { id = 927, base = 921, bullet_ID = { 927 } } uv0.weapon_property[928] = { id = 928, base = 921, bullet_ID = { 928 } } uv0.weapon_property[929] = { id = 929, base = 921, bullet_ID = { 929 } } uv0.weapon_property[930] = { id = 930, base = 921, bullet_ID = { 930 } } uv0.weapon_property[998] = { action_index = "attack", range = 200, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "月光炮测试", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 0, min_range = 0, id = 998, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 19964 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[999] = { action_index = "attack", range = 200, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "EXPLOSION", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 0, min_range = 0, id = 999, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.5, initial_over_heat = 0, bullet_ID = { 19089 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "武器表优化-炮击武器模板", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 109 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "武器表优化-雷击武器模板", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 109 }, barrage_ID = { 1500 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1002] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "武器表优化-舰载飞机模板", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[4000] = { action_index = "attack", range = 25, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark I型DCT", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 4000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 680, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1811 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4001] = { id = 4001, reload_max = 672, damage = 17, base = 4000 } uv0.weapon_property[4002] = { id = 4002, reload_max = 664, damage = 18, base = 4000 } uv0.weapon_property[4003] = { id = 4003, reload_max = 656, damage = 20, base = 4000 } uv0.weapon_property[4020] = { action_index = "attack", range = 25, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark I型DCT", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 4020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 660, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1811 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4021] = { id = 4021, reload_max = 650, damage = 20, base = 4020 } uv0.weapon_property[4022] = { id = 4022, reload_max = 640, damage = 22, base = 4020 } uv0.weapon_property[4023] = { id = 4023, reload_max = 630, damage = 24, base = 4020 } uv0.weapon_property[4040] = { action_index = "attack", range = 25, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark I型DCT", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 4040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 640, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1811 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4041] = { id = 4041, reload_max = 628, damage = 24, base = 4040 } uv0.weapon_property[4042] = { id = 4042, reload_max = 616, damage = 26, base = 4040 } uv0.weapon_property[4043] = { id = 4043, reload_max = 604, damage = 29, base = 4040 } uv0.weapon_property[4044] = { id = 4044, reload_max = 592, damage = 31, base = 4040 } uv0.weapon_property[4045] = { id = 4045, reload_max = 580, damage = 34, base = 4040 } uv0.weapon_property[4046] = { id = 4046, reload_max = 568, damage = 37, base = 4040 } uv0.weapon_property[4047] = { reload_max = 568, damage = 37, base = 4040, id = 4047, corrected = 104 } uv0.weapon_property[4100] = { action_index = "attack", range = 30, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark 6型K-Gun", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 4100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 650, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1812 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4101] = { id = 4101, reload_max = 640, damage = 22, base = 4100 } uv0.weapon_property[4102] = { id = 4102, reload_max = 630, damage = 24, base = 4100 } uv0.weapon_property[4103] = { id = 4103, reload_max = 620, damage = 26, base = 4100 } uv0.weapon_property[4120] = { action_index = "attack", range = 30, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark 6型K-Gun", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 4120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 625, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1812 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4121] = { id = 4121, reload_max = 613, damage = 26, base = 4120 } uv0.weapon_property[4122] = { id = 4122, reload_max = 601, damage = 28, base = 4120 } uv0.weapon_property[4123] = { id = 4123, reload_max = 589, damage = 30, base = 4120 } uv0.weapon_property[4124] = { id = 4124, reload_max = 577, damage = 33, base = 4120 } uv0.weapon_property[4125] = { id = 4125, reload_max = 565, damage = 36, base = 4120 } uv0.weapon_property[4126] = { id = 4126, reload_max = 553, damage = 39, base = 4120 } uv0.weapon_property[4140] = { action_index = "attack", range = 30, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Mark 6型K-Gun", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 4140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 600, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1812 }, barrage_ID = { 1804 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4141] = { id = 4141, reload_max = 585, damage = 30, base = 4140 } uv0.weapon_property[4142] = { id = 4142, reload_max = 570, damage = 33, base = 4140 } uv0.weapon_property[4143] = { id = 4143, reload_max = 555, damage = 36, base = 4140 } uv0.weapon_property[4144] = { id = 4144, reload_max = 540, damage = 39, base = 4140 } uv0.weapon_property[4145] = { id = 4145, reload_max = 525, damage = 42, base = 4140 } uv0.weapon_property[4146] = { id = 4146, reload_max = 510, damage = 45, base = 4140 } uv0.weapon_property[4147] = { id = 4147, reload_max = 495, damage = 49, base = 4140 } uv0.weapon_property[4148] = { id = 4148, reload_max = 480, damage = 53, base = 4140 } uv0.weapon_property[4149] = { id = 4149, reload_max = 465, damage = 57, base = 4140 } uv0.weapon_property[4150] = { id = 4150, reload_max = 450, damage = 61, base = 4140 } uv0.weapon_property[4151] = { reload_max = 450, damage = 61, base = 4140, id = 4151, corrected = 104 } uv0.weapon_property[4200] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼Mark.II-ASV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 4200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 680, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4201] = { id = 4201, reload_max = 668, damage = 30, base = 4200 } uv0.weapon_property[4202] = { id = 4202, reload_max = 656, damage = 32, base = 4200 } uv0.weapon_property[4203] = { id = 4203, reload_max = 644, damage = 35, base = 4200 } uv0.weapon_property[4220] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼Mark.II-ASV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 4220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4220 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4221] = { id = 4221, reload_max = 636, damage = 37, base = 4220 } uv0.weapon_property[4222] = { id = 4222, reload_max = 622, damage = 40, base = 4220 } uv0.weapon_property[4223] = { id = 4223, reload_max = 608, damage = 43, base = 4220 } uv0.weapon_property[4224] = { id = 4224, reload_max = 594, damage = 46, base = 4220 } uv0.weapon_property[4225] = { id = 4225, reload_max = 580, damage = 49, base = 4220 } uv0.weapon_property[4226] = { id = 4226, reload_max = 566, damage = 52, base = 4220 } uv0.weapon_property[4240] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼Mark.II-ASV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 4240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 620, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4240 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4241] = { id = 4241, reload_max = 604, damage = 46, base = 4240 } uv0.weapon_property[4242] = { id = 4242, reload_max = 588, damage = 50, base = 4240 } uv0.weapon_property[4243] = { id = 4243, reload_max = 572, damage = 54, base = 4240 } end() function () uv0.weapon_property[4244] = { id = 4244, reload_max = 556, damage = 58, base = 4240 } uv0.weapon_property[4245] = { id = 4245, reload_max = 540, damage = 62, base = 4240 } uv0.weapon_property[4246] = { id = 4246, reload_max = 524, damage = 66, base = 4240 } uv0.weapon_property[4247] = { id = 4247, reload_max = 508, damage = 70, base = 4240 } uv0.weapon_property[4248] = { id = 4248, reload_max = 492, damage = 74, base = 4240 } uv0.weapon_property[4249] = { id = 4249, reload_max = 476, damage = 79, base = 4240 } uv0.weapon_property[4250] = { id = 4250, reload_max = 460, damage = 84, base = 4240 } uv0.weapon_property[4251] = { reload_max = 460, damage = 84, base = 4240, id = 4251, corrected = 104 } uv0.weapon_property[4300] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBM-3复仇者", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 4300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 620, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4301] = { id = 4301, reload_max = 610, damage = 27, base = 4300 } uv0.weapon_property[4302] = { id = 4302, reload_max = 600, damage = 29, base = 4300 } uv0.weapon_property[4303] = { id = 4303, reload_max = 590, damage = 31, base = 4300 } uv0.weapon_property[4320] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBM-3复仇者", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 4320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4320 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4321] = { id = 4321, reload_max = 588, damage = 33, base = 4320 } uv0.weapon_property[4322] = { id = 4322, reload_max = 576, damage = 36, base = 4320 } uv0.weapon_property[4323] = { id = 4323, reload_max = 564, damage = 39, base = 4320 } uv0.weapon_property[4324] = { id = 4324, reload_max = 552, damage = 42, base = 4320 } uv0.weapon_property[4325] = { id = 4325, reload_max = 540, damage = 45, base = 4320 } uv0.weapon_property[4326] = { id = 4326, reload_max = 528, damage = 48, base = 4320 } uv0.weapon_property[4340] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBM-3复仇者", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 4340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 580, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 4340 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[4341] = { id = 4341, reload_max = 565, damage = 39, base = 4340 } uv0.weapon_property[4342] = { id = 4342, reload_max = 550, damage = 42, base = 4340 } uv0.weapon_property[4343] = { id = 4343, reload_max = 535, damage = 45, base = 4340 } uv0.weapon_property[4344] = { id = 4344, reload_max = 520, damage = 48, base = 4340 } uv0.weapon_property[4345] = { id = 4345, reload_max = 505, damage = 52, base = 4340 } uv0.weapon_property[4346] = { id = 4346, reload_max = 490, damage = 56, base = 4340 } uv0.weapon_property[4347] = { id = 4347, reload_max = 475, damage = 60, base = 4340 } uv0.weapon_property[4348] = { id = 4348, reload_max = 460, damage = 64, base = 4340 } uv0.weapon_property[4349] = { id = 4349, reload_max = 445, damage = 68, base = 4340 } uv0.weapon_property[4350] = { id = 4350, reload_max = 430, damage = 72, base = 4340 } uv0.weapon_property[4351] = { reload_max = 430, damage = 72, base = 4340, id = 4351, corrected = 104 } uv0.weapon_property[5000] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联533mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 5000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4120, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5001] = { id = 5001, reload_max = 4037, damage = 54, base = 5000 } uv0.weapon_property[5002] = { id = 5002, reload_max = 3954, damage = 62, base = 5000 } uv0.weapon_property[5003] = { id = 5003, reload_max = 3872, damage = 70, base = 5000 } uv0.weapon_property[5020] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联533mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 5020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3924, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5021] = { id = 5021, reload_max = 3845, damage = 59, base = 5020 } uv0.weapon_property[5022] = { id = 5022, reload_max = 3766, damage = 68, base = 5020 } uv0.weapon_property[5023] = { id = 5023, reload_max = 3688, damage = 77, base = 5020 } uv0.weapon_property[5040] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联533mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 5040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3728, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5041] = { id = 5041, reload_max = 3653, damage = 66, base = 5040 } uv0.weapon_property[5042] = { id = 5042, reload_max = 3578, damage = 76, base = 5040 } uv0.weapon_property[5043] = { id = 5043, reload_max = 3503, damage = 86, base = 5040 } uv0.weapon_property[5044] = { id = 5044, reload_max = 3429, damage = 96, base = 5040 } uv0.weapon_property[5045] = { id = 5045, reload_max = 3354, damage = 106, base = 5040 } uv0.weapon_property[5046] = { id = 5046, reload_max = 3280, damage = 116, base = 5040 } uv0.weapon_property[5047] = { reload_max = 3280, damage = 116, base = 5040, id = 5047, corrected = 104 } uv0.weapon_property[5100] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联533mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 5100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4806, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5101] = { id = 5101, reload_max = 4710, damage = 54, base = 5100 } uv0.weapon_property[5102] = { id = 5102, reload_max = 4614, damage = 62, base = 5100 } uv0.weapon_property[5103] = { id = 5103, reload_max = 4519, damage = 70, base = 5100 } uv0.weapon_property[5120] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联533mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 5120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4577, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5121] = { id = 5121, reload_max = 4486, damage = 59, base = 5120 } uv0.weapon_property[5122] = { id = 5122, reload_max = 4394, damage = 68, base = 5120 } uv0.weapon_property[5123] = { id = 5123, reload_max = 4303, damage = 77, base = 5120 } uv0.weapon_property[5124] = { id = 5124, reload_max = 4211, damage = 86, base = 5120 } uv0.weapon_property[5125] = { id = 5125, reload_max = 4120, damage = 95, base = 5120 } uv0.weapon_property[5126] = { id = 5126, reload_max = 4028, damage = 104, base = 5120 } uv0.weapon_property[5140] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联533mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 5140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4348, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5141] = { id = 5141, reload_max = 4261, damage = 66, base = 5140 } uv0.weapon_property[5142] = { id = 5142, reload_max = 4174, damage = 76, base = 5140 } uv0.weapon_property[5143] = { id = 5143, reload_max = 4087, damage = 86, base = 5140 } uv0.weapon_property[5144] = { id = 5144, reload_max = 4001, damage = 96, base = 5140 } uv0.weapon_property[5145] = { id = 5145, reload_max = 3914, damage = 106, base = 5140 } uv0.weapon_property[5146] = { id = 5146, reload_max = 3827, damage = 116, base = 5140 } uv0.weapon_property[5147] = { id = 5147, reload_max = 3739, damage = 126, base = 5140 } uv0.weapon_property[5148] = { id = 5148, reload_max = 3653, damage = 136, base = 5140 } uv0.weapon_property[5149] = { id = 5149, reload_max = 3566, damage = 146, base = 5140 } uv0.weapon_property[5150] = { id = 5150, reload_max = 3479, damage = 156, base = 5140 } uv0.weapon_property[5151] = { reload_max = 3479, damage = 156, base = 5140, id = 5151, corrected = 104 } uv0.weapon_property[5200] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联533mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 5200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5492, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5201] = { id = 5201, reload_max = 5383, damage = 54, base = 5200 } uv0.weapon_property[5202] = { id = 5202, reload_max = 5272, damage = 62, base = 5200 } uv0.weapon_property[5203] = { id = 5203, reload_max = 5164, damage = 70, base = 5200 } uv0.weapon_property[5204] = { id = 5204, reload_max = 5053, damage = 78, base = 5200 } uv0.weapon_property[5205] = { id = 5205, reload_max = 4944, damage = 86, base = 5200 } uv0.weapon_property[5206] = { id = 5206, reload_max = 4834, damage = 94, base = 5200 } uv0.weapon_property[5220] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联533mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 5220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5231, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5221] = { id = 5221, reload_max = 5127, damage = 59, base = 5220 } uv0.weapon_property[5222] = { id = 5222, reload_max = 5022, damage = 68, base = 5220 } uv0.weapon_property[5223] = { id = 5223, reload_max = 4918, damage = 77, base = 5220 } uv0.weapon_property[5224] = { id = 5224, reload_max = 4813, damage = 86, base = 5220 } uv0.weapon_property[5225] = { id = 5225, reload_max = 4708, damage = 95, base = 5220 } uv0.weapon_property[5226] = { id = 5226, reload_max = 4603, damage = 104, base = 5220 } uv0.weapon_property[5227] = { id = 5227, reload_max = 4499, damage = 113, base = 5220 } uv0.weapon_property[5228] = { id = 5228, reload_max = 4394, damage = 122, base = 5220 } uv0.weapon_property[5229] = { id = 5229, reload_max = 4290, damage = 131, base = 5220 } uv0.weapon_property[5230] = { id = 5230, reload_max = 4185, damage = 140, base = 5220 } uv0.weapon_property[5240] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联533mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 5240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4970, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5241] = { id = 5241, reload_max = 4871, damage = 66, base = 5240 } uv0.weapon_property[5242] = { id = 5242, reload_max = 4771, damage = 76, base = 5240 } uv0.weapon_property[5243] = { id = 5243, reload_max = 4672, damage = 86, base = 5240 } uv0.weapon_property[5244] = { id = 5244, reload_max = 4572, damage = 96, base = 5240 } uv0.weapon_property[5245] = { id = 5245, reload_max = 4472, damage = 106, base = 5240 } uv0.weapon_property[5246] = { id = 5246, reload_max = 4373, damage = 116, base = 5240 } uv0.weapon_property[5247] = { id = 5247, reload_max = 4274, damage = 126, base = 5240 } uv0.weapon_property[5248] = { id = 5248, reload_max = 4174, damage = 136, base = 5240 } uv0.weapon_property[5249] = { id = 5249, reload_max = 4075, damage = 146, base = 5240 } uv0.weapon_property[5250] = { id = 5250, reload_max = 3975, damage = 156, base = 5240 } uv0.weapon_property[5251] = { reload_max = 3975, damage = 156, base = 5240, id = 5251, corrected = 104 } end() function () uv0.weapon_property[5252] = { reload_max = 3975, damage = 156, base = 5240, id = 5252, corrected = 110 } uv0.weapon_property[5253] = { reload_max = 3975, damage = 156, base = 5240, id = 5253, corrected = 118 } uv0.weapon_property[5300] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联550mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 5300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5301] = { id = 5301, reload_max = 3540, damage = 49, base = 5300 } uv0.weapon_property[5302] = { id = 5302, reload_max = 3480, damage = 57, base = 5300 } uv0.weapon_property[5303] = { id = 5303, reload_max = 3420, damage = 65, base = 5300 } uv0.weapon_property[5320] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联550mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 5320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5321] = { id = 5321, reload_max = 3430, damage = 55, base = 5320 } uv0.weapon_property[5322] = { id = 5322, reload_max = 3360, damage = 63, base = 5320 } uv0.weapon_property[5323] = { id = 5323, reload_max = 3290, damage = 72, base = 5320 } uv0.weapon_property[5340] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联550mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 5340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5341] = { id = 5341, reload_max = 3320, damage = 61, base = 5340 } uv0.weapon_property[5342] = { id = 5342, reload_max = 3240, damage = 70, base = 5340 } uv0.weapon_property[5343] = { id = 5343, reload_max = 3160, damage = 79, base = 5340 } uv0.weapon_property[5344] = { id = 5344, reload_max = 3080, damage = 88, base = 5340 } uv0.weapon_property[5345] = { id = 5345, reload_max = 3000, damage = 98, base = 5340 } uv0.weapon_property[5346] = { id = 5346, reload_max = 2920, damage = 108, base = 5340 } uv0.weapon_property[5347] = { reload_max = 2920, damage = 108, base = 5340, id = 5347, corrected = 104 } uv0.weapon_property[5400] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联550mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 5400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5401] = { id = 5401, reload_max = 4362, damage = 55, base = 5400 } uv0.weapon_property[5402] = { id = 5402, reload_max = 4274, damage = 63, base = 5400 } uv0.weapon_property[5403] = { id = 5403, reload_max = 4186, damage = 72, base = 5400 } uv0.weapon_property[5420] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联550mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 5420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5421] = { id = 5421, reload_max = 4150, damage = 61, base = 5420 } uv0.weapon_property[5422] = { id = 5422, reload_max = 4060, damage = 70, base = 5420 } uv0.weapon_property[5423] = { id = 5423, reload_max = 3970, damage = 79, base = 5420 } uv0.weapon_property[5424] = { id = 5424, reload_max = 3880, damage = 88, base = 5420 } uv0.weapon_property[5425] = { id = 5425, reload_max = 3790, damage = 98, base = 5420 } uv0.weapon_property[5426] = { id = 5426, reload_max = 3700, damage = 108, base = 5420 } uv0.weapon_property[5440] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联550mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 5440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4030, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5441] = { id = 5441, reload_max = 3938, damage = 68, base = 5440 } uv0.weapon_property[5442] = { id = 5442, reload_max = 3846, damage = 78, base = 5440 } uv0.weapon_property[5443] = { id = 5443, reload_max = 3754, damage = 88, base = 5440 } uv0.weapon_property[5444] = { id = 5444, reload_max = 3662, damage = 98, base = 5440 } uv0.weapon_property[5445] = { id = 5445, reload_max = 3570, damage = 108, base = 5440 } uv0.weapon_property[5446] = { id = 5446, reload_max = 3478, damage = 118, base = 5440 } uv0.weapon_property[5447] = { id = 5447, reload_max = 3386, damage = 129, base = 5440 } uv0.weapon_property[5448] = { id = 5448, reload_max = 3294, damage = 140, base = 5440 } uv0.weapon_property[5449] = { id = 5449, reload_max = 3202, damage = 151, base = 5440 } uv0.weapon_property[5450] = { id = 5450, reload_max = 3110, damage = 162, base = 5440 } uv0.weapon_property[5451] = { reload_max = 3110, damage = 162, base = 5440, id = 5451, corrected = 104 } uv0.weapon_property[5500] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用550mm24V鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 5500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1827 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5501] = { id = 5501, reload_max = 3330, damage = 50, base = 5500 } uv0.weapon_property[5502] = { id = 5502, reload_max = 3260, damage = 56, base = 5500 } uv0.weapon_property[5503] = { id = 5503, reload_max = 3190, damage = 62, base = 5500 } uv0.weapon_property[5520] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用550mm24V鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 49, corrected = 100, min_range = 0, id = 5520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1827 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5521] = { id = 5521, reload_max = 3175, damage = 56, base = 5520 } uv0.weapon_property[5522] = { id = 5522, reload_max = 3100, damage = 63, base = 5520 } uv0.weapon_property[5523] = { id = 5523, reload_max = 3025, damage = 70, base = 5520 } uv0.weapon_property[5524] = { id = 5524, reload_max = 2950, damage = 77, base = 5520 } uv0.weapon_property[5525] = { id = 5525, reload_max = 2875, damage = 84, base = 5520 } uv0.weapon_property[5526] = { id = 5526, reload_max = 2800, damage = 91, base = 5520 } uv0.weapon_property[5540] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用550mm24V鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 5540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1827 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[5541] = { id = 5541, reload_max = 3020, damage = 62, base = 5540 } uv0.weapon_property[5542] = { id = 5542, reload_max = 2940, damage = 70, base = 5540 } uv0.weapon_property[5543] = { id = 5543, reload_max = 2860, damage = 78, base = 5540 } uv0.weapon_property[5544] = { id = 5544, reload_max = 2780, damage = 86, base = 5540 } uv0.weapon_property[5545] = { id = 5545, reload_max = 2700, damage = 94, base = 5540 } uv0.weapon_property[5546] = { id = 5546, reload_max = 2620, damage = 102, base = 5540 } uv0.weapon_property[5547] = { id = 5547, reload_max = 2540, damage = 110, base = 5540 } uv0.weapon_property[5548] = { id = 5548, reload_max = 2460, damage = 118, base = 5540 } uv0.weapon_property[5549] = { id = 5549, reload_max = 2380, damage = 126, base = 5540 } uv0.weapon_property[5550] = { id = 5550, reload_max = 2300, damage = 135, base = 5540 } uv0.weapon_property[5551] = { reload_max = 2300, damage = 135, base = 5540, id = 5551, corrected = 104 } uv0.weapon_property[6000] = { action_index = "attack", range = 15, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "12.7mm防空机枪T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 6000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 63, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[6001] = { id = 6001, reload_max = 61, damage = 7, base = 6000 } uv0.weapon_property[6002] = { id = 6002, reload_max = 60, damage = 8, base = 6000 } uv0.weapon_property[6003] = { id = 6003, reload_max = 59, damage = 9, base = 6000 } uv0.weapon_property[6020] = { action_index = "attack", range = 15, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "12.7mm防空机枪T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 6020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[6021] = { id = 6021, reload_max = 58, damage = 9, base = 6020 } uv0.weapon_property[6022] = { id = 6022, reload_max = 57, damage = 10, base = 6020 } uv0.weapon_property[6023] = { id = 6023, reload_max = 56, damage = 11, base = 6020 } uv0.weapon_property[6040] = { action_index = "attack", range = 15, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "12.7mm防空机枪T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 6040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 57, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[6041] = { id = 6041, reload_max = 55, damage = 9, base = 6040 } uv0.weapon_property[6042] = { id = 6042, reload_max = 54, damage = 10, base = 6040 } uv0.weapon_property[6043] = { id = 6043, reload_max = 53, damage = 11, base = 6040 } uv0.weapon_property[6044] = { id = 6044, reload_max = 53, damage = 12, base = 6040 } uv0.weapon_property[6045] = { id = 6045, reload_max = 52, damage = 13, base = 6040 } uv0.weapon_property[6046] = { id = 6046, reload_max = 50, damage = 15, base = 6040 } uv0.weapon_property[6047] = { reload_max = 50, damage = 15, base = 6040, id = 6047, corrected = 104 } uv0.weapon_property[6100] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装100mm高炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 6100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 242, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[6101] = { id = 6101, reload_max = 238, damage = 20, base = 6100 } uv0.weapon_property[6102] = { id = 6102, reload_max = 234, damage = 22, base = 6100 } uv0.weapon_property[6103] = { id = 6103, reload_max = 230, damage = 25, base = 6100 } uv0.weapon_property[6120] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装100mm高炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 6120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 232, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[6121] = { id = 6121, reload_max = 228, damage = 23, base = 6120 } uv0.weapon_property[6122] = { id = 6122, reload_max = 223, damage = 26, base = 6120 } uv0.weapon_property[6123] = { id = 6123, reload_max = 219, damage = 29, base = 6120 } uv0.weapon_property[6140] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装100mm高炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 6140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 222, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[6141] = { id = 6141, reload_max = 217, damage = 25, base = 6140 } uv0.weapon_property[6142] = { id = 6142, reload_max = 213, damage = 28, base = 6140 } uv0.weapon_property[6143] = { id = 6143, reload_max = 209, damage = 32, base = 6140 } uv0.weapon_property[6144] = { id = 6144, reload_max = 204, damage = 36, base = 6140 } uv0.weapon_property[6145] = { id = 6145, reload_max = 200, damage = 40, base = 6140 } uv0.weapon_property[6146] = { id = 6146, reload_max = 196, damage = 44, base = 6140 } uv0.weapon_property[6147] = { reload_max = 196, damage = 44, base = 6140, id = 6147, corrected = 104 } uv0.weapon_property[7000] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(北方联合)T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 7000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 469, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7001] = { id = 7001, reload_max = 458, damage = 18, base = 7000 } uv0.weapon_property[7002] = { id = 7002, reload_max = 448, damage = 20, base = 7000 } uv0.weapon_property[7003] = { id = 7003, reload_max = 437, damage = 22, base = 7000 } end() function () uv0.weapon_property[7020] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(北方联合)T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 7020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 446, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7021] = { id = 7021, reload_max = 436, damage = 20, base = 7020 } uv0.weapon_property[7022] = { id = 7022, reload_max = 426, damage = 22, base = 7020 } uv0.weapon_property[7023] = { id = 7023, reload_max = 416, damage = 24, base = 7020 } uv0.weapon_property[7040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(北方联合)T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 110, min_range = 0, id = 7040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 423, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7041] = { id = 7041, reload_max = 414, damage = 22, base = 7040 } uv0.weapon_property[7042] = { id = 7042, reload_max = 404, damage = 24, base = 7040 } uv0.weapon_property[7043] = { id = 7043, reload_max = 395, damage = 26, base = 7040 } uv0.weapon_property[7044] = { id = 7044, reload_max = 385, damage = 28, base = 7040 } uv0.weapon_property[7045] = { id = 7045, reload_max = 376, damage = 32, base = 7040 } uv0.weapon_property[7046] = { id = 7046, reload_max = 366, damage = 34, base = 7040 } uv0.weapon_property[7047] = { reload_max = 366, damage = 34, base = 7040, id = 7047, corrected = 114 } uv0.weapon_property[7100] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装150mm主炮(东煌)T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 7100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 449, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7101] = { id = 7101, reload_max = 438, damage = 16, base = 7100 } uv0.weapon_property[7102] = { id = 7102, reload_max = 428, damage = 18, base = 7100 } uv0.weapon_property[7103] = { id = 7103, reload_max = 417, damage = 20, base = 7100 } uv0.weapon_property[7120] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装150mm主炮(东煌)T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 7120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 426, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7121] = { id = 7121, reload_max = 416, damage = 18, base = 7120 } uv0.weapon_property[7122] = { id = 7122, reload_max = 406, damage = 20, base = 7120 } uv0.weapon_property[7123] = { id = 7123, reload_max = 396, damage = 22, base = 7120 } uv0.weapon_property[7140] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装150mm主炮(东煌)T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 7140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 404, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1101 }, barrage_ID = { 1103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7141] = { id = 7141, reload_max = 394, damage = 20, base = 7140 } uv0.weapon_property[7142] = { id = 7142, reload_max = 384, damage = 22, base = 7140 } uv0.weapon_property[7143] = { id = 7143, reload_max = 374, damage = 24, base = 7140 } uv0.weapon_property[7144] = { id = 7144, reload_max = 364, damage = 26, base = 7140 } uv0.weapon_property[7145] = { id = 7145, reload_max = 354, damage = 28, base = 7140 } uv0.weapon_property[7146] = { id = 7146, reload_max = 344, damage = 32, base = 7140 } uv0.weapon_property[7147] = { reload_max = 344, damage = 32, base = 7140, id = 7147, corrected = 114 } uv0.weapon_property[7200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 7200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 260, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7201] = { id = 7201, reload_max = 254, damage = 5, base = 7200 } uv0.weapon_property[7202] = { id = 7202, reload_max = 248, damage = 6, base = 7200 } uv0.weapon_property[7203] = { id = 7203, reload_max = 242, damage = 7, base = 7200 } uv0.weapon_property[7220] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 7220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7221] = { id = 7221, reload_max = 244, damage = 6, base = 7220 } uv0.weapon_property[7222] = { id = 7222, reload_max = 238, damage = 7, base = 7220 } uv0.weapon_property[7223] = { id = 7223, reload_max = 232, damage = 8, base = 7220 } uv0.weapon_property[7224] = { id = 7224, reload_max = 226, damage = 9, base = 7220 } uv0.weapon_property[7225] = { id = 7225, reload_max = 220, damage = 10, base = 7220 } uv0.weapon_property[7226] = { id = 7226, reload_max = 214, damage = 12, base = 7220 } uv0.weapon_property[7240] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 7240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 1018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7241] = { id = 7241, reload_max = 234, damage = 7, base = 7240 } uv0.weapon_property[7242] = { id = 7242, reload_max = 228, damage = 8, base = 7240 } uv0.weapon_property[7243] = { id = 7243, reload_max = 222, damage = 9, base = 7240 } uv0.weapon_property[7244] = { id = 7244, reload_max = 216, damage = 10, base = 7240 } uv0.weapon_property[7245] = { id = 7245, reload_max = 210, damage = 11, base = 7240 } uv0.weapon_property[7246] = { id = 7246, reload_max = 204, damage = 12, base = 7240 } uv0.weapon_property[7247] = { id = 7247, reload_max = 198, damage = 13, base = 7240 } uv0.weapon_property[7248] = { id = 7248, reload_max = 192, damage = 14, base = 7240 } uv0.weapon_property[7249] = { id = 7249, reload_max = 186, damage = 15, base = 7240 } uv0.weapon_property[7250] = { id = 7250, reload_max = 180, damage = 17, base = 7240 } uv0.weapon_property[7251] = { reload_max = 180, damage = 17, base = 7240, id = 7251, corrected = 130 } uv0.weapon_property[7300] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装203mm舰炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 30, corrected = 130, min_range = 0, id = 7300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1210, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7301] = { id = 7301, reload_max = 1170, damage = 32, base = 7300 } uv0.weapon_property[7302] = { id = 7302, reload_max = 1130, damage = 34, base = 7300 } uv0.weapon_property[7303] = { id = 7303, reload_max = 1090, damage = 36, base = 7300 } uv0.weapon_property[7304] = { id = 7304, reload_max = 1050, damage = 38, base = 7300 } uv0.weapon_property[7305] = { id = 7305, reload_max = 1010, damage = 40, base = 7300 } uv0.weapon_property[7306] = { id = 7306, reload_max = 970, damage = 42, base = 7300 } uv0.weapon_property[7307] = { id = 7307, reload_max = 930, damage = 44, base = 7300 } uv0.weapon_property[7308] = { id = 7308, reload_max = 890, damage = 46, base = 7300 } uv0.weapon_property[7309] = { id = 7309, reload_max = 850, damage = 49, base = 7300 } uv0.weapon_property[7310] = { id = 7310, reload_max = 810, damage = 52, base = 7300 } uv0.weapon_property[7311] = { reload_max = 810, damage = 52, base = 7300, id = 7311, corrected = 135 } uv0.weapon_property[7312] = { reload_max = 810, damage = 52, base = 7300, id = 7312, corrected = 143 } uv0.weapon_property[7313] = { reload_max = 810, damage = 52, base = 7300, id = 7313, corrected = 153 } uv0.weapon_property[7320] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装130mm副炮Mle1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 7320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 216, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2200, 2200 }, barrage_ID = { 1019, 1020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7321] = { id = 7321, reload_max = 212, damage = 5, base = 7320 } uv0.weapon_property[7322] = { id = 7322, reload_max = 208, damage = 6, base = 7320 } uv0.weapon_property[7323] = { id = 7323, reload_max = 204, damage = 7, base = 7320 } uv0.weapon_property[7324] = { id = 7324, reload_max = 200, damage = 8, base = 7320 } uv0.weapon_property[7325] = { id = 7325, reload_max = 196, damage = 9, base = 7320 } uv0.weapon_property[7326] = { id = 7326, reload_max = 192, damage = 10, base = 7320 } uv0.weapon_property[7327] = { reload_max = 192, damage = 10, base = 7320, id = 7327, corrected = 130 } uv0.weapon_property[7340] = { action_index = "attack", range = 80, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mm主炮Mle1924(潜艇用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 7340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1411 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[7341] = { id = 7341, reload_max = 510, damage = 24, base = 7340 } uv0.weapon_property[7342] = { id = 7342, reload_max = 500, damage = 26, base = 7340 } uv0.weapon_property[7343] = { id = 7343, reload_max = 490, damage = 28, base = 7340 } uv0.weapon_property[7344] = { id = 7344, reload_max = 480, damage = 30, base = 7340 } uv0.weapon_property[7345] = { id = 7345, reload_max = 470, damage = 32, base = 7340 } uv0.weapon_property[7346] = { id = 7346, reload_max = 460, damage = 34, base = 7340 } uv0.weapon_property[7347] = { reload_max = 460, damage = 34, base = 7340, id = 7347, corrected = 109 } uv0.weapon_property[11000] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm火炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 11000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 126, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11001] = { id = 11001, reload_max = 123, base = 11000 } uv0.weapon_property[11002] = { id = 11002, reload_max = 121, damage = 4, base = 11000 } uv0.weapon_property[11003] = { id = 11003, reload_max = 117, damage = 4, base = 11000 } uv0.weapon_property[11020] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm火炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 11020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 120, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11021] = { id = 11021, reload_max = 117, base = 11020 } uv0.weapon_property[11022] = { id = 11022, reload_max = 115, damage = 4, base = 11020 } uv0.weapon_property[11023] = { id = 11023, reload_max = 112, damage = 4, base = 11020 } uv0.weapon_property[11040] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm火炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 11040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 114, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11041] = { id = 11041, reload_max = 111, base = 11040 } uv0.weapon_property[11042] = { id = 11042, reload_max = 110, damage = 4, base = 11040 } uv0.weapon_property[11043] = { id = 11043, reload_max = 107, damage = 4, base = 11040 } uv0.weapon_property[11044] = { id = 11044, reload_max = 105, damage = 5, base = 11040 } uv0.weapon_property[11045] = { id = 11045, reload_max = 102, damage = 5, base = 11040 } uv0.weapon_property[11046] = { id = 11046, reload_max = 100, damage = 7, base = 11040 } uv0.weapon_property[11047] = { reload_max = 100, damage = 7, base = 11040, id = 11047, corrected = 130 } uv0.weapon_property[11060] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮早期型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 11060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11061] = { id = 11061, reload_max = 234, base = 11060 } uv0.weapon_property[11062] = { id = 11062, reload_max = 228, damage = 4, base = 11060 } end() function () uv0.weapon_property[11063] = { id = 11063, reload_max = 222, damage = 6, base = 11060 } uv0.weapon_property[11064] = { id = 11064, reload_max = 216, damage = 8, base = 11060 } uv0.weapon_property[11065] = { id = 11065, reload_max = 210, damage = 10, base = 11060 } uv0.weapon_property[11066] = { id = 11066, reload_max = 204, damage = 12, base = 11060 } uv0.weapon_property[11067] = { reload_max = 204, damage = 12, base = 11060, id = 11067, corrected = 130 } uv0.weapon_property[11100] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 11100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11101] = { id = 11101, reload_max = 234, base = 11100 } uv0.weapon_property[11102] = { id = 11102, reload_max = 228, damage = 6, base = 11100 } uv0.weapon_property[11103] = { id = 11103, reload_max = 222, damage = 6, base = 11100 } uv0.weapon_property[11120] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 11120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 230, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11121] = { id = 11121, reload_max = 224, base = 11120 } uv0.weapon_property[11122] = { id = 11122, reload_max = 218, damage = 6, base = 11120 } uv0.weapon_property[11123] = { id = 11123, reload_max = 212, damage = 7, base = 11120 } uv0.weapon_property[11124] = { id = 11124, reload_max = 206, damage = 8, base = 11120 } uv0.weapon_property[11125] = { id = 11125, reload_max = 200, damage = 9, base = 11120 } uv0.weapon_property[11126] = { id = 11126, reload_max = 194, damage = 10, base = 11120 } uv0.weapon_property[11140] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 11140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 220, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11141] = { id = 11141, reload_max = 214, base = 11140 } uv0.weapon_property[11142] = { id = 11142, reload_max = 208, damage = 7, base = 11140 } uv0.weapon_property[11143] = { id = 11143, reload_max = 202, damage = 8, base = 11140 } uv0.weapon_property[11144] = { id = 11144, reload_max = 196, damage = 9, base = 11140 } uv0.weapon_property[11145] = { id = 11145, reload_max = 190, damage = 10, base = 11140 } uv0.weapon_property[11146] = { id = 11146, reload_max = 184, damage = 11, base = 11140 } uv0.weapon_property[11147] = { id = 11147, reload_max = 178, damage = 12, base = 11140 } uv0.weapon_property[11148] = { id = 11148, reload_max = 172, damage = 13, base = 11140 } uv0.weapon_property[11149] = { id = 11149, reload_max = 166, damage = 14, base = 11140 } uv0.weapon_property[11150] = { id = 11150, reload_max = 160, damage = 15, base = 11140 } uv0.weapon_property[11151] = { reload_max = 160, damage = 15, base = 11140, id = 11151, corrected = 130 } uv0.weapon_property[11160] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mm副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 11160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 1027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11161] = { id = 11161, reload_max = 341, base = 11160 } uv0.weapon_property[11162] = { id = 11162, reload_max = 332, damage = 7, base = 11160 } uv0.weapon_property[11163] = { id = 11163, reload_max = 323, damage = 8, base = 11160 } uv0.weapon_property[11164] = { id = 11164, reload_max = 314, damage = 9, base = 11160 } uv0.weapon_property[11165] = { id = 11165, reload_max = 305, damage = 10, base = 11160 } uv0.weapon_property[11166] = { id = 11166, reload_max = 296, damage = 11, base = 11160 } uv0.weapon_property[11167] = { id = 11167, reload_max = 287, damage = 12, base = 11160 } uv0.weapon_property[11168] = { id = 11168, reload_max = 278, damage = 13, base = 11160 } uv0.weapon_property[11169] = { id = 11169, reload_max = 269, damage = 14, base = 11160 } uv0.weapon_property[11170] = { id = 11170, reload_max = 260, damage = 15, base = 11160 } uv0.weapon_property[11171] = { reload_max = 260, damage = 15, base = 11160, id = 11171, corrected = 130 } uv0.weapon_property[11200] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mm高平两用炮MK12T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 11200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 320, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11201] = { id = 11201, reload_max = 315, base = 11200 } uv0.weapon_property[11202] = { id = 11202, reload_max = 310, damage = 6, base = 11200 } uv0.weapon_property[11203] = { id = 11203, reload_max = 305, damage = 6, base = 11200 } uv0.weapon_property[11204] = { id = 11204, reload_max = 300, damage = 7, base = 11200 } uv0.weapon_property[11205] = { id = 11205, reload_max = 295, damage = 8, base = 11200 } uv0.weapon_property[11206] = { id = 11206, reload_max = 290, damage = 9, base = 11200 } uv0.weapon_property[11220] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mm高平两用炮MK12T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 11220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 295, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11221] = { id = 11221, reload_max = 290, base = 11220 } uv0.weapon_property[11222] = { id = 11222, reload_max = 285, damage = 6, base = 11220 } uv0.weapon_property[11223] = { id = 11223, reload_max = 280, damage = 7, base = 11220 } uv0.weapon_property[11224] = { id = 11224, reload_max = 275, damage = 8, base = 11220 } uv0.weapon_property[11225] = { id = 11225, reload_max = 270, damage = 9, base = 11220 } uv0.weapon_property[11226] = { id = 11226, reload_max = 265, damage = 10, base = 11220 } uv0.weapon_property[11227] = { id = 11227, reload_max = 260, damage = 11, base = 11220 } uv0.weapon_property[11228] = { id = 11228, reload_max = 255, damage = 12, base = 11220 } uv0.weapon_property[11229] = { id = 11229, reload_max = 250, damage = 13, base = 11220 } uv0.weapon_property[11230] = { id = 11230, reload_max = 245, damage = 14, base = 11220 } uv0.weapon_property[11240] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mm高平两用炮MK12T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 11240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[11241] = { id = 11241, reload_max = 275, base = 11240 } uv0.weapon_property[11242] = { id = 11242, reload_max = 270, damage = 7, base = 11240 } uv0.weapon_property[11243] = { id = 11243, reload_max = 265, damage = 8, base = 11240 } uv0.weapon_property[11244] = { id = 11244, reload_max = 260, damage = 9, base = 11240 } uv0.weapon_property[11245] = { id = 11245, reload_max = 255, damage = 10, base = 11240 } uv0.weapon_property[11246] = { id = 11246, reload_max = 250, damage = 11, base = 11240 } uv0.weapon_property[11247] = { id = 11247, reload_max = 245, damage = 12, base = 11240 } uv0.weapon_property[11248] = { id = 11248, reload_max = 240, damage = 13, base = 11240 } uv0.weapon_property[11249] = { id = 11249, reload_max = 235, damage = 14, base = 11240 } uv0.weapon_property[11250] = { id = 11250, reload_max = 230, damage = 15, base = 11240 } uv0.weapon_property[11251] = { reload_max = 230, damage = 15, base = 11240, id = 11251, corrected = 114 } uv0.weapon_property[11252] = { reload_max = 230, damage = 15, base = 11240, id = 11252, corrected = 121 } uv0.weapon_property[11253] = { reload_max = 230, damage = 15, base = 11240, id = 11253, corrected = 130 } uv0.weapon_property[12000] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联152mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 12000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[12001] = { id = 12001, reload_max = 490, damage = 8, base = 12000 } uv0.weapon_property[12002] = { id = 12002, reload_max = 480, damage = 9, base = 12000 } uv0.weapon_property[12003] = { id = 12003, reload_max = 470, damage = 10, base = 12000 } uv0.weapon_property[12020] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联152mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 12020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 490, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[12021] = { id = 12021, reload_max = 480, damage = 9, base = 12020 } uv0.weapon_property[12022] = { id = 12022, reload_max = 470, damage = 10, base = 12020 } uv0.weapon_property[12023] = { id = 12023, reload_max = 460, damage = 11, base = 12020 } uv0.weapon_property[12040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联152mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 12040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[12041] = { id = 12041, reload_max = 470, damage = 10, base = 12040 } uv0.weapon_property[12042] = { id = 12042, reload_max = 460, damage = 11, base = 12040 } uv0.weapon_property[12043] = { id = 12043, reload_max = 450, damage = 12, base = 12040 } uv0.weapon_property[12044] = { id = 12044, reload_max = 440, damage = 13, base = 12040 } uv0.weapon_property[12045] = { id = 12045, reload_max = 430, damage = 14, base = 12040 } uv0.weapon_property[12046] = { id = 12046, reload_max = 420, damage = 15, base = 12040 } uv0.weapon_property[12047] = { reload_max = 420, damage = 15, base = 12040, id = 12047, corrected = 114 } uv0.weapon_property[12060] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联152mm主炮Mk15", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 12060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 478, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1010 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[12061] = { id = 12061, reload_max = 468, damage = 11, base = 12040 } uv0.weapon_property[12062] = { id = 12062, reload_max = 458, damage = 12, base = 12040 } uv0.weapon_property[12063] = { id = 12063, reload_max = 448, damage = 13, base = 12040 } uv0.weapon_property[12064] = { id = 12064, reload_max = 438, damage = 14, base = 12040 } uv0.weapon_property[12065] = { id = 12065, reload_max = 428, damage = 15, base = 12040 } uv0.weapon_property[12066] = { id = 12066, reload_max = 418, damage = 16, base = 12040 } uv0.weapon_property[12067] = { reload_max = 418, damage = 16, base = 12040, id = 12067, corrected = 114 } uv0.weapon_property[12100] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 12100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[12101] = { id = 12101, reload_max = 838, damage = 8, base = 12100 } uv0.weapon_property[12102] = { id = 12102, reload_max = 826, damage = 9, base = 12100 } uv0.weapon_property[12103] = { id = 12103, reload_max = 814, damage = 10, base = 12100 } end() function () uv0.weapon_property[12120] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 12120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 840, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[12121] = { id = 12121, reload_max = 828, damage = 9, base = 12120 } uv0.weapon_property[12122] = { id = 12122, reload_max = 816, damage = 10, base = 12120 } uv0.weapon_property[12123] = { id = 12123, reload_max = 804, damage = 11, base = 12120 } uv0.weapon_property[12124] = { id = 12124, reload_max = 792, damage = 12, base = 12120 } uv0.weapon_property[12125] = { id = 12125, reload_max = 780, damage = 13, base = 12120 } uv0.weapon_property[12126] = { id = 12126, reload_max = 768, damage = 14, base = 12120 } uv0.weapon_property[12140] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 12140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 820, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1007 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[12141] = { id = 12141, reload_max = 807, damage = 10, base = 12140 } uv0.weapon_property[12142] = { id = 12142, reload_max = 794, damage = 11, base = 12140 } uv0.weapon_property[12143] = { id = 12143, reload_max = 781, damage = 12, base = 12140 } uv0.weapon_property[12144] = { id = 12144, reload_max = 768, damage = 13, base = 12140 } uv0.weapon_property[12145] = { id = 12145, reload_max = 755, damage = 14, base = 12140 } uv0.weapon_property[12146] = { id = 12146, reload_max = 742, damage = 15, base = 12140 } uv0.weapon_property[12147] = { id = 12147, reload_max = 729, damage = 16, base = 12140 } uv0.weapon_property[12148] = { id = 12148, reload_max = 716, damage = 17, base = 12140 } uv0.weapon_property[12149] = { id = 12149, reload_max = 703, damage = 18, base = 12140 } uv0.weapon_property[12150] = { id = 12150, reload_max = 690, damage = 19, base = 12140 } uv0.weapon_property[12151] = { reload_max = 690, damage = 19, base = 12140, id = 12151, corrected = 109 } uv0.weapon_property[12160] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮Mk16T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 12160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 819, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1007 }, barrage_ID = { 1111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[12161] = { id = 12161, reload_max = 806, damage = 11, base = 12160 } uv0.weapon_property[12162] = { id = 12162, reload_max = 793, damage = 12, base = 12160 } uv0.weapon_property[12163] = { id = 12163, reload_max = 780, damage = 13, base = 12160 } uv0.weapon_property[12164] = { id = 12164, reload_max = 767, damage = 14, base = 12160 } uv0.weapon_property[12165] = { id = 12165, reload_max = 754, damage = 15, base = 12160 } uv0.weapon_property[12166] = { id = 12166, reload_max = 741, damage = 16, base = 12160 } uv0.weapon_property[12167] = { id = 12167, reload_max = 728, damage = 17, base = 12160 } uv0.weapon_property[12168] = { id = 12168, reload_max = 715, damage = 18, base = 12160 } uv0.weapon_property[12169] = { id = 12169, reload_max = 702, damage = 19, base = 12160 } uv0.weapon_property[12170] = { id = 12170, reload_max = 689, damage = 20, base = 12160 } uv0.weapon_property[12171] = { reload_max = 689, damage = 20, base = 12160, id = 12171, corrected = 109 } uv0.weapon_property[12172] = { reload_max = 689, damage = 20, base = 12160, id = 12172, corrected = 116 } uv0.weapon_property[12173] = { reload_max = 689, damage = 20, base = 12160, id = 12173, corrected = 124 } uv0.weapon_property[12200] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型三联装152mm高平两用炮Mk17T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 115, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 12200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 552, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1008 }, barrage_ID = { 1109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[12201] = { id = 12201, reload_max = 546, damage = 6, base = 12200 } uv0.weapon_property[12202] = { id = 12202, reload_max = 540, damage = 7, base = 12200 } uv0.weapon_property[12203] = { id = 12203, reload_max = 534, damage = 8, base = 12200 } uv0.weapon_property[12204] = { id = 12204, reload_max = 528, damage = 9, base = 12200 } uv0.weapon_property[12205] = { id = 12205, reload_max = 522, damage = 10, base = 12200 } uv0.weapon_property[12206] = { id = 12206, reload_max = 516, damage = 11, base = 12200 } uv0.weapon_property[12207] = { id = 12207, reload_max = 510, damage = 12, base = 12200 } uv0.weapon_property[12208] = { id = 12208, reload_max = 504, damage = 13, base = 12200 } uv0.weapon_property[12209] = { id = 12209, reload_max = 498, damage = 14, base = 12200 } uv0.weapon_property[12210] = { id = 12210, reload_max = 492, damage = 15, base = 12200 } uv0.weapon_property[12211] = { reload_max = 492, damage = 15, base = 12200, id = 12211, corrected = 109 } uv0.weapon_property[12212] = { reload_max = 492, damage = 15, base = 12200, id = 12212, corrected = 116 } uv0.weapon_property[12213] = { reload_max = 492, damage = 15, base = 12200, id = 12213, corrected = 124 } uv0.weapon_property[13000] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 13000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1225, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[13001] = { id = 13001, reload_max = 1201, damage = 24, base = 13000 } uv0.weapon_property[13002] = { id = 13002, reload_max = 1175, damage = 26, base = 13000 } uv0.weapon_property[13003] = { id = 13003, reload_max = 1151, damage = 28, base = 13000 } uv0.weapon_property[13020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 13020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1166, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[13021] = { id = 13021, reload_max = 1143, damage = 26, base = 13020 } uv0.weapon_property[13022] = { id = 13022, reload_max = 1120, damage = 28, base = 13020 } uv0.weapon_property[13023] = { id = 13023, reload_max = 1096, damage = 30, base = 13020 } uv0.weapon_property[13040] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 105, min_range = 0, id = 13040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1108, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[13041] = { id = 13041, reload_max = 1086, damage = 28, base = 13040 } uv0.weapon_property[13042] = { id = 13042, reload_max = 1064, damage = 30, base = 13040 } uv0.weapon_property[13043] = { id = 13043, reload_max = 1041, damage = 32, base = 13040 } uv0.weapon_property[13044] = { id = 13044, reload_max = 1020, damage = 34, base = 13040 } uv0.weapon_property[13045] = { id = 13045, reload_max = 996, damage = 36, base = 13040 } uv0.weapon_property[13046] = { id = 13046, reload_max = 975, damage = 39, base = 13040 } uv0.weapon_property[13047] = { reload_max = 975, damage = 39, base = 13040, id = 13047, corrected = 109 } uv0.weapon_property[13060] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮Mk13", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 23, corrected = 105, min_range = 0, id = 13060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1085, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[13061] = { id = 13061, reload_max = 1063, damage = 26, base = 13060 } uv0.weapon_property[13062] = { id = 13062, reload_max = 1041, damage = 29, base = 13060 } uv0.weapon_property[13063] = { id = 13063, reload_max = 1018, damage = 32, base = 13060 } uv0.weapon_property[13064] = { id = 13064, reload_max = 997, damage = 36, base = 13060 } uv0.weapon_property[13065] = { id = 13065, reload_max = 973, damage = 40, base = 13060 } uv0.weapon_property[13066] = { id = 13066, reload_max = 952, damage = 44, base = 13060 } uv0.weapon_property[13067] = { reload_max = 952, damage = 44, base = 13060, id = 13067, corrected = 109 } uv0.weapon_property[13100] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮改进型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 13100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1164, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[13101] = { id = 13101, reload_max = 1141, damage = 26, base = 13100 } uv0.weapon_property[13102] = { id = 13102, reload_max = 1117, damage = 28, base = 13100 } uv0.weapon_property[13103] = { id = 13103, reload_max = 1094, damage = 30, base = 13100 } uv0.weapon_property[13120] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮改进型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 105, min_range = 0, id = 13120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1108, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[13121] = { id = 13121, reload_max = 1086, damage = 29, base = 13120 } uv0.weapon_property[13122] = { id = 13122, reload_max = 1064, damage = 31, base = 13120 } uv0.weapon_property[13123] = { id = 13123, reload_max = 1041, damage = 33, base = 13120 } uv0.weapon_property[13124] = { id = 13124, reload_max = 1019, damage = 35, base = 13120 } uv0.weapon_property[13125] = { id = 13125, reload_max = 997, damage = 37, base = 13120 } uv0.weapon_property[13126] = { id = 13126, reload_max = 975, damage = 40, base = 13120 } uv0.weapon_property[13140] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮改进型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 105, min_range = 0, id = 13140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1053, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[13141] = { id = 13141, reload_max = 1032, damage = 31, base = 13140 } uv0.weapon_property[13142] = { id = 13142, reload_max = 1011, damage = 34, base = 13140 } uv0.weapon_property[13143] = { id = 13143, reload_max = 989, damage = 36, base = 13140 } uv0.weapon_property[13144] = { id = 13144, reload_max = 969, damage = 38, base = 13140 } uv0.weapon_property[13145] = { id = 13145, reload_max = 946, damage = 40, base = 13140 } uv0.weapon_property[13146] = { id = 13146, reload_max = 926, damage = 43, base = 13140 } uv0.weapon_property[13147] = { id = 13147, reload_max = 905, damage = 46, base = 13140 } uv0.weapon_property[13148] = { id = 13148, reload_max = 883, damage = 48, base = 13140 } uv0.weapon_property[13149] = { id = 13149, reload_max = 863, damage = 50, base = 13140 } uv0.weapon_property[13150] = { id = 13150, reload_max = 841, damage = 52, base = 13140 } uv0.weapon_property[13151] = { reload_max = 841, damage = 52, base = 13140, id = 13151, corrected = 109 } uv0.weapon_property[13160] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮Mk15T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 27, corrected = 105, min_range = 0, id = 13160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1495, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1420 }, barrage_ID = { 1214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[13161] = { id = 13161, reload_max = 1460, damage = 30, base = 13160 } uv0.weapon_property[13162] = { id = 13162, reload_max = 1425, damage = 33, base = 13160 } uv0.weapon_property[13163] = { id = 13163, reload_max = 1390, damage = 35, base = 13160 } uv0.weapon_property[13164] = { id = 13164, reload_max = 1355, damage = 37, base = 13160 } uv0.weapon_property[13165] = { id = 13165, reload_max = 1320, damage = 39, base = 13160 } end() function () uv0.weapon_property[13166] = { id = 13166, reload_max = 1285, damage = 42, base = 13160 } uv0.weapon_property[13167] = { id = 13167, reload_max = 1250, damage = 45, base = 13160 } uv0.weapon_property[13168] = { id = 13168, reload_max = 1215, damage = 47, base = 13160 } uv0.weapon_property[13169] = { id = 13169, reload_max = 1180, damage = 49, base = 13160 } uv0.weapon_property[13170] = { id = 13170, reload_max = 1145, damage = 51, base = 13160 } uv0.weapon_property[13171] = { reload_max = 1145, damage = 51, base = 13160, id = 13171, corrected = 109 } uv0.weapon_property[13172] = { reload_max = 1145, damage = 51, base = 13160, id = 13172, corrected = 116 } uv0.weapon_property[13173] = { reload_max = 1145, damage = 51, base = 13160, id = 13173, corrected = 124 } uv0.weapon_property[14000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联305mm主炮MK8T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 36, corrected = 105, min_range = 50, id = 14000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3368, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14001] = { id = 14001, reload_max = 3300, damage = 40, base = 14000 } uv0.weapon_property[14002] = { id = 14002, reload_max = 3234, damage = 44, base = 14000 } uv0.weapon_property[14003] = { id = 14003, reload_max = 3166, damage = 48, base = 14000 } uv0.weapon_property[14004] = { id = 14004, reload_max = 3098, damage = 52, base = 14000 } uv0.weapon_property[14005] = { id = 14005, reload_max = 3031, damage = 56, base = 14000 } uv0.weapon_property[14006] = { id = 14006, reload_max = 2963, damage = 60, base = 14000 } uv0.weapon_property[14020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联305mm主炮MK8T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 105, min_range = 50, id = 14020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3208, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14021] = { id = 14021, reload_max = 3144, damage = 44, base = 14020 } uv0.weapon_property[14022] = { id = 14022, reload_max = 3079, damage = 48, base = 14020 } uv0.weapon_property[14023] = { id = 14023, reload_max = 3015, damage = 53, base = 14020 } uv0.weapon_property[14024] = { id = 14024, reload_max = 2950, damage = 57, base = 14020 } uv0.weapon_property[14025] = { id = 14025, reload_max = 2887, damage = 62, base = 14020 } uv0.weapon_property[14026] = { id = 14026, reload_max = 2822, damage = 66, base = 14020 } uv0.weapon_property[14027] = { id = 14027, reload_max = 2759, damage = 70, base = 14020 } uv0.weapon_property[14028] = { id = 14028, reload_max = 2694, damage = 75, base = 14020 } uv0.weapon_property[14029] = { id = 14029, reload_max = 2630, damage = 79, base = 14020 } uv0.weapon_property[14030] = { id = 14030, reload_max = 2566, damage = 84, base = 14020 } uv0.weapon_property[14040] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联305mm主炮MK8T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 44, corrected = 105, min_range = 50, id = 14040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3047, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14041] = { id = 14041, reload_max = 2987, damage = 48, base = 14040 } uv0.weapon_property[14042] = { id = 14042, reload_max = 2926, damage = 52, base = 14040 } uv0.weapon_property[14043] = { id = 14043, reload_max = 2864, damage = 58, base = 14040 } uv0.weapon_property[14044] = { id = 14044, reload_max = 2803, damage = 62, base = 14040 } uv0.weapon_property[14045] = { id = 14045, reload_max = 2742, damage = 68, base = 14040 } uv0.weapon_property[14046] = { id = 14046, reload_max = 2682, damage = 72, base = 14040 } uv0.weapon_property[14047] = { id = 14047, reload_max = 2620, damage = 76, base = 14040 } uv0.weapon_property[14048] = { id = 14048, reload_max = 2560, damage = 82, base = 14040 } uv0.weapon_property[14049] = { id = 14049, reload_max = 2498, damage = 86, base = 14040 } uv0.weapon_property[14050] = { id = 14050, reload_max = 2438, damage = 92, base = 14040 } uv0.weapon_property[14051] = { reload_max = 2438, damage = 92, base = 14040, id = 14051, corrected = 109 } uv0.weapon_property[14052] = { reload_max = 2438, damage = 92, base = 14040, id = 14052, corrected = 116 } uv0.weapon_property[14053] = { reload_max = 2438, damage = 92, base = 14040, id = 14053, corrected = 124 } uv0.weapon_property[14100] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装356mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 105, min_range = 50, id = 14100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4920, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14101] = { id = 14101, reload_max = 4851, damage = 46, base = 14100 } uv0.weapon_property[14102] = { id = 14102, reload_max = 4782, damage = 50, base = 14100 } uv0.weapon_property[14103] = { id = 14103, reload_max = 4712, damage = 56, base = 14100 } uv0.weapon_property[14120] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装356mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 44, corrected = 105, min_range = 50, id = 14120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4686, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14121] = { id = 14121, reload_max = 4620, damage = 50, base = 14120 } uv0.weapon_property[14122] = { id = 14122, reload_max = 4554, damage = 55, base = 14120 } uv0.weapon_property[14123] = { id = 14123, reload_max = 4488, damage = 61, base = 14120 } uv0.weapon_property[14140] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装356mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 105, min_range = 50, id = 14140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4452, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14141] = { id = 14141, reload_max = 4389, damage = 55, base = 14140 } uv0.weapon_property[14142] = { id = 14142, reload_max = 4326, damage = 60, base = 14140 } uv0.weapon_property[14143] = { id = 14143, reload_max = 4264, damage = 67, base = 14140 } uv0.weapon_property[14144] = { id = 14144, reload_max = 4201, damage = 72, base = 14140 } uv0.weapon_property[14145] = { id = 14145, reload_max = 4138, damage = 79, base = 14140 } uv0.weapon_property[14146] = { id = 14146, reload_max = 4076, damage = 84, base = 14140 } uv0.weapon_property[14147] = { reload_max = 4076, damage = 84, base = 14140, id = 14147, corrected = 109 } uv0.weapon_property[14160] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型四联装356mm主炮MkB", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 105, min_range = 50, id = 14160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5480, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14161] = { id = 14161, reload_max = 5393, damage = 63, base = 14160 } uv0.weapon_property[14162] = { id = 14162, reload_max = 5306, damage = 68, base = 14160 } uv0.weapon_property[14163] = { id = 14163, reload_max = 5219, damage = 75, base = 14160 } uv0.weapon_property[14164] = { id = 14164, reload_max = 5132, damage = 80, base = 14160 } uv0.weapon_property[14165] = { id = 14165, reload_max = 5045, damage = 87, base = 14160 } uv0.weapon_property[14166] = { id = 14166, reload_max = 4958, damage = 92, base = 14160 } uv0.weapon_property[14167] = { id = 14167, reload_max = 4871, damage = 99, base = 14160 } uv0.weapon_property[14168] = { id = 14168, reload_max = 4784, damage = 104, base = 14160 } uv0.weapon_property[14169] = { id = 14169, reload_max = 4697, damage = 111, base = 14160 } uv0.weapon_property[14170] = { id = 14170, reload_max = 4610, damage = 116, base = 14160 } uv0.weapon_property[14171] = { reload_max = 4610, damage = 116, base = 14160, id = 14171, corrected = 109 } uv0.weapon_property[14180] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装406mm主炮Mk1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 53, corrected = 110, min_range = 50, id = 14180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14181] = { id = 14181, reload_max = 3740, damage = 62, base = 14180 } uv0.weapon_property[14182] = { id = 14182, reload_max = 3680, damage = 70, base = 14180 } uv0.weapon_property[14183] = { id = 14183, reload_max = 3620, damage = 79, base = 14180 } uv0.weapon_property[14184] = { id = 14184, reload_max = 3560, damage = 88, base = 14180 } uv0.weapon_property[14185] = { id = 14185, reload_max = 3500, damage = 97, base = 14180 } uv0.weapon_property[14186] = { id = 14186, reload_max = 3440, damage = 106, base = 14180 } uv0.weapon_property[14187] = { reload_max = 3440, damage = 106, base = 14180, id = 14187, corrected = 114 } uv0.weapon_property[14200] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装406mm主炮MK5T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 110, min_range = 50, id = 14200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[14201] = { id = 14201, reload_max = 3840, damage = 56, base = 14200 } uv0.weapon_property[14202] = { id = 14202, reload_max = 3780, damage = 64, base = 14200 } uv0.weapon_property[14203] = { id = 14203, reload_max = 3720, damage = 72, base = 14200 } uv0.weapon_property[14220] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装406mm主炮MK5T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 53, corrected = 110, min_range = 50, id = 14220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3820, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[14221] = { id = 14221, reload_max = 3760, damage = 62, base = 14220 } uv0.weapon_property[14222] = { id = 14222, reload_max = 3700, damage = 70, base = 14220 } uv0.weapon_property[14223] = { id = 14223, reload_max = 3640, damage = 79, base = 14220 } uv0.weapon_property[14224] = { id = 14224, reload_max = 3580, damage = 88, base = 14220 } uv0.weapon_property[14225] = { id = 14225, reload_max = 3520, damage = 97, base = 14220 } uv0.weapon_property[14226] = { id = 14226, reload_max = 3460, damage = 106, base = 14220 } uv0.weapon_property[14240] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装406mm主炮MK5T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 110, min_range = 50, id = 14240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[14241] = { id = 14241, reload_max = 3720, damage = 68, base = 14240 } uv0.weapon_property[14242] = { id = 14242, reload_max = 3660, damage = 76, base = 14240 } uv0.weapon_property[14243] = { id = 14243, reload_max = 3600, damage = 86, base = 14240 } uv0.weapon_property[14244] = { id = 14244, reload_max = 3540, damage = 96, base = 14240 } uv0.weapon_property[14245] = { id = 14245, reload_max = 3480, damage = 106, base = 14240 } uv0.weapon_property[14246] = { id = 14246, reload_max = 3420, damage = 116, base = 14240 } uv0.weapon_property[14247] = { id = 14247, reload_max = 3360, damage = 124, base = 14240 } uv0.weapon_property[14248] = { id = 14248, reload_max = 3300, damage = 134, base = 14240 } uv0.weapon_property[14249] = { id = 14249, reload_max = 3240, damage = 144, base = 14240 } uv0.weapon_property[14250] = { id = 14250, reload_max = 3180, damage = 154, base = 14240 } uv0.weapon_property[14251] = { reload_max = 3180, damage = 154, base = 14240, id = 14251, corrected = 114 } uv0.weapon_property[14260] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装406mm主炮Mk8", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 110, min_range = 50, id = 14260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3597, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } end() function () uv0.weapon_property[14261] = { id = 14261, reload_max = 3537, damage = 68, base = 14260 } uv0.weapon_property[14262] = { id = 14262, reload_max = 3477, damage = 76, base = 14260 } uv0.weapon_property[14263] = { id = 14263, reload_max = 3417, damage = 86, base = 14260 } uv0.weapon_property[14264] = { id = 14264, reload_max = 3357, damage = 96, base = 14260 } uv0.weapon_property[14265] = { id = 14265, reload_max = 3297, damage = 106, base = 14260 } uv0.weapon_property[14266] = { id = 14266, reload_max = 3237, damage = 116, base = 14260 } uv0.weapon_property[14267] = { id = 14267, reload_max = 3177, damage = 124, base = 14260 } uv0.weapon_property[14268] = { id = 14268, reload_max = 3117, damage = 134, base = 14260 } uv0.weapon_property[14269] = { id = 14269, reload_max = 3057, damage = 144, base = 14260 } uv0.weapon_property[14270] = { id = 14270, reload_max = 2997, damage = 154, base = 14260 } uv0.weapon_property[14271] = { reload_max = 2997, damage = 154, base = 14260, id = 14271, corrected = 114 } uv0.weapon_property[14300] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮MK6T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 50, corrected = 105, min_range = 50, id = 14300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4990, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14301] = { id = 14301, reload_max = 4888, damage = 58, base = 14300 } uv0.weapon_property[14302] = { id = 14302, reload_max = 4791, damage = 66, base = 14300 } uv0.weapon_property[14303] = { id = 14303, reload_max = 4689, damage = 74, base = 14300 } uv0.weapon_property[14320] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮MK6T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 55, corrected = 105, min_range = 50, id = 14320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4752, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14321] = { id = 14321, reload_max = 4656, damage = 64, base = 14320 } uv0.weapon_property[14322] = { id = 14322, reload_max = 4562, damage = 73, base = 14320 } uv0.weapon_property[14323] = { id = 14323, reload_max = 4466, damage = 81, base = 14320 } uv0.weapon_property[14324] = { id = 14324, reload_max = 4371, damage = 90, base = 14320 } uv0.weapon_property[14325] = { id = 14325, reload_max = 4277, damage = 99, base = 14320 } uv0.weapon_property[14326] = { id = 14326, reload_max = 4181, damage = 108, base = 14320 } uv0.weapon_property[14340] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮MK6T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 60, corrected = 105, min_range = 50, id = 14340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4514, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14341] = { id = 14341, reload_max = 4424, damage = 70, base = 14340 } uv0.weapon_property[14342] = { id = 14342, reload_max = 4333, damage = 80, base = 14340 } uv0.weapon_property[14343] = { id = 14343, reload_max = 4243, damage = 88, base = 14340 } uv0.weapon_property[14344] = { id = 14344, reload_max = 4154, damage = 98, base = 14340 } uv0.weapon_property[14345] = { id = 14345, reload_max = 4062, damage = 108, base = 14340 } uv0.weapon_property[14346] = { id = 14346, reload_max = 3972, damage = 118, base = 14340 } uv0.weapon_property[14347] = { id = 14347, reload_max = 3883, damage = 128, base = 14340 } uv0.weapon_property[14348] = { id = 14348, reload_max = 3791, damage = 136, base = 14340 } uv0.weapon_property[14349] = { id = 14349, reload_max = 3702, damage = 146, base = 14340 } uv0.weapon_property[14350] = { id = 14350, reload_max = 3611, damage = 156, base = 14340 } uv0.weapon_property[14351] = { reload_max = 3611, damage = 156, base = 14340, id = 14351, corrected = 109 } uv0.weapon_property[14360] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装406mm主炮MkDT0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 105, min_range = 50, id = 14360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4540, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1513 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14361] = { id = 14361, reload_max = 4450, damage = 68, base = 14360 } uv0.weapon_property[14362] = { id = 14362, reload_max = 4360, damage = 76, base = 14360 } uv0.weapon_property[14363] = { id = 14363, reload_max = 4270, damage = 86, base = 14360 } uv0.weapon_property[14364] = { id = 14364, reload_max = 4180, damage = 96, base = 14360 } uv0.weapon_property[14365] = { id = 14365, reload_max = 4090, damage = 106, base = 14360 } uv0.weapon_property[14366] = { id = 14366, reload_max = 4000, damage = 116, base = 14360 } uv0.weapon_property[14367] = { id = 14367, reload_max = 3910, damage = 124, base = 14360 } uv0.weapon_property[14368] = { id = 14368, reload_max = 3820, damage = 134, base = 14360 } uv0.weapon_property[14369] = { id = 14369, reload_max = 3730, damage = 144, base = 14360 } uv0.weapon_property[14370] = { id = 14370, reload_max = 3640, damage = 154, base = 14360 } uv0.weapon_property[14371] = { reload_max = 3640, damage = 154, base = 14360, id = 14371, corrected = 109 } uv0.weapon_property[14372] = { reload_max = 3640, damage = 154, base = 14360, id = 14372, corrected = 116 } uv0.weapon_property[14373] = { reload_max = 3640, damage = 154, base = 14360, id = 14373, corrected = 124 } uv0.weapon_property[14380] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮Mk2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 60, corrected = 105, min_range = 50, id = 14380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5140, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14381] = { id = 14381, reload_max = 5058, damage = 70, base = 14380 } uv0.weapon_property[14382] = { id = 14382, reload_max = 4976, damage = 80, base = 14380 } uv0.weapon_property[14383] = { id = 14383, reload_max = 4894, damage = 88, base = 14380 } uv0.weapon_property[14384] = { id = 14384, reload_max = 4812, damage = 98, base = 14380 } uv0.weapon_property[14385] = { id = 14385, reload_max = 4730, damage = 108, base = 14380 } uv0.weapon_property[14386] = { id = 14386, reload_max = 4648, damage = 118, base = 14380 } uv0.weapon_property[14387] = { id = 14387, reload_max = 4566, damage = 128, base = 14380 } uv0.weapon_property[14388] = { id = 14388, reload_max = 4484, damage = 136, base = 14380 } uv0.weapon_property[14389] = { id = 14389, reload_max = 4402, damage = 146, base = 14380 } uv0.weapon_property[14390] = { id = 14390, reload_max = 4320, damage = 156, base = 14380 } uv0.weapon_property[14391] = { reload_max = 4320, damage = 156, base = 14380, id = 14391, corrected = 109 } uv0.weapon_property[14400] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮MK7T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 52, corrected = 105, min_range = 50, id = 14400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4990, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14401] = { id = 14401, reload_max = 4888, damage = 62, base = 14400 } uv0.weapon_property[14402] = { id = 14402, reload_max = 4791, damage = 72, base = 14400 } uv0.weapon_property[14403] = { id = 14403, reload_max = 4689, damage = 82, base = 14400 } uv0.weapon_property[14404] = { id = 14404, reload_max = 4589, damage = 92, base = 14400 } uv0.weapon_property[14405] = { id = 14405, reload_max = 4491, damage = 102, base = 14400 } uv0.weapon_property[14406] = { id = 14406, reload_max = 4390, damage = 112, base = 14400 } uv0.weapon_property[14420] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮MK7T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 57, corrected = 105, min_range = 50, id = 14420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4752, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14421] = { id = 14421, reload_max = 4656, damage = 68, base = 14420 } uv0.weapon_property[14422] = { id = 14422, reload_max = 4562, damage = 79, base = 14420 } uv0.weapon_property[14423] = { id = 14423, reload_max = 4466, damage = 90, base = 14420 } uv0.weapon_property[14424] = { id = 14424, reload_max = 4371, damage = 101, base = 14420 } uv0.weapon_property[14425] = { id = 14425, reload_max = 4277, damage = 112, base = 14420 } uv0.weapon_property[14426] = { id = 14426, reload_max = 4181, damage = 123, base = 14420 } uv0.weapon_property[14427] = { id = 14427, reload_max = 4087, damage = 134, base = 14420 } uv0.weapon_property[14428] = { id = 14428, reload_max = 3991, damage = 145, base = 14420 } uv0.weapon_property[14429] = { id = 14429, reload_max = 3896, damage = 156, base = 14420 } uv0.weapon_property[14430] = { id = 14430, reload_max = 3802, damage = 167, base = 14420 } uv0.weapon_property[14440] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮MK7T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 62, corrected = 105, min_range = 50, id = 14440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4514, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1511 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14441] = { id = 14441, reload_max = 4424, damage = 74, base = 14440 } uv0.weapon_property[14442] = { id = 14442, reload_max = 4333, damage = 86, base = 14440 } uv0.weapon_property[14443] = { id = 14443, reload_max = 4243, damage = 98, base = 14440 } uv0.weapon_property[14444] = { id = 14444, reload_max = 4154, damage = 110, base = 14440 } uv0.weapon_property[14445] = { id = 14445, reload_max = 4062, damage = 122, base = 14440 } uv0.weapon_property[14446] = { id = 14446, reload_max = 3972, damage = 134, base = 14440 } uv0.weapon_property[14447] = { id = 14447, reload_max = 3883, damage = 146, base = 14440 } uv0.weapon_property[14448] = { id = 14448, reload_max = 3791, damage = 158, base = 14440 } uv0.weapon_property[14449] = { id = 14449, reload_max = 3702, damage = 170, base = 14440 } uv0.weapon_property[14450] = { id = 14450, reload_max = 3611, damage = 182, base = 14440 } uv0.weapon_property[14451] = { reload_max = 3611, damage = 182, base = 14440, id = 14451, corrected = 109 } uv0.weapon_property[14452] = { reload_max = 3611, damage = 182, base = 14440, id = 14452, corrected = 116 } uv0.weapon_property[14453] = { reload_max = 3611, damage = 182, base = 14440, id = 14453, corrected = 124 } uv0.weapon_property[14500] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.7, axis_angle = 0, shakescreen = 302, name = "试作型双联装457mm主炮MKAT0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 78, corrected = 105, min_range = 50, id = 14500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3857, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1503 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[14501] = { id = 14501, reload_max = 3781, damage = 91, base = 14500 } uv0.weapon_property[14502] = { id = 14502, reload_max = 3706, damage = 102, base = 14500 } uv0.weapon_property[14503] = { id = 14503, reload_max = 3632, damage = 116, base = 14500 } uv0.weapon_property[14504] = { id = 14504, reload_max = 3557, damage = 129, base = 14500 } uv0.weapon_property[14505] = { id = 14505, reload_max = 3481, damage = 143, base = 14500 } uv0.weapon_property[14506] = { id = 14506, reload_max = 3405, damage = 156, base = 14500 } uv0.weapon_property[14507] = { id = 14507, reload_max = 3330, damage = 167, base = 14500 } end() function () uv0.weapon_property[14508] = { id = 14508, reload_max = 3255, damage = 180, base = 14500 } uv0.weapon_property[14509] = { id = 14509, reload_max = 3181, damage = 194, base = 14500 } uv0.weapon_property[14510] = { id = 14510, reload_max = 3105, damage = 207, base = 14500 } uv0.weapon_property[14511] = { reload_max = 3105, damage = 207, base = 14500, id = 14511, corrected = 109 } uv0.weapon_property[14512] = { reload_max = 3105, damage = 207, base = 14500, id = 14512, corrected = 116 } uv0.weapon_property[14513] = { reload_max = 3105, damage = 207, base = 14500, id = 14513, corrected = 124 } uv0.weapon_property[15000] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark14鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 15000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15001] = { id = 15001, reload_max = 5020, damage = 48, base = 15000 } uv0.weapon_property[15002] = { id = 15002, reload_max = 4940, damage = 54, base = 15000 } uv0.weapon_property[15003] = { id = 15003, reload_max = 4860, damage = 60, base = 15000 } uv0.weapon_property[15020] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark14鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 15020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15021] = { id = 15021, reload_max = 4875, damage = 53, base = 15020 } uv0.weapon_property[15022] = { id = 15022, reload_max = 4800, damage = 60, base = 15020 } uv0.weapon_property[15023] = { id = 15023, reload_max = 4725, damage = 67, base = 15020 } uv0.weapon_property[15024] = { id = 15024, reload_max = 4650, damage = 74, base = 15020 } uv0.weapon_property[15025] = { id = 15025, reload_max = 4575, damage = 81, base = 15020 } uv0.weapon_property[15026] = { id = 15026, reload_max = 4500, damage = 88, base = 15020 } uv0.weapon_property[15040] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark14鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 15040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15041] = { id = 15041, reload_max = 4710, damage = 59, base = 15040 } uv0.weapon_property[15042] = { id = 15042, reload_max = 4620, damage = 67, base = 15040 } uv0.weapon_property[15043] = { id = 15043, reload_max = 4530, damage = 75, base = 15040 } uv0.weapon_property[15044] = { id = 15044, reload_max = 4440, damage = 83, base = 15040 } uv0.weapon_property[15045] = { id = 15045, reload_max = 4350, damage = 91, base = 15040 } uv0.weapon_property[15046] = { id = 15046, reload_max = 4260, damage = 99, base = 15040 } uv0.weapon_property[15047] = { id = 15047, reload_max = 4170, damage = 107, base = 15040 } uv0.weapon_property[15048] = { id = 15048, reload_max = 4080, damage = 115, base = 15040 } uv0.weapon_property[15049] = { id = 15049, reload_max = 3990, damage = 123, base = 15040 } uv0.weapon_property[15050] = { id = 15050, reload_max = 3900, damage = 131, base = 15040 } uv0.weapon_property[15051] = { reload_max = 3900, damage = 131, base = 15040, id = 15051, corrected = 104 } uv0.weapon_property[15060] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark18鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 41, corrected = 100, min_range = 0, id = 15060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2791, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1832 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15061] = { id = 15061, reload_max = 2716, damage = 48, base = 15060 } uv0.weapon_property[15062] = { id = 15062, reload_max = 2641, damage = 56, base = 15060 } uv0.weapon_property[15063] = { id = 15063, reload_max = 2566, damage = 64, base = 15060 } uv0.weapon_property[15064] = { id = 15064, reload_max = 2491, damage = 72, base = 15060 } uv0.weapon_property[15065] = { id = 15065, reload_max = 2416, damage = 80, base = 15060 } uv0.weapon_property[15066] = { id = 15066, reload_max = 2341, damage = 88, base = 15060 } uv0.weapon_property[15067] = { id = 15067, reload_max = 2266, damage = 96, base = 15060 } uv0.weapon_property[15068] = { id = 15068, reload_max = 2191, damage = 104, base = 15060 } uv0.weapon_property[15069] = { id = 15069, reload_max = 2116, damage = 112, base = 15060 } uv0.weapon_property[15070] = { id = 15070, reload_max = 2041, damage = 120, base = 15060 } uv0.weapon_property[15071] = { reload_max = 2041, damage = 120, base = 15060, id = 15071, corrected = 104 } uv0.weapon_property[15100] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark16鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 15100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1822 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15101] = { id = 15101, reload_max = 4920, damage = 66, base = 15100 } uv0.weapon_property[15102] = { id = 15102, reload_max = 4840, damage = 74, base = 15100 } uv0.weapon_property[15103] = { id = 15103, reload_max = 4760, damage = 82, base = 15100 } uv0.weapon_property[15104] = { id = 15104, reload_max = 4680, damage = 91, base = 15100 } uv0.weapon_property[15105] = { id = 15105, reload_max = 4600, damage = 100, base = 15100 } uv0.weapon_property[15106] = { id = 15106, reload_max = 4520, damage = 109, base = 15100 } uv0.weapon_property[15120] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark16鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 15120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1822 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15121] = { id = 15121, reload_max = 4715, damage = 74, base = 15120 } uv0.weapon_property[15122] = { id = 15122, reload_max = 4630, damage = 83, base = 15120 } uv0.weapon_property[15123] = { id = 15123, reload_max = 4545, damage = 93, base = 15120 } uv0.weapon_property[15124] = { id = 15124, reload_max = 4460, damage = 103, base = 15120 } uv0.weapon_property[15125] = { id = 15125, reload_max = 4375, damage = 113, base = 15120 } uv0.weapon_property[15126] = { id = 15126, reload_max = 4290, damage = 123, base = 15120 } uv0.weapon_property[15127] = { id = 15127, reload_max = 4205, damage = 133, base = 15120 } uv0.weapon_property[15128] = { id = 15128, reload_max = 4120, damage = 143, base = 15120 } uv0.weapon_property[15129] = { id = 15129, reload_max = 4035, damage = 153, base = 15120 } uv0.weapon_property[15130] = { id = 15130, reload_max = 3950, damage = 163, base = 15120 } uv0.weapon_property[15140] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark16鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 15140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1822 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15141] = { id = 15141, reload_max = 4510, damage = 82, base = 15140 } uv0.weapon_property[15142] = { id = 15142, reload_max = 4420, damage = 93, base = 15140 } uv0.weapon_property[15143] = { id = 15143, reload_max = 4330, damage = 104, base = 15140 } uv0.weapon_property[15144] = { id = 15144, reload_max = 4240, damage = 115, base = 15140 } uv0.weapon_property[15145] = { id = 15145, reload_max = 4150, damage = 126, base = 15140 } uv0.weapon_property[15146] = { id = 15146, reload_max = 4060, damage = 137, base = 15140 } uv0.weapon_property[15147] = { id = 15147, reload_max = 3970, damage = 148, base = 15140 } uv0.weapon_property[15148] = { id = 15148, reload_max = 3880, damage = 159, base = 15140 } uv0.weapon_property[15149] = { id = 15149, reload_max = 3790, damage = 170, base = 15140 } uv0.weapon_property[15150] = { id = 15150, reload_max = 3700, damage = 181, base = 15140 } uv0.weapon_property[15151] = { reload_max = 3700, damage = 181, base = 15140, id = 15151, corrected = 104 } uv0.weapon_property[15152] = { reload_max = 3700, damage = 181, base = 15140, id = 15152, corrected = 110 } uv0.weapon_property[15153] = { reload_max = 3700, damage = 181, base = 15140, id = 15153, corrected = 118 } uv0.weapon_property[15160] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark28鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 53, corrected = 100, min_range = 0, id = 15160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2592, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1833 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15161] = { id = 15161, reload_max = 2521, damage = 62, base = 15160 } uv0.weapon_property[15162] = { id = 15162, reload_max = 2450, damage = 71, base = 15160 } uv0.weapon_property[15163] = { id = 15163, reload_max = 2379, damage = 80, base = 15160 } uv0.weapon_property[15164] = { id = 15164, reload_max = 2308, damage = 89, base = 15160 } uv0.weapon_property[15165] = { id = 15165, reload_max = 2237, damage = 99, base = 15160 } uv0.weapon_property[15166] = { id = 15166, reload_max = 2166, damage = 109, base = 15160 } uv0.weapon_property[15167] = { id = 15167, reload_max = 2095, damage = 119, base = 15160 } uv0.weapon_property[15168] = { id = 15168, reload_max = 2024, damage = 129, base = 15160 } uv0.weapon_property[15169] = { id = 15169, reload_max = 1953, damage = 139, base = 15160 } uv0.weapon_property[15170] = { id = 15170, reload_max = 1882, damage = 149, base = 15160 } uv0.weapon_property[15171] = { reload_max = 1882, damage = 149, base = 15160, id = 15171, corrected = 104 } uv0.weapon_property[15172] = { reload_max = 1882, damage = 149, base = 15160, id = 15172, corrected = 110 } uv0.weapon_property[15173] = { reload_max = 1882, damage = 149, base = 15160, id = 15173, corrected = 118 } uv0.weapon_property[15200] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm鱼雷Mk17", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 15200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3672, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15201] = { id = 15201, reload_max = 3597, damage = 70, base = 15200 } uv0.weapon_property[15202] = { id = 15202, reload_max = 3522, damage = 80, base = 15200 } uv0.weapon_property[15203] = { id = 15203, reload_max = 3447, damage = 90, base = 15200 } uv0.weapon_property[15204] = { id = 15204, reload_max = 3373, damage = 100, base = 15200 } uv0.weapon_property[15205] = { id = 15205, reload_max = 3298, damage = 110, base = 15200 } uv0.weapon_property[15206] = { id = 15206, reload_max = 3224, damage = 120, base = 15200 } uv0.weapon_property[15207] = { reload_max = 3224, damage = 120, base = 15200, id = 15207, corrected = 104 } uv0.weapon_property[15220] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm鱼雷Mk17", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 15220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4319, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15221] = { id = 15221, reload_max = 4232, damage = 70, base = 15220 } uv0.weapon_property[15222] = { id = 15222, reload_max = 4145, damage = 80, base = 15220 } uv0.weapon_property[15223] = { id = 15223, reload_max = 4058, damage = 90, base = 15220 } uv0.weapon_property[15224] = { id = 15224, reload_max = 3972, damage = 100, base = 15220 } end() function () uv0.weapon_property[15225] = { id = 15225, reload_max = 3885, damage = 110, base = 15220 } uv0.weapon_property[15226] = { id = 15226, reload_max = 3798, damage = 120, base = 15220 } uv0.weapon_property[15227] = { id = 15227, reload_max = 3710, damage = 130, base = 15220 } uv0.weapon_property[15228] = { id = 15228, reload_max = 3624, damage = 140, base = 15220 } uv0.weapon_property[15229] = { id = 15229, reload_max = 3537, damage = 150, base = 15220 } uv0.weapon_property[15230] = { id = 15230, reload_max = 3450, damage = 160, base = 15220 } uv0.weapon_property[15231] = { reload_max = 3450, damage = 160, base = 15220, id = 15231, corrected = 104 } uv0.weapon_property[15240] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm鱼雷Mk17", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 15240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4965, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[15241] = { id = 15241, reload_max = 4866, damage = 70, base = 15240 } uv0.weapon_property[15242] = { id = 15242, reload_max = 4766, damage = 80, base = 15240 } uv0.weapon_property[15243] = { id = 15243, reload_max = 4667, damage = 90, base = 15240 } uv0.weapon_property[15244] = { id = 15244, reload_max = 4567, damage = 100, base = 15240 } uv0.weapon_property[15245] = { id = 15245, reload_max = 4467, damage = 110, base = 15240 } uv0.weapon_property[15246] = { id = 15246, reload_max = 4368, damage = 120, base = 15240 } uv0.weapon_property[15247] = { id = 15247, reload_max = 4269, damage = 130, base = 15240 } uv0.weapon_property[15248] = { id = 15248, reload_max = 4169, damage = 140, base = 15240 } uv0.weapon_property[15249] = { id = 15249, reload_max = 4070, damage = 150, base = 15240 } uv0.weapon_property[15250] = { id = 15250, reload_max = 3970, damage = 160, base = 15240 } uv0.weapon_property[15251] = { reload_max = 3970, damage = 160, base = 15240, id = 15251, corrected = 104 } uv0.weapon_property[15252] = { reload_max = 3970, damage = 160, base = 15240, id = 15252, corrected = 110 } uv0.weapon_property[15253] = { reload_max = 3970, damage = 160, base = 15240, id = 15253, corrected = 118 } uv0.weapon_property[16000] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "20mm厄利空高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 16000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 90, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16001] = { id = 16001, reload_max = 87, damage = 9, base = 16000 } uv0.weapon_property[16002] = { id = 16002, reload_max = 85, damage = 10, base = 16000 } uv0.weapon_property[16003] = { id = 16003, reload_max = 83, damage = 12, base = 16000 } uv0.weapon_property[16020] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "20mm厄利空高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 16020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 85, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16021] = { id = 16021, reload_max = 83, damage = 10, base = 16020 } uv0.weapon_property[16022] = { id = 16022, reload_max = 81, damage = 12, base = 16020 } uv0.weapon_property[16023] = { id = 16023, reload_max = 79, damage = 14, base = 16020 } uv0.weapon_property[16040] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "20mm厄利空高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 16040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 81, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16041] = { id = 16041, reload_max = 79, damage = 12, base = 16040 } uv0.weapon_property[16042] = { id = 16042, reload_max = 77, damage = 13, base = 16040 } uv0.weapon_property[16043] = { id = 16043, reload_max = 75, damage = 14, base = 16040 } uv0.weapon_property[16044] = { id = 16044, reload_max = 74, damage = 16, base = 16040 } uv0.weapon_property[16045] = { id = 16045, reload_max = 72, damage = 18, base = 16040 } uv0.weapon_property[16046] = { id = 16046, reload_max = 71, damage = 20, base = 16040 } uv0.weapon_property[16047] = { reload_max = 71, damage = 20, base = 16040, id = 16047, corrected = 104 } uv0.weapon_property[16060] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮改进型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 16060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 164, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16061] = { id = 16061, reload_max = 161, damage = 32, base = 16060 } uv0.weapon_property[16062] = { id = 16062, reload_max = 156, damage = 35, base = 16060 } uv0.weapon_property[16063] = { id = 16063, reload_max = 154, damage = 38, base = 16060 } uv0.weapon_property[16064] = { id = 16064, reload_max = 150, damage = 41, base = 16060 } uv0.weapon_property[16065] = { id = 16065, reload_max = 147, damage = 44, base = 16060 } uv0.weapon_property[16066] = { id = 16066, reload_max = 144, damage = 47, base = 16060 } uv0.weapon_property[16067] = { id = 16067, reload_max = 141, damage = 50, base = 16060 } uv0.weapon_property[16068] = { id = 16068, reload_max = 136, damage = 53, base = 16060 } uv0.weapon_property[16069] = { id = 16069, reload_max = 134, damage = 57, base = 16060 } uv0.weapon_property[16070] = { id = 16070, reload_max = 130, damage = 61, base = 16060 } uv0.weapon_property[16071] = { reload_max = 130, damage = 61, base = 16060, id = 16071, corrected = 104 } uv0.weapon_property[16080] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装76mmRF火炮Mk27", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 16080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 142, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16081] = { id = 16081, reload_max = 139, damage = 39, base = 16080 } uv0.weapon_property[16082] = { id = 16082, reload_max = 134, damage = 45, base = 16080 } uv0.weapon_property[16083] = { id = 16083, reload_max = 132, damage = 51, base = 16080 } uv0.weapon_property[16084] = { id = 16084, reload_max = 128, damage = 57, base = 16080 } uv0.weapon_property[16085] = { id = 16085, reload_max = 125, damage = 63, base = 16080 } uv0.weapon_property[16086] = { id = 16086, reload_max = 122, damage = 69, base = 16080 } uv0.weapon_property[16087] = { id = 16087, reload_max = 119, damage = 75, base = 16080 } uv0.weapon_property[16088] = { id = 16088, reload_max = 114, damage = 81, base = 16080 } uv0.weapon_property[16089] = { id = 16089, reload_max = 112, damage = 87, base = 16080 } uv0.weapon_property[16090] = { id = 16090, reload_max = 108, damage = 94, base = 16080 } uv0.weapon_property[16091] = { reload_max = 108, damage = 94, base = 16080, id = 16091, corrected = 104 } uv0.weapon_property[16092] = { reload_max = 108, damage = 94, base = 16080, id = 16092, corrected = 110 } uv0.weapon_property[16093] = { reload_max = 108, damage = 94, base = 16080, id = 16093, corrected = 118 } uv0.weapon_property[16100] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双管20mm厄利空高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 16100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 107, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16101] = { id = 16101, reload_max = 104, damage = 16, base = 16100 } uv0.weapon_property[16102] = { id = 16102, reload_max = 103, damage = 18, base = 16100 } uv0.weapon_property[16103] = { id = 16103, reload_max = 100, damage = 20, base = 16100 } uv0.weapon_property[16120] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双管20mm厄利空高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 16120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 102, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16121] = { id = 16121, reload_max = 99, damage = 17, base = 16120 } uv0.weapon_property[16122] = { id = 16122, reload_max = 98, damage = 19, base = 16120 } uv0.weapon_property[16123] = { id = 16123, reload_max = 95, damage = 21, base = 16120 } uv0.weapon_property[16124] = { id = 16124, reload_max = 94, damage = 24, base = 16120 } uv0.weapon_property[16125] = { id = 16125, reload_max = 91, damage = 27, base = 16120 } uv0.weapon_property[16126] = { id = 16126, reload_max = 90, damage = 30, base = 16120 } uv0.weapon_property[16140] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双管20mm厄利空高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 16140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 97, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16141] = { id = 16141, reload_max = 94, damage = 20, base = 16140 } uv0.weapon_property[16142] = { id = 16142, reload_max = 93, damage = 22, base = 16140 } uv0.weapon_property[16143] = { id = 16143, reload_max = 91, damage = 24, base = 16140 } uv0.weapon_property[16144] = { id = 16144, reload_max = 90, damage = 27, base = 16140 } uv0.weapon_property[16145] = { id = 16145, reload_max = 87, damage = 30, base = 16140 } uv0.weapon_property[16146] = { id = 16146, reload_max = 86, damage = 33, base = 16140 } uv0.weapon_property[16147] = { id = 16147, reload_max = 82, damage = 36, base = 16140 } uv0.weapon_property[16148] = { id = 16148, reload_max = 81, damage = 39, base = 16140 } uv0.weapon_property[16149] = { id = 16149, reload_max = 79, damage = 42, base = 16140 } uv0.weapon_property[16150] = { id = 16150, reload_max = 78, damage = 45, base = 16140 } uv0.weapon_property[16151] = { reload_max = 78, damage = 45, base = 16140, id = 16151, corrected = 104 } uv0.weapon_property[16160] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm厄利孔高射炮Mk15", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 16160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 95, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16161] = { id = 16161, reload_max = 92, damage = 27, base = 16160 } uv0.weapon_property[16162] = { id = 16162, reload_max = 91, damage = 29, base = 16160 } uv0.weapon_property[16163] = { id = 16163, reload_max = 89, damage = 31, base = 16160 } uv0.weapon_property[16164] = { id = 16164, reload_max = 88, damage = 34, base = 16160 } uv0.weapon_property[16165] = { id = 16165, reload_max = 85, damage = 37, base = 16160 } uv0.weapon_property[16166] = { id = 16166, reload_max = 84, damage = 40, base = 16160 } uv0.weapon_property[16167] = { id = 16167, reload_max = 80, damage = 43, base = 16160 } uv0.weapon_property[16168] = { id = 16168, reload_max = 79, damage = 46, base = 16160 } uv0.weapon_property[16169] = { id = 16169, reload_max = 77, damage = 49, base = 16160 } uv0.weapon_property[16170] = { id = 16170, reload_max = 76, damage = 52, base = 16160 } uv0.weapon_property[16171] = { reload_max = 76, damage = 52, base = 16160, id = 16171, corrected = 104 } uv0.weapon_property[16200] = { action_index = "attack", range = 21, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装28mm“芝加哥钢琴”T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 16200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 181, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16201] = { id = 16201, reload_max = 179, damage = 26, base = 16200 } end() function () uv0.weapon_property[16202] = { id = 16202, reload_max = 175, damage = 30, base = 16200 } uv0.weapon_property[16203] = { id = 16203, reload_max = 171, damage = 34, base = 16200 } uv0.weapon_property[16220] = { action_index = "attack", range = 21, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装28mm“芝加哥钢琴”T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 16220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 173, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16221] = { id = 16221, reload_max = 170, damage = 29, base = 16220 } uv0.weapon_property[16222] = { id = 16222, reload_max = 166, damage = 33, base = 16220 } uv0.weapon_property[16223] = { id = 16223, reload_max = 163, damage = 37, base = 16220 } uv0.weapon_property[16224] = { id = 16224, reload_max = 159, damage = 41, base = 16220 } uv0.weapon_property[16225] = { id = 16225, reload_max = 156, damage = 45, base = 16220 } uv0.weapon_property[16226] = { id = 16226, reload_max = 152, damage = 50, base = 16220 } uv0.weapon_property[16240] = { action_index = "attack", range = 21, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装28mm“芝加哥钢琴”T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 16240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 165, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16241] = { id = 16241, reload_max = 162, damage = 33, base = 16240 } uv0.weapon_property[16242] = { id = 16242, reload_max = 157, damage = 37, base = 16240 } uv0.weapon_property[16243] = { id = 16243, reload_max = 155, damage = 41, base = 16240 } uv0.weapon_property[16244] = { id = 16244, reload_max = 151, damage = 45, base = 16240 } uv0.weapon_property[16245] = { id = 16245, reload_max = 148, damage = 49, base = 16240 } uv0.weapon_property[16246] = { id = 16246, reload_max = 145, damage = 53, base = 16240 } uv0.weapon_property[16247] = { id = 16247, reload_max = 141, damage = 57, base = 16240 } uv0.weapon_property[16248] = { id = 16248, reload_max = 138, damage = 62, base = 16240 } uv0.weapon_property[16249] = { id = 16249, reload_max = 135, damage = 67, base = 16240 } uv0.weapon_property[16250] = { id = 16250, reload_max = 131, damage = 72, base = 16240 } uv0.weapon_property[16251] = { reload_max = 131, damage = 72, base = 16240, id = 16251, corrected = 104 } uv0.weapon_property[16300] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联40mm博福斯对空机炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 16300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16301] = { id = 16301, reload_max = 161, damage = 22, base = 16300 } uv0.weapon_property[16302] = { id = 16302, reload_max = 159, damage = 25, base = 16300 } uv0.weapon_property[16303] = { id = 16303, reload_max = 156, damage = 29, base = 16300 } uv0.weapon_property[16320] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联40mm博福斯对空机炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 16320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 158, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16321] = { id = 16321, reload_max = 154, damage = 26, base = 16320 } uv0.weapon_property[16322] = { id = 16322, reload_max = 152, damage = 29, base = 16320 } uv0.weapon_property[16323] = { id = 16323, reload_max = 148, damage = 33, base = 16320 } uv0.weapon_property[16324] = { id = 16324, reload_max = 145, damage = 37, base = 16320 } uv0.weapon_property[16325] = { id = 16325, reload_max = 141, damage = 41, base = 16320 } uv0.weapon_property[16326] = { id = 16326, reload_max = 139, damage = 45, base = 16320 } uv0.weapon_property[16340] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联40mm博福斯对空机炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 16340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16341] = { id = 16341, reload_max = 147, damage = 28, base = 16340 } uv0.weapon_property[16342] = { id = 16342, reload_max = 145, damage = 31, base = 16340 } uv0.weapon_property[16343] = { id = 16343, reload_max = 140, damage = 34, base = 16340 } uv0.weapon_property[16344] = { id = 16344, reload_max = 138, damage = 38, base = 16340 } uv0.weapon_property[16345] = { id = 16345, reload_max = 134, damage = 42, base = 16340 } uv0.weapon_property[16346] = { id = 16346, reload_max = 132, damage = 46, base = 16340 } uv0.weapon_property[16347] = { id = 16347, reload_max = 129, damage = 50, base = 16340 } uv0.weapon_property[16348] = { id = 16348, reload_max = 126, damage = 54, base = 16340 } uv0.weapon_property[16349] = { id = 16349, reload_max = 121, damage = 58, base = 16340 } uv0.weapon_property[16350] = { id = 16350, reload_max = 119, damage = 62, base = 16340 } uv0.weapon_property[16351] = { reload_max = 119, damage = 62, base = 16340, id = 16351, corrected = 104 } uv0.weapon_property[16400] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联40mm博福斯对空机炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 16400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 214, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16401] = { id = 16401, reload_max = 210, damage = 44, base = 16400 } uv0.weapon_property[16402] = { id = 16402, reload_max = 206, damage = 50, base = 16400 } uv0.weapon_property[16403] = { id = 16403, reload_max = 202, damage = 56, base = 16400 } uv0.weapon_property[16404] = { id = 16404, reload_max = 198, damage = 62, base = 16400 } uv0.weapon_property[16405] = { id = 16405, reload_max = 193, damage = 69, base = 16400 } uv0.weapon_property[16406] = { id = 16406, reload_max = 189, damage = 76, base = 16400 } uv0.weapon_property[16420] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联40mm博福斯对空机炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 16420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 204, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16421] = { id = 16421, reload_max = 200, damage = 49, base = 16420 } uv0.weapon_property[16422] = { id = 16422, reload_max = 196, damage = 55, base = 16420 } uv0.weapon_property[16423] = { id = 16423, reload_max = 193, damage = 61, base = 16420 } uv0.weapon_property[16424] = { id = 16424, reload_max = 188, damage = 67, base = 16420 } uv0.weapon_property[16425] = { id = 16425, reload_max = 184, damage = 73, base = 16420 } uv0.weapon_property[16426] = { id = 16426, reload_max = 180, damage = 80, base = 16420 } uv0.weapon_property[16427] = { id = 16427, reload_max = 176, damage = 87, base = 16420 } uv0.weapon_property[16428] = { id = 16428, reload_max = 171, damage = 94, base = 16420 } uv0.weapon_property[16429] = { id = 16429, reload_max = 168, damage = 101, base = 16420 } uv0.weapon_property[16430] = { id = 16430, reload_max = 164, damage = 108, base = 16420 } uv0.weapon_property[16440] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联40mm博福斯对空机炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 16440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 194, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[16441] = { id = 16441, reload_max = 190, damage = 55, base = 16440 } uv0.weapon_property[16442] = { id = 16442, reload_max = 186, damage = 62, base = 16440 } uv0.weapon_property[16443] = { id = 16443, reload_max = 184, damage = 69, base = 16440 } uv0.weapon_property[16444] = { id = 16444, reload_max = 178, damage = 76, base = 16440 } uv0.weapon_property[16445] = { id = 16445, reload_max = 175, damage = 83, base = 16440 } uv0.weapon_property[16446] = { id = 16446, reload_max = 171, damage = 90, base = 16440 } uv0.weapon_property[16447] = { id = 16447, reload_max = 167, damage = 97, base = 16440 } uv0.weapon_property[16448] = { id = 16448, reload_max = 163, damage = 104, base = 16440 } uv0.weapon_property[16449] = { id = 16449, reload_max = 159, damage = 112, base = 16440 } uv0.weapon_property[16450] = { id = 16450, reload_max = 156, damage = 120, base = 16440 } uv0.weapon_property[16451] = { reload_max = 156, damage = 120, base = 16440, id = 16451, corrected = 104 } uv0.weapon_property[16452] = { reload_max = 156, damage = 120, base = 16440, id = 16452, corrected = 110 } uv0.weapon_property[16453] = { reload_max = 156, damage = 120, base = 16440, id = 16453, corrected = 118 } uv0.weapon_property[17000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 17000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1995, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17001] = { reload_max = 1971, damage = 20, base = 17000, id = 17001, bullet_ID = { 17001 } } uv0.weapon_property[17002] = { reload_max = 1948, damage = 22, base = 17000, id = 17002, bullet_ID = { 17002 } } uv0.weapon_property[17003] = { reload_max = 1924, damage = 24, base = 17000, id = 17003, bullet_ID = { 17003 } } uv0.weapon_property[17020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 17020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1948, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17021] = { reload_max = 1924, damage = 22, base = 17020, id = 17021, bullet_ID = { 17001 } } uv0.weapon_property[17022] = { reload_max = 1900, damage = 24, base = 17020, id = 17022, bullet_ID = { 17002 } } uv0.weapon_property[17023] = { reload_max = 1876, damage = 26, base = 17020, id = 17023, bullet_ID = { 17003 } } uv0.weapon_property[17040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 17040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17041] = { reload_max = 1876, damage = 24, base = 17040, id = 17041, bullet_ID = { 17001 } } uv0.weapon_property[17042] = { reload_max = 1853, damage = 26, base = 17040, id = 17042, bullet_ID = { 17002 } } uv0.weapon_property[17043] = { reload_max = 1829, damage = 28, base = 17040, id = 17043, bullet_ID = { 17003 } } uv0.weapon_property[17044] = { reload_max = 1805, damage = 32, base = 17040, id = 17044, bullet_ID = { 17004 } } uv0.weapon_property[17045] = { reload_max = 1781, damage = 34, base = 17040, id = 17045, bullet_ID = { 17005 } } uv0.weapon_property[17046] = { reload_max = 1758, damage = 36, base = 17040, id = 17046, bullet_ID = { 17006 } } uv0.weapon_property[17047] = { reload_max = 1758, damage = 36, base = 17040, id = 17047, bullet_ID = { 17006 } } uv0.weapon_property[17060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛(萨奇队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 17060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1670, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17060 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17061] = { reload_max = 1645, damage = 35, base = 17060, id = 17061, bullet_ID = { 17061 } } uv0.weapon_property[17062] = { reload_max = 1620, damage = 37, base = 17060, id = 17062, bullet_ID = { 17062 } } uv0.weapon_property[17063] = { reload_max = 1595, damage = 41, base = 17060, id = 17063, bullet_ID = { 17063 } } uv0.weapon_property[17064] = { reload_max = 1570, damage = 45, base = 17060, id = 17064, bullet_ID = { 17064 } } uv0.weapon_property[17065] = { reload_max = 1545, damage = 49, base = 17060, id = 17065, bullet_ID = { 17065 } } uv0.weapon_property[17066] = { reload_max = 1520, damage = 53, base = 17060, id = 17066, bullet_ID = { 17066 } } uv0.weapon_property[17067] = { reload_max = 1495, damage = 57, base = 17060, id = 17067, bullet_ID = { 17067 } } end() function () uv0.weapon_property[17068] = { reload_max = 1470, damage = 61, base = 17060, id = 17068, bullet_ID = { 17068 } } uv0.weapon_property[17069] = { reload_max = 1445, damage = 65, base = 17060, id = 17069, bullet_ID = { 17069 } } uv0.weapon_property[17070] = { reload_max = 1420, damage = 69, base = 17060, id = 17070, bullet_ID = { 17430 } } uv0.weapon_property[17071] = { reload_max = 1420, damage = 69, base = 17060, id = 17071, bullet_ID = { 17430 } } uv0.weapon_property[17072] = { reload_max = 1420, damage = 69, base = 17060, id = 17072, bullet_ID = { 17430 } } uv0.weapon_property[17073] = { reload_max = 1420, damage = 69, base = 17060, id = 17073, bullet_ID = { 17430 } } uv0.weapon_property[17080] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型XF2A-4水牛", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 17080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2005, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17081] = { id = 17081, reload_max = 1981, base = 17080 } uv0.weapon_property[17082] = { id = 17082, reload_max = 1958, base = 17080 } uv0.weapon_property[17083] = { id = 17083, reload_max = 1934, base = 17080 } uv0.weapon_property[17084] = { id = 17084, reload_max = 1910, base = 17080 } uv0.weapon_property[17085] = { id = 17085, reload_max = 1886, base = 17080 } uv0.weapon_property[17086] = { id = 17086, reload_max = 1863, base = 17080 } uv0.weapon_property[17087] = { id = 17087, reload_max = 1839, base = 17080 } uv0.weapon_property[17088] = { id = 17088, reload_max = 1815, base = 17080 } uv0.weapon_property[17089] = { id = 17089, reload_max = 1791, base = 17080 } uv0.weapon_property[17090] = { id = 17090, reload_max = 1768, base = 17080 } uv0.weapon_property[17091] = { id = 17091, reload_max = 1768, base = 17080 } uv0.weapon_property[17100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 17100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17101] = { reload_max = 1876, damage = 26, base = 17100, id = 17101, bullet_ID = { 17101 } } uv0.weapon_property[17102] = { reload_max = 1853, damage = 28, base = 17100, id = 17102, bullet_ID = { 17102 } } uv0.weapon_property[17103] = { reload_max = 1829, damage = 31, base = 17100, id = 17103, bullet_ID = { 17103 } } uv0.weapon_property[17120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 17120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1862, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17121] = { reload_max = 1838, damage = 28, base = 17120, id = 17121, bullet_ID = { 17101 } } uv0.weapon_property[17122] = { reload_max = 1815, damage = 31, base = 17120, id = 17122, bullet_ID = { 17102 } } uv0.weapon_property[17123] = { reload_max = 1791, damage = 34, base = 17120, id = 17123, bullet_ID = { 17103 } } uv0.weapon_property[17124] = { reload_max = 1767, damage = 37, base = 17120, id = 17124, bullet_ID = { 17104 } } uv0.weapon_property[17125] = { reload_max = 1743, damage = 41, base = 17120, id = 17125, bullet_ID = { 17105 } } uv0.weapon_property[17126] = { reload_max = 1720, damage = 44, base = 17120, id = 17126, bullet_ID = { 17106 } } uv0.weapon_property[17140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 17140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17141] = { reload_max = 1800, damage = 31, base = 17140, id = 17141, bullet_ID = { 17101 } } uv0.weapon_property[17142] = { reload_max = 1777, damage = 34, base = 17140, id = 17142, bullet_ID = { 17102 } } uv0.weapon_property[17143] = { reload_max = 1753, damage = 37, base = 17140, id = 17143, bullet_ID = { 17103 } } uv0.weapon_property[17144] = { reload_max = 1729, damage = 40, base = 17140, id = 17144, bullet_ID = { 17104 } } uv0.weapon_property[17145] = { reload_max = 1705, damage = 45, base = 17140, id = 17145, bullet_ID = { 17105 } } uv0.weapon_property[17146] = { reload_max = 1682, damage = 48, base = 17140, id = 17146, bullet_ID = { 17106 } } uv0.weapon_property[17147] = { reload_max = 1658, damage = 51, base = 17140, id = 17147, bullet_ID = { 17107 } } uv0.weapon_property[17148] = { reload_max = 1634, damage = 56, base = 17140, id = 17148, bullet_ID = { 17108 } } uv0.weapon_property[17149] = { reload_max = 1610, damage = 59, base = 17140, id = 17149, bullet_ID = { 17109 } } uv0.weapon_property[17150] = { reload_max = 1587, damage = 62, base = 17140, id = 17150, bullet_ID = { 17110 } } uv0.weapon_property[17151] = { reload_max = 1587, damage = 62, base = 17140, id = 17151, bullet_ID = { 17110 } } uv0.weapon_property[17200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 17200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1962, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17201] = { reload_max = 1938, damage = 26, base = 17200, id = 17201, bullet_ID = { 17201 } } uv0.weapon_property[17202] = { reload_max = 1915, damage = 28, base = 17200, id = 17202, bullet_ID = { 17202 } } uv0.weapon_property[17203] = { reload_max = 1891, damage = 31, base = 17200, id = 17203, bullet_ID = { 17203 } } uv0.weapon_property[17220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 17220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1924, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17221] = { reload_max = 1900, damage = 28, base = 17220, id = 17221, bullet_ID = { 17201 } } uv0.weapon_property[17222] = { reload_max = 1877, damage = 31, base = 17220, id = 17222, bullet_ID = { 17202 } } uv0.weapon_property[17223] = { reload_max = 1853, damage = 34, base = 17220, id = 17223, bullet_ID = { 17203 } } uv0.weapon_property[17224] = { reload_max = 1829, damage = 37, base = 17220, id = 17224, bullet_ID = { 17204 } } uv0.weapon_property[17225] = { reload_max = 1805, damage = 41, base = 17220, id = 17225, bullet_ID = { 17205 } } uv0.weapon_property[17226] = { reload_max = 1782, damage = 44, base = 17220, id = 17226, bullet_ID = { 17206 } } uv0.weapon_property[17240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 17240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1896, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17241] = { reload_max = 1872, damage = 31, base = 17240, id = 17241, bullet_ID = { 17201 } } uv0.weapon_property[17242] = { reload_max = 1848, damage = 34, base = 17240, id = 17242, bullet_ID = { 17202 } } uv0.weapon_property[17243] = { reload_max = 1824, damage = 37, base = 17240, id = 17243, bullet_ID = { 17203 } } uv0.weapon_property[17244] = { reload_max = 1801, damage = 40, base = 17240, id = 17244, bullet_ID = { 17204 } } uv0.weapon_property[17245] = { reload_max = 1777, damage = 45, base = 17240, id = 17245, bullet_ID = { 17205 } } uv0.weapon_property[17246] = { reload_max = 1753, damage = 48, base = 17240, id = 17246, bullet_ID = { 17206 } } uv0.weapon_property[17247] = { reload_max = 1729, damage = 51, base = 17240, id = 17247, bullet_ID = { 17207 } } uv0.weapon_property[17248] = { reload_max = 1706, damage = 56, base = 17240, id = 17248, bullet_ID = { 17208 } } uv0.weapon_property[17249] = { reload_max = 1682, damage = 59, base = 17240, id = 17249, bullet_ID = { 17209 } } uv0.weapon_property[17250] = { reload_max = 1658, damage = 62, base = 17240, id = 17250, bullet_ID = { 17210 } } uv0.weapon_property[17251] = { reload_max = 1658, damage = 62, base = 17240, id = 17251, bullet_ID = { 17210 } } uv0.weapon_property[17260] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U(VF-17“海盗”中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 17260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17260 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17261] = { reload_max = 1795, damage = 35, base = 17260, id = 17261, bullet_ID = { 17261 } } uv0.weapon_property[17262] = { reload_max = 1766, damage = 39, base = 17260, id = 17262, bullet_ID = { 17262 } } uv0.weapon_property[17263] = { reload_max = 1737, damage = 43, base = 17260, id = 17263, bullet_ID = { 17263 } } uv0.weapon_property[17264] = { reload_max = 1708, damage = 48, base = 17260, id = 17264, bullet_ID = { 17264 } } uv0.weapon_property[17265] = { reload_max = 1679, damage = 53, base = 17260, id = 17265, bullet_ID = { 17265 } } uv0.weapon_property[17266] = { reload_max = 1650, damage = 58, base = 17260, id = 17266, bullet_ID = { 17266 } } uv0.weapon_property[17267] = { reload_max = 1621, damage = 63, base = 17260, id = 17267, bullet_ID = { 17267 } } uv0.weapon_property[17268] = { reload_max = 1592, damage = 68, base = 17260, id = 17268, bullet_ID = { 17268 } } uv0.weapon_property[17269] = { reload_max = 1563, damage = 73, base = 17260, id = 17269, bullet_ID = { 17269 } } uv0.weapon_property[17270] = { reload_max = 1534, damage = 78, base = 17260, id = 17270, bullet_ID = { 17270 } } uv0.weapon_property[17271] = { reload_max = 1534, damage = 78, base = 17260, id = 17271, bullet_ID = { 17270 } } uv0.weapon_property[17272] = { reload_max = 1534, damage = 78, base = 17260, id = 17272, bullet_ID = { 17270 } } uv0.weapon_property[17273] = { reload_max = 1534, damage = 78, base = 17260, id = 17273, bullet_ID = { 17270 } } uv0.weapon_property[17300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 17300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1955, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17301] = { reload_max = 1931, damage = 33, base = 17300, id = 17301, bullet_ID = { 17301 } } uv0.weapon_property[17302] = { reload_max = 1907, damage = 37, base = 17300, id = 17302, bullet_ID = { 17302 } } uv0.weapon_property[17303] = { reload_max = 1883, damage = 41, base = 17300, id = 17303, bullet_ID = { 17303 } } uv0.weapon_property[17304] = { reload_max = 1859, damage = 46, base = 17300, id = 17304, bullet_ID = { 17304 } } uv0.weapon_property[17305] = { reload_max = 1835, damage = 50, base = 17300, id = 17305, bullet_ID = { 17305 } } uv0.weapon_property[17306] = { reload_max = 1811, damage = 54, base = 17300, id = 17306, bullet_ID = { 17306 } } uv0.weapon_property[17320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 17320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1917, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17321] = { reload_max = 1893, damage = 36, base = 17320, id = 17321, bullet_ID = { 17301 } } uv0.weapon_property[17322] = { reload_max = 1869, damage = 41, base = 17320, id = 17322, bullet_ID = { 17302 } } uv0.weapon_property[17323] = { reload_max = 1845, damage = 45, base = 17320, id = 17323, bullet_ID = { 17303 } } uv0.weapon_property[17324] = { reload_max = 1821, damage = 51, base = 17320, id = 17324, bullet_ID = { 17304 } } uv0.weapon_property[17325] = { reload_max = 1797, damage = 55, base = 17320, id = 17325, bullet_ID = { 17305 } } uv0.weapon_property[17326] = { reload_max = 1773, damage = 59, base = 17320, id = 17326, bullet_ID = { 17306 } } uv0.weapon_property[17327] = { reload_max = 1749, damage = 65, base = 17320, id = 17327, bullet_ID = { 17307 } } uv0.weapon_property[17328] = { reload_max = 1725, damage = 69, base = 17320, id = 17328, bullet_ID = { 17308 } } uv0.weapon_property[17329] = { reload_max = 1701, damage = 74, base = 17320, id = 17329, bullet_ID = { 17309 } } uv0.weapon_property[17330] = { reload_max = 1677, damage = 79, base = 17320, id = 17330, bullet_ID = { 17310 } } uv0.weapon_property[17340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 17340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1879, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17341] = { reload_max = 1855, damage = 39, base = 17340, id = 17341, bullet_ID = { 17301 } } uv0.weapon_property[17342] = { reload_max = 1831, damage = 45, base = 17340, id = 17342, bullet_ID = { 17302 } } uv0.weapon_property[17343] = { reload_max = 1807, damage = 49, base = 17340, id = 17343, bullet_ID = { 17303 } } end() function () uv0.weapon_property[17344] = { reload_max = 1783, damage = 56, base = 17340, id = 17344, bullet_ID = { 17304 } } uv0.weapon_property[17345] = { reload_max = 1759, damage = 60, base = 17340, id = 17345, bullet_ID = { 17305 } } uv0.weapon_property[17346] = { reload_max = 1735, damage = 64, base = 17340, id = 17346, bullet_ID = { 17306 } } uv0.weapon_property[17347] = { reload_max = 1711, damage = 71, base = 17340, id = 17347, bullet_ID = { 17307 } } uv0.weapon_property[17348] = { reload_max = 1687, damage = 75, base = 17340, id = 17348, bullet_ID = { 17308 } } uv0.weapon_property[17349] = { reload_max = 1663, damage = 81, base = 17340, id = 17349, bullet_ID = { 17309 } } uv0.weapon_property[17350] = { reload_max = 1639, damage = 86, base = 17340, id = 17350, bullet_ID = { 17310 } } uv0.weapon_property[17351] = { reload_max = 1639, damage = 86, base = 17340, id = 17351, bullet_ID = { 17310 } } uv0.weapon_property[17352] = { reload_max = 1639, damage = 86, base = 17340, id = 17352, bullet_ID = { 17310 } } uv0.weapon_property[17353] = { reload_max = 1639, damage = 86, base = 17340, id = 17353, bullet_ID = { 17310 } } uv0.weapon_property[17360] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F7F虎猫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 17360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1926, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17361] = { id = 17361, reload_max = 1896, base = 17360 } uv0.weapon_property[17362] = { id = 17362, reload_max = 1866, base = 17360 } uv0.weapon_property[17363] = { id = 17363, reload_max = 1836, base = 17360 } uv0.weapon_property[17364] = { id = 17364, reload_max = 1806, base = 17360 } uv0.weapon_property[17365] = { id = 17365, reload_max = 1776, base = 17360 } uv0.weapon_property[17366] = { id = 17366, reload_max = 1746, base = 17360 } uv0.weapon_property[17367] = { id = 17367, reload_max = 1716, base = 17360 } uv0.weapon_property[17368] = { id = 17368, reload_max = 1686, base = 17360 } uv0.weapon_property[17369] = { id = 17369, reload_max = 1656, base = 17360 } uv0.weapon_property[17370] = { id = 17370, reload_max = 1626, base = 17360 } uv0.weapon_property[17371] = { id = 17371, reload_max = 1626, base = 17360 } uv0.weapon_property[17372] = { id = 17372, reload_max = 1626, base = 17360 } uv0.weapon_property[17373] = { id = 17373, reload_max = 1626, base = 17360 } uv0.weapon_property[17380] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F8F熊猫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 17380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17381] = { id = 17381, reload_max = 1765, base = 17380 } uv0.weapon_property[17382] = { id = 17382, reload_max = 1730, base = 17380 } uv0.weapon_property[17383] = { id = 17383, reload_max = 1695, base = 17380 } uv0.weapon_property[17384] = { id = 17384, reload_max = 1660, base = 17380 } uv0.weapon_property[17385] = { id = 17385, reload_max = 1625, base = 17380 } uv0.weapon_property[17386] = { id = 17386, reload_max = 1590, base = 17380 } uv0.weapon_property[17387] = { id = 17387, reload_max = 1555, base = 17380 } uv0.weapon_property[17388] = { id = 17388, reload_max = 1520, base = 17380 } uv0.weapon_property[17389] = { id = 17389, reload_max = 1485, base = 17380 } uv0.weapon_property[17390] = { id = 17390, reload_max = 1450, base = 17380 } uv0.weapon_property[17391] = { id = 17391, reload_max = 1450, base = 17380 } uv0.weapon_property[17392] = { id = 17392, reload_max = 1450, base = 17380 } uv0.weapon_property[17393] = { id = 17393, reload_max = 1450, base = 17380 } uv0.weapon_property[17400] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "XF5F天箭T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 17400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1700, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17400 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[17401] = { reload_max = 1665, damage = 33, base = 17400, id = 17401, bullet_ID = { 17401 } } uv0.weapon_property[17402] = { reload_max = 1630, damage = 38, base = 17400, id = 17402, bullet_ID = { 17402 } } uv0.weapon_property[17403] = { reload_max = 1595, damage = 42, base = 17400, id = 17403, bullet_ID = { 17403 } } uv0.weapon_property[17404] = { reload_max = 1560, damage = 45, base = 17400, id = 17404, bullet_ID = { 17404 } } uv0.weapon_property[17405] = { reload_max = 1525, damage = 49, base = 17400, id = 17405, bullet_ID = { 17405 } } uv0.weapon_property[17406] = { reload_max = 1490, damage = 54, base = 17400, id = 17406, bullet_ID = { 17406 } } uv0.weapon_property[17407] = { reload_max = 1455, damage = 59, base = 17400, id = 17407, bullet_ID = { 17407 } } uv0.weapon_property[17408] = { reload_max = 1420, damage = 63, base = 17400, id = 17408, bullet_ID = { 17408 } } uv0.weapon_property[17409] = { reload_max = 1385, damage = 67, base = 17400, id = 17409, bullet_ID = { 17409 } } uv0.weapon_property[17410] = { reload_max = 1350, damage = 72, base = 17400, id = 17410, bullet_ID = { 17410 } } uv0.weapon_property[17411] = { reload_max = 1350, damage = 72, base = 17400, id = 17411, bullet_ID = { 17410 } } uv0.weapon_property[18000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 18000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18001] = { reload_max = 2370, damage = 48, base = 18000, id = 18001, bullet_ID = { 18001 } } uv0.weapon_property[18002] = { reload_max = 2340, damage = 62, base = 18000, id = 18002, bullet_ID = { 18002 } } uv0.weapon_property[18003] = { reload_max = 2310, damage = 76, base = 18000, id = 18003, bullet_ID = { 18003 } } uv0.weapon_property[18020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 18020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2350, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18021] = { reload_max = 2320, damage = 53, base = 18020, id = 18021, bullet_ID = { 18001 } } uv0.weapon_property[18022] = { reload_max = 2290, damage = 68, base = 18020, id = 18022, bullet_ID = { 18002 } } uv0.weapon_property[18023] = { reload_max = 2260, damage = 84, base = 18020, id = 18023, bullet_ID = { 18003 } } uv0.weapon_property[18040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 18040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18041] = { reload_max = 2270, damage = 58, base = 18040, id = 18041, bullet_ID = { 18001 } } uv0.weapon_property[18042] = { reload_max = 2240, damage = 74, base = 18040, id = 18042, bullet_ID = { 18002 } } uv0.weapon_property[18043] = { reload_max = 2210, damage = 92, base = 18040, id = 18043, bullet_ID = { 18003 } } uv0.weapon_property[18044] = { reload_max = 2180, damage = 107, base = 18040, id = 18044, bullet_ID = { 18004 } } uv0.weapon_property[18045] = { reload_max = 2150, damage = 123, base = 18040, id = 18045, bullet_ID = { 18005 } } uv0.weapon_property[18046] = { reload_max = 2120, damage = 141, base = 18040, id = 18046, bullet_ID = { 18006 } } uv0.weapon_property[18047] = { reload_max = 2120, damage = 141, base = 18040, id = 18047, bullet_ID = { 18006 } } uv0.weapon_property[18060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBD蹂躏者(VT-8中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 116, corrected = 100, min_range = 0, id = 18060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18060 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18061] = { reload_max = 2080, damage = 134, base = 18060, id = 18061, bullet_ID = { 18061 } } uv0.weapon_property[18062] = { reload_max = 2050, damage = 152, base = 18060, id = 18062, bullet_ID = { 18062 } } uv0.weapon_property[18063] = { reload_max = 2020, damage = 170, base = 18060, id = 18063, bullet_ID = { 18063 } } uv0.weapon_property[18064] = { reload_max = 1990, damage = 188, base = 18060, id = 18064, bullet_ID = { 18064 } } uv0.weapon_property[18065] = { reload_max = 1960, damage = 206, base = 18060, id = 18065, bullet_ID = { 18065 } } uv0.weapon_property[18066] = { reload_max = 1930, damage = 224, base = 18060, id = 18066, bullet_ID = { 18066 } } uv0.weapon_property[18067] = { reload_max = 1900, damage = 242, base = 18060, id = 18067, bullet_ID = { 18067 } } uv0.weapon_property[18068] = { reload_max = 1870, damage = 260, base = 18060, id = 18068, bullet_ID = { 18068 } } uv0.weapon_property[18069] = { reload_max = 1840, damage = 278, base = 18060, id = 18069, bullet_ID = { 18069 } } uv0.weapon_property[18070] = { reload_max = 1810, damage = 296, base = 18060, id = 18070, bullet_ID = { 18070 } } uv0.weapon_property[18071] = { reload_max = 1810, damage = 296, base = 18060, id = 18071, bullet_ID = { 18070 } } uv0.weapon_property[18072] = { reload_max = 1810, damage = 296, base = 18060, id = 18072, bullet_ID = { 18070 } } uv0.weapon_property[18073] = { reload_max = 1810, damage = 296, base = 18060, id = 18073, bullet_ID = { 18070 } } uv0.weapon_property[18100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 18100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2560, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18101] = { id = 18101, reload_max = 2530, damage = 48, base = 18100 } uv0.weapon_property[18102] = { id = 18102, reload_max = 2500, damage = 62, base = 18100 } uv0.weapon_property[18103] = { id = 18103, reload_max = 2470, damage = 76, base = 18100 } uv0.weapon_property[18120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 18120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2520, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18121] = { id = 18121, reload_max = 2490, damage = 53, base = 18120 } uv0.weapon_property[18122] = { id = 18122, reload_max = 2460, damage = 68, base = 18120 } uv0.weapon_property[18123] = { id = 18123, reload_max = 2430, damage = 84, base = 18120 } uv0.weapon_property[18124] = { id = 18124, reload_max = 2400, damage = 98, base = 18120 } uv0.weapon_property[18125] = { id = 18125, reload_max = 2370, damage = 113, base = 18120 } uv0.weapon_property[18126] = { id = 18126, reload_max = 2340, damage = 129, base = 18120 } uv0.weapon_property[18140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 18140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18141] = { id = 18141, reload_max = 2460, damage = 58, base = 18140 } uv0.weapon_property[18142] = { id = 18142, reload_max = 2430, damage = 74, base = 18140 } uv0.weapon_property[18143] = { id = 18143, reload_max = 2400, damage = 92, base = 18140 } uv0.weapon_property[18144] = { id = 18144, reload_max = 2370, damage = 107, base = 18140 } uv0.weapon_property[18145] = { id = 18145, reload_max = 2340, damage = 123, base = 18140 } uv0.weapon_property[18146] = { id = 18146, reload_max = 2310, damage = 141, base = 18140 } uv0.weapon_property[18147] = { id = 18147, reload_max = 2280, damage = 157, base = 18140 } uv0.weapon_property[18148] = { id = 18148, reload_max = 2250, damage = 175, base = 18140 } end() function () uv0.weapon_property[18149] = { id = 18149, reload_max = 2220, damage = 191, base = 18140 } uv0.weapon_property[18150] = { id = 18150, reload_max = 2190, damage = 207, base = 18140 } uv0.weapon_property[18151] = { id = 18151, reload_max = 2190, damage = 207, base = 18140 } uv0.weapon_property[18160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBF复仇者(VT-8中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 18160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18160 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18161] = { reload_max = 2080, damage = 153, base = 18160, id = 18161, bullet_ID = { 18161 } } uv0.weapon_property[18162] = { reload_max = 2050, damage = 174, base = 18160, id = 18162, bullet_ID = { 18162 } } uv0.weapon_property[18163] = { reload_max = 2020, damage = 195, base = 18160, id = 18163, bullet_ID = { 18163 } } uv0.weapon_property[18164] = { reload_max = 1990, damage = 216, base = 18160, id = 18164, bullet_ID = { 18164 } } uv0.weapon_property[18165] = { reload_max = 1960, damage = 237, base = 18160, id = 18165, bullet_ID = { 18165 } } uv0.weapon_property[18166] = { reload_max = 1930, damage = 258, base = 18160, id = 18166, bullet_ID = { 18166 } } uv0.weapon_property[18167] = { reload_max = 1900, damage = 279, base = 18160, id = 18167, bullet_ID = { 18167 } } uv0.weapon_property[18168] = { reload_max = 1870, damage = 300, base = 18160, id = 18168, bullet_ID = { 18168 } } uv0.weapon_property[18169] = { reload_max = 1840, damage = 321, base = 18160, id = 18169, bullet_ID = { 18169 } } uv0.weapon_property[18170] = { reload_max = 1810, damage = 342, base = 18160, id = 18170, bullet_ID = { 18170 } } uv0.weapon_property[18171] = { reload_max = 1810, damage = 342, base = 18160, id = 18171, bullet_ID = { 18170 } } uv0.weapon_property[18180] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBM复仇者(VT-18中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 18180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18180 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18181] = { reload_max = 2080, damage = 148, base = 18180, id = 18181, bullet_ID = { 18181 } } uv0.weapon_property[18182] = { reload_max = 2050, damage = 169, base = 18180, id = 18182, bullet_ID = { 18182 } } uv0.weapon_property[18183] = { reload_max = 2020, damage = 190, base = 18180, id = 18183, bullet_ID = { 18183 } } uv0.weapon_property[18184] = { reload_max = 1990, damage = 211, base = 18180, id = 18184, bullet_ID = { 18184 } } uv0.weapon_property[18185] = { reload_max = 1960, damage = 232, base = 18180, id = 18185, bullet_ID = { 18185 } } uv0.weapon_property[18186] = { reload_max = 1930, damage = 253, base = 18180, id = 18186, bullet_ID = { 18186 } } uv0.weapon_property[18187] = { reload_max = 1900, damage = 274, base = 18180, id = 18187, bullet_ID = { 18187 } } uv0.weapon_property[18188] = { reload_max = 1870, damage = 295, base = 18180, id = 18188, bullet_ID = { 18188 } } uv0.weapon_property[18189] = { reload_max = 1840, damage = 316, base = 18180, id = 18189, bullet_ID = { 18189 } } uv0.weapon_property[18190] = { reload_max = 1810, damage = 337, base = 18180, id = 18190, bullet_ID = { 18190 } } uv0.weapon_property[18191] = { reload_max = 1810, damage = 337, base = 18180, id = 18191, bullet_ID = { 18190 } } uv0.weapon_property[18192] = { reload_max = 1810, damage = 337, base = 18180, id = 18192, bullet_ID = { 18190 } } uv0.weapon_property[18193] = { reload_max = 1810, damage = 337, base = 18180, id = 18193, bullet_ID = { 18190 } } uv0.weapon_property[18200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "TBM复仇者(VT-18中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 18200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2110, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18180 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18201] = { reload_max = 2080, damage = 148, base = 18200, id = 18201, bullet_ID = { 18181 } } uv0.weapon_property[18202] = { reload_max = 2050, damage = 169, base = 18200, id = 18202, bullet_ID = { 18182 } } uv0.weapon_property[18203] = { reload_max = 2020, damage = 190, base = 18200, id = 18203, bullet_ID = { 18183 } } uv0.weapon_property[18204] = { reload_max = 1990, damage = 211, base = 18200, id = 18204, bullet_ID = { 18184 } } uv0.weapon_property[18205] = { reload_max = 1960, damage = 232, base = 18200, id = 18205, bullet_ID = { 18185 } } uv0.weapon_property[18206] = { reload_max = 1930, damage = 253, base = 18200, id = 18206, bullet_ID = { 18186 } } uv0.weapon_property[18207] = { reload_max = 1900, damage = 274, base = 18200, id = 18207, bullet_ID = { 18187 } } uv0.weapon_property[18208] = { reload_max = 1870, damage = 295, base = 18200, id = 18208, bullet_ID = { 18188 } } uv0.weapon_property[18209] = { reload_max = 1840, damage = 316, base = 18200, id = 18209, bullet_ID = { 18189 } } uv0.weapon_property[18210] = { reload_max = 1810, damage = 337, base = 18200, id = 18210, bullet_ID = { 18190 } } uv0.weapon_property[18211] = { reload_max = 1810, damage = 337, base = 18200, id = 18211, bullet_ID = { 18190 } } uv0.weapon_property[18212] = { reload_max = 1810, damage = 337, base = 18200, id = 18212, bullet_ID = { 18190 } } uv0.weapon_property[18213] = { reload_max = 1810, damage = 337, base = 18200, id = 18213, bullet_ID = { 18190 } } uv0.weapon_property[18220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "XTB2D-1天空海盗", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 18220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2130, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[18221] = { id = 18221, reload_max = 2100, base = 18220 } uv0.weapon_property[18222] = { id = 18222, reload_max = 2070, base = 18220 } uv0.weapon_property[18223] = { id = 18223, reload_max = 2040, base = 18220 } uv0.weapon_property[18224] = { id = 18224, reload_max = 2010, base = 18220 } uv0.weapon_property[18225] = { id = 18225, reload_max = 1980, base = 18220 } uv0.weapon_property[18226] = { id = 18226, reload_max = 1950, base = 18220 } uv0.weapon_property[18227] = { id = 18227, reload_max = 1920, base = 18220 } uv0.weapon_property[18228] = { id = 18228, reload_max = 1890, base = 18220 } uv0.weapon_property[18229] = { id = 18229, reload_max = 1860, base = 18220 } uv0.weapon_property[18230] = { id = 18230, reload_max = 1830, base = 18220 } uv0.weapon_property[18231] = { id = 18231, reload_max = 1830, base = 18220 } uv0.weapon_property[18232] = { id = 18232, reload_max = 1830, base = 18220 } uv0.weapon_property[18233] = { id = 18233, reload_max = 1830, base = 18220 } uv0.weapon_property[19000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SBD-3无畏T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 19000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2195, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19001] = { reload_max = 2166, damage = 116, base = 19000, id = 19001, bullet_ID = { 19001 } } uv0.weapon_property[19002] = { reload_max = 2138, damage = 130, base = 19000, id = 19002, bullet_ID = { 19002 } } uv0.weapon_property[19003] = { reload_max = 2109, damage = 146, base = 19000, id = 19003, bullet_ID = { 19003 } } uv0.weapon_property[19020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SBD-3无畏T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 110, corrected = 100, min_range = 0, id = 19020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2157, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19021] = { reload_max = 2128, damage = 127, base = 19020, id = 19021, bullet_ID = { 19001 } } uv0.weapon_property[19022] = { reload_max = 2100, damage = 143, base = 19020, id = 19022, bullet_ID = { 19002 } } uv0.weapon_property[19023] = { reload_max = 2071, damage = 160, base = 19020, id = 19023, bullet_ID = { 19003 } } uv0.weapon_property[19040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SBD-3无畏T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 19040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2071, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19041] = { reload_max = 2043, damage = 139, base = 19040, id = 19041, bullet_ID = { 19001 } } uv0.weapon_property[19042] = { reload_max = 2014, damage = 156, base = 19040, id = 19042, bullet_ID = { 19002 } } uv0.weapon_property[19043] = { reload_max = 1986, damage = 175, base = 19040, id = 19043, bullet_ID = { 19003 } } uv0.weapon_property[19044] = { reload_max = 1957, damage = 192, base = 19040, id = 19044, bullet_ID = { 19004 } } uv0.weapon_property[19045] = { reload_max = 1929, damage = 211, base = 19040, id = 19045, bullet_ID = { 19005 } } uv0.weapon_property[19046] = { reload_max = 1900, damage = 228, base = 19040, id = 19046, bullet_ID = { 19006 } } uv0.weapon_property[19047] = { reload_max = 1900, damage = 228, base = 19040, id = 19047, bullet_ID = { 19006 } } uv0.weapon_property[19060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SBD-3无畏(麦克拉斯基队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 113, corrected = 100, min_range = 0, id = 19060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2060, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19060 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19061] = { reload_max = 2030, damage = 130, base = 19060, id = 19061, bullet_ID = { 19061 } } uv0.weapon_property[19062] = { reload_max = 2000, damage = 147, base = 19060, id = 19062, bullet_ID = { 19062 } } uv0.weapon_property[19063] = { reload_max = 1970, damage = 164, base = 19060, id = 19063, bullet_ID = { 19063 } } uv0.weapon_property[19064] = { reload_max = 1940, damage = 181, base = 19060, id = 19064, bullet_ID = { 19064 } } uv0.weapon_property[19065] = { reload_max = 1910, damage = 198, base = 19060, id = 19065, bullet_ID = { 19065 } } uv0.weapon_property[19066] = { reload_max = 1880, damage = 215, base = 19060, id = 19066, bullet_ID = { 19066 } } uv0.weapon_property[19067] = { reload_max = 1850, damage = 232, base = 19060, id = 19067, bullet_ID = { 19067 } } uv0.weapon_property[19068] = { reload_max = 1820, damage = 249, base = 19060, id = 19068, bullet_ID = { 19068 } } uv0.weapon_property[19069] = { reload_max = 1790, damage = 266, base = 19060, id = 19069, bullet_ID = { 19069 } } uv0.weapon_property[19070] = { reload_max = 1760, damage = 283, base = 19060, id = 19070, bullet_ID = { 19070 } } uv0.weapon_property[19071] = { reload_max = 1760, damage = 283, base = 19060, id = 19071, bullet_ID = { 19070 } } uv0.weapon_property[19072] = { reload_max = 1760, damage = 283, base = 19060, id = 19072, bullet_ID = { 19070 } } uv0.weapon_property[19073] = { reload_max = 1760, damage = 283, base = 19060, id = 19073, bullet_ID = { 19070 } } uv0.weapon_property[19100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SB2C地狱俯冲者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 19100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2147, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19101] = { reload_max = 2119, damage = 138, base = 19100, id = 19101, bullet_ID = { 19101 } } uv0.weapon_property[19102] = { reload_max = 2090, damage = 156, base = 19100, id = 19102, bullet_ID = { 19102 } } uv0.weapon_property[19103] = { reload_max = 2062, damage = 174, base = 19100, id = 19103, bullet_ID = { 19103 } } uv0.weapon_property[19120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SB2C地狱俯冲者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 19120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2109, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19121] = { reload_max = 2081, damage = 152, base = 19120, id = 19121, bullet_ID = { 19101 } } uv0.weapon_property[19122] = { reload_max = 2052, damage = 172, base = 19120, id = 19122, bullet_ID = { 19102 } } uv0.weapon_property[19123] = { reload_max = 2024, damage = 191, base = 19120, id = 19123, bullet_ID = { 19103 } } uv0.weapon_property[19124] = { reload_max = 1995, damage = 211, base = 19120, id = 19124, bullet_ID = { 19104 } } uv0.weapon_property[19125] = { reload_max = 1967, damage = 231, base = 19120, id = 19125, bullet_ID = { 19105 } } uv0.weapon_property[19126] = { reload_max = 1938, damage = 251, base = 19120, id = 19126, bullet_ID = { 19106 } } uv0.weapon_property[19140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "SB2C地狱俯冲者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 19140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2071, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19141] = { reload_max = 2043, damage = 166, base = 19140, id = 19141, bullet_ID = { 19101 } } end() function () uv0.weapon_property[19142] = { reload_max = 2014, damage = 188, base = 19140, id = 19142, bullet_ID = { 19102 } } uv0.weapon_property[19143] = { reload_max = 1986, damage = 208, base = 19140, id = 19143, bullet_ID = { 19103 } } uv0.weapon_property[19144] = { reload_max = 1957, damage = 230, base = 19140, id = 19144, bullet_ID = { 19104 } } uv0.weapon_property[19145] = { reload_max = 1929, damage = 252, base = 19140, id = 19145, bullet_ID = { 19105 } } uv0.weapon_property[19146] = { reload_max = 1900, damage = 274, base = 19140, id = 19146, bullet_ID = { 19106 } } uv0.weapon_property[19147] = { reload_max = 1872, damage = 296, base = 19140, id = 19147, bullet_ID = { 19107 } } uv0.weapon_property[19148] = { reload_max = 1843, damage = 316, base = 19140, id = 19148, bullet_ID = { 19108 } } uv0.weapon_property[19149] = { reload_max = 1815, damage = 338, base = 19140, id = 19149, bullet_ID = { 19109 } } uv0.weapon_property[19150] = { reload_max = 1786, damage = 360, base = 19140, id = 19150, bullet_ID = { 19110 } } uv0.weapon_property[19151] = { reload_max = 1786, damage = 360, base = 19140, id = 19151, bullet_ID = { 19110 } } uv0.weapon_property[19160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "实验型XSB3C-1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 19160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2170, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19161] = { id = 19161, reload_max = 2132, base = 19160 } uv0.weapon_property[19162] = { id = 19162, reload_max = 2094, base = 19160 } uv0.weapon_property[19163] = { id = 19163, reload_max = 2056, base = 19160 } uv0.weapon_property[19164] = { id = 19164, reload_max = 2018, base = 19160 } uv0.weapon_property[19165] = { id = 19165, reload_max = 1980, base = 19160 } uv0.weapon_property[19166] = { id = 19166, reload_max = 1942, base = 19160 } uv0.weapon_property[19167] = { id = 19167, reload_max = 1904, base = 19160 } uv0.weapon_property[19168] = { id = 19168, reload_max = 1866, base = 19160 } uv0.weapon_property[19169] = { id = 19169, reload_max = 1828, base = 19160 } uv0.weapon_property[19170] = { id = 19170, reload_max = 1790, base = 19160 } uv0.weapon_property[19171] = { id = 19171, reload_max = 1790, base = 19160 } uv0.weapon_property[19172] = { id = 19172, reload_max = 1790, base = 19160 } uv0.weapon_property[19173] = { id = 19173, reload_max = 1790, base = 19160 } uv0.weapon_property[19200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BTD-1毁灭者T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 19200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2315, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19201] = { reload_max = 2297, damage = 161, base = 19200, id = 19201, bullet_ID = { 19201 } } uv0.weapon_property[19202] = { reload_max = 2279, damage = 182, base = 19200, id = 19202, bullet_ID = { 19202 } } uv0.weapon_property[19203] = { reload_max = 2261, damage = 203, base = 19200, id = 19203, bullet_ID = { 19203 } } uv0.weapon_property[19204] = { reload_max = 2243, damage = 224, base = 19200, id = 19204, bullet_ID = { 19204 } } uv0.weapon_property[19205] = { reload_max = 2225, damage = 246, base = 19200, id = 19205, bullet_ID = { 19205 } } uv0.weapon_property[19206] = { reload_max = 2207, damage = 266, base = 19200, id = 19206, bullet_ID = { 19206 } } uv0.weapon_property[19220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BTD-1毁灭者T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 154, corrected = 100, min_range = 0, id = 19220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2188, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19221] = { reload_max = 2150, damage = 177, base = 19220, id = 19221, bullet_ID = { 19201 } } uv0.weapon_property[19222] = { reload_max = 2112, damage = 200, base = 19220, id = 19222, bullet_ID = { 19202 } } uv0.weapon_property[19223] = { reload_max = 2074, damage = 223, base = 19220, id = 19223, bullet_ID = { 19203 } } uv0.weapon_property[19224] = { reload_max = 2036, damage = 246, base = 19220, id = 19224, bullet_ID = { 19204 } } uv0.weapon_property[19225] = { reload_max = 1998, damage = 270, base = 19220, id = 19225, bullet_ID = { 19205 } } uv0.weapon_property[19226] = { reload_max = 1960, damage = 293, base = 19220, id = 19226, bullet_ID = { 19206 } } uv0.weapon_property[19227] = { reload_max = 1922, damage = 316, base = 19220, id = 19227, bullet_ID = { 19207 } } uv0.weapon_property[19228] = { reload_max = 1884, damage = 339, base = 19220, id = 19228, bullet_ID = { 19208 } } uv0.weapon_property[19229] = { reload_max = 1846, damage = 362, base = 19220, id = 19229, bullet_ID = { 19209 } } uv0.weapon_property[19230] = { reload_max = 1808, damage = 385, base = 19220, id = 19230, bullet_ID = { 19210 } } uv0.weapon_property[19240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BTD-1毁灭者T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 168, corrected = 100, min_range = 0, id = 19240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2140, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[19241] = { reload_max = 2102, damage = 193, base = 19240, id = 19241, bullet_ID = { 19201 } } uv0.weapon_property[19242] = { reload_max = 2064, damage = 218, base = 19240, id = 19242, bullet_ID = { 19202 } } uv0.weapon_property[19243] = { reload_max = 2026, damage = 243, base = 19240, id = 19243, bullet_ID = { 19203 } } uv0.weapon_property[19244] = { reload_max = 1988, damage = 268, base = 19240, id = 19244, bullet_ID = { 19204 } } uv0.weapon_property[19245] = { reload_max = 1950, damage = 295, base = 19240, id = 19245, bullet_ID = { 19205 } } uv0.weapon_property[19246] = { reload_max = 1912, damage = 320, base = 19240, id = 19246, bullet_ID = { 19206 } } uv0.weapon_property[19247] = { reload_max = 1874, damage = 345, base = 19240, id = 19247, bullet_ID = { 19207 } } uv0.weapon_property[19248] = { reload_max = 1836, damage = 370, base = 19240, id = 19248, bullet_ID = { 19208 } } uv0.weapon_property[19249] = { reload_max = 1798, damage = 395, base = 19240, id = 19249, bullet_ID = { 19209 } } uv0.weapon_property[19250] = { reload_max = 1760, damage = 420, base = 19240, id = 19250, bullet_ID = { 19210 } } uv0.weapon_property[19251] = { reload_max = 1760, damage = 420, base = 19240, id = 19251, bullet_ID = { 19210 } } uv0.weapon_property[19252] = { reload_max = 1760, damage = 420, base = 19240, id = 19252, bullet_ID = { 19210 } } uv0.weapon_property[19253] = { reload_max = 1760, damage = 420, base = 19240, id = 19253, bullet_ID = { 19210 } } uv0.weapon_property[21000] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm单装炮(声望级)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 146, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21001] = { id = 21001, reload_max = 142, base = 21000 } uv0.weapon_property[21002] = { id = 21002, reload_max = 138, damage = 4, base = 21000 } uv0.weapon_property[21003] = { id = 21003, reload_max = 134, damage = 4, base = 21000 } uv0.weapon_property[21020] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm单装炮(声望级)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 142, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21021] = { id = 21021, reload_max = 138, base = 21020 } uv0.weapon_property[21022] = { id = 21022, reload_max = 134, damage = 4, base = 21020 } uv0.weapon_property[21023] = { id = 21023, reload_max = 130, damage = 4, base = 21020 } uv0.weapon_property[21040] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm单装炮(声望级)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 138, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21041] = { id = 21041, reload_max = 134, base = 21040 } uv0.weapon_property[21042] = { id = 21042, reload_max = 130, damage = 4, base = 21040 } uv0.weapon_property[21043] = { id = 21043, reload_max = 126, damage = 4, base = 21040 } uv0.weapon_property[21044] = { id = 21044, reload_max = 122, damage = 5, base = 21040 } uv0.weapon_property[21045] = { id = 21045, reload_max = 118, damage = 5, base = 21040 } uv0.weapon_property[21046] = { id = 21046, reload_max = 114, damage = 7, base = 21040 } uv0.weapon_property[21047] = { reload_max = 114, damage = 7, base = 21040, id = 21047, corrected = 130 } uv0.weapon_property[21100] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm主炮(海军上将级)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21101] = { id = 21101, reload_max = 276, base = 21100 } uv0.weapon_property[21102] = { id = 21102, reload_max = 272, damage = 4, base = 21100 } uv0.weapon_property[21103] = { id = 21103, reload_max = 268, damage = 4, base = 21100 } uv0.weapon_property[21120] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm主炮(海军上将级)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 268, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21121] = { id = 21121, reload_max = 264, base = 21120 } uv0.weapon_property[21122] = { id = 21122, reload_max = 260, damage = 4, base = 21120 } uv0.weapon_property[21123] = { id = 21123, reload_max = 256, damage = 4, base = 21120 } uv0.weapon_property[21140] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm主炮(海军上将级)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 252, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21141] = { id = 21141, reload_max = 248, base = 21140 } uv0.weapon_property[21142] = { id = 21142, reload_max = 244, damage = 4, base = 21140 } uv0.weapon_property[21143] = { id = 21143, reload_max = 240, damage = 4, base = 21140 } uv0.weapon_property[21144] = { id = 21144, reload_max = 236, damage = 5, base = 21140 } uv0.weapon_property[21145] = { id = 21145, reload_max = 232, damage = 5, base = 21140 } uv0.weapon_property[21146] = { id = 21146, reload_max = 228, damage = 7, base = 21140 } uv0.weapon_property[21147] = { reload_max = 228, damage = 7, base = 21140, id = 21147, corrected = 114 } uv0.weapon_property[21160] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装102mm副炮MarkXVIT0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 21160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 242, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21161] = { id = 21161, reload_max = 239, base = 21160 } uv0.weapon_property[21162] = { id = 21162, reload_max = 236, damage = 4, base = 21160 } uv0.weapon_property[21163] = { id = 21163, reload_max = 233, damage = 4, base = 21160 } uv0.weapon_property[21164] = { id = 21164, reload_max = 230, damage = 5, base = 21160 } uv0.weapon_property[21165] = { id = 21165, reload_max = 227, damage = 5, base = 21160 } uv0.weapon_property[21166] = { id = 21166, reload_max = 224, damage = 8, base = 21160 } uv0.weapon_property[21167] = { id = 21167, reload_max = 220, damage = 8, base = 21160 } uv0.weapon_property[21168] = { id = 21168, reload_max = 216, damage = 9, base = 21160 } uv0.weapon_property[21169] = { id = 21169, reload_max = 212, damage = 9, base = 21160 } uv0.weapon_property[21170] = { id = 21170, reload_max = 208, damage = 10, base = 21160 } uv0.weapon_property[21171] = { reload_max = 208, damage = 10, base = 21160, id = 21171, corrected = 114 } end() function () uv0.weapon_property[21200] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm三联装炮(声望级)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21201] = { id = 21201, reload_max = 515, base = 21200 } uv0.weapon_property[21202] = { id = 21202, reload_max = 510, damage = 4, base = 21200 } uv0.weapon_property[21203] = { id = 21203, reload_max = 505, damage = 4, base = 21200 } uv0.weapon_property[21220] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm三联装炮(声望级)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21221] = { id = 21221, reload_max = 495, base = 21220 } uv0.weapon_property[21222] = { id = 21222, reload_max = 490, damage = 4, base = 21220 } uv0.weapon_property[21223] = { id = 21223, reload_max = 485, damage = 4, base = 21220 } uv0.weapon_property[21224] = { id = 21224, reload_max = 480, damage = 5, base = 21220 } uv0.weapon_property[21225] = { id = 21225, reload_max = 475, damage = 5, base = 21220 } uv0.weapon_property[21226] = { id = 21226, reload_max = 470, damage = 7, base = 21220 } uv0.weapon_property[21240] = { action_index = "attack", range = 52, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm三联装炮(声望级)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 21240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21241] = { id = 21241, reload_max = 475, base = 21240 } uv0.weapon_property[21242] = { id = 21242, reload_max = 470, damage = 4, base = 21240 } uv0.weapon_property[21243] = { id = 21243, reload_max = 465, damage = 4, base = 21240 } uv0.weapon_property[21244] = { id = 21244, reload_max = 460, damage = 5, base = 21240 } uv0.weapon_property[21245] = { id = 21245, reload_max = 455, damage = 5, base = 21240 } uv0.weapon_property[21246] = { id = 21246, reload_max = 450, damage = 8, base = 21240 } uv0.weapon_property[21247] = { id = 21247, reload_max = 445, damage = 8, base = 21240 } uv0.weapon_property[21248] = { id = 21248, reload_max = 440, damage = 9, base = 21240 } uv0.weapon_property[21249] = { id = 21249, reload_max = 435, damage = 9, base = 21240 } uv0.weapon_property[21250] = { id = 21250, reload_max = 430, damage = 10, base = 21240 } uv0.weapon_property[21251] = { reload_max = 430, damage = 10, base = 21240, id = 21251, corrected = 130 } uv0.weapon_property[21300] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 145, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21301] = { id = 21301, reload_max = 142, base = 21300 } uv0.weapon_property[21302] = { id = 21302, reload_max = 138, damage = 6, base = 21300 } uv0.weapon_property[21303] = { id = 21303, reload_max = 136, damage = 6, base = 21300 } uv0.weapon_property[21320] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 138, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21321] = { id = 21321, reload_max = 135, base = 21320 } uv0.weapon_property[21322] = { id = 21322, reload_max = 132, damage = 6, base = 21320 } uv0.weapon_property[21323] = { id = 21323, reload_max = 129, damage = 7, base = 21320 } uv0.weapon_property[21340] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 131, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21341] = { id = 21341, reload_max = 129, base = 21340 } uv0.weapon_property[21342] = { id = 21342, reload_max = 126, damage = 7, base = 21340 } uv0.weapon_property[21343] = { id = 21343, reload_max = 122, damage = 8, base = 21340 } uv0.weapon_property[21344] = { id = 21344, reload_max = 119, damage = 9, base = 21340 } uv0.weapon_property[21345] = { id = 21345, reload_max = 118, damage = 10, base = 21340 } uv0.weapon_property[21346] = { id = 21346, reload_max = 115, damage = 11, base = 21340 } uv0.weapon_property[21347] = { reload_max = 115, damage = 11, base = 21340, id = 21347, corrected = 130 } uv0.weapon_property[21400] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 290, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21401] = { id = 21401, reload_max = 286, base = 21400 } uv0.weapon_property[21402] = { id = 21402, reload_max = 282, damage = 6, base = 21400 } uv0.weapon_property[21403] = { id = 21403, reload_max = 278, damage = 6, base = 21400 } uv0.weapon_property[21420] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 276, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21421] = { id = 21421, reload_max = 272, base = 21420 } uv0.weapon_property[21422] = { id = 21422, reload_max = 268, damage = 6, base = 21420 } uv0.weapon_property[21423] = { id = 21423, reload_max = 264, damage = 7, base = 21420 } uv0.weapon_property[21424] = { id = 21424, reload_max = 260, damage = 8, base = 21420 } uv0.weapon_property[21425] = { id = 21425, reload_max = 256, damage = 9, base = 21420 } uv0.weapon_property[21426] = { id = 21426, reload_max = 252, damage = 10, base = 21420 } uv0.weapon_property[21440] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 256, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21441] = { id = 21441, reload_max = 252, base = 21440 } uv0.weapon_property[21442] = { id = 21442, reload_max = 248, damage = 7, base = 21440 } uv0.weapon_property[21443] = { id = 21443, reload_max = 244, damage = 8, base = 21440 } uv0.weapon_property[21444] = { id = 21444, reload_max = 240, damage = 9, base = 21440 } uv0.weapon_property[21445] = { id = 21445, reload_max = 236, damage = 10, base = 21440 } uv0.weapon_property[21446] = { id = 21446, reload_max = 232, damage = 11, base = 21440 } uv0.weapon_property[21447] = { id = 21447, reload_max = 228, damage = 12, base = 21440 } uv0.weapon_property[21448] = { id = 21448, reload_max = 224, damage = 13, base = 21440 } uv0.weapon_property[21449] = { id = 21449, reload_max = 220, damage = 14, base = 21440 } uv0.weapon_property[21450] = { id = 21450, reload_max = 216, damage = 15, base = 21440 } uv0.weapon_property[21451] = { reload_max = 216, damage = 15, base = 21440, id = 21451, corrected = 130 } uv0.weapon_property[21460] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm高平两用炮Mark XI", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 21460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 260, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21461] = { id = 21461, reload_max = 256, damage = 7, base = 21460 } uv0.weapon_property[21462] = { id = 21462, reload_max = 252, damage = 8, base = 21460 } uv0.weapon_property[21463] = { id = 21463, reload_max = 248, damage = 9, base = 21460 } uv0.weapon_property[21464] = { id = 21464, reload_max = 244, damage = 10, base = 21460 } uv0.weapon_property[21465] = { id = 21465, reload_max = 240, damage = 11, base = 21460 } uv0.weapon_property[21466] = { id = 21466, reload_max = 236, damage = 12, base = 21460 } uv0.weapon_property[21467] = { id = 21467, reload_max = 232, damage = 13, base = 21460 } uv0.weapon_property[21468] = { id = 21468, reload_max = 228, damage = 14, base = 21460 } uv0.weapon_property[21469] = { id = 21469, reload_max = 224, damage = 15, base = 21460 } uv0.weapon_property[21470] = { id = 21470, reload_max = 220, damage = 17, base = 21460 } uv0.weapon_property[21471] = { reload_max = 220, damage = 17, base = 21460, id = 21471, corrected = 130 } uv0.weapon_property[21472] = { reload_max = 220, damage = 17, base = 21460, id = 21472, corrected = 138 } uv0.weapon_property[21473] = { reload_max = 220, damage = 17, base = 21460, id = 21473, corrected = 148 } uv0.weapon_property[21500] = { action_index = "attack", range = 62, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装134mm高炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 21500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 264, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21501] = { id = 21501, reload_max = 259, base = 21500 } uv0.weapon_property[21502] = { id = 21502, reload_max = 253, damage = 6, base = 21500 } uv0.weapon_property[21503] = { id = 21503, reload_max = 248, damage = 6, base = 21500 } uv0.weapon_property[21520] = { action_index = "attack", range = 62, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装134mm高炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 21520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 252, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1103 }, barrage_ID = { 1011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21521] = { id = 21521, reload_max = 246, base = 21520 } uv0.weapon_property[21522] = { id = 21522, reload_max = 241, damage = 6, base = 21520 } uv0.weapon_property[21523] = { id = 21523, reload_max = 236, damage = 6, base = 21520 } uv0.weapon_property[21524] = { id = 21524, reload_max = 231, damage = 7, base = 21520 } uv0.weapon_property[21525] = { id = 21525, reload_max = 226, damage = 7, base = 21520 } uv0.weapon_property[21526] = { id = 21526, reload_max = 221, damage = 8, base = 21520 } uv0.weapon_property[21540] = { action_index = "attack", range = 62, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装134mm高炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 21540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1103 }, barrage_ID = { 1011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[21541] = { id = 21541, reload_max = 233, base = 21540 } uv0.weapon_property[21542] = { id = 21542, reload_max = 229, damage = 7, base = 21540 } uv0.weapon_property[21543] = { id = 21543, reload_max = 224, damage = 7, base = 21540 } uv0.weapon_property[21544] = { id = 21544, reload_max = 220, damage = 8, base = 21540 } uv0.weapon_property[21545] = { id = 21545, reload_max = 214, damage = 8, base = 21540 } uv0.weapon_property[21546] = { id = 21546, reload_max = 210, damage = 9, base = 21540 } uv0.weapon_property[21547] = { id = 21547, reload_max = 205, damage = 9, base = 21540 } uv0.weapon_property[21548] = { id = 21548, reload_max = 201, damage = 10, base = 21540 } uv0.weapon_property[21549] = { id = 21549, reload_max = 195, damage = 10, base = 21540 } uv0.weapon_property[21550] = { id = 21550, reload_max = 191, damage = 11, base = 21540 } uv0.weapon_property[21551] = { reload_max = 191, damage = 11, base = 21540, id = 21551, corrected = 114 } uv0.weapon_property[21600] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装114mm高平两用炮MarkIVT0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 21600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 188, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[21601] = { id = 21601, reload_max = 184, base = 21600 } uv0.weapon_property[21602] = { id = 21602, reload_max = 181, damage = 5, base = 21600 } uv0.weapon_property[21603] = { id = 21603, reload_max = 177, damage = 6, base = 21600 } uv0.weapon_property[21604] = { id = 21604, reload_max = 174, damage = 7, base = 21600 } uv0.weapon_property[21605] = { id = 21605, reload_max = 170, damage = 8, base = 21600 } uv0.weapon_property[21606] = { id = 21606, reload_max = 166, damage = 9, base = 21600 } uv0.weapon_property[21607] = { id = 21607, reload_max = 162, damage = 10, base = 21600 } uv0.weapon_property[21608] = { id = 21608, reload_max = 158, damage = 11, base = 21600 } uv0.weapon_property[21609] = { id = 21609, reload_max = 155, damage = 12, base = 21600 } uv0.weapon_property[21610] = { id = 21610, reload_max = 152, damage = 13, base = 21600 } uv0.weapon_property[21611] = { reload_max = 152, damage = 13, base = 21600, id = 21611, corrected = 130 } uv0.weapon_property[21612] = { reload_max = 152, damage = 13, base = 21600, id = 21612, corrected = 138 } uv0.weapon_property[21613] = { reload_max = 152, damage = 13, base = 21600, id = 21613, corrected = 148 } uv0.weapon_property[22000] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(伊丽莎白女王级)T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 22000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 625, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22001] = { id = 22001, reload_max = 611, damage = 9, base = 22000 } uv0.weapon_property[22002] = { id = 22002, reload_max = 596, damage = 10, base = 22000 } uv0.weapon_property[22003] = { id = 22003, reload_max = 582, damage = 11, base = 22000 } uv0.weapon_property[22020] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(伊丽莎白女王级)T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 22020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 591, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22021] = { id = 22021, reload_max = 577, damage = 10, base = 22020 } uv0.weapon_property[22022] = { id = 22022, reload_max = 563, damage = 11, base = 22020 } uv0.weapon_property[22023] = { id = 22023, reload_max = 549, damage = 12, base = 22020 } uv0.weapon_property[22040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装152mm主炮(伊丽莎白女王级)T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 22040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 586, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22041] = { id = 22041, reload_max = 572, damage = 11, base = 22040 } uv0.weapon_property[22042] = { id = 22042, reload_max = 558, damage = 12, base = 22040 } uv0.weapon_property[22043] = { id = 22043, reload_max = 544, damage = 13, base = 22040 } uv0.weapon_property[22044] = { id = 22044, reload_max = 530, damage = 14, base = 22040 } uv0.weapon_property[22045] = { id = 22045, reload_max = 516, damage = 15, base = 22040 } uv0.weapon_property[22046] = { id = 22046, reload_max = 502, damage = 16, base = 22040 } uv0.weapon_property[22047] = { reload_max = 502, damage = 16, base = 22040, id = 22047, corrected = 114 } uv0.weapon_property[22060] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 22060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 586, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1107 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22061] = { id = 22061, reload_max = 572, damage = 11, base = 22060 } uv0.weapon_property[22062] = { id = 22062, reload_max = 558, damage = 12, base = 22060 } uv0.weapon_property[22063] = { id = 22063, reload_max = 544, damage = 13, base = 22060 } uv0.weapon_property[22064] = { id = 22064, reload_max = 530, damage = 14, base = 22060 } uv0.weapon_property[22065] = { id = 22065, reload_max = 516, damage = 15, base = 22060 } uv0.weapon_property[22066] = { id = 22066, reload_max = 502, damage = 16, base = 22060 } uv0.weapon_property[22067] = { reload_max = 502, damage = 16, base = 22060, id = 22067, corrected = 114 } uv0.weapon_property[22100] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 22100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 639, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22101] = { id = 22101, reload_max = 626, damage = 9, base = 22100 } uv0.weapon_property[22102] = { id = 22102, reload_max = 614, damage = 10, base = 22100 } uv0.weapon_property[22103] = { id = 22103, reload_max = 601, damage = 11, base = 22100 } uv0.weapon_property[22120] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 22120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 617, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22121] = { id = 22121, reload_max = 608, damage = 10, base = 22120 } uv0.weapon_property[22122] = { id = 22122, reload_max = 600, damage = 11, base = 22120 } uv0.weapon_property[22123] = { id = 22123, reload_max = 592, damage = 12, base = 22120 } uv0.weapon_property[22124] = { id = 22124, reload_max = 584, damage = 13, base = 22120 } uv0.weapon_property[22125] = { id = 22125, reload_max = 576, damage = 14, base = 22120 } uv0.weapon_property[22126] = { id = 22126, reload_max = 568, damage = 15, base = 22120 } uv0.weapon_property[22140] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 22140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 586, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22141] = { id = 22141, reload_max = 578, damage = 11, base = 22140 } uv0.weapon_property[22142] = { id = 22142, reload_max = 570, damage = 12, base = 22140 } uv0.weapon_property[22143] = { id = 22143, reload_max = 563, damage = 13, base = 22140 } uv0.weapon_property[22144] = { id = 22144, reload_max = 554, damage = 14, base = 22140 } uv0.weapon_property[22145] = { id = 22145, reload_max = 547, damage = 15, base = 22140 } uv0.weapon_property[22146] = { id = 22146, reload_max = 540, damage = 16, base = 22140 } uv0.weapon_property[22147] = { id = 22147, reload_max = 532, damage = 17, base = 22140 } uv0.weapon_property[22148] = { id = 22148, reload_max = 525, damage = 18, base = 22140 } uv0.weapon_property[22149] = { id = 22149, reload_max = 517, damage = 20, base = 22140 } uv0.weapon_property[22150] = { id = 22150, reload_max = 509, damage = 22, base = 22140 } uv0.weapon_property[22151] = { reload_max = 509, damage = 22, base = 22140, id = 22151, corrected = 114 } uv0.weapon_property[22200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 22200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 858, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22201] = { id = 22201, reload_max = 840, damage = 9, base = 22200 } uv0.weapon_property[22202] = { id = 22202, reload_max = 823, damage = 10, base = 22200 } uv0.weapon_property[22203] = { id = 22203, reload_max = 806, damage = 11, base = 22200 } uv0.weapon_property[22220] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 22220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 817, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22221] = { id = 22221, reload_max = 800, damage = 10, base = 22220 } uv0.weapon_property[22222] = { id = 22222, reload_max = 784, damage = 11, base = 22220 } uv0.weapon_property[22223] = { id = 22223, reload_max = 768, damage = 12, base = 22220 } uv0.weapon_property[22224] = { id = 22224, reload_max = 752, damage = 13, base = 22220 } uv0.weapon_property[22225] = { id = 22225, reload_max = 735, damage = 14, base = 22220 } uv0.weapon_property[22226] = { id = 22226, reload_max = 719, damage = 15, base = 22220 } uv0.weapon_property[22240] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 22240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 777, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1104 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22241] = { id = 22241, reload_max = 761, damage = 11, base = 22240 } uv0.weapon_property[22242] = { id = 22242, reload_max = 746, damage = 12, base = 22240 } uv0.weapon_property[22243] = { id = 22243, reload_max = 730, damage = 13, base = 22240 } uv0.weapon_property[22244] = { id = 22244, reload_max = 714, damage = 14, base = 22240 } uv0.weapon_property[22245] = { id = 22245, reload_max = 698, damage = 15, base = 22240 } uv0.weapon_property[22246] = { id = 22246, reload_max = 682, damage = 16, base = 22240 } uv0.weapon_property[22247] = { id = 22247, reload_max = 667, damage = 17, base = 22240 } uv0.weapon_property[22248] = { id = 22248, reload_max = 652, damage = 18, base = 22240 } uv0.weapon_property[22249] = { id = 22249, reload_max = 636, damage = 20, base = 22240 } uv0.weapon_property[22250] = { id = 22250, reload_max = 621, damage = 22, base = 22240 } uv0.weapon_property[22251] = { reload_max = 621, damage = 22, base = 22240, id = 22251, corrected = 109 } uv0.weapon_property[22260] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型三联装152mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 115, charge_param = "", damage = 11, corrected = 105, min_range = 0, id = 22260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1105 }, barrage_ID = { 1108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[22261] = { id = 22261, reload_max = 475, damage = 12, base = 22260 } uv0.weapon_property[22262] = { id = 22262, reload_max = 470, damage = 13, base = 22260 } uv0.weapon_property[22263] = { id = 22263, reload_max = 465, damage = 14, base = 22260 } uv0.weapon_property[22264] = { id = 22264, reload_max = 460, damage = 15, base = 22260 } uv0.weapon_property[22265] = { id = 22265, reload_max = 455, damage = 16, base = 22260 } uv0.weapon_property[22266] = { id = 22266, reload_max = 450, damage = 17, base = 22260 } uv0.weapon_property[22267] = { id = 22267, reload_max = 445, damage = 18, base = 22260 } uv0.weapon_property[22268] = { id = 22268, reload_max = 440, damage = 20, base = 22260 } uv0.weapon_property[22269] = { id = 22269, reload_max = 435, damage = 22, base = 22260 } uv0.weapon_property[22270] = { id = 22270, reload_max = 430, damage = 24, base = 22260 } uv0.weapon_property[22271] = { reload_max = 430, damage = 24, base = 22260, id = 22271, corrected = 109 } uv0.weapon_property[22272] = { reload_max = 430, damage = 24, base = 22260, id = 22272, corrected = 116 } uv0.weapon_property[22273] = { reload_max = 430, damage = 24, base = 22260, id = 22273, corrected = 124 } uv0.weapon_property[23000] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 23000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1470, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[23001] = { id = 23001, reload_max = 1439, damage = 26, base = 23000 } uv0.weapon_property[23002] = { id = 23002, reload_max = 1407, damage = 28, base = 23000 } end() function () uv0.weapon_property[23003] = { id = 23003, reload_max = 1376, damage = 30, base = 23000 } uv0.weapon_property[23020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 110, min_range = 0, id = 23020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1407, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[23021] = { id = 23021, reload_max = 1376, damage = 28, base = 23020 } uv0.weapon_property[23022] = { id = 23022, reload_max = 1344, damage = 30, base = 23020 } uv0.weapon_property[23023] = { id = 23023, reload_max = 1313, damage = 32, base = 23020 } uv0.weapon_property[23024] = { id = 23024, reload_max = 1281, damage = 34, base = 23020 } uv0.weapon_property[23025] = { id = 23025, reload_max = 1250, damage = 36, base = 23020 } uv0.weapon_property[23026] = { id = 23026, reload_max = 1218, damage = 38, base = 23020 } uv0.weapon_property[23040] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 110, min_range = 0, id = 23040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1386, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[23041] = { id = 23041, reload_max = 1344, damage = 30, base = 23040 } uv0.weapon_property[23042] = { id = 23042, reload_max = 1302, damage = 32, base = 23040 } uv0.weapon_property[23043] = { id = 23043, reload_max = 1260, damage = 34, base = 23040 } uv0.weapon_property[23044] = { id = 23044, reload_max = 1218, damage = 36, base = 23040 } uv0.weapon_property[23045] = { id = 23045, reload_max = 1176, damage = 38, base = 23040 } uv0.weapon_property[23046] = { id = 23046, reload_max = 1134, damage = 40, base = 23040 } uv0.weapon_property[23047] = { id = 23047, reload_max = 1092, damage = 42, base = 23040 } uv0.weapon_property[23048] = { id = 23048, reload_max = 1050, damage = 44, base = 23040 } uv0.weapon_property[23049] = { id = 23049, reload_max = 1008, damage = 46, base = 23040 } uv0.weapon_property[23050] = { id = 23050, reload_max = 966, damage = 48, base = 23040 } uv0.weapon_property[23051] = { reload_max = 966, damage = 48, base = 23040, id = 23051, corrected = 114 } uv0.weapon_property[23100] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型双联装234mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 35, corrected = 115, min_range = 0, id = 23100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1328, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1417 }, barrage_ID = { 1223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[23101] = { id = 23101, reload_max = 1288, damage = 36, base = 23100 } uv0.weapon_property[23102] = { id = 23102, reload_max = 1248, damage = 38, base = 23100 } uv0.weapon_property[23103] = { id = 23103, reload_max = 1208, damage = 40, base = 23100 } uv0.weapon_property[23104] = { id = 23104, reload_max = 1168, damage = 42, base = 23100 } uv0.weapon_property[23105] = { id = 23105, reload_max = 1128, damage = 44, base = 23100 } uv0.weapon_property[23106] = { id = 23106, reload_max = 1088, damage = 46, base = 23100 } uv0.weapon_property[23107] = { id = 23107, reload_max = 1048, damage = 48, base = 23100 } uv0.weapon_property[23108] = { id = 23108, reload_max = 1008, damage = 50, base = 23100 } uv0.weapon_property[23109] = { id = 23109, reload_max = 968, damage = 52, base = 23100 } uv0.weapon_property[23110] = { id = 23110, reload_max = 928, damage = 54, base = 23100 } uv0.weapon_property[23111] = { reload_max = 928, damage = 54, base = 23100, id = 23111, corrected = 120 } uv0.weapon_property[23112] = { reload_max = 928, damage = 54, base = 23100, id = 23112, corrected = 127 } uv0.weapon_property[23113] = { reload_max = 928, damage = 54, base = 23100, id = 23113, corrected = 136 } uv0.weapon_property[23120] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型三联装234mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 35, corrected = 115, min_range = 0, id = 23120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1418 }, barrage_ID = { 1222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[23121] = { id = 23121, reload_max = 1540, damage = 36, base = 23120 } uv0.weapon_property[23122] = { id = 23122, reload_max = 1500, damage = 38, base = 23120 } uv0.weapon_property[23123] = { id = 23123, reload_max = 1460, damage = 40, base = 23120 } uv0.weapon_property[23124] = { id = 23124, reload_max = 1420, damage = 42, base = 23120 } uv0.weapon_property[23125] = { id = 23125, reload_max = 1380, damage = 44, base = 23120 } uv0.weapon_property[23126] = { id = 23126, reload_max = 1340, damage = 46, base = 23120 } uv0.weapon_property[23127] = { id = 23127, reload_max = 1300, damage = 48, base = 23120 } uv0.weapon_property[23128] = { id = 23128, reload_max = 1260, damage = 50, base = 23120 } uv0.weapon_property[23129] = { id = 23129, reload_max = 1220, damage = 52, base = 23120 } uv0.weapon_property[23130] = { id = 23130, reload_max = 1180, damage = 54, base = 23120 } uv0.weapon_property[23131] = { reload_max = 1180, damage = 54, base = 23120, id = 23131, corrected = 120 } uv0.weapon_property[23132] = { reload_max = 1180, damage = 54, base = 23120, id = 23132, corrected = 127 } uv0.weapon_property[23133] = { reload_max = 1180, damage = 54, base = 23120, id = 23133, corrected = 136 } uv0.weapon_property[23200] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装203mm主炮MarkIXT0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 23200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[23201] = { id = 23201, reload_max = 1721, damage = 30, base = 23200 } uv0.weapon_property[23202] = { id = 23202, reload_max = 1662, damage = 32, base = 23200 } uv0.weapon_property[23203] = { id = 23203, reload_max = 1603, damage = 34, base = 23200 } uv0.weapon_property[23204] = { id = 23204, reload_max = 1544, damage = 36, base = 23200 } uv0.weapon_property[23205] = { id = 23205, reload_max = 1485, damage = 38, base = 23200 } uv0.weapon_property[23206] = { id = 23206, reload_max = 1426, damage = 40, base = 23200 } uv0.weapon_property[23207] = { id = 23207, reload_max = 1367, damage = 42, base = 23200 } uv0.weapon_property[23208] = { id = 23208, reload_max = 1308, damage = 44, base = 23200 } uv0.weapon_property[23209] = { id = 23209, reload_max = 1249, damage = 46, base = 23200 } uv0.weapon_property[23210] = { id = 23210, reload_max = 1190, damage = 49, base = 23200 } uv0.weapon_property[23211] = { reload_max = 1190, damage = 49, base = 23200, id = 23211, corrected = 104 } uv0.weapon_property[23212] = { reload_max = 1190, damage = 49, base = 23200, id = 23212, corrected = 110 } uv0.weapon_property[23213] = { reload_max = 1190, damage = 49, base = 23200, id = 23213, corrected = 118 } uv0.weapon_property[24000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装356mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 100, min_range = 50, id = 24000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5544, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1520 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[24001] = { id = 24001, reload_max = 5475, damage = 46, base = 24000 } uv0.weapon_property[24002] = { id = 24002, reload_max = 5405, damage = 50, base = 24000 } uv0.weapon_property[24003] = { id = 24003, reload_max = 5336, damage = 56, base = 24000 } uv0.weapon_property[24004] = { id = 24004, reload_max = 5267, damage = 60, base = 24000 } uv0.weapon_property[24005] = { id = 24005, reload_max = 5198, damage = 66, base = 24000 } uv0.weapon_property[24006] = { id = 24006, reload_max = 5128, damage = 70, base = 24000 } uv0.weapon_property[24020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装356mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 44, corrected = 100, min_range = 50, id = 24020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[24021] = { id = 24021, reload_max = 5214, damage = 50, base = 24020 } uv0.weapon_property[24022] = { id = 24022, reload_max = 5148, damage = 55, base = 24020 } uv0.weapon_property[24023] = { id = 24023, reload_max = 5082, damage = 61, base = 24020 } uv0.weapon_property[24024] = { id = 24024, reload_max = 5016, damage = 66, base = 24020 } uv0.weapon_property[24025] = { id = 24025, reload_max = 4950, damage = 72, base = 24020 } uv0.weapon_property[24026] = { id = 24026, reload_max = 4884, damage = 77, base = 24020 } uv0.weapon_property[24027] = { id = 24027, reload_max = 4818, damage = 83, base = 24020 } uv0.weapon_property[24028] = { id = 24028, reload_max = 4752, damage = 88, base = 24020 } uv0.weapon_property[24029] = { id = 24029, reload_max = 4686, damage = 94, base = 24020 } uv0.weapon_property[24030] = { id = 24030, reload_max = 4620, damage = 99, base = 24020 } uv0.weapon_property[24040] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装356mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 100, min_range = 50, id = 24040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5016, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[24041] = { id = 24041, reload_max = 4953, damage = 55, base = 24040 } uv0.weapon_property[24042] = { id = 24042, reload_max = 4891, damage = 60, base = 24040 } uv0.weapon_property[24043] = { id = 24043, reload_max = 4828, damage = 67, base = 24040 } uv0.weapon_property[24044] = { id = 24044, reload_max = 4765, damage = 72, base = 24040 } uv0.weapon_property[24045] = { id = 24045, reload_max = 4703, damage = 79, base = 24040 } uv0.weapon_property[24046] = { id = 24046, reload_max = 4640, damage = 84, base = 24040 } uv0.weapon_property[24047] = { id = 24047, reload_max = 4577, damage = 91, base = 24040 } uv0.weapon_property[24048] = { id = 24048, reload_max = 4514, damage = 96, base = 24040 } uv0.weapon_property[24049] = { id = 24049, reload_max = 4452, damage = 103, base = 24040 } uv0.weapon_property[24050] = { id = 24050, reload_max = 4389, damage = 108, base = 24040 } uv0.weapon_property[24051] = { reload_max = 4389, damage = 108, base = 24040, id = 24051, corrected = 104 } uv0.weapon_property[24052] = { reload_max = 4389, damage = 108, base = 24040, id = 24052, corrected = 110 } uv0.weapon_property[24053] = { reload_max = 4389, damage = 108, base = 24040, id = 24053, corrected = 118 } uv0.weapon_property[24060] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装356mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 115, min_range = 50, id = 24060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[24061] = { id = 24061, reload_max = 3233, damage = 63, base = 24060 } uv0.weapon_property[24062] = { id = 24062, reload_max = 3168, damage = 68, base = 24060 } uv0.weapon_property[24063] = { id = 24063, reload_max = 3103, damage = 75, base = 24060 } uv0.weapon_property[24064] = { id = 24064, reload_max = 3035, damage = 80, base = 24060 } uv0.weapon_property[24065] = { id = 24065, reload_max = 2969, damage = 87, base = 24060 } end() function () uv0.weapon_property[24066] = { id = 24066, reload_max = 2904, damage = 92, base = 24060 } uv0.weapon_property[24067] = { id = 24067, reload_max = 2838, damage = 99, base = 24060 } uv0.weapon_property[24068] = { id = 24068, reload_max = 2771, damage = 104, base = 24060 } uv0.weapon_property[24069] = { id = 24069, reload_max = 2706, damage = 111, base = 24060 } uv0.weapon_property[24070] = { id = 24070, reload_max = 2640, damage = 116, base = 24060 } uv0.weapon_property[24071] = { reload_max = 2640, damage = 116, base = 24060, id = 24071, corrected = 120 } uv0.weapon_property[24100] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 50, id = 24100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3889, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[24101] = { id = 24101, reload_max = 3809, damage = 52, base = 24100 } uv0.weapon_property[24102] = { id = 24102, reload_max = 3731, damage = 58, base = 24100 } uv0.weapon_property[24103] = { id = 24103, reload_max = 3654, damage = 64, base = 24100 } uv0.weapon_property[24120] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 51, corrected = 110, min_range = 50, id = 24120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3703, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[24121] = { id = 24121, reload_max = 3628, damage = 57, base = 24120 } uv0.weapon_property[24122] = { id = 24122, reload_max = 3554, damage = 64, base = 24120 } uv0.weapon_property[24123] = { id = 24123, reload_max = 3480, damage = 70, base = 24120 } uv0.weapon_property[24124] = { id = 24124, reload_max = 3406, damage = 77, base = 24120 } uv0.weapon_property[24125] = { id = 24125, reload_max = 3332, damage = 84, base = 24120 } uv0.weapon_property[24126] = { id = 24126, reload_max = 3258, damage = 90, base = 24120 } uv0.weapon_property[24140] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 110, min_range = 50, id = 24140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3517, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[24141] = { id = 24141, reload_max = 3446, damage = 62, base = 24140 } uv0.weapon_property[24142] = { id = 24142, reload_max = 3377, damage = 70, base = 24140 } uv0.weapon_property[24143] = { id = 24143, reload_max = 3307, damage = 76, base = 24140 } uv0.weapon_property[24144] = { id = 24144, reload_max = 3235, damage = 84, base = 24140 } uv0.weapon_property[24145] = { id = 24145, reload_max = 3165, damage = 92, base = 24140 } uv0.weapon_property[24146] = { id = 24146, reload_max = 3095, damage = 98, base = 24140 } uv0.weapon_property[24147] = { id = 24147, reload_max = 3025, damage = 106, base = 24140 } uv0.weapon_property[24148] = { id = 24148, reload_max = 2954, damage = 112, base = 24140 } uv0.weapon_property[24149] = { id = 24149, reload_max = 2884, damage = 120, base = 24140 } uv0.weapon_property[24150] = { id = 24150, reload_max = 2814, damage = 128, base = 24140 } uv0.weapon_property[24151] = { reload_max = 2814, damage = 128, base = 24140, id = 24151, corrected = 114 } uv0.weapon_property[24160] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装381mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 105, min_range = 50, id = 24160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4320, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[24161] = { id = 24161, reload_max = 4236, damage = 64, base = 24160 } uv0.weapon_property[24162] = { id = 24162, reload_max = 4152, damage = 72, base = 24160 } uv0.weapon_property[24163] = { id = 24163, reload_max = 4068, damage = 80, base = 24160 } uv0.weapon_property[24164] = { id = 24164, reload_max = 3984, damage = 88, base = 24160 } uv0.weapon_property[24165] = { id = 24165, reload_max = 3900, damage = 97, base = 24160 } uv0.weapon_property[24166] = { id = 24166, reload_max = 3816, damage = 106, base = 24160 } uv0.weapon_property[24167] = { id = 24167, reload_max = 3732, damage = 115, base = 24160 } uv0.weapon_property[24168] = { id = 24168, reload_max = 3648, damage = 124, base = 24160 } uv0.weapon_property[24169] = { id = 24169, reload_max = 3564, damage = 133, base = 24160 } uv0.weapon_property[24170] = { id = 24170, reload_max = 3480, damage = 142, base = 24160 } uv0.weapon_property[24171] = { reload_max = 3480, damage = 142, base = 24160, id = 24171, corrected = 109 } uv0.weapon_property[24172] = { reload_max = 3480, damage = 142, base = 24160, id = 24172, corrected = 116 } uv0.weapon_property[24173] = { reload_max = 3480, damage = 142, base = 24160, id = 24173, corrected = 124 } uv0.weapon_property[24200] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 105, min_range = 50, id = 24200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4990, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[24201] = { id = 24201, reload_max = 4888, damage = 56, base = 24200 } uv0.weapon_property[24202] = { id = 24202, reload_max = 4791, damage = 64, base = 24200 } uv0.weapon_property[24203] = { id = 24203, reload_max = 4689, damage = 72, base = 24200 } uv0.weapon_property[24204] = { id = 24204, reload_max = 4589, damage = 80, base = 24200 } uv0.weapon_property[24205] = { id = 24205, reload_max = 4491, damage = 88, base = 24200 } uv0.weapon_property[24206] = { id = 24206, reload_max = 4390, damage = 96, base = 24200 } uv0.weapon_property[24220] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 53, corrected = 105, min_range = 50, id = 24220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4752, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[24221] = { id = 24221, reload_max = 4656, damage = 62, base = 24220 } uv0.weapon_property[24222] = { id = 24222, reload_max = 4562, damage = 70, base = 24220 } uv0.weapon_property[24223] = { id = 24223, reload_max = 4466, damage = 79, base = 24220 } uv0.weapon_property[24224] = { id = 24224, reload_max = 4371, damage = 88, base = 24220 } uv0.weapon_property[24225] = { id = 24225, reload_max = 4277, damage = 97, base = 24220 } uv0.weapon_property[24226] = { id = 24226, reload_max = 4181, damage = 106, base = 24220 } uv0.weapon_property[24227] = { id = 24227, reload_max = 4087, damage = 114, base = 24220 } uv0.weapon_property[24228] = { id = 24228, reload_max = 3991, damage = 123, base = 24220 } uv0.weapon_property[24229] = { id = 24229, reload_max = 3896, damage = 132, base = 24220 } uv0.weapon_property[24230] = { id = 24230, reload_max = 3802, damage = 141, base = 24220 } uv0.weapon_property[24240] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 105, min_range = 50, id = 24240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4514, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[24241] = { id = 24241, reload_max = 4424, damage = 68, base = 24240 } uv0.weapon_property[24242] = { id = 24242, reload_max = 4333, damage = 76, base = 24240 } uv0.weapon_property[24243] = { id = 24243, reload_max = 4243, damage = 86, base = 24240 } uv0.weapon_property[24244] = { id = 24244, reload_max = 4154, damage = 96, base = 24240 } uv0.weapon_property[24245] = { id = 24245, reload_max = 4062, damage = 106, base = 24240 } uv0.weapon_property[24246] = { id = 24246, reload_max = 3972, damage = 116, base = 24240 } uv0.weapon_property[24247] = { id = 24247, reload_max = 3883, damage = 124, base = 24240 } uv0.weapon_property[24248] = { id = 24248, reload_max = 3791, damage = 134, base = 24240 } uv0.weapon_property[24249] = { id = 24249, reload_max = 3702, damage = 144, base = 24240 } uv0.weapon_property[24250] = { id = 24250, reload_max = 3611, damage = 154, base = 24240 } uv0.weapon_property[24251] = { reload_max = 3611, damage = 154, base = 24240, id = 24251, corrected = 109 } uv0.weapon_property[24252] = { reload_max = 3611, damage = 154, base = 24240, id = 24252, corrected = 116 } uv0.weapon_property[24253] = { reload_max = 3611, damage = 154, base = 24240, id = 24253, corrected = 124 } uv0.weapon_property[24300] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮.改T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 50, id = 24300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[24301] = { id = 24301, reload_max = 3875, damage = 53, base = 24300 } uv0.weapon_property[24302] = { id = 24302, reload_max = 3800, damage = 60, base = 24300 } uv0.weapon_property[24303] = { id = 24303, reload_max = 3725, damage = 67, base = 24300 } uv0.weapon_property[24304] = { id = 24304, reload_max = 3650, damage = 74, base = 24300 } uv0.weapon_property[24305] = { id = 24305, reload_max = 3575, damage = 81, base = 24300 } uv0.weapon_property[24306] = { id = 24306, reload_max = 3500, damage = 88, base = 24300 } uv0.weapon_property[24320] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮.改T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 51, corrected = 110, min_range = 50, id = 24320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[24321] = { id = 24321, reload_max = 3580, damage = 58, base = 24320 } uv0.weapon_property[24322] = { id = 24322, reload_max = 3510, damage = 65, base = 24320 } uv0.weapon_property[24323] = { id = 24323, reload_max = 3440, damage = 72, base = 24320 } uv0.weapon_property[24324] = { id = 24324, reload_max = 3370, damage = 80, base = 24320 } uv0.weapon_property[24325] = { id = 24325, reload_max = 3300, damage = 88, base = 24320 } uv0.weapon_property[24326] = { id = 24326, reload_max = 3230, damage = 96, base = 24320 } uv0.weapon_property[24327] = { id = 24327, reload_max = 3160, damage = 104, base = 24320 } uv0.weapon_property[24328] = { id = 24328, reload_max = 3090, damage = 112, base = 24320 } uv0.weapon_property[24329] = { id = 24329, reload_max = 3020, damage = 120, base = 24320 } uv0.weapon_property[24330] = { id = 24330, reload_max = 2950, damage = 128, base = 24320 } uv0.weapon_property[24340] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装381mm主炮.改T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 110, min_range = 50, id = 24340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[24341] = { id = 24341, reload_max = 3285, damage = 63, base = 24340 } uv0.weapon_property[24342] = { id = 24342, reload_max = 3220, damage = 70, base = 24340 } uv0.weapon_property[24343] = { id = 24343, reload_max = 3155, damage = 77, base = 24340 } uv0.weapon_property[24344] = { id = 24344, reload_max = 3090, damage = 85, base = 24340 } uv0.weapon_property[24345] = { id = 24345, reload_max = 3025, damage = 93, base = 24340 } uv0.weapon_property[24346] = { id = 24346, reload_max = 2960, damage = 101, base = 24340 } end() function () uv0.weapon_property[24347] = { id = 24347, reload_max = 2895, damage = 109, base = 24340 } uv0.weapon_property[24348] = { id = 24348, reload_max = 2830, damage = 117, base = 24340 } uv0.weapon_property[24349] = { id = 24349, reload_max = 2765, damage = 125, base = 24340 } uv0.weapon_property[24350] = { id = 24350, reload_max = 2700, damage = 133, base = 24340 } uv0.weapon_property[24351] = { reload_max = 2700, damage = 133, base = 24340, id = 24351, corrected = 114 } uv0.weapon_property[24352] = { reload_max = 2700, damage = 133, base = 24340, id = 24352, corrected = 121 } uv0.weapon_property[24353] = { reload_max = 2700, damage = 133, base = 24340, id = 24353, corrected = 130 } uv0.weapon_property[25000] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm鱼雷Mark IX", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 25000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3963, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1828 }, barrage_ID = { 1419 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[25001] = { id = 25001, reload_max = 3888, damage = 73, base = 25000 } uv0.weapon_property[25002] = { id = 25002, reload_max = 3813, damage = 84, base = 25000 } uv0.weapon_property[25003] = { id = 25003, reload_max = 3738, damage = 95, base = 25000 } uv0.weapon_property[25004] = { id = 25004, reload_max = 3664, damage = 106, base = 25000 } uv0.weapon_property[25005] = { id = 25005, reload_max = 3589, damage = 117, base = 25000 } uv0.weapon_property[25006] = { id = 25006, reload_max = 3515, damage = 128, base = 25000 } uv0.weapon_property[25007] = { reload_max = 3515, damage = 128, base = 25000, id = 25007, corrected = 104 } uv0.weapon_property[25020] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm鱼雷Mark IX", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 25020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4583, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1828 }, barrage_ID = { 1420 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[25021] = { id = 25021, reload_max = 4496, damage = 73, base = 25020 } uv0.weapon_property[25022] = { id = 25022, reload_max = 4409, damage = 84, base = 25020 } uv0.weapon_property[25023] = { id = 25023, reload_max = 4322, damage = 95, base = 25020 } uv0.weapon_property[25024] = { id = 25024, reload_max = 4236, damage = 106, base = 25020 } uv0.weapon_property[25025] = { id = 25025, reload_max = 4149, damage = 117, base = 25020 } uv0.weapon_property[25026] = { id = 25026, reload_max = 4062, damage = 128, base = 25020 } uv0.weapon_property[25027] = { id = 25027, reload_max = 3974, damage = 139, base = 25020 } uv0.weapon_property[25028] = { id = 25028, reload_max = 3888, damage = 150, base = 25020 } uv0.weapon_property[25029] = { id = 25029, reload_max = 3801, damage = 161, base = 25020 } uv0.weapon_property[25030] = { id = 25030, reload_max = 3714, damage = 172, base = 25020 } uv0.weapon_property[25031] = { reload_max = 3714, damage = 172, base = 25020, id = 25031, corrected = 104 } uv0.weapon_property[25040] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm鱼雷Mark IX", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 25040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5205, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1828 }, barrage_ID = { 1421 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[25041] = { id = 25041, reload_max = 5106, damage = 73, base = 25040 } uv0.weapon_property[25042] = { id = 25042, reload_max = 5006, damage = 84, base = 25040 } uv0.weapon_property[25043] = { id = 25043, reload_max = 4907, damage = 95, base = 25040 } uv0.weapon_property[25044] = { id = 25044, reload_max = 4807, damage = 106, base = 25040 } uv0.weapon_property[25045] = { id = 25045, reload_max = 4707, damage = 117, base = 25040 } uv0.weapon_property[25046] = { id = 25046, reload_max = 4608, damage = 128, base = 25040 } uv0.weapon_property[25047] = { id = 25047, reload_max = 4509, damage = 139, base = 25040 } uv0.weapon_property[25048] = { id = 25048, reload_max = 4409, damage = 150, base = 25040 } uv0.weapon_property[25049] = { id = 25049, reload_max = 4310, damage = 161, base = 25040 } uv0.weapon_property[25050] = { id = 25050, reload_max = 4210, damage = 172, base = 25040 } uv0.weapon_property[25051] = { reload_max = 4210, damage = 172, base = 25040, id = 25051, corrected = 104 } uv0.weapon_property[25052] = { reload_max = 4210, damage = 172, base = 25040, id = 25052, corrected = 110 } uv0.weapon_property[25053] = { reload_max = 4210, damage = 172, base = 25040, id = 25053, corrected = 118 } uv0.weapon_property[25100] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark VIII鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 25100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1829 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[25101] = { id = 25101, reload_max = 5873, damage = 57, base = 25100 } uv0.weapon_property[25102] = { id = 25102, reload_max = 5745, damage = 65, base = 25100 } uv0.weapon_property[25103] = { id = 25103, reload_max = 5618, damage = 73, base = 25100 } uv0.weapon_property[25120] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark VIII鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 25120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5727, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1829 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[25121] = { id = 25121, reload_max = 5591, damage = 65, base = 25120 } uv0.weapon_property[25122] = { id = 25122, reload_max = 5455, damage = 73, base = 25120 } uv0.weapon_property[25123] = { id = 25123, reload_max = 5318, damage = 81, base = 25120 } uv0.weapon_property[25124] = { id = 25124, reload_max = 5182, damage = 90, base = 25120 } uv0.weapon_property[25125] = { id = 25125, reload_max = 5045, damage = 99, base = 25120 } uv0.weapon_property[25126] = { id = 25126, reload_max = 4909, damage = 108, base = 25120 } uv0.weapon_property[25140] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark VIII鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 25140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5455, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1829 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[25141] = { id = 25141, reload_max = 5309, damage = 73, base = 25140 } uv0.weapon_property[25142] = { id = 25142, reload_max = 5164, damage = 82, base = 25140 } uv0.weapon_property[25143] = { id = 25143, reload_max = 5018, damage = 91, base = 25140 } uv0.weapon_property[25144] = { id = 25144, reload_max = 4873, damage = 100, base = 25140 } uv0.weapon_property[25145] = { id = 25145, reload_max = 4727, damage = 109, base = 25140 } uv0.weapon_property[25146] = { id = 25146, reload_max = 4582, damage = 119, base = 25140 } uv0.weapon_property[25147] = { id = 25147, reload_max = 4436, damage = 129, base = 25140 } uv0.weapon_property[25148] = { id = 25148, reload_max = 4291, damage = 139, base = 25140 } uv0.weapon_property[25149] = { id = 25149, reload_max = 4145, damage = 149, base = 25140 } uv0.weapon_property[25150] = { id = 25150, reload_max = 4000, damage = 159, base = 25140 } uv0.weapon_property[25151] = { reload_max = 4000, damage = 159, base = 25140, id = 25151, corrected = 104 } uv0.weapon_property[25200] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark 12鱼雷-菲里", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 25200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1830 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[25201] = { id = 25201, reload_max = 3699, damage = 64, base = 25200 } uv0.weapon_property[25202] = { id = 25202, reload_max = 3597, damage = 72, base = 25200 } uv0.weapon_property[25203] = { id = 25203, reload_max = 3496, damage = 80, base = 25200 } uv0.weapon_property[25204] = { id = 25204, reload_max = 3395, damage = 88, base = 25200 } uv0.weapon_property[25205] = { id = 25205, reload_max = 3293, damage = 96, base = 25200 } uv0.weapon_property[25206] = { id = 25206, reload_max = 3192, damage = 104, base = 25200 } uv0.weapon_property[25207] = { id = 25207, reload_max = 3091, damage = 113, base = 25200 } uv0.weapon_property[25208] = { id = 25208, reload_max = 2989, damage = 122, base = 25200 } uv0.weapon_property[25209] = { id = 25209, reload_max = 2888, damage = 130, base = 25200 } uv0.weapon_property[25210] = { id = 25210, reload_max = 2787, damage = 139, base = 25200 } uv0.weapon_property[25211] = { reload_max = 2787, damage = 139, base = 25200, id = 25211, corrected = 104 } uv0.weapon_property[25212] = { reload_max = 2787, damage = 139, base = 25200, id = 25212, corrected = 110 } uv0.weapon_property[25213] = { reload_max = 2787, damage = 139, base = 25200, id = 25213, corrected = 118 } uv0.weapon_property[25300] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark 20 S鱼雷-彼得", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 25300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4510, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1831 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[25301] = { id = 25301, reload_max = 4387, damage = 75, base = 25300 } uv0.weapon_property[25302] = { id = 25302, reload_max = 4264, damage = 85, base = 25300 } uv0.weapon_property[25303] = { id = 25303, reload_max = 4141, damage = 95, base = 25300 } uv0.weapon_property[25304] = { id = 25304, reload_max = 4018, damage = 105, base = 25300 } uv0.weapon_property[25305] = { id = 25305, reload_max = 3895, damage = 116, base = 25300 } uv0.weapon_property[25306] = { id = 25306, reload_max = 3772, damage = 127, base = 25300 } uv0.weapon_property[25307] = { id = 25307, reload_max = 3649, damage = 138, base = 25300 } uv0.weapon_property[25308] = { id = 25308, reload_max = 3526, damage = 149, base = 25300 } uv0.weapon_property[25309] = { id = 25309, reload_max = 3403, damage = 160, base = 25300 } uv0.weapon_property[25310] = { id = 25310, reload_max = 3280, damage = 171, base = 25300 } uv0.weapon_property[25311] = { reload_max = 3280, damage = 171, base = 25300, id = 25311, corrected = 104 } uv0.weapon_property[25312] = { reload_max = 3280, damage = 171, base = 25300, id = 25312, corrected = 110 } uv0.weapon_property[25313] = { reload_max = 3280, damage = 171, base = 25300, id = 25313, corrected = 118 } uv0.weapon_property[25800] = { action_index = "attack", range = 50, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "刺猬弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 85, corrected = 100, min_range = 8, id = 25800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 650, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1816, 1817, 1818 }, barrage_ID = { 1801, 1802, 1803 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[25801] = { id = 25801, reload_max = 635, damage = 94, base = 25800 } uv0.weapon_property[25802] = { id = 25802, reload_max = 620, damage = 103, base = 25800 } uv0.weapon_property[25803] = { id = 25803, reload_max = 605, damage = 112, base = 25800 } uv0.weapon_property[25804] = { id = 25804, reload_max = 590, damage = 122, base = 25800 } uv0.weapon_property[25805] = { id = 25805, reload_max = 575, damage = 132, base = 25800 } uv0.weapon_property[25806] = { id = 25806, reload_max = 560, damage = 142, base = 25800 } uv0.weapon_property[25807] = { id = 25807, reload_max = 545, damage = 153, base = 25800 } end() function () uv0.weapon_property[25808] = { id = 25808, reload_max = 530, damage = 164, base = 25800 } uv0.weapon_property[25809] = { id = 25809, reload_max = 515, damage = 175, base = 25800 } uv0.weapon_property[25810] = { id = 25810, reload_max = 500, damage = 186, base = 25800 } uv0.weapon_property[25811] = { reload_max = 500, damage = 186, base = 25800, id = 25811, corrected = 104 } uv0.weapon_property[25812] = { reload_max = 500, damage = 186, base = 25800, id = 25812, corrected = 110 } uv0.weapon_property[25813] = { reload_max = 500, damage = 186, base = 25800, id = 25813, corrected = 118 } uv0.weapon_property[26000] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm“砰砰”炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 26000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26001] = { id = 26001, reload_max = 161, damage = 16, base = 26000 } uv0.weapon_property[26002] = { id = 26002, reload_max = 159, damage = 18, base = 26000 } uv0.weapon_property[26003] = { id = 26003, reload_max = 156, damage = 21, base = 26000 } uv0.weapon_property[26020] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm“砰砰”炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 26020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 158, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26021] = { id = 26021, reload_max = 154, damage = 22, base = 26020 } uv0.weapon_property[26022] = { id = 26022, reload_max = 152, damage = 25, base = 26020 } uv0.weapon_property[26023] = { id = 26023, reload_max = 148, damage = 29, base = 26020 } uv0.weapon_property[26040] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm“砰砰”炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 26040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26041] = { id = 26041, reload_max = 147, damage = 26, base = 26040 } uv0.weapon_property[26042] = { id = 26042, reload_max = 145, damage = 29, base = 26040 } uv0.weapon_property[26043] = { id = 26043, reload_max = 140, damage = 33, base = 26040 } uv0.weapon_property[26044] = { id = 26044, reload_max = 138, damage = 37, base = 26040 } uv0.weapon_property[26045] = { id = 26045, reload_max = 134, damage = 41, base = 26040 } uv0.weapon_property[26046] = { id = 26046, reload_max = 132, damage = 45, base = 26040 } uv0.weapon_property[26047] = { reload_max = 132, damage = 45, base = 26040, id = 26047, corrected = 104 } uv0.weapon_property[26060] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm博福斯对空机炮MarkI", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 26060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 157, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26061] = { id = 26061, reload_max = 153, damage = 30, base = 26060 } uv0.weapon_property[26062] = { id = 26062, reload_max = 149, damage = 32, base = 26060 } uv0.weapon_property[26063] = { id = 26063, reload_max = 147, damage = 36, base = 26060 } uv0.weapon_property[26064] = { id = 26064, reload_max = 141, damage = 38, base = 26060 } uv0.weapon_property[26065] = { id = 26065, reload_max = 138, damage = 40, base = 26060 } uv0.weapon_property[26066] = { id = 26066, reload_max = 134, damage = 44, base = 26060 } uv0.weapon_property[26067] = { id = 26067, reload_max = 130, damage = 48, base = 26060 } uv0.weapon_property[26068] = { id = 26068, reload_max = 126, damage = 54, base = 26060 } uv0.weapon_property[26069] = { id = 26069, reload_max = 122, damage = 54, base = 26060 } uv0.weapon_property[26070] = { id = 26070, reload_max = 119, damage = 62, base = 26060 } uv0.weapon_property[26071] = { reload_max = 119, damage = 62, base = 26060, id = 26071, corrected = 104 } uv0.weapon_property[26100] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装40mm“砰砰”炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 26100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 214, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26101] = { id = 26101, reload_max = 210, damage = 31, base = 26100 } uv0.weapon_property[26102] = { id = 26102, reload_max = 206, damage = 35, base = 26100 } uv0.weapon_property[26103] = { id = 26103, reload_max = 202, damage = 40, base = 26100 } uv0.weapon_property[26120] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装40mm“砰砰”炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 26120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 204, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26121] = { id = 26121, reload_max = 200, damage = 35, base = 26120 } uv0.weapon_property[26122] = { id = 26122, reload_max = 196, damage = 40, base = 26120 } uv0.weapon_property[26123] = { id = 26123, reload_max = 193, damage = 45, base = 26120 } uv0.weapon_property[26124] = { id = 26124, reload_max = 188, damage = 50, base = 26120 } uv0.weapon_property[26125] = { id = 26125, reload_max = 184, damage = 55, base = 26120 } uv0.weapon_property[26126] = { id = 26126, reload_max = 180, damage = 60, base = 26120 } uv0.weapon_property[26140] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装40mm“砰砰”炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 26140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 194, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26141] = { id = 26141, reload_max = 190, damage = 39, base = 26140 } uv0.weapon_property[26142] = { id = 26142, reload_max = 186, damage = 44, base = 26140 } uv0.weapon_property[26143] = { id = 26143, reload_max = 184, damage = 49, base = 26140 } uv0.weapon_property[26144] = { id = 26144, reload_max = 178, damage = 54, base = 26140 } uv0.weapon_property[26145] = { id = 26145, reload_max = 175, damage = 59, base = 26140 } uv0.weapon_property[26146] = { id = 26146, reload_max = 171, damage = 64, base = 26140 } uv0.weapon_property[26147] = { id = 26147, reload_max = 167, damage = 69, base = 26140 } uv0.weapon_property[26148] = { id = 26148, reload_max = 163, damage = 74, base = 26140 } uv0.weapon_property[26149] = { id = 26149, reload_max = 159, damage = 79, base = 26140 } uv0.weapon_property[26150] = { id = 26150, reload_max = 156, damage = 84, base = 26140 } uv0.weapon_property[26151] = { reload_max = 156, damage = 84, base = 26140, id = 26151, corrected = 104 } uv0.weapon_property[26200] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "八联装40mm“砰砰”炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 26200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 242, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26201] = { id = 26201, reload_max = 238, damage = 48, base = 26200 } uv0.weapon_property[26202] = { id = 26202, reload_max = 232, damage = 54, base = 26200 } uv0.weapon_property[26203] = { id = 26203, reload_max = 227, damage = 60, base = 26200 } uv0.weapon_property[26204] = { id = 26204, reload_max = 223, damage = 66, base = 26200 } uv0.weapon_property[26205] = { id = 26205, reload_max = 219, damage = 73, base = 26200 } uv0.weapon_property[26206] = { id = 26206, reload_max = 213, damage = 80, base = 26200 } uv0.weapon_property[26220] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "八联装40mm“砰砰”炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 26220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 231, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26221] = { id = 26221, reload_max = 226, damage = 53, base = 26220 } uv0.weapon_property[26222] = { id = 26222, reload_max = 221, damage = 60, base = 26220 } uv0.weapon_property[26223] = { id = 26223, reload_max = 216, damage = 67, base = 26220 } uv0.weapon_property[26224] = { id = 26224, reload_max = 213, damage = 74, base = 26220 } uv0.weapon_property[26225] = { id = 26225, reload_max = 208, damage = 81, base = 26220 } uv0.weapon_property[26226] = { id = 26226, reload_max = 203, damage = 88, base = 26220 } uv0.weapon_property[26227] = { id = 26227, reload_max = 198, damage = 95, base = 26220 } uv0.weapon_property[26228] = { id = 26228, reload_max = 193, damage = 102, base = 26220 } uv0.weapon_property[26229] = { id = 26229, reload_max = 189, damage = 109, base = 26220 } uv0.weapon_property[26230] = { id = 26230, reload_max = 185, damage = 117, base = 26220 } uv0.weapon_property[26240] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "八联装40mm“砰砰”炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 26240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 220, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26241] = { id = 26241, reload_max = 214, damage = 57, base = 26240 } uv0.weapon_property[26242] = { id = 26242, reload_max = 210, damage = 64, base = 26240 } uv0.weapon_property[26243] = { id = 26243, reload_max = 205, damage = 72, base = 26240 } uv0.weapon_property[26244] = { id = 26244, reload_max = 203, damage = 80, base = 26240 } uv0.weapon_property[26245] = { id = 26245, reload_max = 197, damage = 88, base = 26240 } uv0.weapon_property[26246] = { id = 26246, reload_max = 193, damage = 96, base = 26240 } uv0.weapon_property[26247] = { id = 26247, reload_max = 188, damage = 104, base = 26240 } uv0.weapon_property[26248] = { id = 26248, reload_max = 184, damage = 112, base = 26240 } uv0.weapon_property[26249] = { id = 26249, reload_max = 179, damage = 120, base = 26240 } uv0.weapon_property[26250] = { id = 26250, reload_max = 176, damage = 128, base = 26240 } uv0.weapon_property[26251] = { reload_max = 176, damage = 128, base = 26240, id = 26251, corrected = 104 } uv0.weapon_property[26252] = { reload_max = 176, damage = 128, base = 26240, id = 26252, corrected = 110 } uv0.weapon_property[26253] = { reload_max = 176, damage = 128, base = 26240, id = 26253, corrected = 118 } uv0.weapon_property[26300] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 26300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 184, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26301] = { id = 26301, reload_max = 180, damage = 18, base = 26300 } uv0.weapon_property[26302] = { id = 26302, reload_max = 177, damage = 21, base = 26300 } uv0.weapon_property[26303] = { id = 26303, reload_max = 174, damage = 24, base = 26300 } uv0.weapon_property[26320] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 26320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26321] = { id = 26321, reload_max = 172, damage = 21, base = 26320 } uv0.weapon_property[26322] = { id = 26322, reload_max = 168, damage = 24, base = 26320 } uv0.weapon_property[26323] = { id = 26323, reload_max = 165, damage = 27, base = 26320 } uv0.weapon_property[26324] = { id = 26324, reload_max = 161, damage = 30, base = 26320 } uv0.weapon_property[26325] = { id = 26325, reload_max = 158, damage = 33, base = 26320 } uv0.weapon_property[26326] = { id = 26326, reload_max = 154, damage = 36, base = 26320 } end() function () uv0.weapon_property[26340] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 26340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 167, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26341] = { id = 26341, reload_max = 164, damage = 25, base = 26340 } uv0.weapon_property[26342] = { id = 26342, reload_max = 159, damage = 28, base = 26340 } uv0.weapon_property[26343] = { id = 26343, reload_max = 157, damage = 31, base = 26340 } uv0.weapon_property[26344] = { id = 26344, reload_max = 153, damage = 34, base = 26340 } uv0.weapon_property[26345] = { id = 26345, reload_max = 150, damage = 37, base = 26340 } uv0.weapon_property[26346] = { id = 26346, reload_max = 147, damage = 40, base = 26340 } uv0.weapon_property[26347] = { id = 26347, reload_max = 144, damage = 43, base = 26340 } uv0.weapon_property[26348] = { id = 26348, reload_max = 139, damage = 46, base = 26340 } uv0.weapon_property[26349] = { id = 26349, reload_max = 137, damage = 50, base = 26340 } uv0.weapon_property[26350] = { id = 26350, reload_max = 133, damage = 54, base = 26340 } uv0.weapon_property[26351] = { reload_max = 133, damage = 54, base = 26340, id = 26351, corrected = 104 } uv0.weapon_property[26360] = { action_index = "attack", range = 17, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "20mm厄利孔高射炮MkII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 26360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26361] = { id = 26361, reload_max = 51, damage = 18, base = 26360 } uv0.weapon_property[26362] = { id = 26362, reload_max = 54, damage = 20, base = 26360 } uv0.weapon_property[26363] = { id = 26363, reload_max = 57, damage = 22, base = 26360 } uv0.weapon_property[26364] = { id = 26364, reload_max = 60, damage = 24, base = 26360 } uv0.weapon_property[26365] = { id = 26365, reload_max = 63, damage = 26, base = 26360 } uv0.weapon_property[26366] = { id = 26366, reload_max = 66, damage = 28, base = 26360 } uv0.weapon_property[26367] = { id = 26367, reload_max = 69, damage = 28, base = 26360 } uv0.weapon_property[26368] = { id = 26368, reload_max = 72, damage = 30, base = 26360 } uv0.weapon_property[26369] = { id = 26369, reload_max = 76, damage = 30, base = 26360 } uv0.weapon_property[26370] = { id = 26370, reload_max = 80, damage = 32, base = 26360 } uv0.weapon_property[26371] = { reload_max = 80, damage = 32, base = 26360, id = 26371, corrected = 104 } uv0.weapon_property[26400] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 26400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 222, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26401] = { id = 26401, reload_max = 218, damage = 22, base = 26400 } uv0.weapon_property[26402] = { id = 26402, reload_max = 213, damage = 25, base = 26400 } uv0.weapon_property[26403] = { id = 26403, reload_max = 209, damage = 28, base = 26400 } uv0.weapon_property[26420] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 26420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 212, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26421] = { id = 26421, reload_max = 207, damage = 24, base = 26420 } uv0.weapon_property[26422] = { id = 26422, reload_max = 203, damage = 27, base = 26420 } uv0.weapon_property[26423] = { id = 26423, reload_max = 199, damage = 30, base = 26420 } uv0.weapon_property[26424] = { id = 26424, reload_max = 194, damage = 34, base = 26420 } uv0.weapon_property[26425] = { id = 26425, reload_max = 190, damage = 38, base = 26420 } uv0.weapon_property[26426] = { id = 26426, reload_max = 186, damage = 42, base = 26420 } uv0.weapon_property[26440] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "102mm高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 26440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 202, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26441] = { id = 26441, reload_max = 196, damage = 28, base = 26440 } uv0.weapon_property[26442] = { id = 26442, reload_max = 193, damage = 31, base = 26440 } uv0.weapon_property[26443] = { id = 26443, reload_max = 189, damage = 35, base = 26440 } uv0.weapon_property[26444] = { id = 26444, reload_max = 185, damage = 39, base = 26440 } uv0.weapon_property[26445] = { id = 26445, reload_max = 181, damage = 43, base = 26440 } uv0.weapon_property[26446] = { id = 26446, reload_max = 176, damage = 47, base = 26440 } uv0.weapon_property[26447] = { id = 26447, reload_max = 172, damage = 51, base = 26440 } uv0.weapon_property[26448] = { id = 26448, reload_max = 168, damage = 55, base = 26440 } uv0.weapon_property[26449] = { id = 26449, reload_max = 165, damage = 59, base = 26440 } uv0.weapon_property[26450] = { id = 26450, reload_max = 160, damage = 63, base = 26440 } uv0.weapon_property[26451] = { reload_max = 160, damage = 63, base = 26440, id = 26451, corrected = 104 } uv0.weapon_property[26460] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm高射炮Mark VIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 41, corrected = 100, min_range = 0, id = 26460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 222, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26461] = { id = 26461, reload_max = 216, damage = 47, base = 26460 } uv0.weapon_property[26462] = { id = 26462, reload_max = 213, damage = 53, base = 26460 } uv0.weapon_property[26463] = { id = 26463, reload_max = 209, damage = 59, base = 26460 } uv0.weapon_property[26464] = { id = 26464, reload_max = 205, damage = 66, base = 26460 } uv0.weapon_property[26465] = { id = 26465, reload_max = 201, damage = 73, base = 26460 } uv0.weapon_property[26466] = { id = 26466, reload_max = 196, damage = 80, base = 26460 } uv0.weapon_property[26467] = { id = 26467, reload_max = 192, damage = 87, base = 26460 } uv0.weapon_property[26468] = { id = 26468, reload_max = 188, damage = 94, base = 26460 } uv0.weapon_property[26469] = { id = 26469, reload_max = 185, damage = 101, base = 26460 } uv0.weapon_property[26470] = { id = 26470, reload_max = 180, damage = 108, base = 26460 } uv0.weapon_property[26471] = { reload_max = 180, damage = 108, base = 26460, id = 26471, corrected = 104 } uv0.weapon_property[26500] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装113mm高射炮(声望)T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 26500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 284, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26501] = { id = 26501, reload_max = 279, damage = 44, base = 26500 } uv0.weapon_property[26502] = { id = 26502, reload_max = 272, damage = 50, base = 26500 } uv0.weapon_property[26503] = { id = 26503, reload_max = 266, damage = 56, base = 26500 } uv0.weapon_property[26504] = { id = 26504, reload_max = 261, damage = 62, base = 26500 } uv0.weapon_property[26505] = { id = 26505, reload_max = 255, damage = 68, base = 26500 } uv0.weapon_property[26506] = { id = 26506, reload_max = 250, damage = 75, base = 26500 } uv0.weapon_property[26520] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装113mm高射炮(声望)T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 26520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 270, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26521] = { id = 26521, reload_max = 265, damage = 51, base = 26520 } uv0.weapon_property[26522] = { id = 26522, reload_max = 259, damage = 57, base = 26520 } uv0.weapon_property[26523] = { id = 26523, reload_max = 254, damage = 63, base = 26520 } uv0.weapon_property[26524] = { id = 26524, reload_max = 248, damage = 70, base = 26520 } uv0.weapon_property[26525] = { id = 26525, reload_max = 243, damage = 77, base = 26520 } uv0.weapon_property[26526] = { id = 26526, reload_max = 238, damage = 84, base = 26520 } uv0.weapon_property[26527] = { id = 26527, reload_max = 233, damage = 91, base = 26520 } uv0.weapon_property[26528] = { id = 26528, reload_max = 226, damage = 98, base = 26520 } uv0.weapon_property[26529] = { id = 26529, reload_max = 221, damage = 105, base = 26520 } uv0.weapon_property[26530] = { id = 26530, reload_max = 216, damage = 112, base = 26520 } uv0.weapon_property[26540] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装113mm高射炮(声望)T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 26540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 257, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26541] = { id = 26541, reload_max = 252, damage = 59, base = 26540 } uv0.weapon_property[26542] = { id = 26542, reload_max = 246, damage = 66, base = 26540 } uv0.weapon_property[26543] = { id = 26543, reload_max = 242, damage = 74, base = 26540 } uv0.weapon_property[26544] = { id = 26544, reload_max = 235, damage = 82, base = 26540 } uv0.weapon_property[26545] = { id = 26545, reload_max = 231, damage = 90, base = 26540 } uv0.weapon_property[26546] = { id = 26546, reload_max = 226, damage = 98, base = 26540 } uv0.weapon_property[26547] = { id = 26547, reload_max = 222, damage = 106, base = 26540 } uv0.weapon_property[26548] = { id = 26548, reload_max = 214, damage = 114, base = 26540 } uv0.weapon_property[26549] = { id = 26549, reload_max = 210, damage = 122, base = 26540 } uv0.weapon_property[26550] = { id = 26550, reload_max = 205, damage = 130, base = 26540 } uv0.weapon_property[26551] = { reload_max = 205, damage = 130, base = 26540, id = 26551, corrected = 104 } uv0.weapon_property[26552] = { reload_max = 205, damage = 130, base = 26540, id = 26552, corrected = 110 } uv0.weapon_property[26553] = { reload_max = 205, damage = 130, base = 26540, id = 26553, corrected = 118 } uv0.weapon_property[26600] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm博福斯STAAG T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 26600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26601] = { id = 26601, reload_max = 147, damage = 43, base = 26600 } uv0.weapon_property[26602] = { id = 26602, reload_max = 144, damage = 48, base = 26600 } uv0.weapon_property[26603] = { id = 26603, reload_max = 141, damage = 54, base = 26600 } uv0.weapon_property[26604] = { id = 26604, reload_max = 138, damage = 60, base = 26600 } uv0.weapon_property[26605] = { id = 26605, reload_max = 135, damage = 66, base = 26600 } uv0.weapon_property[26606] = { id = 26606, reload_max = 132, damage = 72, base = 26600 } uv0.weapon_property[26607] = { id = 26607, reload_max = 129, damage = 78, base = 26600 } uv0.weapon_property[26608] = { id = 26608, reload_max = 126, damage = 84, base = 26600 } end() function () uv0.weapon_property[26609] = { id = 26609, reload_max = 123, damage = 90, base = 26600 } uv0.weapon_property[26610] = { id = 26610, reload_max = 120, damage = 96, base = 26600 } uv0.weapon_property[26611] = { reload_max = 120, damage = 96, base = 26600, id = 26611, corrected = 104 } uv0.weapon_property[26612] = { reload_max = 120, damage = 96, base = 26600, id = 26612, corrected = 110 } uv0.weapon_property[26613] = { reload_max = 120, damage = 96, base = 26600, id = 26613, corrected = 118 } uv0.weapon_property[26620] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装40mm博福斯海兹梅耶T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 26620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 165, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26621] = { id = 26621, reload_max = 161, damage = 43, base = 26620 } uv0.weapon_property[26622] = { id = 26622, reload_max = 158, damage = 48, base = 26620 } uv0.weapon_property[26623] = { id = 26623, reload_max = 154, damage = 54, base = 26620 } uv0.weapon_property[26624] = { id = 26624, reload_max = 151, damage = 60, base = 26620 } uv0.weapon_property[26625] = { id = 26625, reload_max = 148, damage = 66, base = 26620 } uv0.weapon_property[26626] = { id = 26626, reload_max = 144, damage = 72, base = 26620 } uv0.weapon_property[26627] = { id = 26627, reload_max = 141, damage = 78, base = 26620 } uv0.weapon_property[26628] = { id = 26628, reload_max = 138, damage = 84, base = 26620 } uv0.weapon_property[26629] = { id = 26629, reload_max = 134, damage = 90, base = 26620 } uv0.weapon_property[26630] = { id = 26630, reload_max = 131, damage = 96, base = 26620 } uv0.weapon_property[26631] = { reload_max = 131, damage = 96, base = 26620, id = 26631, corrected = 104 } uv0.weapon_property[26632] = { reload_max = 131, damage = 96, base = 26620, id = 26632, corrected = 110 } uv0.weapon_property[26633] = { reload_max = 131, damage = 96, base = 26620, id = 26633, corrected = 118 } uv0.weapon_property[26640] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装134mm高炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 53, corrected = 100, min_range = 0, id = 26640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 317, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26641] = { id = 26641, reload_max = 312, damage = 61, base = 26640 } uv0.weapon_property[26642] = { id = 26642, reload_max = 306, damage = 68, base = 26640 } uv0.weapon_property[26643] = { id = 26643, reload_max = 302, damage = 76, base = 26640 } uv0.weapon_property[26644] = { id = 26644, reload_max = 295, damage = 84, base = 26640 } uv0.weapon_property[26645] = { id = 26645, reload_max = 291, damage = 92, base = 26640 } uv0.weapon_property[26646] = { id = 26646, reload_max = 286, damage = 100, base = 26640 } uv0.weapon_property[26647] = { id = 26647, reload_max = 282, damage = 108, base = 26640 } uv0.weapon_property[26648] = { id = 26648, reload_max = 274, damage = 116, base = 26640 } uv0.weapon_property[26649] = { id = 26649, reload_max = 270, damage = 124, base = 26640 } uv0.weapon_property[26650] = { id = 26650, reload_max = 265, damage = 132, base = 26640 } uv0.weapon_property[26651] = { reload_max = 265, damage = 132, base = 26640, id = 26651, corrected = 104 } uv0.weapon_property[26652] = { reload_max = 265, damage = 132, base = 26640, id = 26652, corrected = 110 } uv0.weapon_property[26653] = { reload_max = 265, damage = 132, base = 26640, id = 26653, corrected = 118 } uv0.weapon_property[26660] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "六联40mm博福斯对空机炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 26660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 215, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[26661] = { id = 26661, reload_max = 211, damage = 52, base = 26660 } uv0.weapon_property[26662] = { id = 26662, reload_max = 207, damage = 63, base = 26660 } uv0.weapon_property[26663] = { id = 26663, reload_max = 205, damage = 73, base = 26660 } uv0.weapon_property[26664] = { id = 26664, reload_max = 199, damage = 84, base = 26660 } uv0.weapon_property[26665] = { id = 26665, reload_max = 196, damage = 94, base = 26660 } uv0.weapon_property[26666] = { id = 26666, reload_max = 192, damage = 105, base = 26660 } uv0.weapon_property[26667] = { id = 26667, reload_max = 188, damage = 115, base = 26660 } uv0.weapon_property[26668] = { id = 26668, reload_max = 184, damage = 126, base = 26660 } uv0.weapon_property[26669] = { id = 26669, reload_max = 180, damage = 138, base = 26660 } uv0.weapon_property[26670] = { id = 26670, reload_max = 177, damage = 150, base = 26660 } uv0.weapon_property[26671] = { reload_max = 177, damage = 150, base = 26660, id = 26671, corrected = 104 } uv0.weapon_property[26672] = { reload_max = 177, damage = 150, base = 26660, id = 26672, corrected = 110 } uv0.weapon_property[26673] = { reload_max = 177, damage = 150, base = 26660, id = 26673, corrected = 118 } uv0.weapon_property[27000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 27000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27001] = { reload_max = 1931, damage = 20, base = 27000, id = 27001, bullet_ID = { 27001 } } uv0.weapon_property[27002] = { reload_max = 1908, damage = 22, base = 27000, id = 27002, bullet_ID = { 27002 } } uv0.weapon_property[27003] = { reload_max = 1885, damage = 24, base = 27000, id = 27003, bullet_ID = { 27003 } } uv0.weapon_property[27020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 27020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1922, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27021] = { reload_max = 1899, damage = 22, base = 27020, id = 27021, bullet_ID = { 27001 } } uv0.weapon_property[27022] = { reload_max = 1876, damage = 24, base = 27020, id = 27022, bullet_ID = { 27002 } } uv0.weapon_property[27023] = { reload_max = 1853, damage = 26, base = 27020, id = 27023, bullet_ID = { 27003 } } uv0.weapon_property[27024] = { reload_max = 1830, damage = 29, base = 27020, id = 27024, bullet_ID = { 27004 } } uv0.weapon_property[27025] = { reload_max = 1807, damage = 31, base = 27020, id = 27025, bullet_ID = { 27005 } } uv0.weapon_property[27026] = { reload_max = 1784, damage = 33, base = 27020, id = 27026, bullet_ID = { 27006 } } uv0.weapon_property[27040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 27040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1880, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27041] = { reload_max = 1857, damage = 24, base = 27040, id = 27041, bullet_ID = { 27001 } } uv0.weapon_property[27042] = { reload_max = 1834, damage = 26, base = 27040, id = 27042, bullet_ID = { 27002 } } uv0.weapon_property[27043] = { reload_max = 1811, damage = 28, base = 27040, id = 27043, bullet_ID = { 27003 } } uv0.weapon_property[27044] = { reload_max = 1788, damage = 32, base = 27040, id = 27044, bullet_ID = { 27004 } } uv0.weapon_property[27045] = { reload_max = 1765, damage = 34, base = 27040, id = 27045, bullet_ID = { 27005 } } uv0.weapon_property[27046] = { reload_max = 1742, damage = 36, base = 27040, id = 27046, bullet_ID = { 27006 } } uv0.weapon_property[27047] = { reload_max = 1719, damage = 38, base = 27040, id = 27047, bullet_ID = { 27007 } } uv0.weapon_property[27048] = { reload_max = 1696, damage = 40, base = 27040, id = 27048, bullet_ID = { 27008 } } uv0.weapon_property[27049] = { reload_max = 1673, damage = 44, base = 27040, id = 27049, bullet_ID = { 27009 } } uv0.weapon_property[27050] = { reload_max = 1650, damage = 46, base = 27040, id = 27050, bullet_ID = { 27010 } } uv0.weapon_property[27051] = { reload_max = 1650, damage = 46, base = 27040, id = 27051, bullet_ID = { 27010 } } uv0.weapon_property[27060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火FR.47T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 27060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27061] = { id = 27061, reload_max = 1943, base = 27060 } uv0.weapon_property[27062] = { id = 27062, reload_max = 1905, base = 27060 } uv0.weapon_property[27063] = { id = 27063, reload_max = 1867, base = 27060 } uv0.weapon_property[27064] = { id = 27064, reload_max = 1829, base = 27060 } uv0.weapon_property[27065] = { id = 27065, reload_max = 1791, base = 27060 } uv0.weapon_property[27066] = { id = 27066, reload_max = 1753, base = 27060 } uv0.weapon_property[27067] = { id = 27067, reload_max = 1715, base = 27060 } uv0.weapon_property[27068] = { id = 27068, reload_max = 1677, base = 27060 } uv0.weapon_property[27069] = { id = 27069, reload_max = 1639, base = 27060 } uv0.weapon_property[27070] = { id = 27070, reload_max = 1596, base = 27060 } uv0.weapon_property[27071] = { id = 27071, reload_max = 1596, base = 27060 } uv0.weapon_property[27072] = { id = 27072, reload_max = 1596, base = 27060 } uv0.weapon_property[27073] = { id = 27073, reload_max = 1596, base = 27060 } uv0.weapon_property[27100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 27100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1949, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27101] = { reload_max = 1921, damage = 31, base = 27100, id = 27101, bullet_ID = { 27101 } } uv0.weapon_property[27102] = { reload_max = 1893, damage = 36, base = 27100, id = 27102, bullet_ID = { 27102 } } uv0.weapon_property[27103] = { reload_max = 1865, damage = 39, base = 27100, id = 27103, bullet_ID = { 27103 } } uv0.weapon_property[27104] = { reload_max = 1837, damage = 43, base = 27100, id = 27104, bullet_ID = { 27104 } } uv0.weapon_property[27105] = { reload_max = 1809, damage = 47, base = 27100, id = 27105, bullet_ID = { 27105 } } uv0.weapon_property[27106] = { reload_max = 1781, damage = 51, base = 27100, id = 27106, bullet_ID = { 27106 } } uv0.weapon_property[27120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 27120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1911, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27121] = { reload_max = 1884, damage = 34, base = 27120, id = 27121, bullet_ID = { 27101 } } uv0.weapon_property[27122] = { reload_max = 1857, damage = 39, base = 27120, id = 27122, bullet_ID = { 27102 } } uv0.weapon_property[27123] = { reload_max = 1830, damage = 43, base = 27120, id = 27123, bullet_ID = { 27103 } } uv0.weapon_property[27124] = { reload_max = 1803, damage = 47, base = 27120, id = 27124, bullet_ID = { 27104 } } uv0.weapon_property[27125] = { reload_max = 1776, damage = 52, base = 27120, id = 27125, bullet_ID = { 27105 } } uv0.weapon_property[27126] = { reload_max = 1749, damage = 56, base = 27120, id = 27126, bullet_ID = { 27106 } } uv0.weapon_property[27127] = { reload_max = 1722, damage = 61, base = 27120, id = 27127, bullet_ID = { 27107 } } uv0.weapon_property[27128] = { reload_max = 1695, damage = 65, base = 27120, id = 27128, bullet_ID = { 27108 } } end() function () uv0.weapon_property[27129] = { reload_max = 1668, damage = 69, base = 27120, id = 27129, bullet_ID = { 27109 } } uv0.weapon_property[27130] = { reload_max = 1641, damage = 75, base = 27120, id = 27130, bullet_ID = { 27110 } } uv0.weapon_property[27140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 27140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1874, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27141] = { reload_max = 1846, damage = 37, base = 27140, id = 27141, bullet_ID = { 27101 } } uv0.weapon_property[27142] = { reload_max = 1818, damage = 43, base = 27140, id = 27142, bullet_ID = { 27102 } } uv0.weapon_property[27143] = { reload_max = 1790, damage = 47, base = 27140, id = 27143, bullet_ID = { 27103 } } uv0.weapon_property[27144] = { reload_max = 1762, damage = 51, base = 27140, id = 27144, bullet_ID = { 27104 } } uv0.weapon_property[27145] = { reload_max = 1734, damage = 57, base = 27140, id = 27145, bullet_ID = { 27105 } } uv0.weapon_property[27146] = { reload_max = 1706, damage = 61, base = 27140, id = 27146, bullet_ID = { 27106 } } uv0.weapon_property[27147] = { reload_max = 1678, damage = 67, base = 27140, id = 27147, bullet_ID = { 27107 } } uv0.weapon_property[27148] = { reload_max = 1650, damage = 71, base = 27140, id = 27148, bullet_ID = { 27108 } } uv0.weapon_property[27149] = { reload_max = 1622, damage = 75, base = 27140, id = 27149, bullet_ID = { 27109 } } uv0.weapon_property[27150] = { reload_max = 1594, damage = 82, base = 27140, id = 27150, bullet_ID = { 27110 } } uv0.weapon_property[27151] = { reload_max = 1594, damage = 82, base = 27140, id = 27151, bullet_ID = { 27110 } } uv0.weapon_property[27152] = { reload_max = 1594, damage = 82, base = 27140, id = 27152, bullet_ID = { 27110 } } uv0.weapon_property[27153] = { reload_max = 1594, damage = 82, base = 27140, id = 27153, bullet_ID = { 27110 } } uv0.weapon_property[27200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 27200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1812, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27201] = { reload_max = 1789, damage = 20, base = 27200, id = 27201, bullet_ID = { 27201 } } uv0.weapon_property[27202] = { reload_max = 1766, damage = 22, base = 27200, id = 27202, bullet_ID = { 27202 } } uv0.weapon_property[27203] = { reload_max = 1743, damage = 24, base = 27200, id = 27203, bullet_ID = { 27203 } } uv0.weapon_property[27220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 27220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1780, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27221] = { reload_max = 1757, damage = 22, base = 27220, id = 27221, bullet_ID = { 27201 } } uv0.weapon_property[27222] = { reload_max = 1734, damage = 24, base = 27220, id = 27222, bullet_ID = { 27202 } } uv0.weapon_property[27223] = { reload_max = 1711, damage = 26, base = 27220, id = 27223, bullet_ID = { 27203 } } uv0.weapon_property[27240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 27240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1738, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27241] = { reload_max = 1715, damage = 24, base = 27240, id = 27241, bullet_ID = { 27201 } } uv0.weapon_property[27242] = { reload_max = 1692, damage = 26, base = 27240, id = 27242, bullet_ID = { 27202 } } uv0.weapon_property[27243] = { reload_max = 1669, damage = 28, base = 27240, id = 27243, bullet_ID = { 27203 } } uv0.weapon_property[27244] = { reload_max = 1646, damage = 32, base = 27240, id = 27244, bullet_ID = { 27204 } } uv0.weapon_property[27245] = { reload_max = 1623, damage = 34, base = 27240, id = 27245, bullet_ID = { 27205 } } uv0.weapon_property[27246] = { reload_max = 1600, damage = 36, base = 27240, id = 27246, bullet_ID = { 27206 } } uv0.weapon_property[27247] = { reload_max = 1600, damage = 36, base = 27240, id = 27247, bullet_ID = { 27206 } } uv0.weapon_property[27260] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海飓风T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 27260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1718, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27261] = { id = 27261, reload_max = 1695, base = 27260 } uv0.weapon_property[27262] = { id = 27262, reload_max = 1672, base = 27260 } uv0.weapon_property[27263] = { id = 27263, reload_max = 1649, base = 27260 } uv0.weapon_property[27264] = { id = 27264, reload_max = 1626, base = 27260 } uv0.weapon_property[27265] = { id = 27265, reload_max = 1603, base = 27260 } uv0.weapon_property[27266] = { id = 27266, reload_max = 1580, base = 27260 } uv0.weapon_property[27267] = { id = 27267, reload_max = 1580, base = 27260 } uv0.weapon_property[27300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海怒T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 27300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27301] = { reload_max = 1943, damage = 41, base = 27300, id = 27301, bullet_ID = { 27301 } } uv0.weapon_property[27302] = { reload_max = 1905, damage = 46, base = 27300, id = 27302, bullet_ID = { 27302 } } uv0.weapon_property[27303] = { reload_max = 1867, damage = 51, base = 27300, id = 27303, bullet_ID = { 27303 } } uv0.weapon_property[27304] = { reload_max = 1829, damage = 56, base = 27300, id = 27304, bullet_ID = { 27304 } } uv0.weapon_property[27305] = { reload_max = 1791, damage = 61, base = 27300, id = 27305, bullet_ID = { 27305 } } uv0.weapon_property[27306] = { reload_max = 1753, damage = 66, base = 27300, id = 27306, bullet_ID = { 27306 } } uv0.weapon_property[27307] = { reload_max = 1715, damage = 71, base = 27300, id = 27307, bullet_ID = { 27307 } } uv0.weapon_property[27308] = { reload_max = 1677, damage = 76, base = 27300, id = 27308, bullet_ID = { 27308 } } uv0.weapon_property[27309] = { reload_max = 1639, damage = 81, base = 27300, id = 27309, bullet_ID = { 27309 } } uv0.weapon_property[27310] = { reload_max = 1596, damage = 86, base = 27300, id = 27310, bullet_ID = { 27310 } } uv0.weapon_property[27311] = { reload_max = 1596, damage = 86, base = 27300, id = 27311, bullet_ID = { 27310 } } uv0.weapon_property[27312] = { reload_max = 1596, damage = 86, base = 27300, id = 27312, bullet_ID = { 27310 } } uv0.weapon_property[27313] = { reload_max = 1596, damage = 86, base = 27300, id = 27313, bullet_ID = { 27310 } } uv0.weapon_property[27320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海大黄蜂T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 27320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[27321] = { id = 27321, reload_max = 1943, base = 27320 } uv0.weapon_property[27322] = { id = 27322, reload_max = 1905, base = 27320 } uv0.weapon_property[27323] = { id = 27323, reload_max = 1867, base = 27320 } uv0.weapon_property[27324] = { id = 27324, reload_max = 1829, base = 27320 } uv0.weapon_property[27325] = { id = 27325, reload_max = 1791, base = 27320 } uv0.weapon_property[27326] = { id = 27326, reload_max = 1753, base = 27320 } uv0.weapon_property[27327] = { id = 27327, reload_max = 1715, base = 27320 } uv0.weapon_property[27328] = { id = 27328, reload_max = 1677, base = 27320 } uv0.weapon_property[27329] = { id = 27329, reload_max = 1639, base = 27320 } uv0.weapon_property[27330] = { id = 27330, reload_max = 1596, base = 27320 } uv0.weapon_property[27331] = { id = 27331, reload_max = 1596, base = 27320 } uv0.weapon_property[27332] = { id = 27332, reload_max = 1596, base = 27320 } uv0.weapon_property[27333] = { id = 27333, reload_max = 1596, base = 27320 } uv0.weapon_property[28000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 28000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28001] = { reload_max = 2170, damage = 48, base = 28000, id = 28001, bullet_ID = { 28001 } } uv0.weapon_property[28002] = { reload_max = 2140, damage = 62, base = 28000, id = 28002, bullet_ID = { 28002 } } uv0.weapon_property[28003] = { reload_max = 2110, damage = 76, base = 28000, id = 28003, bullet_ID = { 28003 } } uv0.weapon_property[28020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 28020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28021] = { reload_max = 2120, damage = 53, base = 28020, id = 28021, bullet_ID = { 28001 } } uv0.weapon_property[28022] = { reload_max = 2090, damage = 68, base = 28020, id = 28022, bullet_ID = { 28002 } } uv0.weapon_property[28023] = { reload_max = 2060, damage = 84, base = 28020, id = 28023, bullet_ID = { 28003 } } uv0.weapon_property[28024] = { reload_max = 2030, damage = 98, base = 28020, id = 28024, bullet_ID = { 28004 } } uv0.weapon_property[28025] = { reload_max = 2000, damage = 113, base = 28020, id = 28025, bullet_ID = { 28005 } } uv0.weapon_property[28026] = { reload_max = 1970, damage = 129, base = 28020, id = 28026, bullet_ID = { 28006 } } uv0.weapon_property[28040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 28040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2100, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28041] = { reload_max = 2070, damage = 58, base = 28040, id = 28041, bullet_ID = { 28001 } } uv0.weapon_property[28042] = { reload_max = 2040, damage = 74, base = 28040, id = 28042, bullet_ID = { 28002 } } uv0.weapon_property[28043] = { reload_max = 2010, damage = 92, base = 28040, id = 28043, bullet_ID = { 28003 } } uv0.weapon_property[28044] = { reload_max = 1980, damage = 107, base = 28040, id = 28044, bullet_ID = { 28004 } } uv0.weapon_property[28045] = { reload_max = 1950, damage = 123, base = 28040, id = 28045, bullet_ID = { 28005 } } uv0.weapon_property[28046] = { reload_max = 1920, damage = 141, base = 28040, id = 28046, bullet_ID = { 28006 } } uv0.weapon_property[28047] = { reload_max = 1890, damage = 157, base = 28040, id = 28047, bullet_ID = { 28007 } } uv0.weapon_property[28048] = { reload_max = 1860, damage = 175, base = 28040, id = 28048, bullet_ID = { 28008 } } uv0.weapon_property[28049] = { reload_max = 1830, damage = 191, base = 28040, id = 28049, bullet_ID = { 28009 } } uv0.weapon_property[28050] = { reload_max = 1800, damage = 207, base = 28040, id = 28050, bullet_ID = { 28010 } } uv0.weapon_property[28051] = { reload_max = 1800, damage = 207, base = 28040, id = 28051, bullet_ID = { 28010 } } uv0.weapon_property[28060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼(818中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 99, corrected = 100, min_range = 0, id = 28060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28061] = { reload_max = 1965, damage = 115, base = 28060, id = 28061, bullet_ID = { 28001 } } uv0.weapon_property[28062] = { reload_max = 1930, damage = 131, base = 28060, id = 28062, bullet_ID = { 28002 } } uv0.weapon_property[28063] = { reload_max = 1895, damage = 148, base = 28060, id = 28063, bullet_ID = { 28003 } } uv0.weapon_property[28064] = { reload_max = 1860, damage = 164, base = 28060, id = 28064, bullet_ID = { 28004 } } uv0.weapon_property[28065] = { reload_max = 1825, damage = 180, base = 28060, id = 28065, bullet_ID = { 28005 } } uv0.weapon_property[28066] = { reload_max = 1790, damage = 197, base = 28060, id = 28066, bullet_ID = { 28006 } } uv0.weapon_property[28067] = { reload_max = 1755, damage = 213, base = 28060, id = 28067, bullet_ID = { 28007 } } uv0.weapon_property[28068] = { reload_max = 1720, damage = 229, base = 28060, id = 28068, bullet_ID = { 28008 } } end() function () uv0.weapon_property[28069] = { reload_max = 1685, damage = 246, base = 28060, id = 28069, bullet_ID = { 28009 } } uv0.weapon_property[28070] = { reload_max = 1650, damage = 264, base = 28060, id = 28070, bullet_ID = { 28010 } } uv0.weapon_property[28071] = { reload_max = 1650, damage = 264, base = 28060, id = 28071, bullet_ID = { 28010 } } uv0.weapon_property[28072] = { reload_max = 1650, damage = 264, base = 28060, id = 28072, bullet_ID = { 28010 } } uv0.weapon_property[28073] = { reload_max = 1650, damage = 264, base = 28060, id = 28073, bullet_ID = { 28010 } } uv0.weapon_property[28100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 28100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28101] = { reload_max = 1965, damage = 48, base = 28100, id = 28101, bullet_ID = { 28101 } } uv0.weapon_property[28102] = { reload_max = 1930, damage = 62, base = 28100, id = 28102, bullet_ID = { 28102 } } uv0.weapon_property[28103] = { reload_max = 1895, damage = 76, base = 28100, id = 28103, bullet_ID = { 28103 } } uv0.weapon_property[28104] = { reload_max = 1860, damage = 89, base = 28100, id = 28104, bullet_ID = { 28104 } } uv0.weapon_property[28105] = { reload_max = 1825, damage = 103, base = 28100, id = 28105, bullet_ID = { 28105 } } uv0.weapon_property[28106] = { reload_max = 1790, damage = 117, base = 28100, id = 28106, bullet_ID = { 28106 } } uv0.weapon_property[28120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 28120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1950, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28121] = { reload_max = 1915, damage = 53, base = 28120, id = 28121, bullet_ID = { 28101 } } uv0.weapon_property[28122] = { reload_max = 1880, damage = 68, base = 28120, id = 28122, bullet_ID = { 28102 } } uv0.weapon_property[28123] = { reload_max = 1845, damage = 84, base = 28120, id = 28123, bullet_ID = { 28103 } } uv0.weapon_property[28124] = { reload_max = 1810, damage = 98, base = 28120, id = 28124, bullet_ID = { 28104 } } uv0.weapon_property[28125] = { reload_max = 1775, damage = 113, base = 28120, id = 28125, bullet_ID = { 28105 } } uv0.weapon_property[28126] = { reload_max = 1740, damage = 129, base = 28120, id = 28126, bullet_ID = { 28106 } } uv0.weapon_property[28127] = { reload_max = 1705, damage = 144, base = 28120, id = 28127, bullet_ID = { 28107 } } uv0.weapon_property[28128] = { reload_max = 1670, damage = 160, base = 28120, id = 28128, bullet_ID = { 28108 } } uv0.weapon_property[28129] = { reload_max = 1635, damage = 175, base = 28120, id = 28129, bullet_ID = { 28109 } } uv0.weapon_property[28130] = { reload_max = 1600, damage = 190, base = 28120, id = 28130, bullet_ID = { 28110 } } uv0.weapon_property[28140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 28140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28141] = { reload_max = 1865, damage = 58, base = 28140, id = 28141, bullet_ID = { 28101 } } uv0.weapon_property[28142] = { reload_max = 1830, damage = 74, base = 28140, id = 28142, bullet_ID = { 28102 } } uv0.weapon_property[28143] = { reload_max = 1795, damage = 92, base = 28140, id = 28143, bullet_ID = { 28103 } } uv0.weapon_property[28144] = { reload_max = 1760, damage = 107, base = 28140, id = 28144, bullet_ID = { 28104 } } uv0.weapon_property[28145] = { reload_max = 1725, damage = 123, base = 28140, id = 28145, bullet_ID = { 28105 } } uv0.weapon_property[28146] = { reload_max = 1690, damage = 141, base = 28140, id = 28146, bullet_ID = { 28106 } } uv0.weapon_property[28147] = { reload_max = 1655, damage = 157, base = 28140, id = 28147, bullet_ID = { 28107 } } uv0.weapon_property[28148] = { reload_max = 1620, damage = 175, base = 28140, id = 28148, bullet_ID = { 28108 } } uv0.weapon_property[28149] = { reload_max = 1585, damage = 191, base = 28140, id = 28149, bullet_ID = { 28109 } } uv0.weapon_property[28150] = { reload_max = 1550, damage = 207, base = 28140, id = 28150, bullet_ID = { 28110 } } uv0.weapon_property[28151] = { reload_max = 1550, damage = 207, base = 28140, id = 28151, bullet_ID = { 28110 } } uv0.weapon_property[28152] = { reload_max = 1550, damage = 207, base = 28140, id = 28152, bullet_ID = { 28110 } } uv0.weapon_property[28153] = { reload_max = 1550, damage = 207, base = 28140, id = 28153, bullet_ID = { 28110 } } uv0.weapon_property[28160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼(818中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 99, corrected = 100, min_range = 0, id = 28160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28161] = { id = 28161, reload_max = 1965, damage = 115, base = 28160 } uv0.weapon_property[28162] = { id = 28162, reload_max = 1930, damage = 131, base = 28160 } uv0.weapon_property[28163] = { id = 28163, reload_max = 1895, damage = 148, base = 28160 } uv0.weapon_property[28164] = { id = 28164, reload_max = 1860, damage = 164, base = 28160 } uv0.weapon_property[28165] = { id = 28165, reload_max = 1825, damage = 180, base = 28160 } uv0.weapon_property[28166] = { id = 28166, reload_max = 1790, damage = 197, base = 28160 } uv0.weapon_property[28167] = { id = 28167, reload_max = 1755, damage = 213, base = 28160 } uv0.weapon_property[28168] = { id = 28168, reload_max = 1720, damage = 229, base = 28160 } uv0.weapon_property[28169] = { id = 28169, reload_max = 1685, damage = 246, base = 28160 } uv0.weapon_property[28170] = { id = 28170, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property[28171] = { id = 28171, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property[28172] = { id = 28172, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property[28173] = { id = 28173, reload_max = 1650, damage = 264, base = 28160 } uv0.weapon_property[28200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "火把T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 28200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28201] = { reload_max = 2245, damage = 126, base = 28200, id = 28201, bullet_ID = { 28201 } } uv0.weapon_property[28202] = { reload_max = 2190, damage = 144, base = 28200, id = 28202, bullet_ID = { 28202 } } uv0.weapon_property[28203] = { reload_max = 2135, damage = 162, base = 28200, id = 28203, bullet_ID = { 28203 } } uv0.weapon_property[28204] = { reload_max = 2080, damage = 180, base = 28200, id = 28204, bullet_ID = { 28204 } } uv0.weapon_property[28205] = { reload_max = 2025, damage = 198, base = 28200, id = 28205, bullet_ID = { 28205 } } uv0.weapon_property[28206] = { reload_max = 1970, damage = 216, base = 28200, id = 28206, bullet_ID = { 28206 } } uv0.weapon_property[28207] = { reload_max = 1915, damage = 234, base = 28200, id = 28207, bullet_ID = { 28207 } } uv0.weapon_property[28208] = { reload_max = 1860, damage = 252, base = 28200, id = 28208, bullet_ID = { 28208 } } uv0.weapon_property[28209] = { reload_max = 1805, damage = 270, base = 28200, id = 28209, bullet_ID = { 28209 } } uv0.weapon_property[28210] = { reload_max = 1750, damage = 288, base = 28200, id = 28210, bullet_ID = { 28210 } } uv0.weapon_property[28211] = { reload_max = 1750, damage = 288, base = 28200, id = 28211, bullet_ID = { 28210 } } uv0.weapon_property[28212] = { reload_max = 1750, damage = 288, base = 28200, id = 28212, bullet_ID = { 28210 } } uv0.weapon_property[28213] = { reload_max = 1750, damage = 288, base = 28200, id = 28213, bullet_ID = { 28210 } } uv0.weapon_property[28220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "火冠T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 28220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2130, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28221] = { id = 28221, reload_max = 2075, base = 28220 } uv0.weapon_property[28222] = { id = 28222, reload_max = 2020, base = 28220 } uv0.weapon_property[28223] = { id = 28223, reload_max = 1965, base = 28220 } uv0.weapon_property[28224] = { id = 28224, reload_max = 1910, base = 28220 } uv0.weapon_property[28225] = { id = 28225, reload_max = 1855, base = 28220 } uv0.weapon_property[28226] = { id = 28226, reload_max = 1800, base = 28220 } uv0.weapon_property[28227] = { id = 28227, reload_max = 1745, base = 28220 } uv0.weapon_property[28228] = { id = 28228, reload_max = 1690, base = 28220 } uv0.weapon_property[28229] = { id = 28229, reload_max = 1635, base = 28220 } uv0.weapon_property[28230] = { id = 28230, reload_max = 1580, base = 28220 } uv0.weapon_property[28231] = { id = 28231, reload_max = 1580, base = 28220 } uv0.weapon_property[28232] = { id = 28232, reload_max = 1580, base = 28220 } uv0.weapon_property[28233] = { id = 28233, reload_max = 1580, base = 28220 } uv0.weapon_property[28300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青花鱼T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 28300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28301] = { reload_max = 1870, damage = 48, base = 28300, id = 28301, bullet_ID = { 28301 } } uv0.weapon_property[28302] = { reload_max = 1840, damage = 62, base = 28300, id = 28302, bullet_ID = { 28302 } } uv0.weapon_property[28303] = { reload_max = 1810, damage = 76, base = 28300, id = 28303, bullet_ID = { 28303 } } uv0.weapon_property[28320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青花鱼T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 28320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28320 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28321] = { reload_max = 1865, damage = 53, base = 28320, id = 28321, bullet_ID = { 28321 } } uv0.weapon_property[28322] = { reload_max = 1830, damage = 68, base = 28320, id = 28322, bullet_ID = { 28322 } } uv0.weapon_property[28323] = { reload_max = 1795, damage = 84, base = 28320, id = 28323, bullet_ID = { 28323 } } uv0.weapon_property[28324] = { reload_max = 1760, damage = 98, base = 28320, id = 28324, bullet_ID = { 28324 } } uv0.weapon_property[28325] = { reload_max = 1725, damage = 113, base = 28320, id = 28325, bullet_ID = { 28325 } } uv0.weapon_property[28326] = { reload_max = 1690, damage = 129, base = 28320, id = 28326, bullet_ID = { 28326 } } uv0.weapon_property[28340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青花鱼T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 28340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1850, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28340 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28341] = { reload_max = 1815, damage = 58, base = 28340, id = 28341, bullet_ID = { 28341 } } uv0.weapon_property[28342] = { reload_max = 1780, damage = 74, base = 28340, id = 28342, bullet_ID = { 28342 } } uv0.weapon_property[28343] = { reload_max = 1745, damage = 92, base = 28340, id = 28343, bullet_ID = { 28343 } } uv0.weapon_property[28344] = { reload_max = 1710, damage = 107, base = 28340, id = 28344, bullet_ID = { 28344 } } uv0.weapon_property[28345] = { reload_max = 1675, damage = 123, base = 28340, id = 28345, bullet_ID = { 28345 } } uv0.weapon_property[28346] = { reload_max = 1640, damage = 141, base = 28340, id = 28346, bullet_ID = { 28346 } } uv0.weapon_property[28347] = { reload_max = 1605, damage = 157, base = 28340, id = 28347, bullet_ID = { 28347 } } uv0.weapon_property[28348] = { reload_max = 1570, damage = 175, base = 28340, id = 28348, bullet_ID = { 28348 } } uv0.weapon_property[28349] = { reload_max = 1535, damage = 191, base = 28340, id = 28349, bullet_ID = { 28349 } } end() function () uv0.weapon_property[28350] = { reload_max = 1500, damage = 207, base = 28340, id = 28350, bullet_ID = { 28350 } } uv0.weapon_property[28351] = { reload_max = 1500, damage = 207, base = 28340, id = 28351, bullet_ID = { 28350 } } uv0.weapon_property[28400] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "飞龙T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 28400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[28401] = { id = 28401, reload_max = 2245, base = 28400 } uv0.weapon_property[28402] = { id = 28402, reload_max = 2190, base = 28400 } uv0.weapon_property[28403] = { id = 28403, reload_max = 2135, base = 28400 } uv0.weapon_property[28404] = { id = 28404, reload_max = 2080, base = 28400 } uv0.weapon_property[28405] = { id = 28405, reload_max = 2025, base = 28400 } uv0.weapon_property[28406] = { id = 28406, reload_max = 1970, base = 28400 } uv0.weapon_property[28407] = { id = 28407, reload_max = 1915, base = 28400 } uv0.weapon_property[28408] = { id = 28408, reload_max = 1860, base = 28400 } uv0.weapon_property[28409] = { id = 28409, reload_max = 1805, base = 28400 } uv0.weapon_property[28410] = { id = 28410, reload_max = 1750, base = 28400 } uv0.weapon_property[28411] = { id = 28411, reload_max = 1750, base = 28400 } uv0.weapon_property[28412] = { id = 28412, reload_max = 1750, base = 28400 } uv0.weapon_property[28413] = { id = 28413, reload_max = 1750, base = 28400 } uv0.weapon_property[29000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贼鸥T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 29000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2010, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[29001] = { reload_max = 1980, damage = 116, base = 29000, id = 29001, bullet_ID = { 29001 } } uv0.weapon_property[29002] = { reload_max = 1950, damage = 130, base = 29000, id = 29002, bullet_ID = { 29002 } } uv0.weapon_property[29003] = { reload_max = 1920, damage = 146, base = 29000, id = 29003, bullet_ID = { 29003 } } uv0.weapon_property[29020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贼鸥T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 110, corrected = 100, min_range = 0, id = 29020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1980, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[29021] = { reload_max = 1950, damage = 127, base = 29020, id = 29021, bullet_ID = { 29001 } } uv0.weapon_property[29022] = { reload_max = 1920, damage = 143, base = 29020, id = 29022, bullet_ID = { 29002 } } uv0.weapon_property[29023] = { reload_max = 1890, damage = 160, base = 29020, id = 29023, bullet_ID = { 29003 } } uv0.weapon_property[29040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贼鸥T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 29040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1950, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[29041] = { reload_max = 1920, damage = 139, base = 29040, id = 29041, bullet_ID = { 29001 } } uv0.weapon_property[29042] = { reload_max = 1890, damage = 156, base = 29040, id = 29042, bullet_ID = { 29002 } } uv0.weapon_property[29043] = { reload_max = 1860, damage = 175, base = 29040, id = 29043, bullet_ID = { 29003 } } uv0.weapon_property[29044] = { reload_max = 1830, damage = 192, base = 29040, id = 29044, bullet_ID = { 29004 } } uv0.weapon_property[29045] = { reload_max = 1800, damage = 211, base = 29040, id = 29045, bullet_ID = { 29005 } } uv0.weapon_property[29046] = { reload_max = 1770, damage = 228, base = 29040, id = 29046, bullet_ID = { 29006 } } uv0.weapon_property[29047] = { reload_max = 1770, damage = 228, base = 29040, id = 29047, bullet_ID = { 29006 } } uv0.weapon_property[29100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海燕T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 29100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1760, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[29101] = { reload_max = 1730, damage = 138, base = 29100, id = 29101, bullet_ID = { 29101 } } uv0.weapon_property[29102] = { reload_max = 1700, damage = 156, base = 29100, id = 29102, bullet_ID = { 29102 } } uv0.weapon_property[29103] = { reload_max = 1670, damage = 174, base = 29100, id = 29103, bullet_ID = { 29103 } } uv0.weapon_property[29120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海燕T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 29120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1720, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[29121] = { reload_max = 1690, damage = 152, base = 29120, id = 29121, bullet_ID = { 29101 } } uv0.weapon_property[29122] = { reload_max = 1660, damage = 172, base = 29120, id = 29122, bullet_ID = { 29102 } } uv0.weapon_property[29123] = { reload_max = 1630, damage = 191, base = 29120, id = 29123, bullet_ID = { 29103 } } uv0.weapon_property[29124] = { reload_max = 1600, damage = 211, base = 29120, id = 29124, bullet_ID = { 29104 } } uv0.weapon_property[29125] = { reload_max = 1570, damage = 231, base = 29120, id = 29125, bullet_ID = { 29105 } } uv0.weapon_property[29126] = { reload_max = 1540, damage = 251, base = 29120, id = 29126, bullet_ID = { 29106 } } uv0.weapon_property[29140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海燕T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 29140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1680, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[29141] = { reload_max = 1650, damage = 166, base = 29140, id = 29141, bullet_ID = { 29101 } } uv0.weapon_property[29142] = { reload_max = 1620, damage = 188, base = 29140, id = 29142, bullet_ID = { 29102 } } uv0.weapon_property[29143] = { reload_max = 1590, damage = 208, base = 29140, id = 29143, bullet_ID = { 29103 } } uv0.weapon_property[29144] = { reload_max = 1560, damage = 230, base = 29140, id = 29144, bullet_ID = { 29104 } } uv0.weapon_property[29145] = { reload_max = 1530, damage = 252, base = 29140, id = 29145, bullet_ID = { 29105 } } uv0.weapon_property[29146] = { reload_max = 1500, damage = 274, base = 29140, id = 29146, bullet_ID = { 29106 } } uv0.weapon_property[29147] = { reload_max = 1470, damage = 296, base = 29140, id = 29147, bullet_ID = { 29107 } } uv0.weapon_property[29148] = { reload_max = 1440, damage = 316, base = 29140, id = 29148, bullet_ID = { 29108 } } uv0.weapon_property[29149] = { reload_max = 1410, damage = 338, base = 29140, id = 29149, bullet_ID = { 29109 } } uv0.weapon_property[29150] = { reload_max = 1380, damage = 360, base = 29140, id = 29150, bullet_ID = { 29110 } } uv0.weapon_property[29151] = { reload_max = 1380, damage = 360, base = 29140, id = 29151, bullet_ID = { 29110 } } uv0.weapon_property[29200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "萤火虫T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 29200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[29201] = { reload_max = 2030, damage = 185, base = 29200, id = 29201, bullet_ID = { 29201 } } uv0.weapon_property[29202] = { reload_max = 1990, damage = 209, base = 29200, id = 29202, bullet_ID = { 29202 } } uv0.weapon_property[29203] = { reload_max = 1950, damage = 233, base = 29200, id = 29203, bullet_ID = { 29203 } } uv0.weapon_property[29204] = { reload_max = 1910, damage = 257, base = 29200, id = 29204, bullet_ID = { 29204 } } uv0.weapon_property[29205] = { reload_max = 1870, damage = 281, base = 29200, id = 29205, bullet_ID = { 29205 } } uv0.weapon_property[29206] = { reload_max = 1830, damage = 305, base = 29200, id = 29206, bullet_ID = { 29206 } } uv0.weapon_property[29207] = { reload_max = 1790, damage = 329, base = 29200, id = 29207, bullet_ID = { 29207 } } uv0.weapon_property[29208] = { reload_max = 1750, damage = 353, base = 29200, id = 29208, bullet_ID = { 29208 } } uv0.weapon_property[29209] = { reload_max = 1710, damage = 377, base = 29200, id = 29209, bullet_ID = { 29209 } } uv0.weapon_property[29210] = { reload_max = 1670, damage = 402, base = 29200, id = 29210, bullet_ID = { 29210 } } uv0.weapon_property[29211] = { reload_max = 1670, damage = 402, base = 29200, id = 29211, bullet_ID = { 29210 } } uv0.weapon_property[29212] = { reload_max = 1670, damage = 402, base = 29200, id = 29212, bullet_ID = { 29210 } } uv0.weapon_property[29213] = { reload_max = 1670, damage = 402, base = 29200, id = 29213, bullet_ID = { 29210 } } uv0.weapon_property[29300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼(831中队)T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 29300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1910, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[29301] = { reload_max = 1875, damage = 185, base = 29300, id = 29301, bullet_ID = { 29301 } } uv0.weapon_property[29302] = { reload_max = 1840, damage = 209, base = 29300, id = 29302, bullet_ID = { 29302 } } uv0.weapon_property[29303] = { reload_max = 1805, damage = 233, base = 29300, id = 29303, bullet_ID = { 29303 } } uv0.weapon_property[29304] = { reload_max = 1770, damage = 257, base = 29300, id = 29304, bullet_ID = { 29304 } } uv0.weapon_property[29305] = { reload_max = 1735, damage = 281, base = 29300, id = 29305, bullet_ID = { 29305 } } uv0.weapon_property[29306] = { reload_max = 1700, damage = 305, base = 29300, id = 29306, bullet_ID = { 29306 } } uv0.weapon_property[29307] = { reload_max = 1665, damage = 329, base = 29300, id = 29307, bullet_ID = { 29307 } } uv0.weapon_property[29308] = { reload_max = 1630, damage = 353, base = 29300, id = 29308, bullet_ID = { 29308 } } uv0.weapon_property[29309] = { reload_max = 1595, damage = 377, base = 29300, id = 29309, bullet_ID = { 29309 } } uv0.weapon_property[29310] = { reload_max = 1560, damage = 402, base = 29300, id = 29310, bullet_ID = { 29310 } } uv0.weapon_property[29311] = { reload_max = 1560, damage = 402, base = 29300, id = 29311, bullet_ID = { 29310 } } uv0.weapon_property[29312] = { reload_max = 1560, damage = 402, base = 29300, id = 29312, bullet_ID = { 29310 } } uv0.weapon_property[29313] = { reload_max = 1560, damage = 402, base = 29300, id = 29313, bullet_ID = { 29310 } } uv0.weapon_property[29320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "梭鱼(831中队)T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 29320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1910, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[29321] = { id = 29321, reload_max = 1875, damage = 185, base = 29320 } uv0.weapon_property[29322] = { id = 29322, reload_max = 1840, damage = 209, base = 29320 } uv0.weapon_property[29323] = { id = 29323, reload_max = 1805, damage = 233, base = 29320 } uv0.weapon_property[29324] = { id = 29324, reload_max = 1770, damage = 257, base = 29320 } uv0.weapon_property[29325] = { id = 29325, reload_max = 1735, damage = 281, base = 29320 } uv0.weapon_property[29326] = { id = 29326, reload_max = 1700, damage = 305, base = 29320 } uv0.weapon_property[29327] = { id = 29327, reload_max = 1665, damage = 329, base = 29320 } uv0.weapon_property[29328] = { id = 29328, reload_max = 1630, damage = 353, base = 29320 } uv0.weapon_property[29329] = { id = 29329, reload_max = 1595, damage = 377, base = 29320 } uv0.weapon_property[29330] = { id = 29330, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property[29331] = { id = 29331, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property[29332] = { id = 29332, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property[29333] = { id = 29333, reload_max = 1560, damage = 402, base = 29320 } uv0.weapon_property[30000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "305mm连装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 110, min_range = 50, id = 30000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[30001] = { id = 30001, reload_max = 3020, damage = 45, base = 30000 } uv0.weapon_property[30002] = { id = 30002, reload_max = 2940, damage = 50, base = 30000 } end() function () uv0.weapon_property[30003] = { id = 30003, reload_max = 2860, damage = 56, base = 30000 } uv0.weapon_property[30004] = { id = 30004, reload_max = 2780, damage = 62, base = 30000 } uv0.weapon_property[30005] = { id = 30005, reload_max = 2700, damage = 68, base = 30000 } uv0.weapon_property[30006] = { id = 30006, reload_max = 2620, damage = 74, base = 30000 } uv0.weapon_property[30007] = { reload_max = 2620, damage = 74, base = 30000, id = 30007, corrected = 114 } uv0.weapon_property[31000] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联100mm98式高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31001] = { id = 31001, reload_max = 196, base = 31000 } uv0.weapon_property[31002] = { id = 31002, reload_max = 191, damage = 6, base = 31000 } uv0.weapon_property[31003] = { id = 31003, reload_max = 189, damage = 6, base = 31000 } uv0.weapon_property[31004] = { id = 31004, reload_max = 184, damage = 6, base = 31000 } uv0.weapon_property[31005] = { id = 31005, reload_max = 180, damage = 7, base = 31000 } uv0.weapon_property[31006] = { id = 31006, reload_max = 176, damage = 7, base = 31000 } uv0.weapon_property[31020] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联100mm98式高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 191, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31021] = { id = 31021, reload_max = 187, base = 31020 } uv0.weapon_property[31022] = { id = 31022, reload_max = 182, damage = 6, base = 31020 } uv0.weapon_property[31023] = { id = 31023, reload_max = 179, damage = 6, base = 31020 } uv0.weapon_property[31024] = { id = 31024, reload_max = 175, damage = 7, base = 31020 } uv0.weapon_property[31025] = { id = 31025, reload_max = 172, damage = 8, base = 31020 } uv0.weapon_property[31026] = { id = 31026, reload_max = 167, damage = 8, base = 31020 } uv0.weapon_property[31027] = { id = 31027, reload_max = 163, damage = 9, base = 31020 } uv0.weapon_property[31028] = { id = 31028, reload_max = 160, damage = 9, base = 31020 } uv0.weapon_property[31029] = { id = 31029, reload_max = 156, damage = 10, base = 31020 } uv0.weapon_property[31030] = { id = 31030, reload_max = 153, damage = 11, base = 31020 } uv0.weapon_property[31040] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联100mm98式高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 181, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31041] = { id = 31041, reload_max = 177, base = 31040 } uv0.weapon_property[31042] = { id = 31042, reload_max = 174, damage = 7, base = 31040 } uv0.weapon_property[31043] = { id = 31043, reload_max = 170, damage = 7, base = 31040 } uv0.weapon_property[31044] = { id = 31044, reload_max = 166, damage = 8, base = 31040 } uv0.weapon_property[31045] = { id = 31045, reload_max = 163, damage = 9, base = 31040 } uv0.weapon_property[31046] = { id = 31046, reload_max = 159, damage = 9, base = 31040 } uv0.weapon_property[31047] = { id = 31047, reload_max = 156, damage = 10, base = 31040 } uv0.weapon_property[31048] = { id = 31048, reload_max = 153, damage = 10, base = 31040 } uv0.weapon_property[31049] = { id = 31049, reload_max = 147, damage = 11, base = 31040 } uv0.weapon_property[31050] = { id = 31050, reload_max = 145, damage = 12, base = 31040 } uv0.weapon_property[31051] = { reload_max = 145, damage = 12, base = 31040, id = 31051, corrected = 114 } uv0.weapon_property[31052] = { reload_max = 145, damage = 12, base = 31040, id = 31052, corrected = 121 } uv0.weapon_property[31053] = { reload_max = 145, damage = 12, base = 31040, id = 31053, corrected = 130 } uv0.weapon_property[31060] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "100mm88式火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 247, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31061] = { id = 31061, reload_max = 240, base = 31060 } uv0.weapon_property[31062] = { id = 31062, reload_max = 236, damage = 5, base = 31060 } uv0.weapon_property[31063] = { id = 31063, reload_max = 231, damage = 5, base = 31060 } uv0.weapon_property[31064] = { id = 31064, reload_max = 227, damage = 6, base = 31060 } uv0.weapon_property[31065] = { id = 31065, reload_max = 221, damage = 6, base = 31060 } uv0.weapon_property[31066] = { id = 31066, reload_max = 217, damage = 7, base = 31060 } uv0.weapon_property[31067] = { id = 31067, reload_max = 212, damage = 7, base = 31060 } uv0.weapon_property[31068] = { id = 31068, reload_max = 208, damage = 8, base = 31060 } uv0.weapon_property[31069] = { id = 31069, reload_max = 202, damage = 8, base = 31060 } uv0.weapon_property[31070] = { id = 31070, reload_max = 198, damage = 9, base = 31060 } uv0.weapon_property[31071] = { reload_max = 198, damage = 9, base = 31060, id = 31071, corrected = 114 } uv0.weapon_property[31100] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 196, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31101] = { id = 31101, reload_max = 191, base = 31100 } uv0.weapon_property[31102] = { id = 31102, reload_max = 188, damage = 4, base = 31100 } uv0.weapon_property[31103] = { id = 31103, reload_max = 184, damage = 4, base = 31100 } uv0.weapon_property[31120] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 187, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31121] = { id = 31121, reload_max = 183, base = 31120 } uv0.weapon_property[31122] = { id = 31122, reload_max = 179, damage = 4, base = 31120 } uv0.weapon_property[31123] = { id = 31123, reload_max = 174, damage = 4, base = 31120 } uv0.weapon_property[31140] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 177, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31141] = { id = 31141, reload_max = 174, base = 31140 } uv0.weapon_property[31142] = { id = 31142, reload_max = 170, damage = 4, base = 31140 } uv0.weapon_property[31143] = { id = 31143, reload_max = 165, damage = 4, base = 31140 } uv0.weapon_property[31144] = { id = 31144, reload_max = 162, damage = 7, base = 31140 } uv0.weapon_property[31145] = { id = 31145, reload_max = 158, damage = 7, base = 31140 } uv0.weapon_property[31146] = { id = 31146, reload_max = 154, damage = 8, base = 31140 } uv0.weapon_property[31147] = { reload_max = 154, damage = 8, base = 31140, id = 31147, corrected = 130 } uv0.weapon_property[31160] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "十一年式120mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 120, min_range = 0, id = 31160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31161] = { id = 31161, reload_max = 246, base = 31160 } uv0.weapon_property[31162] = { id = 31162, reload_max = 242, damage = 4, base = 31160 } uv0.weapon_property[31163] = { id = 31163, reload_max = 238, damage = 4, base = 31160 } uv0.weapon_property[31164] = { id = 31164, reload_max = 234, damage = 7, base = 31160 } uv0.weapon_property[31165] = { id = 31165, reload_max = 230, damage = 7, base = 31160 } uv0.weapon_property[31166] = { id = 31166, reload_max = 226, damage = 8, base = 31160 } uv0.weapon_property[31167] = { reload_max = 226, damage = 8, base = 31160, id = 31167, corrected = 125 } uv0.weapon_property[31180] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "120mm单装高角炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 120, min_range = 0, id = 31180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 188, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31181] = { id = 31181, reload_max = 184, base = 31180 } uv0.weapon_property[31182] = { id = 31182, reload_max = 181, damage = 5, base = 31180 } uv0.weapon_property[31183] = { id = 31183, reload_max = 177, damage = 5, base = 31180 } uv0.weapon_property[31184] = { id = 31184, reload_max = 173, damage = 7, base = 31180 } uv0.weapon_property[31185] = { id = 31185, reload_max = 170, damage = 7, base = 31180 } uv0.weapon_property[31186] = { id = 31186, reload_max = 166, damage = 8, base = 31180 } uv0.weapon_property[31187] = { id = 31187, reload_max = 163, damage = 9, base = 31180 } uv0.weapon_property[31188] = { id = 31188, reload_max = 160, damage = 9, base = 31180 } uv0.weapon_property[31189] = { id = 31189, reload_max = 154, damage = 10, base = 31180 } uv0.weapon_property[31190] = { id = 31190, reload_max = 152, damage = 11, base = 31180 } uv0.weapon_property[31191] = { reload_max = 152, damage = 11, base = 31180, id = 31191, corrected = 125 } uv0.weapon_property[31200] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 306, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31201] = { id = 31201, reload_max = 301, base = 31200 } uv0.weapon_property[31202] = { id = 31202, reload_max = 295, damage = 5, base = 31200 } uv0.weapon_property[31203] = { id = 31203, reload_max = 290, damage = 5, base = 31200 } uv0.weapon_property[31220] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 291, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31221] = { id = 31221, reload_max = 286, base = 31220 } uv0.weapon_property[31222] = { id = 31222, reload_max = 281, damage = 5, base = 31220 } uv0.weapon_property[31223] = { id = 31223, reload_max = 276, damage = 5, base = 31220 } uv0.weapon_property[31224] = { id = 31224, reload_max = 270, damage = 7, base = 31220 } uv0.weapon_property[31225] = { id = 31225, reload_max = 265, damage = 7, base = 31220 } uv0.weapon_property[31226] = { id = 31226, reload_max = 260, damage = 8, base = 31220 } uv0.weapon_property[31240] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 277, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31241] = { id = 31241, reload_max = 272, base = 31240 } uv0.weapon_property[31242] = { id = 31242, reload_max = 267, damage = 5, base = 31240 } uv0.weapon_property[31243] = { id = 31243, reload_max = 262, damage = 5, base = 31240 } end() function () uv0.weapon_property[31244] = { id = 31244, reload_max = 257, damage = 8, base = 31240 } uv0.weapon_property[31245] = { id = 31245, reload_max = 253, damage = 8, base = 31240 } uv0.weapon_property[31246] = { id = 31246, reload_max = 248, damage = 9, base = 31240 } uv0.weapon_property[31247] = { id = 31247, reload_max = 242, damage = 10, base = 31240 } uv0.weapon_property[31248] = { id = 31248, reload_max = 237, damage = 10, base = 31240 } uv0.weapon_property[31249] = { id = 31249, reload_max = 233, damage = 11, base = 31240 } uv0.weapon_property[31250] = { id = 31250, reload_max = 228, damage = 12, base = 31240 } uv0.weapon_property[31251] = { reload_max = 228, damage = 12, base = 31240, id = 31251, corrected = 114 } uv0.weapon_property[31260] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装两用炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 31260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 256, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31261] = { id = 31261, reload_max = 252, base = 31260 } uv0.weapon_property[31262] = { id = 31262, reload_max = 248, damage = 4, base = 31260 } uv0.weapon_property[31263] = { id = 31263, reload_max = 244, damage = 4, base = 31260 } uv0.weapon_property[31264] = { id = 31264, reload_max = 240, damage = 7, base = 31260 } uv0.weapon_property[31265] = { id = 31265, reload_max = 236, damage = 7, base = 31260 } uv0.weapon_property[31266] = { id = 31266, reload_max = 232, damage = 8, base = 31260 } uv0.weapon_property[31267] = { reload_max = 232, damage = 8, base = 31260, id = 31267, corrected = 130 } uv0.weapon_property[31280] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 31280, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 267, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[31281] = { id = 31281, reload_max = 262, damage = 5, base = 31280 } uv0.weapon_property[31282] = { id = 31282, reload_max = 257, damage = 6, base = 31280 } uv0.weapon_property[31283] = { id = 31283, reload_max = 252, damage = 7, base = 31280 } uv0.weapon_property[31284] = { id = 31284, reload_max = 247, damage = 8, base = 31280 } uv0.weapon_property[31285] = { id = 31285, reload_max = 243, damage = 9, base = 31280 } uv0.weapon_property[31286] = { id = 31286, reload_max = 238, damage = 10, base = 31280 } uv0.weapon_property[31287] = { id = 31287, reload_max = 232, damage = 11, base = 31280 } uv0.weapon_property[31288] = { id = 31288, reload_max = 227, damage = 12, base = 31280 } uv0.weapon_property[31289] = { id = 31289, reload_max = 223, damage = 13, base = 31280 } uv0.weapon_property[31290] = { id = 31290, reload_max = 218, damage = 14, base = 31280 } uv0.weapon_property[31291] = { reload_max = 218, damage = 14, base = 31280, id = 31291, corrected = 114 } uv0.weapon_property[32000] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 32000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 832, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32001] = { id = 32001, reload_max = 824, damage = 6, base = 32000 } uv0.weapon_property[32002] = { id = 32002, reload_max = 816, damage = 7, base = 32000 } uv0.weapon_property[32003] = { id = 32003, reload_max = 808, damage = 8, base = 32000 } uv0.weapon_property[32020] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 32020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 788, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32021] = { id = 32021, reload_max = 780, damage = 7, base = 32020 } uv0.weapon_property[32022] = { id = 32022, reload_max = 773, damage = 8, base = 32020 } uv0.weapon_property[32023] = { id = 32023, reload_max = 766, damage = 9, base = 32020 } uv0.weapon_property[32040] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 32040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 758, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32041] = { id = 32041, reload_max = 750, damage = 8, base = 32040 } uv0.weapon_property[32042] = { id = 32042, reload_max = 742, damage = 9, base = 32040 } uv0.weapon_property[32043] = { id = 32043, reload_max = 734, damage = 10, base = 32040 } uv0.weapon_property[32044] = { id = 32044, reload_max = 725, damage = 11, base = 32040 } uv0.weapon_property[32045] = { id = 32045, reload_max = 717, damage = 12, base = 32040 } uv0.weapon_property[32046] = { id = 32046, reload_max = 709, damage = 13, base = 32040 } uv0.weapon_property[32047] = { reload_max = 709, damage = 13, base = 32040, id = 32047, corrected = 130 } uv0.weapon_property[32060] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 32060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 485, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32061] = { id = 32061, reload_max = 471, damage = 8, base = 32060 } uv0.weapon_property[32062] = { id = 32062, reload_max = 457, damage = 10, base = 32060 } uv0.weapon_property[32063] = { id = 32063, reload_max = 444, damage = 12, base = 32060 } uv0.weapon_property[32064] = { id = 32064, reload_max = 430, damage = 14, base = 32060 } uv0.weapon_property[32065] = { id = 32065, reload_max = 416, damage = 15, base = 32060 } uv0.weapon_property[32066] = { id = 32066, reload_max = 403, damage = 16, base = 32060 } uv0.weapon_property[32067] = { reload_max = 403, damage = 16, base = 32060, id = 32067, corrected = 130 } uv0.weapon_property[32100] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm连装炮T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 32100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 672, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32101] = { id = 32101, reload_max = 657, damage = 6, base = 32100 } uv0.weapon_property[32102] = { id = 32102, reload_max = 641, damage = 7, base = 32100 } uv0.weapon_property[32103] = { id = 32103, reload_max = 626, damage = 8, base = 32100 } uv0.weapon_property[32120] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm连装炮T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 32120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 635, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32121] = { id = 32121, reload_max = 621, damage = 7, base = 32120 } uv0.weapon_property[32122] = { id = 32122, reload_max = 607, damage = 8, base = 32120 } uv0.weapon_property[32123] = { id = 32123, reload_max = 592, damage = 9, base = 32120 } uv0.weapon_property[32124] = { id = 32124, reload_max = 577, damage = 10, base = 32120 } uv0.weapon_property[32125] = { id = 32125, reload_max = 563, damage = 11, base = 32120 } uv0.weapon_property[32126] = { id = 32126, reload_max = 548, damage = 12, base = 32120 } uv0.weapon_property[32140] = { action_index = "attack", range = 63, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "140mm连装炮T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 32140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 599, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32141] = { id = 32141, reload_max = 586, damage = 8, base = 32140 } uv0.weapon_property[32142] = { id = 32142, reload_max = 572, damage = 9, base = 32140 } uv0.weapon_property[32143] = { id = 32143, reload_max = 558, damage = 10, base = 32140 } uv0.weapon_property[32144] = { id = 32144, reload_max = 544, damage = 11, base = 32140 } uv0.weapon_property[32145] = { id = 32145, reload_max = 530, damage = 12, base = 32140 } uv0.weapon_property[32146] = { id = 32146, reload_max = 516, damage = 13, base = 32140 } uv0.weapon_property[32147] = { id = 32147, reload_max = 503, damage = 14, base = 32140 } uv0.weapon_property[32148] = { id = 32148, reload_max = 489, damage = 15, base = 32140 } uv0.weapon_property[32149] = { id = 32149, reload_max = 475, damage = 16, base = 32140 } uv0.weapon_property[32150] = { id = 32150, reload_max = 462, damage = 17, base = 32140 } uv0.weapon_property[32151] = { reload_max = 462, damage = 17, base = 32140, id = 32151, corrected = 114 } uv0.weapon_property[32200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "155mm三连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 32200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 832, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32201] = { id = 32201, reload_max = 816, damage = 7, base = 32200 } uv0.weapon_property[32202] = { id = 32202, reload_max = 800, damage = 8, base = 32200 } uv0.weapon_property[32203] = { id = 32203, reload_max = 784, damage = 9, base = 32200 } uv0.weapon_property[32204] = { id = 32204, reload_max = 768, damage = 10, base = 32200 } uv0.weapon_property[32205] = { id = 32205, reload_max = 752, damage = 11, base = 32200 } uv0.weapon_property[32206] = { id = 32206, reload_max = 736, damage = 12, base = 32200 } uv0.weapon_property[32220] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "155mm三连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 32220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32221] = { id = 32221, reload_max = 784, damage = 8, base = 32220 } uv0.weapon_property[32222] = { id = 32222, reload_max = 768, damage = 9, base = 32220 } uv0.weapon_property[32223] = { id = 32223, reload_max = 752, damage = 10, base = 32220 } uv0.weapon_property[32224] = { id = 32224, reload_max = 736, damage = 11, base = 32220 } uv0.weapon_property[32225] = { id = 32225, reload_max = 720, damage = 12, base = 32220 } uv0.weapon_property[32226] = { id = 32226, reload_max = 704, damage = 13, base = 32220 } uv0.weapon_property[32227] = { id = 32227, reload_max = 688, damage = 14, base = 32220 } uv0.weapon_property[32228] = { id = 32228, reload_max = 672, damage = 15, base = 32220 } uv0.weapon_property[32229] = { id = 32229, reload_max = 656, damage = 16, base = 32220 } uv0.weapon_property[32230] = { id = 32230, reload_max = 640, damage = 17, base = 32220 } uv0.weapon_property[32240] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "155mm三连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 32240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32241] = { id = 32241, reload_max = 764, damage = 9, base = 32240 } uv0.weapon_property[32242] = { id = 32242, reload_max = 748, damage = 10, base = 32240 } uv0.weapon_property[32243] = { id = 32243, reload_max = 732, damage = 11, base = 32240 } uv0.weapon_property[32244] = { id = 32244, reload_max = 716, damage = 12, base = 32240 } uv0.weapon_property[32245] = { id = 32245, reload_max = 700, damage = 13, base = 32240 } uv0.weapon_property[32246] = { id = 32246, reload_max = 684, damage = 14, base = 32240 } end() function () uv0.weapon_property[32247] = { id = 32247, reload_max = 668, damage = 15, base = 32240 } uv0.weapon_property[32248] = { id = 32248, reload_max = 652, damage = 16, base = 32240 } uv0.weapon_property[32249] = { id = 32249, reload_max = 636, damage = 17, base = 32240 } uv0.weapon_property[32250] = { id = 32250, reload_max = 620, damage = 18, base = 32240 } uv0.weapon_property[32251] = { reload_max = 620, damage = 18, base = 32240, id = 32251, corrected = 109 } uv0.weapon_property[32252] = { reload_max = 620, damage = 18, base = 32240, id = 32252, corrected = 116 } uv0.weapon_property[32253] = { reload_max = 620, damage = 18, base = 32240, id = 32253, corrected = 124 } uv0.weapon_property[32300] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm连装炮T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 32300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 680, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32301] = { id = 32301, reload_max = 664, damage = 7, base = 32300 } uv0.weapon_property[32302] = { id = 32302, reload_max = 648, damage = 8, base = 32300 } uv0.weapon_property[32303] = { id = 32303, reload_max = 632, damage = 9, base = 32300 } uv0.weapon_property[32320] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm连装炮T2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 32320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 645, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32321] = { id = 32321, reload_max = 630, damage = 8, base = 32320 } uv0.weapon_property[32322] = { id = 32322, reload_max = 615, damage = 9, base = 32320 } uv0.weapon_property[32323] = { id = 32323, reload_max = 600, damage = 10, base = 32320 } uv0.weapon_property[32324] = { id = 32324, reload_max = 585, damage = 11, base = 32320 } uv0.weapon_property[32325] = { id = 32325, reload_max = 570, damage = 12, base = 32320 } uv0.weapon_property[32326] = { id = 32326, reload_max = 555, damage = 13, base = 32320 } uv0.weapon_property[32340] = { action_index = "attack", range = 64, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "152mm连装炮T3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 32340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 610, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[32341] = { id = 32341, reload_max = 596, damage = 9, base = 32340 } uv0.weapon_property[32342] = { id = 32342, reload_max = 582, damage = 10, base = 32340 } uv0.weapon_property[32343] = { id = 32343, reload_max = 568, damage = 11, base = 32340 } uv0.weapon_property[32344] = { id = 32344, reload_max = 554, damage = 12, base = 32340 } uv0.weapon_property[32345] = { id = 32345, reload_max = 540, damage = 13, base = 32340 } uv0.weapon_property[32346] = { id = 32346, reload_max = 526, damage = 14, base = 32340 } uv0.weapon_property[32347] = { id = 32347, reload_max = 512, damage = 15, base = 32340 } uv0.weapon_property[32348] = { id = 32348, reload_max = 498, damage = 16, base = 32340 } uv0.weapon_property[32349] = { id = 32349, reload_max = 484, damage = 17, base = 32340 } uv0.weapon_property[32350] = { id = 32350, reload_max = 470, damage = 18, base = 32340 } uv0.weapon_property[32351] = { reload_max = 470, damage = 18, base = 32340, id = 32351, corrected = 114 } uv0.weapon_property[33000] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 110, min_range = 0, id = 33000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1411, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[33001] = { id = 33001, reload_max = 1381, damage = 24, base = 33000 } uv0.weapon_property[33002] = { id = 33002, reload_max = 1351, damage = 26, base = 33000 } uv0.weapon_property[33003] = { id = 33003, reload_max = 1320, damage = 28, base = 33000 } uv0.weapon_property[33020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 33020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1351, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[33021] = { id = 33021, reload_max = 1320, damage = 26, base = 33020 } uv0.weapon_property[33022] = { id = 33022, reload_max = 1290, damage = 28, base = 33020 } uv0.weapon_property[33023] = { id = 33023, reload_max = 1260, damage = 30, base = 33020 } uv0.weapon_property[33024] = { id = 33024, reload_max = 1230, damage = 32, base = 33020 } uv0.weapon_property[33025] = { id = 33025, reload_max = 1200, damage = 34, base = 33020 } uv0.weapon_property[33026] = { id = 33026, reload_max = 1169, damage = 36, base = 33020 } uv0.weapon_property[33040] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 110, min_range = 0, id = 33040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1331, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[33041] = { id = 33041, reload_max = 1290, damage = 28, base = 33040 } uv0.weapon_property[33042] = { id = 33042, reload_max = 1250, damage = 30, base = 33040 } uv0.weapon_property[33043] = { id = 33043, reload_max = 1210, damage = 32, base = 33040 } uv0.weapon_property[33044] = { id = 33044, reload_max = 1169, damage = 34, base = 33040 } uv0.weapon_property[33045] = { id = 33045, reload_max = 1129, damage = 36, base = 33040 } uv0.weapon_property[33046] = { id = 33046, reload_max = 1089, damage = 38, base = 33040 } uv0.weapon_property[33047] = { id = 33047, reload_max = 1048, damage = 40, base = 33040 } uv0.weapon_property[33048] = { id = 33048, reload_max = 1008, damage = 42, base = 33040 } uv0.weapon_property[33049] = { id = 33049, reload_max = 968, damage = 44, base = 33040 } uv0.weapon_property[33050] = { id = 33050, reload_max = 927, damage = 46, base = 33040 } uv0.weapon_property[33051] = { reload_max = 927, damage = 46, base = 33040, id = 33051, corrected = 114 } uv0.weapon_property[33060] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型203mm连装炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 110, min_range = 0, id = 33060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1290, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[33061] = { id = 33061, reload_max = 1250, damage = 30, base = 33060 } uv0.weapon_property[33062] = { id = 33062, reload_max = 1210, damage = 32, base = 33060 } uv0.weapon_property[33063] = { id = 33063, reload_max = 1170, damage = 34, base = 33060 } uv0.weapon_property[33064] = { id = 33064, reload_max = 1130, damage = 36, base = 33060 } uv0.weapon_property[33065] = { id = 33065, reload_max = 1090, damage = 38, base = 33060 } uv0.weapon_property[33066] = { id = 33066, reload_max = 1050, damage = 40, base = 33060 } uv0.weapon_property[33067] = { id = 33067, reload_max = 1010, damage = 42, base = 33060 } uv0.weapon_property[33068] = { id = 33068, reload_max = 970, damage = 44, base = 33060 } uv0.weapon_property[33069] = { id = 33069, reload_max = 930, damage = 46, base = 33060 } uv0.weapon_property[33070] = { id = 33070, reload_max = 890, damage = 48, base = 33060 } uv0.weapon_property[33071] = { reload_max = 890, damage = 48, base = 33060, id = 33071, corrected = 114 } uv0.weapon_property[33072] = { reload_max = 890, damage = 48, base = 33060, id = 33072, corrected = 121 } uv0.weapon_property[33073] = { reload_max = 890, damage = 48, base = 33060, id = 33073, corrected = 130 } uv0.weapon_property[33080] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "203mm连装炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 110, min_range = 0, id = 33080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1316, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[33081] = { id = 33081, reload_max = 1275, damage = 30, base = 33080 } uv0.weapon_property[33082] = { id = 33082, reload_max = 1235, damage = 32, base = 33080 } uv0.weapon_property[33083] = { id = 33083, reload_max = 1195, damage = 34, base = 33080 } uv0.weapon_property[33084] = { id = 33084, reload_max = 1154, damage = 36, base = 33080 } uv0.weapon_property[33085] = { id = 33085, reload_max = 1114, damage = 38, base = 33080 } uv0.weapon_property[33086] = { id = 33086, reload_max = 1074, damage = 40, base = 33080 } uv0.weapon_property[33087] = { id = 33087, reload_max = 1033, damage = 42, base = 33080 } uv0.weapon_property[33088] = { id = 33088, reload_max = 993, damage = 44, base = 33080 } uv0.weapon_property[33089] = { id = 33089, reload_max = 953, damage = 46, base = 33080 } uv0.weapon_property[33090] = { id = 33090, reload_max = 912, damage = 48, base = 33080 } uv0.weapon_property[33091] = { reload_max = 912, damage = 48, base = 33080, id = 33091, corrected = 114 } uv0.weapon_property[33100] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装310mm主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 110, min_range = 0, id = 33100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1963, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1414 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[33101] = { id = 33101, reload_max = 1928, damage = 38, base = 33100 } uv0.weapon_property[33102] = { id = 33102, reload_max = 1892, damage = 40, base = 33100 } uv0.weapon_property[33103] = { id = 33103, reload_max = 1857, damage = 42, base = 33100 } uv0.weapon_property[33104] = { id = 33104, reload_max = 1822, damage = 44, base = 33100 } uv0.weapon_property[33105] = { id = 33105, reload_max = 1786, damage = 46, base = 33100 } uv0.weapon_property[33106] = { id = 33106, reload_max = 1751, damage = 48, base = 33100 } uv0.weapon_property[33107] = { id = 33107, reload_max = 1716, damage = 50, base = 33100 } uv0.weapon_property[33108] = { id = 33108, reload_max = 1680, damage = 52, base = 33100 } uv0.weapon_property[33109] = { id = 33109, reload_max = 1645, damage = 54, base = 33100 } uv0.weapon_property[33110] = { id = 33110, reload_max = 1610, damage = 56, base = 33100 } uv0.weapon_property[33111] = { reload_max = 1610, damage = 56, base = 33100, id = 33111, corrected = 114 } uv0.weapon_property[33112] = { reload_max = 1610, damage = 56, base = 33100, id = 33112, corrected = 121 } uv0.weapon_property[33113] = { reload_max = 1610, damage = 56, base = 33100, id = 33113, corrected = 130 } uv0.weapon_property[34000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "356mm连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 38, corrected = 110, min_range = 50, id = 34000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3639, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[34001] = { id = 34001, reload_max = 3566, damage = 44, base = 34000 } uv0.weapon_property[34002] = { id = 34002, reload_max = 3493, damage = 50, base = 34000 } uv0.weapon_property[34003] = { id = 34003, reload_max = 3420, damage = 56, base = 34000 } uv0.weapon_property[34020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "356mm连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 42, corrected = 110, min_range = 50, id = 34020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3465, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[34021] = { id = 34021, reload_max = 3396, damage = 48, base = 34020 } uv0.weapon_property[34022] = { id = 34022, reload_max = 3326, damage = 55, base = 34020 } end() function () uv0.weapon_property[34023] = { id = 34023, reload_max = 3257, damage = 62, base = 34020 } uv0.weapon_property[34040] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "356mm连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 50, id = 34040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3292, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[34041] = { id = 34041, reload_max = 3225, damage = 52, base = 34040 } uv0.weapon_property[34042] = { id = 34042, reload_max = 3160, damage = 60, base = 34040 } uv0.weapon_property[34043] = { id = 34043, reload_max = 3094, damage = 68, base = 34040 } uv0.weapon_property[34044] = { id = 34044, reload_max = 3028, damage = 74, base = 34040 } uv0.weapon_property[34045] = { id = 34045, reload_max = 2963, damage = 82, base = 34040 } uv0.weapon_property[34046] = { id = 34046, reload_max = 2897, damage = 88, base = 34040 } uv0.weapon_property[34047] = { reload_max = 2897, damage = 88, base = 34040, id = 34047, corrected = 114 } uv0.weapon_property[34060] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "356mm毘式连装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 50, id = 34060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3315, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[34061] = { id = 34061, reload_max = 3216, damage = 52, base = 34060 } uv0.weapon_property[34062] = { id = 34062, reload_max = 3117, damage = 60, base = 34060 } uv0.weapon_property[34063] = { id = 34063, reload_max = 3018, damage = 68, base = 34060 } uv0.weapon_property[34064] = { id = 34064, reload_max = 2919, damage = 74, base = 34060 } uv0.weapon_property[34065] = { id = 34065, reload_max = 2820, damage = 82, base = 34060 } uv0.weapon_property[34066] = { id = 34066, reload_max = 2721, damage = 88, base = 34060 } uv0.weapon_property[34067] = { reload_max = 2721, damage = 88, base = 34060, id = 34067, corrected = 114 } uv0.weapon_property[34100] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "410mm连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 110, min_range = 50, id = 34100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4158, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[34101] = { id = 34101, reload_max = 4076, damage = 56, base = 34100 } uv0.weapon_property[34102] = { id = 34102, reload_max = 3992, damage = 64, base = 34100 } uv0.weapon_property[34103] = { id = 34103, reload_max = 3908, damage = 72, base = 34100 } uv0.weapon_property[34120] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "410mm连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 53, corrected = 110, min_range = 50, id = 34120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3960, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[34121] = { id = 34121, reload_max = 3881, damage = 62, base = 34120 } uv0.weapon_property[34122] = { id = 34122, reload_max = 3802, damage = 70, base = 34120 } uv0.weapon_property[34123] = { id = 34123, reload_max = 3722, damage = 79, base = 34120 } uv0.weapon_property[34124] = { id = 34124, reload_max = 3643, damage = 88, base = 34120 } uv0.weapon_property[34125] = { id = 34125, reload_max = 3564, damage = 97, base = 34120 } uv0.weapon_property[34126] = { id = 34126, reload_max = 3485, damage = 106, base = 34120 } uv0.weapon_property[34140] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "410mm连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 110, min_range = 50, id = 34140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3762, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[34141] = { id = 34141, reload_max = 3686, damage = 68, base = 34140 } uv0.weapon_property[34142] = { id = 34142, reload_max = 3611, damage = 76, base = 34140 } uv0.weapon_property[34143] = { id = 34143, reload_max = 3537, damage = 86, base = 34140 } uv0.weapon_property[34144] = { id = 34144, reload_max = 3462, damage = 96, base = 34140 } uv0.weapon_property[34145] = { id = 34145, reload_max = 3386, damage = 106, base = 34140 } uv0.weapon_property[34146] = { id = 34146, reload_max = 3310, damage = 116, base = 34140 } uv0.weapon_property[34147] = { id = 34147, reload_max = 3235, damage = 124, base = 34140 } uv0.weapon_property[34148] = { id = 34148, reload_max = 3160, damage = 134, base = 34140 } uv0.weapon_property[34149] = { id = 34149, reload_max = 3086, damage = 144, base = 34140 } uv0.weapon_property[34150] = { id = 34150, reload_max = 3010, damage = 154, base = 34140 } uv0.weapon_property[34151] = { reload_max = 3010, damage = 154, base = 34140, id = 34151, corrected = 114 } uv0.weapon_property[34160] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "410mm连装炮(三式弹)T0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 50, damage = 12, corrected = 110, min_range = 50, id = 34160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1540 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[34161] = { id = 34161, reload_max = 3575, damage = 13, base = 34160 } uv0.weapon_property[34162] = { id = 34162, reload_max = 3500, damage = 14, base = 34160 } uv0.weapon_property[34163] = { id = 34163, reload_max = 3425, damage = 15, base = 34160 } uv0.weapon_property[34164] = { id = 34164, reload_max = 3350, damage = 16, base = 34160 } uv0.weapon_property[34165] = { id = 34165, reload_max = 3275, damage = 17, base = 34160 } uv0.weapon_property[34166] = { id = 34166, reload_max = 3200, damage = 18, base = 34160 } uv0.weapon_property[34167] = { id = 34167, reload_max = 3125, damage = 19, base = 34160 } uv0.weapon_property[34168] = { id = 34168, reload_max = 3050, damage = 20, base = 34160 } uv0.weapon_property[34169] = { id = 34169, reload_max = 2975, damage = 21, base = 34160 } uv0.weapon_property[34170] = { id = 34170, reload_max = 2900, damage = 22, base = 34160 } uv0.weapon_property[34171] = { reload_max = 2900, damage = 22, base = 34160, id = 34171, corrected = 114 } uv0.weapon_property[34172] = { reload_max = 2900, damage = 22, base = 34160, id = 34172, corrected = 121 } uv0.weapon_property[34173] = { reload_max = 2900, damage = 22, base = 34160, id = 34173, corrected = 130 } uv0.weapon_property[34180] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型410mm三连装炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 105, min_range = 50, id = 34180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4530, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1511 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[34181] = { id = 34181, reload_max = 4440, damage = 68, base = 34180 } uv0.weapon_property[34182] = { id = 34182, reload_max = 4350, damage = 76, base = 34180 } uv0.weapon_property[34183] = { id = 34183, reload_max = 4260, damage = 86, base = 34180 } uv0.weapon_property[34184] = { id = 34184, reload_max = 4170, damage = 96, base = 34180 } uv0.weapon_property[34185] = { id = 34185, reload_max = 4080, damage = 106, base = 34180 } uv0.weapon_property[34186] = { id = 34186, reload_max = 3990, damage = 116, base = 34180 } uv0.weapon_property[34187] = { id = 34187, reload_max = 3900, damage = 124, base = 34180 } uv0.weapon_property[34188] = { id = 34188, reload_max = 3810, damage = 134, base = 34180 } uv0.weapon_property[34189] = { id = 34189, reload_max = 3720, damage = 144, base = 34180 } uv0.weapon_property[34190] = { id = 34190, reload_max = 3630, damage = 154, base = 34180 } uv0.weapon_property[34191] = { reload_max = 3630, damage = 154, base = 34180, id = 34191, corrected = 109 } uv0.weapon_property[34192] = { reload_max = 3630, damage = 154, base = 34180, id = 34192, corrected = 116 } uv0.weapon_property[34193] = { reload_max = 3630, damage = 154, base = 34180, id = 34193, corrected = 124 } uv0.weapon_property[34200] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "460mm三连装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 60, corrected = 105, min_range = 50, id = 34200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6075, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[34201] = { id = 34201, reload_max = 5983, damage = 72, base = 34200 } uv0.weapon_property[34202] = { id = 34202, reload_max = 5891, damage = 84, base = 34200 } uv0.weapon_property[34203] = { id = 34203, reload_max = 5798, damage = 96, base = 34200 } uv0.weapon_property[34204] = { id = 34204, reload_max = 5706, damage = 108, base = 34200 } uv0.weapon_property[34205] = { id = 34205, reload_max = 5613, damage = 120, base = 34200 } uv0.weapon_property[34206] = { id = 34206, reload_max = 5521, damage = 132, base = 34200 } uv0.weapon_property[34207] = { id = 34207, reload_max = 5429, damage = 144, base = 34200 } uv0.weapon_property[34208] = { id = 34208, reload_max = 5336, damage = 156, base = 34200 } uv0.weapon_property[34209] = { id = 34209, reload_max = 5244, damage = 168, base = 34200 } uv0.weapon_property[34210] = { id = 34210, reload_max = 5151, damage = 180, base = 34200 } uv0.weapon_property[34220] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "460mm三连装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 66, corrected = 105, min_range = 50, id = 34220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5786, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[34221] = { id = 34221, reload_max = 5698, damage = 79, base = 34220 } uv0.weapon_property[34222] = { id = 34222, reload_max = 5610, damage = 92, base = 34220 } uv0.weapon_property[34223] = { id = 34223, reload_max = 5522, damage = 106, base = 34220 } uv0.weapon_property[34224] = { id = 34224, reload_max = 5434, damage = 119, base = 34220 } uv0.weapon_property[34225] = { id = 34225, reload_max = 5346, damage = 132, base = 34220 } uv0.weapon_property[34226] = { id = 34226, reload_max = 5258, damage = 145, base = 34220 } uv0.weapon_property[34227] = { id = 34227, reload_max = 5170, damage = 158, base = 34220 } uv0.weapon_property[34228] = { id = 34228, reload_max = 5082, damage = 172, base = 34220 } uv0.weapon_property[34229] = { id = 34229, reload_max = 4994, damage = 185, base = 34220 } uv0.weapon_property[34230] = { id = 34230, reload_max = 4906, damage = 198, base = 34220 } uv0.weapon_property[34240] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "460mm三连装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 72, corrected = 105, min_range = 50, id = 34240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5497, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1511 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[34241] = { id = 34241, reload_max = 5413, damage = 86, base = 34240 } uv0.weapon_property[34242] = { id = 34242, reload_max = 5330, damage = 100, base = 34240 } uv0.weapon_property[34243] = { id = 34243, reload_max = 5246, damage = 116, base = 34240 } uv0.weapon_property[34244] = { id = 34244, reload_max = 5162, damage = 130, base = 34240 } uv0.weapon_property[34245] = { id = 34245, reload_max = 5079, damage = 144, base = 34240 } uv0.weapon_property[34246] = { id = 34246, reload_max = 4995, damage = 158, base = 34240 } uv0.weapon_property[34247] = { id = 34247, reload_max = 4912, damage = 172, base = 34240 } uv0.weapon_property[34248] = { id = 34248, reload_max = 4828, damage = 188, base = 34240 } uv0.weapon_property[34249] = { id = 34249, reload_max = 4744, damage = 202, base = 34240 } end() function () uv0.weapon_property[34250] = { id = 34250, reload_max = 4661, damage = 216, base = 34240 } uv0.weapon_property[34251] = { reload_max = 4661, damage = 216, base = 34240, id = 34251, corrected = 109 } uv0.weapon_property[34252] = { reload_max = 4661, damage = 216, base = 34240, id = 34252, corrected = 116 } uv0.weapon_property[34253] = { reload_max = 4661, damage = 216, base = 34240, id = 34253, corrected = 124 } uv0.weapon_property[34300] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "410mm连装炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 60, corrected = 110, min_range = 50, id = 34300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3754, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[34301] = { id = 34301, reload_max = 3678, damage = 70, base = 34300 } uv0.weapon_property[34302] = { id = 34302, reload_max = 3603, damage = 80, base = 34300 } uv0.weapon_property[34303] = { id = 34303, reload_max = 3529, damage = 88, base = 34300 } uv0.weapon_property[34304] = { id = 34304, reload_max = 3454, damage = 98, base = 34300 } uv0.weapon_property[34305] = { id = 34305, reload_max = 3378, damage = 108, base = 34300 } uv0.weapon_property[34306] = { id = 34306, reload_max = 3302, damage = 118, base = 34300 } uv0.weapon_property[34307] = { id = 34307, reload_max = 3227, damage = 128, base = 34300 } uv0.weapon_property[34308] = { id = 34308, reload_max = 3152, damage = 136, base = 34300 } uv0.weapon_property[34309] = { id = 34309, reload_max = 3078, damage = 146, base = 34300 } uv0.weapon_property[34310] = { id = 34310, reload_max = 3002, damage = 156, base = 34300 } uv0.weapon_property[34311] = { reload_max = 3002, damage = 156, base = 34300, id = 34311, corrected = 114 } uv0.weapon_property[35000] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装610mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 35000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35001] = { id = 35001, reload_max = 3740, damage = 62, base = 35000 } uv0.weapon_property[35002] = { id = 35002, reload_max = 3680, damage = 72, base = 35000 } uv0.weapon_property[35003] = { id = 35003, reload_max = 3620, damage = 82, base = 35000 } uv0.weapon_property[35020] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装610mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 35020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35021] = { id = 35021, reload_max = 3630, damage = 70, base = 35020 } uv0.weapon_property[35022] = { id = 35022, reload_max = 3560, damage = 82, base = 35020 } uv0.weapon_property[35023] = { id = 35023, reload_max = 3490, damage = 94, base = 35020 } uv0.weapon_property[35040] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装610mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 35040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35041] = { id = 35041, reload_max = 3520, damage = 80, base = 35040 } uv0.weapon_property[35042] = { id = 35042, reload_max = 3440, damage = 94, base = 35040 } uv0.weapon_property[35043] = { id = 35043, reload_max = 3360, damage = 108, base = 35040 } uv0.weapon_property[35044] = { id = 35044, reload_max = 3280, damage = 122, base = 35040 } uv0.weapon_property[35045] = { id = 35045, reload_max = 3200, damage = 136, base = 35040 } uv0.weapon_property[35046] = { id = 35046, reload_max = 3120, damage = 150, base = 35040 } uv0.weapon_property[35047] = { reload_max = 3120, damage = 150, base = 35040, id = 35047, corrected = 104 } uv0.weapon_property[35100] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装610mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 35100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5082, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35101] = { id = 35101, reload_max = 4980, damage = 62, base = 35100 } uv0.weapon_property[35102] = { id = 35102, reload_max = 4878, damage = 72, base = 35100 } uv0.weapon_property[35103] = { id = 35103, reload_max = 4776, damage = 82, base = 35100 } uv0.weapon_property[35120] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装610mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 35120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4839, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35121] = { id = 35121, reload_max = 4742, damage = 70, base = 35120 } uv0.weapon_property[35122] = { id = 35122, reload_max = 4645, damage = 82, base = 35120 } uv0.weapon_property[35123] = { id = 35123, reload_max = 4549, damage = 94, base = 35120 } uv0.weapon_property[35124] = { id = 35124, reload_max = 4452, damage = 106, base = 35120 } uv0.weapon_property[35125] = { id = 35125, reload_max = 4355, damage = 118, base = 35120 } uv0.weapon_property[35126] = { id = 35126, reload_max = 4258, damage = 130, base = 35120 } uv0.weapon_property[35140] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装610mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 35140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4597, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35141] = { id = 35141, reload_max = 4506, damage = 80, base = 35140 } uv0.weapon_property[35142] = { id = 35142, reload_max = 4413, damage = 94, base = 35140 } uv0.weapon_property[35143] = { id = 35143, reload_max = 4322, damage = 108, base = 35140 } uv0.weapon_property[35144] = { id = 35144, reload_max = 4229, damage = 122, base = 35140 } uv0.weapon_property[35145] = { id = 35145, reload_max = 4138, damage = 136, base = 35140 } uv0.weapon_property[35146] = { id = 35146, reload_max = 4046, damage = 150, base = 35140 } uv0.weapon_property[35147] = { id = 35147, reload_max = 3954, damage = 164, base = 35140 } uv0.weapon_property[35148] = { id = 35148, reload_max = 3863, damage = 178, base = 35140 } uv0.weapon_property[35149] = { id = 35149, reload_max = 3770, damage = 192, base = 35140 } uv0.weapon_property[35150] = { id = 35150, reload_max = 3678, damage = 206, base = 35140 } uv0.weapon_property[35151] = { reload_max = 3678, damage = 206, base = 35140, id = 35151, corrected = 104 } uv0.weapon_property[35160] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装610mm鱼雷改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 35160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4439, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35161] = { id = 35161, reload_max = 4348, damage = 84, base = 35160 } uv0.weapon_property[35162] = { id = 35162, reload_max = 4255, damage = 98, base = 35160 } uv0.weapon_property[35163] = { id = 35163, reload_max = 4164, damage = 112, base = 35160 } uv0.weapon_property[35164] = { id = 35164, reload_max = 4071, damage = 126, base = 35160 } uv0.weapon_property[35165] = { id = 35165, reload_max = 3980, damage = 140, base = 35160 } uv0.weapon_property[35166] = { id = 35166, reload_max = 3888, damage = 154, base = 35160 } uv0.weapon_property[35167] = { id = 35167, reload_max = 3796, damage = 168, base = 35160 } uv0.weapon_property[35168] = { id = 35168, reload_max = 3705, damage = 182, base = 35160 } uv0.weapon_property[35169] = { id = 35169, reload_max = 3612, damage = 196, base = 35160 } uv0.weapon_property[35170] = { id = 35170, reload_max = 3520, damage = 210, base = 35160 } uv0.weapon_property[35171] = { reload_max = 3520, damage = 210, base = 35160, id = 35171, corrected = 104 } uv0.weapon_property[35200] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装610mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 35200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5929, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35201] = { id = 35201, reload_max = 5809, damage = 62, base = 35200 } uv0.weapon_property[35202] = { id = 35202, reload_max = 5691, damage = 72, base = 35200 } uv0.weapon_property[35203] = { id = 35203, reload_max = 5573, damage = 82, base = 35200 } uv0.weapon_property[35204] = { id = 35204, reload_max = 5454, damage = 92, base = 35200 } uv0.weapon_property[35205] = { id = 35205, reload_max = 5336, damage = 102, base = 35200 } uv0.weapon_property[35206] = { id = 35206, reload_max = 5216, damage = 112, base = 35200 } uv0.weapon_property[35220] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装610mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 35220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5646, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35221] = { id = 35221, reload_max = 5533, damage = 70, base = 35220 } uv0.weapon_property[35222] = { id = 35222, reload_max = 5420, damage = 82, base = 35220 } uv0.weapon_property[35223] = { id = 35223, reload_max = 5307, damage = 94, base = 35220 } uv0.weapon_property[35224] = { id = 35224, reload_max = 5194, damage = 106, base = 35220 } uv0.weapon_property[35225] = { id = 35225, reload_max = 5082, damage = 118, base = 35220 } uv0.weapon_property[35226] = { id = 35226, reload_max = 4967, damage = 130, base = 35220 } uv0.weapon_property[35227] = { id = 35227, reload_max = 4856, damage = 142, base = 35220 } uv0.weapon_property[35228] = { id = 35228, reload_max = 4742, damage = 154, base = 35220 } uv0.weapon_property[35229] = { id = 35229, reload_max = 4629, damage = 166, base = 35220 } uv0.weapon_property[35230] = { id = 35230, reload_max = 4517, damage = 178, base = 35220 } uv0.weapon_property[35240] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装610mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 35240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5363, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35241] = { id = 35241, reload_max = 5255, damage = 80, base = 35240 } uv0.weapon_property[35242] = { id = 35242, reload_max = 5149, damage = 94, base = 35240 } uv0.weapon_property[35243] = { id = 35243, reload_max = 5041, damage = 108, base = 35240 } uv0.weapon_property[35244] = { id = 35244, reload_max = 4935, damage = 122, base = 35240 } uv0.weapon_property[35245] = { id = 35245, reload_max = 4828, damage = 136, base = 35240 } uv0.weapon_property[35246] = { id = 35246, reload_max = 4720, damage = 150, base = 35240 } uv0.weapon_property[35247] = { id = 35247, reload_max = 4612, damage = 164, base = 35240 } uv0.weapon_property[35248] = { id = 35248, reload_max = 4506, damage = 178, base = 35240 } uv0.weapon_property[35249] = { id = 35249, reload_max = 4398, damage = 192, base = 35240 } uv0.weapon_property[35250] = { id = 35250, reload_max = 4291, damage = 206, base = 35240 } uv0.weapon_property[35251] = { reload_max = 4291, damage = 206, base = 35240, id = 35251, corrected = 104 } uv0.weapon_property[35252] = { reload_max = 4291, damage = 206, base = 35240, id = 35252, corrected = 110 } uv0.weapon_property[35253] = { reload_max = 4291, damage = 206, base = 35240, id = 35253, corrected = 118 } uv0.weapon_property[35260] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装610mm鱼雷改T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 35260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5332, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[35261] = { id = 35261, reload_max = 5224, damage = 84, base = 35260 } uv0.weapon_property[35262] = { id = 35262, reload_max = 5118, damage = 98, base = 35260 } uv0.weapon_property[35263] = { id = 35263, reload_max = 5010, damage = 112, base = 35260 } uv0.weapon_property[35264] = { id = 35264, reload_max = 4904, damage = 126, base = 35260 } uv0.weapon_property[35265] = { id = 35265, reload_max = 4797, damage = 140, base = 35260 } uv0.weapon_property[35266] = { id = 35266, reload_max = 4689, damage = 154, base = 35260 } uv0.weapon_property[35267] = { id = 35267, reload_max = 4581, damage = 168, base = 35260 } uv0.weapon_property[35268] = { id = 35268, reload_max = 4475, damage = 182, base = 35260 } uv0.weapon_property[35269] = { id = 35269, reload_max = 4367, damage = 196, base = 35260 } uv0.weapon_property[35270] = { id = 35270, reload_max = 4260, damage = 210, base = 35260 } uv0.weapon_property[35271] = { reload_max = 4260, damage = 210, base = 35260, id = 35271, corrected = 104 } uv0.weapon_property[35272] = { reload_max = 4260, damage = 210, base = 35260, id = 35272, corrected = 110 } uv0.weapon_property[35273] = { reload_max = 4260, damage = 210, base = 35260, id = 35273, corrected = 118 } uv0.weapon_property[35300] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装610mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 35300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 6775, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35301] = { id = 35301, reload_max = 6641, damage = 62, base = 35300 } uv0.weapon_property[35302] = { id = 35302, reload_max = 6504, damage = 72, base = 35300 } uv0.weapon_property[35303] = { id = 35303, reload_max = 6368, damage = 82, base = 35300 } uv0.weapon_property[35304] = { id = 35304, reload_max = 6233, damage = 92, base = 35300 } uv0.weapon_property[35305] = { id = 35305, reload_max = 6098, damage = 102, base = 35300 } uv0.weapon_property[35306] = { id = 35306, reload_max = 5962, damage = 112, base = 35300 } uv0.weapon_property[35307] = { id = 35307, reload_max = 5827, damage = 122, base = 35300 } uv0.weapon_property[35308] = { id = 35308, reload_max = 5691, damage = 132, base = 35300 } uv0.weapon_property[35309] = { id = 35309, reload_max = 5555, damage = 142, base = 35300 } uv0.weapon_property[35310] = { id = 35310, reload_max = 5420, damage = 152, base = 35300 } uv0.weapon_property[35320] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装610mm鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 35320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 6452, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35321] = { id = 35321, reload_max = 6323, damage = 70, base = 35320 } uv0.weapon_property[35322] = { id = 35322, reload_max = 6194, damage = 82, base = 35320 } uv0.weapon_property[35323] = { id = 35323, reload_max = 6065, damage = 94, base = 35320 } uv0.weapon_property[35324] = { id = 35324, reload_max = 5936, damage = 106, base = 35320 } uv0.weapon_property[35325] = { id = 35325, reload_max = 5807, damage = 118, base = 35320 } uv0.weapon_property[35326] = { id = 35326, reload_max = 5678, damage = 130, base = 35320 } uv0.weapon_property[35327] = { id = 35327, reload_max = 5549, damage = 142, base = 35320 } uv0.weapon_property[35328] = { id = 35328, reload_max = 5420, damage = 154, base = 35320 } uv0.weapon_property[35329] = { id = 35329, reload_max = 5290, damage = 166, base = 35320 } uv0.weapon_property[35330] = { id = 35330, reload_max = 5161, damage = 178, base = 35320 } uv0.weapon_property[35340] = { action_index = "attack", range = 60, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装610mm鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 35340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 6130, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35341] = { id = 35341, reload_max = 6007, damage = 80, base = 35340 } uv0.weapon_property[35342] = { id = 35342, reload_max = 5885, damage = 94, base = 35340 } uv0.weapon_property[35343] = { id = 35343, reload_max = 5763, damage = 108, base = 35340 } uv0.weapon_property[35344] = { id = 35344, reload_max = 5639, damage = 122, base = 35340 } uv0.weapon_property[35345] = { id = 35345, reload_max = 5517, damage = 136, base = 35340 } uv0.weapon_property[35346] = { id = 35346, reload_max = 5394, damage = 150, base = 35340 } uv0.weapon_property[35347] = { id = 35347, reload_max = 5272, damage = 164, base = 35340 } uv0.weapon_property[35348] = { id = 35348, reload_max = 5149, damage = 178, base = 35340 } uv0.weapon_property[35349] = { id = 35349, reload_max = 5027, damage = 192, base = 35340 } uv0.weapon_property[35350] = { id = 35350, reload_max = 4904, damage = 206, base = 35340 } uv0.weapon_property[35351] = { reload_max = 4904, damage = 206, base = 35340, id = 35351, corrected = 104 } uv0.weapon_property[35352] = { reload_max = 4904, damage = 206, base = 35340, id = 35352, corrected = 110 } uv0.weapon_property[35353] = { reload_max = 4904, damage = 206, base = 35340, id = 35353, corrected = 118 } uv0.weapon_property[35400] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 35400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35401] = { id = 35401, reload_max = 3430, damage = 55, base = 35400 } uv0.weapon_property[35402] = { id = 35402, reload_max = 3360, damage = 62, base = 35400 } uv0.weapon_property[35403] = { id = 35403, reload_max = 3290, damage = 69, base = 35400 } uv0.weapon_property[35420] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 35420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35421] = { id = 35421, reload_max = 3275, damage = 62, base = 35420 } uv0.weapon_property[35422] = { id = 35422, reload_max = 3200, damage = 70, base = 35420 } uv0.weapon_property[35423] = { id = 35423, reload_max = 3125, damage = 78, base = 35420 } uv0.weapon_property[35424] = { id = 35424, reload_max = 3050, damage = 86, base = 35420 } uv0.weapon_property[35425] = { id = 35425, reload_max = 2975, damage = 94, base = 35420 } uv0.weapon_property[35426] = { id = 35426, reload_max = 2900, damage = 102, base = 35420 } uv0.weapon_property[35440] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 35440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35441] = { id = 35441, reload_max = 3120, damage = 69, base = 35440 } uv0.weapon_property[35442] = { id = 35442, reload_max = 3040, damage = 78, base = 35440 } uv0.weapon_property[35443] = { id = 35443, reload_max = 2960, damage = 87, base = 35440 } uv0.weapon_property[35444] = { id = 35444, reload_max = 2880, damage = 96, base = 35440 } uv0.weapon_property[35445] = { id = 35445, reload_max = 2800, damage = 105, base = 35440 } uv0.weapon_property[35446] = { id = 35446, reload_max = 2720, damage = 114, base = 35440 } uv0.weapon_property[35447] = { id = 35447, reload_max = 2640, damage = 123, base = 35440 } uv0.weapon_property[35448] = { id = 35448, reload_max = 2560, damage = 132, base = 35440 } uv0.weapon_property[35449] = { id = 35449, reload_max = 2480, damage = 141, base = 35440 } uv0.weapon_property[35450] = { id = 35450, reload_max = 2400, damage = 150, base = 35440 } uv0.weapon_property[35451] = { reload_max = 2400, damage = 150, base = 35440, id = 35451, corrected = 104 } uv0.weapon_property[35460] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用92式潜射鱼雷改", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 35460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3460, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1834 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35461] = { id = 35461, reload_max = 3368, damage = 69, base = 35460 } uv0.weapon_property[35462] = { id = 35462, reload_max = 3276, damage = 78, base = 35460 } uv0.weapon_property[35463] = { id = 35463, reload_max = 3184, damage = 87, base = 35460 } uv0.weapon_property[35464] = { id = 35464, reload_max = 3092, damage = 96, base = 35460 } uv0.weapon_property[35465] = { id = 35465, reload_max = 3000, damage = 105, base = 35460 } uv0.weapon_property[35466] = { id = 35466, reload_max = 2908, damage = 114, base = 35460 } uv0.weapon_property[35467] = { id = 35467, reload_max = 2816, damage = 123, base = 35460 } uv0.weapon_property[35468] = { id = 35468, reload_max = 2724, damage = 132, base = 35460 } uv0.weapon_property[35469] = { id = 35469, reload_max = 2632, damage = 141, base = 35460 } uv0.weapon_property[35470] = { id = 35470, reload_max = 2540, damage = 150, base = 35460 } uv0.weapon_property[35471] = { reload_max = 2540, damage = 150, base = 35460, id = 35471, corrected = 104 } uv0.weapon_property[35500] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用95式酸素鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 35500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1824 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35501] = { id = 35501, reload_max = 3230, damage = 64, base = 35500 } uv0.weapon_property[35502] = { id = 35502, reload_max = 3160, damage = 72, base = 35500 } uv0.weapon_property[35503] = { id = 35503, reload_max = 3090, damage = 80, base = 35500 } uv0.weapon_property[35504] = { id = 35504, reload_max = 3020, damage = 88, base = 35500 } uv0.weapon_property[35505] = { id = 35505, reload_max = 2950, damage = 96, base = 35500 } uv0.weapon_property[35506] = { id = 35506, reload_max = 2880, damage = 104, base = 35500 } uv0.weapon_property[35520] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用95式酸素鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 35520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1824 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35521] = { id = 35521, reload_max = 3075, damage = 72, base = 35520 } uv0.weapon_property[35522] = { id = 35522, reload_max = 3000, damage = 81, base = 35520 } uv0.weapon_property[35523] = { id = 35523, reload_max = 2925, damage = 90, base = 35520 } uv0.weapon_property[35524] = { id = 35524, reload_max = 2850, damage = 99, base = 35520 } uv0.weapon_property[35525] = { id = 35525, reload_max = 2775, damage = 108, base = 35520 } uv0.weapon_property[35526] = { id = 35526, reload_max = 2700, damage = 117, base = 35520 } uv0.weapon_property[35527] = { id = 35527, reload_max = 2625, damage = 127, base = 35520 } uv0.weapon_property[35528] = { id = 35528, reload_max = 2550, damage = 137, base = 35520 } end() function () uv0.weapon_property[35529] = { id = 35529, reload_max = 2475, damage = 147, base = 35520 } uv0.weapon_property[35530] = { id = 35530, reload_max = 2400, damage = 157, base = 35520 } uv0.weapon_property[35540] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用95式酸素鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 35540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1824 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35541] = { id = 35541, reload_max = 2920, damage = 80, base = 35540 } uv0.weapon_property[35542] = { id = 35542, reload_max = 2840, damage = 90, base = 35540 } uv0.weapon_property[35543] = { id = 35543, reload_max = 2760, damage = 100, base = 35540 } uv0.weapon_property[35544] = { id = 35544, reload_max = 2680, damage = 110, base = 35540 } uv0.weapon_property[35545] = { id = 35545, reload_max = 2600, damage = 120, base = 35540 } uv0.weapon_property[35546] = { id = 35546, reload_max = 2520, damage = 130, base = 35540 } uv0.weapon_property[35547] = { id = 35547, reload_max = 2440, damage = 141, base = 35540 } uv0.weapon_property[35548] = { id = 35548, reload_max = 2360, damage = 152, base = 35540 } uv0.weapon_property[35549] = { id = 35549, reload_max = 2280, damage = 163, base = 35540 } uv0.weapon_property[35550] = { id = 35550, reload_max = 2200, damage = 174, base = 35540 } uv0.weapon_property[35551] = { reload_max = 2200, damage = 174, base = 35540, id = 35551, corrected = 104 } uv0.weapon_property[35552] = { reload_max = 2200, damage = 174, base = 35540, id = 35552, corrected = 110 } uv0.weapon_property[35553] = { reload_max = 2200, damage = 174, base = 35540, id = 35553, corrected = 118 } uv0.weapon_property[35560] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用96式纯氧鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 90, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 35560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3042, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1835 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[35561] = { id = 35561, reload_max = 2962, damage = 86, base = 35560 } uv0.weapon_property[35562] = { id = 35562, reload_max = 2882, damage = 96, base = 35560 } uv0.weapon_property[35563] = { id = 35563, reload_max = 2802, damage = 106, base = 35560 } uv0.weapon_property[35564] = { id = 35564, reload_max = 2722, damage = 116, base = 35560 } uv0.weapon_property[35565] = { id = 35565, reload_max = 2642, damage = 126, base = 35560 } uv0.weapon_property[35566] = { id = 35566, reload_max = 2562, damage = 136, base = 35560 } uv0.weapon_property[35567] = { id = 35567, reload_max = 2482, damage = 147, base = 35560 } uv0.weapon_property[35568] = { id = 35568, reload_max = 2402, damage = 158, base = 35560 } uv0.weapon_property[35569] = { id = 35569, reload_max = 2322, damage = 169, base = 35560 } uv0.weapon_property[35570] = { id = 35570, reload_max = 2242, damage = 180, base = 35560 } uv0.weapon_property[35571] = { reload_max = 2242, damage = 180, base = 35560, id = 35571, corrected = 104 } uv0.weapon_property[35572] = { reload_max = 2242, damage = 180, base = 35560, id = 35572, corrected = 110 } uv0.weapon_property[35573] = { reload_max = 2242, damage = 180, base = 35560, id = 35573, corrected = 118 } uv0.weapon_property[36100] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm高射机枪T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 36100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 100, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36101] = { id = 36101, reload_max = 97, damage = 9, base = 36100 } uv0.weapon_property[36102] = { id = 36102, reload_max = 96, damage = 10, base = 36100 } uv0.weapon_property[36103] = { id = 36103, reload_max = 94, damage = 12, base = 36100 } uv0.weapon_property[36120] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm高射机枪T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 36120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 95, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36121] = { id = 36121, reload_max = 93, damage = 10, base = 36120 } uv0.weapon_property[36122] = { id = 36122, reload_max = 92, damage = 12, base = 36120 } uv0.weapon_property[36123] = { id = 36123, reload_max = 89, damage = 14, base = 36120 } uv0.weapon_property[36140] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm高射机枪T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 36140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 91, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36141] = { id = 36141, reload_max = 89, damage = 12, base = 36140 } uv0.weapon_property[36142] = { id = 36142, reload_max = 88, damage = 13, base = 36140 } uv0.weapon_property[36143] = { id = 36143, reload_max = 84, damage = 15, base = 36140 } uv0.weapon_property[36144] = { id = 36144, reload_max = 82, damage = 17, base = 36140 } uv0.weapon_property[36145] = { id = 36145, reload_max = 81, damage = 19, base = 36140 } uv0.weapon_property[36146] = { id = 36146, reload_max = 80, damage = 21, base = 36140 } uv0.weapon_property[36147] = { reload_max = 80, damage = 21, base = 36140, id = 36147, corrected = 104 } uv0.weapon_property[36200] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm连装高射机枪T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 36200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 127, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36201] = { id = 36201, reload_max = 123, damage = 15, base = 36200 } uv0.weapon_property[36202] = { id = 36202, reload_max = 121, damage = 17, base = 36200 } uv0.weapon_property[36203] = { id = 36203, reload_max = 118, damage = 19, base = 36200 } uv0.weapon_property[36220] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm连装高射机枪T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 36220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 121, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36221] = { id = 36221, reload_max = 117, damage = 16, base = 36220 } uv0.weapon_property[36222] = { id = 36222, reload_max = 115, damage = 18, base = 36220 } uv0.weapon_property[36223] = { id = 36223, reload_max = 113, damage = 20, base = 36220 } uv0.weapon_property[36224] = { id = 36224, reload_max = 110, damage = 22, base = 36220 } uv0.weapon_property[36225] = { id = 36225, reload_max = 108, damage = 25, base = 36220 } uv0.weapon_property[36226] = { id = 36226, reload_max = 106, damage = 28, base = 36220 } uv0.weapon_property[36240] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm连装高射机枪T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 36240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 115, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36241] = { id = 36241, reload_max = 111, damage = 18, base = 36240 } uv0.weapon_property[36242] = { id = 36242, reload_max = 110, damage = 20, base = 36240 } uv0.weapon_property[36243] = { id = 36243, reload_max = 108, damage = 22, base = 36240 } uv0.weapon_property[36244] = { id = 36244, reload_max = 105, damage = 24, base = 36240 } uv0.weapon_property[36245] = { id = 36245, reload_max = 102, damage = 26, base = 36240 } uv0.weapon_property[36246] = { id = 36246, reload_max = 100, damage = 28, base = 36240 } uv0.weapon_property[36247] = { id = 36247, reload_max = 98, damage = 31, base = 36240 } uv0.weapon_property[36248] = { id = 36248, reload_max = 95, damage = 34, base = 36240 } uv0.weapon_property[36249] = { id = 36249, reload_max = 94, damage = 37, base = 36240 } uv0.weapon_property[36250] = { id = 36250, reload_max = 91, damage = 40, base = 36240 } uv0.weapon_property[36251] = { reload_max = 91, damage = 40, base = 36240, id = 36251, corrected = 104 } uv0.weapon_property[36300] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm三连装高射机枪T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 36300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 133, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36301] = { id = 36301, reload_max = 129, damage = 18, base = 36300 } uv0.weapon_property[36302] = { id = 36302, reload_max = 127, damage = 21, base = 36300 } uv0.weapon_property[36303] = { id = 36303, reload_max = 124, damage = 24, base = 36300 } uv0.weapon_property[36320] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm三连装高射机枪T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 36320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 126, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36321] = { id = 36321, reload_max = 123, damage = 21, base = 36320 } uv0.weapon_property[36322] = { id = 36322, reload_max = 121, damage = 24, base = 36320 } uv0.weapon_property[36323] = { id = 36323, reload_max = 118, damage = 27, base = 36320 } uv0.weapon_property[36324] = { id = 36324, reload_max = 116, damage = 30, base = 36320 } uv0.weapon_property[36325] = { id = 36325, reload_max = 114, damage = 33, base = 36320 } uv0.weapon_property[36326] = { id = 36326, reload_max = 110, damage = 36, base = 36320 } uv0.weapon_property[36340] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "25mm三连装高射机枪T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 36340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 119, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36341] = { id = 36341, reload_max = 117, damage = 25, base = 36340 } uv0.weapon_property[36342] = { id = 36342, reload_max = 115, damage = 28, base = 36340 } uv0.weapon_property[36343] = { id = 36343, reload_max = 112, damage = 31, base = 36340 } uv0.weapon_property[36344] = { id = 36344, reload_max = 110, damage = 34, base = 36340 } uv0.weapon_property[36345] = { id = 36345, reload_max = 109, damage = 37, base = 36340 } uv0.weapon_property[36346] = { id = 36346, reload_max = 105, damage = 40, base = 36340 } uv0.weapon_property[36347] = { id = 36347, reload_max = 102, damage = 43, base = 36340 } uv0.weapon_property[36348] = { id = 36348, reload_max = 100, damage = 46, base = 36340 } uv0.weapon_property[36349] = { id = 36349, reload_max = 98, damage = 50, base = 36340 } uv0.weapon_property[36350] = { id = 36350, reload_max = 96, damage = 54, base = 36340 } uv0.weapon_property[36351] = { reload_max = 96, damage = 54, base = 36340, id = 36351, corrected = 104 } uv0.weapon_property[36360] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式25mm三连装暴风避盾机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 36360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 107, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36361] = { id = 36361, reload_max = 105, damage = 43, base = 36360 } uv0.weapon_property[36362] = { id = 36362, reload_max = 103, damage = 46, base = 36360 } uv0.weapon_property[36363] = { id = 36363, reload_max = 100, damage = 49, base = 36360 } uv0.weapon_property[36364] = { id = 36364, reload_max = 98, damage = 52, base = 36360 } uv0.weapon_property[36365] = { id = 36365, reload_max = 97, damage = 55, base = 36360 } uv0.weapon_property[36366] = { id = 36366, reload_max = 93, damage = 58, base = 36360 } uv0.weapon_property[36367] = { id = 36367, reload_max = 90, damage = 61, base = 36360 } end() function () uv0.weapon_property[36368] = { id = 36368, reload_max = 88, damage = 64, base = 36360 } uv0.weapon_property[36369] = { id = 36369, reload_max = 86, damage = 68, base = 36360 } uv0.weapon_property[36370] = { id = 36370, reload_max = 84, damage = 72, base = 36360 } uv0.weapon_property[36371] = { reload_max = 84, damage = 72, base = 36360, id = 36371, corrected = 104 } uv0.weapon_property[36372] = { reload_max = 84, damage = 72, base = 36360, id = 36372, corrected = 110 } uv0.weapon_property[36373] = { reload_max = 84, damage = 72, base = 36360, id = 36373, corrected = 118 } uv0.weapon_property[36400] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "毘式40mm连装机枪T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 36400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36401] = { id = 36401, reload_max = 161, damage = 22, base = 36400 } uv0.weapon_property[36402] = { id = 36402, reload_max = 158, damage = 25, base = 36400 } uv0.weapon_property[36403] = { id = 36403, reload_max = 156, damage = 29, base = 36400 } uv0.weapon_property[36420] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "毘式40mm连装机枪T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 36420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 158, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36421] = { id = 36421, reload_max = 154, damage = 25, base = 36420 } uv0.weapon_property[36422] = { id = 36422, reload_max = 151, damage = 28, base = 36420 } uv0.weapon_property[36423] = { id = 36423, reload_max = 148, damage = 31, base = 36420 } uv0.weapon_property[36424] = { id = 36424, reload_max = 145, damage = 35, base = 36420 } uv0.weapon_property[36425] = { id = 36425, reload_max = 141, damage = 39, base = 36420 } uv0.weapon_property[36426] = { id = 36426, reload_max = 139, damage = 43, base = 36420 } uv0.weapon_property[36440] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "毘式40mm连装机枪T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 36440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36441] = { id = 36441, reload_max = 147, damage = 29, base = 36440 } uv0.weapon_property[36442] = { id = 36442, reload_max = 144, damage = 33, base = 36440 } uv0.weapon_property[36443] = { id = 36443, reload_max = 140, damage = 37, base = 36440 } uv0.weapon_property[36444] = { id = 36444, reload_max = 138, damage = 41, base = 36440 } uv0.weapon_property[36445] = { id = 36445, reload_max = 134, damage = 45, base = 36440 } uv0.weapon_property[36446] = { id = 36446, reload_max = 132, damage = 49, base = 36440 } uv0.weapon_property[36447] = { id = 36447, reload_max = 129, damage = 53, base = 36440 } uv0.weapon_property[36448] = { id = 36448, reload_max = 126, damage = 57, base = 36440 } uv0.weapon_property[36449] = { id = 36449, reload_max = 122, damage = 61, base = 36440 } uv0.weapon_property[36450] = { id = 36450, reload_max = 119, damage = 65, base = 36440 } uv0.weapon_property[36451] = { reload_max = 119, damage = 65, base = 36440, id = 36451, corrected = 104 } uv0.weapon_property[36500] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 36500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 184, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36501] = { id = 36501, reload_max = 180, damage = 18, base = 36500 } uv0.weapon_property[36502] = { id = 36502, reload_max = 177, damage = 21, base = 36500 } uv0.weapon_property[36503] = { id = 36503, reload_max = 174, damage = 24, base = 36500 } uv0.weapon_property[36520] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 36520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36521] = { id = 36521, reload_max = 172, damage = 21, base = 36520 } uv0.weapon_property[36522] = { id = 36522, reload_max = 168, damage = 24, base = 36520 } uv0.weapon_property[36523] = { id = 36523, reload_max = 165, damage = 27, base = 36520 } uv0.weapon_property[36524] = { id = 36524, reload_max = 161, damage = 30, base = 36520 } uv0.weapon_property[36525] = { id = 36525, reload_max = 158, damage = 33, base = 36520 } uv0.weapon_property[36526] = { id = 36526, reload_max = 154, damage = 36, base = 36520 } uv0.weapon_property[36540] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 36540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 167, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36541] = { id = 36541, reload_max = 164, damage = 25, base = 36540 } uv0.weapon_property[36542] = { id = 36542, reload_max = 159, damage = 28, base = 36540 } uv0.weapon_property[36543] = { id = 36543, reload_max = 157, damage = 31, base = 36540 } uv0.weapon_property[36544] = { id = 36544, reload_max = 153, damage = 34, base = 36540 } uv0.weapon_property[36545] = { id = 36545, reload_max = 150, damage = 37, base = 36540 } uv0.weapon_property[36546] = { id = 36546, reload_max = 147, damage = 40, base = 36540 } uv0.weapon_property[36547] = { id = 36547, reload_max = 144, damage = 43, base = 36540 } uv0.weapon_property[36548] = { id = 36548, reload_max = 139, damage = 46, base = 36540 } uv0.weapon_property[36549] = { id = 36549, reload_max = 137, damage = 50, base = 36540 } uv0.weapon_property[36550] = { id = 36550, reload_max = 133, damage = 54, base = 36540 } uv0.weapon_property[36551] = { reload_max = 133, damage = 54, base = 36540, id = 36551, corrected = 104 } uv0.weapon_property[36560] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "100mm连装高炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 36560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 240, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36561] = { id = 36561, reload_max = 236, damage = 57, base = 36560 } uv0.weapon_property[36562] = { id = 36562, reload_max = 232, damage = 64, base = 36560 } uv0.weapon_property[36563] = { id = 36563, reload_max = 227, damage = 71, base = 36560 } uv0.weapon_property[36564] = { id = 36564, reload_max = 222, damage = 78, base = 36560 } uv0.weapon_property[36565] = { id = 36565, reload_max = 217, damage = 86, base = 36560 } uv0.weapon_property[36566] = { id = 36566, reload_max = 212, damage = 94, base = 36560 } uv0.weapon_property[36567] = { id = 36567, reload_max = 207, damage = 102, base = 36560 } uv0.weapon_property[36568] = { id = 36568, reload_max = 202, damage = 110, base = 36560 } uv0.weapon_property[36569] = { id = 36569, reload_max = 197, damage = 118, base = 36560 } uv0.weapon_property[36570] = { id = 36570, reload_max = 192, damage = 126, base = 36560 } uv0.weapon_property[36571] = { reload_max = 192, damage = 126, base = 36560, id = 36571, corrected = 104 } uv0.weapon_property[36572] = { reload_max = 192, damage = 126, base = 36560, id = 36572, corrected = 110 } uv0.weapon_property[36573] = { reload_max = 192, damage = 126, base = 36560, id = 36573, corrected = 118 } uv0.weapon_property[36580] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "80mm高射炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 36580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 185, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36581] = { id = 36581, reload_max = 182, damage = 48, base = 36580 } uv0.weapon_property[36582] = { id = 36582, reload_max = 177, damage = 52, base = 36580 } uv0.weapon_property[36583] = { id = 36583, reload_max = 175, damage = 56, base = 36580 } uv0.weapon_property[36584] = { id = 36584, reload_max = 171, damage = 60, base = 36580 } uv0.weapon_property[36585] = { id = 36585, reload_max = 168, damage = 64, base = 36580 } uv0.weapon_property[36586] = { id = 36586, reload_max = 165, damage = 68, base = 36580 } uv0.weapon_property[36587] = { id = 36587, reload_max = 162, damage = 72, base = 36580 } uv0.weapon_property[36588] = { id = 36588, reload_max = 157, damage = 76, base = 36580 } uv0.weapon_property[36589] = { id = 36589, reload_max = 155, damage = 80, base = 36580 } uv0.weapon_property[36590] = { id = 36590, reload_max = 151, damage = 84, base = 36580 } uv0.weapon_property[36591] = { reload_max = 151, damage = 84, base = 36580, id = 36591, corrected = 104 } uv0.weapon_property[36600] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 36600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 315, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36601] = { id = 36601, reload_max = 308, damage = 37, base = 36600 } uv0.weapon_property[36602] = { id = 36602, reload_max = 303, damage = 42, base = 36600 } uv0.weapon_property[36603] = { id = 36603, reload_max = 296, damage = 47, base = 36600 } uv0.weapon_property[36620] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 36620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36621] = { id = 36621, reload_max = 294, damage = 45, base = 36620 } uv0.weapon_property[36622] = { id = 36622, reload_max = 288, damage = 51, base = 36620 } uv0.weapon_property[36623] = { id = 36623, reload_max = 282, damage = 57, base = 36620 } uv0.weapon_property[36624] = { id = 36624, reload_max = 276, damage = 63, base = 36620 } uv0.weapon_property[36625] = { id = 36625, reload_max = 270, damage = 70, base = 36620 } uv0.weapon_property[36626] = { id = 36626, reload_max = 264, damage = 77, base = 36620 } uv0.weapon_property[36640] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 36640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 285, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36641] = { id = 36641, reload_max = 280, damage = 53, base = 36640 } uv0.weapon_property[36642] = { id = 36642, reload_max = 273, damage = 60, base = 36640 } uv0.weapon_property[36643] = { id = 36643, reload_max = 268, damage = 67, base = 36640 } uv0.weapon_property[36644] = { id = 36644, reload_max = 262, damage = 74, base = 36640 } uv0.weapon_property[36645] = { id = 36645, reload_max = 257, damage = 81, base = 36640 } uv0.weapon_property[36646] = { id = 36646, reload_max = 251, damage = 88, base = 36640 } uv0.weapon_property[36647] = { id = 36647, reload_max = 245, damage = 95, base = 36640 } uv0.weapon_property[36648] = { id = 36648, reload_max = 240, damage = 102, base = 36640 } uv0.weapon_property[36649] = { id = 36649, reload_max = 233, damage = 109, base = 36640 } uv0.weapon_property[36650] = { id = 36650, reload_max = 228, damage = 116, base = 36640 } end() function () uv0.weapon_property[36651] = { reload_max = 228, damage = 116, base = 36640, id = 36651, corrected = 104 } uv0.weapon_property[36660] = { action_index = "attack", range = 35, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm连装高角炮改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 36660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 283, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36661] = { id = 36661, reload_max = 278, damage = 61, base = 36660 } uv0.weapon_property[36662] = { id = 36662, reload_max = 271, damage = 68, base = 36660 } uv0.weapon_property[36663] = { id = 36663, reload_max = 266, damage = 75, base = 36660 } uv0.weapon_property[36664] = { id = 36664, reload_max = 260, damage = 82, base = 36660 } uv0.weapon_property[36665] = { id = 36665, reload_max = 255, damage = 89, base = 36660 } uv0.weapon_property[36666] = { id = 36666, reload_max = 249, damage = 96, base = 36660 } uv0.weapon_property[36667] = { id = 36667, reload_max = 243, damage = 103, base = 36660 } uv0.weapon_property[36668] = { id = 36668, reload_max = 238, damage = 110, base = 36660 } uv0.weapon_property[36669] = { id = 36669, reload_max = 231, damage = 117, base = 36660 } uv0.weapon_property[36670] = { id = 36670, reload_max = 226, damage = 124, base = 36660 } uv0.weapon_property[36671] = { reload_max = 226, damage = 124, base = 36660, id = 36671, corrected = 104 } uv0.weapon_property[36672] = { reload_max = 226, damage = 124, base = 36660, id = 36672, corrected = 110 } uv0.weapon_property[36673] = { reload_max = 226, damage = 124, base = 36660, id = 36673, corrected = 118 } uv0.weapon_property[36700] = { action_index = "attack", range = 29, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型五式40mm高射机关炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 36700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 138, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[36701] = { id = 36701, reload_max = 135, damage = 51, base = 36700 } uv0.weapon_property[36702] = { id = 36702, reload_max = 133, damage = 55, base = 36700 } uv0.weapon_property[36703] = { id = 36703, reload_max = 128, damage = 59, base = 36700 } uv0.weapon_property[36704] = { id = 36704, reload_max = 126, damage = 63, base = 36700 } uv0.weapon_property[36705] = { id = 36705, reload_max = 122, damage = 67, base = 36700 } uv0.weapon_property[36706] = { id = 36706, reload_max = 120, damage = 71, base = 36700 } uv0.weapon_property[36707] = { id = 36707, reload_max = 117, damage = 75, base = 36700 } uv0.weapon_property[36708] = { id = 36708, reload_max = 114, damage = 79, base = 36700 } uv0.weapon_property[36709] = { id = 36709, reload_max = 109, damage = 83, base = 36700 } uv0.weapon_property[36710] = { id = 36710, reload_max = 107, damage = 87, base = 36700 } uv0.weapon_property[36711] = { reload_max = 107, damage = 87, base = 36700, id = 36711, corrected = 104 } uv0.weapon_property[36712] = { reload_max = 107, damage = 87, base = 36700, id = 36712, corrected = 110 } uv0.weapon_property[36713] = { reload_max = 107, damage = 87, base = 36700, id = 36713, corrected = 118 } uv0.weapon_property[37000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 37000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1804, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37001] = { reload_max = 1782, damage = 20, base = 37000, id = 37001, bullet_ID = { 37001 } } uv0.weapon_property[37002] = { reload_max = 1760, damage = 22, base = 37000, id = 37002, bullet_ID = { 37002 } } uv0.weapon_property[37003] = { reload_max = 1738, damage = 24, base = 37000, id = 37003, bullet_ID = { 37003 } } uv0.weapon_property[37020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 37020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1777, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37021] = { reload_max = 1725, damage = 22, base = 37020, id = 37021, bullet_ID = { 37001 } } uv0.weapon_property[37022] = { reload_max = 1673, damage = 24, base = 37020, id = 37022, bullet_ID = { 37002 } } uv0.weapon_property[37023] = { reload_max = 1621, damage = 26, base = 37020, id = 37023, bullet_ID = { 37003 } } uv0.weapon_property[37040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 37040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37041] = { reload_max = 1728, damage = 24, base = 37040, id = 37041, bullet_ID = { 37001 } } uv0.weapon_property[37042] = { reload_max = 1706, damage = 26, base = 37040, id = 37042, bullet_ID = { 37002 } } uv0.weapon_property[37043] = { reload_max = 1684, damage = 28, base = 37040, id = 37043, bullet_ID = { 37003 } } uv0.weapon_property[37044] = { reload_max = 1662, damage = 32, base = 37040, id = 37044, bullet_ID = { 37004 } } uv0.weapon_property[37045] = { reload_max = 1640, damage = 34, base = 37040, id = 37045, bullet_ID = { 37005 } } uv0.weapon_property[37046] = { reload_max = 1618, damage = 36, base = 37040, id = 37046, bullet_ID = { 37006 } } uv0.weapon_property[37047] = { reload_max = 1618, damage = 36, base = 37040, id = 37047, bullet_ID = { 37006 } } uv0.weapon_property[37100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 37100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1814, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37101] = { reload_max = 1792, damage = 21, base = 37100, id = 37101, bullet_ID = { 37101 } } uv0.weapon_property[37102] = { reload_max = 1770, damage = 24, base = 37100, id = 37102, bullet_ID = { 37102 } } uv0.weapon_property[37103] = { reload_max = 1748, damage = 27, base = 37100, id = 37103, bullet_ID = { 37103 } } uv0.weapon_property[37120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 37120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1778, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37121] = { reload_max = 1756, damage = 23, base = 37120, id = 37121, bullet_ID = { 37101 } } uv0.weapon_property[37122] = { reload_max = 1734, damage = 26, base = 37120, id = 37122, bullet_ID = { 37102 } } uv0.weapon_property[37123] = { reload_max = 1712, damage = 30, base = 37120, id = 37123, bullet_ID = { 37103 } } uv0.weapon_property[37124] = { reload_max = 1690, damage = 33, base = 37120, id = 37124, bullet_ID = { 37104 } } uv0.weapon_property[37125] = { reload_max = 1668, damage = 36, base = 37120, id = 37125, bullet_ID = { 37105 } } uv0.weapon_property[37126] = { reload_max = 1646, damage = 40, base = 37120, id = 37126, bullet_ID = { 37106 } } uv0.weapon_property[37140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 37140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1760, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37141] = { reload_max = 1738, damage = 25, base = 37140, id = 37141, bullet_ID = { 37101 } } uv0.weapon_property[37142] = { reload_max = 1716, damage = 28, base = 37140, id = 37142, bullet_ID = { 37102 } } uv0.weapon_property[37143] = { reload_max = 1694, damage = 33, base = 37140, id = 37143, bullet_ID = { 37103 } } uv0.weapon_property[37144] = { reload_max = 1672, damage = 36, base = 37140, id = 37144, bullet_ID = { 37104 } } uv0.weapon_property[37145] = { reload_max = 1650, damage = 39, base = 37140, id = 37145, bullet_ID = { 37105 } } uv0.weapon_property[37146] = { reload_max = 1628, damage = 44, base = 37140, id = 37146, bullet_ID = { 37106 } } uv0.weapon_property[37147] = { reload_max = 1606, damage = 47, base = 37140, id = 37147, bullet_ID = { 37107 } } uv0.weapon_property[37148] = { reload_max = 1584, damage = 50, base = 37140, id = 37148, bullet_ID = { 37108 } } uv0.weapon_property[37149] = { reload_max = 1562, damage = 55, base = 37140, id = 37149, bullet_ID = { 37109 } } uv0.weapon_property[37150] = { reload_max = 1540, damage = 58, base = 37140, id = 37150, bullet_ID = { 37110 } } uv0.weapon_property[37151] = { reload_max = 1540, damage = 58, base = 37140, id = 37151, bullet_ID = { 37110 } } uv0.weapon_property[37160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战三二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1724, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37161] = { id = 37161, reload_max = 1702, base = 37160 } uv0.weapon_property[37162] = { id = 37162, reload_max = 1680, base = 37160 } uv0.weapon_property[37163] = { id = 37163, reload_max = 1658, base = 37160 } uv0.weapon_property[37164] = { id = 37164, reload_max = 1636, base = 37160 } uv0.weapon_property[37165] = { id = 37165, reload_max = 1614, base = 37160 } uv0.weapon_property[37166] = { id = 37166, reload_max = 1592, base = 37160 } uv0.weapon_property[37167] = { id = 37167, reload_max = 1570, base = 37160 } uv0.weapon_property[37168] = { id = 37168, reload_max = 1548, base = 37160 } uv0.weapon_property[37169] = { id = 37169, reload_max = 1526, base = 37160 } uv0.weapon_property[37170] = { id = 37170, reload_max = 1504, base = 37160 } uv0.weapon_property[37171] = { id = 37171, reload_max = 1504, base = 37160 } uv0.weapon_property[37200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 37200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1724, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37201] = { reload_max = 1702, damage = 28, base = 37200, id = 37201, bullet_ID = { 37201 } } uv0.weapon_property[37202] = { reload_max = 1680, damage = 32, base = 37200, id = 37202, bullet_ID = { 37202 } } uv0.weapon_property[37203] = { reload_max = 1658, damage = 36, base = 37200, id = 37203, bullet_ID = { 37203 } } uv0.weapon_property[37204] = { reload_max = 1636, damage = 40, base = 37200, id = 37204, bullet_ID = { 37204 } } uv0.weapon_property[37205] = { reload_max = 1614, damage = 44, base = 37200, id = 37205, bullet_ID = { 37205 } } uv0.weapon_property[37206] = { reload_max = 1592, damage = 48, base = 37200, id = 37206, bullet_ID = { 37206 } } uv0.weapon_property[37220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 37220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1688, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37221] = { reload_max = 1666, damage = 31, base = 37220, id = 37221, bullet_ID = { 37201 } } uv0.weapon_property[37222] = { reload_max = 1644, damage = 35, base = 37220, id = 37222, bullet_ID = { 37202 } } uv0.weapon_property[37223] = { reload_max = 1622, damage = 40, base = 37220, id = 37223, bullet_ID = { 37203 } } uv0.weapon_property[37224] = { reload_max = 1600, damage = 44, base = 37220, id = 37224, bullet_ID = { 37204 } } uv0.weapon_property[37225] = { reload_max = 1578, damage = 48, base = 37220, id = 37225, bullet_ID = { 37205 } } uv0.weapon_property[37226] = { reload_max = 1556, damage = 53, base = 37220, id = 37226, bullet_ID = { 37206 } } uv0.weapon_property[37227] = { reload_max = 1534, damage = 57, base = 37220, id = 37227, bullet_ID = { 37207 } } uv0.weapon_property[37228] = { reload_max = 1512, damage = 62, base = 37220, id = 37228, bullet_ID = { 37208 } } uv0.weapon_property[37229] = { reload_max = 1490, damage = 66, base = 37220, id = 37229, bullet_ID = { 37209 } } uv0.weapon_property[37230] = { reload_max = 1468, damage = 70, base = 37220, id = 37230, bullet_ID = { 37210 } } uv0.weapon_property[37240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 37240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1652, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37241] = { reload_max = 1630, damage = 34, base = 37240, id = 37241, bullet_ID = { 37201 } } end() function () uv0.weapon_property[37242] = { reload_max = 1608, damage = 38, base = 37240, id = 37242, bullet_ID = { 37202 } } uv0.weapon_property[37243] = { reload_max = 1586, damage = 44, base = 37240, id = 37243, bullet_ID = { 37203 } } uv0.weapon_property[37244] = { reload_max = 1564, damage = 48, base = 37240, id = 37244, bullet_ID = { 37204 } } uv0.weapon_property[37245] = { reload_max = 1542, damage = 52, base = 37240, id = 37245, bullet_ID = { 37205 } } uv0.weapon_property[37246] = { reload_max = 1520, damage = 58, base = 37240, id = 37246, bullet_ID = { 37206 } } uv0.weapon_property[37247] = { reload_max = 1498, damage = 62, base = 37240, id = 37247, bullet_ID = { 37207 } } uv0.weapon_property[37248] = { reload_max = 1476, damage = 68, base = 37240, id = 37248, bullet_ID = { 37208 } } uv0.weapon_property[37249] = { reload_max = 1454, damage = 72, base = 37240, id = 37249, bullet_ID = { 37209 } } uv0.weapon_property[37250] = { reload_max = 1432, damage = 76, base = 37240, id = 37250, bullet_ID = { 37210 } } uv0.weapon_property[37251] = { reload_max = 1432, damage = 76, base = 37240, id = 37251, bullet_ID = { 37210 } } uv0.weapon_property[37252] = { reload_max = 1432, damage = 76, base = 37240, id = 37252, bullet_ID = { 37210 } } uv0.weapon_property[37253] = { reload_max = 1432, damage = 76, base = 37240, id = 37253, bullet_ID = { 37210 } } uv0.weapon_property[37300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 37300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1937, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37301] = { reload_max = 1910, damage = 33, base = 37300, id = 37301, bullet_ID = { 37301 } } uv0.weapon_property[37302] = { reload_max = 1883, damage = 37, base = 37300, id = 37302, bullet_ID = { 37302 } } uv0.weapon_property[37303] = { reload_max = 1856, damage = 41, base = 37300, id = 37303, bullet_ID = { 37303 } } uv0.weapon_property[37304] = { reload_max = 1829, damage = 45, base = 37300, id = 37304, bullet_ID = { 37304 } } uv0.weapon_property[37305] = { reload_max = 1802, damage = 49, base = 37300, id = 37305, bullet_ID = { 37305 } } uv0.weapon_property[37306] = { reload_max = 1775, damage = 53, base = 37300, id = 37306, bullet_ID = { 37306 } } uv0.weapon_property[37320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 37320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1898, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37321] = { reload_max = 1870, damage = 36, base = 37320, id = 37321, bullet_ID = { 37301 } } uv0.weapon_property[37322] = { reload_max = 1842, damage = 40, base = 37320, id = 37322, bullet_ID = { 37302 } } uv0.weapon_property[37323] = { reload_max = 1814, damage = 44, base = 37320, id = 37323, bullet_ID = { 37303 } } uv0.weapon_property[37324] = { reload_max = 1786, damage = 48, base = 37320, id = 37324, bullet_ID = { 37304 } } uv0.weapon_property[37325] = { reload_max = 1758, damage = 52, base = 37320, id = 37325, bullet_ID = { 37305 } } uv0.weapon_property[37326] = { reload_max = 1730, damage = 57, base = 37320, id = 37326, bullet_ID = { 37306 } } uv0.weapon_property[37327] = { reload_max = 1702, damage = 62, base = 37320, id = 37327, bullet_ID = { 37307 } } uv0.weapon_property[37328] = { reload_max = 1674, damage = 67, base = 37320, id = 37328, bullet_ID = { 37308 } } uv0.weapon_property[37329] = { reload_max = 1646, damage = 72, base = 37320, id = 37329, bullet_ID = { 37309 } } uv0.weapon_property[37330] = { reload_max = 1618, damage = 77, base = 37320, id = 37330, bullet_ID = { 37310 } } uv0.weapon_property[37340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 37340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37341] = { reload_max = 1831, damage = 40, base = 37340, id = 37341, bullet_ID = { 37301 } } uv0.weapon_property[37342] = { reload_max = 1802, damage = 45, base = 37340, id = 37342, bullet_ID = { 37302 } } uv0.weapon_property[37343] = { reload_max = 1773, damage = 50, base = 37340, id = 37343, bullet_ID = { 37303 } } uv0.weapon_property[37344] = { reload_max = 1744, damage = 55, base = 37340, id = 37344, bullet_ID = { 37304 } } uv0.weapon_property[37345] = { reload_max = 1715, damage = 60, base = 37340, id = 37345, bullet_ID = { 37305 } } uv0.weapon_property[37346] = { reload_max = 1686, damage = 65, base = 37340, id = 37346, bullet_ID = { 37306 } } uv0.weapon_property[37347] = { reload_max = 1657, damage = 70, base = 37340, id = 37347, bullet_ID = { 37307 } } uv0.weapon_property[37348] = { reload_max = 1628, damage = 75, base = 37340, id = 37348, bullet_ID = { 37308 } } uv0.weapon_property[37349] = { reload_max = 1599, damage = 80, base = 37340, id = 37349, bullet_ID = { 37309 } } uv0.weapon_property[37350] = { reload_max = 1570, damage = 85, base = 37340, id = 37350, bullet_ID = { 37310 } } uv0.weapon_property[37351] = { reload_max = 1570, damage = 85, base = 37340, id = 37351, bullet_ID = { 37310 } } uv0.weapon_property[37352] = { reload_max = 1570, damage = 85, base = 37340, id = 37352, bullet_ID = { 37310 } } uv0.weapon_property[37353] = { reload_max = 1570, damage = 85, base = 37340, id = 37353, bullet_ID = { 37310 } } uv0.weapon_property[37400] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "紫电改二T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37401] = { id = 37401, reload_max = 1871, base = 37400 } uv0.weapon_property[37402] = { id = 37402, reload_max = 1842, base = 37400 } uv0.weapon_property[37403] = { id = 37403, reload_max = 1813, base = 37400 } uv0.weapon_property[37404] = { id = 37404, reload_max = 1784, base = 37400 } uv0.weapon_property[37405] = { id = 37405, reload_max = 1755, base = 37400 } uv0.weapon_property[37406] = { id = 37406, reload_max = 1726, base = 37400 } uv0.weapon_property[37407] = { id = 37407, reload_max = 1697, base = 37400 } uv0.weapon_property[37408] = { id = 37408, reload_max = 1668, base = 37400 } uv0.weapon_property[37409] = { id = 37409, reload_max = 1639, base = 37400 } uv0.weapon_property[37410] = { id = 37410, reload_max = 1610, base = 37400 } uv0.weapon_property[37411] = { id = 37411, reload_max = 1610, base = 37400 } uv0.weapon_property[37412] = { id = 37412, reload_max = 1610, base = 37400 } uv0.weapon_property[37413] = { id = 37413, reload_max = 1610, base = 37400 } uv0.weapon_property[37420] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "二式水上战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2510, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37421] = { id = 37421, reload_max = 2473, base = 37420 } uv0.weapon_property[37422] = { id = 37422, reload_max = 2436, base = 37420 } uv0.weapon_property[37423] = { id = 37423, reload_max = 2399, base = 37420 } uv0.weapon_property[37424] = { id = 37424, reload_max = 2362, base = 37420 } uv0.weapon_property[37425] = { id = 37425, reload_max = 2325, base = 37420 } uv0.weapon_property[37426] = { id = 37426, reload_max = 2288, base = 37420 } uv0.weapon_property[37427] = { id = 37427, reload_max = 2251, base = 37420 } uv0.weapon_property[37428] = { id = 37428, reload_max = 2214, base = 37420 } uv0.weapon_property[37429] = { id = 37429, reload_max = 2177, base = 37420 } uv0.weapon_property[37430] = { id = 37430, reload_max = 2140, base = 37420 } uv0.weapon_property[37431] = { id = 37431, reload_max = 2140, base = 37420 } uv0.weapon_property[37440] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "强风", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 37440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2162, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[37441] = { id = 37441, reload_max = 2127, base = 37440 } uv0.weapon_property[37442] = { id = 37442, reload_max = 2092, base = 37440 } uv0.weapon_property[37443] = { id = 37443, reload_max = 2057, base = 37440 } uv0.weapon_property[37444] = { id = 37444, reload_max = 2022, base = 37440 } uv0.weapon_property[37445] = { id = 37445, reload_max = 1987, base = 37440 } uv0.weapon_property[37446] = { id = 37446, reload_max = 1952, base = 37440 } uv0.weapon_property[37447] = { id = 37447, reload_max = 1917, base = 37440 } uv0.weapon_property[37448] = { id = 37448, reload_max = 1882, base = 37440 } uv0.weapon_property[37449] = { id = 37449, reload_max = 1847, base = 37440 } uv0.weapon_property[37450] = { id = 37450, reload_max = 1812, base = 37440 } uv0.weapon_property[37451] = { id = 37451, reload_max = 1812, base = 37440 } uv0.weapon_property[38000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 38000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2242, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38001] = { reload_max = 2214, damage = 56, base = 38000, id = 38001, bullet_ID = { 38001 } } uv0.weapon_property[38002] = { reload_max = 2185, damage = 72, base = 38000, id = 38002, bullet_ID = { 38002 } } uv0.weapon_property[38003] = { reload_max = 2157, damage = 88, base = 38000, id = 38003, bullet_ID = { 38003 } } uv0.weapon_property[38020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 38020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2204, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38021] = { reload_max = 2176, damage = 62, base = 38020, id = 38021, bullet_ID = { 38001 } } uv0.weapon_property[38022] = { reload_max = 2147, damage = 79, base = 38020, id = 38022, bullet_ID = { 38002 } } uv0.weapon_property[38023] = { reload_max = 2119, damage = 97, base = 38020, id = 38023, bullet_ID = { 38003 } } uv0.weapon_property[38040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 38040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2176, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38041] = { reload_max = 2147, damage = 68, base = 38040, id = 38041, bullet_ID = { 38001 } } uv0.weapon_property[38042] = { reload_max = 2119, damage = 86, base = 38040, id = 38042, bullet_ID = { 38002 } } uv0.weapon_property[38043] = { reload_max = 2090, damage = 106, base = 38040, id = 38043, bullet_ID = { 38003 } } uv0.weapon_property[38044] = { reload_max = 2062, damage = 124, base = 38040, id = 38044, bullet_ID = { 38004 } } uv0.weapon_property[38045] = { reload_max = 2033, damage = 144, base = 38040, id = 38045, bullet_ID = { 38005 } } uv0.weapon_property[38046] = { reload_max = 2005, damage = 164, base = 38040, id = 38046, bullet_ID = { 38006 } } uv0.weapon_property[38047] = { reload_max = 2005, damage = 164, base = 38040, id = 38047, bullet_ID = { 38006 } } uv0.weapon_property[38060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九七式舰攻改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 38060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2033, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38061] = { id = 38061, reload_max = 2005, base = 38060 } end() function () uv0.weapon_property[38062] = { id = 38062, reload_max = 1976, base = 38060 } uv0.weapon_property[38063] = { id = 38063, reload_max = 1948, base = 38060 } uv0.weapon_property[38064] = { id = 38064, reload_max = 1919, base = 38060 } uv0.weapon_property[38065] = { id = 38065, reload_max = 1891, base = 38060 } uv0.weapon_property[38066] = { id = 38066, reload_max = 1862, base = 38060 } uv0.weapon_property[38067] = { id = 38067, reload_max = 1862, base = 38060 } uv0.weapon_property[38100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 38100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38101] = { reload_max = 2138, damage = 56, base = 38100, id = 38101, bullet_ID = { 38101 } } uv0.weapon_property[38102] = { reload_max = 2109, damage = 72, base = 38100, id = 38102, bullet_ID = { 38102 } } uv0.weapon_property[38103] = { reload_max = 2081, damage = 88, base = 38100, id = 38103, bullet_ID = { 38103 } } uv0.weapon_property[38120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 38120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2128, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38121] = { reload_max = 2100, damage = 62, base = 38120, id = 38121, bullet_ID = { 38101 } } uv0.weapon_property[38122] = { reload_max = 2071, damage = 79, base = 38120, id = 38122, bullet_ID = { 38102 } } uv0.weapon_property[38123] = { reload_max = 2043, damage = 97, base = 38120, id = 38123, bullet_ID = { 38103 } } uv0.weapon_property[38124] = { reload_max = 2014, damage = 114, base = 38120, id = 38124, bullet_ID = { 38104 } } uv0.weapon_property[38125] = { reload_max = 1986, damage = 132, base = 38120, id = 38125, bullet_ID = { 38105 } } uv0.weapon_property[38126] = { reload_max = 1957, damage = 150, base = 38120, id = 38126, bullet_ID = { 38106 } } uv0.weapon_property[38140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 38140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2033, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38141] = { reload_max = 2005, damage = 68, base = 38140, id = 38141, bullet_ID = { 38101 } } uv0.weapon_property[38142] = { reload_max = 1976, damage = 86, base = 38140, id = 38142, bullet_ID = { 38102 } } uv0.weapon_property[38143] = { reload_max = 1948, damage = 106, base = 38140, id = 38143, bullet_ID = { 38103 } } uv0.weapon_property[38144] = { reload_max = 1919, damage = 124, base = 38140, id = 38144, bullet_ID = { 38104 } } uv0.weapon_property[38145] = { reload_max = 1891, damage = 144, base = 38140, id = 38145, bullet_ID = { 38105 } } uv0.weapon_property[38146] = { reload_max = 1862, damage = 164, base = 38140, id = 38146, bullet_ID = { 38106 } } uv0.weapon_property[38147] = { reload_max = 1834, damage = 182, base = 38140, id = 38147, bullet_ID = { 38107 } } uv0.weapon_property[38148] = { reload_max = 1805, damage = 202, base = 38140, id = 38148, bullet_ID = { 38108 } } uv0.weapon_property[38149] = { reload_max = 1777, damage = 220, base = 38140, id = 38149, bullet_ID = { 38109 } } uv0.weapon_property[38150] = { reload_max = 1748, damage = 240, base = 38140, id = 38150, bullet_ID = { 38110 } } uv0.weapon_property[38151] = { reload_max = 1748, damage = 240, base = 38140, id = 38151, bullet_ID = { 38110 } } uv0.weapon_property[38160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天山改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 38160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38161] = { id = 38161, reload_max = 1971, base = 38160 } uv0.weapon_property[38162] = { id = 38162, reload_max = 1942, base = 38160 } uv0.weapon_property[38163] = { id = 38163, reload_max = 1914, base = 38160 } uv0.weapon_property[38164] = { id = 38164, reload_max = 1885, base = 38160 } uv0.weapon_property[38165] = { id = 38165, reload_max = 1857, base = 38160 } uv0.weapon_property[38166] = { id = 38166, reload_max = 1828, base = 38160 } uv0.weapon_property[38167] = { id = 38167, reload_max = 1800, base = 38160 } uv0.weapon_property[38168] = { id = 38168, reload_max = 1771, base = 38160 } uv0.weapon_property[38169] = { id = 38169, reload_max = 1743, base = 38160 } uv0.weapon_property[38170] = { id = 38170, reload_max = 1714, base = 38160 } uv0.weapon_property[38171] = { id = 38171, reload_max = 1714, base = 38160 } uv0.weapon_property[38200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "流星T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 38200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2170, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38201] = { reload_max = 2135, damage = 62, base = 38200, id = 38201, bullet_ID = { 38201 } } uv0.weapon_property[38202] = { reload_max = 2100, damage = 79, base = 38200, id = 38202, bullet_ID = { 38202 } } uv0.weapon_property[38203] = { reload_max = 2065, damage = 97, base = 38200, id = 38203, bullet_ID = { 38203 } } uv0.weapon_property[38204] = { reload_max = 2030, damage = 114, base = 38200, id = 38204, bullet_ID = { 38204 } } uv0.weapon_property[38205] = { reload_max = 1995, damage = 132, base = 38200, id = 38205, bullet_ID = { 38205 } } uv0.weapon_property[38206] = { reload_max = 1960, damage = 150, base = 38200, id = 38206, bullet_ID = { 38206 } } uv0.weapon_property[38220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "流星T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 38220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38221] = { reload_max = 2085, damage = 68, base = 38220, id = 38221, bullet_ID = { 38201 } } uv0.weapon_property[38222] = { reload_max = 2050, damage = 86, base = 38220, id = 38222, bullet_ID = { 38202 } } uv0.weapon_property[38223] = { reload_max = 2015, damage = 106, base = 38220, id = 38223, bullet_ID = { 38203 } } uv0.weapon_property[38224] = { reload_max = 1980, damage = 124, base = 38220, id = 38224, bullet_ID = { 38204 } } uv0.weapon_property[38225] = { reload_max = 1945, damage = 144, base = 38220, id = 38225, bullet_ID = { 38205 } } uv0.weapon_property[38226] = { reload_max = 1910, damage = 164, base = 38220, id = 38226, bullet_ID = { 38206 } } uv0.weapon_property[38227] = { reload_max = 1875, damage = 182, base = 38220, id = 38227, bullet_ID = { 38207 } } uv0.weapon_property[38228] = { reload_max = 1840, damage = 202, base = 38220, id = 38228, bullet_ID = { 38208 } } uv0.weapon_property[38229] = { reload_max = 1805, damage = 220, base = 38220, id = 38229, bullet_ID = { 38209 } } uv0.weapon_property[38230] = { reload_max = 1770, damage = 240, base = 38220, id = 38230, bullet_ID = { 38210 } } uv0.weapon_property[38240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "流星T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 38240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 38200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[38241] = { reload_max = 2035, damage = 72, base = 38240, id = 38241, bullet_ID = { 38201 } } uv0.weapon_property[38242] = { reload_max = 2000, damage = 92, base = 38240, id = 38242, bullet_ID = { 38202 } } uv0.weapon_property[38243] = { reload_max = 1965, damage = 113, base = 38240, id = 38243, bullet_ID = { 38203 } } uv0.weapon_property[38244] = { reload_max = 1930, damage = 134, base = 38240, id = 38244, bullet_ID = { 38204 } } uv0.weapon_property[38245] = { reload_max = 1895, damage = 155, base = 38240, id = 38245, bullet_ID = { 38205 } } uv0.weapon_property[38246] = { reload_max = 1860, damage = 176, base = 38240, id = 38246, bullet_ID = { 38206 } } uv0.weapon_property[38247] = { reload_max = 1825, damage = 197, base = 38240, id = 38247, bullet_ID = { 38207 } } uv0.weapon_property[38248] = { reload_max = 1790, damage = 218, base = 38240, id = 38248, bullet_ID = { 38208 } } uv0.weapon_property[38249] = { reload_max = 1755, damage = 239, base = 38240, id = 38249, bullet_ID = { 38209 } } uv0.weapon_property[38250] = { reload_max = 1710, damage = 260, base = 38240, id = 38250, bullet_ID = { 38210 } } uv0.weapon_property[38251] = { reload_max = 1710, damage = 260, base = 38240, id = 38251, bullet_ID = { 38210 } } uv0.weapon_property[38252] = { reload_max = 1710, damage = 260, base = 38240, id = 38252, bullet_ID = { 38210 } } uv0.weapon_property[38253] = { reload_max = 1710, damage = 260, base = 38240, id = 38253, bullet_ID = { 38210 } } uv0.weapon_property[39000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 39000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39001] = { reload_max = 1970, damage = 116, base = 39000, id = 39001, bullet_ID = { 39001 } } uv0.weapon_property[39002] = { reload_max = 1940, damage = 130, base = 39000, id = 39002, bullet_ID = { 39002 } } uv0.weapon_property[39003] = { reload_max = 1910, damage = 146, base = 39000, id = 39003, bullet_ID = { 39003 } } uv0.weapon_property[39020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 110, corrected = 100, min_range = 0, id = 39020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1970, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39021] = { reload_max = 1940, damage = 127, base = 39020, id = 39021, bullet_ID = { 39001 } } uv0.weapon_property[39022] = { reload_max = 1910, damage = 143, base = 39020, id = 39022, bullet_ID = { 39002 } } uv0.weapon_property[39023] = { reload_max = 1880, damage = 160, base = 39020, id = 39023, bullet_ID = { 39003 } } uv0.weapon_property[39024] = { reload_max = 1850, damage = 176, base = 39020, id = 39024, bullet_ID = { 39004 } } uv0.weapon_property[39025] = { reload_max = 1820, damage = 193, base = 39020, id = 39025, bullet_ID = { 39005 } } uv0.weapon_property[39026] = { reload_max = 1790, damage = 209, base = 39020, id = 39026, bullet_ID = { 39006 } } uv0.weapon_property[39040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 39040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1940, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39041] = { reload_max = 1910, damage = 139, base = 39040, id = 39041, bullet_ID = { 39001 } } uv0.weapon_property[39042] = { reload_max = 1880, damage = 156, base = 39040, id = 39042, bullet_ID = { 39002 } } uv0.weapon_property[39043] = { reload_max = 1850, damage = 175, base = 39040, id = 39043, bullet_ID = { 39003 } } uv0.weapon_property[39044] = { reload_max = 1820, damage = 192, base = 39040, id = 39044, bullet_ID = { 39004 } } uv0.weapon_property[39045] = { reload_max = 1790, damage = 211, base = 39040, id = 39045, bullet_ID = { 39005 } } uv0.weapon_property[39046] = { reload_max = 1760, damage = 228, base = 39040, id = 39046, bullet_ID = { 39006 } } uv0.weapon_property[39047] = { reload_max = 1730, damage = 247, base = 39040, id = 39047, bullet_ID = { 39007 } } uv0.weapon_property[39048] = { reload_max = 1700, damage = 264, base = 39040, id = 39048, bullet_ID = { 39008 } } uv0.weapon_property[39049] = { reload_max = 1670, damage = 283, base = 39040, id = 39049, bullet_ID = { 39009 } } uv0.weapon_property[39050] = { reload_max = 1640, damage = 300, base = 39040, id = 39050, bullet_ID = { 39010 } } uv0.weapon_property[39051] = { reload_max = 1640, damage = 300, base = 39040, id = 39051, bullet_ID = { 39010 } } uv0.weapon_property[39060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九九式舰爆改", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1870, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39061] = { id = 39061, reload_max = 1841, base = 39060 } uv0.weapon_property[39062] = { id = 39062, reload_max = 1812, base = 39060 } uv0.weapon_property[39063] = { id = 39063, reload_max = 1783, base = 39060 } end() function () uv0.weapon_property[39064] = { id = 39064, reload_max = 1754, base = 39060 } uv0.weapon_property[39065] = { id = 39065, reload_max = 1725, base = 39060 } uv0.weapon_property[39066] = { id = 39066, reload_max = 1696, base = 39060 } uv0.weapon_property[39067] = { id = 39067, reload_max = 1667, base = 39060 } uv0.weapon_property[39068] = { id = 39068, reload_max = 1638, base = 39060 } uv0.weapon_property[39069] = { id = 39069, reload_max = 1609, base = 39060 } uv0.weapon_property[39070] = { id = 39070, reload_max = 1580, base = 39060 } uv0.weapon_property[39071] = { id = 39071, reload_max = 1580, base = 39060 } uv0.weapon_property[39100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 39100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1970, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39101] = { reload_max = 1938, damage = 138, base = 39100, id = 39101, bullet_ID = { 39101 } } uv0.weapon_property[39102] = { reload_max = 1906, damage = 156, base = 39100, id = 39102, bullet_ID = { 39102 } } uv0.weapon_property[39103] = { reload_max = 1874, damage = 174, base = 39100, id = 39103, bullet_ID = { 39103 } } uv0.weapon_property[39104] = { reload_max = 1842, damage = 192, base = 39100, id = 39104, bullet_ID = { 39104 } } uv0.weapon_property[39105] = { reload_max = 1810, damage = 210, base = 39100, id = 39105, bullet_ID = { 39105 } } uv0.weapon_property[39106] = { reload_max = 1778, damage = 228, base = 39100, id = 39106, bullet_ID = { 39106 } } uv0.weapon_property[39120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 39120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1930, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39121] = { reload_max = 1898, damage = 152, base = 39120, id = 39121, bullet_ID = { 39101 } } uv0.weapon_property[39122] = { reload_max = 1866, damage = 172, base = 39120, id = 39122, bullet_ID = { 39102 } } uv0.weapon_property[39123] = { reload_max = 1834, damage = 191, base = 39120, id = 39123, bullet_ID = { 39103 } } uv0.weapon_property[39124] = { reload_max = 1802, damage = 211, base = 39120, id = 39124, bullet_ID = { 39104 } } uv0.weapon_property[39125] = { reload_max = 1770, damage = 231, base = 39120, id = 39125, bullet_ID = { 39105 } } uv0.weapon_property[39126] = { reload_max = 1738, damage = 251, base = 39120, id = 39126, bullet_ID = { 39106 } } uv0.weapon_property[39127] = { reload_max = 1706, damage = 271, base = 39120, id = 39127, bullet_ID = { 39107 } } uv0.weapon_property[39128] = { reload_max = 1674, damage = 290, base = 39120, id = 39128, bullet_ID = { 39108 } } uv0.weapon_property[39129] = { reload_max = 1642, damage = 310, base = 39120, id = 39129, bullet_ID = { 39109 } } uv0.weapon_property[39130] = { reload_max = 1610, damage = 330, base = 39120, id = 39130, bullet_ID = { 39110 } } uv0.weapon_property[39140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 39140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39141] = { reload_max = 1858, damage = 166, base = 39140, id = 39141, bullet_ID = { 39101 } } uv0.weapon_property[39142] = { reload_max = 1826, damage = 188, base = 39140, id = 39142, bullet_ID = { 39102 } } uv0.weapon_property[39143] = { reload_max = 1794, damage = 208, base = 39140, id = 39143, bullet_ID = { 39103 } } uv0.weapon_property[39144] = { reload_max = 1762, damage = 230, base = 39140, id = 39144, bullet_ID = { 39104 } } uv0.weapon_property[39145] = { reload_max = 1730, damage = 252, base = 39140, id = 39145, bullet_ID = { 39105 } } uv0.weapon_property[39146] = { reload_max = 1698, damage = 274, base = 39140, id = 39146, bullet_ID = { 39106 } } uv0.weapon_property[39147] = { reload_max = 1666, damage = 296, base = 39140, id = 39147, bullet_ID = { 39107 } } uv0.weapon_property[39148] = { reload_max = 1634, damage = 316, base = 39140, id = 39148, bullet_ID = { 39108 } } uv0.weapon_property[39149] = { reload_max = 1602, damage = 338, base = 39140, id = 39149, bullet_ID = { 39109 } } uv0.weapon_property[39150] = { reload_max = 1570, damage = 360, base = 39140, id = 39150, bullet_ID = { 39110 } } uv0.weapon_property[39151] = { reload_max = 1570, damage = 360, base = 39140, id = 39151, bullet_ID = { 39110 } } uv0.weapon_property[39152] = { reload_max = 1570, damage = 360, base = 39140, id = 39152, bullet_ID = { 39110 } } uv0.weapon_property[39153] = { reload_max = 1570, damage = 360, base = 39140, id = 39153, bullet_ID = { 39110 } } uv0.weapon_property[39160] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星一二型甲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1820, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39161] = { id = 39161, reload_max = 1788, base = 39160 } uv0.weapon_property[39162] = { id = 39162, reload_max = 1756, base = 39160 } uv0.weapon_property[39163] = { id = 39163, reload_max = 1724, base = 39160 } uv0.weapon_property[39164] = { id = 39164, reload_max = 1692, base = 39160 } uv0.weapon_property[39165] = { id = 39165, reload_max = 1660, base = 39160 } uv0.weapon_property[39166] = { id = 39166, reload_max = 1628, base = 39160 } uv0.weapon_property[39167] = { id = 39167, reload_max = 1596, base = 39160 } uv0.weapon_property[39168] = { id = 39168, reload_max = 1564, base = 39160 } uv0.weapon_property[39169] = { id = 39169, reload_max = 1532, base = 39160 } uv0.weapon_property[39170] = { id = 39170, reload_max = 1500, base = 39160 } uv0.weapon_property[39171] = { id = 39171, reload_max = 1500, base = 39160 } uv0.weapon_property[39172] = { id = 39172, reload_max = 1500, base = 39160 } uv0.weapon_property[39173] = { id = 39173, reload_max = 1500, base = 39160 } uv0.weapon_property[39200] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞云T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 39200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39201] = { reload_max = 2705, damage = 138, base = 39200, id = 39201, bullet_ID = { 39201 } } uv0.weapon_property[39202] = { reload_max = 2660, damage = 156, base = 39200, id = 39202, bullet_ID = { 39202 } } uv0.weapon_property[39203] = { reload_max = 2615, damage = 174, base = 39200, id = 39203, bullet_ID = { 39203 } } uv0.weapon_property[39220] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞云T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 39220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39221] = { reload_max = 2605, damage = 152, base = 39220, id = 39221, bullet_ID = { 39201 } } uv0.weapon_property[39222] = { reload_max = 2560, damage = 171, base = 39220, id = 39222, bullet_ID = { 39202 } } uv0.weapon_property[39223] = { reload_max = 2515, damage = 191, base = 39220, id = 39223, bullet_ID = { 39203 } } uv0.weapon_property[39224] = { reload_max = 2470, damage = 210, base = 39220, id = 39224, bullet_ID = { 39204 } } uv0.weapon_property[39225] = { reload_max = 2425, damage = 230, base = 39220, id = 39225, bullet_ID = { 39205 } } uv0.weapon_property[39226] = { reload_max = 2380, damage = 249, base = 39220, id = 39226, bullet_ID = { 39206 } } uv0.weapon_property[39240] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞云T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 39240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2550, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39241] = { reload_max = 2505, damage = 165, base = 39240, id = 39241, bullet_ID = { 39201 } } uv0.weapon_property[39242] = { reload_max = 2460, damage = 186, base = 39240, id = 39242, bullet_ID = { 39202 } } uv0.weapon_property[39243] = { reload_max = 2415, damage = 207, base = 39240, id = 39243, bullet_ID = { 39203 } } uv0.weapon_property[39244] = { reload_max = 2370, damage = 228, base = 39240, id = 39244, bullet_ID = { 39204 } } uv0.weapon_property[39245] = { reload_max = 2325, damage = 249, base = 39240, id = 39245, bullet_ID = { 39205 } } uv0.weapon_property[39246] = { reload_max = 2280, damage = 270, base = 39240, id = 39246, bullet_ID = { 39206 } } uv0.weapon_property[39247] = { reload_max = 2235, damage = 293, base = 39240, id = 39247, bullet_ID = { 39207 } } uv0.weapon_property[39248] = { reload_max = 2190, damage = 315, base = 39240, id = 39248, bullet_ID = { 39208 } } uv0.weapon_property[39249] = { reload_max = 2145, damage = 338, base = 39240, id = 39249, bullet_ID = { 39209 } } uv0.weapon_property[39250] = { reload_max = 2100, damage = 360, base = 39240, id = 39250, bullet_ID = { 39210 } } uv0.weapon_property[39251] = { reload_max = 2100, damage = 360, base = 39240, id = 39251, bullet_ID = { 39210 } } uv0.weapon_property[39300] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晴岚T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 39300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39301] = { reload_max = 2555, damage = 196, base = 39300, id = 39301, bullet_ID = { 39301 } } uv0.weapon_property[39302] = { reload_max = 2510, damage = 221, base = 39300, id = 39302, bullet_ID = { 39302 } } uv0.weapon_property[39303] = { reload_max = 2465, damage = 247, base = 39300, id = 39303, bullet_ID = { 39303 } } uv0.weapon_property[39304] = { reload_max = 2420, damage = 273, base = 39300, id = 39304, bullet_ID = { 39304 } } uv0.weapon_property[39305] = { reload_max = 2375, damage = 299, base = 39300, id = 39305, bullet_ID = { 39305 } } uv0.weapon_property[39306] = { reload_max = 2330, damage = 325, base = 39300, id = 39306, bullet_ID = { 39306 } } uv0.weapon_property[39307] = { reload_max = 2285, damage = 321, base = 39300, id = 39307, bullet_ID = { 39307 } } uv0.weapon_property[39308] = { reload_max = 2240, damage = 377, base = 39300, id = 39308, bullet_ID = { 39308 } } uv0.weapon_property[39309] = { reload_max = 2195, damage = 403, base = 39300, id = 39309, bullet_ID = { 39309 } } uv0.weapon_property[39310] = { reload_max = 2150, damage = 429, base = 39300, id = 39310, bullet_ID = { 39310 } } uv0.weapon_property[39311] = { reload_max = 2150, damage = 429, base = 39300, id = 39311, bullet_ID = { 39310 } } uv0.weapon_property[39320] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彗星二一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 39320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2310, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[39321] = { id = 39321, reload_max = 2274, base = 39320 } uv0.weapon_property[39322] = { id = 39322, reload_max = 2238, base = 39320 } uv0.weapon_property[39323] = { id = 39323, reload_max = 2202, base = 39320 } uv0.weapon_property[39324] = { id = 39324, reload_max = 2166, base = 39320 } uv0.weapon_property[39325] = { id = 39325, reload_max = 2130, base = 39320 } uv0.weapon_property[39326] = { id = 39326, reload_max = 2094, base = 39320 } uv0.weapon_property[39327] = { id = 39327, reload_max = 2058, base = 39320 } uv0.weapon_property[39328] = { id = 39328, reload_max = 2022, base = 39320 } uv0.weapon_property[39329] = { id = 39329, reload_max = 1986, base = 39320 } uv0.weapon_property[39330] = { id = 39330, reload_max = 1950, base = 39320 } end() function () uv0.weapon_property[39331] = { id = 39331, reload_max = 1950, base = 39320 } uv0.weapon_property[39332] = { id = 39332, reload_max = 1950, base = 39320 } uv0.weapon_property[39333] = { id = 39333, reload_max = 1950, base = 39320 } uv0.weapon_property[41000] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 206, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[41001] = { id = 41001, reload_max = 201, base = 41000 } uv0.weapon_property[41002] = { id = 41002, reload_max = 198, damage = 6, base = 41000 } uv0.weapon_property[41003] = { id = 41003, reload_max = 193, damage = 6, base = 41000 } uv0.weapon_property[41020] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 196, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[41021] = { id = 41021, reload_max = 192, base = 41020 } uv0.weapon_property[41022] = { id = 41022, reload_max = 188, damage = 6, base = 41020 } uv0.weapon_property[41023] = { id = 41023, reload_max = 184, damage = 6, base = 41020 } uv0.weapon_property[41040] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 186, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[41041] = { id = 41041, reload_max = 183, base = 41040 } uv0.weapon_property[41042] = { id = 41042, reload_max = 178, damage = 7, base = 41040 } uv0.weapon_property[41043] = { id = 41043, reload_max = 175, damage = 7, base = 41040 } uv0.weapon_property[41044] = { id = 41044, reload_max = 171, damage = 8, base = 41040 } uv0.weapon_property[41045] = { id = 41045, reload_max = 167, damage = 8, base = 41040 } uv0.weapon_property[41046] = { id = 41046, reload_max = 164, damage = 9, base = 41040 } uv0.weapon_property[41047] = { reload_max = 164, damage = 9, base = 41040, id = 41047, corrected = 130 } uv0.weapon_property[41060] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装127mmKM40主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 41060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 341, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[41061] = { id = 41061, reload_max = 332, damage = 5, base = 41060 } uv0.weapon_property[41062] = { id = 41062, reload_max = 323, damage = 5, base = 41060 } uv0.weapon_property[41063] = { id = 41063, reload_max = 314, damage = 6, base = 41060 } uv0.weapon_property[41064] = { id = 41064, reload_max = 305, damage = 6, base = 41060 } uv0.weapon_property[41065] = { id = 41065, reload_max = 296, damage = 7, base = 41060 } uv0.weapon_property[41066] = { id = 41066, reload_max = 287, damage = 7, base = 41060 } uv0.weapon_property[41067] = { id = 41067, reload_max = 278, damage = 8, base = 41060 } uv0.weapon_property[41068] = { id = 41068, reload_max = 269, damage = 8, base = 41060 } uv0.weapon_property[41069] = { id = 41069, reload_max = 260, damage = 9, base = 41060 } uv0.weapon_property[41070] = { id = 41070, reload_max = 251, damage = 10, base = 41060 } uv0.weapon_property[41071] = { reload_max = 251, damage = 10, base = 41060, id = 41071, corrected = 130 } uv0.weapon_property[41100] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 115, min_range = 0, id = 41100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 355, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[41101] = { id = 41101, reload_max = 348, damage = 5, base = 41100 } uv0.weapon_property[41102] = { id = 41102, reload_max = 340, damage = 5, base = 41100 } uv0.weapon_property[41103] = { id = 41103, reload_max = 332, damage = 6, base = 41100 } uv0.weapon_property[41120] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 115, min_range = 0, id = 41120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 328, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[41121] = { id = 41121, reload_max = 321, damage = 5, base = 41120 } uv0.weapon_property[41122] = { id = 41122, reload_max = 314, damage = 5, base = 41120 } uv0.weapon_property[41123] = { id = 41123, reload_max = 306, damage = 6, base = 41120 } uv0.weapon_property[41124] = { id = 41124, reload_max = 298, damage = 6, base = 41120 } uv0.weapon_property[41125] = { id = 41125, reload_max = 290, damage = 7, base = 41120 } uv0.weapon_property[41126] = { id = 41126, reload_max = 282, damage = 8, base = 41120 } uv0.weapon_property[41140] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 115, min_range = 0, id = 41140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 303, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[41141] = { id = 41141, reload_max = 296, damage = 6, base = 41140 } uv0.weapon_property[41142] = { id = 41142, reload_max = 289, damage = 6, base = 41140 } uv0.weapon_property[41143] = { id = 41143, reload_max = 282, damage = 7, base = 41140 } uv0.weapon_property[41144] = { id = 41144, reload_max = 274, damage = 7, base = 41140 } uv0.weapon_property[41145] = { id = 41145, reload_max = 266, damage = 8, base = 41140 } uv0.weapon_property[41146] = { id = 41146, reload_max = 258, damage = 8, base = 41140 } uv0.weapon_property[41147] = { id = 41147, reload_max = 250, damage = 9, base = 41140 } uv0.weapon_property[41148] = { id = 41148, reload_max = 242, damage = 9, base = 41140 } uv0.weapon_property[41149] = { id = 41149, reload_max = 234, damage = 10, base = 41140 } uv0.weapon_property[41150] = { id = 41150, reload_max = 226, damage = 11, base = 41140 } uv0.weapon_property[41151] = { reload_max = 226, damage = 11, base = 41140, id = 41151, corrected = 120 } uv0.weapon_property[41160] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装128mmSKC41高平两用炮改T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 120, min_range = 0, id = 41160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 303, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1303 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[41161] = { id = 41161, reload_max = 296, damage = 7, base = 41160 } uv0.weapon_property[41162] = { id = 41162, reload_max = 289, damage = 8, base = 41160 } uv0.weapon_property[41163] = { id = 41163, reload_max = 282, damage = 9, base = 41160 } uv0.weapon_property[41164] = { id = 41164, reload_max = 274, damage = 10, base = 41160 } uv0.weapon_property[41165] = { id = 41165, reload_max = 266, damage = 11, base = 41160 } uv0.weapon_property[41166] = { id = 41166, reload_max = 258, damage = 12, base = 41160 } uv0.weapon_property[41167] = { id = 41167, reload_max = 250, damage = 13, base = 41160 } uv0.weapon_property[41168] = { id = 41168, reload_max = 242, damage = 14, base = 41160 } uv0.weapon_property[41169] = { id = 41169, reload_max = 234, damage = 15, base = 41160 } uv0.weapon_property[41170] = { id = 41170, reload_max = 226, damage = 16, base = 41160 } uv0.weapon_property[41171] = { reload_max = 226, damage = 16, base = 41160, id = 41171, corrected = 125 } uv0.weapon_property[41172] = { reload_max = 226, damage = 16, base = 41160, id = 41172, corrected = 132 } uv0.weapon_property[41173] = { reload_max = 226, damage = 16, base = 41160, id = 41173, corrected = 142 } uv0.weapon_property[42000] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装SKC25式150mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 42000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 330, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42001] = { id = 42001, reload_max = 319, damage = 8, base = 42000 } uv0.weapon_property[42002] = { id = 42002, reload_max = 311, damage = 9, base = 42000 } uv0.weapon_property[42003] = { id = 42003, reload_max = 300, damage = 10, base = 42000 } uv0.weapon_property[42020] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装SKC25式150mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 42020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 314, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42021] = { id = 42021, reload_max = 305, damage = 9, base = 42020 } uv0.weapon_property[42022] = { id = 42022, reload_max = 295, damage = 10, base = 42020 } uv0.weapon_property[42023] = { id = 42023, reload_max = 286, damage = 11, base = 42020 } uv0.weapon_property[42024] = { id = 42024, reload_max = 276, damage = 12, base = 42020 } uv0.weapon_property[42025] = { id = 42025, reload_max = 266, damage = 13, base = 42020 } uv0.weapon_property[42026] = { id = 42026, reload_max = 257, damage = 14, base = 42020 } uv0.weapon_property[42040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装SKC25式150mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 42040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 299, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42041] = { id = 42041, reload_max = 290, damage = 10, base = 42040 } uv0.weapon_property[42042] = { id = 42042, reload_max = 280, damage = 11, base = 42040 } uv0.weapon_property[42043] = { id = 42043, reload_max = 271, damage = 12, base = 42040 } uv0.weapon_property[42044] = { id = 42044, reload_max = 263, damage = 13, base = 42040 } uv0.weapon_property[42045] = { id = 42045, reload_max = 253, damage = 14, base = 42040 } uv0.weapon_property[42046] = { id = 42046, reload_max = 245, damage = 15, base = 42040 } uv0.weapon_property[42047] = { id = 42047, reload_max = 234, damage = 16, base = 42040 } uv0.weapon_property[42048] = { id = 42048, reload_max = 226, damage = 17, base = 42040 } uv0.weapon_property[42049] = { id = 42049, reload_max = 217, damage = 19, base = 42040 } uv0.weapon_property[42050] = { id = 42050, reload_max = 208, damage = 21, base = 42040 } uv0.weapon_property[42051] = { reload_max = 208, damage = 21, base = 42040, id = 42051, corrected = 114 } uv0.weapon_property[42060] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装SKC28式150mm副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 42060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42061] = { id = 42061, reload_max = 513, damage = 10, base = 42060 } uv0.weapon_property[42062] = { id = 42062, reload_max = 508, damage = 11, base = 42060 } uv0.weapon_property[42063] = { id = 42063, reload_max = 504, damage = 12, base = 42060 } uv0.weapon_property[42064] = { id = 42064, reload_max = 497, damage = 13, base = 42060 } uv0.weapon_property[42065] = { id = 42065, reload_max = 493, damage = 14, base = 42060 } uv0.weapon_property[42066] = { id = 42066, reload_max = 488, damage = 15, base = 42060 } uv0.weapon_property[42067] = { id = 42067, reload_max = 483, damage = 16, base = 42060 } uv0.weapon_property[42068] = { id = 42068, reload_max = 478, damage = 17, base = 42060 } end() function () uv0.weapon_property[42069] = { id = 42069, reload_max = 472, damage = 19, base = 42060 } uv0.weapon_property[42070] = { id = 42070, reload_max = 468, damage = 21, base = 42060 } uv0.weapon_property[42071] = { reload_max = 468, damage = 21, base = 42060, id = 42071, corrected = 109 } uv0.weapon_property[42100] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装SKC25式150mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 42100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 990, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42101] = { id = 42101, reload_max = 979, damage = 8, base = 42100 } uv0.weapon_property[42102] = { id = 42102, reload_max = 970, damage = 9, base = 42100 } uv0.weapon_property[42103] = { id = 42103, reload_max = 959, damage = 10, base = 42100 } uv0.weapon_property[42120] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装SKC25式150mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 42120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 942, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42121] = { id = 42121, reload_max = 932, damage = 9, base = 42120 } uv0.weapon_property[42122] = { id = 42122, reload_max = 923, damage = 10, base = 42120 } uv0.weapon_property[42123] = { id = 42123, reload_max = 913, damage = 11, base = 42120 } uv0.weapon_property[42124] = { id = 42124, reload_max = 904, damage = 12, base = 42120 } uv0.weapon_property[42125] = { id = 42125, reload_max = 894, damage = 13, base = 42120 } uv0.weapon_property[42126] = { id = 42126, reload_max = 884, damage = 14, base = 42120 } uv0.weapon_property[42140] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装SKC25式150mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 42140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 895, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42141] = { id = 42141, reload_max = 886, damage = 10, base = 42140 } uv0.weapon_property[42142] = { id = 42142, reload_max = 876, damage = 11, base = 42140 } uv0.weapon_property[42143] = { id = 42143, reload_max = 868, damage = 12, base = 42140 } uv0.weapon_property[42144] = { id = 42144, reload_max = 859, damage = 13, base = 42140 } uv0.weapon_property[42145] = { id = 42145, reload_max = 850, damage = 14, base = 42140 } uv0.weapon_property[42146] = { id = 42146, reload_max = 840, damage = 15, base = 42140 } uv0.weapon_property[42147] = { id = 42147, reload_max = 830, damage = 16, base = 42140 } uv0.weapon_property[42148] = { id = 42148, reload_max = 822, damage = 17, base = 42140 } uv0.weapon_property[42149] = { id = 42149, reload_max = 814, damage = 19, base = 42140 } uv0.weapon_property[42150] = { id = 42150, reload_max = 804, damage = 21, base = 42140 } uv0.weapon_property[42151] = { reload_max = 804, damage = 21, base = 42140, id = 42151, corrected = 109 } uv0.weapon_property[42200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装TbtsKC36式150mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 42200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 555, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42201] = { id = 42201, reload_max = 548, damage = 8, base = 42200 } uv0.weapon_property[42202] = { id = 42202, reload_max = 543, damage = 9, base = 42200 } uv0.weapon_property[42203] = { id = 42203, reload_max = 537, damage = 10, base = 42200 } uv0.weapon_property[42220] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装TbtsKC36式150mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 42220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 528, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42221] = { id = 42221, reload_max = 523, damage = 9, base = 42220 } uv0.weapon_property[42222] = { id = 42222, reload_max = 517, damage = 10, base = 42220 } uv0.weapon_property[42223] = { id = 42223, reload_max = 512, damage = 11, base = 42220 } uv0.weapon_property[42224] = { id = 42224, reload_max = 506, damage = 12, base = 42220 } uv0.weapon_property[42225] = { id = 42225, reload_max = 501, damage = 13, base = 42220 } uv0.weapon_property[42226] = { id = 42226, reload_max = 495, damage = 14, base = 42220 } uv0.weapon_property[42240] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装TbtsKC36式150mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 42240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 503, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42241] = { id = 42241, reload_max = 496, damage = 10, base = 42240 } uv0.weapon_property[42242] = { id = 42242, reload_max = 491, damage = 11, base = 42240 } uv0.weapon_property[42243] = { id = 42243, reload_max = 487, damage = 12, base = 42240 } uv0.weapon_property[42244] = { id = 42244, reload_max = 480, damage = 13, base = 42240 } uv0.weapon_property[42245] = { id = 42245, reload_max = 476, damage = 14, base = 42240 } uv0.weapon_property[42246] = { id = 42246, reload_max = 471, damage = 15, base = 42240 } uv0.weapon_property[42247] = { id = 42247, reload_max = 466, damage = 16, base = 42240 } uv0.weapon_property[42248] = { id = 42248, reload_max = 461, damage = 17, base = 42240 } uv0.weapon_property[42249] = { id = 42249, reload_max = 455, damage = 19, base = 42240 } uv0.weapon_property[42250] = { id = 42250, reload_max = 451, damage = 21, base = 42240 } uv0.weapon_property[42251] = { reload_max = 451, damage = 21, base = 42240, id = 42251, corrected = 109 } uv0.weapon_property[42300] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装TbtsKC36式150mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 42300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 390, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42301] = { id = 42301, reload_max = 386, damage = 8, base = 42300 } uv0.weapon_property[42302] = { id = 42302, reload_max = 381, damage = 9, base = 42300 } uv0.weapon_property[42303] = { id = 42303, reload_max = 376, damage = 10, base = 42300 } uv0.weapon_property[42320] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装TbtsKC36式150mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 1, corrected = 105, min_range = 0, id = 42320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 378, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42321] = { id = 42321, reload_max = 375, base = 42320 } uv0.weapon_property[42322] = { id = 42322, reload_max = 372, base = 42320 } uv0.weapon_property[42323] = { id = 42323, reload_max = 368, base = 42320 } uv0.weapon_property[42324] = { id = 42324, reload_max = 364, base = 42320 } uv0.weapon_property[42325] = { id = 42325, reload_max = 360, base = 42320 } uv0.weapon_property[42326] = { id = 42326, reload_max = 356, base = 42320 } uv0.weapon_property[42340] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装TbtsKC36式150mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 42340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 364, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[42341] = { id = 42341, reload_max = 361, base = 42340 } uv0.weapon_property[42342] = { id = 42342, reload_max = 358, damage = 7, base = 42340 } uv0.weapon_property[42343] = { id = 42343, reload_max = 355, damage = 8, base = 42340 } uv0.weapon_property[42344] = { id = 42344, reload_max = 352, damage = 9, base = 42340 } uv0.weapon_property[42345] = { id = 42345, reload_max = 349, damage = 10, base = 42340 } uv0.weapon_property[42346] = { id = 42346, reload_max = 345, damage = 11, base = 42340 } uv0.weapon_property[42347] = { id = 42347, reload_max = 341, damage = 12, base = 42340 } uv0.weapon_property[42348] = { id = 42348, reload_max = 337, damage = 13, base = 42340 } uv0.weapon_property[42349] = { id = 42349, reload_max = 333, damage = 14, base = 42340 } uv0.weapon_property[42350] = { id = 42350, reload_max = 329, damage = 15, base = 42340 } uv0.weapon_property[42351] = { reload_max = 329, damage = 15, base = 42340, id = 42351, corrected = 109 } uv0.weapon_property[43000] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mmSKC主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 110, min_range = 0, id = 43000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[43001] = { id = 43001, reload_max = 1515, damage = 27, base = 43000 } uv0.weapon_property[43002] = { id = 43002, reload_max = 1480, damage = 29, base = 43000 } uv0.weapon_property[43003] = { id = 43003, reload_max = 1445, damage = 31, base = 43000 } uv0.weapon_property[43004] = { id = 43004, reload_max = 1410, damage = 33, base = 43000 } uv0.weapon_property[43005] = { id = 43005, reload_max = 1375, damage = 35, base = 43000 } uv0.weapon_property[43006] = { id = 43006, reload_max = 1340, damage = 37, base = 43000 } uv0.weapon_property[43020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mmSKC主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 27, corrected = 110, min_range = 0, id = 43020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[43021] = { id = 43021, reload_max = 1485, damage = 29, base = 43020 } uv0.weapon_property[43022] = { id = 43022, reload_max = 1450, damage = 31, base = 43020 } uv0.weapon_property[43023] = { id = 43023, reload_max = 1415, damage = 33, base = 43020 } uv0.weapon_property[43024] = { id = 43024, reload_max = 1380, damage = 35, base = 43020 } uv0.weapon_property[43025] = { id = 43025, reload_max = 1345, damage = 37, base = 43020 } uv0.weapon_property[43026] = { id = 43026, reload_max = 1310, damage = 39, base = 43020 } uv0.weapon_property[43027] = { id = 43027, reload_max = 1275, damage = 41, base = 43020 } uv0.weapon_property[43028] = { id = 43028, reload_max = 1240, damage = 43, base = 43020 } uv0.weapon_property[43029] = { id = 43029, reload_max = 1205, damage = 45, base = 43020 } uv0.weapon_property[43030] = { id = 43030, reload_max = 1170, damage = 47, base = 43020 } uv0.weapon_property[43040] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装203mmSKC主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 110, min_range = 0, id = 43040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[43041] = { id = 43041, reload_max = 1465, damage = 32, base = 43040 } uv0.weapon_property[43042] = { id = 43042, reload_max = 1430, damage = 34, base = 43040 } uv0.weapon_property[43043] = { id = 43043, reload_max = 1395, damage = 36, base = 43040 } uv0.weapon_property[43044] = { id = 43044, reload_max = 1360, damage = 38, base = 43040 } uv0.weapon_property[43045] = { id = 43045, reload_max = 1325, damage = 40, base = 43040 } uv0.weapon_property[43046] = { id = 43046, reload_max = 1290, damage = 42, base = 43040 } uv0.weapon_property[43047] = { id = 43047, reload_max = 1255, damage = 44, base = 43040 } uv0.weapon_property[43048] = { id = 43048, reload_max = 1220, damage = 46, base = 43040 } uv0.weapon_property[43049] = { id = 43049, reload_max = 1185, damage = 48, base = 43040 } end() function () uv0.weapon_property[43050] = { id = 43050, reload_max = 1150, damage = 50, base = 43040 } uv0.weapon_property[43051] = { reload_max = 1150, damage = 50, base = 43040, id = 43051, corrected = 114 } uv0.weapon_property[43052] = { reload_max = 1150, damage = 50, base = 43040, id = 43052, corrected = 121 } uv0.weapon_property[43053] = { reload_max = 1150, damage = 50, base = 43040, id = 43053, corrected = 130 } uv0.weapon_property[43060] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装203mmSKC主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 43060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[43061] = { id = 43061, reload_max = 1415, damage = 32, base = 43060 } uv0.weapon_property[43062] = { id = 43062, reload_max = 1380, damage = 34, base = 43060 } uv0.weapon_property[43063] = { id = 43063, reload_max = 1345, damage = 36, base = 43060 } uv0.weapon_property[43064] = { id = 43064, reload_max = 1310, damage = 38, base = 43060 } uv0.weapon_property[43065] = { id = 43065, reload_max = 1275, damage = 40, base = 43060 } uv0.weapon_property[43066] = { id = 43066, reload_max = 1240, damage = 42, base = 43060 } uv0.weapon_property[43067] = { id = 43067, reload_max = 1205, damage = 44, base = 43060 } uv0.weapon_property[43068] = { id = 43068, reload_max = 1170, damage = 46, base = 43060 } uv0.weapon_property[43069] = { id = 43069, reload_max = 1135, damage = 48, base = 43060 } uv0.weapon_property[43070] = { id = 43070, reload_max = 1100, damage = 50, base = 43060 } uv0.weapon_property[43071] = { reload_max = 1100, damage = 50, base = 43060, id = 43071, corrected = 109 } uv0.weapon_property[43072] = { reload_max = 1100, damage = 50, base = 43060, id = 43072, corrected = 116 } uv0.weapon_property[43073] = { reload_max = 1100, damage = 50, base = 43060, id = 43073, corrected = 124 } uv0.weapon_property[43100] = { action_index = "attack", range = 75, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC28主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 110, min_range = 0, id = 43100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1406 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[43101] = { id = 43101, reload_max = 1715, damage = 32, base = 43100 } uv0.weapon_property[43102] = { id = 43102, reload_max = 1680, damage = 34, base = 43100 } uv0.weapon_property[43103] = { id = 43103, reload_max = 1645, damage = 36, base = 43100 } uv0.weapon_property[43120] = { action_index = "attack", range = 75, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC28主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 110, min_range = 0, id = 43120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1720, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1406 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[43121] = { id = 43121, reload_max = 1685, damage = 34, base = 43120 } uv0.weapon_property[43122] = { id = 43122, reload_max = 1650, damage = 36, base = 43120 } uv0.weapon_property[43123] = { id = 43123, reload_max = 1615, damage = 38, base = 43120 } uv0.weapon_property[43124] = { id = 43124, reload_max = 1580, damage = 40, base = 43120 } uv0.weapon_property[43125] = { id = 43125, reload_max = 1545, damage = 42, base = 43120 } uv0.weapon_property[43126] = { id = 43126, reload_max = 1510, damage = 44, base = 43120 } uv0.weapon_property[43140] = { action_index = "attack", range = 75, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC28主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 110, min_range = 0, id = 43140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1406 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[43141] = { id = 43141, reload_max = 1665, damage = 37, base = 43140 } uv0.weapon_property[43142] = { id = 43142, reload_max = 1630, damage = 39, base = 43140 } uv0.weapon_property[43143] = { id = 43143, reload_max = 1595, damage = 41, base = 43140 } uv0.weapon_property[43144] = { id = 43144, reload_max = 1560, damage = 43, base = 43140 } uv0.weapon_property[43145] = { id = 43145, reload_max = 1525, damage = 45, base = 43140 } uv0.weapon_property[43146] = { id = 43146, reload_max = 1490, damage = 47, base = 43140 } uv0.weapon_property[43147] = { id = 43147, reload_max = 1455, damage = 49, base = 43140 } uv0.weapon_property[43148] = { id = 43148, reload_max = 1420, damage = 51, base = 43140 } uv0.weapon_property[43149] = { id = 43149, reload_max = 1385, damage = 53, base = 43140 } uv0.weapon_property[43150] = { id = 43150, reload_max = 1350, damage = 55, base = 43140 } uv0.weapon_property[43151] = { reload_max = 1350, damage = 55, base = 43140, id = 43151, corrected = 114 } uv0.weapon_property[44000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC34主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 34, corrected = 105, min_range = 50, id = 44000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[44001] = { id = 44001, reload_max = 3610, damage = 38, base = 44000 } uv0.weapon_property[44002] = { id = 44002, reload_max = 3520, damage = 42, base = 44000 } uv0.weapon_property[44003] = { id = 44003, reload_max = 3430, damage = 46, base = 44000 } uv0.weapon_property[44020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC34主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 37, corrected = 105, min_range = 50, id = 44020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[44021] = { id = 44021, reload_max = 3415, damage = 42, base = 44020 } uv0.weapon_property[44022] = { id = 44022, reload_max = 3330, damage = 46, base = 44020 } uv0.weapon_property[44023] = { id = 44023, reload_max = 3245, damage = 51, base = 44020 } uv0.weapon_property[44024] = { id = 44024, reload_max = 3160, damage = 55, base = 44020 } uv0.weapon_property[44025] = { id = 44025, reload_max = 3075, damage = 59, base = 44020 } uv0.weapon_property[44026] = { id = 44026, reload_max = 2990, damage = 64, base = 44020 } uv0.weapon_property[44040] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联283mmSKC34主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 105, min_range = 50, id = 44040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[44041] = { id = 44041, reload_max = 3220, damage = 46, base = 44040 } uv0.weapon_property[44042] = { id = 44042, reload_max = 3140, damage = 50, base = 44040 } uv0.weapon_property[44043] = { id = 44043, reload_max = 3060, damage = 56, base = 44040 } uv0.weapon_property[44044] = { id = 44044, reload_max = 2980, damage = 60, base = 44040 } uv0.weapon_property[44045] = { id = 44045, reload_max = 2900, damage = 64, base = 44040 } uv0.weapon_property[44046] = { id = 44046, reload_max = 2820, damage = 70, base = 44040 } uv0.weapon_property[44047] = { id = 44047, reload_max = 2740, damage = 74, base = 44040 } uv0.weapon_property[44048] = { id = 44048, reload_max = 2660, damage = 80, base = 44040 } uv0.weapon_property[44049] = { id = 44049, reload_max = 2580, damage = 84, base = 44040 } uv0.weapon_property[44050] = { id = 44050, reload_max = 2500, damage = 88, base = 44040 } uv0.weapon_property[44051] = { reload_max = 2500, damage = 88, base = 44040, id = 44051, corrected = 109 } uv0.weapon_property[44100] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联380mmSKC主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 110, min_range = 50, id = 44100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3839, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[44101] = { id = 44101, reload_max = 3759, damage = 55, base = 44100 } uv0.weapon_property[44102] = { id = 44102, reload_max = 3681, damage = 61, base = 44100 } uv0.weapon_property[44103] = { id = 44103, reload_max = 3604, damage = 67, base = 44100 } uv0.weapon_property[44104] = { id = 44104, reload_max = 3526, damage = 73, base = 44100 } uv0.weapon_property[44105] = { id = 44105, reload_max = 3449, damage = 79, base = 44100 } uv0.weapon_property[44106] = { id = 44106, reload_max = 3371, damage = 86, base = 44100 } uv0.weapon_property[44120] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联380mmSKC主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 55, corrected = 110, min_range = 50, id = 44120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3653, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[44121] = { id = 44121, reload_max = 3578, damage = 61, base = 44120 } uv0.weapon_property[44122] = { id = 44122, reload_max = 3504, damage = 67, base = 44120 } uv0.weapon_property[44123] = { id = 44123, reload_max = 3430, damage = 74, base = 44120 } uv0.weapon_property[44124] = { id = 44124, reload_max = 3356, damage = 80, base = 44120 } uv0.weapon_property[44125] = { id = 44125, reload_max = 3282, damage = 87, base = 44120 } uv0.weapon_property[44126] = { id = 44126, reload_max = 3208, damage = 93, base = 44120 } uv0.weapon_property[44127] = { id = 44127, reload_max = 3133, damage = 100, base = 44120 } uv0.weapon_property[44128] = { id = 44128, reload_max = 3060, damage = 107, base = 44120 } uv0.weapon_property[44129] = { id = 44129, reload_max = 2986, damage = 114, base = 44120 } uv0.weapon_property[44130] = { id = 44130, reload_max = 2911, damage = 122, base = 44120 } uv0.weapon_property[44140] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联380mmSKC主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 110, min_range = 50, id = 44140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3467, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[44141] = { id = 44141, reload_max = 3396, damage = 64, base = 44140 } uv0.weapon_property[44142] = { id = 44142, reload_max = 3327, damage = 72, base = 44140 } uv0.weapon_property[44143] = { id = 44143, reload_max = 3257, damage = 80, base = 44140 } uv0.weapon_property[44144] = { id = 44144, reload_max = 3185, damage = 86, base = 44140 } uv0.weapon_property[44145] = { id = 44145, reload_max = 3115, damage = 94, base = 44140 } uv0.weapon_property[44146] = { id = 44146, reload_max = 3045, damage = 100, base = 44140 } uv0.weapon_property[44147] = { id = 44147, reload_max = 2975, damage = 108, base = 44140 } uv0.weapon_property[44148] = { id = 44148, reload_max = 2904, damage = 118, base = 44140 } uv0.weapon_property[44149] = { id = 44149, reload_max = 2834, damage = 124, base = 44140 } uv0.weapon_property[44150] = { id = 44150, reload_max = 2764, damage = 132, base = 44140 } uv0.weapon_property[44151] = { reload_max = 2764, damage = 132, base = 44140, id = 44151, corrected = 114 } uv0.weapon_property[44152] = { reload_max = 2764, damage = 132, base = 44140, id = 44152, corrected = 121 } uv0.weapon_property[44153] = { reload_max = 2764, damage = 132, base = 44140, id = 44153, corrected = 130 } uv0.weapon_property[44200] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型双联装406mmSKC主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 110, min_range = 50, id = 44200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3670, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[44201] = { id = 44201, reload_max = 3595, damage = 68, base = 44200 } uv0.weapon_property[44202] = { id = 44202, reload_max = 3520, damage = 76, base = 44200 } uv0.weapon_property[44203] = { id = 44203, reload_max = 3445, damage = 86, base = 44200 } end() function () uv0.weapon_property[44204] = { id = 44204, reload_max = 3370, damage = 96, base = 44200 } uv0.weapon_property[44205] = { id = 44205, reload_max = 3295, damage = 106, base = 44200 } uv0.weapon_property[44206] = { id = 44206, reload_max = 3220, damage = 116, base = 44200 } uv0.weapon_property[44207] = { id = 44207, reload_max = 3145, damage = 124, base = 44200 } uv0.weapon_property[44208] = { id = 44208, reload_max = 3070, damage = 134, base = 44200 } uv0.weapon_property[44209] = { id = 44209, reload_max = 2995, damage = 144, base = 44200 } uv0.weapon_property[44210] = { id = 44210, reload_max = 2920, damage = 154, base = 44200 } uv0.weapon_property[44211] = { reload_max = 2920, damage = 154, base = 44200, id = 44211, corrected = 114 } uv0.weapon_property[44212] = { reload_max = 2920, damage = 154, base = 44200, id = 44212, corrected = 121 } uv0.weapon_property[44213] = { reload_max = 2920, damage = 154, base = 44200, id = 44213, corrected = 130 } uv0.weapon_property[44300] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装305mmSKC39主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 57, corrected = 100, min_range = 50, id = 44300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3636, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1590 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[44301] = { reload_max = 3546, name = "", damage = 63, base = 44300, id = 44301 } uv0.weapon_property[44302] = { reload_max = 3456, name = "", damage = 67, base = 44300, id = 44302 } uv0.weapon_property[44303] = { reload_max = 3366, name = "", damage = 73, base = 44300, id = 44303 } uv0.weapon_property[44304] = { reload_max = 3276, name = "", damage = 77, base = 44300, id = 44304 } uv0.weapon_property[44305] = { reload_max = 3186, name = "", damage = 81, base = 44300, id = 44305 } uv0.weapon_property[44306] = { reload_max = 3096, name = "", damage = 87, base = 44300, id = 44306 } uv0.weapon_property[44307] = { reload_max = 3006, name = "", damage = 91, base = 44300, id = 44307 } uv0.weapon_property[44308] = { reload_max = 2916, name = "", damage = 97, base = 44300, id = 44308 } uv0.weapon_property[44309] = { reload_max = 2826, name = "", damage = 101, base = 44300, id = 44309 } uv0.weapon_property[44310] = { reload_max = 2736, name = "", damage = 105, base = 44300, id = 44310 } uv0.weapon_property[44311] = { reload_max = 2736, damage = 105, base = 44300, id = 44311, corrected = 104 } uv0.weapon_property[44312] = { reload_max = 2736, damage = 105, base = 44300, id = 44312, corrected = 110 } uv0.weapon_property[44313] = { reload_max = 2736, damage = 105, base = 44300, id = 44313, corrected = 118 } uv0.weapon_property[45000] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm磁性鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 45000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45001] = { id = 45001, reload_max = 4500, damage = 69, base = 45000 } uv0.weapon_property[45002] = { id = 45002, reload_max = 4420, damage = 75, base = 45000 } uv0.weapon_property[45003] = { id = 45003, reload_max = 4340, damage = 81, base = 45000 } uv0.weapon_property[45020] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm磁性鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 45020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4360, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45021] = { id = 45021, reload_max = 4275, damage = 72, base = 45020 } uv0.weapon_property[45022] = { id = 45022, reload_max = 4190, damage = 79, base = 45020 } uv0.weapon_property[45023] = { id = 45023, reload_max = 4105, damage = 86, base = 45020 } uv0.weapon_property[45024] = { id = 45024, reload_max = 4020, damage = 92, base = 45020 } uv0.weapon_property[45025] = { id = 45025, reload_max = 3935, damage = 99, base = 45020 } uv0.weapon_property[45026] = { id = 45026, reload_max = 3850, damage = 106, base = 45020 } uv0.weapon_property[45040] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm磁性鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 45040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4140, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45041] = { id = 45041, reload_max = 4060, damage = 77, base = 45040 } uv0.weapon_property[45042] = { id = 45042, reload_max = 3980, damage = 85, base = 45040 } uv0.weapon_property[45043] = { id = 45043, reload_max = 3900, damage = 92, base = 45040 } uv0.weapon_property[45044] = { id = 45044, reload_max = 3820, damage = 100, base = 45040 } uv0.weapon_property[45045] = { id = 45045, reload_max = 3740, damage = 107, base = 45040 } uv0.weapon_property[45046] = { id = 45046, reload_max = 3660, damage = 115, base = 45040 } uv0.weapon_property[45047] = { id = 45047, reload_max = 3580, damage = 122, base = 45040 } uv0.weapon_property[45048] = { id = 45048, reload_max = 3500, damage = 130, base = 45040 } uv0.weapon_property[45049] = { id = 45049, reload_max = 3420, damage = 137, base = 45040 } uv0.weapon_property[45050] = { id = 45050, reload_max = 3340, damage = 145, base = 45040 } uv0.weapon_property[45051] = { reload_max = 3340, damage = 145, base = 45040, id = 45051, corrected = 104 } uv0.weapon_property[45100] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 45100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45101] = { id = 45101, reload_max = 5230, damage = 69, base = 45100 } uv0.weapon_property[45102] = { id = 45102, reload_max = 5120, damage = 75, base = 45100 } uv0.weapon_property[45103] = { id = 45103, reload_max = 5010, damage = 81, base = 45100 } uv0.weapon_property[45104] = { id = 45104, reload_max = 4900, damage = 87, base = 45100 } uv0.weapon_property[45105] = { id = 45105, reload_max = 4790, damage = 93, base = 45100 } uv0.weapon_property[45106] = { id = 45106, reload_max = 4680, damage = 99, base = 45100 } uv0.weapon_property[45120] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 45120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5080, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45121] = { id = 45121, reload_max = 4975, damage = 72, base = 45120 } uv0.weapon_property[45122] = { id = 45122, reload_max = 4870, damage = 79, base = 45120 } uv0.weapon_property[45123] = { id = 45123, reload_max = 4765, damage = 86, base = 45120 } uv0.weapon_property[45124] = { id = 45124, reload_max = 4660, damage = 92, base = 45120 } uv0.weapon_property[45125] = { id = 45125, reload_max = 4555, damage = 99, base = 45120 } uv0.weapon_property[45126] = { id = 45126, reload_max = 4450, damage = 106, base = 45120 } uv0.weapon_property[45127] = { id = 45127, reload_max = 4345, damage = 112, base = 45120 } uv0.weapon_property[45128] = { id = 45128, reload_max = 4240, damage = 119, base = 45120 } uv0.weapon_property[45129] = { id = 45129, reload_max = 4135, damage = 126, base = 45120 } uv0.weapon_property[45130] = { id = 45130, reload_max = 4030, damage = 133, base = 45120 } uv0.weapon_property[45140] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm磁性鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 45140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4830, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45141] = { id = 45141, reload_max = 4730, damage = 77, base = 45140 } uv0.weapon_property[45142] = { id = 45142, reload_max = 4630, damage = 85, base = 45140 } uv0.weapon_property[45143] = { id = 45143, reload_max = 4530, damage = 92, base = 45140 } uv0.weapon_property[45144] = { id = 45144, reload_max = 4430, damage = 100, base = 45140 } uv0.weapon_property[45145] = { id = 45145, reload_max = 4330, damage = 107, base = 45140 } uv0.weapon_property[45146] = { id = 45146, reload_max = 4230, damage = 115, base = 45140 } uv0.weapon_property[45147] = { id = 45147, reload_max = 4130, damage = 122, base = 45140 } uv0.weapon_property[45148] = { id = 45148, reload_max = 4030, damage = 130, base = 45140 } uv0.weapon_property[45149] = { id = 45149, reload_max = 3930, damage = 137, base = 45140 } uv0.weapon_property[45150] = { id = 45150, reload_max = 3830, damage = 145, base = 45140 } uv0.weapon_property[45151] = { reload_max = 3830, damage = 145, base = 45140, id = 45151, corrected = 104 } uv0.weapon_property[45152] = { reload_max = 3830, damage = 145, base = 45140, id = 45152, corrected = 110 } uv0.weapon_property[45153] = { reload_max = 3830, damage = 145, base = 45140, id = 45153, corrected = 118 } uv0.weapon_property[45200] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm磁性鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 45200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 6100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45201] = { id = 45201, reload_max = 5978, damage = 69, base = 45200 } uv0.weapon_property[45202] = { id = 45202, reload_max = 5856, damage = 75, base = 45200 } uv0.weapon_property[45203] = { id = 45203, reload_max = 5734, damage = 81, base = 45200 } uv0.weapon_property[45204] = { id = 45204, reload_max = 5612, damage = 87, base = 45200 } uv0.weapon_property[45205] = { id = 45205, reload_max = 5490, damage = 93, base = 45200 } uv0.weapon_property[45206] = { id = 45206, reload_max = 5368, damage = 99, base = 45200 } uv0.weapon_property[45207] = { id = 45207, reload_max = 5246, damage = 105, base = 45200 } uv0.weapon_property[45208] = { id = 45208, reload_max = 5124, damage = 111, base = 45200 } uv0.weapon_property[45209] = { id = 45209, reload_max = 5002, damage = 117, base = 45200 } uv0.weapon_property[45210] = { id = 45210, reload_max = 4880, damage = 123, base = 45200 } uv0.weapon_property[45220] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm磁性鱼雷T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 45220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5810, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45221] = { id = 45221, reload_max = 5694, damage = 72, base = 45220 } uv0.weapon_property[45222] = { id = 45222, reload_max = 5578, damage = 79, base = 45220 } uv0.weapon_property[45223] = { id = 45223, reload_max = 5462, damage = 86, base = 45220 } uv0.weapon_property[45224] = { id = 45224, reload_max = 5346, damage = 92, base = 45220 } uv0.weapon_property[45225] = { id = 45225, reload_max = 5230, damage = 99, base = 45220 } uv0.weapon_property[45226] = { id = 45226, reload_max = 5114, damage = 106, base = 45220 } uv0.weapon_property[45227] = { id = 45227, reload_max = 4998, damage = 112, base = 45220 } uv0.weapon_property[45228] = { id = 45228, reload_max = 4882, damage = 119, base = 45220 } uv0.weapon_property[45229] = { id = 45229, reload_max = 4766, damage = 126, base = 45220 } end() function () uv0.weapon_property[45230] = { id = 45230, reload_max = 4650, damage = 133, base = 45220 } uv0.weapon_property[45240] = { action_index = "attack", range = 52, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm磁性鱼雷T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 45240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45241] = { id = 45241, reload_max = 5410, damage = 77, base = 45240 } uv0.weapon_property[45242] = { id = 45242, reload_max = 5300, damage = 85, base = 45240 } uv0.weapon_property[45243] = { id = 45243, reload_max = 5190, damage = 92, base = 45240 } uv0.weapon_property[45244] = { id = 45244, reload_max = 5080, damage = 100, base = 45240 } uv0.weapon_property[45245] = { id = 45245, reload_max = 4970, damage = 107, base = 45240 } uv0.weapon_property[45246] = { id = 45246, reload_max = 4860, damage = 115, base = 45240 } uv0.weapon_property[45247] = { id = 45247, reload_max = 4750, damage = 122, base = 45240 } uv0.weapon_property[45248] = { id = 45248, reload_max = 4640, damage = 130, base = 45240 } uv0.weapon_property[45249] = { id = 45249, reload_max = 4530, damage = 137, base = 45240 } uv0.weapon_property[45250] = { id = 45250, reload_max = 4420, damage = 145, base = 45240 } uv0.weapon_property[45251] = { reload_max = 4420, damage = 145, base = 45240, id = 45251, corrected = 104 } uv0.weapon_property[45252] = { reload_max = 4420, damage = 145, base = 45240, id = 45252, corrected = 110 } uv0.weapon_property[45253] = { reload_max = 4420, damage = 145, base = 45240, id = 45253, corrected = 118 } uv0.weapon_property[45300] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7a鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 45300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1825 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45301] = { id = 45301, reload_max = 3230, damage = 52, base = 45300 } uv0.weapon_property[45302] = { id = 45302, reload_max = 3160, damage = 59, base = 45300 } uv0.weapon_property[45303] = { id = 45303, reload_max = 3090, damage = 66, base = 45300 } uv0.weapon_property[45320] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7a鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 45320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1825 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45321] = { id = 45321, reload_max = 3075, damage = 59, base = 45320 } uv0.weapon_property[45322] = { id = 45322, reload_max = 3000, damage = 66, base = 45320 } uv0.weapon_property[45323] = { id = 45323, reload_max = 2925, damage = 74, base = 45320 } uv0.weapon_property[45324] = { id = 45324, reload_max = 2850, damage = 82, base = 45320 } uv0.weapon_property[45325] = { id = 45325, reload_max = 2775, damage = 90, base = 45320 } uv0.weapon_property[45326] = { id = 45326, reload_max = 2700, damage = 98, base = 45320 } uv0.weapon_property[45340] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7a鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 45340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1825 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45341] = { id = 45341, reload_max = 2920, damage = 66, base = 45340 } uv0.weapon_property[45342] = { id = 45342, reload_max = 2840, damage = 74, base = 45340 } uv0.weapon_property[45343] = { id = 45343, reload_max = 2760, damage = 82, base = 45340 } uv0.weapon_property[45344] = { id = 45344, reload_max = 2680, damage = 90, base = 45340 } uv0.weapon_property[45345] = { id = 45345, reload_max = 2600, damage = 99, base = 45340 } uv0.weapon_property[45346] = { id = 45346, reload_max = 2520, damage = 108, base = 45340 } uv0.weapon_property[45347] = { id = 45347, reload_max = 2440, damage = 117, base = 45340 } uv0.weapon_property[45348] = { id = 45348, reload_max = 2360, damage = 126, base = 45340 } uv0.weapon_property[45349] = { id = 45349, reload_max = 2280, damage = 135, base = 45340 } uv0.weapon_property[45350] = { id = 45350, reload_max = 2200, damage = 144, base = 45340 } uv0.weapon_property[45351] = { reload_max = 2200, damage = 144, base = 45340, id = 45351, corrected = 104 } uv0.weapon_property[45400] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7e鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 45400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1826 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45401] = { id = 45401, reload_max = 2985, damage = 59, base = 45400 } uv0.weapon_property[45402] = { id = 45402, reload_max = 2920, damage = 66, base = 45400 } uv0.weapon_property[45403] = { id = 45403, reload_max = 2855, damage = 74, base = 45400 } uv0.weapon_property[45404] = { id = 45404, reload_max = 2790, damage = 82, base = 45400 } uv0.weapon_property[45405] = { id = 45405, reload_max = 2725, damage = 90, base = 45400 } uv0.weapon_property[45406] = { id = 45406, reload_max = 2660, damage = 98, base = 45400 } uv0.weapon_property[45420] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7e鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 45420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1826 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45421] = { id = 45421, reload_max = 2830, damage = 66, base = 45420 } uv0.weapon_property[45422] = { id = 45422, reload_max = 2760, damage = 74, base = 45420 } uv0.weapon_property[45423] = { id = 45423, reload_max = 2690, damage = 82, base = 45420 } uv0.weapon_property[45424] = { id = 45424, reload_max = 2620, damage = 90, base = 45420 } uv0.weapon_property[45425] = { id = 45425, reload_max = 2550, damage = 99, base = 45420 } uv0.weapon_property[45426] = { id = 45426, reload_max = 2480, damage = 108, base = 45420 } uv0.weapon_property[45427] = { id = 45427, reload_max = 2410, damage = 117, base = 45420 } uv0.weapon_property[45428] = { id = 45428, reload_max = 2340, damage = 126, base = 45420 } uv0.weapon_property[45429] = { id = 45429, reload_max = 2270, damage = 135, base = 45420 } uv0.weapon_property[45430] = { id = 45430, reload_max = 2200, damage = 144, base = 45420 } uv0.weapon_property[45440] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用G7e鱼雷", aim_type = 1, torpedo_ammo = 4, expose = 0, angle = 80, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 45440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1826 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[45441] = { id = 45441, reload_max = 2675, damage = 73, base = 45440 } uv0.weapon_property[45442] = { id = 45442, reload_max = 2600, damage = 82, base = 45440 } uv0.weapon_property[45443] = { id = 45443, reload_max = 2525, damage = 91, base = 45440 } uv0.weapon_property[45444] = { id = 45444, reload_max = 2450, damage = 100, base = 45440 } uv0.weapon_property[45445] = { id = 45445, reload_max = 2375, damage = 110, base = 45440 } uv0.weapon_property[45446] = { id = 45446, reload_max = 2300, damage = 120, base = 45440 } uv0.weapon_property[45447] = { id = 45447, reload_max = 2225, damage = 130, base = 45440 } uv0.weapon_property[45448] = { id = 45448, reload_max = 2150, damage = 140, base = 45440 } uv0.weapon_property[45449] = { id = 45449, reload_max = 2075, damage = 150, base = 45440 } uv0.weapon_property[45450] = { id = 45450, reload_max = 2000, damage = 160, base = 45440 } uv0.weapon_property[45451] = { reload_max = 2000, damage = 160, base = 45440, id = 45451, corrected = 104 } uv0.weapon_property[45452] = { reload_max = 2000, damage = 160, base = 45440, id = 45452, corrected = 110 } uv0.weapon_property[45453] = { reload_max = 2000, damage = 160, base = 45440, id = 45453, corrected = 118 } uv0.weapon_property[46000] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm MG机枪T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 46000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 149, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46001] = { id = 46001, reload_max = 146, damage = 20, base = 46000 } uv0.weapon_property[46002] = { id = 46002, reload_max = 144, damage = 23, base = 46000 } uv0.weapon_property[46003] = { id = 46003, reload_max = 140, damage = 26, base = 46000 } uv0.weapon_property[46020] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm MG机枪T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 46020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 142, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46021] = { id = 46021, reload_max = 139, damage = 23, base = 46020 } uv0.weapon_property[46022] = { id = 46022, reload_max = 137, damage = 27, base = 46020 } uv0.weapon_property[46023] = { id = 46023, reload_max = 134, damage = 31, base = 46020 } uv0.weapon_property[46040] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装20mm MG机枪T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 46040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 135, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46041] = { id = 46041, reload_max = 132, damage = 26, base = 46040 } uv0.weapon_property[46042] = { id = 46042, reload_max = 130, damage = 30, base = 46040 } uv0.weapon_property[46043] = { id = 46043, reload_max = 128, damage = 34, base = 46040 } uv0.weapon_property[46044] = { id = 46044, reload_max = 125, damage = 38, base = 46040 } uv0.weapon_property[46045] = { id = 46045, reload_max = 121, damage = 42, base = 46040 } uv0.weapon_property[46046] = { id = 46046, reload_max = 119, damage = 46, base = 46040 } uv0.weapon_property[46047] = { reload_max = 119, damage = 46, base = 46040, id = 46047, corrected = 104 } uv0.weapon_property[46060] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装88mmSKC32高炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 46060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 209, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46061] = { id = 46061, reload_max = 204, damage = 34, base = 46060 } uv0.weapon_property[46062] = { id = 46062, reload_max = 200, damage = 40, base = 46060 } uv0.weapon_property[46063] = { id = 46063, reload_max = 194, damage = 46, base = 46060 } uv0.weapon_property[46064] = { id = 46064, reload_max = 190, damage = 52, base = 46060 } uv0.weapon_property[46065] = { id = 46065, reload_max = 185, damage = 58, base = 46060 } uv0.weapon_property[46066] = { id = 46066, reload_max = 182, damage = 64, base = 46060 } uv0.weapon_property[46067] = { id = 46067, reload_max = 177, damage = 70, base = 46060 } uv0.weapon_property[46068] = { id = 46068, reload_max = 172, damage = 76, base = 46060 } uv0.weapon_property[46069] = { id = 46069, reload_max = 167, damage = 82, base = 46060 } uv0.weapon_property[46070] = { id = 46070, reload_max = 163, damage = 89, base = 46060 } uv0.weapon_property[46071] = { reload_max = 163, damage = 89, base = 46060, id = 46071, corrected = 104 } uv0.weapon_property[46100] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm手拉机枪T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 46100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 118, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46101] = { id = 46101, reload_max = 116, damage = 9, base = 46100 } end() function () uv0.weapon_property[46102] = { id = 46102, reload_max = 114, damage = 10, base = 46100 } uv0.weapon_property[46103] = { id = 46103, reload_max = 112, damage = 12, base = 46100 } uv0.weapon_property[46120] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm手拉机枪T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 46120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 113, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46121] = { id = 46121, reload_max = 110, damage = 12, base = 46120 } uv0.weapon_property[46122] = { id = 46122, reload_max = 108, damage = 14, base = 46120 } uv0.weapon_property[46123] = { id = 46123, reload_max = 106, damage = 16, base = 46120 } uv0.weapon_property[46140] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm手拉机枪T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 46140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 108, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46141] = { id = 46141, reload_max = 105, damage = 14, base = 46140 } uv0.weapon_property[46142] = { id = 46142, reload_max = 102, damage = 16, base = 46140 } uv0.weapon_property[46143] = { id = 46143, reload_max = 100, damage = 18, base = 46140 } uv0.weapon_property[46144] = { id = 46144, reload_max = 99, damage = 20, base = 46140 } uv0.weapon_property[46145] = { id = 46145, reload_max = 96, damage = 22, base = 46140 } uv0.weapon_property[46146] = { id = 46146, reload_max = 94, damage = 24, base = 46140 } uv0.weapon_property[46147] = { reload_max = 94, damage = 24, base = 46140, id = 46147, corrected = 104 } uv0.weapon_property[46200] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm手拉机枪T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 46200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46201] = { id = 46201, reload_max = 161, damage = 17, base = 46200 } uv0.weapon_property[46202] = { id = 46202, reload_max = 158, damage = 19, base = 46200 } uv0.weapon_property[46203] = { id = 46203, reload_max = 156, damage = 22, base = 46200 } uv0.weapon_property[46220] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm手拉机枪T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 46220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 158, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46221] = { id = 46221, reload_max = 154, damage = 19, base = 46220 } uv0.weapon_property[46222] = { id = 46222, reload_max = 151, damage = 22, base = 46220 } uv0.weapon_property[46223] = { id = 46223, reload_max = 148, damage = 25, base = 46220 } uv0.weapon_property[46224] = { id = 46224, reload_max = 145, damage = 28, base = 46220 } uv0.weapon_property[46225] = { id = 46225, reload_max = 141, damage = 31, base = 46220 } uv0.weapon_property[46226] = { id = 46226, reload_max = 139, damage = 34, base = 46220 } uv0.weapon_property[46240] = { action_index = "attack", range = 23, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm手拉机枪T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 46240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46241] = { id = 46241, reload_max = 147, damage = 23, base = 46240 } uv0.weapon_property[46242] = { id = 46242, reload_max = 144, damage = 26, base = 46240 } uv0.weapon_property[46243] = { id = 46243, reload_max = 140, damage = 29, base = 46240 } uv0.weapon_property[46244] = { id = 46244, reload_max = 138, damage = 32, base = 46240 } uv0.weapon_property[46245] = { id = 46245, reload_max = 134, damage = 35, base = 46240 } uv0.weapon_property[46246] = { id = 46246, reload_max = 132, damage = 38, base = 46240 } uv0.weapon_property[46247] = { id = 46247, reload_max = 129, damage = 41, base = 46240 } uv0.weapon_property[46248] = { id = 46248, reload_max = 126, damage = 44, base = 46240 } uv0.weapon_property[46249] = { id = 46249, reload_max = 122, damage = 47, base = 46240 } uv0.weapon_property[46250] = { id = 46250, reload_max = 119, damage = 50, base = 46240 } uv0.weapon_property[46251] = { reload_max = 119, damage = 50, base = 46240, id = 46251, corrected = 104 } uv0.weapon_property[46260] = { action_index = "attack", range = 25, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm Flak M43机枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 46260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 132, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46261] = { id = 46261, reload_max = 129, damage = 29, base = 46260 } uv0.weapon_property[46262] = { id = 46262, reload_max = 126, damage = 32, base = 46260 } uv0.weapon_property[46263] = { id = 46263, reload_max = 122, damage = 35, base = 46260 } uv0.weapon_property[46264] = { id = 46264, reload_max = 120, damage = 38, base = 46260 } uv0.weapon_property[46265] = { id = 46265, reload_max = 116, damage = 41, base = 46260 } uv0.weapon_property[46266] = { id = 46266, reload_max = 114, damage = 44, base = 46260 } uv0.weapon_property[46267] = { id = 46267, reload_max = 111, damage = 47, base = 46260 } uv0.weapon_property[46268] = { id = 46268, reload_max = 108, damage = 50, base = 46260 } uv0.weapon_property[46269] = { id = 46269, reload_max = 104, damage = 53, base = 46260 } uv0.weapon_property[46270] = { id = 46270, reload_max = 101, damage = 56, base = 46260 } uv0.weapon_property[46271] = { reload_max = 101, damage = 56, base = 46260, id = 46271, corrected = 104 } uv0.weapon_property[46300] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联105mmSKC高炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 46300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 256, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46301] = { id = 46301, reload_max = 251, damage = 39, base = 46300 } uv0.weapon_property[46302] = { id = 46302, reload_max = 245, damage = 44, base = 46300 } uv0.weapon_property[46303] = { id = 46303, reload_max = 241, damage = 50, base = 46300 } uv0.weapon_property[46304] = { id = 46304, reload_max = 235, damage = 56, base = 46300 } uv0.weapon_property[46305] = { id = 46305, reload_max = 230, damage = 62, base = 46300 } uv0.weapon_property[46306] = { id = 46306, reload_max = 226, damage = 68, base = 46300 } uv0.weapon_property[46320] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联105mmSKC高炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 41, corrected = 100, min_range = 0, id = 46320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 244, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46321] = { id = 46321, reload_max = 239, damage = 47, base = 46320 } uv0.weapon_property[46322] = { id = 46322, reload_max = 234, damage = 53, base = 46320 } uv0.weapon_property[46323] = { id = 46323, reload_max = 229, damage = 59, base = 46320 } uv0.weapon_property[46324] = { id = 46324, reload_max = 224, damage = 65, base = 46320 } uv0.weapon_property[46325] = { id = 46325, reload_max = 219, damage = 71, base = 46320 } uv0.weapon_property[46326] = { id = 46326, reload_max = 215, damage = 77, base = 46320 } uv0.weapon_property[46327] = { id = 46327, reload_max = 210, damage = 83, base = 46320 } uv0.weapon_property[46328] = { id = 46328, reload_max = 205, damage = 89, base = 46320 } uv0.weapon_property[46329] = { id = 46329, reload_max = 200, damage = 95, base = 46320 } uv0.weapon_property[46330] = { id = 46330, reload_max = 195, damage = 102, base = 46320 } uv0.weapon_property[46340] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联105mmSKC高炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 49, corrected = 100, min_range = 0, id = 46340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 232, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46341] = { id = 46341, reload_max = 227, damage = 56, base = 46340 } uv0.weapon_property[46342] = { id = 46342, reload_max = 223, damage = 63, base = 46340 } uv0.weapon_property[46343] = { id = 46343, reload_max = 217, damage = 70, base = 46340 } uv0.weapon_property[46344] = { id = 46344, reload_max = 213, damage = 77, base = 46340 } uv0.weapon_property[46345] = { id = 46345, reload_max = 208, damage = 84, base = 46340 } uv0.weapon_property[46346] = { id = 46346, reload_max = 205, damage = 91, base = 46340 } uv0.weapon_property[46347] = { id = 46347, reload_max = 200, damage = 98, base = 46340 } uv0.weapon_property[46348] = { id = 46348, reload_max = 195, damage = 106, base = 46340 } uv0.weapon_property[46349] = { id = 46349, reload_max = 190, damage = 114, base = 46340 } uv0.weapon_property[46350] = { id = 46350, reload_max = 186, damage = 122, base = 46340 } uv0.weapon_property[46351] = { reload_max = 186, damage = 122, base = 46340, id = 46351, corrected = 104 } uv0.weapon_property[46352] = { reload_max = 186, damage = 122, base = 46340, id = 46352, corrected = 110 } uv0.weapon_property[46353] = { reload_max = 186, damage = 122, base = 46340, id = 46353, corrected = 118 } uv0.weapon_property[46360] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联105mmSKC高炮改进型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 46360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 226, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[46361] = { id = 46361, reload_max = 221, damage = 62, base = 46360 } uv0.weapon_property[46362] = { id = 46362, reload_max = 217, damage = 69, base = 46360 } uv0.weapon_property[46363] = { id = 46363, reload_max = 211, damage = 76, base = 46360 } uv0.weapon_property[46364] = { id = 46364, reload_max = 207, damage = 83, base = 46360 } uv0.weapon_property[46365] = { id = 46365, reload_max = 202, damage = 90, base = 46360 } uv0.weapon_property[46366] = { id = 46366, reload_max = 199, damage = 97, base = 46360 } uv0.weapon_property[46367] = { id = 46367, reload_max = 194, damage = 104, base = 46360 } uv0.weapon_property[46368] = { id = 46368, reload_max = 189, damage = 112, base = 46360 } uv0.weapon_property[46369] = { id = 46369, reload_max = 184, damage = 120, base = 46360 } uv0.weapon_property[46370] = { id = 46370, reload_max = 180, damage = 128, base = 46360 } uv0.weapon_property[46371] = { reload_max = 180, damage = 128, base = 46360, id = 46371, corrected = 104 } uv0.weapon_property[46372] = { reload_max = 180, damage = 128, base = 46360, id = 46372, corrected = 110 } uv0.weapon_property[46373] = { reload_max = 180, damage = 128, base = 46360, id = 46373, corrected = 118 } uv0.weapon_property[47000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 47000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[47001] = { reload_max = 1773, damage = 23, base = 47000, id = 47001, bullet_ID = { 47001 } } uv0.weapon_property[47002] = { reload_max = 1746, damage = 25, base = 47000, id = 47002, bullet_ID = { 47002 } } uv0.weapon_property[47003] = { reload_max = 1719, damage = 28, base = 47000, id = 47003, bullet_ID = { 47003 } } uv0.weapon_property[47020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 47020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1760, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47020 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[47021] = { reload_max = 1733, damage = 25, base = 47020, id = 47021, bullet_ID = { 47021 } } uv0.weapon_property[47022] = { reload_max = 1706, damage = 27, base = 47020, id = 47022, bullet_ID = { 47022 } } uv0.weapon_property[47023] = { reload_max = 1679, damage = 30, base = 47020, id = 47023, bullet_ID = { 47023 } } uv0.weapon_property[47024] = { reload_max = 1652, damage = 32, base = 47020, id = 47024, bullet_ID = { 47024 } } uv0.weapon_property[47025] = { reload_max = 1625, damage = 34, base = 47020, id = 47025, bullet_ID = { 47025 } } uv0.weapon_property[47026] = { reload_max = 1598, damage = 37, base = 47020, id = 47026, bullet_ID = { 47026 } } uv0.weapon_property[47040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 47040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1720, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47040 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[47041] = { reload_max = 1695, damage = 29, base = 47040, id = 47041, bullet_ID = { 47041 } } uv0.weapon_property[47042] = { reload_max = 1670, damage = 32, base = 47040, id = 47042, bullet_ID = { 47042 } } uv0.weapon_property[47043] = { reload_max = 1645, damage = 35, base = 47040, id = 47043, bullet_ID = { 47043 } } uv0.weapon_property[47044] = { reload_max = 1620, damage = 37, base = 47040, id = 47044, bullet_ID = { 47044 } } uv0.weapon_property[47045] = { reload_max = 1595, damage = 40, base = 47040, id = 47045, bullet_ID = { 47045 } } uv0.weapon_property[47046] = { reload_max = 1570, damage = 43, base = 47040, id = 47046, bullet_ID = { 47046 } } uv0.weapon_property[47047] = { reload_max = 1545, damage = 46, base = 47040, id = 47047, bullet_ID = { 47047 } } uv0.weapon_property[47048] = { reload_max = 1520, damage = 49, base = 47040, id = 47048, bullet_ID = { 47048 } } uv0.weapon_property[47049] = { reload_max = 1495, damage = 52, base = 47040, id = 47049, bullet_ID = { 47049 } } uv0.weapon_property[47050] = { reload_max = 1470, damage = 56, base = 47040, id = 47050, bullet_ID = { 47050 } } uv0.weapon_property[47051] = { reload_max = 1470, damage = 56, base = 47040, id = 47051, bullet_ID = { 47050 } } uv0.weapon_property[47060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ar-197舰载战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 47060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2208, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[47061] = { id = 47061, reload_max = 2142, base = 47060 } uv0.weapon_property[47062] = { id = 47062, reload_max = 2076, base = 47060 } uv0.weapon_property[47063] = { id = 47063, reload_max = 2010, base = 47060 } uv0.weapon_property[47064] = { id = 47064, reload_max = 1944, base = 47060 } uv0.weapon_property[47065] = { id = 47065, reload_max = 1878, base = 47060 } uv0.weapon_property[47066] = { id = 47066, reload_max = 1812, base = 47060 } uv0.weapon_property[47067] = { id = 47067, reload_max = 1812, base = 47060 } uv0.weapon_property[47080] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型舰载FW-190 A-5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 47080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2020, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[47081] = { id = 47081, reload_max = 1989, base = 47080 } uv0.weapon_property[47082] = { id = 47082, reload_max = 1958, base = 47080 } uv0.weapon_property[47083] = { id = 47083, reload_max = 1927, base = 47080 } uv0.weapon_property[47084] = { id = 47084, reload_max = 1896, base = 47080 } uv0.weapon_property[47085] = { id = 47085, reload_max = 1865, base = 47080 } uv0.weapon_property[47086] = { id = 47086, reload_max = 1834, base = 47080 } uv0.weapon_property[47087] = { id = 47087, reload_max = 1803, base = 47080 } uv0.weapon_property[47088] = { id = 47088, reload_max = 1772, base = 47080 } uv0.weapon_property[47089] = { id = 47089, reload_max = 1741, base = 47080 } uv0.weapon_property[47090] = { id = 47090, reload_max = 1710, base = 47080 } uv0.weapon_property[47091] = { id = 47091, reload_max = 1710, base = 47080 } uv0.weapon_property[47100] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 47100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1720, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[47101] = { reload_max = 1695, damage = 36, base = 47100, id = 47101, bullet_ID = { 47101 } } uv0.weapon_property[47102] = { reload_max = 1670, damage = 40, base = 47100, id = 47102, bullet_ID = { 47102 } } uv0.weapon_property[47103] = { reload_max = 1645, damage = 45, base = 47100, id = 47103, bullet_ID = { 47103 } } uv0.weapon_property[47104] = { reload_max = 1620, damage = 49, base = 47100, id = 47104, bullet_ID = { 47104 } } uv0.weapon_property[47105] = { reload_max = 1595, damage = 53, base = 47100, id = 47105, bullet_ID = { 47105 } } uv0.weapon_property[47106] = { reload_max = 1570, damage = 58, base = 47100, id = 47106, bullet_ID = { 47106 } } uv0.weapon_property[47120] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 47120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1680, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47120 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[47121] = { reload_max = 1655, damage = 41, base = 47120, id = 47121, bullet_ID = { 47121 } } uv0.weapon_property[47122] = { reload_max = 1630, damage = 45, base = 47120, id = 47122, bullet_ID = { 47122 } } uv0.weapon_property[47123] = { reload_max = 1605, damage = 50, base = 47120, id = 47123, bullet_ID = { 47123 } } uv0.weapon_property[47124] = { reload_max = 1580, damage = 54, base = 47120, id = 47124, bullet_ID = { 47124 } } uv0.weapon_property[47125] = { reload_max = 1555, damage = 58, base = 47120, id = 47125, bullet_ID = { 47125 } } uv0.weapon_property[47126] = { reload_max = 1530, damage = 63, base = 47120, id = 47126, bullet_ID = { 47126 } } uv0.weapon_property[47127] = { reload_max = 1505, damage = 68, base = 47120, id = 47127, bullet_ID = { 47127 } } uv0.weapon_property[47128] = { reload_max = 1480, damage = 73, base = 47120, id = 47128, bullet_ID = { 47128 } } uv0.weapon_property[47129] = { reload_max = 1455, damage = 78, base = 47120, id = 47129, bullet_ID = { 47129 } } uv0.weapon_property[47130] = { reload_max = 1430, damage = 83, base = 47120, id = 47130, bullet_ID = { 47130 } } uv0.weapon_property[47140] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 47140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1640, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47140 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[47141] = { reload_max = 1615, damage = 48, base = 47140, id = 47141, bullet_ID = { 47141 } } uv0.weapon_property[47142] = { reload_max = 1590, damage = 53, base = 47140, id = 47142, bullet_ID = { 47142 } } uv0.weapon_property[47143] = { reload_max = 1565, damage = 58, base = 47140, id = 47143, bullet_ID = { 47143 } } uv0.weapon_property[47144] = { reload_max = 1540, damage = 62, base = 47140, id = 47144, bullet_ID = { 47144 } } uv0.weapon_property[47145] = { reload_max = 1515, damage = 67, base = 47140, id = 47145, bullet_ID = { 47145 } } uv0.weapon_property[47146] = { reload_max = 1490, damage = 72, base = 47140, id = 47146, bullet_ID = { 47146 } } uv0.weapon_property[47147] = { reload_max = 1465, damage = 77, base = 47140, id = 47147, bullet_ID = { 47147 } } uv0.weapon_property[47148] = { reload_max = 1440, damage = 82, base = 47140, id = 47148, bullet_ID = { 47148 } } uv0.weapon_property[47149] = { reload_max = 1415, damage = 87, base = 47140, id = 47149, bullet_ID = { 47149 } } uv0.weapon_property[47150] = { reload_max = 1390, damage = 92, base = 47140, id = 47150, bullet_ID = { 47150 } } uv0.weapon_property[47151] = { reload_max = 1390, damage = 92, base = 47140, id = 47151, bullet_ID = { 47150 } } uv0.weapon_property[47152] = { reload_max = 1390, damage = 92, base = 47140, id = 47152, bullet_ID = { 47150 } } uv0.weapon_property[47153] = { reload_max = 1390, damage = 92, base = 47140, id = 47153, bullet_ID = { 47150 } } uv0.weapon_property[48000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ar-195舰载鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 48000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2362, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[48001] = { id = 48001, reload_max = 2325, base = 48000 } uv0.weapon_property[48002] = { id = 48002, reload_max = 2288, base = 48000 } uv0.weapon_property[48003] = { id = 48003, reload_max = 2251, base = 48000 } uv0.weapon_property[48004] = { id = 48004, reload_max = 2214, base = 48000 } uv0.weapon_property[48005] = { id = 48005, reload_max = 2177, base = 48000 } uv0.weapon_property[48006] = { id = 48006, reload_max = 2140, base = 48000 } uv0.weapon_property[48007] = { id = 48007, reload_max = 2140, base = 48000 } uv0.weapon_property[48020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Fi-167舰载鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 48020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2020, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[48021] = { id = 48021, reload_max = 1990, base = 48020 } uv0.weapon_property[48022] = { id = 48022, reload_max = 1960, base = 48020 } uv0.weapon_property[48023] = { id = 48023, reload_max = 1930, base = 48020 } uv0.weapon_property[48024] = { id = 48024, reload_max = 1900, base = 48020 } uv0.weapon_property[48025] = { id = 48025, reload_max = 1870, base = 48020 } uv0.weapon_property[48026] = { id = 48026, reload_max = 1840, base = 48020 } uv0.weapon_property[48027] = { id = 48027, reload_max = 1810, base = 48020 } uv0.weapon_property[48028] = { id = 48028, reload_max = 1780, base = 48020 } uv0.weapon_property[48029] = { id = 48029, reload_max = 1750, base = 48020 } uv0.weapon_property[48030] = { id = 48030, reload_max = 1720, base = 48020 } uv0.weapon_property[48031] = { id = 48031, reload_max = 1720, base = 48020 } uv0.weapon_property[48040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ju-87 D-4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 48040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2040, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[48041] = { id = 48041, reload_max = 2005, base = 48040 } uv0.weapon_property[48042] = { id = 48042, reload_max = 1970, base = 48040 } uv0.weapon_property[48043] = { id = 48043, reload_max = 1935, base = 48040 } uv0.weapon_property[48044] = { id = 48044, reload_max = 1900, base = 48040 } uv0.weapon_property[48045] = { id = 48045, reload_max = 1865, base = 48040 } uv0.weapon_property[48046] = { id = 48046, reload_max = 1830, base = 48040 } uv0.weapon_property[48047] = { id = 48047, reload_max = 1795, base = 48040 } uv0.weapon_property[48048] = { id = 48048, reload_max = 1760, base = 48040 } uv0.weapon_property[48049] = { id = 48049, reload_max = 1725, base = 48040 } end() function () uv0.weapon_property[48050] = { id = 48050, reload_max = 1680, base = 48040 } uv0.weapon_property[48051] = { id = 48051, reload_max = 1680, base = 48040 } uv0.weapon_property[48052] = { id = 48052, reload_max = 1680, base = 48040 } uv0.weapon_property[48053] = { id = 48053, reload_max = 1680, base = 48040 } uv0.weapon_property[49000] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ju-87C俯冲轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 49000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2130, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 49000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[49001] = { reload_max = 2100, damage = 80, base = 49000, id = 49001, bullet_ID = { 49001 } } uv0.weapon_property[49002] = { reload_max = 2070, damage = 89, base = 49000, id = 49002, bullet_ID = { 49002 } } uv0.weapon_property[49003] = { reload_max = 2040, damage = 100, base = 49000, id = 49003, bullet_ID = { 49003 } } uv0.weapon_property[49020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ju-87C俯冲轰炸机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 77, corrected = 100, min_range = 0, id = 49020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2080, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 49020 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[49021] = { reload_max = 2050, damage = 88, base = 49020, id = 49021, bullet_ID = { 49021 } } uv0.weapon_property[49022] = { reload_max = 2020, damage = 99, base = 49020, id = 49022, bullet_ID = { 49022 } } uv0.weapon_property[49023] = { reload_max = 1990, damage = 110, base = 49020, id = 49023, bullet_ID = { 49023 } } uv0.weapon_property[49024] = { reload_max = 1960, damage = 121, base = 49020, id = 49024, bullet_ID = { 49024 } } uv0.weapon_property[49025] = { reload_max = 1930, damage = 132, base = 49020, id = 49025, bullet_ID = { 49025 } } uv0.weapon_property[49026] = { reload_max = 1900, damage = 143, base = 49020, id = 49026, bullet_ID = { 49026 } } uv0.weapon_property[49040] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ju-87C俯冲轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 49040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2040, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 49040 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[49041] = { reload_max = 2010, damage = 95, base = 49040, id = 49041, bullet_ID = { 49041 } } uv0.weapon_property[49042] = { reload_max = 1980, damage = 108, base = 49040, id = 49042, bullet_ID = { 49042 } } uv0.weapon_property[49043] = { reload_max = 1950, damage = 121, base = 49040, id = 49043, bullet_ID = { 49043 } } uv0.weapon_property[49044] = { reload_max = 1920, damage = 134, base = 49040, id = 49044, bullet_ID = { 49044 } } uv0.weapon_property[49045] = { reload_max = 1890, damage = 146, base = 49040, id = 49045, bullet_ID = { 49045 } } uv0.weapon_property[49046] = { reload_max = 1860, damage = 159, base = 49040, id = 49046, bullet_ID = { 49046 } } uv0.weapon_property[49047] = { reload_max = 1830, damage = 171, base = 49040, id = 49047, bullet_ID = { 49047 } } uv0.weapon_property[49048] = { reload_max = 1800, damage = 185, base = 49040, id = 49048, bullet_ID = { 49048 } } uv0.weapon_property[49049] = { reload_max = 1770, damage = 197, base = 49040, id = 49049, bullet_ID = { 49049 } } uv0.weapon_property[49050] = { reload_max = 1740, damage = 210, base = 49040, id = 49050, bullet_ID = { 49050 } } uv0.weapon_property[49051] = { reload_max = 1740, damage = 210, base = 49040, id = 49051, bullet_ID = { 49050 } } uv0.weapon_property[49060] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "He-50b舰载轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 49060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1970, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[49061] = { id = 49061, reload_max = 1940, base = 49060 } uv0.weapon_property[49062] = { id = 49062, reload_max = 1910, base = 49060 } uv0.weapon_property[49063] = { id = 49063, reload_max = 1880, base = 49060 } uv0.weapon_property[49064] = { id = 49064, reload_max = 1850, base = 49060 } uv0.weapon_property[49065] = { id = 49065, reload_max = 1820, base = 49060 } uv0.weapon_property[49066] = { id = 49066, reload_max = 1790, base = 49060 } uv0.weapon_property[49067] = { id = 49067, reload_max = 1790, base = 49060 } uv0.weapon_property[50000] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 50000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 79, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50001] = { id = 50001, reload_max = 76, damage = 9, base = 50000 } uv0.weapon_property[50002] = { id = 50002, reload_max = 75, damage = 10, base = 50000 } uv0.weapon_property[50003] = { id = 50003, reload_max = 74, damage = 11, base = 50000 } uv0.weapon_property[50004] = { id = 50004, reload_max = 73, damage = 12, base = 50000 } uv0.weapon_property[50005] = { id = 50005, reload_max = 71, damage = 14, base = 50000 } uv0.weapon_property[50006] = { id = 50006, reload_max = 70, damage = 16, base = 50000 } uv0.weapon_property[50007] = { id = 50007, reload_max = 67, damage = 16, base = 50000 } uv0.weapon_property[50008] = { id = 50008, reload_max = 66, damage = 17, base = 50000 } uv0.weapon_property[50009] = { id = 50009, reload_max = 64, damage = 18, base = 50000 } uv0.weapon_property[50010] = { id = 50010, reload_max = 63, damage = 20, base = 50000 } uv0.weapon_property[50011] = { id = 50011, reload_max = 63, damage = 21, base = 50000 } uv0.weapon_property[50012] = { id = 50012, reload_max = 63, damage = 22, base = 50000 } uv0.weapon_property[50013] = { id = 50013, reload_max = 63, damage = 24, base = 50000 } uv0.weapon_property[50020] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 50020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 75, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50021] = { id = 50021, reload_max = 73, damage = 10, base = 50020 } uv0.weapon_property[50022] = { id = 50022, reload_max = 72, damage = 11, base = 50020 } uv0.weapon_property[50023] = { id = 50023, reload_max = 70, damage = 12, base = 50020 } uv0.weapon_property[50024] = { id = 50024, reload_max = 69, damage = 13, base = 50020 } uv0.weapon_property[50025] = { id = 50025, reload_max = 67, damage = 15, base = 50020 } uv0.weapon_property[50026] = { id = 50026, reload_max = 66, damage = 17, base = 50020 } uv0.weapon_property[50027] = { id = 50027, reload_max = 64, damage = 18, base = 50020 } uv0.weapon_property[50028] = { id = 50028, reload_max = 63, damage = 19, base = 50020 } uv0.weapon_property[50029] = { id = 50029, reload_max = 61, damage = 20, base = 50020 } uv0.weapon_property[50030] = { id = 50030, reload_max = 60, damage = 22, base = 50020 } uv0.weapon_property[50031] = { id = 50031, reload_max = 60, damage = 23, base = 50020 } uv0.weapon_property[50032] = { id = 50032, reload_max = 60, damage = 24, base = 50020 } uv0.weapon_property[50033] = { id = 50033, reload_max = 60, damage = 26, base = 50020 } uv0.weapon_property[50040] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 50040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50041] = { id = 50041, reload_max = 70, damage = 11, base = 50040 } uv0.weapon_property[50042] = { id = 50042, reload_max = 69, damage = 12, base = 50040 } uv0.weapon_property[50043] = { id = 50043, reload_max = 67, damage = 13, base = 50040 } uv0.weapon_property[50044] = { id = 50044, reload_max = 65, damage = 14, base = 50040 } uv0.weapon_property[50045] = { id = 50045, reload_max = 63, damage = 16, base = 50040 } uv0.weapon_property[50046] = { id = 50046, reload_max = 62, damage = 18, base = 50040 } uv0.weapon_property[50047] = { id = 50047, reload_max = 61, damage = 20, base = 50040 } uv0.weapon_property[50048] = { id = 50048, reload_max = 60, damage = 22, base = 50040 } uv0.weapon_property[50049] = { id = 50049, reload_max = 58, damage = 24, base = 50040 } uv0.weapon_property[50050] = { id = 50050, reload_max = 57, damage = 26, base = 50040 } uv0.weapon_property[50051] = { id = 50051, reload_max = 57, damage = 27, base = 50040 } uv0.weapon_property[50052] = { id = 50052, reload_max = 57, damage = 29, base = 50040 } uv0.weapon_property[50053] = { id = 50053, reload_max = 57, damage = 31, base = 50040 } uv0.weapon_property[50100] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 50100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 79, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50101] = { id = 50101, reload_max = 76, damage = 14, base = 50100 } uv0.weapon_property[50102] = { id = 50102, reload_max = 75, damage = 16, base = 50100 } uv0.weapon_property[50103] = { id = 50103, reload_max = 74, damage = 18, base = 50100 } uv0.weapon_property[50104] = { id = 50104, reload_max = 73, damage = 19, base = 50100 } uv0.weapon_property[50105] = { id = 50105, reload_max = 71, damage = 21, base = 50100 } uv0.weapon_property[50106] = { id = 50106, reload_max = 70, damage = 23, base = 50100 } uv0.weapon_property[50107] = { id = 50107, reload_max = 67, damage = 25, base = 50100 } uv0.weapon_property[50108] = { id = 50108, reload_max = 66, damage = 27, base = 50100 } uv0.weapon_property[50109] = { id = 50109, reload_max = 64, damage = 29, base = 50100 } uv0.weapon_property[50110] = { id = 50110, reload_max = 63, damage = 32, base = 50100 } uv0.weapon_property[50111] = { id = 50111, reload_max = 63, damage = 33, base = 50100 } uv0.weapon_property[50112] = { id = 50112, reload_max = 63, damage = 35, base = 50100 } uv0.weapon_property[50113] = { id = 50113, reload_max = 63, damage = 38, base = 50100 } uv0.weapon_property[50120] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 50120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 75, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50121] = { id = 50121, reload_max = 73, damage = 15, base = 50120 } uv0.weapon_property[50122] = { id = 50122, reload_max = 72, damage = 17, base = 50120 } uv0.weapon_property[50123] = { id = 50123, reload_max = 70, damage = 19, base = 50120 } uv0.weapon_property[50124] = { id = 50124, reload_max = 69, damage = 21, base = 50120 } uv0.weapon_property[50125] = { id = 50125, reload_max = 67, damage = 24, base = 50120 } uv0.weapon_property[50126] = { id = 50126, reload_max = 66, damage = 27, base = 50120 } uv0.weapon_property[50127] = { id = 50127, reload_max = 64, damage = 29, base = 50120 } uv0.weapon_property[50128] = { id = 50128, reload_max = 63, damage = 31, base = 50120 } end() function () uv0.weapon_property[50129] = { id = 50129, reload_max = 61, damage = 33, base = 50120 } uv0.weapon_property[50130] = { id = 50130, reload_max = 60, damage = 35, base = 50120 } uv0.weapon_property[50131] = { id = 50131, reload_max = 60, damage = 36, base = 50120 } uv0.weapon_property[50132] = { id = 50132, reload_max = 60, damage = 39, base = 50120 } uv0.weapon_property[50133] = { id = 50133, reload_max = 60, damage = 41, base = 50120 } uv0.weapon_property[50140] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 50140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50141] = { id = 50141, reload_max = 70, damage = 18, base = 50140 } uv0.weapon_property[50142] = { id = 50142, reload_max = 69, damage = 20, base = 50140 } uv0.weapon_property[50143] = { id = 50143, reload_max = 67, damage = 22, base = 50140 } uv0.weapon_property[50144] = { id = 50144, reload_max = 65, damage = 24, base = 50140 } uv0.weapon_property[50145] = { id = 50145, reload_max = 63, damage = 27, base = 50140 } uv0.weapon_property[50146] = { id = 50146, reload_max = 62, damage = 30, base = 50140 } uv0.weapon_property[50147] = { id = 50147, reload_max = 61, damage = 32, base = 50140 } uv0.weapon_property[50148] = { id = 50148, reload_max = 60, damage = 34, base = 50140 } uv0.weapon_property[50149] = { id = 50149, reload_max = 58, damage = 36, base = 50140 } uv0.weapon_property[50150] = { id = 50150, reload_max = 57, damage = 38, base = 50140 } uv0.weapon_property[50151] = { id = 50151, reload_max = 57, damage = 40, base = 50140 } uv0.weapon_property[50152] = { id = 50152, reload_max = 57, damage = 42, base = 50140 } uv0.weapon_property[50153] = { id = 50153, reload_max = 57, damage = 45, base = 50140 } uv0.weapon_property[50160] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 50160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50161] = { id = 50161, reload_max = 70, damage = 21, base = 50160 } uv0.weapon_property[50162] = { id = 50162, reload_max = 69, damage = 23, base = 50160 } uv0.weapon_property[50163] = { id = 50163, reload_max = 67, damage = 25, base = 50160 } uv0.weapon_property[50164] = { id = 50164, reload_max = 65, damage = 27, base = 50160 } uv0.weapon_property[50165] = { id = 50165, reload_max = 63, damage = 30, base = 50160 } uv0.weapon_property[50166] = { id = 50166, reload_max = 62, damage = 33, base = 50160 } uv0.weapon_property[50167] = { id = 50167, reload_max = 61, damage = 35, base = 50160 } uv0.weapon_property[50168] = { id = 50168, reload_max = 60, damage = 37, base = 50160 } uv0.weapon_property[50169] = { id = 50169, reload_max = 58, damage = 39, base = 50160 } uv0.weapon_property[50170] = { id = 50170, reload_max = 57, damage = 41, base = 50160 } uv0.weapon_property[50171] = { id = 50171, reload_max = 57, damage = 43, base = 50160 } uv0.weapon_property[50172] = { id = 50172, reload_max = 57, damage = 45, base = 50160 } uv0.weapon_property[50173] = { id = 50173, reload_max = 57, damage = 48, base = 50160 } uv0.weapon_property[50200] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "8 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 50200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 79, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50201] = { id = 50201, reload_max = 76, damage = 23, base = 50200 } uv0.weapon_property[50202] = { id = 50202, reload_max = 75, damage = 26, base = 50200 } uv0.weapon_property[50203] = { id = 50203, reload_max = 74, damage = 29, base = 50200 } uv0.weapon_property[50204] = { id = 50204, reload_max = 73, damage = 30, base = 50200 } uv0.weapon_property[50205] = { id = 50205, reload_max = 71, damage = 34, base = 50200 } uv0.weapon_property[50206] = { id = 50206, reload_max = 70, damage = 37, base = 50200 } uv0.weapon_property[50207] = { id = 50207, reload_max = 67, damage = 40, base = 50200 } uv0.weapon_property[50208] = { id = 50208, reload_max = 66, damage = 43, base = 50200 } uv0.weapon_property[50209] = { id = 50209, reload_max = 64, damage = 46, base = 50200 } uv0.weapon_property[50210] = { id = 50210, reload_max = 63, damage = 51, base = 50200 } uv0.weapon_property[50211] = { id = 50211, reload_max = 63, damage = 53, base = 50200 } uv0.weapon_property[50212] = { id = 50212, reload_max = 63, damage = 56, base = 50200 } uv0.weapon_property[50213] = { id = 50213, reload_max = 63, damage = 60, base = 50200 } uv0.weapon_property[50220] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "8 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 50220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 75, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50221] = { id = 50221, reload_max = 73, damage = 24, base = 50220 } uv0.weapon_property[50222] = { id = 50222, reload_max = 72, damage = 27, base = 50220 } uv0.weapon_property[50223] = { id = 50223, reload_max = 70, damage = 30, base = 50220 } uv0.weapon_property[50224] = { id = 50224, reload_max = 69, damage = 34, base = 50220 } uv0.weapon_property[50225] = { id = 50225, reload_max = 67, damage = 38, base = 50220 } uv0.weapon_property[50226] = { id = 50226, reload_max = 66, damage = 43, base = 50220 } uv0.weapon_property[50227] = { id = 50227, reload_max = 64, damage = 46, base = 50220 } uv0.weapon_property[50228] = { id = 50228, reload_max = 63, damage = 50, base = 50220 } uv0.weapon_property[50229] = { id = 50229, reload_max = 61, damage = 53, base = 50220 } uv0.weapon_property[50230] = { id = 50230, reload_max = 60, damage = 56, base = 50220 } uv0.weapon_property[50231] = { id = 50231, reload_max = 60, damage = 58, base = 50220 } uv0.weapon_property[50232] = { id = 50232, reload_max = 60, damage = 62, base = 50220 } uv0.weapon_property[50233] = { id = 50233, reload_max = 60, damage = 66, base = 50220 } uv0.weapon_property[50240] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "8 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 50240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50241] = { id = 50241, reload_max = 70, damage = 29, base = 50240 } uv0.weapon_property[50242] = { id = 50242, reload_max = 69, damage = 32, base = 50240 } uv0.weapon_property[50243] = { id = 50243, reload_max = 67, damage = 35, base = 50240 } uv0.weapon_property[50244] = { id = 50244, reload_max = 65, damage = 38, base = 50240 } uv0.weapon_property[50245] = { id = 50245, reload_max = 63, damage = 43, base = 50240 } uv0.weapon_property[50246] = { id = 50246, reload_max = 62, damage = 48, base = 50240 } uv0.weapon_property[50247] = { id = 50247, reload_max = 61, damage = 51, base = 50240 } uv0.weapon_property[50248] = { id = 50248, reload_max = 60, damage = 54, base = 50240 } uv0.weapon_property[50249] = { id = 50249, reload_max = 58, damage = 58, base = 50240 } uv0.weapon_property[50250] = { id = 50250, reload_max = 57, damage = 61, base = 50240 } uv0.weapon_property[50251] = { id = 50251, reload_max = 57, damage = 63, base = 50240 } uv0.weapon_property[50252] = { id = 50252, reload_max = 57, damage = 67, base = 50240 } uv0.weapon_property[50253] = { id = 50253, reload_max = 57, damage = 72, base = 50240 } uv0.weapon_property[50300] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 50300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 133, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50301] = { id = 50301, reload_max = 129, damage = 20, base = 50300 } uv0.weapon_property[50302] = { id = 50302, reload_max = 126, damage = 22, base = 50300 } uv0.weapon_property[50303] = { id = 50303, reload_max = 124, damage = 24, base = 50300 } uv0.weapon_property[50304] = { id = 50304, reload_max = 121, damage = 26, base = 50300 } uv0.weapon_property[50305] = { id = 50305, reload_max = 118, damage = 28, base = 50300 } uv0.weapon_property[50306] = { id = 50306, reload_max = 116, damage = 30, base = 50300 } uv0.weapon_property[50307] = { id = 50307, reload_max = 114, damage = 32, base = 50300 } uv0.weapon_property[50308] = { id = 50308, reload_max = 111, damage = 34, base = 50300 } uv0.weapon_property[50309] = { id = 50309, reload_max = 108, damage = 36, base = 50300 } uv0.weapon_property[50310] = { id = 50310, reload_max = 105, damage = 38, base = 50300 } uv0.weapon_property[50311] = { id = 50311, reload_max = 105, damage = 40, base = 50300 } uv0.weapon_property[50312] = { id = 50312, reload_max = 105, damage = 42, base = 50300 } uv0.weapon_property[50313] = { id = 50313, reload_max = 105, damage = 45, base = 50300 } uv0.weapon_property[50320] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 50320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 126, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50321] = { id = 50321, reload_max = 123, damage = 22, base = 50320 } uv0.weapon_property[50322] = { id = 50322, reload_max = 120, damage = 24, base = 50320 } uv0.weapon_property[50323] = { id = 50323, reload_max = 118, damage = 26, base = 50320 } uv0.weapon_property[50324] = { id = 50324, reload_max = 115, damage = 29, base = 50320 } uv0.weapon_property[50325] = { id = 50325, reload_max = 113, damage = 31, base = 50320 } uv0.weapon_property[50326] = { id = 50326, reload_max = 110, damage = 33, base = 50320 } uv0.weapon_property[50327] = { id = 50327, reload_max = 108, damage = 35, base = 50320 } uv0.weapon_property[50328] = { id = 50328, reload_max = 105, damage = 37, base = 50320 } uv0.weapon_property[50329] = { id = 50329, reload_max = 103, damage = 40, base = 50320 } uv0.weapon_property[50330] = { id = 50330, reload_max = 100, damage = 42, base = 50320 } end() function () uv0.weapon_property[50331] = { id = 50331, reload_max = 100, damage = 44, base = 50320 } uv0.weapon_property[50332] = { id = 50332, reload_max = 100, damage = 46, base = 50320 } uv0.weapon_property[50333] = { id = 50333, reload_max = 100, damage = 50, base = 50320 } uv0.weapon_property[50340] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 50340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 119, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50341] = { id = 50341, reload_max = 117, damage = 24, base = 50340 } uv0.weapon_property[50342] = { id = 50342, reload_max = 114, damage = 26, base = 50340 } uv0.weapon_property[50343] = { id = 50343, reload_max = 112, damage = 28, base = 50340 } uv0.weapon_property[50344] = { id = 50344, reload_max = 110, damage = 32, base = 50340 } uv0.weapon_property[50345] = { id = 50345, reload_max = 108, damage = 34, base = 50340 } uv0.weapon_property[50346] = { id = 50346, reload_max = 105, damage = 36, base = 50340 } uv0.weapon_property[50347] = { id = 50347, reload_max = 102, damage = 38, base = 50340 } uv0.weapon_property[50348] = { id = 50348, reload_max = 100, damage = 40, base = 50340 } uv0.weapon_property[50349] = { id = 50349, reload_max = 98, damage = 44, base = 50340 } uv0.weapon_property[50350] = { id = 50350, reload_max = 95, damage = 46, base = 50340 } uv0.weapon_property[50351] = { id = 50351, reload_max = 95, damage = 48, base = 50340 } uv0.weapon_property[50352] = { id = 50352, reload_max = 95, damage = 51, base = 50340 } uv0.weapon_property[50353] = { id = 50353, reload_max = 95, damage = 54, base = 50340 } uv0.weapon_property[50360] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 50360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 114, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50361] = { id = 50361, reload_max = 112, damage = 35, base = 50360 } uv0.weapon_property[50362] = { id = 50362, reload_max = 109, damage = 37, base = 50360 } uv0.weapon_property[50363] = { id = 50363, reload_max = 107, damage = 41, base = 50360 } uv0.weapon_property[50364] = { id = 50364, reload_max = 105, damage = 45, base = 50360 } uv0.weapon_property[50365] = { id = 50365, reload_max = 103, damage = 49, base = 50360 } uv0.weapon_property[50366] = { id = 50366, reload_max = 100, damage = 53, base = 50360 } uv0.weapon_property[50367] = { id = 50367, reload_max = 97, damage = 57, base = 50360 } uv0.weapon_property[50368] = { id = 50368, reload_max = 95, damage = 61, base = 50360 } uv0.weapon_property[50369] = { id = 50369, reload_max = 93, damage = 65, base = 50360 } uv0.weapon_property[50370] = { id = 50370, reload_max = 90, damage = 69, base = 50360 } uv0.weapon_property[50371] = { id = 50371, reload_max = 90, damage = 72, base = 50360 } uv0.weapon_property[50372] = { id = 50372, reload_max = 90, damage = 76, base = 50360 } uv0.weapon_property[50373] = { id = 50373, reload_max = 90, damage = 81, base = 50360 } uv0.weapon_property[50400] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "6 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 50400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 170, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50401] = { id = 50401, reload_max = 166, damage = 26, base = 50400 } uv0.weapon_property[50402] = { id = 50402, reload_max = 163, damage = 30, base = 50400 } uv0.weapon_property[50403] = { id = 50403, reload_max = 159, damage = 33, base = 50400 } uv0.weapon_property[50404] = { id = 50404, reload_max = 157, damage = 37, base = 50400 } uv0.weapon_property[50405] = { id = 50405, reload_max = 153, damage = 40, base = 50400 } uv0.weapon_property[50406] = { id = 50406, reload_max = 149, damage = 43, base = 50400 } uv0.weapon_property[50407] = { id = 50407, reload_max = 146, damage = 47, base = 50400 } uv0.weapon_property[50408] = { id = 50408, reload_max = 143, damage = 50, base = 50400 } uv0.weapon_property[50409] = { id = 50409, reload_max = 138, damage = 54, base = 50400 } uv0.weapon_property[50410] = { id = 50410, reload_max = 136, damage = 58, base = 50400 } uv0.weapon_property[50411] = { id = 50411, reload_max = 136, damage = 60, base = 50400 } uv0.weapon_property[50412] = { id = 50412, reload_max = 136, damage = 64, base = 50400 } uv0.weapon_property[50413] = { id = 50413, reload_max = 136, damage = 68, base = 50400 } uv0.weapon_property[50420] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "6 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 50420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 162, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50421] = { id = 50421, reload_max = 158, damage = 29, base = 50420 } uv0.weapon_property[50422] = { id = 50422, reload_max = 155, damage = 33, base = 50420 } uv0.weapon_property[50423] = { id = 50423, reload_max = 152, damage = 36, base = 50420 } uv0.weapon_property[50424] = { id = 50424, reload_max = 149, damage = 41, base = 50420 } uv0.weapon_property[50425] = { id = 50425, reload_max = 145, damage = 44, base = 50420 } uv0.weapon_property[50426] = { id = 50426, reload_max = 142, damage = 47, base = 50420 } uv0.weapon_property[50427] = { id = 50427, reload_max = 139, damage = 52, base = 50420 } uv0.weapon_property[50428] = { id = 50428, reload_max = 136, damage = 55, base = 50420 } uv0.weapon_property[50429] = { id = 50429, reload_max = 132, damage = 59, base = 50420 } uv0.weapon_property[50430] = { id = 50430, reload_max = 129, damage = 63, base = 50420 } uv0.weapon_property[50431] = { id = 50431, reload_max = 129, damage = 66, base = 50420 } uv0.weapon_property[50432] = { id = 50432, reload_max = 129, damage = 69, base = 50420 } uv0.weapon_property[50433] = { id = 50433, reload_max = 129, damage = 74, base = 50420 } uv0.weapon_property[50440] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "6 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 50440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 154, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50441] = { id = 50441, reload_max = 150, damage = 31, base = 50440 } uv0.weapon_property[50442] = { id = 50442, reload_max = 148, damage = 36, base = 50440 } uv0.weapon_property[50443] = { id = 50443, reload_max = 145, damage = 39, base = 50440 } uv0.weapon_property[50444] = { id = 50444, reload_max = 141, damage = 45, base = 50440 } uv0.weapon_property[50445] = { id = 50445, reload_max = 138, damage = 48, base = 50440 } uv0.weapon_property[50446] = { id = 50446, reload_max = 135, damage = 51, base = 50440 } uv0.weapon_property[50447] = { id = 50447, reload_max = 132, damage = 57, base = 50440 } uv0.weapon_property[50448] = { id = 50448, reload_max = 129, damage = 60, base = 50440 } uv0.weapon_property[50449] = { id = 50449, reload_max = 126, damage = 65, base = 50440 } uv0.weapon_property[50450] = { id = 50450, reload_max = 122, damage = 69, base = 50440 } uv0.weapon_property[50451] = { id = 50451, reload_max = 122, damage = 72, base = 50440 } uv0.weapon_property[50452] = { id = 50452, reload_max = 122, damage = 76, base = 50440 } uv0.weapon_property[50453] = { id = 50453, reload_max = 122, damage = 81, base = 50440 } uv0.weapon_property[50460] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "6 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 50460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 146, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50461] = { id = 50461, reload_max = 143, damage = 35, base = 50460 } uv0.weapon_property[50462] = { id = 50462, reload_max = 140, damage = 39, base = 50460 } uv0.weapon_property[50463] = { id = 50463, reload_max = 137, damage = 43, base = 50460 } uv0.weapon_property[50464] = { id = 50464, reload_max = 134, damage = 48, base = 50460 } uv0.weapon_property[50465] = { id = 50465, reload_max = 131, damage = 53, base = 50460 } uv0.weapon_property[50466] = { id = 50466, reload_max = 128, damage = 58, base = 50460 } uv0.weapon_property[50467] = { id = 50467, reload_max = 125, damage = 63, base = 50460 } uv0.weapon_property[50468] = { id = 50468, reload_max = 122, damage = 68, base = 50460 } uv0.weapon_property[50469] = { id = 50469, reload_max = 119, damage = 73, base = 50460 } uv0.weapon_property[50470] = { id = 50470, reload_max = 115, damage = 78, base = 50460 } uv0.weapon_property[50471] = { id = 50471, reload_max = 115, damage = 81, base = 50460 } uv0.weapon_property[50472] = { id = 50472, reload_max = 115, damage = 86, base = 50460 } uv0.weapon_property[50473] = { id = 50473, reload_max = 115, damage = 92, base = 50460 } uv0.weapon_property[50500] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 50500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 134, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50501] = { id = 50501, reload_max = 130, damage = 15, base = 50500 } uv0.weapon_property[50502] = { id = 50502, reload_max = 128, damage = 17, base = 50500 } uv0.weapon_property[50503] = { id = 50503, reload_max = 125, damage = 19, base = 50500 } uv0.weapon_property[50504] = { id = 50504, reload_max = 123, damage = 21, base = 50500 } uv0.weapon_property[50505] = { id = 50505, reload_max = 119, damage = 23, base = 50500 } uv0.weapon_property[50506] = { id = 50506, reload_max = 117, damage = 25, base = 50500 } uv0.weapon_property[50507] = { id = 50507, reload_max = 115, damage = 27, base = 50500 } uv0.weapon_property[50508] = { id = 50508, reload_max = 113, damage = 29, base = 50500 } uv0.weapon_property[50509] = { id = 50509, reload_max = 109, damage = 31, base = 50500 } uv0.weapon_property[50510] = { id = 50510, reload_max = 107, damage = 34, base = 50500 } uv0.weapon_property[50511] = { id = 50511, reload_max = 107, damage = 35, base = 50500 } uv0.weapon_property[50512] = { id = 50512, reload_max = 107, damage = 37, base = 50500 } end() function () uv0.weapon_property[50513] = { id = 50513, reload_max = 107, damage = 40, base = 50500 } uv0.weapon_property[50520] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 50520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 127, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50521] = { id = 50521, reload_max = 124, damage = 17, base = 50520 } uv0.weapon_property[50522] = { id = 50522, reload_max = 122, damage = 19, base = 50520 } uv0.weapon_property[50523] = { id = 50523, reload_max = 119, damage = 21, base = 50520 } uv0.weapon_property[50524] = { id = 50524, reload_max = 117, damage = 23, base = 50520 } uv0.weapon_property[50525] = { id = 50525, reload_max = 114, damage = 25, base = 50520 } uv0.weapon_property[50526] = { id = 50526, reload_max = 112, damage = 28, base = 50520 } uv0.weapon_property[50527] = { id = 50527, reload_max = 109, damage = 30, base = 50520 } uv0.weapon_property[50528] = { id = 50528, reload_max = 107, damage = 32, base = 50520 } uv0.weapon_property[50529] = { id = 50529, reload_max = 104, damage = 34, base = 50520 } uv0.weapon_property[50530] = { id = 50530, reload_max = 102, damage = 37, base = 50520 } uv0.weapon_property[50531] = { id = 50531, reload_max = 102, damage = 38, base = 50520 } uv0.weapon_property[50532] = { id = 50532, reload_max = 102, damage = 41, base = 50520 } uv0.weapon_property[50533] = { id = 50533, reload_max = 102, damage = 44, base = 50520 } uv0.weapon_property[50540] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 50540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50541] = { id = 50541, reload_max = 118, damage = 18, base = 50540 } uv0.weapon_property[50542] = { id = 50542, reload_max = 116, damage = 21, base = 50540 } uv0.weapon_property[50543] = { id = 50543, reload_max = 113, damage = 23, base = 50540 } uv0.weapon_property[50544] = { id = 50544, reload_max = 111, damage = 25, base = 50540 } uv0.weapon_property[50545] = { id = 50545, reload_max = 109, damage = 27, base = 50540 } uv0.weapon_property[50546] = { id = 50546, reload_max = 107, damage = 30, base = 50540 } uv0.weapon_property[50547] = { id = 50547, reload_max = 103, damage = 33, base = 50540 } uv0.weapon_property[50548] = { id = 50548, reload_max = 101, damage = 35, base = 50540 } uv0.weapon_property[50549] = { id = 50549, reload_max = 99, damage = 37, base = 50540 } uv0.weapon_property[50550] = { id = 50550, reload_max = 97, damage = 40, base = 50540 } uv0.weapon_property[50551] = { id = 50551, reload_max = 97, damage = 42, base = 50540 } uv0.weapon_property[50552] = { id = 50552, reload_max = 97, damage = 44, base = 50540 } uv0.weapon_property[50553] = { id = 50553, reload_max = 97, damage = 47, base = 50540 } uv0.weapon_property[50560] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 50560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50561] = { id = 50561, reload_max = 118, damage = 21, base = 50560 } uv0.weapon_property[50562] = { id = 50562, reload_max = 116, damage = 24, base = 50560 } uv0.weapon_property[50563] = { id = 50563, reload_max = 113, damage = 26, base = 50560 } uv0.weapon_property[50564] = { id = 50564, reload_max = 111, damage = 28, base = 50560 } uv0.weapon_property[50565] = { id = 50565, reload_max = 109, damage = 30, base = 50560 } uv0.weapon_property[50566] = { id = 50566, reload_max = 107, damage = 33, base = 50560 } uv0.weapon_property[50567] = { id = 50567, reload_max = 103, damage = 36, base = 50560 } uv0.weapon_property[50568] = { id = 50568, reload_max = 101, damage = 38, base = 50560 } uv0.weapon_property[50569] = { id = 50569, reload_max = 99, damage = 40, base = 50560 } uv0.weapon_property[50570] = { id = 50570, reload_max = 97, damage = 43, base = 50560 } uv0.weapon_property[50571] = { id = 50571, reload_max = 97, damage = 45, base = 50560 } uv0.weapon_property[50572] = { id = 50572, reload_max = 97, damage = 47, base = 50560 } uv0.weapon_property[50573] = { id = 50573, reload_max = 97, damage = 51, base = 50560 } uv0.weapon_property[50600] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 50600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 187, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50601] = { id = 50601, reload_max = 182, damage = 31, base = 50600 } uv0.weapon_property[50602] = { id = 50602, reload_max = 179, damage = 35, base = 50600 } uv0.weapon_property[50603] = { id = 50603, reload_max = 176, damage = 39, base = 50600 } uv0.weapon_property[50604] = { id = 50604, reload_max = 172, damage = 43, base = 50600 } uv0.weapon_property[50605] = { id = 50605, reload_max = 168, damage = 47, base = 50600 } uv0.weapon_property[50606] = { id = 50606, reload_max = 165, damage = 51, base = 50600 } uv0.weapon_property[50607] = { id = 50607, reload_max = 160, damage = 55, base = 50600 } uv0.weapon_property[50608] = { id = 50608, reload_max = 157, damage = 59, base = 50600 } uv0.weapon_property[50609] = { id = 50609, reload_max = 154, damage = 63, base = 50600 } uv0.weapon_property[50610] = { id = 50610, reload_max = 149, damage = 68, base = 50600 } uv0.weapon_property[50611] = { id = 50611, reload_max = 149, damage = 71, base = 50600 } uv0.weapon_property[50612] = { id = 50612, reload_max = 149, damage = 75, base = 50600 } uv0.weapon_property[50613] = { id = 50613, reload_max = 149, damage = 80, base = 50600 } uv0.weapon_property[50620] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 50620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 178, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50621] = { id = 50621, reload_max = 174, damage = 34, base = 50620 } uv0.weapon_property[50622] = { id = 50622, reload_max = 171, damage = 39, base = 50620 } uv0.weapon_property[50623] = { id = 50623, reload_max = 167, damage = 43, base = 50620 } uv0.weapon_property[50624] = { id = 50624, reload_max = 164, damage = 47, base = 50620 } uv0.weapon_property[50625] = { id = 50625, reload_max = 160, damage = 52, base = 50620 } uv0.weapon_property[50626] = { id = 50626, reload_max = 157, damage = 56, base = 50620 } uv0.weapon_property[50627] = { id = 50627, reload_max = 153, damage = 61, base = 50620 } uv0.weapon_property[50628] = { id = 50628, reload_max = 149, damage = 65, base = 50620 } uv0.weapon_property[50629] = { id = 50629, reload_max = 146, damage = 69, base = 50620 } uv0.weapon_property[50630] = { id = 50630, reload_max = 142, damage = 74, base = 50620 } uv0.weapon_property[50631] = { id = 50631, reload_max = 142, damage = 77, base = 50620 } uv0.weapon_property[50632] = { id = 50632, reload_max = 142, damage = 81, base = 50620 } uv0.weapon_property[50633] = { id = 50633, reload_max = 142, damage = 87, base = 50620 } uv0.weapon_property[50640] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 50640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 169, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50641] = { id = 50641, reload_max = 166, damage = 37, base = 50640 } uv0.weapon_property[50642] = { id = 50642, reload_max = 163, damage = 41, base = 50640 } uv0.weapon_property[50643] = { id = 50643, reload_max = 158, damage = 45, base = 50640 } uv0.weapon_property[50644] = { id = 50644, reload_max = 156, damage = 50, base = 50640 } uv0.weapon_property[50645] = { id = 50645, reload_max = 152, damage = 55, base = 50640 } uv0.weapon_property[50646] = { id = 50646, reload_max = 149, damage = 60, base = 50640 } uv0.weapon_property[50647] = { id = 50647, reload_max = 146, damage = 65, base = 50640 } uv0.weapon_property[50648] = { id = 50648, reload_max = 141, damage = 70, base = 50640 } uv0.weapon_property[50649] = { id = 50649, reload_max = 138, damage = 75, base = 50640 } uv0.weapon_property[50650] = { id = 50650, reload_max = 135, damage = 80, base = 50640 } uv0.weapon_property[50651] = { id = 50651, reload_max = 135, damage = 83, base = 50640 } uv0.weapon_property[50652] = { id = 50652, reload_max = 135, damage = 88, base = 50640 } uv0.weapon_property[50653] = { id = 50653, reload_max = 135, damage = 94, base = 50640 } uv0.weapon_property[50660] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 50660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 160, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50661] = { id = 50661, reload_max = 157, damage = 41, base = 50660 } uv0.weapon_property[50662] = { id = 50662, reload_max = 154, damage = 46, base = 50660 } uv0.weapon_property[50663] = { id = 50663, reload_max = 151, damage = 51, base = 50660 } uv0.weapon_property[50664] = { id = 50664, reload_max = 148, damage = 56, base = 50660 } uv0.weapon_property[50665] = { id = 50665, reload_max = 144, damage = 61, base = 50660 } uv0.weapon_property[50666] = { id = 50666, reload_max = 141, damage = 66, base = 50660 } uv0.weapon_property[50667] = { id = 50667, reload_max = 138, damage = 71, base = 50660 } uv0.weapon_property[50668] = { id = 50668, reload_max = 135, damage = 76, base = 50660 } uv0.weapon_property[50669] = { id = 50669, reload_max = 132, damage = 81, base = 50660 } uv0.weapon_property[50670] = { id = 50670, reload_max = 128, damage = 86, base = 50660 } uv0.weapon_property[50671] = { id = 50671, reload_max = 128, damage = 89, base = 50660 } uv0.weapon_property[50672] = { id = 50672, reload_max = 128, damage = 95, base = 50660 } uv0.weapon_property[50673] = { id = 50673, reload_max = 128, damage = 101, base = 50660 } uv0.weapon_property[50700] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 50700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 93, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[50701] = { id = 50701, reload_max = 90, damage = 12, base = 50700 } uv0.weapon_property[50702] = { id = 50702, reload_max = 88, damage = 13, base = 50700 } uv0.weapon_property[50703] = { id = 50703, reload_max = 87, damage = 15, base = 50700 } uv0.weapon_property[50704] = { id = 50704, reload_max = 85, damage = 16, base = 50700 } uv0.weapon_property[50705] = { id = 50705, reload_max = 83, damage = 17, base = 50700 } uv0.weapon_property[50706] = { id = 50706, reload_max = 81, damage = 19, base = 50700 } uv0.weapon_property[50707] = { id = 50707, reload_max = 80, damage = 21, base = 50700 } uv0.weapon_property[50708] = { id = 50708, reload_max = 78, damage = 23, base = 50700 } uv0.weapon_property[50709] = { id = 50709, reload_max = 76, damage = 25, base = 50700 } uv0.weapon_property[50710] = { id = 50710, reload_max = 74, damage = 27, base = 50700 } uv0.weapon_property[50711] = { id = 50711, reload_max = 74, damage = 28, base = 50700 } uv0.weapon_property[50712] = { id = 50712, reload_max = 74, damage = 30, base = 50700 } uv0.weapon_property[50713] = { id = 50713, reload_max = 74, damage = 32, base = 50700 } uv0.weapon_property[50720] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 50720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 88, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50721] = { id = 50721, reload_max = 86, damage = 13, base = 50720 } uv0.weapon_property[50722] = { id = 50722, reload_max = 84, damage = 14, base = 50720 } uv0.weapon_property[50723] = { id = 50723, reload_max = 83, damage = 16, base = 50720 } uv0.weapon_property[50724] = { id = 50724, reload_max = 81, damage = 17, base = 50720 } uv0.weapon_property[50725] = { id = 50725, reload_max = 79, damage = 18, base = 50720 } uv0.weapon_property[50726] = { id = 50726, reload_max = 77, damage = 20, base = 50720 } uv0.weapon_property[50727] = { id = 50727, reload_max = 76, damage = 22, base = 50720 } uv0.weapon_property[50728] = { id = 50728, reload_max = 74, damage = 24, base = 50720 } uv0.weapon_property[50729] = { id = 50729, reload_max = 72, damage = 26, base = 50720 } uv0.weapon_property[50730] = { id = 50730, reload_max = 70, damage = 28, base = 50720 } uv0.weapon_property[50731] = { id = 50731, reload_max = 70, damage = 29, base = 50720 } uv0.weapon_property[50732] = { id = 50732, reload_max = 70, damage = 31, base = 50720 } uv0.weapon_property[50733] = { id = 50733, reload_max = 70, damage = 33, base = 50720 } uv0.weapon_property[50740] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 50740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 83, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50741] = { id = 50741, reload_max = 82, damage = 15, base = 50740 } uv0.weapon_property[50742] = { id = 50742, reload_max = 80, damage = 17, base = 50740 } uv0.weapon_property[50743] = { id = 50743, reload_max = 78, damage = 19, base = 50740 } uv0.weapon_property[50744] = { id = 50744, reload_max = 77, damage = 20, base = 50740 } uv0.weapon_property[50745] = { id = 50745, reload_max = 76, damage = 22, base = 50740 } uv0.weapon_property[50746] = { id = 50746, reload_max = 74, damage = 24, base = 50740 } uv0.weapon_property[50747] = { id = 50747, reload_max = 71, damage = 26, base = 50740 } uv0.weapon_property[50748] = { id = 50748, reload_max = 70, damage = 28, base = 50740 } uv0.weapon_property[50749] = { id = 50749, reload_max = 69, damage = 30, base = 50740 } uv0.weapon_property[50750] = { id = 50750, reload_max = 67, damage = 32, base = 50740 } uv0.weapon_property[50751] = { id = 50751, reload_max = 67, damage = 33, base = 50740 } uv0.weapon_property[50752] = { id = 50752, reload_max = 67, damage = 35, base = 50740 } uv0.weapon_property[50753] = { id = 50753, reload_max = 67, damage = 38, base = 50740 } uv0.weapon_property[50800] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1 x 13mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 50800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 93, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50801] = { id = 50801, reload_max = 90, base = 50800 } uv0.weapon_property[50802] = { id = 50802, reload_max = 88, damage = 7, base = 50800 } uv0.weapon_property[50803] = { id = 50803, reload_max = 87, damage = 8, base = 50800 } uv0.weapon_property[50804] = { id = 50804, reload_max = 85, damage = 8, base = 50800 } uv0.weapon_property[50805] = { id = 50805, reload_max = 83, damage = 9, base = 50800 } uv0.weapon_property[50806] = { id = 50806, reload_max = 81, damage = 10, base = 50800 } uv0.weapon_property[50807] = { id = 50807, reload_max = 80, damage = 11, base = 50800 } uv0.weapon_property[50808] = { id = 50808, reload_max = 78, damage = 12, base = 50800 } uv0.weapon_property[50809] = { id = 50809, reload_max = 76, damage = 13, base = 50800 } uv0.weapon_property[50810] = { id = 50810, reload_max = 74, damage = 14, base = 50800 } uv0.weapon_property[50811] = { id = 50811, reload_max = 74, damage = 15, base = 50800 } uv0.weapon_property[50812] = { id = 50812, reload_max = 74, damage = 15, base = 50800 } uv0.weapon_property[50813] = { id = 50813, reload_max = 74, damage = 17, base = 50800 } uv0.weapon_property[50820] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1 x 13mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 50820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 88, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50821] = { id = 50821, reload_max = 86, damage = 7, base = 50820 } uv0.weapon_property[50822] = { id = 50822, reload_max = 84, damage = 8, base = 50820 } uv0.weapon_property[50823] = { id = 50823, reload_max = 83, damage = 9, base = 50820 } uv0.weapon_property[50824] = { id = 50824, reload_max = 81, damage = 10, base = 50820 } uv0.weapon_property[50825] = { id = 50825, reload_max = 79, damage = 11, base = 50820 } uv0.weapon_property[50826] = { id = 50826, reload_max = 77, damage = 12, base = 50820 } uv0.weapon_property[50827] = { id = 50827, reload_max = 76, damage = 13, base = 50820 } uv0.weapon_property[50828] = { id = 50828, reload_max = 74, damage = 14, base = 50820 } uv0.weapon_property[50829] = { id = 50829, reload_max = 72, damage = 15, base = 50820 } uv0.weapon_property[50830] = { id = 50830, reload_max = 70, damage = 16, base = 50820 } uv0.weapon_property[50831] = { id = 50831, reload_max = 70, damage = 17, base = 50820 } uv0.weapon_property[50832] = { id = 50832, reload_max = 70, damage = 18, base = 50820 } uv0.weapon_property[50833] = { id = 50833, reload_max = 70, damage = 19, base = 50820 } uv0.weapon_property[50840] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1 x 13mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 50840, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 83, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50841] = { id = 50841, reload_max = 82, damage = 9, base = 50840 } uv0.weapon_property[50842] = { id = 50842, reload_max = 80, damage = 10, base = 50840 } uv0.weapon_property[50843] = { id = 50843, reload_max = 78, damage = 11, base = 50840 } uv0.weapon_property[50844] = { id = 50844, reload_max = 77, damage = 12, base = 50840 } uv0.weapon_property[50845] = { id = 50845, reload_max = 76, damage = 13, base = 50840 } uv0.weapon_property[50846] = { id = 50846, reload_max = 74, damage = 14, base = 50840 } uv0.weapon_property[50847] = { id = 50847, reload_max = 71, damage = 15, base = 50840 } uv0.weapon_property[50848] = { id = 50848, reload_max = 70, damage = 16, base = 50840 } uv0.weapon_property[50849] = { id = 50849, reload_max = 69, damage = 17, base = 50840 } uv0.weapon_property[50850] = { id = 50850, reload_max = 67, damage = 18, base = 50840 } uv0.weapon_property[50851] = { id = 50851, reload_max = 67, damage = 19, base = 50840 } uv0.weapon_property[50852] = { id = 50852, reload_max = 67, damage = 20, base = 50840 } uv0.weapon_property[50853] = { id = 50853, reload_max = 67, damage = 21, base = 50840 } uv0.weapon_property[50860] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 13mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 50860, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 88, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[50861] = { id = 50861, reload_max = 86, damage = 16, base = 50860 } uv0.weapon_property[50862] = { id = 50862, reload_max = 84, damage = 17, base = 50860 } uv0.weapon_property[50863] = { id = 50863, reload_max = 83, damage = 18, base = 50860 } uv0.weapon_property[50864] = { id = 50864, reload_max = 81, damage = 20, base = 50860 } uv0.weapon_property[50865] = { id = 50865, reload_max = 79, damage = 21, base = 50860 } uv0.weapon_property[50866] = { id = 50866, reload_max = 77, damage = 22, base = 50860 } uv0.weapon_property[50867] = { id = 50867, reload_max = 76, damage = 23, base = 50860 } uv0.weapon_property[50868] = { id = 50868, reload_max = 74, damage = 25, base = 50860 } uv0.weapon_property[50869] = { id = 50869, reload_max = 72, damage = 26, base = 50860 } uv0.weapon_property[50870] = { id = 50870, reload_max = 70, damage = 27, base = 50860 } uv0.weapon_property[50871] = { id = 50871, reload_max = 70, damage = 28, base = 50860 } uv0.weapon_property[50872] = { id = 50872, reload_max = 70, damage = 30, base = 50860 } uv0.weapon_property[50873] = { id = 50873, reload_max = 70, damage = 32, base = 50860 } uv0.weapon_property[51000] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 51000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51001] = { id = 51001, damage = 104, base = 51000 } uv0.weapon_property[51002] = { id = 51002, damage = 118, base = 51000 } end() function () uv0.weapon_property[51003] = { id = 51003, damage = 132, base = 51000 } uv0.weapon_property[51004] = { id = 51004, damage = 146, base = 51000 } uv0.weapon_property[51005] = { id = 51005, damage = 160, base = 51000 } uv0.weapon_property[51006] = { id = 51006, damage = 174, base = 51000 } uv0.weapon_property[51007] = { id = 51007, damage = 188, base = 51000 } uv0.weapon_property[51008] = { id = 51008, damage = 202, base = 51000 } uv0.weapon_property[51009] = { id = 51009, damage = 216, base = 51000 } uv0.weapon_property[51010] = { id = 51010, damage = 230, base = 51000 } uv0.weapon_property[51011] = { id = 51011, damage = 239, base = 51000 } uv0.weapon_property[51012] = { id = 51012, damage = 253, base = 51000 } uv0.weapon_property[51013] = { id = 51013, damage = 271, base = 51000 } uv0.weapon_property[51020] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 51020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51021] = { id = 51021, damage = 112, base = 51020 } uv0.weapon_property[51022] = { id = 51022, damage = 128, base = 51020 } uv0.weapon_property[51023] = { id = 51023, damage = 144, base = 51020 } uv0.weapon_property[51024] = { id = 51024, damage = 160, base = 51020 } uv0.weapon_property[51025] = { id = 51025, damage = 176, base = 51020 } uv0.weapon_property[51026] = { id = 51026, damage = 192, base = 51020 } uv0.weapon_property[51027] = { id = 51027, damage = 208, base = 51020 } uv0.weapon_property[51028] = { id = 51028, damage = 224, base = 51020 } uv0.weapon_property[51029] = { id = 51029, damage = 240, base = 51020 } uv0.weapon_property[51030] = { id = 51030, damage = 256, base = 51020 } uv0.weapon_property[51031] = { id = 51031, damage = 266, base = 51020 } uv0.weapon_property[51032] = { id = 51032, damage = 282, base = 51020 } uv0.weapon_property[51033] = { id = 51033, damage = 302, base = 51020 } uv0.weapon_property[51040] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 51040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51041] = { id = 51041, damage = 126, base = 51040 } uv0.weapon_property[51042] = { id = 51042, damage = 144, base = 51040 } uv0.weapon_property[51043] = { id = 51043, damage = 162, base = 51040 } uv0.weapon_property[51044] = { id = 51044, damage = 180, base = 51040 } uv0.weapon_property[51045] = { id = 51045, damage = 198, base = 51040 } uv0.weapon_property[51046] = { id = 51046, damage = 216, base = 51040 } uv0.weapon_property[51047] = { id = 51047, damage = 234, base = 51040 } uv0.weapon_property[51048] = { id = 51048, damage = 252, base = 51040 } uv0.weapon_property[51049] = { id = 51049, damage = 270, base = 51040 } uv0.weapon_property[51050] = { id = 51050, damage = 288, base = 51040 } uv0.weapon_property[51051] = { id = 51051, damage = 300, base = 51040 } uv0.weapon_property[51052] = { id = 51052, damage = 317, base = 51040 } uv0.weapon_property[51053] = { id = 51053, damage = 340, base = 51040 } uv0.weapon_property[51060] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 장착어뢰-818편대", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 99, corrected = 100, min_range = 0, id = 51060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2113 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51061] = { id = 51061, damage = 115, base = 51060 } uv0.weapon_property[51062] = { id = 51062, damage = 131, base = 51060 } uv0.weapon_property[51063] = { id = 51063, damage = 148, base = 51060 } uv0.weapon_property[51064] = { id = 51064, damage = 164, base = 51060 } uv0.weapon_property[51065] = { id = 51065, damage = 180, base = 51060 } uv0.weapon_property[51066] = { id = 51066, damage = 197, base = 51060 } uv0.weapon_property[51067] = { id = 51067, damage = 213, base = 51060 } uv0.weapon_property[51068] = { id = 51068, damage = 229, base = 51060 } uv0.weapon_property[51069] = { id = 51069, damage = 246, base = 51060 } uv0.weapon_property[51070] = { id = 51070, damage = 264, base = 51060 } uv0.weapon_property[51071] = { id = 51071, damage = 275, base = 51060 } uv0.weapon_property[51072] = { id = 51072, damage = 290, base = 51060 } uv0.weapon_property[51073] = { id = 51073, damage = 312, base = 51060 } uv0.weapon_property[51080] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 장착어뢰-818편대", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 99, corrected = 100, min_range = 0, id = 51080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51081] = { id = 51081, damage = 115, base = 51080 } uv0.weapon_property[51082] = { id = 51082, damage = 131, base = 51080 } uv0.weapon_property[51083] = { id = 51083, damage = 148, base = 51080 } uv0.weapon_property[51084] = { id = 51084, damage = 164, base = 51080 } uv0.weapon_property[51085] = { id = 51085, damage = 180, base = 51080 } uv0.weapon_property[51086] = { id = 51086, damage = 197, base = 51080 } uv0.weapon_property[51087] = { id = 51087, damage = 213, base = 51080 } uv0.weapon_property[51088] = { id = 51088, damage = 229, base = 51080 } uv0.weapon_property[51089] = { id = 51089, damage = 246, base = 51080 } uv0.weapon_property[51090] = { id = 51090, damage = 264, base = 51080 } uv0.weapon_property[51091] = { id = 51091, damage = 275, base = 51080 } uv0.weapon_property[51092] = { id = 51092, damage = 290, base = 51080 } uv0.weapon_property[51093] = { id = 51093, damage = 312, base = 51080 } uv0.weapon_property[51100] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 51100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51101] = { id = 51101, damage = 104, base = 51100 } uv0.weapon_property[51102] = { id = 51102, damage = 118, base = 51100 } uv0.weapon_property[51103] = { id = 51103, damage = 132, base = 51100 } uv0.weapon_property[51104] = { id = 51104, damage = 146, base = 51100 } uv0.weapon_property[51105] = { id = 51105, damage = 160, base = 51100 } uv0.weapon_property[51106] = { id = 51106, damage = 174, base = 51100 } uv0.weapon_property[51107] = { id = 51107, damage = 188, base = 51100 } uv0.weapon_property[51108] = { id = 51108, damage = 202, base = 51100 } uv0.weapon_property[51109] = { id = 51109, damage = 216, base = 51100 } uv0.weapon_property[51110] = { id = 51110, damage = 230, base = 51100 } uv0.weapon_property[51111] = { id = 51111, damage = 239, base = 51100 } uv0.weapon_property[51112] = { id = 51112, damage = 253, base = 51100 } uv0.weapon_property[51113] = { id = 51113, damage = 271, base = 51100 } uv0.weapon_property[51120] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 51120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51121] = { id = 51121, damage = 112, base = 51120 } uv0.weapon_property[51122] = { id = 51122, damage = 128, base = 51120 } uv0.weapon_property[51123] = { id = 51123, damage = 144, base = 51120 } uv0.weapon_property[51124] = { id = 51124, damage = 160, base = 51120 } uv0.weapon_property[51125] = { id = 51125, damage = 176, base = 51120 } uv0.weapon_property[51126] = { id = 51126, damage = 192, base = 51120 } uv0.weapon_property[51127] = { id = 51127, damage = 208, base = 51120 } uv0.weapon_property[51128] = { id = 51128, damage = 224, base = 51120 } uv0.weapon_property[51129] = { id = 51129, damage = 240, base = 51120 } uv0.weapon_property[51130] = { id = 51130, damage = 256, base = 51120 } uv0.weapon_property[51131] = { id = 51131, damage = 266, base = 51120 } uv0.weapon_property[51132] = { id = 51132, damage = 282, base = 51120 } uv0.weapon_property[51133] = { id = 51133, damage = 302, base = 51120 } uv0.weapon_property[51140] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 51140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51141] = { id = 51141, damage = 126, base = 51140 } uv0.weapon_property[51142] = { id = 51142, damage = 144, base = 51140 } uv0.weapon_property[51143] = { id = 51143, damage = 162, base = 51140 } uv0.weapon_property[51144] = { id = 51144, damage = 180, base = 51140 } end() function () uv0.weapon_property[51145] = { id = 51145, damage = 198, base = 51140 } uv0.weapon_property[51146] = { id = 51146, damage = 216, base = 51140 } uv0.weapon_property[51147] = { id = 51147, damage = 234, base = 51140 } uv0.weapon_property[51148] = { id = 51148, damage = 252, base = 51140 } uv0.weapon_property[51149] = { id = 51149, damage = 270, base = 51140 } uv0.weapon_property[51150] = { id = 51150, damage = 288, base = 51140 } uv0.weapon_property[51151] = { id = 51151, damage = 300, base = 51140 } uv0.weapon_property[51152] = { id = 51152, damage = 317, base = 51140 } uv0.weapon_property[51153] = { id = 51153, damage = 340, base = 51140 } uv0.weapon_property[51200] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 28, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 51200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51201] = { id = 51201, damage = 104, base = 51200 } uv0.weapon_property[51202] = { id = 51202, damage = 118, base = 51200 } uv0.weapon_property[51203] = { id = 51203, damage = 132, base = 51200 } uv0.weapon_property[51204] = { id = 51204, damage = 146, base = 51200 } uv0.weapon_property[51205] = { id = 51205, damage = 160, base = 51200 } uv0.weapon_property[51206] = { id = 51206, damage = 174, base = 51200 } uv0.weapon_property[51207] = { id = 51207, damage = 188, base = 51200 } uv0.weapon_property[51208] = { id = 51208, damage = 202, base = 51200 } uv0.weapon_property[51209] = { id = 51209, damage = 216, base = 51200 } uv0.weapon_property[51210] = { id = 51210, damage = 230, base = 51200 } uv0.weapon_property[51211] = { id = 51211, damage = 239, base = 51200 } uv0.weapon_property[51212] = { id = 51212, damage = 253, base = 51200 } uv0.weapon_property[51213] = { id = 51213, damage = 271, base = 51200 } uv0.weapon_property[51220] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 28, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 51220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51221] = { id = 51221, damage = 112, base = 51220 } uv0.weapon_property[51222] = { id = 51222, damage = 128, base = 51220 } uv0.weapon_property[51223] = { id = 51223, damage = 144, base = 51220 } uv0.weapon_property[51224] = { id = 51224, damage = 160, base = 51220 } uv0.weapon_property[51225] = { id = 51225, damage = 176, base = 51220 } uv0.weapon_property[51226] = { id = 51226, damage = 192, base = 51220 } uv0.weapon_property[51227] = { id = 51227, damage = 208, base = 51220 } uv0.weapon_property[51228] = { id = 51228, damage = 224, base = 51220 } uv0.weapon_property[51229] = { id = 51229, damage = 240, base = 51220 } uv0.weapon_property[51230] = { id = 51230, damage = 256, base = 51220 } uv0.weapon_property[51231] = { id = 51231, damage = 266, base = 51220 } uv0.weapon_property[51232] = { id = 51232, damage = 282, base = 51220 } uv0.weapon_property[51233] = { id = 51233, damage = 302, base = 51220 } uv0.weapon_property[51240] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 28, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 51240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51241] = { id = 51241, damage = 126, base = 51240 } uv0.weapon_property[51242] = { id = 51242, damage = 144, base = 51240 } uv0.weapon_property[51243] = { id = 51243, damage = 162, base = 51240 } uv0.weapon_property[51244] = { id = 51244, damage = 180, base = 51240 } uv0.weapon_property[51245] = { id = 51245, damage = 198, base = 51240 } uv0.weapon_property[51246] = { id = 51246, damage = 216, base = 51240 } uv0.weapon_property[51247] = { id = 51247, damage = 234, base = 51240 } uv0.weapon_property[51248] = { id = 51248, damage = 252, base = 51240 } uv0.weapon_property[51249] = { id = 51249, damage = 270, base = 51240 } uv0.weapon_property[51250] = { id = 51250, damage = 288, base = 51240 } uv0.weapon_property[51251] = { id = 51251, damage = 300, base = 51240 } uv0.weapon_property[51252] = { id = 51252, damage = 317, base = 51240 } uv0.weapon_property[51253] = { id = 51253, damage = 340, base = 51240 } uv0.weapon_property[51300] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 51300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51301] = { id = 51301, damage = 56, base = 51300 } uv0.weapon_property[51302] = { id = 51302, damage = 72, base = 51300 } uv0.weapon_property[51303] = { id = 51303, damage = 88, base = 51300 } uv0.weapon_property[51304] = { id = 51304, damage = 104, base = 51300 } uv0.weapon_property[51305] = { id = 51305, damage = 120, base = 51300 } uv0.weapon_property[51306] = { id = 51306, damage = 136, base = 51300 } uv0.weapon_property[51307] = { id = 51307, damage = 152, base = 51300 } uv0.weapon_property[51308] = { id = 51308, damage = 168, base = 51300 } uv0.weapon_property[51309] = { id = 51309, damage = 184, base = 51300 } uv0.weapon_property[51310] = { id = 51310, damage = 200, base = 51300 } uv0.weapon_property[51311] = { id = 51311, damage = 208, base = 51300 } uv0.weapon_property[51312] = { id = 51312, damage = 220, base = 51300 } uv0.weapon_property[51313] = { id = 51313, damage = 236, base = 51300 } uv0.weapon_property[51320] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 51320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51321] = { id = 51321, damage = 62, base = 51320 } uv0.weapon_property[51322] = { id = 51322, damage = 79, base = 51320 } uv0.weapon_property[51323] = { id = 51323, damage = 97, base = 51320 } uv0.weapon_property[51324] = { id = 51324, damage = 114, base = 51320 } uv0.weapon_property[51325] = { id = 51325, damage = 132, base = 51320 } uv0.weapon_property[51326] = { id = 51326, damage = 150, base = 51320 } uv0.weapon_property[51327] = { id = 51327, damage = 167, base = 51320 } uv0.weapon_property[51328] = { id = 51328, damage = 185, base = 51320 } uv0.weapon_property[51329] = { id = 51329, damage = 202, base = 51320 } uv0.weapon_property[51330] = { id = 51330, damage = 220, base = 51320 } uv0.weapon_property[51331] = { id = 51331, damage = 229, base = 51320 } uv0.weapon_property[51332] = { id = 51332, damage = 242, base = 51320 } uv0.weapon_property[51333] = { id = 51333, damage = 260, base = 51320 } uv0.weapon_property[51340] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 51340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51341] = { id = 51341, damage = 68, base = 51340 } uv0.weapon_property[51342] = { id = 51342, damage = 86, base = 51340 } uv0.weapon_property[51343] = { id = 51343, damage = 106, base = 51340 } uv0.weapon_property[51344] = { id = 51344, damage = 124, base = 51340 } uv0.weapon_property[51345] = { id = 51345, damage = 144, base = 51340 } uv0.weapon_property[51346] = { id = 51346, damage = 164, base = 51340 } uv0.weapon_property[51347] = { id = 51347, damage = 182, base = 51340 } uv0.weapon_property[51348] = { id = 51348, damage = 202, base = 51340 } uv0.weapon_property[51349] = { id = 51349, damage = 220, base = 51340 } uv0.weapon_property[51350] = { id = 51350, damage = 240, base = 51340 } uv0.weapon_property[51351] = { id = 51351, damage = 250, base = 51340 } uv0.weapon_property[51352] = { id = 51352, damage = 264, base = 51340 } uv0.weapon_property[51353] = { id = 51353, damage = 283, base = 51340 } uv0.weapon_property[51400] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 51400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51401] = { id = 51401, damage = 56, base = 51400 } uv0.weapon_property[51402] = { id = 51402, damage = 72, base = 51400 } uv0.weapon_property[51403] = { id = 51403, damage = 88, base = 51400 } uv0.weapon_property[51404] = { id = 51404, damage = 104, base = 51400 } uv0.weapon_property[51405] = { id = 51405, damage = 120, base = 51400 } uv0.weapon_property[51406] = { id = 51406, damage = 136, base = 51400 } end() function () uv0.weapon_property[51407] = { id = 51407, damage = 152, base = 51400 } uv0.weapon_property[51408] = { id = 51408, damage = 168, base = 51400 } uv0.weapon_property[51409] = { id = 51409, damage = 184, base = 51400 } uv0.weapon_property[51410] = { id = 51410, damage = 200, base = 51400 } uv0.weapon_property[51411] = { id = 51411, damage = 208, base = 51400 } uv0.weapon_property[51412] = { id = 51412, damage = 220, base = 51400 } uv0.weapon_property[51413] = { id = 51413, damage = 236, base = 51400 } uv0.weapon_property[51420] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 51420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51421] = { id = 51421, damage = 62, base = 51420 } uv0.weapon_property[51422] = { id = 51422, damage = 79, base = 51420 } uv0.weapon_property[51423] = { id = 51423, damage = 97, base = 51420 } uv0.weapon_property[51424] = { id = 51424, damage = 114, base = 51420 } uv0.weapon_property[51425] = { id = 51425, damage = 132, base = 51420 } uv0.weapon_property[51426] = { id = 51426, damage = 150, base = 51420 } uv0.weapon_property[51427] = { id = 51427, damage = 167, base = 51420 } uv0.weapon_property[51428] = { id = 51428, damage = 185, base = 51420 } uv0.weapon_property[51429] = { id = 51429, damage = 202, base = 51420 } uv0.weapon_property[51430] = { id = 51430, damage = 220, base = 51420 } uv0.weapon_property[51431] = { id = 51431, damage = 229, base = 51420 } uv0.weapon_property[51432] = { id = 51432, damage = 242, base = 51420 } uv0.weapon_property[51433] = { id = 51433, damage = 260, base = 51420 } uv0.weapon_property[51440] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 51440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51441] = { id = 51441, damage = 68, base = 51440 } uv0.weapon_property[51442] = { id = 51442, damage = 86, base = 51440 } uv0.weapon_property[51443] = { id = 51443, damage = 106, base = 51440 } uv0.weapon_property[51444] = { id = 51444, damage = 124, base = 51440 } uv0.weapon_property[51445] = { id = 51445, damage = 144, base = 51440 } uv0.weapon_property[51446] = { id = 51446, damage = 164, base = 51440 } uv0.weapon_property[51447] = { id = 51447, damage = 182, base = 51440 } uv0.weapon_property[51448] = { id = 51448, damage = 202, base = 51440 } uv0.weapon_property[51449] = { id = 51449, damage = 220, base = 51440 } uv0.weapon_property[51450] = { id = 51450, damage = 240, base = 51440 } uv0.weapon_property[51451] = { id = 51451, damage = 250, base = 51440 } uv0.weapon_property[51452] = { id = 51452, damage = 264, base = 51440 } uv0.weapon_property[51453] = { id = 51453, damage = 283, base = 51440 } uv0.weapon_property[51460] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 51460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51461] = { id = 51461, damage = 72, base = 51460 } uv0.weapon_property[51462] = { id = 51462, damage = 92, base = 51460 } uv0.weapon_property[51463] = { id = 51463, damage = 113, base = 51460 } uv0.weapon_property[51464] = { id = 51464, damage = 134, base = 51460 } uv0.weapon_property[51465] = { id = 51465, damage = 155, base = 51460 } uv0.weapon_property[51466] = { id = 51466, damage = 176, base = 51460 } uv0.weapon_property[51467] = { id = 51467, damage = 197, base = 51460 } uv0.weapon_property[51468] = { id = 51468, damage = 218, base = 51460 } uv0.weapon_property[51469] = { id = 51469, damage = 239, base = 51460 } uv0.weapon_property[51470] = { id = 51470, damage = 260, base = 51460 } uv0.weapon_property[51471] = { id = 51471, damage = 270, base = 51460 } uv0.weapon_property[51472] = { id = 51472, damage = 286, base = 51460 } uv0.weapon_property[51473] = { id = 51473, damage = 307, base = 51460 } uv0.weapon_property[51480] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 51480, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51481] = { id = 51481, damage = 78, base = 51480 } uv0.weapon_property[51482] = { id = 51482, damage = 100, base = 51480 } uv0.weapon_property[51483] = { id = 51483, damage = 122, base = 51480 } uv0.weapon_property[51484] = { id = 51484, damage = 144, base = 51480 } uv0.weapon_property[51485] = { id = 51485, damage = 166, base = 51480 } uv0.weapon_property[51486] = { id = 51486, damage = 188, base = 51480 } uv0.weapon_property[51487] = { id = 51487, damage = 211, base = 51480 } uv0.weapon_property[51488] = { id = 51488, damage = 234, base = 51480 } uv0.weapon_property[51489] = { id = 51489, damage = 257, base = 51480 } uv0.weapon_property[51490] = { id = 51490, damage = 280, base = 51480 } uv0.weapon_property[51491] = { id = 51491, damage = 291, base = 51480 } uv0.weapon_property[51492] = { id = 51492, damage = 308, base = 51480 } uv0.weapon_property[51493] = { id = 51493, damage = 330, base = 51480 } uv0.weapon_property[51500] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "4 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 51500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51501] = { id = 51501, damage = 56, base = 51500 } uv0.weapon_property[51502] = { id = 51502, damage = 72, base = 51500 } uv0.weapon_property[51503] = { id = 51503, damage = 88, base = 51500 } uv0.weapon_property[51504] = { id = 51504, damage = 104, base = 51500 } uv0.weapon_property[51505] = { id = 51505, damage = 120, base = 51500 } uv0.weapon_property[51506] = { id = 51506, damage = 136, base = 51500 } uv0.weapon_property[51507] = { id = 51507, damage = 152, base = 51500 } uv0.weapon_property[51508] = { id = 51508, damage = 168, base = 51500 } uv0.weapon_property[51509] = { id = 51509, damage = 184, base = 51500 } uv0.weapon_property[51510] = { id = 51510, damage = 200, base = 51500 } uv0.weapon_property[51511] = { id = 51511, damage = 208, base = 51500 } uv0.weapon_property[51512] = { id = 51512, damage = 220, base = 51500 } uv0.weapon_property[51513] = { id = 51513, damage = 236, base = 51500 } uv0.weapon_property[51520] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "4 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 51520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51521] = { id = 51521, damage = 62, base = 51520 } uv0.weapon_property[51522] = { id = 51522, damage = 79, base = 51520 } uv0.weapon_property[51523] = { id = 51523, damage = 97, base = 51520 } uv0.weapon_property[51524] = { id = 51524, damage = 114, base = 51520 } uv0.weapon_property[51525] = { id = 51525, damage = 132, base = 51520 } uv0.weapon_property[51526] = { id = 51526, damage = 150, base = 51520 } uv0.weapon_property[51527] = { id = 51527, damage = 167, base = 51520 } uv0.weapon_property[51528] = { id = 51528, damage = 185, base = 51520 } uv0.weapon_property[51529] = { id = 51529, damage = 202, base = 51520 } uv0.weapon_property[51530] = { id = 51530, damage = 220, base = 51520 } uv0.weapon_property[51531] = { id = 51531, damage = 229, base = 51520 } uv0.weapon_property[51532] = { id = 51532, damage = 242, base = 51520 } uv0.weapon_property[51533] = { id = 51533, damage = 260, base = 51520 } uv0.weapon_property[51540] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "4 x 항공어뢰-사쿠라", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 51540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51541] = { id = 51541, damage = 68, base = 51540 } uv0.weapon_property[51542] = { id = 51542, damage = 86, base = 51540 } uv0.weapon_property[51543] = { id = 51543, damage = 106, base = 51540 } uv0.weapon_property[51544] = { id = 51544, damage = 124, base = 51540 } uv0.weapon_property[51545] = { id = 51545, damage = 144, base = 51540 } uv0.weapon_property[51546] = { id = 51546, damage = 164, base = 51540 } uv0.weapon_property[51547] = { id = 51547, damage = 182, base = 51540 } uv0.weapon_property[51548] = { id = 51548, damage = 202, base = 51540 } end() function () uv0.weapon_property[51549] = { id = 51549, damage = 220, base = 51540 } uv0.weapon_property[51550] = { id = 51550, damage = 240, base = 51540 } uv0.weapon_property[51551] = { id = 51551, damage = 250, base = 51540 } uv0.weapon_property[51552] = { id = 51552, damage = 264, base = 51540 } uv0.weapon_property[51553] = { id = 51553, damage = 283, base = 51540 } uv0.weapon_property[51560] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 항공어뢰-아이리스 리브레", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 51560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2116 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51561] = { id = 51561, damage = 84, base = 51560 } uv0.weapon_property[51562] = { id = 51562, damage = 96, base = 51560 } uv0.weapon_property[51563] = { id = 51563, damage = 108, base = 51560 } uv0.weapon_property[51564] = { id = 51564, damage = 120, base = 51560 } uv0.weapon_property[51565] = { id = 51565, damage = 132, base = 51560 } uv0.weapon_property[51566] = { id = 51566, damage = 144, base = 51560 } uv0.weapon_property[51567] = { id = 51567, damage = 156, base = 51560 } uv0.weapon_property[51568] = { id = 51568, damage = 168, base = 51560 } uv0.weapon_property[51569] = { id = 51569, damage = 180, base = 51560 } uv0.weapon_property[51570] = { id = 51570, damage = 192, base = 51560 } uv0.weapon_property[51571] = { id = 51571, damage = 200, base = 51560 } uv0.weapon_property[51572] = { id = 51572, damage = 211, base = 51560 } uv0.weapon_property[51573] = { id = 51573, damage = 227, base = 51560 } uv0.weapon_property[51580] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 28, charge_param = "", damage = 115, corrected = 100, min_range = 0, id = 51580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[51581] = { id = 51581, damage = 137, base = 51580 } uv0.weapon_property[51582] = { id = 51582, damage = 160, base = 51580 } uv0.weapon_property[51583] = { id = 51583, damage = 182, base = 51580 } uv0.weapon_property[51584] = { id = 51584, damage = 205, base = 51580 } uv0.weapon_property[51585] = { id = 51585, damage = 227, base = 51580 } uv0.weapon_property[51586] = { id = 51586, damage = 250, base = 51580 } uv0.weapon_property[51587] = { id = 51587, damage = 272, base = 51580 } uv0.weapon_property[51588] = { id = 51588, damage = 295, base = 51580 } uv0.weapon_property[51589] = { id = 51589, damage = 317, base = 51580 } uv0.weapon_property[51590] = { id = 51590, damage = 340, base = 51580 } uv0.weapon_property[51591] = { id = 51591, damage = 354, base = 51580 } uv0.weapon_property[51592] = { id = 51592, damage = 374, base = 51580 } uv0.weapon_property[51593] = { id = 51593, damage = 401, base = 51580 } uv0.weapon_property[52000] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 52000, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52001] = { id = 52001, damage = 65, base = 52000 } uv0.weapon_property[52002] = { id = 52002, damage = 72, base = 52000 } uv0.weapon_property[52003] = { id = 52003, damage = 81, base = 52000 } uv0.weapon_property[52004] = { id = 52004, damage = 90, base = 52000 } uv0.weapon_property[52005] = { id = 52005, damage = 99, base = 52000 } uv0.weapon_property[52006] = { id = 52006, damage = 108, base = 52000 } uv0.weapon_property[52007] = { id = 52007, damage = 117, base = 52000 } uv0.weapon_property[52008] = { id = 52008, damage = 126, base = 52000 } uv0.weapon_property[52009] = { id = 52009, damage = 135, base = 52000 } uv0.weapon_property[52010] = { id = 52010, damage = 144, base = 52000 } uv0.weapon_property[52011] = { id = 52011, damage = 150, base = 52000 } uv0.weapon_property[52012] = { id = 52012, damage = 158, base = 52000 } uv0.weapon_property[52013] = { id = 52013, damage = 170, base = 52000 } uv0.weapon_property[52020] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 52020, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52021] = { id = 52021, damage = 72, base = 52020 } uv0.weapon_property[52022] = { id = 52022, damage = 81, base = 52020 } uv0.weapon_property[52023] = { id = 52023, damage = 90, base = 52020 } uv0.weapon_property[52024] = { id = 52024, damage = 99, base = 52020 } uv0.weapon_property[52025] = { id = 52025, damage = 108, base = 52020 } uv0.weapon_property[52026] = { id = 52026, damage = 117, base = 52020 } uv0.weapon_property[52027] = { id = 52027, damage = 128, base = 52020 } uv0.weapon_property[52028] = { id = 52028, damage = 138, base = 52020 } uv0.weapon_property[52029] = { id = 52029, damage = 149, base = 52020 } uv0.weapon_property[52030] = { id = 52030, damage = 159, base = 52020 } uv0.weapon_property[52031] = { id = 52031, damage = 165, base = 52020 } uv0.weapon_property[52032] = { id = 52032, damage = 175, base = 52020 } uv0.weapon_property[52033] = { id = 52033, damage = 188, base = 52020 } uv0.weapon_property[52040] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 69, corrected = 100, min_range = 0, id = 52040, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52041] = { id = 52041, damage = 78, base = 52040 } uv0.weapon_property[52042] = { id = 52042, damage = 89, base = 52040 } uv0.weapon_property[52043] = { id = 52043, damage = 99, base = 52040 } uv0.weapon_property[52044] = { id = 52044, damage = 110, base = 52040 } uv0.weapon_property[52045] = { id = 52045, damage = 120, base = 52040 } uv0.weapon_property[52046] = { id = 52046, damage = 131, base = 52040 } uv0.weapon_property[52047] = { id = 52047, damage = 141, base = 52040 } uv0.weapon_property[52048] = { id = 52048, damage = 152, base = 52040 } uv0.weapon_property[52049] = { id = 52049, damage = 162, base = 52040 } uv0.weapon_property[52050] = { id = 52050, damage = 173, base = 52040 } uv0.weapon_property[52051] = { id = 52051, damage = 180, base = 52040 } uv0.weapon_property[52052] = { id = 52052, damage = 190, base = 52040 } uv0.weapon_property[52053] = { id = 52053, damage = 204, base = 52040 } uv0.weapon_property[52100] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 52100, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52101] = { id = 52101, damage = 65, base = 52100 } uv0.weapon_property[52102] = { id = 52102, damage = 72, base = 52100 } uv0.weapon_property[52103] = { id = 52103, damage = 81, base = 52100 } uv0.weapon_property[52104] = { id = 52104, damage = 90, base = 52100 } uv0.weapon_property[52105] = { id = 52105, damage = 99, base = 52100 } uv0.weapon_property[52106] = { id = 52106, damage = 108, base = 52100 } uv0.weapon_property[52107] = { id = 52107, damage = 117, base = 52100 } uv0.weapon_property[52108] = { id = 52108, damage = 126, base = 52100 } uv0.weapon_property[52109] = { id = 52109, damage = 135, base = 52100 } uv0.weapon_property[52110] = { id = 52110, damage = 144, base = 52100 } uv0.weapon_property[52111] = { id = 52111, damage = 150, base = 52100 } uv0.weapon_property[52112] = { id = 52112, damage = 158, base = 52100 } uv0.weapon_property[52113] = { id = 52113, damage = 170, base = 52100 } uv0.weapon_property[52120] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 52120, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52121] = { id = 52121, damage = 72, base = 52120 } uv0.weapon_property[52122] = { id = 52122, damage = 81, base = 52120 } uv0.weapon_property[52123] = { id = 52123, damage = 90, base = 52120 } uv0.weapon_property[52124] = { id = 52124, damage = 99, base = 52120 } uv0.weapon_property[52125] = { id = 52125, damage = 108, base = 52120 } uv0.weapon_property[52126] = { id = 52126, damage = 117, base = 52120 } uv0.weapon_property[52127] = { id = 52127, damage = 128, base = 52120 } uv0.weapon_property[52128] = { id = 52128, damage = 138, base = 52120 } uv0.weapon_property[52129] = { id = 52129, damage = 149, base = 52120 } uv0.weapon_property[52130] = { id = 52130, damage = 159, base = 52120 } end() function () uv0.weapon_property[52131] = { id = 52131, damage = 165, base = 52120 } uv0.weapon_property[52132] = { id = 52132, damage = 175, base = 52120 } uv0.weapon_property[52133] = { id = 52133, damage = 188, base = 52120 } uv0.weapon_property[52140] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 69, corrected = 100, min_range = 0, id = 52140, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52141] = { id = 52141, damage = 78, base = 52140 } uv0.weapon_property[52142] = { id = 52142, damage = 89, base = 52140 } uv0.weapon_property[52143] = { id = 52143, damage = 99, base = 52140 } uv0.weapon_property[52144] = { id = 52144, damage = 110, base = 52140 } uv0.weapon_property[52145] = { id = 52145, damage = 120, base = 52140 } uv0.weapon_property[52146] = { id = 52146, damage = 131, base = 52140 } uv0.weapon_property[52147] = { id = 52147, damage = 141, base = 52140 } uv0.weapon_property[52148] = { id = 52148, damage = 152, base = 52140 } uv0.weapon_property[52149] = { id = 52149, damage = 162, base = 52140 } uv0.weapon_property[52150] = { id = 52150, damage = 173, base = 52140 } uv0.weapon_property[52151] = { id = 52151, damage = 180, base = 52140 } uv0.weapon_property[52152] = { id = 52152, damage = 190, base = 52140 } uv0.weapon_property[52153] = { id = 52153, damage = 204, base = 52140 } uv0.weapon_property[52160] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 74, corrected = 100, min_range = 0, id = 52160, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52161] = { id = 52161, damage = 85, base = 52160 } uv0.weapon_property[52162] = { id = 52162, damage = 96, base = 52160 } uv0.weapon_property[52163] = { id = 52163, damage = 107, base = 52160 } uv0.weapon_property[52164] = { id = 52164, damage = 118, base = 52160 } uv0.weapon_property[52165] = { id = 52165, damage = 129, base = 52160 } uv0.weapon_property[52166] = { id = 52166, damage = 140, base = 52160 } uv0.weapon_property[52167] = { id = 52167, damage = 151, base = 52160 } uv0.weapon_property[52168] = { id = 52168, damage = 162, base = 52160 } uv0.weapon_property[52169] = { id = 52169, damage = 173, base = 52160 } uv0.weapon_property[52170] = { id = 52170, damage = 185, base = 52160 } uv0.weapon_property[52171] = { id = 52171, damage = 192, base = 52160 } uv0.weapon_property[52172] = { id = 52172, damage = 204, base = 52160 } uv0.weapon_property[52173] = { id = 52173, damage = 218, base = 52160 } uv0.weapon_property[52200] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 52200, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52201] = { id = 52201, damage = 138, base = 52200 } uv0.weapon_property[52202] = { id = 52202, damage = 156, base = 52200 } uv0.weapon_property[52203] = { id = 52203, damage = 174, base = 52200 } uv0.weapon_property[52204] = { id = 52204, damage = 192, base = 52200 } uv0.weapon_property[52205] = { id = 52205, damage = 210, base = 52200 } uv0.weapon_property[52206] = { id = 52206, damage = 228, base = 52200 } uv0.weapon_property[52207] = { id = 52207, damage = 246, base = 52200 } uv0.weapon_property[52208] = { id = 52208, damage = 264, base = 52200 } uv0.weapon_property[52209] = { id = 52209, damage = 282, base = 52200 } uv0.weapon_property[52210] = { id = 52210, damage = 300, base = 52200 } uv0.weapon_property[52211] = { id = 52211, damage = 312, base = 52200 } uv0.weapon_property[52212] = { id = 52212, damage = 330, base = 52200 } uv0.weapon_property[52213] = { id = 52213, damage = 354, base = 52200 } uv0.weapon_property[52220] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 52220, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52221] = { id = 52221, damage = 152, base = 52220 } uv0.weapon_property[52222] = { id = 52222, damage = 171, base = 52220 } uv0.weapon_property[52223] = { id = 52223, damage = 191, base = 52220 } uv0.weapon_property[52224] = { id = 52224, damage = 210, base = 52220 } uv0.weapon_property[52225] = { id = 52225, damage = 230, base = 52220 } uv0.weapon_property[52226] = { id = 52226, damage = 249, base = 52220 } uv0.weapon_property[52227] = { id = 52227, damage = 269, base = 52220 } uv0.weapon_property[52228] = { id = 52228, damage = 288, base = 52220 } uv0.weapon_property[52229] = { id = 52229, damage = 309, base = 52220 } uv0.weapon_property[52230] = { id = 52230, damage = 330, base = 52220 } uv0.weapon_property[52231] = { id = 52231, damage = 343, base = 52220 } uv0.weapon_property[52232] = { id = 52232, damage = 363, base = 52220 } uv0.weapon_property[52233] = { id = 52233, damage = 389, base = 52220 } uv0.weapon_property[52240] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 52240, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52241] = { id = 52241, damage = 165, base = 52240 } uv0.weapon_property[52242] = { id = 52242, damage = 186, base = 52240 } uv0.weapon_property[52243] = { id = 52243, damage = 207, base = 52240 } uv0.weapon_property[52244] = { id = 52244, damage = 228, base = 52240 } uv0.weapon_property[52245] = { id = 52245, damage = 249, base = 52240 } uv0.weapon_property[52246] = { id = 52246, damage = 270, base = 52240 } uv0.weapon_property[52247] = { id = 52247, damage = 293, base = 52240 } uv0.weapon_property[52248] = { id = 52248, damage = 315, base = 52240 } uv0.weapon_property[52249] = { id = 52249, damage = 338, base = 52240 } uv0.weapon_property[52250] = { id = 52250, damage = 360, base = 52240 } uv0.weapon_property[52251] = { id = 52251, damage = 374, base = 52240 } uv0.weapon_property[52252] = { id = 52252, damage = 396, base = 52240 } uv0.weapon_property[52253] = { id = 52253, damage = 425, base = 52240 } uv0.weapon_property[52300] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 52300, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52301] = { id = 52301, damage = 138, base = 52300 } uv0.weapon_property[52302] = { id = 52302, damage = 156, base = 52300 } uv0.weapon_property[52303] = { id = 52303, damage = 174, base = 52300 } uv0.weapon_property[52304] = { id = 52304, damage = 192, base = 52300 } uv0.weapon_property[52305] = { id = 52305, damage = 210, base = 52300 } uv0.weapon_property[52306] = { id = 52306, damage = 228, base = 52300 } uv0.weapon_property[52307] = { id = 52307, damage = 246, base = 52300 } uv0.weapon_property[52308] = { id = 52308, damage = 264, base = 52300 } uv0.weapon_property[52309] = { id = 52309, damage = 282, base = 52300 } uv0.weapon_property[52310] = { id = 52310, damage = 300, base = 52300 } uv0.weapon_property[52311] = { id = 52311, damage = 312, base = 52300 } uv0.weapon_property[52312] = { id = 52312, damage = 330, base = 52300 } uv0.weapon_property[52313] = { id = 52313, damage = 354, base = 52300 } uv0.weapon_property[52320] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 52320, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52321] = { id = 52321, damage = 152, base = 52320 } uv0.weapon_property[52322] = { id = 52322, damage = 171, base = 52320 } uv0.weapon_property[52323] = { id = 52323, damage = 191, base = 52320 } uv0.weapon_property[52324] = { id = 52324, damage = 210, base = 52320 } uv0.weapon_property[52325] = { id = 52325, damage = 230, base = 52320 } uv0.weapon_property[52326] = { id = 52326, damage = 249, base = 52320 } uv0.weapon_property[52327] = { id = 52327, damage = 269, base = 52320 } uv0.weapon_property[52328] = { id = 52328, damage = 288, base = 52320 } uv0.weapon_property[52329] = { id = 52329, damage = 309, base = 52320 } uv0.weapon_property[52330] = { id = 52330, damage = 330, base = 52320 } uv0.weapon_property[52331] = { id = 52331, damage = 343, base = 52320 } uv0.weapon_property[52332] = { id = 52332, damage = 363, base = 52320 } end() function () uv0.weapon_property[52333] = { id = 52333, damage = 389, base = 52320 } uv0.weapon_property[52340] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 52340, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52341] = { id = 52341, damage = 165, base = 52340 } uv0.weapon_property[52342] = { id = 52342, damage = 186, base = 52340 } uv0.weapon_property[52343] = { id = 52343, damage = 207, base = 52340 } uv0.weapon_property[52344] = { id = 52344, damage = 228, base = 52340 } uv0.weapon_property[52345] = { id = 52345, damage = 249, base = 52340 } uv0.weapon_property[52346] = { id = 52346, damage = 270, base = 52340 } uv0.weapon_property[52347] = { id = 52347, damage = 293, base = 52340 } uv0.weapon_property[52348] = { id = 52348, damage = 315, base = 52340 } uv0.weapon_property[52349] = { id = 52349, damage = 338, base = 52340 } uv0.weapon_property[52350] = { id = 52350, damage = 360, base = 52340 } uv0.weapon_property[52351] = { id = 52351, damage = 374, base = 52340 } uv0.weapon_property[52352] = { id = 52352, damage = 396, base = 52340 } uv0.weapon_property[52353] = { id = 52353, damage = 425, base = 52340 } uv0.weapon_property[52360] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 152, corrected = 100, min_range = 0, id = 52360, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52361] = { id = 52361, damage = 174, base = 52360 } uv0.weapon_property[52362] = { id = 52362, damage = 196, base = 52360 } uv0.weapon_property[52363] = { id = 52363, damage = 219, base = 52360 } uv0.weapon_property[52364] = { id = 52364, damage = 242, base = 52360 } uv0.weapon_property[52365] = { id = 52365, damage = 265, base = 52360 } uv0.weapon_property[52366] = { id = 52366, damage = 288, base = 52360 } uv0.weapon_property[52367] = { id = 52367, damage = 311, base = 52360 } uv0.weapon_property[52368] = { id = 52368, damage = 334, base = 52360 } uv0.weapon_property[52369] = { id = 52369, damage = 357, base = 52360 } uv0.weapon_property[52370] = { id = 52370, damage = 380, base = 52360 } uv0.weapon_property[52371] = { id = 52371, damage = 395, base = 52360 } uv0.weapon_property[52372] = { id = 52372, damage = 418, base = 52360 } uv0.weapon_property[52373] = { id = 52373, damage = 448, base = 52360 } uv0.weapon_property[52400] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "3 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 52400, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52401] = { id = 52401, damage = 138, base = 52400 } uv0.weapon_property[52402] = { id = 52402, damage = 156, base = 52400 } uv0.weapon_property[52403] = { id = 52403, damage = 174, base = 52400 } uv0.weapon_property[52404] = { id = 52404, damage = 192, base = 52400 } uv0.weapon_property[52405] = { id = 52405, damage = 210, base = 52400 } uv0.weapon_property[52406] = { id = 52406, damage = 228, base = 52400 } uv0.weapon_property[52407] = { id = 52407, damage = 246, base = 52400 } uv0.weapon_property[52408] = { id = 52408, damage = 264, base = 52400 } uv0.weapon_property[52409] = { id = 52409, damage = 282, base = 52400 } uv0.weapon_property[52410] = { id = 52410, damage = 300, base = 52400 } uv0.weapon_property[52411] = { id = 52411, damage = 312, base = 52400 } uv0.weapon_property[52412] = { id = 52412, damage = 330, base = 52400 } uv0.weapon_property[52413] = { id = 52413, damage = 354, base = 52400 } uv0.weapon_property[52420] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "3 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 52420, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52421] = { id = 52421, damage = 152, base = 52420 } uv0.weapon_property[52422] = { id = 52422, damage = 171, base = 52420 } uv0.weapon_property[52423] = { id = 52423, damage = 191, base = 52420 } uv0.weapon_property[52424] = { id = 52424, damage = 210, base = 52420 } uv0.weapon_property[52425] = { id = 52425, damage = 230, base = 52420 } uv0.weapon_property[52426] = { id = 52426, damage = 249, base = 52420 } uv0.weapon_property[52427] = { id = 52427, damage = 269, base = 52420 } uv0.weapon_property[52428] = { id = 52428, damage = 288, base = 52420 } uv0.weapon_property[52429] = { id = 52429, damage = 309, base = 52420 } uv0.weapon_property[52430] = { id = 52430, damage = 330, base = 52420 } uv0.weapon_property[52431] = { id = 52431, damage = 343, base = 52420 } uv0.weapon_property[52432] = { id = 52432, damage = 363, base = 52420 } uv0.weapon_property[52433] = { id = 52433, damage = 389, base = 52420 } uv0.weapon_property[52440] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "3 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 52440, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52441] = { id = 52441, damage = 165, base = 52440 } uv0.weapon_property[52442] = { id = 52442, damage = 186, base = 52440 } uv0.weapon_property[52443] = { id = 52443, damage = 207, base = 52440 } uv0.weapon_property[52444] = { id = 52444, damage = 228, base = 52440 } uv0.weapon_property[52445] = { id = 52445, damage = 249, base = 52440 } uv0.weapon_property[52446] = { id = 52446, damage = 270, base = 52440 } uv0.weapon_property[52447] = { id = 52447, damage = 293, base = 52440 } uv0.weapon_property[52448] = { id = 52448, damage = 315, base = 52440 } uv0.weapon_property[52449] = { id = 52449, damage = 338, base = 52440 } uv0.weapon_property[52450] = { id = 52450, damage = 360, base = 52440 } uv0.weapon_property[52451] = { id = 52451, damage = 374, base = 52440 } uv0.weapon_property[52452] = { id = 52452, damage = 396, base = 52440 } uv0.weapon_property[52453] = { id = 52453, damage = 425, base = 52440 } uv0.weapon_property[52500] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "4 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 52500, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52501] = { id = 52501, damage = 138, base = 52500 } uv0.weapon_property[52502] = { id = 52502, damage = 156, base = 52500 } uv0.weapon_property[52503] = { id = 52503, damage = 174, base = 52500 } uv0.weapon_property[52504] = { id = 52504, damage = 192, base = 52500 } uv0.weapon_property[52505] = { id = 52505, damage = 210, base = 52500 } uv0.weapon_property[52506] = { id = 52506, damage = 228, base = 52500 } uv0.weapon_property[52507] = { id = 52507, damage = 246, base = 52500 } uv0.weapon_property[52508] = { id = 52508, damage = 264, base = 52500 } uv0.weapon_property[52509] = { id = 52509, damage = 282, base = 52500 } uv0.weapon_property[52510] = { id = 52510, damage = 300, base = 52500 } uv0.weapon_property[52511] = { id = 52511, damage = 312, base = 52500 } uv0.weapon_property[52512] = { id = 52512, damage = 330, base = 52500 } uv0.weapon_property[52513] = { id = 52513, damage = 354, base = 52500 } uv0.weapon_property[52520] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "4 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 52520, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52521] = { id = 52521, damage = 152, base = 52520 } uv0.weapon_property[52522] = { id = 52522, damage = 171, base = 52520 } uv0.weapon_property[52523] = { id = 52523, damage = 191, base = 52520 } uv0.weapon_property[52524] = { id = 52524, damage = 210, base = 52520 } uv0.weapon_property[52525] = { id = 52525, damage = 230, base = 52520 } uv0.weapon_property[52526] = { id = 52526, damage = 249, base = 52520 } uv0.weapon_property[52527] = { id = 52527, damage = 269, base = 52520 } uv0.weapon_property[52528] = { id = 52528, damage = 288, base = 52520 } uv0.weapon_property[52529] = { id = 52529, damage = 309, base = 52520 } uv0.weapon_property[52530] = { id = 52530, damage = 330, base = 52520 } uv0.weapon_property[52531] = { id = 52531, damage = 343, base = 52520 } uv0.weapon_property[52532] = { id = 52532, damage = 363, base = 52520 } uv0.weapon_property[52533] = { id = 52533, damage = 389, base = 52520 } uv0.weapon_property[52540] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "4 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 52540, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[52541] = { id = 52541, damage = 165, base = 52540 } uv0.weapon_property[52542] = { id = 52542, damage = 186, base = 52540 } uv0.weapon_property[52543] = { id = 52543, damage = 207, base = 52540 } uv0.weapon_property[52544] = { id = 52544, damage = 228, base = 52540 } uv0.weapon_property[52545] = { id = 52545, damage = 249, base = 52540 } uv0.weapon_property[52546] = { id = 52546, damage = 270, base = 52540 } uv0.weapon_property[52547] = { id = 52547, damage = 293, base = 52540 } uv0.weapon_property[52548] = { id = 52548, damage = 315, base = 52540 } uv0.weapon_property[52549] = { id = 52549, damage = 338, base = 52540 } uv0.weapon_property[52550] = { id = 52550, damage = 360, base = 52540 } uv0.weapon_property[52551] = { id = 52551, damage = 374, base = 52540 } uv0.weapon_property[52552] = { id = 52552, damage = 396, base = 52540 } uv0.weapon_property[52553] = { id = 52553, damage = 425, base = 52540 } uv0.weapon_property[52600] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 134, corrected = 100, min_range = 0, id = 52600, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52601] = { id = 52601, damage = 153, base = 52600 } uv0.weapon_property[52602] = { id = 52602, damage = 173, base = 52600 } uv0.weapon_property[52603] = { id = 52603, damage = 192, base = 52600 } uv0.weapon_property[52604] = { id = 52604, damage = 212, base = 52600 } uv0.weapon_property[52605] = { id = 52605, damage = 231, base = 52600 } uv0.weapon_property[52606] = { id = 52606, damage = 251, base = 52600 } uv0.weapon_property[52607] = { id = 52607, damage = 272, base = 52600 } uv0.weapon_property[52608] = { id = 52608, damage = 293, base = 52600 } uv0.weapon_property[52609] = { id = 52609, damage = 314, base = 52600 } uv0.weapon_property[52610] = { id = 52610, damage = 335, base = 52600 } uv0.weapon_property[52611] = { id = 52611, damage = 348, base = 52600 } uv0.weapon_property[52612] = { id = 52612, damage = 369, base = 52600 } uv0.weapon_property[52613] = { id = 52613, damage = 395, base = 52600 } uv0.weapon_property[52620] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 149, corrected = 100, min_range = 0, id = 52620, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52621] = { id = 52621, damage = 170, base = 52620 } uv0.weapon_property[52622] = { id = 52622, damage = 191, base = 52620 } uv0.weapon_property[52623] = { id = 52623, damage = 212, base = 52620 } uv0.weapon_property[52624] = { id = 52624, damage = 234, base = 52620 } uv0.weapon_property[52625] = { id = 52625, damage = 257, base = 52620 } uv0.weapon_property[52626] = { id = 52626, damage = 279, base = 52620 } uv0.weapon_property[52627] = { id = 52627, damage = 302, base = 52620 } uv0.weapon_property[52628] = { id = 52628, damage = 324, base = 52620 } uv0.weapon_property[52629] = { id = 52629, damage = 347, base = 52620 } uv0.weapon_property[52630] = { id = 52630, damage = 369, base = 52620 } uv0.weapon_property[52631] = { id = 52631, damage = 384, base = 52620 } uv0.weapon_property[52632] = { id = 52632, damage = 406, base = 52620 } uv0.weapon_property[52633] = { id = 52633, damage = 435, base = 52620 } uv0.weapon_property[52640] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 52640, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52641] = { id = 52641, damage = 185, base = 52640 } uv0.weapon_property[52642] = { id = 52642, damage = 209, base = 52640 } uv0.weapon_property[52643] = { id = 52643, damage = 233, base = 52640 } uv0.weapon_property[52644] = { id = 52644, damage = 257, base = 52640 } uv0.weapon_property[52645] = { id = 52645, damage = 281, base = 52640 } uv0.weapon_property[52646] = { id = 52646, damage = 305, base = 52640 } uv0.weapon_property[52647] = { id = 52647, damage = 329, base = 52640 } uv0.weapon_property[52648] = { id = 52648, damage = 353, base = 52640 } uv0.weapon_property[52649] = { id = 52649, damage = 377, base = 52640 } uv0.weapon_property[52650] = { id = 52650, damage = 402, base = 52640 } uv0.weapon_property[52651] = { id = 52651, damage = 418, base = 52640 } uv0.weapon_property[52652] = { id = 52652, damage = 442, base = 52640 } uv0.weapon_property[52653] = { id = 52653, damage = 474, base = 52640 } uv0.weapon_property[52660] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 170, corrected = 100, min_range = 0, id = 52660, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52661] = { id = 52661, damage = 197, base = 52660 } uv0.weapon_property[52662] = { id = 52662, damage = 224, base = 52660 } uv0.weapon_property[52663] = { id = 52663, damage = 251, base = 52660 } uv0.weapon_property[52664] = { id = 52664, damage = 278, base = 52660 } uv0.weapon_property[52665] = { id = 52665, damage = 305, base = 52660 } uv0.weapon_property[52666] = { id = 52666, damage = 332, base = 52660 } uv0.weapon_property[52667] = { id = 52667, damage = 359, base = 52660 } uv0.weapon_property[52668] = { id = 52668, damage = 386, base = 52660 } uv0.weapon_property[52669] = { id = 52669, damage = 413, base = 52660 } uv0.weapon_property[52670] = { id = 52670, damage = 440, base = 52660 } uv0.weapon_property[52671] = { id = 52671, damage = 458, base = 52660 } uv0.weapon_property[52672] = { id = 52672, damage = 484, base = 52660 } uv0.weapon_property[52673] = { id = 52673, damage = 519, base = 52660 } uv0.weapon_property[52700] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 134, corrected = 100, min_range = 0, id = 52700, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52701] = { id = 52701, damage = 153, base = 52700 } uv0.weapon_property[52702] = { id = 52702, damage = 173, base = 52700 } uv0.weapon_property[52703] = { id = 52703, damage = 192, base = 52700 } uv0.weapon_property[52704] = { id = 52704, damage = 212, base = 52700 } uv0.weapon_property[52705] = { id = 52705, damage = 231, base = 52700 } uv0.weapon_property[52706] = { id = 52706, damage = 251, base = 52700 } uv0.weapon_property[52707] = { id = 52707, damage = 272, base = 52700 } uv0.weapon_property[52708] = { id = 52708, damage = 293, base = 52700 } uv0.weapon_property[52709] = { id = 52709, damage = 314, base = 52700 } uv0.weapon_property[52710] = { id = 52710, damage = 335, base = 52700 } uv0.weapon_property[52711] = { id = 52711, damage = 348, base = 52700 } uv0.weapon_property[52712] = { id = 52712, damage = 369, base = 52700 } uv0.weapon_property[52713] = { id = 52713, damage = 395, base = 52700 } uv0.weapon_property[52720] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 149, corrected = 100, min_range = 0, id = 52720, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52721] = { id = 52721, damage = 170, base = 52720 } uv0.weapon_property[52722] = { id = 52722, damage = 191, base = 52720 } uv0.weapon_property[52723] = { id = 52723, damage = 212, base = 52720 } uv0.weapon_property[52724] = { id = 52724, damage = 234, base = 52720 } uv0.weapon_property[52725] = { id = 52725, damage = 257, base = 52720 } uv0.weapon_property[52726] = { id = 52726, damage = 279, base = 52720 } uv0.weapon_property[52727] = { id = 52727, damage = 302, base = 52720 } uv0.weapon_property[52728] = { id = 52728, damage = 324, base = 52720 } uv0.weapon_property[52729] = { id = 52729, damage = 347, base = 52720 } uv0.weapon_property[52730] = { id = 52730, damage = 369, base = 52720 } uv0.weapon_property[52731] = { id = 52731, damage = 384, base = 52720 } uv0.weapon_property[52732] = { id = 52732, damage = 406, base = 52720 } uv0.weapon_property[52733] = { id = 52733, damage = 435, base = 52720 } uv0.weapon_property[52740] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 161, corrected = 100, min_range = 0, id = 52740, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52741] = { id = 52741, damage = 185, base = 52740 } uv0.weapon_property[52742] = { id = 52742, damage = 209, base = 52740 } end() function () uv0.weapon_property[52743] = { id = 52743, damage = 233, base = 52740 } uv0.weapon_property[52744] = { id = 52744, damage = 257, base = 52740 } uv0.weapon_property[52745] = { id = 52745, damage = 281, base = 52740 } uv0.weapon_property[52746] = { id = 52746, damage = 305, base = 52740 } uv0.weapon_property[52747] = { id = 52747, damage = 329, base = 52740 } uv0.weapon_property[52748] = { id = 52748, damage = 353, base = 52740 } uv0.weapon_property[52749] = { id = 52749, damage = 377, base = 52740 } uv0.weapon_property[52750] = { id = 52750, damage = 402, base = 52740 } uv0.weapon_property[52751] = { id = 52751, damage = 418, base = 52740 } uv0.weapon_property[52752] = { id = 52752, damage = 442, base = 52740 } uv0.weapon_property[52753] = { id = 52753, damage = 474, base = 52740 } uv0.weapon_property[52760] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "2 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 165, corrected = 100, min_range = 0, id = 52760, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52761] = { id = 52761, damage = 190, base = 52760 } uv0.weapon_property[52762] = { id = 52762, damage = 215, base = 52760 } uv0.weapon_property[52763] = { id = 52763, damage = 240, base = 52760 } uv0.weapon_property[52764] = { id = 52764, damage = 265, base = 52760 } uv0.weapon_property[52765] = { id = 52765, damage = 290, base = 52760 } uv0.weapon_property[52766] = { id = 52766, damage = 315, base = 52760 } uv0.weapon_property[52767] = { id = 52767, damage = 340, base = 52760 } uv0.weapon_property[52768] = { id = 52768, damage = 365, base = 52760 } uv0.weapon_property[52769] = { id = 52769, damage = 390, base = 52760 } uv0.weapon_property[52770] = { id = 52770, damage = 416, base = 52760 } uv0.weapon_property[52771] = { id = 52771, damage = 433, base = 52760 } uv0.weapon_property[52772] = { id = 52772, damage = 458, base = 52760 } uv0.weapon_property[52773] = { id = 52773, damage = 491, base = 52760 } uv0.weapon_property[52800] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "2 x 1600lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 142, corrected = 100, min_range = 0, id = 52800, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2124 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52801] = { id = 52801, damage = 164, base = 52800 } uv0.weapon_property[52802] = { id = 52802, damage = 185, base = 52800 } uv0.weapon_property[52803] = { id = 52803, damage = 206, base = 52800 } uv0.weapon_property[52804] = { id = 52804, damage = 227, base = 52800 } uv0.weapon_property[52805] = { id = 52805, damage = 248, base = 52800 } uv0.weapon_property[52806] = { id = 52806, damage = 269, base = 52800 } uv0.weapon_property[52807] = { id = 52807, damage = 291, base = 52800 } uv0.weapon_property[52808] = { id = 52808, damage = 313, base = 52800 } uv0.weapon_property[52809] = { id = 52809, damage = 335, base = 52800 } uv0.weapon_property[52810] = { id = 52810, damage = 357, base = 52800 } uv0.weapon_property[52811] = { id = 52811, damage = 371, base = 52800 } uv0.weapon_property[52812] = { id = 52812, damage = 393, base = 52800 } uv0.weapon_property[52813] = { id = 52813, damage = 421, base = 52800 } uv0.weapon_property[52820] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "2 x 1600lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 157, corrected = 100, min_range = 0, id = 52820, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2124 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52821] = { id = 52821, damage = 180, base = 52820 } uv0.weapon_property[52822] = { id = 52822, damage = 203, base = 52820 } uv0.weapon_property[52823] = { id = 52823, damage = 226, base = 52820 } uv0.weapon_property[52824] = { id = 52824, damage = 249, base = 52820 } uv0.weapon_property[52825] = { id = 52825, damage = 273, base = 52820 } uv0.weapon_property[52826] = { id = 52826, damage = 297, base = 52820 } uv0.weapon_property[52827] = { id = 52827, damage = 321, base = 52820 } uv0.weapon_property[52828] = { id = 52828, damage = 345, base = 52820 } uv0.weapon_property[52829] = { id = 52829, damage = 369, base = 52820 } uv0.weapon_property[52830] = { id = 52830, damage = 393, base = 52820 } uv0.weapon_property[52831] = { id = 52831, damage = 409, base = 52820 } uv0.weapon_property[52832] = { id = 52832, damage = 432, base = 52820 } uv0.weapon_property[52833] = { id = 52833, damage = 464, base = 52820 } uv0.weapon_property[52840] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "2 x 1600lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 52840, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2124 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52841] = { id = 52841, damage = 196, base = 52840 } uv0.weapon_property[52842] = { id = 52842, damage = 221, base = 52840 } uv0.weapon_property[52843] = { id = 52843, damage = 247, base = 52840 } uv0.weapon_property[52844] = { id = 52844, damage = 273, base = 52840 } uv0.weapon_property[52845] = { id = 52845, damage = 299, base = 52840 } uv0.weapon_property[52846] = { id = 52846, damage = 325, base = 52840 } uv0.weapon_property[52847] = { id = 52847, damage = 351, base = 52840 } uv0.weapon_property[52848] = { id = 52848, damage = 377, base = 52840 } uv0.weapon_property[52849] = { id = 52849, damage = 403, base = 52840 } uv0.weapon_property[52850] = { id = 52850, damage = 429, base = 52840 } uv0.weapon_property[52851] = { id = 52851, damage = 446, base = 52840 } uv0.weapon_property[52852] = { id = 52852, damage = 472, base = 52840 } uv0.weapon_property[52853] = { id = 52853, damage = 506, base = 52840 } uv0.weapon_property[52900] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 13, shakescreen = 0, name = "1 x 2000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 13, charge_param = "", damage = 153, corrected = 100, min_range = 0, id = 52900, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52901] = { id = 52901, damage = 176, base = 52900 } uv0.weapon_property[52902] = { id = 52902, damage = 198, base = 52900 } uv0.weapon_property[52903] = { id = 52903, damage = 221, base = 52900 } uv0.weapon_property[52904] = { id = 52904, damage = 243, base = 52900 } uv0.weapon_property[52905] = { id = 52905, damage = 266, base = 52900 } uv0.weapon_property[52906] = { id = 52906, damage = 288, base = 52900 } uv0.weapon_property[52907] = { id = 52907, damage = 311, base = 52900 } uv0.weapon_property[52908] = { id = 52908, damage = 333, base = 52900 } uv0.weapon_property[52909] = { id = 52909, damage = 356, base = 52900 } uv0.weapon_property[52910] = { id = 52910, damage = 380, base = 52900 } uv0.weapon_property[52911] = { id = 52911, damage = 395, base = 52900 } uv0.weapon_property[52912] = { id = 52912, damage = 418, base = 52900 } uv0.weapon_property[52913] = { id = 52913, damage = 448, base = 52900 } uv0.weapon_property[52920] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 13, shakescreen = 0, name = "1 x 2000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 13, charge_param = "", damage = 167, corrected = 100, min_range = 0, id = 52920, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52921] = { id = 52921, damage = 191, base = 52920 } uv0.weapon_property[52922] = { id = 52922, damage = 215, base = 52920 } uv0.weapon_property[52923] = { id = 52923, damage = 239, base = 52920 } uv0.weapon_property[52924] = { id = 52924, damage = 264, base = 52920 } uv0.weapon_property[52925] = { id = 52925, damage = 290, base = 52920 } uv0.weapon_property[52926] = { id = 52926, damage = 315, base = 52920 } uv0.weapon_property[52927] = { id = 52927, damage = 341, base = 52920 } uv0.weapon_property[52928] = { id = 52928, damage = 366, base = 52920 } uv0.weapon_property[52929] = { id = 52929, damage = 392, base = 52920 } uv0.weapon_property[52930] = { id = 52930, damage = 417, base = 52920 } uv0.weapon_property[52931] = { id = 52931, damage = 434, base = 52920 } uv0.weapon_property[52932] = { id = 52932, damage = 459, base = 52920 } uv0.weapon_property[52933] = { id = 52933, damage = 492, base = 52920 } uv0.weapon_property[52940] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 13, shakescreen = 0, name = "1 x 2000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 13, charge_param = "", damage = 182, corrected = 100, min_range = 0, id = 52940, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52941] = { id = 52941, damage = 209, base = 52940 } uv0.weapon_property[52942] = { id = 52942, damage = 236, base = 52940 } uv0.weapon_property[52943] = { id = 52943, damage = 263, base = 52940 } uv0.weapon_property[52944] = { id = 52944, damage = 290, base = 52940 } end() function () uv0.weapon_property[52945] = { id = 52945, damage = 317, base = 52940 } uv0.weapon_property[52946] = { id = 52946, damage = 344, base = 52940 } uv0.weapon_property[52947] = { id = 52947, damage = 371, base = 52940 } uv0.weapon_property[52948] = { id = 52948, damage = 399, base = 52940 } uv0.weapon_property[52949] = { id = 52949, damage = 428, base = 52940 } uv0.weapon_property[52950] = { id = 52950, damage = 456, base = 52940 } uv0.weapon_property[52951] = { id = 52951, damage = 474, base = 52940 } uv0.weapon_property[52952] = { id = 52952, damage = 502, base = 52940 } uv0.weapon_property[52953] = { id = 52953, damage = 538, base = 52940 } uv0.weapon_property[52960] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 13, shakescreen = 0, name = "1 x 2000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 13, charge_param = "", damage = 192, corrected = 100, min_range = 0, id = 52960, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[52961] = { id = 52961, damage = 220, base = 52960 } uv0.weapon_property[52962] = { id = 52962, damage = 248, base = 52960 } uv0.weapon_property[52963] = { id = 52963, damage = 277, base = 52960 } uv0.weapon_property[52964] = { id = 52964, damage = 306, base = 52960 } uv0.weapon_property[52965] = { id = 52965, damage = 335, base = 52960 } uv0.weapon_property[52966] = { id = 52966, damage = 364, base = 52960 } uv0.weapon_property[52967] = { id = 52967, damage = 393, base = 52960 } uv0.weapon_property[52968] = { id = 52968, damage = 422, base = 52960 } uv0.weapon_property[52969] = { id = 52969, damage = 451, base = 52960 } uv0.weapon_property[52970] = { id = 52970, damage = 480, base = 52960 } uv0.weapon_property[52971] = { id = 52971, damage = 499, base = 52960 } uv0.weapon_property[52972] = { id = 52972, damage = 528, base = 52960 } uv0.weapon_property[52973] = { id = 52973, damage = 566, base = 52960 } uv0.weapon_property[53000] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "4 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 53000, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[53001] = { id = 53001, damage = 65, base = 53000 } uv0.weapon_property[53002] = { id = 53002, damage = 72, base = 53000 } uv0.weapon_property[53003] = { id = 53003, damage = 81, base = 53000 } uv0.weapon_property[53004] = { id = 53004, damage = 90, base = 53000 } uv0.weapon_property[53005] = { id = 53005, damage = 99, base = 53000 } uv0.weapon_property[53006] = { id = 53006, damage = 108, base = 53000 } uv0.weapon_property[53007] = { id = 53007, damage = 117, base = 53000 } uv0.weapon_property[53008] = { id = 53008, damage = 126, base = 53000 } uv0.weapon_property[53009] = { id = 53009, damage = 135, base = 53000 } uv0.weapon_property[53010] = { id = 53010, damage = 144, base = 53000 } uv0.weapon_property[53011] = { id = 53011, damage = 150, base = 53000 } uv0.weapon_property[53012] = { id = 53012, damage = 158, base = 53000 } uv0.weapon_property[53013] = { id = 53013, damage = 170, base = 53000 } uv0.weapon_property[53020] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "4 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 53020, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[53021] = { id = 53021, damage = 72, base = 53020 } uv0.weapon_property[53022] = { id = 53022, damage = 81, base = 53020 } uv0.weapon_property[53023] = { id = 53023, damage = 90, base = 53020 } uv0.weapon_property[53024] = { id = 53024, damage = 99, base = 53020 } uv0.weapon_property[53025] = { id = 53025, damage = 108, base = 53020 } uv0.weapon_property[53026] = { id = 53026, damage = 117, base = 53020 } uv0.weapon_property[53027] = { id = 53027, damage = 128, base = 53020 } uv0.weapon_property[53028] = { id = 53028, damage = 138, base = 53020 } uv0.weapon_property[53029] = { id = 53029, damage = 149, base = 53020 } uv0.weapon_property[53030] = { id = 53030, damage = 159, base = 53020 } uv0.weapon_property[53031] = { id = 53031, damage = 165, base = 53020 } uv0.weapon_property[53032] = { id = 53032, damage = 175, base = 53020 } uv0.weapon_property[53033] = { id = 53033, damage = 188, base = 53020 } uv0.weapon_property[53040] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "4 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 69, corrected = 100, min_range = 0, id = 53040, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[53041] = { id = 53041, damage = 78, base = 53040 } uv0.weapon_property[53042] = { id = 53042, damage = 89, base = 53040 } uv0.weapon_property[53043] = { id = 53043, damage = 99, base = 53040 } uv0.weapon_property[53044] = { id = 53044, damage = 110, base = 53040 } uv0.weapon_property[53045] = { id = 53045, damage = 120, base = 53040 } uv0.weapon_property[53046] = { id = 53046, damage = 131, base = 53040 } uv0.weapon_property[53047] = { id = 53047, damage = 141, base = 53040 } uv0.weapon_property[53048] = { id = 53048, damage = 152, base = 53040 } uv0.weapon_property[53049] = { id = 53049, damage = 162, base = 53040 } uv0.weapon_property[53050] = { id = 53050, damage = 173, base = 53040 } uv0.weapon_property[53051] = { id = 53051, damage = 180, base = 53040 } uv0.weapon_property[53052] = { id = 53052, damage = 190, base = 53040 } uv0.weapon_property[53053] = { id = 53053, damage = 204, base = 53040 } uv0.weapon_property[53100] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "공중 폭뢰 - 표준", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 53100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1814 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[53101] = { id = 53101, damage = 40, base = 53100 } uv0.weapon_property[53102] = { id = 53102, damage = 43, base = 53100 } uv0.weapon_property[53103] = { id = 53103, damage = 47, base = 53100 } uv0.weapon_property[53104] = { id = 53104, damage = 51, base = 53100 } uv0.weapon_property[53105] = { id = 53105, damage = 55, base = 53100 } uv0.weapon_property[53106] = { id = 53106, damage = 59, base = 53100 } uv0.weapon_property[53107] = { id = 53107, damage = 63, base = 53100 } uv0.weapon_property[53108] = { id = 53108, damage = 67, base = 53100 } uv0.weapon_property[53109] = { id = 53109, damage = 71, base = 53100 } uv0.weapon_property[53110] = { id = 53110, damage = 75, base = 53100 } uv0.weapon_property[53111] = { id = 53111, damage = 58, base = 53100 } uv0.weapon_property[53112] = { id = 53112, damage = 62, base = 53100 } uv0.weapon_property[53113] = { id = 53113, damage = 66, base = 53100 } uv0.weapon_property[53120] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "공중 폭뢰 - 표준", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 53120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1814 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[53121] = { id = 53121, damage = 49, base = 53120 } uv0.weapon_property[53122] = { id = 53122, damage = 53, base = 53120 } uv0.weapon_property[53123] = { id = 53123, damage = 57, base = 53120 } uv0.weapon_property[53124] = { id = 53124, damage = 61, base = 53120 } uv0.weapon_property[53125] = { id = 53125, damage = 65, base = 53120 } uv0.weapon_property[53126] = { id = 53126, damage = 69, base = 53120 } uv0.weapon_property[53127] = { id = 53127, damage = 74, base = 53120 } uv0.weapon_property[53128] = { id = 53128, damage = 79, base = 53120 } uv0.weapon_property[53129] = { id = 53129, damage = 85, base = 53120 } uv0.weapon_property[53130] = { id = 53130, damage = 91, base = 53120 } uv0.weapon_property[53131] = { id = 53131, damage = 71, base = 53120 } uv0.weapon_property[53132] = { id = 53132, damage = 75, base = 53120 } uv0.weapon_property[53133] = { id = 53133, damage = 80, base = 53120 } uv0.weapon_property[53140] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "공중 폭뢰 - 표준", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 53140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1814 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[53141] = { id = 53141, damage = 61, base = 53140 } uv0.weapon_property[53142] = { id = 53142, damage = 66, base = 53140 } uv0.weapon_property[53143] = { id = 53143, damage = 71, base = 53140 } uv0.weapon_property[53144] = { id = 53144, damage = 76, base = 53140 } uv0.weapon_property[53145] = { id = 53145, damage = 81, base = 53140 } uv0.weapon_property[53146] = { id = 53146, damage = 87, base = 53140 } end() function () uv0.weapon_property[53147] = { id = 53147, damage = 93, base = 53140 } uv0.weapon_property[53148] = { id = 53148, damage = 99, base = 53140 } uv0.weapon_property[53149] = { id = 53149, damage = 105, base = 53140 } uv0.weapon_property[53150] = { id = 53150, damage = 112, base = 53140 } uv0.weapon_property[53151] = { id = 53151, damage = 87, base = 53140 } uv0.weapon_property[53152] = { id = 53152, damage = 92, base = 53140 } uv0.weapon_property[53153] = { id = 53153, damage = 99, base = 53140 } uv0.weapon_property[53200] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "공중 폭뢰 - 범위 UP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 53200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1815 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[53201] = { id = 53201, damage = 35, base = 53200 } uv0.weapon_property[53202] = { id = 53202, damage = 38, base = 53200 } uv0.weapon_property[53203] = { id = 53203, damage = 41, base = 53200 } uv0.weapon_property[53204] = { id = 53204, damage = 44, base = 53200 } uv0.weapon_property[53205] = { id = 53205, damage = 47, base = 53200 } uv0.weapon_property[53206] = { id = 53206, damage = 51, base = 53200 } uv0.weapon_property[53207] = { id = 53207, damage = 55, base = 53200 } uv0.weapon_property[53208] = { id = 53208, damage = 59, base = 53200 } uv0.weapon_property[53209] = { id = 53209, damage = 63, base = 53200 } uv0.weapon_property[53210] = { id = 53210, damage = 67, base = 53200 } uv0.weapon_property[53211] = { id = 53211, damage = 52, base = 53200 } uv0.weapon_property[53212] = { id = 53212, damage = 55, base = 53200 } uv0.weapon_property[53213] = { id = 53213, damage = 59, base = 53200 } uv0.weapon_property[53220] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "공중 폭뢰 - 범위 UP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 53220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1815 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[53221] = { id = 53221, damage = 44, base = 53220 } uv0.weapon_property[53222] = { id = 53222, damage = 48, base = 53220 } uv0.weapon_property[53223] = { id = 53223, damage = 52, base = 53220 } uv0.weapon_property[53224] = { id = 53224, damage = 56, base = 53220 } uv0.weapon_property[53225] = { id = 53225, damage = 60, base = 53220 } uv0.weapon_property[53226] = { id = 53226, damage = 64, base = 53220 } uv0.weapon_property[53227] = { id = 53227, damage = 68, base = 53220 } uv0.weapon_property[53228] = { id = 53228, damage = 72, base = 53220 } uv0.weapon_property[53229] = { id = 53229, damage = 76, base = 53220 } uv0.weapon_property[53230] = { id = 53230, damage = 80, base = 53220 } uv0.weapon_property[53231] = { id = 53231, damage = 62, base = 53220 } uv0.weapon_property[53232] = { id = 53232, damage = 66, base = 53220 } uv0.weapon_property[53233] = { id = 53233, damage = 71, base = 53220 } uv0.weapon_property[53240] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "공중 폭뢰 - 범위 UP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 53240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1815 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[53241] = { id = 53241, damage = 52, base = 53240 } uv0.weapon_property[53242] = { id = 53242, damage = 56, base = 53240 } uv0.weapon_property[53243] = { id = 53243, damage = 60, base = 53240 } uv0.weapon_property[53244] = { id = 53244, damage = 64, base = 53240 } uv0.weapon_property[53245] = { id = 53245, damage = 69, base = 53240 } uv0.weapon_property[53246] = { id = 53246, damage = 74, base = 53240 } uv0.weapon_property[53247] = { id = 53247, damage = 79, base = 53240 } uv0.weapon_property[53248] = { id = 53248, damage = 84, base = 53240 } uv0.weapon_property[53249] = { id = 53249, damage = 90, base = 53240 } uv0.weapon_property[53250] = { id = 53250, damage = 96, base = 53240 } uv0.weapon_property[53251] = { id = 53251, damage = 75, base = 53240 } uv0.weapon_property[53252] = { id = 53252, damage = 79, base = 53240 } uv0.weapon_property[53253] = { id = 53253, damage = 85, base = 53240 } uv0.weapon_property[53260] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "1 x 1600lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 53260, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2124 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[53261] = { id = 53261, damage = 196, base = 53260 } uv0.weapon_property[53262] = { id = 53262, damage = 221, base = 53260 } uv0.weapon_property[53263] = { id = 53263, damage = 247, base = 53260 } uv0.weapon_property[53264] = { id = 53264, damage = 273, base = 53260 } uv0.weapon_property[53265] = { id = 53265, damage = 299, base = 53260 } uv0.weapon_property[53266] = { id = 53266, damage = 325, base = 53260 } uv0.weapon_property[53267] = { id = 53267, damage = 351, base = 53260 } uv0.weapon_property[53268] = { id = 53268, damage = 377, base = 53260 } uv0.weapon_property[53269] = { id = 53269, damage = 403, base = 53260 } uv0.weapon_property[53270] = { id = 53270, damage = 429, base = 53260 } uv0.weapon_property[53271] = { id = 53271, damage = 446, base = 53260 } uv0.weapon_property[53272] = { id = 53272, damage = 472, base = 53260 } uv0.weapon_property[53273] = { id = 53273, damage = 506, base = 53260 } uv0.weapon_property[53280] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "1 x 1600lb 철갑폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 53280, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2128 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[53281] = { id = 53281, damage = 196, base = 53280 } uv0.weapon_property[53282] = { id = 53282, damage = 221, base = 53280 } uv0.weapon_property[53283] = { id = 53283, damage = 247, base = 53280 } uv0.weapon_property[53284] = { id = 53284, damage = 273, base = 53280 } uv0.weapon_property[53285] = { id = 53285, damage = 299, base = 53280 } uv0.weapon_property[53286] = { id = 53286, damage = 325, base = 53280 } uv0.weapon_property[53287] = { id = 53287, damage = 351, base = 53280 } uv0.weapon_property[53288] = { id = 53288, damage = 377, base = 53280 } uv0.weapon_property[53289] = { id = 53289, damage = 403, base = 53280 } uv0.weapon_property[53290] = { id = 53290, damage = 429, base = 53280 } uv0.weapon_property[53291] = { id = 53291, damage = 446, base = 53280 } uv0.weapon_property[53292] = { id = 53292, damage = 472, base = 53280 } uv0.weapon_property[53293] = { id = 53293, damage = 506, base = 53280 } uv0.weapon_property[53300] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 16, shakescreen = 0, name = "1 x 1600lb 철갑폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 16, charge_param = "", damage = 171, corrected = 100, min_range = 0, id = 53300, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2129 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[53301] = { id = 53301, damage = 196, base = 53300 } uv0.weapon_property[53302] = { id = 53302, damage = 221, base = 53300 } uv0.weapon_property[53303] = { id = 53303, damage = 247, base = 53300 } uv0.weapon_property[53304] = { id = 53304, damage = 273, base = 53300 } uv0.weapon_property[53305] = { id = 53305, damage = 299, base = 53300 } uv0.weapon_property[53306] = { id = 53306, damage = 325, base = 53300 } uv0.weapon_property[53307] = { id = 53307, damage = 351, base = 53300 } uv0.weapon_property[53308] = { id = 53308, damage = 377, base = 53300 } uv0.weapon_property[53309] = { id = 53309, damage = 403, base = 53300 } uv0.weapon_property[53310] = { id = 53310, damage = 429, base = 53300 } uv0.weapon_property[53311] = { id = 53311, damage = 446, base = 53300 } uv0.weapon_property[53312] = { id = 53312, damage = 472, base = 53300 } uv0.weapon_property[53313] = { id = 53313, damage = 506, base = 53300 } uv0.weapon_property[54000] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "轻航空中支援Lv1", aim_type = 1, torpedo_ammo = 0, expose = 24, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 54000, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2126, 2127 }, barrage_ID = { 2200, 2202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[54001] = { name = "轻航空中支援Lv2", damage = 109, base = 54000, id = 54001, barrage_ID = { 2200, 2203 } } uv0.weapon_property[54002] = { name = "轻航空中支援Lv3", damage = 164, base = 54000, id = 54002, barrage_ID = { 2200, 2204 } } uv0.weapon_property[54003] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "正航空中支援Lv1", aim_type = 1, torpedo_ammo = 0, expose = 24, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 54003, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2126, 2127 }, barrage_ID = { 2200, 2203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[54004] = { name = "正航空中支援Lv2", damage = 81, base = 54003, id = 54004, barrage_ID = { 2200, 2204 } } uv0.weapon_property[54005] = { name = "正航空中支援Lv3", damage = 108, base = 54003, id = 54005, barrage_ID = { 2200, 2205 } } uv0.weapon_property[54006] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航战空中支援Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 136, corrected = 100, min_range = 0, id = 54006, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2126, 2127 }, barrage_ID = { 2200, 2203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[54007] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白上吹雪空中支援Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 136, corrected = 100, min_range = 0, id = 54007, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2127 }, barrage_ID = { 80824 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[54010] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "轻航空中支援展示Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 54010, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[54011] = { name = "轻航空中支援展示Lv2", damage = 109, base = 54010, id = 54011, barrage_ID = { 2213 } } uv0.weapon_property[54012] = { name = "轻航空中支援展示Lv3", damage = 164, base = 54010, id = 54012, barrage_ID = { 2214 } } uv0.weapon_property[54013] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "正航空中支援展示Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 54013, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 54000, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[54014] = { name = "正航空中支援展示Lv2", damage = 81, base = 54013, id = 54014, barrage_ID = { 2214 } } uv0.weapon_property[54015] = { name = "正航空中支援展示Lv3", damage = 108, base = 54013, id = 54015, barrage_ID = { 2215 } } uv0.weapon_property[54020] = { action_index = "", range = 20, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞机攻击海面武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 54020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 45, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2130 }, barrage_ID = { 2130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[54021] = { id = 54021, reload_max = 43, base = 54020 } uv0.weapon_property[54022] = { id = 54022, reload_max = 41, base = 54020 } uv0.weapon_property[54023] = { id = 54023, reload_max = 39, base = 54020 } uv0.weapon_property[54024] = { id = 54024, reload_max = 37, base = 54020 } uv0.weapon_property[54025] = { id = 54025, reload_max = 35, base = 54020 } uv0.weapon_property[54026] = { id = 54026, reload_max = 33, base = 54020 } uv0.weapon_property[54027] = { id = 54027, reload_max = 31, base = 54020 } uv0.weapon_property[54028] = { id = 54028, reload_max = 29, base = 54020 } uv0.weapon_property[54029] = { id = 54029, reload_max = 27, base = 54020 } uv0.weapon_property[54030] = { id = 54030, reload_max = 25, base = 54020 } uv0.weapon_property[59000] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG FF 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 59000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 101, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59001] = { id = 59001, reload_max = 98, damage = 16, base = 59000 } uv0.weapon_property[59002] = { id = 59002, reload_max = 96, damage = 18, base = 59000 } uv0.weapon_property[59003] = { id = 59003, reload_max = 95, damage = 20, base = 59000 } uv0.weapon_property[59004] = { id = 59004, reload_max = 93, damage = 22, base = 59000 } uv0.weapon_property[59005] = { id = 59005, reload_max = 91, damage = 24, base = 59000 } uv0.weapon_property[59006] = { id = 59006, reload_max = 89, damage = 26, base = 59000 } uv0.weapon_property[59007] = { id = 59007, reload_max = 88, damage = 28, base = 59000 } uv0.weapon_property[59008] = { id = 59008, reload_max = 86, damage = 30, base = 59000 } uv0.weapon_property[59009] = { id = 59009, reload_max = 84, damage = 32, base = 59000 } uv0.weapon_property[59010] = { id = 59010, reload_max = 82, damage = 35, base = 59000 } uv0.weapon_property[59011] = { id = 59011, reload_max = 82, damage = 36, base = 59000 } uv0.weapon_property[59012] = { id = 59012, reload_max = 82, damage = 39, base = 59000 } uv0.weapon_property[59013] = { id = 59013, reload_max = 82, damage = 41, base = 59000 } uv0.weapon_property[59020] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG FF 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 59020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 96, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59021] = { id = 59021, reload_max = 94, damage = 19, base = 59020 } uv0.weapon_property[59022] = { id = 59022, reload_max = 92, damage = 21, base = 59020 } uv0.weapon_property[59023] = { id = 59023, reload_max = 91, damage = 23, base = 59020 } uv0.weapon_property[59024] = { id = 59024, reload_max = 89, damage = 25, base = 59020 } uv0.weapon_property[59025] = { id = 59025, reload_max = 87, damage = 27, base = 59020 } uv0.weapon_property[59026] = { id = 59026, reload_max = 85, damage = 29, base = 59020 } uv0.weapon_property[59027] = { id = 59027, reload_max = 84, damage = 31, base = 59020 } uv0.weapon_property[59028] = { id = 59028, reload_max = 82, damage = 33, base = 59020 } uv0.weapon_property[59029] = { id = 59029, reload_max = 80, damage = 35, base = 59020 } uv0.weapon_property[59030] = { id = 59030, reload_max = 78, damage = 38, base = 59020 } uv0.weapon_property[59031] = { id = 59031, reload_max = 78, damage = 40, base = 59020 } uv0.weapon_property[59032] = { id = 59032, reload_max = 78, damage = 42, base = 59020 } uv0.weapon_property[59033] = { id = 59033, reload_max = 78, damage = 45, base = 59020 } uv0.weapon_property[59040] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG FF 20mm기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 59040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 91, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59041] = { id = 59041, reload_max = 90, damage = 22, base = 59040 } uv0.weapon_property[59042] = { id = 59042, reload_max = 88, damage = 24, base = 59040 } uv0.weapon_property[59043] = { id = 59043, reload_max = 86, damage = 26, base = 59040 } uv0.weapon_property[59044] = { id = 59044, reload_max = 85, damage = 28, base = 59040 } uv0.weapon_property[59045] = { id = 59045, reload_max = 84, damage = 30, base = 59040 } uv0.weapon_property[59046] = { id = 59046, reload_max = 82, damage = 32, base = 59040 } uv0.weapon_property[59047] = { id = 59047, reload_max = 79, damage = 34, base = 59040 } uv0.weapon_property[59048] = { id = 59048, reload_max = 78, damage = 36, base = 59040 } uv0.weapon_property[59049] = { id = 59049, reload_max = 77, damage = 38, base = 59040 } uv0.weapon_property[59050] = { id = 59050, reload_max = 75, damage = 41, base = 59040 } uv0.weapon_property[59051] = { id = 59051, reload_max = 75, damage = 43, base = 59040 } uv0.weapon_property[59052] = { id = 59052, reload_max = 75, damage = 45, base = 59040 } uv0.weapon_property[59053] = { id = 59053, reload_max = 75, damage = 48, base = 59040 } uv0.weapon_property[59100] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x MG151 20mm 기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 59100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 160, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59101] = { id = 59101, reload_max = 156, damage = 23, base = 59100 } uv0.weapon_property[59102] = { id = 59102, reload_max = 154, damage = 26, base = 59100 } uv0.weapon_property[59103] = { id = 59103, reload_max = 151, damage = 29, base = 59100 } uv0.weapon_property[59104] = { id = 59104, reload_max = 149, damage = 32, base = 59100 } uv0.weapon_property[59105] = { id = 59105, reload_max = 145, damage = 35, base = 59100 } uv0.weapon_property[59106] = { id = 59106, reload_max = 143, damage = 38, base = 59100 } uv0.weapon_property[59107] = { id = 59107, reload_max = 141, damage = 41, base = 59100 } uv0.weapon_property[59108] = { id = 59108, reload_max = 139, damage = 44, base = 59100 } uv0.weapon_property[59109] = { id = 59109, reload_max = 135, damage = 47, base = 59100 } uv0.weapon_property[59110] = { id = 59110, reload_max = 133, damage = 50, base = 59100 } uv0.weapon_property[59111] = { id = 59111, reload_max = 133, damage = 52, base = 59100 } uv0.weapon_property[59112] = { id = 59112, reload_max = 133, damage = 55, base = 59100 } uv0.weapon_property[59113] = { id = 59113, reload_max = 133, damage = 59, base = 59100 } uv0.weapon_property[59120] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x MG151 20mm 기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 59120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 153, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59121] = { id = 59121, reload_max = 150, damage = 28, base = 59120 } uv0.weapon_property[59122] = { id = 59122, reload_max = 148, damage = 31, base = 59120 } uv0.weapon_property[59123] = { id = 59123, reload_max = 145, damage = 34, base = 59120 } uv0.weapon_property[59124] = { id = 59124, reload_max = 143, damage = 37, base = 59120 } uv0.weapon_property[59125] = { id = 59125, reload_max = 140, damage = 40, base = 59120 } uv0.weapon_property[59126] = { id = 59126, reload_max = 138, damage = 43, base = 59120 } uv0.weapon_property[59127] = { id = 59127, reload_max = 135, damage = 46, base = 59120 } uv0.weapon_property[59128] = { id = 59128, reload_max = 133, damage = 49, base = 59120 } uv0.weapon_property[59129] = { id = 59129, reload_max = 130, damage = 52, base = 59120 } uv0.weapon_property[59130] = { id = 59130, reload_max = 128, damage = 55, base = 59120 } uv0.weapon_property[59131] = { id = 59131, reload_max = 128, damage = 57, base = 59120 } uv0.weapon_property[59132] = { id = 59132, reload_max = 128, damage = 61, base = 59120 } uv0.weapon_property[59133] = { id = 59133, reload_max = 128, damage = 65, base = 59120 } uv0.weapon_property[59140] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x MG151 20mm 기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 59140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 146, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59141] = { id = 59141, reload_max = 144, damage = 33, base = 59140 } uv0.weapon_property[59142] = { id = 59142, reload_max = 142, damage = 36, base = 59140 } uv0.weapon_property[59143] = { id = 59143, reload_max = 139, damage = 39, base = 59140 } uv0.weapon_property[59144] = { id = 59144, reload_max = 137, damage = 42, base = 59140 } uv0.weapon_property[59145] = { id = 59145, reload_max = 135, damage = 45, base = 59140 } uv0.weapon_property[59146] = { id = 59146, reload_max = 133, damage = 48, base = 59140 } uv0.weapon_property[59147] = { id = 59147, reload_max = 129, damage = 51, base = 59140 } uv0.weapon_property[59148] = { id = 59148, reload_max = 127, damage = 54, base = 59140 } uv0.weapon_property[59149] = { id = 59149, reload_max = 125, damage = 57, base = 59140 } uv0.weapon_property[59150] = { id = 59150, reload_max = 123, damage = 60, base = 59140 } uv0.weapon_property[59151] = { id = 59151, reload_max = 123, damage = 62, base = 59140 } uv0.weapon_property[59152] = { id = 59152, reload_max = 123, damage = 66, base = 59140 } uv0.weapon_property[59153] = { id = 59153, reload_max = 123, damage = 71, base = 59140 } end() function () uv0.weapon_property[59200] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG131 13mm 기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 59200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 98, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59201] = { id = 59201, reload_max = 95, damage = 13, base = 59200 } uv0.weapon_property[59202] = { id = 59202, reload_max = 93, damage = 14, base = 59200 } uv0.weapon_property[59203] = { id = 59203, reload_max = 92, damage = 16, base = 59200 } uv0.weapon_property[59204] = { id = 59204, reload_max = 90, damage = 17, base = 59200 } uv0.weapon_property[59205] = { id = 59205, reload_max = 88, damage = 18, base = 59200 } uv0.weapon_property[59206] = { id = 59206, reload_max = 86, damage = 20, base = 59200 } uv0.weapon_property[59207] = { id = 59207, reload_max = 85, damage = 22, base = 59200 } uv0.weapon_property[59208] = { id = 59208, reload_max = 83, damage = 24, base = 59200 } uv0.weapon_property[59209] = { id = 59209, reload_max = 81, damage = 26, base = 59200 } uv0.weapon_property[59210] = { id = 59210, reload_max = 79, damage = 28, base = 59200 } uv0.weapon_property[59211] = { id = 59211, reload_max = 79, damage = 29, base = 59200 } uv0.weapon_property[59212] = { id = 59212, reload_max = 79, damage = 31, base = 59200 } uv0.weapon_property[59213] = { id = 59213, reload_max = 79, damage = 33, base = 59200 } uv0.weapon_property[59220] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG131 13mm 기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 59220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 93, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59221] = { id = 59221, reload_max = 91, damage = 13, base = 59220 } uv0.weapon_property[59222] = { id = 59222, reload_max = 89, damage = 14, base = 59220 } uv0.weapon_property[59223] = { id = 59223, reload_max = 88, damage = 16, base = 59220 } uv0.weapon_property[59224] = { id = 59224, reload_max = 86, damage = 17, base = 59220 } uv0.weapon_property[59225] = { id = 59225, reload_max = 84, damage = 18, base = 59220 } uv0.weapon_property[59226] = { id = 59226, reload_max = 82, damage = 20, base = 59220 } uv0.weapon_property[59227] = { id = 59227, reload_max = 81, damage = 22, base = 59220 } uv0.weapon_property[59228] = { id = 59228, reload_max = 79, damage = 24, base = 59220 } uv0.weapon_property[59229] = { id = 59229, reload_max = 77, damage = 26, base = 59220 } uv0.weapon_property[59230] = { id = 59230, reload_max = 75, damage = 28, base = 59220 } uv0.weapon_property[59231] = { id = 59231, reload_max = 75, damage = 29, base = 59220 } uv0.weapon_property[59232] = { id = 59232, reload_max = 75, damage = 31, base = 59220 } uv0.weapon_property[59233] = { id = 59233, reload_max = 75, damage = 33, base = 59220 } uv0.weapon_property[59240] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG131 13mm 기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 59240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 88, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59241] = { id = 59241, reload_max = 87, damage = 15, base = 59240 } uv0.weapon_property[59242] = { id = 59242, reload_max = 85, damage = 17, base = 59240 } uv0.weapon_property[59243] = { id = 59243, reload_max = 83, damage = 19, base = 59240 } uv0.weapon_property[59244] = { id = 59244, reload_max = 82, damage = 20, base = 59240 } uv0.weapon_property[59245] = { id = 59245, reload_max = 81, damage = 22, base = 59240 } uv0.weapon_property[59246] = { id = 59246, reload_max = 79, damage = 24, base = 59240 } uv0.weapon_property[59247] = { id = 59247, reload_max = 76, damage = 26, base = 59240 } uv0.weapon_property[59248] = { id = 59248, reload_max = 75, damage = 28, base = 59240 } uv0.weapon_property[59249] = { id = 59249, reload_max = 74, damage = 30, base = 59240 } uv0.weapon_property[59250] = { id = 59250, reload_max = 72, damage = 32, base = 59240 } uv0.weapon_property[59251] = { id = 59251, reload_max = 72, damage = 33, base = 59240 } uv0.weapon_property[59252] = { id = 59252, reload_max = 72, damage = 35, base = 59240 } uv0.weapon_property[59253] = { id = 59253, reload_max = 72, damage = 38, base = 59240 } uv0.weapon_property[59300] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 7.92mm MG 기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 59300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 76, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59301] = { id = 59301, reload_max = 75, damage = 16, base = 59300 } uv0.weapon_property[59302] = { id = 59302, reload_max = 74, damage = 17, base = 59300 } uv0.weapon_property[59303] = { id = 59303, reload_max = 73, damage = 18, base = 59300 } uv0.weapon_property[59304] = { id = 59304, reload_max = 72, damage = 19, base = 59300 } uv0.weapon_property[59305] = { id = 59305, reload_max = 70, damage = 20, base = 59300 } uv0.weapon_property[59306] = { id = 59306, reload_max = 68, damage = 21, base = 59300 } uv0.weapon_property[59307] = { id = 59307, reload_max = 66, damage = 22, base = 59300 } uv0.weapon_property[59308] = { id = 59308, reload_max = 64, damage = 23, base = 59300 } uv0.weapon_property[59309] = { id = 59309, reload_max = 62, damage = 24, base = 59300 } uv0.weapon_property[59310] = { id = 59310, reload_max = 60, damage = 26, base = 59300 } uv0.weapon_property[59311] = { id = 59311, reload_max = 60, damage = 27, base = 59300 } uv0.weapon_property[59312] = { id = 59312, reload_max = 60, damage = 29, base = 59300 } uv0.weapon_property[59313] = { id = 59313, reload_max = 60, damage = 31, base = 59300 } uv0.weapon_property[59320] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 7.92mm MG 기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 59320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59321] = { id = 59321, reload_max = 71, damage = 17, base = 59320 } uv0.weapon_property[59322] = { id = 59322, reload_max = 70, damage = 18, base = 59320 } uv0.weapon_property[59323] = { id = 59323, reload_max = 69, damage = 19, base = 59320 } uv0.weapon_property[59324] = { id = 59324, reload_max = 68, damage = 20, base = 59320 } uv0.weapon_property[59325] = { id = 59325, reload_max = 67, damage = 21, base = 59320 } uv0.weapon_property[59326] = { id = 59326, reload_max = 65, damage = 22, base = 59320 } uv0.weapon_property[59327] = { id = 59327, reload_max = 63, damage = 23, base = 59320 } uv0.weapon_property[59328] = { id = 59328, reload_max = 61, damage = 24, base = 59320 } uv0.weapon_property[59329] = { id = 59329, reload_max = 59, damage = 25, base = 59320 } uv0.weapon_property[59330] = { id = 59330, reload_max = 57, damage = 27, base = 59320 } uv0.weapon_property[59331] = { id = 59331, reload_max = 57, damage = 28, base = 59320 } uv0.weapon_property[59332] = { id = 59332, reload_max = 57, damage = 30, base = 59320 } uv0.weapon_property[59333] = { id = 59333, reload_max = 57, damage = 32, base = 59320 } uv0.weapon_property[59340] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 7.92mm MG 기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 59340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 69, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59341] = { id = 59341, reload_max = 68, damage = 19, base = 59340 } uv0.weapon_property[59342] = { id = 59342, reload_max = 67, damage = 20, base = 59340 } uv0.weapon_property[59343] = { id = 59343, reload_max = 66, damage = 21, base = 59340 } uv0.weapon_property[59344] = { id = 59344, reload_max = 65, damage = 22, base = 59340 } uv0.weapon_property[59345] = { id = 59345, reload_max = 64, damage = 23, base = 59340 } uv0.weapon_property[59346] = { id = 59346, reload_max = 62, damage = 24, base = 59340 } uv0.weapon_property[59347] = { id = 59347, reload_max = 60, damage = 25, base = 59340 } uv0.weapon_property[59348] = { id = 59348, reload_max = 58, damage = 26, base = 59340 } uv0.weapon_property[59349] = { id = 59349, reload_max = 56, damage = 27, base = 59340 } uv0.weapon_property[59350] = { id = 59350, reload_max = 54, damage = 29, base = 59340 } uv0.weapon_property[59351] = { id = 59351, reload_max = 54, damage = 30, base = 59340 } uv0.weapon_property[59352] = { id = 59352, reload_max = 54, damage = 32, base = 59340 } uv0.weapon_property[59353] = { id = 59353, reload_max = 54, damage = 34, base = 59340 } uv0.weapon_property[59400] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.92mm MG17 기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 59400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 68, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59401] = { id = 59401, reload_max = 67, damage = 11, base = 59400 } uv0.weapon_property[59402] = { id = 59402, reload_max = 66, damage = 12, base = 59400 } uv0.weapon_property[59403] = { id = 59403, reload_max = 65, damage = 13, base = 59400 } uv0.weapon_property[59404] = { id = 59404, reload_max = 64, damage = 14, base = 59400 } uv0.weapon_property[59405] = { id = 59405, reload_max = 63, damage = 15, base = 59400 } uv0.weapon_property[59406] = { id = 59406, reload_max = 61, damage = 16, base = 59400 } uv0.weapon_property[59407] = { id = 59407, reload_max = 59, damage = 17, base = 59400 } uv0.weapon_property[59408] = { id = 59408, reload_max = 57, damage = 18, base = 59400 } uv0.weapon_property[59409] = { id = 59409, reload_max = 55, damage = 19, base = 59400 } uv0.weapon_property[59410] = { id = 59410, reload_max = 53, damage = 21, base = 59400 } uv0.weapon_property[59411] = { id = 59411, reload_max = 53, damage = 22, base = 59400 } uv0.weapon_property[59412] = { id = 59412, reload_max = 53, damage = 23, base = 59400 } uv0.weapon_property[59413] = { id = 59413, reload_max = 53, damage = 25, base = 59400 } uv0.weapon_property[59420] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.92mm MG17 기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 59420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 64, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59421] = { id = 59421, reload_max = 63, damage = 12, base = 59420 } end() function () uv0.weapon_property[59422] = { id = 59422, reload_max = 62, damage = 13, base = 59420 } uv0.weapon_property[59423] = { id = 59423, reload_max = 61, damage = 14, base = 59420 } uv0.weapon_property[59424] = { id = 59424, reload_max = 60, damage = 15, base = 59420 } uv0.weapon_property[59425] = { id = 59425, reload_max = 59, damage = 16, base = 59420 } uv0.weapon_property[59426] = { id = 59426, reload_max = 57, damage = 17, base = 59420 } uv0.weapon_property[59427] = { id = 59427, reload_max = 55, damage = 18, base = 59420 } uv0.weapon_property[59428] = { id = 59428, reload_max = 53, damage = 19, base = 59420 } uv0.weapon_property[59429] = { id = 59429, reload_max = 51, damage = 20, base = 59420 } uv0.weapon_property[59430] = { id = 59430, reload_max = 49, damage = 22, base = 59420 } uv0.weapon_property[59431] = { id = 59431, reload_max = 49, damage = 23, base = 59420 } uv0.weapon_property[59432] = { id = 59432, reload_max = 49, damage = 24, base = 59420 } uv0.weapon_property[59433] = { id = 59433, reload_max = 49, damage = 26, base = 59420 } uv0.weapon_property[59440] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.92mm MG17 기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 59440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59441] = { id = 59441, reload_max = 59, damage = 14, base = 59440 } uv0.weapon_property[59442] = { id = 59442, reload_max = 58, damage = 15, base = 59440 } uv0.weapon_property[59443] = { id = 59443, reload_max = 57, damage = 16, base = 59440 } uv0.weapon_property[59444] = { id = 59444, reload_max = 56, damage = 17, base = 59440 } uv0.weapon_property[59445] = { id = 59445, reload_max = 55, damage = 18, base = 59440 } uv0.weapon_property[59446] = { id = 59446, reload_max = 53, damage = 19, base = 59440 } uv0.weapon_property[59447] = { id = 59447, reload_max = 51, damage = 20, base = 59440 } uv0.weapon_property[59448] = { id = 59448, reload_max = 49, damage = 21, base = 59440 } uv0.weapon_property[59449] = { id = 59449, reload_max = 47, damage = 22, base = 59440 } uv0.weapon_property[59450] = { id = 59450, reload_max = 45, damage = 24, base = 59440 } uv0.weapon_property[59451] = { id = 59451, reload_max = 45, damage = 25, base = 59440 } uv0.weapon_property[59452] = { id = 59452, reload_max = 45, damage = 26, base = 59440 } uv0.weapon_property[59453] = { id = 59453, reload_max = 45, damage = 28, base = 59440 } uv0.weapon_property[59500] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm 기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 59500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 187, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59501] = { id = 59501, reload_max = 182, damage = 33, base = 59500 } uv0.weapon_property[59502] = { id = 59502, reload_max = 179, damage = 37, base = 59500 } uv0.weapon_property[59503] = { id = 59503, reload_max = 176, damage = 41, base = 59500 } uv0.weapon_property[59504] = { id = 59504, reload_max = 172, damage = 45, base = 59500 } uv0.weapon_property[59505] = { id = 59505, reload_max = 168, damage = 49, base = 59500 } uv0.weapon_property[59506] = { id = 59506, reload_max = 165, damage = 53, base = 59500 } uv0.weapon_property[59507] = { id = 59507, reload_max = 160, damage = 57, base = 59500 } uv0.weapon_property[59508] = { id = 59508, reload_max = 157, damage = 61, base = 59500 } uv0.weapon_property[59509] = { id = 59509, reload_max = 154, damage = 65, base = 59500 } uv0.weapon_property[59510] = { id = 59510, reload_max = 149, damage = 69, base = 59500 } uv0.weapon_property[59511] = { id = 59511, reload_max = 149, damage = 72, base = 59500 } uv0.weapon_property[59512] = { id = 59512, reload_max = 149, damage = 76, base = 59500 } uv0.weapon_property[59513] = { id = 59513, reload_max = 149, damage = 81, base = 59500 } uv0.weapon_property[59520] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm 기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 59520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 178, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59521] = { id = 59521, reload_max = 174, damage = 36, base = 59520 } uv0.weapon_property[59522] = { id = 59522, reload_max = 171, damage = 40, base = 59520 } uv0.weapon_property[59523] = { id = 59523, reload_max = 167, damage = 44, base = 59520 } uv0.weapon_property[59524] = { id = 59524, reload_max = 164, damage = 48, base = 59520 } uv0.weapon_property[59525] = { id = 59525, reload_max = 160, damage = 52, base = 59520 } uv0.weapon_property[59526] = { id = 59526, reload_max = 157, damage = 57, base = 59520 } uv0.weapon_property[59527] = { id = 59527, reload_max = 153, damage = 62, base = 59520 } uv0.weapon_property[59528] = { id = 59528, reload_max = 149, damage = 67, base = 59520 } uv0.weapon_property[59529] = { id = 59529, reload_max = 146, damage = 72, base = 59520 } uv0.weapon_property[59530] = { id = 59530, reload_max = 142, damage = 77, base = 59520 } uv0.weapon_property[59531] = { id = 59531, reload_max = 142, damage = 80, base = 59520 } uv0.weapon_property[59532] = { id = 59532, reload_max = 142, damage = 85, base = 59520 } uv0.weapon_property[59533] = { id = 59533, reload_max = 142, damage = 91, base = 59520 } uv0.weapon_property[59540] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm 기관포", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 59540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 169, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59541] = { id = 59541, reload_max = 166, damage = 40, base = 59540 } uv0.weapon_property[59542] = { id = 59542, reload_max = 163, damage = 45, base = 59540 } uv0.weapon_property[59543] = { id = 59543, reload_max = 158, damage = 50, base = 59540 } uv0.weapon_property[59544] = { id = 59544, reload_max = 156, damage = 55, base = 59540 } uv0.weapon_property[59545] = { id = 59545, reload_max = 152, damage = 60, base = 59540 } uv0.weapon_property[59546] = { id = 59546, reload_max = 149, damage = 65, base = 59540 } uv0.weapon_property[59547] = { id = 59547, reload_max = 146, damage = 70, base = 59540 } uv0.weapon_property[59548] = { id = 59548, reload_max = 141, damage = 75, base = 59540 } uv0.weapon_property[59549] = { id = 59549, reload_max = 138, damage = 80, base = 59540 } uv0.weapon_property[59550] = { id = 59550, reload_max = 135, damage = 85, base = 59540 } uv0.weapon_property[59551] = { id = 59551, reload_max = 135, damage = 88, base = 59540 } uv0.weapon_property[59552] = { id = 59552, reload_max = 135, damage = 94, base = 59540 } uv0.weapon_property[59553] = { id = 59553, reload_max = 135, damage = 100, base = 59540 } uv0.weapon_property[59560] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 7.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 59560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59561] = { id = 59561, reload_max = 70, damage = 15, base = 59560 } uv0.weapon_property[59562] = { id = 59562, reload_max = 69, damage = 16, base = 59560 } uv0.weapon_property[59563] = { id = 59563, reload_max = 67, damage = 18, base = 59560 } uv0.weapon_property[59564] = { id = 59564, reload_max = 65, damage = 20, base = 59560 } uv0.weapon_property[59565] = { id = 59565, reload_max = 63, damage = 22, base = 59560 } uv0.weapon_property[59566] = { id = 59566, reload_max = 62, damage = 24, base = 59560 } uv0.weapon_property[59567] = { id = 59567, reload_max = 61, damage = 26, base = 59560 } uv0.weapon_property[59568] = { id = 59568, reload_max = 60, damage = 28, base = 59560 } uv0.weapon_property[59569] = { id = 59569, reload_max = 58, damage = 31, base = 59560 } uv0.weapon_property[59570] = { id = 59570, reload_max = 57, damage = 34, base = 59560 } uv0.weapon_property[59571] = { id = 59571, reload_max = 57, damage = 35, base = 59560 } uv0.weapon_property[59572] = { id = 59572, reload_max = 57, damage = 37, base = 59560 } uv0.weapon_property[59573] = { id = 59573, reload_max = 57, damage = 40, base = 59560 } uv0.weapon_property[59580] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 116, corrected = 100, min_range = 0, id = 59580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59581] = { id = 59581, damage = 134, base = 59580 } uv0.weapon_property[59582] = { id = 59582, damage = 152, base = 59580 } uv0.weapon_property[59583] = { id = 59583, damage = 170, base = 59580 } uv0.weapon_property[59584] = { id = 59584, damage = 188, base = 59580 } uv0.weapon_property[59585] = { id = 59585, damage = 206, base = 59580 } uv0.weapon_property[59586] = { id = 59586, damage = 224, base = 59580 } uv0.weapon_property[59587] = { id = 59587, damage = 242, base = 59580 } uv0.weapon_property[59588] = { id = 59588, damage = 260, base = 59580 } uv0.weapon_property[59589] = { id = 59589, damage = 278, base = 59580 } uv0.weapon_property[59590] = { id = 59590, damage = 296, base = 59580 } uv0.weapon_property[59591] = { id = 59591, damage = 308, base = 59580 } uv0.weapon_property[59592] = { id = 59592, damage = 326, base = 59580 } uv0.weapon_property[59593] = { id = 59593, damage = 349, base = 59580 } uv0.weapon_property[59600] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 59600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59601] = { id = 59601, damage = 153, base = 59600 } uv0.weapon_property[59602] = { id = 59602, damage = 174, base = 59600 } uv0.weapon_property[59603] = { id = 59603, damage = 195, base = 59600 } end() function () uv0.weapon_property[59604] = { id = 59604, damage = 216, base = 59600 } uv0.weapon_property[59605] = { id = 59605, damage = 237, base = 59600 } uv0.weapon_property[59606] = { id = 59606, damage = 258, base = 59600 } uv0.weapon_property[59607] = { id = 59607, damage = 279, base = 59600 } uv0.weapon_property[59608] = { id = 59608, damage = 300, base = 59600 } uv0.weapon_property[59609] = { id = 59609, damage = 321, base = 59600 } uv0.weapon_property[59610] = { id = 59610, damage = 342, base = 59600 } uv0.weapon_property[59611] = { id = 59611, damage = 356, base = 59600 } uv0.weapon_property[59612] = { id = 59612, damage = 376, base = 59600 } uv0.weapon_property[59613] = { id = 59613, damage = 404, base = 59600 } uv0.weapon_property[59620] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 59620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2115 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59621] = { id = 59621, damage = 148, base = 59620 } uv0.weapon_property[59622] = { id = 59622, damage = 169, base = 59620 } uv0.weapon_property[59623] = { id = 59623, damage = 190, base = 59620 } uv0.weapon_property[59624] = { id = 59624, damage = 211, base = 59620 } uv0.weapon_property[59625] = { id = 59625, damage = 232, base = 59620 } uv0.weapon_property[59626] = { id = 59626, damage = 253, base = 59620 } uv0.weapon_property[59627] = { id = 59627, damage = 274, base = 59620 } uv0.weapon_property[59628] = { id = 59628, damage = 295, base = 59620 } uv0.weapon_property[59629] = { id = 59629, damage = 316, base = 59620 } uv0.weapon_property[59630] = { id = 59630, damage = 337, base = 59620 } uv0.weapon_property[59631] = { id = 59631, damage = 350, base = 59620 } uv0.weapon_property[59632] = { id = 59632, damage = 371, base = 59620 } uv0.weapon_property[59633] = { id = 59633, damage = 398, base = 59620 } uv0.weapon_property[59640] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 59640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59641] = { id = 59641, damage = 148, base = 59640 } uv0.weapon_property[59642] = { id = 59642, damage = 169, base = 59640 } uv0.weapon_property[59643] = { id = 59643, damage = 190, base = 59640 } uv0.weapon_property[59644] = { id = 59644, damage = 211, base = 59640 } uv0.weapon_property[59645] = { id = 59645, damage = 232, base = 59640 } uv0.weapon_property[59646] = { id = 59646, damage = 253, base = 59640 } uv0.weapon_property[59647] = { id = 59647, damage = 274, base = 59640 } uv0.weapon_property[59648] = { id = 59648, damage = 295, base = 59640 } uv0.weapon_property[59649] = { id = 59649, damage = 316, base = 59640 } uv0.weapon_property[59650] = { id = 59650, damage = 337, base = 59640 } uv0.weapon_property[59651] = { id = 59651, damage = 350, base = 59640 } uv0.weapon_property[59652] = { id = 59652, damage = 371, base = 59640 } uv0.weapon_property[59653] = { id = 59653, damage = 398, base = 59640 } uv0.weapon_property[59660] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 항공어뢰-메탈", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 59660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2117 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59661] = { id = 59661, damage = 57, base = 59660 } uv0.weapon_property[59662] = { id = 59662, damage = 74, base = 59660 } uv0.weapon_property[59663] = { id = 59663, damage = 92, base = 59660 } uv0.weapon_property[59664] = { id = 59664, damage = 109, base = 59660 } uv0.weapon_property[59665] = { id = 59665, damage = 127, base = 59660 } uv0.weapon_property[59666] = { id = 59666, damage = 145, base = 59660 } uv0.weapon_property[59667] = { id = 59667, damage = 162, base = 59660 } uv0.weapon_property[59668] = { id = 59668, damage = 180, base = 59660 } uv0.weapon_property[59669] = { id = 59669, damage = 197, base = 59660 } uv0.weapon_property[59670] = { id = 59670, damage = 215, base = 59660 } uv0.weapon_property[59671] = { id = 59671, damage = 224, base = 59660 } uv0.weapon_property[59672] = { id = 59672, damage = 237, base = 59660 } uv0.weapon_property[59673] = { id = 59673, damage = 254, base = 59660 } uv0.weapon_property[59680] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 항공어뢰-메탈", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 59680, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2117 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59681] = { id = 59681, damage = 63, base = 59680 } uv0.weapon_property[59682] = { id = 59682, damage = 81, base = 59680 } uv0.weapon_property[59683] = { id = 59683, damage = 101, base = 59680 } uv0.weapon_property[59684] = { id = 59684, damage = 119, base = 59680 } uv0.weapon_property[59685] = { id = 59685, damage = 139, base = 59680 } uv0.weapon_property[59686] = { id = 59686, damage = 159, base = 59680 } uv0.weapon_property[59687] = { id = 59687, damage = 177, base = 59680 } uv0.weapon_property[59688] = { id = 59688, damage = 197, base = 59680 } uv0.weapon_property[59689] = { id = 59689, damage = 215, base = 59680 } uv0.weapon_property[59690] = { id = 59690, damage = 235, base = 59680 } uv0.weapon_property[59691] = { id = 59691, damage = 244, base = 59680 } uv0.weapon_property[59692] = { id = 59692, damage = 259, base = 59680 } uv0.weapon_property[59693] = { id = 59693, damage = 277, base = 59680 } uv0.weapon_property[59700] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 항공어뢰-메탈", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 59700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2117, 2117 }, barrage_ID = { 2145, 2146 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59701] = { id = 59701, damage = 66, base = 59700 } uv0.weapon_property[59702] = { id = 59702, damage = 86, base = 59700 } uv0.weapon_property[59703] = { id = 59703, damage = 107, base = 59700 } uv0.weapon_property[59704] = { id = 59704, damage = 128, base = 59700 } uv0.weapon_property[59705] = { id = 59705, damage = 149, base = 59700 } uv0.weapon_property[59706] = { id = 59706, damage = 170, base = 59700 } uv0.weapon_property[59707] = { id = 59707, damage = 191, base = 59700 } uv0.weapon_property[59708] = { id = 59708, damage = 212, base = 59700 } uv0.weapon_property[59709] = { id = 59709, damage = 233, base = 59700 } uv0.weapon_property[59710] = { id = 59710, damage = 254, base = 59700 } uv0.weapon_property[59711] = { id = 59711, damage = 264, base = 59700 } uv0.weapon_property[59712] = { id = 59712, damage = 279, base = 59700 } uv0.weapon_property[59713] = { id = 59713, damage = 300, base = 59700 } uv0.weapon_property[59720] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1 x 7.92mm MG기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 59720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 59, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59721] = { id = 59721, reload_max = 58, damage = 7, base = 59720 } uv0.weapon_property[59722] = { id = 59722, reload_max = 57, damage = 8, base = 59720 } uv0.weapon_property[59723] = { id = 59723, reload_max = 56, damage = 9, base = 59720 } uv0.weapon_property[59724] = { id = 59724, reload_max = 55, damage = 10, base = 59720 } uv0.weapon_property[59725] = { id = 59725, reload_max = 54, damage = 11, base = 59720 } uv0.weapon_property[59726] = { id = 59726, reload_max = 52, damage = 12, base = 59720 } uv0.weapon_property[59727] = { id = 59727, reload_max = 50, damage = 13, base = 59720 } uv0.weapon_property[59728] = { id = 59728, reload_max = 48, damage = 14, base = 59720 } uv0.weapon_property[59729] = { id = 59729, reload_max = 46, damage = 15, base = 59720 } uv0.weapon_property[59730] = { id = 59730, reload_max = 44, damage = 16, base = 59720 } uv0.weapon_property[59731] = { id = 59731, reload_max = 44, damage = 17, base = 59720 } uv0.weapon_property[59732] = { id = 59732, reload_max = 44, damage = 18, base = 59720 } uv0.weapon_property[59733] = { id = 59733, reload_max = 44, damage = 19, base = 59720 } uv0.weapon_property[59740] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "7 x 12.7mm기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 59740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 154, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59741] = { id = 59741, reload_max = 150, damage = 31, base = 59740 } uv0.weapon_property[59742] = { id = 59742, reload_max = 148, damage = 36, base = 59740 } uv0.weapon_property[59743] = { id = 59743, reload_max = 145, damage = 39, base = 59740 } uv0.weapon_property[59744] = { id = 59744, reload_max = 141, damage = 45, base = 59740 } uv0.weapon_property[59745] = { id = 59745, reload_max = 138, damage = 48, base = 59740 } end() function () uv0.weapon_property[59746] = { id = 59746, reload_max = 135, damage = 51, base = 59740 } uv0.weapon_property[59747] = { id = 59747, reload_max = 132, damage = 57, base = 59740 } uv0.weapon_property[59748] = { id = 59748, reload_max = 129, damage = 60, base = 59740 } uv0.weapon_property[59749] = { id = 59749, reload_max = 126, damage = 65, base = 59740 } uv0.weapon_property[59750] = { id = 59750, reload_max = 122, damage = 69, base = 59740 } uv0.weapon_property[59751] = { id = 59751, reload_max = 122, damage = 72, base = 59740 } uv0.weapon_property[59752] = { id = 59752, reload_max = 122, damage = 76, base = 59740 } uv0.weapon_property[59753] = { id = 59753, reload_max = 122, damage = 81, base = 59740 } uv0.weapon_property[59760] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.92mm MG기총", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 59760, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[59761] = { id = 59761, reload_max = 59, damage = 12, base = 59760 } uv0.weapon_property[59762] = { id = 59762, reload_max = 58, damage = 13, base = 59760 } uv0.weapon_property[59763] = { id = 59763, reload_max = 57, damage = 14, base = 59760 } uv0.weapon_property[59764] = { id = 59764, reload_max = 56, damage = 15, base = 59760 } uv0.weapon_property[59765] = { id = 59765, reload_max = 55, damage = 16, base = 59760 } uv0.weapon_property[59766] = { id = 59766, reload_max = 53, damage = 17, base = 59760 } uv0.weapon_property[59767] = { id = 59767, reload_max = 51, damage = 18, base = 59760 } uv0.weapon_property[59768] = { id = 59768, reload_max = 49, damage = 19, base = 59760 } uv0.weapon_property[59769] = { id = 59769, reload_max = 47, damage = 20, base = 59760 } uv0.weapon_property[59770] = { id = 59770, reload_max = 45, damage = 22, base = 59760 } uv0.weapon_property[59771] = { id = 59771, reload_max = 45, damage = 23, base = 59760 } uv0.weapon_property[59772] = { id = 59772, reload_max = 45, damage = 24, base = 59760 } uv0.weapon_property[59773] = { id = 59773, reload_max = 45, damage = 26, base = 59760 } uv0.weapon_property[60001] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-长岛I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60002] = { id = 60002, name = "航空攻击展示-长岛II", base = 60001, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60003] = { id = 60003, name = "航空攻击展示-长岛III", base = 60001, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60011] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-博格I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60012] = { id = 60012, name = "航空攻击展示-博格II", base = 60011, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60013] = { id = 60013, name = "航空攻击展示-博格III", base = 60011, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60021] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-兰利I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 17000, 19000 }, barrage_ID = { 1511, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60022] = { id = 60022, name = "航空攻击展示-兰利II", base = 60021, barrage_ID = { 1512, 1512, 1510 } } uv0.weapon_property[60023] = { id = 60023, name = "航空攻击展示-兰利III", base = 60021, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property[60031] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-列克星敦I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000, 19200 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60032] = { id = 60032, name = "航空攻击展示-列克星敦II", base = 60031, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60033] = { id = 60033, name = "航空攻击展示-列克星敦III", base = 60031, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60041] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-萨拉托加I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000, 19200 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60042] = { id = 60042, name = "航空攻击展示-萨拉托加II", base = 60041, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60043] = { id = 60043, name = "航空攻击展示-萨拉托加III", base = 60041, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60051] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-突击者I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 18120, 19200, 19000 }, barrage_ID = { 1510, 1511, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60052] = { id = 60052, name = "航空攻击展示-突击者II", base = 60051, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60053] = { id = 60053, name = "航空攻击展示-突击者III", base = 60051, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60061] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-约克城I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60062] = { id = 60062, name = "航空攻击展示-约克城II", base = 60061, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property[60063] = { id = 60063, name = "航空攻击展示-约克城III", base = 60061, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property[60071] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-企业I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60072] = { id = 60072, name = "航空攻击展示-企业II", base = 60071, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property[60073] = { id = 60073, name = "航空攻击展示-企业III", base = 60071, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property[60081] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-大黄蜂I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60082] = { id = 60082, name = "航空攻击展示-大黄蜂II", base = 60081, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property[60083] = { id = 60083, name = "航空攻击展示-大黄蜂III", base = 60081, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property[60091] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-竞技神I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000, 28000 }, barrage_ID = { 1511, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60092] = { id = 60092, name = "航空攻击展示-竞技神II", base = 60091, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60101] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-皇家方舟I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000, 28000, 29000 }, barrage_ID = { 1511, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60102] = { id = 60102, name = "航空攻击展示-皇家方舟II", base = 60101, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60103] = { id = 60103, name = "航空攻击展示-皇家方舟III", base = 60101, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property[60111] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-光辉I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000, 27000, 28000 }, barrage_ID = { 1511, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60112] = { id = 60112, name = "航空攻击展示-光辉II", base = 60111, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60113] = { id = 60113, name = "航空攻击展示-光辉III", base = 60111, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property[60121] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-祥凤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 39000, 38000 }, barrage_ID = { 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60122] = { id = 60122, name = "航空攻击展示-祥凤II", base = 60121, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60123] = { id = 60123, name = "航空攻击展示-祥凤III", base = 60121, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60131] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-赤城I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60132] = { id = 60132, name = "航空攻击展示-赤城II", base = 60131, barrage_ID = { 1511, 1510, 1511 } } uv0.weapon_property[60133] = { id = 60133, name = "航空攻击展示-赤城III", base = 60131, barrage_ID = { 1512, 1511, 1512 } } uv0.weapon_property[60141] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-加贺I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60142] = { id = 60142, name = "航空攻击展示-加贺II", base = 60141, barrage_ID = { 1511, 1510, 1511 } } uv0.weapon_property[60143] = { id = 60143, name = "航空攻击展示-加贺III", base = 60141, barrage_ID = { 1512, 1511, 1512 } } uv0.weapon_property[60151] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-苍龙I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60152] = { id = 60152, name = "航空攻击展示-苍龙II", base = 60151, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property[60153] = { id = 60153, name = "航空攻击展示-苍龙III", base = 60151, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property[60161] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-飞龙I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60162] = { id = 60162, name = "航空攻击展示-飞龙II", base = 60161, barrage_ID = { 1511, 1510, 1511 } } uv0.weapon_property[60163] = { id = 60163, name = "航空攻击展示-飞龙III", base = 60161, barrage_ID = { 1512, 1511, 1512 } } uv0.weapon_property[60171] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-独角兽I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000, 28000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60172] = { id = 60172, name = "航空攻击展示-独角兽II", base = 60171, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60173] = { id = 60173, name = "航空攻击展示-独角兽III", base = 60171, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60181] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-凤翔I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60182] = { id = 60182, name = "航空攻击展示-凤翔II", base = 60181, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60183] = { id = 60183, name = "航空攻击展示-凤翔III", base = 60181, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60191] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-齐柏林伯爵I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000, 49000, 49000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60192] = { id = 60192, name = "航空攻击展示-齐柏林伯爵II", base = 60191, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60193] = { id = 60193, name = "航空攻击展示-齐柏林伯爵III", base = 60191, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60201] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-翔鹤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60202] = { id = 60202, name = "航空攻击展示-翔鹤II", base = 60201, barrage_ID = { 1510, 1510, 1512 } } uv0.weapon_property[60203] = { id = 60203, name = "航空攻击展示-翔鹤III", base = 60201, barrage_ID = { 1511, 1511, 1513 } } uv0.weapon_property[60211] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-瑞鹤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60212] = { id = 60212, name = "航空攻击展示-瑞鹤II", base = 60211, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property[60213] = { id = 60213, name = "航空攻击展示-瑞鹤III", base = 60211, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60221] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-光荣I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200, 28000, 28000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60222] = { id = 60222, name = "航空攻击展示-光荣II", base = 60221, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60223] = { id = 60223, name = "航空攻击展示-光荣III", base = 60221, barrage_ID = { 1512, 1511, 1511 } } uv0.weapon_property[60231] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈焰崩袭展示", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 60231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19909 }, barrage_ID = { 80311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60232] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "蕾丝狂舞展示", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 60232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80341, 80345, 80349 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60233] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "众神之怒·雪崩雷震展示", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 60233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19913, 19914 }, barrage_ID = { 80371, 80361 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60234] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79131, 79132, 79132 }, barrage_ID = { 79131, 79133, 79134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60235] = { name = "雪风弹幕展示II", damage = 12, base = 60234, id = 60235, barrage_ID = { 79132, 79133, 79134 } } uv0.weapon_property[60236] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕立弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79122, 79121, 79121 }, barrage_ID = { 70023, 79121, 79122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60237] = { name = "夕立弹幕展示II", damage = 12, base = 60236, id = 60237, barrage_ID = { 70024, 79121, 79122 } } uv0.weapon_property[60238] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "江风弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60238, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79281, 79281, 79281, 79282 }, barrage_ID = { 79281, 79282, 79283, 79287 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60239] = { name = "江风弹幕展示II", damage = 12, base = 60238, id = 60239, barrage_ID = { 79284, 79285, 79286, 79287 } } uv0.weapon_property[60241] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-贝露I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000, 19200 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[60242] = { id = 60242, name = "航空攻击展示-贝露II", base = 60241, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60243] = { id = 60243, name = "航空攻击展示-贝露III", base = 60241, barrage_ID = { 1512, 1511, 1511 } } uv0.weapon_property[60251] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-翡绿之心I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000, 19200 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60252] = { id = 60252, name = "航空攻击展示-翡绿之心II", base = 60251, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60253] = { id = 60253, name = "航空攻击展示-翡绿之心III", base = 60251, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60261] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-胡蜂I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60262] = { id = 60262, name = "航空攻击展示-胡蜂II", base = 60261, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property[60263] = { id = 60263, name = "航空攻击展示-胡蜂III", base = 60261, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property[60271] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-胜利I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200, 29000, 18100 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60272] = { id = 60272, name = "航空攻击展示-胜利II", base = 60271, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property[60273] = { id = 60273, name = "航空攻击展示-胜利III", base = 60271, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60281] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-飞鹰I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60281, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60282] = { id = 60282, name = "航空攻击展示-飞鹰II", base = 60281, barrage_ID = { 1511, 1510, 1511 } } uv0.weapon_property[60283] = { id = 60283, name = "航空攻击展示-飞鹰III", base = 60281, barrage_ID = { 1511, 1512, 1511 } } uv0.weapon_property[60291] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-隼鹰I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60291, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60292] = { id = 60292, name = "航空攻击展示-隼鹰II", base = 60291, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property[60293] = { id = 60293, name = "航空攻击展示-隼鹰III", base = 60291, barrage_ID = { 1511, 1511, 1512 } } uv0.weapon_property[60301] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z46弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79211, 79211, 79211, 79211, 79212, 79212 }, barrage_ID = { 79211, 79212, 79213, 79214, 79219, 79220 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60302] = { name = "Z46弹幕展示II", damage = 12, base = 60301, id = 60302, barrage_ID = { 79215, 79216, 79217, 79218, 79219, 79220 } } uv0.weapon_property[60303] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凯旋弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79331, 79331, 79332, 79332, 79333, 79333, 79334 }, barrage_ID = { 80461, 80462, 80463, 80464, 80465, 80466, 80473 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60304] = { name = "凯旋弹幕展示II", damage = 12, base = 60303, id = 60304, barrage_ID = { 80467, 80468, 80469, 80470, 80471, 80472, 80474 } } uv0.weapon_property[60311] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-半人马I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27300, 27300, 18100 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60312] = { id = 60312, name = "航空攻击展示-半人马II", base = 60311, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60313] = { id = 60313, name = "航空攻击展示-半人马III", base = 60311, barrage_ID = { 1511, 1511, 1513 } } uv0.weapon_property[60321] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-埃塞克斯I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60322] = { id = 60322, name = "航空攻击展示-埃塞克斯II", base = 60321, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property[60323] = { id = 60323, name = "航空攻击展示-埃塞克斯III", base = 60321, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property[60331] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-大凤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60332] = { id = 60332, name = "航空攻击展示-大凤II", base = 60331, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property[60333] = { id = 60333, name = "航空攻击展示-大凤III", base = 60331, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60341] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-芙米露露I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 19000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60342] = { id = 60342, name = "航空攻击展示-芙米露露II", base = 60341, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60343] = { id = 60343, name = "航空攻击展示-芙米露露III", base = 60341, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60351] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-乌璐露I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 39000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60352] = { id = 60352, name = "航空攻击展示-乌璐露II", base = 60351, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60353] = { id = 60353, name = "航空攻击展示-乌璐露III", base = 60351, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60361] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-萨菈娜I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60362] = { id = 60362, name = "航空攻击展示-萨菈娜II", base = 60361, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60363] = { id = 60363, name = "航空攻击展示-萨菈娜III", base = 60361, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60371] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-龙骧I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60372] = { id = 60372, name = "航空攻击展示-龙骧II", base = 60371, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60373] = { id = 60373, name = "航空攻击展示-龙骧III", base = 60371, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60381] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-追赶者I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 28000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60382] = { id = 60382, name = "航空攻击展示-追赶者II", base = 60381, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60383] = { id = 60383, name = "航空攻击展示-追赶者III", base = 60381, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60391] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-独立I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60391, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300, 18100 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60392] = { id = 60392, name = "航空攻击展示-独立II", base = 60391, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60393] = { id = 60393, name = "航空攻击展示-独立III", base = 60391, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60401] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-爱酱I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60402] = { id = 60402, name = "航空攻击展示-爱酱II", base = 60401, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property[60403] = { id = 60403, name = "航空攻击展示-爱酱III", base = 60401, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60411] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-小齐柏林I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000, 49000, 49000 }, barrage_ID = { 1511, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60412] = { id = 60412, name = "航空攻击展示-小齐柏林II", base = 60411, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60413] = { id = 60413, name = "航空攻击展示-小齐柏林III", base = 60411, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property[60421] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-可畏I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000, 28300, 28300 }, barrage_ID = { 1510, 1511, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60422] = { id = 60422, name = "航空攻击展示-可畏II", base = 60421, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60423] = { id = 60423, name = "航空攻击展示-可畏III", base = 60421, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60431] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-时乃空I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60432] = { id = 60432, name = "航空攻击展示-时乃空II", base = 60431, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property[60433] = { id = 60433, name = "航空攻击展示-时乃空III", base = 60431, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60441] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-紫咲诗音I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60441, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60442] = { id = 60442, name = "航空攻击展示-紫咲诗音II", base = 60441, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60443] = { id = 60443, name = "航空攻击展示-紫咲诗音III", base = 60441, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60451] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-大神澪I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60451, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60452] = { id = 60452, name = "航空攻击展示-大神澪II", base = 60451, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property[60453] = { id = 60453, name = "航空攻击展示-大神澪III", base = 60451, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[60461] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-白上吹雪III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60461, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68951 }, barrage_ID = { 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60471] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-龙凤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60471, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60472] = { id = 60472, name = "航空攻击展示-龙凤II", base = 60471, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60473] = { id = 60473, name = "航空攻击展示-龙凤III", base = 60471, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60481] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "能代弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 60481, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79481, 79481 }, barrage_ID = { 79481, 79482 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60482] = { name = "能代弹幕展示II", damage = 25, base = 60481, id = 60482, bullet_ID = { 79481, 79481, 79482 }, barrage_ID = { 79483, 79484, 79485 } } uv0.weapon_property[60491] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-卡萨布兰卡I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60491, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60492] = { id = 60492, name = "航空攻击展示-卡萨布兰卡II", base = 60491, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60493] = { id = 60493, name = "航空攻击展示-卡萨布兰卡III", base = 60491, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60501] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贞德弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 60501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79541, 79541 }, barrage_ID = { 79541, 79542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60502] = { name = "贞德弹幕展示II", damage = 25, base = 60501, id = 60502, bullet_ID = { 79541, 79541, 79542 }, barrage_ID = { 79543, 79544, 79545 } } uv0.weapon_property[60511] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-贝亚恩I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 90820, 90840 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60512] = { id = 60512, name = "航空攻击展示-贝亚恩II", base = 60511, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60513] = { id = 60513, name = "航空攻击展示-贝亚恩III", base = 60511, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60521] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-英仙座I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000, 28000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60522] = { id = 60522, name = "航空攻击展示-英仙座II", base = 60521, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60523] = { id = 60523, name = "航空攻击展示-英仙座III", base = 60521, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60531] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-鹰I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000, 28000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60532] = { id = 60532, name = "航空攻击展示-鹰II", base = 60531, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60533] = { id = 60533, name = "航空攻击展示-鹰III", base = 60531, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60541] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-千岁I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60542] = { id = 60542, name = "航空攻击展示-千岁II", base = 60541, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60543] = { id = 60543, name = "航空攻击展示-千岁III", base = 60541, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60551] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-千代田I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60552] = { id = 60552, name = "航空攻击展示-千代田II", base = 60551, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60553] = { id = 60553, name = "航空攻击展示-千代田III", base = 60551, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60561] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-信浓I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300, 39000, 38200 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60562] = { id = 60562, name = "航空攻击展示-信浓II", base = 60561, barrage_ID = { 1510, 1511, 1512 } } uv0.weapon_property[60563] = { id = 60563, name = "航空攻击展示-信浓III", base = 60561, barrage_ID = { 1511, 1512, 1513 } } uv0.weapon_property[60571] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凉月弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 60571, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79601, 79601, 79601 }, barrage_ID = { 79601, 79602, 79603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60572] = { name = "凉月弹幕展示II", damage = 20, base = 60571, id = 60572, bullet_ID = { 79601, 79601, 79601, 79602 }, barrage_ID = { 79601, 79602, 79603, 79604 } } uv0.weapon_property[60581] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "恶毒弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 60581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79621, 79621, 79622 }, barrage_ID = { 79621, 79622, 79625 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60582] = { name = "恶毒弹幕展示II", damage = 20, base = 60581, id = 60582, bullet_ID = { 79621, 79621, 79622 }, barrage_ID = { 79623, 79624, 79625 } } uv0.weapon_property[60591] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-威悉II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000, 49000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[60592] = { id = 60592, name = "航空攻击展示-威悉III", base = 60591, barrage_ID = { 1511, 1511 } } uv0.weapon_property[60593] = { id = 60593, name = "航空攻击展示-威悉III", base = 60591, barrage_ID = { 1512, 1512 } } uv0.weapon_property[60601] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-彼得史特拉塞I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000, 49000, 48040 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[60602] = { id = 60602, name = "航空攻击展示-彼得史特拉塞II", base = 60601, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property[60603] = { id = 60603, name = "航空攻击展示-彼得史特拉塞III", base = 60601, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property[61000] = { action_index = "", range = 100, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "召唤地狱火专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 1, corrected = 100, min_range = 35, id = 61000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61001] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大黄蜂技能专用武器-随机位置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 61001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60002 }, barrage_ID = { 60001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61002] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大黄蜂技能专用武器-固定位置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 61002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61003] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "印第安纳波利斯技能专用武器-原子弹发射器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 61003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61004] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航母专用空中支援技能-轰炸", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 61004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60002 }, barrage_ID = { 60001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61005] = { action_index = "", range = 6, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "印第安纳波利斯技能专用武器-原子弹发射器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 61005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61006] = { action_index = "", range = 200, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "厌战技能专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 61006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60001 }, barrage_ID = { 30001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61007] = { action_index = "", range = 500, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "约克城技能随机扫射海面LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 61007, attack_attribute_ratio = 100, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 25, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19928 }, barrage_ID = { 199411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61008] = { name = "约克城技能随机扫射海面LV2", base = 61007, id = 61008, fire_fx_loop_type = 3, barrage_ID = { 199412 } } uv0.weapon_property[61009] = { name = "约克城技能随机扫射海面LV3", base = 61007, id = 61009, fire_fx_loop_type = 4, barrage_ID = { 199413 } } uv0.weapon_property[61010] = { action_index = "", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "皇家方舟技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 61010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property[61011] = { id = 61011, name = "皇家方舟技能LV2", base = 61010 } uv0.weapon_property[61012] = { id = 61012, name = "皇家方舟技能LV3", base = 61010 } uv0.weapon_property[61013] = { action_index = "", range = 40, type = 3, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "皇家方舟技能鱼雷机使用武器LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 70, corrected = 100, min_range = 22, id = 61013, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 2, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19927 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61014] = { id = 61014, name = "皇家方舟技能鱼雷机使用武器LV2", base = 61013 } uv0.weapon_property[61015] = { id = 61015, name = "皇家方舟技能鱼雷机使用武器LV3", base = 61013 } uv0.weapon_property[61016] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大凤技能彩云", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 61016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61016 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61017] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "多多丸技能鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 61017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61017 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61018] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 61018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61019] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "黑企业剧情轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 61019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61019 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "黑企业剧情轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 61020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61020 }, barrage_ID = { 12020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61021] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "黑企业剧情轰炸", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 350, corrected = 1000, min_range = 0, id = 61021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9000, 9001, 9002, 9003, 9004, 9005 }, barrage_ID = { 9000, 9000, 9000, 9000, 9000, 9000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61022] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "香格里拉技能飞机-PVE-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 61022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67981 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61023] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "伊13技能彩云", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 61023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61023 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61024] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "信浓试飞搭载彩云", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 61024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61024 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61025] = { action_index = "attack", range = 35, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "罗恩μ音符交错-音符本体", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 61025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19193, 19194 }, barrage_ID = { 80954, 80955 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61026] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "次郎丸-大世界替换用战斗内空袭", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 61026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61026 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61027] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 61027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61031] = { action_index = "attack", range = 100, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "十姊妹展示", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 265, min_range = 0, id = 61031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19959 }, barrage_ID = { 80521 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61041] = { action_index = "attack", range = 60, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕星展示", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 11, corrected = 118, min_range = 0, id = 61041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19960 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61051] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "百合根1段展示", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 115, min_range = 0, id = 61051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19962 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61052] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "百合根2段展示", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 145, min_range = 0, id = 61052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19962, 19962 }, barrage_ID = { 80522, 80523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61053] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "百合根3段展示", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 165, min_range = 0, id = 61053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19963, 19963 }, barrage_ID = { 80522, 80523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61054] = { action_index = "attack", range = 100, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "百合根4段展示", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 300, min_range = 0, id = 61054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19961 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61055] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "樫野6580用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 52, corrected = 105, min_range = 50, id = 61055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4990, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[61501] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轰炸机外观预览飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 61501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19000, 19200 }, barrage_ID = { 1511, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61503] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷机外观预览飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 61503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000, 28000 }, barrage_ID = { 1511, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61504] = { action_index = "", range = 50, type = 16, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷机外观预览鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 61504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4577, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 61504 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[61505] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机外观预览飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 61505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 17000 }, barrage_ID = { 1511, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[64001] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "U-37技能鱼雷弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 64001, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19250, 19250, 19250 }, barrage_ID = { 80988, 80989, 80990 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[64002] = { id = 64002, name = "U-37技能鱼雷弹幕LV2", damage = 21, base = 64001 } uv0.weapon_property[64003] = { id = 64003, name = "U-37技能鱼雷弹幕LV3", damage = 23, base = 64001 } uv0.weapon_property[64004] = { name = "U-37技能鱼雷弹幕LV4", damage = 25, base = 64001, id = 64004, barrage_ID = { 80991, 80992, 80993 } } uv0.weapon_property[64005] = { name = "U-37技能鱼雷弹幕LV5", damage = 27, base = 64001, id = 64005, barrage_ID = { 80991, 80992, 80993 } } uv0.weapon_property[64006] = { name = "U-37技能鱼雷弹幕LV6", damage = 29, base = 64001, id = 64006, barrage_ID = { 80991, 80992, 80993 } } uv0.weapon_property[64007] = { name = "U-37技能鱼雷弹幕LV7", damage = 31, base = 64001, id = 64007, barrage_ID = { 80991, 80992, 80993 } } uv0.weapon_property[64008] = { name = "U-37技能鱼雷弹幕LV8", damage = 33, base = 64001, id = 64008, barrage_ID = { 80991, 80992, 80993 } } uv0.weapon_property[64009] = { name = "U-37技能鱼雷弹幕LV9", damage = 35, base = 64001, id = 64009, barrage_ID = { 80991, 80992, 80993 } } uv0.weapon_property[64010] = { name = "U-37技能鱼雷弹幕LV10", damage = 40, base = 64001, id = 64010, barrage_ID = { 80991, 80992, 80993 } } uv0.weapon_property[65000] = { action_index = "", range = 60, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "汉克喵技能弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 65000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1006, 1006 }, barrage_ID = { 65000, 65001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65001] = { name = "汉克喵技能弹幕2", damage = 28, base = 65000, type = 3, fire_fx = "", id = 65001, effect_move = 0, bullet_ID = { 1006, 1006 }, barrage_ID = { 65002, 65003 } } uv0.weapon_property[65010] = { action_index = "", range = 60, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伯克喵大世界地图打击替换战斗内技能弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 65010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 65010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65011] = { name = "伯克喵大世界地图打击替换战斗内技能弹幕2", damage = 28, base = 65010, type = 1, fire_fx = "", id = 65011, effect_move = 0, bullet_ID = { 1006 }, barrage_ID = { 65011 } } uv0.weapon_property[65020] = { action_index = "", range = 60, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "克雷喵大世界地图打击替换战斗内鱼雷弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 65020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1800 }, barrage_ID = { 65020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65030] = { action_index = "", range = 200, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "林德喵大世界地图打击替换战斗内主炮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 65030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19240 }, barrage_ID = { 65030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65051] = { torpedo_ammo = 0, name = "信浓弹幕&支援弹幕子母弹LV1", type = 2, recover_time = 0, fire_fx = "CLFire", shakescreen = 0, action_index = "attack", charge_param = "", axis_angle = 0, aim_type = 0, expose = 10, angle = 360, range = 90, damage = 11, corrected = 100, min_range = 0, id = 65051, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 4, reload_max = 1300, queue = 4, search_type = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19185, 19186 }, barrage_ID = { 80949, 80950 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65052] = { reload_max = 1270, name = "信浓弹幕&支援弹幕子母弹LV2", damage = 12, base = 65051, id = 65052 } uv0.weapon_property[65053] = { reload_max = 1244, name = "信浓弹幕&支援弹幕子母弹LV3", damage = 13, base = 65051, id = 65053 } uv0.weapon_property[65054] = { reload_max = 1218, name = "信浓弹幕&支援弹幕子母弹LV4", damage = 14, base = 65051, id = 65054 } uv0.weapon_property[65055] = { reload_max = 1192, name = "信浓弹幕&支援弹幕子母弹LV5", damage = 15, base = 65051, id = 65055 } uv0.weapon_property[65056] = { reload_max = 1166, name = "信浓弹幕&支援弹幕子母弹LV6", damage = 16, base = 65051, id = 65056 } uv0.weapon_property[65057] = { reload_max = 1140, name = "信浓弹幕&支援弹幕子母弹LV7", damage = 17, base = 65051, id = 65057 } uv0.weapon_property[65058] = { reload_max = 1114, name = "信浓弹幕&支援弹幕子母弹LV8", damage = 18, base = 65051, id = 65058 } uv0.weapon_property[65059] = { reload_max = 1088, name = "信浓弹幕&支援弹幕子母弹LV9", damage = 19, base = 65051, id = 65059 } uv0.weapon_property[65060] = { reload_max = 1062, name = "信浓弹幕&支援弹幕子母弹LV10", damage = 20, base = 65051, id = 65060 } uv0.weapon_property[65061] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "普林斯顿鱼雷机弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 65061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65061 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65062] = { name = "普林斯顿鱼雷机弹幕LV2", damage = 74, base = 65061, id = 65062, bullet_ID = { 65062 } } uv0.weapon_property[65063] = { name = "普林斯顿鱼雷机弹幕LV3", damage = 92, base = 65061, id = 65063, bullet_ID = { 65063 } } uv0.weapon_property[65064] = { name = "普林斯顿鱼雷机弹幕LV4", damage = 107, base = 65061, id = 65064, bullet_ID = { 65064 } } uv0.weapon_property[65065] = { name = "普林斯顿鱼雷机弹幕LV5", damage = 123, base = 65061, id = 65065, bullet_ID = { 65065 } } uv0.weapon_property[65066] = { name = "普林斯顿鱼雷机弹幕LV6", damage = 141, base = 65061, id = 65066, bullet_ID = { 65066 } } uv0.weapon_property[65067] = { name = "普林斯顿鱼雷机弹幕LV7", damage = 157, base = 65061, id = 65067, bullet_ID = { 65067 } } uv0.weapon_property[65068] = { name = "普林斯顿鱼雷机弹幕LV8", damage = 175, base = 65061, id = 65068, bullet_ID = { 65068 } } uv0.weapon_property[65069] = { name = "普林斯顿鱼雷机弹幕LV9", damage = 191, base = 65061, id = 65069, bullet_ID = { 65069 } } uv0.weapon_property[65070] = { name = "普林斯顿鱼雷机弹幕LV10", damage = 207, base = 65061, id = 65070, bullet_ID = { 65070 } } uv0.weapon_property[65071] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "普林斯顿鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 65071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 80536 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65072] = { id = 65072, name = "普林斯顿鱼雷LV2", damage = 74, base = 65071 } uv0.weapon_property[65073] = { id = 65073, name = "普林斯顿鱼雷LV3", damage = 92, base = 65071 } uv0.weapon_property[65074] = { name = "普林斯顿鱼雷LV4", damage = 107, base = 65071, id = 65074, bullet_ID = { 2111, 2111, 2111 }, barrage_ID = { 80536, 80537, 80538 } } uv0.weapon_property[65075] = { name = "普林斯顿鱼雷LV5", damage = 123, base = 65071, id = 65075, bullet_ID = { 2111, 2111, 2111 }, barrage_ID = { 80536, 80537, 80538 } } uv0.weapon_property[65076] = { name = "普林斯顿鱼雷LV6", damage = 141, base = 65071, id = 65076, bullet_ID = { 2111, 2111, 2111 }, barrage_ID = { 80536, 80537, 80538 } } uv0.weapon_property[65077] = { name = "普林斯顿鱼雷LV7", damage = 157, base = 65071, id = 65077, bullet_ID = { 2111, 2111, 2111, 2111 }, barrage_ID = { 80536, 80537, 80538, 80539 } } uv0.weapon_property[65078] = { name = "普林斯顿鱼雷LV8", damage = 175, base = 65071, id = 65078, bullet_ID = { 2111, 2111, 2111, 2111 }, barrage_ID = { 80536, 80537, 80538, 80539 } } uv0.weapon_property[65079] = { name = "普林斯顿鱼雷LV9", damage = 191, base = 65071, id = 65079, bullet_ID = { 2111, 2111, 2111, 2111 }, barrage_ID = { 80536, 80537, 80538, 80539 } } uv0.weapon_property[65080] = { name = "普林斯顿鱼雷LV10", damage = 207, base = 65071, id = 65080, bullet_ID = { 2111, 2111, 2111, 2111 }, barrage_ID = { 80536, 80537, 80538, 80539 } } uv0.weapon_property[65081] = { action_index = "attack", range = 30, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "罗恩μ音符交错AOE爆炸Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, damage = 30, corrected = 100, min_range = 0, id = 65081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19195 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[65082] = { id = 65082, name = "罗恩μ音符交错AOE爆炸Lv2", damage = 33, base = 65081 } uv0.weapon_property[65083] = { id = 65083, name = "罗恩μ音符交错AOE爆炸Lv3", damage = 36, base = 65081 } uv0.weapon_property[65084] = { id = 65084, name = "罗恩μ音符交错AOE爆炸Lv4", damage = 39, base = 65081 } uv0.weapon_property[65085] = { id = 65085, name = "罗恩μ音符交错AOE爆炸Lv5", damage = 42, base = 65081 } uv0.weapon_property[65086] = { id = 65086, name = "罗恩μ音符交错AOE爆炸Lv6", damage = 46, base = 65081 } uv0.weapon_property[65087] = { id = 65087, name = "罗恩μ音符交错AOE爆炸Lv7", damage = 50, base = 65081 } uv0.weapon_property[65088] = { id = 65088, name = "罗恩μ音符交错AOE爆炸Lv8", damage = 54, base = 65081 } uv0.weapon_property[65089] = { id = 65089, name = "罗恩μ音符交错AOE爆炸Lv9", damage = 58, base = 65081 } uv0.weapon_property[65090] = { id = 65090, name = "罗恩μ音符交错AOE爆炸Lv10", damage = 62, base = 65081 } end() function () uv0.weapon_property[65091] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大青花鱼μ上浮破甲鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 65091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19196 }, barrage_ID = { 80501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65092] = { id = 65092, name = "大青花鱼μ上浮破甲鱼雷LV2", damage = 11, base = 65091 } uv0.weapon_property[65093] = { id = 65093, name = "大青花鱼μ上浮破甲鱼雷LV3", damage = 13, base = 65091 } uv0.weapon_property[65094] = { name = "大青花鱼μ上浮破甲鱼雷LV4", damage = 15, base = 65091, id = 65094, barrage_ID = { 80502 } } uv0.weapon_property[65095] = { name = "大青花鱼μ上浮破甲鱼雷LV5", damage = 18, base = 65091, id = 65095, barrage_ID = { 80502 } } uv0.weapon_property[65096] = { name = "大青花鱼μ上浮破甲鱼雷LV6", damage = 21, base = 65091, id = 65096, barrage_ID = { 80502 } } uv0.weapon_property[65097] = { name = "大青花鱼μ上浮破甲鱼雷LV7", damage = 24, base = 65091, id = 65097, barrage_ID = { 80502 } } uv0.weapon_property[65098] = { name = "大青花鱼μ上浮破甲鱼雷LV8", damage = 27, base = 65091, id = 65098, barrage_ID = { 80503 } } uv0.weapon_property[65099] = { name = "大青花鱼μ上浮破甲鱼雷LV9", damage = 30, base = 65091, id = 65099, barrage_ID = { 80503 } } uv0.weapon_property[65100] = { name = "大青花鱼μ上浮破甲鱼雷LV10", damage = 33, base = 65091, id = 65100, barrage_ID = { 80503 } } uv0.weapon_property[65101] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大青花鱼μ撤退点燃鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 65101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19197 }, barrage_ID = { 80501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65102] = { id = 65102, name = "大青花鱼μ撤退点燃鱼雷LV2", damage = 11, base = 65101 } uv0.weapon_property[65103] = { id = 65103, name = "大青花鱼μ撤退点燃鱼雷LV3", damage = 13, base = 65101 } uv0.weapon_property[65104] = { name = "大青花鱼μ撤退点燃鱼雷LV4", damage = 15, base = 65101, id = 65104, barrage_ID = { 80502 } } uv0.weapon_property[65105] = { name = "大青花鱼μ撤退点燃鱼雷LV5", damage = 18, base = 65101, id = 65105, barrage_ID = { 80502 } } uv0.weapon_property[65106] = { name = "大青花鱼μ撤退点燃鱼雷LV6", damage = 21, base = 65101, id = 65106, barrage_ID = { 80502 } } uv0.weapon_property[65107] = { name = "大青花鱼μ撤退点燃鱼雷LV7", damage = 24, base = 65101, id = 65107, barrage_ID = { 80502 } } uv0.weapon_property[65108] = { name = "大青花鱼μ撤退点燃鱼雷LV8", damage = 27, base = 65101, id = 65108, barrage_ID = { 80503 } } uv0.weapon_property[65109] = { name = "大青花鱼μ撤退点燃鱼雷LV9", damage = 30, base = 65101, id = 65109, barrage_ID = { 80503 } } uv0.weapon_property[65110] = { name = "大青花鱼μ撤退点燃鱼雷LV10", damage = 33, base = 65101, id = 65110, barrage_ID = { 80503 } } uv0.weapon_property[65111] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塔什干μ-紫色ICELF-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 65111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19198 }, barrage_ID = { 80843 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65112] = { id = 65112, name = "塔什干μ-紫色ICELF-LV2", damage = 7, base = 65111 } uv0.weapon_property[65113] = { id = 65113, name = "塔什干μ-紫色ICELF-LV3", damage = 8, base = 65111 } uv0.weapon_property[65114] = { id = 65114, name = "塔什干μ-紫色ICELF-LV4", damage = 9, base = 65111 } uv0.weapon_property[65115] = { id = 65115, name = "塔什干μ-紫色ICELF-LV5", damage = 10, base = 65111 } uv0.weapon_property[65116] = { id = 65116, name = "塔什干μ-紫色ICELF-LV6", damage = 12, base = 65111 } uv0.weapon_property[65117] = { id = 65117, name = "塔什干μ-紫色ICELF-LV7", damage = 14, base = 65111 } uv0.weapon_property[65118] = { id = 65118, name = "塔什干μ-紫色ICELF-LV8", damage = 17, base = 65111 } uv0.weapon_property[65119] = { id = 65119, name = "塔什干μ-紫色ICELF-LV9", damage = 20, base = 65111 } uv0.weapon_property[65120] = { id = 65120, name = "塔什干μ-紫色ICELF-LV10", damage = 24, base = 65111 } uv0.weapon_property[65121] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "恶毒μ神圣天使轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 65121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65121 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65122] = { name = "恶毒μ神圣天使轰炸机Lv2", damage = 68, base = 65121, id = 65122, bullet_ID = { 65122 } } uv0.weapon_property[65123] = { name = "恶毒μ神圣天使轰炸机Lv3", damage = 86, base = 65121, id = 65123, bullet_ID = { 65123 } } uv0.weapon_property[65124] = { name = "恶毒μ神圣天使轰炸机Lv4", damage = 106, base = 65121, id = 65124, bullet_ID = { 65124 } } uv0.weapon_property[65125] = { name = "恶毒μ神圣天使轰炸机Lv5", damage = 124, base = 65121, id = 65125, bullet_ID = { 65125 } } uv0.weapon_property[65126] = { name = "恶毒μ神圣天使轰炸机Lv6", damage = 144, base = 65121, id = 65126, bullet_ID = { 65126 } } uv0.weapon_property[65127] = { name = "恶毒μ神圣天使轰炸机Lv7", damage = 164, base = 65121, id = 65127, bullet_ID = { 65127 }, barrage_ID = { 12009 } } uv0.weapon_property[65128] = { name = "恶毒μ神圣天使轰炸机Lv8", damage = 182, base = 65121, id = 65128, bullet_ID = { 65128 }, barrage_ID = { 12009 } } uv0.weapon_property[65129] = { name = "恶毒μ神圣天使轰炸机Lv9", damage = 202, base = 65121, id = 65129, bullet_ID = { 65129 }, barrage_ID = { 12009 } } uv0.weapon_property[65130] = { name = "恶毒μ神圣天使轰炸机Lv10", damage = 220, base = 65121, id = 65130, bullet_ID = { 65130 }, barrage_ID = { 12009 } } uv0.weapon_property[65131] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 65131, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19199 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65132] = { id = 65132, damage = 68, base = 65131 } uv0.weapon_property[65133] = { id = 65133, damage = 86, base = 65131 } uv0.weapon_property[65134] = { id = 65134, damage = 106, base = 65131 } uv0.weapon_property[65135] = { id = 65135, damage = 124, base = 65131 } uv0.weapon_property[65136] = { id = 65136, damage = 144, base = 65131 } uv0.weapon_property[65137] = { id = 65137, damage = 164, base = 65131 } uv0.weapon_property[65138] = { id = 65138, damage = 182, base = 65131 } uv0.weapon_property[65139] = { id = 65139, damage = 202, base = 65131 } uv0.weapon_property[65140] = { id = 65140, damage = 220, base = 65131 } uv0.weapon_property[65161] = { action_index = "attack", range = 85, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "黛朵μ-单体弱弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 65161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19212 }, barrage_ID = { 80956 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65162] = { id = 65162, name = "黛朵μ-单体弱弹幕LV2", damage = 11, base = 65161 } uv0.weapon_property[65163] = { id = 65163, name = "黛朵μ-单体弱弹幕LV3", damage = 12, base = 65161 } uv0.weapon_property[65164] = { id = 65164, name = "黛朵μ-单体弱弹幕LV4", damage = 13, base = 65161 } uv0.weapon_property[65165] = { id = 65165, name = "黛朵μ-单体弱弹幕LV5", damage = 14, base = 65161 } uv0.weapon_property[65166] = { id = 65166, name = "黛朵μ-单体弱弹幕LV6", damage = 15, base = 65161 } uv0.weapon_property[65167] = { id = 65167, name = "黛朵μ-单体弱弹幕LV7", damage = 16, base = 65161 } uv0.weapon_property[65168] = { id = 65168, name = "黛朵μ-单体弱弹幕LV8", damage = 17, base = 65161 } uv0.weapon_property[65169] = { id = 65169, name = "黛朵μ-单体弱弹幕LV9", damage = 18, base = 65161 } uv0.weapon_property[65170] = { id = 65170, name = "黛朵μ-单体弱弹幕LV10", damage = 20, base = 65161 } uv0.weapon_property[65171] = { action_index = "attack", range = 85, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "黛朵μ-复数强弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 65171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19212, 19213 }, barrage_ID = { 80956, 80957 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65172] = { id = 65172, name = "黛朵μ-复数强弹幕LV2", damage = 16, base = 65171 } uv0.weapon_property[65173] = { id = 65173, name = "黛朵μ-复数强弹幕LV3", damage = 17, base = 65171 } uv0.weapon_property[65174] = { id = 65174, name = "黛朵μ-复数强弹幕LV4", damage = 18, base = 65171 } uv0.weapon_property[65175] = { id = 65175, name = "黛朵μ-复数强弹幕LV5", damage = 19, base = 65171 } uv0.weapon_property[65176] = { id = 65176, name = "黛朵μ-复数强弹幕LV6", damage = 20, base = 65171 } uv0.weapon_property[65177] = { id = 65177, name = "黛朵μ-复数强弹幕LV7", damage = 21, base = 65171 } uv0.weapon_property[65178] = { id = 65178, name = "黛朵μ-复数强弹幕LV8", damage = 22, base = 65171 } uv0.weapon_property[65179] = { id = 65179, name = "黛朵μ-复数强弹幕LV9", damage = 23, base = 65171 } uv0.weapon_property[65180] = { id = 65180, name = "黛朵μ-复数强弹幕LV10", damage = 25, base = 65171 } uv0.weapon_property[65181] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大凤μ技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 65181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65181 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65182] = { name = "大凤μ技能鱼雷机Lv2", damage = 86, base = 65181, id = 65182, bullet_ID = { 65182 } } uv0.weapon_property[65183] = { name = "大凤μ技能鱼雷机Lv3", damage = 106, base = 65181, id = 65183, bullet_ID = { 65183 } } uv0.weapon_property[65184] = { name = "大凤μ技能鱼雷机Lv4", damage = 124, base = 65181, id = 65184, bullet_ID = { 65184 } } uv0.weapon_property[65185] = { name = "大凤μ技能鱼雷机Lv5", damage = 144, base = 65181, id = 65185, bullet_ID = { 65185 } } uv0.weapon_property[65186] = { name = "大凤μ技能鱼雷机Lv6", damage = 164, base = 65181, id = 65186, bullet_ID = { 65186 } } uv0.weapon_property[65187] = { name = "大凤μ技能鱼雷机Lv7", damage = 182, base = 65181, id = 65187, bullet_ID = { 65187 }, barrage_ID = { 12009 } } uv0.weapon_property[65188] = { name = "大凤μ技能鱼雷机Lv8", damage = 202, base = 65181, id = 65188, bullet_ID = { 65188 }, barrage_ID = { 12009 } } uv0.weapon_property[65189] = { name = "大凤μ技能鱼雷机Lv9", damage = 220, base = 65181, id = 65189, bullet_ID = { 65189 }, barrage_ID = { 12009 } } uv0.weapon_property[65190] = { name = "大凤μ技能鱼雷机Lv10", damage = 240, base = 65181, id = 65190, bullet_ID = { 65190 }, barrage_ID = { 12009 } } uv0.weapon_property[65191] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-大凤μ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 65191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19214 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65192] = { id = 65192, damage = 86, base = 65191 } uv0.weapon_property[65193] = { id = 65193, damage = 106, base = 65191 } uv0.weapon_property[65194] = { id = 65194, damage = 124, base = 65191 } uv0.weapon_property[65195] = { id = 65195, damage = 144, base = 65191 } uv0.weapon_property[65196] = { id = 65196, damage = 164, base = 65191 } uv0.weapon_property[65197] = { id = 65197, damage = 182, base = 65191 } uv0.weapon_property[65198] = { id = 65198, damage = 202, base = 65191 } uv0.weapon_property[65199] = { id = 65199, damage = 220, base = 65191 } uv0.weapon_property[65200] = { id = 65200, damage = 240, base = 65191 } uv0.weapon_property[65201] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大凤μ技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 65201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65201 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65202] = { name = "大凤μ技能轰炸机Lv2", damage = 86, base = 65201, id = 65202, bullet_ID = { 65202 } } uv0.weapon_property[65203] = { name = "大凤μ技能轰炸机Lv3", damage = 106, base = 65201, id = 65203, bullet_ID = { 65203 } } uv0.weapon_property[65204] = { name = "大凤μ技能轰炸机Lv4", damage = 124, base = 65201, id = 65204, bullet_ID = { 65204 } } uv0.weapon_property[65205] = { name = "大凤μ技能轰炸机Lv5", damage = 144, base = 65201, id = 65205, bullet_ID = { 65205 } } uv0.weapon_property[65206] = { name = "大凤μ技能轰炸机Lv6", damage = 164, base = 65201, id = 65206, bullet_ID = { 65206 } } uv0.weapon_property[65207] = { name = "大凤μ技能轰炸机Lv7", damage = 182, base = 65201, id = 65207, bullet_ID = { 65207 }, barrage_ID = { 12009 } } uv0.weapon_property[65208] = { name = "大凤μ技能轰炸机Lv8", damage = 202, base = 65201, id = 65208, bullet_ID = { 65208 }, barrage_ID = { 12009 } } uv0.weapon_property[65209] = { name = "大凤μ技能轰炸机Lv9", damage = 220, base = 65201, id = 65209, bullet_ID = { 65209 }, barrage_ID = { 12009 } } uv0.weapon_property[65210] = { name = "大凤μ技能轰炸机Lv10", damage = 240, base = 65201, id = 65210, bullet_ID = { 65210 }, barrage_ID = { 12009 } } end() function () uv0.weapon_property[65211] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 65211, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19215 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65212] = { id = 65212, damage = 169, base = 65211 } uv0.weapon_property[65213] = { id = 65213, damage = 188, base = 65211 } uv0.weapon_property[65214] = { id = 65214, damage = 207, base = 65211 } uv0.weapon_property[65215] = { id = 65215, damage = 226, base = 65211 } uv0.weapon_property[65216] = { id = 65216, damage = 245, base = 65211 } uv0.weapon_property[65217] = { id = 65217, damage = 264, base = 65211 } uv0.weapon_property[65218] = { id = 65218, damage = 283, base = 65211 } uv0.weapon_property[65219] = { id = 65219, damage = 302, base = 65211 } uv0.weapon_property[65220] = { id = 65220, damage = 322, base = 65211 } uv0.weapon_property[65221] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 65221, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19216 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65222] = { id = 65222, damage = 78, base = 65221 } uv0.weapon_property[65223] = { id = 65223, damage = 85, base = 65221 } uv0.weapon_property[65224] = { id = 65224, damage = 93, base = 65221 } uv0.weapon_property[65225] = { id = 65225, damage = 100, base = 65221 } uv0.weapon_property[65226] = { id = 65226, damage = 108, base = 65221 } uv0.weapon_property[65227] = { id = 65227, damage = 115, base = 65221 } uv0.weapon_property[65228] = { id = 65228, damage = 123, base = 65221 } uv0.weapon_property[65229] = { id = 65229, damage = 130, base = 65221 } uv0.weapon_property[65230] = { id = 65230, damage = 138, base = 65221 } uv0.weapon_property[65231] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大凤μ-吸血弹幕Lv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 65231, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19217, 19218, 19219, 19220 }, barrage_ID = { 80958, 80959, 80960, 80961 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65232] = { id = 65232, name = "大凤μ-吸血弹幕Lv2", damage = 37, base = 65231 } uv0.weapon_property[65233] = { id = 65233, name = "大凤μ-吸血弹幕Lv3", damage = 39, base = 65231 } uv0.weapon_property[65234] = { id = 65234, name = "大凤μ-吸血弹幕Lv4", damage = 41, base = 65231 } uv0.weapon_property[65235] = { id = 65235, name = "大凤μ-吸血弹幕Lv5", damage = 43, base = 65231 } uv0.weapon_property[65236] = { id = 65236, name = "大凤μ-吸血弹幕Lv6", damage = 45, base = 65231 } uv0.weapon_property[65237] = { id = 65237, name = "大凤μ-吸血弹幕Lv7", damage = 47, base = 65231 } uv0.weapon_property[65238] = { id = 65238, name = "大凤μ-吸血弹幕Lv8", damage = 49, base = 65231 } uv0.weapon_property[65239] = { id = 65239, name = "大凤μ-吸血弹幕Lv9", damage = 51, base = 65231 } uv0.weapon_property[65240] = { id = 65240, name = "大凤μ-吸血弹幕Lv10", damage = 53, base = 65231 } uv0.weapon_property[65241] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "罗恩μ追击鱼雷Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 65241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19221 }, barrage_ID = { 80962 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65242] = { id = 65242, name = "罗恩μ追击鱼雷Lv2", damage = 32, base = 65241 } uv0.weapon_property[65243] = { id = 65243, name = "罗恩μ追击鱼雷Lv3", damage = 34, base = 65241 } uv0.weapon_property[65244] = { id = 65244, name = "罗恩μ追击鱼雷Lv4", damage = 36, base = 65241 } uv0.weapon_property[65245] = { id = 65245, name = "罗恩μ追击鱼雷Lv5", damage = 38, base = 65241 } uv0.weapon_property[65246] = { id = 65246, name = "罗恩μ追击鱼雷Lv6", damage = 40, base = 65241 } uv0.weapon_property[65247] = { name = "罗恩μ追击鱼雷Lv7", damage = 42, base = 65241, id = 65247, bullet_ID = { 19221, 19221 }, barrage_ID = { 80962, 80963 } } uv0.weapon_property[65248] = { name = "罗恩μ追击鱼雷Lv8", damage = 44, base = 65241, id = 65248, bullet_ID = { 19221, 19221 }, barrage_ID = { 80962, 80963 } } uv0.weapon_property[65249] = { name = "罗恩μ追击鱼雷Lv9", damage = 46, base = 65241, id = 65249, bullet_ID = { 19221, 19221 }, barrage_ID = { 80962, 80963 } } uv0.weapon_property[65250] = { name = "罗恩μ追击鱼雷Lv10", damage = 50, base = 65241, id = 65250, bullet_ID = { 19221, 19221 }, barrage_ID = { 80962, 80963 } } uv0.weapon_property[65251] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "光辉μ坠星Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 65251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65251 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65252] = { reload_max = 2035, damage = 72, base = 65251, id = 65252, name = "光辉μ坠星Lv2", bullet_ID = { 65252 } } uv0.weapon_property[65253] = { reload_max = 2000, damage = 92, base = 65251, id = 65253, name = "光辉μ坠星Lv3", bullet_ID = { 65253 } } uv0.weapon_property[65254] = { reload_max = 1965, damage = 113, base = 65251, id = 65254, name = "光辉μ坠星Lv4", bullet_ID = { 65254 } } uv0.weapon_property[65255] = { reload_max = 1930, damage = 134, base = 65251, id = 65255, name = "光辉μ坠星Lv5", bullet_ID = { 65255 } } uv0.weapon_property[65256] = { reload_max = 1895, damage = 155, base = 65251, id = 65256, name = "光辉μ坠星Lv6", bullet_ID = { 65256 } } uv0.weapon_property[65257] = { reload_max = 1860, damage = 176, base = 65251, id = 65257, name = "光辉μ坠星Lv7", bullet_ID = { 65257 } } uv0.weapon_property[65258] = { reload_max = 1825, damage = 197, base = 65251, id = 65258, name = "光辉μ坠星Lv8", bullet_ID = { 65258 } } uv0.weapon_property[65259] = { reload_max = 1790, damage = 218, base = 65251, id = 65259, name = "光辉μ坠星Lv9", bullet_ID = { 65259 } } uv0.weapon_property[65260] = { reload_max = 1755, damage = 239, base = 65251, id = 65260, name = "光辉μ坠星Lv10", bullet_ID = { 65260 } } uv0.weapon_property[65261] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "旋转星星子弹 x9", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 45, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 65261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19222 }, barrage_ID = { 80964 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65262] = { id = 65262, damage = 65, base = 65261 } uv0.weapon_property[65263] = { id = 65263, damage = 75, base = 65261 } uv0.weapon_property[65264] = { id = 65264, damage = 85, base = 65261 } uv0.weapon_property[65265] = { id = 65265, damage = 95, base = 65261 } uv0.weapon_property[65266] = { id = 65266, damage = 105, base = 65261 } uv0.weapon_property[65267] = { id = 65267, damage = 115, base = 65261 } uv0.weapon_property[65268] = { id = 65268, damage = 125, base = 65261 } uv0.weapon_property[65269] = { id = 65269, damage = 135, base = 65261 } uv0.weapon_property[65270] = { id = 65270, damage = 145, base = 65261 } uv0.weapon_property[65271] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "玛莉萝丝反击弹幕技能Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 65271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19223 }, barrage_ID = { 80965 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65272] = { id = 65272, name = "玛莉萝丝反击弹幕技能Lv2", damage = 8, base = 65271 } uv0.weapon_property[65273] = { id = 65273, name = "玛莉萝丝反击弹幕技能Lv3", damage = 10, base = 65271 } uv0.weapon_property[65274] = { id = 65274, name = "玛莉萝丝反击弹幕技能Lv4", damage = 12, base = 65271 } uv0.weapon_property[65275] = { id = 65275, name = "玛莉萝丝反击弹幕技能Lv5", damage = 14, base = 65271 } uv0.weapon_property[65276] = { id = 65276, name = "玛莉萝丝反击弹幕技能Lv6", damage = 16, base = 65271 } uv0.weapon_property[65277] = { name = "玛莉萝丝反击弹幕技能Lv7", damage = 18, base = 65271, id = 65277, bullet_ID = { 19223, 19223, 19223 }, barrage_ID = { 80965, 80966, 80967 } } uv0.weapon_property[65278] = { name = "玛莉萝丝反击弹幕技能Lv8", damage = 20, base = 65271, id = 65278, bullet_ID = { 19223, 19223, 19223 }, barrage_ID = { 80965, 80966, 80967 } } uv0.weapon_property[65279] = { name = "玛莉萝丝反击弹幕技能Lv9", damage = 22, base = 65271, id = 65279, bullet_ID = { 19223, 19223, 19223 }, barrage_ID = { 80965, 80966, 80967 } } uv0.weapon_property[65280] = { name = "玛莉萝丝反击弹幕技能Lv10", damage = 25, base = 65271, id = 65280, bullet_ID = { 19223, 19223, 19223 }, barrage_ID = { 80965, 80966, 80967 } } uv0.weapon_property[65281] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "穗香弹幕LV1-类黎塞留高爆4+2枚", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 35, id = 65281, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19224, 19225 }, barrage_ID = { 80968, 80969 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[65282] = { id = 65282, name = "穗香弹幕LV2-类黎塞留高爆4+2枚", damage = 74, base = 65281 } uv0.weapon_property[65283] = { id = 65283, name = "穗香弹幕LV3-类黎塞留高爆4+2枚", damage = 86, base = 65281 } uv0.weapon_property[65284] = { id = 65284, name = "穗香弹幕LV4-类黎塞留高爆4+2枚", damage = 98, base = 65281 } uv0.weapon_property[65285] = { id = 65285, name = "穗香弹幕LV5-类黎塞留高爆4+2枚", damage = 110, base = 65281 } uv0.weapon_property[65286] = { id = 65286, name = "穗香弹幕LV6-类黎塞留高爆4+2枚", damage = 122, base = 65281 } uv0.weapon_property[65287] = { id = 65287, name = "穗香弹幕LV7-类黎塞留高爆4+2枚", damage = 134, base = 65281 } uv0.weapon_property[65288] = { id = 65288, name = "穗香弹幕LV8-类黎塞留高爆4+2枚", damage = 146, base = 65281 } uv0.weapon_property[65289] = { id = 65289, name = "穗香弹幕LV9-类黎塞留高爆4+2枚", damage = 158, base = 65281 } uv0.weapon_property[65290] = { id = 65290, name = "穗香弹幕LV10-类黎塞留高爆4+2枚", damage = 170, base = 65281 } uv0.weapon_property[65291] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "穗香弹幕LV1-类佐治亚超重弹2枚", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 25, id = 65291, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19226 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[65292] = { id = 65292, name = "穗香弹幕LV2-类佐治亚超重弹2枚", damage = 74, base = 65291 } uv0.weapon_property[65293] = { id = 65293, name = "穗香弹幕LV3-类佐治亚超重弹2枚", damage = 86, base = 65291 } uv0.weapon_property[65294] = { id = 65294, name = "穗香弹幕LV4-类佐治亚超重弹2枚", damage = 98, base = 65291 } uv0.weapon_property[65295] = { id = 65295, name = "穗香弹幕LV5-类佐治亚超重弹2枚", damage = 110, base = 65291 } uv0.weapon_property[65296] = { id = 65296, name = "穗香弹幕LV6-类佐治亚超重弹2枚", damage = 122, base = 65291 } uv0.weapon_property[65297] = { id = 65297, name = "穗香弹幕LV7-类佐治亚超重弹2枚", damage = 134, base = 65291 } uv0.weapon_property[65298] = { id = 65298, name = "穗香弹幕LV8-类佐治亚超重弹2枚", damage = 146, base = 65291 } uv0.weapon_property[65299] = { id = 65299, name = "穗香弹幕LV9-类佐治亚超重弹2枚", damage = 158, base = 65291 } uv0.weapon_property[65300] = { id = 65300, name = "穗香弹幕LV10-类佐治亚超重弹2枚", damage = 170, base = 65291 } uv0.weapon_property[65301] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "霞樱花天舞袭弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 65301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19227, 19228 }, barrage_ID = { 80970, 80971 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65302] = { id = 65302, name = "霞樱花天舞袭弹幕LV2", damage = 26, base = 65301 } uv0.weapon_property[65303] = { id = 65303, name = "霞樱花天舞袭弹幕LV3", damage = 28, base = 65301 } uv0.weapon_property[65304] = { id = 65304, name = "霞樱花天舞袭弹幕LV4", damage = 30, base = 65301 } uv0.weapon_property[65305] = { id = 65305, name = "霞樱花天舞袭弹幕LV5", damage = 32, base = 65301 } uv0.weapon_property[65306] = { id = 65306, name = "霞樱花天舞袭弹幕LV6", damage = 34, base = 65301 } uv0.weapon_property[65307] = { id = 65307, name = "霞樱花天舞袭弹幕LV7", damage = 36, base = 65301 } uv0.weapon_property[65308] = { id = 65308, name = "霞樱花天舞袭弹幕LV8", damage = 38, base = 65301 } uv0.weapon_property[65309] = { id = 65309, name = "霞樱花天舞袭弹幕LV9", damage = 40, base = 65301 } uv0.weapon_property[65310] = { id = 65310, name = "霞樱花天舞袭弹幕LV10", damage = 42, base = 65301 } end() function () uv0.weapon_property[65311] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "穗香弹幕LV1-类黎塞留高爆4+2枚-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 35, id = 65311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19224, 19225 }, barrage_ID = { 80968, 80969 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[65312] = { id = 65312, name = "穗香弹幕LV2-类黎塞留高爆4+2枚-PVP", damage = 74, base = 65311 } uv0.weapon_property[65313] = { id = 65313, name = "穗香弹幕LV3-类黎塞留高爆4+2枚-PVP", damage = 86, base = 65311 } uv0.weapon_property[65314] = { id = 65314, name = "穗香弹幕LV4-类黎塞留高爆4+2枚-PVP", damage = 98, base = 65311 } uv0.weapon_property[65315] = { id = 65315, name = "穗香弹幕LV5-类黎塞留高爆4+2枚-PVP", damage = 110, base = 65311 } uv0.weapon_property[65316] = { id = 65316, name = "穗香弹幕LV6-类黎塞留高爆4+2枚-PVP", damage = 122, base = 65311 } uv0.weapon_property[65317] = { id = 65317, name = "穗香弹幕LV7-类黎塞留高爆4+2枚-PVP", damage = 134, base = 65311 } uv0.weapon_property[65318] = { id = 65318, name = "穗香弹幕LV8-类黎塞留高爆4+2枚-PVP", damage = 146, base = 65311 } uv0.weapon_property[65319] = { id = 65319, name = "穗香弹幕LV9-类黎塞留高爆4+2枚-PVP", damage = 158, base = 65311 } uv0.weapon_property[65320] = { id = 65320, name = "穗香弹幕LV10-类黎塞留高爆4+2枚-PVP", damage = 170, base = 65311 } uv0.weapon_property[65321] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "穗香弹幕LV1-类佐治亚超重弹2枚-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 25, id = 65321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19226 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[65322] = { id = 65322, name = "穗香弹幕LV2-类佐治亚超重弹2枚-PVP", damage = 74, base = 65321 } uv0.weapon_property[65323] = { id = 65323, name = "穗香弹幕LV3-类佐治亚超重弹2枚-PVP", damage = 86, base = 65321 } uv0.weapon_property[65324] = { id = 65324, name = "穗香弹幕LV4-类佐治亚超重弹2枚-PVP", damage = 98, base = 65321 } uv0.weapon_property[65325] = { id = 65325, name = "穗香弹幕LV5-类佐治亚超重弹2枚-PVP", damage = 110, base = 65321 } uv0.weapon_property[65326] = { id = 65326, name = "穗香弹幕LV6-类佐治亚超重弹2枚-PVP", damage = 122, base = 65321 } uv0.weapon_property[65327] = { id = 65327, name = "穗香弹幕LV7-类佐治亚超重弹2枚-PVP", damage = 134, base = 65321 } uv0.weapon_property[65328] = { id = 65328, name = "穗香弹幕LV8-类佐治亚超重弹2枚-PVP", damage = 146, base = 65321 } uv0.weapon_property[65329] = { id = 65329, name = "穗香弹幕LV9-类佐治亚超重弹2枚-PVP", damage = 158, base = 65321 } uv0.weapon_property[65330] = { id = 65330, name = "穗香弹幕LV10-类佐治亚超重弹2枚-PVP", damage = 170, base = 65321 } uv0.weapon_property[65331] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海咲强化石弹幕Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 65331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19229, 19229, 19229 }, barrage_ID = { 80555, 80556, 80557 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65332] = { id = 65332, name = "海咲强化石弹幕Lv2", damage = 11, base = 65331 } uv0.weapon_property[65333] = { id = 65333, name = "海咲强化石弹幕Lv3", damage = 12, base = 65331 } uv0.weapon_property[65334] = { id = 65334, name = "海咲强化石弹幕Lv4", damage = 13, base = 65331 } uv0.weapon_property[65335] = { id = 65335, name = "海咲强化石弹幕Lv5", damage = 14, base = 65331 } uv0.weapon_property[65336] = { id = 65336, name = "海咲强化石弹幕Lv6", damage = 15, base = 65331 } uv0.weapon_property[65337] = { id = 65337, name = "海咲强化石弹幕Lv7", damage = 16, base = 65331 } uv0.weapon_property[65338] = { id = 65338, name = "海咲强化石弹幕Lv8", damage = 17, base = 65331 } uv0.weapon_property[65339] = { id = 65339, name = "海咲强化石弹幕Lv9", damage = 18, base = 65331 } uv0.weapon_property[65340] = { id = 65340, name = "海咲强化石弹幕Lv10", damage = 20, base = 65331 } uv0.weapon_property[65341] = { action_index = "attack", range = 90, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凪咲弹幕技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 65341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19230, 19230 }, barrage_ID = { 80972, 80973 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65342] = { id = 65342, name = "凪咲弹幕技能LV2", damage = 52, base = 65341 } uv0.weapon_property[65343] = { id = 65343, name = "凪咲弹幕技能LV3", damage = 59, base = 65341 } uv0.weapon_property[65344] = { id = 65344, name = "凪咲弹幕技能LV4", damage = 66, base = 65341 } uv0.weapon_property[65345] = { id = 65345, name = "凪咲弹幕技能LV5", damage = 73, base = 65341 } uv0.weapon_property[65346] = { id = 65346, name = "凪咲弹幕技能LV6", damage = 80, base = 65341 } uv0.weapon_property[65347] = { id = 65347, name = "凪咲弹幕技能LV7", damage = 87, base = 65341 } uv0.weapon_property[65348] = { id = 65348, name = "凪咲弹幕技能LV8", damage = 94, base = 65341 } uv0.weapon_property[65349] = { id = 65349, name = "凪咲弹幕技能LV9", damage = 101, base = 65341 } uv0.weapon_property[65350] = { id = 65350, name = "凪咲弹幕技能LV10", damage = 108, base = 65341 } uv0.weapon_property[65351] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凪咲弹幕技能小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 65351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19231, 19231 }, barrage_ID = { 80974, 80975 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65352] = { id = 65352, name = "凪咲弹幕技能小子弹LV2", damage = 11, base = 65351 } uv0.weapon_property[65353] = { id = 65353, name = "凪咲弹幕技能小子弹LV3", damage = 12, base = 65351 } uv0.weapon_property[65354] = { id = 65354, name = "凪咲弹幕技能小子弹LV4", damage = 13, base = 65351 } uv0.weapon_property[65355] = { id = 65355, name = "凪咲弹幕技能小子弹LV5", damage = 14, base = 65351 } uv0.weapon_property[65356] = { id = 65356, name = "凪咲弹幕技能小子弹LV6", damage = 15, base = 65351 } uv0.weapon_property[65357] = { id = 65357, name = "凪咲弹幕技能小子弹LV7", damage = 16, base = 65351 } uv0.weapon_property[65358] = { id = 65358, name = "凪咲弹幕技能小子弹LV8", damage = 17, base = 65351 } uv0.weapon_property[65359] = { id = 65359, name = "凪咲弹幕技能小子弹LV9", damage = 18, base = 65351 } uv0.weapon_property[65360] = { id = 65360, name = "凪咲弹幕技能小子弹LV10", damage = 20, base = 65351 } uv0.weapon_property[65361] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "莫妮卡扑克牌Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 65361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19232 }, barrage_ID = { 80976 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65362] = { id = 65362, name = "莫妮卡扑克牌Lv2", damage = 8, base = 65361 } uv0.weapon_property[65363] = { id = 65363, name = "莫妮卡扑克牌Lv3", damage = 10, base = 65361 } uv0.weapon_property[65364] = { id = 65364, name = "莫妮卡扑克牌Lv4", damage = 12, base = 65361 } uv0.weapon_property[65365] = { id = 65365, name = "莫妮卡扑克牌Lv5", damage = 14, base = 65361 } uv0.weapon_property[65366] = { id = 65366, name = "莫妮卡扑克牌Lv6", damage = 16, base = 65361 } uv0.weapon_property[65367] = { id = 65367, name = "莫妮卡扑克牌Lv7", damage = 18, base = 65361 } uv0.weapon_property[65368] = { id = 65368, name = "莫妮卡扑克牌Lv8", damage = 20, base = 65361 } uv0.weapon_property[65369] = { id = 65369, name = "莫妮卡扑克牌Lv9", damage = 22, base = 65361 } uv0.weapon_property[65370] = { id = 65370, name = "莫妮卡扑克牌Lv10", damage = 25, base = 65361 } uv0.weapon_property[65371] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "莫妮卡特殊弹Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 65371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19233 }, barrage_ID = { 80976 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65372] = { id = 65372, name = "莫妮卡特殊弹Lv2", damage = 12, base = 65371 } uv0.weapon_property[65373] = { id = 65373, name = "莫妮卡特殊弹Lv3", damage = 14, base = 65371 } uv0.weapon_property[65374] = { id = 65374, name = "莫妮卡特殊弹Lv4", damage = 16, base = 65371 } uv0.weapon_property[65375] = { id = 65375, name = "莫妮卡特殊弹Lv5", damage = 18, base = 65371 } uv0.weapon_property[65376] = { id = 65376, name = "莫妮卡特殊弹Lv6", damage = 20, base = 65371 } uv0.weapon_property[65377] = { id = 65377, name = "莫妮卡特殊弹Lv7", damage = 22, base = 65371 } uv0.weapon_property[65378] = { id = 65378, name = "莫妮卡特殊弹Lv8", damage = 24, base = 65371 } uv0.weapon_property[65379] = { id = 65379, name = "莫妮卡特殊弹Lv9", damage = 26, base = 65371 } uv0.weapon_property[65380] = { id = 65380, name = "莫妮卡特殊弹Lv10", damage = 30, base = 65371 } uv0.weapon_property[65381] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "女天狗沙排啾轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 65381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65381 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65382] = { name = "女天狗沙排啾轰炸机Lv2", damage = 88, base = 65381, id = 65382, bullet_ID = { 65382 } } uv0.weapon_property[65383] = { name = "女天狗沙排啾轰炸机Lv3", damage = 108, base = 65381, id = 65383, bullet_ID = { 65383 } } uv0.weapon_property[65384] = { name = "女天狗沙排啾轰炸机Lv4", damage = 130, base = 65381, id = 65384, bullet_ID = { 65384 }, barrage_ID = { 12009 } } uv0.weapon_property[65385] = { name = "女天狗沙排啾轰炸机Lv5", damage = 152, base = 65381, id = 65385, bullet_ID = { 65385 }, barrage_ID = { 12009 } } uv0.weapon_property[65386] = { name = "女天狗沙排啾轰炸机Lv6", damage = 174, base = 65381, id = 65386, bullet_ID = { 65386 }, barrage_ID = { 12009 } } uv0.weapon_property[65387] = { name = "女天狗沙排啾轰炸机Lv7", damage = 196, base = 65381, id = 65387, bullet_ID = { 65387 }, barrage_ID = { 12010 } } uv0.weapon_property[65388] = { name = "女天狗沙排啾轰炸机Lv8", damage = 216, base = 65381, id = 65388, bullet_ID = { 65388 }, barrage_ID = { 12010 } } uv0.weapon_property[65389] = { name = "女天狗沙排啾轰炸机Lv9", damage = 238, base = 65381, id = 65389, bullet_ID = { 65389 }, barrage_ID = { 12010 } } uv0.weapon_property[65390] = { name = "女天狗沙排啾轰炸机Lv10", damage = 260, base = 65381, id = 65390, bullet_ID = { 65390 }, barrage_ID = { 12010 } } uv0.weapon_property[65391] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 65391, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19234 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65392] = { id = 65392, damage = 169, base = 65391 } uv0.weapon_property[65393] = { id = 65393, damage = 188, base = 65391 } uv0.weapon_property[65394] = { id = 65394, damage = 207, base = 65391 } uv0.weapon_property[65395] = { id = 65395, damage = 226, base = 65391 } uv0.weapon_property[65396] = { id = 65396, damage = 245, base = 65391 } uv0.weapon_property[65397] = { id = 65397, damage = 264, base = 65391 } uv0.weapon_property[65398] = { id = 65398, damage = 283, base = 65391 } uv0.weapon_property[65399] = { id = 65399, damage = 302, base = 65391 } uv0.weapon_property[65400] = { id = 65400, damage = 322, base = 65391 } uv0.weapon_property[65401] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 65401, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19235 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65402] = { id = 65402, damage = 78, base = 65401 } uv0.weapon_property[65403] = { id = 65403, damage = 85, base = 65401 } uv0.weapon_property[65404] = { id = 65404, damage = 93, base = 65401 } uv0.weapon_property[65405] = { id = 65405, damage = 100, base = 65401 } uv0.weapon_property[65406] = { id = 65406, damage = 108, base = 65401 } uv0.weapon_property[65407] = { id = 65407, damage = 115, base = 65401 } uv0.weapon_property[65408] = { id = 65408, damage = 123, base = 65401 } uv0.weapon_property[65409] = { id = 65409, damage = 130, base = 65401 } uv0.weapon_property[65410] = { id = 65410, damage = 138, base = 65401 } end() function () uv0.weapon_property[65411] = { action_index = "attack", range = 200, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "穗香-类霞樱花天舞袭弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 65411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19236, 19237 }, barrage_ID = { 80970, 80971 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65412] = { id = 65412, name = "穗香-类霞樱花天舞袭弹幕LV2", damage = 7, base = 65411 } uv0.weapon_property[65413] = { id = 65413, name = "穗香-类霞樱花天舞袭弹幕LV3", damage = 8, base = 65411 } uv0.weapon_property[65414] = { id = 65414, name = "穗香-类霞樱花天舞袭弹幕LV4", damage = 9, base = 65411 } uv0.weapon_property[65415] = { id = 65415, name = "穗香-类霞樱花天舞袭弹幕LV5", damage = 10, base = 65411 } uv0.weapon_property[65416] = { id = 65416, name = "穗香-类霞樱花天舞袭弹幕LV6", damage = 12, base = 65411 } uv0.weapon_property[65417] = { id = 65417, name = "穗香-类霞樱花天舞袭弹幕LV7", damage = 14, base = 65411 } uv0.weapon_property[65418] = { id = 65418, name = "穗香-类霞樱花天舞袭弹幕LV8", damage = 16, base = 65411 } uv0.weapon_property[65419] = { id = 65419, name = "穗香-类霞樱花天舞袭弹幕LV9", damage = 18, base = 65411 } uv0.weapon_property[65420] = { id = 65420, name = "穗香-类霞樱花天舞袭弹幕LV10", damage = 20, base = 65411 } uv0.weapon_property[65421] = { action_index = "attack", range = 200, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "穗香-类海咲强化石弹幕Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 65421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19238, 19238, 19238 }, barrage_ID = { 80977, 80978, 80979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65422] = { id = 65422, name = "穗香-类海咲强化石弹幕Lv2", damage = 11, base = 65421 } uv0.weapon_property[65423] = { id = 65423, name = "穗香-类海咲强化石弹幕Lv3", damage = 12, base = 65421 } uv0.weapon_property[65424] = { id = 65424, name = "穗香-类海咲强化石弹幕Lv4", damage = 13, base = 65421 } uv0.weapon_property[65425] = { id = 65425, name = "穗香-类海咲强化石弹幕Lv5", damage = 14, base = 65421 } uv0.weapon_property[65426] = { id = 65426, name = "穗香-类海咲强化石弹幕Lv6", damage = 15, base = 65421 } uv0.weapon_property[65427] = { id = 65427, name = "穗香-类海咲强化石弹幕Lv7", damage = 16, base = 65421 } uv0.weapon_property[65428] = { id = 65428, name = "穗香-类海咲强化石弹幕Lv8", damage = 17, base = 65421 } uv0.weapon_property[65429] = { id = 65429, name = "穗香-类海咲强化石弹幕Lv9", damage = 18, base = 65421 } uv0.weapon_property[65430] = { id = 65430, name = "穗香-类海咲强化石弹幕Lv10", damage = 20, base = 65421 } uv0.weapon_property[65431] = { action_index = "attack", range = 200, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "穗香-类莫妮卡扑克牌Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 65431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19239 }, barrage_ID = { 80980 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65432] = { id = 65432, name = "穗香-类莫妮卡扑克牌Lv2", damage = 8, base = 65431 } uv0.weapon_property[65433] = { id = 65433, name = "穗香-类莫妮卡扑克牌Lv3", damage = 10, base = 65431 } uv0.weapon_property[65434] = { id = 65434, name = "穗香-类莫妮卡扑克牌Lv4", damage = 12, base = 65431 } uv0.weapon_property[65435] = { id = 65435, name = "穗香-类莫妮卡扑克牌Lv5", damage = 14, base = 65431 } uv0.weapon_property[65436] = { id = 65436, name = "穗香-类莫妮卡扑克牌Lv6", damage = 16, base = 65431 } uv0.weapon_property[65437] = { id = 65437, name = "穗香-类莫妮卡扑克牌Lv7", damage = 18, base = 65431 } uv0.weapon_property[65438] = { id = 65438, name = "穗香-类莫妮卡扑克牌Lv8", damage = 20, base = 65431 } uv0.weapon_property[65439] = { id = 65439, name = "穗香-类莫妮卡扑克牌Lv9", damage = 22, base = 65431 } uv0.weapon_property[65440] = { id = 65440, name = "穗香-类莫妮卡扑克牌Lv10", damage = 25, base = 65431 } uv0.weapon_property[65441] = { action_index = "attack", range = 200, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞龙META_斩击技能Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 65441, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19241, 19242 }, barrage_ID = { 80981, 80982 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65442] = { id = 65442, name = "飞龙META_斩击技能Lv2", damage = 74, base = 65441 } uv0.weapon_property[65443] = { id = 65443, name = "飞龙META_斩击技能Lv3", damage = 86, base = 65441 } uv0.weapon_property[65444] = { id = 65444, name = "飞龙META_斩击技能Lv4", damage = 98, base = 65441 } uv0.weapon_property[65445] = { id = 65445, name = "飞龙META_斩击技能Lv5", damage = 110, base = 65441 } uv0.weapon_property[65446] = { id = 65446, name = "飞龙META_斩击技能Lv6", damage = 122, base = 65441 } uv0.weapon_property[65447] = { id = 65447, name = "飞龙META_斩击技能Lv7", damage = 134, base = 65441 } uv0.weapon_property[65448] = { id = 65448, name = "飞龙META_斩击技能Lv8", damage = 146, base = 65441 } uv0.weapon_property[65449] = { id = 65449, name = "飞龙META_斩击技能Lv9", damage = 158, base = 65441 } uv0.weapon_property[65450] = { id = 65450, name = "飞龙META_斩击技能Lv10", damage = 174, base = 65441 } uv0.weapon_property[65451] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "飞龙META_鱼雷机 Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 65451, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65451 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65452] = { name = "飞龙META_鱼雷机 Lv2", damage = 1, base = 65451, id = 65452, bullet_ID = { 65452 } } uv0.weapon_property[65453] = { name = "飞龙META_鱼雷机 Lv3", damage = 1, base = 65451, id = 65453, bullet_ID = { 65453 } } uv0.weapon_property[65454] = { name = "飞龙META_鱼雷机 Lv4", damage = 1, base = 65451, id = 65454, bullet_ID = { 65454 }, barrage_ID = { 12009 } } uv0.weapon_property[65455] = { name = "飞龙META_鱼雷机 Lv5", damage = 1, base = 65451, id = 65455, bullet_ID = { 65455 }, barrage_ID = { 12009 } } uv0.weapon_property[65456] = { name = "飞龙META_鱼雷机 Lv6", damage = 1, base = 65451, id = 65456, bullet_ID = { 65456 }, barrage_ID = { 12009 } } uv0.weapon_property[65457] = { name = "飞龙META_鱼雷机 Lv7", damage = 1, base = 65451, id = 65457, bullet_ID = { 65457 }, barrage_ID = { 12009 } } uv0.weapon_property[65458] = { name = "飞龙META_鱼雷机 Lv8", damage = 1, base = 65451, id = 65458, bullet_ID = { 65458 }, barrage_ID = { 12009 } } uv0.weapon_property[65459] = { name = "飞龙META_鱼雷机 Lv9", damage = 1, base = 65451, id = 65459, bullet_ID = { 65459 }, barrage_ID = { 12010 } } uv0.weapon_property[65460] = { name = "飞龙META_鱼雷机 Lv10", damage = 1, base = 65451, id = 65460, bullet_ID = { 65460 }, barrage_ID = { 12010 } } uv0.weapon_property[65461] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-重樱", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 65461, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65462] = { id = 65462, damage = 86, base = 65461 } uv0.weapon_property[65463] = { id = 65463, damage = 106, base = 65461 } uv0.weapon_property[65464] = { id = 65464, damage = 124, base = 65461 } uv0.weapon_property[65465] = { id = 65465, damage = 144, base = 65461 } uv0.weapon_property[65466] = { id = 65466, damage = 164, base = 65461 } uv0.weapon_property[65467] = { id = 65467, damage = 182, base = 65461 } uv0.weapon_property[65468] = { id = 65468, damage = 202, base = 65461 } uv0.weapon_property[65469] = { id = 65469, damage = 220, base = 65461 } uv0.weapon_property[65470] = { id = 65470, damage = 240, base = 65461 } uv0.weapon_property[65471] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞龙META_爆炸花牌LV1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 65471, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19243 }, barrage_ID = { 80983 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65472] = { id = 65472, name = "飞龙META_爆炸花牌LV2", damage = 7, base = 65471 } uv0.weapon_property[65473] = { id = 65473, name = "飞龙META_爆炸花牌LV3", damage = 8, base = 65471 } uv0.weapon_property[65474] = { id = 65474, name = "飞龙META_爆炸花牌LV4", damage = 9, base = 65471 } uv0.weapon_property[65475] = { name = "飞龙META_爆炸花牌LV5", damage = 10, base = 65471, id = 65475, barrage_ID = { 80986 } } uv0.weapon_property[65476] = { name = "飞龙META_爆炸花牌LV6", damage = 11, base = 65471, id = 65476, barrage_ID = { 80986 } } uv0.weapon_property[65477] = { name = "飞龙META_爆炸花牌LV7", damage = 12, base = 65471, id = 65477, barrage_ID = { 80986 } } uv0.weapon_property[65478] = { name = "飞龙META_爆炸花牌LV8", damage = 13, base = 65471, id = 65478, barrage_ID = { 80986 } } uv0.weapon_property[65479] = { name = "飞龙META_爆炸花牌LV9", damage = 14, base = 65471, id = 65479, bullet_ID = { 19243, 19243 }, barrage_ID = { 80983, 80986 } } uv0.weapon_property[65480] = { name = "飞龙META_爆炸花牌LV10", damage = 15, base = 65471, id = 65480, bullet_ID = { 19243, 19243 }, barrage_ID = { 80983, 80986 } } uv0.weapon_property[65481] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞龙META_黑色花牌LV1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 65481, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19244 }, barrage_ID = { 80984 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65482] = { id = 65482, name = "飞龙META_黑色花牌LV2", damage = 20, base = 65481 } uv0.weapon_property[65483] = { id = 65483, name = "飞龙META_黑色花牌LV3", damage = 22, base = 65481 } uv0.weapon_property[65484] = { id = 65484, name = "飞龙META_黑色花牌LV4", damage = 24, base = 65481 } uv0.weapon_property[65485] = { id = 65485, name = "飞龙META_黑色花牌LV5", damage = 26, base = 65481 } uv0.weapon_property[65486] = { id = 65486, name = "飞龙META_黑色花牌LV6", damage = 28, base = 65481 } uv0.weapon_property[65487] = { id = 65487, name = "飞龙META_黑色花牌LV7", damage = 30, base = 65481 } uv0.weapon_property[65488] = { id = 65488, name = "飞龙META_黑色花牌LV8", damage = 32, base = 65481 } uv0.weapon_property[65489] = { id = 65489, name = "飞龙META_黑色花牌LV9", damage = 34, base = 65481 } uv0.weapon_property[65490] = { id = 65490, name = "飞龙META_黑色花牌LV10", damage = 36, base = 65481 } uv0.weapon_property[65491] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "彼得史特拉塞技能JU87鱼雷机LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 65491, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65491 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65492] = { name = "彼得史特拉塞技能JU87鱼雷机LV2", damage = 86, base = 65491, id = 65492, bullet_ID = { 65492 } } uv0.weapon_property[65493] = { name = "彼得史特拉塞技能JU87鱼雷机LV3", damage = 106, base = 65491, id = 65493, bullet_ID = { 65493 } } uv0.weapon_property[65494] = { name = "彼得史特拉塞技能JU87鱼雷机LV4", damage = 124, base = 65491, id = 65494, bullet_ID = { 65494 } } uv0.weapon_property[65495] = { name = "彼得史特拉塞技能JU87鱼雷机LV5", damage = 144, base = 65491, id = 65495, bullet_ID = { 65495 } } uv0.weapon_property[65496] = { name = "彼得史特拉塞技能JU87鱼雷机LV6", damage = 164, base = 65491, id = 65496, bullet_ID = { 65496 } } uv0.weapon_property[65497] = { name = "彼得史特拉塞技能JU87鱼雷机LV7", damage = 182, base = 65491, id = 65497, bullet_ID = { 65497 }, barrage_ID = { 12009 } } uv0.weapon_property[65498] = { name = "彼得史特拉塞技能JU87鱼雷机LV8", damage = 202, base = 65491, id = 65498, bullet_ID = { 65498 }, barrage_ID = { 12009 } } uv0.weapon_property[65499] = { name = "彼得史特拉塞技能JU87鱼雷机LV9", damage = 220, base = 65491, id = 65499, bullet_ID = { 65499 }, barrage_ID = { 12009 } } uv0.weapon_property[65500] = { name = "彼得史特拉塞技能JU87鱼雷机LV10", damage = 240, base = 65491, id = 65500, bullet_ID = { 65500 }, barrage_ID = { 12009 } } uv0.weapon_property[65501] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-铁血", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 65501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2117, 2117 }, barrage_ID = { 2145, 2146 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65502] = { id = 65502, damage = 86, base = 65501 } uv0.weapon_property[65503] = { id = 65503, damage = 106, base = 65501 } uv0.weapon_property[65504] = { id = 65504, damage = 124, base = 65501 } uv0.weapon_property[65505] = { id = 65505, damage = 144, base = 65501 } uv0.weapon_property[65506] = { id = 65506, damage = 164, base = 65501 } uv0.weapon_property[65507] = { id = 65507, damage = 182, base = 65501 } uv0.weapon_property[65508] = { id = 65508, damage = 202, base = 65501 } uv0.weapon_property[65509] = { id = 65509, damage = 220, base = 65501 } uv0.weapon_property[65510] = { id = 65510, damage = 240, base = 65501 } end() function () uv0.weapon_property[65511] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "海因里希亲王 直感之拳LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 65511, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19248 }, barrage_ID = { 80987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65512] = { id = 65512, name = "海因里希亲王 直感之拳LV2", damage = 9, base = 65511 } uv0.weapon_property[65513] = { id = 65513, name = "海因里希亲王 直感之拳LV3", damage = 10, base = 65511 } uv0.weapon_property[65514] = { id = 65514, name = "海因里希亲王 直感之拳LV4", damage = 11, base = 65511 } uv0.weapon_property[65515] = { id = 65515, name = "海因里希亲王 直感之拳LV5", damage = 12, base = 65511 } uv0.weapon_property[65516] = { id = 65516, name = "海因里希亲王 直感之拳LV6", damage = 14, base = 65511 } uv0.weapon_property[65517] = { id = 65517, name = "海因里希亲王 直感之拳LV7", damage = 16, base = 65511 } uv0.weapon_property[65518] = { id = 65518, name = "海因里希亲王 直感之拳LV8", damage = 18, base = 65511 } uv0.weapon_property[65519] = { id = 65519, name = "海因里希亲王 直感之拳LV9", damage = 20, base = 65511 } uv0.weapon_property[65520] = { id = 65520, name = "海因里希亲王 直感之拳LV10", damage = 22, base = 65511 } uv0.weapon_property[65521] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "纽伦堡 训练有素LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 65521, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19252, 19252, 19252, 19252 }, barrage_ID = { 80997, 80998, 80999, 81000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65522] = { id = 65522, name = "纽伦堡 训练有素LV2", damage = 7, base = 65521 } uv0.weapon_property[65523] = { id = 65523, name = "纽伦堡 训练有素LV3", damage = 8, base = 65521 } uv0.weapon_property[65524] = { id = 65524, name = "纽伦堡 训练有素LV4", damage = 9, base = 65521 } uv0.weapon_property[65525] = { id = 65525, name = "纽伦堡 训练有素LV5", damage = 10, base = 65521 } uv0.weapon_property[65526] = { id = 65526, name = "纽伦堡 训练有素LV6", damage = 11, base = 65521 } uv0.weapon_property[65527] = { id = 65527, name = "纽伦堡 训练有素LV7", damage = 12, base = 65521 } uv0.weapon_property[65528] = { id = 65528, name = "纽伦堡 训练有素LV8", damage = 13, base = 65521 } uv0.weapon_property[65529] = { id = 65529, name = "纽伦堡 训练有素LV9", damage = 14, base = 65521 } uv0.weapon_property[65530] = { id = 65530, name = "纽伦堡 训练有素LV10", damage = 15, base = 65521 } uv0.weapon_property[65531] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "z24技能弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 65531, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19254, 19253, 19254 }, barrage_ID = { 81001, 81002, 81003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65532] = { id = 65532, name = "z24技能弹幕LV2", damage = 12, base = 65531 } uv0.weapon_property[65533] = { id = 65533, name = "z24技能弹幕LV3", damage = 13, base = 65531 } uv0.weapon_property[65534] = { id = 65534, name = "z24技能弹幕LV4", damage = 14, base = 65531 } uv0.weapon_property[65535] = { id = 65535, name = "z24技能弹幕LV5", damage = 15, base = 65531 } uv0.weapon_property[65536] = { id = 65536, name = "z24技能弹幕LV6", damage = 16, base = 65531 } uv0.weapon_property[65537] = { id = 65537, name = "z24技能弹幕LV7", damage = 17, base = 65531 } uv0.weapon_property[65538] = { id = 65538, name = "z24技能弹幕LV8", damage = 18, base = 65531 } uv0.weapon_property[65539] = { id = 65539, name = "z24技能弹幕LV9", damage = 19, base = 65531 } uv0.weapon_property[65540] = { id = 65540, name = "z24技能弹幕LV10", damage = 20, base = 65531 } uv0.weapon_property[65551] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Z28 护航精英弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 65551, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19251, 19251, 19251 }, barrage_ID = { 80994, 80995, 80996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65552] = { id = 65552, name = "Z28 护航精英弹幕", damage = 12, base = 65551 } uv0.weapon_property[65553] = { id = 65553, name = "Z28 护航精英弹幕", damage = 13, base = 65551 } uv0.weapon_property[65554] = { id = 65554, name = "Z28 护航精英弹幕", damage = 14, base = 65551 } uv0.weapon_property[65555] = { id = 65555, name = "Z28 护航精英弹幕", damage = 15, base = 65551 } uv0.weapon_property[65556] = { id = 65556, name = "Z28 护航精英弹幕", damage = 16, base = 65551 } uv0.weapon_property[65557] = { id = 65557, name = "Z28 护航精英弹幕", damage = 17, base = 65551 } uv0.weapon_property[65558] = { id = 65558, name = "Z28 护航精英弹幕", damage = 18, base = 65551 } uv0.weapon_property[65559] = { id = 65559, name = "Z28 护航精英弹幕", damage = 19, base = 65551 } uv0.weapon_property[65560] = { id = 65560, name = "Z28 护航精英弹幕", damage = 20, base = 65551 } uv0.weapon_property[65561] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "威悉技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 65561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65561 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65562] = { name = "威悉技能轰炸机Lv2", damage = 45, base = 65561, id = 65562, bullet_ID = { 65562 } } uv0.weapon_property[65563] = { name = "威悉技能轰炸机Lv3", damage = 49, base = 65561, id = 65563, bullet_ID = { 65563 } } uv0.weapon_property[65564] = { name = "威悉技能轰炸机Lv4", damage = 56, base = 65561, id = 65564, bullet_ID = { 65564 } } uv0.weapon_property[65565] = { name = "威悉技能轰炸机Lv5", damage = 60, base = 65561, id = 65565, bullet_ID = { 65565 } } uv0.weapon_property[65566] = { name = "威悉技能轰炸机Lv6", damage = 64, base = 65561, id = 65566, bullet_ID = { 65566 } } uv0.weapon_property[65567] = { name = "威悉技能轰炸机Lv7", damage = 71, base = 65561, id = 65567, bullet_ID = { 65567 } } uv0.weapon_property[65568] = { name = "威悉技能轰炸机Lv8", damage = 75, base = 65561, id = 65568, bullet_ID = { 65568 } } uv0.weapon_property[65569] = { name = "威悉技能轰炸机Lv9", damage = 81, base = 65561, id = 65569, bullet_ID = { 65569 } } uv0.weapon_property[65570] = { name = "威悉技能轰炸机Lv10", damage = 86, base = 65561, id = 65570, bullet_ID = { 65570 } } uv0.weapon_property[65571] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "威悉技能轰炸机PlusLv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 65571, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65571 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65572] = { name = "威悉技能轰炸机PlusLv2", damage = 45, base = 65571, id = 65572, bullet_ID = { 65572 } } uv0.weapon_property[65573] = { name = "威悉技能轰炸机PlusLv3", damage = 49, base = 65571, id = 65573, bullet_ID = { 65573 } } uv0.weapon_property[65574] = { name = "威悉技能轰炸机PlusLv4", damage = 56, base = 65571, id = 65574, bullet_ID = { 65574 } } uv0.weapon_property[65575] = { name = "威悉技能轰炸机PlusLv5", damage = 60, base = 65571, id = 65575, bullet_ID = { 65575 } } uv0.weapon_property[65576] = { name = "威悉技能轰炸机PlusLv6", damage = 64, base = 65571, id = 65576, bullet_ID = { 65576 } } uv0.weapon_property[65577] = { name = "威悉技能轰炸机PlusLv7", damage = 71, base = 65571, id = 65577, bullet_ID = { 65577 } } uv0.weapon_property[65578] = { name = "威悉技能轰炸机PlusLv8", damage = 75, base = 65571, id = 65578, bullet_ID = { 65578 } } uv0.weapon_property[65579] = { name = "威悉技能轰炸机PlusLv9", damage = 81, base = 65571, id = 65579, bullet_ID = { 65579 } } uv0.weapon_property[65580] = { name = "威悉技能轰炸机PlusLv10", damage = 86, base = 65571, id = 65580, bullet_ID = { 65580 } } uv0.weapon_property[65581] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 65581, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[65582] = { id = 65582, damage = 74, base = 68631 } uv0.weapon_property[65583] = { id = 65583, damage = 92, base = 68631 } uv0.weapon_property[65584] = { id = 65584, damage = 107, base = 68631 } uv0.weapon_property[65585] = { id = 65585, damage = 123, base = 68631 } uv0.weapon_property[65586] = { id = 65586, damage = 141, base = 68631 } uv0.weapon_property[65587] = { id = 65587, damage = 157, base = 68631 } uv0.weapon_property[65588] = { id = 65588, damage = 175, base = 68631 } uv0.weapon_property[65589] = { id = 65589, damage = 191, base = 68631 } uv0.weapon_property[65590] = { id = 65590, damage = 207, base = 68631 } uv0.weapon_property[66000] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "萨拉托加技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 40, charge_param = "", damage = 40, corrected = 105, min_range = 0, id = 66000, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1404 }, barrage_ID = { 1206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66001] = { reload_max = 1270, name = "萨拉托加技能LV1", damage = 48, base = 66000, id = 66001 } uv0.weapon_property[66002] = { reload_max = 1244, name = "萨拉托加技能LV2", damage = 56, base = 66000, id = 66002 } uv0.weapon_property[66003] = { reload_max = 1218, name = "萨拉托加技能LV3", damage = 64, base = 66000, id = 66003 } uv0.weapon_property[66004] = { reload_max = 1192, name = "萨拉托加技能LV4", damage = 72, base = 66000, id = 66004 } uv0.weapon_property[66005] = { reload_max = 1166, name = "萨拉托加技能LV5", damage = 80, base = 66000, id = 66005 } uv0.weapon_property[66006] = { reload_max = 1140, name = "萨拉托加技能LV6", damage = 88, base = 66000, id = 66006 } uv0.weapon_property[66007] = { reload_max = 1114, name = "萨拉托加技能LV7", damage = 96, base = 66000, id = 66007 } uv0.weapon_property[66008] = { reload_max = 1088, name = "萨拉托加技能LV8", damage = 104, base = 66000, id = 66008 } uv0.weapon_property[66009] = { reload_max = 1062, name = "萨拉托加技能LV9", damage = 112, base = 66000, id = 66009 } uv0.weapon_property[66010] = { reload_max = 1036, name = "萨拉托加技能LV10", damage = 120, base = 66000, id = 66010 } uv0.weapon_property[66020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "厌战技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 52, corrected = 110, min_range = 35, id = 66020, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3366, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19981 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[66021] = { reload_max = 3298, name = "厌战技能LV1", damage = 60, base = 66020, id = 66021 } uv0.weapon_property[66022] = { reload_max = 3231, name = "厌战技能LV2", damage = 68, base = 66020, id = 66022 } uv0.weapon_property[66023] = { reload_max = 3164, name = "厌战技能LV3", damage = 76, base = 66020, id = 66023 } uv0.weapon_property[66024] = { reload_max = 3096, name = "厌战技能LV4", damage = 84, base = 66020, id = 66024 } uv0.weapon_property[66025] = { reload_max = 3029, name = "厌战技能LV5", damage = 92, base = 66020, id = 66025 } uv0.weapon_property[66026] = { reload_max = 2962, damage = 100, base = 66020, id = 66026, name = "厌战技能LV6", bullet_ID = { 19982 } } uv0.weapon_property[66027] = { reload_max = 2894, damage = 112, base = 66020, id = 66027, name = "厌战技能LV7", bullet_ID = { 19982 } } uv0.weapon_property[66028] = { reload_max = 2827, damage = 124, base = 66020, id = 66028, name = "厌战技能LV8", bullet_ID = { 19982 } } uv0.weapon_property[66029] = { reload_max = 2760, damage = 138, base = 66020, id = 66029, name = "厌战技能LV9", bullet_ID = { 19982 } } uv0.weapon_property[66030] = { reload_max = 2692, damage = 154, base = 66020, id = 66030, name = "厌战技能LV10", bullet_ID = { 19982 } } uv0.weapon_property[66040] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "胡德技能LV0-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 35, id = 66040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10014, 10014 }, barrage_ID = { 199437, 199438 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[66041] = { id = 66041, name = "胡德技能LV1-PVP", damage = 62, base = 66040 } uv0.weapon_property[66042] = { id = 66042, name = "胡德技能LV2-PVP", damage = 74, base = 66040 } uv0.weapon_property[66043] = { id = 66043, name = "胡德技能LV3-PVP", damage = 86, base = 66040 } uv0.weapon_property[66044] = { name = "胡德技能LV4-PVP", damage = 98, base = 66040, id = 66044, barrage_ID = { 199439, 199440 } } uv0.weapon_property[66045] = { name = "胡德技能LV5-PVP", damage = 110, base = 66040, id = 66045, barrage_ID = { 199439, 199440 } } uv0.weapon_property[66046] = { name = "胡德技能LV6-PVP", damage = 122, base = 66040, id = 66046, barrage_ID = { 199439, 199440 } } uv0.weapon_property[66047] = { name = "胡德技能LV7-PVP", damage = 134, base = 66040, id = 66047, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } end() function () uv0.weapon_property[66048] = { name = "胡德技能LV8-PVP", damage = 146, base = 66040, id = 66048, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property[66049] = { name = "胡德技能LV9-PVP", damage = 158, base = 66040, id = 66049, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property[66050] = { name = "胡德技能LV10-PVP", damage = 174, base = 66040, id = 66050, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property[66060] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "胡德技能LV0-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 25, id = 66060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10014, 10014 }, barrage_ID = { 199437, 199438 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[66061] = { id = 66061, name = "胡德技能LV1-PVE", damage = 62, base = 66060 } uv0.weapon_property[66062] = { id = 66062, name = "胡德技能LV2-PVE", damage = 74, base = 66060 } uv0.weapon_property[66063] = { id = 66063, name = "胡德技能LV3-PVE", damage = 86, base = 66060 } uv0.weapon_property[66064] = { name = "胡德技能LV4-PVE", damage = 98, base = 66060, id = 66064, barrage_ID = { 199439, 199440 } } uv0.weapon_property[66065] = { name = "胡德技能LV5-PVE", damage = 110, base = 66060, id = 66065, barrage_ID = { 199439, 199440 } } uv0.weapon_property[66066] = { name = "胡德技能LV6-PVE", damage = 122, base = 66060, id = 66066, barrage_ID = { 199439, 199440 } } uv0.weapon_property[66067] = { name = "胡德技能LV7-PVE", damage = 134, base = 66060, id = 66067, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property[66068] = { name = "胡德技能LV8-PVE", damage = 146, base = 66060, id = 66068, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property[66069] = { name = "胡德技能LV9-PVE", damage = 158, base = 66060, id = 66069, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property[66070] = { name = "胡德技能LV10-PVE", damage = 174, base = 66060, id = 66070, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199441, 199442, 199443 } } uv0.weapon_property[66080] = { action_index = "attack", range = 115, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "宾夕法尼亚技能LV0-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 35, id = 66080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10014, 10014 }, barrage_ID = { 199400, 199401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66081] = { id = 66081, name = "宾夕法尼亚技能LV1-PVP", damage = 48, base = 66080 } uv0.weapon_property[66082] = { id = 66082, name = "宾夕法尼亚技能LV2-PVP", damage = 56, base = 66080 } uv0.weapon_property[66083] = { id = 66083, name = "宾夕法尼亚技能LV3-PVP", damage = 64, base = 66080 } uv0.weapon_property[66084] = { name = "宾夕法尼亚技能LV4-PVP", damage = 72, base = 66080, id = 66084, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402 } } uv0.weapon_property[66085] = { name = "宾夕法尼亚技能LV5-PVP", damage = 80, base = 66080, id = 66085, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402 } } uv0.weapon_property[66086] = { name = "宾夕法尼亚技能LV6-PVP", damage = 88, base = 66080, id = 66086, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402 } } uv0.weapon_property[66087] = { name = "宾夕法尼亚技能LV7-PVP", damage = 96, base = 66080, id = 66087, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property[66088] = { name = "宾夕法尼亚技能LV8-PVP", damage = 104, base = 66080, id = 66088, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property[66089] = { name = "宾夕法尼亚技能LV9-PVP", damage = 112, base = 66080, id = 66089, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property[66090] = { name = "宾夕法尼亚技能LV10-PVP", damage = 120, base = 66080, id = 66090, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property[66100] = { action_index = "attack", range = 90, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "宾夕法尼亚技能LV0-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 25, id = 66100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10014, 10014 }, barrage_ID = { 199400, 199401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66101] = { id = 66101, name = "宾夕法尼亚技能LV1-PVE", damage = 48, base = 66100 } uv0.weapon_property[66102] = { id = 66102, name = "宾夕法尼亚技能LV2-PVE", damage = 56, base = 66100 } uv0.weapon_property[66103] = { id = 66103, name = "宾夕法尼亚技能LV3-PVE", damage = 64, base = 66100 } uv0.weapon_property[66104] = { name = "宾夕法尼亚技能LV4-PVE", damage = 72, base = 66100, id = 66104, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402 } } uv0.weapon_property[66105] = { name = "宾夕法尼亚技能LV5-PVE", damage = 80, base = 66100, id = 66105, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402 } } uv0.weapon_property[66106] = { name = "宾夕法尼亚技能LV6-PVE", damage = 88, base = 66100, id = 66106, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402 } } uv0.weapon_property[66107] = { name = "宾夕法尼亚技能LV7-PVE", damage = 96, base = 66100, id = 66107, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property[66108] = { name = "宾夕法尼亚技能LV8-PVE", damage = 104, base = 66100, id = 66108, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property[66109] = { name = "宾夕法尼亚技能LV9-PVE", damage = 112, base = 66100, id = 66109, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property[66110] = { name = "宾夕法尼亚技能LV10-PVE", damage = 120, base = 66100, id = 66110, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property[66120] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "黑暗界级技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 66120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19931, 19931, 19930, 19930 }, barrage_ID = { 199831, 199821, 199811, 199801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66121] = { id = 66121, name = "黑暗界级技能LV1", damage = 38, base = 66120 } uv0.weapon_property[66122] = { id = 66122, name = "黑暗界级技能LV2", damage = 44, base = 66120 } uv0.weapon_property[66123] = { id = 66123, name = "黑暗界级技能LV3", damage = 50, base = 66120 } uv0.weapon_property[66124] = { name = "黑暗界级技能LV4", damage = 56, base = 66120, id = 66124, barrage_ID = { 199832, 199822, 199812, 199802 } } uv0.weapon_property[66125] = { name = "黑暗界级技能LV5", damage = 62, base = 66120, id = 66125, barrage_ID = { 199832, 199822, 199812, 199802 } } uv0.weapon_property[66126] = { name = "黑暗界级技能LV6", damage = 68, base = 66120, id = 66126, barrage_ID = { 199832, 199822, 199812, 199802 } } uv0.weapon_property[66127] = { name = "黑暗界级技能LV7", damage = 78, base = 66120, id = 66127, barrage_ID = { 199833, 199823, 199813, 199803 } } uv0.weapon_property[66128] = { name = "黑暗界级技能LV8", damage = 88, base = 66120, id = 66128, barrage_ID = { 199833, 199823, 199813, 199803 } } uv0.weapon_property[66129] = { name = "黑暗界级技能LV9", damage = 98, base = 66120, id = 66129, barrage_ID = { 199833, 199823, 199813, 199803 } } uv0.weapon_property[66130] = { name = "黑暗界级技能LV10", damage = 108, base = 66120, id = 66130, barrage_ID = { 199833, 199823, 199813, 199803 } } uv0.weapon_property[66140] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BigSeven技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 66140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19929, 19929 }, barrage_ID = { 199791, 199781 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66141] = { id = 66141, name = "BigSeven技能LV1", damage = 44, base = 66140 } uv0.weapon_property[66142] = { id = 66142, name = "BigSeven技能LV2", damage = 56, base = 66140 } uv0.weapon_property[66143] = { id = 66143, name = "BigSeven技能LV3", damage = 68, base = 66140 } uv0.weapon_property[66144] = { name = "BigSeven技能LV4", damage = 80, base = 66140, id = 66144, barrage_ID = { 199792, 199782 } } uv0.weapon_property[66145] = { name = "BigSeven技能LV5", damage = 92, base = 66140, id = 66145, barrage_ID = { 199792, 199782 } } uv0.weapon_property[66146] = { name = "BigSeven技能LV6", damage = 104, base = 66140, id = 66146, barrage_ID = { 199792, 199782 } } uv0.weapon_property[66147] = { name = "BigSeven技能LV7", damage = 116, base = 66140, id = 66147, barrage_ID = { 199793, 199783 } } uv0.weapon_property[66148] = { name = "BigSeven技能LV8", damage = 128, base = 66140, id = 66148, barrage_ID = { 199793, 199783 } } uv0.weapon_property[66149] = { name = "BigSeven技能LV9", damage = 140, base = 66140, id = 66149, barrage_ID = { 199793, 199783 } } uv0.weapon_property[66150] = { name = "BigSeven技能LV10", damage = 156, base = 66140, id = 66150, barrage_ID = { 199793, 199783 } } uv0.weapon_property[66160] = { action_index = "", range = 50, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吸血鬼技能三发鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 66160, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1802 }, barrage_ID = { 19969 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66161] = { id = 66161, damage = 62, base = 66160 } uv0.weapon_property[66162] = { id = 66162, damage = 70, base = 66160 } uv0.weapon_property[66163] = { id = 66163, damage = 77, base = 66160 } uv0.weapon_property[66164] = { id = 66164, damage = 85, base = 66160 } uv0.weapon_property[66165] = { id = 66165, damage = 92, base = 66160 } uv0.weapon_property[66166] = { id = 66166, damage = 100, base = 66160 } uv0.weapon_property[66167] = { id = 66167, damage = 107, base = 66160 } uv0.weapon_property[66168] = { id = 66168, damage = 115, base = 66160 } uv0.weapon_property[66169] = { id = 66169, damage = 122, base = 66160 } uv0.weapon_property[66170] = { id = 66170, damage = 130, base = 66160 } uv0.weapon_property[66180] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "沙恩霍斯特技能Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 37, corrected = 110, min_range = 35, id = 66180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19983 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[66181] = { id = 66181, name = "沙恩霍斯特技能Lv1", damage = 43, base = 66180 } uv0.weapon_property[66182] = { id = 66182, name = "沙恩霍斯特技能Lv2", damage = 50, base = 66180 } uv0.weapon_property[66183] = { id = 66183, name = "沙恩霍斯特技能Lv3", damage = 57, base = 66180 } uv0.weapon_property[66184] = { id = 66184, name = "沙恩霍斯特技能Lv4", damage = 64, base = 66180 } uv0.weapon_property[66185] = { id = 66185, name = "沙恩霍斯特技能Lv5", damage = 71, base = 66180 } uv0.weapon_property[66186] = { name = "沙恩霍斯特技能Lv6", damage = 78, base = 66180, id = 66186, bullet_ID = { 19984 } } uv0.weapon_property[66187] = { name = "沙恩霍斯特技能Lv7", damage = 85, base = 66180, id = 66187, bullet_ID = { 19984 } } uv0.weapon_property[66188] = { name = "沙恩霍斯特技能Lv8", damage = 92, base = 66180, id = 66188, bullet_ID = { 19984 } } uv0.weapon_property[66189] = { name = "沙恩霍斯特技能Lv9", damage = 99, base = 66180, id = 66189, bullet_ID = { 19984 } } uv0.weapon_property[66190] = { name = "沙恩霍斯特技能Lv10", damage = 106, base = 66180, id = 66190, bullet_ID = { 19984 } } uv0.weapon_property[66200] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "提尔比茨技能磁性鱼雷Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 66200, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1804 }, barrage_ID = { 1409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66201] = { id = 66201, name = "提尔比茨技能磁性鱼雷Lv1", damage = 63, base = 66200 } uv0.weapon_property[66202] = { id = 66202, name = "提尔比茨技能磁性鱼雷Lv2", damage = 71, base = 66200 } uv0.weapon_property[66203] = { id = 66203, name = "提尔比茨技能磁性鱼雷Lv3", damage = 79, base = 66200 } uv0.weapon_property[66204] = { id = 66204, name = "提尔比茨技能磁性鱼雷Lv4", damage = 87, base = 66200 } uv0.weapon_property[66205] = { id = 66205, name = "提尔比茨技能磁性鱼雷Lv5", damage = 95, base = 66200 } uv0.weapon_property[66206] = { id = 66206, name = "提尔比茨技能磁性鱼雷Lv6", damage = 103, base = 66200 } uv0.weapon_property[66207] = { id = 66207, name = "提尔比茨技能磁性鱼雷Lv7", damage = 111, base = 66200 } uv0.weapon_property[66208] = { id = 66208, name = "提尔比茨技能磁性鱼雷Lv8", damage = 119, base = 66200 } uv0.weapon_property[66209] = { id = 66209, name = "提尔比茨技能磁性鱼雷Lv9", damage = 128, base = 66200 } uv0.weapon_property[66210] = { id = 66210, name = "提尔比茨技能磁性鱼雷Lv10", damage = 137, base = 66200 } uv0.weapon_property[66220] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "沙恩霍斯特级技能鱼雷Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 66220, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1805 }, barrage_ID = { 1408 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66221] = { id = 66221, name = "沙恩霍斯特级技能鱼雷Lv1", damage = 63, base = 66220 } uv0.weapon_property[66222] = { id = 66222, name = "沙恩霍斯特级技能鱼雷Lv2", damage = 71, base = 66220 } uv0.weapon_property[66223] = { id = 66223, name = "沙恩霍斯特级技能鱼雷Lv3", damage = 79, base = 66220 } uv0.weapon_property[66224] = { id = 66224, name = "沙恩霍斯特级技能鱼雷Lv4", damage = 87, base = 66220 } uv0.weapon_property[66225] = { id = 66225, name = "沙恩霍斯特级技能鱼雷Lv5", damage = 95, base = 66220 } uv0.weapon_property[66226] = { id = 66226, name = "沙恩霍斯特级技能鱼雷Lv6", damage = 103, base = 66220 } uv0.weapon_property[66227] = { id = 66227, name = "沙恩霍斯特级技能鱼雷Lv7", damage = 111, base = 66220 } uv0.weapon_property[66228] = { id = 66228, name = "沙恩霍斯特级技能鱼雷Lv8", damage = 119, base = 66220 } end() function () uv0.weapon_property[66229] = { id = 66229, name = "沙恩霍斯特级技能鱼雷Lv9", damage = 128, base = 66220 } uv0.weapon_property[66230] = { id = 66230, name = "沙恩霍斯特级技能鱼雷Lv10", damage = 137, base = 66220 } uv0.weapon_property[66240] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "山城改技能Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 66240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66240 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property[66241] = { name = "山城改技能Lv1", damage = 144, base = 66240, id = 66241, bullet_ID = { 66241 } } uv0.weapon_property[66242] = { name = "山城改技能Lv2", damage = 168, base = 66240, id = 66242, bullet_ID = { 66242 } } uv0.weapon_property[66243] = { name = "山城改技能Lv3", damage = 192, base = 66240, id = 66243, bullet_ID = { 66243 } } uv0.weapon_property[66244] = { name = "山城改技能Lv4", damage = 216, base = 66240, id = 66244, bullet_ID = { 66244 } } uv0.weapon_property[66245] = { name = "山城改技能Lv5", damage = 240, base = 66240, id = 66245, bullet_ID = { 66245 } } uv0.weapon_property[66246] = { name = "山城改技能Lv6", damage = 264, base = 66240, id = 66246, bullet_ID = { 66246 } } uv0.weapon_property[66247] = { name = "山城改技能Lv7", damage = 288, base = 66240, id = 66247, bullet_ID = { 66247 } } uv0.weapon_property[66248] = { name = "山城改技能Lv8", damage = 312, base = 66240, id = 66248, bullet_ID = { 66248 } } uv0.weapon_property[66249] = { name = "山城改技能Lv9", damage = 336, base = 66240, id = 66249, bullet_ID = { 66249 } } uv0.weapon_property[66250] = { name = "山城改技能Lv10", damage = 360, base = 66240, id = 66250, bullet_ID = { 66250 } } uv0.weapon_property[66260] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "5 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 66260, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2124 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66261] = { id = 66261, damage = 68, base = 66260 } uv0.weapon_property[66262] = { id = 66262, damage = 79, base = 66260 } uv0.weapon_property[66263] = { id = 66263, damage = 90, base = 66260 } uv0.weapon_property[66264] = { id = 66264, damage = 101, base = 66260 } uv0.weapon_property[66265] = { id = 66265, damage = 113, base = 66260 } uv0.weapon_property[66266] = { id = 66266, damage = 125, base = 66260 } uv0.weapon_property[66267] = { id = 66267, damage = 137, base = 66260 } uv0.weapon_property[66268] = { id = 66268, damage = 149, base = 66260 } uv0.weapon_property[66269] = { id = 66269, damage = 161, base = 66260 } uv0.weapon_property[66270] = { id = 66270, damage = 173, base = 66260 } uv0.weapon_property[66280] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "强袭模式·EX弹幕LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 66280, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19900, 19900, 19900 }, barrage_ID = { 80001, 80003, 80005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66281] = { id = 66281, name = "强袭模式·EX弹幕LV1", damage = 13, base = 66280 } uv0.weapon_property[66282] = { name = "强袭模式·EX弹幕LV2", damage = 14, base = 66280, id = 66282, barrage_ID = { 80002, 80003, 80005 } } uv0.weapon_property[66283] = { name = "强袭模式·EX弹幕LV3", damage = 15, base = 66280, id = 66283, barrage_ID = { 80002, 80003, 80005 } } uv0.weapon_property[66284] = { name = "强袭模式·EX弹幕LV4", damage = 16, base = 66280, id = 66284, barrage_ID = { 80002, 80004, 80006 } } uv0.weapon_property[66285] = { name = "强袭模式·EX弹幕LV5", damage = 17, base = 66280, id = 66285, barrage_ID = { 80002, 80004, 80006 } } uv0.weapon_property[66286] = { name = "强袭模式·EX弹幕LV6", damage = 18, base = 66280, id = 66286, bullet_ID = { 19900, 19900, 19900, 19900, 19900 }, barrage_ID = { 80002, 80004, 80006, 80007, 80010 } } uv0.weapon_property[66287] = { name = "强袭模式·EX弹幕LV7", damage = 20, base = 66280, id = 66287, bullet_ID = { 19900, 19900, 19900, 19900, 19900 }, barrage_ID = { 80002, 80004, 80006, 80007, 80010 } } uv0.weapon_property[66288] = { name = "强袭模式·EX弹幕LV8", damage = 22, base = 66280, id = 66288, bullet_ID = { 19900, 19900, 19900, 19900, 19900 }, barrage_ID = { 80002, 80004, 80006, 80008, 80011 } } uv0.weapon_property[66289] = { name = "强袭模式·EX弹幕LV9", damage = 24, base = 66280, id = 66289, bullet_ID = { 19900, 19900, 19900, 19900, 19900 }, barrage_ID = { 80002, 80004, 80006, 80008, 80011 } } uv0.weapon_property[66290] = { name = "强袭模式·EX弹幕LV10", damage = 26, base = 66280, id = 66290, bullet_ID = { 19900, 19900, 19900, 19900, 19900 }, barrage_ID = { 80002, 80004, 80006, 80009, 80012 } } uv0.weapon_property[66300] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "强袭模式·EX鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 66300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19901, 19901 }, barrage_ID = { 80013, 80014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66301] = { id = 66301, name = "强袭模式·EX鱼雷LV1", damage = 57, base = 66300 } uv0.weapon_property[66302] = { id = 66302, name = "强袭模式·EX鱼雷LV2", damage = 68, base = 66300 } uv0.weapon_property[66303] = { id = 66303, name = "强袭模式·EX鱼雷LV3", damage = 79, base = 66300 } uv0.weapon_property[66304] = { id = 66304, name = "强袭模式·EX鱼雷LV4", damage = 90, base = 66300 } uv0.weapon_property[66305] = { id = 66305, name = "强袭模式·EX鱼雷LV5", damage = 101, base = 66300 } uv0.weapon_property[66306] = { id = 66306, name = "强袭模式·EX鱼雷LV6", damage = 112, base = 66300 } uv0.weapon_property[66307] = { id = 66307, name = "强袭模式·EX鱼雷LV7", damage = 123, base = 66300 } uv0.weapon_property[66308] = { id = 66308, name = "强袭模式·EX鱼雷LV8", damage = 134, base = 66300 } uv0.weapon_property[66309] = { id = 66309, name = "强袭模式·EX鱼雷LV9", damage = 145, base = 66300 } uv0.weapon_property[66310] = { id = 66310, name = "强袭模式·EX鱼雷LV10", damage = 156, base = 66300 } uv0.weapon_property[66320] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鬼神演舞弹幕LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 66320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19902 }, barrage_ID = { 80101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66321] = { id = 66321, name = "鬼神演舞弹幕LV1", damage = 11, base = 66320 } uv0.weapon_property[66322] = { name = "鬼神演舞弹幕LV2", damage = 12, base = 66320, id = 66322, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80102, 80105 } } uv0.weapon_property[66323] = { name = "鬼神演舞弹幕LV3", damage = 13, base = 66320, id = 66323, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80102, 80105 } } uv0.weapon_property[66324] = { name = "鬼神演舞弹幕LV4", damage = 14, base = 66320, id = 66324, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80103, 80106 } } uv0.weapon_property[66325] = { name = "鬼神演舞弹幕LV5", damage = 15, base = 66320, id = 66325, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80103, 80106 } } uv0.weapon_property[66326] = { name = "鬼神演舞弹幕LV6", damage = 16, base = 66320, id = 66326, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80104, 80107 } } uv0.weapon_property[66327] = { name = "鬼神演舞弹幕LV7", damage = 17, base = 66320, id = 66327, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80104, 80107 } } uv0.weapon_property[66328] = { name = "鬼神演舞弹幕LV8", damage = 18, base = 66320, id = 66328, bullet_ID = { 19902, 19902, 19902, 19902, 19902 }, barrage_ID = { 80101, 80104, 80107, 80108, 80110 } } uv0.weapon_property[66329] = { name = "鬼神演舞弹幕LV9", damage = 19, base = 66320, id = 66329, bullet_ID = { 19902, 19902, 19902, 19902, 19902 }, barrage_ID = { 80101, 80104, 80107, 80108, 80110 } } uv0.weapon_property[66330] = { name = "鬼神演舞弹幕LV10", damage = 20, base = 66320, id = 66330, bullet_ID = { 19902, 19902, 19902, 19902, 19902 }, barrage_ID = { 80101, 80104, 80107, 80109, 80111 } } uv0.weapon_property[66340] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鬼神演舞鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 66340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19903, 19903 }, barrage_ID = { 80112, 80113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66341] = { id = 66341, name = "鬼神演舞鱼雷LV1", damage = 57, base = 66340 } uv0.weapon_property[66342] = { id = 66342, name = "鬼神演舞鱼雷LV2", damage = 68, base = 66340 } uv0.weapon_property[66343] = { id = 66343, name = "鬼神演舞鱼雷LV3", damage = 79, base = 66340 } uv0.weapon_property[66344] = { id = 66344, name = "鬼神演舞鱼雷LV4", damage = 90, base = 66340 } uv0.weapon_property[66345] = { id = 66345, name = "鬼神演舞鱼雷LV5", damage = 101, base = 66340 } uv0.weapon_property[66346] = { id = 66346, name = "鬼神演舞鱼雷LV6", damage = 112, base = 66340 } uv0.weapon_property[66347] = { id = 66347, name = "鬼神演舞鱼雷LV7", damage = 123, base = 66340 } uv0.weapon_property[66348] = { id = 66348, name = "鬼神演舞鱼雷LV8", damage = 134, base = 66340 } uv0.weapon_property[66349] = { id = 66349, name = "鬼神演舞鱼雷LV9", damage = 145, base = 66340 } uv0.weapon_property[66350] = { id = 66350, name = "鬼神演舞鱼雷LV10", damage = 156, base = 66340 } uv0.weapon_property[66360] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "华盛顿技能LV0-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 35, id = 66360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19904, 19904, 19904 }, barrage_ID = { 80201, 80205, 80208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[66361] = { id = 66361, name = "华盛顿技能LV1-PVP", damage = 62, base = 66360 } uv0.weapon_property[66362] = { id = 66362, name = "华盛顿技能LV2-PVP", damage = 74, base = 66360 } uv0.weapon_property[66363] = { id = 66363, name = "华盛顿技能LV3-PVP", damage = 86, base = 66360 } uv0.weapon_property[66364] = { id = 66364, name = "华盛顿技能LV4-PVP", damage = 98, base = 66360 } uv0.weapon_property[66365] = { id = 66365, name = "华盛顿技能LV5-PVP", damage = 110, base = 66360 } uv0.weapon_property[66366] = { name = "华盛顿技能LV6-PVP", damage = 122, base = 66360, id = 66366, barrage_ID = { 80202, 80206, 80209 } } uv0.weapon_property[66367] = { name = "华盛顿技能LV7-PVP", damage = 134, base = 66360, id = 66367, barrage_ID = { 80202, 80206, 80209 } } uv0.weapon_property[66368] = { name = "华盛顿技能LV8-PVP", damage = 146, base = 66360, id = 66368, barrage_ID = { 80202, 80206, 80209 } } uv0.weapon_property[66369] = { name = "华盛顿技能LV9-PVP", damage = 158, base = 66360, id = 66369, barrage_ID = { 80202, 80206, 80209 } } uv0.weapon_property[66370] = { name = "华盛顿技能LV10-PVP", damage = 174, base = 66360, id = 66370, bullet_ID = { 19904, 19904, 19904, 19904 }, barrage_ID = { 80203, 80204, 80207, 80210 } } uv0.weapon_property[66380] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "华盛顿技能LV0-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 25, id = 66380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19904, 19904, 19904 }, barrage_ID = { 80211, 80215, 80218 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[66381] = { id = 66381, name = "华盛顿技能LV1-PVE", damage = 62, base = 66380 } uv0.weapon_property[66382] = { id = 66382, name = "华盛顿技能LV2-PVE", damage = 74, base = 66380 } uv0.weapon_property[66383] = { id = 66383, name = "华盛顿技能LV3-PVE", damage = 86, base = 66380 } uv0.weapon_property[66384] = { id = 66384, name = "华盛顿技能LV4-PVE", damage = 98, base = 66380 } uv0.weapon_property[66385] = { id = 66385, name = "华盛顿技能LV5-PVE", damage = 110, base = 66380 } uv0.weapon_property[66386] = { name = "华盛顿技能LV6-PVE", damage = 122, base = 66380, id = 66386, barrage_ID = { 80212, 80216, 80219 } } uv0.weapon_property[66387] = { name = "华盛顿技能LV7-PVE", damage = 134, base = 66380, id = 66387, barrage_ID = { 80212, 80216, 80219 } } uv0.weapon_property[66388] = { name = "华盛顿技能LV8-PVE", damage = 146, base = 66380, id = 66388, barrage_ID = { 80212, 80216, 80219 } } uv0.weapon_property[66389] = { name = "华盛顿技能LV9-PVE", damage = 158, base = 66380, id = 66389, barrage_ID = { 80212, 80216, 80219 } } uv0.weapon_property[66390] = { name = "华盛顿技能LV10-PVE", damage = 174, base = 66380, id = 66390, bullet_ID = { 19904, 19904, 19904, 19904 }, barrage_ID = { 80213, 80214, 80217, 80220 } } uv0.weapon_property[66400] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "华盛顿技能·小子弹LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 66400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19905, 19905 }, barrage_ID = { 80221, 80225 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66401] = { id = 66401, name = "华盛顿技能·小子弹LV1", damage = 11, base = 66400 } uv0.weapon_property[66402] = { name = "华盛顿技能·小子弹LV2", damage = 12, base = 66400, id = 66402, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80222, 80225, 80226 } } uv0.weapon_property[66403] = { name = "华盛顿技能·小子弹LV3", damage = 13, base = 66400, id = 66403, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80222, 80225, 80226 } } uv0.weapon_property[66404] = { name = "华盛顿技能·小子弹LV4", damage = 14, base = 66400, id = 66404, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80223, 80225, 80227 } } uv0.weapon_property[66405] = { name = "华盛顿技能·小子弹LV5", damage = 15, base = 66400, id = 66405, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80223, 80225, 80227 } } uv0.weapon_property[66406] = { name = "华盛顿技能·小子弹LV6", damage = 16, base = 66400, id = 66406, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80224, 80225, 80228 } } uv0.weapon_property[66407] = { name = "华盛顿技能·小子弹LV7", damage = 17, base = 66400, id = 66407, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80224, 80225, 80228 } } uv0.weapon_property[66408] = { name = "华盛顿技能·小子弹LV8", damage = 18, base = 66400, id = 66408, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80224, 80225, 80228, 80229 } } uv0.weapon_property[66409] = { name = "华盛顿技能·小子弹LV9", damage = 19, base = 66400, id = 66409, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80224, 80225, 80228, 80229 } } end() function () uv0.weapon_property[66410] = { name = "华盛顿技能·小子弹LV10", damage = 20, base = 66400, id = 66410, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80224, 80225, 80228, 80230 } } uv0.weapon_property[66420] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "胡蜂技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 66420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66421] = { name = "胡蜂技能LV1", damage = 24, base = 66420, id = 66421, bullet_ID = { 27001 }, barrage_ID = { 1502 } } uv0.weapon_property[66422] = { name = "胡蜂技能LV2", damage = 26, base = 66420, id = 66422, bullet_ID = { 27002 }, barrage_ID = { 1502 } } uv0.weapon_property[66423] = { name = "胡蜂技能LV3", damage = 28, base = 66420, id = 66423, bullet_ID = { 27003 }, barrage_ID = { 1502 } } uv0.weapon_property[66424] = { name = "胡蜂技能LV4", damage = 32, base = 66420, id = 66424, bullet_ID = { 27004 }, barrage_ID = { 1502 } } uv0.weapon_property[66425] = { name = "胡蜂技能LV5", damage = 34, base = 66420, id = 66425, bullet_ID = { 27005 }, barrage_ID = { 1502 } } uv0.weapon_property[66426] = { name = "胡蜂技能LV6", damage = 36, base = 66420, id = 66426, bullet_ID = { 27006 }, barrage_ID = { 1502 } } uv0.weapon_property[66427] = { name = "胡蜂技能LV7", damage = 38, base = 66420, id = 66427, bullet_ID = { 27007 }, barrage_ID = { 1502 } } uv0.weapon_property[66428] = { name = "胡蜂技能LV8", damage = 40, base = 66420, id = 66428, bullet_ID = { 27008 }, barrage_ID = { 1502 } } uv0.weapon_property[66429] = { name = "胡蜂技能LV9", damage = 44, base = 66420, id = 66429, bullet_ID = { 27009 }, barrage_ID = { 1502 } } uv0.weapon_property[66430] = { name = "胡蜂技能LV10", damage = 46, base = 66420, id = 66430, bullet_ID = { 27010 }, barrage_ID = { 1502 } } uv0.weapon_property[66440] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "联结·阿萨姆LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 66440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66440 }, barrage_ID = { 80301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66441] = { name = "联结·阿萨姆LV1", damage = 68, base = 66440, id = 66441, bullet_ID = { 66441 }, barrage_ID = { 80301 } } uv0.weapon_property[66442] = { name = "联结·阿萨姆LV2", damage = 79, base = 66440, id = 66442, bullet_ID = { 66442 }, barrage_ID = { 80301 } } uv0.weapon_property[66443] = { name = "联结·阿萨姆LV3", damage = 90, base = 66440, id = 66443, bullet_ID = { 66443 }, barrage_ID = { 80301 } } uv0.weapon_property[66444] = { name = "联结·阿萨姆LV4", damage = 101, base = 66440, id = 66444, bullet_ID = { 66444 }, barrage_ID = { 80302 } } uv0.weapon_property[66445] = { name = "联结·阿萨姆LV5", damage = 113, base = 66440, id = 66445, bullet_ID = { 66445 }, barrage_ID = { 80302 } } uv0.weapon_property[66446] = { name = "联结·阿萨姆LV6", damage = 125, base = 66440, id = 66446, bullet_ID = { 66446 }, barrage_ID = { 80302 } } uv0.weapon_property[66447] = { name = "联结·阿萨姆LV7", damage = 137, base = 66440, id = 66447, bullet_ID = { 66447 }, barrage_ID = { 80303 } } uv0.weapon_property[66448] = { name = "联结·阿萨姆LV8", damage = 149, base = 66440, id = 66448, bullet_ID = { 66448 }, barrage_ID = { 80303 } } uv0.weapon_property[66449] = { name = "联结·阿萨姆LV9", damage = 161, base = 66440, id = 66449, bullet_ID = { 66449 }, barrage_ID = { 80303 } } uv0.weapon_property[66450] = { name = "联结·阿萨姆LV10", damage = 173, base = 66440, id = 66450, bullet_ID = { 66450 }, barrage_ID = { 80304 } } uv0.weapon_property[66460] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "胜利刺穿-剑LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 152, corrected = 100, min_range = 0, id = 66460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19907, 19908 }, barrage_ID = { 80321, 80325 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66461] = { name = "胜利刺穿-剑LV1", damage = 175, base = 66460, id = 66461, bullet_ID = { 19907, 19908 }, barrage_ID = { 80321, 80325 } } uv0.weapon_property[66462] = { name = "胜利刺穿-剑LV2", damage = 198, base = 66460, id = 66462, bullet_ID = { 19907, 19908 }, barrage_ID = { 80321, 80325 } } uv0.weapon_property[66463] = { name = "胜利刺穿-剑LV3", damage = 221, base = 66460, id = 66463, bullet_ID = { 19907, 19908 }, barrage_ID = { 80321, 80325 } } uv0.weapon_property[66464] = { name = "胜利刺穿-剑LV4", damage = 244, base = 66460, id = 66464, bullet_ID = { 19907, 19907, 19908, 19908 }, barrage_ID = { 80321, 80322, 80325, 80326 } } uv0.weapon_property[66465] = { name = "胜利刺穿-剑LV5", damage = 267, base = 66460, id = 66465, bullet_ID = { 19907, 19907, 19908, 19908 }, barrage_ID = { 80321, 80322, 80325, 80326 } } uv0.weapon_property[66466] = { name = "胜利刺穿-剑LV6", damage = 290, base = 66460, id = 66466, bullet_ID = { 19907, 19907, 19908, 19908 }, barrage_ID = { 80321, 80322, 80325, 80326 } } uv0.weapon_property[66467] = { name = "胜利刺穿-剑LV7", damage = 313, base = 66460, id = 66467, bullet_ID = { 19907, 19907, 19907, 19908, 19908, 19908 }, barrage_ID = { 80321, 80322, 80323, 80325, 80326, 80327 } } uv0.weapon_property[66468] = { name = "胜利刺穿-剑LV8", damage = 336, base = 66460, id = 66468, bullet_ID = { 19907, 19907, 19907, 19908, 19908, 19908 }, barrage_ID = { 80321, 80322, 80323, 80325, 80326, 80327 } } uv0.weapon_property[66469] = { name = "胜利刺穿-剑LV9", damage = 359, base = 66460, id = 66469, bullet_ID = { 19907, 19907, 19907, 19908, 19908, 19908 }, barrage_ID = { 80321, 80322, 80323, 80325, 80326, 80327 } } uv0.weapon_property[66470] = { name = "胜利刺穿-剑LV10", damage = 386, base = 66460, id = 66470, bullet_ID = { 19907, 19907, 19907, 19907, 19908, 19908, 19908, 19908 }, barrage_ID = { 80321, 80322, 80323, 80324, 80325, 80326, 80327, 80328 } } uv0.weapon_property[66480] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "胜利刺穿-小子弹LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 66480, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19916 }, barrage_ID = { 80331 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66481] = { name = "胜利刺穿-小子弹LV1", damage = 7, base = 66480, id = 66481, bullet_ID = { 19916 }, barrage_ID = { 80331 } } uv0.weapon_property[66482] = { name = "胜利刺穿-小子弹LV2", damage = 8, base = 66480, id = 66482, bullet_ID = { 19916 }, barrage_ID = { 80331 } } uv0.weapon_property[66483] = { name = "胜利刺穿-小子弹LV3", damage = 9, base = 66480, id = 66483, bullet_ID = { 19916 }, barrage_ID = { 80331 } } uv0.weapon_property[66484] = { name = "胜利刺穿-小子弹LV4", damage = 10, base = 66480, id = 66484, bullet_ID = { 19916 }, barrage_ID = { 80331 } } uv0.weapon_property[66485] = { name = "胜利刺穿-小子弹LV5", damage = 11, base = 66480, id = 66485, bullet_ID = { 19916, 19916 }, barrage_ID = { 80332, 80333 } } uv0.weapon_property[66486] = { name = "胜利刺穿-小子弹LV6", damage = 12, base = 66480, id = 66486, bullet_ID = { 19916, 19916 }, barrage_ID = { 80332, 80333 } } uv0.weapon_property[66487] = { name = "胜利刺穿-小子弹LV7", damage = 13, base = 66480, id = 66487, bullet_ID = { 19916, 19916 }, barrage_ID = { 80332, 80333 } } uv0.weapon_property[66488] = { name = "胜利刺穿-小子弹LV8", damage = 14, base = 66480, id = 66488, bullet_ID = { 19916, 19916 }, barrage_ID = { 80332, 80333 } } uv0.weapon_property[66489] = { name = "胜利刺穿-小子弹LV9", damage = 15, base = 66480, id = 66489, bullet_ID = { 19916, 19916 }, barrage_ID = { 80332, 80333 } } uv0.weapon_property[66490] = { name = "胜利刺穿-小子弹LV10", damage = 16, base = 66480, id = 66490, bullet_ID = { 19916, 19916, 19916 }, barrage_ID = { 80331, 80334, 80335 } } uv0.weapon_property[66500] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈焰崩袭LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 66500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19909 }, barrage_ID = { 80311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66501] = { name = "烈焰崩袭LV1", damage = 12, base = 66500, id = 66501, bullet_ID = { 19909 }, barrage_ID = { 80311 } } uv0.weapon_property[66502] = { name = "烈焰崩袭LV2", damage = 13, base = 66500, id = 66502, bullet_ID = { 19909 }, barrage_ID = { 80311 } } uv0.weapon_property[66503] = { name = "烈焰崩袭LV3", damage = 14, base = 66500, id = 66503, bullet_ID = { 19909 }, barrage_ID = { 80311 } } uv0.weapon_property[66504] = { name = "烈焰崩袭LV4", damage = 15, base = 66500, id = 66504, bullet_ID = { 19909 }, barrage_ID = { 80312 } } uv0.weapon_property[66505] = { name = "烈焰崩袭LV5", damage = 16, base = 66500, id = 66505, bullet_ID = { 19909 }, barrage_ID = { 80312 } } uv0.weapon_property[66506] = { name = "烈焰崩袭LV6", damage = 17, base = 66500, id = 66506, bullet_ID = { 19909 }, barrage_ID = { 80312 } } uv0.weapon_property[66507] = { name = "烈焰崩袭LV7", damage = 18, base = 66500, id = 66507, bullet_ID = { 19909 }, barrage_ID = { 80313 } } uv0.weapon_property[66508] = { name = "烈焰崩袭LV8", damage = 19, base = 66500, id = 66508, bullet_ID = { 19909 }, barrage_ID = { 80313 } } uv0.weapon_property[66509] = { name = "烈焰崩袭LV9", damage = 20, base = 66500, id = 66509, bullet_ID = { 19909 }, barrage_ID = { 80313 } } uv0.weapon_property[66510] = { name = "烈焰崩袭LV10", damage = 21, base = 66500, id = 66510, bullet_ID = { 19909 }, barrage_ID = { 80314 } } uv0.weapon_property[66520] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "蕾丝狂舞LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 66520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80341, 80345, 80349 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66521] = { name = "蕾丝狂舞LV1", damage = 13, base = 66520, id = 66521, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80341, 80345, 80349 } } uv0.weapon_property[66522] = { name = "蕾丝狂舞LV2", damage = 14, base = 66520, id = 66522, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80341, 80345, 80349 } } uv0.weapon_property[66523] = { name = "蕾丝狂舞LV3", damage = 15, base = 66520, id = 66523, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80341, 80345, 80349 } } uv0.weapon_property[66524] = { name = "蕾丝狂舞LV4", damage = 16, base = 66520, id = 66524, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80342, 80346, 80350 } } uv0.weapon_property[66525] = { name = "蕾丝狂舞LV5", damage = 17, base = 66520, id = 66525, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80342, 80346, 80350 } } uv0.weapon_property[66526] = { name = "蕾丝狂舞LV6", damage = 18, base = 66520, id = 66526, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80342, 80346, 80350 } } uv0.weapon_property[66527] = { name = "蕾丝狂舞LV7", damage = 19, base = 66520, id = 66527, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80343, 80347, 80351 } } uv0.weapon_property[66528] = { name = "蕾丝狂舞LV8", damage = 21, base = 66520, id = 66528, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80343, 80347, 80351 } } uv0.weapon_property[66529] = { name = "蕾丝狂舞LV9", damage = 23, base = 66520, id = 66529, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80343, 80347, 80351 } } uv0.weapon_property[66530] = { name = "蕾丝狂舞LV10", damage = 26, base = 66520, id = 66530, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80344, 80348, 80352 } } uv0.weapon_property[66540] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "众神之怒·雪崩雷震-闪电LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 66540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19914 }, barrage_ID = { 80361 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66541] = { name = "众神之怒·雪崩雷震-闪电LV1", damage = 11, base = 66540, id = 66541, bullet_ID = { 19914 }, barrage_ID = { 80361 } } uv0.weapon_property[66542] = { name = "众神之怒·雪崩雷震-闪电LV2", damage = 12, base = 66540, id = 66542, bullet_ID = { 19914 }, barrage_ID = { 80361 } } uv0.weapon_property[66543] = { name = "众神之怒·雪崩雷震-闪电LV3", damage = 13, base = 66540, id = 66543, bullet_ID = { 19914 }, barrage_ID = { 80361 } } uv0.weapon_property[66544] = { name = "众神之怒·雪崩雷震-闪电LV4", damage = 14, base = 66540, id = 66544, bullet_ID = { 19914 }, barrage_ID = { 80362 } } uv0.weapon_property[66545] = { name = "众神之怒·雪崩雷震-闪电LV5", damage = 15, base = 66540, id = 66545, bullet_ID = { 19914 }, barrage_ID = { 80362 } } uv0.weapon_property[66546] = { name = "众神之怒·雪崩雷震-闪电LV6", damage = 16, base = 66540, id = 66546, bullet_ID = { 19914 }, barrage_ID = { 80362 } } uv0.weapon_property[66547] = { name = "众神之怒·雪崩雷震-闪电LV7", damage = 17, base = 66540, id = 66547, bullet_ID = { 19914 }, barrage_ID = { 80363 } } uv0.weapon_property[66548] = { name = "众神之怒·雪崩雷震-闪电LV8", damage = 19, base = 66540, id = 66548, bullet_ID = { 19914 }, barrage_ID = { 80363 } } uv0.weapon_property[66549] = { name = "众神之怒·雪崩雷震-闪电LV9", damage = 21, base = 66540, id = 66549, bullet_ID = { 19914 }, barrage_ID = { 80363 } } uv0.weapon_property[66550] = { name = "众神之怒·雪崩雷震-闪电LV10", damage = 23, base = 66540, id = 66550, bullet_ID = { 19914 }, barrage_ID = { 80364 } } uv0.weapon_property[66560] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "众神之怒·雪崩雷震-冰球LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 66560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19913 }, barrage_ID = { 80371 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66561] = { name = "众神之怒·雪崩雷震-冰球LV1", damage = 10, base = 66560, id = 66561, bullet_ID = { 19913 }, barrage_ID = { 80371 } } uv0.weapon_property[66562] = { name = "众神之怒·雪崩雷震-冰球LV2", damage = 11, base = 66560, id = 66562, bullet_ID = { 19913 }, barrage_ID = { 80371 } } uv0.weapon_property[66563] = { name = "众神之怒·雪崩雷震-冰球LV3", damage = 12, base = 66560, id = 66563, bullet_ID = { 19913 }, barrage_ID = { 80371 } } uv0.weapon_property[66564] = { name = "众神之怒·雪崩雷震-冰球LV4", damage = 13, base = 66560, id = 66564, bullet_ID = { 19913 }, barrage_ID = { 80372 } } uv0.weapon_property[66565] = { name = "众神之怒·雪崩雷震-冰球LV5", damage = 14, base = 66560, id = 66565, bullet_ID = { 19913 }, barrage_ID = { 80372 } } uv0.weapon_property[66566] = { name = "众神之怒·雪崩雷震-冰球LV6", damage = 15, base = 66560, id = 66566, bullet_ID = { 19913 }, barrage_ID = { 80372 } } uv0.weapon_property[66567] = { name = "众神之怒·雪崩雷震-冰球LV7", damage = 16, base = 66560, id = 66567, bullet_ID = { 19913 }, barrage_ID = { 80373 } } uv0.weapon_property[66568] = { name = "众神之怒·雪崩雷震-冰球LV8", damage = 17, base = 66560, id = 66568, bullet_ID = { 19913 }, barrage_ID = { 80373 } } uv0.weapon_property[66569] = { name = "众神之怒·雪崩雷震-冰球LV9", damage = 18, base = 66560, id = 66569, bullet_ID = { 19913 }, barrage_ID = { 80373 } } uv0.weapon_property[66570] = { name = "众神之怒·雪崩雷震-冰球LV10", damage = 20, base = 66560, id = 66570, bullet_ID = { 19913 }, barrage_ID = { 80374 } } uv0.weapon_property[66580] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "宝石枪雨LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 66580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66580 }, barrage_ID = { 80301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66581] = { name = "宝石枪雨LV1", damage = 91, base = 66580, id = 66581, bullet_ID = { 66581 }, barrage_ID = { 80301 } } uv0.weapon_property[66582] = { name = "宝石枪雨LV2", damage = 107, base = 66580, id = 66582, bullet_ID = { 66582 }, barrage_ID = { 80301 } } uv0.weapon_property[66583] = { name = "宝石枪雨LV3", damage = 123, base = 66580, id = 66583, bullet_ID = { 66583 }, barrage_ID = { 80301 } } uv0.weapon_property[66584] = { name = "宝石枪雨LV4", damage = 139, base = 66580, id = 66584, bullet_ID = { 66584 }, barrage_ID = { 80302 } } uv0.weapon_property[66585] = { name = "宝石枪雨LV5", damage = 155, base = 66580, id = 66585, bullet_ID = { 66585 }, barrage_ID = { 80302 } } uv0.weapon_property[66586] = { name = "宝石枪雨LV6", damage = 171, base = 66580, id = 66586, bullet_ID = { 66586 }, barrage_ID = { 80302 } } uv0.weapon_property[66587] = { name = "宝石枪雨LV7", damage = 187, base = 66580, id = 66587, bullet_ID = { 66587 }, barrage_ID = { 80303 } } uv0.weapon_property[66588] = { name = "宝石枪雨LV8", damage = 203, base = 66580, id = 66588, bullet_ID = { 66588 }, barrage_ID = { 80303 } } uv0.weapon_property[66589] = { name = "宝石枪雨LV9", damage = 219, base = 66580, id = 66589, bullet_ID = { 66589 }, barrage_ID = { 80303 } } uv0.weapon_property[66590] = { name = "宝石枪雨LV10", damage = 235, base = 66580, id = 66590, bullet_ID = { 66590 }, barrage_ID = { 80304 } } end() function () uv0.weapon_property[66600] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "联结·阿萨姆航弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 66600, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19906 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66601] = { name = "联结·阿萨姆航弹", damage = 68, base = 66600, id = 66601, bullet_ID = { 19906 }, barrage_ID = { 2121 } } uv0.weapon_property[66602] = { name = "联结·阿萨姆航弹", damage = 79, base = 66600, id = 66602, bullet_ID = { 19906 }, barrage_ID = { 2121 } } uv0.weapon_property[66603] = { name = "联结·阿萨姆航弹", damage = 90, base = 66600, id = 66603, bullet_ID = { 19906 }, barrage_ID = { 2121 } } uv0.weapon_property[66604] = { name = "联结·阿萨姆航弹", damage = 101, base = 66600, id = 66604, bullet_ID = { 19906 }, barrage_ID = { 2121 } } uv0.weapon_property[66605] = { name = "联结·阿萨姆航弹", damage = 113, base = 66600, id = 66605, bullet_ID = { 19906 }, barrage_ID = { 2121 } } uv0.weapon_property[66606] = { name = "联结·阿萨姆航弹", damage = 125, base = 66600, id = 66606, bullet_ID = { 19906 }, barrage_ID = { 2121 } } uv0.weapon_property[66607] = { name = "联结·阿萨姆航弹", damage = 137, base = 66600, id = 66607, bullet_ID = { 19906 }, barrage_ID = { 2121 } } uv0.weapon_property[66608] = { name = "联结·阿萨姆航弹", damage = 149, base = 66600, id = 66608, bullet_ID = { 19906 }, barrage_ID = { 2121 } } uv0.weapon_property[66609] = { name = "联结·阿萨姆航弹", damage = 161, base = 66600, id = 66609, bullet_ID = { 19906 }, barrage_ID = { 2121 } } uv0.weapon_property[66610] = { name = "联结·阿萨姆航弹", damage = 173, base = 66600, id = 66610, bullet_ID = { 19906 }, barrage_ID = { 2121 } } uv0.weapon_property[66620] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "宝石枪雨航弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 66620, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19915 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66621] = { name = "宝石枪雨航弹", damage = 91, base = 66620, id = 66621, bullet_ID = { 19915 }, barrage_ID = { 2121 } } uv0.weapon_property[66622] = { name = "宝石枪雨航弹", damage = 107, base = 66620, id = 66622, bullet_ID = { 19915 }, barrage_ID = { 2121 } } uv0.weapon_property[66623] = { name = "宝石枪雨航弹", damage = 123, base = 66620, id = 66623, bullet_ID = { 19915 }, barrage_ID = { 2121 } } uv0.weapon_property[66624] = { name = "宝石枪雨航弹", damage = 139, base = 66620, id = 66624, bullet_ID = { 19915 }, barrage_ID = { 2121 } } uv0.weapon_property[66625] = { name = "宝石枪雨航弹", damage = 155, base = 66620, id = 66625, bullet_ID = { 19915 }, barrage_ID = { 2121 } } uv0.weapon_property[66626] = { name = "宝石枪雨航弹", damage = 171, base = 66620, id = 66626, bullet_ID = { 19915 }, barrage_ID = { 2121 } } uv0.weapon_property[66627] = { name = "宝石枪雨航弹", damage = 187, base = 66620, id = 66627, bullet_ID = { 19915 }, barrage_ID = { 2121 } } uv0.weapon_property[66628] = { name = "宝石枪雨航弹", damage = 203, base = 66620, id = 66628, bullet_ID = { 19915 }, barrage_ID = { 2121 } } uv0.weapon_property[66629] = { name = "宝石枪雨航弹", damage = 219, base = 66620, id = 66629, bullet_ID = { 19915 }, barrage_ID = { 2121 } } uv0.weapon_property[66630] = { name = "宝石枪雨航弹", damage = 235, base = 66620, id = 66630, bullet_ID = { 19915 }, barrage_ID = { 2121 } } uv0.weapon_property[66640] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "约克公爵技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 110, min_range = 35, id = 66640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19985 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[66641] = { id = 66641, name = "约克公爵技能LV1", damage = 46, base = 66640 } uv0.weapon_property[66642] = { id = 66642, name = "约克公爵技能LV2", damage = 52, base = 66640 } uv0.weapon_property[66643] = { id = 66643, name = "约克公爵技能LV3", damage = 59, base = 66640 } uv0.weapon_property[66644] = { id = 66644, name = "约克公爵技能LV4", damage = 66, base = 66640 } uv0.weapon_property[66645] = { id = 66645, name = "约克公爵技能LV5", damage = 73, base = 66640 } uv0.weapon_property[66646] = { id = 66646, name = "约克公爵技能LV6", damage = 80, base = 66640 } uv0.weapon_property[66647] = { id = 66647, name = "约克公爵技能LV7", damage = 87, base = 66640 } uv0.weapon_property[66648] = { id = 66648, name = "约克公爵技能LV8", damage = 94, base = 66640 } uv0.weapon_property[66649] = { id = 66649, name = "约克公爵技能LV9", damage = 101, base = 66640 } uv0.weapon_property[66650] = { id = 66650, name = "约克公爵技能LV10", damage = 108, base = 66640 } uv0.weapon_property[66660] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "拉菲技能弹幕LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 66660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19917 }, barrage_ID = { 80021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66661] = { name = "拉菲技能弹幕LV1", damage = 13, base = 66660, id = 66661, barrage_ID = { 80021 } } uv0.weapon_property[66662] = { name = "拉菲技能弹幕LV2", damage = 14, base = 66660, id = 66662, barrage_ID = { 80022 } } uv0.weapon_property[66663] = { name = "拉菲技能弹幕LV3", damage = 15, base = 66660, id = 66663, barrage_ID = { 80023 } } uv0.weapon_property[66664] = { name = "拉菲技能弹幕LV4", damage = 16, base = 66660, id = 66664, barrage_ID = { 80024 } } uv0.weapon_property[66665] = { name = "拉菲技能弹幕LV5", damage = 18, base = 66660, id = 66665, barrage_ID = { 80025 } } uv0.weapon_property[66666] = { name = "拉菲技能弹幕LV6", damage = 20, base = 66660, id = 66666, barrage_ID = { 80026 } } uv0.weapon_property[66667] = { name = "拉菲技能弹幕LV7", damage = 22, base = 66660, id = 66667, barrage_ID = { 80027 } } uv0.weapon_property[66668] = { name = "拉菲技能弹幕LV8", damage = 24, base = 66660, id = 66668, barrage_ID = { 80028 } } uv0.weapon_property[66669] = { name = "拉菲技能弹幕LV9", damage = 26, base = 66660, id = 66669, barrage_ID = { 80029 } } uv0.weapon_property[66670] = { name = "拉菲技能弹幕LV10", damage = 28, base = 66660, id = 66670, barrage_ID = { 80030 } } uv0.weapon_property[66680] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "拉菲技能鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 66680, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19918 }, barrage_ID = { 80031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66681] = { id = 66681, name = "拉菲技能鱼雷LV1", damage = 57, base = 66680 } uv0.weapon_property[66682] = { id = 66682, name = "拉菲技能鱼雷LV2", damage = 68, base = 66680 } uv0.weapon_property[66683] = { id = 66683, name = "拉菲技能鱼雷LV3", damage = 79, base = 66680 } uv0.weapon_property[66684] = { id = 66684, name = "拉菲技能鱼雷LV4", damage = 90, base = 66680 } uv0.weapon_property[66685] = { id = 66685, name = "拉菲技能鱼雷LV5", damage = 101, base = 66680 } uv0.weapon_property[66686] = { id = 66686, name = "拉菲技能鱼雷LV6", damage = 112, base = 66680 } uv0.weapon_property[66687] = { id = 66687, name = "拉菲技能鱼雷LV7", damage = 123, base = 66680 } uv0.weapon_property[66688] = { id = 66688, name = "拉菲技能鱼雷LV8", damage = 134, base = 66680 } uv0.weapon_property[66689] = { id = 66689, name = "拉菲技能鱼雷LV9", damage = 145, base = 66680 } uv0.weapon_property[66690] = { id = 66690, name = "拉菲技能鱼雷LV10", damage = 156, base = 66680 } uv0.weapon_property[66700] = { action_index = "attack_main", range = 95, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "雾岛三式烧夷弹弹幕Lv0-PVE", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 50, damage = 10, corrected = 110, min_range = 50, id = 66700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19919, 19919 }, barrage_ID = { 80041, 80042 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[66701] = { name = "雾岛三式烧夷弹弹幕Lv1-PVE", damage = 11, base = 66700, id = 66701, bullet_ID = { 19919, 19919 }, barrage_ID = { 80041, 80042 } } uv0.weapon_property[66702] = { name = "雾岛三式烧夷弹弹幕Lv2-PVE", damage = 12, base = 66700, id = 66702, bullet_ID = { 19919, 19919 }, barrage_ID = { 80041, 80042 } } uv0.weapon_property[66703] = { name = "雾岛三式烧夷弹弹幕Lv3-PVE", damage = 13, base = 66700, id = 66703, bullet_ID = { 19919, 19919 }, barrage_ID = { 80041, 80042 } } uv0.weapon_property[66704] = { name = "雾岛三式烧夷弹弹幕Lv4-PVE", damage = 14, base = 66700, id = 66704, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property[66705] = { name = "雾岛三式烧夷弹弹幕Lv5-PVE", damage = 15, base = 66700, id = 66705, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property[66706] = { name = "雾岛三式烧夷弹弹幕Lv6-PVE", damage = 16, base = 66700, id = 66706, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property[66707] = { name = "雾岛三式烧夷弹弹幕Lv7-PVE", damage = 17, base = 66700, id = 66707, bullet_ID = { 19919, 19919 }, barrage_ID = { 80045, 80046 } } uv0.weapon_property[66708] = { name = "雾岛三式烧夷弹弹幕Lv8-PVE", damage = 18, base = 66700, id = 66708, bullet_ID = { 19919, 19919 }, barrage_ID = { 80045, 80046 } } uv0.weapon_property[66709] = { name = "雾岛三式烧夷弹弹幕Lv9-PVE", damage = 19, base = 66700, id = 66709, bullet_ID = { 19919, 19919 }, barrage_ID = { 80045, 80046 } } uv0.weapon_property[66710] = { name = "雾岛三式烧夷弹弹幕Lv10-PVE", damage = 20, base = 66700, id = 66710, bullet_ID = { 19920, 19920 }, barrage_ID = { 80045, 80046 } } uv0.weapon_property[66720] = { action_index = "attack_main", range = 115, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "雾岛三式烧夷弹弹幕Lv0-PVP", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 50, damage = 10, corrected = 110, min_range = 50, id = 66720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19919, 19919 }, barrage_ID = { 80041, 80042 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[66721] = { name = "雾岛三式烧夷弹弹幕Lv1-PVP", damage = 11, base = 66720, id = 66721, bullet_ID = { 19919, 19919 }, barrage_ID = { 80041, 80042 } } uv0.weapon_property[66722] = { name = "雾岛三式烧夷弹弹幕Lv2-PVP", damage = 12, base = 66720, id = 66722, bullet_ID = { 19919, 19919 }, barrage_ID = { 80041, 80042 } } uv0.weapon_property[66723] = { name = "雾岛三式烧夷弹弹幕Lv3-PVP", damage = 13, base = 66720, id = 66723, bullet_ID = { 19919, 19919 }, barrage_ID = { 80041, 80042 } } uv0.weapon_property[66724] = { name = "雾岛三式烧夷弹弹幕Lv4-PVP", damage = 14, base = 66720, id = 66724, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property[66725] = { name = "雾岛三式烧夷弹弹幕Lv5-PVP", damage = 15, base = 66720, id = 66725, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property[66726] = { name = "雾岛三式烧夷弹弹幕Lv6-PVP", damage = 16, base = 66720, id = 66726, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property[66727] = { name = "雾岛三式烧夷弹弹幕Lv7-PVP", damage = 17, base = 66720, id = 66727, bullet_ID = { 19919, 19919 }, barrage_ID = { 80045, 80046 } } uv0.weapon_property[66728] = { name = "雾岛三式烧夷弹弹幕Lv8-PVP", damage = 18, base = 66720, id = 66728, bullet_ID = { 19919, 19919 }, barrage_ID = { 80045, 80046 } } uv0.weapon_property[66729] = { name = "雾岛三式烧夷弹弹幕Lv9-PVP", damage = 19, base = 66720, id = 66729, bullet_ID = { 19919, 19919 }, barrage_ID = { 80045, 80046 } } uv0.weapon_property[66730] = { name = "雾岛三式烧夷弹弹幕Lv10-PVP", damage = 20, base = 66720, id = 66730, bullet_ID = { 19920, 19920 }, barrage_ID = { 80045, 80046 } } uv0.weapon_property[66740] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "出云技能LV0-穿甲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 66740, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19922, 19922 }, barrage_ID = { 80051, 80055 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66741] = { name = "出云技能LV1-穿甲", damage = 30, base = 66740, id = 66741, barrage_ID = { 80051, 80055 } } uv0.weapon_property[66742] = { name = "出云技能LV2-穿甲", damage = 38, base = 66740, id = 66742, barrage_ID = { 80051, 80055 } } uv0.weapon_property[66743] = { name = "出云技能LV3-穿甲", damage = 46, base = 66740, id = 66743, barrage_ID = { 80051, 80055 } } uv0.weapon_property[66744] = { name = "出云技能LV4-穿甲", damage = 54, base = 66740, id = 66744, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property[66745] = { name = "出云技能LV5-穿甲", damage = 62, base = 66740, id = 66745, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property[66746] = { name = "出云技能LV6-穿甲", damage = 70, base = 66740, id = 66746, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property[66747] = { name = "出云技能LV7-穿甲", damage = 78, base = 66740, id = 66747, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property[66748] = { name = "出云技能LV8-穿甲", damage = 86, base = 66740, id = 66748, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property[66749] = { name = "出云技能LV9-穿甲", damage = 95, base = 66740, id = 66749, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property[66750] = { name = "出云技能LV10-穿甲", damage = 104, base = 66740, id = 66750, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80054, 80058 } } uv0.weapon_property[66760] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "君主技能LV0-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 35, id = 66760, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19800, 19800 }, barrage_ID = { 80061, 80062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[66761] = { name = "君主技能LV1-PVP", damage = 56, base = 66760, id = 66761, bullet_ID = { 19801, 19801 }, barrage_ID = { 80061, 80062 } } uv0.weapon_property[66762] = { name = "君主技能LV2-PVP", damage = 67, base = 66760, id = 66762, bullet_ID = { 19802, 19802 }, barrage_ID = { 80061, 80062 } } uv0.weapon_property[66763] = { name = "君主技能LV3-PVP", damage = 78, base = 66760, id = 66763, bullet_ID = { 19803, 19803 }, barrage_ID = { 80061, 80062 } } uv0.weapon_property[66764] = { name = "君主技能LV4-PVP", damage = 90, base = 66760, id = 66764, bullet_ID = { 19804, 19804 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property[66765] = { name = "君主技能LV5-PVP", damage = 101, base = 66760, id = 66765, bullet_ID = { 19805, 19805 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property[66766] = { name = "君主技能LV6-PVP", damage = 112, base = 66760, id = 66766, bullet_ID = { 19806, 19806 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property[66767] = { name = "君主技能LV7-PVP", damage = 124, base = 66760, id = 66767, bullet_ID = { 19807, 19807, 19807 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property[66768] = { name = "君主技能LV8-PVP", damage = 135, base = 66760, id = 66768, bullet_ID = { 19808, 19808, 19808 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property[66769] = { name = "君主技能LV9-PVP", damage = 146, base = 66760, id = 66769, bullet_ID = { 19809, 19809, 19809 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property[66770] = { name = "君主技能LV10-PVP", damage = 158, base = 66760, id = 66770, bullet_ID = { 19810, 19810, 19810 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property[66780] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "君主技能LV0-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 25, id = 66780, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19800, 19800 }, barrage_ID = { 80061, 80062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } end() function () uv0.weapon_property[66781] = { name = "君主技能LV1-PVE", damage = 56, base = 66780, id = 66781, bullet_ID = { 19801, 19801 }, barrage_ID = { 80061, 80062 } } uv0.weapon_property[66782] = { name = "君主技能LV2-PVE", damage = 67, base = 66780, id = 66782, bullet_ID = { 19802, 19802 }, barrage_ID = { 80061, 80062 } } uv0.weapon_property[66783] = { name = "君主技能LV3-PVE", damage = 78, base = 66780, id = 66783, bullet_ID = { 19803, 19803 }, barrage_ID = { 80061, 80062 } } uv0.weapon_property[66784] = { name = "君主技能LV4-PVE", damage = 90, base = 66780, id = 66784, bullet_ID = { 19804, 19804 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property[66785] = { name = "君主技能LV5-PVE", damage = 101, base = 66780, id = 66785, bullet_ID = { 19805, 19805 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property[66786] = { name = "君主技能LV6-PVE", damage = 112, base = 66780, id = 66786, bullet_ID = { 19806, 19806 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property[66787] = { name = "君主技能LV7-PVE", damage = 124, base = 66780, id = 66787, bullet_ID = { 19807, 19807, 19807 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property[66788] = { name = "君主技能LV8-PVE", damage = 135, base = 66780, id = 66788, bullet_ID = { 19808, 19808, 19808 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property[66789] = { name = "君主技能LV9-PVE", damage = 146, base = 66780, id = 66789, bullet_ID = { 19809, 19809, 19809 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property[66790] = { name = "君主技能LV10-PVE", damage = 158, base = 66780, id = 66790, bullet_ID = { 19810, 19810, 19810 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property[66800] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊吹鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 66800, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19924, 19924 }, barrage_ID = { 80071, 80072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66801] = { id = 66801, name = "伊吹鱼雷LV1", damage = 30, base = 66800 } uv0.weapon_property[66802] = { id = 66802, name = "伊吹鱼雷LV2", damage = 38, base = 66800 } uv0.weapon_property[66803] = { id = 66803, name = "伊吹鱼雷LV3", damage = 46, base = 66800 } uv0.weapon_property[66804] = { id = 66804, name = "伊吹鱼雷LV4", damage = 54, base = 66800 } uv0.weapon_property[66805] = { id = 66805, name = "伊吹鱼雷LV5", damage = 62, base = 66800 } uv0.weapon_property[66806] = { id = 66806, name = "伊吹鱼雷LV6", damage = 70, base = 66800 } uv0.weapon_property[66807] = { id = 66807, name = "伊吹鱼雷LV7", damage = 78, base = 66800 } uv0.weapon_property[66808] = { id = 66808, name = "伊吹鱼雷LV8", damage = 86, base = 66800 } uv0.weapon_property[66809] = { id = 66809, name = "伊吹鱼雷LV9", damage = 95, base = 66800 } uv0.weapon_property[66810] = { id = 66810, name = "伊吹鱼雷LV10", damage = 104, base = 66800 } uv0.weapon_property[66820] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "飞鹰隼鹰技能Lv0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 66820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66820 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property[66821] = { name = "飞鹰隼鹰技能Lv1", damage = 60, base = 66820, id = 66821, bullet_ID = { 66821 } } uv0.weapon_property[66822] = { name = "飞鹰隼鹰技能Lv2", damage = 80, base = 66820, id = 66822, bullet_ID = { 66822 } } uv0.weapon_property[66823] = { name = "飞鹰隼鹰技能Lv3", damage = 100, base = 66820, id = 66823, bullet_ID = { 66823 } } uv0.weapon_property[66824] = { name = "飞鹰隼鹰技能Lv4", damage = 120, base = 66820, id = 66824, bullet_ID = { 66824 } } uv0.weapon_property[66825] = { name = "飞鹰隼鹰技能Lv5", damage = 140, base = 66820, id = 66825, bullet_ID = { 66825 } } uv0.weapon_property[66826] = { name = "飞鹰隼鹰技能Lv6", damage = 160, base = 66820, id = 66826, bullet_ID = { 66826 } } uv0.weapon_property[66827] = { name = "飞鹰隼鹰技能Lv7", damage = 180, base = 66820, id = 66827, bullet_ID = { 66827 } } uv0.weapon_property[66828] = { name = "飞鹰隼鹰技能Lv8", damage = 200, base = 66820, id = 66828, bullet_ID = { 66828 } } uv0.weapon_property[66829] = { name = "飞鹰隼鹰技能Lv9", damage = 220, base = 66820, id = 66829, bullet_ID = { 66829 } } uv0.weapon_property[66830] = { name = "飞鹰隼鹰技能Lv10", damage = 240, base = 66820, id = 66830, bullet_ID = { 66830 } } uv0.weapon_property[66840] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 66840, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66841] = { id = 66841, damage = 60, base = 66840 } uv0.weapon_property[66842] = { id = 66842, damage = 80, base = 66840 } uv0.weapon_property[66843] = { id = 66843, damage = 100, base = 66840 } uv0.weapon_property[66844] = { id = 66844, damage = 120, base = 66840 } uv0.weapon_property[66845] = { id = 66845, damage = 140, base = 66840 } uv0.weapon_property[66846] = { id = 66846, damage = 160, base = 66840 } uv0.weapon_property[66847] = { id = 66847, damage = 180, base = 66840 } uv0.weapon_property[66848] = { id = 66848, damage = 200, base = 66840 } uv0.weapon_property[66849] = { id = 66849, damage = 220, base = 66840 } uv0.weapon_property[66850] = { id = 66850, damage = 240, base = 66840 } uv0.weapon_property[66860] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "罗伯茨级技能箭型LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 66860, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19925, 19925 }, barrage_ID = { 80081, 80085 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66861] = { id = 66861, name = "罗伯茨级技能箭型LV1", damage = 26, base = 66860 } uv0.weapon_property[66862] = { id = 66862, name = "罗伯茨级技能箭型LV2", damage = 31, base = 66860 } uv0.weapon_property[66863] = { id = 66863, name = "罗伯茨级技能箭型LV3", damage = 36, base = 66860 } uv0.weapon_property[66864] = { name = "罗伯茨级技能箭型LV4", damage = 41, base = 66860, id = 66864, barrage_ID = { 80082, 80086 } } uv0.weapon_property[66865] = { name = "罗伯茨级技能箭型LV5", damage = 46, base = 66860, id = 66865, barrage_ID = { 80082, 80086 } } uv0.weapon_property[66866] = { name = "罗伯茨级技能箭型LV6", damage = 51, base = 66860, id = 66866, barrage_ID = { 80082, 80086 } } uv0.weapon_property[66867] = { name = "罗伯茨级技能箭型LV7", damage = 56, base = 66860, id = 66867, barrage_ID = { 80083, 80087 } } uv0.weapon_property[66868] = { name = "罗伯茨级技能箭型LV8", damage = 61, base = 66860, id = 66868, barrage_ID = { 80083, 80087 } } uv0.weapon_property[66869] = { name = "罗伯茨级技能箭型LV9", damage = 66, base = 66860, id = 66869, barrage_ID = { 80083, 80087 } } uv0.weapon_property[66870] = { name = "罗伯茨级技能箭型LV10", damage = 72, base = 66860, id = 66870, barrage_ID = { 80084, 80088 } } uv0.weapon_property[66880] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "罗伯茨级技能偏转穿透LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 66880, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19926, 19926 }, barrage_ID = { 80091, 80095 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66881] = { id = 66881, name = "罗伯茨级技能偏转穿透LV1", damage = 38, base = 66880 } uv0.weapon_property[66882] = { id = 66882, name = "罗伯茨级技能偏转穿透LV2", damage = 44, base = 66880 } uv0.weapon_property[66883] = { id = 66883, name = "罗伯茨级技能偏转穿透LV3", damage = 50, base = 66880 } uv0.weapon_property[66884] = { name = "罗伯茨级技能偏转穿透LV4", damage = 56, base = 66880, id = 66884, barrage_ID = { 80092, 80096 } } uv0.weapon_property[66885] = { name = "罗伯茨级技能偏转穿透LV5", damage = 62, base = 66880, id = 66885, barrage_ID = { 80092, 80096 } } uv0.weapon_property[66886] = { name = "罗伯茨级技能偏转穿透LV6", damage = 68, base = 66880, id = 66886, barrage_ID = { 80092, 80096 } } uv0.weapon_property[66887] = { name = "罗伯茨级技能偏转穿透LV7", damage = 78, base = 66880, id = 66887, barrage_ID = { 80093, 80097 } } uv0.weapon_property[66888] = { name = "罗伯茨级技能偏转穿透LV8", damage = 88, base = 66880, id = 66888, barrage_ID = { 80093, 80097 } } uv0.weapon_property[66889] = { name = "罗伯茨级技能偏转穿透LV9", damage = 98, base = 66880, id = 66889, barrage_ID = { 80093, 80097 } } uv0.weapon_property[66890] = { name = "罗伯茨级技能偏转穿透LV10", damage = 108, base = 66880, id = 66890, barrage_ID = { 80094, 80098 } } uv0.weapon_property[66900] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "I58尾声鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 66900, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19932 }, barrage_ID = { 80121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66901] = { name = "I58尾声鱼雷LV1", damage = 27, base = 66900, id = 66901, barrage_ID = { 80121 } } uv0.weapon_property[66902] = { name = "I58尾声鱼雷LV2", damage = 30, base = 66900, id = 66902, barrage_ID = { 80121 } } uv0.weapon_property[66903] = { name = "I58尾声鱼雷LV3", damage = 33, base = 66900, id = 66903, barrage_ID = { 80121 } } uv0.weapon_property[66904] = { name = "I58尾声鱼雷LV4", damage = 36, base = 66900, id = 66904, barrage_ID = { 80122 } } uv0.weapon_property[66905] = { name = "I58尾声鱼雷LV5", damage = 40, base = 66900, id = 66905, barrage_ID = { 80122 } } uv0.weapon_property[66906] = { name = "I58尾声鱼雷LV6", damage = 44, base = 66900, id = 66906, barrage_ID = { 80122 } } uv0.weapon_property[66907] = { name = "I58尾声鱼雷LV7", damage = 48, base = 66900, id = 66907, barrage_ID = { 80123 } } uv0.weapon_property[66908] = { name = "I58尾声鱼雷LV8", damage = 52, base = 66900, id = 66908, barrage_ID = { 80123 } } uv0.weapon_property[66909] = { name = "I58尾声鱼雷LV9", damage = 56, base = 66900, id = 66909, barrage_ID = { 80123 } } uv0.weapon_property[66910] = { name = "I58尾声鱼雷LV10", damage = 60, base = 66900, id = 66910, barrage_ID = { 80124 } } uv0.weapon_property[66920] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "I19穿透鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 66920, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19933 }, barrage_ID = { 80131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66921] = { name = "I19穿透鱼雷LV1", damage = 21, base = 66920, id = 66921, barrage_ID = { 80131 } } uv0.weapon_property[66922] = { name = "I19穿透鱼雷LV2", damage = 24, base = 66920, id = 66922, barrage_ID = { 80131 } } uv0.weapon_property[66923] = { name = "I19穿透鱼雷LV3", damage = 27, base = 66920, id = 66923, barrage_ID = { 80131 } } uv0.weapon_property[66924] = { name = "I19穿透鱼雷LV4", damage = 30, base = 66920, id = 66924, bullet_ID = { 19933, 19933 }, barrage_ID = { 80132, 80133 } } uv0.weapon_property[66925] = { name = "I19穿透鱼雷LV5", damage = 33, base = 66920, id = 66925, bullet_ID = { 19933, 19933 }, barrage_ID = { 80132, 80133 } } uv0.weapon_property[66926] = { name = "I19穿透鱼雷LV6", damage = 36, base = 66920, id = 66926, bullet_ID = { 19933, 19933 }, barrage_ID = { 80132, 80133 } } uv0.weapon_property[66927] = { name = "I19穿透鱼雷LV7", damage = 39, base = 66920, id = 66927, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } uv0.weapon_property[66928] = { name = "I19穿透鱼雷LV8", damage = 42, base = 66920, id = 66928, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } uv0.weapon_property[66929] = { name = "I19穿透鱼雷LV9", damage = 45, base = 66920, id = 66929, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } uv0.weapon_property[66930] = { name = "I19穿透鱼雷LV10", damage = 48, base = 66920, id = 66930, bullet_ID = { 19933, 19933 }, barrage_ID = { 80136, 80137 } } uv0.weapon_property[66940] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "萨拉托加技能鱼雷机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 66940, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66940 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property[66941] = { name = "萨拉托加技能鱼雷机Lv1", damage = 76, base = 66940, id = 66941, bullet_ID = { 66941 } } uv0.weapon_property[66942] = { name = "萨拉托加技能鱼雷机Lv2", damage = 90, base = 66940, id = 66942, bullet_ID = { 66942 } } uv0.weapon_property[66943] = { name = "萨拉托加技能鱼雷机Lv3", damage = 104, base = 66940, id = 66943, bullet_ID = { 66943 } } uv0.weapon_property[66944] = { name = "萨拉托加技能鱼雷机Lv4", damage = 118, base = 66940, id = 66944, bullet_ID = { 66944 } } uv0.weapon_property[66945] = { name = "萨拉托加技能鱼雷机Lv5", damage = 132, base = 66940, id = 66945, bullet_ID = { 66945 } } uv0.weapon_property[66946] = { name = "萨拉托加技能鱼雷机Lv6", damage = 146, base = 66940, id = 66946, bullet_ID = { 66946 } } uv0.weapon_property[66947] = { name = "萨拉托加技能鱼雷机Lv7", damage = 160, base = 66940, id = 66947, bullet_ID = { 66947 } } uv0.weapon_property[66948] = { name = "萨拉托加技能鱼雷机Lv8", damage = 174, base = 66940, id = 66948, bullet_ID = { 66948 } } uv0.weapon_property[66949] = { name = "萨拉托加技能鱼雷机Lv9", damage = 188, base = 66940, id = 66949, bullet_ID = { 66949 } } uv0.weapon_property[66950] = { name = "萨拉托加技能鱼雷机Lv10", damage = 202, base = 66940, id = 66950, bullet_ID = { 66950 } } uv0.weapon_property[66960] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "萨拉托加技能轰炸机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 66960, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66960 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property[66961] = { name = "萨拉托加技能轰炸机Lv1", damage = 78, base = 66960, id = 66961, bullet_ID = { 66961 } } end() function () uv0.weapon_property[66962] = { name = "萨拉托加技能轰炸机Lv2", damage = 91, base = 66960, id = 66962, bullet_ID = { 66962 } } uv0.weapon_property[66963] = { name = "萨拉托加技能轰炸机Lv3", damage = 103, base = 66960, id = 66963, bullet_ID = { 66963 } } uv0.weapon_property[66964] = { name = "萨拉托加技能轰炸机Lv4", damage = 116, base = 66960, id = 66964, bullet_ID = { 66964 } } uv0.weapon_property[66965] = { name = "萨拉托加技能轰炸机Lv5", damage = 129, base = 66960, id = 66965, bullet_ID = { 66965 } } uv0.weapon_property[66966] = { name = "萨拉托加技能轰炸机Lv6", damage = 141, base = 66960, id = 66966, bullet_ID = { 66966 } } uv0.weapon_property[66967] = { name = "萨拉托加技能轰炸机Lv7", damage = 154, base = 66960, id = 66967, bullet_ID = { 66967 } } uv0.weapon_property[66968] = { name = "萨拉托加技能轰炸机Lv8", damage = 167, base = 66960, id = 66968, bullet_ID = { 66968 } } uv0.weapon_property[66969] = { name = "萨拉托加技能轰炸机Lv9", damage = 179, base = 66960, id = 66969, bullet_ID = { 66969 } } uv0.weapon_property[66970] = { name = "萨拉托加技能轰炸机Lv10", damage = 193, base = 66960, id = 66970, bullet_ID = { 66970 } } uv0.weapon_property[66980] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "进水鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 66980, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19934 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[66981] = { id = 66981, damage = 76, base = 66980 } uv0.weapon_property[66982] = { id = 66982, damage = 90, base = 66980 } uv0.weapon_property[66983] = { id = 66983, damage = 104, base = 66980 } uv0.weapon_property[66984] = { id = 66984, damage = 118, base = 66980 } uv0.weapon_property[66985] = { id = 66985, damage = 132, base = 66980 } uv0.weapon_property[66986] = { id = 66986, damage = 146, base = 66980 } uv0.weapon_property[66987] = { id = 66987, damage = 160, base = 66980 } uv0.weapon_property[66988] = { id = 66988, damage = 174, base = 66980 } uv0.weapon_property[66989] = { id = 66989, damage = 188, base = 66980 } uv0.weapon_property[66990] = { id = 66990, damage = 202, base = 66980 } uv0.weapon_property[67000] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 2000lb高爆航弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 117, corrected = 100, min_range = 0, id = 67000, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19935 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67001] = { id = 67001, damage = 138, base = 67000 } uv0.weapon_property[67002] = { id = 67002, damage = 160, base = 67000 } uv0.weapon_property[67003] = { id = 67003, damage = 182, base = 67000 } uv0.weapon_property[67004] = { id = 67004, damage = 204, base = 67000 } uv0.weapon_property[67005] = { id = 67005, damage = 226, base = 67000 } uv0.weapon_property[67006] = { id = 67006, damage = 248, base = 67000 } uv0.weapon_property[67007] = { id = 67007, damage = 270, base = 67000 } uv0.weapon_property[67008] = { id = 67008, damage = 292, base = 67000 } uv0.weapon_property[67009] = { id = 67009, damage = 314, base = 67000 } uv0.weapon_property[67010] = { id = 67010, damage = 336, base = 67000 } uv0.weapon_property[67020] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb高爆航弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 67020, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19936 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67021] = { id = 67021, damage = 48, base = 67020 } uv0.weapon_property[67022] = { id = 67022, damage = 56, base = 67020 } uv0.weapon_property[67023] = { id = 67023, damage = 64, base = 67020 } uv0.weapon_property[67024] = { id = 67024, damage = 72, base = 67020 } uv0.weapon_property[67025] = { id = 67025, damage = 80, base = 67020 } uv0.weapon_property[67026] = { id = 67026, damage = 88, base = 67020 } uv0.weapon_property[67027] = { id = 67027, damage = 96, base = 67020 } uv0.weapon_property[67028] = { id = 67028, damage = 104, base = 67020 } uv0.weapon_property[67029] = { id = 67029, damage = 112, base = 67020 } uv0.weapon_property[67030] = { id = 67030, damage = 121, base = 67020 } uv0.weapon_property[67040] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BigSeven改技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 67040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19937, 19937 }, barrage_ID = { 80141, 80144 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67041] = { id = 67041, name = "BigSeven改技能LV1", damage = 35, base = 67040 } uv0.weapon_property[67042] = { id = 67042, name = "BigSeven改技能LV2", damage = 45, base = 67040 } uv0.weapon_property[67043] = { id = 67043, name = "BigSeven改技能LV3", damage = 55, base = 67040 } uv0.weapon_property[67044] = { name = "BigSeven改技能LV4", damage = 65, base = 67040, id = 67044, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80142, 80145, 80151, 80153 } } uv0.weapon_property[67045] = { name = "BigSeven改技能LV5", damage = 75, base = 67040, id = 67045, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80142, 80145, 80151, 80153 } } uv0.weapon_property[67046] = { name = "BigSeven改技能LV6", damage = 85, base = 67040, id = 67046, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80142, 80145, 80151, 80153 } } uv0.weapon_property[67047] = { name = "BigSeven改技能LV7", damage = 95, base = 67040, id = 67047, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80143, 80146, 80151, 80153 } } uv0.weapon_property[67048] = { name = "BigSeven改技能LV8", damage = 105, base = 67040, id = 67048, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80143, 80146, 80151, 80153 } } uv0.weapon_property[67049] = { name = "BigSeven改技能LV9", damage = 115, base = 67040, id = 67049, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80143, 80146, 80151, 80153 } } uv0.weapon_property[67050] = { name = "BigSeven改技能LV10", damage = 125, base = 67040, id = 67050, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80143, 80146, 80152, 80154 } } uv0.weapon_property[67060] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z23技能弹幕LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 67060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19939, 19939, 19939 }, barrage_ID = { 80161, 80165, 80168 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67061] = { name = "Z23技能弹幕LV1", damage = 17, base = 67060, id = 67061, barrage_ID = { 80161, 80165, 80168 } } uv0.weapon_property[67062] = { name = "Z23技能弹幕LV2", damage = 18, base = 67060, id = 67062, barrage_ID = { 80161, 80165, 80168 } } uv0.weapon_property[67063] = { name = "Z23技能弹幕LV3", damage = 20, base = 67060, id = 67063, barrage_ID = { 80162, 80165, 80168 } } uv0.weapon_property[67064] = { name = "Z23技能弹幕LV4", damage = 22, base = 67060, id = 67064, barrage_ID = { 80162, 80165, 80168 } } uv0.weapon_property[67065] = { name = "Z23技能弹幕LV5", damage = 24, base = 67060, id = 67065, barrage_ID = { 80162, 80166, 80169 } } uv0.weapon_property[67066] = { name = "Z23技能弹幕LV6", damage = 28, base = 67060, id = 67066, barrage_ID = { 80162, 80166, 80169 } } uv0.weapon_property[67067] = { name = "Z23技能弹幕LV7", damage = 26, base = 67060, id = 67067, barrage_ID = { 80163, 80166, 80169 } } uv0.weapon_property[67068] = { name = "Z23技能弹幕LV8", damage = 28, base = 67060, id = 67068, barrage_ID = { 80163, 80166, 80169 } } uv0.weapon_property[67069] = { name = "Z23技能弹幕LV9", damage = 30, base = 67060, id = 67069, barrage_ID = { 80163, 80167, 80170 } } uv0.weapon_property[67070] = { name = "Z23技能弹幕LV10", damage = 32, base = 67060, id = 67070, barrage_ID = { 80164, 80167, 80170 } } uv0.weapon_property[67080] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Z23技能鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 67080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19940, 19940 }, barrage_ID = { 80171, 80172 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67081] = { id = 67081, name = "Z23技能鱼雷LV1", damage = 55, base = 67080 } uv0.weapon_property[67082] = { id = 67082, name = "Z23技能鱼雷LV2", damage = 65, base = 67080 } uv0.weapon_property[67083] = { id = 67083, name = "Z23技能鱼雷LV3", damage = 75, base = 67080 } uv0.weapon_property[67084] = { id = 67084, name = "Z23技能鱼雷LV4", damage = 85, base = 67080 } uv0.weapon_property[67085] = { id = 67085, name = "Z23技能鱼雷LV5", damage = 95, base = 67080 } uv0.weapon_property[67086] = { id = 67086, name = "Z23技能鱼雷LV6", damage = 105, base = 67080 } uv0.weapon_property[67087] = { id = 67087, name = "Z23技能鱼雷LV7", damage = 115, base = 67080 } uv0.weapon_property[67088] = { id = 67088, name = "Z23技能鱼雷LV8", damage = 125, base = 67080 } uv0.weapon_property[67089] = { id = 67089, name = "Z23技能鱼雷LV9", damage = 135, base = 67080 } uv0.weapon_property[67090] = { id = 67090, name = "Z23技能鱼雷LV10", damage = 145, base = 67080 } uv0.weapon_property[67100] = { action_index = "attack", range = 90, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "敦刻尔克技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 67100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19941 }, barrage_ID = { 80451 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67101] = { id = 67101, name = "敦刻尔克技能LV1", damage = 50, base = 67100 } uv0.weapon_property[67102] = { id = 67102, name = "敦刻尔克技能LV2", damage = 60, base = 67100 } uv0.weapon_property[67103] = { id = 67103, name = "敦刻尔克技能LV3", damage = 70, base = 67100 } uv0.weapon_property[67104] = { id = 67104, name = "敦刻尔克技能LV4", damage = 80, base = 67100 } uv0.weapon_property[67105] = { id = 67105, name = "敦刻尔克技能LV5", damage = 90, base = 67100 } uv0.weapon_property[67106] = { id = 67106, name = "敦刻尔克技能LV6", damage = 100, base = 67100 } uv0.weapon_property[67107] = { id = 67107, name = "敦刻尔克技能LV7", damage = 110, base = 67100 } uv0.weapon_property[67108] = { name = "敦刻尔克技能LV8", damage = 120, base = 67100, id = 67108, bullet_ID = { 19941, 19941 }, barrage_ID = { 80451, 80452 } } uv0.weapon_property[67109] = { name = "敦刻尔克技能LV9", damage = 130, base = 67100, id = 67109, bullet_ID = { 19941, 19941 }, barrage_ID = { 80451, 80452 } } uv0.weapon_property[67110] = { name = "敦刻尔克技能LV10", damage = 140, base = 67100, id = 67110, bullet_ID = { 19941, 19941 }, barrage_ID = { 80451, 80452 } } uv0.weapon_property[67120] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "敦刻尔克技能小子弹LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 67120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19942, 19942 }, barrage_ID = { 80453, 80455 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67121] = { id = 67121, name = "敦刻尔克技能小子弹LV1", damage = 12, base = 67120 } uv0.weapon_property[67122] = { id = 67122, name = "敦刻尔克技能小子弹LV2", damage = 14, base = 67120 } uv0.weapon_property[67123] = { id = 67123, name = "敦刻尔克技能小子弹LV3", damage = 16, base = 67120 } uv0.weapon_property[67124] = { name = "敦刻尔克技能小子弹LV4", damage = 18, base = 67120, id = 67124, bullet_ID = { 19942, 19942 }, barrage_ID = { 80453, 80455 } } uv0.weapon_property[67125] = { name = "敦刻尔克技能小子弹LV5", damage = 20, base = 67120, id = 67125, bullet_ID = { 19942, 19942 }, barrage_ID = { 80453, 80455 } } uv0.weapon_property[67126] = { name = "敦刻尔克技能小子弹LV6", damage = 22, base = 67120, id = 67126, bullet_ID = { 19942, 19942 }, barrage_ID = { 80453, 80455 } } uv0.weapon_property[67127] = { name = "敦刻尔克技能小子弹LV7", damage = 24, base = 67120, id = 67127, bullet_ID = { 19942, 19942 }, barrage_ID = { 80453, 80455 } } uv0.weapon_property[67128] = { name = "敦刻尔克技能小子弹LV8", damage = 26, base = 67120, id = 67128, bullet_ID = { 19942, 19942 }, barrage_ID = { 80454, 80456 } } uv0.weapon_property[67129] = { name = "敦刻尔克技能小子弹LV9", damage = 28, base = 67120, id = 67129, bullet_ID = { 19942, 19942 }, barrage_ID = { 80454, 80456 } } uv0.weapon_property[67130] = { name = "敦刻尔克技能小子弹LV10", damage = 30, base = 67120, id = 67130, bullet_ID = { 19942, 19942 }, barrage_ID = { 80454, 80456 } } uv0.weapon_property[67140] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷机1Lv0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67140 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67141] = { name = "半人马技能鱼雷机1Lv1", damage = 76, base = 67140, id = 67141, bullet_ID = { 67141 } } uv0.weapon_property[67142] = { name = "半人马技能鱼雷机1Lv2", damage = 90, base = 67140, id = 67142, bullet_ID = { 67142 } } end() function () uv0.weapon_property[67143] = { name = "半人马技能鱼雷机1Lv3", damage = 104, base = 67140, id = 67143, bullet_ID = { 67143 } } uv0.weapon_property[67144] = { name = "半人马技能鱼雷机1Lv4", damage = 118, base = 67140, id = 67144, bullet_ID = { 67144 } } uv0.weapon_property[67145] = { name = "半人马技能鱼雷机1Lv5", damage = 132, base = 67140, id = 67145, bullet_ID = { 67145 } } uv0.weapon_property[67146] = { name = "半人马技能鱼雷机1Lv6", damage = 146, base = 67140, id = 67146, bullet_ID = { 67146 } } uv0.weapon_property[67147] = { name = "半人马技能鱼雷机1Lv7", damage = 160, base = 67140, id = 67147, bullet_ID = { 67147 } } uv0.weapon_property[67148] = { name = "半人马技能鱼雷机1Lv8", damage = 174, base = 67140, id = 67148, bullet_ID = { 67148 } } uv0.weapon_property[67149] = { name = "半人马技能鱼雷机1Lv9", damage = 188, base = 67140, id = 67149, bullet_ID = { 67149 } } uv0.weapon_property[67150] = { name = "半人马技能鱼雷机1Lv10", damage = 202, base = 67140, id = 67150, bullet_ID = { 67150 } } uv0.weapon_property[67160] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷机2Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67160 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67161] = { name = "半人马技能鱼雷机2Lv1", damage = 76, base = 67160, id = 67161, bullet_ID = { 67161 } } uv0.weapon_property[67162] = { name = "半人马技能鱼雷机2Lv2", damage = 90, base = 67160, id = 67162, bullet_ID = { 67162 } } uv0.weapon_property[67163] = { name = "半人马技能鱼雷机2Lv3", damage = 104, base = 67160, id = 67163, bullet_ID = { 67163 } } uv0.weapon_property[67164] = { name = "半人马技能鱼雷机2Lv4", damage = 118, base = 67160, id = 67164, bullet_ID = { 67164 } } uv0.weapon_property[67165] = { name = "半人马技能鱼雷机2Lv5", damage = 132, base = 67160, id = 67165, bullet_ID = { 67165 } } uv0.weapon_property[67166] = { name = "半人马技能鱼雷机2Lv6", damage = 146, base = 67160, id = 67166, bullet_ID = { 67166 } } uv0.weapon_property[67167] = { name = "半人马技能鱼雷机2Lv7", damage = 160, base = 67160, id = 67167, bullet_ID = { 67167 } } uv0.weapon_property[67168] = { name = "半人马技能鱼雷机2Lv8", damage = 174, base = 67160, id = 67168, bullet_ID = { 67168 } } uv0.weapon_property[67169] = { name = "半人马技能鱼雷机2Lv9", damage = 188, base = 67160, id = 67169, bullet_ID = { 67169 } } uv0.weapon_property[67170] = { name = "半人马技能鱼雷机2Lv10", damage = 202, base = 67160, id = 67170, bullet_ID = { 67170 } } uv0.weapon_property[67180] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114 }, barrage_ID = { 80480 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67181] = { id = 67181, name = "半人马技能鱼雷Lv1", damage = 76, base = 67180 } uv0.weapon_property[67182] = { id = 67182, name = "半人马技能鱼雷Lv2", damage = 90, base = 67180 } uv0.weapon_property[67183] = { id = 67183, name = "半人马技能鱼雷Lv3", damage = 104, base = 67180 } uv0.weapon_property[67184] = { name = "半人马技能鱼雷Lv4", damage = 118, base = 67180, id = 67184, barrage_ID = { 80482 } } uv0.weapon_property[67185] = { name = "半人马技能鱼雷Lv5", damage = 132, base = 67180, id = 67185, barrage_ID = { 80482 } } uv0.weapon_property[67186] = { name = "半人马技能鱼雷Lv6", damage = 146, base = 67180, id = 67186, barrage_ID = { 80482 } } uv0.weapon_property[67187] = { name = "半人马技能鱼雷Lv7", damage = 160, base = 67180, id = 67187, barrage_ID = { 80484 } } uv0.weapon_property[67188] = { name = "半人马技能鱼雷Lv8", damage = 174, base = 67180, id = 67188, barrage_ID = { 80484 } } uv0.weapon_property[67189] = { name = "半人马技能鱼雷Lv9", damage = 188, base = 67180, id = 67189, barrage_ID = { 80484 } } uv0.weapon_property[67190] = { name = "半人马技能鱼雷Lv10", damage = 202, base = 67180, id = 67190, barrage_ID = { 80484 } } uv0.weapon_property[67200] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114 }, barrage_ID = { 80481 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67201] = { id = 67201, name = "半人马技能鱼雷Lv1", damage = 76, base = 67200 } uv0.weapon_property[67202] = { id = 67202, name = "半人马技能鱼雷Lv2", damage = 90, base = 67200 } uv0.weapon_property[67203] = { id = 67203, name = "半人马技能鱼雷Lv3", damage = 104, base = 67200 } uv0.weapon_property[67204] = { name = "半人马技能鱼雷Lv4", damage = 118, base = 67200, id = 67204, barrage_ID = { 80483 } } uv0.weapon_property[67205] = { name = "半人马技能鱼雷Lv5", damage = 132, base = 67200, id = 67205, barrage_ID = { 80483 } } uv0.weapon_property[67206] = { name = "半人马技能鱼雷Lv6", damage = 146, base = 67200, id = 67206, barrage_ID = { 80483 } } uv0.weapon_property[67207] = { name = "半人马技能鱼雷Lv7", damage = 160, base = 67200, id = 67207, barrage_ID = { 80485 } } uv0.weapon_property[67208] = { name = "半人马技能鱼雷Lv8", damage = 174, base = 67200, id = 67208, barrage_ID = { 80485 } } uv0.weapon_property[67209] = { name = "半人马技能鱼雷Lv9", damage = 188, base = 67200, id = 67209, barrage_ID = { 80485 } } uv0.weapon_property[67210] = { name = "半人马技能鱼雷Lv10", damage = 202, base = 67200, id = 67210, barrage_ID = { 80485 } } uv0.weapon_property[67220] = { action_index = "attack", range = 200, type = 2, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "日向改技能LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 67220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19944 }, barrage_ID = { 80490 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67221] = { id = 67221, name = "日向改技能LV1", damage = 38, base = 67220 } uv0.weapon_property[67222] = { id = 67222, name = "日向改技能LV2", damage = 44, base = 67220 } uv0.weapon_property[67223] = { id = 67223, name = "日向改技能LV3", damage = 51, base = 67220 } uv0.weapon_property[67224] = { id = 67224, name = "日向改技能LV4", damage = 58, base = 67220 } uv0.weapon_property[67225] = { id = 67225, name = "日向改技能LV5", damage = 65, base = 67220 } uv0.weapon_property[67226] = { id = 67226, name = "日向改技能LV6", damage = 72, base = 67220 } uv0.weapon_property[67227] = { id = 67227, name = "日向改技能LV7", damage = 79, base = 67220 } uv0.weapon_property[67228] = { id = 67228, name = "日向改技能LV8", damage = 86, base = 67220 } uv0.weapon_property[67229] = { id = 67229, name = "日向改技能LV9", damage = 93, base = 67220 } uv0.weapon_property[67230] = { id = 67230, name = "日向改技能LV10", damage = 100, base = 67220 } uv0.weapon_property[67240] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "伊势技能轰炸机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 67240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67240 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67241] = { name = "伊势技能轰炸机Lv1", damage = 166, base = 67240, id = 67241, bullet_ID = { 67241 } } uv0.weapon_property[67242] = { name = "伊势技能轰炸机Lv2", damage = 188, base = 67240, id = 67242, bullet_ID = { 67242 } } uv0.weapon_property[67243] = { name = "伊势技能轰炸机Lv3", damage = 208, base = 67240, id = 67243, bullet_ID = { 67243 } } uv0.weapon_property[67244] = { name = "伊势技能轰炸机Lv4", damage = 230, base = 67240, id = 67244, bullet_ID = { 67244 } } uv0.weapon_property[67245] = { name = "伊势技能轰炸机Lv5", damage = 252, base = 67240, id = 67245, bullet_ID = { 67245 } } uv0.weapon_property[67246] = { name = "伊势技能轰炸机Lv6", damage = 274, base = 67240, id = 67246, bullet_ID = { 67246 }, barrage_ID = { 12009 } } uv0.weapon_property[67247] = { name = "伊势技能轰炸机Lv7", damage = 296, base = 67240, id = 67247, bullet_ID = { 67247 }, barrage_ID = { 12009 } } uv0.weapon_property[67248] = { name = "伊势技能轰炸机Lv8", damage = 316, base = 67240, id = 67248, bullet_ID = { 67248 }, barrage_ID = { 12009 } } uv0.weapon_property[67249] = { name = "伊势技能轰炸机Lv9", damage = 338, base = 67240, id = 67249, bullet_ID = { 67249 }, barrage_ID = { 12009 } } uv0.weapon_property[67250] = { name = "伊势技能轰炸机Lv10", damage = 360, base = 67240, id = 67250, bullet_ID = { 67250 }, barrage_ID = { 12009 } } uv0.weapon_property[67260] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 131, corrected = 100, min_range = 0, id = 67260, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19945 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67261] = { id = 67261, damage = 150, base = 67260 } uv0.weapon_property[67262] = { id = 67262, damage = 169, base = 67260 } uv0.weapon_property[67263] = { id = 67263, damage = 188, base = 67260 } uv0.weapon_property[67264] = { id = 67264, damage = 207, base = 67260 } uv0.weapon_property[67265] = { id = 67265, damage = 226, base = 67260 } uv0.weapon_property[67266] = { id = 67266, damage = 245, base = 67260 } uv0.weapon_property[67267] = { id = 67267, damage = 264, base = 67260 } uv0.weapon_property[67268] = { id = 67268, damage = 283, base = 67260 } uv0.weapon_property[67269] = { id = 67269, damage = 302, base = 67260 } uv0.weapon_property[67270] = { id = 67270, damage = 322, base = 67260 } uv0.weapon_property[67280] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 67280, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19946 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67281] = { id = 67281, damage = 70, base = 67280 } uv0.weapon_property[67282] = { id = 67282, damage = 78, base = 67280 } uv0.weapon_property[67283] = { id = 67283, damage = 85, base = 67280 } uv0.weapon_property[67284] = { id = 67284, damage = 93, base = 67280 } uv0.weapon_property[67285] = { id = 67285, damage = 100, base = 67280 } uv0.weapon_property[67286] = { id = 67286, damage = 108, base = 67280 } uv0.weapon_property[67287] = { id = 67287, damage = 115, base = 67280 } uv0.weapon_property[67288] = { id = 67288, damage = 123, base = 67280 } uv0.weapon_property[67289] = { id = 67289, damage = 130, base = 67280 } uv0.weapon_property[67290] = { id = 67290, damage = 138, base = 67280 } uv0.weapon_property[67300] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大凤技能轰炸机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 67300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67300 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67301] = { name = "大凤技能轰炸机Lv1", damage = 66, base = 67300, id = 67301, bullet_ID = { 67301 } } uv0.weapon_property[67302] = { name = "大凤技能轰炸机Lv2", damage = 88, base = 67300, id = 67302, bullet_ID = { 67302 } } uv0.weapon_property[67303] = { name = "大凤技能轰炸机Lv3", damage = 108, base = 67300, id = 67303, bullet_ID = { 67303 } } uv0.weapon_property[67304] = { name = "大凤技能轰炸机Lv4", damage = 130, base = 67300, id = 67304, bullet_ID = { 67304 } } uv0.weapon_property[67305] = { name = "大凤技能轰炸机Lv5", damage = 152, base = 67300, id = 67305, bullet_ID = { 67305 } } uv0.weapon_property[67306] = { name = "大凤技能轰炸机Lv6", damage = 174, base = 67300, id = 67306, bullet_ID = { 67306 } } uv0.weapon_property[67307] = { name = "大凤技能轰炸机Lv7", damage = 196, base = 67300, id = 67307, bullet_ID = { 67307 } } uv0.weapon_property[67308] = { name = "大凤技能轰炸机Lv8", damage = 216, base = 67300, id = 67308, bullet_ID = { 67308 } } uv0.weapon_property[67309] = { name = "大凤技能轰炸机Lv9", damage = 238, base = 67300, id = 67309, bullet_ID = { 67309 } } uv0.weapon_property[67310] = { name = "大凤技能轰炸机Lv10", damage = 260, base = 67300, id = 67310, bullet_ID = { 67310 } } uv0.weapon_property[67320] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大凤技能鱼雷机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 67320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67320 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67321] = { name = "大凤技能鱼雷机Lv1", damage = 68, base = 67320, id = 67321, bullet_ID = { 67321 } } uv0.weapon_property[67322] = { name = "大凤技能鱼雷机Lv2", damage = 86, base = 67320, id = 67322, bullet_ID = { 67322 } } uv0.weapon_property[67323] = { name = "大凤技能鱼雷机Lv3", damage = 106, base = 67320, id = 67323, bullet_ID = { 67323 } } end() function () uv0.weapon_property[67324] = { name = "大凤技能鱼雷机Lv4", damage = 124, base = 67320, id = 67324, bullet_ID = { 67324 } } uv0.weapon_property[67325] = { name = "大凤技能鱼雷机Lv5", damage = 144, base = 67320, id = 67325, bullet_ID = { 67325 } } uv0.weapon_property[67326] = { name = "大凤技能鱼雷机Lv6", damage = 164, base = 67320, id = 67326, bullet_ID = { 67326 } } uv0.weapon_property[67327] = { name = "大凤技能鱼雷机Lv7", damage = 182, base = 67320, id = 67327, bullet_ID = { 67327 } } uv0.weapon_property[67328] = { name = "大凤技能鱼雷机Lv8", damage = 202, base = 67320, id = 67328, bullet_ID = { 67328 } } uv0.weapon_property[67329] = { name = "大凤技能鱼雷机Lv9", damage = 220, base = 67320, id = 67329, bullet_ID = { 67329 } } uv0.weapon_property[67330] = { name = "大凤技能鱼雷机Lv10", damage = 240, base = 67320, id = 67330, bullet_ID = { 67330 } } uv0.weapon_property[67340] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "埃塞克斯技能鱼雷机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 99, corrected = 100, min_range = 0, id = 67340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67340 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67341] = { name = "埃塞克斯技能鱼雷机Lv1", damage = 120, base = 67340, id = 67341, bullet_ID = { 67341 } } uv0.weapon_property[67342] = { name = "埃塞克斯技能鱼雷机Lv2", damage = 139, base = 67340, id = 67342, bullet_ID = { 67342 } } uv0.weapon_property[67343] = { name = "埃塞克斯技能鱼雷机Lv3", damage = 160, base = 67340, id = 67343, bullet_ID = { 67343 } } uv0.weapon_property[67344] = { name = "埃塞克斯技能鱼雷机Lv4", damage = 179, base = 67340, id = 67344, bullet_ID = { 67344 } } uv0.weapon_property[67345] = { name = "埃塞克斯技能鱼雷机Lv5", damage = 200, base = 67340, id = 67345, bullet_ID = { 67345 } } uv0.weapon_property[67346] = { name = "埃塞克斯技能鱼雷机Lv6", damage = 221, base = 67340, id = 67346, bullet_ID = { 67346 } } uv0.weapon_property[67347] = { name = "埃塞克斯技能鱼雷机Lv7", damage = 240, base = 67340, id = 67347, bullet_ID = { 67347 } } uv0.weapon_property[67348] = { name = "埃塞克斯技能鱼雷机Lv8", damage = 261, base = 67340, id = 67348, bullet_ID = { 67348 } } uv0.weapon_property[67349] = { name = "埃塞克斯技能鱼雷机Lv9", damage = 280, base = 67340, id = 67349, bullet_ID = { 67349 } } uv0.weapon_property[67350] = { name = "埃塞克斯技能鱼雷机Lv10", damage = 301, base = 67340, id = 67350, bullet_ID = { 67350 } } uv0.weapon_property[67360] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大凤技能轰炸机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 67360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67360 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67361] = { name = "大凤技能轰炸机Lv1", damage = 66, base = 67360, id = 67361, bullet_ID = { 67361 } } uv0.weapon_property[67362] = { name = "大凤技能轰炸机Lv2", damage = 88, base = 67360, id = 67362, bullet_ID = { 67362 } } uv0.weapon_property[67363] = { name = "大凤技能轰炸机Lv3", damage = 108, base = 67360, id = 67363, bullet_ID = { 67363 } } uv0.weapon_property[67364] = { name = "大凤技能轰炸机Lv4", damage = 130, base = 67360, id = 67364, bullet_ID = { 67364 } } uv0.weapon_property[67365] = { name = "大凤技能轰炸机Lv5", damage = 152, base = 67360, id = 67365, bullet_ID = { 67365 } } uv0.weapon_property[67366] = { name = "大凤技能轰炸机Lv6", damage = 174, base = 67360, id = 67366, bullet_ID = { 67366 } } uv0.weapon_property[67367] = { name = "大凤技能轰炸机Lv7", damage = 196, base = 67360, id = 67367, bullet_ID = { 67367 } } uv0.weapon_property[67368] = { name = "大凤技能轰炸机Lv8", damage = 216, base = 67360, id = 67368, bullet_ID = { 67368 } } uv0.weapon_property[67369] = { name = "大凤技能轰炸机Lv9", damage = 238, base = 67360, id = 67369, bullet_ID = { 67369 } } uv0.weapon_property[67370] = { name = "大凤技能轰炸机Lv10", damage = 260, base = 67360, id = 67370, bullet_ID = { 67370 } } uv0.weapon_property[67380] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大凤技能轰炸", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 67380, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19947, 19948, 19949, 19950 }, barrage_ID = { 80500, 80500, 80500, 80500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67381] = { id = 67381, damage = 66, base = 67380 } uv0.weapon_property[67382] = { id = 67382, damage = 88, base = 67380 } uv0.weapon_property[67383] = { id = 67383, damage = 108, base = 67380 } uv0.weapon_property[67384] = { id = 67384, damage = 130, base = 67380 } uv0.weapon_property[67385] = { id = 67385, damage = 152, base = 67380 } uv0.weapon_property[67386] = { id = 67386, damage = 174, base = 67380 } uv0.weapon_property[67387] = { id = 67387, damage = 196, base = 67380 } uv0.weapon_property[67388] = { id = 67388, damage = 216, base = 67380 } uv0.weapon_property[67389] = { id = 67389, damage = 238, base = 67380 } uv0.weapon_property[67390] = { id = 67390, damage = 260, base = 67380 } uv0.weapon_property[67400] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-重樱 大凤技能投雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 67400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67401] = { id = 67401, damage = 68, base = 67400 } uv0.weapon_property[67402] = { id = 67402, damage = 86, base = 67400 } uv0.weapon_property[67403] = { id = 67403, damage = 106, base = 67400 } uv0.weapon_property[67404] = { id = 67404, damage = 124, base = 67400 } uv0.weapon_property[67405] = { id = 67405, damage = 144, base = 67400 } uv0.weapon_property[67406] = { id = 67406, damage = 164, base = 67400 } uv0.weapon_property[67407] = { id = 67407, damage = 182, base = 67400 } uv0.weapon_property[67408] = { id = 67408, damage = 202, base = 67400 } uv0.weapon_property[67409] = { id = 67409, damage = 220, base = 67400 } uv0.weapon_property[67410] = { id = 67410, damage = 240, base = 67400 } uv0.weapon_property[67420] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大青花鱼技能鱼雷LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 67420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19951 }, barrage_ID = { 80501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67421] = { id = 67421, name = "大青花鱼技能鱼雷LV1", damage = 12, base = 67420 } uv0.weapon_property[67422] = { id = 67422, name = "大青花鱼技能鱼雷LV2", damage = 15, base = 67420 } uv0.weapon_property[67423] = { id = 67423, name = "大青花鱼技能鱼雷LV3", damage = 18, base = 67420 } uv0.weapon_property[67424] = { name = "大青花鱼技能鱼雷LV4", damage = 21, base = 67420, id = 67424, barrage_ID = { 80502 } } uv0.weapon_property[67425] = { name = "大青花鱼技能鱼雷LV5", damage = 24, base = 67420, id = 67425, barrage_ID = { 80502 } } uv0.weapon_property[67426] = { name = "大青花鱼技能鱼雷LV6", damage = 27, base = 67420, id = 67426, barrage_ID = { 80502 } } uv0.weapon_property[67427] = { name = "大青花鱼技能鱼雷LV7", damage = 30, base = 67420, id = 67427, barrage_ID = { 80502 } } uv0.weapon_property[67428] = { name = "大青花鱼技能鱼雷LV8", damage = 33, base = 67420, id = 67428, barrage_ID = { 80503 } } uv0.weapon_property[67429] = { name = "大青花鱼技能鱼雷LV9", damage = 36, base = 67420, id = 67429, barrage_ID = { 80503 } } uv0.weapon_property[67430] = { name = "大青花鱼技能鱼雷LV10", damage = 40, base = 67420, id = 67430, barrage_ID = { 80503 } } uv0.weapon_property[67440] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 机载鱼雷-埃塞克斯", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 99, corrected = 100, min_range = 0, id = 67440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19952 }, barrage_ID = { 2113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67441] = { id = 67441, damage = 120, base = 67440 } uv0.weapon_property[67442] = { id = 67442, damage = 139, base = 67440 } uv0.weapon_property[67443] = { id = 67443, damage = 160, base = 67440 } uv0.weapon_property[67444] = { id = 67444, damage = 179, base = 67440 } uv0.weapon_property[67445] = { id = 67445, damage = 200, base = 67440 } uv0.weapon_property[67446] = { id = 67446, damage = 221, base = 67440 } uv0.weapon_property[67447] = { id = 67447, damage = 240, base = 67440 } uv0.weapon_property[67448] = { id = 67448, damage = 261, base = 67440 } uv0.weapon_property[67449] = { id = 67449, damage = 280, base = 67440 } uv0.weapon_property[67450] = { id = 67450, damage = 301, base = 67440 } uv0.weapon_property[67460] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大黄蜂技能专用武器-随机位置", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 67460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19953 }, barrage_ID = { 60001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67461] = { id = 67461, damage = 83, base = 67460 } uv0.weapon_property[67462] = { id = 67462, damage = 98, base = 67460 } uv0.weapon_property[67463] = { id = 67463, damage = 113, base = 67460 } uv0.weapon_property[67464] = { id = 67464, damage = 128, base = 67460 } uv0.weapon_property[67465] = { id = 67465, damage = 143, base = 67460 } uv0.weapon_property[67466] = { id = 67466, damage = 158, base = 67460 } uv0.weapon_property[67467] = { id = 67467, damage = 174, base = 67460 } uv0.weapon_property[67468] = { id = 67468, damage = 190, base = 67460 } uv0.weapon_property[67469] = { id = 67469, damage = 206, base = 67460 } uv0.weapon_property[67470] = { id = 67470, damage = 222, base = 67460 } uv0.weapon_property[67480] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大黄蜂技能专用武器-固定位置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 67480, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19954 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67481] = { id = 67481, damage = 83, base = 67480 } uv0.weapon_property[67482] = { id = 67482, damage = 98, base = 67480 } uv0.weapon_property[67483] = { id = 67483, damage = 113, base = 67480 } uv0.weapon_property[67484] = { id = 67484, damage = 128, base = 67480 } uv0.weapon_property[67485] = { id = 67485, damage = 143, base = 67480 } uv0.weapon_property[67486] = { id = 67486, damage = 158, base = 67480 } uv0.weapon_property[67487] = { id = 67487, damage = 174, base = 67480 } uv0.weapon_property[67488] = { id = 67488, damage = 190, base = 67480 } uv0.weapon_property[67489] = { id = 67489, damage = 206, base = 67480 } uv0.weapon_property[67490] = { id = 67490, damage = 222, base = 67480 } uv0.weapon_property[67500] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "约克城SBD", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 67500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2060, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67500 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67501] = { id = 67501, damage = 77, base = 67500, bullet_ID = { 67501 } } uv0.weapon_property[67502] = { id = 67502, damage = 87, base = 67500, bullet_ID = { 67502 } } uv0.weapon_property[67503] = { id = 67503, damage = 97, base = 67500, bullet_ID = { 67503 } } uv0.weapon_property[67504] = { id = 67504, damage = 107, base = 67500, bullet_ID = { 67504 } } end() function () uv0.weapon_property[67505] = { id = 67505, damage = 117, base = 67500, bullet_ID = { 67505 } } uv0.weapon_property[67506] = { id = 67506, damage = 127, base = 67500, bullet_ID = { 67506 } } uv0.weapon_property[67507] = { id = 67507, damage = 138, base = 67500, bullet_ID = { 67507 } } uv0.weapon_property[67508] = { id = 67508, damage = 149, base = 67500, bullet_ID = { 67508 } } uv0.weapon_property[67509] = { id = 67509, damage = 160, base = 67500, bullet_ID = { 67509 } } uv0.weapon_property[67510] = { id = 67510, damage = 171, base = 67500, bullet_ID = { 67510 } } uv0.weapon_property[67520] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 13, shakescreen = 0, name = "1 x 2000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 13, charge_param = "", damage = 116, corrected = 100, min_range = 0, id = 67520, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67521] = { id = 67521, damage = 133, base = 67520 } uv0.weapon_property[67522] = { id = 67522, damage = 150, base = 67520 } uv0.weapon_property[67523] = { id = 67523, damage = 167, base = 67520 } uv0.weapon_property[67524] = { id = 67524, damage = 184, base = 67520 } uv0.weapon_property[67525] = { id = 67525, damage = 203, base = 67520 } uv0.weapon_property[67526] = { id = 67526, damage = 220, base = 67520 } uv0.weapon_property[67527] = { id = 67527, damage = 238, base = 67520 } uv0.weapon_property[67528] = { id = 67528, damage = 256, base = 67520 } uv0.weapon_property[67529] = { id = 67529, damage = 274, base = 67520 } uv0.weapon_property[67530] = { id = 67530, damage = 291, base = 67520 } uv0.weapon_property[67540] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 67540, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67541] = { id = 67541, damage = 50, base = 67540 } uv0.weapon_property[67542] = { id = 67542, damage = 56, base = 67540 } uv0.weapon_property[67543] = { id = 67543, damage = 63, base = 67540 } uv0.weapon_property[67544] = { id = 67544, damage = 69, base = 67540 } uv0.weapon_property[67545] = { id = 67545, damage = 75, base = 67540 } uv0.weapon_property[67546] = { id = 67546, damage = 81, base = 67540 } uv0.weapon_property[67547] = { id = 67547, damage = 89, base = 67540 } uv0.weapon_property[67548] = { id = 67548, damage = 96, base = 67540 } uv0.weapon_property[67549] = { id = 67549, damage = 104, base = 67540 } uv0.weapon_property[67550] = { id = 67550, damage = 111, base = 67540 } uv0.weapon_property[67560] = { action_index = "", range = 60, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "圣地亚哥星之歌弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 67560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19956, 19956 }, barrage_ID = { 80519, 80518 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67561] = { id = 67561, name = "圣地亚哥星之歌弹幕LV1", damage = 6, base = 67560 } uv0.weapon_property[67562] = { id = 67562, name = "圣地亚哥星之歌弹幕LV2", damage = 7, base = 67560 } uv0.weapon_property[67563] = { id = 67563, name = "圣地亚哥星之歌弹幕LV3", damage = 8, base = 67560 } uv0.weapon_property[67564] = { id = 67564, name = "圣地亚哥星之歌弹幕LV4", damage = 9, base = 67560 } uv0.weapon_property[67565] = { id = 67565, name = "圣地亚哥星之歌弹幕LV5", damage = 10, base = 67560 } uv0.weapon_property[67566] = { id = 67566, name = "圣地亚哥星之歌弹幕LV6", damage = 12, base = 67560 } uv0.weapon_property[67567] = { id = 67567, name = "圣地亚哥星之歌弹幕LV7", damage = 14, base = 67560 } uv0.weapon_property[67568] = { id = 67568, name = "圣地亚哥星之歌弹幕LV8", damage = 17, base = 67560 } uv0.weapon_property[67569] = { id = 67569, name = "圣地亚哥星之歌弹幕LV9", damage = 20, base = 67560 } uv0.weapon_property[67570] = { id = 67570, name = "圣地亚哥星之歌弹幕LV10", damage = 24, base = 67560 } uv0.weapon_property[67580] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "蜜月激光", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 67580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/raser", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19958, 19970 }, barrage_ID = { 1, 20 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67581] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "蜜月爆炸Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 120, charge_param = "", damage = 68, corrected = 245, min_range = 0, id = 67581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19957 }, barrage_ID = { 80520 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67582] = { id = 67582, name = "蜜月爆炸Lv2", damage = 80, base = 67581 } uv0.weapon_property[67583] = { id = 67583, name = "蜜月爆炸Lv3", damage = 92, base = 67581 } uv0.weapon_property[67584] = { id = 67584, name = "蜜月爆炸Lv4", damage = 104, base = 67581 } uv0.weapon_property[67585] = { id = 67585, name = "蜜月爆炸Lv5", damage = 116, base = 67581 } uv0.weapon_property[67586] = { id = 67586, name = "蜜月爆炸Lv6", damage = 128, base = 67581 } uv0.weapon_property[67587] = { id = 67587, name = "蜜月爆炸Lv7", damage = 140, base = 67581 } uv0.weapon_property[67588] = { id = 67588, name = "蜜月爆炸Lv8", damage = 152, base = 67581 } uv0.weapon_property[67589] = { id = 67589, name = "蜜月爆炸Lv9", damage = 164, base = 67581 } uv0.weapon_property[67590] = { id = 67590, name = "蜜月爆炸Lv10", damage = 176, base = 67581 } uv0.weapon_property[67601] = { action_index = "attack", range = 100, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "久远技能Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 265, min_range = 0, id = 67601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19959 }, barrage_ID = { 80521 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67602] = { id = 67602, name = "久远技能Lv2", damage = 2, base = 67601 } uv0.weapon_property[67603] = { id = 67603, name = "久远技能Lv3", damage = 2, base = 67601 } uv0.weapon_property[67604] = { id = 67604, name = "久远技能Lv4", damage = 3, base = 67601 } uv0.weapon_property[67605] = { id = 67605, name = "久远技能Lv5", damage = 3, base = 67601 } uv0.weapon_property[67606] = { id = 67606, name = "久远技能Lv6", damage = 4, base = 67601 } uv0.weapon_property[67607] = { id = 67607, name = "久远技能Lv7", damage = 4, base = 67601 } uv0.weapon_property[67608] = { id = 67608, name = "久远技能Lv8", damage = 5, base = 67601 } uv0.weapon_property[67609] = { id = 67609, name = "久远技能Lv9", damage = 6, base = 67601 } uv0.weapon_property[67610] = { id = 67610, name = "久远技能Lv10", damage = 7, base = 67601 } uv0.weapon_property[67611] = { action_index = "attack", range = 60, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "猫音技能Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 11, corrected = 118, min_range = 0, id = 67611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19960 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67612] = { id = 67612, name = "猫音技能Lv2", damage = 13, base = 67611 } uv0.weapon_property[67613] = { id = 67613, name = "猫音技能Lv3", damage = 16, base = 67611 } uv0.weapon_property[67614] = { id = 67614, name = "猫音技能Lv4", damage = 20, base = 67611 } uv0.weapon_property[67615] = { id = 67615, name = "猫音技能Lv5", damage = 25, base = 67611 } uv0.weapon_property[67616] = { id = 67616, name = "猫音技能Lv6", damage = 30, base = 67611 } uv0.weapon_property[67617] = { id = 67617, name = "猫音技能Lv7", damage = 36, base = 67611 } uv0.weapon_property[67618] = { id = 67618, name = "猫音技能Lv8", damage = 42, base = 67611 } uv0.weapon_property[67619] = { id = 67619, name = "猫音技能Lv9", damage = 49, base = 67611 } uv0.weapon_property[67620] = { id = 67620, name = "猫音技能Lv10", damage = 56, base = 67611 } uv0.weapon_property[67621] = { action_index = "attack", range = 100, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "露露缇耶技能4段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 300, min_range = 0, id = 67621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19961 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67622] = { id = 67622, name = "露露缇耶技能4段Lv2", damage = 56, base = 67621 } uv0.weapon_property[67623] = { id = 67623, name = "露露缇耶技能4段Lv3", damage = 62, base = 67621 } uv0.weapon_property[67624] = { id = 67624, name = "露露缇耶技能4段Lv4", damage = 70, base = 67621 } uv0.weapon_property[67625] = { id = 67625, name = "露露缇耶技能4段Lv5", damage = 78, base = 67621 } uv0.weapon_property[67626] = { id = 67626, name = "露露缇耶技能4段Lv6", damage = 90, base = 67621 } uv0.weapon_property[67627] = { id = 67627, name = "露露缇耶技能4段Lv7", damage = 100, base = 67621 } uv0.weapon_property[67628] = { id = 67628, name = "露露缇耶技能4段Lv8", damage = 110, base = 67621 } uv0.weapon_property[67629] = { id = 67629, name = "露露缇耶技能4段Lv9", damage = 125, base = 67621 } uv0.weapon_property[67630] = { id = 67630, name = "露露缇耶技能4段Lv10", damage = 140, base = 67621 } uv0.weapon_property[67631] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "露露缇耶技能鱼雷1段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 115, min_range = 0, id = 67631, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19962 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67632] = { id = 67632, name = "露露缇耶技能鱼雷1段Lv2", damage = 16, base = 67631 } uv0.weapon_property[67633] = { id = 67633, name = "露露缇耶技能鱼雷1段Lv3", damage = 20, base = 67631 } uv0.weapon_property[67634] = { id = 67634, name = "露露缇耶技能鱼雷1段Lv4", damage = 24, base = 67631 } uv0.weapon_property[67635] = { id = 67635, name = "露露缇耶技能鱼雷1段Lv5", damage = 27, base = 67631 } uv0.weapon_property[67636] = { id = 67636, name = "露露缇耶技能鱼雷1段Lv6", damage = 30, base = 67631 } uv0.weapon_property[67637] = { id = 67637, name = "露露缇耶技能鱼雷1段Lv7", damage = 33, base = 67631 } uv0.weapon_property[67638] = { id = 67638, name = "露露缇耶技能鱼雷1段Lv8", damage = 36, base = 67631 } uv0.weapon_property[67639] = { id = 67639, name = "露露缇耶技能鱼雷1段Lv9", damage = 38, base = 67631 } uv0.weapon_property[67640] = { id = 67640, name = "露露缇耶技能鱼雷1段Lv10", damage = 40, base = 67631 } uv0.weapon_property[67641] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "露露缇耶技能鱼雷2段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 145, min_range = 0, id = 67641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19962, 19962 }, barrage_ID = { 80522, 80523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67642] = { id = 67642, name = "露露缇耶技能鱼雷2段Lv2", damage = 16, base = 67641 } uv0.weapon_property[67643] = { id = 67643, name = "露露缇耶技能鱼雷2段Lv3", damage = 20, base = 67641 } uv0.weapon_property[67644] = { id = 67644, name = "露露缇耶技能鱼雷2段Lv4", damage = 24, base = 67641 } uv0.weapon_property[67645] = { id = 67645, name = "露露缇耶技能鱼雷2段Lv5", damage = 27, base = 67641 } uv0.weapon_property[67646] = { id = 67646, name = "露露缇耶技能鱼雷2段Lv6", damage = 30, base = 67641 } uv0.weapon_property[67647] = { id = 67647, name = "露露缇耶技能鱼雷2段Lv7", damage = 33, base = 67641 } uv0.weapon_property[67648] = { id = 67648, name = "露露缇耶技能鱼雷2段Lv8", damage = 36, base = 67641 } uv0.weapon_property[67649] = { id = 67649, name = "露露缇耶技能鱼雷2段Lv9", damage = 38, base = 67641 } uv0.weapon_property[67650] = { id = 67650, name = "露露缇耶技能鱼雷2段Lv10", damage = 40, base = 67641 } end() function () uv0.weapon_property[67651] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "露露缇耶技能鱼雷3段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 165, min_range = 0, id = 67651, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19963, 19963 }, barrage_ID = { 80522, 80523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67652] = { id = 67652, name = "露露缇耶技能鱼雷3段Lv2", damage = 16, base = 67651 } uv0.weapon_property[67653] = { id = 67653, name = "露露缇耶技能鱼雷3段Lv3", damage = 20, base = 67651 } uv0.weapon_property[67654] = { id = 67654, name = "露露缇耶技能鱼雷3段Lv4", damage = 24, base = 67651 } uv0.weapon_property[67655] = { id = 67655, name = "露露缇耶技能鱼雷3段Lv5", damage = 27, base = 67651 } uv0.weapon_property[67656] = { id = 67656, name = "露露缇耶技能鱼雷3段Lv6", damage = 30, base = 67651 } uv0.weapon_property[67657] = { id = 67657, name = "露露缇耶技能鱼雷3段Lv7", damage = 33, base = 67651 } uv0.weapon_property[67658] = { id = 67658, name = "露露缇耶技能鱼雷3段Lv8", damage = 36, base = 67651 } uv0.weapon_property[67659] = { id = 67659, name = "露露缇耶技能鱼雷3段Lv9", damage = 38, base = 67651 } uv0.weapon_property[67660] = { id = 67660, name = "露露缇耶技能鱼雷3段Lv10", damage = 40, base = 67651 } uv0.weapon_property[67661] = { action_index = "attack", range = 200, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双影无双爆炸BLv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 86, corrected = 200, min_range = 0, id = 67661, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19966 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67662] = { id = 67662, name = "双影无双爆炸BLv2", damage = 101, base = 67661 } uv0.weapon_property[67663] = { id = 67663, name = "双影无双爆炸BLv3", damage = 116, base = 67661 } uv0.weapon_property[67664] = { id = 67664, name = "双影无双爆炸BLv4", damage = 132, base = 67661 } uv0.weapon_property[67665] = { id = 67665, name = "双影无双爆炸BLv5", damage = 147, base = 67661 } uv0.weapon_property[67666] = { id = 67666, name = "双影无双爆炸BLv6", damage = 162, base = 67661 } uv0.weapon_property[67667] = { id = 67667, name = "双影无双爆炸BLv7", damage = 178, base = 67661 } uv0.weapon_property[67668] = { id = 67668, name = "双影无双爆炸BLv8", damage = 193, base = 67661 } uv0.weapon_property[67669] = { id = 67669, name = "双影无双爆炸BLv9", damage = 208, base = 67661 } uv0.weapon_property[67670] = { id = 67670, name = "双影无双爆炸BLv10", damage = 225, base = 67661 } uv0.weapon_property[67671] = { action_index = "attack", range = 200, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双影无双爆炸ALv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 86, corrected = 200, min_range = 0, id = 67671, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19965 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67672] = { id = 67672, name = "双影无双爆炸ALv2", damage = 101, base = 67671 } uv0.weapon_property[67673] = { id = 67673, name = "双影无双爆炸ALv3", damage = 116, base = 67671 } uv0.weapon_property[67674] = { id = 67674, name = "双影无双爆炸ALv4", damage = 132, base = 67671 } uv0.weapon_property[67675] = { id = 67675, name = "双影无双爆炸ALv5", damage = 147, base = 67671 } uv0.weapon_property[67676] = { id = 67676, name = "双影无双爆炸ALv6", damage = 162, base = 67671 } uv0.weapon_property[67677] = { id = 67677, name = "双影无双爆炸ALv7", damage = 178, base = 67671 } uv0.weapon_property[67678] = { id = 67678, name = "双影无双爆炸ALv8", damage = 193, base = 67671 } uv0.weapon_property[67679] = { id = 67679, name = "双影无双爆炸ALv9", damage = 208, base = 67671 } uv0.weapon_property[67680] = { id = 67680, name = "双影无双爆炸ALv10", damage = 225, base = 67671 } uv0.weapon_property[67681] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 67681, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67681 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67682] = { name = "龙骧技能轰炸机Lv2", damage = 88, base = 67681, id = 67682, bullet_ID = { 67682 } } uv0.weapon_property[67683] = { name = "龙骧技能轰炸机Lv3", damage = 108, base = 67681, id = 67683, bullet_ID = { 67683 } } uv0.weapon_property[67684] = { name = "龙骧技能轰炸机Lv4", damage = 130, base = 67681, id = 67684, bullet_ID = { 67684 }, barrage_ID = { 12009 } } uv0.weapon_property[67685] = { name = "龙骧技能轰炸机Lv5", damage = 152, base = 67681, id = 67685, bullet_ID = { 67685 }, barrage_ID = { 12009 } } uv0.weapon_property[67686] = { name = "龙骧技能轰炸机Lv6", damage = 174, base = 67681, id = 67686, bullet_ID = { 67686 }, barrage_ID = { 12009 } } uv0.weapon_property[67687] = { name = "龙骧技能轰炸机Lv7", damage = 196, base = 67681, id = 67687, bullet_ID = { 67687 }, barrage_ID = { 12010 } } uv0.weapon_property[67688] = { name = "龙骧技能轰炸机Lv8", damage = 216, base = 67681, id = 67688, bullet_ID = { 67688 }, barrage_ID = { 12010 } } uv0.weapon_property[67689] = { name = "龙骧技能轰炸机Lv9", damage = 238, base = 67681, id = 67689, bullet_ID = { 67689 }, barrage_ID = { 12010 } } uv0.weapon_property[67690] = { name = "龙骧技能轰炸机Lv10", damage = 260, base = 67681, id = 67690, bullet_ID = { 67690 }, barrage_ID = { 12010 } } uv0.weapon_property[67691] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 67691, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19967 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67692] = { id = 67692, damage = 169, base = 67691 } uv0.weapon_property[67693] = { id = 67693, damage = 188, base = 67691 } uv0.weapon_property[67694] = { id = 67694, damage = 207, base = 67691 } uv0.weapon_property[67695] = { id = 67695, damage = 226, base = 67691 } uv0.weapon_property[67696] = { id = 67696, damage = 245, base = 67691 } uv0.weapon_property[67697] = { id = 67697, damage = 264, base = 67691 } uv0.weapon_property[67698] = { id = 67698, damage = 283, base = 67691 } uv0.weapon_property[67699] = { id = 67699, damage = 302, base = 67691 } uv0.weapon_property[67700] = { id = 67700, damage = 322, base = 67691 } uv0.weapon_property[67701] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 67701, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19968 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67702] = { id = 67702, damage = 78, base = 67701 } uv0.weapon_property[67703] = { id = 67703, damage = 85, base = 67701 } uv0.weapon_property[67704] = { id = 67704, damage = 93, base = 67701 } uv0.weapon_property[67705] = { id = 67705, damage = 100, base = 67701 } uv0.weapon_property[67706] = { id = 67706, damage = 108, base = 67701 } uv0.weapon_property[67707] = { id = 67707, damage = 115, base = 67701 } uv0.weapon_property[67708] = { id = 67708, damage = 123, base = 67701 } uv0.weapon_property[67709] = { id = 67709, damage = 130, base = 67701 } uv0.weapon_property[67710] = { id = 67710, damage = 138, base = 67701 } uv0.weapon_property[67711] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战列技能PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 96, corrected = 110, min_range = 35, id = 67711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19976, 19976 }, barrage_ID = { 80506, 80507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[67712] = { id = 67712, name = "加贺战列技能PVP-LV2", damage = 103, base = 67711 } uv0.weapon_property[67713] = { id = 67713, name = "加贺战列技能PVP-LV3", damage = 111, base = 67711 } uv0.weapon_property[67714] = { id = 67714, name = "加贺战列技能PVP-LV4", damage = 120, base = 67711 } uv0.weapon_property[67715] = { name = "加贺战列技能PVP-LV5", damage = 130, base = 67711, id = 67715, barrage_ID = { 80504, 80505 } } uv0.weapon_property[67716] = { name = "加贺战列技能PVP-LV6", damage = 141, base = 67711, id = 67716, barrage_ID = { 80504, 80505 } } uv0.weapon_property[67717] = { name = "加贺战列技能PVP-LV7", damage = 153, base = 67711, id = 67717, barrage_ID = { 80504, 80505 } } uv0.weapon_property[67718] = { name = "加贺战列技能PVP-LV8", damage = 166, base = 67711, id = 67718, bullet_ID = { 19976, 19976, 19976, 19976 }, barrage_ID = { 80504, 80505, 80506, 80507 } } uv0.weapon_property[67719] = { name = "加贺战列技能PVP-LV9", damage = 180, base = 67711, id = 67719, bullet_ID = { 19976, 19976, 19976, 19976 }, barrage_ID = { 80504, 80505, 80506, 80507 } } uv0.weapon_property[67720] = { name = "加贺战列技能PVP-LV10", damage = 195, base = 67711, id = 67720, bullet_ID = { 19976, 19976, 19976, 19976 }, barrage_ID = { 80504, 80505, 80506, 80507 } } uv0.weapon_property[67721] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战列技能PVE-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 96, corrected = 110, min_range = 25, id = 67721, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19976, 19976 }, barrage_ID = { 80506, 80507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[67722] = { id = 67722, name = "加贺战列技能PVE-LV2", damage = 103, base = 67721 } uv0.weapon_property[67723] = { id = 67723, name = "加贺战列技能PVE-LV3", damage = 111, base = 67721 } uv0.weapon_property[67724] = { id = 67724, name = "加贺战列技能PVE-LV4", damage = 120, base = 67721 } uv0.weapon_property[67725] = { name = "加贺战列技能PVE-LV5", damage = 130, base = 67721, id = 67725, barrage_ID = { 80504, 80505 } } uv0.weapon_property[67726] = { name = "加贺战列技能PVE-LV6", damage = 141, base = 67721, id = 67726, barrage_ID = { 80504, 80505 } } uv0.weapon_property[67727] = { name = "加贺战列技能PVE-LV7", damage = 153, base = 67721, id = 67727, barrage_ID = { 80504, 80505 } } uv0.weapon_property[67728] = { name = "加贺战列技能PVE-LV8", damage = 166, base = 67721, id = 67728, bullet_ID = { 19976, 19976, 19976, 19976 }, barrage_ID = { 80504, 80505, 80506, 80507 } } uv0.weapon_property[67729] = { name = "加贺战列技能PVE-LV9", damage = 180, base = 67721, id = 67729, bullet_ID = { 19976, 19976, 19976, 19976 }, barrage_ID = { 80504, 80505, 80506, 80507 } } uv0.weapon_property[67730] = { name = "加贺战列技能PVE-LV10", damage = 195, base = 67721, id = 67730, bullet_ID = { 19976, 19976, 19976, 19976 }, barrage_ID = { 80504, 80505, 80506, 80507 } } uv0.weapon_property[67731] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "战列加贺技能小子弹-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 67731, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19971, 19971 }, barrage_ID = { 80510, 80511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67732] = { id = 67732, name = "战列加贺技能小子弹-LV2", damage = 14, base = 67731 } uv0.weapon_property[67733] = { id = 67733, name = "战列加贺技能小子弹-LV3", damage = 15, base = 67731 } uv0.weapon_property[67734] = { id = 67734, name = "战列加贺技能小子弹-LV4", damage = 16, base = 67731 } uv0.weapon_property[67735] = { id = 67735, name = "战列加贺技能小子弹-LV5", damage = 18, base = 67731 } uv0.weapon_property[67736] = { name = "战列加贺技能小子弹-LV6", damage = 20, base = 67731, id = 67736, barrage_ID = { 80512, 80513 } } uv0.weapon_property[67737] = { name = "战列加贺技能小子弹-LV7", damage = 23, base = 67731, id = 67737, barrage_ID = { 80512, 80513 } } uv0.weapon_property[67738] = { name = "战列加贺技能小子弹-LV8", damage = 26, base = 67731, id = 67738, barrage_ID = { 80512, 80513 } } uv0.weapon_property[67739] = { name = "战列加贺技能小子弹-LV9", damage = 30, base = 67731, id = 67739, barrage_ID = { 80512, 80513 } } uv0.weapon_property[67740] = { name = "战列加贺技能小子弹-LV10", damage = 35, base = 67731, id = 67740, barrage_ID = { 80512, 80513 } } uv0.weapon_property[67741] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 51, corrected = 110, min_range = 0, id = 67741, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1807, 1807 }, barrage_ID = { 80508, 80509 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67742] = { id = 67742, name = "加贺鱼雷LV2", damage = 52, base = 67741 } uv0.weapon_property[67743] = { id = 67743, name = "加贺鱼雷LV3", damage = 54, base = 67741 } uv0.weapon_property[67744] = { id = 67744, name = "加贺鱼雷LV4", damage = 57, base = 67741 } uv0.weapon_property[67745] = { id = 67745, name = "加贺鱼雷LV5", damage = 61, base = 67741 } uv0.weapon_property[67746] = { id = 67746, name = "加贺鱼雷LV6", damage = 66, base = 67741 } uv0.weapon_property[67747] = { id = 67747, name = "加贺鱼雷LV7", damage = 72, base = 67741 } uv0.weapon_property[67748] = { id = 67748, name = "加贺鱼雷LV8", damage = 79, base = 67741 } uv0.weapon_property[67749] = { id = 67749, name = "加贺鱼雷LV9", damage = 87, base = 67741 } uv0.weapon_property[67750] = { id = 67750, name = "加贺鱼雷LV10", damage = 96, base = 67741 } end() function () uv0.weapon_property[67751] = { action_index = "attack", range = 95, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "天城战列技能-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 75, corrected = 100, min_range = 25, id = 67751, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19975, 19975 }, barrage_ID = { 80514, 80515 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[67752] = { id = 67752, name = "天城战列技能-LV2", damage = 80, base = 67751 } uv0.weapon_property[67753] = { id = 67753, name = "天城战列技能-LV3", damage = 86, base = 67751 } uv0.weapon_property[67754] = { id = 67754, name = "天城战列技能-LV4", damage = 93, base = 67751 } uv0.weapon_property[67755] = { id = 67755, name = "天城战列技能-LV5", damage = 101, base = 67751 } uv0.weapon_property[67756] = { id = 67756, name = "天城战列技能-LV6", damage = 110, base = 67751 } uv0.weapon_property[67757] = { id = 67757, name = "天城战列技能-LV7", damage = 120, base = 67751 } uv0.weapon_property[67758] = { id = 67758, name = "天城战列技能-LV8", damage = 131, base = 67751 } uv0.weapon_property[67759] = { id = 67759, name = "天城战列技能-LV9", damage = 143, base = 67751 } uv0.weapon_property[67760] = { id = 67760, name = "天城战列技能-LV10", damage = 156, base = 67751 } uv0.weapon_property[67761] = { action_index = "attack", range = 95, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "天城战列技能副炮-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 100, min_range = 25, id = 67761, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19974, 19974 }, barrage_ID = { 80516, 80517 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67762] = { id = 67762, name = "天城战列技能副炮-LV2", damage = 8, base = 67761 } uv0.weapon_property[67763] = { id = 67763, name = "天城战列技能副炮-LV3", damage = 9, base = 67761 } uv0.weapon_property[67764] = { id = 67764, name = "天城战列技能副炮-LV4", damage = 10, base = 67761 } uv0.weapon_property[67765] = { id = 67765, name = "天城战列技能副炮-LV5", damage = 11, base = 67761 } uv0.weapon_property[67766] = { id = 67766, name = "天城战列技能副炮-LV6", damage = 13, base = 67761 } uv0.weapon_property[67767] = { id = 67767, name = "天城战列技能副炮-LV7", damage = 15, base = 67761 } uv0.weapon_property[67768] = { id = 67768, name = "天城战列技能副炮-LV8", damage = 18, base = 67761 } uv0.weapon_property[67769] = { id = 67769, name = "天城战列技能副炮-LV9", damage = 21, base = 67761 } uv0.weapon_property[67770] = { id = 67770, name = "天城战列技能副炮-LV10", damage = 25, base = 67761 } uv0.weapon_property[67771] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天城鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 70, corrected = 110, min_range = 0, id = 67771, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1807, 1807 }, barrage_ID = { 80508, 80509 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67772] = { id = 67772, name = "天城鱼雷LV2", damage = 72, base = 67771 } uv0.weapon_property[67773] = { id = 67773, name = "天城鱼雷LV3", damage = 75, base = 67771 } uv0.weapon_property[67774] = { id = 67774, name = "天城鱼雷LV4", damage = 79, base = 67771 } uv0.weapon_property[67775] = { id = 67775, name = "天城鱼雷LV5", damage = 84, base = 67771 } uv0.weapon_property[67776] = { id = 67776, name = "天城鱼雷LV6", damage = 90, base = 67771 } uv0.weapon_property[67777] = { id = 67777, name = "天城鱼雷LV7", damage = 97, base = 67771 } uv0.weapon_property[67778] = { id = 67778, name = "天城鱼雷LV8", damage = 105, base = 67771 } uv0.weapon_property[67779] = { id = 67779, name = "天城鱼雷LV9", damage = 114, base = 67771 } uv0.weapon_property[67780] = { id = 67780, name = "天城鱼雷LV10", damage = 124, base = 67771 } uv0.weapon_property[67781] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双龙改轰炸 Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 67781, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67781 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67782] = { name = "双龙改轰炸 Lv2", damage = 1, base = 67781, id = 67782, bullet_ID = { 67782 } } uv0.weapon_property[67783] = { name = "双龙改轰炸 Lv3", damage = 1, base = 67781, id = 67783, bullet_ID = { 67783 } } uv0.weapon_property[67784] = { name = "双龙改轰炸 Lv4", damage = 1, base = 67781, id = 67784, bullet_ID = { 67784 } } uv0.weapon_property[67785] = { name = "双龙改轰炸 Lv5", damage = 1, base = 67781, id = 67785, bullet_ID = { 67785 } } uv0.weapon_property[67786] = { name = "双龙改轰炸 Lv6", damage = 1, base = 67781, id = 67786, bullet_ID = { 67786 } } uv0.weapon_property[67787] = { name = "双龙改轰炸 Lv7", damage = 1, base = 67781, id = 67787, bullet_ID = { 67787 } } uv0.weapon_property[67788] = { name = "双龙改轰炸 Lv8", damage = 1, base = 67781, id = 67788, bullet_ID = { 67788 } } uv0.weapon_property[67789] = { name = "双龙改轰炸 Lv9", damage = 1, base = 67781, id = 67789, bullet_ID = { 67789 } } uv0.weapon_property[67790] = { name = "双龙改轰炸 Lv10", damage = 1, base = 67781, id = 67790, bullet_ID = { 67790 } } uv0.weapon_property[67791] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双龙改雷1 Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 67791, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67791 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67792] = { name = "双龙改雷1 Lv2", damage = 1, base = 67791, id = 67792, bullet_ID = { 67792 } } uv0.weapon_property[67793] = { name = "双龙改雷1 Lv3", damage = 1, base = 67791, id = 67793, bullet_ID = { 67793 } } uv0.weapon_property[67794] = { name = "双龙改雷1 Lv4", damage = 1, base = 67791, id = 67794, bullet_ID = { 67794 } } uv0.weapon_property[67795] = { name = "双龙改雷1 Lv5", damage = 1, base = 67791, id = 67795, bullet_ID = { 67795 } } uv0.weapon_property[67796] = { name = "双龙改雷1 Lv6", damage = 1, base = 67791, id = 67796, bullet_ID = { 67796 } } uv0.weapon_property[67797] = { name = "双龙改雷1 Lv7", damage = 1, base = 67791, id = 67797, bullet_ID = { 67797 } } uv0.weapon_property[67798] = { name = "双龙改雷1 Lv8", damage = 1, base = 67791, id = 67798, bullet_ID = { 67798 } } uv0.weapon_property[67799] = { name = "双龙改雷1 Lv9", damage = 1, base = 67791, id = 67799, bullet_ID = { 67799 } } uv0.weapon_property[67800] = { name = "双龙改雷1 Lv10", damage = 1, base = 67791, id = 67800, bullet_ID = { 67800 } } uv0.weapon_property[67801] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 67801, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19972 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67802] = { id = 67802, damage = 52, base = 67801 } uv0.weapon_property[67803] = { id = 67803, damage = 54, base = 67801 } uv0.weapon_property[67804] = { id = 67804, damage = 57, base = 67801 } uv0.weapon_property[67805] = { id = 67805, damage = 61, base = 67801 } uv0.weapon_property[67806] = { id = 67806, damage = 66, base = 67801 } uv0.weapon_property[67807] = { id = 67807, damage = 72, base = 67801 } uv0.weapon_property[67808] = { id = 67808, damage = 79, base = 67801 } uv0.weapon_property[67809] = { id = 67809, damage = 87, base = 67801 } uv0.weapon_property[67810] = { id = 67810, damage = 96, base = 67801 } uv0.weapon_property[67811] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 67811, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19973 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67812] = { id = 67812, damage = 134, base = 67811 } uv0.weapon_property[67813] = { id = 67813, damage = 142, base = 67811 } uv0.weapon_property[67814] = { id = 67814, damage = 151, base = 67811 } uv0.weapon_property[67815] = { id = 67815, damage = 161, base = 67811 } uv0.weapon_property[67816] = { id = 67816, damage = 172, base = 67811 } uv0.weapon_property[67817] = { id = 67817, damage = 184, base = 67811 } uv0.weapon_property[67818] = { id = 67818, damage = 197, base = 67811 } uv0.weapon_property[67819] = { id = 67819, damage = 211, base = 67811 } uv0.weapon_property[67820] = { id = 67820, damage = 226, base = 67811 } uv0.weapon_property[67821] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-重樱", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 91, corrected = 100, min_range = 0, id = 67821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67822] = { id = 67822, damage = 96, base = 67821 } uv0.weapon_property[67823] = { id = 67823, damage = 102, base = 67821 } uv0.weapon_property[67824] = { id = 67824, damage = 109, base = 67821 } uv0.weapon_property[67825] = { id = 67825, damage = 117, base = 67821 } uv0.weapon_property[67826] = { id = 67826, damage = 126, base = 67821 } uv0.weapon_property[67827] = { id = 67827, damage = 136, base = 67821 } uv0.weapon_property[67828] = { id = 67828, damage = 147, base = 67821 } uv0.weapon_property[67829] = { id = 67829, damage = 159, base = 67821 } uv0.weapon_property[67830] = { id = 67830, damage = 172, base = 67821 } uv0.weapon_property[67861] = { action_index = "", range = 60, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "足柄饿狼技能弹幕弹幕Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 67861, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19980 }, barrage_ID = { 80524 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67862] = { id = 67862, name = "足柄饿狼技能弹幕弹幕Lv2", damage = 6, base = 67861 } uv0.weapon_property[67863] = { id = 67863, name = "足柄饿狼技能弹幕弹幕Lv3", damage = 7, base = 67861 } uv0.weapon_property[67864] = { id = 67864, name = "足柄饿狼技能弹幕弹幕Lv4", damage = 8, base = 67861 } uv0.weapon_property[67865] = { id = 67865, name = "足柄饿狼技能弹幕弹幕Lv5", damage = 9, base = 67861 } uv0.weapon_property[67866] = { id = 67866, name = "足柄饿狼技能弹幕弹幕Lv6", damage = 10, base = 67861 } uv0.weapon_property[67867] = { id = 67867, name = "足柄饿狼技能弹幕弹幕Lv7", damage = 12, base = 67861 } uv0.weapon_property[67868] = { id = 67868, name = "足柄饿狼技能弹幕弹幕Lv8", damage = 14, base = 67861 } uv0.weapon_property[67869] = { id = 67869, name = "足柄饿狼技能弹幕弹幕Lv9", damage = 17, base = 67861 } uv0.weapon_property[67870] = { id = 67870, name = "足柄饿狼技能弹幕弹幕Lv10", damage = 20, base = 67861 } uv0.weapon_property[67871] = { action_index = "attack", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "天城跨射弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 127, corrected = 100, min_range = 35, id = 67871, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19977 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[67872] = { id = 67872, name = "天城跨射弹幕LV2", damage = 134, base = 67871 } uv0.weapon_property[67873] = { id = 67873, name = "天城跨射弹幕LV3", damage = 142, base = 67871 } uv0.weapon_property[67874] = { id = 67874, name = "天城跨射弹幕LV4", damage = 151, base = 67871 } uv0.weapon_property[67875] = { id = 67875, name = "天城跨射弹幕LV5", damage = 161, base = 67871 } uv0.weapon_property[67876] = { id = 67876, name = "天城跨射弹幕LV6", damage = 172, base = 67871 } uv0.weapon_property[67877] = { id = 67877, name = "天城跨射弹幕LV7", damage = 184, base = 67871 } uv0.weapon_property[67878] = { id = 67878, name = "天城跨射弹幕LV8", damage = 197, base = 67871 } uv0.weapon_property[67879] = { id = 67879, name = "天城跨射弹幕LV9", damage = 211, base = 67871 } uv0.weapon_property[67880] = { id = 67880, name = "天城跨射弹幕LV10", damage = 226, base = 67871 } end() function () uv0.weapon_property[67881] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "厌战技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 84, corrected = 110, min_range = 35, id = 67881, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3366, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19981 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[67882] = { reload_max = 3231, name = "厌战技能LV2", damage = 93, base = 67881, id = 67882 } uv0.weapon_property[67883] = { reload_max = 3164, name = "厌战技能LV3", damage = 101, base = 67881, id = 67883 } uv0.weapon_property[67884] = { reload_max = 3096, name = "厌战技能LV4", damage = 110, base = 67881, id = 67884 } uv0.weapon_property[67885] = { reload_max = 3029, name = "厌战技能LV5", damage = 118, base = 67881, id = 67885 } uv0.weapon_property[67886] = { reload_max = 2962, damage = 127, base = 67881, id = 67886, name = "厌战技能LV6", bullet_ID = { 19982 } } uv0.weapon_property[67887] = { reload_max = 2894, damage = 139, base = 67881, id = 67887, name = "厌战技能LV7", bullet_ID = { 19982 } } uv0.weapon_property[67888] = { reload_max = 2827, damage = 152, base = 67881, id = 67888, name = "厌战技能LV8", bullet_ID = { 19982 } } uv0.weapon_property[67889] = { reload_max = 2760, damage = 166, base = 67881, id = 67889, name = "厌战技能LV9", bullet_ID = { 19982 } } uv0.weapon_property[67890] = { reload_max = 2692, damage = 184, base = 67881, id = 67890, name = "厌战技能LV10", bullet_ID = { 19982 } } uv0.weapon_property[67891] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼816", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 120, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 67891, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 604, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67891 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[67892] = { reload_max = 588, damage = 50, base = 67891, id = 67892, bullet_ID = { 67892 } } uv0.weapon_property[67893] = { reload_max = 572, damage = 54, base = 67891, id = 67893, bullet_ID = { 67893 } } uv0.weapon_property[67894] = { reload_max = 556, damage = 58, base = 67891, id = 67894, bullet_ID = { 67894 } } uv0.weapon_property[67895] = { reload_max = 540, damage = 62, base = 67891, id = 67895, bullet_ID = { 67895 } } uv0.weapon_property[67896] = { reload_max = 524, damage = 66, base = 67891, id = 67896, bullet_ID = { 67896 } } uv0.weapon_property[67897] = { reload_max = 508, damage = 70, base = 67891, id = 67897, bullet_ID = { 67897 } } uv0.weapon_property[67898] = { reload_max = 492, damage = 74, base = 67891, id = 67898, bullet_ID = { 67898 } } uv0.weapon_property[67899] = { reload_max = 476, damage = 79, base = 67891, id = 67899, bullet_ID = { 67899 } } uv0.weapon_property[67900] = { reload_max = 460, damage = 84, base = 67891, id = 67900, bullet_ID = { 67900 } } uv0.weapon_property[67901] = { action_index = "", range = 500, type = 25, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "空投深弹-816", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 67901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 11, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19986 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[67902] = { id = 67902, damage = 51, base = 67901 } uv0.weapon_property[67903] = { id = 67903, damage = 55, base = 67901 } uv0.weapon_property[67904] = { id = 67904, damage = 60, base = 67901 } uv0.weapon_property[67905] = { id = 67905, damage = 64, base = 67901 } uv0.weapon_property[67906] = { id = 67906, damage = 68, base = 67901 } uv0.weapon_property[67907] = { id = 67907, damage = 73, base = 67901 } uv0.weapon_property[67908] = { id = 67908, damage = 77, base = 67901 } uv0.weapon_property[67909] = { id = 67909, damage = 83, base = 67901 } uv0.weapon_property[67910] = { id = 67910, damage = 88, base = 67901 } uv0.weapon_property[67911] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 항공어뢰-범용", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 126, corrected = 100, min_range = 0, id = 67911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19987 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67912] = { id = 67912, damage = 144, base = 67911 } uv0.weapon_property[67913] = { id = 67913, damage = 162, base = 67911 } uv0.weapon_property[67914] = { id = 67914, damage = 180, base = 67911 } uv0.weapon_property[67915] = { id = 67915, damage = 198, base = 67911 } uv0.weapon_property[67916] = { id = 67916, damage = 216, base = 67911 } uv0.weapon_property[67917] = { id = 67917, damage = 234, base = 67911 } uv0.weapon_property[67918] = { id = 67918, damage = 252, base = 67911 } uv0.weapon_property[67919] = { id = 67919, damage = 270, base = 67911 } uv0.weapon_property[67920] = { id = 67920, damage = 288, base = 67911 } uv0.weapon_property[67921] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "独立技能鱼雷机1Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 67921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67921 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67922] = { name = "独立技能鱼雷机1Lv2", damage = 74, base = 67921, id = 67922, bullet_ID = { 67922 } } uv0.weapon_property[67923] = { name = "独立技能鱼雷机1Lv3", damage = 92, base = 67921, id = 67923, bullet_ID = { 67923 } } uv0.weapon_property[67924] = { name = "独立技能鱼雷机1Lv4", damage = 107, base = 67921, id = 67924, bullet_ID = { 67924 } } uv0.weapon_property[67925] = { name = "独立技能鱼雷机1Lv5", damage = 123, base = 67921, id = 67925, bullet_ID = { 67925 } } uv0.weapon_property[67926] = { name = "独立技能鱼雷机1Lv6", damage = 141, base = 67921, id = 67926, bullet_ID = { 67926 } } uv0.weapon_property[67927] = { name = "独立技能鱼雷机1Lv7", damage = 157, base = 67921, id = 67927, bullet_ID = { 67927 } } uv0.weapon_property[67928] = { name = "独立技能鱼雷机1Lv8", damage = 175, base = 67921, id = 67928, bullet_ID = { 67928 } } uv0.weapon_property[67929] = { name = "独立技能鱼雷机1Lv9", damage = 191, base = 67921, id = 67929, bullet_ID = { 67929 } } uv0.weapon_property[67930] = { name = "独立技能鱼雷机1Lv10", damage = 207, base = 67921, id = 67930, bullet_ID = { 67930 } } uv0.weapon_property[67931] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "独立技能鱼雷机2Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 67931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67931 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67932] = { name = "独立技能鱼雷机2Lv2", damage = 74, base = 67931, id = 67932, bullet_ID = { 67932 } } uv0.weapon_property[67933] = { name = "独立技能鱼雷机2Lv3", damage = 92, base = 67931, id = 67933, bullet_ID = { 67933 } } uv0.weapon_property[67934] = { name = "独立技能鱼雷机2Lv4", damage = 107, base = 67931, id = 67934, bullet_ID = { 67934 } } uv0.weapon_property[67935] = { name = "独立技能鱼雷机2Lv5", damage = 123, base = 67931, id = 67935, bullet_ID = { 67935 } } uv0.weapon_property[67936] = { name = "独立技能鱼雷机2Lv6", damage = 141, base = 67931, id = 67936, bullet_ID = { 67936 } } uv0.weapon_property[67937] = { name = "独立技能鱼雷机2Lv7", damage = 157, base = 67931, id = 67937, bullet_ID = { 67937 } } uv0.weapon_property[67938] = { name = "独立技能鱼雷机2Lv8", damage = 175, base = 67931, id = 67938, bullet_ID = { 67938 } } uv0.weapon_property[67939] = { name = "独立技能鱼雷机2Lv9", damage = 191, base = 67931, id = 67939, bullet_ID = { 67939 } } uv0.weapon_property[67940] = { name = "独立技能鱼雷机2Lv10", damage = 207, base = 67931, id = 67940, bullet_ID = { 67940 } } uv0.weapon_property[67941] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "独立技能鱼雷Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 67941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 80530 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67942] = { id = 67942, name = "独立技能鱼雷Lv2", damage = 74, base = 67941 } uv0.weapon_property[67943] = { id = 67943, name = "独立技能鱼雷Lv3", damage = 92, base = 67941 } uv0.weapon_property[67944] = { name = "独立技能鱼雷Lv4", damage = 107, base = 67941, id = 67944, barrage_ID = { 80532 } } uv0.weapon_property[67945] = { name = "独立技能鱼雷Lv5", damage = 123, base = 67941, id = 67945, barrage_ID = { 80532 } } uv0.weapon_property[67946] = { name = "独立技能鱼雷Lv6", damage = 141, base = 67941, id = 67946, barrage_ID = { 80532 } } uv0.weapon_property[67947] = { name = "独立技能鱼雷Lv7", damage = 157, base = 67941, id = 67947, barrage_ID = { 80534 } } uv0.weapon_property[67948] = { name = "独立技能鱼雷Lv8", damage = 175, base = 67941, id = 67948, barrage_ID = { 80534 } } uv0.weapon_property[67949] = { name = "独立技能鱼雷Lv9", damage = 191, base = 67941, id = 67949, barrage_ID = { 80534 } } uv0.weapon_property[67950] = { name = "独立技能鱼雷Lv10", damage = 207, base = 67941, id = 67950, barrage_ID = { 80534 } } uv0.weapon_property[67951] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "独立技能鱼雷Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 67951, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 80531 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67952] = { id = 67952, name = "独立技能鱼雷Lv2", damage = 74, base = 67951 } uv0.weapon_property[67953] = { id = 67953, name = "独立技能鱼雷Lv3", damage = 92, base = 67951 } uv0.weapon_property[67954] = { name = "独立技能鱼雷Lv4", damage = 107, base = 67951, id = 67954, barrage_ID = { 80533 } } uv0.weapon_property[67955] = { name = "独立技能鱼雷Lv5", damage = 123, base = 67951, id = 67955, barrage_ID = { 80533 } } uv0.weapon_property[67956] = { name = "独立技能鱼雷Lv6", damage = 141, base = 67951, id = 67956, barrage_ID = { 80533 } } uv0.weapon_property[67957] = { name = "独立技能鱼雷Lv7", damage = 157, base = 67951, id = 67957, barrage_ID = { 80535 } } uv0.weapon_property[67958] = { name = "独立技能鱼雷Lv8", damage = 175, base = 67951, id = 67958, barrage_ID = { 80535 } } uv0.weapon_property[67959] = { name = "独立技能鱼雷Lv9", damage = 191, base = 67951, id = 67959, barrage_ID = { 80535 } } uv0.weapon_property[67960] = { name = "独立技能鱼雷Lv10", damage = 207, base = 67951, id = 67960, barrage_ID = { 80535 } } uv0.weapon_property[67961] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "香格里拉技能专用武器-随机位置", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 180, charge_param = "", damage = 83, corrected = 100, min_range = 0, id = 67961, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19988 }, barrage_ID = { 60001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67962] = { id = 67962, damage = 98, base = 67961 } uv0.weapon_property[67963] = { id = 67963, damage = 113, base = 67961 } uv0.weapon_property[67964] = { id = 67964, damage = 128, base = 67961 } uv0.weapon_property[67965] = { id = 67965, damage = 143, base = 67961 } uv0.weapon_property[67966] = { id = 67966, damage = 158, base = 67961 } uv0.weapon_property[67967] = { id = 67967, damage = 174, base = 67961 } uv0.weapon_property[67968] = { id = 67968, damage = 190, base = 67961 } uv0.weapon_property[67969] = { id = 67969, damage = 206, base = 67961 } uv0.weapon_property[67970] = { id = 67970, damage = 222, base = 67961 } uv0.weapon_property[67971] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "香格里拉技能专用武器-固定位置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 83, corrected = 100, min_range = 0, id = 67971, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19989 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67972] = { id = 67972, damage = 98, base = 67971 } uv0.weapon_property[67973] = { id = 67973, damage = 113, base = 67971 } uv0.weapon_property[67974] = { id = 67974, damage = 128, base = 67971 } uv0.weapon_property[67975] = { id = 67975, damage = 143, base = 67971 } uv0.weapon_property[67976] = { id = 67976, damage = 158, base = 67971 } uv0.weapon_property[67977] = { id = 67977, damage = 174, base = 67971 } uv0.weapon_property[67978] = { id = 67978, damage = 190, base = 67971 } uv0.weapon_property[67979] = { id = 67979, damage = 206, base = 67971 } uv0.weapon_property[67980] = { id = 67980, damage = 222, base = 67971 } end() function () uv0.weapon_property[67981] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "勇敢技能首轮鱼雷-3至7枚", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 67981, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19990 }, barrage_ID = { 80525 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67982] = { id = 67982, damage = 38, base = 67981, barrage_ID = { 80525 } } uv0.weapon_property[67983] = { id = 67983, damage = 46, base = 67981, barrage_ID = { 80525 } } uv0.weapon_property[67984] = { id = 67984, damage = 54, base = 67981, barrage_ID = { 80526 } } uv0.weapon_property[67985] = { id = 67985, damage = 62, base = 67981, barrage_ID = { 80526 } } uv0.weapon_property[67986] = { id = 67986, damage = 70, base = 67981, barrage_ID = { 80526 } } uv0.weapon_property[67987] = { damage = 78, base = 67981, id = 67987, bullet_ID = { 19990, 19990 }, barrage_ID = { 80525, 80526 } } uv0.weapon_property[67988] = { damage = 86, base = 67981, id = 67988, bullet_ID = { 19990, 19990 }, barrage_ID = { 80525, 80526 } } uv0.weapon_property[67989] = { damage = 95, base = 67981, id = 67989, bullet_ID = { 19990, 19990 }, barrage_ID = { 80525, 80526 } } uv0.weapon_property[67990] = { damage = 104, base = 67981, id = 67990, bullet_ID = { 19990, 19990 }, barrage_ID = { 80525, 80526 } } uv0.weapon_property[67991] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "勇敢技能首轮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 67991, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 80527 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[67992] = { id = 67992, damage = 7, base = 67991, barrage_ID = { 80527 } } uv0.weapon_property[67993] = { id = 67993, damage = 10, base = 67991, barrage_ID = { 80528 } } uv0.weapon_property[68001] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "邦克山技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68001 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68002] = { name = "邦克山技能鱼雷机Lv2", damage = 86, base = 68001, id = 68002, bullet_ID = { 68002 } } uv0.weapon_property[68003] = { name = "邦克山技能鱼雷机Lv3", damage = 106, base = 68001, id = 68003, bullet_ID = { 68003 } } uv0.weapon_property[68004] = { name = "邦克山技能鱼雷机Lv4", damage = 124, base = 68001, id = 68004, bullet_ID = { 68004 } } uv0.weapon_property[68005] = { name = "邦克山技能鱼雷机Lv5", damage = 144, base = 68001, id = 68005, bullet_ID = { 68005 } } uv0.weapon_property[68006] = { name = "邦克山技能鱼雷机Lv6", damage = 164, base = 68001, id = 68006, bullet_ID = { 68006 } } uv0.weapon_property[68007] = { name = "邦克山技能鱼雷机Lv7", damage = 182, base = 68001, id = 68007, bullet_ID = { 68007 } } uv0.weapon_property[68008] = { name = "邦克山技能鱼雷机Lv8", damage = 202, base = 68001, id = 68008, bullet_ID = { 68008 } } uv0.weapon_property[68009] = { name = "邦克山技能鱼雷机Lv9", damage = 220, base = 68001, id = 68009, bullet_ID = { 68009 } } uv0.weapon_property[68010] = { name = "邦克山技能鱼雷机Lv10", damage = 240, base = 68001, id = 68010, bullet_ID = { 68010 } } uv0.weapon_property[68011] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 机载鱼雷-邦克山", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19991 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68012] = { id = 68012, damage = 86, base = 68011 } uv0.weapon_property[68013] = { id = 68013, damage = 106, base = 68011 } uv0.weapon_property[68014] = { id = 68014, damage = 124, base = 68011 } uv0.weapon_property[68015] = { id = 68015, damage = 144, base = 68011 } uv0.weapon_property[68016] = { id = 68016, damage = 164, base = 68011 } uv0.weapon_property[68017] = { id = 68017, damage = 182, base = 68011 } uv0.weapon_property[68018] = { id = 68018, damage = 202, base = 68011 } uv0.weapon_property[68019] = { id = 68019, damage = 220, base = 68011 } uv0.weapon_property[68020] = { id = 68020, damage = 240, base = 68011 } uv0.weapon_property[68021] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "邦克山技能战斗机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 68021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68021 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68022] = { name = "邦克山技能战斗机Lv2", damage = 45, base = 68021, id = 68022, bullet_ID = { 68022 } } uv0.weapon_property[68023] = { name = "邦克山技能战斗机Lv3", damage = 49, base = 68021, id = 68023, bullet_ID = { 68023 } } uv0.weapon_property[68024] = { name = "邦克山技能战斗机Lv4", damage = 56, base = 68021, id = 68024, bullet_ID = { 68024 } } uv0.weapon_property[68025] = { name = "邦克山技能战斗机Lv5", damage = 60, base = 68021, id = 68025, bullet_ID = { 68025 } } uv0.weapon_property[68026] = { name = "邦克山技能战斗机Lv6", damage = 64, base = 68021, id = 68026, bullet_ID = { 68026 } } uv0.weapon_property[68027] = { name = "邦克山技能战斗机Lv7", damage = 71, base = 68021, id = 68027, bullet_ID = { 68027 } } uv0.weapon_property[68028] = { name = "邦克山技能战斗机Lv8", damage = 75, base = 68021, id = 68028, bullet_ID = { 68028 } } uv0.weapon_property[68029] = { name = "邦克山技能战斗机Lv9", damage = 81, base = 68021, id = 68029, bullet_ID = { 68029 } } uv0.weapon_property[68030] = { name = "邦克山技能战斗机Lv10", damage = 86, base = 68021, id = 68030, bullet_ID = { 68030 } } uv0.weapon_property[68031] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "邦克山技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 68031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68031 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68032] = { name = "邦克山技能轰炸机Lv2", damage = 78, base = 68031, id = 68032, bullet_ID = { 68032 } } uv0.weapon_property[68033] = { name = "邦克山技能轰炸机Lv3", damage = 91, base = 68031, id = 68033, bullet_ID = { 68033 } } uv0.weapon_property[68034] = { name = "邦克山技能轰炸机Lv4", damage = 103, base = 68031, id = 68034, bullet_ID = { 68034 } } uv0.weapon_property[68035] = { name = "邦克山技能轰炸机Lv5", damage = 116, base = 68031, id = 68035, bullet_ID = { 68035 } } uv0.weapon_property[68036] = { name = "邦克山技能轰炸机Lv6", damage = 129, base = 68031, id = 68036, bullet_ID = { 68036 } } uv0.weapon_property[68037] = { name = "邦克山技能轰炸机Lv7", damage = 141, base = 68031, id = 68037, bullet_ID = { 68037 } } uv0.weapon_property[68038] = { name = "邦克山技能轰炸机Lv8", damage = 154, base = 68031, id = 68038, bullet_ID = { 68038 } } uv0.weapon_property[68039] = { name = "邦克山技能轰炸机Lv9", damage = 167, base = 68031, id = 68039, bullet_ID = { 68039 } } uv0.weapon_property[68040] = { name = "邦克山技能轰炸机Lv10", damage = 179, base = 68031, id = 68040, bullet_ID = { 68040 } } uv0.weapon_property[68041] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 2000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 209, corrected = 100, min_range = 0, id = 68041, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19992 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68042] = { id = 68042, damage = 236, base = 68041 } uv0.weapon_property[68043] = { id = 68043, damage = 263, base = 68041 } uv0.weapon_property[68044] = { id = 68044, damage = 290, base = 68041 } uv0.weapon_property[68045] = { id = 68045, damage = 317, base = 68041 } uv0.weapon_property[68046] = { id = 68046, damage = 344, base = 68041 } uv0.weapon_property[68047] = { id = 68047, damage = 371, base = 68041 } uv0.weapon_property[68048] = { id = 68048, damage = 399, base = 68041 } uv0.weapon_property[68049] = { id = 68049, damage = 428, base = 68041 } uv0.weapon_property[68050] = { id = 68050, damage = 456, base = 68041 } uv0.weapon_property[68051] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 68051, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19993 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68052] = { id = 68052, damage = 56, base = 68051 } uv0.weapon_property[68053] = { id = 68053, damage = 64, base = 68051 } uv0.weapon_property[68054] = { id = 68054, damage = 72, base = 68051 } uv0.weapon_property[68055] = { id = 68055, damage = 80, base = 68051 } uv0.weapon_property[68056] = { id = 68056, damage = 88, base = 68051 } uv0.weapon_property[68057] = { id = 68057, damage = 96, base = 68051 } uv0.weapon_property[68058] = { id = 68058, damage = 104, base = 68051 } uv0.weapon_property[68059] = { id = 68059, damage = 112, base = 68051 } uv0.weapon_property[68060] = { id = 68060, damage = 121, base = 68051 } uv0.weapon_property[68061] = { action_index = "attack", range = 75, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型主炮Type0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 14, corrected = 120, min_range = 0, id = 68061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19844 }, barrage_ID = { 1207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68062] = { id = 68062, damage = 18, base = 68061 } uv0.weapon_property[68063] = { id = 68063, damage = 22, base = 68061 } uv0.weapon_property[68064] = { id = 68064, damage = 26, base = 68061 } uv0.weapon_property[68065] = { id = 68065, damage = 30, base = 68061 } uv0.weapon_property[68066] = { id = 68066, damage = 35, base = 68061 } uv0.weapon_property[68067] = { id = 68067, damage = 41, base = 68061 } uv0.weapon_property[68068] = { id = 68068, damage = 46, base = 68061 } uv0.weapon_property[68069] = { id = 68069, damage = 51, base = 68061 } uv0.weapon_property[68070] = { id = 68070, damage = 56, base = 68061 } uv0.weapon_property[68071] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "试作连射鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 68071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801 }, barrage_ID = { 80540 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68072] = { id = 68072, damage = 16, base = 68071 } uv0.weapon_property[68073] = { id = 68073, damage = 18, base = 68071 } uv0.weapon_property[68074] = { id = 68074, damage = 20, base = 68071 } uv0.weapon_property[68075] = { id = 68075, damage = 22, base = 68071 } uv0.weapon_property[68076] = { id = 68076, damage = 24, base = 68071 } uv0.weapon_property[68077] = { id = 68077, damage = 26, base = 68071 } uv0.weapon_property[68078] = { id = 68078, damage = 28, base = 68071 } uv0.weapon_property[68079] = { id = 68079, damage = 30, base = 68071 } uv0.weapon_property[68080] = { id = 68080, damage = 32, base = 68071 } uv0.weapon_property[68081] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张实验子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 68081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19845 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68082] = { id = 68082, damage = 2, base = 68081 } uv0.weapon_property[68083] = { id = 68083, damage = 3, base = 68081 } uv0.weapon_property[68084] = { id = 68084, damage = 4, base = 68081 } uv0.weapon_property[68085] = { id = 68085, damage = 5, base = 68081 } uv0.weapon_property[68086] = { id = 68086, damage = 6, base = 68081 } uv0.weapon_property[68087] = { id = 68087, damage = 7, base = 68081 } end() function () uv0.weapon_property[68088] = { id = 68088, damage = 8, base = 68081 } uv0.weapon_property[68089] = { id = 68089, damage = 9, base = 68081 } uv0.weapon_property[68090] = { id = 68090, damage = 10, base = 68081 } uv0.weapon_property[68091] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "吾妻技能小子弹I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 68091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68092] = { id = 68092, damage = 7, base = 68091 } uv0.weapon_property[68093] = { id = 68093, damage = 8, base = 68091 } uv0.weapon_property[68094] = { id = 68094, damage = 9, base = 68091 } uv0.weapon_property[68095] = { id = 68095, damage = 10, base = 68091 } uv0.weapon_property[68096] = { id = 68096, damage = 11, base = 68091 } uv0.weapon_property[68097] = { damage = 12, base = 68091, id = 68097, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property[68098] = { damage = 13, base = 68091, id = 68098, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property[68099] = { damage = 14, base = 68091, id = 68099, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property[68100] = { damage = 15, base = 68091, id = 68100, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property[68101] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吾妻技能跨射子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 68101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19994 }, barrage_ID = { 80551 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68102] = { id = 68102, damage = 42, base = 68101 } uv0.weapon_property[68103] = { id = 68103, damage = 46, base = 68101 } uv0.weapon_property[68104] = { id = 68104, damage = 48, base = 68101 } uv0.weapon_property[68105] = { id = 68105, damage = 50, base = 68101 } uv0.weapon_property[68106] = { id = 68106, damage = 52, base = 68101 } uv0.weapon_property[68107] = { id = 68107, damage = 54, base = 68101, barrage_ID = { 80552 } } uv0.weapon_property[68108] = { id = 68108, damage = 56, base = 68101, barrage_ID = { 80552 } } uv0.weapon_property[68109] = { id = 68109, damage = 58, base = 68101, barrage_ID = { 80552 } } uv0.weapon_property[68110] = { id = 68110, damage = 62, base = 68101, barrage_ID = { 80552 } } uv0.weapon_property[68111] = { action_index = "attack", range = 95, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吾妻技能平射子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 68111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19996 }, barrage_ID = { 80553 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68112] = { id = 68112, damage = 42, base = 68111 } uv0.weapon_property[68113] = { id = 68113, damage = 46, base = 68111 } uv0.weapon_property[68114] = { id = 68114, damage = 48, base = 68111 } uv0.weapon_property[68115] = { id = 68115, damage = 50, base = 68111 } uv0.weapon_property[68116] = { id = 68116, damage = 52, base = 68111 } uv0.weapon_property[68117] = { id = 68117, damage = 54, base = 68111, barrage_ID = { 80554 } } uv0.weapon_property[68118] = { id = 68118, damage = 56, base = 68111, barrage_ID = { 80554 } } uv0.weapon_property[68119] = { id = 68119, damage = 58, base = 68111, barrage_ID = { 80554 } } uv0.weapon_property[68120] = { id = 68120, damage = 62, base = 68111, barrage_ID = { 80554 } } uv0.weapon_property[68121] = { action_index = "attack", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "佐治亚技能超重弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 109, corrected = 110, min_range = 35, id = 68121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19997 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68122] = { id = 68122, damage = 120, base = 68121 } uv0.weapon_property[68123] = { id = 68123, damage = 131, base = 68121 } uv0.weapon_property[68124] = { id = 68124, damage = 143, base = 68121 } uv0.weapon_property[68125] = { id = 68125, damage = 153, base = 68121 } uv0.weapon_property[68126] = { id = 68126, damage = 165, base = 68121 } uv0.weapon_property[68127] = { id = 68127, damage = 180, base = 68121 } uv0.weapon_property[68128] = { id = 68128, damage = 197, base = 68121 } uv0.weapon_property[68129] = { id = 68129, damage = 215, base = 68121 } uv0.weapon_property[68130] = { id = 68130, damage = 239, base = 68121 } uv0.weapon_property[68131] = { action_index = "attack", range = 55, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "佐治亚技能·小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 68131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19998, 19998 }, barrage_ID = { 80559, 80560 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68132] = { id = 68132, name = "佐治亚技能·小子弹LV2", damage = 14, base = 68131 } uv0.weapon_property[68133] = { id = 68133, name = "佐治亚技能·小子弹LV3", damage = 15, base = 68131 } uv0.weapon_property[68134] = { id = 68134, name = "佐治亚技能·小子弹LV4", damage = 16, base = 68131 } uv0.weapon_property[68135] = { id = 68135, name = "佐治亚技能·小子弹LV5", damage = 18, base = 68131 } uv0.weapon_property[68136] = { id = 68136, name = "佐治亚技能·小子弹LV6", damage = 20, base = 68131 } uv0.weapon_property[68137] = { id = 68137, name = "佐治亚技能·小子弹LV7", damage = 23, base = 68131 } uv0.weapon_property[68138] = { id = 68138, name = "佐治亚技能·小子弹LV8", damage = 26, base = 68131 } uv0.weapon_property[68139] = { id = 68139, name = "佐治亚技能·小子弹LV9", damage = 30, base = 68131 } uv0.weapon_property[68140] = { id = 68140, name = "佐治亚技能·小子弹LV10", damage = 35, base = 68131 } uv0.weapon_property[68141] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "佐治亚技能·小子弹LV1PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 68141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19998, 19998 }, barrage_ID = { 80559, 80560 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68142] = { id = 68142, name = "佐治亚技能·小子弹LV2PVP", damage = 14, base = 68141 } uv0.weapon_property[68143] = { id = 68143, name = "佐治亚技能·小子弹LV3PVP", damage = 15, base = 68141 } uv0.weapon_property[68144] = { id = 68144, name = "佐治亚技能·小子弹LV4PVP", damage = 16, base = 68141 } uv0.weapon_property[68145] = { id = 68145, name = "佐治亚技能·小子弹LV5PVP", damage = 18, base = 68141 } uv0.weapon_property[68146] = { id = 68146, name = "佐治亚技能·小子弹LV6PVP", damage = 20, base = 68141 } uv0.weapon_property[68147] = { id = 68147, name = "佐治亚技能·小子弹LV7PVP", damage = 23, base = 68141 } uv0.weapon_property[68148] = { id = 68148, name = "佐治亚技能·小子弹LV8PVP", damage = 26, base = 68141 } uv0.weapon_property[68149] = { id = 68149, name = "佐治亚技能·小子弹LV9PVP", damage = 30, base = 68141 } uv0.weapon_property[68150] = { id = 68150, name = "佐治亚技能·小子弹LV10PVP", damage = 35, base = 68141 } uv0.weapon_property[68151] = { action_index = "attack", range = 95, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗LV1红", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 19, corrected = 100, min_range = 35, id = 68151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19847, 19847 }, barrage_ID = { 80561, 80562 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68152] = { name = "加斯科涅技能·箭型国旗LV2红", damage = 22, base = 68151, id = 68152, bullet_ID = { 19847, 19847 } } uv0.weapon_property[68153] = { name = "加斯科涅技能·箭型国旗LV3红", damage = 25, base = 68151, id = 68153, bullet_ID = { 19847, 19847 } } uv0.weapon_property[68154] = { name = "加斯科涅技能·箭型国旗LV4红", damage = 28, base = 68151, id = 68154, bullet_ID = { 19847, 19847 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68155] = { name = "加斯科涅技能·箭型国旗LV5红", damage = 31, base = 68151, id = 68155, bullet_ID = { 19847, 19847 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68156] = { name = "加斯科涅技能·箭型国旗LV6红", damage = 34, base = 68151, id = 68156, bullet_ID = { 19847, 19847 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68157] = { name = "加斯科涅技能·箭型国旗LV7红", damage = 39, base = 68151, id = 68157, bullet_ID = { 19847, 19847 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68158] = { name = "加斯科涅技能·箭型国旗LV8红", damage = 44, base = 68151, id = 68158, bullet_ID = { 19847, 19847 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68159] = { name = "加斯科涅技能·箭型国旗LV9红", damage = 49, base = 68151, id = 68159, bullet_ID = { 19847, 19847 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68160] = { name = "加斯科涅技能·箭型国旗LV10红", damage = 54, base = 68151, id = 68160, bullet_ID = { 19847, 19847 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68161] = { action_index = "attack", range = 90, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗LV1白", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 19, corrected = 100, min_range = 35, id = 68161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19848, 19848 }, barrage_ID = { 80561, 80562 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68162] = { name = "加斯科涅技能·箭型国旗LV2白", damage = 22, base = 68161, id = 68162, bullet_ID = { 19848, 19848 } } uv0.weapon_property[68163] = { name = "加斯科涅技能·箭型国旗LV3白", damage = 25, base = 68161, id = 68163, bullet_ID = { 19848, 19848 } } uv0.weapon_property[68164] = { name = "加斯科涅技能·箭型国旗LV4白", damage = 28, base = 68161, id = 68164, bullet_ID = { 19848, 19848 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68165] = { name = "加斯科涅技能·箭型国旗LV5白", damage = 31, base = 68161, id = 68165, bullet_ID = { 19848, 19848 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68166] = { name = "加斯科涅技能·箭型国旗LV6白", damage = 34, base = 68161, id = 68166, bullet_ID = { 19848, 19848 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68167] = { name = "加斯科涅技能·箭型国旗LV7白", damage = 39, base = 68161, id = 68167, bullet_ID = { 19848, 19848 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68168] = { name = "加斯科涅技能·箭型国旗LV8白", damage = 44, base = 68161, id = 68168, bullet_ID = { 19848, 19848 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68169] = { name = "加斯科涅技能·箭型国旗LV9白", damage = 49, base = 68161, id = 68169, bullet_ID = { 19848, 19848 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68170] = { name = "加斯科涅技能·箭型国旗LV10白", damage = 54, base = 68161, id = 68170, bullet_ID = { 19848, 19848 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68171] = { action_index = "attack", range = 85, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗LV1蓝", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 19, corrected = 100, min_range = 35, id = 68171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19849, 19849 }, barrage_ID = { 80561, 80562 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68172] = { name = "加斯科涅技能·箭型国旗LV2蓝", damage = 22, base = 68171, id = 68172, bullet_ID = { 19849, 19849 } } uv0.weapon_property[68173] = { name = "加斯科涅技能·箭型国旗LV3蓝", damage = 25, base = 68171, id = 68173, bullet_ID = { 19849, 19849 } } uv0.weapon_property[68174] = { name = "加斯科涅技能·箭型国旗LV4蓝", damage = 28, base = 68171, id = 68174, bullet_ID = { 19849, 19849 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68175] = { name = "加斯科涅技能·箭型国旗LV5蓝", damage = 31, base = 68171, id = 68175, bullet_ID = { 19849, 19849 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68176] = { name = "加斯科涅技能·箭型国旗LV6蓝", damage = 34, base = 68171, id = 68176, bullet_ID = { 19849, 19849 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68177] = { name = "加斯科涅技能·箭型国旗LV7蓝", damage = 39, base = 68171, id = 68177, bullet_ID = { 19849, 19849 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68178] = { name = "加斯科涅技能·箭型国旗LV8蓝", damage = 44, base = 68171, id = 68178, bullet_ID = { 19849, 19849 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68179] = { name = "加斯科涅技能·箭型国旗LV9蓝", damage = 49, base = 68171, id = 68179, bullet_ID = { 19849, 19849 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68180] = { name = "加斯科涅技能·箭型国旗LV10蓝", damage = 54, base = 68171, id = 68180, bullet_ID = { 19849, 19849 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68181] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "北风技能额外六联装鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 68181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801, 1801 }, barrage_ID = { 80596, 80597 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68182] = { id = 68182, damage = 36, base = 68181 } uv0.weapon_property[68183] = { id = 68183, damage = 40, base = 68181 } uv0.weapon_property[68184] = { id = 68184, damage = 45, base = 68181 } uv0.weapon_property[68185] = { id = 68185, damage = 49, base = 68181 } uv0.weapon_property[68186] = { id = 68186, damage = 54, base = 68181 } uv0.weapon_property[68187] = { id = 68187, damage = 58, base = 68181 } end() function () uv0.weapon_property[68188] = { id = 68188, damage = 63, base = 68181 } uv0.weapon_property[68189] = { id = 68189, damage = 67, base = 68181 } uv0.weapon_property[68190] = { id = 68190, damage = 72, base = 68181 } uv0.weapon_property[68191] = { action_index = "attack", range = 95, type = 2, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "腓特烈弹幕技能LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 68191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19860 }, barrage_ID = { 80593 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68192] = { id = 68192, name = "腓特烈弹幕技能LV2", damage = 105, base = 68191 } uv0.weapon_property[68193] = { id = 68193, name = "腓特烈弹幕技能LV3", damage = 111, base = 68191 } uv0.weapon_property[68194] = { id = 68194, name = "腓特烈弹幕技能LV4", damage = 118, base = 68191 } uv0.weapon_property[68195] = { id = 68195, name = "腓特烈弹幕技能LV5", damage = 126, base = 68191 } uv0.weapon_property[68196] = { id = 68196, name = "腓特烈弹幕技能LV6", damage = 137, base = 68191 } uv0.weapon_property[68197] = { name = "腓特烈弹幕技能LV7", damage = 145, base = 68191, id = 68197, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property[68198] = { name = "腓特烈弹幕技能LV8", damage = 156, base = 68191, id = 68198, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property[68199] = { name = "腓特烈弹幕技能LV9", damage = 168, base = 68191, id = 68199, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property[68200] = { name = "腓特烈弹幕技能LV10", damage = 181, base = 68191, id = 68200, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property[68221] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "腓特烈弹幕小子弹LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 68221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19861, 19861, 19861 }, barrage_ID = { 80590, 80591, 80592 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68222] = { id = 68222, name = "腓特烈弹幕小子弹LV2", damage = 16, base = 68221 } uv0.weapon_property[68223] = { id = 68223, name = "腓特烈弹幕小子弹LV3", damage = 19, base = 68221 } uv0.weapon_property[68224] = { id = 68224, name = "腓特烈弹幕小子弹LV4", damage = 22, base = 68221 } uv0.weapon_property[68225] = { id = 68225, name = "腓特烈弹幕小子弹LV5", damage = 25, base = 68221 } uv0.weapon_property[68226] = { id = 68226, name = "腓特烈弹幕小子弹LV6", damage = 29, base = 68221 } uv0.weapon_property[68227] = { id = 68227, name = "腓特烈弹幕小子弹LV7", damage = 34, base = 68221 } uv0.weapon_property[68228] = { id = 68228, name = "腓特烈弹幕小子弹LV8", damage = 38, base = 68221 } uv0.weapon_property[68229] = { id = 68229, name = "腓特烈弹幕小子弹LV9", damage = 42, base = 68221 } uv0.weapon_property[68230] = { id = 68230, name = "腓特烈弹幕小子弹LV10", damage = 46, base = 68221 } uv0.weapon_property[68201] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "出云技能-PVE-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 68201, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19922, 19922 }, barrage_ID = { 80051, 80055 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68202] = { name = "出云技能-PVE-LV2", damage = 38, base = 68201, id = 68202, barrage_ID = { 80051, 80055 } } uv0.weapon_property[68203] = { name = "出云技能-PVE-LV3", damage = 46, base = 68201, id = 68203, barrage_ID = { 80051, 80055 } } uv0.weapon_property[68204] = { name = "出云技能-PVE-LV4", damage = 54, base = 68201, id = 68204, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property[68205] = { name = "出云技能-PVE-LV5", damage = 62, base = 68201, id = 68205, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property[68206] = { name = "出云技能-PVE-LV6", damage = 70, base = 68201, id = 68206, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property[68207] = { name = "出云技能-PVE-LV7", damage = 78, base = 68201, id = 68207, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property[68208] = { name = "出云技能-PVE-LV8", damage = 86, base = 68201, id = 68208, bullet_ID = { 19871, 19871, 19922, 19922 }, barrage_ID = { 80571, 80572, 80053, 80057 } } uv0.weapon_property[68209] = { name = "出云技能-PVE-LV9", damage = 95, base = 68201, id = 68209, bullet_ID = { 19871, 19871, 19922, 19922 }, barrage_ID = { 80571, 80572, 80053, 80057 } } uv0.weapon_property[68210] = { name = "出云技能-PVE-LV10", damage = 104, base = 68201, id = 68210, bullet_ID = { 19871, 19871, 19922, 19922 }, barrage_ID = { 80571, 80572, 80054, 80058 } } uv0.weapon_property[68211] = { action_index = "attack", range = 115, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "出云技能-PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 68211, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19922, 19922 }, barrage_ID = { 80051, 80055 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68212] = { name = "出云技能-PVP-LV2", damage = 38, base = 68211, id = 68212, barrage_ID = { 80051, 80055 } } uv0.weapon_property[68213] = { name = "出云技能-PVP-LV3", damage = 46, base = 68211, id = 68213, barrage_ID = { 80051, 80055 } } uv0.weapon_property[68214] = { name = "出云技能-PVP-LV4", damage = 54, base = 68211, id = 68214, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property[68215] = { name = "出云技能-PVP-LV5", damage = 62, base = 68211, id = 68215, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property[68216] = { name = "出云技能-PVP-LV6", damage = 70, base = 68211, id = 68216, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property[68217] = { name = "出云技能-PVP-LV7", damage = 78, base = 68211, id = 68217, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property[68218] = { name = "出云技能-PVP-LV8", damage = 86, base = 68211, id = 68218, bullet_ID = { 19871, 19871, 19922, 19922 }, barrage_ID = { 80571, 80572, 80053, 80057 } } uv0.weapon_property[68219] = { name = "出云技能-PVP-LV9", damage = 95, base = 68211, id = 68219, bullet_ID = { 19871, 19871, 19922, 19922 }, barrage_ID = { 80571, 80572, 80053, 80057 } } uv0.weapon_property[68220] = { name = "出云技能-PVP-LV10", damage = 104, base = 68211, id = 68220, bullet_ID = { 19871, 19871, 19922, 19922 }, barrage_ID = { 80571, 80572, 80054, 80058 } } uv0.weapon_property[68231] = { action_index = "attack", range = 120, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗红-PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 19, corrected = 100, min_range = 35, id = 68231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19847, 19847 }, barrage_ID = { 80561, 80562 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68232] = { name = "加斯科涅技能·箭型国旗红-PVP-LV2", damage = 22, base = 68231, id = 68232, bullet_ID = { 19847, 19847 } } uv0.weapon_property[68233] = { name = "加斯科涅技能·箭型国旗红-PVP-LV3", damage = 25, base = 68231, id = 68233, bullet_ID = { 19847, 19847 } } uv0.weapon_property[68234] = { name = "加斯科涅技能·箭型国旗红-PVP-LV4", damage = 28, base = 68231, id = 68234, bullet_ID = { 19847, 19847 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68235] = { name = "加斯科涅技能·箭型国旗红-PVP-LV5", damage = 31, base = 68231, id = 68235, bullet_ID = { 19847, 19847 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68236] = { name = "加斯科涅技能·箭型国旗红-PVP-LV6", damage = 34, base = 68231, id = 68236, bullet_ID = { 19847, 19847 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68237] = { name = "加斯科涅技能·箭型国旗红-PVP-LV7", damage = 39, base = 68231, id = 68237, bullet_ID = { 19847, 19847 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68238] = { name = "加斯科涅技能·箭型国旗红-PVP-LV8", damage = 44, base = 68231, id = 68238, bullet_ID = { 19847, 19847 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68239] = { name = "加斯科涅技能·箭型国旗红-PVP-LV9", damage = 49, base = 68231, id = 68239, bullet_ID = { 19847, 19847 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68240] = { name = "加斯科涅技能·箭型国旗红-PVP-LV10", damage = 54, base = 68231, id = 68240, bullet_ID = { 19847, 19847 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68241] = { action_index = "attack", range = 115, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗白-PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 19, corrected = 100, min_range = 35, id = 68241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19848, 19848 }, barrage_ID = { 80561, 80562 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68242] = { name = "加斯科涅技能·箭型国旗白-PVP-LV2", damage = 22, base = 68241, id = 68242, bullet_ID = { 19848, 19848 } } uv0.weapon_property[68243] = { name = "加斯科涅技能·箭型国旗白-PVP-LV3", damage = 25, base = 68241, id = 68243, bullet_ID = { 19848, 19848 } } uv0.weapon_property[68244] = { name = "加斯科涅技能·箭型国旗白-PVP-LV4", damage = 28, base = 68241, id = 68244, bullet_ID = { 19848, 19848 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68245] = { name = "加斯科涅技能·箭型国旗白-PVP-LV5", damage = 31, base = 68241, id = 68245, bullet_ID = { 19848, 19848 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68246] = { name = "加斯科涅技能·箭型国旗白-PVP-LV6", damage = 34, base = 68241, id = 68246, bullet_ID = { 19848, 19848 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68247] = { name = "加斯科涅技能·箭型国旗白-PVP-LV7", damage = 39, base = 68241, id = 68247, bullet_ID = { 19848, 19848 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68248] = { name = "加斯科涅技能·箭型国旗白-PVP-LV8", damage = 44, base = 68241, id = 68248, bullet_ID = { 19848, 19848 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68249] = { name = "加斯科涅技能·箭型国旗白-PVP-LV9", damage = 49, base = 68241, id = 68249, bullet_ID = { 19848, 19848 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68250] = { name = "加斯科涅技能·箭型国旗白-PVP-LV10", damage = 54, base = 68241, id = 68250, bullet_ID = { 19848, 19848 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68251] = { action_index = "attack", range = 110, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗蓝-PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 19, corrected = 100, min_range = 35, id = 68251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19849, 19849 }, barrage_ID = { 80561, 80562 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68252] = { name = "加斯科涅技能·箭型国旗蓝-PVP-LV2", damage = 22, base = 68251, id = 68252, bullet_ID = { 19849, 19849 } } uv0.weapon_property[68253] = { name = "加斯科涅技能·箭型国旗蓝-PVP-LV3", damage = 25, base = 68251, id = 68253, bullet_ID = { 19849, 19849 } } uv0.weapon_property[68254] = { name = "加斯科涅技能·箭型国旗蓝-PVP-LV4", damage = 28, base = 68251, id = 68254, bullet_ID = { 19849, 19849 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68255] = { name = "加斯科涅技能·箭型国旗蓝-PVP-LV5", damage = 31, base = 68251, id = 68255, bullet_ID = { 19849, 19849 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68256] = { name = "加斯科涅技能·箭型国旗蓝-PVP-LV6", damage = 34, base = 68251, id = 68256, bullet_ID = { 19849, 19849 }, barrage_ID = { 80563, 80564 } } uv0.weapon_property[68257] = { name = "加斯科涅技能·箭型国旗蓝-PVP-LV7", damage = 39, base = 68251, id = 68257, bullet_ID = { 19849, 19849 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68258] = { name = "加斯科涅技能·箭型国旗蓝-PVP-LV8", damage = 44, base = 68251, id = 68258, bullet_ID = { 19849, 19849 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68259] = { name = "加斯科涅技能·箭型国旗蓝-PVP-LV9", damage = 49, base = 68251, id = 68259, bullet_ID = { 19849, 19849 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68260] = { name = "加斯科涅技能·箭型国旗蓝-PVP-LV10", damage = 54, base = 68251, id = 68260, bullet_ID = { 19849, 19849 }, barrage_ID = { 80565, 80566 } } uv0.weapon_property[68261] = { action_index = "attack", range = 115, type = 2, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "腓特烈弹幕技能-PVP-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 68261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19860 }, barrage_ID = { 80593 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68262] = { id = 68262, name = "腓特烈弹幕技能-PVP-LV2", damage = 105, base = 68261 } uv0.weapon_property[68263] = { id = 68263, name = "腓特烈弹幕技能-PVP-LV3", damage = 111, base = 68261 } uv0.weapon_property[68264] = { id = 68264, name = "腓特烈弹幕技能-PVP-LV4", damage = 118, base = 68261 } uv0.weapon_property[68265] = { id = 68265, name = "腓特烈弹幕技能-PVP-LV5", damage = 126, base = 68261 } uv0.weapon_property[68266] = { id = 68266, name = "腓特烈弹幕技能-PVP-LV6", damage = 137, base = 68261 } uv0.weapon_property[68267] = { name = "腓特烈弹幕技能-PVP-LV7", damage = 145, base = 68261, id = 68267, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property[68268] = { name = "腓特烈弹幕技能-PVP-LV8", damage = 156, base = 68261, id = 68268, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property[68269] = { name = "腓特烈弹幕技能-PVP-LV9", damage = 168, base = 68261, id = 68269, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property[68270] = { name = "腓特烈弹幕技能-PVP-LV10", damage = 181, base = 68261, id = 68270, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property[68271] = { action_index = "attack", range = 120, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "绊爱描边大师-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 68271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19872 }, barrage_ID = { 80598 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68272] = { id = 68272, name = "绊爱描边大师-LV2", damage = 42, base = 68271 } uv0.weapon_property[68273] = { id = 68273, name = "绊爱描边大师-LV3", damage = 46, base = 68271 } uv0.weapon_property[68274] = { id = 68274, name = "绊爱描边大师-LV4", damage = 48, base = 68271 } uv0.weapon_property[68275] = { id = 68275, name = "绊爱描边大师-LV5", damage = 50, base = 68271 } uv0.weapon_property[68276] = { id = 68276, name = "绊爱描边大师-LV6", damage = 52, base = 68271 } uv0.weapon_property[68277] = { id = 68277, name = "绊爱描边大师-LV7", damage = 54, base = 68271 } uv0.weapon_property[68278] = { id = 68278, name = "绊爱描边大师-LV8", damage = 56, base = 68271 } uv0.weapon_property[68279] = { id = 68279, name = "绊爱描边大师-LV9", damage = 58, base = 68271 } uv0.weapon_property[68280] = { id = 68280, name = "绊爱描边大师-LV10", damage = 62, base = 68271 } uv0.weapon_property[68281] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "绊爱描边大师雷-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 68281, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19873 }, barrage_ID = { 80599 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68282] = { id = 68282, name = "绊爱描边大师雷-LV2", damage = 78, base = 68281 } uv0.weapon_property[68283] = { id = 68283, name = "绊爱描边大师雷-LV3", damage = 85, base = 68281 } uv0.weapon_property[68284] = { id = 68284, name = "绊爱描边大师雷-LV4", damage = 99, base = 68281 } uv0.weapon_property[68285] = { id = 68285, name = "绊爱描边大师雷-LV5", damage = 104, base = 68281 } uv0.weapon_property[68286] = { id = 68286, name = "绊爱描边大师雷-LV6", damage = 110, base = 68281 } uv0.weapon_property[68287] = { id = 68287, name = "绊爱描边大师雷-LV7", damage = 117, base = 68281 } end() function () uv0.weapon_property[68288] = { id = 68288, name = "绊爱描边大师雷-LV8", damage = 125, base = 68281 } uv0.weapon_property[68289] = { id = 68289, name = "绊爱描边大师雷-LV9", damage = 134, base = 68281 } uv0.weapon_property[68290] = { id = 68290, name = "绊爱描边大师雷-LV10", damage = 144, base = 68281 } uv0.weapon_property[68291] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "绊爱驱逐单发射击鱼雷-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 68291, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19873 }, barrage_ID = { 80600 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68292] = { id = 68292, name = "绊爱驱逐单发射击鱼雷-LV2", damage = 38, base = 68291 } uv0.weapon_property[68293] = { id = 68293, name = "绊爱驱逐单发射击鱼雷-LV3", damage = 46, base = 68291 } uv0.weapon_property[68294] = { id = 68294, name = "绊爱驱逐单发射击鱼雷-LV4", damage = 54, base = 68291 } uv0.weapon_property[68295] = { id = 68295, name = "绊爱驱逐单发射击鱼雷-LV5", damage = 62, base = 68291 } uv0.weapon_property[68296] = { id = 68296, name = "绊爱驱逐单发射击鱼雷-LV6", damage = 70, base = 68291 } uv0.weapon_property[68297] = { id = 68297, name = "绊爱驱逐单发射击鱼雷-LV7", damage = 78, base = 68291 } uv0.weapon_property[68298] = { id = 68298, name = "绊爱驱逐单发射击鱼雷-LV8", damage = 86, base = 68291 } uv0.weapon_property[68299] = { id = 68299, name = "绊爱驱逐单发射击鱼雷-LV9", damage = 95, base = 68291 } uv0.weapon_property[68300] = { id = 68300, name = "绊爱驱逐单发射击鱼雷-LV10", damage = 104, base = 68291 } uv0.weapon_property[68301] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "绊爱航母额外轰炸机队-LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 68301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68301 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68302] = { name = "绊爱航母额外轰炸机队-LV2", damage = 78, base = 68301, id = 68302, bullet_ID = { 68302 } } uv0.weapon_property[68303] = { name = "绊爱航母额外轰炸机队-LV3", damage = 98, base = 68301, id = 68303, bullet_ID = { 68303 } } uv0.weapon_property[68304] = { name = "绊爱航母额外轰炸机队-LV4", damage = 102, base = 68301, id = 68304, bullet_ID = { 68304 }, barrage_ID = { 12009 } } uv0.weapon_property[68305] = { name = "绊爱航母额外轰炸机队-LV5", damage = 112, base = 68301, id = 68305, bullet_ID = { 68305 }, barrage_ID = { 12009 } } uv0.weapon_property[68306] = { name = "绊爱航母额外轰炸机队-LV6", damage = 134, base = 68301, id = 68306, bullet_ID = { 68306 }, barrage_ID = { 12009 } } uv0.weapon_property[68307] = { name = "绊爱航母额外轰炸机队-LV7", damage = 156, base = 68301, id = 68307, bullet_ID = { 68307 }, barrage_ID = { 12010 } } uv0.weapon_property[68308] = { name = "绊爱航母额外轰炸机队-LV8", damage = 176, base = 68301, id = 68308, bullet_ID = { 68308 }, barrage_ID = { 12010 } } uv0.weapon_property[68309] = { name = "绊爱航母额外轰炸机队-LV9", damage = 198, base = 68301, id = 68309, bullet_ID = { 68309 }, barrage_ID = { 12010 } } uv0.weapon_property[68310] = { name = "绊爱航母额外轰炸机队-LV10", damage = 220, base = 68301, id = 68310, bullet_ID = { 68310 }, barrage_ID = { 12010 } } uv0.weapon_property[68311] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 68311, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19874 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68312] = { id = 68312, damage = 169, base = 68311 } uv0.weapon_property[68313] = { id = 68313, damage = 188, base = 68311 } uv0.weapon_property[68314] = { id = 68314, damage = 207, base = 68311 } uv0.weapon_property[68315] = { id = 68315, damage = 226, base = 68311 } uv0.weapon_property[68316] = { id = 68316, damage = 245, base = 68311 } uv0.weapon_property[68317] = { id = 68317, damage = 264, base = 68311 } uv0.weapon_property[68318] = { id = 68318, damage = 283, base = 68311 } uv0.weapon_property[68319] = { id = 68319, damage = 302, base = 68311 } uv0.weapon_property[68320] = { id = 68320, damage = 322, base = 68311 } uv0.weapon_property[68321] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 68321, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19875 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68322] = { id = 68322, damage = 78, base = 68321 } uv0.weapon_property[68323] = { id = 68323, damage = 85, base = 68321 } uv0.weapon_property[68324] = { id = 68324, damage = 93, base = 68321 } uv0.weapon_property[68325] = { id = 68325, damage = 100, base = 68321 } uv0.weapon_property[68326] = { id = 68326, damage = 108, base = 68321 } uv0.weapon_property[68327] = { id = 68327, damage = 115, base = 68321 } uv0.weapon_property[68328] = { id = 68328, damage = 123, base = 68321 } uv0.weapon_property[68329] = { id = 68329, damage = 130, base = 68321 } uv0.weapon_property[68330] = { id = 68330, damage = 138, base = 68321 } uv0.weapon_property[68331] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小赤城技能舰爆机队LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 68331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68331, 68331 }, barrage_ID = { 12008, 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68332] = { name = "小赤城技能舰爆机队LV2", damage = 78, base = 68331, id = 68332, bullet_ID = { 68332, 68332 } } uv0.weapon_property[68333] = { name = "小赤城技能舰爆机队LV3", damage = 98, base = 68331, id = 68333, bullet_ID = { 68333, 68333 } } uv0.weapon_property[68334] = { name = "小赤城技能舰爆机队LV4", damage = 102, base = 68331, id = 68334, bullet_ID = { 68334, 68334 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property[68335] = { name = "小赤城技能舰爆机队LV5", damage = 112, base = 68331, id = 68335, bullet_ID = { 68335, 68335 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property[68336] = { name = "小赤城技能舰爆机队LV6", damage = 134, base = 68331, id = 68336, bullet_ID = { 68336, 68336 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property[68337] = { name = "小赤城技能舰爆机队LV7", damage = 156, base = 68331, id = 68337, bullet_ID = { 68337, 68337 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68338] = { name = "小赤城技能舰爆机队LV8", damage = 176, base = 68331, id = 68338, bullet_ID = { 68338, 68338 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68339] = { name = "小赤城技能舰爆机队LV9", damage = 198, base = 68331, id = 68339, bullet_ID = { 68339, 68339 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68340] = { name = "小赤城技能舰爆机队LV10", damage = 220, base = 68331, id = 68340, bullet_ID = { 68340, 68340 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68341] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 68341, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19879 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68342] = { id = 68342, damage = 52, base = 68341 } uv0.weapon_property[68343] = { id = 68343, damage = 54, base = 68341 } uv0.weapon_property[68344] = { id = 68344, damage = 57, base = 68341 } uv0.weapon_property[68345] = { id = 68345, damage = 61, base = 68341 } uv0.weapon_property[68346] = { id = 68346, damage = 66, base = 68341 } uv0.weapon_property[68347] = { id = 68347, damage = 72, base = 68341 } uv0.weapon_property[68348] = { id = 68348, damage = 79, base = 68341 } uv0.weapon_property[68349] = { id = 68349, damage = 87, base = 68341 } uv0.weapon_property[68350] = { id = 68350, damage = 96, base = 68341 } uv0.weapon_property[68351] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 68351, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19880 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68352] = { id = 68352, damage = 134, base = 68351 } uv0.weapon_property[68353] = { id = 68353, damage = 142, base = 68351 } uv0.weapon_property[68354] = { id = 68354, damage = 151, base = 68351 } uv0.weapon_property[68355] = { id = 68355, damage = 161, base = 68351 } uv0.weapon_property[68356] = { id = 68356, damage = 172, base = 68351 } uv0.weapon_property[68357] = { id = 68357, damage = 184, base = 68351 } uv0.weapon_property[68358] = { id = 68358, damage = 197, base = 68351 } uv0.weapon_property[68359] = { id = 68359, damage = 211, base = 68351 } uv0.weapon_property[68360] = { id = 68360, damage = 226, base = 68351 } uv0.weapon_property[68361] = { action_index = "attack", range = 95, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "竞技神白弹Lv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 60, charge_param = "", damage = 139, corrected = 100, min_range = 0, id = 68361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19862 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68362] = { id = 68362, name = "竞技神白弹Lv2", damage = 147, base = 68361 } uv0.weapon_property[68363] = { id = 68363, name = "竞技神白弹Lv3", damage = 156, base = 68361 } uv0.weapon_property[68364] = { id = 68364, name = "竞技神白弹Lv4", damage = 166, base = 68361 } uv0.weapon_property[68365] = { id = 68365, name = "竞技神白弹Lv5", damage = 177, base = 68361 } uv0.weapon_property[68366] = { id = 68366, name = "竞技神白弹Lv6", damage = 189, base = 68361 } uv0.weapon_property[68367] = { id = 68367, name = "竞技神白弹Lv7", damage = 202, base = 68361 } uv0.weapon_property[68368] = { id = 68368, name = "竞技神白弹Lv8", damage = 216, base = 68361 } uv0.weapon_property[68369] = { id = 68369, name = "竞技神白弹Lv9", damage = 232, base = 68361 } uv0.weapon_property[68370] = { id = 68370, name = "竞技神白弹Lv10", damage = 248, base = 68361 } uv0.weapon_property[68371] = { action_index = "attack", range = 95, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "竞技神黑弹Lv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 60, charge_param = "", damage = 151, corrected = 100, min_range = 0, id = 68371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19863 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68372] = { id = 68372, name = "竞技神黑弹Lv2", damage = 163, base = 68371 } uv0.weapon_property[68373] = { id = 68373, name = "竞技神黑弹Lv3", damage = 175, base = 68371 } uv0.weapon_property[68374] = { id = 68374, name = "竞技神黑弹Lv4", damage = 187, base = 68371 } uv0.weapon_property[68375] = { id = 68375, name = "竞技神黑弹Lv5", damage = 199, base = 68371 } uv0.weapon_property[68376] = { id = 68376, name = "竞技神黑弹Lv6", damage = 212, base = 68371 } uv0.weapon_property[68377] = { id = 68377, name = "竞技神黑弹Lv7", damage = 229, base = 68371 } uv0.weapon_property[68378] = { id = 68378, name = "竞技神黑弹Lv8", damage = 247, base = 68371 } uv0.weapon_property[68379] = { id = 68379, name = "竞技神黑弹Lv9", damage = 267, base = 68371 } uv0.weapon_property[68380] = { id = 68380, name = "竞技神黑弹Lv10", damage = 294, base = 68371 } uv0.weapon_property[68381] = { action_index = "attack", range = 95, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "竞技神飞刀Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 68381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19864, 19864 }, barrage_ID = { 80601, 80602 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68382] = { id = 68382, name = "竞技神飞刀Lv2", damage = 32, base = 68381 } uv0.weapon_property[68383] = { id = 68383, name = "竞技神飞刀Lv3", damage = 37, base = 68381 } uv0.weapon_property[68384] = { id = 68384, name = "竞技神飞刀Lv4", damage = 42, base = 68381 } uv0.weapon_property[68385] = { id = 68385, name = "竞技神飞刀Lv5", damage = 47, base = 68381 } uv0.weapon_property[68386] = { id = 68386, name = "竞技神飞刀Lv6", damage = 52, base = 68381 } uv0.weapon_property[68387] = { id = 68387, name = "竞技神飞刀Lv7", damage = 57, base = 68381 } end() function () uv0.weapon_property[68388] = { id = 68388, name = "竞技神飞刀Lv8", damage = 62, base = 68381 } uv0.weapon_property[68389] = { id = 68389, name = "竞技神飞刀Lv9", damage = 67, base = 68381 } uv0.weapon_property[68390] = { id = 68390, name = "竞技神飞刀Lv10", damage = 72, base = 68381 } uv0.weapon_property[68391] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "科隆改直升机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 68391, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 565, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68391 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68392] = { reload_max = 550, damage = 39, base = 68391, id = 68392, name = "科隆改直升机Lv2", bullet_ID = { 68392 } } uv0.weapon_property[68393] = { reload_max = 535, damage = 42, base = 68391, id = 68393, name = "科隆改直升机Lv3", bullet_ID = { 68393 } } uv0.weapon_property[68394] = { reload_max = 520, damage = 45, base = 68391, id = 68394, name = "科隆改直升机Lv4", bullet_ID = { 68394 } } uv0.weapon_property[68395] = { reload_max = 505, damage = 48, base = 68391, id = 68395, name = "科隆改直升机Lv5", bullet_ID = { 68395 } } uv0.weapon_property[68396] = { reload_max = 490, damage = 52, base = 68391, id = 68396, name = "科隆改直升机Lv6", bullet_ID = { 68396 } } uv0.weapon_property[68397] = { reload_max = 475, damage = 56, base = 68391, id = 68397, name = "科隆改直升机Lv7", bullet_ID = { 68397 } } uv0.weapon_property[68398] = { reload_max = 460, damage = 60, base = 68391, id = 68398, name = "科隆改直升机Lv8", bullet_ID = { 68398 } } uv0.weapon_property[68399] = { reload_max = 445, damage = 64, base = 68391, id = 68399, name = "科隆改直升机Lv9", bullet_ID = { 68399 } } uv0.weapon_property[68400] = { reload_max = 430, damage = 68, base = 68391, id = 68400, name = "科隆改直升机Lv10", bullet_ID = { 68400 } } uv0.weapon_property[68401] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "俾斯麦弹幕Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 25, id = 68401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19978, 19979, 19979 }, barrage_ID = { 80491, 80492, 80493 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68402] = { id = 68402, name = "俾斯麦弹幕Lv2", damage = 50, base = 68401 } uv0.weapon_property[68403] = { id = 68403, name = "俾斯麦弹幕Lv3", damage = 57, base = 68401 } uv0.weapon_property[68404] = { id = 68404, name = "俾斯麦弹幕Lv4", damage = 64, base = 68401 } uv0.weapon_property[68405] = { id = 68405, name = "俾斯麦弹幕Lv5", damage = 72, base = 68401 } uv0.weapon_property[68406] = { id = 68406, name = "俾斯麦弹幕Lv6", damage = 79, base = 68401 } uv0.weapon_property[68407] = { id = 68407, name = "俾斯麦弹幕Lv7", damage = 86, base = 68401 } uv0.weapon_property[68408] = { id = 68408, name = "俾斯麦弹幕Lv8", damage = 93, base = 68401 } uv0.weapon_property[68409] = { id = 68409, name = "俾斯麦弹幕Lv9", damage = 100, base = 68401 } uv0.weapon_property[68410] = { id = 68410, name = "俾斯麦弹幕Lv10", damage = 110, base = 68401 } uv0.weapon_property[68411] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "俾斯麦弹幕Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 35, id = 68411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19978, 19979, 19979 }, barrage_ID = { 80491, 80494, 80495 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68412] = { id = 68412, name = "俾斯麦弹幕Lv2", damage = 50, base = 68411 } uv0.weapon_property[68413] = { id = 68413, name = "俾斯麦弹幕Lv3", damage = 57, base = 68411 } uv0.weapon_property[68414] = { id = 68414, name = "俾斯麦弹幕Lv4", damage = 64, base = 68411 } uv0.weapon_property[68415] = { id = 68415, name = "俾斯麦弹幕Lv5", damage = 72, base = 68411 } uv0.weapon_property[68416] = { id = 68416, name = "俾斯麦弹幕Lv6", damage = 79, base = 68411 } uv0.weapon_property[68417] = { id = 68417, name = "俾斯麦弹幕Lv7", damage = 86, base = 68411 } uv0.weapon_property[68418] = { id = 68418, name = "俾斯麦弹幕Lv8", damage = 93, base = 68411 } uv0.weapon_property[68419] = { id = 68419, name = "俾斯麦弹幕Lv9", damage = 100, base = 68411 } uv0.weapon_property[68420] = { id = 68420, name = "俾斯麦弹幕Lv10", damage = 110, base = 68411 } uv0.weapon_property[68421] = { action_index = "attack", range = 95, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "KGV技能弹幕-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 48, corrected = 100, min_range = 25, id = 68421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19881, 19882 }, barrage_ID = { 80708, 80706 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68422] = { id = 68422, name = "KGV技能弹幕-LV2", damage = 56, base = 68421 } uv0.weapon_property[68423] = { id = 68423, name = "KGV技能弹幕-LV3", damage = 64, base = 68421 } uv0.weapon_property[68424] = { id = 68424, name = "KGV技能弹幕-LV4", damage = 72, base = 68421 } uv0.weapon_property[68425] = { id = 68425, name = "KGV技能弹幕-LV5", damage = 80, base = 68421 } uv0.weapon_property[68426] = { id = 68426, name = "KGV技能弹幕-LV6", damage = 88, base = 68421 } uv0.weapon_property[68427] = { id = 68427, name = "KGV技能弹幕-LV7", damage = 96, base = 68421 } uv0.weapon_property[68428] = { id = 68428, name = "KGV技能弹幕-LV8", damage = 104, base = 68421 } uv0.weapon_property[68429] = { id = 68429, name = "KGV技能弹幕-LV9", damage = 112, base = 68421 } uv0.weapon_property[68430] = { id = 68430, name = "KGV技能弹幕-LV10", damage = 121, base = 68421 } uv0.weapon_property[68431] = { action_index = "attack", range = 95, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "KGV技能增强弹幕-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 70, corrected = 100, min_range = 25, id = 68431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19881, 19882 }, barrage_ID = { 80708, 80707 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68432] = { id = 68432, name = "KGV技能增强弹幕-LV2", damage = 78, base = 68431 } uv0.weapon_property[68433] = { id = 68433, name = "KGV技能增强弹幕-LV3", damage = 85, base = 68431 } uv0.weapon_property[68434] = { id = 68434, name = "KGV技能增强弹幕-LV4", damage = 93, base = 68431 } uv0.weapon_property[68435] = { id = 68435, name = "KGV技能增强弹幕-LV5", damage = 100, base = 68431 } uv0.weapon_property[68436] = { id = 68436, name = "KGV技能增强弹幕-LV6", damage = 108, base = 68431 } uv0.weapon_property[68437] = { id = 68437, name = "KGV技能增强弹幕-LV7", damage = 115, base = 68431 } uv0.weapon_property[68438] = { id = 68438, name = "KGV技能增强弹幕-LV8", damage = 123, base = 68431 } uv0.weapon_property[68439] = { id = 68439, name = "KGV技能增强弹幕-LV9", damage = 130, base = 68431 } uv0.weapon_property[68440] = { id = 68440, name = "KGV技能增强弹幕-LV10", damage = 138, base = 68431 } uv0.weapon_property[68441] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "U-556技能鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 68441, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19884 }, barrage_ID = { 80711 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68442] = { name = "U-556技能鱼雷LV2", damage = 21, base = 68441, id = 68442, barrage_ID = { 80711 } } uv0.weapon_property[68443] = { name = "U-556技能鱼雷LV3", damage = 24, base = 68441, id = 68443, barrage_ID = { 80711 } } uv0.weapon_property[68444] = { name = "U-556技能鱼雷LV4", damage = 30, base = 68441, id = 68444, barrage_ID = { 80711 } } uv0.weapon_property[68445] = { name = "U-556技能鱼雷LV5", damage = 33, base = 68441, id = 68445, barrage_ID = { 80711 } } uv0.weapon_property[68446] = { name = "U-556技能鱼雷LV6", damage = 36, base = 68441, id = 68446, barrage_ID = { 80711 } } uv0.weapon_property[68447] = { name = "U-556技能鱼雷LV7", damage = 39, base = 68441, id = 68447, barrage_ID = { 80711 } } uv0.weapon_property[68448] = { name = "U-556技能鱼雷LV8", damage = 42, base = 68441, id = 68448, barrage_ID = { 80711 } } uv0.weapon_property[68449] = { name = "U-556技能鱼雷LV9", damage = 45, base = 68441, id = 68449, barrage_ID = { 80711 } } uv0.weapon_property[68450] = { name = "U-556技能鱼雷LV10", damage = 48, base = 68441, id = 68450, barrage_ID = { 80711 } } uv0.weapon_property[68451] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z36弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 68451, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19885 }, barrage_ID = { 80713 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68452] = { id = 68452, name = "Z36弹幕LV2", damage = 13, base = 68451 } uv0.weapon_property[68453] = { id = 68453, name = "Z36弹幕LV3", damage = 14, base = 68451 } uv0.weapon_property[68454] = { name = "Z36弹幕LV4", damage = 15, base = 68451, id = 68454, bullet_ID = { 19885, 19885 }, barrage_ID = { 80714, 80713 } } uv0.weapon_property[68455] = { name = "Z36弹幕LV5", damage = 16, base = 68451, id = 68455, bullet_ID = { 19885, 19885 }, barrage_ID = { 80714, 80713 } } uv0.weapon_property[68456] = { name = "Z36弹幕LV6", damage = 17, base = 68451, id = 68456, bullet_ID = { 19885, 19885 }, barrage_ID = { 80714, 80713 } } uv0.weapon_property[68457] = { name = "Z36弹幕LV7", damage = 18, base = 68451, id = 68457, bullet_ID = { 19885, 19885 }, barrage_ID = { 80714, 80713 } } uv0.weapon_property[68458] = { name = "Z36弹幕LV8", damage = 20, base = 68451, id = 68458, bullet_ID = { 19885, 19885 }, barrage_ID = { 80714, 80713 } } uv0.weapon_property[68459] = { name = "Z36弹幕LV9", damage = 22, base = 68451, id = 68459, bullet_ID = { 19885, 19885 }, barrage_ID = { 80714, 80713 } } uv0.weapon_property[68460] = { name = "Z36弹幕LV10", damage = 24, base = 68451, id = 68460, bullet_ID = { 19885, 19885 }, barrage_ID = { 80714, 80713 } } uv0.weapon_property[68461] = { action_index = "attack", range = 115, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "KGV技能弹幕PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 48, corrected = 100, min_range = 25, id = 68461, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19881, 19882 }, barrage_ID = { 80708, 80706 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68462] = { id = 68462, name = "KGV技能弹幕PVP-LV2", damage = 56, base = 68461 } uv0.weapon_property[68463] = { id = 68463, name = "KGV技能弹幕PVP-LV3", damage = 64, base = 68461 } uv0.weapon_property[68464] = { id = 68464, name = "KGV技能弹幕PVP-LV4", damage = 72, base = 68461 } uv0.weapon_property[68465] = { id = 68465, name = "KGV技能弹幕PVP-LV5", damage = 80, base = 68461 } uv0.weapon_property[68466] = { id = 68466, name = "KGV技能弹幕PVP-LV6", damage = 88, base = 68461 } uv0.weapon_property[68467] = { id = 68467, name = "KGV技能弹幕PVP-LV7", damage = 96, base = 68461 } uv0.weapon_property[68468] = { id = 68468, name = "KGV技能弹幕PVP-LV8", damage = 104, base = 68461 } uv0.weapon_property[68469] = { id = 68469, name = "KGV技能弹幕PVP-LV9", damage = 112, base = 68461 } uv0.weapon_property[68470] = { id = 68470, name = "KGV技能弹幕PVP-LV10", damage = 121, base = 68461 } uv0.weapon_property[68471] = { action_index = "attack", range = 115, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "KGV技能增强弹幕PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 70, corrected = 100, min_range = 25, id = 68471, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19881, 19882 }, barrage_ID = { 80708, 80707 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68472] = { id = 68472, name = "KGV技能增强弹幕PVP-LV2", damage = 78, base = 68471 } uv0.weapon_property[68473] = { id = 68473, name = "KGV技能增强弹幕PVP-LV3", damage = 85, base = 68471 } uv0.weapon_property[68474] = { id = 68474, name = "KGV技能增强弹幕PVP-LV4", damage = 93, base = 68471 } uv0.weapon_property[68475] = { id = 68475, name = "KGV技能增强弹幕PVP-LV5", damage = 100, base = 68471 } uv0.weapon_property[68476] = { id = 68476, name = "KGV技能增强弹幕PVP-LV6", damage = 108, base = 68471 } uv0.weapon_property[68477] = { id = 68477, name = "KGV技能增强弹幕PVP-LV7", damage = 115, base = 68471 } uv0.weapon_property[68478] = { id = 68478, name = "KGV技能增强弹幕PVP-LV8", damage = 123, base = 68471 } uv0.weapon_property[68479] = { id = 68479, name = "KGV技能增强弹幕PVP-LV9", damage = 130, base = 68471 } uv0.weapon_property[68480] = { id = 68480, name = "KGV技能增强弹幕PVP-LV10", damage = 138, base = 68471 } uv0.weapon_property[68481] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "KGV小子弹LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 25, id = 68481, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19883, 19883 }, barrage_ID = { 80709, 80712 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68482] = { id = 68482, name = "KGV小子弹LV2", damage = 12, base = 68481 } uv0.weapon_property[68483] = { id = 68483, name = "KGV小子弹LV3", damage = 13, base = 68481 } uv0.weapon_property[68484] = { id = 68484, name = "KGV小子弹LV4", damage = 14, base = 68481 } uv0.weapon_property[68485] = { id = 68485, name = "KGV小子弹LV5", damage = 15, base = 68481 } uv0.weapon_property[68486] = { id = 68486, name = "KGV小子弹LV6", damage = 16, base = 68481 } uv0.weapon_property[68487] = { id = 68487, name = "KGV小子弹LV7", damage = 17, base = 68481 } end() function () uv0.weapon_property[68488] = { id = 68488, name = "KGV小子弹LV8", damage = 18, base = 68481 } uv0.weapon_property[68489] = { id = 68489, name = "KGV小子弹LV9", damage = 19, base = 68481 } uv0.weapon_property[68490] = { id = 68490, name = "KGV小子弹LV10", damage = 20, base = 68481 } uv0.weapon_property[68491] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "俾斯麦·小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 68491, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19886, 19886 }, barrage_ID = { 80231, 80232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68492] = { id = 68492, name = "俾斯麦·小子弹LV2", damage = 12, base = 68491 } uv0.weapon_property[68493] = { id = 68493, name = "俾斯麦·小子弹LV3", damage = 13, base = 68491 } uv0.weapon_property[68494] = { id = 68494, name = "俾斯麦·小子弹LV4", damage = 14, base = 68491 } uv0.weapon_property[68495] = { id = 68495, name = "俾斯麦·小子弹LV5", damage = 15, base = 68491 } uv0.weapon_property[68496] = { id = 68496, name = "俾斯麦·小子弹LV6", damage = 16, base = 68491 } uv0.weapon_property[68497] = { id = 68497, name = "俾斯麦·小子弹LV7", damage = 17, base = 68491 } uv0.weapon_property[68498] = { id = 68498, name = "俾斯麦·小子弹LV8", damage = 18, base = 68491 } uv0.weapon_property[68499] = { id = 68499, name = "俾斯麦·小子弹LV9", damage = 19, base = 68491 } uv0.weapon_property[68500] = { id = 68500, name = "俾斯麦·小子弹LV10", damage = 20, base = 68491 } uv0.weapon_property[68501] = { action_index = "attack", range = 75, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小圣地亚哥LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, damage = 30, corrected = 100, min_range = 0, id = 68501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19887 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[68502] = { id = 68502, name = "小圣地亚哥LV2", damage = 33, base = 68501 } uv0.weapon_property[68503] = { id = 68503, name = "小圣地亚哥LV3", damage = 36, base = 68501 } uv0.weapon_property[68504] = { name = "小圣地亚哥LV4", damage = 39, base = 68501, id = 68504, barrage_ID = { 5 } } uv0.weapon_property[68505] = { name = "小圣地亚哥LV5", damage = 42, base = 68501, id = 68505, barrage_ID = { 5 } } uv0.weapon_property[68506] = { name = "小圣地亚哥LV6", damage = 46, base = 68501, id = 68506, barrage_ID = { 5 } } uv0.weapon_property[68507] = { name = "小圣地亚哥LV7", damage = 50, base = 68501, id = 68507, barrage_ID = { 5 } } uv0.weapon_property[68508] = { name = "小圣地亚哥LV8", damage = 54, base = 68501, id = 68508, barrage_ID = { 6 } } uv0.weapon_property[68509] = { name = "小圣地亚哥LV9", damage = 58, base = 68501, id = 68509, barrage_ID = { 6 } } uv0.weapon_property[68510] = { name = "小圣地亚哥LV10", damage = 62, base = 68501, id = 68510, barrage_ID = { 6 } } uv0.weapon_property[68511] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z23技能弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 68511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19888, 19888, 19888 }, barrage_ID = { 80721, 80725, 80728 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68512] = { name = "Z23技能弹幕LV2", damage = 22, base = 68511, id = 68512, barrage_ID = { 80721, 80725, 80728 } } uv0.weapon_property[68513] = { name = "Z23技能弹幕LV3", damage = 24, base = 68511, id = 68513, barrage_ID = { 80721, 80725, 80728 } } uv0.weapon_property[68514] = { name = "Z23技能弹幕LV4", damage = 28, base = 68511, id = 68514, barrage_ID = { 80722, 80725, 80728 } } uv0.weapon_property[68515] = { name = "Z23技能弹幕LV5", damage = 26, base = 68511, id = 68515, barrage_ID = { 80722, 80725, 80728 } } uv0.weapon_property[68516] = { name = "Z23技能弹幕LV6", damage = 28, base = 68511, id = 68516, barrage_ID = { 80722, 80725, 80728 } } uv0.weapon_property[68517] = { name = "Z23技能弹幕LV7", damage = 30, base = 68511, id = 68517, barrage_ID = { 80722, 80726, 80729 } } uv0.weapon_property[68518] = { name = "Z23技能弹幕LV8", damage = 32, base = 68511, id = 68518, barrage_ID = { 80723, 80726, 80729 } } uv0.weapon_property[68519] = { name = "Z23技能弹幕LV9", damage = 34, base = 68511, id = 68519, barrage_ID = { 80723, 80726, 80729 } } uv0.weapon_property[68520] = { name = "Z23技能弹幕LV10", damage = 36, base = 68511, id = 68520, barrage_ID = { 80723, 80727, 80730 } } uv0.weapon_property[68521] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "埃米尔·贝尔汀改技能弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 68521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 78111, 78111 }, barrage_ID = { 80731, 80732 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68522] = { name = "埃米尔·贝尔汀改技能弹幕LV2", damage = 33, base = 68521, id = 68522, barrage_ID = { 80731, 80732 } } uv0.weapon_property[68523] = { name = "埃米尔·贝尔汀改技能弹幕LV3", damage = 36, base = 68521, id = 68523, barrage_ID = { 80731, 80732 } } uv0.weapon_property[68524] = { name = "埃米尔·贝尔汀改技能弹幕LV4", damage = 39, base = 68521, id = 68524, barrage_ID = { 80731, 80732 } } uv0.weapon_property[68525] = { name = "埃米尔·贝尔汀改技能弹幕LV5", damage = 42, base = 68521, id = 68525, barrage_ID = { 80731, 80732 } } uv0.weapon_property[68526] = { name = "埃米尔·贝尔汀改技能弹幕LV6", damage = 46, base = 68521, id = 68526, barrage_ID = { 80731, 80732 } } uv0.weapon_property[68527] = { name = "埃米尔·贝尔汀改技能弹幕LV7", damage = 50, base = 68521, id = 68527, barrage_ID = { 80731, 80732 } } uv0.weapon_property[68528] = { name = "埃米尔·贝尔汀改技能弹幕LV8", damage = 54, base = 68521, id = 68528, barrage_ID = { 80731, 80732 } } uv0.weapon_property[68529] = { name = "埃米尔·贝尔汀改技能弹幕LV9", damage = 58, base = 68521, id = 68529, barrage_ID = { 80731, 80732 } } uv0.weapon_property[68530] = { name = "埃米尔·贝尔汀改技能弹幕LV10", damage = 62, base = 68521, id = 68530, barrage_ID = { 80731, 80732 } } uv0.weapon_property[68531] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "埃米尔·贝尔汀改技能鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 68531, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19889, 19889 }, barrage_ID = { 80733, 80734 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68532] = { name = "埃米尔·贝尔汀改技能鱼雷LV2", damage = 36, base = 68531, id = 68532, barrage_ID = { 80733, 80734 } } uv0.weapon_property[68533] = { name = "埃米尔·贝尔汀改技能鱼雷LV3", damage = 42, base = 68531, id = 68533, barrage_ID = { 80733, 80734 } } uv0.weapon_property[68534] = { name = "埃米尔·贝尔汀改技能鱼雷LV4", damage = 50, base = 68531, id = 68534, barrage_ID = { 80733, 80734 } } uv0.weapon_property[68535] = { name = "埃米尔·贝尔汀改技能鱼雷LV5", damage = 52, base = 68531, id = 68535, barrage_ID = { 80733, 80734 } } uv0.weapon_property[68536] = { name = "埃米尔·贝尔汀改技能鱼雷LV6", damage = 55, base = 68531, id = 68536, barrage_ID = { 80733, 80734 } } uv0.weapon_property[68537] = { name = "埃米尔·贝尔汀改技能鱼雷LV7", damage = 58, base = 68531, id = 68537, barrage_ID = { 80733, 80734 } } uv0.weapon_property[68538] = { name = "埃米尔·贝尔汀改技能鱼雷LV8", damage = 62, base = 68531, id = 68538, barrage_ID = { 80733, 80734 } } uv0.weapon_property[68539] = { name = "埃米尔·贝尔汀改技能鱼雷LV9", damage = 67, base = 68531, id = 68539, barrage_ID = { 80733, 80734 } } uv0.weapon_property[68540] = { name = "埃米尔·贝尔汀改技能鱼雷LV10", damage = 72, base = 68531, id = 68540, barrage_ID = { 80733, 80734 } } uv0.weapon_property[68541] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "伊25技能零侦LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 68541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68541 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68542] = { id = 68542, name = "伊25技能零侦LV2", damage = 78, base = 68541 } uv0.weapon_property[68543] = { id = 68543, name = "伊25技能零侦LV3", damage = 85, base = 68541 } uv0.weapon_property[68544] = { id = 68544, name = "伊25技能零侦LV4", damage = 93, base = 68541 } uv0.weapon_property[68545] = { id = 68545, name = "伊25技能零侦LV5", damage = 100, base = 68541 } uv0.weapon_property[68546] = { id = 68546, name = "伊25技能零侦LV6", damage = 108, base = 68541 } uv0.weapon_property[68547] = { id = 68547, name = "伊25技能零侦LV7", damage = 115, base = 68541 } uv0.weapon_property[68548] = { id = 68548, name = "伊25技能零侦LV8", damage = 123, base = 68541 } uv0.weapon_property[68549] = { id = 68549, name = "伊25技能零侦LV9", damage = 130, base = 68541 } uv0.weapon_property[68550] = { id = 68550, name = "伊25技能零侦LV10", damage = 138, base = 68541 } uv0.weapon_property[68551] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 150lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 68551, attack_attribute_ratio = 75, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19999 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68552] = { id = 68552, damage = 81, base = 68551 } uv0.weapon_property[68553] = { id = 68553, damage = 90, base = 68551 } uv0.weapon_property[68554] = { id = 68554, damage = 99, base = 68551 } uv0.weapon_property[68555] = { id = 68555, damage = 108, base = 68551 } uv0.weapon_property[68556] = { id = 68556, damage = 117, base = 68551 } uv0.weapon_property[68557] = { id = 68557, damage = 128, base = 68551 } uv0.weapon_property[68558] = { id = 68558, damage = 138, base = 68551 } uv0.weapon_property[68559] = { id = 68559, damage = 149, base = 68551 } uv0.weapon_property[68560] = { id = 68560, damage = 159, base = 68551 } uv0.weapon_property[68561] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "伊25上浮技能弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 68561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19865, 19865, 19865 }, barrage_ID = { 80741, 80742, 80743 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68562] = { name = "伊25上浮技能弹幕LV2", damage = 22, base = 68561, id = 68562, barrage_ID = { 80741, 80742, 80743 } } uv0.weapon_property[68563] = { name = "伊25上浮技能弹幕LV3", damage = 24, base = 68561, id = 68563, barrage_ID = { 80741, 80742, 80743 } } uv0.weapon_property[68564] = { name = "伊25上浮技能弹幕LV4", damage = 28, base = 68561, id = 68564, barrage_ID = { 80741, 80742, 80743 } } uv0.weapon_property[68565] = { name = "伊25上浮技能弹幕LV5", damage = 26, base = 68561, id = 68565, barrage_ID = { 80741, 80742, 80743 } } uv0.weapon_property[68566] = { name = "伊25上浮技能弹幕LV6", damage = 28, base = 68561, id = 68566, barrage_ID = { 80741, 80742, 80743 } } uv0.weapon_property[68567] = { name = "伊25上浮技能弹幕LV7", damage = 30, base = 68561, id = 68567, barrage_ID = { 80741, 80742, 80743 } } uv0.weapon_property[68568] = { name = "伊25上浮技能弹幕LV8", damage = 32, base = 68561, id = 68568, barrage_ID = { 80741, 80742, 80743 } } uv0.weapon_property[68569] = { name = "伊25上浮技能弹幕LV9", damage = 34, base = 68561, id = 68569, barrage_ID = { 80741, 80742, 80743 } } uv0.weapon_property[68570] = { name = "伊25上浮技能弹幕LV10", damage = 36, base = 68561, id = 68570, barrage_ID = { 80741, 80742, 80743 } } uv0.weapon_property[68571] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "168技能鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 68571, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19899, 19899 }, barrage_ID = { 80735, 80736 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68572] = { name = "168技能鱼雷LV2", damage = 30, base = 68571, id = 68572, barrage_ID = { 80735, 80736 } } uv0.weapon_property[68573] = { name = "168技能鱼雷LV3", damage = 33, base = 68571, id = 68573, barrage_ID = { 80735, 80736 } } uv0.weapon_property[68574] = { name = "168技能鱼雷LV4", damage = 36, base = 68571, id = 68574, barrage_ID = { 80737, 80738 } } uv0.weapon_property[68575] = { name = "168技能鱼雷LV5", damage = 40, base = 68571, id = 68575, barrage_ID = { 80737, 80738 } } uv0.weapon_property[68576] = { name = "168技能鱼雷LV6", damage = 44, base = 68571, id = 68576, barrage_ID = { 80737, 80738 } } uv0.weapon_property[68577] = { name = "168技能鱼雷LV7", damage = 48, base = 68571, id = 68577, barrage_ID = { 80737, 80738 } } uv0.weapon_property[68578] = { name = "168技能鱼雷LV8", damage = 52, base = 68571, id = 68578, barrage_ID = { 80739, 80740 } } uv0.weapon_property[68579] = { name = "168技能鱼雷LV9", damage = 56, base = 68571, id = 68579, barrage_ID = { 80739, 80740 } } uv0.weapon_property[68580] = { name = "168技能鱼雷LV10", damage = 60, base = 68571, id = 68580, barrage_ID = { 80739, 80740 } } uv0.weapon_property[68581] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿拉巴马技能LV1-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 35, id = 68581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19001, 19001, 19001 }, barrage_ID = { 80760, 80761, 80762 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68582] = { id = 68582, name = "阿拉巴马技能LV2-PVP", damage = 70, base = 68581 } uv0.weapon_property[68583] = { id = 68583, name = "阿拉巴马技能LV3-PVP", damage = 82, base = 68581 } uv0.weapon_property[68584] = { id = 68584, name = "阿拉巴马技能LV4-PVP", damage = 94, base = 68581 } uv0.weapon_property[68585] = { id = 68585, name = "阿拉巴马技能LV5-PVP", damage = 106, base = 68581 } uv0.weapon_property[68586] = { name = "阿拉巴马技能LV6-PVP", damage = 118, base = 68581, id = 68586, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property[68587] = { name = "阿拉巴马技能LV7-PVP", damage = 130, base = 68581, id = 68587, barrage_ID = { 80763, 80764, 80765 } } end() function () uv0.weapon_property[68588] = { name = "阿拉巴马技能LV8-PVP", damage = 142, base = 68581, id = 68588, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property[68589] = { name = "阿拉巴马技能LV9-PVP", damage = 154, base = 68581, id = 68589, barrage_ID = { 80777, 80778, 80779 } } uv0.weapon_property[68590] = { name = "阿拉巴马技能LV10-PVP", damage = 170, base = 68581, id = 68590, barrage_ID = { 80777, 80778, 80779 } } uv0.weapon_property[68591] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿拉巴马技能LV1-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 25, id = 68591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19001, 19001, 19001 }, barrage_ID = { 80760, 80761, 80762 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68592] = { id = 68592, name = "阿拉巴马技能LV2-PVE", damage = 70, base = 68591 } uv0.weapon_property[68593] = { id = 68593, name = "阿拉巴马技能LV3-PVE", damage = 82, base = 68591 } uv0.weapon_property[68594] = { id = 68594, name = "阿拉巴马技能LV4-PVE", damage = 94, base = 68591 } uv0.weapon_property[68595] = { id = 68595, name = "阿拉巴马技能LV5-PVE", damage = 106, base = 68591 } uv0.weapon_property[68596] = { name = "阿拉巴马技能LV6-PVE", damage = 118, base = 68591, id = 68596, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property[68597] = { name = "阿拉巴马技能LV7-PVE", damage = 130, base = 68591, id = 68597, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property[68598] = { name = "阿拉巴马技能LV8-PVE", damage = 142, base = 68591, id = 68598, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property[68599] = { name = "阿拉巴马技能LV9-PVE", damage = 154, base = 68591, id = 68599, barrage_ID = { 80777, 80778, 80779 } } uv0.weapon_property[68600] = { name = "阿拉巴马技能LV10-PVE", damage = 170, base = 68591, id = 68600, barrage_ID = { 80777, 80778, 80779 } } uv0.weapon_property[68601] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿拉巴马技能·超重弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 25, id = 68601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19000 }, barrage_ID = { 80766 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68602] = { id = 68602, name = "阿拉巴马技能·超重弹LV2", damage = 74, base = 68601 } uv0.weapon_property[68603] = { id = 68603, name = "阿拉巴马技能·超重弹LV3", damage = 86, base = 68601 } uv0.weapon_property[68604] = { id = 68604, name = "阿拉巴马技能·超重弹LV4", damage = 98, base = 68601 } uv0.weapon_property[68605] = { id = 68605, name = "阿拉巴马技能·超重弹LV5", damage = 110, base = 68601 } uv0.weapon_property[68606] = { id = 68606, name = "阿拉巴马技能·超重弹LV6", damage = 122, base = 68601 } uv0.weapon_property[68607] = { id = 68607, name = "阿拉巴马技能·超重弹LV7", damage = 134, base = 68601 } uv0.weapon_property[68608] = { id = 68608, name = "阿拉巴马技能·超重弹LV8", damage = 146, base = 68601 } uv0.weapon_property[68609] = { id = 68609, name = "阿拉巴马技能·超重弹LV9", damage = 158, base = 68601 } uv0.weapon_property[68610] = { id = 68610, name = "阿拉巴马技能·超重弹LV10", damage = 174, base = 68601 } uv0.weapon_property[68611] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿拉巴马技能·小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 68611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19905, 19905 }, barrage_ID = { 80767, 80771 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68612] = { name = "阿拉巴马技能·小子弹LV2", damage = 12, base = 68611, id = 68612, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80768, 80771, 80772 } } uv0.weapon_property[68613] = { name = "阿拉巴马技能·小子弹LV3", damage = 13, base = 68611, id = 68613, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80768, 80771, 80772 } } uv0.weapon_property[68614] = { name = "阿拉巴马技能·小子弹LV4", damage = 14, base = 68611, id = 68614, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80769, 80771, 80773 } } uv0.weapon_property[68615] = { name = "阿拉巴马技能·小子弹LV5", damage = 15, base = 68611, id = 68615, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80769, 80771, 80773 } } uv0.weapon_property[68616] = { name = "阿拉巴马技能·小子弹LV6", damage = 16, base = 68611, id = 68616, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774 } } uv0.weapon_property[68617] = { name = "阿拉巴马技能·小子弹LV7", damage = 17, base = 68611, id = 68617, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774 } } uv0.weapon_property[68618] = { name = "阿拉巴马技能·小子弹LV8", damage = 18, base = 68611, id = 68618, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774, 80775 } } uv0.weapon_property[68619] = { name = "阿拉巴马技能·小子弹LV9", damage = 19, base = 68611, id = 68619, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774, 80775 } } uv0.weapon_property[68620] = { name = "阿拉巴马技能·小子弹LV10", damage = 20, base = 68611, id = 68620, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774, 80776 } } uv0.weapon_property[68621] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "巴丹技能战斗机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 68621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68621 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68622] = { name = "巴丹技能战斗机Lv2", damage = 45, base = 68621, id = 68622, bullet_ID = { 68622 } } uv0.weapon_property[68623] = { name = "巴丹技能战斗机Lv3", damage = 49, base = 68621, id = 68623, bullet_ID = { 68623 } } uv0.weapon_property[68624] = { name = "巴丹技能战斗机Lv4", damage = 56, base = 68621, id = 68624, bullet_ID = { 68624 } } uv0.weapon_property[68625] = { name = "巴丹技能战斗机Lv5", damage = 60, base = 68621, id = 68625, bullet_ID = { 68625 } } uv0.weapon_property[68626] = { name = "巴丹技能战斗机Lv6", damage = 64, base = 68621, id = 68626, bullet_ID = { 68626 } } uv0.weapon_property[68627] = { name = "巴丹技能战斗机Lv7", damage = 71, base = 68621, id = 68627, bullet_ID = { 68627 } } uv0.weapon_property[68628] = { name = "巴丹技能战斗机Lv8", damage = 75, base = 68621, id = 68628, bullet_ID = { 68628 } } uv0.weapon_property[68629] = { name = "巴丹技能战斗机Lv9", damage = 81, base = 68621, id = 68629, bullet_ID = { 68629 } } uv0.weapon_property[68630] = { name = "巴丹技能战斗机Lv10", damage = 86, base = 68621, id = 68630, bullet_ID = { 68630 } } uv0.weapon_property[68631] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 174, corrected = 100, min_range = 0, id = 68631, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68632] = { id = 68632, damage = 196, base = 68631 } uv0.weapon_property[68633] = { id = 68633, damage = 219, base = 68631 } uv0.weapon_property[68634] = { id = 68634, damage = 242, base = 68631 } uv0.weapon_property[68635] = { id = 68635, damage = 265, base = 68631 } uv0.weapon_property[68636] = { id = 68636, damage = 288, base = 68631 } uv0.weapon_property[68637] = { id = 68637, damage = 311, base = 68631 } uv0.weapon_property[68638] = { id = 68638, damage = 334, base = 68631 } uv0.weapon_property[68639] = { id = 68639, damage = 357, base = 68631 } uv0.weapon_property[68640] = { id = 68640, damage = 380, base = 68631 } uv0.weapon_property[68641] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "棘鳍技能鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 68641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19002 }, barrage_ID = { 80573 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68642] = { id = 68642, name = "棘鳍技能鱼雷LV2", damage = 12, base = 68641 } uv0.weapon_property[68643] = { id = 68643, name = "棘鳍技能鱼雷LV3", damage = 15, base = 68641 } uv0.weapon_property[68644] = { id = 68644, name = "棘鳍技能鱼雷LV4", damage = 18, base = 68641 } uv0.weapon_property[68645] = { name = "棘鳍技能鱼雷LV5", damage = 21, base = 68641, id = 68645, barrage_ID = { 80574 } } uv0.weapon_property[68646] = { name = "棘鳍技能鱼雷LV6", damage = 24, base = 68641, id = 68646, barrage_ID = { 80574 } } uv0.weapon_property[68647] = { name = "棘鳍技能鱼雷LV7", damage = 27, base = 68641, id = 68647, barrage_ID = { 80574 } } uv0.weapon_property[68648] = { name = "棘鳍技能鱼雷LV8", damage = 30, base = 68641, id = 68648, barrage_ID = { 80574 } } uv0.weapon_property[68649] = { name = "棘鳍技能鱼雷LV9", damage = 33, base = 68641, id = 68649, barrage_ID = { 80575 } } uv0.weapon_property[68650] = { name = "棘鳍技能鱼雷LV10", damage = 36, base = 68641, id = 68650, barrage_ID = { 80575 } } uv0.weapon_property[68651] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "可畏技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68651, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68651 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property[68652] = { name = "可畏技能鱼雷机Lv2", damage = 86, base = 68651, id = 68652, bullet_ID = { 68652 } } uv0.weapon_property[68653] = { name = "可畏技能鱼雷机Lv3", damage = 106, base = 68651, id = 68653, bullet_ID = { 68653 } } uv0.weapon_property[68654] = { name = "可畏技能鱼雷机Lv4", damage = 124, base = 68651, id = 68654, bullet_ID = { 68654 } } uv0.weapon_property[68655] = { name = "可畏技能鱼雷机Lv5", damage = 144, base = 68651, id = 68655, bullet_ID = { 68655 } } uv0.weapon_property[68656] = { name = "可畏技能鱼雷机Lv6", damage = 164, base = 68651, id = 68656, bullet_ID = { 68656 } } uv0.weapon_property[68657] = { name = "可畏技能鱼雷机Lv7", damage = 182, base = 68651, id = 68657, bullet_ID = { 68657 }, barrage_ID = { 12009 } } uv0.weapon_property[68658] = { name = "可畏技能鱼雷机Lv8", damage = 202, base = 68651, id = 68658, bullet_ID = { 68658 }, barrage_ID = { 12009 } } uv0.weapon_property[68659] = { name = "可畏技能鱼雷机Lv9", damage = 220, base = 68651, id = 68659, bullet_ID = { 68659 }, barrage_ID = { 12009 } } uv0.weapon_property[68660] = { name = "可畏技能鱼雷机Lv10", damage = 240, base = 68651, id = 68660, bullet_ID = { 68660 }, barrage_ID = { 12009 } } uv0.weapon_property[68661] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "概率减速进水鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68661, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19021 }, barrage_ID = { 80780 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68662] = { id = 68662, damage = 86, base = 68661 } uv0.weapon_property[68663] = { id = 68663, damage = 106, base = 68661 } uv0.weapon_property[68664] = { id = 68664, damage = 124, base = 68661, barrage_ID = { 80781 } } uv0.weapon_property[68665] = { id = 68665, damage = 144, base = 68661, barrage_ID = { 80781 } } uv0.weapon_property[68666] = { id = 68666, damage = 164, base = 68661, barrage_ID = { 80781 } } uv0.weapon_property[68667] = { id = 68667, damage = 182, base = 68661, barrage_ID = { 80782 } } uv0.weapon_property[68668] = { id = 68668, damage = 202, base = 68661, barrage_ID = { 80782 } } uv0.weapon_property[68669] = { id = 68669, damage = 220, base = 68661, barrage_ID = { 80782 } } uv0.weapon_property[68670] = { id = 68670, damage = 240, base = 68661, barrage_ID = { 80782 } } uv0.weapon_property[68671] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利托里奥弹幕强化PVE-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 25, id = 68671, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19022, 19023 }, barrage_ID = { 80783, 80784 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68672] = { id = 68672, name = "利托里奥弹幕强化PVE-Lv2", damage = 74, base = 68671 } uv0.weapon_property[68673] = { id = 68673, name = "利托里奥弹幕强化PVE-Lv3", damage = 86, base = 68671 } uv0.weapon_property[68674] = { id = 68674, name = "利托里奥弹幕强化PVE-Lv4", damage = 98, base = 68671 } uv0.weapon_property[68675] = { id = 68675, name = "利托里奥弹幕强化PVE-Lv5", damage = 110, base = 68671 } uv0.weapon_property[68676] = { id = 68676, name = "利托里奥弹幕强化PVE-Lv6", damage = 122, base = 68671 } uv0.weapon_property[68677] = { id = 68677, name = "利托里奥弹幕强化PVE-Lv7", damage = 134, base = 68671 } uv0.weapon_property[68678] = { id = 68678, name = "利托里奥弹幕强化PVE-Lv8", damage = 146, base = 68671 } uv0.weapon_property[68679] = { id = 68679, name = "利托里奥弹幕强化PVE-Lv9", damage = 158, base = 68671 } uv0.weapon_property[68680] = { id = 68680, name = "利托里奥弹幕强化PVE-Lv10", damage = 174, base = 68671 } uv0.weapon_property[68681] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利托里奥弹幕强化PVP-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 35, id = 68681, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19022, 19023 }, barrage_ID = { 80783, 80784 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68682] = { id = 68682, name = "利托里奥弹幕强化PVP-Lv2", damage = 74, base = 68681 } uv0.weapon_property[68683] = { id = 68683, name = "利托里奥弹幕强化PVP-Lv3", damage = 86, base = 68681 } uv0.weapon_property[68684] = { id = 68684, name = "利托里奥弹幕强化PVP-Lv4", damage = 98, base = 68681 } uv0.weapon_property[68685] = { id = 68685, name = "利托里奥弹幕强化PVP-Lv5", damage = 110, base = 68681 } uv0.weapon_property[68686] = { id = 68686, name = "利托里奥弹幕强化PVP-Lv6", damage = 122, base = 68681 } uv0.weapon_property[68687] = { id = 68687, name = "利托里奥弹幕强化PVP-Lv7", damage = 134, base = 68681 } end() function () uv0.weapon_property[68688] = { id = 68688, name = "利托里奥弹幕强化PVP-Lv8", damage = 146, base = 68681 } uv0.weapon_property[68689] = { id = 68689, name = "利托里奥弹幕强化PVP-Lv9", damage = 158, base = 68681 } uv0.weapon_property[68690] = { id = 68690, name = "利托里奥弹幕强化PVP-Lv10", damage = 174, base = 68681 } uv0.weapon_property[68691] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利托里奥技能小子弹-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 68691, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19024 }, barrage_ID = { 80785 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68692] = { id = 68692, name = "利托里奥技能小子弹-LV2", damage = 12, base = 68691 } uv0.weapon_property[68693] = { id = 68693, name = "利托里奥技能小子弹-LV3", damage = 13, base = 68691 } uv0.weapon_property[68694] = { id = 68694, name = "利托里奥技能小子弹-LV4", damage = 14, base = 68691 } uv0.weapon_property[68695] = { id = 68695, name = "利托里奥技能小子弹-LV5", damage = 15, base = 68691 } uv0.weapon_property[68696] = { id = 68696, name = "利托里奥技能小子弹-LV6", damage = 16, base = 68691 } uv0.weapon_property[68697] = { id = 68697, name = "利托里奥技能小子弹-LV7", damage = 17, base = 68691 } uv0.weapon_property[68698] = { id = 68698, name = "利托里奥技能小子弹-LV8", damage = 18, base = 68691 } uv0.weapon_property[68699] = { id = 68699, name = "利托里奥技能小子弹-LV9", damage = 19, base = 68691 } uv0.weapon_property[68700] = { id = 68700, name = "利托里奥技能小子弹-LV10", damage = 20, base = 68691 } uv0.weapon_property[68701] = { action_index = "attack", range = 90, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凯撒技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 68701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19025, 19025 }, barrage_ID = { 80786, 80787 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68702] = { id = 68702, name = "凯撒技能LV2", damage = 60, base = 68701 } uv0.weapon_property[68703] = { id = 68703, name = "凯撒技能LV3", damage = 70, base = 68701 } uv0.weapon_property[68704] = { name = "凯撒技能LV4", damage = 80, base = 68701, id = 68704, barrage_ID = { 80788, 80787 } } uv0.weapon_property[68705] = { name = "凯撒技能LV5", damage = 90, base = 68701, id = 68705, barrage_ID = { 80788, 80787 } } uv0.weapon_property[68706] = { name = "凯撒技能LV6", damage = 100, base = 68701, id = 68706, barrage_ID = { 80788, 80787 } } uv0.weapon_property[68707] = { name = "凯撒技能LV7", damage = 110, base = 68701, id = 68707, barrage_ID = { 80788, 80789 } } uv0.weapon_property[68708] = { name = "凯撒技能LV8", damage = 120, base = 68701, id = 68708, barrage_ID = { 80788, 80789 } } uv0.weapon_property[68709] = { name = "凯撒技能LV9", damage = 130, base = 68701, id = 68709, barrage_ID = { 80788, 80789 } } uv0.weapon_property[68710] = { name = "凯撒技能LV10", damage = 140, base = 68701, id = 68710, barrage_ID = { 80788, 80789 } } uv0.weapon_property[68711] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凯撒技能小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 68711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19026, 19026 }, barrage_ID = { 80790, 80792 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68712] = { id = 68712, name = "凯撒技能小子弹LV2", damage = 14, base = 68711 } uv0.weapon_property[68713] = { id = 68713, name = "凯撒技能小子弹LV3", damage = 16, base = 68711 } uv0.weapon_property[68714] = { name = "凯撒技能小子弹LV4", damage = 18, base = 68711, id = 68714, barrage_ID = { 80790, 80792 } } uv0.weapon_property[68715] = { name = "凯撒技能小子弹LV5", damage = 20, base = 68711, id = 68715, barrage_ID = { 80790, 80792 } } uv0.weapon_property[68716] = { name = "凯撒技能小子弹LV6", damage = 22, base = 68711, id = 68716, barrage_ID = { 80790, 80792 } } uv0.weapon_property[68717] = { name = "凯撒技能小子弹LV7", damage = 24, base = 68711, id = 68717, barrage_ID = { 80790, 80792 } } uv0.weapon_property[68718] = { name = "凯撒技能小子弹LV8", damage = 26, base = 68711, id = 68718, barrage_ID = { 80791, 80793 } } uv0.weapon_property[68719] = { name = "凯撒技能小子弹LV9", damage = 28, base = 68711, id = 68719, barrage_ID = { 80791, 80793 } } uv0.weapon_property[68720] = { name = "凯撒技能小子弹LV10", damage = 30, base = 68711, id = 68720, barrage_ID = { 80791, 80793 } } uv0.weapon_property[68721] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凯撒鱼雷-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 68721, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1809, 1809 }, barrage_ID = { 80715, 80716 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68722] = { id = 68722, name = "凯撒鱼雷-LV2", damage = 52, base = 68721 } uv0.weapon_property[68723] = { id = 68723, name = "凯撒鱼雷-LV3", damage = 54, base = 68721 } uv0.weapon_property[68724] = { id = 68724, name = "凯撒鱼雷-LV4", damage = 57, base = 68721 } uv0.weapon_property[68725] = { id = 68725, name = "凯撒鱼雷-LV5", damage = 61, base = 68721 } uv0.weapon_property[68726] = { id = 68726, name = "凯撒鱼雷-LV6", damage = 66, base = 68721 } uv0.weapon_property[68727] = { id = 68727, name = "凯撒鱼雷-LV7", damage = 72, base = 68721 } uv0.weapon_property[68728] = { id = 68728, name = "凯撒鱼雷-LV8", damage = 79, base = 68721 } uv0.weapon_property[68729] = { id = 68729, name = "凯撒鱼雷-LV9", damage = 87, base = 68721 } uv0.weapon_property[68730] = { id = 68730, name = "凯撒鱼雷-LV10", damage = 96, base = 68721 } uv0.weapon_property[68731] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利托里奥弹幕PVE-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 25, id = 68731, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19022 }, barrage_ID = { 80794 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68732] = { id = 68732, name = "利托里奥弹幕PVE-Lv2", damage = 74, base = 68731 } uv0.weapon_property[68733] = { id = 68733, name = "利托里奥弹幕PVE-Lv3", damage = 86, base = 68731 } uv0.weapon_property[68734] = { id = 68734, name = "利托里奥弹幕PVE-Lv4", damage = 98, base = 68731 } uv0.weapon_property[68735] = { id = 68735, name = "利托里奥弹幕PVE-Lv5", damage = 110, base = 68731 } uv0.weapon_property[68736] = { id = 68736, name = "利托里奥弹幕PVE-Lv6", damage = 122, base = 68731 } uv0.weapon_property[68737] = { id = 68737, name = "利托里奥弹幕PVE-Lv7", damage = 134, base = 68731 } uv0.weapon_property[68738] = { id = 68738, name = "利托里奥弹幕PVE-Lv8", damage = 146, base = 68731 } uv0.weapon_property[68739] = { id = 68739, name = "利托里奥弹幕PVE-Lv9", damage = 158, base = 68731 } uv0.weapon_property[68740] = { id = 68740, name = "利托里奥弹幕PVE-Lv10", damage = 174, base = 68731 } uv0.weapon_property[68741] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利托里奥弹幕PVP-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 35, id = 68741, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19022 }, barrage_ID = { 80794 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68742] = { id = 68742, name = "利托里奥弹幕PVP-Lv2", damage = 74, base = 68741 } uv0.weapon_property[68743] = { id = 68743, name = "利托里奥弹幕PVP-Lv3", damage = 86, base = 68741 } uv0.weapon_property[68744] = { id = 68744, name = "利托里奥弹幕PVP-Lv4", damage = 98, base = 68741 } uv0.weapon_property[68745] = { id = 68745, name = "利托里奥弹幕PVP-Lv5", damage = 110, base = 68741 } uv0.weapon_property[68746] = { id = 68746, name = "利托里奥弹幕PVP-Lv6", damage = 122, base = 68741 } uv0.weapon_property[68747] = { id = 68747, name = "利托里奥弹幕PVP-Lv7", damage = 134, base = 68741 } uv0.weapon_property[68748] = { id = 68748, name = "利托里奥弹幕PVP-Lv8", damage = 146, base = 68741 } uv0.weapon_property[68749] = { id = 68749, name = "利托里奥弹幕PVP-Lv9", damage = 158, base = 68741 } uv0.weapon_property[68750] = { id = 68750, name = "利托里奥弹幕PVP-Lv10", damage = 174, base = 68741 } uv0.weapon_property[68751] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨改造弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 68751, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19027 }, barrage_ID = { 80801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68752] = { id = 68752, name = "时雨改造弹幕LV2", damage = 17, base = 68751 } uv0.weapon_property[68753] = { name = "时雨改造弹幕LV3", damage = 18, base = 68751, id = 68753, bullet_ID = { 19027, 19027, 19027 }, barrage_ID = { 80801, 80802, 80805 } } uv0.weapon_property[68754] = { name = "时雨改造弹幕LV4", damage = 19, base = 68751, id = 68754, bullet_ID = { 19027, 19027, 19027 }, barrage_ID = { 80801, 80803, 80806 } } uv0.weapon_property[68755] = { name = "时雨改造弹幕LV5", damage = 20, base = 68751, id = 68755, bullet_ID = { 19027, 19027, 19027 }, barrage_ID = { 80801, 80803, 80806 } } uv0.weapon_property[68756] = { name = "时雨改造弹幕LV6", damage = 21, base = 68751, id = 68756, bullet_ID = { 19027, 19027, 19027 }, barrage_ID = { 80801, 80804, 80807 } } uv0.weapon_property[68757] = { name = "时雨改造弹幕LV7", damage = 22, base = 68751, id = 68757, bullet_ID = { 19027, 19027, 19027 }, barrage_ID = { 80801, 80804, 80807 } } uv0.weapon_property[68758] = { name = "时雨改造弹幕LV8", damage = 23, base = 68751, id = 68758, bullet_ID = { 19027, 19027, 19027, 19027, 19027 }, barrage_ID = { 80801, 80804, 80807, 80808, 80809 } } uv0.weapon_property[68759] = { name = "时雨改造弹幕LV9", damage = 24, base = 68751, id = 68759, bullet_ID = { 19027, 19027, 19027, 19027, 19027 }, barrage_ID = { 80801, 80804, 80807, 80808, 80809 } } uv0.weapon_property[68760] = { name = "时雨改造弹幕LV10", damage = 25, base = 68751, id = 68760, bullet_ID = { 19027, 19027, 19027, 19027, 19027 }, barrage_ID = { 80801, 80804, 80807, 80808, 80809 } } uv0.weapon_property[68761] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "时雨改造鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 68761, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19028, 19028 }, barrage_ID = { 80810, 80811 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68762] = { id = 68762, name = "时雨改造鱼雷LV2", damage = 46, base = 68761 } uv0.weapon_property[68763] = { id = 68763, name = "时雨改造鱼雷LV3", damage = 57, base = 68761 } uv0.weapon_property[68764] = { id = 68764, name = "时雨改造鱼雷LV4", damage = 68, base = 68761 } uv0.weapon_property[68765] = { id = 68765, name = "时雨改造鱼雷LV5", damage = 79, base = 68761 } uv0.weapon_property[68766] = { id = 68766, name = "时雨改造鱼雷LV6", damage = 90, base = 68761 } uv0.weapon_property[68767] = { id = 68767, name = "时雨改造鱼雷LV7", damage = 101, base = 68761 } uv0.weapon_property[68768] = { id = 68768, name = "时雨改造鱼雷LV8", damage = 112, base = 68761 } uv0.weapon_property[68769] = { id = 68769, name = "时雨改造鱼雷LV9", damage = 123, base = 68761 } uv0.weapon_property[68770] = { id = 68770, name = "时雨改造鱼雷LV10", damage = 134, base = 68761 } uv0.weapon_property[68771] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城μ技能舰爆机队LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 68771, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68771, 68771 }, barrage_ID = { 12008, 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68772] = { name = "赤城μ技能舰爆机队LV2", damage = 78, base = 68771, id = 68772, bullet_ID = { 68772, 68772 } } uv0.weapon_property[68773] = { name = "赤城μ技能舰爆机队LV3", damage = 98, base = 68771, id = 68773, bullet_ID = { 68773, 68773 } } uv0.weapon_property[68774] = { name = "赤城μ技能舰爆机队LV4", damage = 102, base = 68771, id = 68774, bullet_ID = { 68774, 68774 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property[68775] = { name = "赤城μ技能舰爆机队LV5", damage = 112, base = 68771, id = 68775, bullet_ID = { 68775, 68775 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property[68776] = { name = "赤城μ技能舰爆机队LV6", damage = 134, base = 68771, id = 68776, bullet_ID = { 68776, 68776 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property[68777] = { name = "赤城μ技能舰爆机队LV7", damage = 156, base = 68771, id = 68777, bullet_ID = { 68777, 68777 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68778] = { name = "赤城μ技能舰爆机队LV8", damage = 176, base = 68771, id = 68778, bullet_ID = { 68778, 68778 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68779] = { name = "赤城μ技能舰爆机队LV9", damage = 198, base = 68771, id = 68779, bullet_ID = { 68779, 68779 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68780] = { name = "赤城μ技能舰爆机队LV10", damage = 220, base = 68771, id = 68780, bullet_ID = { 68780, 68780 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68781] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 68781, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68782] = { id = 68782, damage = 52, base = 68781 } uv0.weapon_property[68783] = { id = 68783, damage = 54, base = 68781 } uv0.weapon_property[68784] = { id = 68784, damage = 57, base = 68781 } uv0.weapon_property[68785] = { id = 68785, damage = 61, base = 68781 } uv0.weapon_property[68786] = { id = 68786, damage = 66, base = 68781 } uv0.weapon_property[68787] = { id = 68787, damage = 72, base = 68781 } end() function () uv0.weapon_property[68788] = { id = 68788, damage = 79, base = 68781 } uv0.weapon_property[68789] = { id = 68789, damage = 87, base = 68781 } uv0.weapon_property[68790] = { id = 68790, damage = 96, base = 68781 } uv0.weapon_property[68791] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 68791, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68792] = { id = 68792, damage = 134, base = 68791 } uv0.weapon_property[68793] = { id = 68793, damage = 142, base = 68791 } uv0.weapon_property[68794] = { id = 68794, damage = 151, base = 68791 } uv0.weapon_property[68795] = { id = 68795, damage = 161, base = 68791 } uv0.weapon_property[68796] = { id = 68796, damage = 172, base = 68791 } uv0.weapon_property[68797] = { id = 68797, damage = 184, base = 68791 } uv0.weapon_property[68798] = { id = 68798, damage = 197, base = 68791 } uv0.weapon_property[68799] = { id = 68799, damage = 211, base = 68791 } uv0.weapon_property[68800] = { id = 68800, damage = 226, base = 68791 } uv0.weapon_property[68801] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城μ技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68801 }, barrage_ID = { 12008, 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68802] = { name = "赤城μ技能鱼雷机Lv2", damage = 86, base = 68801, id = 68802, bullet_ID = { 68802 } } uv0.weapon_property[68803] = { name = "赤城μ技能鱼雷机Lv3", damage = 106, base = 68801, id = 68803, bullet_ID = { 68803 } } uv0.weapon_property[68804] = { name = "赤城μ技能鱼雷机Lv4", damage = 124, base = 68801, id = 68804, bullet_ID = { 68804 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property[68805] = { name = "赤城μ技能鱼雷机Lv5", damage = 144, base = 68801, id = 68805, bullet_ID = { 68805 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property[68806] = { name = "赤城μ技能鱼雷机Lv6", damage = 164, base = 68801, id = 68806, bullet_ID = { 68806 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property[68807] = { name = "赤城μ技能鱼雷机Lv7", damage = 182, base = 68801, id = 68807, bullet_ID = { 68807 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68808] = { name = "赤城μ技能鱼雷机Lv8", damage = 202, base = 68801, id = 68808, bullet_ID = { 68808 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68809] = { name = "赤城μ技能鱼雷机Lv9", damage = 220, base = 68801, id = 68809, bullet_ID = { 68809 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68810] = { name = "赤城μ技能鱼雷机Lv10", damage = 240, base = 68801, id = 68810, bullet_ID = { 68810 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property[68811] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68812] = { id = 68812, damage = 86, base = 68811 } uv0.weapon_property[68813] = { id = 68813, damage = 106, base = 68811 } uv0.weapon_property[68814] = { id = 68814, damage = 124, base = 68811 } uv0.weapon_property[68815] = { id = 68815, damage = 144, base = 68811 } uv0.weapon_property[68816] = { id = 68816, damage = 164, base = 68811 } uv0.weapon_property[68817] = { id = 68817, damage = 182, base = 68811 } uv0.weapon_property[68818] = { id = 68818, damage = 202, base = 68811 } uv0.weapon_property[68819] = { id = 68819, damage = 220, base = 68811 } uv0.weapon_property[68820] = { id = 68820, damage = 240, base = 68811 } uv0.weapon_property[68821] = { action_index = "attack", range = 60, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "时乃空DreamStoryLv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 60, charge_param = "", damage = 43, corrected = 118, min_range = 0, id = 68821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19080 }, barrage_ID = { 80818 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68822] = { id = 68822, name = "时乃空DreamStoryLv2", damage = 51, base = 68821 } uv0.weapon_property[68823] = { id = 68823, name = "时乃空DreamStoryLv3", damage = 60, base = 68821 } uv0.weapon_property[68824] = { id = 68824, name = "时乃空DreamStoryLv4", damage = 68, base = 68821 } uv0.weapon_property[68825] = { id = 68825, name = "时乃空DreamStoryLv5", damage = 77, base = 68821 } uv0.weapon_property[68826] = { id = 68826, name = "时乃空DreamStoryLv6", damage = 85, base = 68821 } uv0.weapon_property[68827] = { id = 68827, name = "时乃空DreamStoryLv7", damage = 94, base = 68821 } uv0.weapon_property[68828] = { id = 68828, name = "时乃空DreamStoryLv8", damage = 102, base = 68821 } uv0.weapon_property[68829] = { id = 68829, name = "时乃空DreamStoryLv9", damage = 111, base = 68821 } uv0.weapon_property[68830] = { id = 68830, name = "时乃空DreamStoryLv10", damage = 122, base = 68821 } uv0.weapon_property[68831] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凑阿库娅技能鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 68831, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19081, 19081 }, barrage_ID = { 80812, 80813 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68832] = { name = "凑阿库娅技能鱼雷LV2", damage = 30, base = 68831, id = 68832, barrage_ID = { 80812, 80813 } } uv0.weapon_property[68833] = { name = "凑阿库娅技能鱼雷LV3", damage = 33, base = 68831, id = 68833, barrage_ID = { 80812, 80813 } } uv0.weapon_property[68834] = { name = "凑阿库娅技能鱼雷LV4", damage = 36, base = 68831, id = 68834, barrage_ID = { 80814, 80815 } } uv0.weapon_property[68835] = { name = "凑阿库娅技能鱼雷LV5", damage = 40, base = 68831, id = 68835, barrage_ID = { 80814, 80815 } } uv0.weapon_property[68836] = { name = "凑阿库娅技能鱼雷LV6", damage = 44, base = 68831, id = 68836, barrage_ID = { 80814, 80815 } } uv0.weapon_property[68837] = { name = "凑阿库娅技能鱼雷LV7", damage = 48, base = 68831, id = 68837, barrage_ID = { 80814, 80815 } } uv0.weapon_property[68838] = { name = "凑阿库娅技能鱼雷LV8", damage = 52, base = 68831, id = 68838, barrage_ID = { 80816, 80817 } } uv0.weapon_property[68839] = { name = "凑阿库娅技能鱼雷LV9", damage = 56, base = 68831, id = 68839, barrage_ID = { 80816, 80817 } } uv0.weapon_property[68840] = { name = "凑阿库娅技能鱼雷LV10", damage = 60, base = 68831, id = 68840, barrage_ID = { 80816, 80817 } } uv0.weapon_property[68841] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夏色祭·弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 68841, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19087, 19088 }, barrage_ID = { 80820, 80821 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68842] = { name = "夏色祭·弹幕LV2", damage = 13, base = 68841, id = 68842, barrage_ID = { 80820, 80821 } } uv0.weapon_property[68843] = { name = "夏色祭·弹幕LV3", damage = 14, base = 68841, id = 68843, barrage_ID = { 80820, 80821 } } uv0.weapon_property[68844] = { name = "夏色祭·弹幕LV4", damage = 15, base = 68841, id = 68844, barrage_ID = { 80820, 80821 } } uv0.weapon_property[68845] = { name = "夏色祭·弹幕LV5", damage = 16, base = 68841, id = 68845, barrage_ID = { 80822, 80823 } } uv0.weapon_property[68846] = { name = "夏色祭·弹幕LV6", damage = 17, base = 68841, id = 68846, barrage_ID = { 80822, 80823 } } uv0.weapon_property[68847] = { name = "夏色祭·弹幕LV7", damage = 18, base = 68841, id = 68847, barrage_ID = { 80822, 80823 } } uv0.weapon_property[68848] = { name = "夏色祭·弹幕LV8", damage = 20, base = 68841, id = 68848, barrage_ID = { 80822, 80823 } } uv0.weapon_property[68849] = { name = "夏色祭·弹幕LV9", damage = 22, base = 68841, id = 68849, barrage_ID = { 80822, 80823 } } uv0.weapon_property[68850] = { name = "夏色祭·弹幕LV10", damage = 24, base = 68841, id = 68850, barrage_ID = { 80822, 80823 } } uv0.weapon_property[68861] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大神澪技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68861, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68861 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68862] = { name = "大神澪技能鱼雷机Lv2", damage = 86, base = 68861, id = 68862, bullet_ID = { 68862 } } uv0.weapon_property[68863] = { name = "大神澪技能鱼雷机Lv3", damage = 106, base = 68861, id = 68863, bullet_ID = { 68863 } } uv0.weapon_property[68864] = { name = "大神澪技能鱼雷机Lv4", damage = 124, base = 68861, id = 68864, bullet_ID = { 68864 }, barrage_ID = { 12009 } } uv0.weapon_property[68865] = { name = "大神澪技能鱼雷机Lv5", damage = 144, base = 68861, id = 68865, bullet_ID = { 68865 }, barrage_ID = { 12009 } } uv0.weapon_property[68866] = { name = "大神澪技能鱼雷机Lv6", damage = 164, base = 68861, id = 68866, bullet_ID = { 68866 }, barrage_ID = { 12009 } } uv0.weapon_property[68867] = { name = "大神澪技能鱼雷机Lv7", damage = 182, base = 68861, id = 68867, bullet_ID = { 68867 }, barrage_ID = { 12010 } } uv0.weapon_property[68868] = { name = "大神澪技能鱼雷机Lv8", damage = 202, base = 68861, id = 68868, bullet_ID = { 68868 }, barrage_ID = { 12010 } } uv0.weapon_property[68869] = { name = "大神澪技能鱼雷机Lv9", damage = 220, base = 68861, id = 68869, bullet_ID = { 68869 }, barrage_ID = { 12010 } } uv0.weapon_property[68870] = { name = "大神澪技能鱼雷机Lv10", damage = 240, base = 68861, id = 68870, bullet_ID = { 68870 }, barrage_ID = { 12010 } } uv0.weapon_property[68871] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 机载鱼雷-集束", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68871, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19082 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68872] = { id = 68872, damage = 86, base = 68871 } uv0.weapon_property[68873] = { id = 68873, damage = 106, base = 68871 } uv0.weapon_property[68874] = { id = 68874, damage = 124, base = 68871 } uv0.weapon_property[68875] = { id = 68875, damage = 144, base = 68871 } uv0.weapon_property[68876] = { id = 68876, damage = 164, base = 68871 } uv0.weapon_property[68877] = { id = 68877, damage = 182, base = 68871 } uv0.weapon_property[68878] = { id = 68878, damage = 202, base = 68871 } uv0.weapon_property[68879] = { id = 68879, damage = 220, base = 68871 } uv0.weapon_property[68880] = { id = 68880, damage = 240, base = 68871 } uv0.weapon_property[68881] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大神澪技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 152, corrected = 100, min_range = 0, id = 68881, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68881 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68882] = { name = "大神澪技能轰炸机Lv2", damage = 171, base = 68881, id = 68882, bullet_ID = { 68882 } } uv0.weapon_property[68883] = { name = "大神澪技能轰炸机Lv3", damage = 191, base = 68881, id = 68883, bullet_ID = { 68883 } } uv0.weapon_property[68884] = { name = "大神澪技能轰炸机Lv4", damage = 210, base = 68881, id = 68884, bullet_ID = { 68884 }, barrage_ID = { 12009 } } uv0.weapon_property[68885] = { name = "大神澪技能轰炸机Lv5", damage = 230, base = 68881, id = 68885, bullet_ID = { 68885 }, barrage_ID = { 12009 } } uv0.weapon_property[68886] = { name = "大神澪技能轰炸机Lv6", damage = 249, base = 68881, id = 68886, bullet_ID = { 68886 }, barrage_ID = { 12009 } } uv0.weapon_property[68887] = { name = "大神澪技能轰炸机Lv7", damage = 269, base = 68881, id = 68887, bullet_ID = { 68887 }, barrage_ID = { 12010 } } uv0.weapon_property[68888] = { name = "大神澪技能轰炸机Lv8", damage = 288, base = 68881, id = 68888, bullet_ID = { 68888 }, barrage_ID = { 12010 } } uv0.weapon_property[68889] = { name = "大神澪技能轰炸机Lv9", damage = 309, base = 68881, id = 68889, bullet_ID = { 68889 }, barrage_ID = { 12010 } } uv0.weapon_property[68890] = { name = "大神澪技能轰炸机Lv10", damage = 330, base = 68881, id = 68890, bullet_ID = { 68890 }, barrage_ID = { 12010 } } uv0.weapon_property[68891] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 138, corrected = 100, min_range = 0, id = 68891, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19083 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68892] = { id = 68892, damage = 156, base = 68891 } uv0.weapon_property[68893] = { id = 68893, damage = 174, base = 68891 } uv0.weapon_property[68894] = { id = 68894, damage = 192, base = 68891 } uv0.weapon_property[68895] = { id = 68895, damage = 210, base = 68891 } uv0.weapon_property[68896] = { id = 68896, damage = 228, base = 68891 } uv0.weapon_property[68897] = { id = 68897, damage = 246, base = 68891 } end() function () uv0.weapon_property[68898] = { id = 68898, damage = 264, base = 68891 } uv0.weapon_property[68899] = { id = 68899, damage = 282, base = 68891 } uv0.weapon_property[68900] = { id = 68900, damage = 300, base = 68891 } uv0.weapon_property[68901] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "幼比叡鱼雷-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 68901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1808, 1808 }, barrage_ID = { 80700, 80701 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68902] = { id = 68902, name = "幼比叡鱼雷-LV2", damage = 36, base = 68901 } uv0.weapon_property[68903] = { id = 68903, name = "幼比叡鱼雷-LV3", damage = 40, base = 68901 } uv0.weapon_property[68904] = { id = 68904, name = "幼比叡鱼雷-LV4", damage = 45, base = 68901 } uv0.weapon_property[68905] = { id = 68905, name = "幼比叡鱼雷-LV5", damage = 49, base = 68901 } uv0.weapon_property[68906] = { id = 68906, name = "幼比叡鱼雷-LV6", damage = 54, base = 68901 } uv0.weapon_property[68907] = { id = 68907, name = "幼比叡鱼雷-LV7", damage = 58, base = 68901 } uv0.weapon_property[68908] = { id = 68908, name = "幼比叡鱼雷-LV8", damage = 63, base = 68901 } uv0.weapon_property[68909] = { id = 68909, name = "幼比叡鱼雷-LV9", damage = 67, base = 68901 } uv0.weapon_property[68910] = { id = 68910, name = "幼比叡鱼雷-LV10", damage = 72, base = 68901 } uv0.weapon_property[68911] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "齐柏林技能·穿甲LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 120, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 68911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19877, 19877 }, barrage_ID = { 80702, 80703 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68912] = { id = 68912, name = "齐柏林技能·穿甲LV2", damage = 19, base = 68911 } uv0.weapon_property[68913] = { id = 68913, name = "齐柏林技能·穿甲LV3", damage = 20, base = 68911 } uv0.weapon_property[68914] = { id = 68914, name = "齐柏林技能·穿甲LV4", damage = 21, base = 68911 } uv0.weapon_property[68915] = { id = 68915, name = "齐柏林技能·穿甲LV5", damage = 22, base = 68911 } uv0.weapon_property[68916] = { id = 68916, name = "齐柏林技能·穿甲LV6", damage = 23, base = 68911 } uv0.weapon_property[68917] = { id = 68917, name = "齐柏林技能·穿甲LV7", damage = 24, base = 68911 } uv0.weapon_property[68918] = { id = 68918, name = "齐柏林技能·穿甲LV8", damage = 25, base = 68911 } uv0.weapon_property[68919] = { id = 68919, name = "齐柏林技能·穿甲LV9", damage = 26, base = 68911 } uv0.weapon_property[68920] = { id = 68920, name = "齐柏林技能·穿甲LV10", damage = 28, base = 68911 } uv0.weapon_property[68921] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "齐柏林技能·高爆LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 68921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19878, 19878 }, barrage_ID = { 80704, 80705 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68922] = { id = 68922, name = "齐柏林技能·高爆LV2", damage = 12, base = 68921 } uv0.weapon_property[68923] = { id = 68923, name = "齐柏林技能·高爆LV3", damage = 13, base = 68921 } uv0.weapon_property[68924] = { id = 68924, name = "齐柏林技能·高爆LV4", damage = 14, base = 68921 } uv0.weapon_property[68925] = { id = 68925, name = "齐柏林技能·高爆LV5", damage = 15, base = 68921 } uv0.weapon_property[68926] = { id = 68926, name = "齐柏林技能·高爆LV6", damage = 16, base = 68921 } uv0.weapon_property[68927] = { id = 68927, name = "齐柏林技能·高爆LV7", damage = 17, base = 68921 } uv0.weapon_property[68928] = { id = 68928, name = "齐柏林技能·高爆LV8", damage = 18, base = 68921 } uv0.weapon_property[68929] = { id = 68929, name = "齐柏林技能·高爆LV9", damage = 19, base = 68921 } uv0.weapon_property[68930] = { id = 68930, name = "齐柏林技能·高爆LV10", damage = 20, base = 68921 } uv0.weapon_property[68931] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "齐柏林技能·穿甲2LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 68931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19877, 19877 }, barrage_ID = { 80704, 80705 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68932] = { id = 68932, name = "齐柏林技能·穿甲2LV2", damage = 21, base = 68931 } uv0.weapon_property[68933] = { id = 68933, name = "齐柏林技能·穿甲2LV3", damage = 22, base = 68931 } uv0.weapon_property[68934] = { id = 68934, name = "齐柏林技能·穿甲2LV4", damage = 23, base = 68931 } uv0.weapon_property[68935] = { id = 68935, name = "齐柏林技能·穿甲2LV5", damage = 24, base = 68931 } uv0.weapon_property[68936] = { id = 68936, name = "齐柏林技能·穿甲2LV6", damage = 25, base = 68931 } uv0.weapon_property[68937] = { id = 68937, name = "齐柏林技能·穿甲2LV7", damage = 26, base = 68931 } uv0.weapon_property[68938] = { id = 68938, name = "齐柏林技能·穿甲2LV8", damage = 27, base = 68931 } uv0.weapon_property[68939] = { id = 68939, name = "齐柏林技能·穿甲2LV9", damage = 29, base = 68931 } uv0.weapon_property[68940] = { id = 68940, name = "齐柏林技能·穿甲2LV10", damage = 31, base = 68931 } uv0.weapon_property[68941] = { action_index = "attack", range = 200, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "紫咲诗音EXPLOSION火球LV1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 106, corrected = 200, min_range = 0, id = 68941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19084 }, barrage_ID = { 80819 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68942] = { id = 68942, name = "紫咲诗音EXPLOSION火球LV2", damage = 121, base = 68941 } uv0.weapon_property[68943] = { id = 68943, name = "紫咲诗音EXPLOSION火球LV3", damage = 136, base = 68941 } uv0.weapon_property[68944] = { id = 68944, name = "紫咲诗音EXPLOSION火球LV4", damage = 152, base = 68941 } uv0.weapon_property[68945] = { id = 68945, name = "紫咲诗音EXPLOSION火球LV5", damage = 167, base = 68941 } uv0.weapon_property[68946] = { id = 68946, name = "紫咲诗音EXPLOSION火球LV6", damage = 182, base = 68941 } uv0.weapon_property[68947] = { id = 68947, name = "紫咲诗音EXPLOSION火球LV7", damage = 198, base = 68941 } uv0.weapon_property[68948] = { id = 68948, name = "紫咲诗音EXPLOSION火球LV8", damage = 213, base = 68941 } uv0.weapon_property[68949] = { id = 68949, name = "紫咲诗音EXPLOSION火球LV9", damage = 228, base = 68941 } uv0.weapon_property[68950] = { id = 68950, name = "紫咲诗音EXPLOSION火球LV10", damage = 245, base = 68941 } uv0.weapon_property[68951] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白上吹雪狐笋轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 86, corrected = 100, min_range = 0, id = 68951, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68951 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68952] = { name = "白上吹雪狐笋轰炸机Lv2", damage = 99, base = 68951, id = 68952, bullet_ID = { 68952 } } uv0.weapon_property[68953] = { name = "白上吹雪狐笋轰炸机Lv3", damage = 112, base = 68951, id = 68953, bullet_ID = { 68953 } } uv0.weapon_property[68954] = { name = "白上吹雪狐笋轰炸机Lv4", damage = 125, base = 68951, id = 68954, bullet_ID = { 68954 }, barrage_ID = { 12009 } } uv0.weapon_property[68955] = { name = "白上吹雪狐笋轰炸机Lv5", damage = 138, base = 68951, id = 68955, bullet_ID = { 68955 }, barrage_ID = { 12009 } } uv0.weapon_property[68956] = { name = "白上吹雪狐笋轰炸机Lv6", damage = 151, base = 68951, id = 68956, bullet_ID = { 68956 }, barrage_ID = { 12009 } } uv0.weapon_property[68957] = { name = "白上吹雪狐笋轰炸机Lv7", damage = 164, base = 68951, id = 68957, bullet_ID = { 68957 }, barrage_ID = { 12010 } } uv0.weapon_property[68958] = { name = "白上吹雪狐笋轰炸机Lv8", damage = 178, base = 68951, id = 68958, bullet_ID = { 68958 }, barrage_ID = { 12010 } } uv0.weapon_property[68959] = { name = "白上吹雪狐笋轰炸机Lv9", damage = 191, base = 68951, id = 68959, bullet_ID = { 68959 }, barrage_ID = { 12010 } } uv0.weapon_property[68960] = { name = "白上吹雪狐笋轰炸机Lv10", damage = 220, base = 68951, id = 68960, bullet_ID = { 68960 }, barrage_ID = { 12010 } } uv0.weapon_property[68961] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 86, corrected = 100, min_range = 0, id = 68961, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19085 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68962] = { id = 68962, damage = 99, base = 68961 } uv0.weapon_property[68963] = { id = 68963, damage = 112, base = 68961 } uv0.weapon_property[68964] = { id = 68964, damage = 125, base = 68961 } uv0.weapon_property[68965] = { id = 68965, damage = 138, base = 68961 } uv0.weapon_property[68966] = { id = 68966, damage = 151, base = 68961 } uv0.weapon_property[68967] = { id = 68967, damage = 164, base = 68961 } uv0.weapon_property[68968] = { id = 68968, damage = 178, base = 68961 } uv0.weapon_property[68969] = { id = 68969, damage = 191, base = 68961 } uv0.weapon_property[68970] = { id = 68970, damage = 220, base = 68961 } uv0.weapon_property[68971] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "百鬼绫目穿透斩击LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 68971, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19086 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[68972] = { id = 68972, name = "百鬼绫目穿透斩击LV2", damage = 39, base = 68971 } uv0.weapon_property[68973] = { id = 68973, name = "百鬼绫目穿透斩击LV3", damage = 45, base = 68971 } uv0.weapon_property[68974] = { id = 68974, name = "百鬼绫目穿透斩击LV4", damage = 49, base = 68971 } uv0.weapon_property[68975] = { id = 68975, name = "百鬼绫目穿透斩击LV5", damage = 56, base = 68971 } uv0.weapon_property[68976] = { id = 68976, name = "百鬼绫目穿透斩击LV6", damage = 60, base = 68971 } uv0.weapon_property[68977] = { id = 68977, name = "百鬼绫目穿透斩击LV7", damage = 64, base = 68971 } uv0.weapon_property[68978] = { id = 68978, name = "百鬼绫目穿透斩击LV8", damage = 71, base = 68971 } uv0.weapon_property[68979] = { id = 68979, name = "百鬼绫目穿透斩击LV9", damage = 75, base = 68971 } uv0.weapon_property[68980] = { id = 68980, name = "百鬼绫目穿透斩击LV10", damage = 81, base = 68971 } uv0.weapon_property[68981] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "骏河主炮弹幕PVELV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 59, corrected = 100, min_range = 25, id = 68981, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19091, 19091, 19091 }, barrage_ID = { 80825, 80827, 80828 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68982] = { id = 68982, name = "骏河主炮弹幕PVELV2", damage = 66, base = 68981 } uv0.weapon_property[68983] = { id = 68983, name = "骏河主炮弹幕PVELV3", damage = 74, base = 68981 } uv0.weapon_property[68984] = { id = 68984, name = "骏河主炮弹幕PVELV4", damage = 82, base = 68981 } uv0.weapon_property[68985] = { id = 68985, name = "骏河主炮弹幕PVELV5", damage = 90, base = 68981 } uv0.weapon_property[68986] = { id = 68986, name = "骏河主炮弹幕PVELV6", damage = 98, base = 68981 } uv0.weapon_property[68987] = { name = "骏河主炮弹幕PVELV7", damage = 106, base = 68981, id = 68987, barrage_ID = { 80826, 80827, 80828 } } uv0.weapon_property[68988] = { name = "骏河主炮弹幕PVELV8", damage = 114, base = 68981, id = 68988, barrage_ID = { 80826, 80827, 80828 } } uv0.weapon_property[68989] = { name = "骏河主炮弹幕PVELV9", damage = 122, base = 68981, id = 68989, barrage_ID = { 80826, 80827, 80828 } } uv0.weapon_property[68990] = { name = "骏河主炮弹幕PVELV10", damage = 130, base = 68981, id = 68990, barrage_ID = { 80826, 80827, 80828 } } uv0.weapon_property[68991] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "骏河主炮弹幕PVPLV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 59, corrected = 100, min_range = 25, id = 68991, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19091, 19091, 19091 }, barrage_ID = { 80825, 80834, 80835 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[68992] = { id = 68992, name = "骏河主炮弹幕PVPLV2", damage = 66, base = 68991 } uv0.weapon_property[68993] = { id = 68993, name = "骏河主炮弹幕PVPLV3", damage = 74, base = 68991 } uv0.weapon_property[68994] = { id = 68994, name = "骏河主炮弹幕PVPLV4", damage = 82, base = 68991 } uv0.weapon_property[68995] = { id = 68995, name = "骏河主炮弹幕PVPLV5", damage = 90, base = 68991 } uv0.weapon_property[68996] = { id = 68996, name = "骏河主炮弹幕PVPLV6", damage = 98, base = 68991 } uv0.weapon_property[68997] = { name = "骏河主炮弹幕PVPLV7", damage = 106, base = 68991, id = 68997, barrage_ID = { 80826, 80834, 80835 } } end() function () uv0.weapon_property[68998] = { name = "骏河主炮弹幕PVPLV8", damage = 114, base = 68991, id = 68998, barrage_ID = { 80826, 80834, 80835 } } uv0.weapon_property[68999] = { name = "骏河主炮弹幕PVPLV9", damage = 122, base = 68991, id = 68999, barrage_ID = { 80826, 80834, 80835 } } uv0.weapon_property[69000] = { name = "骏河主炮弹幕PVPLV10", damage = 130, base = 68991, id = 69000, barrage_ID = { 80826, 80834, 80835 } } uv0.weapon_property[69001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "骏河副炮弹幕PVPLV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19092, 19090, 19092, 19090 }, barrage_ID = { 80830, 80831, 80832, 80833 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69002] = { name = "骏河副炮弹幕PVPLV2", damage = 12, base = 69001, id = 69002, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69003] = { name = "骏河副炮弹幕PVPLV3", damage = 13, base = 69001, id = 69003, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69004] = { name = "骏河副炮弹幕PVPLV4", damage = 14, base = 69001, id = 69004, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69005] = { name = "骏河副炮弹幕PVPLV5", damage = 15, base = 69001, id = 69005, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69006] = { name = "骏河副炮弹幕PVPLV6", damage = 16, base = 69001, id = 69006, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69007] = { name = "骏河副炮弹幕PVPLV7", damage = 17, base = 69001, id = 69007, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69008] = { name = "骏河副炮弹幕PVPLV8", damage = 18, base = 69001, id = 69008, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69009] = { name = "骏河副炮弹幕PVPLV9", damage = 19, base = 69001, id = 69009, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69010] = { name = "骏河副炮弹幕PVPLV10", damage = 20, base = 69001, id = 69010, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69011] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "骏河弹幕鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 69011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1807 }, barrage_ID = { 80717 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69012] = { id = 69012, name = "骏河弹幕鱼雷LV2", damage = 52, base = 69011 } uv0.weapon_property[69013] = { id = 69013, name = "骏河弹幕鱼雷LV3", damage = 54, base = 69011 } uv0.weapon_property[69014] = { id = 69014, name = "骏河弹幕鱼雷LV4", damage = 57, base = 69011 } uv0.weapon_property[69015] = { id = 69015, name = "骏河弹幕鱼雷LV5", damage = 61, base = 69011 } uv0.weapon_property[69016] = { id = 69016, name = "骏河弹幕鱼雷LV6", damage = 66, base = 69011 } uv0.weapon_property[69017] = { id = 69017, name = "骏河弹幕鱼雷LV7", damage = 72, base = 69011 } uv0.weapon_property[69018] = { id = 69018, name = "骏河弹幕鱼雷LV8", damage = 79, base = 69011 } uv0.weapon_property[69019] = { id = 69019, name = "骏河弹幕鱼雷LV9", damage = 87, base = 69011 } uv0.weapon_property[69020] = { id = 69020, name = "骏河弹幕鱼雷LV10", damage = 96, base = 69011 } uv0.weapon_property[69021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "骏河副炮弹幕PVELV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19092, 19090, 19092, 19090 }, barrage_ID = { 80830, 80831, 80832, 80833 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69022] = { name = "骏河副炮弹幕PVELV2", damage = 12, base = 69021, id = 69022, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69023] = { name = "骏河副炮弹幕PVELV3", damage = 13, base = 69021, id = 69023, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69024] = { name = "骏河副炮弹幕PVELV4", damage = 14, base = 69021, id = 69024, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69025] = { name = "骏河副炮弹幕PVELV5", damage = 15, base = 69021, id = 69025, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69026] = { name = "骏河副炮弹幕PVELV6", damage = 16, base = 69021, id = 69026, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69027] = { name = "骏河副炮弹幕PVELV7", damage = 17, base = 69021, id = 69027, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69028] = { name = "骏河副炮弹幕PVELV8", damage = 18, base = 69021, id = 69028, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69029] = { name = "骏河副炮弹幕PVELV9", damage = 19, base = 69021, id = 69029, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69030] = { name = "骏河副炮弹幕PVELV10", damage = 20, base = 69021, id = 69030, barrage_ID = { 80830, 80831, 80832, 80833 } } uv0.weapon_property[69031] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "骏河PVP限定樱花弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19093 }, barrage_ID = { 80836 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69032] = { charge_param = "", name = "骏河PVP限定樱花弹幕LV2", damage = 12, base = 69031, id = 69032 } uv0.weapon_property[69033] = { charge_param = "", name = "骏河PVP限定樱花弹幕LV3", damage = 13, base = 69031, id = 69033 } uv0.weapon_property[69034] = { charge_param = "", name = "骏河PVP限定樱花弹幕LV4", damage = 14, base = 69031, id = 69034 } uv0.weapon_property[69035] = { charge_param = "", name = "骏河PVP限定樱花弹幕LV5", damage = 15, base = 69031, id = 69035 } uv0.weapon_property[69036] = { charge_param = "", name = "骏河PVP限定樱花弹幕LV6", damage = 16, base = 69031, id = 69036 } uv0.weapon_property[69037] = { name = "骏河PVP限定樱花弹幕LV7", damage = 17, base = 69031, id = 69037, charge_param = "", bullet_ID = { 19093, 19093 }, barrage_ID = { 80836, 80837 } } uv0.weapon_property[69038] = { name = "骏河PVP限定樱花弹幕LV8", damage = 18, base = 69031, id = 69038, charge_param = "", bullet_ID = { 19093, 19093 }, barrage_ID = { 80836, 80837 } } uv0.weapon_property[69039] = { name = "骏河PVP限定樱花弹幕LV9", damage = 19, base = 69031, id = 69039, charge_param = "", bullet_ID = { 19093, 19093 }, barrage_ID = { 80836, 80837 } } uv0.weapon_property[69040] = { name = "骏河PVP限定樱花弹幕LV10", damage = 20, base = 69031, id = 69040, charge_param = "", bullet_ID = { 19093, 19093 }, barrage_ID = { 80836, 80837 } } uv0.weapon_property[69051] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塔什干ICELF-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 69051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19103 }, barrage_ID = { 80843 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69052] = { id = 69052, name = "塔什干ICELF-LV2", damage = 7, base = 69051 } uv0.weapon_property[69053] = { id = 69053, name = "塔什干ICELF-LV3", damage = 8, base = 69051 } uv0.weapon_property[69054] = { id = 69054, name = "塔什干ICELF-LV4", damage = 9, base = 69051 } uv0.weapon_property[69055] = { id = 69055, name = "塔什干ICELF-LV5", damage = 10, base = 69051 } uv0.weapon_property[69056] = { id = 69056, name = "塔什干ICELF-LV6", damage = 12, base = 69051 } uv0.weapon_property[69057] = { id = 69057, name = "塔什干ICELF-LV7", damage = 14, base = 69051 } uv0.weapon_property[69058] = { id = 69058, name = "塔什干ICELF-LV8", damage = 17, base = 69051 } uv0.weapon_property[69059] = { id = 69059, name = "塔什干ICELF-LV9", damage = 20, base = 69051 } uv0.weapon_property[69060] = { id = 69060, name = "塔什干ICELF-LV10", damage = 24, base = 69051 } uv0.weapon_property[69061] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苏俄PVE主炮弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 25, id = 69061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19095, 19096 }, barrage_ID = { 80839, 80840 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[69062] = { id = 69062, name = "苏俄PVE主炮弹幕LV2", damage = 70, base = 69061 } uv0.weapon_property[69063] = { id = 69063, name = "苏俄PVE主炮弹幕LV3", damage = 82, base = 69061 } uv0.weapon_property[69064] = { id = 69064, name = "苏俄PVE主炮弹幕LV4", damage = 94, base = 69061 } uv0.weapon_property[69065] = { id = 69065, name = "苏俄PVE主炮弹幕LV5", damage = 106, base = 69061 } uv0.weapon_property[69066] = { id = 69066, name = "苏俄PVE主炮弹幕LV6", damage = 118, base = 69061 } uv0.weapon_property[69067] = { id = 69067, name = "苏俄PVE主炮弹幕LV7", damage = 130, base = 69061 } uv0.weapon_property[69068] = { id = 69068, name = "苏俄PVE主炮弹幕LV8", damage = 142, base = 69061 } uv0.weapon_property[69069] = { id = 69069, name = "苏俄PVE主炮弹幕LV9", damage = 154, base = 69061 } uv0.weapon_property[69070] = { id = 69070, name = "苏俄PVE主炮弹幕LV10", damage = 170, base = 69061 } uv0.weapon_property[69071] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苏俄PVP主炮弹幕-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 35, id = 69071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19095, 19096 }, barrage_ID = { 80839, 80840 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[69072] = { id = 69072, name = "苏俄PVP主炮弹幕-Lv2", damage = 70, base = 69071 } uv0.weapon_property[69073] = { id = 69073, name = "苏俄PVP主炮弹幕-Lv3", damage = 82, base = 69071 } uv0.weapon_property[69074] = { id = 69074, name = "苏俄PVP主炮弹幕-Lv4", damage = 94, base = 69071 } uv0.weapon_property[69075] = { id = 69075, name = "苏俄PVP主炮弹幕-Lv5", damage = 106, base = 69071 } uv0.weapon_property[69076] = { id = 69076, name = "苏俄PVP主炮弹幕-Lv6", damage = 118, base = 69071 } uv0.weapon_property[69077] = { id = 69077, name = "苏俄PVP主炮弹幕-Lv7", damage = 130, base = 69071 } uv0.weapon_property[69078] = { id = 69078, name = "苏俄PVP主炮弹幕-Lv8", damage = 142, base = 69071 } uv0.weapon_property[69079] = { id = 69079, name = "苏俄PVP主炮弹幕-Lv9", damage = 154, base = 69071 } uv0.weapon_property[69080] = { id = 69080, name = "苏俄PVP主炮弹幕-Lv10", damage = 170, base = 69071 } uv0.weapon_property[69081] = { action_index = "", range = 80, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "定点冰锥1-80-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 70, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19098, 19100, 19102 }, barrage_ID = { 80842, 80842, 80842 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69082] = { id = 69082, name = "定点冰锥1-80-LV2", damage = 13, base = 69081 } uv0.weapon_property[69083] = { id = 69083, name = "定点冰锥1-80-LV3", damage = 16, base = 69081 } uv0.weapon_property[69084] = { id = 69084, name = "定点冰锥1-80-LV4", damage = 20, base = 69081 } uv0.weapon_property[69085] = { id = 69085, name = "定点冰锥1-80-LV5", damage = 25, base = 69081 } uv0.weapon_property[69086] = { id = 69086, name = "定点冰锥1-80-LV6", damage = 30, base = 69081 } uv0.weapon_property[69087] = { id = 69087, name = "定点冰锥1-80-LV7", damage = 36, base = 69081 } uv0.weapon_property[69088] = { id = 69088, name = "定点冰锥1-80-LV8", damage = 42, base = 69081 } uv0.weapon_property[69089] = { id = 69089, name = "定点冰锥1-80-LV9", damage = 49, base = 69081 } uv0.weapon_property[69090] = { id = 69090, name = "定点冰锥1-80-LV10", damage = 56, base = 69081 } uv0.weapon_property[69091] = { action_index = "", range = 90, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "定点冰锥2-90-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19099, 19101 }, barrage_ID = { 80842, 80842 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69092] = { id = 69092, name = "定点冰锥2-90-LV2", damage = 13, base = 69091 } uv0.weapon_property[69093] = { id = 69093, name = "定点冰锥2-90-LV3", damage = 16, base = 69091 } uv0.weapon_property[69094] = { id = 69094, name = "定点冰锥2-90-LV4", damage = 20, base = 69091 } uv0.weapon_property[69095] = { id = 69095, name = "定点冰锥2-90-LV5", damage = 25, base = 69091 } uv0.weapon_property[69096] = { id = 69096, name = "定点冰锥2-90-LV6", damage = 30, base = 69091 } uv0.weapon_property[69097] = { id = 69097, name = "定点冰锥2-90-LV7", damage = 36, base = 69091 } uv0.weapon_property[69098] = { id = 69098, name = "定点冰锥2-90-LV8", damage = 42, base = 69091 } uv0.weapon_property[69099] = { id = 69099, name = "定点冰锥2-90-LV9", damage = 49, base = 69091 } uv0.weapon_property[69100] = { id = 69100, name = "定点冰锥2-90-LV10", damage = 56, base = 69091 } uv0.weapon_property[69101] = { action_index = "", range = 100, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "定点冰锥3-100-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19098, 19100, 19102 }, barrage_ID = { 80842, 80842, 80842 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69102] = { id = 69102, name = "定点冰锥3-100-LV2", damage = 13, base = 69101 } uv0.weapon_property[69103] = { id = 69103, name = "定点冰锥3-100-LV3", damage = 16, base = 69101 } uv0.weapon_property[69104] = { id = 69104, name = "定点冰锥3-100-LV4", damage = 20, base = 69101 } uv0.weapon_property[69105] = { id = 69105, name = "定点冰锥3-100-LV5", damage = 25, base = 69101 } uv0.weapon_property[69106] = { id = 69106, name = "定点冰锥3-100-LV6", damage = 30, base = 69101 } uv0.weapon_property[69107] = { id = 69107, name = "定点冰锥3-100-LV7", damage = 36, base = 69101 } end() function () uv0.weapon_property[69108] = { id = 69108, name = "定点冰锥3-100-LV8", damage = 42, base = 69101 } uv0.weapon_property[69109] = { id = 69109, name = "定点冰锥3-100-LV9", damage = 49, base = 69101 } uv0.weapon_property[69110] = { id = 69110, name = "定点冰锥3-100-LV10", damage = 56, base = 69101 } uv0.weapon_property[69111] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苏俄技能小子弹-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19097 }, barrage_ID = { 80841 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69112] = { id = 69112, name = "苏俄技能小子弹-LV2", damage = 12, base = 69111 } uv0.weapon_property[69113] = { id = 69113, name = "苏俄技能小子弹-LV3", damage = 13, base = 69111 } uv0.weapon_property[69114] = { id = 69114, name = "苏俄技能小子弹-LV4", damage = 14, base = 69111 } uv0.weapon_property[69115] = { id = 69115, name = "苏俄技能小子弹-LV5", damage = 15, base = 69111 } uv0.weapon_property[69116] = { id = 69116, name = "苏俄技能小子弹-LV6", damage = 16, base = 69111 } uv0.weapon_property[69117] = { id = 69117, name = "苏俄技能小子弹-LV7", damage = 17, base = 69111 } uv0.weapon_property[69118] = { id = 69118, name = "苏俄技能小子弹-LV8", damage = 18, base = 69111 } uv0.weapon_property[69119] = { id = 69119, name = "苏俄技能小子弹-LV9", damage = 19, base = 69111 } uv0.weapon_property[69120] = { id = 69120, name = "苏俄技能小子弹-LV10", damage = 20, base = 69111 } uv0.weapon_property[69121] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "恰巴耶夫技能弹幕-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 69121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19104 }, barrage_ID = { 80844 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69122] = { id = 69122, name = "恰巴耶夫技能弹幕-LV2", damage = 8, base = 69121 } uv0.weapon_property[69123] = { id = 69123, name = "恰巴耶夫技能弹幕-LV3", damage = 9, base = 69121 } uv0.weapon_property[69124] = { id = 69124, name = "恰巴耶夫技能弹幕-LV4", damage = 10, base = 69121 } uv0.weapon_property[69125] = { id = 69125, name = "恰巴耶夫技能弹幕-LV5", damage = 12, base = 69121 } uv0.weapon_property[69126] = { name = "恰巴耶夫技能弹幕-LV6", damage = 14, base = 69121, id = 69126, barrage_ID = { 80845 } } uv0.weapon_property[69127] = { name = "恰巴耶夫技能弹幕-LV7", damage = 17, base = 69121, id = 69127, barrage_ID = { 80845 } } uv0.weapon_property[69128] = { name = "恰巴耶夫技能弹幕-LV8", damage = 20, base = 69121, id = 69128, barrage_ID = { 80845 } } uv0.weapon_property[69129] = { name = "恰巴耶夫技能弹幕-LV9", damage = 24, base = 69121, id = 69129, barrage_ID = { 80845 } } uv0.weapon_property[69130] = { name = "恰巴耶夫技能弹幕-LV10", damage = 26, base = 69121, id = 69130, barrage_ID = { 80845 } } uv0.weapon_property[69131] = { action_index = "", range = 50, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "定点冰锥PVP1-50-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 70, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19098, 19100, 19102 }, barrage_ID = { 80842, 80842, 80842 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69132] = { id = 69132, name = "定点冰锥PVP1-50-LV2", damage = 13, base = 69131 } uv0.weapon_property[69133] = { id = 69133, name = "定点冰锥PVP1-50-LV3", damage = 16, base = 69131 } uv0.weapon_property[69134] = { id = 69134, name = "定点冰锥PVP1-50-LV4", damage = 20, base = 69131 } uv0.weapon_property[69135] = { id = 69135, name = "定点冰锥PVP1-50-LV5", damage = 25, base = 69131 } uv0.weapon_property[69136] = { id = 69136, name = "定点冰锥PVP1-50-LV6", damage = 30, base = 69131 } uv0.weapon_property[69137] = { id = 69137, name = "定点冰锥PVP1-50-LV7", damage = 36, base = 69131 } uv0.weapon_property[69138] = { id = 69138, name = "定点冰锥PVP1-50-LV8", damage = 42, base = 69131 } uv0.weapon_property[69139] = { id = 69139, name = "定点冰锥PVP1-50-LV9", damage = 49, base = 69131 } uv0.weapon_property[69140] = { id = 69140, name = "定点冰锥PVP1-50-LV10", damage = 56, base = 69131 } uv0.weapon_property[69141] = { action_index = "", range = 60, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "定点冰锥PVP2-60-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19099, 19101 }, barrage_ID = { 80842, 80842 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69142] = { id = 69142, name = "定点冰锥PVP2-60-LV2", damage = 13, base = 69141 } uv0.weapon_property[69143] = { id = 69143, name = "定点冰锥PVP2-60-LV3", damage = 16, base = 69141 } uv0.weapon_property[69144] = { id = 69144, name = "定点冰锥PVP2-60-LV4", damage = 20, base = 69141 } uv0.weapon_property[69145] = { id = 69145, name = "定点冰锥PVP2-60-LV5", damage = 25, base = 69141 } uv0.weapon_property[69146] = { id = 69146, name = "定点冰锥PVP2-60-LV6", damage = 30, base = 69141 } uv0.weapon_property[69147] = { id = 69147, name = "定点冰锥PVP2-60-LV7", damage = 36, base = 69141 } uv0.weapon_property[69148] = { id = 69148, name = "定点冰锥PVP2-60-LV8", damage = 42, base = 69141 } uv0.weapon_property[69149] = { id = 69149, name = "定点冰锥PVP2-60-LV9", damage = 49, base = 69141 } uv0.weapon_property[69150] = { id = 69150, name = "定点冰锥PVP2-60-LV10", damage = 56, base = 69141 } uv0.weapon_property[69151] = { action_index = "", range = 120, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "定点冰锥PVP3-120-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19098, 19100, 19102 }, barrage_ID = { 80842, 80842, 80842 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69152] = { id = 69152, name = "定点冰锥PVP3-120-LV2", damage = 13, base = 69151 } uv0.weapon_property[69153] = { id = 69153, name = "定点冰锥PVP3-120-LV3", damage = 16, base = 69151 } uv0.weapon_property[69154] = { id = 69154, name = "定点冰锥PVP3-120-LV4", damage = 20, base = 69151 } uv0.weapon_property[69155] = { id = 69155, name = "定点冰锥PVP3-120-LV5", damage = 25, base = 69151 } uv0.weapon_property[69156] = { id = 69156, name = "定点冰锥PVP3-120-LV6", damage = 30, base = 69151 } uv0.weapon_property[69157] = { id = 69157, name = "定点冰锥PVP3-120-LV7", damage = 36, base = 69151 } uv0.weapon_property[69158] = { id = 69158, name = "定点冰锥PVP3-120-LV8", damage = 42, base = 69151 } uv0.weapon_property[69159] = { id = 69159, name = "定点冰锥PVP3-120-LV9", damage = 49, base = 69151 } uv0.weapon_property[69160] = { id = 69160, name = "定点冰锥PVP3-120-LV10", damage = 56, base = 69151 } uv0.weapon_property[69161] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "无畏技能轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 69161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69161 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69162] = { name = "无畏技能轰炸机Lv2", damage = 78, base = 69161, id = 69162, bullet_ID = { 69162 } } uv0.weapon_property[69163] = { name = "无畏技能轰炸机Lv3", damage = 91, base = 69161, id = 69163, bullet_ID = { 69163 } } uv0.weapon_property[69164] = { name = "无畏技能轰炸机Lv4", damage = 103, base = 69161, id = 69164, bullet_ID = { 69164 } } uv0.weapon_property[69165] = { name = "无畏技能轰炸机Lv5", damage = 116, base = 69161, id = 69165, bullet_ID = { 69165 } } uv0.weapon_property[69166] = { name = "无畏技能轰炸机Lv6", damage = 129, base = 69161, id = 69166, bullet_ID = { 69166 } } uv0.weapon_property[69167] = { name = "无畏技能轰炸机Lv7", damage = 141, base = 69161, id = 69167, bullet_ID = { 69167 }, barrage_ID = { 12010 } } uv0.weapon_property[69168] = { name = "无畏技能轰炸机Lv8", damage = 154, base = 69161, id = 69168, bullet_ID = { 69168 }, barrage_ID = { 12010 } } uv0.weapon_property[69169] = { name = "无畏技能轰炸机Lv9", damage = 167, base = 69161, id = 69169, bullet_ID = { 69169 }, barrage_ID = { 12010 } } uv0.weapon_property[69170] = { name = "无畏技能轰炸机Lv10", damage = 179, base = 69161, id = 69170, bullet_ID = { 69170 }, barrage_ID = { 12010 } } uv0.weapon_property[69171] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "1 x 2000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 176, corrected = 100, min_range = 0, id = 69171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19105 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69172] = { id = 69172, damage = 198, base = 69171 } uv0.weapon_property[69173] = { id = 69173, damage = 221, base = 69171 } uv0.weapon_property[69174] = { id = 69174, damage = 243, base = 69171 } uv0.weapon_property[69175] = { id = 69175, damage = 266, base = 69171 } uv0.weapon_property[69176] = { id = 69176, damage = 288, base = 69171 } uv0.weapon_property[69177] = { id = 69177, damage = 311, base = 69171 } uv0.weapon_property[69178] = { id = 69178, damage = 333, base = 69171 } uv0.weapon_property[69179] = { id = 69179, damage = 356, base = 69171 } uv0.weapon_property[69180] = { id = 69180, damage = 380, base = 69171 } uv0.weapon_property[69181] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 86, corrected = 100, min_range = 0, id = 69181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19106 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69182] = { id = 69182, damage = 99, base = 69181 } uv0.weapon_property[69183] = { id = 69183, damage = 112, base = 69181 } uv0.weapon_property[69184] = { id = 69184, damage = 125, base = 69181 } uv0.weapon_property[69185] = { id = 69185, damage = 138, base = 69181 } uv0.weapon_property[69186] = { id = 69186, damage = 151, base = 69181 } uv0.weapon_property[69187] = { id = 69187, damage = 164, base = 69181 } uv0.weapon_property[69188] = { id = 69188, damage = 178, base = 69181 } uv0.weapon_property[69189] = { id = 69189, damage = 191, base = 69181 } uv0.weapon_property[69190] = { id = 69190, damage = 220, base = 69181 } uv0.weapon_property[69191] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "布莱默顿技能弹幕-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19107, 19107 }, barrage_ID = { 80846, 80847 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69192] = { id = 69192, name = "布莱默顿技能弹幕-LV2", damage = 12, base = 69191 } uv0.weapon_property[69193] = { id = 69193, name = "布莱默顿技能弹幕-LV3", damage = 13, base = 69191 } uv0.weapon_property[69194] = { id = 69194, name = "布莱默顿技能弹幕-LV4", damage = 14, base = 69191 } uv0.weapon_property[69195] = { id = 69195, name = "布莱默顿技能弹幕-LV5", damage = 15, base = 69191 } uv0.weapon_property[69196] = { id = 69196, name = "布莱默顿技能弹幕-LV6", damage = 16, base = 69191 } uv0.weapon_property[69197] = { name = "布莱默顿技能弹幕-LV7", damage = 17, base = 69191, id = 69197, barrage_ID = { 80848, 80849 } } uv0.weapon_property[69198] = { name = "布莱默顿技能弹幕-LV8", damage = 18, base = 69191, id = 69198, barrage_ID = { 80848, 80849 } } uv0.weapon_property[69199] = { name = "布莱默顿技能弹幕-LV9", damage = 19, base = 69191, id = 69199, barrage_ID = { 80848, 80849 } } uv0.weapon_property[69200] = { name = "布莱默顿技能弹幕-LV10", damage = 20, base = 69191, id = 69200, barrage_ID = { 80848, 80849 } } uv0.weapon_property[69201] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "库珀反潜PBYLv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 69201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 565, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69201 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69202] = { reload_max = 550, damage = 39, base = 69201, id = 69202, name = "库珀反潜PBYLv2", bullet_ID = { 69202 } } uv0.weapon_property[69203] = { reload_max = 535, damage = 42, base = 69201, id = 69203, name = "库珀反潜PBYLv3", bullet_ID = { 69203 } } uv0.weapon_property[69204] = { reload_max = 520, damage = 45, base = 69201, id = 69204, name = "库珀反潜PBYLv4", bullet_ID = { 69204 } } uv0.weapon_property[69205] = { reload_max = 505, damage = 48, base = 69201, id = 69205, name = "库珀反潜PBYLv5", bullet_ID = { 69205 } } uv0.weapon_property[69206] = { reload_max = 490, damage = 52, base = 69201, id = 69206, name = "库珀反潜PBYLv6", bullet_ID = { 69206 } } uv0.weapon_property[69207] = { reload_max = 475, damage = 56, base = 69201, id = 69207, name = "库珀反潜PBYLv7", bullet_ID = { 69207 } } end() function () uv0.weapon_property[69208] = { reload_max = 460, damage = 60, base = 69201, id = 69208, name = "库珀反潜PBYLv8", bullet_ID = { 69208 } } uv0.weapon_property[69209] = { reload_max = 445, damage = 64, base = 69201, id = 69209, name = "库珀反潜PBYLv9", bullet_ID = { 69209 } } uv0.weapon_property[69210] = { reload_max = 430, damage = 68, base = 69201, id = 69210, name = "库珀反潜PBYLv10", bullet_ID = { 69210 } } uv0.weapon_property[69211] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "库珀轰炸PBYLv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 69211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69211 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69212] = { name = "库珀轰炸PBYLv2", damage = 78, base = 69211, id = 69212, bullet_ID = { 69212 } } uv0.weapon_property[69213] = { name = "库珀轰炸PBYLv3", damage = 91, base = 69211, id = 69213, bullet_ID = { 69213 } } uv0.weapon_property[69214] = { name = "库珀轰炸PBYLv4", damage = 103, base = 69211, id = 69214, bullet_ID = { 69214 } } uv0.weapon_property[69215] = { name = "库珀轰炸PBYLv5", damage = 116, base = 69211, id = 69215, bullet_ID = { 69215 } } uv0.weapon_property[69216] = { name = "库珀轰炸PBYLv6", damage = 129, base = 69211, id = 69216, bullet_ID = { 69216 } } uv0.weapon_property[69217] = { name = "库珀轰炸PBYLv7", damage = 141, base = 69211, id = 69217, bullet_ID = { 69217 } } uv0.weapon_property[69218] = { name = "库珀轰炸PBYLv8", damage = 154, base = 69211, id = 69218, bullet_ID = { 69218 } } uv0.weapon_property[69219] = { name = "库珀轰炸PBYLv9", damage = 167, base = 69211, id = 69219, bullet_ID = { 69219 } } uv0.weapon_property[69220] = { name = "库珀轰炸PBYLv10", damage = 179, base = 69211, id = 69220, bullet_ID = { 69220 } } uv0.weapon_property[69221] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 2000lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 209, corrected = 100, min_range = 0, id = 69221, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2125 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69222] = { id = 69222, damage = 236, base = 69221 } uv0.weapon_property[69223] = { id = 69223, damage = 263, base = 69221 } uv0.weapon_property[69224] = { id = 69224, damage = 290, base = 69221 } uv0.weapon_property[69225] = { id = 69225, damage = 317, base = 69221 } uv0.weapon_property[69226] = { id = 69226, damage = 344, base = 69221 } uv0.weapon_property[69227] = { id = 69227, damage = 371, base = 69221 } uv0.weapon_property[69228] = { id = 69228, damage = 399, base = 69221 } uv0.weapon_property[69229] = { id = 69229, damage = 428, base = 69221 } uv0.weapon_property[69230] = { id = 69230, damage = 456, base = 69221 } uv0.weapon_property[69231] = { action_index = "attack", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "土佐技能锁定弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 75, corrected = 100, min_range = 35, id = 69231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19108 }, barrage_ID = { 80850 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[69232] = { id = 69232, name = "土佐技能锁定弹幕LV2", damage = 80, base = 69231 } uv0.weapon_property[69233] = { id = 69233, name = "土佐技能锁定弹幕LV3", damage = 86, base = 69231 } uv0.weapon_property[69234] = { id = 69234, name = "土佐技能锁定弹幕LV4", damage = 93, base = 69231 } uv0.weapon_property[69235] = { id = 69235, name = "土佐技能锁定弹幕LV5", damage = 101, base = 69231 } uv0.weapon_property[69236] = { id = 69236, name = "土佐技能锁定弹幕LV6", damage = 110, base = 69231 } uv0.weapon_property[69237] = { id = 69237, name = "土佐技能锁定弹幕LV7", damage = 120, base = 69231 } uv0.weapon_property[69238] = { id = 69238, name = "土佐技能锁定弹幕LV8", damage = 131, base = 69231 } uv0.weapon_property[69239] = { id = 69239, name = "土佐技能锁定弹幕LV9", damage = 143, base = 69231 } uv0.weapon_property[69240] = { id = 69240, name = "土佐技能锁定弹幕LV10", damage = 156, base = 69231 } uv0.weapon_property[69241] = { action_index = "attack", range = 200, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Upper子母弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19111, 19112, 19113, 19114 }, barrage_ID = { 80863, 80863, 80863, 80863 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69242] = { id = 69242, name = "土佐Upper子母弹LV2", damage = 12, base = 69241 } uv0.weapon_property[69243] = { id = 69243, name = "土佐Upper子母弹LV3", damage = 13, base = 69241 } uv0.weapon_property[69244] = { id = 69244, name = "土佐Upper子母弹LV4", damage = 14, base = 69241 } uv0.weapon_property[69245] = { id = 69245, name = "土佐Upper子母弹LV5", damage = 15, base = 69241 } uv0.weapon_property[69246] = { id = 69246, name = "土佐Upper子母弹LV6", damage = 16, base = 69241 } uv0.weapon_property[69247] = { id = 69247, name = "土佐Upper子母弹LV7", damage = 17, base = 69241 } uv0.weapon_property[69248] = { id = 69248, name = "土佐Upper子母弹LV8", damage = 18, base = 69241 } uv0.weapon_property[69249] = { id = 69249, name = "土佐Upper子母弹LV9", damage = 19, base = 69241 } uv0.weapon_property[69250] = { id = 69250, name = "土佐Upper子母弹LV10", damage = 20, base = 69241 } uv0.weapon_property[69251] = { action_index = "attack", range = 200, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Center子母弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19124, 19125, 19126, 19127 }, barrage_ID = { 80867, 80868, 80867, 80868 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69252] = { id = 69252, name = "土佐Center子母弹LV2", damage = 12, base = 69251 } uv0.weapon_property[69253] = { id = 69253, name = "土佐Center子母弹LV3", damage = 13, base = 69251 } uv0.weapon_property[69254] = { id = 69254, name = "土佐Center子母弹LV4", damage = 14, base = 69251 } uv0.weapon_property[69255] = { id = 69255, name = "土佐Center子母弹LV5", damage = 15, base = 69251 } uv0.weapon_property[69256] = { id = 69256, name = "土佐Center子母弹LV6", damage = 16, base = 69251 } uv0.weapon_property[69257] = { id = 69257, name = "土佐Center子母弹LV7", damage = 17, base = 69251 } uv0.weapon_property[69258] = { id = 69258, name = "土佐Center子母弹LV8", damage = 18, base = 69251 } uv0.weapon_property[69259] = { id = 69259, name = "土佐Center子母弹LV9", damage = 19, base = 69251 } uv0.weapon_property[69260] = { id = 69260, name = "土佐Center子母弹LV10", damage = 20, base = 69251 } uv0.weapon_property[69261] = { action_index = "attack", range = 200, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Lower子母弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19111, 19112, 19113, 19114 }, barrage_ID = { 80864, 80864, 80864, 80864 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69262] = { id = 69262, name = "土佐Lower子母弹LV2", damage = 12, base = 69261 } uv0.weapon_property[69263] = { id = 69263, name = "土佐Lower子母弹LV3", damage = 13, base = 69261 } uv0.weapon_property[69264] = { id = 69264, name = "土佐Lower子母弹LV4", damage = 14, base = 69261 } uv0.weapon_property[69265] = { id = 69265, name = "土佐Lower子母弹LV5", damage = 15, base = 69261 } uv0.weapon_property[69266] = { id = 69266, name = "土佐Lower子母弹LV6", damage = 16, base = 69261 } uv0.weapon_property[69267] = { id = 69267, name = "土佐Lower子母弹LV7", damage = 17, base = 69261 } uv0.weapon_property[69268] = { id = 69268, name = "土佐Lower子母弹LV8", damage = 18, base = 69261 } uv0.weapon_property[69269] = { id = 69269, name = "土佐Lower子母弹LV9", damage = 19, base = 69261 } uv0.weapon_property[69270] = { id = 69270, name = "土佐Lower子母弹LV10", damage = 20, base = 69261 } uv0.weapon_property[69271] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐弹幕鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 51, corrected = 110, min_range = 0, id = 69271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1807 }, barrage_ID = { 80718 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69272] = { id = 69272, name = "土佐弹幕鱼雷LV2", damage = 52, base = 69271 } uv0.weapon_property[69273] = { id = 69273, name = "土佐弹幕鱼雷LV3", damage = 54, base = 69271 } uv0.weapon_property[69274] = { id = 69274, name = "土佐弹幕鱼雷LV4", damage = 57, base = 69271 } uv0.weapon_property[69275] = { id = 69275, name = "土佐弹幕鱼雷LV5", damage = 61, base = 69271 } uv0.weapon_property[69276] = { id = 69276, name = "土佐弹幕鱼雷LV6", damage = 66, base = 69271 } uv0.weapon_property[69277] = { id = 69277, name = "土佐弹幕鱼雷LV7", damage = 72, base = 69271 } uv0.weapon_property[69278] = { id = 69278, name = "土佐弹幕鱼雷LV8", damage = 79, base = 69271 } uv0.weapon_property[69279] = { id = 69279, name = "土佐弹幕鱼雷LV9", damage = 87, base = 69271 } uv0.weapon_property[69280] = { id = 69280, name = "土佐弹幕鱼雷LV10", damage = 96, base = 69271 } uv0.weapon_property[69281] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Upper二段跨射子母弹PVE-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 69281, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19115, 19116 }, barrage_ID = { 80863, 80863 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69282] = { id = 69282, name = "土佐Upper二段跨射子母弹PVE-LV2", damage = 80, base = 69281 } uv0.weapon_property[69283] = { id = 69283, name = "土佐Upper二段跨射子母弹PVE-LV3", damage = 86, base = 69281 } uv0.weapon_property[69284] = { id = 69284, name = "土佐Upper二段跨射子母弹PVE-LV4", damage = 93, base = 69281 } uv0.weapon_property[69285] = { id = 69285, name = "土佐Upper二段跨射子母弹PVE-LV5", damage = 101, base = 69281 } uv0.weapon_property[69286] = { id = 69286, name = "土佐Upper二段跨射子母弹PVE-LV6", damage = 110, base = 69281 } uv0.weapon_property[69287] = { id = 69287, name = "土佐Upper二段跨射子母弹PVE-LV7", damage = 120, base = 69281 } uv0.weapon_property[69288] = { id = 69288, name = "土佐Upper二段跨射子母弹PVE-LV8", damage = 131, base = 69281 } uv0.weapon_property[69289] = { id = 69289, name = "土佐Upper二段跨射子母弹PVE-LV9", damage = 143, base = 69281 } uv0.weapon_property[69290] = { id = 69290, name = "土佐Upper二段跨射子母弹PVE-LV10", damage = 156, base = 69281 } uv0.weapon_property[69291] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Center二段跨射子母弹PVE-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 69291, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19122, 19123 }, barrage_ID = { 80869, 80869 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69292] = { id = 69292, name = "土佐Center二段跨射子母弹PVE-LV2", damage = 80, base = 69291 } uv0.weapon_property[69293] = { id = 69293, name = "土佐Center二段跨射子母弹PVE-LV3", damage = 86, base = 69291 } uv0.weapon_property[69294] = { id = 69294, name = "土佐Center二段跨射子母弹PVE-LV4", damage = 93, base = 69291 } uv0.weapon_property[69295] = { id = 69295, name = "土佐Center二段跨射子母弹PVE-LV5", damage = 101, base = 69291 } uv0.weapon_property[69296] = { id = 69296, name = "土佐Center二段跨射子母弹PVE-LV6", damage = 110, base = 69291 } uv0.weapon_property[69297] = { id = 69297, name = "土佐Center二段跨射子母弹PVE-LV7", damage = 120, base = 69291 } uv0.weapon_property[69298] = { id = 69298, name = "土佐Center二段跨射子母弹PVE-LV8", damage = 131, base = 69291 } uv0.weapon_property[69299] = { id = 69299, name = "土佐Center二段跨射子母弹PVE-LV9", damage = 143, base = 69291 } uv0.weapon_property[69300] = { id = 69300, name = "土佐Center二段跨射子母弹PVE-LV10", damage = 156, base = 69291 } uv0.weapon_property[69301] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Lower二段跨射子母弹PVE-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 69301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19117, 19118 }, barrage_ID = { 80864, 80864 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69302] = { id = 69302, name = "土佐Lower二段跨射子母弹PVE-LV2", damage = 80, base = 69301 } uv0.weapon_property[69303] = { id = 69303, name = "土佐Lower二段跨射子母弹PVE-LV3", damage = 86, base = 69301 } uv0.weapon_property[69304] = { id = 69304, name = "土佐Lower二段跨射子母弹PVE-LV4", damage = 93, base = 69301 } uv0.weapon_property[69305] = { id = 69305, name = "土佐Lower二段跨射子母弹PVE-LV5", damage = 101, base = 69301 } uv0.weapon_property[69306] = { id = 69306, name = "土佐Lower二段跨射子母弹PVE-LV6", damage = 110, base = 69301 } uv0.weapon_property[69307] = { id = 69307, name = "土佐Lower二段跨射子母弹PVE-LV7", damage = 120, base = 69301 } end() function () uv0.weapon_property[69308] = { id = 69308, name = "土佐Lower二段跨射子母弹PVE-LV8", damage = 131, base = 69301 } uv0.weapon_property[69309] = { id = 69309, name = "土佐Lower二段跨射子母弹PVE-LV9", damage = 143, base = 69301 } uv0.weapon_property[69310] = { id = 69310, name = "土佐Lower二段跨射子母弹PVE-LV10", damage = 156, base = 69301 } uv0.weapon_property[69311] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Upper二段跨射子母弹PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 69311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19115, 19116 }, barrage_ID = { 80863, 80863 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69312] = { id = 69312, name = "土佐Upper二段跨射子母弹PVP-LV2", damage = 80, base = 69311 } uv0.weapon_property[69313] = { id = 69313, name = "土佐Upper二段跨射子母弹PVP-LV3", damage = 86, base = 69311 } uv0.weapon_property[69314] = { id = 69314, name = "土佐Upper二段跨射子母弹PVP-LV4", damage = 93, base = 69311 } uv0.weapon_property[69315] = { id = 69315, name = "土佐Upper二段跨射子母弹PVP-LV5", damage = 101, base = 69311 } uv0.weapon_property[69316] = { id = 69316, name = "土佐Upper二段跨射子母弹PVP-LV6", damage = 110, base = 69311 } uv0.weapon_property[69317] = { id = 69317, name = "土佐Upper二段跨射子母弹PVP-LV7", damage = 120, base = 69311 } uv0.weapon_property[69318] = { id = 69318, name = "土佐Upper二段跨射子母弹PVP-LV8", damage = 131, base = 69311 } uv0.weapon_property[69319] = { id = 69319, name = "土佐Upper二段跨射子母弹PVP-LV9", damage = 143, base = 69311 } uv0.weapon_property[69320] = { id = 69320, name = "土佐Upper二段跨射子母弹PVP-LV10", damage = 156, base = 69311 } uv0.weapon_property[69321] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Center二段跨射子母弹PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 69321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19122, 19123 }, barrage_ID = { 80869, 80869 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69322] = { id = 69322, name = "土佐Center二段跨射子母弹PVP-LV2", damage = 80, base = 69321 } uv0.weapon_property[69323] = { id = 69323, name = "土佐Center二段跨射子母弹PVP-LV3", damage = 86, base = 69321 } uv0.weapon_property[69324] = { id = 69324, name = "土佐Center二段跨射子母弹PVP-LV4", damage = 93, base = 69321 } uv0.weapon_property[69325] = { id = 69325, name = "土佐Center二段跨射子母弹PVP-LV5", damage = 101, base = 69321 } uv0.weapon_property[69326] = { id = 69326, name = "土佐Center二段跨射子母弹PVP-LV6", damage = 110, base = 69321 } uv0.weapon_property[69327] = { id = 69327, name = "土佐Center二段跨射子母弹PVP-LV7", damage = 120, base = 69321 } uv0.weapon_property[69328] = { id = 69328, name = "土佐Center二段跨射子母弹PVP-LV8", damage = 131, base = 69321 } uv0.weapon_property[69329] = { id = 69329, name = "土佐Center二段跨射子母弹PVP-LV9", damage = 143, base = 69321 } uv0.weapon_property[69330] = { id = 69330, name = "土佐Center二段跨射子母弹PVP-LV10", damage = 156, base = 69321 } uv0.weapon_property[69331] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐Lower二段跨射子母弹PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 69331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19117, 19118 }, barrage_ID = { 80864, 80864 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69332] = { id = 69332, name = "土佐Lower二段跨射子母弹PVP-LV2", damage = 80, base = 69331 } uv0.weapon_property[69333] = { id = 69333, name = "土佐Lower二段跨射子母弹PVP-LV3", damage = 86, base = 69331 } uv0.weapon_property[69334] = { id = 69334, name = "土佐Lower二段跨射子母弹PVP-LV4", damage = 93, base = 69331 } uv0.weapon_property[69335] = { id = 69335, name = "土佐Lower二段跨射子母弹PVP-LV5", damage = 101, base = 69331 } uv0.weapon_property[69336] = { id = 69336, name = "土佐Lower二段跨射子母弹PVP-LV6", damage = 110, base = 69331 } uv0.weapon_property[69337] = { id = 69337, name = "土佐Lower二段跨射子母弹PVP-LV7", damage = 120, base = 69331 } uv0.weapon_property[69338] = { id = 69338, name = "土佐Lower二段跨射子母弹PVP-LV8", damage = 131, base = 69331 } uv0.weapon_property[69339] = { id = 69339, name = "土佐Lower二段跨射子母弹PVP-LV9", damage = 143, base = 69331 } uv0.weapon_property[69340] = { id = 69340, name = "土佐Lower二段跨射子母弹PVP-LV10", damage = 156, base = 69331 } uv0.weapon_property[69341] = { action_index = "attack", range = 200, type = 2, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "土佐接近式自卫火炮LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 69341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19128 }, barrage_ID = { 80870 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69342] = { id = 69342, name = "土佐接近式自卫火炮LV2", damage = 38, base = 69341 } uv0.weapon_property[69343] = { id = 69343, name = "土佐接近式自卫火炮LV3", damage = 44, base = 69341 } uv0.weapon_property[69344] = { id = 69344, name = "土佐接近式自卫火炮LV4", damage = 51, base = 69341 } uv0.weapon_property[69345] = { id = 69345, name = "土佐接近式自卫火炮LV5", damage = 58, base = 69341 } uv0.weapon_property[69346] = { id = 69346, name = "土佐接近式自卫火炮LV6", damage = 65, base = 69341 } uv0.weapon_property[69347] = { id = 69347, name = "土佐接近式自卫火炮LV7", damage = 72, base = 69341 } uv0.weapon_property[69348] = { id = 69348, name = "土佐接近式自卫火炮LV8", damage = 79, base = 69341 } uv0.weapon_property[69349] = { id = 69349, name = "土佐接近式自卫火炮LV9", damage = 86, base = 69341 } uv0.weapon_property[69350] = { id = 69350, name = "土佐接近式自卫火炮LV10", damage = 93, base = 69341 } uv0.weapon_property[69351] = { action_index = "attack", range = 200, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐接近式扫射弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19129, 19129 }, barrage_ID = { 80851, 80853 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69352] = { id = 69352, name = "土佐接近式扫射弹幕LV2", damage = 12, base = 69351 } uv0.weapon_property[69353] = { id = 69353, name = "土佐接近式扫射弹幕LV3", damage = 13, base = 69351 } uv0.weapon_property[69354] = { id = 69354, name = "土佐接近式扫射弹幕LV4", damage = 14, base = 69351 } uv0.weapon_property[69355] = { id = 69355, name = "土佐接近式扫射弹幕LV5", damage = 15, base = 69351 } uv0.weapon_property[69356] = { id = 69356, name = "土佐接近式扫射弹幕LV6", damage = 16, base = 69351 } uv0.weapon_property[69357] = { id = 69357, name = "土佐接近式扫射弹幕LV7", damage = 17, base = 69351 } uv0.weapon_property[69358] = { id = 69358, name = "土佐接近式扫射弹幕LV8", damage = 18, base = 69351 } uv0.weapon_property[69359] = { id = 69359, name = "土佐接近式扫射弹幕LV9", damage = 19, base = 69351 } uv0.weapon_property[69360] = { id = 69360, name = "土佐接近式扫射弹幕LV10", damage = 20, base = 69351 } uv0.weapon_property[69361] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃全弹发射追加鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 69361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19130 }, barrage_ID = { 80719 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69362] = { id = 69362, name = "五十铃全弹发射追加鱼雷LV2", damage = 32, base = 69361 } uv0.weapon_property[69363] = { id = 69363, name = "五十铃全弹发射追加鱼雷LV3", damage = 34, base = 69361 } uv0.weapon_property[69364] = { id = 69364, name = "五十铃全弹发射追加鱼雷LV4", damage = 36, base = 69361 } uv0.weapon_property[69365] = { id = 69365, name = "五十铃全弹发射追加鱼雷LV5", damage = 38, base = 69361 } uv0.weapon_property[69366] = { id = 69366, name = "五十铃全弹发射追加鱼雷LV6", damage = 41, base = 69361 } uv0.weapon_property[69367] = { id = 69367, name = "五十铃全弹发射追加鱼雷LV7", damage = 44, base = 69361 } uv0.weapon_property[69368] = { id = 69368, name = "五十铃全弹发射追加鱼雷LV8", damage = 47, base = 69361 } uv0.weapon_property[69369] = { id = 69369, name = "五十铃全弹发射追加鱼雷LV9", damage = 50, base = 69361 } uv0.weapon_property[69370] = { id = 69370, name = "五十铃全弹发射追加鱼雷LV10", damage = 54, base = 69361 } uv0.weapon_property[69371] = { action_index = "attack", range = 200, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "土佐支援炮击扫射母弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19131, 19132 }, barrage_ID = { 80871, 80871 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69372] = { id = 69372, name = "土佐支援炮击扫射母弹LV2", damage = 22, base = 69371 } uv0.weapon_property[69373] = { id = 69373, name = "土佐支援炮击扫射母弹LV3", damage = 24, base = 69371 } uv0.weapon_property[69374] = { id = 69374, name = "土佐支援炮击扫射母弹LV4", damage = 28, base = 69371 } uv0.weapon_property[69375] = { id = 69375, name = "土佐支援炮击扫射母弹LV5", damage = 26, base = 69371 } uv0.weapon_property[69376] = { id = 69376, name = "土佐支援炮击扫射母弹LV6", damage = 28, base = 69371 } uv0.weapon_property[69377] = { id = 69377, name = "土佐支援炮击扫射母弹LV7", damage = 30, base = 69371 } uv0.weapon_property[69378] = { id = 69378, name = "土佐支援炮击扫射母弹LV8", damage = 32, base = 69371 } uv0.weapon_property[69379] = { id = 69379, name = "土佐支援炮击扫射母弹LV9", damage = 34, base = 69371 } uv0.weapon_property[69380] = { id = 69380, name = "土佐支援炮击扫射母弹LV10", damage = 36, base = 69371 } uv0.weapon_property[69381] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿尔及利亚技能弹幕-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19134, 19134 }, barrage_ID = { 80872, 80873 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69382] = { id = 69382, name = "阿尔及利亚技能弹幕-LV2", damage = 12, base = 69381 } uv0.weapon_property[69383] = { id = 69383, name = "阿尔及利亚技能弹幕-LV3", damage = 13, base = 69381 } uv0.weapon_property[69384] = { id = 69384, name = "阿尔及利亚技能弹幕-LV4", damage = 14, base = 69381 } uv0.weapon_property[69385] = { id = 69385, name = "阿尔及利亚技能弹幕-LV5", damage = 15, base = 69381 } uv0.weapon_property[69386] = { id = 69386, name = "阿尔及利亚技能弹幕-LV6", damage = 16, base = 69381 } uv0.weapon_property[69387] = { name = "阿尔及利亚技能弹幕-LV7", damage = 17, base = 69381, id = 69387, barrage_ID = { 80874, 80875 } } uv0.weapon_property[69388] = { name = "阿尔及利亚技能弹幕-LV8", damage = 18, base = 69381, id = 69388, barrage_ID = { 80874, 80875 } } uv0.weapon_property[69389] = { name = "阿尔及利亚技能弹幕-LV9", damage = 19, base = 69381, id = 69389, barrage_ID = { 80874, 80875 } } uv0.weapon_property[69390] = { name = "阿尔及利亚技能弹幕-LV10", damage = 20, base = 69381, id = 69390, barrage_ID = { 80874, 80875 } } uv0.weapon_property[69391] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "黎塞留PVE主炮弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 25, id = 69391, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19135, 19136 }, barrage_ID = { 80876, 80877 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[69392] = { id = 69392, name = "黎塞留PVE主炮弹幕LV2", damage = 70, base = 69391 } uv0.weapon_property[69393] = { id = 69393, name = "黎塞留PVE主炮弹幕LV3", damage = 82, base = 69391 } uv0.weapon_property[69394] = { id = 69394, name = "黎塞留PVE主炮弹幕LV4", damage = 94, base = 69391 } uv0.weapon_property[69395] = { id = 69395, name = "黎塞留PVE主炮弹幕LV5", damage = 106, base = 69391 } uv0.weapon_property[69396] = { id = 69396, name = "黎塞留PVE主炮弹幕LV6", damage = 118, base = 69391 } uv0.weapon_property[69397] = { id = 69397, name = "黎塞留PVE主炮弹幕LV7", damage = 130, base = 69391 } uv0.weapon_property[69398] = { id = 69398, name = "黎塞留PVE主炮弹幕LV8", damage = 142, base = 69391 } uv0.weapon_property[69399] = { id = 69399, name = "黎塞留PVE主炮弹幕LV9", damage = 154, base = 69391 } uv0.weapon_property[69400] = { id = 69400, name = "黎塞留PVE主炮弹幕LV10", damage = 170, base = 69391 } uv0.weapon_property[69401] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "黎塞留PVP主炮弹幕-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 35, id = 69401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19135, 19136 }, barrage_ID = { 80876, 80877 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[69402] = { id = 69402, name = "黎塞留PVP主炮弹幕-Lv2", damage = 70, base = 69401 } uv0.weapon_property[69403] = { id = 69403, name = "黎塞留PVP主炮弹幕-Lv3", damage = 82, base = 69401 } uv0.weapon_property[69404] = { id = 69404, name = "黎塞留PVP主炮弹幕-Lv4", damage = 94, base = 69401 } uv0.weapon_property[69405] = { id = 69405, name = "黎塞留PVP主炮弹幕-Lv5", damage = 106, base = 69401 } uv0.weapon_property[69406] = { id = 69406, name = "黎塞留PVP主炮弹幕-Lv6", damage = 118, base = 69401 } uv0.weapon_property[69407] = { id = 69407, name = "黎塞留PVP主炮弹幕-Lv7", damage = 130, base = 69401 } end() function () uv0.weapon_property[69408] = { id = 69408, name = "黎塞留PVP主炮弹幕-Lv8", damage = 142, base = 69401 } uv0.weapon_property[69409] = { id = 69409, name = "黎塞留PVP主炮弹幕-Lv9", damage = 154, base = 69401 } uv0.weapon_property[69410] = { id = 69410, name = "黎塞留PVP主炮弹幕-Lv10", damage = 170, base = 69401 } uv0.weapon_property[69411] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "黎塞留技能小子弹-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19137, 19137, 19139, 19138 }, barrage_ID = { 80878, 80879, 80880, 80881 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69412] = { id = 69412, name = "黎塞留技能小子弹-LV2", damage = 12, base = 69411 } uv0.weapon_property[69413] = { id = 69413, name = "黎塞留技能小子弹-LV3", damage = 13, base = 69411 } uv0.weapon_property[69414] = { id = 69414, name = "黎塞留技能小子弹-LV4", damage = 14, base = 69411 } uv0.weapon_property[69415] = { id = 69415, name = "黎塞留技能小子弹-LV5", damage = 15, base = 69411 } uv0.weapon_property[69416] = { id = 69416, name = "黎塞留技能小子弹-LV6", damage = 16, base = 69411 } uv0.weapon_property[69417] = { id = 69417, name = "黎塞留技能小子弹-LV7", damage = 17, base = 69411 } uv0.weapon_property[69418] = { id = 69418, name = "黎塞留技能小子弹-LV8", damage = 18, base = 69411 } uv0.weapon_property[69419] = { id = 69419, name = "黎塞留技能小子弹-LV9", damage = 19, base = 69411 } uv0.weapon_property[69420] = { id = 69420, name = "黎塞留技能小子弹-LV10", damage = 20, base = 69411 } uv0.weapon_property[69421] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贝亚恩技能·穿甲LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 69421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19141, 19141 }, barrage_ID = { 80882, 80884 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69422] = { id = 69422, name = "贝亚恩技能·穿甲LV2", damage = 19, base = 69421 } uv0.weapon_property[69423] = { id = 69423, name = "贝亚恩技能·穿甲LV3", damage = 20, base = 69421 } uv0.weapon_property[69424] = { id = 69424, name = "贝亚恩技能·穿甲LV4", damage = 21, base = 69421 } uv0.weapon_property[69425] = { id = 69425, name = "贝亚恩技能·穿甲LV5", damage = 22, base = 69421 } uv0.weapon_property[69426] = { id = 69426, name = "贝亚恩技能·穿甲LV6", damage = 23, base = 69421 } uv0.weapon_property[69427] = { id = 69427, name = "贝亚恩技能·穿甲LV7", damage = 24, base = 69421 } uv0.weapon_property[69428] = { id = 69428, name = "贝亚恩技能·穿甲LV8", damage = 25, base = 69421 } uv0.weapon_property[69429] = { id = 69429, name = "贝亚恩技能·穿甲LV9", damage = 26, base = 69421 } uv0.weapon_property[69430] = { id = 69430, name = "贝亚恩技能·穿甲LV10", damage = 28, base = 69421 } uv0.weapon_property[69431] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贝亚恩技能·高爆LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19142, 19142 }, barrage_ID = { 80883, 80885 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69432] = { id = 69432, name = "贝亚恩技能·高爆LV2", damage = 12, base = 69431 } uv0.weapon_property[69433] = { id = 69433, name = "贝亚恩技能·高爆LV3", damage = 13, base = 69431 } uv0.weapon_property[69434] = { id = 69434, name = "贝亚恩技能·高爆LV4", damage = 14, base = 69431 } uv0.weapon_property[69435] = { id = 69435, name = "贝亚恩技能·高爆LV5", damage = 15, base = 69431 } uv0.weapon_property[69436] = { id = 69436, name = "贝亚恩技能·高爆LV6", damage = 16, base = 69431 } uv0.weapon_property[69437] = { id = 69437, name = "贝亚恩技能·高爆LV7", damage = 17, base = 69431 } uv0.weapon_property[69438] = { id = 69438, name = "贝亚恩技能·高爆LV8", damage = 18, base = 69431 } uv0.weapon_property[69439] = { id = 69439, name = "贝亚恩技能·高爆LV9", damage = 19, base = 69431 } uv0.weapon_property[69440] = { id = 69440, name = "贝亚恩技能·高爆LV10", damage = 20, base = 69431 } uv0.weapon_property[69441] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "拉·加利索尼埃技能弹幕-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 69441, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19140 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69442] = { id = 69442, name = "拉·加利索尼埃技能弹幕-LV2", damage = 12, base = 69441 } uv0.weapon_property[69443] = { id = 69443, name = "拉·加利索尼埃技能弹幕-LV3", damage = 13, base = 69441 } uv0.weapon_property[69444] = { id = 69444, name = "拉·加利索尼埃技能弹幕-LV4", damage = 14, base = 69441 } uv0.weapon_property[69445] = { id = 69445, name = "拉·加利索尼埃技能弹幕-LV5", damage = 15, base = 69441 } uv0.weapon_property[69446] = { id = 69446, name = "拉·加利索尼埃技能弹幕-LV6", damage = 16, base = 69441 } uv0.weapon_property[69447] = { id = 69447, name = "拉·加利索尼埃技能弹幕-LV7", damage = 17, base = 69441 } uv0.weapon_property[69448] = { id = 69448, name = "拉·加利索尼埃技能弹幕-LV8", damage = 18, base = 69441 } uv0.weapon_property[69449] = { id = 69449, name = "拉·加利索尼埃技能弹幕-LV9", damage = 19, base = 69441 } uv0.weapon_property[69450] = { id = 69450, name = "拉·加利索尼埃技能弹幕-LV10", damage = 20, base = 69441 } uv0.weapon_property[69451] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "贝亚恩技能V-156F-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 69451, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68621 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69452] = { name = "贝亚恩技能V-156F-Lv2", damage = 45, base = 69451, id = 69452, bullet_ID = { 68622 } } uv0.weapon_property[69453] = { name = "贝亚恩技能V-156F-Lv3", damage = 49, base = 69451, id = 69453, bullet_ID = { 68623 } } uv0.weapon_property[69454] = { name = "贝亚恩技能V-156F-Lv4", damage = 56, base = 69451, id = 69454, bullet_ID = { 68624 } } uv0.weapon_property[69455] = { name = "贝亚恩技能V-156F-Lv5", damage = 60, base = 69451, id = 69455, bullet_ID = { 68625 } } uv0.weapon_property[69456] = { name = "贝亚恩技能V-156F-Lv6", damage = 64, base = 69451, id = 69456, bullet_ID = { 68626 } } uv0.weapon_property[69457] = { name = "贝亚恩技能V-156F-Lv7", damage = 71, base = 69451, id = 69457, bullet_ID = { 68627 } } uv0.weapon_property[69458] = { name = "贝亚恩技能V-156F-Lv8", damage = 75, base = 69451, id = 69458, bullet_ID = { 68628 } } uv0.weapon_property[69459] = { name = "贝亚恩技能V-156F-Lv9", damage = 81, base = 69451, id = 69459, bullet_ID = { 68629 } } uv0.weapon_property[69460] = { name = "贝亚恩技能V-156F-Lv10", damage = 86, base = 69451, id = 69460, bullet_ID = { 68630 } } uv0.weapon_property[69461] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 174, corrected = 100, min_range = 0, id = 69461, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69462] = { id = 69462, damage = 196, base = 69461 } uv0.weapon_property[69463] = { id = 69463, damage = 219, base = 69461 } uv0.weapon_property[69464] = { id = 69464, damage = 242, base = 69461 } uv0.weapon_property[69465] = { id = 69465, damage = 265, base = 69461 } uv0.weapon_property[69466] = { id = 69466, damage = 288, base = 69461 } uv0.weapon_property[69467] = { id = 69467, damage = 311, base = 69461 } uv0.weapon_property[69468] = { id = 69468, damage = 334, base = 69461 } uv0.weapon_property[69469] = { id = 69469, damage = 357, base = 69461 } uv0.weapon_property[69470] = { id = 69470, damage = 380, base = 69461 } uv0.weapon_property[69471] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "贝亚恩鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 69471, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19143 }, barrage_ID = { 80720 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69472] = { id = 69472, name = "贝亚恩鱼雷LV2", damage = 52, base = 69471 } uv0.weapon_property[69473] = { id = 69473, name = "贝亚恩鱼雷LV3", damage = 54, base = 69471 } uv0.weapon_property[69474] = { id = 69474, name = "贝亚恩鱼雷LV4", damage = 57, base = 69471 } uv0.weapon_property[69475] = { id = 69475, name = "贝亚恩鱼雷LV5", damage = 61, base = 69471 } uv0.weapon_property[69476] = { id = 69476, name = "贝亚恩鱼雷LV6", damage = 66, base = 69471 } uv0.weapon_property[69477] = { id = 69477, name = "贝亚恩鱼雷LV7", damage = 72, base = 69471 } uv0.weapon_property[69478] = { id = 69478, name = "贝亚恩鱼雷LV8", damage = 79, base = 69471 } uv0.weapon_property[69479] = { id = 69479, name = "贝亚恩鱼雷LV9", damage = 87, base = 69471 } uv0.weapon_property[69480] = { id = 69480, name = "贝亚恩鱼雷LV10", damage = 96, base = 69471 } uv0.weapon_property[69481] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小光辉技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 69481, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69481 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69482] = { name = "小光辉技能鱼雷机Lv2", damage = 86, base = 69481, id = 69482, bullet_ID = { 69482 } } uv0.weapon_property[69483] = { name = "小光辉技能鱼雷机Lv3", damage = 106, base = 69481, id = 69483, bullet_ID = { 69483 } } uv0.weapon_property[69484] = { name = "小光辉技能鱼雷机Lv4", damage = 124, base = 69481, id = 69484, bullet_ID = { 69484 }, barrage_ID = { 12009 } } uv0.weapon_property[69485] = { name = "小光辉技能鱼雷机Lv5", damage = 144, base = 69481, id = 69485, bullet_ID = { 69485 }, barrage_ID = { 12009 } } uv0.weapon_property[69486] = { name = "小光辉技能鱼雷机Lv6", damage = 164, base = 69481, id = 69486, bullet_ID = { 69486 }, barrage_ID = { 12009 } } uv0.weapon_property[69487] = { name = "小光辉技能鱼雷机Lv7", damage = 182, base = 69481, id = 69487, bullet_ID = { 69487 }, barrage_ID = { 12010 } } uv0.weapon_property[69488] = { name = "小光辉技能鱼雷机Lv8", damage = 202, base = 69481, id = 69488, bullet_ID = { 69488 }, barrage_ID = { 12010 } } uv0.weapon_property[69489] = { name = "小光辉技能鱼雷机Lv9", damage = 220, base = 69481, id = 69489, bullet_ID = { 69489 }, barrage_ID = { 12010 } } uv0.weapon_property[69490] = { name = "小光辉技能鱼雷机Lv10", damage = 240, base = 69481, id = 69490, bullet_ID = { 69490 }, barrage_ID = { 12010 } } uv0.weapon_property[69491] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-小光辉", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 69491, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19144 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69492] = { id = 69492, damage = 86, base = 69491 } uv0.weapon_property[69493] = { id = 69493, damage = 106, base = 69491 } uv0.weapon_property[69494] = { id = 69494, damage = 124, base = 69491 } uv0.weapon_property[69495] = { id = 69495, damage = 144, base = 69491 } uv0.weapon_property[69496] = { id = 69496, damage = 164, base = 69491 } uv0.weapon_property[69497] = { id = 69497, damage = 182, base = 69491 } uv0.weapon_property[69498] = { id = 69498, damage = 202, base = 69491 } uv0.weapon_property[69499] = { id = 69499, damage = 220, base = 69491 } uv0.weapon_property[69500] = { id = 69500, damage = 240, base = 69491 } uv0.weapon_property[69501] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小光辉技能圣光飞机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 69501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69501 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69502] = { name = "小光辉技能圣光飞机Lv2", damage = 52, base = 69501, id = 69502, bullet_ID = { 69502 } } uv0.weapon_property[69503] = { name = "小光辉技能圣光飞机Lv3", damage = 54, base = 69501, id = 69503, bullet_ID = { 69503 } } uv0.weapon_property[69504] = { name = "小光辉技能圣光飞机Lv4", damage = 57, base = 69501, id = 69504, bullet_ID = { 69504 } } uv0.weapon_property[69505] = { name = "小光辉技能圣光飞机Lv5", damage = 61, base = 69501, id = 69505, bullet_ID = { 69505 } } uv0.weapon_property[69506] = { name = "小光辉技能圣光飞机Lv6", damage = 66, base = 69501, id = 69506, bullet_ID = { 69506 } } uv0.weapon_property[69507] = { name = "小光辉技能圣光飞机Lv7", damage = 72, base = 69501, id = 69507, bullet_ID = { 69507 } } end() function () uv0.weapon_property[69508] = { name = "小光辉技能圣光飞机Lv8", damage = 79, base = 69501, id = 69508, bullet_ID = { 69508 } } uv0.weapon_property[69509] = { name = "小光辉技能圣光飞机Lv9", damage = 87, base = 69501, id = 69509, bullet_ID = { 69509 } } uv0.weapon_property[69510] = { name = "小光辉技能圣光飞机Lv10", damage = 96, base = 69501, id = 69510, bullet_ID = { 69510 } } uv0.weapon_property[69511] = { action_index = "attack", range = 90, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "圣光弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 69511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19145 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69512] = { id = 69512, damage = 52, base = 69511 } uv0.weapon_property[69513] = { id = 69513, damage = 54, base = 69511 } uv0.weapon_property[69514] = { id = 69514, damage = 57, base = 69511 } uv0.weapon_property[69515] = { id = 69515, damage = 61, base = 69511 } uv0.weapon_property[69516] = { id = 69516, damage = 66, base = 69511 } uv0.weapon_property[69517] = { id = 69517, damage = 72, base = 69511 } uv0.weapon_property[69518] = { id = 69518, damage = 79, base = 69511 } uv0.weapon_property[69519] = { id = 69519, damage = 87, base = 69511 } uv0.weapon_property[69520] = { id = 69520, damage = 96, base = 69511 } uv0.weapon_property[69521] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱斯基摩人弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 69521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19146 }, barrage_ID = { 80886 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69522] = { id = 69522, name = "爱斯基摩人弹幕LV2", damage = 13, base = 69521 } uv0.weapon_property[69523] = { id = 69523, name = "爱斯基摩人弹幕LV3", damage = 14, base = 69521 } uv0.weapon_property[69524] = { name = "爱斯基摩人弹幕LV4", damage = 15, base = 69521, id = 69524, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property[69525] = { name = "爱斯基摩人弹幕LV5", damage = 16, base = 69521, id = 69525, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property[69526] = { name = "爱斯基摩人弹幕LV6", damage = 17, base = 69521, id = 69526, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property[69527] = { name = "爱斯基摩人弹幕LV7", damage = 18, base = 69521, id = 69527, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property[69528] = { name = "爱斯基摩人弹幕LV8", damage = 20, base = 69521, id = 69528, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property[69529] = { name = "爱斯基摩人弹幕LV9", damage = 22, base = 69521, id = 69529, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property[69530] = { name = "爱斯基摩人弹幕LV10", damage = 24, base = 69521, id = 69530, bullet_ID = { 19146, 19146 }, barrage_ID = { 80887, 80886 } } uv0.weapon_property[69531] = { action_index = "attack", range = 60, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "柴郡猫爪技能Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 11, corrected = 118, min_range = 0, id = 69531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19147 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69532] = { id = 69532, name = "柴郡猫爪技能Lv2", damage = 13, base = 69531 } uv0.weapon_property[69533] = { id = 69533, name = "柴郡猫爪技能Lv3", damage = 16, base = 69531 } uv0.weapon_property[69534] = { id = 69534, name = "柴郡猫爪技能Lv4", damage = 20, base = 69531 } uv0.weapon_property[69535] = { id = 69535, name = "柴郡猫爪技能Lv5", damage = 25, base = 69531 } uv0.weapon_property[69536] = { id = 69536, name = "柴郡猫爪技能Lv6", damage = 30, base = 69531 } uv0.weapon_property[69537] = { name = "柴郡猫爪技能Lv7", damage = 36, base = 69531, id = 69537, barrage_ID = { 80915 } } uv0.weapon_property[69538] = { name = "柴郡猫爪技能Lv8", damage = 42, base = 69531, id = 69538, barrage_ID = { 80915 } } uv0.weapon_property[69539] = { name = "柴郡猫爪技能Lv9", damage = 49, base = 69531, id = 69539, barrage_ID = { 80915 } } uv0.weapon_property[69540] = { name = "柴郡猫爪技能Lv10", damage = 56, base = 69531, id = 69540, barrage_ID = { 80915 } } uv0.weapon_property[69541] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "香槟独立射击大子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 58, corrected = 110, min_range = 35, id = 69541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19150 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[69542] = { id = 69542, name = "香槟独立射击大子弹LV2", damage = 70, base = 69541 } uv0.weapon_property[69543] = { id = 69543, name = "香槟独立射击大子弹LV3", damage = 82, base = 69541 } uv0.weapon_property[69544] = { id = 69544, name = "香槟独立射击大子弹LV4", damage = 94, base = 69541 } uv0.weapon_property[69545] = { id = 69545, name = "香槟独立射击大子弹LV5", damage = 106, base = 69541 } uv0.weapon_property[69546] = { id = 69546, name = "香槟独立射击大子弹LV6", damage = 118, base = 69541 } uv0.weapon_property[69547] = { id = 69547, name = "香槟独立射击大子弹LV7", damage = 130, base = 69541 } uv0.weapon_property[69548] = { id = 69548, name = "香槟独立射击大子弹LV8", damage = 142, base = 69541 } uv0.weapon_property[69549] = { id = 69549, name = "香槟独立射击大子弹LV9", damage = 154, base = 69541 } uv0.weapon_property[69550] = { id = 69550, name = "香槟独立射击大子弹LV10", damage = 170, base = 69541 } uv0.weapon_property[69551] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "香槟伴随射击平射小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19156, 19156 }, barrage_ID = { 80902, 80903 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69552] = { id = 69552, name = "香槟伴随射击平射小子弹LV2", damage = 22, base = 69551 } uv0.weapon_property[69553] = { id = 69553, name = "香槟伴随射击平射小子弹LV3", damage = 24, base = 69551 } uv0.weapon_property[69554] = { id = 69554, name = "香槟伴随射击平射小子弹LV4", damage = 28, base = 69551 } uv0.weapon_property[69555] = { id = 69555, name = "香槟伴随射击平射小子弹LV5", damage = 26, base = 69551 } uv0.weapon_property[69556] = { id = 69556, name = "香槟伴随射击平射小子弹LV6", damage = 28, base = 69551 } uv0.weapon_property[69557] = { id = 69557, name = "香槟伴随射击平射小子弹LV7", damage = 30, base = 69551 } uv0.weapon_property[69558] = { id = 69558, name = "香槟伴随射击平射小子弹LV8", damage = 32, base = 69551 } uv0.weapon_property[69559] = { id = 69559, name = "香槟伴随射击平射小子弹LV9", damage = 34, base = 69551 } uv0.weapon_property[69560] = { id = 69560, name = "香槟伴随射击平射小子弹LV10", damage = 36, base = 69551 } uv0.weapon_property[69561] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "奥丁平射小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 69561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19151, 19151 }, barrage_ID = { 80895, 80896 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69562] = { id = 69562, name = "奥丁平射小子弹LV2", damage = 44, base = 69561 } uv0.weapon_property[69563] = { id = 69563, name = "奥丁平射小子弹LV3", damage = 50, base = 69561 } uv0.weapon_property[69564] = { id = 69564, name = "奥丁平射小子弹LV4", damage = 56, base = 69561 } uv0.weapon_property[69565] = { id = 69565, name = "奥丁平射小子弹LV5", damage = 62, base = 69561 } uv0.weapon_property[69566] = { id = 69566, name = "奥丁平射小子弹LV6", damage = 68, base = 69561 } uv0.weapon_property[69567] = { id = 69567, name = "奥丁平射小子弹LV7", damage = 74, base = 69561 } uv0.weapon_property[69568] = { id = 69568, name = "奥丁平射小子弹LV8", damage = 80, base = 69561 } uv0.weapon_property[69569] = { id = 69569, name = "奥丁平射小子弹LV9", damage = 86, base = 69561 } uv0.weapon_property[69570] = { id = 69570, name = "奥丁平射小子弹LV10", damage = 92, base = 69561 } uv0.weapon_property[69571] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "奥丁Gungnir雷电投枪LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 69571, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19152 }, barrage_ID = { 80898 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69572] = { id = 69572, name = "奥丁Gungnir雷电投枪LV2", damage = 86, base = 69571 } uv0.weapon_property[69573] = { id = 69573, name = "奥丁Gungnir雷电投枪LV3", damage = 106, base = 69571 } uv0.weapon_property[69574] = { id = 69574, name = "奥丁Gungnir雷电投枪LV4", damage = 124, base = 69571 } uv0.weapon_property[69575] = { id = 69575, name = "奥丁Gungnir雷电投枪LV5", damage = 144, base = 69571 } uv0.weapon_property[69576] = { id = 69576, name = "奥丁Gungnir雷电投枪LV6", damage = 164, base = 69571 } uv0.weapon_property[69577] = { id = 69577, name = "奥丁Gungnir雷电投枪LV7", damage = 182, base = 69571 } uv0.weapon_property[69578] = { id = 69578, name = "奥丁Gungnir雷电投枪LV8", damage = 202, base = 69571 } uv0.weapon_property[69579] = { id = 69579, name = "奥丁Gungnir雷电投枪LV9", damage = 220, base = 69571 } uv0.weapon_property[69580] = { id = 69580, name = "奥丁Gungnir雷电投枪LV10", damage = 240, base = 69571 } uv0.weapon_property[69581] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "德雷克吸血特殊射击LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 69581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19153 }, barrage_ID = { 80899 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69582] = { id = 69582, name = "德雷克吸血特殊射击LV2", damage = 44, base = 69581 } uv0.weapon_property[69583] = { id = 69583, name = "德雷克吸血特殊射击LV3", damage = 50, base = 69581 } uv0.weapon_property[69584] = { id = 69584, name = "德雷克吸血特殊射击LV4", damage = 56, base = 69581 } uv0.weapon_property[69585] = { id = 69585, name = "德雷克吸血特殊射击LV5", damage = 62, base = 69581 } uv0.weapon_property[69586] = { id = 69586, name = "德雷克吸血特殊射击LV6", damage = 68, base = 69581 } uv0.weapon_property[69587] = { id = 69587, name = "德雷克吸血特殊射击LV7", damage = 74, base = 69581 } uv0.weapon_property[69588] = { id = 69588, name = "德雷克吸血特殊射击LV8", damage = 80, base = 69581 } uv0.weapon_property[69589] = { id = 69589, name = "德雷克吸血特殊射击LV9", damage = 86, base = 69581 } uv0.weapon_property[69590] = { id = 69590, name = "德雷克吸血特殊射击LV10", damage = 92, base = 69581 } uv0.weapon_property[69591] = { action_index = "attack", range = 100, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "美因茨破盾反击弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19154 }, barrage_ID = { 80900 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69592] = { id = 69592, name = "美因茨破盾反击弹幕LV2", damage = 22, base = 69591 } uv0.weapon_property[69593] = { id = 69593, name = "美因茨破盾反击弹幕LV3", damage = 24, base = 69591 } uv0.weapon_property[69594] = { id = 69594, name = "美因茨破盾反击弹幕LV4", damage = 28, base = 69591 } uv0.weapon_property[69595] = { id = 69595, name = "美因茨破盾反击弹幕LV5", damage = 26, base = 69591 } uv0.weapon_property[69596] = { id = 69596, name = "美因茨破盾反击弹幕LV6", damage = 28, base = 69591 } uv0.weapon_property[69597] = { name = "美因茨破盾反击弹幕LV7", damage = 30, base = 69591, id = 69597, bullet_ID = { 19154, 19155 }, barrage_ID = { 80900, 80901 } } uv0.weapon_property[69598] = { name = "美因茨破盾反击弹幕LV8", damage = 32, base = 69591, id = 69598, bullet_ID = { 19154, 19155 }, barrage_ID = { 80900, 80901 } } uv0.weapon_property[69599] = { name = "美因茨破盾反击弹幕LV9", damage = 34, base = 69591, id = 69599, bullet_ID = { 19154, 19155 }, barrage_ID = { 80900, 80901 } } uv0.weapon_property[69600] = { name = "美因茨破盾反击弹幕LV10", damage = 36, base = 69591, id = 69600, bullet_ID = { 19154, 19155 }, barrage_ID = { 80900, 80901 } } uv0.weapon_property[69601] = { action_index = "attack", range = 100, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "美因茨黑子弹弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19157, 19157 }, barrage_ID = { 80904, 80905 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69602] = { id = 69602, name = "美因茨黑子弹弹幕LV2", damage = 22, base = 69601 } uv0.weapon_property[69603] = { id = 69603, name = "美因茨黑子弹弹幕LV3", damage = 24, base = 69601 } uv0.weapon_property[69604] = { id = 69604, name = "美因茨黑子弹弹幕LV4", damage = 28, base = 69601 } uv0.weapon_property[69605] = { id = 69605, name = "美因茨黑子弹弹幕LV5", damage = 26, base = 69601 } uv0.weapon_property[69606] = { id = 69606, name = "美因茨黑子弹弹幕LV6", damage = 28, base = 69601 } uv0.weapon_property[69607] = { id = 69607, name = "美因茨黑子弹弹幕LV7", damage = 30, base = 69601 } end() function () uv0.weapon_property[69608] = { id = 69608, name = "美因茨黑子弹弹幕LV8", damage = 32, base = 69601 } uv0.weapon_property[69609] = { id = 69609, name = "美因茨黑子弹弹幕LV9", damage = 34, base = 69601 } uv0.weapon_property[69610] = { id = 69610, name = "美因茨黑子弹弹幕LV10", damage = 36, base = 69601 } uv0.weapon_property[69611] = { action_index = "attack", range = 100, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗红-PVE-强化LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 23, corrected = 100, min_range = 35, id = 69611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19847, 19847 }, barrage_ID = { 80906, 80907 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69612] = { name = "加斯科涅技能·箭型国旗红-PVE-强化LV2", damage = 26, base = 69611, id = 69612, bullet_ID = { 19847, 19847 } } uv0.weapon_property[69613] = { name = "加斯科涅技能·箭型国旗红-PVE-强化LV3", damage = 29, base = 69611, id = 69613, bullet_ID = { 19847, 19847 } } uv0.weapon_property[69614] = { name = "加斯科涅技能·箭型国旗红-PVE-强化LV4", damage = 32, base = 69611, id = 69614, bullet_ID = { 19847, 19847 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69615] = { name = "加斯科涅技能·箭型国旗红-PVE-强化LV5", damage = 35, base = 69611, id = 69615, bullet_ID = { 19847, 19847 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69616] = { name = "加斯科涅技能·箭型国旗红-PVE-强化LV6", damage = 38, base = 69611, id = 69616, bullet_ID = { 19847, 19847 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69617] = { name = "加斯科涅技能·箭型国旗红-PVE-强化LV7", damage = 43, base = 69611, id = 69617, bullet_ID = { 19847, 19847 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69618] = { name = "加斯科涅技能·箭型国旗红-PVE-强化LV8", damage = 48, base = 69611, id = 69618, bullet_ID = { 19847, 19847 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69619] = { name = "加斯科涅技能·箭型国旗红-PVE-强化LV9", damage = 53, base = 69611, id = 69619, bullet_ID = { 19847, 19847 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69620] = { name = "加斯科涅技能·箭型国旗红-PVE-强化LV10", damage = 58, base = 69611, id = 69620, bullet_ID = { 19847, 19847 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69621] = { action_index = "attack", range = 95, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗白-PVE-强化LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 23, corrected = 100, min_range = 35, id = 69621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19848, 19848 }, barrage_ID = { 80906, 80907 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69622] = { name = "加斯科涅技能·箭型国旗白-PVE-强化LV2", damage = 26, base = 69621, id = 69622, bullet_ID = { 19848, 19848 } } uv0.weapon_property[69623] = { name = "加斯科涅技能·箭型国旗白-PVE-强化LV3", damage = 29, base = 69621, id = 69623, bullet_ID = { 19848, 19848 } } uv0.weapon_property[69624] = { name = "加斯科涅技能·箭型国旗白-PVE-强化LV4", damage = 32, base = 69621, id = 69624, bullet_ID = { 19848, 19848 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69625] = { name = "加斯科涅技能·箭型国旗白-PVE-强化LV5", damage = 35, base = 69621, id = 69625, bullet_ID = { 19848, 19848 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69626] = { name = "加斯科涅技能·箭型国旗白-PVE-强化LV6", damage = 38, base = 69621, id = 69626, bullet_ID = { 19848, 19848 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69627] = { name = "加斯科涅技能·箭型国旗白-PVE-强化LV7", damage = 43, base = 69621, id = 69627, bullet_ID = { 19848, 19848 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69628] = { name = "加斯科涅技能·箭型国旗白-PVE-强化LV8", damage = 48, base = 69621, id = 69628, bullet_ID = { 19848, 19848 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69629] = { name = "加斯科涅技能·箭型国旗白-PVE-强化LV9", damage = 53, base = 69621, id = 69629, bullet_ID = { 19848, 19848 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69630] = { name = "加斯科涅技能·箭型国旗白-PVE-强化LV10", damage = 58, base = 69621, id = 69630, bullet_ID = { 19848, 19848 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69631] = { action_index = "attack", range = 90, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗蓝-PVE-强化LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 23, corrected = 100, min_range = 35, id = 69631, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19849, 19849 }, barrage_ID = { 80906, 80907 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69632] = { name = "加斯科涅技能·箭型国旗蓝-PVE-强化LV2", damage = 26, base = 69631, id = 69632, bullet_ID = { 19849, 19849 } } uv0.weapon_property[69633] = { name = "加斯科涅技能·箭型国旗蓝-PVE-强化LV3", damage = 29, base = 69631, id = 69633, bullet_ID = { 19849, 19849 } } uv0.weapon_property[69634] = { name = "加斯科涅技能·箭型国旗蓝-PVE-强化LV4", damage = 32, base = 69631, id = 69634, bullet_ID = { 19849, 19849 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69635] = { name = "加斯科涅技能·箭型国旗蓝-PVE-强化LV5", damage = 35, base = 69631, id = 69635, bullet_ID = { 19849, 19849 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69636] = { name = "加斯科涅技能·箭型国旗蓝-PVE-强化LV6", damage = 38, base = 69631, id = 69636, bullet_ID = { 19849, 19849 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69637] = { name = "加斯科涅技能·箭型国旗蓝-PVE-强化LV7", damage = 43, base = 69631, id = 69637, bullet_ID = { 19849, 19849 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69638] = { name = "加斯科涅技能·箭型国旗蓝-PVE-强化LV8", damage = 48, base = 69631, id = 69638, bullet_ID = { 19849, 19849 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69639] = { name = "加斯科涅技能·箭型国旗蓝-PVE-强化LV9", damage = 53, base = 69631, id = 69639, bullet_ID = { 19849, 19849 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69640] = { name = "加斯科涅技能·箭型国旗蓝-PVE-强化LV10", damage = 58, base = 69631, id = 69640, bullet_ID = { 19849, 19849 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69641] = { action_index = "attack", range = 125, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗红-PVP-强化-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 23, corrected = 100, min_range = 35, id = 69641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19847, 19847 }, barrage_ID = { 80906, 80907 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69642] = { name = "加斯科涅技能·箭型国旗红-PVP-强化-LV2", damage = 26, base = 69641, id = 69642, bullet_ID = { 19847, 19847 } } uv0.weapon_property[69643] = { name = "加斯科涅技能·箭型国旗红-PVP-强化-LV3", damage = 29, base = 69641, id = 69643, bullet_ID = { 19847, 19847 } } uv0.weapon_property[69644] = { name = "加斯科涅技能·箭型国旗红-PVP-强化-LV4", damage = 32, base = 69641, id = 69644, bullet_ID = { 19847, 19847 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69645] = { name = "加斯科涅技能·箭型国旗红-PVP-强化-LV5", damage = 35, base = 69641, id = 69645, bullet_ID = { 19847, 19847 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69646] = { name = "加斯科涅技能·箭型国旗红-PVP-强化-LV6", damage = 38, base = 69641, id = 69646, bullet_ID = { 19847, 19847 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69647] = { name = "加斯科涅技能·箭型国旗红-PVP-强化-LV7", damage = 43, base = 69641, id = 69647, bullet_ID = { 19847, 19847 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69648] = { name = "加斯科涅技能·箭型国旗红-PVP-强化-LV8", damage = 48, base = 69641, id = 69648, bullet_ID = { 19847, 19847 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69649] = { name = "加斯科涅技能·箭型国旗红-PVP-强化-LV9", damage = 53, base = 69641, id = 69649, bullet_ID = { 19847, 19847 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69650] = { name = "加斯科涅技能·箭型国旗红-PVP-强化-LV10", damage = 58, base = 69641, id = 69650, bullet_ID = { 19847, 19847 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69651] = { action_index = "attack", range = 120, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗白-PVP-强化-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 23, corrected = 100, min_range = 35, id = 69651, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19848, 19848 }, barrage_ID = { 80906, 80907 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69652] = { name = "加斯科涅技能·箭型国旗白-PVP-强化-LV2", damage = 26, base = 69651, id = 69652, bullet_ID = { 19848, 19848 } } uv0.weapon_property[69653] = { name = "加斯科涅技能·箭型国旗白-PVP-强化-LV3", damage = 29, base = 69651, id = 69653, bullet_ID = { 19848, 19848 } } uv0.weapon_property[69654] = { name = "加斯科涅技能·箭型国旗白-PVP-强化-LV4", damage = 32, base = 69651, id = 69654, bullet_ID = { 19848, 19848 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69655] = { name = "加斯科涅技能·箭型国旗白-PVP-强化-LV5", damage = 35, base = 69651, id = 69655, bullet_ID = { 19848, 19848 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69656] = { name = "加斯科涅技能·箭型国旗白-PVP-强化-LV6", damage = 38, base = 69651, id = 69656, bullet_ID = { 19848, 19848 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69657] = { name = "加斯科涅技能·箭型国旗白-PVP-强化-LV7", damage = 43, base = 69651, id = 69657, bullet_ID = { 19848, 19848 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69658] = { name = "加斯科涅技能·箭型国旗白-PVP-强化-LV8", damage = 48, base = 69651, id = 69658, bullet_ID = { 19848, 19848 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69659] = { name = "加斯科涅技能·箭型国旗白-PVP-强化-LV9", damage = 53, base = 69651, id = 69659, bullet_ID = { 19848, 19848 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69660] = { name = "加斯科涅技能·箭型国旗白-PVP-强化-LV10", damage = 58, base = 69651, id = 69660, bullet_ID = { 19848, 19848 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69661] = { action_index = "attack", range = 115, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗蓝-PVP-强化-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 23, corrected = 100, min_range = 35, id = 69661, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19849, 19849 }, barrage_ID = { 80906, 80907 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69662] = { name = "加斯科涅技能·箭型国旗蓝-PVP-强化-LV2", damage = 26, base = 69661, id = 69662, bullet_ID = { 19849, 19849 } } uv0.weapon_property[69663] = { name = "加斯科涅技能·箭型国旗蓝-PVP-强化-LV3", damage = 29, base = 69661, id = 69663, bullet_ID = { 19849, 19849 } } uv0.weapon_property[69664] = { name = "加斯科涅技能·箭型国旗蓝-PVP-强化-LV4", damage = 32, base = 69661, id = 69664, bullet_ID = { 19849, 19849 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69665] = { name = "加斯科涅技能·箭型国旗蓝-PVP-强化-LV5", damage = 35, base = 69661, id = 69665, bullet_ID = { 19849, 19849 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69666] = { name = "加斯科涅技能·箭型国旗蓝-PVP-强化-LV6", damage = 38, base = 69661, id = 69666, bullet_ID = { 19849, 19849 }, barrage_ID = { 80908, 80909 } } uv0.weapon_property[69667] = { name = "加斯科涅技能·箭型国旗蓝-PVP-强化-LV7", damage = 43, base = 69661, id = 69667, bullet_ID = { 19849, 19849 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69668] = { name = "加斯科涅技能·箭型国旗蓝-PVP-强化-LV8", damage = 48, base = 69661, id = 69668, bullet_ID = { 19849, 19849 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69669] = { name = "加斯科涅技能·箭型国旗蓝-PVP-强化-LV9", damage = 53, base = 69661, id = 69669, bullet_ID = { 19849, 19849 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69670] = { name = "加斯科涅技能·箭型国旗蓝-PVP-强化-LV10", damage = 58, base = 69661, id = 69670, bullet_ID = { 19849, 19849 }, barrage_ID = { 80910, 80911 } } uv0.weapon_property[69671] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "北风技能额外六联装鱼雷-天运强化LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 69671, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801, 1801 }, barrage_ID = { 80596, 80597 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69672] = { id = 69672, name = "北风技能额外六联装鱼雷-天运强化LV2", damage = 49, base = 69671 } uv0.weapon_property[69673] = { id = 69673, name = "北风技能额外六联装鱼雷-天运强化LV3", damage = 54, base = 69671 } uv0.weapon_property[69674] = { id = 69674, name = "北风技能额外六联装鱼雷-天运强化LV4", damage = 58, base = 69671 } uv0.weapon_property[69675] = { id = 69675, name = "北风技能额外六联装鱼雷-天运强化LV5", damage = 63, base = 69671 } uv0.weapon_property[69676] = { id = 69676, name = "北风技能额外六联装鱼雷-天运强化LV6", damage = 67, base = 69671 } uv0.weapon_property[69677] = { id = 69677, name = "北风技能额外六联装鱼雷-天运强化LV7", damage = 72, base = 69671 } uv0.weapon_property[69678] = { id = 69678, name = "北风技能额外六联装鱼雷-天运强化LV8", damage = 76, base = 69671 } uv0.weapon_property[69679] = { id = 69679, name = "北风技能额外六联装鱼雷-天运强化LV9", damage = 82, base = 69671 } uv0.weapon_property[69680] = { id = 69680, name = "北风技能额外六联装鱼雷-天运强化LV10", damage = 85, base = 69671 } uv0.weapon_property[69681] = { action_index = "attack", range = 55, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "北风技能额外弹幕-天运追加LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 69681, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19171, 19171, 19171 }, barrage_ID = { 80912, 80913, 80914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69682] = { id = 69682, name = "北风技能额外弹幕-天运追加LV2", damage = 7, base = 69681 } uv0.weapon_property[69683] = { id = 69683, name = "北风技能额外弹幕-天运追加LV3", damage = 8, base = 69681 } uv0.weapon_property[69684] = { id = 69684, name = "北风技能额外弹幕-天运追加LV4", damage = 9, base = 69681 } uv0.weapon_property[69685] = { id = 69685, name = "北风技能额外弹幕-天运追加LV5", damage = 10, base = 69681 } uv0.weapon_property[69686] = { id = 69686, name = "北风技能额外弹幕-天运追加LV6", damage = 11, base = 69681 } uv0.weapon_property[69687] = { id = 69687, name = "北风技能额外弹幕-天运追加LV7", damage = 12, base = 69681 } uv0.weapon_property[69688] = { id = 69688, name = "北风技能额外弹幕-天运追加LV8", damage = 13, base = 69681 } uv0.weapon_property[69689] = { id = 69689, name = "北风技能额外弹幕-天运追加LV9", damage = 14, base = 69681 } uv0.weapon_property[69690] = { id = 69690, name = "北风技能额外弹幕-天运追加LV10", damage = 15, base = 69681 } uv0.weapon_property[69691] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "英仙座随机飞机-海黄蜂-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 153, corrected = 100, min_range = 0, id = 69691, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69691 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69692] = { name = "英仙座随机飞机-海黄蜂-Lv2", damage = 173, base = 69691, id = 69692, bullet_ID = { 69692 } } uv0.weapon_property[69693] = { name = "英仙座随机飞机-海黄蜂-Lv3", damage = 192, base = 69691, id = 69693, bullet_ID = { 69693 } } uv0.weapon_property[69694] = { name = "英仙座随机飞机-海黄蜂-Lv4", damage = 212, base = 69691, id = 69694, bullet_ID = { 69694 } } uv0.weapon_property[69695] = { name = "英仙座随机飞机-海黄蜂-Lv5", damage = 231, base = 69691, id = 69695, bullet_ID = { 69695 } } uv0.weapon_property[69696] = { name = "英仙座随机飞机-海黄蜂-Lv6", damage = 251, base = 69691, id = 69696, bullet_ID = { 69696 } } uv0.weapon_property[69697] = { name = "英仙座随机飞机-海黄蜂-Lv7", damage = 272, base = 69691, id = 69697, bullet_ID = { 69697 } } uv0.weapon_property[69698] = { name = "英仙座随机飞机-海黄蜂-Lv8", damage = 293, base = 69691, id = 69698, bullet_ID = { 69698 } } uv0.weapon_property[69699] = { name = "英仙座随机飞机-海黄蜂-Lv9", damage = 314, base = 69691, id = 69699, bullet_ID = { 69699 } } uv0.weapon_property[69700] = { name = "英仙座随机飞机-海黄蜂-Lv10", damage = 335, base = 69691, id = 69700, bullet_ID = { 69700 } } uv0.weapon_property[69701] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "英仙座随机飞机-TBF-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 69701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69701 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69702] = { name = "英仙座随机飞机-TBF-Lv2", damage = 68, base = 69701, id = 69702, bullet_ID = { 69702 } } uv0.weapon_property[69703] = { name = "英仙座随机飞机-TBF-Lv3", damage = 86, base = 69701, id = 69703, bullet_ID = { 69703 } } uv0.weapon_property[69704] = { name = "英仙座随机飞机-TBF-Lv4", damage = 106, base = 69701, id = 69704, bullet_ID = { 69704 } } uv0.weapon_property[69705] = { name = "英仙座随机飞机-TBF-Lv5", damage = 124, base = 69701, id = 69705, bullet_ID = { 69705 } } uv0.weapon_property[69706] = { name = "英仙座随机飞机-TBF-Lv6", damage = 144, base = 69701, id = 69706, bullet_ID = { 69706 } } uv0.weapon_property[69707] = { name = "英仙座随机飞机-TBF-Lv7", damage = 164, base = 69701, id = 69707, bullet_ID = { 69707 } } end() function () uv0.weapon_property[69708] = { name = "英仙座随机飞机-TBF-Lv8", damage = 182, base = 69701, id = 69708, bullet_ID = { 69708 } } uv0.weapon_property[69709] = { name = "英仙座随机飞机-TBF-Lv9", damage = 202, base = 69701, id = 69709, bullet_ID = { 69709 } } uv0.weapon_property[69710] = { name = "英仙座随机飞机-TBF-Lv10", damage = 220, base = 69701, id = 69710, bullet_ID = { 69710 } } uv0.weapon_property[69711] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "英仙座随机飞机-萤火虫-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 69711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69711 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69712] = { name = "英仙座随机飞机-萤火虫-Lv2", damage = 68, base = 69711, id = 69712, bullet_ID = { 69712 } } uv0.weapon_property[69713] = { name = "英仙座随机飞机-萤火虫-Lv3", damage = 86, base = 69711, id = 69713, bullet_ID = { 69713 } } uv0.weapon_property[69714] = { name = "英仙座随机飞机-萤火虫-Lv4", damage = 106, base = 69711, id = 69714, bullet_ID = { 69714 } } uv0.weapon_property[69715] = { name = "英仙座随机飞机-萤火虫-Lv5", damage = 124, base = 69711, id = 69715, bullet_ID = { 69715 } } uv0.weapon_property[69716] = { name = "英仙座随机飞机-萤火虫-Lv6", damage = 144, base = 69711, id = 69716, bullet_ID = { 69716 } } uv0.weapon_property[69717] = { name = "英仙座随机飞机-萤火虫-Lv7", damage = 164, base = 69711, id = 69717, bullet_ID = { 69717 } } uv0.weapon_property[69718] = { name = "英仙座随机飞机-萤火虫-Lv8", damage = 182, base = 69711, id = 69718, bullet_ID = { 69718 } } uv0.weapon_property[69719] = { name = "英仙座随机飞机-萤火虫-Lv9", damage = 202, base = 69711, id = 69719, bullet_ID = { 69719 } } uv0.weapon_property[69720] = { name = "英仙座随机飞机-萤火虫-Lv10", damage = 220, base = 69711, id = 69720, bullet_ID = { 69720 } } uv0.weapon_property[69721] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "英仙座随机海黄蜂用 2 x 1000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 153, corrected = 100, min_range = 0, id = 69721, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2123 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69722] = { id = 69722, damage = 173, base = 69721 } uv0.weapon_property[69723] = { id = 69723, damage = 192, base = 69721 } uv0.weapon_property[69724] = { id = 69724, damage = 212, base = 69721 } uv0.weapon_property[69725] = { id = 69725, damage = 231, base = 69721 } uv0.weapon_property[69726] = { id = 69726, damage = 251, base = 69721 } uv0.weapon_property[69727] = { id = 69727, damage = 272, base = 69721 } uv0.weapon_property[69728] = { id = 69728, damage = 293, base = 69721 } uv0.weapon_property[69729] = { id = 69729, damage = 314, base = 69721 } uv0.weapon_property[69730] = { id = 69730, damage = 335, base = 69721 } uv0.weapon_property[69731] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英仙座随机TBF 3 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 153, corrected = 100, min_range = 0, id = 69731, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69732] = { id = 69732, damage = 174, base = 69731 } uv0.weapon_property[69733] = { id = 69733, damage = 195, base = 69731 } uv0.weapon_property[69734] = { id = 69734, damage = 216, base = 69731 } uv0.weapon_property[69735] = { id = 69735, damage = 237, base = 69731 } uv0.weapon_property[69736] = { id = 69736, damage = 258, base = 69731 } uv0.weapon_property[69737] = { id = 69737, damage = 279, base = 69731 } uv0.weapon_property[69738] = { id = 69738, damage = 300, base = 69731 } uv0.weapon_property[69739] = { id = 69739, damage = 321, base = 69731 } uv0.weapon_property[69740] = { id = 69740, damage = 342, base = 69731 } uv0.weapon_property[69741] = { action_index = "attack", range = 35, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赫敏-跨射对舰对潜弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 69741, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19158, 19158 }, barrage_ID = { 80916, 80917 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69742] = { id = 69742, name = "赫敏-跨射对舰对潜弹LV2", damage = 11, base = 69741 } uv0.weapon_property[69743] = { id = 69743, name = "赫敏-跨射对舰对潜弹LV3", damage = 12, base = 69741 } uv0.weapon_property[69744] = { id = 69744, name = "赫敏-跨射对舰对潜弹LV4", damage = 13, base = 69741 } uv0.weapon_property[69745] = { id = 69745, name = "赫敏-跨射对舰对潜弹LV5", damage = 14, base = 69741 } uv0.weapon_property[69746] = { id = 69746, name = "赫敏-跨射对舰对潜弹LV6", damage = 15, base = 69741 } uv0.weapon_property[69747] = { id = 69747, name = "赫敏-跨射对舰对潜弹LV7", damage = 16, base = 69741 } uv0.weapon_property[69748] = { id = 69748, name = "赫敏-跨射对舰对潜弹LV8", damage = 17, base = 69741 } uv0.weapon_property[69749] = { id = 69749, name = "赫敏-跨射对舰对潜弹LV9", damage = 18, base = 69741 } uv0.weapon_property[69750] = { id = 69750, name = "赫敏-跨射对舰对潜弹LV10", damage = 20, base = 69741 } uv0.weapon_property[69751] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鹰-剑鱼 Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 120, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 69751, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 604, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69751 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[69752] = { reload_max = 588, damage = 50, base = 69751, id = 69752, name = "鹰-剑鱼 Lv2", bullet_ID = { 69752 } } uv0.weapon_property[69753] = { reload_max = 572, damage = 54, base = 69751, id = 69753, name = "鹰-剑鱼 Lv3", bullet_ID = { 69753 } } uv0.weapon_property[69754] = { reload_max = 556, damage = 58, base = 69751, id = 69754, name = "鹰-剑鱼 Lv4", bullet_ID = { 69754 } } uv0.weapon_property[69755] = { reload_max = 540, damage = 62, base = 69751, id = 69755, name = "鹰-剑鱼 Lv5", bullet_ID = { 69755 } } uv0.weapon_property[69756] = { reload_max = 524, damage = 66, base = 69751, id = 69756, name = "鹰-剑鱼 Lv6", bullet_ID = { 69756 } } uv0.weapon_property[69757] = { reload_max = 508, damage = 70, base = 69751, id = 69757, name = "鹰-剑鱼 Lv7", bullet_ID = { 69757 } } uv0.weapon_property[69758] = { reload_max = 492, damage = 74, base = 69751, id = 69758, name = "鹰-剑鱼 Lv8", bullet_ID = { 69758 } } uv0.weapon_property[69759] = { reload_max = 476, damage = 79, base = 69751, id = 69759, name = "鹰-剑鱼 Lv9", bullet_ID = { 69759 } } uv0.weapon_property[69760] = { reload_max = 460, damage = 84, base = 69751, id = 69760, name = "鹰-剑鱼 Lv10", bullet_ID = { 69760 } } uv0.weapon_property[69771] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 126, corrected = 100, min_range = 0, id = 69771, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19987 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69772] = { id = 69772, damage = 144, base = 69771 } uv0.weapon_property[69773] = { id = 69773, damage = 162, base = 69771 } uv0.weapon_property[69774] = { id = 69774, damage = 180, base = 69771 } uv0.weapon_property[69775] = { id = 69775, damage = 198, base = 69771 } uv0.weapon_property[69776] = { id = 69776, damage = 216, base = 69771 } uv0.weapon_property[69777] = { id = 69777, damage = 234, base = 69771 } uv0.weapon_property[69778] = { id = 69778, damage = 252, base = 69771 } uv0.weapon_property[69779] = { id = 69779, damage = 270, base = 69771 } uv0.weapon_property[69780] = { id = 69780, damage = 288, base = 69771 } uv0.weapon_property[69781] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "英勇穿甲技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 46, corrected = 110, min_range = 35, id = 69781, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3298, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19159 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[69782] = { reload_max = 3231, name = "英勇穿甲技能LV2", damage = 52, base = 69781, id = 69782 } uv0.weapon_property[69783] = { reload_max = 3164, name = "英勇穿甲技能LV3", damage = 59, base = 69781, id = 69783 } uv0.weapon_property[69784] = { reload_max = 3096, name = "英勇穿甲技能LV4", damage = 66, base = 69781, id = 69784 } uv0.weapon_property[69785] = { reload_max = 3029, name = "英勇穿甲技能LV5", damage = 73, base = 69781, id = 69785 } uv0.weapon_property[69786] = { reload_max = 2962, name = "英勇穿甲技能LV6", damage = 80, base = 69781, id = 69786 } uv0.weapon_property[69787] = { reload_max = 2894, name = "英勇穿甲技能LV7", damage = 87, base = 69781, id = 69787 } uv0.weapon_property[69788] = { reload_max = 2827, name = "英勇穿甲技能LV8", damage = 94, base = 69781, id = 69788 } uv0.weapon_property[69789] = { reload_max = 2760, name = "英勇穿甲技能LV9", damage = 101, base = 69781, id = 69789 } uv0.weapon_property[69790] = { reload_max = 2692, name = "英勇穿甲技能LV10", damage = 108, base = 69781, id = 69790 } uv0.weapon_property[69791] = { action_index = "attack", range = 90, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "英勇弹幕技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 69791, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19160 }, barrage_ID = { 80918 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69792] = { id = 69792, name = "英勇弹幕技能LV2", damage = 52, base = 69791 } uv0.weapon_property[69793] = { id = 69793, name = "英勇弹幕技能LV3", damage = 59, base = 69791 } uv0.weapon_property[69794] = { id = 69794, name = "英勇弹幕技能LV4", damage = 66, base = 69791 } uv0.weapon_property[69795] = { name = "英勇弹幕技能LV5", damage = 73, base = 69791, id = 69795, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property[69796] = { name = "英勇弹幕技能LV6", damage = 80, base = 69791, id = 69796, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property[69797] = { name = "英勇弹幕技能LV7", damage = 87, base = 69791, id = 69797, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property[69798] = { name = "英勇弹幕技能LV8", damage = 94, base = 69791, id = 69798, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property[69799] = { name = "英勇弹幕技能LV9", damage = 101, base = 69791, id = 69799, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property[69800] = { name = "英勇弹幕技能LV10", damage = 108, base = 69791, id = 69800, bullet_ID = { 19160, 19160 }, barrage_ID = { 80918, 80919 } } uv0.weapon_property[69801] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "英勇弹幕技能小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 69801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19173, 19173 }, barrage_ID = { 80851, 80853 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69802] = { id = 69802, name = "英勇弹幕技能小子弹LV2", damage = 11, base = 69801 } uv0.weapon_property[69803] = { id = 69803, name = "英勇弹幕技能小子弹LV3", damage = 12, base = 69801 } uv0.weapon_property[69804] = { name = "英勇弹幕技能小子弹LV4", damage = 13, base = 69801, id = 69804, bullet_ID = { 19173, 19173 }, barrage_ID = { 80851, 80853 } } uv0.weapon_property[69805] = { name = "英勇弹幕技能小子弹LV5", damage = 14, base = 69801, id = 69805, bullet_ID = { 19173, 19173 }, barrage_ID = { 80851, 80853 } } uv0.weapon_property[69806] = { name = "英勇弹幕技能小子弹LV6", damage = 15, base = 69801, id = 69806, bullet_ID = { 19173, 19173 }, barrage_ID = { 80851, 80853 } } uv0.weapon_property[69807] = { name = "英勇弹幕技能小子弹LV7", damage = 16, base = 69801, id = 69807, bullet_ID = { 19173, 19173 }, barrage_ID = { 80851, 80853 } } uv0.weapon_property[69808] = { name = "英勇弹幕技能小子弹LV8", damage = 17, base = 69801, id = 69808, bullet_ID = { 19173, 19173 }, barrage_ID = { 80851, 80853 } } uv0.weapon_property[69809] = { name = "英勇弹幕技能小子弹LV9", damage = 18, base = 69801, id = 69809, bullet_ID = { 19173, 19173 }, barrage_ID = { 80851, 80853 } } uv0.weapon_property[69810] = { name = "英勇弹幕技能小子弹LV10", damage = 20, base = 69801, id = 69810, bullet_ID = { 19173, 19173 }, barrage_ID = { 80851, 80853 } } uv0.weapon_property[69811] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "伊卡洛斯复合弹幕-子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 69811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19174 }, barrage_ID = { 80924 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69812] = { id = 69812, name = "伊卡洛斯复合弹幕-子弹LV2", damage = 13, base = 69811 } uv0.weapon_property[69813] = { id = 69813, name = "伊卡洛斯复合弹幕-子弹LV3", damage = 14, base = 69811 } uv0.weapon_property[69814] = { name = "伊卡洛斯复合弹幕-子弹LV4", damage = 15, base = 69811, id = 69814, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property[69815] = { name = "伊卡洛斯复合弹幕-子弹LV5", damage = 16, base = 69811, id = 69815, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property[69816] = { name = "伊卡洛斯复合弹幕-子弹LV6", damage = 17, base = 69811, id = 69816, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property[69817] = { name = "伊卡洛斯复合弹幕-子弹LV7", damage = 18, base = 69811, id = 69817, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } end() function () uv0.weapon_property[69818] = { name = "伊卡洛斯复合弹幕-子弹LV8", damage = 20, base = 69811, id = 69818, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property[69819] = { name = "伊卡洛斯复合弹幕-子弹LV9", damage = 22, base = 69811, id = 69819, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property[69820] = { name = "伊卡洛斯复合弹幕-子弹LV10", damage = 24, base = 69811, id = 69820, bullet_ID = { 19174, 19174 }, barrage_ID = { 80924, 80926 } } uv0.weapon_property[69821] = { action_index = "", range = 50, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊卡洛斯复合弹幕-鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19175 }, barrage_ID = { 80925 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69822] = { id = 69822, name = "伊卡洛斯复合弹幕-鱼雷LV2", damage = 21, base = 69821 } uv0.weapon_property[69823] = { id = 69823, name = "伊卡洛斯复合弹幕-鱼雷LV3", damage = 22, base = 69821 } uv0.weapon_property[69824] = { id = 69824, name = "伊卡洛斯复合弹幕-鱼雷LV4", damage = 23, base = 69821 } uv0.weapon_property[69825] = { id = 69825, name = "伊卡洛斯复合弹幕-鱼雷LV5", damage = 24, base = 69821 } uv0.weapon_property[69826] = { id = 69826, name = "伊卡洛斯复合弹幕-鱼雷LV6", damage = 25, base = 69821 } uv0.weapon_property[69827] = { id = 69827, name = "伊卡洛斯复合弹幕-鱼雷LV7", damage = 26, base = 69821 } uv0.weapon_property[69828] = { id = 69828, name = "伊卡洛斯复合弹幕-鱼雷LV8", damage = 28, base = 69821 } uv0.weapon_property[69829] = { id = 69829, name = "伊卡洛斯复合弹幕-鱼雷LV9", damage = 30, base = 69821 } uv0.weapon_property[69830] = { id = 69830, name = "伊卡洛斯复合弹幕-鱼雷LV10", damage = 34, base = 69821 } uv0.weapon_property[69831] = { action_index = "attack", range = 85, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赫敏-平射对舰弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 69831, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19176, 19176 }, barrage_ID = { 80916, 80917 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69832] = { id = 69832, name = "赫敏-平射对舰弹LV2", damage = 11, base = 69831 } uv0.weapon_property[69833] = { id = 69833, name = "赫敏-平射对舰弹LV3", damage = 12, base = 69831 } uv0.weapon_property[69834] = { id = 69834, name = "赫敏-平射对舰弹LV4", damage = 13, base = 69831 } uv0.weapon_property[69835] = { id = 69835, name = "赫敏-平射对舰弹LV5", damage = 14, base = 69831 } uv0.weapon_property[69836] = { id = 69836, name = "赫敏-平射对舰弹LV6", damage = 15, base = 69831 } uv0.weapon_property[69837] = { id = 69837, name = "赫敏-平射对舰弹LV7", damage = 16, base = 69831 } uv0.weapon_property[69838] = { id = 69838, name = "赫敏-平射对舰弹LV8", damage = 17, base = 69831 } uv0.weapon_property[69839] = { id = 69839, name = "赫敏-平射对舰弹LV9", damage = 18, base = 69831 } uv0.weapon_property[69840] = { id = 69840, name = "赫敏-平射对舰弹LV10", damage = 20, base = 69831 } uv0.weapon_property[69841] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "豪技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 75, corrected = 110, min_range = 35, id = 69841, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19177 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[69842] = { id = 69842, name = "豪技能LV2", damage = 80, base = 69841 } uv0.weapon_property[69843] = { id = 69843, name = "豪技能LV3", damage = 86, base = 69841 } uv0.weapon_property[69844] = { id = 69844, name = "豪技能LV4", damage = 93, base = 69841 } uv0.weapon_property[69845] = { id = 69845, name = "豪技能LV5", damage = 101, base = 69841 } uv0.weapon_property[69846] = { id = 69846, name = "豪技能LV6", damage = 110, base = 69841 } uv0.weapon_property[69847] = { id = 69847, name = "豪技能LV7", damage = 120, base = 69841 } uv0.weapon_property[69848] = { id = 69848, name = "豪技能LV8", damage = 131, base = 69841 } uv0.weapon_property[69849] = { id = 69849, name = "豪技能LV9", damage = 143, base = 69841 } uv0.weapon_property[69850] = { id = 69850, name = "豪技能LV10", damage = 156, base = 69841 } uv0.weapon_property[69851] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "U-96技能鱼雷弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 69851, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19178, 19178, 19178 }, barrage_ID = { 80927, 80928, 80929 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69852] = { id = 69852, name = "U-96技能鱼雷弹幕LV2", damage = 21, base = 69851 } uv0.weapon_property[69853] = { id = 69853, name = "U-96技能鱼雷弹幕LV3", damage = 23, base = 69851 } uv0.weapon_property[69854] = { name = "U-96技能鱼雷弹幕LV4", damage = 25, base = 69851, id = 69854, barrage_ID = { 80930, 80931, 80929 } } uv0.weapon_property[69855] = { name = "U-96技能鱼雷弹幕LV5", damage = 27, base = 69851, id = 69855, barrage_ID = { 80930, 80931, 80929 } } uv0.weapon_property[69856] = { name = "U-96技能鱼雷弹幕LV6", damage = 29, base = 69851, id = 69856, barrage_ID = { 80930, 80931, 80929 } } uv0.weapon_property[69857] = { name = "U-96技能鱼雷弹幕LV7", damage = 31, base = 69851, id = 69857, barrage_ID = { 80930, 80931, 80932 } } uv0.weapon_property[69858] = { name = "U-96技能鱼雷弹幕LV8", damage = 33, base = 69851, id = 69858, barrage_ID = { 80930, 80931, 80932 } } uv0.weapon_property[69859] = { name = "U-96技能鱼雷弹幕LV9", damage = 35, base = 69851, id = 69859, barrage_ID = { 80930, 80931, 80932 } } uv0.weapon_property[69860] = { name = "U-96技能鱼雷弹幕LV10", damage = 40, base = 69851, id = 69860, barrage_ID = { 80930, 80931, 80932 } } uv0.weapon_property[69861] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Z26ATF破盾反击鱼雷LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69861, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19179, 19179 }, barrage_ID = { 80933, 80934 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69862] = { name = "Z26ATF破盾反击鱼雷LV2", damage = 25, base = 69861, id = 69862, barrage_ID = { 80933, 80934 } } uv0.weapon_property[69863] = { name = "Z26ATF破盾反击鱼雷LV3", damage = 30, base = 69861, id = 69863, barrage_ID = { 80933, 80934 } } uv0.weapon_property[69864] = { name = "Z26ATF破盾反击鱼雷LV4", damage = 38, base = 69861, id = 69864, barrage_ID = { 80933, 80934 } } uv0.weapon_property[69865] = { name = "Z26ATF破盾反击鱼雷LV5", damage = 46, base = 69861, id = 69865, barrage_ID = { 80933, 80934 } } uv0.weapon_property[69866] = { name = "Z26ATF破盾反击鱼雷LV6", damage = 54, base = 69861, id = 69866, barrage_ID = { 80933, 80934 } } uv0.weapon_property[69867] = { name = "Z26ATF破盾反击鱼雷LV7", damage = 62, base = 69861, id = 69867, barrage_ID = { 80933, 80934 } } uv0.weapon_property[69868] = { name = "Z26ATF破盾反击鱼雷LV8", damage = 70, base = 69861, id = 69868, barrage_ID = { 80933, 80934 } } uv0.weapon_property[69869] = { name = "Z26ATF破盾反击鱼雷LV9", damage = 78, base = 69861, id = 69869, barrage_ID = { 80933, 80934 } } uv0.weapon_property[69870] = { name = "Z26ATF破盾反击鱼雷LV10", damage = 86, base = 69861, id = 69870, barrage_ID = { 80933, 80934 } } uv0.weapon_property[69871] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "纪伊主炮弹幕PVE-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 25, id = 69871, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19180, 19180, 19180 }, barrage_ID = { 80940, 80942, 80943 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[69872] = { id = 69872, name = "纪伊主炮弹幕PVE-LV2", damage = 56, base = 69871 } uv0.weapon_property[69873] = { id = 69873, name = "纪伊主炮弹幕PVE-LV3", damage = 64, base = 69871 } uv0.weapon_property[69874] = { id = 69874, name = "纪伊主炮弹幕PVE-LV4", damage = 72, base = 69871 } uv0.weapon_property[69875] = { id = 69875, name = "纪伊主炮弹幕PVE-LV5", damage = 80, base = 69871 } uv0.weapon_property[69876] = { id = 69876, name = "纪伊主炮弹幕PVE-LV6", damage = 88, base = 69871 } uv0.weapon_property[69877] = { name = "纪伊主炮弹幕PVE-LV7", damage = 96, base = 69871, id = 69877, barrage_ID = { 80941, 80942, 80943 } } uv0.weapon_property[69878] = { name = "纪伊主炮弹幕PVE-LV8", damage = 104, base = 69871, id = 69878, barrage_ID = { 80941, 80942, 80943 } } uv0.weapon_property[69879] = { name = "纪伊主炮弹幕PVE-LV9", damage = 112, base = 69871, id = 69879, barrage_ID = { 80941, 80942, 80943 } } uv0.weapon_property[69880] = { name = "纪伊主炮弹幕PVE-LV10", damage = 121, base = 69871, id = 69880, barrage_ID = { 80941, 80942, 80943 } } uv0.weapon_property[69881] = { action_index = "attack", range = 120, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "纪伊主炮弹幕PVP-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 25, id = 69881, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19180, 19180, 19180 }, barrage_ID = { 80940, 80944, 80945 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[69882] = { id = 69882, name = "纪伊主炮弹幕PVP-LV2", damage = 56, base = 69881 } uv0.weapon_property[69883] = { id = 69883, name = "纪伊主炮弹幕PVP-LV3", damage = 64, base = 69881 } uv0.weapon_property[69884] = { id = 69884, name = "纪伊主炮弹幕PVP-LV4", damage = 72, base = 69881 } uv0.weapon_property[69885] = { id = 69885, name = "纪伊主炮弹幕PVP-LV5", damage = 80, base = 69881 } uv0.weapon_property[69886] = { id = 69886, name = "纪伊主炮弹幕PVP-LV6", damage = 88, base = 69881 } uv0.weapon_property[69887] = { name = "纪伊主炮弹幕PVP-LV7", damage = 96, base = 69881, id = 69887, barrage_ID = { 80941, 80944, 80945 } } uv0.weapon_property[69888] = { name = "纪伊主炮弹幕PVP-LV8", damage = 104, base = 69881, id = 69888, barrage_ID = { 80941, 80944, 80945 } } uv0.weapon_property[69889] = { name = "纪伊主炮弹幕PVP-LV9", damage = 112, base = 69881, id = 69889, barrage_ID = { 80941, 80944, 80945 } } uv0.weapon_property[69890] = { name = "纪伊主炮弹幕PVP-LV10", damage = 121, base = 69881, id = 69890, barrage_ID = { 80941, 80944, 80945 } } uv0.weapon_property[69891] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "纪伊副炮弹幕-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 69891, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19181, 19182, 19181, 19182 }, barrage_ID = { 80935, 80936, 80938, 80939 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69892] = { id = 69892, name = "纪伊副炮弹幕-LV2", damage = 11, base = 69891 } uv0.weapon_property[69893] = { id = 69893, name = "纪伊副炮弹幕-LV3", damage = 12, base = 69891 } uv0.weapon_property[69894] = { id = 69894, name = "纪伊副炮弹幕-LV4", damage = 13, base = 69891 } uv0.weapon_property[69895] = { id = 69895, name = "纪伊副炮弹幕-LV5", damage = 14, base = 69891 } uv0.weapon_property[69896] = { id = 69896, name = "纪伊副炮弹幕-LV6", damage = 15, base = 69891 } uv0.weapon_property[69897] = { id = 69897, name = "纪伊副炮弹幕-LV7", damage = 16, base = 69891 } uv0.weapon_property[69898] = { id = 69898, name = "纪伊副炮弹幕-LV8", damage = 17, base = 69891 } uv0.weapon_property[69899] = { id = 69899, name = "纪伊副炮弹幕-LV9", damage = 18, base = 69891 } uv0.weapon_property[69900] = { id = 69900, name = "纪伊副炮弹幕-LV10", damage = 20, base = 69891 } uv0.weapon_property[69901] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "纪伊弹幕鱼雷-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 69901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1807 }, barrage_ID = { 80937 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69902] = { id = 69902, name = "纪伊弹幕鱼雷-LV2", damage = 52, base = 69901 } uv0.weapon_property[69903] = { id = 69903, name = "纪伊弹幕鱼雷-LV3", damage = 54, base = 69901 } uv0.weapon_property[69904] = { id = 69904, name = "纪伊弹幕鱼雷-LV4", damage = 57, base = 69901 } uv0.weapon_property[69905] = { id = 69905, name = "纪伊弹幕鱼雷-LV5", damage = 61, base = 69901 } uv0.weapon_property[69906] = { id = 69906, name = "纪伊弹幕鱼雷-LV6", damage = 66, base = 69901 } uv0.weapon_property[69907] = { id = 69907, name = "纪伊弹幕鱼雷-LV7", damage = 72, base = 69901 } uv0.weapon_property[69908] = { id = 69908, name = "纪伊弹幕鱼雷-LV8", damage = 79, base = 69901 } uv0.weapon_property[69909] = { id = 69909, name = "纪伊弹幕鱼雷-LV9", damage = 87, base = 69901 } uv0.weapon_property[69910] = { id = 69910, name = "纪伊弹幕鱼雷-LV10", damage = 96, base = 69901 } uv0.weapon_property[69911] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凉月烟雾弹技能弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 69911, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19183, 19183 }, barrage_ID = { 80946, 80947 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69912] = { id = 69912, name = "凉月烟雾弹技能弹幕LV2", damage = 7, base = 69911 } uv0.weapon_property[69913] = { id = 69913, name = "凉月烟雾弹技能弹幕LV3", damage = 8, base = 69911 } uv0.weapon_property[69914] = { id = 69914, name = "凉月烟雾弹技能弹幕LV4", damage = 9, base = 69911 } uv0.weapon_property[69915] = { id = 69915, name = "凉月烟雾弹技能弹幕LV5", damage = 10, base = 69911 } uv0.weapon_property[69916] = { id = 69916, name = "凉月烟雾弹技能弹幕LV6", damage = 11, base = 69911 } uv0.weapon_property[69917] = { id = 69917, name = "凉月烟雾弹技能弹幕LV7", damage = 12, base = 69911 } end() function () uv0.weapon_property[69918] = { id = 69918, name = "凉月烟雾弹技能弹幕LV8", damage = 13, base = 69911 } uv0.weapon_property[69919] = { id = 69919, name = "凉月烟雾弹技能弹幕LV9", damage = 14, base = 69911 } uv0.weapon_property[69920] = { id = 69920, name = "凉月烟雾弹技能弹幕LV10", damage = 16, base = 69911 } uv0.weapon_property[69921] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "信浓试飞搭载试制型紫电改二 Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 69921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69921 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69922] = { name = "信浓试飞搭载试制型紫电改二 Lv2", damage = 88, base = 69921, id = 69922, bullet_ID = { 69922 } } uv0.weapon_property[69923] = { name = "信浓试飞搭载试制型紫电改二 Lv3", damage = 108, base = 69921, id = 69923, bullet_ID = { 69923 } } uv0.weapon_property[69924] = { name = "信浓试飞搭载试制型紫电改二 Lv4", damage = 130, base = 69921, id = 69924, bullet_ID = { 69924 } } uv0.weapon_property[69925] = { name = "信浓试飞搭载试制型紫电改二 Lv5", damage = 152, base = 69921, id = 69925, bullet_ID = { 69925 } } uv0.weapon_property[69926] = { name = "信浓试飞搭载试制型紫电改二 Lv6", damage = 174, base = 69921, id = 69926, bullet_ID = { 69926 } } uv0.weapon_property[69927] = { name = "信浓试飞搭载试制型紫电改二 Lv7", damage = 196, base = 69921, id = 69927, bullet_ID = { 69927 }, barrage_ID = { 12009 } } uv0.weapon_property[69928] = { name = "信浓试飞搭载试制型紫电改二 Lv8", damage = 216, base = 69921, id = 69928, bullet_ID = { 69928 }, barrage_ID = { 12009 } } uv0.weapon_property[69929] = { name = "信浓试飞搭载试制型紫电改二 Lv9", damage = 238, base = 69921, id = 69929, bullet_ID = { 69929 }, barrage_ID = { 12009 } } uv0.weapon_property[69930] = { name = "信浓试飞搭载试制型紫电改二 Lv10", damage = 260, base = 69921, id = 69930, bullet_ID = { 69930 }, barrage_ID = { 12009 } } uv0.weapon_property[69931] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "信浓试飞搭载流星 Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 69931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69931 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69932] = { name = "信浓试飞搭载流星 Lv2", damage = 86, base = 69931, id = 69932, bullet_ID = { 69932 } } uv0.weapon_property[69933] = { name = "信浓试飞搭载流星 Lv3", damage = 106, base = 69931, id = 69933, bullet_ID = { 69933 } } uv0.weapon_property[69934] = { name = "信浓试飞搭载流星 Lv4", damage = 124, base = 69931, id = 69934, bullet_ID = { 69934 } } uv0.weapon_property[69935] = { name = "信浓试飞搭载流星 Lv5", damage = 144, base = 69931, id = 69935, bullet_ID = { 69935 } } uv0.weapon_property[69936] = { name = "信浓试飞搭载流星 Lv6", damage = 164, base = 69931, id = 69936, bullet_ID = { 69936 } } uv0.weapon_property[69937] = { name = "信浓试飞搭载流星 Lv7", damage = 182, base = 69931, id = 69937, bullet_ID = { 69937 }, barrage_ID = { 12009 } } uv0.weapon_property[69938] = { name = "信浓试飞搭载流星 Lv8", damage = 202, base = 69931, id = 69938, bullet_ID = { 69938 }, barrage_ID = { 12009 } } uv0.weapon_property[69939] = { name = "信浓试飞搭载流星 Lv9", damage = 220, base = 69931, id = 69939, bullet_ID = { 69939 }, barrage_ID = { 12009 } } uv0.weapon_property[69940] = { name = "信浓试飞搭载流星 Lv10", damage = 240, base = 69931, id = 69940, bullet_ID = { 69940 }, barrage_ID = { 12009 } } uv0.weapon_property[69941] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凉月烟雾弹技能鱼雷 LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 69941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19192 }, barrage_ID = { 80952 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69942] = { name = "凉月烟雾弹技能鱼雷 LV2", damage = 22, base = 69941, id = 69942, barrage_ID = { 80952 } } uv0.weapon_property[69943] = { name = "凉月烟雾弹技能鱼雷 LV3", damage = 25, base = 69941, id = 69943, barrage_ID = { 80952 } } uv0.weapon_property[69944] = { name = "凉月烟雾弹技能鱼雷 LV4", damage = 28, base = 69941, id = 69944, barrage_ID = { 80952 } } uv0.weapon_property[69945] = { name = "凉月烟雾弹技能鱼雷 LV5", damage = 30, base = 69941, id = 69945, barrage_ID = { 80952 } } uv0.weapon_property[69946] = { name = "凉月烟雾弹技能鱼雷 LV6", damage = 32, base = 69941, id = 69946, barrage_ID = { 80952 } } uv0.weapon_property[69947] = { name = "凉月烟雾弹技能鱼雷 LV7", damage = 35, base = 69941, id = 69947, barrage_ID = { 80953 } } uv0.weapon_property[69948] = { name = "凉月烟雾弹技能鱼雷 LV8", damage = 38, base = 69941, id = 69948, barrage_ID = { 80953 } } uv0.weapon_property[69949] = { name = "凉月烟雾弹技能鱼雷 LV9", damage = 46, base = 69941, id = 69949, barrage_ID = { 80953 } } uv0.weapon_property[69950] = { name = "凉月烟雾弹技能鱼雷 LV10", damage = 54, base = 69941, id = 69950, barrage_ID = { 80953 } } uv0.weapon_property[69951] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 机载鱼雷-重樱", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 69951, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19184 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69952] = { id = 69952, damage = 55, base = 67821 } uv0.weapon_property[69953] = { id = 69953, damage = 68, base = 67821 } uv0.weapon_property[69954] = { id = 69954, damage = 86, base = 67821 } uv0.weapon_property[69955] = { id = 69955, damage = 106, base = 67821 } uv0.weapon_property[69956] = { id = 69956, damage = 124, base = 67821 } uv0.weapon_property[69957] = { id = 69957, damage = 144, base = 67821 } uv0.weapon_property[69958] = { id = 69958, damage = 164, base = 67821 } uv0.weapon_property[69959] = { id = 69959, damage = 182, base = 67821 } uv0.weapon_property[69960] = { id = 69960, damage = 202, base = 67821 } uv0.weapon_property[69961] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 138, corrected = 100, min_range = 0, id = 69961, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69962] = { id = 69962, damage = 156, base = 68631 } uv0.weapon_property[69963] = { id = 69963, damage = 174, base = 68631 } uv0.weapon_property[69964] = { id = 69964, damage = 192, base = 68631 } uv0.weapon_property[69965] = { id = 69965, damage = 210, base = 68631 } uv0.weapon_property[69966] = { id = 69966, damage = 228, base = 68631 } uv0.weapon_property[69967] = { id = 69967, damage = 246, base = 68631 } uv0.weapon_property[69968] = { id = 69968, damage = 264, base = 68631 } uv0.weapon_property[69969] = { id = 69969, damage = 282, base = 68631 } uv0.weapon_property[69970] = { id = 69970, damage = 300, base = 68631 } uv0.weapon_property[69971] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 69971, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69971 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69972] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv2", damage = 88, base = 69971, id = 69972, bullet_ID = { 69972 } } uv0.weapon_property[69973] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv3", damage = 108, base = 69971, id = 69973, bullet_ID = { 69973 } } uv0.weapon_property[69974] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv4", damage = 130, base = 69971, id = 69974, bullet_ID = { 69974 } } uv0.weapon_property[69975] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv5", damage = 152, base = 69971, id = 69975, bullet_ID = { 69975 } } uv0.weapon_property[69976] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv6", damage = 174, base = 69971, id = 69976, bullet_ID = { 69976 } } uv0.weapon_property[69977] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv7", damage = 196, base = 69971, id = 69977, bullet_ID = { 69977 }, barrage_ID = { 12009 } } uv0.weapon_property[69978] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv8", damage = 216, base = 69971, id = 69978, bullet_ID = { 69978 }, barrage_ID = { 12009 } } uv0.weapon_property[69979] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv9", damage = 238, base = 69971, id = 69979, bullet_ID = { 69979 }, barrage_ID = { 12009 } } uv0.weapon_property[69980] = { name = "双千技能水上机-弱化起飞1次-强化起飞2次-Lv10", damage = 260, base = 69971, id = 69980, bullet_ID = { 69980 }, barrage_ID = { 12009 } } uv0.weapon_property[69981] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 69981, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 69971 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[69982] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv2", damage = 88, base = 69981, id = 69982, bullet_ID = { 69972 } } uv0.weapon_property[69983] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv3", damage = 108, base = 69981, id = 69983, bullet_ID = { 69973 } } uv0.weapon_property[69984] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv4", damage = 130, base = 69981, id = 69984, bullet_ID = { 69974 } } uv0.weapon_property[69985] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv5", damage = 152, base = 69981, id = 69985, bullet_ID = { 69975 } } uv0.weapon_property[69986] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv6", damage = 174, base = 69981, id = 69986, bullet_ID = { 69976 } } uv0.weapon_property[69987] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv7", damage = 196, base = 69981, id = 69987, bullet_ID = { 69977 }, barrage_ID = { 12009 } } uv0.weapon_property[69988] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv8", damage = 216, base = 69981, id = 69988, bullet_ID = { 69978 }, barrage_ID = { 12009 } } uv0.weapon_property[69989] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv9", damage = 238, base = 69981, id = 69989, bullet_ID = { 69979 }, barrage_ID = { 12009 } } uv0.weapon_property[69990] = { name = "双千技能舰载机-弱化起飞1次-强化起飞2次-Lv10", damage = 260, base = 69981, id = 69990, bullet_ID = { 69980 }, barrage_ID = { 12009 } } uv0.weapon_property[70011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-法拉格特级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70012] = { name = "全弹发射-法拉格特级II", damage = 10, base = 70011, id = 70012, barrage_ID = { 70012 } } uv0.weapon_property[70021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-马汉级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70022] = { name = "全弹发射-马汉级II", damage = 10, base = 70021, id = 70022, barrage_ID = { 19002 } } uv0.weapon_property[70031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-格里德利级I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70032] = { name = "全弹发射-格里德利级II", damage = 10, base = 70031, id = 70032, barrage_ID = { 70014 } } uv0.weapon_property[70041] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-弗莱彻级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102, 1102 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70042] = { name = "全弹发射-弗莱彻级II", damage = 10, base = 70041, id = 70042, barrage_ID = { 70017, 70018 } } uv0.weapon_property[70051] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-西姆斯级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70052] = { name = "全弹发射-西姆斯级II", damage = 10, base = 70051, id = 70052, barrage_ID = { 70028 } } uv0.weapon_property[70061] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-本森级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70061 }, barrage_ID = { 70061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70062] = { name = "全弹发射-本森级II", damage = 10, base = 70061, id = 70062, bullet_ID = { 70062 }, barrage_ID = { 70062 } } uv0.weapon_property[70071] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-基林级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70072] = { name = "全弹发射-基林级II", damage = 10, base = 70071, id = 70072, barrage_ID = { 19002 } } uv0.weapon_property[70081] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-艾伦·萨姆那级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 70081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70081, 70081 }, barrage_ID = { 70081, 70082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70082] = { name = "全弹发射-艾伦·萨姆那级II", damage = 10, base = 70081, id = 70082, bullet_ID = { 70082, 70082 }, barrage_ID = { 70083, 70084 } } uv0.weapon_property[70111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-奥马哈级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70112] = { name = "全弹发射-奥马哈级II", damage = 20, base = 70111, id = 70112, barrage_ID = { 70034 } } uv0.weapon_property[70121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-布鲁克林级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70122] = { name = "全弹发射-布鲁克林级II", damage = 20, base = 70121, id = 70122, barrage_ID = { 70032 } } uv0.weapon_property[70131] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-亚特兰大级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70132] = { name = "全弹发射-亚特兰大级II", damage = 20, base = 70131, id = 70132, barrage_ID = { 70030 } } uv0.weapon_property[70141] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-克利夫兰级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 70141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002, 1002 }, barrage_ID = { 70035, 70036 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70142] = { name = "全弹发射-克利夫兰级II", damage = 20, base = 70141, id = 70142, barrage_ID = { 70037, 70038 } } uv0.weapon_property[70211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-彭萨科拉级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70211 }, barrage_ID = { 70211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70212] = { name = "全弹发射-彭萨科拉级II", damage = 40, base = 70211, id = 70212, bullet_ID = { 70212 }, barrage_ID = { 70212 } } uv0.weapon_property[70221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-北安普顿级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70221, 70221 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[70222] = { name = "全弹发射-北安普顿级II", damage = 40, base = 70221, id = 70222, barrage_ID = { 199992, 199982 } } uv0.weapon_property[70231] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-波特兰级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70231, 70231 }, barrage_ID = { 199971 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70232] = { name = "全弹发射-波特兰级II", damage = 40, base = 70231, id = 70232, barrage_ID = { 199972 } } uv0.weapon_property[70241] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-新奥尔良级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70241, 70241 }, barrage_ID = { 70241, 70242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70242] = { name = "全弹发射-新奥尔良级II", damage = 40, base = 70241, id = 70242, barrage_ID = { 70243, 70244 } } uv0.weapon_property[70251] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-威奇塔I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 70251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70251, 70251 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70252] = { name = "全弹发射-威奇塔II", damage = 40, base = 70251, id = 70252, barrage_ID = { 199992, 199982 } } uv0.weapon_property[70261] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-巴尔的摩级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 70261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70261, 70261 }, barrage_ID = { 70261, 70262 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70262] = { name = "全弹发射-巴尔的摩级II", damage = 42, base = 70261, id = 70262, barrage_ID = { 70263, 70264 } } uv0.weapon_property[70271] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-得梅因级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 70271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1400, 1400 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70272] = { name = "全弹发射-得梅因级II", damage = 48, base = 70271, id = 70272, barrage_ID = { 199992, 199982 } } uv0.weapon_property[70311] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-猫鲨级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 70311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70311, 70311 }, barrage_ID = { 70311, 70312 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[70312] = { name = "全弹发射-猫鲨级II", damage = 60, base = 70311, id = 70312, barrage_ID = { 70313, 70314 } } uv0.weapon_property[71011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-A级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71011 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71012] = { name = "全弹发射-A级II", damage = 10, base = 71011, id = 71012, barrage_ID = { 19002 } } uv0.weapon_property[71016] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-部族级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71016, 71016 }, barrage_ID = { 71016, 71017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71017] = { name = "全弹发射-部族级II", damage = 10, base = 71016, id = 71017, barrage_ID = { 71018, 71019 } } uv0.weapon_property[71021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-B级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71021 }, barrage_ID = { 71021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71022] = { name = "全弹发射-B级II", damage = 10, base = 71021, id = 71022, bullet_ID = { 71022 }, barrage_ID = { 71022 } } uv0.weapon_property[71031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-C级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71032] = { name = "全弹发射-C级II", damage = 10, base = 71031, id = 71032, barrage_ID = { 70014 } } uv0.weapon_property[71091] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-E级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71091, 71091 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71092] = { name = "全弹发射-E级II", damage = 10, base = 71091, id = 71092, barrage_ID = { 70017, 70018 } } uv0.weapon_property[71101] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-E级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71091, 71091 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71102] = { name = "全弹发射-E级II", damage = 10, base = 71101, id = 71102, barrage_ID = { 70017, 70018 } } uv0.weapon_property[71041] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-F级I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102, 1102 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71042] = { name = "全弹发射-F级II", damage = 10, base = 71041, id = 71042, barrage_ID = { 70017, 70018 } } uv0.weapon_property[71051] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-G级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71051, 71051 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71052] = { name = "全弹发射-G级II", damage = 10, base = 71051, id = 71052, barrage_ID = { 70017, 70018 } } uv0.weapon_property[71061] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-H级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71061 }, barrage_ID = { 71061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71062] = { name = "全弹发射-H级II", damage = 10, base = 71061, id = 71062, barrage_ID = { 71062 } } uv0.weapon_property[71026] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-I级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71027] = { name = "全弹发射-I级II", damage = 10, base = 71026, id = 71027, barrage_ID = { 70028 } } uv0.weapon_property[71071] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-J级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102 }, barrage_ID = { 70027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71072] = { name = "全弹发射-J级II", damage = 10, base = 71071, id = 71072, barrage_ID = { 70028 } } uv0.weapon_property[71081] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-M级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 71081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71081, 71081 }, barrage_ID = { 71081, 71082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71082] = { name = "全弹发射-M级II", damage = 10, base = 71081, id = 71082, barrage_ID = { 71083, 71084 } } uv0.weapon_property[71111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-利安得级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 71111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71112] = { name = "全弹发射-利安得级II", damage = 22, base = 71111, id = 71112, barrage_ID = { 70030 } } uv0.weapon_property[71121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-黛朵级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 71121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71121, 71121 }, barrage_ID = { 71121, 71122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71122] = { name = "全弹发射-黛朵级II", damage = 22, base = 71121, id = 71122, barrage_ID = { 71123, 71124 } } uv0.weapon_property[71131] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-阿瑞托莎级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 71131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1002 }, barrage_ID = { 70033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71132] = { name = "全弹发射-阿瑞托莎级II", damage = 22, base = 71131, id = 71132, barrage_ID = { 70034 } } uv0.weapon_property[71141] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-爱丁堡级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 71141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71141, 71141 }, barrage_ID = { 71141, 71142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71142] = { name = "全弹发射-爱丁堡级II", damage = 22, base = 71141, id = 71142, barrage_ID = { 71143, 71144 } } uv0.weapon_property[71151] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-南安普顿级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 71151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71151, 71152 }, barrage_ID = { 71151, 71152 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71152] = { name = "全弹发射-南安普顿级II", damage = 22, base = 71151, id = 71152, barrage_ID = { 71153, 71154 } } uv0.weapon_property[71161] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-斐济级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 71161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71161 }, barrage_ID = { 71161 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71162] = { name = "全弹发射-斐济级II", damage = 22, base = 71161, id = 71162, barrage_ID = { 71162 } } uv0.weapon_property[71171] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-色列斯级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 71171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71171 }, barrage_ID = { 71171 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71172] = { name = "全弹发射-色列斯级II", damage = 22, base = 71171, id = 71172, barrage_ID = { 71172 } } uv0.weapon_property[71181] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-格罗斯特级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 71181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71181, 71182 }, barrage_ID = { 71181, 71182 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71182] = { name = "全弹发射-格罗斯特级II", damage = 22, base = 71181, id = 71182, barrage_ID = { 71183, 71184 } } uv0.weapon_property[71211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-伦敦级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 71211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71211 }, barrage_ID = { 199891 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71212] = { name = "全弹发射-伦敦级II", damage = 38, base = 71211, id = 71212, bullet_ID = { 71211, 71211 }, barrage_ID = { 199891, 199881 } } uv0.weapon_property[71221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-肯特级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 71221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71221, 71221 }, barrage_ID = { 199921, 199911 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71222] = { name = "全弹发射-肯特级II", damage = 38, base = 71221, id = 71222, barrage_ID = { 199922, 199912 } } uv0.weapon_property[71231] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-诺福克级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 71231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71231, 71231 }, barrage_ID = { 199921, 199911 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71232] = { name = "全弹发射-诺福克级II", damage = 38, base = 71231, id = 71232, barrage_ID = { 199922, 199912 } } uv0.weapon_property[71241] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-约克级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 71241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 71241 }, barrage_ID = { 199986 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[71242] = { name = "全弹发射-约克级II", damage = 38, base = 71241, id = 71242, bullet_ID = { 71241, 71241 }, barrage_ID = { 199986, 199976 } } uv0.weapon_property[72011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-睦月级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72011 }, barrage_ID = { 72011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72012] = { name = "全弹发射-睦月级II", damage = 10, base = 72011, id = 72012, barrage_ID = { 72012 } } uv0.weapon_property[72021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-吹雪级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72021 }, barrage_ID = { 72021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72022] = { name = "全弹发射-吹雪级II", damage = 10, base = 72021, id = 72022, barrage_ID = { 72022 } } uv0.weapon_property[72031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-白露级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102, 1102 }, barrage_ID = { 70015, 70016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72032] = { name = "全弹发射-白露级II", damage = 10, base = 72031, id = 72032, barrage_ID = { 70017, 70018 } } uv0.weapon_property[72041] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-初春级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72041 }, barrage_ID = { 72041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72042] = { name = "全弹发射-初春级II", damage = 10, base = 72041, id = 72042, barrage_ID = { 72042 } } uv0.weapon_property[72051] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-阳炎级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72051 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72052] = { name = "全弹发射-阳炎级II", damage = 10, base = 72051, id = 72052, barrage_ID = { 19002 } } uv0.weapon_property[72056] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-夕云级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72056 }, barrage_ID = { 72056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72057] = { name = "全弹发射-夕云级II", damage = 10, base = 72056, id = 72057, barrage_ID = { 72057 } } uv0.weapon_property[72061] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-秋月级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72061 }, barrage_ID = { 72061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72062] = { name = "全弹发射-秋月级II", damage = 10, base = 72061, id = 72062, barrage_ID = { 72062 } } uv0.weapon_property[72071] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-晓级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72071 }, barrage_ID = { 72071 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72072] = { name = "全弹发射-晓级II", damage = 10, base = 72071, id = 72072, barrage_ID = { 72072 } } uv0.weapon_property[72081] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-神风级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72081, 72081 }, barrage_ID = { 72081, 72082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72082] = { name = "全弹发射-神风级II", damage = 10, base = 72081, id = 72082, barrage_ID = { 72083, 72084 } } uv0.weapon_property[72091] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-朝潮级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72091, 72091, 72091 }, barrage_ID = { 72091, 72092, 72093 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72092] = { name = "全弹发射-朝潮级II", damage = 10, base = 72091, id = 72092, barrage_ID = { 72094, 72095, 72096 } } uv0.weapon_property[72111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-天龙级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 72111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72111 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72112] = { name = "全弹发射-天龙级II", damage = 20, base = 72111, id = 72112, barrage_ID = { 19002 } } uv0.weapon_property[72121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-球磨级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 72121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72121 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72122] = { name = "全弹发射-球磨级II", damage = 20, base = 72121, id = 72122, barrage_ID = { 19002 } } uv0.weapon_property[72131] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-川内级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 72131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72131 }, barrage_ID = { 72131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72132] = { name = "全弹发射-川内级II", damage = 20, base = 72131, id = 72132, bullet_ID = { 72132 }, barrage_ID = { 72132 } } uv0.weapon_property[72141] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-长良级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 72141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72141 }, barrage_ID = { 19960 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72142] = { name = "全弹发射-长良级II", damage = 20, base = 72141, id = 72142, barrage_ID = { 19961 } } uv0.weapon_property[72151] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-阿贺野级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 72151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72151, 72151, 72151 }, barrage_ID = { 72151, 72152, 72153 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72152] = { name = "全弹发射-阿贺野级II", damage = 20, base = 72151, id = 72152, barrage_ID = { 72154, 72155, 72156 } } uv0.weapon_property[72161] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-夕张I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 72161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72161 }, barrage_ID = { 72161 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72162] = { name = "全弹发射-夕张II", damage = 20, base = 72161, id = 72162, barrage_ID = { 72162 } } uv0.weapon_property[72211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-古鹰级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 72211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72211, 72211 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72212] = { name = "全弹发射-古鹰级II", damage = 38, base = 72211, id = 72212, barrage_ID = { 199992, 199982 } } uv0.weapon_property[72221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-青叶级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 72221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72221, 72221 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72222] = { name = "全弹发射-青叶级II", damage = 38, base = 72221, id = 72222, barrage_ID = { 199992, 199982 } } uv0.weapon_property[72231] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-妙高级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 72231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72231 }, barrage_ID = { 72231 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72232] = { name = "全弹发射-妙高级II", damage = 38, base = 72231, id = 72232, barrage_ID = { 72232 } } uv0.weapon_property[72241] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-利根级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 72241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1400, 1400 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[72242] = { name = "全弹发射-利根级II", damage = 38, base = 72241, id = 72242, barrage_ID = { 199992, 199982 } } uv0.weapon_property[72251] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-最上级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 72251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72251 }, barrage_ID = { 72251 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72252] = { name = "全弹发射-最上级II", damage = 18, base = 72251, id = 72252, barrage_ID = { 72252 } } uv0.weapon_property[72253] = { name = "全弹发射-最上级III", damage = 26, base = 72251, id = 72253, fire_fx = "CAFire", bullet_ID = { 72252 }, barrage_ID = { 72253 } } uv0.weapon_property[72254] = { name = "全弹发射-最上级铃谷型I", damage = 26, base = 72251, id = 72254, fire_fx = "CAFire", bullet_ID = { 72255 }, barrage_ID = { 72254 } } uv0.weapon_property[72255] = { name = "全弹发射-最上级铃谷型II", damage = 30, base = 72251, id = 72255, fire_fx = "CAFire", bullet_ID = { 72255 }, barrage_ID = { 72255 } } uv0.weapon_property[72256] = { name = "全弹发射-最上级铃谷型I-增强", damage = 26, base = 72251, id = 72256, fire_fx = "CAFire", bullet_ID = { 72256, 72257 }, barrage_ID = { 72254, 72256 } } uv0.weapon_property[72257] = { name = "全弹发射-最上级铃谷型II-增强", damage = 35, base = 72251, id = 72257, fire_fx = "CAFire", bullet_ID = { 72256, 72257 }, barrage_ID = { 72255, 72257 } } uv0.weapon_property[72261] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-高雄级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 72261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72261 }, barrage_ID = { 72261 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72262] = { name = "全弹发射-高雄级II", damage = 45, base = 72261, id = 72262, bullet_ID = { 72262 }, barrage_ID = { 72262 } } uv0.weapon_property[72311] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-伊乙级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 72311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72311 }, barrage_ID = { 72311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72312] = { name = "全弹发射-伊乙级II", damage = 60, base = 72311, id = 72312, barrage_ID = { 72312 } } uv0.weapon_property[72411] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-樫野I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 72411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72011 }, barrage_ID = { 72011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[72412] = { name = "全弹发射-樫野II", damage = 10, base = 72411, id = 72412, barrage_ID = { 72012 } } uv0.weapon_property[73011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-1934型I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 73011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73011, 73011 }, barrage_ID = { 73011, 73012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73012] = { name = "全弹发射-1934型II", damage = 10, base = 73011, id = 73012, barrage_ID = { 73013, 73014 } } uv0.weapon_property[73031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-1936型I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 73031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73031 }, barrage_ID = { 73031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73032] = { name = "全弹发射-1936型II", damage = 10, base = 73031, id = 73032, barrage_ID = { 73032 } } uv0.weapon_property[73041] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-1936A型I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 73041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1305, 1305 }, barrage_ID = { 73041, 73042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73042] = { name = "全弹发射-1936A型II", damage = 12, base = 73041, id = 73042, barrage_ID = { 73043, 73044 } } uv0.weapon_property[73051] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-1936B型I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 73051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1306, 1306 }, barrage_ID = { 73051, 73052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73052] = { name = "全弹发射-1936B型II", damage = 10, base = 73051, id = 73052, barrage_ID = { 73053, 73054 } } uv0.weapon_property[73111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-柯尼斯堡级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 73111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73111 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73112] = { name = "全弹发射-柯尼斯堡级II", damage = 20, base = 73111, id = 73112, barrage_ID = { 19002 } } uv0.weapon_property[73121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-莱比锡级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 73121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73121 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73122] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, suppress = 0, name = "全弹发射-莱比锡级II", aim_type = 0, torpedo_ammo = 0, angle = 360, charge_param = "", damage = 20, base = 73121, corrected = 125, min_range = 0, id = 73122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73111 }, barrage_ID = { 19002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-希佩尔海军上将级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 73211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73211, 73211 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73212] = { name = "全弹发射-希佩尔海军上将级II", damage = 40, base = 73211, id = 73212, barrage_ID = { 199992, 199982 } } uv0.weapon_property[73221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-德意志级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 73221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73221, 73222, 73221 }, barrage_ID = { 73221, 73222, 73223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73222] = { name = "全弹发射-德意志级II", damage = 40, base = 73221, id = 73222, barrage_ID = { 73224, 73225, 73226 } } uv0.weapon_property[73231] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-P级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 73231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73231, 73231 }, barrage_ID = { 73231, 73232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73232] = { name = "全弹发射-P级I", damage = 40, base = 73231, id = 73232, barrage_ID = { 73233, 73234 } } uv0.weapon_property[73311] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-Type VIIC型I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 73311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73311 }, barrage_ID = { 73311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73312] = { name = "全弹发射-Type VIIC型II", damage = 60, base = 73311, id = 73312, barrage_ID = { 73312 } } uv0.weapon_property[73321] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-Type IXB型I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 73321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73321 }, barrage_ID = { 73321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73322] = { torpedo_ammo = 0, name = "全弹发射-Type IXB型II", damage = 60, base = 73321, id = 73322, barrage_ID = { 73322 } } uv0.weapon_property[73411] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-Type VIIB型I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 73411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73411 }, barrage_ID = { 73411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73412] = { name = "全弹发射-Type VIIB型II", damage = 55, base = 73411, id = 73412, barrage_ID = { 73412 } } uv0.weapon_property[73511] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-Type IXC型I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 73511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 73511 }, barrage_ID = { 73511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[73512] = { torpedo_ammo = 0, name = "全弹发射-Type IXC型II", damage = 60, base = 73511, id = 73512, barrage_ID = { 73512 } } uv0.weapon_property[74011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-鞍山级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 74011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 74011, 74011 }, barrage_ID = { 74011, 74012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[74012] = { name = "全弹发射-鞍山级II", damage = 12, base = 74011, id = 74012, bullet_ID = { 74011, 74011 }, barrage_ID = { 74013, 74014 } } uv0.weapon_property[74021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, suppress = 0, name = "全弹发射-青龙I", aim_type = 0, torpedo_ammo = 0, angle = 360, charge_param = "", damage = 10, base = 74011, corrected = 125, min_range = 0, id = 74021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 74021, 74021 }, barrage_ID = { 74011, 74012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[74022] = { name = "全弹发射-青龙II", damage = 18, base = 74011, id = 74022, bullet_ID = { 74021, 74021 }, barrage_ID = { 74013, 74014 } } uv0.weapon_property[74031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, suppress = 0, name = "全弹发射-朱雀I", aim_type = 0, torpedo_ammo = 0, angle = 360, charge_param = "", damage = 10, base = 74011, corrected = 125, min_range = 0, id = 74031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 74031, 74031 }, barrage_ID = { 74011, 74012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[74032] = { name = "全弹发射-朱雀II", damage = 18, base = 74011, id = 74032, bullet_ID = { 74031, 74031 }, barrage_ID = { 74013, 74014 } } uv0.weapon_property[74041] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, suppress = 0, name = "全弹发射-白虎I", aim_type = 0, torpedo_ammo = 0, angle = 360, charge_param = "", damage = 10, base = 74011, corrected = 125, min_range = 0, id = 74041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 74041, 74041 }, barrage_ID = { 74011, 74012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[74042] = { name = "全弹发射-白虎II", damage = 18, base = 74011, id = 74042, bullet_ID = { 74041, 74041 }, barrage_ID = { 74013, 74014 } } uv0.weapon_property[74051] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, suppress = 0, name = "全弹发射-玄武I", aim_type = 0, torpedo_ammo = 0, angle = 360, charge_param = "", damage = 10, base = 74011, corrected = 125, min_range = 0, id = 74051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 74051, 74051 }, barrage_ID = { 74011, 74012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[74052] = { name = "全弹发射-玄武II", damage = 18, base = 74011, id = 74052, bullet_ID = { 74051, 74051 }, barrage_ID = { 74013, 74014 } } uv0.weapon_property[74111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-宁海级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 74111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 74111 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[74112] = { name = "全弹发射-宁海级II", damage = 18, base = 74111, id = 74112, barrage_ID = { 19002 } } uv0.weapon_property[74121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-逸仙I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 74121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 74121, 74121 }, barrage_ID = { 74121, 74122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[74122] = { name = "全弹发射-逸仙II", damage = 18, base = 74121, id = 74122, barrage_ID = { 74123, 74124 } } uv0.weapon_property[75011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-索尔达蒂级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 75011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 75011 }, barrage_ID = { 75011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[75012] = { name = "全弹发射-索尔达蒂级II", damage = 12, base = 75011, id = 75012, barrage_ID = { 75012 } } uv0.weapon_property[75211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-特伦托级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 75211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 75211, 75211 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[75212] = { name = "全弹发射-特伦托级II", damage = 38, base = 75211, id = 75212, barrage_ID = { 199992, 199982 } } uv0.weapon_property[75221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-扎拉级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 75221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 75221, 75221 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[75222] = { name = "全弹发射-扎拉级II", damage = 40, base = 75221, id = 75222, barrage_ID = { 199992, 199982 } } uv0.weapon_property[76011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-愤怒级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 76011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 76011, 76011 }, barrage_ID = { 76011, 76012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[76012] = { name = "全弹发射-愤怒级II", damage = 10, base = 76011, id = 76012, bullet_ID = { 76011, 76011 }, barrage_ID = { 76013, 76014 } } uv0.weapon_property[76021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-明斯克级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 76021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 76021, 76021 }, barrage_ID = { 76021, 76022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[76022] = { name = "全弹发射-明斯克级II", damage = 12, base = 76021, id = 76022, bullet_ID = { 76021, 76021 }, barrage_ID = { 76023, 76024 } } uv0.weapon_property[76111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-博加特里级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 76111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 76111 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[76112] = { name = "全弹发射-博加特里级II", damage = 25, base = 76111, id = 76112, barrage_ID = { 19002 } } uv0.weapon_property[78011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-机敏级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 78011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 78011, 78011 }, barrage_ID = { 78011, 78012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[78012] = { name = "全弹发射-机敏级II", damage = 12, base = 78011, id = 78012, barrage_ID = { 78013, 78014 } } uv0.weapon_property[78021] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-大胆级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 78021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102, 1102, 1202 }, barrage_ID = { 78021, 78022, 78023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[78022] = { name = "全弹发射-大胆级II", damage = 12, base = 78021, id = 78022, bullet_ID = { 1102, 1102, 1202 }, barrage_ID = { 78024, 78025, 78026 } } uv0.weapon_property[78031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-沃克兰级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 78031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1102, 1102 }, barrage_ID = { 78031, 78032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[78032] = { name = "全弹发射-沃克兰级II", damage = 12, base = 78031, id = 78032, bullet_ID = { 1102, 1102 }, barrage_ID = { 78033, 78034 } } uv0.weapon_property[78111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-埃米尔·贝尔汀I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 78111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 78111, 78111 }, barrage_ID = { 78111, 78112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[78112] = { name = "全弹发射-埃米尔·贝尔汀II", damage = 18, base = 78111, id = 78112, bullet_ID = { 78111, 78111 }, barrage_ID = { 78113, 78114 } } uv0.weapon_property[78121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-拉·加利索尼埃I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 78121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 78121, 78121 }, barrage_ID = { 78111, 78112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[78122] = { name = "全弹发射-拉·加利索尼埃II", damage = 18, base = 78121, id = 78122, bullet_ID = { 78121, 78121 }, barrage_ID = { 78113, 78114 } } uv0.weapon_property[78211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-阿尔及利亚I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 78211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 78211, 78211 }, barrage_ID = { 78211, 78212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[78212] = { name = "全弹发射-阿尔及利亚II", damage = 40, base = 78211, id = 78212, barrage_ID = { 78213, 78214 } } uv0.weapon_property[79011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-英格兰I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 79011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79012] = { name = "专属弹幕-英格兰II", damage = 10, base = 79011, id = 79012, barrage_ID = { 19002 } } uv0.weapon_property[79021] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-埃尔德里奇I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 79021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79021 }, barrage_ID = { 70025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79022] = { name = "专属弹幕-埃尔德里奇II", damage = 12, base = 79021, id = 79022, barrage_ID = { 70026 } } uv0.weapon_property[79031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-威廉·D·波特I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79032] = { name = "专属弹幕-威廉·D·波特II", damage = 12, base = 79031, id = 79032, barrage_ID = { 19002 } } uv0.weapon_property[79041] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-约翰斯顿I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 79041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79042] = { name = "专属弹幕-约翰斯顿II", damage = 15, base = 79041, id = 79042, barrage_ID = { 19002 } } uv0.weapon_property[79051] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-拉菲I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79051, 79051 }, barrage_ID = { 70039, 70040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79052] = { name = "专属弹幕-拉菲II", damage = 12, base = 79051, id = 79052, bullet_ID = { 79051, 79051, 79051, 79051 }, barrage_ID = { 70039, 70040, 70041, 70042 } } uv0.weapon_property[79061] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-萤火虫I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79061, 79061, 79061, 79061 }, barrage_ID = { 70047, 70048, 70049, 70050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79062] = { name = "专属弹幕-萤火虫II", damage = 12, base = 79061, id = 79062, bullet_ID = { 79062, 79062, 79062, 79063, 79063, 79063 }, barrage_ID = { 70051, 70052, 70053, 70054, 70055, 70056 } } uv0.weapon_property[79071] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-勇敢I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79072] = { name = "专属弹幕-勇敢II", damage = 12, base = 79071, id = 79072, barrage_ID = { 19002 } } uv0.weapon_property[79081] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-标枪I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 79081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79081, 79081 }, barrage_ID = { 70019, 70020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79082] = { name = "专属弹幕-标枪II", damage = 15, base = 79081, id = 79082, barrage_ID = { 70021, 70022 } } uv0.weapon_property[79091] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-吸血鬼I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79091, 79092 }, barrage_ID = { 19970, 19971 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79092] = { name = "专属弹幕-吸血鬼II", damage = 12, base = 79091, id = 79092, barrage_ID = { 19972, 19973 } } uv0.weapon_property[79101] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-贝尔法斯特I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 79101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79101, 79101 }, barrage_ID = { 79101, 79102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79102] = { name = "专属弹幕-贝尔法斯特II", damage = 26, base = 79101, id = 79102, barrage_ID = { 79103, 79104 } } uv0.weapon_property[79111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-绫波I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79111 }, barrage_ID = { 79111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79112] = { name = "专属弹幕-绫波II", damage = 12, base = 79111, id = 79112, bullet_ID = { 79111, 79111, 79111 }, barrage_ID = { 79112, 79113, 79114 } } end() function () uv0.weapon_property[79121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79122 }, barrage_ID = { 70023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79122] = { name = "专属弹幕-夕立II", damage = 12, base = 79121, id = 79122, barrage_ID = { 70024 } } uv0.weapon_property[79123] = { action_index = "attack", range = 50, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 79123, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79121, 79121 }, barrage_ID = { 79121, 79122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79124] = { name = "专属弹幕-夕立II", damage = 45, base = 79123, id = 79124, barrage_ID = { 79121, 79122 } } uv0.weapon_property[79131] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雪风I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 79131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79131 }, barrage_ID = { 79131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79132] = { name = "专属弹幕-雪风II", damage = 10, base = 79131, id = 79132, barrage_ID = { 79132 } } uv0.weapon_property[79133] = { action_index = "attack", range = 50, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雪风I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79133, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79132, 79132 }, barrage_ID = { 79133, 79134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79134] = { name = "专属弹幕-雪风II", damage = 60, base = 79133, id = 79134, barrage_ID = { 79133, 79134 } } uv0.weapon_property[79141] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-岛风I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79142] = { name = "专属弹幕-岛风II", damage = 12, base = 79141, id = 79142, barrage_ID = { 19002 } } uv0.weapon_property[79151] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-北上I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 79151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79152] = { name = "专属弹幕-北上II", damage = 25, base = 79151, id = 79152, barrage_ID = { 19002 } } uv0.weapon_property[79161] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-大井I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 79161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79162] = { name = "专属弹幕-大井II", damage = 28, base = 79161, id = 79162, barrage_ID = { 19002 } } uv0.weapon_property[79171] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-Z1I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1300, 1300 }, barrage_ID = { 70019, 70020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79172] = { name = "专属弹幕-Z1II", damage = 12, base = 79171, id = 79172, barrage_ID = { 70021, 70022 } } uv0.weapon_property[79181] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-鞍山I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79182] = { name = "专属弹幕-鞍山II", damage = 12, base = 79181, id = 79182, barrage_ID = { 19002 } } uv0.weapon_property[79191] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-阿芙乐尔I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 79191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79191 }, barrage_ID = { 19001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79192] = { name = "专属弹幕-阿芙乐尔II", damage = 30, base = 79191, id = 79192, barrage_ID = { 19002 } } uv0.weapon_property[79201] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-Z23I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1304 }, barrage_ID = { 70043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79202] = { name = "专属弹幕-Z23II", damage = 12, base = 79201, id = 79202, barrage_ID = { 70044 } } uv0.weapon_property[79211] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-Z46I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79211, 79211, 79211, 79211 }, barrage_ID = { 79211, 79212, 79213, 79214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79212] = { name = "专属弹幕-Z46II", damage = 12, base = 79211, id = 79212, barrage_ID = { 79215, 79216, 79217, 79218 } } uv0.weapon_property[79213] = { action_index = "attack", range = 50, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-Z46I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 79213, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79212, 79212 }, barrage_ID = { 79219, 79220 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79214] = { name = "专属弹幕-Z46II", damage = 40, base = 79213, id = 79214, barrage_ID = { 79219, 79220 } } uv0.weapon_property[79221] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-伊吹I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 110, min_range = 0, id = 79221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79221, 79221 }, barrage_ID = { 79221, 79222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79222] = { name = "专属弹幕-伊吹II", damage = 38, base = 79221, id = 79222, barrage_ID = { 79223, 79224 } } uv0.weapon_property[79231] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-海王星I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 79231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79231, 79232 }, barrage_ID = { 79231, 79232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79232] = { name = "专属弹幕-海王星II", damage = 20, base = 79231, id = 79232, bullet_ID = { 79233, 79234, 79235, 79236 }, barrage_ID = { 79233, 79234, 79235, 79236 } } uv0.weapon_property[79241] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-罗恩I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 110, min_range = 0, id = 79241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79241, 79242, 79243, 79244 }, barrage_ID = { 79241, 79242, 79243, 79244 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79242] = { name = "专属弹幕-罗恩II", damage = 30, base = 79241, id = 79242, bullet_ID = { 79245, 79246, 79247, 79248 }, barrage_ID = { 79245, 79246, 79247, 79248 } } uv0.weapon_property[79251] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-路易九世I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 110, min_range = 0, id = 79251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79251 }, barrage_ID = { 79251 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79252] = { name = "专属弹幕-路易九世II", damage = 30, base = 79251, id = 79252, bullet_ID = { 79252, 79253, 79254 }, barrage_ID = { 79252, 79253, 79254 } } uv0.weapon_property[79261] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-I19I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79261, 79261 }, barrage_ID = { 79261, 79262 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79262] = { name = "专属弹幕-I19II", damage = 60, base = 79261, id = 79262, barrage_ID = { 79263, 79264 } } uv0.weapon_property[79271] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-U81I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79271 }, barrage_ID = { 79271 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79272] = { name = "专属弹幕-U81II", damage = 60, base = 79271, id = 79272, barrage_ID = { 79272 } } uv0.weapon_property[79281] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-江风I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79281, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79281, 79281, 79281 }, barrage_ID = { 79281, 79282, 79283 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79282] = { name = "专属弹幕-江风II", damage = 12, base = 79281, id = 79282, barrage_ID = { 79284, 79285, 79286 } } uv0.weapon_property[79283] = { action_index = "attack", range = 50, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-江风I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 79283, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79282 }, barrage_ID = { 79287 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79284] = { name = "专属弹幕-江风II", damage = 45, base = 79283, id = 79284, barrage_ID = { 79287 } } uv0.weapon_property[79291] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-22I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 79291, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 20, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19811, 19812, 19813, 19814, 19815, 19816, 19817, 19818, 19819, 19820, 19821, 19822, 19823, 19824, 19825, 19826, 19827, 19828, 19838, 19839, 19840 }, barrage_ID = { 80381, 80382, 80383, 80384, 80385, 80386, 80387, 80388, 80389, 80390, 80391, 80392, 80393, 80394, 80395, 80396, 80397, 80398, 80408, 80409, 80410 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79292] = { name = "专属弹幕-22II", base = 79291, id = 79292, effect_move = 0, bullet_ID = { 19811, 19812, 19813, 19814, 19815, 19816, 19817, 19818, 19819, 19820, 19821, 19822, 19823, 19824, 19825, 19826, 19827, 19828, 19829, 19830, 19831, 19832, 19833, 19834, 19835, 19836, 19837, 19838, 19839, 19840, 19841, 19842, 19843 }, barrage_ID = { 80381, 80382, 80383, 80384, 80385, 80386, 80387, 80388, 80389, 80390, 80391, 80392, 80393, 80394, 80395, 80396, 80397, 80398, 80399, 80400, 80401, 80402, 80403, 80404, 80405, 80406, 80407, 80408, 80409, 80410, 80411, 80412, 80413 } } uv0.weapon_property[79301] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-33I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 79301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 20, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19811, 19812, 19813, 19814, 19815, 19816, 19817, 19818, 19819, 19820, 19821, 19822, 19823, 19824, 19825, 19826, 19827, 19828, 19838, 19839, 19840 }, barrage_ID = { 80414, 80415, 80416, 80417, 80418, 80419, 80420, 80421, 80422, 80423, 80424, 80425, 80426, 80427, 80428, 80429, 80430, 80431, 80441, 80442, 80443 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79302] = { name = "专属弹幕-33II", base = 79301, id = 79302, effect_move = 0, bullet_ID = { 19811, 19812, 19813, 19814, 19815, 19816, 19817, 19818, 19819, 19820, 19821, 19822, 19823, 19824, 19825, 19826, 19827, 19828, 19829, 19830, 19831, 19832, 19833, 19834, 19835, 19836, 19837, 19838, 19839, 19840, 19841, 19842, 19843 }, barrage_ID = { 80414, 80415, 80416, 80417, 80418, 80419, 80420, 80421, 80422, 80423, 80424, 80425, 80426, 80427, 80428, 80429, 80430, 80431, 80432, 80433, 80434, 80435, 80436, 80437, 80438, 80439, 80440, 80441, 80442, 80443, 80444, 80445, 80446 } } uv0.weapon_property[79311] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-U47I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79311 }, barrage_ID = { 79311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79312] = { name = "专属弹幕-U47II", damage = 60, base = 79311, id = 79312, bullet_ID = { 79311, 79311 }, barrage_ID = { 79311, 79312 } } uv0.weapon_property[79321] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-絮库夫I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 79321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79321 }, barrage_ID = { 79321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79322] = { name = "专属弹幕-絮库夫II", damage = 150, base = 79321, id = 79322, bullet_ID = { 79321, 79321 }, barrage_ID = { 79321, 79322 } } uv0.weapon_property[79331] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-凯旋I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 79331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79331, 79331, 79332, 79332, 79333, 79333 }, barrage_ID = { 80461, 80462, 80463, 80464, 80465, 80466 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79332] = { name = "专属弹幕-凯旋II", damage = 12, base = 79331, id = 79332, barrage_ID = { 80467, 80468, 80469, 80470, 80471, 80472 } } uv0.weapon_property[79333] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-凯旋鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 79333, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79334 }, barrage_ID = { 80473 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79334] = { name = "专属弹幕-凯旋鱼雷II", damage = 45, base = 79333, id = 79334, barrage_ID = { 80474 } } uv0.weapon_property[79341] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-大青花鱼I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 79341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79341 }, barrage_ID = { 79341 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79342] = { name = "专属弹幕-大青花鱼II", damage = 48, base = 79341, id = 79342, bullet_ID = { 79341, 79341 }, barrage_ID = { 79341, 79342 } } uv0.weapon_property[79351] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-圣地亚哥", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 79351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79351 }, barrage_ID = { 79351 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79361] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-天狼星I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 79361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79361, 79361 }, barrage_ID = { 79361, 79362 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79362] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, suppress = 0, name = "专属弹幕-天狼星II", aim_type = 0, torpedo_ammo = 0, angle = 360, charge_param = "", damage = 34, base = 79361, corrected = 125, min_range = 0, id = 79362, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79361, 79361, 79361, 79361 }, barrage_ID = { 79361, 79362, 79363, 79364 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79371] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-I13I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 79371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79371, 79371 }, barrage_ID = { 79371, 79372 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79372] = { name = "专属弹幕-I13II", damage = 55, base = 79371, id = 79372, barrage_ID = { 79373, 79374 } } uv0.weapon_property[79381] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-北风I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 79381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79381, 79381, 79381 }, barrage_ID = { 79381, 79382, 79383 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79382] = { name = "专属弹幕-北风II", damage = 12, base = 79381, id = 79382, bullet_ID = { 79381, 79381, 79381, 79381, 79381 }, barrage_ID = { 79381, 79382, 79383, 79384, 79385 } } uv0.weapon_property[79383] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕鱼雷-北风I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 79383, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79382 }, barrage_ID = { 79386 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79384] = { id = 79384, name = "专属弹幕鱼雷-北风II", damage = 78, base = 79383 } uv0.weapon_property[79391] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-西雅图I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 79391, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79391, 79391, 79391 }, barrage_ID = { 79391, 79392, 79393 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79392] = { name = "专属弹幕-西雅图II", damage = 20, base = 79391, id = 79392, bullet_ID = { 79391, 79391, 79391 }, barrage_ID = { 79394, 79395, 79396 } } uv0.weapon_property[79401] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-确捷I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 79401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79401, 79401, 79401 }, barrage_ID = { 79401, 79402, 79403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79402] = { name = "专属弹幕-确捷II", damage = 34, base = 79401, id = 79402, barrage_ID = { 79404, 79405, 79406 } } uv0.weapon_property[79411] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-恶毒I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 79411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79411, 79411 }, barrage_ID = { 79411, 79412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79412] = { name = "专属弹幕-恶毒II", damage = 18, base = 79411, id = 79412, barrage_ID = { 79413, 79414 } } uv0.weapon_property[79413] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-恶毒鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 79413, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79412 }, barrage_ID = { 79415 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79414] = { name = "专属弹幕-恶毒鱼雷II", damage = 45, base = 79413, id = 79414, barrage_ID = { 79415 } } uv0.weapon_property[79421] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-I168I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79421, 79421 }, barrage_ID = { 79421, 79422 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79422] = { name = "专属弹幕-I168II", damage = 60, base = 79421, id = 79422, barrage_ID = { 79423, 79424 } } uv0.weapon_property[79431] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-U101I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79431 }, barrage_ID = { 79431 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79432] = { name = "专属弹幕-U101II", damage = 60, base = 79431, id = 79432, bullet_ID = { 79431, 79431 }, barrage_ID = { 79431, 79432 } } uv0.weapon_property[79441] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-棘鳍I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 79441, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79441 }, barrage_ID = { 79441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79442] = { name = "专属弹幕-棘鳍II", damage = 48, base = 79441, id = 79442, bullet_ID = { 79441, 79441 }, barrage_ID = { 79441, 79442 } } uv0.weapon_property[79451] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-克利夫兰μI", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 79451, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19068, 19068 }, barrage_ID = { 70035, 70036 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79452] = { name = "专属弹幕-克利夫兰μII", damage = 15, base = 79451, id = 79452, barrage_ID = { 70037, 70038 } } uv0.weapon_property[79461] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-南安普顿μI", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 79461, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19058, 19058 }, barrage_ID = { 71151, 71152 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79462] = { name = "专属弹幕-南安普顿μII", damage = 20, base = 79461, id = 79462, barrage_ID = { 71153, 71154 } } uv0.weapon_property[79471] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-希佩尔海军上将μI", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 79471, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19078, 19078 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79472] = { name = "专属弹幕-希佩尔海军上将μII", damage = 35, base = 79471, id = 79472, barrage_ID = { 199992, 199982 } } uv0.weapon_property[79481] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-能代I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 79481, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79481, 79481 }, barrage_ID = { 79481, 79482 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79482] = { name = "专属弹幕-能代II", damage = 30, base = 79481, id = 79482, barrage_ID = { 79483, 79484 } } uv0.weapon_property[79483] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-能代鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 79483, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79482 }, barrage_ID = { 79485 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79491] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-黛朵I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 79491, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79491, 79491, 79491 }, barrage_ID = { 79491, 79492, 79493 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79492] = { name = "专属弹幕-黛朵II", damage = 34, base = 79491, id = 79492, bullet_ID = { 79491, 79491, 79491, 79492, 79492, 79492 }, barrage_ID = { 79491, 79492, 79493, 79494, 79495, 79496 } } uv0.weapon_property[79501] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-塔什干I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 79501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79501, 79501, 79501, 79501 }, barrage_ID = { 79501, 79502, 79503, 79504 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79502] = { name = "专属弹幕-塔什干II", damage = 12, base = 79501, id = 79502, bullet_ID = { 79501, 79501, 79501, 79501 }, barrage_ID = { 79505, 79506, 79507, 79508 } } uv0.weapon_property[79511] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-恰巴耶夫I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 79511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79511, 79511, 79511, 79511 }, barrage_ID = { 79511, 79512, 79513, 79514 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79512] = { name = "专属弹幕-恰巴耶夫II", damage = 20, base = 79511, id = 79512, bullet_ID = { 79511, 79511, 79511, 79511 }, barrage_ID = { 79515, 79516, 79517, 79518 } } uv0.weapon_property[79521] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-里诺I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 79521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79521, 79521 }, barrage_ID = { 79521, 79522 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79522] = { name = "专属弹幕-里诺II", damage = 24, base = 79521, id = 79522, bullet_ID = { 79521, 79521 }, barrage_ID = { 79523, 79524 } } uv0.weapon_property[79541] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-圣女贞德I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 79541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79541, 79541 }, barrage_ID = { 79541, 79542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79542] = { name = "专属弹幕-圣女贞德II", damage = 32, base = 79541, id = 79542, barrage_ID = { 79543, 79544 } } uv0.weapon_property[79543] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-圣女贞德鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 79543, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79542 }, barrage_ID = { 79545 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79551] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-柴郡I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 79551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79551, 79551 }, barrage_ID = { 79551, 79552 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[79552] = { name = "专属弹幕-柴郡II", damage = 35, base = 79551, id = 79552, bullet_ID = { 79552, 79552 }, barrage_ID = { 79551, 79552 } } uv0.weapon_property[79561] = { action_index = "attack", range = 80, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-德雷克I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 79561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79561, 79561, 79562 }, barrage_ID = { 79563, 79561, 79565 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79562] = { name = "专属弹幕-德雷克II", damage = 38, base = 79561, id = 79562, barrage_ID = { 79564, 79562, 79566 } } uv0.weapon_property[79571] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-美因茨I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 79571, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79571, 79571, 79571, 79571 }, barrage_ID = { 79571, 79572, 79575, 79576 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79572] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, suppress = 1, name = "专属弹幕-美因茨II", aim_type = 1, torpedo_ammo = 0, angle = 360, charge_param = "", damage = 20, base = 79571, corrected = 105, min_range = 0, id = 79572, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79571, 79571, 79571, 79571, 79571, 79571 }, barrage_ID = { 79571, 79572, 79573, 79574, 79575, 79576 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79581] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-赫敏I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 79581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79581, 79581 }, barrage_ID = { 79581, 79582 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79582] = { name = "专属弹幕-赫敏II", damage = 20, base = 79581, id = 79582, bullet_ID = { 79581, 79581, 79581, 79581, 79581, 79581 }, barrage_ID = { 79581, 79582, 79583, 79584, 79585, 79586 } } uv0.weapon_property[79591] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-U96I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79591, 79591 }, barrage_ID = { 79591, 79592 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79592] = { name = "专属弹幕-U96II", damage = 60, base = 79591, id = 79592, bullet_ID = { 79591, 79591, 79591 }, barrage_ID = { 79591, 79592, 79593 } } uv0.weapon_property[79601] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-凉月I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 79601, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79601, 79601, 79601 }, barrage_ID = { 79601, 79602, 79603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79602] = { name = "专属弹幕-凉月II", damage = 20, base = 79601, id = 79602, bullet_ID = { 79601, 79601, 79601 }, barrage_ID = { 79601, 79602, 79603 } } uv0.weapon_property[79603] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-凉月鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 79603, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79602 }, barrage_ID = { 79604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79611] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-罗恩μI", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 110, min_range = 0, id = 79611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79611, 79612, 79613, 79614 }, barrage_ID = { 79241, 79242, 79243, 79244 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79612] = { name = "专属弹幕-罗恩μII", damage = 30, base = 79611, id = 79612, bullet_ID = { 79615, 79616, 79617, 79618 }, barrage_ID = { 79245, 79246, 79247, 79248 } } uv0.weapon_property[79621] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-恶毒μI", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 79621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79621, 79621 }, barrage_ID = { 79621, 79622 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79622] = { name = "专属弹幕-恶毒μII", damage = 18, base = 79621, id = 79622, barrage_ID = { 79623, 79624 } } uv0.weapon_property[79623] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-恶毒鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 79623, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79622 }, barrage_ID = { 79625 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79624] = { name = "专属弹幕-恶毒鱼雷II", damage = 45, base = 79623, id = 79624, barrage_ID = { 79625 } } uv0.weapon_property[79631] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-黛朵μI", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 79631, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79631, 79631, 79631 }, barrage_ID = { 79491, 79492, 79493 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79632] = { name = "专属弹幕-黛朵μII", damage = 34, base = 79631, id = 79632, bullet_ID = { 79631, 79631, 79631, 79632, 79632, 79632 }, barrage_ID = { 79491, 79492, 79493, 79494, 79495, 79496 } } uv0.weapon_property[79641] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-塔什干μI", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 79641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79641, 79641, 79641, 79641 }, barrage_ID = { 79641, 79642, 79643, 79644 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79642] = { name = "专属弹幕-塔什干μII", damage = 12, base = 79641, id = 79642, bullet_ID = { 79641, 79641, 79641, 79641 }, barrage_ID = { 79645, 79646, 79647, 79648 } } uv0.weapon_property[79651] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-大青花鱼μI", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 79651, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79651 }, barrage_ID = { 79651 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79652] = { name = "专属弹幕-大青花鱼μII", damage = 35, base = 79651, id = 79652, bullet_ID = { 79651, 79651 }, barrage_ID = { 79651, 79652 } } uv0.weapon_property[79661] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-巴尔的摩μI", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 79661, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79661, 79661 }, barrage_ID = { 79661, 79662 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79662] = { name = "专属弹幕-巴尔的摩μII", damage = 35, base = 79661, id = 79662, barrage_ID = { 79663, 79664 } } uv0.weapon_property[79671] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-U37I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 79671, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79671, 79671 }, barrage_ID = { 79671, 79672 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[79672] = { name = "专属弹幕-U37II", damage = 60, base = 79671, id = 79672, bullet_ID = { 79671, 79671, 79671 }, barrage_ID = { 79671, 79672, 79673 } } uv0.weapon_property[81000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 81000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1995, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81001] = { reload_max = 1971, damage = 20, base = 81000, id = 81001, bullet_ID = { 17001 } } uv0.weapon_property[81002] = { reload_max = 1948, damage = 22, base = 81000, id = 81002, bullet_ID = { 17002 } } uv0.weapon_property[81003] = { reload_max = 1924, damage = 24, base = 81000, id = 81003, bullet_ID = { 17003 } } uv0.weapon_property[81020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 81020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1948, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81021] = { reload_max = 1924, damage = 22, base = 81020, id = 81021, bullet_ID = { 17001 } } uv0.weapon_property[81022] = { reload_max = 1900, damage = 24, base = 81020, id = 81022, bullet_ID = { 17002 } } uv0.weapon_property[81023] = { reload_max = 1876, damage = 26, base = 81020, id = 81023, bullet_ID = { 17003 } } uv0.weapon_property[81040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 81040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81041] = { reload_max = 1876, damage = 24, base = 81040, id = 81041, bullet_ID = { 17001 } } uv0.weapon_property[81042] = { reload_max = 1853, damage = 26, base = 81040, id = 81042, bullet_ID = { 17002 } } uv0.weapon_property[81043] = { reload_max = 1829, damage = 28, base = 81040, id = 81043, bullet_ID = { 17003 } } uv0.weapon_property[81044] = { reload_max = 1805, damage = 32, base = 81040, id = 81044, bullet_ID = { 17004 } } uv0.weapon_property[81045] = { reload_max = 1781, damage = 34, base = 81040, id = 81045, bullet_ID = { 17005 } } uv0.weapon_property[81046] = { reload_max = 1758, damage = 36, base = 81040, id = 81046, bullet_ID = { 17006 } } uv0.weapon_property[81047] = { reload_max = 1758, damage = 36, base = 81040, id = 81047, bullet_ID = { 17006 } } uv0.weapon_property[81060] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F2A水牛(萨奇队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 81060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1670, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17060 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81061] = { reload_max = 1645, damage = 35, base = 81060, id = 81061, bullet_ID = { 17061 } } uv0.weapon_property[81062] = { reload_max = 1620, damage = 37, base = 81060, id = 81062, bullet_ID = { 17062 } } uv0.weapon_property[81063] = { reload_max = 1595, damage = 41, base = 81060, id = 81063, bullet_ID = { 17063 } } uv0.weapon_property[81064] = { reload_max = 1570, damage = 45, base = 81060, id = 81064, bullet_ID = { 17064 } } uv0.weapon_property[81065] = { reload_max = 1545, damage = 49, base = 81060, id = 81065, bullet_ID = { 17065 } } uv0.weapon_property[81066] = { reload_max = 1520, damage = 53, base = 81060, id = 81066, bullet_ID = { 17066 } } uv0.weapon_property[81067] = { reload_max = 1495, damage = 57, base = 81060, id = 81067, bullet_ID = { 17067 } } uv0.weapon_property[81068] = { reload_max = 1470, damage = 61, base = 81060, id = 81068, bullet_ID = { 17068 } } uv0.weapon_property[81069] = { reload_max = 1445, damage = 65, base = 81060, id = 81069, bullet_ID = { 17069 } } uv0.weapon_property[81070] = { reload_max = 1420, damage = 69, base = 81060, id = 81070, bullet_ID = { 17070 } } uv0.weapon_property[81071] = { reload_max = 1420, damage = 69, base = 81060, id = 81071, bullet_ID = { 17070 } } uv0.weapon_property[81072] = { reload_max = 1420, damage = 69, base = 81060, id = 81072, bullet_ID = { 17070 } } uv0.weapon_property[81073] = { reload_max = 1420, damage = 69, base = 81060, id = 81073, bullet_ID = { 17070 } } uv0.weapon_property[81080] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型XF2A-4水牛", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 81080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2005, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81081] = { id = 81081, reload_max = 1981, base = 81080 } uv0.weapon_property[81082] = { id = 81082, reload_max = 1958, base = 81080 } uv0.weapon_property[81083] = { id = 81083, reload_max = 1934, base = 81080 } uv0.weapon_property[81084] = { id = 81084, reload_max = 1910, base = 81080 } uv0.weapon_property[81085] = { id = 81085, reload_max = 1886, base = 81080 } uv0.weapon_property[81086] = { id = 81086, reload_max = 1863, base = 81080 } uv0.weapon_property[81087] = { id = 81087, reload_max = 1839, base = 81080 } uv0.weapon_property[81088] = { id = 81088, reload_max = 1815, base = 81080 } uv0.weapon_property[81089] = { id = 81089, reload_max = 1791, base = 81080 } uv0.weapon_property[81090] = { id = 81090, reload_max = 1768, base = 81080 } uv0.weapon_property[81091] = { id = 81091, reload_max = 1768, base = 81080 } uv0.weapon_property[81100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 81100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81101] = { reload_max = 1876, damage = 26, base = 81100, id = 81101, bullet_ID = { 17101 } } uv0.weapon_property[81102] = { reload_max = 1853, damage = 28, base = 81100, id = 81102, bullet_ID = { 17102 } } uv0.weapon_property[81103] = { reload_max = 1829, damage = 31, base = 81100, id = 81103, bullet_ID = { 17103 } } uv0.weapon_property[81120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 81120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1862, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81121] = { reload_max = 1838, damage = 28, base = 81120, id = 81121, bullet_ID = { 17101 } } uv0.weapon_property[81122] = { reload_max = 1815, damage = 31, base = 81120, id = 81122, bullet_ID = { 17102 } } uv0.weapon_property[81123] = { reload_max = 1791, damage = 34, base = 81120, id = 81123, bullet_ID = { 17103 } } uv0.weapon_property[81124] = { reload_max = 1767, damage = 37, base = 81120, id = 81124, bullet_ID = { 17104 } } uv0.weapon_property[81125] = { reload_max = 1743, damage = 41, base = 81120, id = 81125, bullet_ID = { 17105 } } uv0.weapon_property[81126] = { reload_max = 1720, damage = 44, base = 81120, id = 81126, bullet_ID = { 17106 } } uv0.weapon_property[81140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4F野猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 81140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81141] = { reload_max = 1800, damage = 31, base = 81140, id = 81141, bullet_ID = { 17101 } } uv0.weapon_property[81142] = { reload_max = 1777, damage = 34, base = 81140, id = 81142, bullet_ID = { 17102 } } uv0.weapon_property[81143] = { reload_max = 1753, damage = 37, base = 81140, id = 81143, bullet_ID = { 17103 } } uv0.weapon_property[81144] = { reload_max = 1729, damage = 40, base = 81140, id = 81144, bullet_ID = { 17104 } } uv0.weapon_property[81145] = { reload_max = 1705, damage = 45, base = 81140, id = 81145, bullet_ID = { 17105 } } uv0.weapon_property[81146] = { reload_max = 1682, damage = 48, base = 81140, id = 81146, bullet_ID = { 17106 } } uv0.weapon_property[81147] = { reload_max = 1658, damage = 51, base = 81140, id = 81147, bullet_ID = { 17107 } } uv0.weapon_property[81148] = { reload_max = 1634, damage = 56, base = 81140, id = 81148, bullet_ID = { 17108 } } uv0.weapon_property[81149] = { reload_max = 1610, damage = 59, base = 81140, id = 81149, bullet_ID = { 17109 } } uv0.weapon_property[81150] = { reload_max = 1587, damage = 62, base = 81140, id = 81150, bullet_ID = { 17110 } } uv0.weapon_property[81151] = { reload_max = 1587, damage = 62, base = 81140, id = 81151, bullet_ID = { 17110 } } uv0.weapon_property[81200] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 81200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1862, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81201] = { reload_max = 1838, damage = 26, base = 81200, id = 81201, bullet_ID = { 17201 } } uv0.weapon_property[81202] = { reload_max = 1815, damage = 28, base = 81200, id = 81202, bullet_ID = { 17202 } } uv0.weapon_property[81203] = { reload_max = 1791, damage = 31, base = 81200, id = 81203, bullet_ID = { 17203 } } uv0.weapon_property[81220] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 81220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81221] = { reload_max = 1800, damage = 28, base = 81220, id = 81221, bullet_ID = { 17201 } } uv0.weapon_property[81222] = { reload_max = 1777, damage = 31, base = 81220, id = 81222, bullet_ID = { 17202 } } end() function () uv0.weapon_property[81223] = { reload_max = 1753, damage = 34, base = 81220, id = 81223, bullet_ID = { 17203 } } uv0.weapon_property[81224] = { reload_max = 1729, damage = 37, base = 81220, id = 81224, bullet_ID = { 17204 } } uv0.weapon_property[81225] = { reload_max = 1705, damage = 41, base = 81220, id = 81225, bullet_ID = { 17205 } } uv0.weapon_property[81226] = { reload_max = 1682, damage = 44, base = 81220, id = 81226, bullet_ID = { 17206 } } uv0.weapon_property[81240] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U海盗T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 81240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1796, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81241] = { reload_max = 1772, damage = 31, base = 81240, id = 81241, bullet_ID = { 17201 } } uv0.weapon_property[81242] = { reload_max = 1748, damage = 34, base = 81240, id = 81242, bullet_ID = { 17202 } } uv0.weapon_property[81243] = { reload_max = 1724, damage = 37, base = 81240, id = 81243, bullet_ID = { 17203 } } uv0.weapon_property[81244] = { reload_max = 1701, damage = 40, base = 81240, id = 81244, bullet_ID = { 17204 } } uv0.weapon_property[81245] = { reload_max = 1677, damage = 45, base = 81240, id = 81245, bullet_ID = { 17205 } } uv0.weapon_property[81246] = { reload_max = 1653, damage = 48, base = 81240, id = 81246, bullet_ID = { 17206 } } uv0.weapon_property[81247] = { reload_max = 1629, damage = 51, base = 81240, id = 81247, bullet_ID = { 17207 } } uv0.weapon_property[81248] = { reload_max = 1606, damage = 56, base = 81240, id = 81248, bullet_ID = { 17208 } } uv0.weapon_property[81249] = { reload_max = 1582, damage = 59, base = 81240, id = 81249, bullet_ID = { 17209 } } uv0.weapon_property[81250] = { reload_max = 1558, damage = 62, base = 81240, id = 81250, bullet_ID = { 17210 } } uv0.weapon_property[81251] = { reload_max = 1558, damage = 62, base = 81240, id = 81251, bullet_ID = { 17210 } } uv0.weapon_property[81260] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F4U(VF-17“海盗”中队)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 81260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1824, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17260 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81261] = { reload_max = 1795, damage = 35, base = 81260, id = 81261, bullet_ID = { 17261 } } uv0.weapon_property[81262] = { reload_max = 1766, damage = 39, base = 81260, id = 81262, bullet_ID = { 17262 } } uv0.weapon_property[81263] = { reload_max = 1737, damage = 43, base = 81260, id = 81263, bullet_ID = { 17263 } } uv0.weapon_property[81264] = { reload_max = 1708, damage = 48, base = 81260, id = 81264, bullet_ID = { 17264 } } uv0.weapon_property[81265] = { reload_max = 1679, damage = 53, base = 81260, id = 81265, bullet_ID = { 17265 } } uv0.weapon_property[81266] = { reload_max = 1650, damage = 58, base = 81260, id = 81266, bullet_ID = { 17266 } } uv0.weapon_property[81267] = { reload_max = 1621, damage = 63, base = 81260, id = 81267, bullet_ID = { 17267 } } uv0.weapon_property[81268] = { reload_max = 1592, damage = 68, base = 81260, id = 81268, bullet_ID = { 17268 } } uv0.weapon_property[81269] = { reload_max = 1563, damage = 73, base = 81260, id = 81269, bullet_ID = { 17269 } } uv0.weapon_property[81270] = { reload_max = 1534, damage = 78, base = 81260, id = 81270, bullet_ID = { 17270 } } uv0.weapon_property[81271] = { reload_max = 1534, damage = 78, base = 81260, id = 81271, bullet_ID = { 17270 } } uv0.weapon_property[81272] = { reload_max = 1534, damage = 78, base = 81260, id = 81272, bullet_ID = { 17270 } } uv0.weapon_property[81273] = { reload_max = 1534, damage = 78, base = 81260, id = 81273, bullet_ID = { 17270 } } uv0.weapon_property[81300] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 81300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1805, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81301] = { reload_max = 1781, damage = 33, base = 81300, id = 81301, bullet_ID = { 17301 } } uv0.weapon_property[81302] = { reload_max = 1758, damage = 37, base = 81300, id = 81302, bullet_ID = { 17302 } } uv0.weapon_property[81303] = { reload_max = 1734, damage = 41, base = 81300, id = 81303, bullet_ID = { 17303 } } uv0.weapon_property[81304] = { reload_max = 1710, damage = 46, base = 81300, id = 81304, bullet_ID = { 17304 } } uv0.weapon_property[81305] = { reload_max = 1686, damage = 50, base = 81300, id = 81305, bullet_ID = { 17305 } } uv0.weapon_property[81306] = { reload_max = 1663, damage = 54, base = 81300, id = 81306, bullet_ID = { 17306 } } uv0.weapon_property[81320] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 81320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1767, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81321] = { reload_max = 1743, damage = 36, base = 81320, id = 81321, bullet_ID = { 17301 } } uv0.weapon_property[81322] = { reload_max = 1720, damage = 41, base = 81320, id = 81322, bullet_ID = { 17302 } } uv0.weapon_property[81323] = { reload_max = 1696, damage = 45, base = 81320, id = 81323, bullet_ID = { 17303 } } uv0.weapon_property[81324] = { reload_max = 1672, damage = 51, base = 81320, id = 81324, bullet_ID = { 17304 } } uv0.weapon_property[81325] = { reload_max = 1648, damage = 55, base = 81320, id = 81325, bullet_ID = { 17305 } } uv0.weapon_property[81326] = { reload_max = 1625, damage = 59, base = 81320, id = 81326, bullet_ID = { 17306 } } uv0.weapon_property[81327] = { reload_max = 1601, damage = 65, base = 81320, id = 81327, bullet_ID = { 17307 } } uv0.weapon_property[81328] = { reload_max = 1577, damage = 69, base = 81320, id = 81328, bullet_ID = { 17308 } } uv0.weapon_property[81329] = { reload_max = 1553, damage = 74, base = 81320, id = 81329, bullet_ID = { 17309 } } uv0.weapon_property[81330] = { reload_max = 1530, damage = 79, base = 81320, id = 81330, bullet_ID = { 17310 } } uv0.weapon_property[81340] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F6F地狱猫T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 81340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1729, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81341] = { reload_max = 1705, damage = 39, base = 81340, id = 81341, bullet_ID = { 17301 } } uv0.weapon_property[81342] = { reload_max = 1682, damage = 45, base = 81340, id = 81342, bullet_ID = { 17302 } } uv0.weapon_property[81343] = { reload_max = 1658, damage = 49, base = 81340, id = 81343, bullet_ID = { 17303 } } uv0.weapon_property[81344] = { reload_max = 1634, damage = 56, base = 81340, id = 81344, bullet_ID = { 17304 } } uv0.weapon_property[81345] = { reload_max = 1610, damage = 60, base = 81340, id = 81345, bullet_ID = { 17305 } } uv0.weapon_property[81346] = { reload_max = 1587, damage = 64, base = 81340, id = 81346, bullet_ID = { 17306 } } uv0.weapon_property[81347] = { reload_max = 1563, damage = 71, base = 81340, id = 81347, bullet_ID = { 17307 } } uv0.weapon_property[81348] = { reload_max = 1539, damage = 75, base = 81340, id = 81348, bullet_ID = { 17308 } } uv0.weapon_property[81349] = { reload_max = 1515, damage = 81, base = 81340, id = 81349, bullet_ID = { 17309 } } uv0.weapon_property[81350] = { reload_max = 1492, damage = 86, base = 81340, id = 81350, bullet_ID = { 17310 } } uv0.weapon_property[81351] = { reload_max = 1492, damage = 86, base = 81340, id = 81351, bullet_ID = { 17310 } } uv0.weapon_property[81352] = { reload_max = 1492, damage = 86, base = 81340, id = 81352, bullet_ID = { 17310 } } uv0.weapon_property[81353] = { reload_max = 1492, damage = 86, base = 81340, id = 81353, bullet_ID = { 17310 } } uv0.weapon_property[81360] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F7F虎猫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 81360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1926, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81361] = { id = 81361, reload_max = 1896, base = 81360 } uv0.weapon_property[81362] = { id = 81362, reload_max = 1866, base = 81360 } uv0.weapon_property[81363] = { id = 81363, reload_max = 1836, base = 81360 } uv0.weapon_property[81364] = { id = 81364, reload_max = 1806, base = 81360 } uv0.weapon_property[81365] = { id = 81365, reload_max = 1776, base = 81360 } uv0.weapon_property[81366] = { id = 81366, reload_max = 1746, base = 81360 } uv0.weapon_property[81367] = { id = 81367, reload_max = 1716, base = 81360 } uv0.weapon_property[81368] = { id = 81368, reload_max = 1686, base = 81360 } uv0.weapon_property[81369] = { id = 81369, reload_max = 1656, base = 81360 } uv0.weapon_property[81370] = { id = 81370, reload_max = 1626, base = 81360 } uv0.weapon_property[81371] = { id = 81371, reload_max = 1626, base = 81360 } uv0.weapon_property[81372] = { id = 81372, reload_max = 1626, base = 81360 } uv0.weapon_property[81373] = { id = 81373, reload_max = 1626, base = 81360 } uv0.weapon_property[81380] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "F8F熊猫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 81380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81381] = { id = 81381, reload_max = 1765, base = 81380 } uv0.weapon_property[81382] = { id = 81382, reload_max = 1730, base = 81380 } uv0.weapon_property[81383] = { id = 81383, reload_max = 1695, base = 81380 } uv0.weapon_property[81384] = { id = 81384, reload_max = 1660, base = 81380 } uv0.weapon_property[81385] = { id = 81385, reload_max = 1625, base = 81380 } uv0.weapon_property[81386] = { id = 81386, reload_max = 1590, base = 81380 } uv0.weapon_property[81387] = { id = 81387, reload_max = 1555, base = 81380 } uv0.weapon_property[81388] = { id = 81388, reload_max = 1520, base = 81380 } uv0.weapon_property[81389] = { id = 81389, reload_max = 1485, base = 81380 } uv0.weapon_property[81390] = { id = 81390, reload_max = 1450, base = 81380 } uv0.weapon_property[81391] = { id = 81391, reload_max = 1450, base = 81380 } uv0.weapon_property[81392] = { id = 81392, reload_max = 1450, base = 81380 } uv0.weapon_property[81393] = { id = 81393, reload_max = 1450, base = 81380 } uv0.weapon_property[81400] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "XF5F天箭T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 81400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1700, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17400 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[81401] = { reload_max = 1665, damage = 33, base = 81400, id = 81401, bullet_ID = { 17401 } } uv0.weapon_property[81402] = { reload_max = 1630, damage = 38, base = 81400, id = 81402, bullet_ID = { 17402 } } uv0.weapon_property[81403] = { reload_max = 1595, damage = 42, base = 81400, id = 81403, bullet_ID = { 17403 } } uv0.weapon_property[81404] = { reload_max = 1560, damage = 45, base = 81400, id = 81404, bullet_ID = { 17404 } } uv0.weapon_property[81405] = { reload_max = 1525, damage = 49, base = 81400, id = 81405, bullet_ID = { 17405 } } uv0.weapon_property[81406] = { reload_max = 1490, damage = 54, base = 81400, id = 81406, bullet_ID = { 17406 } } uv0.weapon_property[81407] = { reload_max = 1455, damage = 59, base = 81400, id = 81407, bullet_ID = { 17407 } } uv0.weapon_property[81408] = { reload_max = 1420, damage = 63, base = 81400, id = 81408, bullet_ID = { 17408 } } uv0.weapon_property[81409] = { reload_max = 1385, damage = 67, base = 81400, id = 81409, bullet_ID = { 17409 } } end() function () uv0.weapon_property[81410] = { reload_max = 1350, damage = 72, base = 81400, id = 81410, bullet_ID = { 17410 } } uv0.weapon_property[81411] = { reload_max = 1350, damage = 72, base = 81400, id = 81411, bullet_ID = { 17410 } } uv0.weapon_property[82000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 82000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1934, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82001] = { reload_max = 1911, damage = 20, base = 82000, id = 82001, bullet_ID = { 27001 } } uv0.weapon_property[82002] = { reload_max = 1888, damage = 22, base = 82000, id = 82002, bullet_ID = { 27002 } } uv0.weapon_property[82003] = { reload_max = 1865, damage = 24, base = 82000, id = 82003, bullet_ID = { 27003 } } uv0.weapon_property[82020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 82020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1902, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82021] = { reload_max = 1879, damage = 22, base = 82020, id = 82021, bullet_ID = { 27001 } } uv0.weapon_property[82022] = { reload_max = 1855, damage = 24, base = 82020, id = 82022, bullet_ID = { 27002 } } uv0.weapon_property[82023] = { reload_max = 1832, damage = 26, base = 82020, id = 82023, bullet_ID = { 27003 } } uv0.weapon_property[82024] = { reload_max = 1809, damage = 29, base = 82020, id = 82024, bullet_ID = { 27004 } } uv0.weapon_property[82025] = { reload_max = 1786, damage = 31, base = 82020, id = 82025, bullet_ID = { 27005 } } uv0.weapon_property[82026] = { reload_max = 1762, damage = 33, base = 82020, id = 82026, bullet_ID = { 27006 } } uv0.weapon_property[82040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 82040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82041] = { reload_max = 1837, damage = 24, base = 82040, id = 82041, bullet_ID = { 27001 } } uv0.weapon_property[82042] = { reload_max = 1814, damage = 26, base = 82040, id = 82042, bullet_ID = { 27002 } } uv0.weapon_property[82043] = { reload_max = 1790, damage = 28, base = 82040, id = 82043, bullet_ID = { 27003 } } uv0.weapon_property[82044] = { reload_max = 1767, damage = 32, base = 82040, id = 82044, bullet_ID = { 27004 } } uv0.weapon_property[82045] = { reload_max = 1744, damage = 34, base = 82040, id = 82045, bullet_ID = { 27005 } } uv0.weapon_property[82046] = { reload_max = 1721, damage = 36, base = 82040, id = 82046, bullet_ID = { 27006 } } uv0.weapon_property[82047] = { reload_max = 1697, damage = 38, base = 82040, id = 82047, bullet_ID = { 27007 } } uv0.weapon_property[82048] = { reload_max = 1674, damage = 40, base = 82040, id = 82048, bullet_ID = { 27008 } } uv0.weapon_property[82049] = { reload_max = 1651, damage = 44, base = 82040, id = 82049, bullet_ID = { 27009 } } uv0.weapon_property[82050] = { reload_max = 1628, damage = 46, base = 82040, id = 82050, bullet_ID = { 27010 } } uv0.weapon_property[82051] = { reload_max = 1628, damage = 46, base = 82040, id = 82051, bullet_ID = { 27010 } } uv0.weapon_property[82060] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海喷火FR.47T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1804, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82061] = { id = 82061, reload_max = 1776, base = 82060 } uv0.weapon_property[82062] = { id = 82062, reload_max = 1748, base = 82060 } uv0.weapon_property[82063] = { id = 82063, reload_max = 1721, base = 82060 } uv0.weapon_property[82064] = { id = 82064, reload_max = 1693, base = 82060 } uv0.weapon_property[82065] = { id = 82065, reload_max = 1665, base = 82060 } uv0.weapon_property[82066] = { id = 82066, reload_max = 1637, base = 82060 } uv0.weapon_property[82067] = { id = 82067, reload_max = 1609, base = 82060 } uv0.weapon_property[82068] = { id = 82068, reload_max = 1581, base = 82060 } uv0.weapon_property[82069] = { id = 82069, reload_max = 1553, base = 82060 } uv0.weapon_property[82070] = { id = 82070, reload_max = 1525, base = 82060 } uv0.weapon_property[82071] = { id = 82071, reload_max = 1525, base = 82060 } uv0.weapon_property[82072] = { id = 82072, reload_max = 1525, base = 82060 } uv0.weapon_property[82073] = { id = 82073, reload_max = 1525, precast_param = " ", base = 82060 } uv0.weapon_property[82100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 82100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1879, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82101] = { reload_max = 1851, damage = 31, base = 82100, id = 82101, bullet_ID = { 27101 } } uv0.weapon_property[82102] = { reload_max = 1823, damage = 36, base = 82100, id = 82102, bullet_ID = { 27102 } } uv0.weapon_property[82103] = { reload_max = 1795, damage = 39, base = 82100, id = 82103, bullet_ID = { 27103 } } uv0.weapon_property[82104] = { reload_max = 1767, damage = 43, base = 82100, id = 82104, bullet_ID = { 27104 } } uv0.weapon_property[82105] = { reload_max = 1739, damage = 47, base = 82100, id = 82105, bullet_ID = { 27105 } } uv0.weapon_property[82106] = { reload_max = 1711, damage = 51, base = 82100, id = 82106, bullet_ID = { 27106 } } uv0.weapon_property[82120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 82120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1841, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82121] = { reload_max = 1814, damage = 34, base = 82120, id = 82121, bullet_ID = { 27101 } } uv0.weapon_property[82122] = { reload_max = 1786, damage = 39, base = 82120, id = 82122, bullet_ID = { 27102 } } uv0.weapon_property[82123] = { reload_max = 1758, damage = 43, base = 82120, id = 82123, bullet_ID = { 27103 } } uv0.weapon_property[82124] = { reload_max = 1730, damage = 47, base = 82120, id = 82124, bullet_ID = { 27104 } } uv0.weapon_property[82125] = { reload_max = 1702, damage = 52, base = 82120, id = 82125, bullet_ID = { 27105 } } uv0.weapon_property[82126] = { reload_max = 1674, damage = 56, base = 82120, id = 82126, bullet_ID = { 27106 } } uv0.weapon_property[82127] = { reload_max = 1646, damage = 61, base = 82120, id = 82127, bullet_ID = { 27107 } } uv0.weapon_property[82128] = { reload_max = 1618, damage = 65, base = 82120, id = 82128, bullet_ID = { 27108 } } uv0.weapon_property[82129] = { reload_max = 1590, damage = 69, base = 82120, id = 82129, bullet_ID = { 27109 } } uv0.weapon_property[82130] = { reload_max = 1562, damage = 75, base = 82120, id = 82130, bullet_ID = { 27110 } } uv0.weapon_property[82140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海毒牙T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 82140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1804, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82141] = { reload_max = 1776, damage = 37, base = 82140, id = 82141, bullet_ID = { 27101 } } uv0.weapon_property[82142] = { reload_max = 1748, damage = 43, base = 82140, id = 82142, bullet_ID = { 27102 } } uv0.weapon_property[82143] = { reload_max = 1721, damage = 47, base = 82140, id = 82143, bullet_ID = { 27103 } } uv0.weapon_property[82144] = { reload_max = 1693, damage = 51, base = 82140, id = 82144, bullet_ID = { 27104 } } uv0.weapon_property[82145] = { reload_max = 1665, damage = 57, base = 82140, id = 82145, bullet_ID = { 27105 } } uv0.weapon_property[82146] = { reload_max = 1637, damage = 61, base = 82140, id = 82146, bullet_ID = { 27106 } } uv0.weapon_property[82147] = { reload_max = 1609, damage = 67, base = 82140, id = 82147, bullet_ID = { 27107 } } uv0.weapon_property[82148] = { reload_max = 1581, damage = 71, base = 82140, id = 82148, bullet_ID = { 27108 } } uv0.weapon_property[82149] = { reload_max = 1553, damage = 75, base = 82140, id = 82149, bullet_ID = { 27109 } } uv0.weapon_property[82150] = { reload_max = 1525, damage = 82, base = 82140, id = 82150, bullet_ID = { 27110 } } uv0.weapon_property[82151] = { reload_max = 1525, damage = 82, base = 82140, id = 82151, bullet_ID = { 27110 } } uv0.weapon_property[82152] = { reload_max = 1525, damage = 82, base = 82140, id = 82152, bullet_ID = { 27110 } } uv0.weapon_property[82153] = { reload_max = 1525, damage = 82, base = 82140, id = 82153, precast_param = " ", bullet_ID = { 27110 } } uv0.weapon_property[82200] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 82200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1812, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82201] = { reload_max = 1789, damage = 20, base = 82200, id = 82201, bullet_ID = { 27201 } } uv0.weapon_property[82202] = { reload_max = 1766, damage = 22, base = 82200, id = 82202, bullet_ID = { 27202 } } uv0.weapon_property[82203] = { reload_max = 1743, damage = 24, base = 82200, id = 82203, bullet_ID = { 27203 } } uv0.weapon_property[82220] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 82220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1780, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82221] = { reload_max = 1757, damage = 22, base = 82220, id = 82221, bullet_ID = { 27201 } } uv0.weapon_property[82222] = { reload_max = 1734, damage = 24, base = 82220, id = 82222, bullet_ID = { 27202 } } uv0.weapon_property[82223] = { reload_max = 1711, damage = 26, base = 82220, id = 82223, bullet_ID = { 27203 } } uv0.weapon_property[82240] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海斗士T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 82240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1738, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82241] = { reload_max = 1715, damage = 24, base = 82240, id = 82241, bullet_ID = { 27201 } } uv0.weapon_property[82242] = { reload_max = 1692, damage = 26, base = 82240, id = 82242, bullet_ID = { 27202 } } uv0.weapon_property[82243] = { reload_max = 1669, damage = 28, base = 82240, id = 82243, bullet_ID = { 27203 } } uv0.weapon_property[82244] = { reload_max = 1646, damage = 32, base = 82240, id = 82244, bullet_ID = { 27204 } } uv0.weapon_property[82245] = { reload_max = 1623, damage = 34, base = 82240, id = 82245, bullet_ID = { 27205 } } uv0.weapon_property[82246] = { reload_max = 1600, damage = 36, base = 82240, id = 82246, bullet_ID = { 27206 } } uv0.weapon_property[82247] = { reload_max = 1600, damage = 36, base = 82240, id = 82247, bullet_ID = { 27206 } } uv0.weapon_property[82260] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海飓风T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1738, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82261] = { id = 82261, reload_max = 1715, base = 82260 } uv0.weapon_property[82262] = { id = 82262, reload_max = 1692, base = 82260 } uv0.weapon_property[82263] = { id = 82263, reload_max = 1669, base = 82260 } uv0.weapon_property[82264] = { id = 82264, reload_max = 1646, base = 82260 } uv0.weapon_property[82265] = { id = 82265, reload_max = 1623, base = 82260 } uv0.weapon_property[82266] = { id = 82266, reload_max = 1600, base = 82260 } uv0.weapon_property[82267] = { id = 82267, reload_max = 1600, base = 82260 } uv0.weapon_property[82300] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海怒T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 82300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82301] = { reload_max = 1943, damage = 41, base = 82300, id = 82301, bullet_ID = { 27261 } } uv0.weapon_property[82302] = { reload_max = 1905, damage = 46, base = 82300, id = 82302, bullet_ID = { 27262 } } uv0.weapon_property[82303] = { reload_max = 1867, damage = 51, base = 82300, id = 82303, bullet_ID = { 27263 } } uv0.weapon_property[82304] = { reload_max = 1829, damage = 56, base = 82300, id = 82304, bullet_ID = { 27264 } } end() function () uv0.weapon_property[82305] = { reload_max = 1791, damage = 61, base = 82300, id = 82305, bullet_ID = { 27265 } } uv0.weapon_property[82306] = { reload_max = 1753, damage = 66, base = 82300, id = 82306, bullet_ID = { 27266 } } uv0.weapon_property[82307] = { reload_max = 1715, damage = 71, base = 82300, id = 82307, bullet_ID = { 27267 } } uv0.weapon_property[82308] = { reload_max = 1677, damage = 76, base = 82300, id = 82308, bullet_ID = { 27268 } } uv0.weapon_property[82309] = { reload_max = 1639, damage = 81, base = 82300, id = 82309, bullet_ID = { 27269 } } uv0.weapon_property[82310] = { reload_max = 1596, damage = 86, base = 82300, id = 82310, bullet_ID = { 27270 } } uv0.weapon_property[82311] = { reload_max = 1596, damage = 86, base = 82300, id = 82311, bullet_ID = { 27270 } } uv0.weapon_property[82312] = { reload_max = 1596, damage = 86, base = 82300, id = 82312, bullet_ID = { 27270 } } uv0.weapon_property[82313] = { reload_max = 1596, damage = 86, base = 82300, id = 82313, bullet_ID = { 27270 } } uv0.weapon_property[82320] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "海大黄蜂T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1981, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82321] = { id = 82321, reload_max = 1943, base = 82320 } uv0.weapon_property[82322] = { id = 82322, reload_max = 1905, base = 82320 } uv0.weapon_property[82323] = { id = 82323, reload_max = 1867, base = 82320 } uv0.weapon_property[82324] = { id = 82324, reload_max = 1829, base = 82320 } uv0.weapon_property[82325] = { id = 82325, reload_max = 1791, base = 82320 } uv0.weapon_property[82326] = { id = 82326, reload_max = 1753, base = 82320 } uv0.weapon_property[82327] = { id = 82327, reload_max = 1715, base = 82320 } uv0.weapon_property[82328] = { id = 82328, reload_max = 1677, base = 82320 } uv0.weapon_property[82329] = { id = 82329, reload_max = 1639, base = 82320 } uv0.weapon_property[82330] = { id = 82330, reload_max = 1596, base = 82320 } uv0.weapon_property[82331] = { id = 82331, reload_max = 1596, base = 82320 } uv0.weapon_property[82332] = { id = 82332, reload_max = 1596, base = 82320 } uv0.weapon_property[82333] = { id = 82333, reload_max = 1596, base = 82320 } uv0.weapon_property[82980] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "飞龙T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 82980, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[82981] = { id = 82981, reload_max = 2245, base = 82980 } uv0.weapon_property[82982] = { id = 82982, reload_max = 2190, base = 82980 } uv0.weapon_property[82983] = { id = 82983, reload_max = 2135, base = 82980 } uv0.weapon_property[82984] = { id = 82984, reload_max = 2080, base = 82980 } uv0.weapon_property[82985] = { id = 82985, reload_max = 2025, base = 82980 } uv0.weapon_property[82986] = { id = 82986, reload_max = 1970, base = 82980 } uv0.weapon_property[82987] = { id = 82987, reload_max = 1915, base = 82980 } uv0.weapon_property[82988] = { id = 82988, reload_max = 1860, base = 82980 } uv0.weapon_property[82989] = { id = 82989, reload_max = 1805, base = 82980 } uv0.weapon_property[82990] = { id = 82990, reload_max = 1750, base = 82980 } uv0.weapon_property[82991] = { id = 82991, reload_max = 1750, base = 82980 } uv0.weapon_property[82992] = { id = 82992, reload_max = 1750, base = 82980 } uv0.weapon_property[82993] = { id = 82993, reload_max = 1750, base = 82980 } uv0.weapon_property[83000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 83000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1854, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83001] = { reload_max = 1832, damage = 20, base = 83000, id = 83001, bullet_ID = { 37001 } } uv0.weapon_property[83002] = { reload_max = 1809, damage = 22, base = 83000, id = 83002, bullet_ID = { 37002 } } uv0.weapon_property[83003] = { reload_max = 1787, damage = 24, base = 83000, id = 83003, bullet_ID = { 37003 } } uv0.weapon_property[83020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 83020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1827, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83021] = { reload_max = 1805, damage = 22, base = 83020, id = 83021, bullet_ID = { 37001 } } uv0.weapon_property[83022] = { reload_max = 1782, damage = 24, base = 83020, id = 83022, bullet_ID = { 37002 } } uv0.weapon_property[83023] = { reload_max = 1760, damage = 26, base = 83020, id = 83023, bullet_ID = { 37003 } } uv0.weapon_property[83040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "九六式舰战T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 83040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83041] = { reload_max = 1778, damage = 24, base = 83040, id = 83041, bullet_ID = { 37001 } } uv0.weapon_property[83042] = { reload_max = 1755, damage = 26, base = 83040, id = 83042, bullet_ID = { 37002 } } uv0.weapon_property[83043] = { reload_max = 1733, damage = 28, base = 83040, id = 83043, bullet_ID = { 37003 } } uv0.weapon_property[83044] = { reload_max = 1710, damage = 32, base = 83040, id = 83044, bullet_ID = { 37004 } } uv0.weapon_property[83045] = { reload_max = 1688, damage = 34, base = 83040, id = 83045, bullet_ID = { 37005 } } uv0.weapon_property[83046] = { reload_max = 1665, damage = 36, base = 83040, id = 83046, bullet_ID = { 37006 } } uv0.weapon_property[83047] = { reload_max = 1665, damage = 36, base = 83040, id = 83047, bullet_ID = { 37006 } } uv0.weapon_property[83100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 83100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1764, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83101] = { reload_max = 1742, damage = 21, base = 83100, id = 83101, bullet_ID = { 37101 } } uv0.weapon_property[83102] = { reload_max = 1719, damage = 24, base = 83100, id = 83102, bullet_ID = { 37102 } } uv0.weapon_property[83103] = { reload_max = 1697, damage = 27, base = 83100, id = 83103, bullet_ID = { 37103 } } uv0.weapon_property[83120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 83120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1728, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83121] = { reload_max = 1706, damage = 23, base = 83120, id = 83121, bullet_ID = { 37101 } } uv0.weapon_property[83122] = { reload_max = 1683, damage = 26, base = 83120, id = 83122, bullet_ID = { 37102 } } uv0.weapon_property[83123] = { reload_max = 1661, damage = 30, base = 83120, id = 83123, bullet_ID = { 37103 } } uv0.weapon_property[83124] = { reload_max = 1638, damage = 33, base = 83120, id = 83124, bullet_ID = { 37104 } } uv0.weapon_property[83125] = { reload_max = 1616, damage = 36, base = 83120, id = 83125, bullet_ID = { 37105 } } uv0.weapon_property[83126] = { reload_max = 1593, damage = 40, base = 83120, id = 83126, bullet_ID = { 37106 } } uv0.weapon_property[83140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战二一型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 83140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1710, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83141] = { reload_max = 1688, damage = 25, base = 83140, id = 83141, bullet_ID = { 37101 } } uv0.weapon_property[83142] = { reload_max = 1665, damage = 28, base = 83140, id = 83142, bullet_ID = { 37102 } } uv0.weapon_property[83143] = { reload_max = 1643, damage = 33, base = 83140, id = 83143, bullet_ID = { 37103 } } uv0.weapon_property[83144] = { reload_max = 1620, damage = 36, base = 83140, id = 83144, bullet_ID = { 37104 } } uv0.weapon_property[83145] = { reload_max = 1598, damage = 39, base = 83140, id = 83145, bullet_ID = { 37105 } } uv0.weapon_property[83146] = { reload_max = 1575, damage = 44, base = 83140, id = 83146, bullet_ID = { 37106 } } uv0.weapon_property[83147] = { reload_max = 1553, damage = 47, base = 83140, id = 83147, bullet_ID = { 37107 } } uv0.weapon_property[83148] = { reload_max = 1530, damage = 50, base = 83140, id = 83148, bullet_ID = { 37108 } } uv0.weapon_property[83149] = { reload_max = 1508, damage = 55, base = 83140, id = 83149, bullet_ID = { 37109 } } uv0.weapon_property[83150] = { reload_max = 1485, damage = 58, base = 83140, id = 83150, bullet_ID = { 37110 } } uv0.weapon_property[83151] = { reload_max = 1485, damage = 58, base = 83140, id = 83151, bullet_ID = { 37110 } } uv0.weapon_property[83160] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战三二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1724, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83161] = { id = 83161, reload_max = 1702, base = 83160 } uv0.weapon_property[83162] = { id = 83162, reload_max = 1680, base = 83160 } uv0.weapon_property[83163] = { id = 83163, reload_max = 1658, base = 83160 } uv0.weapon_property[83164] = { id = 83164, reload_max = 1636, base = 83160 } uv0.weapon_property[83165] = { id = 83165, reload_max = 1614, base = 83160 } uv0.weapon_property[83166] = { id = 83166, reload_max = 1592, base = 83160 } uv0.weapon_property[83167] = { id = 83167, reload_max = 1570, base = 83160 } uv0.weapon_property[83168] = { id = 83168, reload_max = 1548, base = 83160 } uv0.weapon_property[83169] = { id = 83169, reload_max = 1526, base = 83160 } uv0.weapon_property[83170] = { id = 83170, reload_max = 1504, base = 83160 } uv0.weapon_property[83171] = { id = 83171, reload_max = 1504, base = 83160 } uv0.weapon_property[83200] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 83200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1674, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83201] = { reload_max = 1652, damage = 28, base = 83200, id = 83201, bullet_ID = { 37201 } } uv0.weapon_property[83202] = { reload_max = 1629, damage = 32, base = 83200, id = 83202, bullet_ID = { 37202 } } uv0.weapon_property[83203] = { reload_max = 1607, damage = 36, base = 83200, id = 83203, bullet_ID = { 37203 } } uv0.weapon_property[83204] = { reload_max = 1584, damage = 40, base = 83200, id = 83204, bullet_ID = { 37204 } } uv0.weapon_property[83205] = { reload_max = 1562, damage = 44, base = 83200, id = 83205, bullet_ID = { 37205 } } uv0.weapon_property[83206] = { reload_max = 1539, damage = 48, base = 83200, id = 83206, bullet_ID = { 37206 } } uv0.weapon_property[83220] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 83220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1638, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83221] = { reload_max = 1616, damage = 31, base = 83220, id = 83221, bullet_ID = { 37201 } } uv0.weapon_property[83222] = { reload_max = 1593, damage = 35, base = 83220, id = 83222, bullet_ID = { 37202 } } uv0.weapon_property[83223] = { reload_max = 1571, damage = 40, base = 83220, id = 83223, bullet_ID = { 37203 } } uv0.weapon_property[83224] = { reload_max = 1548, damage = 44, base = 83220, id = 83224, bullet_ID = { 37204 } } end() function () uv0.weapon_property[83225] = { reload_max = 1526, damage = 48, base = 83220, id = 83225, bullet_ID = { 37205 } } uv0.weapon_property[83226] = { reload_max = 1503, damage = 53, base = 83220, id = 83226, bullet_ID = { 37206 } } uv0.weapon_property[83227] = { reload_max = 1481, damage = 57, base = 83220, id = 83227, bullet_ID = { 37207 } } uv0.weapon_property[83228] = { reload_max = 1458, damage = 62, base = 83220, id = 83228, bullet_ID = { 37208 } } uv0.weapon_property[83229] = { reload_max = 1436, damage = 66, base = 83220, id = 83229, bullet_ID = { 37209 } } uv0.weapon_property[83230] = { reload_max = 1413, damage = 70, base = 83220, id = 83230, bullet_ID = { 37210 } } uv0.weapon_property[83240] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "零战五二型T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 83240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1602, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37200 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83241] = { reload_max = 1580, damage = 34, base = 83240, id = 83241, bullet_ID = { 37201 } } uv0.weapon_property[83242] = { reload_max = 1557, damage = 38, base = 83240, id = 83242, bullet_ID = { 37202 } } uv0.weapon_property[83243] = { reload_max = 1535, damage = 44, base = 83240, id = 83243, bullet_ID = { 37203 } } uv0.weapon_property[83244] = { reload_max = 1512, damage = 48, base = 83240, id = 83244, bullet_ID = { 37204 } } uv0.weapon_property[83245] = { reload_max = 1490, damage = 52, base = 83240, id = 83245, bullet_ID = { 37205 } } uv0.weapon_property[83246] = { reload_max = 1467, damage = 58, base = 83240, id = 83246, bullet_ID = { 37206 } } uv0.weapon_property[83247] = { reload_max = 1445, damage = 62, base = 83240, id = 83247, bullet_ID = { 37207 } } uv0.weapon_property[83248] = { reload_max = 1422, damage = 68, base = 83240, id = 83248, bullet_ID = { 37208 } } uv0.weapon_property[83249] = { reload_max = 1400, damage = 72, base = 83240, id = 83249, bullet_ID = { 37209 } } uv0.weapon_property[83250] = { reload_max = 1377, damage = 76, base = 83240, id = 83250, bullet_ID = { 37210 } } uv0.weapon_property[83251] = { reload_max = 1377, damage = 76, base = 83240, id = 83251, bullet_ID = { 37210 } } uv0.weapon_property[83252] = { reload_max = 1377, damage = 76, base = 83240, id = 83252, bullet_ID = { 37210 } } uv0.weapon_property[83253] = { reload_max = 1377, damage = 76, base = 83240, id = 83253, bullet_ID = { 37210 } } uv0.weapon_property[83300] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 83300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1937, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83301] = { reload_max = 1910, damage = 33, base = 83300, id = 83301, bullet_ID = { 37301 } } uv0.weapon_property[83302] = { reload_max = 1883, damage = 37, base = 83300, id = 83302, bullet_ID = { 37302 } } uv0.weapon_property[83303] = { reload_max = 1856, damage = 41, base = 83300, id = 83303, bullet_ID = { 37303 } } uv0.weapon_property[83304] = { reload_max = 1829, damage = 45, base = 83300, id = 83304, bullet_ID = { 37304 } } uv0.weapon_property[83305] = { reload_max = 1802, damage = 49, base = 83300, id = 83305, bullet_ID = { 37305 } } uv0.weapon_property[83306] = { reload_max = 1775, damage = 53, base = 83300, id = 83306, bullet_ID = { 37306 } } uv0.weapon_property[83320] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 83320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1898, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83321] = { reload_max = 1870, damage = 36, base = 83320, id = 83321, bullet_ID = { 37301 } } uv0.weapon_property[83322] = { reload_max = 1842, damage = 40, base = 83320, id = 83322, bullet_ID = { 37302 } } uv0.weapon_property[83323] = { reload_max = 1814, damage = 44, base = 83320, id = 83323, bullet_ID = { 37303 } } uv0.weapon_property[83324] = { reload_max = 1786, damage = 48, base = 83320, id = 83324, bullet_ID = { 37304 } } uv0.weapon_property[83325] = { reload_max = 1758, damage = 52, base = 83320, id = 83325, bullet_ID = { 37305 } } uv0.weapon_property[83326] = { reload_max = 1730, damage = 57, base = 83320, id = 83326, bullet_ID = { 37306 } } uv0.weapon_property[83327] = { reload_max = 1702, damage = 62, base = 83320, id = 83327, bullet_ID = { 37307 } } uv0.weapon_property[83328] = { reload_max = 1674, damage = 67, base = 83320, id = 83328, bullet_ID = { 37308 } } uv0.weapon_property[83329] = { reload_max = 1646, damage = 72, base = 83320, id = 83329, bullet_ID = { 37309 } } uv0.weapon_property[83330] = { reload_max = 1618, damage = 77, base = 83320, id = 83330, bullet_ID = { 37310 } } uv0.weapon_property[83340] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈风T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 83340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83341] = { reload_max = 1831, damage = 40, base = 83340, id = 83341, bullet_ID = { 37301 } } uv0.weapon_property[83342] = { reload_max = 1802, damage = 45, base = 83340, id = 83342, bullet_ID = { 37302 } } uv0.weapon_property[83343] = { reload_max = 1773, damage = 50, base = 83340, id = 83343, bullet_ID = { 37303 } } uv0.weapon_property[83344] = { reload_max = 1744, damage = 55, base = 83340, id = 83344, bullet_ID = { 37304 } } uv0.weapon_property[83345] = { reload_max = 1715, damage = 60, base = 83340, id = 83345, bullet_ID = { 37305 } } uv0.weapon_property[83346] = { reload_max = 1686, damage = 65, base = 83340, id = 83346, bullet_ID = { 37306 } } uv0.weapon_property[83347] = { reload_max = 1657, damage = 70, base = 83340, id = 83347, bullet_ID = { 37307 } } uv0.weapon_property[83348] = { reload_max = 1628, damage = 75, base = 83340, id = 83348, bullet_ID = { 37308 } } uv0.weapon_property[83349] = { reload_max = 1599, damage = 80, base = 83340, id = 83349, bullet_ID = { 37309 } } uv0.weapon_property[83350] = { reload_max = 1570, damage = 85, base = 83340, id = 83350, bullet_ID = { 37310 } } uv0.weapon_property[83351] = { reload_max = 1570, damage = 85, base = 83340, id = 83351, bullet_ID = { 37310 } } uv0.weapon_property[83352] = { reload_max = 1570, damage = 85, base = 83340, id = 83352, bullet_ID = { 37310 } } uv0.weapon_property[83353] = { reload_max = 1570, damage = 85, base = 83340, id = 83353, bullet_ID = { 37310 } } uv0.weapon_property[83400] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "紫电改二T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 83400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83401] = { id = 83401, reload_max = 1861, damage = 40, base = 83400 } uv0.weapon_property[83402] = { id = 83402, reload_max = 1832, damage = 45, base = 83400 } uv0.weapon_property[83403] = { id = 83403, reload_max = 1803, damage = 50, base = 83400 } uv0.weapon_property[83404] = { id = 83404, reload_max = 1774, damage = 55, base = 83400 } uv0.weapon_property[83405] = { id = 83405, reload_max = 1745, damage = 60, base = 83400 } uv0.weapon_property[83406] = { id = 83406, reload_max = 1716, damage = 65, base = 83400 } uv0.weapon_property[83407] = { id = 83407, reload_max = 1687, damage = 70, base = 83400 } uv0.weapon_property[83408] = { id = 83408, reload_max = 1658, damage = 75, base = 83400 } uv0.weapon_property[83409] = { id = 83409, reload_max = 1629, damage = 80, base = 83400 } uv0.weapon_property[83410] = { id = 83410, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property[83411] = { id = 83411, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property[83412] = { id = 83412, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property[83413] = { id = 83413, reload_max = 1600, damage = 85, base = 83400 } uv0.weapon_property[83420] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "二式水上战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2510, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83421] = { id = 83421, reload_max = 2473, base = 83420 } uv0.weapon_property[83422] = { id = 83422, reload_max = 2436, base = 83420 } uv0.weapon_property[83423] = { id = 83423, reload_max = 2399, base = 83420 } uv0.weapon_property[83424] = { id = 83424, reload_max = 2362, base = 83420 } uv0.weapon_property[83425] = { id = 83425, reload_max = 2325, base = 83420 } uv0.weapon_property[83426] = { id = 83426, reload_max = 2288, base = 83420 } uv0.weapon_property[83427] = { id = 83427, reload_max = 2251, base = 83420 } uv0.weapon_property[83428] = { id = 83428, reload_max = 2214, base = 83420 } uv0.weapon_property[83429] = { id = 83429, reload_max = 2177, base = 83420 } uv0.weapon_property[83430] = { id = 83430, reload_max = 2140, base = 83420 } uv0.weapon_property[83431] = { id = 83431, reload_max = 2140, base = 83420 } uv0.weapon_property[83440] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "强风", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 83440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2162, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[83441] = { id = 83441, reload_max = 2127, base = 83440 } uv0.weapon_property[83442] = { id = 83442, reload_max = 2092, base = 83440 } uv0.weapon_property[83443] = { id = 83443, reload_max = 2057, base = 83440 } uv0.weapon_property[83444] = { id = 83444, reload_max = 2022, base = 83440 } uv0.weapon_property[83445] = { id = 83445, reload_max = 1987, base = 83440 } uv0.weapon_property[83446] = { id = 83446, reload_max = 1952, base = 83440 } uv0.weapon_property[83447] = { id = 83447, reload_max = 1917, base = 83440 } uv0.weapon_property[83448] = { id = 83448, reload_max = 1882, base = 83440 } uv0.weapon_property[83449] = { id = 83449, reload_max = 1847, base = 83440 } uv0.weapon_property[83450] = { id = 83450, reload_max = 1812, base = 83440 } uv0.weapon_property[83451] = { id = 83451, reload_max = 1812, base = 83440 } uv0.weapon_property[84000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 84000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[84001] = { reload_max = 1877, damage = 23, base = 84000, id = 84001, bullet_ID = { 47001 } } uv0.weapon_property[84002] = { reload_max = 1854, damage = 25, base = 84000, id = 84002, bullet_ID = { 47002 } } uv0.weapon_property[84003] = { reload_max = 1831, damage = 28, base = 84000, id = 84003, bullet_ID = { 47003 } } uv0.weapon_property[84020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 84020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1860, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47020 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[84021] = { reload_max = 1837, damage = 25, base = 84020, id = 84021, bullet_ID = { 47021 } } uv0.weapon_property[84022] = { reload_max = 1814, damage = 27, base = 84020, id = 84022, bullet_ID = { 47022 } } uv0.weapon_property[84023] = { reload_max = 1791, damage = 30, base = 84020, id = 84023, bullet_ID = { 47023 } } uv0.weapon_property[84024] = { reload_max = 1768, damage = 32, base = 84020, id = 84024, bullet_ID = { 47024 } } uv0.weapon_property[84025] = { reload_max = 1745, damage = 34, base = 84020, id = 84025, bullet_ID = { 47025 } } end() function () uv0.weapon_property[84026] = { reload_max = 1722, damage = 37, base = 84020, id = 84026, bullet_ID = { 47026 } } uv0.weapon_property[84040] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BF-109T舰载战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 84040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1820, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47040 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[84041] = { reload_max = 1797, damage = 29, base = 84040, id = 84041, bullet_ID = { 47041 } } uv0.weapon_property[84042] = { reload_max = 1774, damage = 32, base = 84040, id = 84042, bullet_ID = { 47042 } } uv0.weapon_property[84043] = { reload_max = 1751, damage = 35, base = 84040, id = 84043, bullet_ID = { 47043 } } uv0.weapon_property[84044] = { reload_max = 1728, damage = 37, base = 84040, id = 84044, bullet_ID = { 47044 } } uv0.weapon_property[84045] = { reload_max = 1705, damage = 40, base = 84040, id = 84045, bullet_ID = { 47045 } } uv0.weapon_property[84046] = { reload_max = 1682, damage = 43, base = 84040, id = 84046, bullet_ID = { 47046 } } uv0.weapon_property[84047] = { reload_max = 1659, damage = 46, base = 84040, id = 84047, bullet_ID = { 47047 } } uv0.weapon_property[84048] = { reload_max = 1636, damage = 49, base = 84040, id = 84048, bullet_ID = { 47048 } } uv0.weapon_property[84049] = { reload_max = 1613, damage = 52, base = 84040, id = 84049, bullet_ID = { 47049 } } uv0.weapon_property[84050] = { reload_max = 1590, damage = 56, base = 84040, id = 84050, bullet_ID = { 47050 } } uv0.weapon_property[84051] = { reload_max = 1590, damage = 56, base = 84040, id = 84051, bullet_ID = { 47050 } } uv0.weapon_property[84060] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Ar-197舰载战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 84060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2208, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[84061] = { id = 84061, reload_max = 2142, base = 84060 } uv0.weapon_property[84062] = { id = 84062, reload_max = 2076, base = 84060 } uv0.weapon_property[84063] = { id = 84063, reload_max = 2010, base = 84060 } uv0.weapon_property[84064] = { id = 84064, reload_max = 1944, base = 84060 } uv0.weapon_property[84065] = { id = 84065, reload_max = 1878, base = 84060 } uv0.weapon_property[84066] = { id = 84066, reload_max = 1812, base = 84060 } uv0.weapon_property[84067] = { id = 84067, reload_max = 1812, base = 84060 } uv0.weapon_property[84080] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "试作型舰载FW-190 A-5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 84080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2020, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[84081] = { id = 84081, reload_max = 1989, base = 84080 } uv0.weapon_property[84082] = { id = 84082, reload_max = 1958, base = 84080 } uv0.weapon_property[84083] = { id = 84083, reload_max = 1927, base = 84080 } uv0.weapon_property[84084] = { id = 84084, reload_max = 1896, base = 84080 } uv0.weapon_property[84085] = { id = 84085, reload_max = 1865, base = 84080 } uv0.weapon_property[84086] = { id = 84086, reload_max = 1834, base = 84080 } uv0.weapon_property[84087] = { id = 84087, reload_max = 1803, base = 84080 } uv0.weapon_property[84088] = { id = 84088, reload_max = 1772, base = 84080 } uv0.weapon_property[84089] = { id = 84089, reload_max = 1741, base = 84080 } uv0.weapon_property[84090] = { id = 84090, reload_max = 1710, base = 84080 } uv0.weapon_property[84091] = { id = 84091, reload_max = 1710, base = 84080 } uv0.weapon_property[84100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 84100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1820, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47100 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[84101] = { reload_max = 1795, damage = 36, base = 84100, id = 84101, bullet_ID = { 47101 } } uv0.weapon_property[84102] = { reload_max = 1770, damage = 40, base = 84100, id = 84102, bullet_ID = { 47102 } } uv0.weapon_property[84103] = { reload_max = 1745, damage = 45, base = 84100, id = 84103, bullet_ID = { 47103 } } uv0.weapon_property[84104] = { reload_max = 1720, damage = 49, base = 84100, id = 84104, bullet_ID = { 47104 } } uv0.weapon_property[84105] = { reload_max = 1695, damage = 53, base = 84100, id = 84105, bullet_ID = { 47105 } } uv0.weapon_property[84106] = { reload_max = 1670, damage = 58, base = 84100, id = 84106, bullet_ID = { 47106 } } uv0.weapon_property[84120] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 84120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1780, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47120 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[84121] = { reload_max = 1755, damage = 41, base = 84120, id = 84121, bullet_ID = { 47121 } } uv0.weapon_property[84122] = { reload_max = 1730, damage = 45, base = 84120, id = 84122, bullet_ID = { 47122 } } uv0.weapon_property[84123] = { reload_max = 1705, damage = 50, base = 84120, id = 84123, bullet_ID = { 47123 } } uv0.weapon_property[84124] = { reload_max = 1680, damage = 54, base = 84120, id = 84124, bullet_ID = { 47124 } } uv0.weapon_property[84125] = { reload_max = 1655, damage = 58, base = 84120, id = 84125, bullet_ID = { 47125 } } uv0.weapon_property[84126] = { reload_max = 1630, damage = 63, base = 84120, id = 84126, bullet_ID = { 47126 } } uv0.weapon_property[84127] = { reload_max = 1605, damage = 68, base = 84120, id = 84127, bullet_ID = { 47127 } } uv0.weapon_property[84128] = { reload_max = 1580, damage = 73, base = 84120, id = 84128, bullet_ID = { 47128 } } uv0.weapon_property[84129] = { reload_max = 1555, damage = 78, base = 84120, id = 84129, bullet_ID = { 47129 } } uv0.weapon_property[84130] = { reload_max = 1530, damage = 83, base = 84120, id = 84130, bullet_ID = { 47130 } } uv0.weapon_property[84140] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Me-155A舰载战斗机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 84140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1740, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47140 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[84141] = { reload_max = 1715, damage = 48, base = 84140, id = 84141, bullet_ID = { 47141 } } uv0.weapon_property[84142] = { reload_max = 1690, damage = 53, base = 84140, id = 84142, bullet_ID = { 47142 } } uv0.weapon_property[84143] = { reload_max = 1665, damage = 58, base = 84140, id = 84143, bullet_ID = { 47143 } } uv0.weapon_property[84144] = { reload_max = 1640, damage = 62, base = 84140, id = 84144, bullet_ID = { 47144 } } uv0.weapon_property[84145] = { reload_max = 1615, damage = 67, base = 84140, id = 84145, bullet_ID = { 47145 } } uv0.weapon_property[84146] = { reload_max = 1590, damage = 72, base = 84140, id = 84146, bullet_ID = { 47146 } } uv0.weapon_property[84147] = { reload_max = 1565, damage = 77, base = 84140, id = 84147, bullet_ID = { 47147 } } uv0.weapon_property[84148] = { reload_max = 1540, damage = 82, base = 84140, id = 84148, bullet_ID = { 47148 } } uv0.weapon_property[84149] = { reload_max = 1515, damage = 87, base = 84140, id = 84149, bullet_ID = { 47149 } } uv0.weapon_property[84150] = { reload_max = 1490, damage = 92, base = 84140, id = 84150, bullet_ID = { 47150 } } uv0.weapon_property[84151] = { reload_max = 1490, damage = 92, base = 84140, id = 84151, bullet_ID = { 47150 } } uv0.weapon_property[84152] = { reload_max = 1490, damage = 92, base = 84140, id = 84152, bullet_ID = { 47150 } } uv0.weapon_property[84153] = { reload_max = 1490, damage = 92, base = 84140, id = 84153, bullet_ID = { 47150 } } uv0.weapon_property[85000] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-13 双联装130mm主炮B-2LM", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 200, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 85000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 358, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1700 }, barrage_ID = { 1024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85001] = { id = 85001, reload_max = 352, damage = 3, base = 85000 } uv0.weapon_property[85002] = { id = 85002, reload_max = 345, damage = 4, base = 85000 } uv0.weapon_property[85003] = { id = 85003, reload_max = 339, damage = 4, base = 85000 } uv0.weapon_property[85004] = { id = 85004, reload_max = 332, damage = 5, base = 85000 } uv0.weapon_property[85005] = { id = 85005, reload_max = 326, damage = 6, base = 85000 } uv0.weapon_property[85006] = { id = 85006, reload_max = 319, damage = 7, base = 85000 } uv0.weapon_property[85040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-13 双联装130mm主炮B-2LM", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 200, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 85040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 322, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 1710 }, barrage_ID = { 1024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85041] = { id = 85041, reload_max = 316, damage = 6, base = 85040 } uv0.weapon_property[85042] = { id = 85042, reload_max = 310, damage = 7, base = 85040 } uv0.weapon_property[85043] = { id = 85043, reload_max = 303, damage = 8, base = 85040 } uv0.weapon_property[85044] = { id = 85044, reload_max = 298, damage = 9, base = 85040 } uv0.weapon_property[85045] = { id = 85045, reload_max = 292, damage = 10, base = 85040 } uv0.weapon_property[85046] = { id = 85046, reload_max = 285, damage = 11, base = 85040 } uv0.weapon_property[85047] = { id = 85047, reload_max = 279, damage = 12, base = 85040 } uv0.weapon_property[85048] = { id = 85048, reload_max = 273, damage = 13, base = 85040 } uv0.weapon_property[85049] = { id = 85049, reload_max = 267, damage = 14, base = 85040 } uv0.weapon_property[85050] = { id = 85050, reload_max = 260, damage = 15, base = 85040 } uv0.weapon_property[85051] = { reload_max = 260, damage = 15, base = 85040, id = 85051, corrected = 130 } uv0.weapon_property[85052] = { reload_max = 260, damage = 15, base = 85040, id = 85052, corrected = 138 } uv0.weapon_property[85053] = { reload_max = 260, damage = 15, base = 85040, id = 85053, corrected = 148 } uv0.weapon_property[85060] = { action_index = "attack", range = 34, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "100mm双联装防空炮SM-5-1s", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 85060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 265, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85061] = { id = 85061, reload_max = 259, damage = 40, base = 85060 } uv0.weapon_property[85062] = { id = 85062, reload_max = 253, damage = 45, base = 85060 } uv0.weapon_property[85063] = { id = 85063, reload_max = 249, damage = 51, base = 85060 } uv0.weapon_property[85064] = { id = 85064, reload_max = 243, damage = 57, base = 85060 } uv0.weapon_property[85065] = { id = 85065, reload_max = 238, damage = 63, base = 85060 } uv0.weapon_property[85066] = { id = 85066, reload_max = 234, damage = 70, base = 85060 } uv0.weapon_property[85120] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-38 三联装152mm主炮MK5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 85120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 652, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85121] = { id = 85121, reload_max = 646, damage = 5, base = 85120 } uv0.weapon_property[85122] = { id = 85122, reload_max = 640, damage = 6, base = 85120 } uv0.weapon_property[85123] = { id = 85123, reload_max = 634, damage = 7, base = 85120 } uv0.weapon_property[85124] = { id = 85124, reload_max = 628, damage = 8, base = 85120 } uv0.weapon_property[85125] = { id = 85125, reload_max = 622, damage = 9, base = 85120 } uv0.weapon_property[85126] = { id = 85126, reload_max = 616, damage = 10, base = 85120 } end() function () uv0.weapon_property[85140] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-38 三联装152mm主炮MK5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 85140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 640, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85141] = { id = 85141, reload_max = 624, damage = 6, base = 85140 } uv0.weapon_property[85142] = { id = 85142, reload_max = 618, damage = 7, base = 85140 } uv0.weapon_property[85143] = { id = 85143, reload_max = 602, damage = 8, base = 85140 } uv0.weapon_property[85144] = { id = 85144, reload_max = 596, damage = 9, base = 85140 } uv0.weapon_property[85145] = { id = 85145, reload_max = 580, damage = 10, base = 85140 } uv0.weapon_property[85146] = { id = 85146, reload_max = 574, damage = 11, base = 85140 } uv0.weapon_property[85147] = { id = 85147, reload_max = 568, damage = 12, base = 85140 } uv0.weapon_property[85148] = { id = 85148, reload_max = 562, damage = 13, base = 85140 } uv0.weapon_property[85149] = { id = 85149, reload_max = 556, damage = 14, base = 85140 } uv0.weapon_property[85150] = { id = 85150, reload_max = 550, damage = 15, base = 85140 } uv0.weapon_property[85160] = { action_index = "attack", range = 68, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-38 三联装152mm主炮MK5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 110, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 85160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 630, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1207 }, barrage_ID = { 1110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85161] = { id = 85161, reload_max = 614, damage = 7, base = 85160 } uv0.weapon_property[85162] = { id = 85162, reload_max = 608, damage = 8, base = 85160 } uv0.weapon_property[85163] = { id = 85163, reload_max = 602, damage = 9, base = 85160 } uv0.weapon_property[85164] = { id = 85164, reload_max = 596, damage = 10, base = 85160 } uv0.weapon_property[85165] = { id = 85165, reload_max = 590, damage = 11, base = 85160 } uv0.weapon_property[85166] = { id = 85166, reload_max = 584, damage = 12, base = 85160 } uv0.weapon_property[85167] = { id = 85167, reload_max = 578, damage = 13, base = 85160 } uv0.weapon_property[85168] = { id = 85168, reload_max = 565, damage = 14, base = 85160 } uv0.weapon_property[85169] = { id = 85169, reload_max = 552, damage = 15, base = 85160 } uv0.weapon_property[85170] = { id = 85170, reload_max = 535, damage = 16, base = 85160 } uv0.weapon_property[85171] = { reload_max = 535, damage = 16, base = 85160, id = 85171, corrected = 109 } uv0.weapon_property[85172] = { reload_max = 535, damage = 16, base = 85160, id = 85172, corrected = 116 } uv0.weapon_property[85173] = { reload_max = 535, damage = 16, base = 85160, id = 85173, corrected = 124 } uv0.weapon_property[85180] = { action_index = "attack", range = 26, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm防空炮70-K", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 85180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 161, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85181] = { id = 85181, reload_max = 156, damage = 11, base = 85180 } uv0.weapon_property[85182] = { reload_max = 153, name = " ", damage = 13, base = 85180, id = 85182 } uv0.weapon_property[85183] = { id = 85183, reload_max = 151, damage = 16, base = 85180 } uv0.weapon_property[85200] = { action_index = "attack", range = 26, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm防空炮70-K", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 85200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 153, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85201] = { id = 85201, reload_max = 149, damage = 13, base = 85200 } uv0.weapon_property[85202] = { id = 85202, reload_max = 146, damage = 16, base = 85200 } uv0.weapon_property[85203] = { id = 85203, reload_max = 143, damage = 19, base = 85200 } uv0.weapon_property[85204] = { id = 85204, reload_max = 140, damage = 22, base = 85200 } uv0.weapon_property[85205] = { id = 85205, reload_max = 136, damage = 25, base = 85200 } uv0.weapon_property[85206] = { id = 85206, reload_max = 134, damage = 28, base = 85200 } uv0.weapon_property[85220] = { action_index = "attack", range = 26, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "37mm防空炮70-K", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 85220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 145, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85221] = { id = 85221, reload_max = 142, damage = 17, base = 85220 } uv0.weapon_property[85222] = { id = 85222, reload_max = 139, damage = 20, base = 85220 } uv0.weapon_property[85223] = { id = 85223, reload_max = 135, damage = 23, base = 85220 } uv0.weapon_property[85224] = { id = 85224, reload_max = 133, damage = 26, base = 85220 } uv0.weapon_property[85225] = { id = 85225, reload_max = 129, damage = 29, base = 85220 } uv0.weapon_property[85226] = { id = 85226, reload_max = 127, damage = 32, base = 85220 } uv0.weapon_property[85227] = { id = 85227, reload_max = 124, damage = 35, base = 85220 } uv0.weapon_property[85228] = { id = 85228, reload_max = 121, damage = 38, base = 85220 } uv0.weapon_property[85229] = { id = 85229, reload_max = 117, damage = 41, base = 85220 } uv0.weapon_property[85230] = { id = 85230, reload_max = 114, damage = 44, base = 85220 } uv0.weapon_property[85231] = { reload_max = 114, damage = 44, base = 85220, id = 85231, corrected = 104 } uv0.weapon_property[85260] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-54 100mm双联装防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 85260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 286, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85261] = { id = 85261, reload_max = 279, damage = 41, base = 85260 } uv0.weapon_property[85262] = { id = 85262, reload_max = 274, damage = 47, base = 85260 } uv0.weapon_property[85263] = { id = 85263, reload_max = 268, damage = 52, base = 85260 } uv0.weapon_property[85264] = { id = 85264, reload_max = 261, damage = 59, base = 85260 } uv0.weapon_property[85265] = { id = 85265, reload_max = 256, damage = 66, base = 85260 } uv0.weapon_property[85266] = { id = 85266, reload_max = 251, damage = 73, base = 85260 } uv0.weapon_property[85280] = { action_index = "attack", range = 32, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-54 100mm双联装防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 85280, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 272, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85281] = { id = 85281, reload_max = 264, damage = 48, base = 85280 } uv0.weapon_property[85282] = { id = 85282, reload_max = 260, damage = 54, base = 85280 } uv0.weapon_property[85283] = { id = 85283, reload_max = 255, damage = 61, base = 85280 } uv0.weapon_property[85284] = { id = 85284, reload_max = 249, damage = 68, base = 85280 } uv0.weapon_property[85285] = { id = 85285, reload_max = 244, damage = 75, base = 85280 } uv0.weapon_property[85286] = { id = 85286, reload_max = 237, damage = 82, base = 85280 } uv0.weapon_property[85287] = { id = 85287, reload_max = 232, damage = 89, base = 85280 } uv0.weapon_property[85288] = { id = 85288, reload_max = 226, damage = 96, base = 85280 } uv0.weapon_property[85289] = { id = 85289, reload_max = 222, damage = 103, base = 85280 } uv0.weapon_property[85290] = { id = 85290, reload_max = 216, damage = 110, base = 85280 } uv0.weapon_property[85291] = { reload_max = 216, damage = 110, base = 85280, id = 85291, corrected = 104 } uv0.weapon_property[85300] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "B-37 三联装406mm主炮MK-1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 50, corrected = 100, min_range = 50, id = 85300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5003, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1570 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[85301] = { id = 85301, reload_max = 4900, damage = 59, base = 85300 } uv0.weapon_property[85302] = { id = 85302, reload_max = 4803, damage = 67, base = 85300 } uv0.weapon_property[85303] = { id = 85303, reload_max = 4701, damage = 76, base = 85300 } uv0.weapon_property[85304] = { id = 85304, reload_max = 4601, damage = 84, base = 85300 } uv0.weapon_property[85305] = { id = 85305, reload_max = 4502, damage = 92, base = 85300 } uv0.weapon_property[85306] = { id = 85306, reload_max = 4401, damage = 101, base = 85300 } uv0.weapon_property[85320] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "B-37 三联装406mm主炮MK-1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 100, min_range = 50, id = 85320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4764, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1571 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[85321] = { id = 85321, reload_max = 4668, damage = 65, base = 85320 } uv0.weapon_property[85322] = { id = 85322, reload_max = 4573, damage = 73, base = 85320 } uv0.weapon_property[85323] = { id = 85323, reload_max = 4477, damage = 83, base = 85320 } uv0.weapon_property[85324] = { id = 85324, reload_max = 4382, damage = 92, base = 85320 } uv0.weapon_property[85325] = { id = 85325, reload_max = 4288, damage = 102, base = 85320 } uv0.weapon_property[85326] = { id = 85326, reload_max = 4191, damage = 112, base = 85320 } uv0.weapon_property[85327] = { id = 85327, reload_max = 4097, damage = 120, base = 85320 } uv0.weapon_property[85328] = { id = 85328, reload_max = 4001, damage = 129, base = 85320 } uv0.weapon_property[85329] = { id = 85329, reload_max = 3906, damage = 139, base = 85320 } uv0.weapon_property[85330] = { id = 85330, reload_max = 3812, damage = 149, base = 85320 } uv0.weapon_property[85360] = { action_index = "attack", range = 33, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-34 100mm双联装防空炮MZ-14", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 85360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 222, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85361] = { id = 85361, reload_max = 218, damage = 16, base = 85360 } uv0.weapon_property[85362] = { id = 85362, reload_max = 213, damage = 19, base = 85360 } uv0.weapon_property[85363] = { id = 85363, reload_max = 209, damage = 22, base = 85360 } uv0.weapon_property[85380] = { action_index = "attack", range = 33, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-34 100mm双联装防空炮MZ-14", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 85380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 212, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85381] = { id = 85381, reload_max = 207, damage = 36, base = 85380 } uv0.weapon_property[85382] = { id = 85382, reload_max = 203, damage = 41, base = 85380 } uv0.weapon_property[85383] = { id = 85383, reload_max = 199, damage = 45, base = 85380 } uv0.weapon_property[85384] = { id = 85384, reload_max = 194, damage = 51, base = 85380 } uv0.weapon_property[85385] = { id = 85385, reload_max = 190, damage = 57, base = 85380 } uv0.weapon_property[85386] = { id = 85386, reload_max = 186, damage = 64, base = 85380 } uv0.weapon_property[85400] = { action_index = "attack", range = 33, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "B-34 100mm双联装防空炮MZ-14", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 85400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 202, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85401] = { id = 85401, reload_max = 196, damage = 42, base = 85400 } uv0.weapon_property[85402] = { id = 85402, reload_max = 193, damage = 47, base = 85400 } uv0.weapon_property[85403] = { id = 85403, reload_max = 189, damage = 53, base = 85400 } end() function () uv0.weapon_property[85404] = { id = 85404, reload_max = 185, damage = 59, base = 85400 } uv0.weapon_property[85405] = { id = 85405, reload_max = 181, damage = 65, base = 85400 } uv0.weapon_property[85406] = { id = 85406, reload_max = 176, damage = 71, base = 85400 } uv0.weapon_property[85407] = { id = 85407, reload_max = 172, damage = 77, base = 85400 } uv0.weapon_property[85408] = { id = 85408, reload_max = 168, damage = 83, base = 85400 } uv0.weapon_property[85409] = { id = 85409, reload_max = 165, damage = 89, base = 85400 } uv0.weapon_property[85410] = { id = 85410, reload_max = 160, damage = 96, base = 85400 } uv0.weapon_property[85411] = { reload_max = 160, damage = 96, base = 85400, id = 85411, corrected = 104 } uv0.weapon_property[85420] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装305mm主炮Model1907", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 54, corrected = 125, min_range = 50, id = 85420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1502 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[85421] = { id = 85421, reload_max = 4520, damage = 59, base = 85420 } uv0.weapon_property[85422] = { id = 85422, reload_max = 4440, damage = 64, base = 85420 } uv0.weapon_property[85423] = { id = 85423, reload_max = 4360, damage = 70, base = 85420 } uv0.weapon_property[85424] = { id = 85424, reload_max = 4280, damage = 76, base = 85420 } uv0.weapon_property[85425] = { id = 85425, reload_max = 4200, damage = 84, base = 85420 } uv0.weapon_property[85426] = { id = 85426, reload_max = 4120, damage = 92, base = 85420 } uv0.weapon_property[85427] = { reload_max = 4120, damage = 92, base = 85420, id = 85427, corrected = 130 } uv0.weapon_property[85440] = { action_index = "attack", range = 58, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装152mm主炮Model1892", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 85440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 486, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[85441] = { id = 85441, reload_max = 476, damage = 9, base = 85440 } uv0.weapon_property[85442] = { id = 85442, reload_max = 466, damage = 10, base = 85440 } uv0.weapon_property[85443] = { id = 85443, reload_max = 456, damage = 11, base = 85440 } uv0.weapon_property[85444] = { id = 85444, reload_max = 446, damage = 12, base = 85440 } uv0.weapon_property[85445] = { id = 85445, reload_max = 436, damage = 13, base = 85440 } uv0.weapon_property[85446] = { id = 85446, reload_max = 426, damage = 14, base = 85440 } uv0.weapon_property[85447] = { reload_max = 426, damage = 14, base = 85440, id = 85447, corrected = 114 } uv0.weapon_property[88000] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "GL.2舰载战斗机T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 88000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1852, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 88000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[88001] = { reload_max = 1830, damage = 20, base = 88000, id = 88001, bullet_ID = { 88001 } } uv0.weapon_property[88002] = { reload_max = 1808, damage = 22, base = 88000, id = 88002, bullet_ID = { 88002 } } uv0.weapon_property[88003] = { reload_max = 1786, damage = 24, base = 88000, id = 88003, bullet_ID = { 88003 } } uv0.weapon_property[88004] = { reload_max = 1764, damage = 26, base = 88000, id = 88004, bullet_ID = { 88004 } } uv0.weapon_property[88005] = { reload_max = 1742, damage = 30, base = 88000, id = 88005, bullet_ID = { 88005 } } uv0.weapon_property[88006] = { reload_max = 1720, damage = 34, base = 88000, id = 88006, bullet_ID = { 88006 } } uv0.weapon_property[88007] = { reload_max = 1720, damage = 34, base = 88000, id = 88007, bullet_ID = { 88006 } } uv0.weapon_property[90000] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版舰载机使用武器(空袭使用武器不用于equip表直接关联)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 90000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 310, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90001] = { reload_max = 304, name = "空袭飞机使用机载폭탄", damage = 3, base = 90000, id = 90001 } uv0.weapon_property[90002] = { reload_max = 298, name = "自爆飞机武器", damage = 4, base = 90000, id = 90002 } uv0.weapon_property[90003] = { reload_max = 292, name = "飞机攻击海面武器", damage = 4, base = 90000, id = 90003 } uv0.weapon_property[90020] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮Mle1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 90020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90021] = { id = 90021, reload_max = 294, damage = 4, base = 90020 } uv0.weapon_property[90022] = { id = 90022, reload_max = 288, damage = 4, base = 90020 } uv0.weapon_property[90023] = { id = 90023, reload_max = 282, damage = 5, base = 90020 } uv0.weapon_property[90040] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "130mm单装炮Mle1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 90040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 290, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90041] = { id = 90041, reload_max = 285, damage = 5, base = 90040 } uv0.weapon_property[90042] = { id = 90042, reload_max = 280, damage = 5, base = 90040 } uv0.weapon_property[90043] = { id = 90043, reload_max = 274, damage = 6, base = 90040 } uv0.weapon_property[90044] = { id = 90044, reload_max = 268, damage = 6, base = 90040 } uv0.weapon_property[90045] = { id = 90045, reload_max = 262, damage = 7, base = 90040 } uv0.weapon_property[90046] = { id = 90046, reload_max = 256, damage = 8, base = 90040 } uv0.weapon_property[90047] = { reload_max = 256, damage = 8, base = 90040, id = 90047, corrected = 114 } uv0.weapon_property[90100] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1929", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 90100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90101] = { id = 90101, reload_max = 334, damage = 4, base = 90100 } uv0.weapon_property[90102] = { id = 90102, reload_max = 328, damage = 5, base = 90100 } uv0.weapon_property[90103] = { id = 90103, reload_max = 322, damage = 6, base = 90100 } uv0.weapon_property[90104] = { id = 90104, reload_max = 316, damage = 7, base = 90100 } uv0.weapon_property[90105] = { id = 90105, reload_max = 310, damage = 8, base = 90100 } uv0.weapon_property[90106] = { id = 90106, reload_max = 304, damage = 9, base = 90100 } uv0.weapon_property[90120] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1929", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 90120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 320, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2206 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90121] = { id = 90121, reload_max = 314, damage = 5, base = 90120 } uv0.weapon_property[90122] = { id = 90122, reload_max = 308, damage = 6, base = 90120 } uv0.weapon_property[90123] = { id = 90123, reload_max = 302, damage = 7, base = 90120 } uv0.weapon_property[90124] = { id = 90124, reload_max = 296, damage = 8, base = 90120 } uv0.weapon_property[90125] = { id = 90125, reload_max = 290, damage = 9, base = 90120 } uv0.weapon_property[90126] = { id = 90126, reload_max = 284, damage = 10, base = 90120 } uv0.weapon_property[90127] = { id = 90127, reload_max = 278, damage = 11, base = 90120 } uv0.weapon_property[90128] = { id = 90128, reload_max = 272, damage = 12, base = 90120 } uv0.weapon_property[90129] = { id = 90129, reload_max = 266, damage = 13, base = 90120 } uv0.weapon_property[90130] = { id = 90130, reload_max = 260, damage = 14, base = 90120 } uv0.weapon_property[90140] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1929", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 90140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2206 }, barrage_ID = { 1021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90141] = { id = 90141, reload_max = 294, damage = 6, base = 90140 } uv0.weapon_property[90142] = { id = 90142, reload_max = 288, damage = 7, base = 90140 } uv0.weapon_property[90143] = { id = 90143, reload_max = 282, damage = 8, base = 90140 } uv0.weapon_property[90144] = { id = 90144, reload_max = 276, damage = 9, base = 90140 } uv0.weapon_property[90145] = { id = 90145, reload_max = 270, damage = 10, base = 90140 } uv0.weapon_property[90146] = { id = 90146, reload_max = 264, damage = 11, base = 90140 } uv0.weapon_property[90147] = { id = 90147, reload_max = 258, damage = 12, base = 90140 } uv0.weapon_property[90148] = { id = 90148, reload_max = 252, damage = 13, base = 90140 } uv0.weapon_property[90149] = { id = 90149, reload_max = 246, damage = 14, base = 90140 } uv0.weapon_property[90150] = { id = 90150, reload_max = 240, damage = 15, base = 90140 } uv0.weapon_property[90151] = { reload_max = 240, damage = 15, base = 90140, id = 90151, corrected = 114 } uv0.weapon_property[90152] = { reload_max = 240, damage = 15, base = 90140, id = 90152, corrected = 121 } uv0.weapon_property[90153] = { reload_max = 240, damage = 15, base = 90140, id = 90153, corrected = 130 } uv0.weapon_property[90200] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮Mle1930", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 90200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 638, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90201] = { id = 90201, reload_max = 630, damage = 8, base = 90200 } uv0.weapon_property[90202] = { id = 90202, reload_max = 624, damage = 9, base = 90200 } uv0.weapon_property[90203] = { id = 90203, reload_max = 618, damage = 10, base = 90200 } uv0.weapon_property[90220] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮Mle1930", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 90220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 607, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90221] = { id = 90221, reload_max = 601, damage = 9, base = 90220 } uv0.weapon_property[90222] = { id = 90222, reload_max = 595, damage = 10, base = 90220 } uv0.weapon_property[90223] = { id = 90223, reload_max = 589, damage = 11, base = 90220 } uv0.weapon_property[90240] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮Mle1930", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 90240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 578, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2204 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90241] = { id = 90241, reload_max = 570, damage = 10, base = 90240 } uv0.weapon_property[90242] = { id = 90242, reload_max = 565, damage = 11, base = 90240 } uv0.weapon_property[90243] = { id = 90243, reload_max = 560, damage = 12, base = 90240 } uv0.weapon_property[90244] = { id = 90244, reload_max = 552, damage = 13, base = 90240 } uv0.weapon_property[90245] = { id = 90245, reload_max = 547, damage = 14, base = 90240 } uv0.weapon_property[90246] = { id = 90246, reload_max = 542, damage = 15, base = 90240 } uv0.weapon_property[90247] = { reload_max = 542, damage = 15, base = 90240, id = 90247, corrected = 109 } uv0.weapon_property[90300] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装330mm主炮Mle1931", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 34, corrected = 100, min_range = 50, id = 90300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1550 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[90301] = { id = 90301, reload_max = 5243, damage = 39, base = 90300 } uv0.weapon_property[90302] = { id = 90302, reload_max = 5136, damage = 44, base = 90300 } uv0.weapon_property[90303] = { id = 90303, reload_max = 5029, damage = 49, base = 90300 } end() function () uv0.weapon_property[90320] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装330mm主炮Mle1931", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 37, corrected = 100, min_range = 50, id = 90320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1550 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[90321] = { id = 90321, reload_max = 5047, damage = 42, base = 90320 } uv0.weapon_property[90322] = { id = 90322, reload_max = 4944, damage = 47, base = 90320 } uv0.weapon_property[90323] = { id = 90323, reload_max = 4841, damage = 52, base = 90320 } uv0.weapon_property[90324] = { id = 90324, reload_max = 4738, damage = 57, base = 90320 } uv0.weapon_property[90325] = { id = 90325, reload_max = 4635, damage = 63, base = 90320 } uv0.weapon_property[90326] = { id = 90326, reload_max = 4532, damage = 69, base = 90320 } uv0.weapon_property[90340] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装330mm主炮Mle1931", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 41, corrected = 100, min_range = 50, id = 90340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1551 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[90341] = { id = 90341, reload_max = 4851, damage = 47, base = 90340 } uv0.weapon_property[90342] = { id = 90342, reload_max = 4752, damage = 53, base = 90340 } uv0.weapon_property[90343] = { id = 90343, reload_max = 4653, damage = 59, base = 90340 } uv0.weapon_property[90344] = { id = 90344, reload_max = 4554, damage = 65, base = 90340 } uv0.weapon_property[90345] = { id = 90345, reload_max = 4455, damage = 71, base = 90340 } uv0.weapon_property[90346] = { id = 90346, reload_max = 4356, damage = 77, base = 90340 } uv0.weapon_property[90347] = { id = 90347, reload_max = 4257, damage = 83, base = 90340 } uv0.weapon_property[90348] = { id = 90348, reload_max = 4158, damage = 89, base = 90340 } uv0.weapon_property[90349] = { id = 90349, reload_max = 4059, damage = 95, base = 90340 } uv0.weapon_property[90350] = { id = 90350, reload_max = 3960, damage = 102, base = 90340 } uv0.weapon_property[90351] = { reload_max = 3960, damage = 102, base = 90340, id = 90351, corrected = 104 } uv0.weapon_property[90400] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装380mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 100, min_range = 50, id = 90400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1550 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[90401] = { id = 90401, reload_max = 5145, damage = 46, base = 90400 } uv0.weapon_property[90402] = { id = 90402, reload_max = 5040, damage = 52, base = 90400 } uv0.weapon_property[90403] = { id = 90403, reload_max = 4935, damage = 58, base = 90400 } uv0.weapon_property[90404] = { id = 90404, reload_max = 4830, damage = 64, base = 90400 } uv0.weapon_property[90405] = { id = 90405, reload_max = 4725, damage = 70, base = 90400 } uv0.weapon_property[90406] = { id = 90406, reload_max = 4620, damage = 76, base = 90400 } uv0.weapon_property[90420] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装380mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 44, corrected = 100, min_range = 50, id = 90420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1552 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[90421] = { id = 90421, reload_max = 4949, damage = 50, base = 90420 } uv0.weapon_property[90422] = { id = 90422, reload_max = 4848, damage = 56, base = 90420 } uv0.weapon_property[90423] = { id = 90423, reload_max = 4747, damage = 62, base = 90420 } uv0.weapon_property[90424] = { id = 90424, reload_max = 4646, damage = 68, base = 90420 } uv0.weapon_property[90425] = { id = 90425, reload_max = 4545, damage = 75, base = 90420 } uv0.weapon_property[90426] = { id = 90426, reload_max = 4444, damage = 82, base = 90420 } uv0.weapon_property[90427] = { id = 90427, reload_max = 4343, damage = 89, base = 90420 } uv0.weapon_property[90428] = { id = 90428, reload_max = 4242, damage = 96, base = 90420 } uv0.weapon_property[90429] = { id = 90429, reload_max = 4141, damage = 103, base = 90420 } uv0.weapon_property[90430] = { id = 90430, reload_max = 4040, damage = 110, base = 90420 } uv0.weapon_property[90440] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "四联装380mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 100, min_range = 50, id = 90440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1552 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[90441] = { id = 90441, reload_max = 4753, damage = 55, base = 90440 } uv0.weapon_property[90442] = { id = 90442, reload_max = 4656, damage = 62, base = 90440 } uv0.weapon_property[90443] = { id = 90443, reload_max = 4559, damage = 69, base = 90440 } uv0.weapon_property[90444] = { id = 90444, reload_max = 4462, damage = 76, base = 90440 } uv0.weapon_property[90445] = { id = 90445, reload_max = 4365, damage = 83, base = 90440 } uv0.weapon_property[90446] = { id = 90446, reload_max = 4268, damage = 90, base = 90440 } uv0.weapon_property[90447] = { id = 90447, reload_max = 4171, damage = 97, base = 90440 } uv0.weapon_property[90448] = { id = 90448, reload_max = 4074, damage = 104, base = 90440 } uv0.weapon_property[90449] = { id = 90449, reload_max = 3977, damage = 112, base = 90440 } uv0.weapon_property[90450] = { id = 90450, reload_max = 3880, damage = 120, base = 90440 } uv0.weapon_property[90451] = { reload_max = 3880, damage = 120, base = 90440, id = 90451, corrected = 104 } uv0.weapon_property[90452] = { reload_max = 3880, damage = 120, base = 90440, id = 90452, corrected = 110 } uv0.weapon_property[90453] = { reload_max = 3880, damage = 120, base = 90440, id = 90453, corrected = 118 } uv0.weapon_property[90500] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装130mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 90500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 234, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90501] = { id = 90501, reload_max = 230, base = 90500 } uv0.weapon_property[90502] = { id = 90502, reload_max = 225, damage = 10, base = 90500 } uv0.weapon_property[90503] = { id = 90503, reload_max = 220, damage = 10, base = 90500 } uv0.weapon_property[90520] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装130mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 90520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 224, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90521] = { id = 90521, reload_max = 218, base = 90520 } uv0.weapon_property[90522] = { id = 90522, reload_max = 214, damage = 10, base = 90520 } uv0.weapon_property[90523] = { id = 90523, reload_max = 210, damage = 10, base = 90520 } uv0.weapon_property[90524] = { id = 90524, reload_max = 205, damage = 11, base = 90520 } uv0.weapon_property[90525] = { id = 90525, reload_max = 201, damage = 12, base = 90520 } uv0.weapon_property[90526] = { id = 90526, reload_max = 196, damage = 13, base = 90520 } uv0.weapon_property[90540] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装130mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 90540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 213, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90541] = { id = 90541, reload_max = 207, base = 90540 } uv0.weapon_property[90542] = { id = 90542, reload_max = 203, damage = 10, base = 90540 } uv0.weapon_property[90543] = { id = 90543, reload_max = 199, damage = 11, base = 90540 } uv0.weapon_property[90544] = { id = 90544, reload_max = 195, damage = 12, base = 90540 } uv0.weapon_property[90545] = { id = 90545, reload_max = 190, damage = 13, base = 90540 } uv0.weapon_property[90546] = { id = 90546, reload_max = 186, damage = 14, base = 90540 } uv0.weapon_property[90547] = { id = 90547, reload_max = 182, damage = 15, base = 90540 } uv0.weapon_property[90548] = { id = 90548, reload_max = 178, damage = 16, base = 90540 } uv0.weapon_property[90549] = { id = 90549, reload_max = 173, damage = 17, base = 90540 } uv0.weapon_property[90550] = { id = 90550, reload_max = 170, damage = 18, base = 90540 } uv0.weapon_property[90551] = { reload_max = 170, damage = 18, base = 90540, id = 90551, corrected = 130 } uv0.weapon_property[90600] = { action_index = "attack", range = 28, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm高射炮Mle1936", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 90600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 141, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90601] = { id = 90601, reload_max = 138, damage = 42, base = 90600 } uv0.weapon_property[90602] = { id = 90602, reload_max = 136, damage = 46, base = 90600 } uv0.weapon_property[90603] = { id = 90603, reload_max = 131, damage = 50, base = 90600 } uv0.weapon_property[90604] = { id = 90604, reload_max = 129, damage = 54, base = 90600 } uv0.weapon_property[90605] = { id = 90605, reload_max = 125, damage = 58, base = 90600 } uv0.weapon_property[90606] = { id = 90606, reload_max = 123, damage = 62, base = 90600 } uv0.weapon_property[90607] = { id = 90607, reload_max = 120, damage = 66, base = 90600 } uv0.weapon_property[90608] = { id = 90608, reload_max = 117, damage = 70, base = 90600 } uv0.weapon_property[90609] = { id = 90609, reload_max = 112, damage = 74, base = 90600 } uv0.weapon_property[90610] = { id = 90610, reload_max = 110, damage = 78, base = 90600 } uv0.weapon_property[90611] = { reload_max = 110, damage = 78, base = 90600, id = 90611, corrected = 104 } uv0.weapon_property[90612] = { reload_max = 110, damage = 78, base = 90600, id = 90612, corrected = 110 } uv0.weapon_property[90613] = { reload_max = 110, damage = 78, base = 90600, id = 90613, corrected = 118 } uv0.weapon_property[90700] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 90700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90701] = { id = 90701, reload_max = 334, damage = 4, base = 90700 } uv0.weapon_property[90702] = { id = 90702, reload_max = 328, damage = 5, base = 90700 } uv0.weapon_property[90703] = { id = 90703, reload_max = 322, damage = 6, base = 90700 } uv0.weapon_property[90720] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 90720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 311, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90721] = { id = 90721, reload_max = 305, damage = 9, base = 90720 } uv0.weapon_property[90722] = { id = 90722, reload_max = 299, damage = 10, base = 90720 } uv0.weapon_property[90723] = { id = 90723, reload_max = 293, damage = 11, base = 90720 } uv0.weapon_property[90724] = { id = 90724, reload_max = 287, damage = 12, base = 90720 } uv0.weapon_property[90725] = { id = 90725, reload_max = 281, damage = 13, base = 90720 } uv0.weapon_property[90726] = { id = 90726, reload_max = 275, damage = 14, base = 90720 } uv0.weapon_property[90740] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "138.6mm单装炮Mle1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 90740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 288, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[90741] = { id = 90741, reload_max = 282, damage = 10, base = 90740 } uv0.weapon_property[90742] = { id = 90742, reload_max = 276, damage = 11, base = 90740 } uv0.weapon_property[90743] = { id = 90743, reload_max = 270, damage = 12, base = 90740 } uv0.weapon_property[90744] = { id = 90744, reload_max = 264, damage = 13, base = 90740 } uv0.weapon_property[90745] = { id = 90745, reload_max = 258, damage = 14, base = 90740 } uv0.weapon_property[90746] = { id = 90746, reload_max = 252, damage = 15, base = 90740 } uv0.weapon_property[90747] = { id = 90747, reload_max = 246, damage = 16, base = 90740 } uv0.weapon_property[90748] = { id = 90748, reload_max = 240, damage = 17, base = 90740 } uv0.weapon_property[90749] = { id = 90749, reload_max = 234, damage = 18, base = 90740 } uv0.weapon_property[90750] = { id = 90750, reload_max = 228, damage = 19, base = 90740 } uv0.weapon_property[90751] = { reload_max = 228, damage = 19, base = 90740, id = 90751, corrected = 114 } uv0.weapon_property[90780] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装155mm主炮Mle1920 T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 90780, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 560, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90781] = { id = 90781, reload_max = 550, damage = 12, base = 90780 } uv0.weapon_property[90782] = { id = 90782, reload_max = 540, damage = 14, base = 90780 } uv0.weapon_property[90783] = { id = 90783, reload_max = 530, damage = 16, base = 90780 } uv0.weapon_property[90784] = { id = 90784, reload_max = 520, damage = 17, base = 90780 } uv0.weapon_property[90785] = { id = 90785, reload_max = 510, damage = 18, base = 90780 } uv0.weapon_property[90786] = { id = 90786, reload_max = 500, damage = 19, base = 90780 } uv0.weapon_property[90787] = { reload_max = 500, damage = 19, base = 90780, id = 90787, corrected = 114 } uv0.weapon_property[90800] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "单装155mm副炮Mle1920 T0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 90800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 560, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2201 }, barrage_ID = { 1025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90801] = { id = 90801, reload_max = 550, damage = 12, base = 90800 } uv0.weapon_property[90802] = { id = 90802, reload_max = 540, damage = 14, base = 90800 } uv0.weapon_property[90803] = { id = 90803, reload_max = 530, damage = 16, base = 90800 } uv0.weapon_property[90804] = { id = 90804, reload_max = 520, damage = 17, base = 90800 } uv0.weapon_property[90805] = { id = 90805, reload_max = 510, damage = 18, base = 90800 } uv0.weapon_property[90806] = { id = 90806, reload_max = 500, damage = 19, base = 90800 } uv0.weapon_property[90807] = { reload_max = 500, damage = 19, base = 90800, id = 90807, corrected = 114 } uv0.weapon_property[90820] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "GL.2舰载战斗机T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 90820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1852, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 90820 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90821] = { reload_max = 1830, damage = 20, base = 90820, id = 90821, bullet_ID = { 90821 } } uv0.weapon_property[90822] = { reload_max = 1808, damage = 22, base = 90820, id = 90822, bullet_ID = { 90822 } } uv0.weapon_property[90823] = { reload_max = 1786, damage = 24, base = 90820, id = 90823, bullet_ID = { 90823 } } uv0.weapon_property[90824] = { reload_max = 1764, damage = 26, base = 90820, id = 90824, bullet_ID = { 90824 } } uv0.weapon_property[90825] = { reload_max = 1742, damage = 30, base = 90820, id = 90825, bullet_ID = { 90825 } } uv0.weapon_property[90826] = { reload_max = 1720, damage = 34, base = 90820, id = 90826, bullet_ID = { 90826 } } uv0.weapon_property[90827] = { reload_max = 1720, damage = 34, base = 90820, id = 90827, bullet_ID = { 90826 } } uv0.weapon_property[90840] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "PL.7舰载鱼雷机T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 90840, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2390, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 28000 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90841] = { reload_max = 2360, damage = 84, base = 90840, id = 90841, bullet_ID = { 28001 } } uv0.weapon_property[90842] = { reload_max = 2330, damage = 96, base = 90840, id = 90842, bullet_ID = { 28002 } } uv0.weapon_property[90843] = { reload_max = 2300, damage = 108, base = 90840, id = 90843, bullet_ID = { 28003 } } uv0.weapon_property[90844] = { reload_max = 2270, damage = 120, base = 90840, id = 90844, bullet_ID = { 28004 } } uv0.weapon_property[90845] = { reload_max = 2240, damage = 132, base = 90840, id = 90845, bullet_ID = { 28005 } } uv0.weapon_property[90846] = { reload_max = 2210, damage = 144, base = 90840, id = 90846, bullet_ID = { 28006 } } uv0.weapon_property[90847] = { reload_max = 2210, damage = 144, base = 90840, id = 90847, bullet_ID = { 28006 } } uv0.weapon_property[90860] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "203mm连装炮Mle1924 T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 25, corrected = 110, min_range = 0, id = 90860, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1452, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1416 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90861] = { id = 90861, reload_max = 1412, damage = 27, base = 90860 } uv0.weapon_property[90862] = { id = 90862, reload_max = 1372, damage = 29, base = 90860 } uv0.weapon_property[90863] = { id = 90863, reload_max = 1332, damage = 31, base = 90860 } uv0.weapon_property[90864] = { id = 90864, reload_max = 1292, damage = 33, base = 90860 } uv0.weapon_property[90865] = { id = 90865, reload_max = 1252, damage = 35, base = 90860 } uv0.weapon_property[90866] = { id = 90866, reload_max = 1212, damage = 37, base = 90860 } uv0.weapon_property[90880] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "203mm连装炮Mle1924 T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 27, corrected = 110, min_range = 0, id = 90880, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1392, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1416 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90881] = { id = 90881, reload_max = 1352, damage = 29, base = 90880 } uv0.weapon_property[90882] = { id = 90882, reload_max = 1312, damage = 31, base = 90880 } uv0.weapon_property[90883] = { id = 90883, reload_max = 1272, damage = 33, base = 90880 } uv0.weapon_property[90884] = { id = 90884, reload_max = 1232, damage = 35, base = 90880 } uv0.weapon_property[90885] = { id = 90885, reload_max = 1192, damage = 37, base = 90880 } uv0.weapon_property[90886] = { id = 90886, reload_max = 1152, damage = 39, base = 90880 } uv0.weapon_property[90887] = { id = 90887, reload_max = 1112, damage = 41, base = 90880 } uv0.weapon_property[90888] = { id = 90888, reload_max = 1072, damage = 43, base = 90880 } uv0.weapon_property[90889] = { id = 90889, reload_max = 1032, damage = 45, base = 90880 } uv0.weapon_property[90890] = { id = 90890, reload_max = 992, damage = 47, base = 90880 } uv0.weapon_property[90900] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "203mm连装炮Mle1924 T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 38, charge_param = "", damage = 31, corrected = 110, min_range = 0, id = 90900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1322, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1416 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[90901] = { id = 90901, reload_max = 1282, damage = 33, base = 90900 } uv0.weapon_property[90902] = { id = 90902, reload_max = 1242, damage = 35, base = 90900 } uv0.weapon_property[90903] = { id = 90903, reload_max = 1202, damage = 37, base = 90900 } uv0.weapon_property[90904] = { id = 90904, reload_max = 1162, damage = 39, base = 90900 } uv0.weapon_property[90905] = { id = 90905, reload_max = 1122, damage = 41, base = 90900 } uv0.weapon_property[90906] = { id = 90906, reload_max = 1082, damage = 43, base = 90900 } uv0.weapon_property[90907] = { id = 90907, reload_max = 1042, damage = 45, base = 90900 } uv0.weapon_property[90908] = { id = 90908, reload_max = 1002, damage = 47, base = 90900 } uv0.weapon_property[90909] = { id = 90909, reload_max = 962, damage = 49, base = 90900 } uv0.weapon_property[90910] = { id = 90910, reload_max = 922, damage = 52, base = 90900 } uv0.weapon_property[90911] = { reload_max = 922, damage = 52, base = 90900, id = 90911, corrected = 114 } uv0.weapon_property[90912] = { reload_max = 922, damage = 52, base = 90900, id = 90912, corrected = 121 } uv0.weapon_property[90913] = { reload_max = 922, damage = 52, base = 90900, id = 90913, corrected = 130 } uv0.weapon_property[91000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型三联装406mm/50主炮T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 54, corrected = 110, min_range = 50, id = 91000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4511, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1580 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[91001] = { id = 91001, reload_max = 4421, damage = 64, base = 91000 } uv0.weapon_property[91002] = { id = 91002, reload_max = 4331, damage = 72, base = 91000 } uv0.weapon_property[91003] = { id = 91003, reload_max = 4241, damage = 82, base = 91000 } uv0.weapon_property[91004] = { id = 91004, reload_max = 4151, damage = 92, base = 91000 } uv0.weapon_property[91005] = { id = 91005, reload_max = 4061, damage = 102, base = 91000 } uv0.weapon_property[91006] = { id = 91006, reload_max = 3971, damage = 112, base = 91000 } uv0.weapon_property[91007] = { id = 91007, reload_max = 3881, damage = 120, base = 91000 } uv0.weapon_property[91008] = { id = 91008, reload_max = 3791, damage = 130, base = 91000 } uv0.weapon_property[91009] = { id = 91009, reload_max = 3701, damage = 140, base = 91000 } uv0.weapon_property[91010] = { id = 91010, reload_max = 3611, damage = 150, base = 91000 } uv0.weapon_property[91011] = { reload_max = 3611, damage = 150, base = 91000, id = 91011, corrected = 114 } uv0.weapon_property[91012] = { reload_max = 3611, damage = 150, base = 91000, id = 91012, corrected = 121 } uv0.weapon_property[91013] = { reload_max = 3611, damage = 150, base = 91000, id = 91013, corrected = 130 } uv0.weapon_property[95000] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装381mm主炮Model 1934", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 42, corrected = 100, min_range = 50, id = 95000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4990, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1560 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[95001] = { id = 95001, reload_max = 4888, damage = 50, base = 95000 } uv0.weapon_property[95002] = { id = 95002, reload_max = 4791, damage = 58, base = 95000 } uv0.weapon_property[95003] = { id = 95003, reload_max = 4689, damage = 66, base = 95000 } uv0.weapon_property[95004] = { id = 95004, reload_max = 4589, damage = 74, base = 95000 } uv0.weapon_property[95005] = { id = 95005, reload_max = 4491, damage = 82, base = 95000 } uv0.weapon_property[95006] = { id = 95006, reload_max = 4390, damage = 90, base = 95000 } uv0.weapon_property[95020] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装381mm主炮Model 1934", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 47, corrected = 100, min_range = 50, id = 95020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4752, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1561 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[95021] = { id = 95021, reload_max = 4656, damage = 56, base = 95020 } uv0.weapon_property[95022] = { id = 95022, reload_max = 4562, damage = 64, base = 95020 } uv0.weapon_property[95023] = { id = 95023, reload_max = 4466, damage = 73, base = 95020 } end() function () uv0.weapon_property[95024] = { id = 95024, reload_max = 4371, damage = 82, base = 95020 } uv0.weapon_property[95025] = { id = 95025, reload_max = 4277, damage = 91, base = 95020 } uv0.weapon_property[95026] = { id = 95026, reload_max = 4181, damage = 100, base = 95020 } uv0.weapon_property[95027] = { id = 95027, reload_max = 4087, damage = 108, base = 95020 } uv0.weapon_property[95028] = { id = 95028, reload_max = 3991, damage = 117, base = 95020 } uv0.weapon_property[95029] = { id = 95029, reload_max = 3896, damage = 126, base = 95020 } uv0.weapon_property[95030] = { id = 95030, reload_max = 3802, damage = 135, base = 95020 } uv0.weapon_property[95040] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装381mm主炮Model 1934", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 52, corrected = 100, min_range = 50, id = 95040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4514, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1563 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[95041] = { id = 95041, reload_max = 4424, damage = 62, base = 95040 } uv0.weapon_property[95042] = { id = 95042, reload_max = 4333, damage = 70, base = 95040 } uv0.weapon_property[95043] = { id = 95043, reload_max = 4243, damage = 80, base = 95040 } uv0.weapon_property[95044] = { id = 95044, reload_max = 4154, damage = 90, base = 95040 } uv0.weapon_property[95045] = { id = 95045, reload_max = 4062, damage = 100, base = 95040 } uv0.weapon_property[95046] = { id = 95046, reload_max = 3972, damage = 110, base = 95040 } uv0.weapon_property[95047] = { id = 95047, reload_max = 3883, damage = 118, base = 95040 } uv0.weapon_property[95048] = { id = 95048, reload_max = 3791, damage = 128, base = 95040 } uv0.weapon_property[95049] = { id = 95049, reload_max = 3702, damage = 138, base = 95040 } uv0.weapon_property[95050] = { id = 95050, reload_max = 3611, damage = 148, base = 95040 } uv0.weapon_property[95051] = { reload_max = 3611, damage = 148, base = 95040, id = 95051, corrected = 104 } uv0.weapon_property[95052] = { reload_max = 3611, damage = 148, base = 95040, id = 95052, corrected = 110 } uv0.weapon_property[95053] = { reload_max = 3611, damage = 148, base = 95040, id = 95053, corrected = 118 } uv0.weapon_property[95100] = { action_index = "attack", range = 31, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "90mm单装高角炮Model 1939", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 95100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 187, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95101] = { id = 95101, reload_max = 184, damage = 38, base = 95100 } uv0.weapon_property[95102] = { id = 95102, reload_max = 181, damage = 42, base = 95100 } uv0.weapon_property[95103] = { id = 95103, reload_max = 177, damage = 46, base = 95100 } uv0.weapon_property[95104] = { id = 95104, reload_max = 173, damage = 51, base = 95100 } uv0.weapon_property[95105] = { id = 95105, reload_max = 168, damage = 56, base = 95100 } uv0.weapon_property[95106] = { id = 95106, reload_max = 163, damage = 61, base = 95100 } uv0.weapon_property[95120] = { action_index = "attack", range = 31, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "90mm单装高角炮Model 1939", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 95120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 174, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95121] = { id = 95121, reload_max = 172, damage = 39, base = 95120 } uv0.weapon_property[95122] = { id = 95122, reload_max = 170, damage = 44, base = 95120 } uv0.weapon_property[95123] = { id = 95123, reload_max = 167, damage = 49, base = 95120 } uv0.weapon_property[95124] = { id = 95124, reload_max = 164, damage = 54, base = 95120 } uv0.weapon_property[95125] = { id = 95125, reload_max = 161, damage = 59, base = 95120 } uv0.weapon_property[95126] = { id = 95126, reload_max = 158, damage = 65, base = 95120 } uv0.weapon_property[95127] = { id = 95127, reload_max = 154, damage = 71, base = 95120 } uv0.weapon_property[95128] = { id = 95128, reload_max = 150, damage = 77, base = 95120 } uv0.weapon_property[95129] = { id = 95129, reload_max = 146, damage = 83, base = 95120 } uv0.weapon_property[95130] = { id = 95130, reload_max = 142, damage = 90, base = 95120 } uv0.weapon_property[95140] = { action_index = "attack", range = 31, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "90mm单装高角炮Model 1939", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 95140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 166, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95141] = { id = 95141, reload_max = 165, damage = 45, base = 95140 } uv0.weapon_property[95142] = { id = 95142, reload_max = 163, damage = 50, base = 95140 } uv0.weapon_property[95143] = { id = 95143, reload_max = 161, damage = 56, base = 95140 } uv0.weapon_property[95144] = { id = 95144, reload_max = 159, damage = 62, base = 95140 } uv0.weapon_property[95145] = { id = 95145, reload_max = 156, damage = 68, base = 95140 } uv0.weapon_property[95146] = { id = 95146, reload_max = 153, damage = 74, base = 95140 } uv0.weapon_property[95147] = { id = 95147, reload_max = 149, damage = 80, base = 95140 } uv0.weapon_property[95148] = { id = 95148, reload_max = 145, damage = 86, base = 95140 } uv0.weapon_property[95149] = { id = 95149, reload_max = 140, damage = 92, base = 95140 } uv0.weapon_property[95150] = { id = 95150, reload_max = 135, damage = 98, base = 95140 } uv0.weapon_property[95151] = { reload_max = 135, damage = 98, base = 95140, id = 95151, corrected = 104 } uv0.weapon_property[95152] = { reload_max = 135, damage = 98, base = 95140, id = 95152, corrected = 110 } uv0.weapon_property[95153] = { reload_max = 135, damage = 98, base = 95140, id = 95153, corrected = 118 } uv0.weapon_property[95200] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联203mm主炮Model 1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 39, charge_param = "", damage = 19, corrected = 110, min_range = 0, id = 95200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1690, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95201] = { id = 95201, reload_max = 1655, damage = 20, base = 95200 } uv0.weapon_property[95202] = { id = 95202, reload_max = 1620, damage = 21, base = 95200 } uv0.weapon_property[95203] = { id = 95203, reload_max = 1585, damage = 22, base = 95200 } uv0.weapon_property[95204] = { id = 95204, reload_max = 1550, damage = 23, base = 95200 } uv0.weapon_property[95205] = { id = 95205, reload_max = 1515, damage = 24, base = 95200 } uv0.weapon_property[95206] = { id = 95206, reload_max = 1480, damage = 25, base = 95200 } uv0.weapon_property[95220] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联203mm主炮Model 1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 39, charge_param = "", damage = 26, corrected = 110, min_range = 0, id = 95220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1660, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 1221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95221] = { id = 95221, reload_max = 1625, damage = 26, base = 95220 } uv0.weapon_property[95222] = { id = 95222, reload_max = 1590, damage = 27, base = 95220 } uv0.weapon_property[95223] = { id = 95223, reload_max = 1555, damage = 28, base = 95220 } uv0.weapon_property[95224] = { id = 95224, reload_max = 1520, damage = 29, base = 95220 } uv0.weapon_property[95225] = { id = 95225, reload_max = 1485, damage = 30, base = 95220 } uv0.weapon_property[95226] = { id = 95226, reload_max = 1450, damage = 31, base = 95220 } uv0.weapon_property[95227] = { id = 95227, reload_max = 1415, damage = 32, base = 95220 } uv0.weapon_property[95228] = { id = 95228, reload_max = 1380, damage = 33, base = 95220 } uv0.weapon_property[95229] = { id = 95229, reload_max = 1345, damage = 34, base = 95220 } uv0.weapon_property[95230] = { id = 95230, reload_max = 1310, damage = 35, base = 95220 } uv0.weapon_property[95240] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联203mm主炮Model 1927", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 39, charge_param = "", damage = 36, corrected = 110, min_range = 0, id = 95240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1640, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1415 }, barrage_ID = { 1221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95241] = { id = 95241, reload_max = 1605, damage = 37, base = 95240 } uv0.weapon_property[95242] = { id = 95242, reload_max = 1570, damage = 37, base = 95240 } uv0.weapon_property[95243] = { id = 95243, reload_max = 1535, damage = 38, base = 95240 } uv0.weapon_property[95244] = { id = 95244, reload_max = 1500, damage = 38, base = 95240 } uv0.weapon_property[95245] = { id = 95245, reload_max = 1465, damage = 39, base = 95240 } uv0.weapon_property[95246] = { id = 95246, reload_max = 1430, damage = 39, base = 95240 } uv0.weapon_property[95247] = { id = 95247, reload_max = 1395, damage = 40, base = 95240 } uv0.weapon_property[95248] = { id = 95248, reload_max = 1360, damage = 41, base = 95240 } uv0.weapon_property[95249] = { id = 95249, reload_max = 1325, damage = 42, base = 95240 } uv0.weapon_property[95250] = { id = 95250, reload_max = 1290, damage = 43, base = 95240 } uv0.weapon_property[95251] = { reload_max = 1290, damage = 43, base = 95240, id = 95251, corrected = 114 } uv0.weapon_property[95252] = { reload_max = 1290, damage = 43, base = 95240, id = 95252, corrected = 121 } uv0.weapon_property[95253] = { reload_max = 1290, damage = 43, base = 95240, id = 95253, corrected = 130 } uv0.weapon_property[95300] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联203mm主炮Model 1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 110, min_range = 0, id = 95300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1590, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95301] = { id = 95301, reload_max = 1555, damage = 24, base = 95300 } uv0.weapon_property[95302] = { id = 95302, reload_max = 1520, damage = 26, base = 95300 } uv0.weapon_property[95303] = { id = 95303, reload_max = 1485, damage = 28, base = 95300 } uv0.weapon_property[95320] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联203mm主炮Model 1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 95320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95321] = { id = 95321, reload_max = 1515, damage = 26, base = 95320 } uv0.weapon_property[95322] = { id = 95322, reload_max = 1480, damage = 28, base = 95320 } uv0.weapon_property[95323] = { id = 95323, reload_max = 1445, damage = 30, base = 95320 } uv0.weapon_property[95324] = { id = 95324, reload_max = 1410, damage = 32, base = 95320 } uv0.weapon_property[95325] = { id = 95325, reload_max = 1375, damage = 34, base = 95320 } uv0.weapon_property[95326] = { id = 95326, reload_max = 1340, damage = 36, base = 95320 } uv0.weapon_property[95340] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联203mm主炮Model 1924", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 110, min_range = 0, id = 95340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1520, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1402 }, barrage_ID = { 1205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95341] = { id = 95341, reload_max = 1485, damage = 28, base = 95340 } uv0.weapon_property[95342] = { id = 95342, reload_max = 1450, damage = 30, base = 95340 } uv0.weapon_property[95343] = { id = 95343, reload_max = 1415, damage = 32, base = 95340 } end() function () uv0.weapon_property[95344] = { id = 95344, reload_max = 1380, damage = 34, base = 95340 } uv0.weapon_property[95345] = { id = 95345, reload_max = 1345, damage = 36, base = 95340 } uv0.weapon_property[95346] = { id = 95346, reload_max = 1310, damage = 38, base = 95340 } uv0.weapon_property[95347] = { id = 95347, reload_max = 1275, damage = 40, base = 95340 } uv0.weapon_property[95348] = { id = 95348, reload_max = 1240, damage = 42, base = 95340 } uv0.weapon_property[95349] = { id = 95349, reload_max = 1205, damage = 44, base = 95340 } uv0.weapon_property[95350] = { id = 95350, reload_max = 1170, damage = 46, base = 95340 } uv0.weapon_property[95351] = { reload_max = 1170, damage = 46, base = 95340, id = 95351, corrected = 114 } uv0.weapon_property[95400] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm炮Model 1936", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 95400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 368, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95401] = { id = 95401, reload_max = 361, base = 95400 } uv0.weapon_property[95402] = { id = 95402, reload_max = 353, damage = 7, base = 95400 } uv0.weapon_property[95403] = { id = 95403, reload_max = 345, damage = 8, base = 95400 } uv0.weapon_property[95420] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm炮Model 1936", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 95420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 341, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95421] = { id = 95421, reload_max = 334, base = 95420 } uv0.weapon_property[95422] = { id = 95422, reload_max = 327, damage = 7, base = 95420 } uv0.weapon_property[95423] = { id = 95423, reload_max = 319, damage = 8, base = 95420 } uv0.weapon_property[95424] = { id = 95424, reload_max = 311, damage = 9, base = 95420 } uv0.weapon_property[95425] = { id = 95425, reload_max = 303, damage = 10, base = 95420 } uv0.weapon_property[95426] = { id = 95426, reload_max = 295, damage = 11, base = 95420 } uv0.weapon_property[95440] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm炮Model 1936", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 95440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 316, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2300 }, barrage_ID = { 1022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95441] = { id = 95441, reload_max = 309, damage = 7, base = 95440 } uv0.weapon_property[95442] = { id = 95442, reload_max = 302, damage = 8, base = 95440 } uv0.weapon_property[95443] = { id = 95443, reload_max = 295, damage = 9, base = 95440 } uv0.weapon_property[95444] = { id = 95444, reload_max = 287, damage = 10, base = 95440 } uv0.weapon_property[95445] = { id = 95445, reload_max = 279, damage = 11, base = 95440 } uv0.weapon_property[95446] = { id = 95446, reload_max = 271, damage = 12, base = 95440 } uv0.weapon_property[95447] = { id = 95447, reload_max = 263, damage = 13, base = 95440 } uv0.weapon_property[95448] = { id = 95448, reload_max = 255, damage = 14, base = 95440 } uv0.weapon_property[95449] = { id = 95449, reload_max = 247, damage = 15, base = 95440 } uv0.weapon_property[95450] = { id = 95450, reload_max = 239, damage = 17, base = 95440 } uv0.weapon_property[95451] = { reload_max = 239, damage = 17, base = 95440, id = 95451, corrected = 130 } uv0.weapon_property[95460] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装120mm炮Model 1933", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 95460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 266, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.2, initial_over_heat = 0, bullet_ID = { 2306 }, barrage_ID = { 1022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95461] = { id = 95461, reload_max = 262, base = 95460 } uv0.weapon_property[95462] = { id = 95462, reload_max = 258, damage = 5, base = 95460 } uv0.weapon_property[95463] = { id = 95463, reload_max = 254, damage = 6, base = 95460 } uv0.weapon_property[95464] = { id = 95464, reload_max = 250, damage = 7, base = 95460 } uv0.weapon_property[95465] = { id = 95465, reload_max = 246, damage = 8, base = 95460 } uv0.weapon_property[95466] = { id = 95466, reload_max = 242, damage = 9, base = 95460 } uv0.weapon_property[95467] = { reload_max = 242, damage = 9, base = 95460, id = 95467, corrected = 114 } uv0.weapon_property[95480] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装320mm主炮Model 1934", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 34, corrected = 105, min_range = 50, id = 95480, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1511 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[95481] = { id = 95481, reload_max = 4020, damage = 39, base = 95480 } uv0.weapon_property[95482] = { id = 95482, reload_max = 3940, damage = 56, base = 95480 } uv0.weapon_property[95483] = { id = 95483, reload_max = 3860, damage = 62, base = 95480 } uv0.weapon_property[95484] = { id = 95484, reload_max = 3780, damage = 68, base = 95480 } uv0.weapon_property[95485] = { id = 95485, reload_max = 3700, damage = 74, base = 95480 } uv0.weapon_property[95486] = { id = 95486, reload_max = 3620, damage = 80, base = 95480 } uv0.weapon_property[95487] = { reload_max = 3620, damage = 80, base = 95480, id = 95487, corrected = 109 } uv0.weapon_property[95500] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm机枪Model 1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 95500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 167, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95501] = { id = 95501, reload_max = 162, damage = 17, base = 95500 } uv0.weapon_property[95502] = { id = 95502, reload_max = 159, damage = 19, base = 95500 } uv0.weapon_property[95503] = { id = 95503, reload_max = 157, damage = 22, base = 95500 } uv0.weapon_property[95520] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm机枪Model 1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 95520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 159, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95521] = { id = 95521, reload_max = 155, damage = 19, base = 95520 } uv0.weapon_property[95522] = { id = 95522, reload_max = 152, damage = 22, base = 95520 } uv0.weapon_property[95523] = { id = 95523, reload_max = 149, damage = 25, base = 95520 } uv0.weapon_property[95524] = { id = 95524, reload_max = 146, damage = 28, base = 95520 } uv0.weapon_property[95525] = { id = 95525, reload_max = 142, damage = 31, base = 95520 } uv0.weapon_property[95526] = { id = 95526, reload_max = 140, damage = 34, base = 95520 } uv0.weapon_property[95540] = { action_index = "attack", range = 24, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联37mm机枪Model 1932", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 95540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 151, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[95541] = { id = 95541, reload_max = 148, damage = 23, base = 95540 } uv0.weapon_property[95542] = { id = 95542, reload_max = 145, damage = 26, base = 95540 } uv0.weapon_property[95543] = { id = 95543, reload_max = 141, damage = 29, base = 95540 } uv0.weapon_property[95544] = { id = 95544, reload_max = 139, damage = 32, base = 95540 } uv0.weapon_property[95545] = { id = 95545, reload_max = 135, damage = 35, base = 95540 } uv0.weapon_property[95546] = { id = 95546, reload_max = 133, damage = 38, base = 95540 } uv0.weapon_property[95547] = { id = 95547, reload_max = 130, damage = 41, base = 95540 } uv0.weapon_property[95548] = { id = 95548, reload_max = 127, damage = 44, base = 95540 } uv0.weapon_property[95549] = { id = 95549, reload_max = 123, damage = 47, base = 95540 } uv0.weapon_property[95550] = { id = 95550, reload_max = 120, damage = 50, base = 95540 } uv0.weapon_property[95551] = { reload_max = 120, damage = 50, base = 95540, id = 95551, corrected = 104 } uv0.weapon_property[100100] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 100100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100101] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100102] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 100102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100200] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 100200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100201] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100202] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 100202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100203] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 100203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100204] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮IIII-塞壬", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 100204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100205] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 100205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100206] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100207] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 100207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100210] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 100210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100211] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100212] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 100212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100213] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 100213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100215] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 100215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100216] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 100216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100217] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 100217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100218] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 100218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100219] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 100219, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100220] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 100220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100221] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 100221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100222] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 100222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100223] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 100223, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100225] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 100225, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100226] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 100226, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100227] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 100227, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100230] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 100230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 220, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100231] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100232] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 100232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[100235] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 100235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100236] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100237] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 100237, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100240] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 100240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100241] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 840, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100242] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 100242, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100243] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机IIII", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 100243, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100300] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100301] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 100301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100302] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 100302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100305] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100306] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 100306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 640, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100307] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 100307, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100310] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100311] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 100311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100312] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 100312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100315] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100316] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 100316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100317] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 100317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100320] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 100320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100321] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 100321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100322] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 100322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100325] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 100325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100326] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 100326, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100327] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 100327, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100330] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 100330, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100331] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 100331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100332] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 100332, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100335] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 100335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100336] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 100336, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100337] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 100337, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100340] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 100340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100341] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 100341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100342] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 100342, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100345] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 100345, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100346] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 100346, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100347] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射IIII", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 100347, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100348] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 100348, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100349] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 100349, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100350] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100350, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100351] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 100351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100352] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 100352, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100355] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100355, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100356] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 100356, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100357] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 100357, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100360] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100361] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 100361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100362] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 100362, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100370] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 100370, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100371] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 100371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100372] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 100372, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100400] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100401] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 100401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100402] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 100402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100405] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 100405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100406] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 100406, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100407] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 100407, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100410] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100411] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 100411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100412] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 100412, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100415] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 100415, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100416] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 100416, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100417] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 100417, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100420] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100421] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 100421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100422] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 100422, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100425] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 100425, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100426] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 100426, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100427] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 100427, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100430] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100430, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100431] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 100431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100432] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 100432, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100440] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100441] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 100441, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100442] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 100442, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100500] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 100500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100501] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 100501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100502] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100505] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 100505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100506] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 100506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100507] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 100507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100510] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 100510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100511] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 100511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100512] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100515] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 100515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100516] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 100516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100517] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 100517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100518] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 100518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100519] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 100519, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100520] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 100520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100521] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 100521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100522] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100530] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 100530, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100531] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 100531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100532] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100540] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 100540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100541] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 100541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100542] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100542, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100550] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 100550, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100551] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 100551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[100552] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100552, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100560] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 100560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100561] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 100561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100562] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100562, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100570] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 100570, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100571] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 100571, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100572] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100572, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100580] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 100580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 540, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[100581] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 100581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[100582] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 100582, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 420, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[100583] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 100583, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100584] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 100584, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100585] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 100585, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100590] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器I(从此开始为大世界新加)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100590, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100591] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100592] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100592, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100593] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100593, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100594] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100594, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100595] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器x2轮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100595, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100596] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器x2轮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100596, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100597] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器x2轮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100597, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100598] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器x2轮IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100598, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100599] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器x2轮V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100599, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100600] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100601] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100602] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100602, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100603] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100603, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100604] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100604, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100605] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器x2轮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100605, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100606] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器x2轮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100606, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100607] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器x2轮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100607, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100608] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器x2轮IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100608, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100609] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器x2轮V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100609, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100610] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100610, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100611] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100612] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100612, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100613] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100613, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100614] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100614, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100615] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器x2轮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100615, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100616] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器x2轮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100616, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100617] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器x2轮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100617, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100618] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器x2轮IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100618, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100619] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器x2轮V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 100619, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[100700] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机弹幕I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 100700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100701] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机弹幕II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 100701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100702] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机弹幕III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 100702, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100703] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机弹幕IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 100703, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100704] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机弹幕V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 100704, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100705] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机防空弹幕I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100705, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100706] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机防空弹幕II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100706, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100707] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机防空弹幕III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100707, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100708] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机防空弹幕IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100708, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100709] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机防空弹幕V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100709, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100710] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 100710, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100711] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 100711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100712] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 100712, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100713] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 100713, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100714] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 100714, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100715] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100715, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100716] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100716, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100717] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100717, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100718] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100718, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100719] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100719, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100720] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100721] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100721, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100722] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100722, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100723] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100723, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100724] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100724, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100725] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100725, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100726] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100726, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100727] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100727, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100728] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100728, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100729] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100729, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100730] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100730, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100731] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100731, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100732] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100732, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100733] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100733, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100734] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100734, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100735] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100735, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100736] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100736, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100737] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100737, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100738] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100738, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100739] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100739, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100740] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100741] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100741, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100742] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100742, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100743] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100743, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100744] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100744, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100745] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100745, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100746] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100746, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100747] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100747, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100748] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100748, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100749] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100749, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100750] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100750, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100751] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100751, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100752] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100752, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100753] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100753, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100754] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 100754, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100755] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100755, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100756] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100756, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[100757] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100757, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100758] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100758, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100759] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 100759, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100760] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100760, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100761] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100761, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100762] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100762, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100763] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100763, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100764] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 100764, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100800] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 100800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100801] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 100801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100802] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 100802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100803] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 100803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100804] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 100804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100805] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 100805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100806] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 100806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100807] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 100807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100808] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 100808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100809] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 100809, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100810] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 100810, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100811] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 100811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100812] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 100812, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100813] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 100813, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100814] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 100814, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100815] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机空中I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 100815, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100816] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机空中II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 100816, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100817] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机空中III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 100817, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100818] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机空中IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 100818, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[100819] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机空中V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 100819, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190000] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版舰载机使用武器(空袭使用武器不用于equip表直接关联)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 190000, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190001] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机使用机载폭탄", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 190001, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190002] = { action_index = "", range = 8, type = 18, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆飞机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 190002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80003 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190003] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞机攻击海面武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 190003, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 25, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190004] = { action_index = "", range = 120, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载子弹单发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 1, corrected = 100, min_range = 5, id = 190004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10013 }, barrage_ID = { 10012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190005] = { action_index = "", range = 120, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载联装子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 1, corrected = 100, min_range = 5, id = 190005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10013 }, barrage_ID = { 10013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190006] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载三联装", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 190006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10013 }, barrage_ID = { 10014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190007] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载鱼雷白鹰", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 1, corrected = 100, min_range = 22, id = 190007, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190008] = { action_index = "", range = 112, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载榴弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 1, corrected = 100, min_range = 35, id = 190008, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30056 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jineng", alertTime = 2, isBound = true } } uv0.weapon_property[190009] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载子弹单发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 190009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10013 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190010] = { action_index = "", range = 8, type = 18, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆飞机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 190010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1150, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80003 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190011] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞机攻击海面武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 190011, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 25, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190012] = { action_index = "", range = 120, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载子弹单发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 1, corrected = 100, min_range = 5, id = 190012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10013 }, barrage_ID = { 10012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190013] = { action_index = "", range = 120, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载联装子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 1, corrected = 100, min_range = 5, id = 190013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10013 }, barrage_ID = { 10013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190014] = { action_index = "", range = 50, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载机炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 160, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 190014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 56, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190015] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载鱼雷重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 1, corrected = 100, min_range = 22, id = 190015, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[190016] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "机载폭탄", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 190016, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200101] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 200101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 500118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200102] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 200102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 500118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200103] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 浮游炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 200103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 500101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200104] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 浮游炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 200104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 500102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200105] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 200105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500101 }, barrage_ID = { 500116 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200106] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 200106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500102 }, barrage_ID = { 500117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200107] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 浮游炮武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 200107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500103, 500104 }, barrage_ID = { 500103, 500104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200108] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 浮游炮武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 200108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500105, 500106 }, barrage_ID = { 500105, 500106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200109] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 200109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500107, 500108 }, barrage_ID = { 500107, 500108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200110] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 200110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500109, 500110 }, barrage_ID = { 500109, 500110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】执棋者 扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 200111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500111, 500111, 500111, 500111, 500111 }, barrage_ID = { 500109, 500110, 500111, 500112, 500113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200201] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】探索者 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 200201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 500201 }, barrage_ID = { 500201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200202] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】探索者 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 200202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500202 }, barrage_ID = { 500202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200203] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】探索者 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 200203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500203 }, barrage_ID = { 500203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200204] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】探索者 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 200204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500204, 500204, 500204, 500204 }, barrage_ID = { 500204, 500205, 500206, 500207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200205] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】探索者 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 200205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500205, 500206 }, barrage_ID = { 500208, 500209 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200206] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队米德维BOSS】探索者 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 200206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500207, 500208 }, barrage_ID = { 500210, 500211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200301] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】领洋者 三重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 200301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 500301, 500301, 500301 }, barrage_ID = { 500306, 500307, 500308 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200302] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】领洋者 主炮扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 200302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500302, 500302, 500302, 500302, 500302 }, barrage_ID = { 500301, 500302, 500303, 500304, 500305 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200303] = { action_index = "attack", range = 30, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】领洋者 近程自卫扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 200303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500305 }, barrage_ID = { 500318 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200304] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】领洋者 主炮集中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 200304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 500303 }, barrage_ID = { 500309 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200305] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】领洋者 副炮变向扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 200305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 500304, 500304, 500304, 500304, 500304, 500304, 500304, 500304 }, barrage_ID = { 500310, 500311, 500312, 500313, 500314, 500315, 500316, 500317 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200401] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】破局者 前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 20, id = 200401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500401 }, barrage_ID = { 500401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[200402] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】破局者 后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 75, id = 200402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500402 }, barrage_ID = { 500402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[200403] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】破局者 主炮中心弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 200403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500403, 500403, 500404 }, barrage_ID = { 500403, 500404, 500405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200404] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】破局者 主炮竖排弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 200404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500405, 500405 }, barrage_ID = { 500406, 500407 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200405] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】破局者 双联装炮连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 200405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500406 }, barrage_ID = { 500408 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200406] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】破局者 副炮4way射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 200406, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500406, 500406 }, barrage_ID = { 500409, 500410 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200501] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】测试者 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 20, id = 200501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500501 }, barrage_ID = { 500501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[200502] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】测试者 战列跨射攻击后排武器3*2发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 75, id = 200502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500502 }, barrage_ID = { 500502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[200503] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】测试者 Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 200503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500503 }, barrage_ID = { 500503 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200504] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】测试者 炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 200504, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500504, 500505, 500506, 500507, 500508, 500509 }, barrage_ID = { 500504, 500505, 500506, 500507, 500508, 500509 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200505] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】测试者 炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 200505, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500510, 500511 }, barrage_ID = { 500510, 500511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200506] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】测试者 5联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 200506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 500512 }, barrage_ID = { 500512 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200507] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】测试者 浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 200507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 500513 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200508] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】测试者 浮游炮一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 200508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500513 }, barrage_ID = { 500514 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200509] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】测试者 浮游炮二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 200509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500514, 500515 }, barrage_ID = { 500515, 500516 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200510] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队北方商路BOSS】测试者 联装主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 200510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500516 }, barrage_ID = { 500517 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200601] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】探索者 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 200601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 500601 }, barrage_ID = { 500601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200602] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】探索者 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 200602, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500602 }, barrage_ID = { 500602 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200603] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】探索者 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 200603, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500603 }, barrage_ID = { 500603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200604] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】探索者 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 200604, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500604, 500604, 500604, 500604 }, barrage_ID = { 500604, 500605, 500606, 500607 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200605] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】探索者 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 200605, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500605, 500606 }, barrage_ID = { 500608, 500609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200606] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】探索者 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 200606, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500607, 500608 }, barrage_ID = { 500610, 500611 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200701] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】破局者 前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 20, id = 200701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500701 }, barrage_ID = { 500701 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[200702] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】破局者 后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 75, id = 200702, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500702 }, barrage_ID = { 500702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[200703] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】破局者 主炮中心弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 200703, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500703, 500703, 500704 }, barrage_ID = { 500703, 500704, 500705 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200704] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】破局者 主炮竖排弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 200704, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500705, 500705 }, barrage_ID = { 500706, 500707 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200705] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】破局者 双联装炮连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 200705, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500706 }, barrage_ID = { 500708 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200706] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】破局者 副炮4way射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 200706, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500706, 500706 }, barrage_ID = { 500709, 500710 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200801] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】净化者 BOSS后排跨射2*2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 78, corrected = 100, min_range = 85, id = 200801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500801 }, barrage_ID = { 500854 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[200802] = { action_index = "attack", range = 999, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】净化者 交叉激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 200802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500802, 500802, 500802, 500802, 500802, 500802, 500802, 500802, 500802, 500802 }, barrage_ID = { 500801, 500802, 500803, 500804, 500805, 500806, 500807, 500808, 500809, 500810 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[200803] = { action_index = "attack", range = 999, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】净化者 分裂激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 200803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500802, 500802, 500802, 500802, 500802 }, barrage_ID = { 500811, 500812, 500813, 500814, 500815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[200804] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】净化者 激光延时弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 200804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500803, 500803, 500803, 500803, 500803, 500803 }, barrage_ID = { 500816, 500817, 500818, 500819, 500820, 500821 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200805] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】净化者 箭头弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 200805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804 }, barrage_ID = { 500822, 500823, 500824, 500825, 500826, 500827, 500828, 500829, 500830, 500831, 500832, 500833, 500834, 500835, 500836 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[200806] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】净化者 箭头弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 200806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804, 500804 }, barrage_ID = { 500837, 500838, 500839, 500840, 500841, 500842, 500843, 500844, 500845, 500846, 500847, 500848, 500849, 500850, 500851 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200807] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】净化者 开幕怀旧弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 200807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500805 }, barrage_ID = { 500855 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200808] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】净化者 缓慢滞留红色扩散", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 200808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500806, 500807 }, barrage_ID = { 500852, 500853 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200809] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队半岛攻略BOSS】净化者 开幕怀旧弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 200809, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500808, 500809 }, barrage_ID = { 500856, 500857 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200901] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】追迹者 轻巡联装炮x6散射 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 200901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500901 }, barrage_ID = { 500901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200902] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】追迹者 大范围缓速子弹 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 200902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500902, 500902, 500902, 500902, 500902, 500902, 500902 }, barrage_ID = { 500902, 500903, 500904, 500905, 500906, 500907, 500908 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200903] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】追迹者 瞄准连射 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 200903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500903 }, barrage_ID = { 500909 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200904] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】追迹者 三联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 200904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 500904 }, barrage_ID = { 500910 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200905] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】追迹者 特殊武器交叉弹幕 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 200905, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500905, 500905 }, barrage_ID = { 500911, 500912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[200906] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】追迹者 特殊弹幕2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 200906, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 500906, 500907 }, barrage_ID = { 500913, 500914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201001] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 201001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 501018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201002] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 201002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 501018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201003] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 浮游炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 201003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 501001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201004] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 浮游炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 201004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 501002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201005] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 201005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501001 }, barrage_ID = { 501016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201006] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 201006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501002 }, barrage_ID = { 501017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201007] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 浮游炮武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 201007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501003, 501004 }, barrage_ID = { 501003, 501004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201008] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 浮游炮武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 201008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501005, 501006 }, barrage_ID = { 501005, 501006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201009] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 201009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501007, 501008 }, barrage_ID = { 501007, 501008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 201010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501009, 501010 }, barrage_ID = { 501009, 501010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】执棋者 扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 201011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501011, 501011, 501011, 501011, 501011 }, barrage_ID = { 501009, 501010, 501011, 501012, 501013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201101] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第一波环绕浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 201101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 501151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201102] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第一波环绕浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 201102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 501151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201103] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第一波环绕浮游炮武器 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 201103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501101, 501102, 501103, 501104, 501105, 501106, 501107, 501108, 501109, 501110, 501111, 501112, 501113, 501114, 501115, 501116, 501117, 501118, 501119 }, barrage_ID = { 501101, 501102, 501103, 501104, 501105, 501106, 501107, 501108, 501109, 501110, 501111, 501112, 501113, 501114, 501115, 501116, 501117, 501118, 501119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201104] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第一波本体封位弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 201104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 150, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501120, 501120, 501120, 501120, 501120, 501120, 501120 }, barrage_ID = { 501120, 501121, 501122, 501123, 501124, 501125, 501126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201105] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第二波子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 201105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501122, 501123, 501124, 501125, 501126, 501127, 501128, 501129, 501130, 501131, 501132, 501133 }, barrage_ID = { 501129, 501129, 501130, 501130, 501131, 501131, 501132, 501132, 501133, 501133, 501134, 501134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201106] = { action_index = "attack", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第二波自机狙子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 201106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501134 }, barrage_ID = { 501135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201107] = { action_index = "attack", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第三波本体封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 201107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501137 }, barrage_ID = { 501149 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201108] = { action_index = "attack", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第三波本体封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 201108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501138, 501139, 501138, 501139, 501138, 501139, 501138, 501139, 501138, 501139 }, barrage_ID = { 501136, 501137, 501138, 501139, 501140, 501141, 501142, 501143, 501144, 501145 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201109] = { action_index = "attack", range = 25, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 201109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 50, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501135 }, barrage_ID = { 501150 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201110] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第四波电饭锅终身浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 201110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 501146 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201111] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第四波电饭锅终身浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 201111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 5, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 501146 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201112] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第四波浮游炮武器 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 201112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501109 }, barrage_ID = { 501147 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201113] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 第四波浮游炮武器 散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 201113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501136 }, barrage_ID = { 501148 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201114] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 201114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 501152 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201115] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 201115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 501152 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201116] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 201116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501001 }, barrage_ID = { 501153 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[201117] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大舰队达古康纳尔BOSS】构建者 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 201117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 501002 }, barrage_ID = { 501154 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300001] = { action_index = "attack2", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战列舰每10秒跨射攻击后排buff武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 20, id = 300001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[300002] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版本战列每10秒跨射攻击后排buff武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 20, id = 300002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[300003] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 300003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300004] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇五联533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 300004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30057 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300005] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇四发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 300005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30065 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300006] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇三联533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 300006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300007] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "战列舰蛋船副炮武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 300007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1004 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300008] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇双发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 300008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30057 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300009] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇连发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 300009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300010] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇三连发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 300010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30065 }, barrage_ID = { 1406 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300011] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇四连发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 300011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30066 }, barrage_ID = { 1407 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300012] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇单发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 300012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300013] = { action_index = "attack", range = 20, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "水雷死亡后使用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 300013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300014] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "水雷碰撞后自爆武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 300014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80005 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300015] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "Z舰队轰炸机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 300015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300016] = { action_index = "", range = 60, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Z舰队鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 28, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 300016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300100] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关1】深水폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 300100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 6001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关1】护卫舰单装炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 300101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300102] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关1】护卫舰单装鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 300102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300103] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关1】水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 300103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300104] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关1】水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 300104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300120] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】深水폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 300120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 6001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300121] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】护卫舰单装炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 300121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300122] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】护卫舰单装鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 300122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300123] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】巡逻舰双联装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 300123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80012 }, barrage_ID = { 6005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300124] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】巡逻舰单发鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 300124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300125] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 300125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300126] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关2】水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 300126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300140] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】深水폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 300140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 6001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300141] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】护卫舰单装炮x2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 300141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300142] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】护卫舰双联装鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 300142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300143] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】巡逻舰双联装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 300143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80012 }, barrage_ID = { 6005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300144] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】巡逻舰二连发鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 300144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300145] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 300145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300146] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 300146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300147] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】探索者双联装炮-轮射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 300147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300148] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关3】探索者特殊鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 300148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80010 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300160] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】深水폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 170, corrected = 100, min_range = 0, id = 300160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 6001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300161] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】护卫舰单装炮x2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 300161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300162] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】护卫舰双联装鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 300162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300163] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】巡逻舰双联装炮x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 300163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 680, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80012 }, barrage_ID = { 6006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300164] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】巡逻舰二连发鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 300164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300165] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 170, corrected = 100, min_range = 0, id = 300165, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300166] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 170, corrected = 100, min_range = 0, id = 300166, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300167] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】探索者双联装炮-轮射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 300167, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300168] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】探索者特殊鱼雷弹幕上", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 300168, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 6010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300169] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关4】探索者特殊鱼雷弹幕下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 300169, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 6011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300180] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】深水폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 230, corrected = 100, min_range = 0, id = 300180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 6001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300181] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】护卫舰单装炮x3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 300181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 520, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300182] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】护卫舰三联装鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 300182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300183] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】巡逻舰双联装炮x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 300183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 680, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80012 }, barrage_ID = { 6007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300184] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】巡逻舰三连发鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 300184, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 1406 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300185] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 230, corrected = 100, min_range = 0, id = 300185, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300186] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 230, corrected = 100, min_range = 0, id = 300186, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300187] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】探索者II双联装炮-轮射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 300187, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80011 }, barrage_ID = { 6009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300188] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】探索者II特殊鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 300188, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 80010 }, barrage_ID = { 6012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300189] = { action_index = "attack", range = 32, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】探索者II特殊深水폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 300189, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 600, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80013 }, barrage_ID = { 6013 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[300190] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】探索者II特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 300190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80014, 80014, 80014, 80014, 80014, 80014 }, barrage_ID = { 6014, 6015, 6016, 6017, 6018, 6019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[300191] = { action_index = "attack", range = 25, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇关5】探索者II自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 300191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80015 }, barrage_ID = { 6020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[310000] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章Z驱量产型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 310000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[310001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章Z驱量产型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 310001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[310002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章欧根亲王", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 310002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30003, 30033, 30003, 30033 }, barrage_ID = { 21062, 21063, 21064, 21065 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jinengenemy" } } end() function () uv0.weapon_property[310003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章欧根亲王", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 310003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30062, 30062 }, barrage_ID = { 21014, 21015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[310004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章欧根亲王", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 310004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30060, 30060, 30060, 30060, 30051, 30051, 30051, 30051 }, barrage_ID = { 21016, 21017, 21018, 21019, 20007, 20008, 20009, 20010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[310005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章俾斯麦万剑归宗", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 310005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990101, 990102 }, barrage_ID = { 990101, 990102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[310006] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章俾斯麦秒杀武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5000, corrected = 100, min_range = 0, id = 310006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1900 }, barrage_ID = { 20000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[310007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章俾斯麦2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 310007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990103 }, barrage_ID = { 990103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[310008] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "序章俾斯麦-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 310008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[310009] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章俾斯麦快速武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 310009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[310010] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章Z驱量产型旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 310010, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[310011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章欧根亲王", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 310011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200134, 200135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[310012] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "序章欧根亲王", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 310012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006 }, barrage_ID = { 10067, 10068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311001] = { action_index = "attack", range = 85, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "马汉级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 311001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "马汉级量产型-单发-锁定", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 311002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311003] = { action_index = "attack", range = 85, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311004] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 311004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311006] = { action_index = "attack", range = 85, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311007] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 311007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311008] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311009] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311011] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "克雷文专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 200030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311013] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "克雷文-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311014] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "莫里专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 200030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311015] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "莫里-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311016] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "不知火-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311017] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "不知火专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 311017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311018] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "格里德利专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 200030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311020] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "格里德利-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "麦考尔专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 200030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311022] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "麦考尔-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311023] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良级量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311024] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 311024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "罗利专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 311025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 200030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "罗利-穿透弹5发", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 311026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004, 20004 }, barrage_ID = { 25009, 25010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311027] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "罗利-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311028] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈-分裂弹-这次分出来有6发了-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 311028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40001 }, barrage_ID = { 21002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311029] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 311029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311030] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿武隈-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 311030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311031] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "筑摩-分裂弹-这次分出来有6发了-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40001 }, barrage_ID = { 21002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311032] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "筑摩专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 800000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311033] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 311033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311034] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200140 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311035] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根-分裂弹-这次分出来有6发了-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40001 }, barrage_ID = { 21002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311036] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 311036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311037] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "战舰雾岛平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 311037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[311038] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "战舰比叡平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 311038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[311039] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 311039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[311040] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 311040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[311041] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城--锁定攻击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311042] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·赤城-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 311042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·赤城-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311044] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·加贺-锁定攻击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311045] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311046] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·加贺-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 311046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311047] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞龙专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311048] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "飞龙-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 311048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311049] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "飞龙-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311050] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311051] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙-战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311052] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 311052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311053] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311054] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311055] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311056] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 311056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311057] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤-战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311058] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311059] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311060] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 311060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311061] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311062] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大黄蜂专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 311062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004, 20004 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311063] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "大黄蜂-战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 311063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311064] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "大黄蜂-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311065] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "大黄蜂-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311066] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 311066, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004, 20004 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311067] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311067, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10101, 10101 }, barrage_ID = { 10101, 10102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311068] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311068, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10102 }, barrage_ID = { 10103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311069] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss专用战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311069, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311070] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss专用鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 311070, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311071] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第一关大黄蜂boss专用轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311071, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第二关boss利根专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 311072, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200140 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311073] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第二关boss利根武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311073, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10201, 10202 }, barrage_ID = { 10201, 10202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311074] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第二关boss利根武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 311074, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10203, 10204 }, barrage_ID = { 10203, 10204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311075] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第二关boss利根武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 311075, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10205, 10205, 10205 }, barrage_ID = { 10205, 10206, 10207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311076] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章第二关boss利根鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311076, attack_attribute_ratio = 50, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311077] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第三关boss雾岛武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311077, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10301, 10301, 10301, 10301, 10302 }, barrage_ID = { 10301, 10302, 10303, 10304, 10305 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311078] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第三关boss雾岛武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 311078, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10304, 10303 }, barrage_ID = { 10306, 10307 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311079] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 311079, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311080] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311080, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10401, 10402 }, barrage_ID = { 10401, 10402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311081] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311081, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311082] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城武器3鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311082, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 18750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311083] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城武器4轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311083, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 26250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311084] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311084, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311085] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311085, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10401, 10402 }, barrage_ID = { 10401, 10402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311086] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311086, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311087] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺武器3-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 311087, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 15000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311088] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺武器4-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311088, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 22500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311089] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章雾岛BOSS-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 311089, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[311090] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss赤城武器5战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311090, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[311091] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2加贺武器5战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311091, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311092] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311092, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311093] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轻巡旋转子弹6发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 311093, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 10037, 10038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311094] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章克雷文-专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311094, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311095] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 311095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311096] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章莫里-专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311096, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311097] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第一章格里德利-专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311097, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311500] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城-鱼雷机(从这开始以下是飞机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311501] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311502] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞龙-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311503] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "飞龙-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311504] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙-战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311505] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311506] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311507] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311508] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311509] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311510] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311511] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311512] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311513] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311514] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311515] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 311515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311516] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大黄蜂-战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 311516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311517] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大黄蜂-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 311517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311518] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大黄蜂-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 311518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311519] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大黄蜂-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311519, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311520] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白鹰敌人专用战斗机T1弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 311520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311521] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白鹰敌人专用战斗机T1空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 311521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311522] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白鹰敌人专用鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 311522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311523] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白鹰敌人专用轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311524] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss1武器3-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 311524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311525] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss1武器4-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 32, corrected = 100, min_range = 22, id = 311525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311526] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 311526, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20002, 20002 }, barrage_ID = { 201, 202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311527] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311527, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311528] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2武器4-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 32, corrected = 100, min_range = 22, id = 311528, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311529] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss2武器3-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 311529, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311530] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 311530, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20002, 20002 }, barrage_ID = { 201, 202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311531] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 311531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311532] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-投火球", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 311532, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311533] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-机关枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 311533, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[311534] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-鱼雷(从这开始以上是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 311534, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 312002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312004] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312005] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 312005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 312007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312008] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 312008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312009] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "时雨-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 312009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312010] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 312010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312011] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312012] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 312012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312013] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312014] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 312014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312015] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 312015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312016] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型通用单装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 312016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312017] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶级重巡-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 312017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312018] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型通用副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 312018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312019] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰级重巡-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 312019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312020] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高级重巡使用武器黄色子弹-4发前-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 312020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006 }, barrage_ID = { 10060, 10061, 10062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312021] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高级重巡-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 312021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 312022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006, 41006 }, barrage_ID = { 10069, 10070, 10071, 10072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312023] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 312023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006 }, barrage_ID = { 10067, 10068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312024] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "雾岛平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 312024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[312025] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "比叡平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 312025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[312026] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312027] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 312027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312028] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 312028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312029] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 312029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312030] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312031] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 312031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312032] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 312032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312033] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 312033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312034] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312035] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 312035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312036] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 312036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312037] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 312037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312038] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003, 41003 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312039] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 312039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312040] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 312040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312041] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·加贺专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003, 41003 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312042] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·加贺轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 312042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312043] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·加贺鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 312043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312044] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第一关boss武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 312044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20101, 20102, 20103, 20101, 20102, 20103, 20101, 20102, 20103 }, barrage_ID = { 20101, 20102, 20103, 20107, 20108, 20109, 20113, 20114, 20115 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312045] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第一关boss武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 312045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20119, 20120, 20121, 20122 }, barrage_ID = { 20119, 20120, 20121, 20122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312046] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第一关boss专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 312046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1950, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312047] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第二章第一关boss专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 312047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 6500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312048] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 312048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312049] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 312049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20201, 20202, 20203 }, barrage_ID = { 20201, 20202, 20203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312050] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 312050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312051] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 312051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312052] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 312052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312053] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第三关boss专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 312053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1625, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312054] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第三关boss武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 312054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20301, 20302 }, barrage_ID = { 20301, 20302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312055] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第三关boss武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 312055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20304 }, barrage_ID = { 20304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312056] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第二章第三关战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 312056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312057] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第二章第三关鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 312057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312058] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第二章第三关轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 312058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[312059] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第四关boss专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 312059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312060] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第四关boss武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 312060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401, 20401, 20401, 20401, 20402 }, barrage_ID = { 20401, 20402, 20403, 20404, 20405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312061] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第四关boss武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 312061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402 }, barrage_ID = { 20406 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312062] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第二章第四关boss轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 312062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312063] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第二章第四关boss鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 312063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312064] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第二章第四关boss战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 312064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312065] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312065, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312500] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机弹幕(从这开始以下是飞机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20002, 20002 }, barrage_ID = { 201, 202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312501] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 312501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312502] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 312502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312503] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 312503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312504] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 312504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312505] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 312505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312506] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20002, 20002 }, barrage_ID = { 201, 202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312507] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 312507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312508] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 312508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312509] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 312509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312510] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20002, 20002 }, barrage_ID = { 201, 202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312511] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 312511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312512] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 312512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312513] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 312513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312514] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·加贺轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 312514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312515] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·加贺鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 312515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312516] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 312516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312517] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 312517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312518] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 312518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20002, 20002 }, barrage_ID = { 201, 202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312519] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 312519, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312520] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第三关战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 312520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 25, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312521] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第三关鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 312521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312522] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第三关轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 312522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312523] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第四关boss轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 312523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312524] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第四关boss鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 312524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312525] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第四关boss战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 312525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20002, 20002 }, barrage_ID = { 201, 202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312526] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第四关boss-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 312526, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312527] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-投火球", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 312527, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312528] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-机关枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 312528, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[312529] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-鱼雷(从这开始以上是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 312529, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313001] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 313002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313004] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313005] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 313005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313007] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313008] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 313008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313009] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313010] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 313010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 313011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313012] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "时雨专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 313013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313014] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313015] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 313015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313016] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313017] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "不知火防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 313017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313018] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "不知火专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 313018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313019] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313020] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良级量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 313020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313021] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 313021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313022] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "筑摩专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313023] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313024] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313025] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313026] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 313026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313027] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿武隈-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313028] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 313028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313029] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313030] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313031] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313032] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "衣笠专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313033] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313034] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313035] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313036] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "那智专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313037] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313038] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313039] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313040] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006 }, barrage_ID = { 10057, 10058, 10059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313041] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313042] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006 }, barrage_ID = { 10054, 10055, 10056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313043] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313044] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006 }, barrage_ID = { 10060, 10061, 10062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313045] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313046] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006, 41006 }, barrage_ID = { 10069, 10070, 10071, 10072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313047] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313048] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006 }, barrage_ID = { 10067, 10068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313049] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313050] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "比叡蛋船平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 313050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[313051] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "雾岛蛋船平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 313051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[313052] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313053] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313054] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313055] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 313055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313056] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 313056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313057] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313058] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313059] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313060] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 313060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313061] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313062] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313063] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[313064] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003, 41003 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313065] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 313065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313066] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 313066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313067] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·加贺鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 313067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313068] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·加贺轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 313068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313069] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·加贺专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003, 41003 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313070] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 313070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[313071] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 313071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[313072] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 313072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[313073] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 313073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[313074] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 313074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[313075] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 313075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[313076] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第一关boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313076, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30101 }, barrage_ID = { 30101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313077] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第一关boss武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 313077, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30105, 30106 }, barrage_ID = { 30105, 30106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313078] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第三章第一关轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 313078, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313079] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第三章第一关鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 313079, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313080] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第二关boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313080, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30201 }, barrage_ID = { 30201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313081] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第二关boss武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 313081, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30202, 30202 }, barrage_ID = { 30207, 30208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313082] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第三章第二关鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 313082, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313083] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第三章第二关轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 313083, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313084] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第三关boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 313084, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30301, 30302, 30303, 30304, 30305, 30306, 30307, 30308, 30309 }, barrage_ID = { 30301, 30302, 30303, 30304, 30305, 30306, 30307, 30308, 30309 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313085] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第三章第三关鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 313085, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313086] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第三章第三关轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 313086, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313087] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第四关boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 313087, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30401, 30402, 30403, 30404 }, barrage_ID = { 30401, 30402, 30403, 30404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313088] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第三章第四关战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 313088, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313089] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第三章第四关鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 313089, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313090] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第三章第四关轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 313090, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313091] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313091, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313092] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轻巡旋转子弹6发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313092, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 10037, 10038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313093] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第三章潜艇关BOSS潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 313093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1406 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[313094] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 313094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313095] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章潜艇关BOSS上浮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 313095, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30202, 30202 }, barrage_ID = { 30207, 30208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313500] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机弹幕(从这开始以下是飞机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313501] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313502] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 313502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313503] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 313503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313504] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 313504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313505] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 313505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313506] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313507] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313508] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 313508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313509] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 313509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313510] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313511] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 313511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313512] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 313512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313513] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 313513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313514] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·加贺鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 313514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313515] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·加贺轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 313515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313516] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第一关轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 313516, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313517] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第一关鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 313517, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313518] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第二关鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 313518, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313519] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第二关轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 313519, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313520] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第三关鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 313520, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313521] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第三关轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 313521, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313522] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第四关战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 313522, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313523] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第四关-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 313523, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313524] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第四关鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 313524, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313525] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第四关轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 313525, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313526] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-投火球", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 313526, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313527] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-机关枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 313527, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[313528] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-鱼雷(从这开始以上是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 313528, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 314001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314002] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凌波专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 314003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314004] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凌波鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314005] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 314005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 314006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314007] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314008] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314009] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 314009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314010] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314011] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕云级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314012] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕云级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 314012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314013] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕云级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314014] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "睦月级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314015] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "睦月级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 314015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314016] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "睦月级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314017] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 314017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314018] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "筑摩专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314020] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314022] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314025] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "川内级量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 314025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314026] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "川内级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 314026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314027] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 314027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314028] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 314028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314029] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良级量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 314029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314030] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 314030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314031] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314032] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314033] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "衣笠专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314034] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314035] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加古专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314036] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314037] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314038] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314039] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "爱宕专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314040] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱宕-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200134, 200135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[314042] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314043] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006 }, barrage_ID = { 10054, 10055, 10056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314044] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314045] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006 }, barrage_ID = { 10057, 10058, 10059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314046] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314047] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006, 41006 }, barrage_ID = { 10069, 10070, 10071, 10072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314048] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314049] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 314049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[314050] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "比叡蛋船平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 314050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[314051] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "雾岛蛋船平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 314051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[314052] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 314052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[314053] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 314053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[314054] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314055] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 314055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314056] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314057] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314058] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314059] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 314059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314060] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314061] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314062] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314063] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 314063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314064] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314065] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314066] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第一关boss青叶专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 314066, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40101, 40102, 40103, 40104, 40101, 40102, 40103, 40104, 40101, 40102, 40103, 40104, 40101, 40102, 40103, 40104, 40101, 40102, 40103, 40104 }, barrage_ID = { 40101, 40102, 40103, 40104, 40107, 40108, 40109, 40110, 40113, 40114, 40115, 40116, 40119, 40120, 40121, 40122, 40125, 40126, 40127, 40128 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314067] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第4章第一关boss青叶专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 314067, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314068] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第一关boss青叶特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 314068, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314069] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第二关boss古鹰专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 314069, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314070] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第4章第二关boss古鹰-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 314070, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314071] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第二关boss古鹰特殊弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314071, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40201, 40201 }, barrage_ID = { 40201, 40202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第二关boss古鹰特殊弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314072, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 0, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40202, 40202 }, barrage_ID = { 40203, 40204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314073] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第三关boss龙骧特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 314073, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40301, 40302 }, barrage_ID = { 40301, 40302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314074] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第三关boss龙骧专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314074, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314075] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第4章第三关boss龙骧轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 314075, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314076] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第4章第三关boss龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 314076, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314077] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第4章第三关boss龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 314077, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314078] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第4关boss翔鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314078, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314079] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第4关boss翔鹤特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 314079, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3750, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40401, 40402, 40403 }, barrage_ID = { 40401, 40402, 40403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314080] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第4章第4关boss翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 314080, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314081] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第4章第4关boss翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 314081, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314082] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第4章第4关boss翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 314082, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314083] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314083, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314084] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轻巡旋转子弹6发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314084, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 10037, 10038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314085] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第四章潜艇关BOSS潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 314085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1406 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[314086] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第四章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 314086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314087] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第四章潜艇关BOSS上浮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40202, 40202 }, barrage_ID = { 40203, 40204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314500] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1(从这开始以下是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 314500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314501] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 314501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314502] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314503] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314504] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 314504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314505] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 314505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314506] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314507] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314508] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314509] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 314509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314510] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 314510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314511] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 314511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314512] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第三关boss龙骧战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314512, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314513] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第三关boss龙骧-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 314513, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314514] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第三关boss龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 314514, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314515] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第三关boss龙骧轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 314515, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314516] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第4关boss翔鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 314516, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314517] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第4关boss翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 314517, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314518] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第4关boss翔鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 314518, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314519] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第4关boss翔鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 314519, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314520] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第三章第一关boss武器2(非飞机武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 314520, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30105, 30106 }, barrage_ID = { 30105, 30106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314521] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-投火球", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 314521, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314522] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-机关枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 314522, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[314523] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-鱼雷(从这开始以上是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 314523, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 315001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315002] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "吹雪鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315003] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 315003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 315004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315005] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315006] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "不知火-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 315006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "不知火专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 315007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315008] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315009] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 315009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 315010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315011] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315012] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 315012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 315013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315014] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315015] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315016] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 315016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315017] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315018] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315019] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 315019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315020] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315021] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕云级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315022] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕云级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 315022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315023] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕云级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315024] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "筑摩专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315025] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315027] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315028] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 315028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315029] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315030] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "川内级量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 315030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[315031] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "川内级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 315031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315034] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良级量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 315034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315035] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 315035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315036] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 315036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315037] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 315037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315038] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315039] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315040] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315041] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315042] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "爱宕专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315043] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱宕-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315044] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315045] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "高雄-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315046] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315047] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315048] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "衣笠专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315049] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315050] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006, 41006 }, barrage_ID = { 10069, 10070, 10071, 10072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315051] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315052] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006 }, barrage_ID = { 10067, 10068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315053] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315054] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006 }, barrage_ID = { 10054, 10055, 10056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315055] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315056] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006 }, barrage_ID = { 10057, 10058, 10059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315057] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315058] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 315058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[315059] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 315059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[315060] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 315060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[315061] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 315061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[315062] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "雾岛蛋船平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 315062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[315063] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "比叡蛋船平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 315063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[315064] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315065] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 315065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315066] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315067] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315068] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315069] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 315069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315070] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 315070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315071] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第一关boss妙高特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 315072, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50101 }, barrage_ID = { 50101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第一关boss妙高特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315073, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50102 }, barrage_ID = { 50102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315074] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第一关boss妙高专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 315074, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315075] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第5章第一关boss妙高-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 315075, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第二关boss利根特殊武器1(暂时不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315076, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50201, 50201 }, barrage_ID = { 50201, 50202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315077] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第二关boss利根特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 315077, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50203, 50203, 50203 }, barrage_ID = { 50203, 50204, 50205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315078] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第二关boss利根专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 315078, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315079] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第5章第二关boss利根-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 315079, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315080] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第三关boss翔鹤特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 315080, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50301, 50302, 50303, 50303 }, barrage_ID = { 50301, 50302, 50303, 50304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315081] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第三关boss翔鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315081, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315082] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第5章第三关boss翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 315082, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315083] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第5章第三关boss翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 315083, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315084] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第5章第三关boss翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 315084, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315085] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第四关boss瑞鹤特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 315085, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50401, 50401, 50401, 50401, 50402, 50402 }, barrage_ID = { 50401, 50402, 50403, 50404, 50405, 50406 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315086] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第四关boss瑞鹤专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315086, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315087] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第5章第四关boss瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 315087, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315088] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第5章第四关boss瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 315088, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315089] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第5章第四关boss瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 315089, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315090] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315090, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315091] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轻巡旋转子弹6发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315091, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 10037, 10038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315092] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第五章潜艇关BOSS潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 315092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1406 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[315093] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第五章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 315093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315094] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第五章潜艇关BOSS上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315500] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1(从这开始以下是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 315500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315501] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 315501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315502] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315503] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315504] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 315504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315505] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 315505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315506] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315507] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 315507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315508] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第三关boss翔鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 315508, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315509] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第三关boss翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 315509, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315510] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第三关boss翔鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315510, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315511] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第三关boss翔鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 315511, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315512] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第四关boss瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 315512, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315513] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第四关boss瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 315513, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315514] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第四关boss瑞鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 315514, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315515] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第5章第四关boss瑞鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 315515, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315516] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-投火球", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 315516, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315517] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-机关枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 315517, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[315518] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-鱼雷(从这开始以上是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 315518, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316000] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 316000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 316001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316002] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 316002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "晓专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 316003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316004] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 316004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "时雨-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 316005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316006] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 316006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 316007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316008] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 316008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316009] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕立-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 316009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316010] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕立-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 316010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316011] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 316011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316012] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 316012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316013] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 316013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316014] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 316014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30027 }, barrage_ID = { 10002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316015] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 316015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316016] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 316016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316017] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 316017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316018] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 316018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[316019] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 316019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316020] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 316020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316021] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "川内级量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 316021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "川内级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 316022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316023] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良级量产型-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 316023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316024] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良级量产型-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 316024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10018 }, barrage_ID = { 10005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 316025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316026] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 316026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316027] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "衣笠专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 316027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316028] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠专用鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 316028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316029] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 316029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006, 41006, 41006 }, barrage_ID = { 10069, 10070, 10071, 10072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316030] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 316030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316031] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上级重巡使用武器黄色子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 316031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41006, 41006 }, barrage_ID = { 10067, 10068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316032] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上级重巡使用武器黄色子弹-锁定攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 316032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316033] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 316033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[316034] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 316034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[316035] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "雾岛蛋船平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 316035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[316036] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "比叡蛋船平射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 316036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1401 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[316037] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城--锁定攻击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 316037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316038] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·赤城-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 316038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316039] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·赤城-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 316039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316040] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·加贺-锁定攻击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 316040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316041] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 316041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316042] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "空母·加贺-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 316042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316043] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第一关boss夕立-特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 316043, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60101, 60101, 60101, 60101 }, barrage_ID = { 60101, 60102, 60103, 60104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316044] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第一关boss夕立-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 316044, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316045] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第6章第一关boss夕立-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 316045, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316046] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第二关boss衣笠特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 316046, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60201, 60201, 60201, 60201, 60201 }, barrage_ID = { 60201, 60202, 60203, 60204, 60205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316047] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第二关boss衣笠特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 316047, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60202, 60203 }, barrage_ID = { 60206, 60207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316048] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第二关boss衣笠专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 316048, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316049] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第6章第二关boss衣笠鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 316049, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316050] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第6章第三关boss比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 316050, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[316051] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第三关boss比叡每10秒跨射攻击后排buff武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 20, id = 316051, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[316052] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第三关boss比叡-特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 316052, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60301, 60301 }, barrage_ID = { 60301, 60302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第三关boss比叡-特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 316053, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60302, 60303 }, barrage_ID = { 60303, 60304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316054] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第6章第四关boss雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 316054, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[316055] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第四关boss雾岛每10秒跨射攻击后排buff武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 20, id = 316055, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[316056] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第四关boss雾岛-特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 316056, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60401, 60401 }, barrage_ID = { 60401, 60402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316057] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第四关boss雾岛-特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 316057, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60402 }, barrage_ID = { 60403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316058] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第四关boss雾岛-特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 316058, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60403, 60404 }, barrage_ID = { 60404, 60405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316059] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 316059, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316060] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轻巡旋转子弹6发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 316060, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 10037, 10038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第6章第四关boss雾岛-连射主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 316061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200134, 200135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316062] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第六章潜艇关BOSS潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 316062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1407 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[316063] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第六章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 316063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316064] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第六章潜艇关BOSS上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 316064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 60301, 60302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316500] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城-鱼雷机(从这开始以下是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 316500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316501] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·赤城-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 45, corrected = 100, min_range = 22, id = 316501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316502] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 45, corrected = 100, min_range = 22, id = 316502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316503] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空母·加贺-鱼雷机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 316503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316504] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II(非飞机武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 316504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316505] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I(非飞机武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 316505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316506] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II(非飞机武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 316506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316507] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-投火球", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 316507, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316508] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-机关枪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 316508, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[316509] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "空袭飞机-鱼雷(从这开始以上是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 316509, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版燃烧波形子弹3循环——————7章第1关不知火400004", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 110, min_range = 0, id = 317001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300009, 300010, 300011, 300012 }, barrage_ID = { 300009, 300010, 300011, 300012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[317002] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版4发3排延迟鱼雷———————7章第1关不知火400405", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 317002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300507, 300508, 300509 }, barrage_ID = { 300507, 300508, 300509 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317003] = { action_index = "attack", range = 20, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版条形子弹——————————7章第1关不知火400701", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300801 }, barrage_ID = { 300801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317004] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转子弹散射8连循环3次————7章第1关不知火400103", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 317004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300203 }, barrage_ID = { 300203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317005] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版散型3发快速鱼雷———————7章第1关不知火400404", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317006] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版速发连射3横型鱼雷——————7章第2关阳炎400407", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 317006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300513, 300514, 300515 }, barrage_ID = { 300513, 300514, 300515 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317007] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版5横型鱼雷——————————7章第2关阳炎400408", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 317007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300516, 300517, 300518, 300519, 300520 }, barrage_ID = { 300516, 300517, 300518, 300519, 300520 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317008] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版散射旋转子弹加中间穿透燃烧——7章第2关阳炎400106", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 317008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300208, 300209, 300210, 300211, 300212, 300213 }, barrage_ID = { 300208, 300209, 300210, 300211, 300212, 300213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317009] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转子弹配合400106混淆用——7章第2关阳炎400108", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 317009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300220, 300221 }, barrage_ID = { 300220, 300221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317010] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版散型3发快速鱼雷——————7章第2关阳炎400404", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317011] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版散射穿透弹加中间旋转子弹——7章第3关白露400107", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 317011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300214, 300215, 300216, 300217 }, barrage_ID = { 300214, 300215, 300216, 300217 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[317012] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版交叉鱼雷—————————7章第3关白露400409", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300521, 300522 }, barrage_ID = { 300521, 300522 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版散型3发快速鱼雷——————7章第3关白露400404", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317014] = { action_index = "attack", range = 20, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版条形子弹—————————7章第3关白露400701", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300801 }, barrage_ID = { 300801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317015] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版红月连射扩散弹幕—————-7章第3关时雨400203", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 317015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300304, 300305, 300306 }, barrage_ID = { 300304, 300305, 300306 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317016] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版散型3发快速鱼雷——————7章第3关时雨400404", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317017] = { action_index = "attack", range = 20, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版条形子弹—————————7章第3关时雨400701", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300801 }, barrage_ID = { 300801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317018] = { action_index = "", range = 200, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版屏幕下方7发鱼雷——————7章第4关雪风400410", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300523 }, barrage_ID = { 300523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317019] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版缓慢阻挡燃烧子弹—————7章第4关雪风400005", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 317019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300013, 300014 }, barrage_ID = { 300013, 300014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317020] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转子弹全扫弹幕—————7章第4关雪风400105", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 317020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300205, 300206, 300207 }, barrage_ID = { 300205, 300206, 300207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[317021] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版上下鱼雷3发3循环—————7章第4关雪风400406", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300510, 300511, 300512 }, barrage_ID = { 300510, 300511, 300512 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317022] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版穿透弹万剑穿人——————7章第4关雪风400059", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 317022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300118, 300119, 300120, 300121 }, barrage_ID = { 300118, 300119, 300120, 300121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[317023] = { action_index = "attack", range = 20, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版条形子弹—————————7章第4关雪风400701", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 317023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300801 }, barrage_ID = { 300801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317024] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第七章潜艇关BOSS潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 317024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823, 1823, 1823 }, barrage_ID = { 300513, 300514, 300515 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[317025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第七章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 317025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[317026] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第七章潜艇关BOSS上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 317026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300304, 300305, 300306 }, barrage_ID = { 300304, 300305, 300306 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "睦月级量产型 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 318001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318002] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "睦月级量产型 -鱼雷延迟散射2连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350101 }, barrage_ID = { 350101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "睦月级量产型 -旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 318003, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 318004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318005] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型 -鱼雷延迟散射2连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350101 }, barrage_ID = { 350101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎级量产型 -旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 318006, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318007] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 318007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318008] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型 -鱼雷延迟散射2连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350101 }, barrage_ID = { 350101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318009] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吹雪级量产型 -旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 318009, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318010] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露级量产型 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 318010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318011] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露级量产型 -鱼雷延迟散射2连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350101 }, barrage_ID = { 350101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318012] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露级量产型 -旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 318012, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318013] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 318013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318014] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 318014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318015] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 318015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318016] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "谷风 -穿透弹交叉三横射——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 318016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[318017] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 318017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318018] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 318018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[318019] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "浜风 -穿透弹三横追踪弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 318019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[318020] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三日月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 318020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318021] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 318021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318022] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 318022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318023] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "初雪 -单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 318023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318024] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "初雪 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318025] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "初雪 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 318025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318026] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "初雪 -旋转子弹散射8连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 318026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318027] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎 -旋转子弹14发抛物线散射——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 318027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300204 }, barrage_ID = { 300204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318028] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318029] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火 -驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 318029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318030] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318031] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 318031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318032] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318033] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "时雨 -穿透弹三横追踪弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 318033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[318034] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318035] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分 -旋转子弹14发抛物线散射——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 318035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300204 }, barrage_ID = { 300204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318036] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318037] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风 -穿透弹散射6连上下追踪加强版——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 318037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300130, 300131, 300132 }, barrage_ID = { 300130, 300131, 300132 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[318038] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318039] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 318039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318040] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈 -分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 318040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318041] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈 -转子弹散射8连——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 318041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318042] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃 -联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 318042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318043] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318044] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318045] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 318045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318046] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318047] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "摩耶 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318048] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "摩耶 -联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 318048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318049] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "摩耶 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318050] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "那智 -联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 318051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318052] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318053] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318054] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶 -联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 318054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318055] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318056] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 318056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318057] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱宕 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318058] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "爱宕 -联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 318058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318059] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱宕 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318060] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "高雄 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318061] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄 -联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 318061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318062] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "高雄 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318064] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 318064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318065] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 318065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318066] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 318066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318067] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 318067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318068] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚 -单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 318068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318069] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 318069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[318070] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 318070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318071] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名 -单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 318071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318072] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 318072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[318073] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 318073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318074] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门 -联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 318074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318075] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 318075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[318076] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318077] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥 -联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 318077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318078] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 318078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[318079] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤-近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318080] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤 -单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 318080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318081] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 318081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318082] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 318082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318083] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 318083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318084] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 318084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318085] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤 -单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 318085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318086] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 318086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318087] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 318087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318088] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 318088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318089] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰船常规鱼雷3连——鱼雷艇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 318089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318090] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 318090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318091] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚跨射攻击后排武器2x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 318091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[318092] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名跨射攻击后排武器2x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 318092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[318093] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门跨射攻击后排武器3x3轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 318093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[318094] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥跨射攻击后排武器3x3轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 318094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[318095] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第八章潜艇关BOSS潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 318095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1824, 1824, 1824 }, barrage_ID = { 300510, 300511, 300512 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[318096] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第八章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 318096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318097] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第八章潜艇关BOSS上浮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 318097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300130, 300131, 300132 }, barrage_ID = { 300130, 300131, 300132 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318500] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1(从这开始以下是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 318500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318501] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 318501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318502] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 318502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318503] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 318503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318504] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 318504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318505] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 318505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318506] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 318506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[318507] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 318507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -近程自卫火炮II (以下为第10章武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 319001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319002] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 319002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319003] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 319003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319004] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "谷风 -穿透弹交叉三横射——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 319004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[319005] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三日月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 319005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319006] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 319006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319007] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 319007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319008] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "初雪 -单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 319008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319009] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "初雪 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 319009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319010] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "初雪 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 319010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319011] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "初雪 -旋转子弹散射8连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 319011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319012] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎 -旋转子弹14发抛物线散射——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 319012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300204 }, barrage_ID = { 300204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319013] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[319014] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火 -驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 319014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319015] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319016] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 319016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319017] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319018] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "时雨 -穿透弹三横追踪弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 319018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[319019] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319020] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分 -旋转子弹14发抛物线散射——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 319020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300204 }, barrage_ID = { 300204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319021] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319022] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 319022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319023] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈 -分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 319023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319024] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈 -转子弹散射8连——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 319024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319025] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃 -联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 319025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319026] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319027] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 319027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319028] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 319028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319029] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319030] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319031] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "摩耶 -联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 319031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319032] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "摩耶 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319033] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 319033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319034] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "那智 -联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 319034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319035] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319036] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 319036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319037] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶 -联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 319037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319038] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319039] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 319039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319040] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱宕 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 319040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319041] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "爱宕 -联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 319041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319042] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱宕 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319043] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "高雄 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 319043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319044] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄 -联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 319044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319045] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "高雄 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319046] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 319046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319047] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 319047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319048] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319049] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 319049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319050] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 319050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚 -单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 319051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319052] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 319052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[319053] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚跨射攻击后排武器2x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 90, corrected = 100, min_range = 75, id = 319053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[319054] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 319054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319055] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名 -单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 319055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319056] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 319056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[319057] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名跨射攻击后排武器2x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 90, corrected = 100, min_range = 75, id = 319057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[319058] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 319058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319059] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门 -联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 319059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319060] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 319060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[319061] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门跨射攻击后排武器2x3轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 80, corrected = 100, min_range = 75, id = 319061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[319062] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 319062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319063] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥 -联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 319063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319064] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 319064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[319065] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥跨射攻击后排武器2x3轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 80, corrected = 100, min_range = 75, id = 319065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[319066] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤-近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 319066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319067] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤 -单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 319067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319068] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 319068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319069] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤 -单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 319069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319070] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇常规鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 319070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319071] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 319071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319072] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "水无月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 319072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319073] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "水无月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 319073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319074] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "水无月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 319074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319075] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第九章潜艇关BOSS潜艇鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 319075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1824, 1824 }, barrage_ID = { 300521, 300522 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[319076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第九章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 319076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319077] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第九章潜艇关BOSS上浮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 319077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319201] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第10章通用轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 319201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319202] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第10章通用鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 319202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319203] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第10章通用战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 319203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319301] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轰炸机(从这开始以下是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 319301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319302] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 319302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319303] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 319303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319304] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机空中(从这开始以上飞机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 319304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319501] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕幕BOSS -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 319501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 110101 }, barrage_ID = { 110101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319502] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕幕BOSS -主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 319502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110102 }, barrage_ID = { 110102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319503] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕幕BOSS -主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 319503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110102 }, barrage_ID = { 110103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319504] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕幕BOSS -主炮3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 319504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110102, 110102 }, barrage_ID = { 110104, 110105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319505] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "松风BOSS -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 319505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 110111 }, barrage_ID = { 110111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319506] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "松风BOSS -主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 319506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110112 }, barrage_ID = { 110112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319507] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "松风BOSS -主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 319507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110112, 110112 }, barrage_ID = { 110113, 110114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319508] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "松风BOSS -主炮3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 319508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110112, 110112, 110112 }, barrage_ID = { 110115, 110116, 110117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319509] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风BOSS -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 319509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 110121, 110122, 110123 }, barrage_ID = { 110121, 110122, 110123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319510] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风BOSS -主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 319510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110124 }, barrage_ID = { 110124 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319511] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "浜风BOSS -主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 319511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110124 }, barrage_ID = { 110125 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[319512] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "浜风BOSS -主炮3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 319512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110124 }, barrage_ID = { 110126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319513] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风BOSS -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 319513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 110133 }, barrage_ID = { 110132 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319514] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风BOSS -主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 319514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110131 }, barrage_ID = { 110131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319515] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风BOSS -主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 319515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110131 }, barrage_ID = { 110134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319516] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风BOSS -主炮3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 319516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110131 }, barrage_ID = { 110135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319517] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "神通BOSS -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 250, corrected = 100, min_range = 0, id = 319517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 110141, 110142, 110143, 110144 }, barrage_ID = { 110141, 110142, 110143, 110144 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319518] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "神通BOSS -主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 319518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110145 }, barrage_ID = { 110145 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319519] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "神通BOSS -主炮2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 319519, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110145 }, barrage_ID = { 110146 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319520] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "神通BOSS -主炮3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 319520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110145 }, barrage_ID = { 110147 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319521] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "神通BOSS -主炮4(以上为第10章武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 125, min_range = 0, id = 319521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110145 }, barrage_ID = { 110148 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319522] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "神通BOSS -主炮-螺旋弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 319522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110145 }, barrage_ID = { 110149 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319523] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第十章潜艇关BOSS潜艇鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 319523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823, 1823, 1823, 1823, 1823 }, barrage_ID = { 300516, 300517, 300518, 300519, 300520 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[319524] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第十章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 319524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[319525] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第十章潜艇关BOSS上浮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 319525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤-近程自卫火炮III(以下为第11章武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 320001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤 -单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 320002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320003] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 320003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤 -单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 320004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[320005] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第11章通用轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 320005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320006] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第11章通用鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 320006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320007] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第11章通用战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 320007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320008] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轰炸机(从这开始以下是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 320008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320009] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 320009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320010] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 320010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320011] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机空中(从这开始以上飞机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 320011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320012] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇常规鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 320012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320013] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 320013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320014] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚跨射攻击后排武器2x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 75, corrected = 100, min_range = 75, id = 320014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[320015] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名跨射攻击后排武器2x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 75, corrected = 100, min_range = 75, id = 320015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[320016] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门跨射攻击后排武器2x3轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 67, corrected = 100, min_range = 75, id = 320016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[320017] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥跨射攻击后排武器2x3轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 67, corrected = 100, min_range = 75, id = 320017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[320100] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章BOSS白露Q版散射穿透弹加中间旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 320100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300214, 300215, 300216, 300217 }, barrage_ID = { 300214, 300215, 300216, 300217 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[320101] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章BOSS白露交叉鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 320101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300521, 300522 }, barrage_ID = { 300521, 300522 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320102] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章BOSS白露散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 320102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320103] = { action_index = "attack", range = 20, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章BOSS白露条形子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 320103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300801 }, barrage_ID = { 300801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章BOSS时雨红月连射扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 320200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300304, 300305, 300306 }, barrage_ID = { 300304, 300305, 300306 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320201] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章BOSS时雨散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 320201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320202] = { action_index = "attack", range = 20, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章BOSS时雨条形子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 320202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300801 }, barrage_ID = { 300801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320300] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章BOSS妙高 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 320300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320301] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章BOSS妙高 -联装主炮x4-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 320301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320302] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章BOSS妙高 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 320302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320303] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章BOSS妙高 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 320303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320304] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章BOSS妙高-特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 200, corrected = 125, min_range = 0, id = 320304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110603, 110604 }, barrage_ID = { 110603, 110604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320305] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第一关boss武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 320305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20119, 20120, 20121, 20122 }, barrage_ID = { 20123, 20124, 20125, 20126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320400] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章卯月BOSS武器1(无配置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 320400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320401] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章卯月BOSS武器2(无配置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 320401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 110401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320402] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章卯月BOSS武器3(无配置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 320402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320403] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章卯月BOSS武器4(无配置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 320403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110607 }, barrage_ID = { 110402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320500] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章阿贺野BOSS武器1(无配置", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 320500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320501] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章阿贺野BOSS武器2(无配置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 320501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 110501, 110502, 110503 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[320502] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章阿贺野BOSS武器3(无配置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 320502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320503] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章阿贺野BOSS武器4(无配置", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 125, min_range = 0, id = 320503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110608, 110609 }, barrage_ID = { 110504, 110505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320504] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射-阿贺野级II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 320504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72151, 72151, 72151 }, barrage_ID = { 72154, 72155, 72156 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320600] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章川内BOSS武器1(无配置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 320600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 110602 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320601] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章川内BOSS武器2(无配置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 320601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320602] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第11章川内BOSS武器3(无配置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 125, min_range = 0, id = 320602, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320603] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章川内BOSS武器4(无配置", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 320603, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 110601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320604] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第11章川内BOSS武器4 散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 320604, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1208, 7102, 1208 }, barrage_ID = { 110605, 110606, 110607 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320701] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第十一章潜艇关BOSS潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 320701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1404 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[320702] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第十一章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 320702, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[320703] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第十一章潜艇关BOSS上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 320703, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤-近程自卫火炮III(以下为第12章武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤 -单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 330002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330003] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤 -单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 330004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330005] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第12章通用轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 330005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330006] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第12章通用鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 330006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330007] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第12章通用战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 330007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330008] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轰炸机(从这开始以下是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 330008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330009] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 330009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330010] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 330010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330011] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机空中(从这开始以上飞机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 330011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330012] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇常规鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 330012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330013] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 330013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330014] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章通用防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 330014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330101] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS妙高 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS妙高 -特殊弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 330102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50101 }, barrage_ID = { 50101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330103] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS妙高 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 330103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330104] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS妙高 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 330104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330105] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS妙高 -特殊弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 125, min_range = 0, id = 330105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110603 }, barrage_ID = { 110603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330201] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS谷风 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 330201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330202] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS谷风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 330202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330203] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS谷风 -特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 125, min_range = 0, id = 330203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120201, 120201, 120202, 120201, 120201, 120202, 120203, 120203, 120204, 120203, 120203, 120204, 120205, 120205, 120206, 120205, 120205, 120206 }, barrage_ID = { 120201, 120203, 120205, 120207, 120209, 120211, 120213, 120215, 120217, 120219, 120221, 120223, 120225, 120227, 120229, 120231, 120233, 120235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330204] = { action_index = "attack", range = 90, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS谷风 -穿透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 330204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7402, 7402, 7402, 7402 }, barrage_ID = { 120237, 120238, 120239, 120240 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[330301] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS亲潮 -单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 330301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330302] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS亲潮 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330303] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS亲潮 延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 330303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330304] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS亲潮 特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 330304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120210 }, barrage_ID = { 120250 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330401] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS隼鹰 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330402] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS隼鹰 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 330402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330403] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS隼鹰 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 330403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 2, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120301 }, barrage_ID = { 120301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330404] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS隼鹰 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 330404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330501] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS飞鹰 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330502] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS飞鹰 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 330502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330503] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS飞鹰 -双联装鱼雷III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 330503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 120301 }, barrage_ID = { 120302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330504] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS飞鹰 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 330504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330505] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS战斗机弹幕武器-飞鹰", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 330505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120301 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330506] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS轰炸机弹幕武器-隼鹰", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 330506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120302 }, barrage_ID = { 120304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330507] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 330507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330601] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330602] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 330602, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330603] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 330603, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330604] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 330604, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330605] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 330605, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120436, 120436, 120436, 120436, 120436 }, barrage_ID = { 120436, 120437, 120438, 120439, 120440 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330606] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -倒钩武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 330606, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120437, 120437 }, barrage_ID = { 120441, 120442 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330607] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS鸟海 -特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 330607, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120401, 120402, 120403, 120404, 120405, 120406, 120407, 120408, 120409, 120410, 120411 }, barrage_ID = { 120401, 120402, 120403, 120404, 120405, 120406, 120407, 120408, 120409, 120410, 120411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330701] = { action_index = "attack", range = 38, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS摩耶 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 330701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330702] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS摩耶 -特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 330702, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120401, 120401, 120401, 120401, 120401, 120401, 120401, 120401, 120401 }, barrage_ID = { 120402, 120403, 120404, 120405, 120406, 120407, 120408, 120409, 120411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330703] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第12章BOSS摩耶 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 330703, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330704] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第12章BOSS摩耶 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 330704, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330801] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第十二章潜艇关BOSS潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 330801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1404 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[330802] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第十二章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 330802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[330803] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第十二章潜艇关BOSS上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 330803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340005] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第13章通用轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 340005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340006] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第13章通用鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 105, corrected = 100, min_range = 0, id = 340006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340007] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "第13章通用战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 340007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340008] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轰炸机(从这开始以下是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 340008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340009] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 105, corrected = 100, min_range = 22, id = 340009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[340010] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 340010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340011] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机空中(从这开始以上飞机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340012] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇常规鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 340012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340013] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340014] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章通用防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 340014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340015] = { action_index = "attack", range = 35, type = 26, fire_fx = "fangkongpaohuoshe", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "13章新通用防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 375, corrected = 100, min_range = 0, id = 340015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340016] = { action_index = "attack", range = 35, type = 26, fire_fx = "fangkongpaohuoshe", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "13章新通用防空炮(补充)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 340016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 120, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340020] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 340020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340021] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "谷风 -鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 340021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801 }, barrage_ID = { 130994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340022] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 340022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340023] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "谷风 -穿透弹交叉三横射——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 340023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[340024] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三日月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 340024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340025] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340026] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 340026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340027] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "初雪 -单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 340027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340028] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "初雪 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 340028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340029] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "初雪 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340030] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "初雪 -旋转子弹散射8连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 340030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340031] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阳炎 -旋转子弹14发抛物线散射——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 340031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300204 }, barrage_ID = { 300204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340032] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340033] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火 -驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 340033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340034] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340035] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 340035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300208, 300209, 300210, 300211, 300212, 300213 }, barrage_ID = { 300208, 300209, 300210, 300211, 300212, 300213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340036] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白露 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 340036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340037] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "时雨 -穿透弹三横追踪弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 340037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[340038] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "时雨 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340039] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分 -旋转子弹14发抛物线散射——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 340039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300204 }, barrage_ID = { 300204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340040] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340041] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340041, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399927, 399926, 399925, 399924 }, barrage_ID = { 399927, 399926, 399925, 399924 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340042] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈 -分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340043] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈 -转子弹散射8连——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 340043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340044] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五十铃 -联装炮x6散射II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 340044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340045] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃 -三联装鱼雷III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 340045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340046] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340047] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根 -联装主炮x4-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 340047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340048] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340049] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340050] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "摩耶 -联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340051] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "摩耶 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340052] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 340052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "那智 -联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340054] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340055] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 340055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340056] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶 -联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340057] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340058] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 340058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340059] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱宕 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 340059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340060] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "爱宕 -联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340061] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "爱宕 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340062] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "高雄 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 340062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340063] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "高雄 -联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340064] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "高雄 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340065] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 340065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340066] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340067] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 340067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340068] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 340068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340069] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 340069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340070] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚 -单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340071] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[340072] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚跨射攻击后排武器2x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 105, corrected = 100, min_range = 75, id = 340072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[340073] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 340073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340074] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名 -单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340075] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[340076] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名跨射攻击后排武器2x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 105, corrected = 100, min_range = 75, id = 340076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[340077] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 340077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340078] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门 -联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340079] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[340080] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门跨射攻击后排武器2x3轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 120, corrected = 100, min_range = 75, id = 340080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[340081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 340081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340082] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥 -联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 340082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340083] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥 -平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[340084] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥跨射攻击后排武器2x3轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 120, corrected = 100, min_range = 75, id = 340084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[340085] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "水无月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 340085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340086] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "水无月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340087] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "水无月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 340087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340088] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "隼鹰-近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 340088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340089] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "隼鹰 -单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 340089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340090] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "飞鹰 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 340090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340091] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "飞鹰 -单发x6随机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 340091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340092] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿贺野 -近程自卫火炮III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 340092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340093] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿贺野 -穿透弹交叉横射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 340093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113 }, barrage_ID = { 110501, 110502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[340094] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿贺野 -特殊弹幕(鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 125, min_range = 0, id = 340094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110608, 110609 }, barrage_ID = { 110504, 110505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340095] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿贺野 -全弹发射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 340095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 72151, 72151, 72151 }, barrage_ID = { 72154, 72155, 72156 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340096] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风-驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 340096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340097] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风-近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 340097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340098] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风-4连鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 340098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801 }, barrage_ID = { 130994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340101] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章-1BOSS最上 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 340101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340104] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章-1BOSS最上 -特殊弹幕(鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 125, min_range = 0, id = 340104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110608, 110609 }, barrage_ID = { 110504, 110505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340105] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-1BOSS最上 -扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 340105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120436, 120436, 120436, 120436, 120436 }, barrage_ID = { 120436, 120437, 120438, 120439, 120440 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340107] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-1BOSS最上 -特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120401, 120402, 120403, 120404, 120405, 120406, 120407, 120408, 120409, 120410, 120411 }, barrage_ID = { 120401, 120402, 120403, 120404, 120405, 120406, 120407, 120408, 120409, 120410, 120411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340109] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-1BOSS最上 -子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 340109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130001 }, barrage_ID = { 130101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340111] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章-2BOSS翔鹤 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 340111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340112] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-2BOSS翔鹤 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340113] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-2BOSS翔鹤 -战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 0, id = 340113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 340113 }, barrage_ID = { 130112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340114] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-2BOSS翔鹤 -轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 0, id = 340114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340114 }, barrage_ID = { 130111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340115] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-2BOSS翔鹤 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340116] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-2BOSS战斗机弹幕武器-翔鹤", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 340116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340117] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-2BOSS轰炸机弹幕武器-翔鹤", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 340117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130315 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340118] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-2BOSS战斗机对空武器-翔鹤", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340121] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS翔鹤 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 340121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[340122] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS翔鹤 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340123] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS翔鹤 -战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 0, id = 340123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 340123 }, barrage_ID = { 130112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340124] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS翔鹤 -轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 0, id = 340124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340124 }, barrage_ID = { 130111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340125] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS翔鹤 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340126] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS战斗机弹幕武器-翔鹤", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 340126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340127] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS轰炸机弹幕武器-翔鹤", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 340127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130315 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340128] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS战斗机对空武器-翔鹤", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340131] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS瑞鹤 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 340131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS瑞鹤 -联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 340132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340133] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS瑞鹤 -战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 0, id = 340133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 340133 }, barrage_ID = { 130112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340134] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS瑞鹤 -轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 0, id = 340134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340134 }, barrage_ID = { 130111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340135] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS瑞鹤 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340136] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS战斗机弹幕武器-瑞鹤 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 340136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340137] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS轰炸机弹幕武器-瑞鹤 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 340137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130315 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340138] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS战斗机对空武器-瑞鹤", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340141] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章-4BOSS大凤地毯轰炸飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 600, corrected = 100, min_range = 0, id = 340141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340141 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340142] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-4BOSS大凤轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 350, corrected = 100, min_range = 0, id = 340142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130302, 130303, 130304, 130305, 130306, 130307 }, barrage_ID = { 130991, 130991, 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340143] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-4BOSS大凤特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130105, 130106, 130107, 130108 }, barrage_ID = { 581027, 581028, 581029, 581030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[340144] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-4BOSS大凤特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130109, 130110, 130111, 130112 }, barrage_ID = { 581031, 581032, 581033, 581034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[340145] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章-4BOSS大凤近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 340145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340146] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-4BOSS大凤重巡联装主炮x6-散射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 340146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130113 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340147] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-4BOSS大凤子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 340147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130114 }, barrage_ID = { 130409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340148] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS大凤 -战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 0, id = 340148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 340148 }, barrage_ID = { 130412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340149] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS大凤 -轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 0, id = 340149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340149 }, barrage_ID = { 130411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340150] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章-3BOSS战斗机弹幕武器-大凤", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 340150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340151] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章潜艇关BOSS潜艇鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 340151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130315 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340152] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章潜艇关BOSS上浮主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 340152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340153] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章潜艇关BOSS上浮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 340153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1404 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[340154] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章潜艇关BOSS上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 340154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340155] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章潜艇关BOSS上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 340155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340301] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章道中轰炸-轰炸部分", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 340301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340302] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章BOSS轰炸-翔鹤/瑞鹤用飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 500, corrected = 100, min_range = 0, id = 340302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130302 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340303] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章BOSS轰炸-翔鹤/瑞鹤用轰炸", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 350, corrected = 100, min_range = 0, id = 340303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130308, 130309, 130310, 130311, 130312, 130313 }, barrage_ID = { 130991, 130991, 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340304] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章BOSS轰炸-瑞鹤护航战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 340304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 280, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130304 }, barrage_ID = { 130411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340305] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章BOSS轰炸-大凤护航战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 340305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 280, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130305 }, barrage_ID = { 130411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340306] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章BOSS轰炸-翔鹤用飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 500, corrected = 100, min_range = 0, id = 340306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130302 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340307] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章BOSS轰炸-翔鹤用轰炸", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 350, corrected = 100, min_range = 0, id = 340307, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130316, 130317, 130318 }, barrage_ID = { 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340308] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第13章BOSS轰炸-翔鹤护航战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 340308, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 280, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130304 }, barrage_ID = { 130411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340309] = { action_index = "attack", range = 45, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章 重巡高爆武器-爆发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 10, id = 340309, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130319 }, barrage_ID = { 130993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[340310] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章飞鹰&隼鹰 -战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 340310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 2, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340310 }, barrage_ID = { 130501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340311] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章战斗机弹幕武器-飞鹰&隼鹰", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 340311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130320 }, barrage_ID = { 130502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[340312] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第13章战斗机对空武器-飞鹰&隼鹰", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 340312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400051] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版穿透弹延迟散射4连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 400051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300101 }, barrage_ID = { 300101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[400052] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版穿透弹延迟散射4连——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 400052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[400053] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版穿透弹散射6连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 400053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[400054] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重樱条形上下追踪子弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 400054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300104, 300105 }, barrage_ID = { 300104, 300105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400055] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重樱条形上下三连散弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 400055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300106, 300107, 300108 }, barrage_ID = { 300106, 300107, 300108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400056] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰船旋转子弹延迟3连弹——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 400056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400057] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版穿透弹交叉三横射——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 400057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[400058] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版穿透弹三横追踪弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 400058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[400059] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版穿透弹万剑穿人——7章驱逐BOSS", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 400059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300118, 300119, 300120, 300121 }, barrage_ID = { 300118, 300119, 300120, 300121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[400060] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版穿透火舌——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 400060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300122, 300123, 300124, 300125, 300126, 300127 }, barrage_ID = { 300122, 300123, 300124, 300125, 300126, 300127 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400061] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 400061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400062] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版穿透弹散射6连上下追踪加强版——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 400062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300130, 300131, 300132 }, barrage_ID = { 300130, 300131, 300132 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[400101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转子弹散射8连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 400101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400102] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转子弹散射8连——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 400102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400103] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转子弹散射8连循环3次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 400103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300203 }, barrage_ID = { 300203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400104] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转子弹14发抛物线散射——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 400104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300204 }, barrage_ID = { 300204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400105] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转子弹全扫弹幕——7章驱逐BOSS", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 400105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300205, 300206, 300207 }, barrage_ID = { 300205, 300206, 300207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[400107] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版散射穿透弹加中间旋转子弹——7章驱逐BOSS", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 400107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300214, 300215, 300216, 300217 }, barrage_ID = { 300214, 300215, 300216, 300217 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[400108] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转子弹配合400106混淆用——7章驱逐BOSS", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 400108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300220, 300221 }, barrage_ID = { 300220, 300221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400201] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版红月连射弹幕——夕立专属", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 400201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 300301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400202] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版红月交叉弹弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 400202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300302, 300303 }, barrage_ID = { 300302, 300303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400301] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版散射重炮3连——重巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 400301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300401 }, barrage_ID = { 300401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400401] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版9连发榴弹火球炮——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 400401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300501 }, barrage_ID = { 300501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[400402] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版散发快慢4连复合鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 400402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300502, 300503 }, barrage_ID = { 300502, 300503 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400403] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 400403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400404] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 400404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400405] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版4发3排延迟鱼雷——7章驱逐BOSS", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 400405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300507, 300508, 300509 }, barrage_ID = { 300507, 300508, 300509 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400501] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 400501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400502] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 400502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400801] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "8章驱逐BOSS1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 400801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400802] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "8章驱逐BOSS2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 400802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400801 }, barrage_ID = { 70032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400803] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "8章重巡BOSS3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 400803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1405 }, barrage_ID = { 72262 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400804] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "8章重巡BOSS4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 400804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1405, 1405 }, barrage_ID = { 200134, 200135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400805] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "8章驱逐5连横鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 400805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801 }, barrage_ID = { 400805 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400806] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "8章驱逐拐弯弹向下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 400806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 70021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400807] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "8章驱逐拐弯弹向上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 400807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 70022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400808] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "8章重巡BOSS4主炮2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 400808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1405, 1405 }, barrage_ID = { 199991, 199981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400901] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "9-4驱逐点射鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 400901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1800 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400902] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "9-4驱逐四联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 400902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400903] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "秋月级连射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 400903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 300301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400904] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "9-4驱逐点射子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 400904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400905] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "9-4驱逐点射子弹追踪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 400905, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400906] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 400906, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 380, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400907] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "10-1驱逐点射鱼雷-追踪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 400907, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1800 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400908] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "10-2驱逐点射子弹x20追踪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 400908, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 30, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1605 }, barrage_ID = { 1013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400909] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "10-1驱逐点射子弹x20-斜向左下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 400909, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 15, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1605 }, barrage_ID = { 1014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400910] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "10-1驱逐点射子弹x20-斜向左上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 400910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 15, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1605 }, barrage_ID = { 1015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400911] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "10-3驱逐点射子弹x20-30度开叉", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 400911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 120, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110131, 110131 }, barrage_ID = { 1016, 1017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[400912] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "10-3驱逐快速鱼雷-瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 400912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 110132 }, barrage_ID = { 110133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[440014] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【战术研修】【BOSS】沙恩霍斯特-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 440014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[440131] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 440131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[440132] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 440132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[440133] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 440133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[440143] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【BOSS】测试者α-塞壬炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 440143, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[440144] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【BOSS】测试者α-塞壬炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 440144, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[440145] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【BOSS】测试者α-8联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 135, corrected = 100, min_range = 0, id = 440145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 399987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[440146] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】【BOSS】测试者α-塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 440146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[450001] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "舰船高燃烧弹4连——重巡(抛物线)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 450001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350001, 350002, 350003 }, barrage_ID = { 350001, 350002, 350003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[450002] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "舰船穿刺燃烧弹2连——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 450002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350004, 350005, 350006, 350007 }, barrage_ID = { 350004, 350005, 350006, 350007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[450051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "舰船鱼雷延迟散射2连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 450051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350101 }, barrage_ID = { 350101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[450052] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "舰船鱼雷3连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 450052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350102 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[450101] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "舰船重炮2连循环3次——重巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 450101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350103 }, barrage_ID = { 350103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[450102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "舰船重炮平射2次——重巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 450102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350104 }, barrage_ID = { 350104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[450103] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰船常规鱼雷3连——鱼雷艇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 450103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[460006] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 460006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400004, 400005, 400006 }, barrage_ID = { 400004, 400005, 400006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[460007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版旋转子弹散射8连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 460007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400008 }, barrage_ID = { 400008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[460008] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "抛射榴弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 460008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400009, 400010, 400011, 400012 }, barrage_ID = { 400009, 400010, 400011, 400012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[460009] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "前方针刺", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 460009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400013, 400014, 400015, 400020 }, barrage_ID = { 400013, 400014, 400015, 400020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[460010] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三叉合拢", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 460010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400016, 400017, 400018 }, barrage_ID = { 400016, 400017, 400018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[460011] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "S单发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 460011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400019 }, barrage_ID = { 400019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夏活BF109T战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 470001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夏活Me155A战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 470002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夏活Me155A战斗机空中", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 470003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 470011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 470012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 470021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 470022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 470023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 470031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【异色格A】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 470032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[470033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 470033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 470041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 470042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 470044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 470051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【杂兵】自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 470052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470101] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬战列舰蛋船主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 470101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 470102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470103] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】Z1-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470104] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】Z1-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 470104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470105] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】Z19-Q版驱逐双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 470105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470106] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】Z19-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470107] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】Z20-Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 470107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470108] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】Z20-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470109] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】Z21-Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 470109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470110] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 470111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470112] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夏活普通塞壬航母蛋船轰炸机T1 (飞机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 470112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470113] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夏活普通塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470114] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夏活普通齐柏林鱼雷机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 470114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】柯尼斯堡-驱逐弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 470121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470122] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】柯尼斯堡-Q版穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 470122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470123] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】柯尼斯堡-Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 470123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470124] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】柯尼斯堡-Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470125] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】科隆-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 470125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300101 }, barrage_ID = { 300101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470126] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】科隆-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 470126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470127] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】科隆-Q版旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 470127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470128] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】科隆-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470129] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】卡尔斯鲁厄-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 470129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470130] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】卡尔斯鲁厄-Q版穿透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 470130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470131] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】卡尔斯鲁厄-Q版旋转子弹散射8连循环3次", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 470131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300203 }, barrage_ID = { 300203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470132] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】卡尔斯鲁厄-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470133] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】莱比锡-Q版穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 470133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470134] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】莱比锡-Q版旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 470134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470135] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】莱比锡-Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 470135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470136] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】莱比锡-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470141] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】希佩尔-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 470141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470142] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】希佩尔-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 470142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470143] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】希佩尔-Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470144] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】德意志-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 470144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470145] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】德意志-Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 470145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470146] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】德意志-Q版三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470147] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】欧根亲王-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 470147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470148] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】欧根亲王-专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 470148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470149] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】欧根亲王-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 470149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470150] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】欧根亲王-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470151] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】沙恩霍斯特-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 470151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】沙恩霍斯特-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 470152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470153] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】沙恩霍斯特-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 470153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[470154] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】沙恩霍斯特-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 470154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470155] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】格奈森瑙-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 470155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470156] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】格奈森瑙-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 470156, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470157] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】格奈森瑙-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 470157, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[470158] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】格奈森瑙-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 470158, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470159] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】提尔比茨-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 470159, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470160] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】提尔比茨-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 470160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470161] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】提尔比茨-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 470161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[470162] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】提尔比茨-战列跨射攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 80, id = 470162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470171] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】齐柏林-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 470171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470172] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】齐柏林-Q版单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 470172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470173] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】齐柏林-鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 470173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470174] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】齐柏林-BF109T", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 470174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470175] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】齐柏林-JU87C", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 470175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470176] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【人型】齐柏林-Me155A", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 470176, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470201] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "格奈森瑙BOSS使用四联装533mm磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 470201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470202] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "沙恩霍斯特BOSS使用四联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 470202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470203] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z46BOSS使用五联装533mm磁性鱼雷(未使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 470203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3850, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399978, 399977 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470204] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "提尔比茨BOSS使用6联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 470204, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470205] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "魔鬼鱼BOSS使用8联装533mm磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 470205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470206] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "提尔比茨BOSS每10秒跨射攻击buff武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 470206, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399970 }, barrage_ID = { 399970 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470301] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬炮击二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 470301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470302] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夏活困难难度德意志BOSS炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 470302, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399967 }, barrage_ID = { 399967 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470303] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夏活困难难度希佩尔BOSS炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 470303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470304] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夏活困难难度格奈森瑙BOSS炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 470304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3850, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399976, 399975 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470305] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夏活困难难度沙恩霍斯特BOSS炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 470305, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60202, 60203 }, barrage_ID = { 60206, 60207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470306] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夏活简单塞壬炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 470306, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470401] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 470401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[470402] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 470402, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399966 }, barrage_ID = { 399962 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470403] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 470403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[470404] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-四联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 470404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3830, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399974, 399973 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470405] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-Q版重巡单发主炮x6-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 470405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470406] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 470406, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470407] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-Q版轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 470407, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470408] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 470408, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470501] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】沙恩霍斯特-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 470501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470502] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】沙恩霍斯特-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 470502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470503] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】沙恩霍斯特-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 470503, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399965, 399964 }, barrage_ID = { 399965, 399964 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470504] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】沙恩霍斯特-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 470504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[470505] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】沙恩霍斯特-四联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 470505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3830, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399972, 399971 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470506] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】沙恩霍斯特-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 470506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470511] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 470511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470512] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 470512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470513] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 470513, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399966 }, barrage_ID = { 399962 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470514] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 470514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[470515] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-四联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 470515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3830, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399974, 399973 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470516] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【BOSS】格奈森瑙-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 470516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[470901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 22, corrected = 100, min_range = 22, id = 470902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 470903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 470904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 470911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 470912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 470913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】齐柏林鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 25, corrected = 100, min_range = 22, id = 470921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470922] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】齐柏林BF109T战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 470922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470923] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】齐柏林BF109T战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 470923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】齐柏林JU87C轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 470924, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470925] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】齐柏林JU87C弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 470925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470926] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】齐柏林Me155A战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 470926, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[470927] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格A】【飞机】齐柏林Me155A战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 470927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 471001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 471002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 471003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 471011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 471012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 471021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 471022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 471023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 471031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【异色格B】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 471032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[471033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 471033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 471041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 471042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 471043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 471044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 471051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【杂兵】自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 471052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471101] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 471101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 471102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471103] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z1-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471104] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z1-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 471104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471105] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z19-Q版驱逐双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 471105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471106] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z19-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471107] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z20-Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 471107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471108] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z20-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471109] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z21-Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 471109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471110] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z21-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】Z46-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 471111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471112] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夏活困难塞壬航母蛋船轰炸机T1 (飞机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 471112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471113] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夏活困难塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471114] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夏活困难齐柏林鱼雷机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 471114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】柯尼斯堡-驱逐弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 471121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471122] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】柯尼斯堡-Q版穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 471122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471123] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】柯尼斯堡-Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 471123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471124] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】柯尼斯堡-Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471125] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】科隆-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 471125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300101 }, barrage_ID = { 300101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471126] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】科隆-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 471126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471127] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】科隆-Q版旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 471127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471128] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】科隆-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471129] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】卡尔斯鲁厄-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 471129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471130] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】卡尔斯鲁厄-Q版穿透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 471130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471131] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】卡尔斯鲁厄-Q版旋转子弹散射8连循环3次", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 471131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300203 }, barrage_ID = { 300203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471132] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】卡尔斯鲁厄-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471133] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】莱比锡-Q版穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 471133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471134] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】莱比锡-Q版旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 471134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471135] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】莱比锡-Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 471135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471136] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】莱比锡-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471141] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】希佩尔-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 471141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471142] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】希佩尔-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 471142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471143] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】希佩尔-Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471144] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】德意志-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 471144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471145] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】德意志-Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 471145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471146] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】德意志-Q版三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471147] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】欧根亲王-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 471147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471148] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】欧根亲王-专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 471148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471149] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】欧根亲王-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 471149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471150] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】欧根亲王-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471151] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】沙恩霍斯特-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 471151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】沙恩霍斯特-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 471152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471153] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】沙恩霍斯特-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[471154] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】沙恩霍斯特-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 471154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471155] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】格奈森瑙-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 471155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471156] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】格奈森瑙-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 471156, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471157] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】格奈森瑙-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471157, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[471158] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】格奈森瑙-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 471158, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471159] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】提尔比茨-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 471159, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471160] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】提尔比茨-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 471160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[471161] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】提尔比茨-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 471161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[471162] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】提尔比茨-战列跨射攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 80, id = 471162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471171] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】齐柏林-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 471171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471172] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】齐柏林-Q版单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 471172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471173] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】齐柏林-鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 471173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471174] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】齐柏林-BF109T", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 471174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471175] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】齐柏林-JU87C", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 471175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471176] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【人型】齐柏林-Me155A", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 471176, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471201] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】Z46-Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 471201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471202] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】Z46-磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 471202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 399986, 399985 }, barrage_ID = { 399986, 399985 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471203] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】Z46-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 471203, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399982 }, barrage_ID = { 399982 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471204] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】Z46-特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 471204, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60101, 60101, 60101, 60101 }, barrage_ID = { 60101, 60102, 60103, 60104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471205] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】Z46-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 471205, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471301] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】齐柏林-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 471301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471302] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】齐柏林-Q版轻巡单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 471302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471303] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】齐柏林-炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 471303, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399980, 399979 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471304] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】齐柏林-BF109T", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 471304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471305] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】齐柏林-JU87C", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 471305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471306] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】齐柏林-Me155A", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 471306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471401] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】提尔比茨-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 471401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471402] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】提尔比茨-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 471402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471403] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】提尔比茨-6联装533mm磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 471403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3830, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1410 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471404] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】提尔比茨-每10秒跨射武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 38, corrected = 100, min_range = 20, id = 471404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399961 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471405] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】提尔比茨-战列跨射攻击后排武器2x3轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 80, id = 471405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471501] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】测试者β型-浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 471501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471502] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】测试者β型-Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 471502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471503] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】测试者β型-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 471503, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471504] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】测试者β型-炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 471504, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471505] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】测试者β型-8联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 471505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 399987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471506] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【BOSS】测试者β型-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 75, id = 471506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[471901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 471901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 30, corrected = 100, min_range = 22, id = 471902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 471903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 471904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 471911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 471912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 471913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】齐柏林鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 34, corrected = 100, min_range = 22, id = 471921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471922] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】齐柏林BF109T战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 471922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471923] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】齐柏林BF109T战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 471923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】齐柏林JU87C轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 471924, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471925] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】齐柏林JU87C弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 471925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471926] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】齐柏林Me155A战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 471926, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471927] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】齐柏林Me155A战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 471927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】BOSS齐柏林BF109T战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 471931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471932] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】BOSS齐柏林BF109T战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 471932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471933] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】BOSS齐柏林JU87C轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 471933, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471934] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】BOSS齐柏林JU87C弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 471934, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471935] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】BOSS齐柏林Me155A战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 471935, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471936] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】BOSS齐柏林Me155A战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 471936, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[471941] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格B】【飞机】BOSS魔鬼鱼浮游炮一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 471941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399990 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 472002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 472003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 472011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 472012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 472021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 472023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 472031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【异色格C】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 472032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[472033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 472033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 472041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 472043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 472044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 472051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【杂兵】自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 472052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472101] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472103] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z1-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472104] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z1-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 472104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472105] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z19-Q版驱逐双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 472105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472106] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z19-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472107] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z20-Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472108] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z20-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472109] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z21-Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472110] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z21-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z46-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472112] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z46-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472113] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z46-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472114] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】Z46-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 472114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】柯尼斯堡-驱逐弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472122] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】柯尼斯堡-Q版穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 472122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472123] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】柯尼斯堡-Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472124] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】柯尼斯堡-Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472125] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】科隆-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 472125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300101 }, barrage_ID = { 300101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472126] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】科隆-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 472126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472127] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】科隆-Q版旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472128] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】科隆-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472129] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】卡尔斯鲁厄-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 472129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472130] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】卡尔斯鲁厄-Q版穿透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 472130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472131] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】卡尔斯鲁厄-Q版旋转子弹散射8连循环3次", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300203 }, barrage_ID = { 300203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472132] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】卡尔斯鲁厄-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472133] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】莱比锡-Q版穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 472133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472134] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】莱比锡-Q版旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472135] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】莱比锡-Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472136] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】莱比锡-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472141] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】希佩尔-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472142] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】希佩尔-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[472143] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】希佩尔-Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472144] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】德意志-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472145] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】德意志-Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472146] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】德意志-Q版三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472147] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】欧根亲王-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 472147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472148] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】欧根亲王-专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472149] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】欧根亲王-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 472149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472150] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】欧根亲王-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 472150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472151] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】沙恩霍斯特-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】沙恩霍斯特-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472153] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】沙恩霍斯特-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 472153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[472154] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】沙恩霍斯特-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 75, id = 472154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472155] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】格奈森瑙-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472156] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】格奈森瑙-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472156, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472157] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】格奈森瑙-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 472157, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[472158] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】格奈森瑙-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 75, id = 472158, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472159] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】提尔比茨-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472159, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472160] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】提尔比茨-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472161] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】提尔比茨-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 472161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[472162] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】提尔比茨-战列跨射攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 80, id = 472162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472171] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】齐柏林-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472172] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】齐柏林-Q版单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 472172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472173] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】齐柏林-鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 472173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472174] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】齐柏林-BF109T", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 472174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472175] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】齐柏林-JU87C", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 472175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472176] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【人型】齐柏林-Me155A", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 472176, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472201] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】德意志-Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472202] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】德意志-Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472203] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】德意志-磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 472203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3850, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399978, 399977 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472204] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】德意志-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 472204, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472205] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】德意志-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 54, corrected = 100, min_range = 75, id = 472205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472206] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】德意志-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 472206, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399970 }, barrage_ID = { 399970 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472301] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】希佩尔-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472302] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】希佩尔-炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 472302, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399967 }, barrage_ID = { 399967 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472303] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】希佩尔-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472304] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】希佩尔-三联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 472304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3850, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399976, 399975 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472305] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】希佩尔-特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 472305, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60202, 60203 }, barrage_ID = { 60206, 60207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472306] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】希佩尔-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 472306, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472401] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472402] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472402, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399966 }, barrage_ID = { 399966 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472403] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 472403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[472404] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-四联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 472404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3830, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399974, 399973 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472405] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-Q版重巡单发主炮x6-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 472405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472406] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 472406, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472407] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-Q版轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 472407, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472408] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-战列跨射攻击后排武器3x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 54, corrected = 100, min_range = 75, id = 472408, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472501] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】沙恩霍斯特-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472502] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】沙恩霍斯特-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472503] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】沙恩霍斯特-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 472503, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399965, 399964, 399963 }, barrage_ID = { 399965, 399964, 399963 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472504] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】沙恩霍斯特-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 472504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[472505] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】沙恩霍斯特-四联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 472505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3830, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399972, 399971 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472506] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】沙恩霍斯特-战列跨射攻击后排武器3x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 54, corrected = 100, min_range = 75, id = 472506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472511] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 472511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472512] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 472512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472513] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 472513, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399966 }, barrage_ID = { 399966 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472514] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 472514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[472515] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-四联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 472515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3830, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399974, 399973 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472516] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【BOSS】格奈森瑙-战列跨射攻击后排武器3x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 54, corrected = 100, min_range = 75, id = 472516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[472901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 472901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 472902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 472903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 472904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 472911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 472912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 472913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】齐柏林鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 40, corrected = 100, min_range = 22, id = 472921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472922] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】齐柏林BF109T战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472923] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】齐柏林BF109T战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 472923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】齐柏林JU87C轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 472924, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472925] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】齐柏林JU87C弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 472925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472926] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】齐柏林Me155A战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 472926, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[472927] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格C】【飞机】齐柏林Me155A战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 472927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 473002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 473003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 473011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 473012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 473021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 473022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 473023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 473031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【异色格D】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 473032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[473033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 65, corrected = 100, min_range = 75, id = 473033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 473041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 473044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 473051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【杂兵】自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 473052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473101] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473103] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z1-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473104] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z1-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 473104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473105] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z19-Q版驱逐双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 473105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473106] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z19-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473107] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z20-Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473108] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z20-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473109] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z21-Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473110] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z21-Q版四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z46-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[473112] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z46-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473113] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z46-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473114] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】Z46-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 473114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】柯尼斯堡-驱逐弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473122] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】柯尼斯堡-Q版穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 473122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473123] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】柯尼斯堡-Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473124] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】柯尼斯堡-Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473125] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】科隆-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 473125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300101 }, barrage_ID = { 300101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473126] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】科隆-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 473126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473127] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】科隆-Q版旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473128] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】科隆-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473129] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】卡尔斯鲁厄-Q版穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 473129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473130] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】卡尔斯鲁厄-Q版穿透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 473130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473131] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】卡尔斯鲁厄-Q版旋转子弹散射8连循环3次", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300203 }, barrage_ID = { 300203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473132] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】卡尔斯鲁厄-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473133] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】莱比锡-Q版穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 473133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473134] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】莱比锡-Q版旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473135] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】莱比锡-Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473136] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】莱比锡-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473141] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】希佩尔-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473142] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】希佩尔-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 473142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473143] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】希佩尔-Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473144] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】德意志-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473145] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】德意志-Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 473145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473146] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】德意志-Q版三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473147] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】欧根亲王-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 473147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473148] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】欧根亲王-专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 473148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473149] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】欧根亲王-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 473149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473150] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】欧根亲王-Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473151] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】沙恩霍斯特-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】沙恩霍斯特-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 473152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473153] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】沙恩霍斯特-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 473153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[473154] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】沙恩霍斯特-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 68, corrected = 100, min_range = 75, id = 473154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473155] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】格奈森瑙-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473156] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】格奈森瑙-Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 473156, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473157] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】格奈森瑙-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 473157, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[473158] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】格奈森瑙-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 68, corrected = 100, min_range = 75, id = 473158, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473159] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】提尔比茨-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473159, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473160] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】提尔比茨-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 473160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473161] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】提尔比茨-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 473161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[473162] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】提尔比茨-战列跨射攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 68, corrected = 100, min_range = 80, id = 473162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473171] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】齐柏林-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473172] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】齐柏林-Q版单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 473172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473173] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】齐柏林-鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 473173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473174] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】齐柏林-BF109T", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 473174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473175] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】齐柏林-JU87C", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 473175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473176] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【人型】齐柏林-Me155A", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 473176, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473201] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】Z46-Q版驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 473201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473202] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】Z46-磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 473202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 399986, 399985, 399984, 399983 }, barrage_ID = { 399986, 399985, 399984, 399983 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473203] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】Z46-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473203, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399982 }, barrage_ID = { 399982 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473204] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】Z46-特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 473204, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60101, 60101, 60101, 60101 }, barrage_ID = { 60101, 60102, 60103, 60104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473205] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】Z46-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 473205, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473301] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】齐柏林-Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473302] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】齐柏林-炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 473302, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399981 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473303] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】齐柏林-炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 473303, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399980, 399979 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473304] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】齐柏林-BF109T", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 473304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473305] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】齐柏林-JU87C", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 473305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473306] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】齐柏林-Me155A", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 473306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473401] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】提尔比茨-Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473402] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】提尔比茨-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 473402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473403] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】提尔比茨-6联装533mm磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 473403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3830, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1410 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473404] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】提尔比茨-每10秒跨射攻击buff武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 10, id = 473404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399988 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473405] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】提尔比茨-战列跨射攻击后排武器2x4轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 85, id = 473405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473501] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】测试者β型-浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 473501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473502] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】测试者β型-Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 473502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473503] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】测试者β型-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 473503, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, barrage_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473504] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】测试者β型-炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 473504, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993, 399992 }, barrage_ID = { 399993, 399992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473505] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】测试者β型-8联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 473505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 399987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473506] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【BOSS】测试者β型-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 75, id = 473506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[473901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 43, corrected = 100, min_range = 22, id = 473902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 473903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 473904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 473911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 473912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 473913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】齐柏林鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 473921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473922] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】齐柏林BF109T战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473923] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】齐柏林BF109T战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 473923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】齐柏林JU87C轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 473924, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473925] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】齐柏林JU87C弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 473925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473926] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】齐柏林Me155A战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 473926, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473927] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】齐柏林Me155A战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 473927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】BOSS齐柏林BF109T战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 473931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473932] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】BOSS齐柏林BF109T战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 473932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473933] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】BOSS齐柏林JU87C轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 473933, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473934] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】BOSS齐柏林JU87C弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 473934, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473935] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】BOSS齐柏林Me155A战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 473935, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473936] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】BOSS齐柏林Me155A战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 473936, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473941] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】BOSS魔鬼鱼浮游炮一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 473941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[473942] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格D】【飞机】BOSS魔鬼鱼浮游炮二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 473942, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990, 399989 }, barrage_ID = { 399990, 399989 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474331] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 474331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470331, 470332 }, barrage_ID = { 470331, 470332 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474341] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 474341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470341, 470342 }, barrage_ID = { 470341, 470342 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474351] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 474351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470351, 470352 }, barrage_ID = { 470351, 470352 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474361] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 474361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470361, 470362 }, barrage_ID = { 470361, 470362 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474371] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 474371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470371, 470372 }, barrage_ID = { 470371, 470372 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474381] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 474381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470381, 470382 }, barrage_ID = { 470381, 470382 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474382] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 474382, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470383, 470384 }, barrage_ID = { 470383, 470384 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474383] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 474383, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470385, 470386 }, barrage_ID = { 470385, 470386 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474384] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 474384, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470387, 470388 }, barrage_ID = { 470387, 470388 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[474385] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 474385, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470389, 470390 }, barrage_ID = { 470389, 470390 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474401] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_跨射范围", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 474401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470401 }, barrage_ID = { 470401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474411] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_单发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 474411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470411 }, barrage_ID = { 470411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474441] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_扩散圈(蓝)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 474441, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470441 }, barrage_ID = { 470441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474442] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_扩散圈(红)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 474442, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470442 }, barrage_ID = { 470442 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[474443] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【异色格复刻】ExBoss_提尔比茨_扩散圈(合)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 474443, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470441, 470442 }, barrage_ID = { 470441, 470442 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480000] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动战列跨射攻击后排武器2x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 480000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480001] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 480001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480002] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动战列跨射攻击后排武器3x3轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 480002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480003] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动战列跨射攻击后排武器2x3轮-困难(胡德boss使用", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 80, id = 480003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480004] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动战列跨射攻击后排武器2x4轮-困难(威尔士亲王boss使用", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 85, id = 480004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480005] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动战列跨射攻击后排武器3x2轮-困难(沙恩霍斯特boss", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 480005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480006] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动战列跨射攻击后排武器3x3轮-困难(格奈森瑙boss", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 480006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480020] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-投火球 日本", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 480020, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480021] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-机关枪 日本", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 480021, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480022] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-鱼雷 日本", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 480022, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480030] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-投火球 美英", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 480030, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480031] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-机关枪 美英", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 480031, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480032] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-鱼雷 美英", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 480032, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480040] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-投火球 德国", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 480040, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480041] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-机关枪 德国", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 480041, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480042] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-鱼雷 德国", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 480042, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480050] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林鱼雷机T1 (飞机*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 480050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480051] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林使用BF109T (飞机*1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 480051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480052] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林使用JU87C (飞机*1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 480052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480053] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林使用Me155A (飞机*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 480053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480100] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林使用BF109T (武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480101] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林使用BF109T (武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480102] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林使用Me155A (武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 480102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480103] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林使用Me155A (武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 480103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480104] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林使用JU87C (武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 480104, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480105] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 480105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480106] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "七夕boss赤城武器鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 480106, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 3250, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480107] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "七夕boss赤城武器轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 480107, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 4000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480108] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "七夕boss赤城武器战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 480108, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480109] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "七夕boss加贺武器鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 480109, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 3500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480110] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "七夕boss加贺武器轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 480110, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 4750, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480111] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "七夕boss加贺武器战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 480111, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480200] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕柯尼斯堡-延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 480200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480201] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕柯尼斯堡分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480202] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕柯尼斯堡专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480203] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕柯尼斯堡穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480204] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕科隆穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480205] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕科隆穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300101 }, barrage_ID = { 300101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480206] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕科隆旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 480206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480207] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕科隆散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 480207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480208] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕卡尔斯鲁厄穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480209] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕卡尔斯鲁厄穿透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480210] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕卡尔斯鲁厄散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 480210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕卡尔斯鲁厄旋转子弹散射8连循环3次", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 480211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300203 }, barrage_ID = { 300110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480212] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕莱比锡散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 480212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480213] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕莱比锡穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 480213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480214] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕莱比锡旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 480214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480215] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕莱比锡分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 480215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480216] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕欧根亲王散型4发磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 480216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480217] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕欧根亲王专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480218] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕欧根亲王专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480219] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕欧根亲王专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480219, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480220] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 480220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480221] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕齐柏林单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 480221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480222] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕提尔比茨近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 480222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480223] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕提尔比茨联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 480223, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480224] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕提尔比茨平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 480224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[480225] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕提尔比茨攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 20, corrected = 100, min_range = 80, id = 480225, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480226] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕希佩尔海军上将近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 480226, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480227] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕希佩尔海军上将单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480227, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200090 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480228] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕希佩尔海军上将3发磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 480228, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480229] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕德意志近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 480229, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480230] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕德意志联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 480230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480231] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕德意志4发磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 480231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480232] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 480232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480233] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 480233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480234] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕沙恩霍斯特BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 480234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480235] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕沙恩霍斯特BOSS联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 480235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480236] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕沙恩霍斯特BOSS平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 480236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[480237] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕沙恩霍斯特BOSS攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 480237, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480238] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕沙恩霍斯特三联装磁性鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 480238, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480239] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕格奈森瑙近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 480239, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480240] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕格奈森瑙单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 480240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200090 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[480241] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕格奈森瑙平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 480241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[480242] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕格奈森瑙跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 480242, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[480243] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "七夕格奈森瑙三联装磁性鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 480243, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804, 1804 }, barrage_ID = { 399974, 399973 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490000] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "江阴boss龙骧轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 490000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490001] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "江阴boss龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 490001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490002] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "江阴boss龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 490002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1700, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490003] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "江阴boss凤翔轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 490003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490004] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "江阴boss凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 490004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490005] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "江阴boss凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 490005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490006] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "江阴boss加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 490006, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490007] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "江阴boss加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 490007, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 3200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490008] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "江阴boss加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 490008, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490500] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 490500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490501] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 490501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490502] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 490502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490503] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 490503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490504] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 490504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490505] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 490505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490506] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 490506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490507] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 490507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490508] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss1武器3-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 490508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[490509] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第一章第四关boss1武器4-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 32, corrected = 100, min_range = 22, id = 490509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490510] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 490510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20002, 20002 }, barrage_ID = { 201, 202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490511] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第二章第二关boss-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 490511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490512] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-投火球 日本", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 490512, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490513] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-机关枪 日本", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 490513, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[490514] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "七夕活动空袭飞机-鱼雷 日本", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 490514, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510001] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-战列跨射攻击后排2x2轮-简单第1章", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 510001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510002] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-战列跨射攻击后排3x3轮-简单第2章", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 510002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510003] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-战列跨射攻击后排3x2轮-困难第1章", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 70, corrected = 100, min_range = 75, id = 510003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510004] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-战列跨射攻击后排3x3轮-困难第2章", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 70, corrected = 100, min_range = 75, id = 510004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510005] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510006] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 510006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510007] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 510007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510008] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "谷风 -穿透弹交叉三横射——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510009] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 510009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510010] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 510010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510011] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "浜风 -穿透弹三横追踪弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 510011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510012] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三日月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 510012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510014] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510015] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雷双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 510015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510016] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雷四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 510016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510017] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "电双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 510017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510018] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "电四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 510018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 510019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510020] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 510020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510021] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510022] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510023] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510024] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510025] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 510025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510026] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510027] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 510027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510028] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510029] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510030] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 510031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510032] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 510032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510033] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 510033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510034] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 510034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510035] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "绫波条形上下三连散弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300106, 300107, 300108 }, barrage_ID = { 300106, 300107, 300108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510036] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "绫波四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 510036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510037] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 510037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510038] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 510038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510039] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 510039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510040] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕立四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 510040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510041] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510042] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 510042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510043] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510044] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510045] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 510045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510046] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510047] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510048] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 510048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510049] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510050] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 510050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510051] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510052] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 510052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510053] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 510053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510054] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 510054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510055] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510056] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510057] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加古Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510058] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510059] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 510059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510060] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高Q版重巡联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 510060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510061] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 510061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510062] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510064] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "筑摩Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510065] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510066] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510067] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510068] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510069] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510070] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510071] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510072] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "衣笠Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510074] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510075] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "那智Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510077] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510078] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510079] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510080] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 510080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510082] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510083] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "比叡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510084] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[510085] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510086] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雾岛单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510087] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[510088] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510089] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510090] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[510091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510092] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510093] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[510094] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[510095] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510096] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[510097] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510098] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 510098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510099] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 510099, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[510100] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510101] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 510101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510102] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凤翔Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510103] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凤翔单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 510103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510104] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "祥凤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510105] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "祥凤联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 510105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510106] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苍龙Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510107] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苍龙单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 510107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510108] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 510108, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30401, 30402, 30403, 30404 }, barrage_ID = { 30401, 30402, 30403, 30404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510109] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510110] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 510110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510111] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510111, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30201 }, barrage_ID = { 30201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510112] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510113] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 510113, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510114] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 510114, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510115] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510116] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 510116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510117] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510118] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 510118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510119] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇单发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 510119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510120] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "晓boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510121, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399937 }, barrage_ID = { 399937 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510122] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "晓boss武器2(鱼雷)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 510122, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399936, 399935 }, barrage_ID = { 399936, 399935 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510123] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓boss武器3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 510123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510124] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "晓boss武器4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 510124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510125] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "晓boss武器5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 510125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510126] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 510126, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399934, 399933 }, barrage_ID = { 399934, 399933 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510127] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss武器 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 510127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510128] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss武器 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 75, id = 510128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510129] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 510129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510130] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 510130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510131] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 510131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510132] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 510132, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399930, 399931, 399932 }, barrage_ID = { 399930, 399931, 399932 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510133] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 510133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510134] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 75, id = 510134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510135] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器 -特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 510135, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60401, 60401 }, barrage_ID = { 60401, 60402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510136] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器 -特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 510136, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60402 }, barrage_ID = { 60403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510137] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器 -特殊武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 510137, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60403, 60404 }, barrage_ID = { 60404, 60405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510138] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "山城改BOSS战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 510138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510139] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "山城改战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 510139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001, 399929 }, barrage_ID = { 101, 102, 103, 104, 399929 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510140] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "山城改boss武器 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 510140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510141] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "山城改boss武器 3颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 84, corrected = 100, min_range = 75, id = 510141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510142] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "山城改近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 510142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510143] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "山城改单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 510143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510144] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "山城改穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 510144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[510145] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss三式弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 10, corrected = 110, min_range = 30, id = 510145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399914 }, barrage_ID = { 399909 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510146] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss三式弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 10, corrected = 110, min_range = 30, id = 510146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399914 }, barrage_ID = { 399909 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510800] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510801] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 510801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510802] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510803] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510804] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 510804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510805] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510806] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 510806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510807] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 510807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510808] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510809] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 510809, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510810] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510810, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510811] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 510811, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510812] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 510812, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510813] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 510813, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510814] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 510814, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510815] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 510815, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 15000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510816] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 510816, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 22500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510817] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 510817, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510818] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510818, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510819] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 510819, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510820] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510821] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510822] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 510822, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510823] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510823, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510900] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机(以下飞机武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510901] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510902] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510903] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510904] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510905] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510905, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510906] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510906, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510907] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510907, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510908] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510908, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510909] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510909, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510910] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510911] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510912] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510913] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510914] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510914, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510915] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510915, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510916] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510916, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510917] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510917, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510918] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510918, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510919] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510919, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510920] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510922] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510923] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[510924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510925] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510926] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510926, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510927] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510928] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510928, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510929] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510929, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510930] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510931] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机空中1(以上飞机武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 510931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511005] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511006] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 511006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511007] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 511007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511008] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "谷风 -穿透弹交叉三横射——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[511009] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 511009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511010] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 511010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511011] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "浜风 -穿透弹三横追踪弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 511011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[511012] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三日月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 511012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511014] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511015] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雷双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 511015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511016] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雷四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 511016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511017] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "电双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 511017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511018] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "电四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 511018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 511019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511020] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 511020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511021] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511022] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511023] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511024] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511025] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 511025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511026] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511027] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 511027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511028] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511029] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511030] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 511031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511032] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 511032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511033] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 511033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511034] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 511034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511035] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "绫波条形上下三连散弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300106, 300107, 300108 }, barrage_ID = { 300106, 300107, 300108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511036] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "绫波四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 511036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511037] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 511037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511038] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 511038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511039] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 511039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511040] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕立四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 511040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511041] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511042] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 511042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511043] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511044] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511045] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 511045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511046] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511047] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511048] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 511048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511049] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511050] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 511050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511051] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511052] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 511052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511053] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 511053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511054] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 511054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511055] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511056] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511057] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加古Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511058] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511059] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 511059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511060] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高Q版重巡联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 511060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511061] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 511061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511062] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511064] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "筑摩Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511065] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511066] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511067] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511068] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511069] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511070] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511071] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511072] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "衣笠Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511074] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511075] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "那智Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511077] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511078] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511079] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511080] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 511080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511082] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511083] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "比叡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511084] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[511085] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511086] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雾岛单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511087] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[511088] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511089] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511090] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[511091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511092] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511093] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[511094] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511095] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511096] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } end() function () uv0.weapon_property[511097] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511098] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 511098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511099] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 511099, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[511100] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511101] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 511101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511102] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凤翔Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511103] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凤翔单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 511103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511104] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "祥凤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511105] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "祥凤联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 511105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511106] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苍龙Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511107] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苍龙单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 511107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511108] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 511108, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30401, 30402, 30403, 30404 }, barrage_ID = { 30401, 30402, 30403, 30404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511109] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511110] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 511110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511111] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511111, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30201 }, barrage_ID = { 30201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511112] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511113] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 511113, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511114] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 511114, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511115] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511116] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 511116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511117] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511118] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 511118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511119] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇单发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 511119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511120] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 511121, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399928 }, barrage_ID = { 399928 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511122] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss武器2(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 511122, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399927, 399926, 399925, 399924 }, barrage_ID = { 399927, 399926, 399925, 399924 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 511123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511124] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 511124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[511125] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 511125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[511126] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 511126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511127] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 511127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 399923, 399922 }, barrage_ID = { 101, 102, 399923, 399922 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511128] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 511128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511129] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤浮游炮一型(武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 511129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399921 }, barrage_ID = { 399921 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511130] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511131] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 511131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511132] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 511132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511133] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 511133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 399920, 399919 }, barrage_ID = { 101, 102, 399920, 399919 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511134] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 511134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511135] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城浮游炮一型(武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 511135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399921 }, barrage_ID = { 399921 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511136] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 511136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511137] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 511137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511138] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 511138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511139] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 511139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 399917, 399916 }, barrage_ID = { 101, 102, 399917, 399916 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511140] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 511140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511141] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺浮游炮一型(武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 511141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399915 }, barrage_ID = { 399921 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511142] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 511142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511143] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 511143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511144] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1 BOSS使用", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 511144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511145] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1 BOSS使用", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 67, corrected = 100, min_range = 0, id = 511145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511146] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1 BOSS使用", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 511146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511147] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1 BOSS使用", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 81, corrected = 100, min_range = 0, id = 511147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511148] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机 BOSS使用", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 511148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511149] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机 BOSS使用", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 81, corrected = 100, min_range = 0, id = 511149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511800] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511801] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 511801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511802] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511803] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511804] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 511804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511805] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511806] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 511806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511807] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 511807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511808] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511809] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 511809, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511810] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511810, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511811] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 511811, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511812] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 511812, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511813] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 511813, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511814] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 511814, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511815] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 511815, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 15000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511816] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 511816, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 22500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511817] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 511817, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511818] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511818, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511819] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 511819, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511820] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511821] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511822] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 511822, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511823] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511823, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511900] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机(以下飞机武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511901] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 511901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511902] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 511902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511903] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511904] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511905] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 511905, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511906] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 511906, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511907] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511907, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511908] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511908, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511909] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 511909, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511910] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 511910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511911] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511912] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511913] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 511913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511914] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 511914, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511915] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511915, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511916] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511916, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511917] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 511917, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511918] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 511918, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511919] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511919, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511920] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 511921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511922] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 511922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[511923] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511925] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 511925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511926] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 511926, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511927] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511928] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 511928, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511929] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 511929, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511930] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 511930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[511931] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机空中1(以上飞机武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 511931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512005] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512006] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 512006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512007] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 512007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512008] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "谷风 -穿透弹交叉三横射——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[512009] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 512009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512010] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 512010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512011] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "浜风 -穿透弹三横追踪弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 512011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[512012] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三日月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 512012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512014] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512015] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雷双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 512015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512016] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雷四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 512016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512017] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "电双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 512017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512018] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "电四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 512018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 512019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512020] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 512020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512021] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512022] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512023] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512024] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512025] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 512025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512026] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512027] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 512027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512028] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512029] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512030] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 512031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512032] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 512032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512033] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 512033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512034] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 512034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512035] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "绫波条形上下三连散弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300106, 300107, 300108 }, barrage_ID = { 300106, 300107, 300108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512036] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "绫波四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 512036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512037] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 512037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512038] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 512038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512039] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 512039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512040] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕立四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 512040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512041] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512042] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 512042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512043] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512044] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512045] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 512045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512046] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512047] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512048] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 512048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512049] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512050] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 512050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512051] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512052] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 512052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512053] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 512053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512054] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 512054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512055] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512056] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512057] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加古Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512058] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512059] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 512059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512060] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高Q版重巡联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 512060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512061] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 512061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512062] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512064] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "筑摩Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512065] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512066] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512067] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512068] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512069] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512070] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512071] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512072] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "衣笠Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512074] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512075] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "那智Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512077] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512078] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512079] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512080] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 512080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512082] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512083] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "比叡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512084] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[512085] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512086] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雾岛单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512087] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[512088] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512089] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512090] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[512091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512092] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512093] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[512094] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512095] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[512096] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[512097] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512098] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 512098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512099] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 512099, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[512100] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512101] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 512101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512102] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凤翔Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512103] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凤翔单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 512103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512104] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "祥凤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512105] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "祥凤联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 512105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512106] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苍龙Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512107] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苍龙单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 512107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512108] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 512108, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30401, 30402, 30403, 30404 }, barrage_ID = { 30401, 30402, 30403, 30404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512109] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512110] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 512110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512111] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512111, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30201 }, barrage_ID = { 30201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512112] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512113] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 512113, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512114] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 512114, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512115] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512116] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 512116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512117] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 512117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512118] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 512118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512119] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇单发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 512119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512120] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "晓boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 512121, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399955 }, barrage_ID = { 399955 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512122] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "晓boss武器2(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 512122, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399954, 399953 }, barrage_ID = { 399954, 399953 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512123] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓boss武器3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 110, min_range = 0, id = 512123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512124] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "晓boss武器4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 512124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512125] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "晓boss武器5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 512125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512126] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 512126, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399960, 399959 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512127] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss武器 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 512127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[512128] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss武器 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 68, corrected = 100, min_range = 75, id = 512128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[512129] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 512129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512130] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 512130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512131] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 512131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[512132] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 512132, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399958, 399957, 399956 }, barrage_ID = { 399958, 399957, 399956 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512133] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 512133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[512134] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 68, corrected = 100, min_range = 75, id = 512134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[512135] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器 -特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 512135, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60401, 60401 }, barrage_ID = { 60401, 60402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512136] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器 -特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 512136, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60402 }, barrage_ID = { 60403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512137] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss武器 -特殊武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 512137, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60403, 60404 }, barrage_ID = { 60404, 60405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512138] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "山城改BOSS战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 512138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512139] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "山城改战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 512139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001, 399952 }, barrage_ID = { 101, 102, 103, 104, 399952 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512140] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "山城改boss武器 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 512140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[512141] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "山城改boss武器 3颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 108, corrected = 100, min_range = 75, id = 512141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[512142] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "山城改近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 512142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512143] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "山城改单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 512143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512144] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "山城改穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[512145] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊势boss三式弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 10, corrected = 110, min_range = 30, id = 512145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399912 }, barrage_ID = { 399908 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512146] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日向boss三式弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 10, corrected = 110, min_range = 30, id = 512146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399912 }, barrage_ID = { 399908 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512800] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512801] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 512801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512802] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512803] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512804] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 512804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512805] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512806] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 512806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512807] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 512807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512808] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512809] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 512809, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512810] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512810, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512811] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 512811, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512812] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 512812, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512813] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 512813, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512814] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 512814, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512815] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 512815, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 15000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512816] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 512816, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 22500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512817] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 512817, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512818] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512818, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512819] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 512819, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512820] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512821] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512822] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 512822, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512823] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512823, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512900] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机(以下飞机武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512901] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 512901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512902] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 512902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512903] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512904] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512905] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 512905, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512906] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 512906, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512907] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512907, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512908] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512908, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512909] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 512909, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512910] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 512910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512911] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512912] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512913] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 512913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512914] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 512914, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512915] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512915, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512916] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512916, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512917] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 512917, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512918] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 512918, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512919] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512919, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512920] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 512921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512922] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 512922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512923] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[512925] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 512925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512926] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 512926, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512927] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512928] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 512928, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512929] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 512929, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512930] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 512930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[512931] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机空中1(以上飞机武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 512931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513005] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513006] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 513006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513007] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 513007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513008] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "谷风 -穿透弹交叉三横射——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[513009] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 513009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513010] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 513010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513011] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "浜风 -穿透弹三横追踪弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 513011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[513012] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三日月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 513012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513014] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513015] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雷双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 513015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513016] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雷四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 513016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513017] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "电双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 513017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513018] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "电四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 513018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 513019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513020] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 513020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513021] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513022] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513023] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513024] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513025] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 513025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513026] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513027] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 513027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513028] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513029] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513030] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 513031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513032] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 513032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513033] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 513033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513034] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 513034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513035] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "绫波条形上下三连散弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300106, 300107, 300108 }, barrage_ID = { 300106, 300107, 300108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513036] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "绫波四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 513036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513037] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 513037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513038] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 513038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513039] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 513039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513040] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕立四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 513040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513041] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513042] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 513042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513043] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513044] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513045] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 513045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513046] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513047] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513048] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 513048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513049] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513050] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 513050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513051] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513052] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 513052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513053] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 513053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513054] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 513054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513055] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513056] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513057] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加古Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513058] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513059] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 513059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513060] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高Q版重巡联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 513060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513061] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 513061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513062] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513064] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "筑摩Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513065] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513066] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513067] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513068] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513069] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513070] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513071] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513072] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "衣笠Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513074] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513075] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "那智Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513077] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513078] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513079] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513080] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 513080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513082] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513083] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "比叡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513084] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[513085] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513086] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雾岛单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513087] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[513088] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513089] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513090] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[513091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513092] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513093] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[513094] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513095] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513096] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[513097] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[513098] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 513098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513099] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 513099, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[513100] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513101] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 513101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513102] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凤翔Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513103] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凤翔单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 513103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513104] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "祥凤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513105] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "祥凤联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 513105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513106] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苍龙Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513107] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苍龙单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 513107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513108] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 513108, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30401, 30402, 30403, 30404 }, barrage_ID = { 30401, 30402, 30403, 30404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513109] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513110] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 513110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513111] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513111, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30201 }, barrage_ID = { 30201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513112] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513113] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 513113, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513114] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 513114, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513115] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513116] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 513116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513117] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 513117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513118] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 513118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513119] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇单发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 513119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513120] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 513121, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399947 }, barrage_ID = { 399947 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513122] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss武器2(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 513122, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399951, 399950, 399949, 399948 }, barrage_ID = { 399951, 399950, 399949, 399948 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 513123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513124] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 513124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[513125] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 513125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[513126] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 513126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513127] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 513127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 399946, 399945 }, barrage_ID = { 101, 102, 399946, 399945 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513128] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 513128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513129] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤浮游炮一型(武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 513129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399944 }, barrage_ID = { 399944 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513130] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 513130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513131] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 513131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513132] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 513132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513133] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 513133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 399943, 399942 }, barrage_ID = { 101, 102, 399943, 399942 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513134] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 513134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513135] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城浮游炮一型(武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 513135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399941 }, barrage_ID = { 399941 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513136] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 513136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513137] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 513137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513138] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 513138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513139] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 513139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 399940, 399939 }, barrage_ID = { 101, 102, 399940, 399939 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513140] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 513140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513141] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺浮游炮一型(武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 513141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399938 }, barrage_ID = { 399938 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513142] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 513142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513143] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 105, min_range = 0, id = 513143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513144] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 105, corrected = 100, min_range = 0, id = 513144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513145] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 513145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513146] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 126, corrected = 100, min_range = 0, id = 513146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513147] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 513147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513148] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 126, corrected = 100, min_range = 0, id = 513148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513149] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 513149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513800] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513801] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 513801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513802] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513803] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513804] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 513804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513805] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513806] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 513806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513807] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 513807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513808] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513809] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 513809, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513810] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513810, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513811] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 513811, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513812] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 513812, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513813] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 513813, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513814] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 513814, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513815] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 513815, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 15000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513816] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 513816, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 22500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513817] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 513817, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513818] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513818, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513819] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 513819, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513820] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513821] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513822] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 513822, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513823] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513823, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513900] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机(以下飞机武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513901] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 513901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513902] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 513902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513903] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513904] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513905] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 513905, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513906] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 513906, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513907] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513907, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513908] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513908, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513909] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 513909, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513910] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 513910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513911] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513912] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513913] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 513913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513914] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 513914, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513915] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513915, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513916] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513916, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513917] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 513917, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513918] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 513918, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513919] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513919, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513920] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 513921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513922] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 513922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513923] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[513924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513925] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 513925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513926] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 513926, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513927] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513928] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 513928, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513929] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 513929, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513930] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 513930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[513931] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机空中1(以上飞机武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 513931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514005] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514006] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 514006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514007] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "谷风 -单发瞄准x4随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 514007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514008] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "谷风 -穿透弹交叉三横射——驱逐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[514009] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 514009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514010] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "浜风 -鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 514010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514011] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "浜风 -穿透弹三横追踪弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 514011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[514012] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三日月 -驱逐单发瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 514012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514014] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "三日月 -穿透弹延迟3连2次——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514015] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雷双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 514015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514016] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雷四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 514016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514017] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "电双联装炮瞄准IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 514017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514018] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "电四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 514018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雪风专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 514019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514020] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 514020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514021] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514022] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "野分四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514023] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514024] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阳炎四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514025] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 514025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514026] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "时雨四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514027] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 514027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514028] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白露四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514029] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514030] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "不知火四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514031] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 514031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514032] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 514032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514033] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 514033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514034] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "晓四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 514034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514035] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "绫波条形上下三连散弹——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300106, 300107, 300108 }, barrage_ID = { 300106, 300107, 300108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514036] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "绫波四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 514036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514037] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 514037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514038] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 514038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514039] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 514039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514040] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕立四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 514040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514041] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514042] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 514042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514043] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "阿武隈散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514044] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514045] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 514045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514046] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "夕张散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514047] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514048] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 514048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514049] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长良散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514050] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 514050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514051] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五十铃三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514052] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 514052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514053] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 514053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514054] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "青叶Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 514054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514055] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "青叶Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514056] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514057] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加古Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514058] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加古Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514059] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 514059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514060] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高Q版重巡联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 514060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514061] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "妙高Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 514061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514062] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "妙高Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514064] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "筑摩Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514065] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514066] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514067] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "利根Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514068] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "利根三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514069] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514070] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "古鹰Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514071] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "古鹰Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514072] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "衣笠Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514074] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "衣笠Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514075] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "那智Q版重巡联装主炮x4-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514077] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "那智Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514078] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "筑摩Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514079] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "最上Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514080] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 514080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "最上Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514082] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514083] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "比叡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514084] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[514085] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514086] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "雾岛单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514087] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[514088] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514089] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "金刚单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514090] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "金刚平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[514091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514092] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "榛名单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514093] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "榛名平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[514094] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514095] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "长门联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514096] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "长门平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } end() function () uv0.weapon_property[514097] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514098] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "陆奥联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 514098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514099] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "陆奥平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 514099, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[514100] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514101] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "龙骧单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 514101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514102] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凤翔Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514103] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凤翔单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 514103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514104] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "祥凤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514105] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "祥凤联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 514105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514106] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苍龙Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514107] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "苍龙单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 514107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514108] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 514108, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30401, 30402, 30403, 30404 }, barrage_ID = { 30401, 30402, 30403, 30404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514109] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514110] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 514110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514111] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514111, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30201 }, barrage_ID = { 30201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514112] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514113] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 514113, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514114] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 514114, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 10403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514115] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514116] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 514116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514117] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 514117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514118] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "瑞鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 514118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514119] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "鱼雷艇单发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 514119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514120] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 514121, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399947 }, barrage_ID = { 399947 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514122] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss武器2(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 155, corrected = 100, min_range = 0, id = 514122, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399951, 399950, 399949, 399948 }, barrage_ID = { 399951, 399950, 399949, 399948 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514124] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 514124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[514125] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "野分boss透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 514125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[514126] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 514126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514127] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 514127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 399946, 399945 }, barrage_ID = { 101, 102, 399946, 399945 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514128] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 514128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514129] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤浮游炮一型(武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 514129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399944 }, barrage_ID = { 399944 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514130] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 514130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514131] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "翔鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 514131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514132] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 514132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514133] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 514133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 399943, 399942 }, barrage_ID = { 101, 102, 399943, 399942 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514134] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 514134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514135] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城浮游炮一型(武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 514135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399941 }, barrage_ID = { 399941 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514136] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 514136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514137] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "赤城单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 514137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514138] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 514138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514139] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机T1武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 514139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 399940, 399939 }, barrage_ID = { 101, 102, 399940, 399939 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514140] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 514140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514141] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺浮游炮一型(武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 514141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 175, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399938 }, barrage_ID = { 399938 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514142] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 110, min_range = 0, id = 514142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514143] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 514143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514144] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 514144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514145] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 514145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514146] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 180, corrected = 100, min_range = 0, id = 514146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514147] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 514147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514148] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 180, corrected = 100, min_range = 0, id = 514148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514149] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 514149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514800] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514801] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 514801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514802] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514803] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514804] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 514804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514805] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514806] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 514806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514807] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 514807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514808] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514809] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 514809, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514810] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514810, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514811] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 514811, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514812] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 514812, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514813] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 514813, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514814] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 514814, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514815] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 514815, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 15000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514816] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 514816, attack_attribute_ratio = 40, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 22500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514817] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 514817, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514818] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514818, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514819] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 514819, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514820] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514821] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514822] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 514822, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514823] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514823, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514900] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧轰炸机(以下飞机武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514901] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 514901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514902] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 514902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514903] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "龙骧-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514904] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514905] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 514905, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514906] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 514906, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514907] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "凤翔战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514907, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514908] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514908, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514909] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 514909, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514910] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 514910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514911] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "祥凤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514912] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514913] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 514913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514914] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 514914, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514915] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "苍龙战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514915, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514916] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514916, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514917] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 514917, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514918] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 514918, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514919] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "赤城战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514919, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514920] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 514921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514922] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 514922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[514923] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "加贺战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514925] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 514925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514926] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 514926, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514927] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "翔鹤战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514928] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 514928, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514929] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 514929, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514930] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 514930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[514931] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "瑞鹤战斗机空中1(以上飞机武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 514931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510500] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-投火球 -简单第1章", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510500, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510501] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-机关枪 -简单第1章", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510501, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510502] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-鱼雷 -简单第1章", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510502, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510503] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-投火球 -简单第2章", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510503, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510504] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-机关枪 -简单第2章", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510504, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510505] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-鱼雷 -简单第2章", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510505, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510506] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-投火球 -困难第1章", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510506, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510507] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-机关枪 -困难第1章", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510507, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510508] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-鱼雷 -困难第1章", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510508, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510509] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-投火球 -困难第2章", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510509, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510510] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-机关枪 -困难第2章", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510510, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510511] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-鱼雷 -困难第2章", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510511, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510512] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-投火球 -EX", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 510512, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510513] = { action_index = "", range = 30, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-机关枪 -EX", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 510513, attack_attribute_ratio = 0, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80002 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[510514] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "国庆活动-空袭飞机-鱼雷 -EX", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 15, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 510514, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10030 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Z1-专用武器 (以下为万圣节活动装备)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 520001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 520002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520003] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z1-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 520003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520004] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Z1-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 520004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520005] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z46单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 520005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520006] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z46四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 520006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520007] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z19双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 520007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520008] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z19四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 520008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520009] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z20单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 520009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520010] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z20四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 520010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z21双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 520011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520012] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z21四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 520012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "柯尼斯堡-延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 520013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520014] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "柯尼斯堡分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520015] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "柯尼斯堡专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 400801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520016] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "柯尼斯堡穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520017] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "科隆穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520018] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "科隆穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300101 }, barrage_ID = { 300101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520019] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "科隆旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520020] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "科隆散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 520020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520021] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "卡尔斯鲁厄穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520022] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "卡尔斯鲁厄穿透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520023] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "卡尔斯鲁厄散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 520023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520024] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "卡尔斯鲁厄旋转子弹散射8连循环3次", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300203 }, barrage_ID = { 300110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520025] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "莱比锡散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 520025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520026] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "莱比锡穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520027] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "莱比锡旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520028] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "莱比锡分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520029] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王散型4发磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 520029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520030] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520032] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520033] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "齐柏林近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 520033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520034] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "齐柏林单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 520034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520035] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "提尔比茨近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 520035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520036] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "提尔比茨联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 520036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520037] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "提尔比茨平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 520037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[520038] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "提尔比茨攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 10, corrected = 100, min_range = 80, id = 520038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520039] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "德意志近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 520039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520040] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德意志联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 520040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520041] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "德意志4发磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 520041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520042] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 520042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520043] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 520043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520101] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "齐柏林鱼雷机T1 (飞机*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 520101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520102] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "齐柏林使用BF109T (飞机*1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 520102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520103] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "齐柏林使用JU87C (飞机*1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 520103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520104] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "齐柏林使用Me155A (飞机*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 520104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520201] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "齐柏林使用BF109T (武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 520201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520202] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "齐柏林使用Me155A (武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 520202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520203] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "齐柏林使用Me155A (武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 520203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520204] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "齐柏林使用JU87C (武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 520204, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520205] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "齐柏林鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 40, corrected = 100, min_range = 22, id = 520205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520501] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "希佩尔海军上将BOSS武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 520501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140001, 140002, 140003, 140004 }, barrage_ID = { 140001, 140002, 140003, 140004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520502] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "希佩尔海军上将BOSS鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 520502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140005, 140006, 140007, 140008 }, barrage_ID = { 140005, 140006, 140007, 140008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520503] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "希佩尔海军上将BOSS武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 520503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520504] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "希佩尔海军上将BOSS武器3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 520504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520505] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "希佩尔海军上将BOSS武器4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 520505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200090 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520506] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "格耐森瑙BOSS武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 520506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140011 }, barrage_ID = { 140011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520507] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "格耐森瑙BOSS武器跨射1轮9发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 20, id = 520507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140014 }, barrage_ID = { 140014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520508] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "格耐森瑙BOSS武器跨射3轮3发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 520508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140015 }, barrage_ID = { 140015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520509] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "格耐森瑙BOSS武器跨射2轮9发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 20, id = 520509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140014 }, barrage_ID = { 140016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520510] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "格耐森瑙BOSS武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 520510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140011 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520511] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "格耐森瑙BOSS武器3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 520511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140011 }, barrage_ID = { 200090 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520512] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "格奈森瑙三联装磁性鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 520512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804, 1804 }, barrage_ID = { 399974, 399973 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520513] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第3关的格耐森瑙BOSS武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 520513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140011 }, barrage_ID = { 140011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520514] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第3关的格耐森瑙BOSS武器跨射1轮9发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 100, min_range = 20, id = 520514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140014 }, barrage_ID = { 140014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520515] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "格耐森瑙BOSS武器跨射3轮3发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 520515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140015 }, barrage_ID = { 140015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520516] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "第3关的格耐森瑙BOSS武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 520516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140011 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520517] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第3关的格耐森瑙BOSS武器3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 520517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140011 }, barrage_ID = { 200090 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520518] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "格奈森瑙三联装磁性鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 520518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804, 1804 }, barrage_ID = { 399974, 399973 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520519] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "沙恩霍斯特BOSS武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 520519, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140013 }, barrage_ID = { 140013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520520] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "沙恩霍斯特BOSS武器跨射1轮9发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 20, id = 520520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140014 }, barrage_ID = { 140014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520521] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "沙恩霍斯特BOSS武器跨射3轮3发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 80, corrected = 100, min_range = 75, id = 520521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140015 }, barrage_ID = { 140015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[520522] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "沙恩霍斯特BOSS武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 520522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140013 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520523] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "沙恩霍斯特BOSS武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 520523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140013 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[520524] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "沙恩霍斯特BOSS三联装磁性鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 520524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[530001] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 530001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 530002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530003] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 530003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 530004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530005] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 530005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530006] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CL 分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 530006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530007] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 530007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530008] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 530008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530009] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 530009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530010] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 530010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CA 联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 530011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530012] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 530012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530013] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 530013, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530014] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 100, min_range = 20, id = 530014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[530015] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 85, corrected = 100, min_range = 75, id = 530015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[530016] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 530016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530017] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 530017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[530018] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 530018, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 530019, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530020] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 530020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530021] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 530021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530022] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 530022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530023] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 530023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530024] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试者β型 近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 530024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 530025, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, barrage_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 530026, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993, 399992 }, barrage_ID = { 399993, 399992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530027] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试者β型 磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 125, corrected = 100, min_range = 0, id = 530027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3850, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803, 1803 }, barrage_ID = { 399978, 399977 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530028] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 跨射攻击后排武器3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 530028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[530029] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 530029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530030] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 530030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530031] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 530031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530032] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 530032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530100] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 530100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 530101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530201] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 500, corrected = 100, min_range = 0, id = 530201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530202] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 530202, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530203] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 530203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530204] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 530204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530205] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 500, corrected = 100, min_range = 0, id = 530205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530206] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 530206, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530207] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 530207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530208] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 530208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530209] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 530209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530300] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轰炸机空袭武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 530300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530301] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷机空袭武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 530301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530302] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机弹幕空袭武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 530302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[530303] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机空中空袭武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 530303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531001] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 531001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 531002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531003] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 531003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 531004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531005] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 531005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CL 分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 531006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CL 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 531007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531008] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 531008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531009] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 531009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CA 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 531010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CA 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 531011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531012] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 531012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531013] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 531013, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531014] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 16, corrected = 100, min_range = 20, id = 531014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[531015] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 85, corrected = 100, min_range = 75, id = 531015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[531016] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 531016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531017] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 531017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[531018] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 531018, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 531019, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531020] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 531020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531021] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 531021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531022] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 531022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531023] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 531023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531024] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试者β型 近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 531024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 531025, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, barrage_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 531026, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993, 399992 }, barrage_ID = { 399993, 399992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531027] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试者β型 磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 531027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3850, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067, 30067 }, barrage_ID = { 399978, 399977 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531028] = { action_index = "attack", range = 150, type = 19, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 跨射攻击后排武器3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 75, id = 531028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[531029] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 531029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531030] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 531030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531031] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 531031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531032] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 531032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531033] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 531033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531034] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 531034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[531035] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 531035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[531100] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 531100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 531101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531201] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 531201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531202] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 531202, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531203] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 531203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531204] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 531204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531205] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 531205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531206] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 531206, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531207] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 531207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531208] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 531208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531209] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 531209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531301] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 531301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531302] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 531302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531303] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 531303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531304] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 531304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531305] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 531305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 531306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531500] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 531500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8010, 8011 }, barrage_ID = { 8010, 8011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } end() function () uv0.weapon_property[531501] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 531501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531502] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 531502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531503] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 531503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531510] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 531510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029 }, barrage_ID = { 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531511] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 64, corrected = 105, min_range = 0, id = 531511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8110, 8111 }, barrage_ID = { 8110, 8111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531512] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 531512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531513] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 531513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531514] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 531514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531520] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者BOSS 特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 531520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8030, 8031, 8032, 8033 }, barrage_ID = { 8030, 8031, 8032, 8033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531521] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者BOSS 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 531521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531522] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "领洋者BOSS 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 531522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531523] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "领洋者BOSS 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 531523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[531524] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者BOSS 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 531524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531530] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 531530, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 8065 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531531] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 531531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531532] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 531532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531533] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 531533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531540] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 531540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 8064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531541] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 531541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531542] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 531542, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[531543] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 531543, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532001] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 532001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 532002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532003] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 532003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 532004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532005] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 532005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CL 分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 532006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CL 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 532007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532008] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 532008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532009] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 532009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CA 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 532010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CA 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 532011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532012] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 532012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532013] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 532013, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532014] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 532014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[532015] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 95, corrected = 100, min_range = 75, id = 532015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[532016] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 532016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532017] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 532017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[532018] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 532018, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 532019, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532020] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 532020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532021] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 532021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532022] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 532022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532023] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 532023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532024] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试者β型 近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 532024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 532025, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, barrage_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 532026, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993, 399992 }, barrage_ID = { 399993, 399992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532027] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试者β型 磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 532027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3850, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067, 30067 }, barrage_ID = { 399978, 399977 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532028] = { action_index = "attack", range = 150, type = 19, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 跨射攻击后排武器3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 65, corrected = 100, min_range = 75, id = 532028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[532029] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 532029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532030] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 532030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532031] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 532031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532032] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 532032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532033] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 532033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532034] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 532034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[532035] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 532035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[532100] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 532100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 532101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532201] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 532201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532202] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 532202, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532203] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 532203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532204] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 532204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532205] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 532205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532206] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 532206, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532207] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 180, corrected = 100, min_range = 0, id = 532207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532208] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 532208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532209] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 532209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532301] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 532301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532302] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 532302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532303] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 532303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532304] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 532304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532305] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 532305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 532306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532310] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 532310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532311] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 532311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532312] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 532312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532313] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 532313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532314] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 532314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532315] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 532315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532320] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 532320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532321] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 532321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532322] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 532322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532323] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 532323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532324] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 125, min_range = 0, id = 532324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532325] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 532325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532326] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 532326, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532500] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 532500, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532501] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 20, corrected = 100, min_range = 20, id = 532501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[532502] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 75, id = 532502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[532503] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 532503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532504] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 532504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8040 }, barrage_ID = { 8040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532505] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 532505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041, 8043 }, barrage_ID = { 8041, 8043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532506] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 蓄力武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 532506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 8102, 8103, 8104, 8105, 8106, 8107, 8108, 8109 }, barrage_ID = { 8102, 8103, 8104, 8105, 8106, 8107, 8108, 8109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 3000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[532510] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 532510, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532511] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 532511, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532512] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 532512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532513] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 532513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532514] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 532514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532515] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 532515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532516] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 532516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[532517] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 532517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532518] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 蓄力武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 532518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30014 }, barrage_ID = { 12020, 12021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 3200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[532520] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 532520, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532521] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 14, corrected = 100, min_range = 20, id = 532521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[532522] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 532522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[532523] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 532523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532524] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 532524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8040 }, barrage_ID = { 8040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532525] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 532525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041, 8042 }, barrage_ID = { 8041, 8042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532526] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 蓄力武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 532526, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 8102, 8103, 8104, 8105, 8106, 8107, 8108, 8109 }, barrage_ID = { 8102, 8103, 8104, 8105, 8106, 8107, 8108, 8109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 10, armor = 5400, fx = "jinengenemy", isBound = true } } uv0.weapon_property[532530] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 532530, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532531] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 532531, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532532] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 532532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532533] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 532533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2650, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532534] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 532534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532535] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 532535, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532536] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 532536, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532537] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 78, corrected = 100, min_range = 22, id = 532537, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[532538] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 蓄力武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 532538, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3600, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30014 }, barrage_ID = { 12020, 12021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 10, armor = 4200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[533001] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 533001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 533002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533003] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 533003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 533004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533005] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 533005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CL 分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 533006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CL 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 533007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533008] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 533008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533009] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 533009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CA 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 533010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CA 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 533011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533012] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 533012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533013] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 533013, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533014] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 100, min_range = 20, id = 533014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[533015] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 110, corrected = 100, min_range = 75, id = 533015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[533016] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 533016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533017] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 533017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[533018] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 533018, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 533019, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533020] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 533020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533021] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 533021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533022] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 533022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533023] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 533023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533024] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试者β型 近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 533024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 533025, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, barrage_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 533026, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993, 399992 }, barrage_ID = { 399993, 399992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533027] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试者β型 磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 533027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3850, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067, 30067 }, barrage_ID = { 399978, 399977 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533028] = { action_index = "attack", range = 150, type = 19, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 跨射攻击后排武器3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 85, corrected = 100, min_range = 75, id = 533028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[533029] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 533029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533030] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 125, min_range = 0, id = 533030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533031] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 533031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533032] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 533032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533033] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 533033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533034] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 533034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[533035] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 533035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[533100] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 533100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 533101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533201] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 533201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533202] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 533202, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533203] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 533203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533204] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 96, corrected = 100, min_range = 22, id = 533204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533205] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 533205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533206] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 533206, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533207] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 320, corrected = 100, min_range = 0, id = 533207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533208] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 533208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533209] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 533209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533301] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 533301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533302] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 533302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533303] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 533303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533304] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 533304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533305] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 533305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 533306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533500] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 533500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8010, 8011 }, barrage_ID = { 8010, 8011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[533501] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 533501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533502] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 533502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533503] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 533503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533504] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 飞机型子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 110, min_range = 0, id = 533504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533510] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 533510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029 }, barrage_ID = { 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533511] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 78, corrected = 105, min_range = 0, id = 533511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8110, 8111 }, barrage_ID = { 8110, 8111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533512] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 533512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533513] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 533513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533514] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 533514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533515] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者BOSS 特殊武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 533515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103, 300103 }, barrage_ID = { 25009, 25010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[533520] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者BOSS 特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 125, min_range = 0, id = 533520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8030, 8031, 8032, 8033 }, barrage_ID = { 8030, 8031, 8032, 8033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533521] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者BOSS 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 533521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533522] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "领洋者BOSS 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 533522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533523] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "领洋者BOSS 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 533523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[533524] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者BOSS 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 533524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533530] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 533530, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 8065 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533531] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 533531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533532] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 533532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533533] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 533533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533540] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 533540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 8064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533541] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 533541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533542] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 533542, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[533543] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者BOSS 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 533543, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534001] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 534001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 534002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534003] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 534003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬DD 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 534004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534005] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 534005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CL 分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 534006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[534007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CL 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 534007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534008] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CL 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 534008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534009] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 534009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CA 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 534010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CA 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 534011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534012] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬CA 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 534012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534013] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 534013, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534014] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 100, min_range = 20, id = 534014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[534015] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 140, corrected = 100, min_range = 75, id = 534015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[534016] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 534016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534017] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬BB 穿透弹散射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 534017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[534018] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 534018, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534019] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 534019, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534020] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 534020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534021] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 180, corrected = 100, min_range = 0, id = 534021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534022] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬CV 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 534022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534023] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 534023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534024] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试者β型 近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 534024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 534025, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, barrage_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 534026, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993, 399992 }, barrage_ID = { 399993, 399992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534027] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "测试者β型 磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 534027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3850, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067, 30067 }, barrage_ID = { 399978, 399977 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534028] = { action_index = "attack", range = 150, type = 19, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 跨射攻击后排武器3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 105, corrected = 100, min_range = 75, id = 534028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[534029] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 534029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534030] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 125, min_range = 0, id = 534030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534031] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 534031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534032] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 534032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534033] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 534033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534034] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 534034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[534035] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 534035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[534100] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 534100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 534101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534201] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 534201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534202] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 534202, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534203] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 180, corrected = 100, min_range = 0, id = 534203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534204] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬CV 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 144, corrected = 100, min_range = 22, id = 534204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534205] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 534205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534206] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试者β型 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 534206, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534207] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 420, corrected = 100, min_range = 0, id = 534207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534208] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 534208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534209] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 37, corrected = 100, min_range = 0, id = 534209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534301] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 534301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534302] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 534302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534303] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 534303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534304] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 110, min_range = 0, id = 534304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534305] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 534305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 534306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534310] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 534310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534311] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 534311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534312] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 534312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534313] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 534313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534314] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 534314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534315] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 534315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534320] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 534320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534321] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 534321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534322] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 534322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534323] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 534323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534324] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 125, min_range = 0, id = 534324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534325] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 534325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534326] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 534326, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534500] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 534500, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534501] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 20, id = 534501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[534502] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 2颗炮弹3轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 80, corrected = 100, min_range = 75, id = 534502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[534503] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 534503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534504] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 534504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8040 }, barrage_ID = { 8040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534505] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 534505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041, 8042 }, barrage_ID = { 8041, 8042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534506] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 蓄力武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 534506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 8102, 8103, 8104, 8105, 8106, 8107, 8108, 8109 }, barrage_ID = { 8102, 8103, 8104, 8105, 8106, 8107, 8108, 8109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 4600, fx = "jinengenemy", isBound = true } } uv0.weapon_property[534510] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 534510, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534511] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 534511, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534512] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 534512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 900, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534513] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 162, corrected = 100, min_range = 0, id = 534513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534514] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 128, corrected = 100, min_range = 0, id = 534514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534515] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 534515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534516] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 162, corrected = 100, min_range = 0, id = 534516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534517] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 128, corrected = 100, min_range = 22, id = 534517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534518] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 蓄力武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 534518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30014 }, barrage_ID = { 12020, 12021, 12022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 5200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[534520] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 534520, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534521] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 534521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[534522] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 2颗炮弹3轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 80, corrected = 100, min_range = 75, id = 534522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[534523] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 534523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534524] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 534524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8040 }, barrage_ID = { 8040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534525] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 534525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041, 8042 }, barrage_ID = { 8041, 8042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534526] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "破局者BOSS 蓄力武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 534526, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 8102, 8103, 8104, 8105, 8106, 8107, 8108, 8109 }, barrage_ID = { 8102, 8103, 8104, 8105, 8106, 8107, 8108, 8109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 10, armor = 10200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[534530] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 534530, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534531] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 534531, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534532] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 534532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534533] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 168, corrected = 100, min_range = 0, id = 534533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534534] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 134, corrected = 100, min_range = 0, id = 534534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2350, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534535] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 534535, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534536] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 168, corrected = 100, min_range = 0, id = 534536, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534537] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 134, corrected = 100, min_range = 22, id = 534537, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[534538] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "执棋者BOSS 蓄力武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 534538, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3600, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30014 }, barrage_ID = { 12023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 10, armor = 9000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[535001] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 535001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[535002] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 535002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540001] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】Z19双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 540001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540002] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】Z19四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 540002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540003] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】Z20单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 540003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540004] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】Z20四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 540004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540005] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】Z21双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 540005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540006] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】Z21四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 540006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540007] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 540007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[540008] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 540008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540009] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 540009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540010] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 540010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540011] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 540011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540012] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 540012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540013] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 540013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540100] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 540100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 540101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540501] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】Z1-专用武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 540501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540502] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】Z1-专用武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 540502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[540503] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】Z1-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 540503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540504] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】Z1-专用武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 540504, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399970, 399969, 399968 }, barrage_ID = { 399970, 399969, 399968 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540511] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】斯佩伯爵 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 540511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7001 }, barrage_ID = { 7001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540512] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】斯佩伯爵 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 540512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7002, 7003 }, barrage_ID = { 7002, 7003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540513] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】斯佩伯爵 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 540513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540514] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】斯佩伯爵 攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 80, id = 540514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[540521] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】斯佩伯爵 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 540521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7001 }, barrage_ID = { 7004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540522] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】斯佩伯爵 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 540522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7002, 7003 }, barrage_ID = { 7002, 7003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540523] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】斯佩伯爵 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 540523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[540524] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】斯佩伯爵 攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 80, id = 540524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[540525] = { action_index = "attack", range = 200, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【围剿斯佩伯爵】斯佩伯爵 蓄力自爆武器 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 350, corrected = 100, min_range = 0, id = 540525, attack_attribute_ratio = 200, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 10, armor = 10200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[550011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】布兰专属武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 550011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7104, 7105, 7106 }, barrage_ID = { 7104, 7105, 7106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550012] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】布兰近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 550012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7108 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】布兰4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 550013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】涅普顿专属武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 550021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7100, 7101 }, barrage_ID = { 7100, 7101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550022] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】涅普顿近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 550022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7107 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550023] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】涅普顿3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 550023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550024] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】涅普顿剑形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 550024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7110 }, barrage_ID = { 7107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】诺瓦露专属武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 550031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7102, 7103 }, barrage_ID = { 7102, 7103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550032] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】诺瓦露鱼雷武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 550032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550033] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】诺瓦露联装主炮x4-散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 550033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550034] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】诺瓦露近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 550034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550041] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】贝露", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 550041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】贝露", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 550042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550043] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】贝露", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 550043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550044] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】贝露轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 550044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2750, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550045] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】贝露鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 550045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550046] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】贝露战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 550046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550047] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】贝露轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 550047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7109 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550048] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】贝露鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 84, corrected = 100, min_range = 22, id = 550048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550049] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】贝露战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 550049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550050] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】贝露战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 550050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550051] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 550051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550052] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 550052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550053] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 550053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550054] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 550054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550055] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 550055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550056] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 550056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550057] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 550057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550058] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 550058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550059] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 70, corrected = 100, min_range = 22, id = 550059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550060] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 550060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550061] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 550061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550100] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 550100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 550101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550511] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】群白之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 550511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7104, 7105, 7106 }, barrage_ID = { 7104, 7105, 7106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550512] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】群白之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 550512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550513] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】群白之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 550513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550514] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】群白之心", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 550514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550521] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】绀紫之心", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 550521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7100, 7101 }, barrage_ID = { 7100, 7101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550522] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】绀紫之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 550522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550523] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】绀紫之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 550523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550524] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】绀紫之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 550524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30401, 30402, 30403, 30404 }, barrage_ID = { 30401, 30402, 30403, 30404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[550525] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】绀紫之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 125, min_range = 0, id = 550525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7110 }, barrage_ID = { 7107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550531] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】圣黑之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 550531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7102, 7103 }, barrage_ID = { 7102, 7103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550532] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】圣黑之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 550532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550533] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】圣黑之心", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 550533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550534] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】圣黑之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 550534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550541] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 550541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550542] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 550542, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550543] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 550543, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550544] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 550544, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300106, 300107, 300108 }, barrage_ID = { 300106, 300107, 300108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550545] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 128, corrected = 100, min_range = 0, id = 550545, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550546] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 112, corrected = 100, min_range = 0, id = 550546, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2250, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550547] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 550547, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550548] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 128, corrected = 100, min_range = 0, id = 550548, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550549] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 112, corrected = 100, min_range = 22, id = 550549, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550550] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 550550, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[550551] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】翡绿之心战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 550551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】布兰专属武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 551011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7104, 7105, 7106 }, barrage_ID = { 7104, 7105, 7106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551012] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】布兰近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 551012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】布兰4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 551013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】涅普顿专属武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 551021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7100, 7101 }, barrage_ID = { 7100, 7101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551022] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】涅普顿近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 551022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551023] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】涅普顿3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 551023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551024] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】涅普顿剑形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 551024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7110 }, barrage_ID = { 7107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】诺瓦露专属武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 551031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7102, 7103 }, barrage_ID = { 7102, 7103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551032] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】诺瓦露鱼雷武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 551032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551033] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】诺瓦露联装主炮x4-散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 551033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551034] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】诺瓦露近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 551034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551041] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】贝露", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 551041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】贝露", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 551042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551043] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】贝露", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 551043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551044] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】贝露轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 136, corrected = 100, min_range = 0, id = 551044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2750, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551045] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】贝露鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 117, corrected = 100, min_range = 0, id = 551045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551046] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】贝露战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 551046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551047] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】贝露轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 136, corrected = 100, min_range = 0, id = 551047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551048] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】贝露鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 117, corrected = 100, min_range = 22, id = 551048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551049] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】贝露战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 551049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551050] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】贝露战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 551050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[551058] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 112, corrected = 100, min_range = 0, id = 551058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551059] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 98, corrected = 100, min_range = 22, id = 551059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551060] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 551060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551061] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 551061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551100] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 551100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 551101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551511] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】群白之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 551511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7105, 7105, 7105 }, barrage_ID = { 7104, 7105, 7106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551512] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】群白之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 551512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551513] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】群白之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 551513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551514] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】群白之心", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 105, min_range = 0, id = 551514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551515] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】群白之心-五连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 112, corrected = 100, min_range = 0, id = 551515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551521] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】绀紫之心-转圈弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 551521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7100, 7101 }, barrage_ID = { 7100, 7101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551522] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】绀紫之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 551522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551523] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】绀紫之心-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 551523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551524] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】绀紫之心-穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 551524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30401, 30402, 30403, 30404 }, barrage_ID = { 30401, 30402, 30403, 30404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[551525] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】绀紫之心-飞剑", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 140, corrected = 125, min_range = 0, id = 551525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7110 }, barrage_ID = { 7107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551526] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】绀紫之心-瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 551526, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551527] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】绀紫之心-蓄力飞剑", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 125, min_range = 0, id = 551527, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7111, 7111, 7111 }, barrage_ID = { 7108, 7109, 7110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 8600, fx = "jinengenemy", isBound = true } } uv0.weapon_property[551531] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】圣黑之心-小子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 551531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7102 }, barrage_ID = { 7102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551532] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】圣黑之心-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 551532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551533] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】圣黑之心-重巡主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 551533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551534] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】圣黑之心-自卫弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 551534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551535] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】圣黑之心-瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 551535, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1004 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551536] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】圣黑之心-蓄力弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 551536, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7102, 7102 }, barrage_ID = { 7111, 7112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 8400, fx = "jinengenemy", isBound = true } } uv0.weapon_property[551541] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 551541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551542] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 551542, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551543] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 551543, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7106 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551544] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 551544, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300106, 300107, 300108 }, barrage_ID = { 300106, 300107, 300108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551545] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 551545, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551546] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 551546, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2050, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551547] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 551547, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551548] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 551548, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551549] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 140, corrected = 100, min_range = 22, id = 551549, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551550] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 551550, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[551551] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【海王星联动】【EXTRA】翡绿之心战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 551551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560001] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】A空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 560001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560002] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】A空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 560002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560003] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】A空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 560003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560004] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】A空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 560004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560005] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】B空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 560005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560006] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】B空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 64, corrected = 100, min_range = 22, id = 560006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560007] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】B空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 560007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560008] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】B空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 560008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560009] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】c空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 560009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560010] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】c空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 82, corrected = 100, min_range = 22, id = 560010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560011] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】c空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 560011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560012] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】c空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 560012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560013] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】d空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 114, corrected = 100, min_range = 0, id = 560013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560014] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】d空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 100, corrected = 100, min_range = 22, id = 560014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560015] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】d空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 560015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560016] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】d空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 560016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560017] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】EX空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 560017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560018] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】EX空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 118, corrected = 100, min_range = 22, id = 560018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560019] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】EX空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 560019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[560020] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】EX空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 560020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 561001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 561002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561003] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 561003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561004] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 561004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 561005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561006] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z1-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 561006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561007] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z1-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 561007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561008] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z46单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 561008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561009] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z46四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 561009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561010] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z19双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 561010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561011] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z19四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 561011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561012] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z20单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 561012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561013] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z20四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 561013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561014] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z21双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 561014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561015] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z21四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 561015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561016] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】科隆穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 561016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[561017] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】科隆单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 561017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561018] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】科隆旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 561018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561019] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】科隆散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 561019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561020] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】莱比锡散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 561020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561021] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】莱比锡穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 561021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[561022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】莱比锡旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 561022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561023] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】莱比锡分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 561023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561101] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 561101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561102] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 561102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561201] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 561201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561202] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 561202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561203] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 561203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561301] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 561301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561302] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 561302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561303] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 561303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561304] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 561304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561305] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 561305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 561306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561311] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 561311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561312] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 561312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561313] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 561313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561314] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 561314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561315] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 561315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561316] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 561316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561511] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 561511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029 }, barrage_ID = { 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561512] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 54, corrected = 105, min_range = 0, id = 561512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8110, 8111 }, barrage_ID = { 8110, 8111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561513] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 561513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561514] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 561514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561515] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 561515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[561521] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者BOSS 特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 561521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8030, 8031, 8032, 8033 }, barrage_ID = { 8030, 8031, 8032, 8033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561522] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者BOSS 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 561522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561523] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者BOSS 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 561523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561524] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者BOSS 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 561524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[561525] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者BOSS 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 561525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561531] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】沙恩霍斯特BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 561531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561532] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】沙恩霍斯特BOSS联装主炮x6-轮射II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 561532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 540, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[561533] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】沙恩霍斯特BOSS散射x6", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 561533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1209 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[561534] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】沙恩霍斯特BOSS攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 75, id = 561534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[561535] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】沙恩霍斯特三联装磁性鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 561535, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 562001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 562002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562003] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 562003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562004] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 562004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562005] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬DD 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 562005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562006] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬DD 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 562006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562007] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬DD 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 562007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562008] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬DD 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 562008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562009] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】欧根亲王散型4发磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 562009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】欧根亲王专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 562010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】欧根亲王专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 562011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】欧根亲王专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 562012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562013] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 562013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562014] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 562014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562015] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 562015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[562016] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 20, corrected = 100, min_range = 80, id = 562016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[562101] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 562101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562102] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 562102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562201] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 562201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562202] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 562202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562203] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 562203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562204] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 562204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562205] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 562205, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562206] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 562206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562207] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 562207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562301] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 562301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562302] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 562302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562303] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 562303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562304] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 562304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562305] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 562305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 562306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562311] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 562311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562312] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 562312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562313] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 562313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562314] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 562314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562315] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 125, min_range = 0, id = 562315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562316] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 562316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562317] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 562317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562321] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 562321, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562322] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 562322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[562323] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 562323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[562324] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 562324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562325] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 562325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562331] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 562331, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562332] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 562332, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562333] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 562333, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562334] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 562334, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562335] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 562335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562336] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 562336, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562337] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 562337, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562338] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 562338, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562511] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 562511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562512] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 562512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1406 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562513] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 562513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1406 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[562514] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 80, id = 562514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[562515] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS 特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 562515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8040 }, barrage_ID = { 8040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562516] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 562516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041, 8043 }, barrage_ID = { 8041, 8043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562517] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS 穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 562517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1408, 1409 }, barrage_ID = { 1210, 1211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562518] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS 4发磁性鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 562518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1413 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562519] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS 攻击后排穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 90, id = 562519, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1408 }, barrage_ID = { 1210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562521] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 562521, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562522] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 562522, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562523] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 562523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562524] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 562524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562525] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 562525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562526] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 562526, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562527] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 562527, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562528] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 562528, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562531] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 562531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562532] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 562532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562533] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 562533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562534] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 562534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[562535] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS后排跨射2*4轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 85, id = 562535, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[562536] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 562536, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 7304, 7306, 7308, 7309, 7311, 7313 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 3200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[562537] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS激光1道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 562537, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301 }, barrage_ID = { 7301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[563001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 563001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 125, min_range = 0, id = 563002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563003] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 563003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563004] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 563004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 563005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563006] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z1-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 563006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563007] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z1-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 563007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563008] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z46单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 563008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563009] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z46四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 563009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563010] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z19双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 563010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563011] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z19四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 563011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563012] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z20单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 563012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563013] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z20四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 563013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563014] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z21双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 563014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563015] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】Z21四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 563015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[563016] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】科隆穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 563016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[563017] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】科隆单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 563017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563018] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】科隆旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 563018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563019] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】科隆散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 563019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563020] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】莱比锡散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 563020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563021] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】莱比锡穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 563021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[563022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】莱比锡旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 563022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563023] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】莱比锡分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 563023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563101] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 563101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563102] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 563102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563201] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 563201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563202] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 563202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563203] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 563203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563301] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 563301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563302] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 563302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563303] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 563303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563304] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 563304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563305] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 563305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 563306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563311] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 563311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563312] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 563312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563313] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 563313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563314] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 563314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563315] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 563315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563316] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 563316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563511] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 特殊武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 563511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029 }, barrage_ID = { 8020, 8021, 8022, 8023, 8024, 8025, 8026, 8027, 8028, 8029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563512] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 72, corrected = 105, min_range = 0, id = 563512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8110, 8111 }, barrage_ID = { 8110, 8111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563513] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 563513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563514] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 563514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563515] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 563515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563516] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者BOSS 特殊武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 563516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300103, 300103 }, barrage_ID = { 25009, 25010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[563521] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者BOSS 特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 563521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8030, 8031, 8032, 8033 }, barrage_ID = { 8030, 8031, 8032, 8033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563522] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者BOSS 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 563522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563523] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者BOSS 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 563523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563524] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者BOSS 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 563524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[563525] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者BOSS 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 563525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563531] = { action_index = "attack", range = 34, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】沙恩霍斯特BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 563531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563532] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】沙恩霍斯特BOSS三联装主炮x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 57, corrected = 100, min_range = 0, id = 563532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[563533] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】沙恩霍斯特BOSS散射x6", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 563533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1209 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[563534] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】沙恩霍斯特BOSS攻击后排武器3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 125, corrected = 100, min_range = 75, id = 563534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[563535] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】沙恩霍斯特三联装磁性鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 563535, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 564001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 125, min_range = 0, id = 564002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564003] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 564003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564004] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 564004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564005] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬DD 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 564005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564006] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬DD 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 564006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564007] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬DD 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 564007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564008] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬DD 散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 564008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564009] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】欧根亲王散型4发磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 564009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】欧根亲王专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 564010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】欧根亲王专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 564011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】欧根亲王专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 564012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564013] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 564013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564014] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 564014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564015] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 564015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[564016] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 100, min_range = 80, id = 564016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[564101] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 564101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564102] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 564102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564201] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 564201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564202] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 564202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564203] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 564203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564204] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 564204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564205] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 564205, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564206] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 180, corrected = 100, min_range = 0, id = 564206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564207] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 144, corrected = 100, min_range = 22, id = 564207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564301] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 564301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564302] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 564302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564303] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 564303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564304] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 564304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564305] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 564305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 564306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564311] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 564311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564312] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 564312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564313] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 564313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564314] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 564314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564315] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 125, min_range = 0, id = 564315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564316] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 564316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564317] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 564317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564321] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 564321, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564322] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 564322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[564323] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 80, corrected = 100, min_range = 75, id = 564323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[564324] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 564324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564325] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 564325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564331] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 564331, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564332] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 564332, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564333] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 564333, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564334] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 564334, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2650, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564335] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 112, corrected = 100, min_range = 0, id = 564335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564336] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 564336, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564337] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 564337, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564338] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 112, corrected = 100, min_range = 22, id = 564338, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564511] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 564511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564512] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 564512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1406 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564513] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 564513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1406 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[564514] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 80, id = 564514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[564515] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS 特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 564515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8040 }, barrage_ID = { 8040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564516] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 564516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041, 8043 }, barrage_ID = { 8041, 8043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564517] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS 穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 564517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1408, 1409 }, barrage_ID = { 1210, 1211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[564518] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS 4发磁性鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 564518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1413 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[564519] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】提尔比茨BOSS 攻击后排穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 90, id = 564519, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1408 }, barrage_ID = { 1210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[564521] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 564521, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564522] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 564522, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564523] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 564523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564524] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 128, corrected = 100, min_range = 0, id = 564524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2550, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564525] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 564525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564526] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 564526, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 850, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564527] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 128, corrected = 100, min_range = 0, id = 564527, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564528] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者BOSS 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 96, corrected = 100, min_range = 22, id = 564528, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564531] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 564531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564532] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 564532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564533] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 102, corrected = 100, min_range = 0, id = 564533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564534] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 564534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[564535] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS后排跨射2*4轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 85, id = 564535, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[564536] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 564536, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301, 7301 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[564537] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 564537, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 7304, 7305, 7306, 7307, 7308, 7309, 7310, 7311, 7312, 7313 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 10200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[565001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 125, min_range = 0, id = 565001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 565002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565003] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 565003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565004] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 565004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565101] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 565101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565102] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 180, corrected = 100, min_range = 0, id = 565102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565201] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 565201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565202] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 565202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565203] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 565203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565204] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 565204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565205] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 浮游炮武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 565205, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565206] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 565206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565207] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】塞壬CV 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 160, corrected = 100, min_range = 22, id = 565207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565301] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 565301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565302] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 565302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565303] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 565303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565304] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 110, min_range = 0, id = 565304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565305] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 565305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 565306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565311] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 565311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565312] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 565312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565313] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 565313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565314] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 565314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565315] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 565315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565316] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 565316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565321] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 565321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565322] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 565322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565323] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 565323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565324] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 565324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565325] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 125, min_range = 0, id = 565325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565326] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 565326, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565327] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 565327, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565331] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 565331, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565332] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 100, min_range = 20, id = 565332, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[565333] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 85, corrected = 100, min_range = 75, id = 565333, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[565334] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 565334, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565335] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 565335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565341] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 565341, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565342] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 565342, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565343] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 565343, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565344] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 156, corrected = 100, min_range = 0, id = 565344, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565345] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 126, corrected = 100, min_range = 0, id = 565345, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565346] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 565346, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565347] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 156, corrected = 100, min_range = 0, id = 565347, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565348] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 126, corrected = 100, min_range = 22, id = 565348, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565531] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 565531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565532] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 565532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565533] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 565533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565534] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 565534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565535] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS后排跨射2*4轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 85, id = 565535, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[565536] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 565536, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301, 7301 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[565537] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系副本】锤头鲨BOSS蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 565537, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 7314, 7315, 7316, 7317, 7318, 7319, 7320, 7321, 7322, 7323, 7324, 7325, 7326, 7327 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 10200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[565600] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系复刻EX】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 565600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565601] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系复刻EX】锤头鲨BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 565601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565602] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系复刻EX】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 565602, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565603] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系复刻EX】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 565603, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[565604] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【英系复刻EX】锤头鲨BOSS后排跨射2*4轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 85, id = 565604, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[565605] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系复刻EX】锤头鲨BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 565605, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301, 7301 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[565606] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【英系复刻EX】锤头鲨BOSS蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 565606, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 7314, 7315, 7316, 7317, 7318, 7319, 7320, 7321, 7322, 7323, 7324, 7325, 7326, 7327 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 10200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[566001] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】加贺子弹逼走位弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 566001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7403, 7403, 7402, 7402 }, barrage_ID = { 7406, 7407, 7408, 7409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566002] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】赤城扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 566002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7401, 7401, 7401, 7401, 7401 }, barrage_ID = { 7401, 7402, 7403, 7404, 7405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566003] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 566003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566004] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 566004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566005] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】加贺常规武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 566005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566006] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】赤城常规武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 566006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566007] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【红染EX】赤城单发x12随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 566007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566008] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【红染EX】加贺单发x12随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 566008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566009] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】加贺旋转武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 566009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7405 }, barrage_ID = { 7411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566010] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】赤城旋转武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 566010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7404, 7404, 7404 }, barrage_ID = { 7412, 7423, 7424 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566011] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】从上到下变形弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 566011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7406, 7407, 7408, 7409, 7410 }, barrage_ID = { 7413, 7414, 7415, 7416, 7417 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566012] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】从下到上变形弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 566012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7411, 7412, 7413, 7414, 7415 }, barrage_ID = { 7418, 7419, 7420, 7421, 7422 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566013] = { action_index = "", range = 50, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】轰炸机폭탄", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 566013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 160, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9073 }, barrage_ID = { 9074 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566014] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 566014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566015] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 566015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[566016] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】蓄力武器赤城", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 566016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 7425 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 6000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[566017] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【红染EX】蓄力武器加贺", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 566017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014, 30014, 30014 }, barrage_ID = { 7425, 7425, 7425 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 6000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[567001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 567001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 567002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】白露级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 567003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 567011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 567012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 567021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 567022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 567023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[567031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 567031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【长门陆奥活动A】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 567032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[567033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 567033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[567041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 567041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 567042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 567043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 567044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 567051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【杂兵】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 567052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567061] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】如月双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 567061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567062] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】如月四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 567062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567071] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】夕张延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 567071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567072] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】夕张分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 567072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567073] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】夕张散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 567073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】比叡Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 567081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567082] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】比叡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 567082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567083] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 567083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567521 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[567084] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】比叡-战列跨射攻击后排3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 567084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[567091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】凤翔Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 567091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567092] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】凤翔单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 567092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567093] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】凤翔轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 567093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567094] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 567094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567095] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 567095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567101] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】翔鹤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 567101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567102] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】翔鹤单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 567102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567103] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【人型】翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 567103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567111] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 567111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】锤头鲨BOSS特殊弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 567112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567113] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 567113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 567114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567115] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】锤头鲨BOSS后排跨射2*4轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 567115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567116] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】锤头鲨BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 567116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567121] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 567121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567122] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 567122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 567123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567124] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 567124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567125] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 567125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567126] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 567126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 567131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 567132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 567133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 567134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567135] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 567135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 567136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567137] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 567137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567141] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 567141, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567142] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 15, corrected = 100, min_range = 20, id = 567142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[567143] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 567143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[567144] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 567144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 567145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567151] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 567151, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 567152, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567153] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 567153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567154] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 567154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567155] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【精英】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 567155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567201] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】朝潮_副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 567201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567201 }, barrage_ID = { 567201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567211] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】朝潮_穿甲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 567211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567211, 567212 }, barrage_ID = { 567211, 567212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567221] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】朝潮_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 567221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221, 567221 }, barrage_ID = { 567221, 567222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567231] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】朝潮_波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 567231, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567231, 567231 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567301] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】春月_水枪副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 567301, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567301, 567301 }, barrage_ID = { 567301, 567302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567311] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】春月_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 567311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567311 }, barrage_ID = { 567311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567401] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】宵月_弧形散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 567401, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567401, 567402 }, barrage_ID = { 567401, 567402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567411] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】宵月_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 567411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567411 }, barrage_ID = { 567411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567501] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】金刚_近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 567501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567511] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】金刚_单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 567511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567521] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】金刚_平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 567521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567521 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[567531] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】金刚_4联扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 567531, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567531, 567531 }, barrage_ID = { 567532, 567533 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567541] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】金刚_跨射炮_X轴", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 105, min_range = 0, id = 567541, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567541 }, barrage_ID = { 567541 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567601] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】榛名_近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 567601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567611] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】榛名_单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 567611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567621] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】榛名_平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 567621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567521 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[567631] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】榛名_4联扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 567631, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567631, 567631 }, barrage_ID = { 567632, 567633 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567641] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【Boss】榛名_跨射炮_Y轴", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 105, min_range = 0, id = 567641, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567641 }, barrage_ID = { 567641 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 567901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 22, corrected = 100, min_range = 22, id = 567902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 567903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 567904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 567911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 567912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 567913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567921] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】凤翔轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 567921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567922] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】凤翔鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 25, corrected = 100, min_range = 22, id = 567922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567923] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】凤翔战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 567923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567924] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】凤翔战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 567924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】翔鹤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 567931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567932] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】翔鹤鱼雷机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 567932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[567933] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动A】【飞机】翔鹤战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 567933, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 568001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 568002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】白露级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 568003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 568011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 568012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 568021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 568022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 568023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 568031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【长门陆奥活动B】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 568032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[568033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 568033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[568041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 568041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 568042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[568043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 568043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 568044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 568051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【杂兵】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 568052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568061] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】卯月-单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 568061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568062] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】卯月-近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 568062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568071] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】五十铃轻巡联装炮x6散射II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 568071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568072] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】五十铃三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 568072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】雾岛Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 568081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568082] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】雾岛单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 568082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568083] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】雾岛-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 568083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567521 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[568084] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】雾岛-战列跨射攻击后排3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 568084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[568091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】龙骧Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 568091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568092] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】龙骧单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 568092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568093] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】龙骧轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 568093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568101] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】飞龙-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 568101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568102] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】飞龙专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 568102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200063, 200064 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568103] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】飞龙-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 568103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568104] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】飞龙-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 568104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568105] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【人型】飞龙-战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 568105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568111] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 568111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS特殊弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 568112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568113] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 568113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 568114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568115] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS后排跨射2*4轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 568115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568116] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 568116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568121] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 568121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568122] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 568122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 568123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568124] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 568124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568125] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 568125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568126] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 568126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 568131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 568132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 568133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 568134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568135] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 568135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 568136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568137] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 568137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568141] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 568141, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568142] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 568142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[568143] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 568143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[568144] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 568144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 568145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568151] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 568151, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 568152, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568153] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 568153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568154] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 568154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568155] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【精英】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 568155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568191] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 568191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568192] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 568192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568193] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 568193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568194] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 568194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568195] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS后排跨射2*4轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 85, id = 568195, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[568196] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS激光1道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 90, min_range = 0, id = 568196, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301 }, barrage_ID = { 7301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[568197] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】锤头鲨BOSS蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 90, min_range = 0, id = 568197, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 7304, 7306, 7308, 7309, 7311, 7313 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[568201] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】江风_副炮扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 568201, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568201, 568201 }, barrage_ID = { 568201, 568202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568211] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】江风_雨", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 568211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568211, 568211 }, barrage_ID = { 568211, 568212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】江风_组合弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 568221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568221, 568222, 568223, 568224 }, barrage_ID = { 568221, 568222, 568223, 568224 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[568231] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】江风_鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 125, min_range = 0, id = 568231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568231 }, barrage_ID = { 568231 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568301] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】长门_近程副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 568301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568311] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】长门_跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 80, min_range = 85, id = 568311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1500 }, barrage_ID = { 568341 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568321] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】长门_樱花", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 568321, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568321, 568321, 568321, 568322, 568322, 568322 }, barrage_ID = { 568321, 568322, 568323, 568324, 568325, 568326 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568331] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】长门_萤火虫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 105, min_range = 0, id = 568331, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568331 }, barrage_ID = { 568331 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568401] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】陆奥_近程副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 568401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568411] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】陆奥_跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 80, min_range = 85, id = 568411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568421] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】陆奥_旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 568421, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568431] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【Boss】陆奥_分叉副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 568431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568431, 568432, 568433 }, barrage_ID = { 568431, 568432, 568433 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 568901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 30, corrected = 100, min_range = 22, id = 568902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 568903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 568904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 568911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 568912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 568913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】龙骧轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 34, corrected = 100, min_range = 22, id = 568921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568922] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】龙骧鱼雷机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 568922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568923] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】龙骧战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 568923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568924] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】龙骧-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 568924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】飞龙-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 568931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568932] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】飞龙-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 568932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[568933] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动B】【飞机】苍龙-战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 38, corrected = 100, min_range = 22, id = 568933, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 569002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】白露级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 569003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 569011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 569012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 569021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 569022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 569023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 569031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【长门陆奥活动C】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 569032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[569033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 569033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[569041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 569041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 569043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 569044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 569051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【杂兵】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 569052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】雪风专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 569061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 200042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[569062] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】雪风四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 569062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569071] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】妙高Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】妙高Q版重巡联装主炮x4-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 569072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569073] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】妙高Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 569073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569074] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】妙高Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 569074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】伊势boss武器 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569082] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】伊势boss武器 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 20, id = 569082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[569083] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】伊势boss专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 75, id = 569083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[569084] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】伊势boss三式弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 8, corrected = 110, min_range = 30, id = 569084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567651 }, barrage_ID = { 399908 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569091] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】祥凤Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 569091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569092] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】祥凤联装炮x6散射II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 569092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569093] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】祥凤轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 569093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569101] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】赤城Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569102] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】赤城单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 569102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569103] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】赤城boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 569103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569104] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 569104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569105] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【人型】赤城鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 569105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569111] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 569111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】锤头鲨BOSS特殊弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569113] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 569113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 569114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569115] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】锤头鲨BOSS后排跨射2*4轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 569115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569116] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】锤头鲨BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569121] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 569121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569122] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 569122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 569123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569124] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 569124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569125] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 569125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569126] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 569132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 569133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 569134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569135] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 569135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 569136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569137] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569141] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 569141, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569142] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 20, corrected = 100, min_range = 20, id = 569142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[569143] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 569143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[569144] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 569144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 569145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569151] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 569151, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 569152, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569153] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 569153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569154] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 569154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569155] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【精英】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 569155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569201] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】朝潮_副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 569201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567201 }, barrage_ID = { 567201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569211] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】朝潮_穿甲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 569211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567211, 567212 }, barrage_ID = { 567211, 567212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569221] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】朝潮_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 569221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221, 567221 }, barrage_ID = { 567221, 567222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569231] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】朝潮_波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 569231, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567231, 567231 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569301] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】春月_水枪副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 569301, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567301, 567301 }, barrage_ID = { 567301, 567302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569311] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】春月_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 569311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567311 }, barrage_ID = { 567311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569401] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】宵月_弧形散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 569401, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567401, 567402 }, barrage_ID = { 567401, 567402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569411] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】宵月_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 569411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567411 }, barrage_ID = { 567411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569501] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】金刚_近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 569501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569511] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】金刚_单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 569511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569521] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】金刚_平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 569521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567521 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[569531] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】金刚_4联扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 569531, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567531, 567531 }, barrage_ID = { 567532, 567533 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569541] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】金刚_跨射炮_X轴", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 105, min_range = 0, id = 569541, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567541 }, barrage_ID = { 567541 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569601] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】榛名_近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 569601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569611] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】榛名_单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 569611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569621] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】榛名_平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 569621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567521 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[569631] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】榛名_4联扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 569631, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567631, 567631 }, barrage_ID = { 567632, 567633 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569641] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【Boss】榛名_跨射炮_Y轴", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 105, min_range = 0, id = 569641, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567641 }, barrage_ID = { 567641 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 569901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 569902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 569903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 569904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 569911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 569912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 569913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569921] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】祥凤战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 569921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569922] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】祥凤-战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 569922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569923] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】祥凤鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 40, corrected = 100, min_range = 22, id = 569923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】祥凤轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 569924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】赤城轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 569931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569932] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】赤城鱼雷机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 569932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[569933] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动C】【飞机】赤城战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 45, corrected = 100, min_range = 22, id = 569933, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 570002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】白露级量产型-两发-非锁定", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 570003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 570011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 570012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 570021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 570022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 570023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 570031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【长门陆奥活动D】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 570032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[570033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 65, corrected = 100, min_range = 75, id = 570033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[570041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 570041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 570043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 570044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 570051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【杂兵】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 570052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570061] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】驱逐四联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570062] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】秋月级连射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 570062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570063] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】三日月 -穿透弹延迟3连2次", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 570063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300128, 300129 }, barrage_ID = { 300128, 300129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570071] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】最上Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570072] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】最上Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 570072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[570073] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】最上三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 570073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570074] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】最上Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】日向武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570082] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】日向武器 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 20, id = 570082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567521 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[570083] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】日向武器 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 68, corrected = 100, min_range = 75, id = 570083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 399913 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[570084] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】日向武器 -特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 10, corrected = 110, min_range = 30, id = 570084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567651 }, barrage_ID = { 399908 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】苍龙Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570092] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】苍龙单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 570092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570093] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】苍龙boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 570093, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570094] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】苍龙轰炸机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 570094, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570095] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 570095, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570101] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】加贺Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 570101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570102] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】加贺专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 570102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570103] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【人型】加贺武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 570103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570111] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 570111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS特殊弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570113] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 570113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 570114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570115] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS后排跨射2*4轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 570115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570116] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570121] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 570121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570122] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 570122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 570123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570124] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 570124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570125] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 570125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570126] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 570132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 570133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 570134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570135] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 570135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 570136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570137] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570141] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 570141, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570142] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 570142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[570143] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 570143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[570144] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 570144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 570145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570151] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 570151, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 570152, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570153] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 570153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570154] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 570154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570155] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【精英】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 570155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570191] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 570191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570192] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 570192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570193] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 570193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570194] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 570194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570195] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS后排跨射2*4轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 85, id = 570195, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[570196] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 95, min_range = 0, id = 570196, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301, 7301 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[570197] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】锤头鲨BOSS蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 95, min_range = 0, id = 570197, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 7314, 7315, 7316, 7317, 7318, 7319, 7320, 7321, 7322, 7323, 7324, 7325, 7326, 7327 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[570201] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】江风_副炮扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 105, min_range = 0, id = 570201, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568201, 568201 }, barrage_ID = { 568201, 568202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570211] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】江风_雨", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 570211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568211, 568211 }, barrage_ID = { 568211, 568212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】江风_组合弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 570221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568221, 568222, 568223, 568224 }, barrage_ID = { 568221, 568222, 568223, 568224 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[570231] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】江风_鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 570231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568231 }, barrage_ID = { 568231 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570301] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】长门_近程副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 570301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570311] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】长门_跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 80, min_range = 85, id = 570311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1500 }, barrage_ID = { 568341 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570321] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】长门_樱花", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 570321, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568321, 568321, 568321, 568322, 568322, 568322 }, barrage_ID = { 568321, 568322, 568323, 568324, 568325, 568326 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570331] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】长门_萤火虫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 105, min_range = 0, id = 570331, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568331 }, barrage_ID = { 568331 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570401] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】陆奥_近程副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 570401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570411] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】陆奥_跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 80, min_range = 85, id = 570411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570421] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】陆奥_旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 570421, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570431] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【Boss】陆奥_分叉副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 570431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568431, 568432, 568433 }, barrage_ID = { 568431, 568432, 568433 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 570901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 43, corrected = 100, min_range = 22, id = 570902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 570903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 570904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 570911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 570912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 570913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570921] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】苍龙轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 570921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570922] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】苍龙鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 570922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570923] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】苍龙战斗机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 570923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570924] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】苍龙战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 570924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】加贺-轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 570931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570932] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】加贺鱼雷机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 570932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[570933] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥活动D】【飞机】加贺战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 570933, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-1】自机狙_单线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 571001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571001 }, barrage_ID = { 571001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-3】爆炸圆_快", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 571011, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571011, 571011, 571011, 571014, 571014, 571014 }, barrage_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-3】爆炸圆_中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 571012, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571012, 571012, 571012, 571015, 571015, 571015 }, barrage_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-3】爆炸圆_慢", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 571013, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571013, 571013, 571013, 571016, 571016, 571016 }, barrage_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571014] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-3】爆炸圆_合", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 571014, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, barrage_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571021] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-2】分叉副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 571021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571021, 571022, 571023 }, barrage_ID = { 571021, 571022, 571023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-3】散布_先发后到", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 571031, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571031, 571032, 571033 }, barrage_ID = { 571031, 571032, 571033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-4】萤火虫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 571041, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571041 }, barrage_ID = { 571041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571042] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-4】萤火虫_双", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 571042, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571041, 571042 }, barrage_ID = { 571041, 571042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 571051, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 750, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571051, 571051, 571051, 571051, 571051, 571051, 571051, 571051 }, barrage_ID = { 571051, 571052, 571053, 571054, 571055, 571056, 571057, 571058 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571052] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 571052, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 750, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571051, 571051, 571051, 571051, 571051, 571051, 571051, 571051 }, barrage_ID = { 571061, 571062, 571063, 571064, 571065, 571066, 571067, 571068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[571053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【长门陆奥EX】【伤害-2】风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 571053, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571053, 571053, 571053, 571053, 571053, 571053, 571053, 571053 }, barrage_ID = { 571071, 571072, 571073, 571074, 571075, 571076, 571077, 571078 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581001] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】松风单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 581001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581002] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】松风四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 581002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】松风旋转子弹散射8连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 581003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581004] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】睦月驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 581004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581005] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】睦月四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 581005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581006] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】如月双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 581006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581007] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】如月四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 581007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581008] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】夕张延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 581008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581009] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】夕张分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 581009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581010] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】夕张散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 581010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581011] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】长良延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 581011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581012] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】长良分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 581012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[581013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】长良散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 581013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581100] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】鱼雷艇单发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 581100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 581101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581500] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】BOSS-加古近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 581500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581501] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】BOSS-加古单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 581501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581502] = { action_index = "attack", range = 60, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】BOSS-加古4联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 581502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581503] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】BOSS-加古特殊弹幕1(配合衣笠使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 581503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 581001, 581002, 581003, 581004 }, barrage_ID = { 581001, 581002, 581003, 581004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[581504] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】BOSS-加古特殊弹幕2(配合衣笠使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 581504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 581009, 581010 }, barrage_ID = { 581009, 581010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[581510] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】BOSS-衣笠重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 581510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581511] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】BOSS-衣笠双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 581511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581512] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】BOSS-衣笠重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 581512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350103 }, barrage_ID = { 350103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[581513] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】BOSS-衣笠特殊弹幕1(配合加古使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 581513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 581005, 581006, 581007, 581008 }, barrage_ID = { 581005, 581006, 581007, 581008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[581514] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP1】BOSS-衣笠特殊弹幕2(配合加古使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 581514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 581011, 581012, 581011, 581012, 581011, 581012 }, barrage_ID = { 581011, 581012, 581013, 581014, 581015, 581016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[582001] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】松风初雪 -单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 582001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582002] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】松风不知火 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 582002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】松风初雪 -旋转子弹散射8连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 582003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582004] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】睦月Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 582004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582005] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】睦月Q版四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 582005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582006] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】如月Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 582006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582007] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】如月Q版四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 582007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582008] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】夕张Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 582008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582009] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】夕张Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 582009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582010] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】夕张Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 582010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582011] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】长良长良延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 582011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582012] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】长良长良分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 582012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】长良长良散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 582013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582014] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】加古Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 582014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582015] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】加古Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 582015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582016] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】加古Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 582016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582017] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】衣笠Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 582017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582018] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】衣笠Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 582018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582019] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】衣笠Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 582019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582020] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】衣笠Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 582020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582100] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】鱼雷艇鱼雷艇单发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 582100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】自爆船自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 582101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582500] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】BOSS-古鹰Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 582500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582501] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】BOSS-古鹰Q版重巡单发主炮x4-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 582501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582502] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】BOSS-古鹰Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 582502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582503] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】BOSS-古鹰特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 582503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 581013, 581014 }, barrage_ID = { 581013, 581014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[582504] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】BOSS-古鹰特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 582504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 581019, 581020, 581021, 581022, 581023, 581024, 581025, 581026 }, barrage_ID = { 581019, 581020, 581021, 581022, 581023, 581024, 581025, 581026 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[582510] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】BOSS-青叶Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 582510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582511] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】BOSS-青叶Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 582511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582512] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】BOSS-青叶Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 582512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[582513] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】BOSS-青叶特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 582513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 581015, 581016, 581017, 581018 }, barrage_ID = { 581015, 581016, 581017, 581018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[582514] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP2】BOSS-青叶特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 582514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 581019, 581020, 581021, 581022, 581023, 581024, 581025, 581026 }, barrage_ID = { 581019, 581020, 581021, 581022, 581023, 581024, 581025, 581026 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[583001] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】松风初雪 -单发瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 583001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583002] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】松风不知火 -四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 583002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】松风初雪 -旋转子弹散射8连——驱逐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 583003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583004] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】睦月Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 583004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583005] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】睦月Q版四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 583005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583006] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】如月Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 583006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583007] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】如月Q版四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 583007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583008] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】夕张Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 583008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583009] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】夕张Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 583009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583010] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】夕张Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 583010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583011] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】长良长良延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 583011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583012] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】长良长良分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 583012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】长良长良散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 583013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583014] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】加古Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 583014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583015] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】加古Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 583015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583016] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】加古Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 583016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583017] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】衣笠Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 583017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583018] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】衣笠Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 583018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583019] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】衣笠Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 583019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583020] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】衣笠Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 583020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583021] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】青叶Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 583021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】青叶Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 583022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】青叶Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 583023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583024] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】青叶Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 583024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583025] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】古鹰Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 583025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】古鹰Q版重巡单发主炮x4-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 583026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583027] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】古鹰Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 583027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583028] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】古鹰Q版旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 583028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583100] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】鱼雷艇鱼雷艇单发533mm鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 583100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30064 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583101] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】自爆船自爆船自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 583101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583500] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】BOSS鸟海 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 583500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583501] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】BOSS鸟海 -特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 583501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583502] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】BOSS鸟海 -双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 583502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583503] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】BOSS鸟海 -旋转上下散射子弹-重巡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 583503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[583504] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】BOSS-鸟海特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 583504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 581027, 581028, 581029, 581030 }, barrage_ID = { 581027, 581028, 581029, 581030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[583505] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新奥尔良SP3】BOSS-鸟海特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 583505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 581031, 581032, 581033, 581034 }, barrage_ID = { 581031, 581032, 581033, 581034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[590001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 590001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 590002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 590003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 590011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 590012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 590021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 590022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 590023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 590031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【法系活动A】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 590032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[590033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 590033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[590041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 590041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 590042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 590043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 590044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 590051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【杂兵】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 590052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590061] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】探索者I型人形 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 590061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590062] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】探索者I型人形 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 590062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[590063] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】探索者I型人形 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 590063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590064] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】追迹者I型人形 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 590064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590065] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】追迹者I型人形 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 590065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590067] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】追迹者I型人形 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 590067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590072] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】破局者I型人形 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 590072, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590073] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】破局者I型人形 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 100, min_range = 20, id = 590073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[590074] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】破局者I型人形 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 590074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[590075] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】执棋者I型人形 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 590075, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】执棋者I型人形 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 590076, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590077] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】执棋者I型人形 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 590077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590078] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【人形】执棋者I型人形 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 590078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590111] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 590111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 590112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590113] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 590113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 590114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590115] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 590115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590116] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 590116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590121] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 590121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590122] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 590122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 590123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590124] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 590124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590125] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 590125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590126] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 590126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 590131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 590132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 590133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 590134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590135] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 590135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 590136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590137] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 590137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590141] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 590141, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590142] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 15, corrected = 100, min_range = 20, id = 590142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[590143] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 590143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[590144] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 590144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 590145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590151] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 590151, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 590152, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590153] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 590153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590154] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 590154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590155] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【精英】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 590155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590201] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】探索者II型 四联装鱼雷*3(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 590201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 590201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590202] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】探索者II型 麻花弹幕武器(伤害极低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 590202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590201, 590202, 590201, 590202, 590201, 590202 }, barrage_ID = { 590208, 590209, 590210, 590211, 590212, 590213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590203] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】探索者II型 旋转穿透循环(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 590203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071, 8070, 8071 }, barrage_ID = { 590204, 590205, 590206, 590207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590204] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】探索者II型 上下波纹弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 590204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8050 }, barrage_ID = { 590202, 590203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590301] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】领洋者II型 带点燃自机狙(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 105, min_range = 0, id = 590301, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990261 }, barrage_ID = { 990261 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[590302] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】领洋者II型 八联装鱼雷(伤害高)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 590302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 590214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590303] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】领洋者II型 从上到下一排的塞壬重巡弹(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 105, min_range = 0, id = 590303, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990041, 990041, 990041 }, barrage_ID = { 990041, 990043, 990045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590304] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】领洋者II型 上下波纹弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 590304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8050 }, barrage_ID = { 590202, 590203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590401] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】敦刻尔克 分叉主炮(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 105, min_range = 0, id = 590401, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990011, 990012, 990013, 990014, 990015 }, barrage_ID = { 990011, 990012, 990013, 990014, 990015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590402] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】敦刻尔克 天女散花(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 590402, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990071, 990072 }, barrage_ID = { 990071, 990072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590403] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】敦刻尔克 机枪撒尿(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 590403, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990281, 990281, 990281 }, barrage_ID = { 990281, 990282, 990283 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590404] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】敦刻尔克 四联装跨射主炮2轮(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 590404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[590405] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【BOSS】敦刻尔克 4联扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 590405, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567631, 567631 }, barrage_ID = { 567632, 567633 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 590901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 22, corrected = 100, min_range = 22, id = 590902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 590903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 590904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 590911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 590912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 590913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590921] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】执棋者I型轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 590921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590922] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】执棋者I型鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 25, corrected = 100, min_range = 22, id = 590922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 590931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590932] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 590932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[590933] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动A】【飞机】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 590933, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 591001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 591002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 591003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 591011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 591012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 591021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 591022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 591023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 591031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【法系活动B】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 591032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[591033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 591033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[591041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 591041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 591042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 591043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 591044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 591051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【杂兵】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 591052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591061] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】探索者I型人形 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 591061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591062] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】探索者I型人形 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 591062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591063] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】探索者I型人形 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 591063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591064] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】追迹者I型人形 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 591064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591065] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】追迹者I型人形 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 591065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591066] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】追迹者I型人形 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 591066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591067] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】追迹者I型人形 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 591067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591072] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】破局者I型人形 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 591072, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591073] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】破局者I型人形 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 20, id = 591073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[591074] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】破局者I型人形 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 591074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[591075] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】执棋者I型人形 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 591075, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】执棋者I型人形 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 591076, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591077] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】执棋者I型人形 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 591077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591078] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【人形】执棋者I型人形 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 591078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591111] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 591111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 591112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591113] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 591113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 591114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[591115] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 591115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591116] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 591116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591121] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 591121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591122] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 591122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 591123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591124] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 591124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591125] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 591125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591126] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 591126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 591131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 591132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 591133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 591134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591135] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 591135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 591136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591137] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 591137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591141] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 591141, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591142] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 591142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[591143] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 591143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[591144] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 591144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 591145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591151] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 591151, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 591152, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591153] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 591153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591154] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 591154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591155] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【精英】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 591155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591191] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】探索者II型 四联装鱼雷*3(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 591191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 590201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591192] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】探索者II型 麻花弹幕武器(伤害极低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 591192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590201, 590202, 590201, 590202, 590201, 590202 }, barrage_ID = { 590208, 590209, 590210, 590211, 590212, 590213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591193] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】探索者II型 旋转穿透循环(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 591193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071, 8070, 8071 }, barrage_ID = { 590204, 590205, 590206, 590207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591201] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】勒马尔 扩散子弹(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 591201, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990341, 990342 }, barrage_ID = { 990341, 990342 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591202] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】勒马尔 身后回归弹幕(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 591202, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990351, 990352, 990353, 990354 }, barrage_ID = { 990351, 990352, 990353, 990354 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591203] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】勒马尔 三连装鱼雷(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 125, min_range = 0, id = 591203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591301] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】执棋者II 浮游炮机体(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 591301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591302] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】执棋者II 轰炸机(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 591302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591303] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】执棋者II 鱼雷机(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 591303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591304] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】执棋者II 分叉弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 591304, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990001, 990002 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591305] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】执棋者II 锥形散射子弹(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 591305, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990031 }, barrage_ID = { 990031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591306] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】执棋者II 真麻花弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 591306, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990241, 990242 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591401] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】让巴尔 近战大魄力火炮(伤害高)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 105, min_range = 0, id = 591401, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990271, 990272 }, barrage_ID = { 990271, 990272 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591402] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】让巴尔 鹤翼直行(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 591402, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 990021, 990022, 990023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591403] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】让巴尔 波纹交叉弹幕(伤害低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 591403, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990201, 990202 }, barrage_ID = { 990201, 990202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591404] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】让巴尔 中路+撒尿弹幕(伤害低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 591404, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990221, 990222, 990223 }, barrage_ID = { 990221, 990222, 990223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591405] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【BOSS】让巴尔 四联装跨射主炮2轮(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 75, id = 591405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[591901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 591901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 30, corrected = 100, min_range = 22, id = 591902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 591903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 591904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 591911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 591912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 591913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591921] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】执棋者I型人形-鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 34, corrected = 100, min_range = 22, id = 591921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591922] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】执棋者I型人形-轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 591922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 591931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591932] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 591932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591933] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 38, corrected = 100, min_range = 22, id = 591933, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591941] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】执棋者II型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 591941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591942] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 591942, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[591943] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动B】【飞机】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 38, corrected = 100, min_range = 22, id = 591943, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 592001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 592002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 592003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 592011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 592012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 592021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 592022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 592023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 592031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【法系活动C】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 592032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[592033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 592033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[592041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 592041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 592042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 592043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 592044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 592051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【杂兵】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 592052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592061] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】探索者I型人形 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 592061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592062] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】探索者I型人形 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 592062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592063] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】探索者I型人形 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 592063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592064] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】追迹者I型人形 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 592064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592065] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】追迹者I型人形 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 592065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592066] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】追迹者I型人形 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 592066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592067] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】追迹者I型人形 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 592067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592072] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】破局者I型人形 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 592072, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592073] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】破局者I型人形 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 20, id = 592073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[592074] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】破局者I型人形 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 75, id = 592074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[592075] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】执棋者I型人形 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 592075, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】执棋者I型人形 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 592076, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592077] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】执棋者I型人形 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 592077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592078] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【人形】执棋者I型人形 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 592078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592111] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 592111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 592112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592113] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 592113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 592114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592115] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 592115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592116] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 592116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592121] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 592121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592122] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 592122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 592123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592124] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 592124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592125] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 592125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592126] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 592126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[592131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 592131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 592132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 592133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 592134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592135] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 592135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 592136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592137] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 592137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592141] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 592141, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592142] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 20, corrected = 100, min_range = 20, id = 592142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[592143] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 592143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[592144] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 592144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 592145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592151] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 592151, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 592152, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592153] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 592153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592154] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 592154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592155] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【精英】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 592155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592201] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】探索者II型 四联装鱼雷*3(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 592201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 590201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592202] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】探索者II型 麻花弹幕武器(伤害极低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 592202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590201, 590202, 590201, 590202, 590201, 590202 }, barrage_ID = { 590208, 590209, 590210, 590211, 590212, 590213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592203] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】探索者II型 旋转穿透循环(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 592203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071, 8070, 8071 }, barrage_ID = { 590204, 590205, 590206, 590207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592204] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】探索者II型 上下波纹弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 592204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8050 }, barrage_ID = { 590202, 590203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592301] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】领洋者II型 带点燃自机狙(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 592301, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990261 }, barrage_ID = { 990261 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[592302] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】领洋者II型 八联装鱼雷(伤害高)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 592302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 590214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592303] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】领洋者II型 从上到下一排的塞壬重巡弹(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 592303, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990041, 990041, 990041 }, barrage_ID = { 990041, 990043, 990045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592304] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】领洋者II型 上下波纹弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 592304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8050 }, barrage_ID = { 590202, 590203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592401] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】敦刻尔克 分叉主炮(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 105, min_range = 0, id = 592401, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990011, 990012, 990013, 990014, 990015 }, barrage_ID = { 990011, 990012, 990013, 990014, 990015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592402] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】敦刻尔克 天女散花(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 592402, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990071, 990072 }, barrage_ID = { 990071, 990072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592403] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】敦刻尔克 机枪撒尿(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 592403, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990281, 990281, 990281 }, barrage_ID = { 990281, 990282, 990283 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592404] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】敦刻尔克 四联装跨射主炮2轮(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 54, corrected = 100, min_range = 75, id = 592404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[592405] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【BOSS】敦刻尔克 双联扫射(伤害低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 592405, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567631, 567631 }, barrage_ID = { 567632, 567633 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 592901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 592902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 592903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 592904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 592911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 592912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 592913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592923] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】执棋者I型人形鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 40, corrected = 100, min_range = 22, id = 592923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592924] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】执棋者I型人形轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 592924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 592931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592932] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 592932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[592933] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动C】【飞机】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 45, corrected = 100, min_range = 22, id = 592933, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】量产型塞壬驱逐单发瞄准x3随机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 593001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 593002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 593003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】Q版旋转子弹延迟3连弹——驱逐(抛物线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 593011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593012] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 593012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593021] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】量产型大船通用副炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 593021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】量产型塞壬重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 593022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593023] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】塞壬双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 593023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】塞壬战列舰蛋船副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 593031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593032] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【法系活动D】【杂兵】塞壬战列舰蛋船主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 593032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[593033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 65, corrected = 100, min_range = 75, id = 593033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[593041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 593041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 593042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593043] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】塞壬航母蛋船轰炸机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 593043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593044] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】塞壬航母蛋船战斗机T1 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 593044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593051] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 593051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593052] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【杂兵】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 593052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593061] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】探索者I型人形 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 593061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593062] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】探索者I型人形 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 593062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593063] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】探索者I型人形 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 593063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593064] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】追迹者I型人形 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 593064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593065] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】追迹者I型人形 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 593065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593066] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】追迹者I型人形 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 593066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593067] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】追迹者I型人形 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 593067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593072] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】破局者I型人形 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 593072, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593073] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】破局者I型人形 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 20, id = 593073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[593074] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】破局者I型人形 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 68, corrected = 100, min_range = 75, id = 593074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[593075] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】执棋者I型人形 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 593075, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】执棋者I型人形 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 593076, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593077] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】执棋者I型人形 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 593077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593078] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【人形】执棋者I型人形 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 593078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593111] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 593111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 593112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593113] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 593113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 593114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593115] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 593115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593116] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 593116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593121] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 593121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593122] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 593122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 593123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593124] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 593124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593125] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 593125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593126] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 593126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】领洋者I型精英 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 593131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】领洋者I型精英 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 593132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】领洋者I型精英 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 593133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】领洋者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 593134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593135] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】领洋者I型精英 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 593135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】领洋者I型精英 特殊武器旋转子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 593136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593137] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】领洋者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 593137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593141] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 593141, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593142] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 593142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[593143] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 593143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[593144] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 593144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 593145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593151] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 593151, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 593152, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593153] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 593153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[593154] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 593154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593155] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 593155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593191] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】探索者II型 四联装鱼雷*3(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 593191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 590201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593192] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】探索者II型 麻花弹幕武器(伤害极低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 110, min_range = 0, id = 593192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590201, 590202, 590201, 590202, 590201, 590202 }, barrage_ID = { 590208, 590209, 590210, 590211, 590212, 590213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593193] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】探索者II型 旋转穿透循环(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 593193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071, 8070, 8071 }, barrage_ID = { 590204, 590205, 590206, 590207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593201] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】勒马尔 扩散子弹(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 593201, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990341, 990342 }, barrage_ID = { 990341, 990342 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593202] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】勒马尔 身后回归弹幕(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 593202, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990351, 990352, 990353, 990354 }, barrage_ID = { 990351, 990352, 990353, 990354 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593203] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】勒马尔 三连装鱼雷(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 593203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593301] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】执棋者II 浮游炮机体(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 593301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593302] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】执棋者II 轰炸机(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 593302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593303] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】执棋者II 鱼雷机(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 593303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593304] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】执棋者II 分叉弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 593304, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990001, 990002 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593305] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】执棋者II 锥形散射子弹(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 593305, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990031 }, barrage_ID = { 990031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593306] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】执棋者II 真麻花弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 105, min_range = 0, id = 593306, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990241, 990242 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593401] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】让巴尔 近战大魄力火炮(伤害高)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 105, min_range = 0, id = 593401, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990271, 990272 }, barrage_ID = { 990271, 990272 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593402] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】让巴尔 鹤翼直行(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 105, min_range = 0, id = 593402, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 990021, 990022, 990023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593403] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】让巴尔 波纹交叉弹幕(伤害低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 593403, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990201, 990202 }, barrage_ID = { 990201, 990202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593404] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】让巴尔 中路+撒尿弹幕(伤害低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 593404, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990221, 990222, 990223 }, barrage_ID = { 990221, 990222, 990223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593405] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【BOSS】让巴尔 四联装跨射主炮2轮(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 68, corrected = 100, min_range = 75, id = 593405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[593411] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D4】【BOSS】让巴尔 近战大魄力火炮(伤害高)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 105, min_range = 0, id = 593411, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990271, 990272 }, barrage_ID = { 990271, 990272 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593412] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D4】【BOSS】让巴尔 鹤翼直行(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 105, min_range = 0, id = 593412, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 990021, 990022, 990023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593413] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D4】【BOSS】让巴尔 波纹交叉弹幕(伤害低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 593413, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990201, 990202 }, barrage_ID = { 990201, 990202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593414] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D4】【BOSS】让巴尔 中路+撒尿弹幕(伤害低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 593414, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990221, 990222, 990223 }, barrage_ID = { 990221, 990222, 990223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593415] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D4】【BOSS】让巴尔 四联装跨射主炮2轮(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 76, corrected = 100, min_range = 75, id = 593415, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[593501] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动EX】【BOSS】敦刻尔克 中路+撒尿弹幕 阶段1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 593501, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 75, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990221, 990222, 990223 }, barrage_ID = { 990221, 990222, 990223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593502] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动EX】【BOSS】敦刻尔克 波纹交叉弹幕 阶段1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 593502, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590203, 590204 }, barrage_ID = { 594002, 594003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593503] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动EX】【BOSS】敦刻尔克 上下两路慢速弹幕 阶段2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 200, corrected = 105, min_range = 0, id = 593503, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590205, 590205 }, barrage_ID = { 594007, 594008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593504] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动EX】【BOSS】敦刻尔克 来回弹幕 阶段3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 105, min_range = 0, id = 593504, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590206, 590207, 590206, 590207 }, barrage_ID = { 594009, 594010, 594011, 594012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593507] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动EX】【BOSS】敦刻尔克 蓄力武器 疯狂跨射 阶段3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 75, id = 593507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590216 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 7000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[593508] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动EX】【BOSS】让巴尔 三路封路弹幕 阶段1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 593508, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 594001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593509] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动EX】【BOSS】让巴尔 鹤翼直行 阶段2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 593509, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 594004, 594005, 594006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593510] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动EX】【BOSS】让巴尔 马里奥躲避 阶段4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 105, min_range = 0, id = 593510, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209 }, barrage_ID = { 594013, 594014, 594015, 594016, 594017, 594018, 594019, 594020, 594021, 594022, 594023, 594024, 594025, 594026, 594027, 594028, 594029, 594030, 594031, 594032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593512] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动EX】【BOSS】让巴尔 蓄力武器 疯狂跨射 阶段4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 75, id = 593512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590216 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 7000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[593901] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】空袭轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 593901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593902] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】空袭鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 43, corrected = 100, min_range = 22, id = 593902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593903] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】空袭战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 593903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593904] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】空袭战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 593904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593911] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】塞壬航母蛋船轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 593911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593912] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】塞壬航母蛋船战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 593912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593913] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】塞壬航母蛋船战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 593913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593921] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】执棋者I型人形轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 593921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593922] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】执棋者I型人形鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 593922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593931] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 593931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593932] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 593932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593933] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 593933, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593941] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 593941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593942] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 593942, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[593943] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【飞机】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 593943, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】Boss武器 中间4排子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 594001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594001, 594002, 594003, 594004, 594005 }, barrage_ID = { 595001, 595002, 595003, 595004, 595005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】Boss武器 波纹带变速", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 594002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594006 }, barrage_ID = { 595006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】测试者β型-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 594003, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594012, 594011, 594010, 594009, 594008, 594007 }, barrage_ID = { 595012, 595011, 595010, 595009, 595008, 595007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594004] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】测试者β型 近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 125, min_range = 0, id = 594004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594021 }, barrage_ID = { 595021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】1排 上中下三路慢速弹幕 第2阶段 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 105, min_range = 0, id = 594005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594031, 594031, 594031 }, barrage_ID = { 595031, 595032, 595033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】2排上下二路慢速弹幕 第2阶段 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 105, min_range = 0, id = 594006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594031, 594031 }, barrage_ID = { 595041, 595042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】ExBoss_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 594007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594051, 594052 }, barrage_ID = { 595051, 595052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594008] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】ExBoss_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 594008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594061, 594062 }, barrage_ID = { 595061, 595062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594009] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】ExBoss_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 594009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594071, 594072 }, barrage_ID = { 595071, 595072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】ExBoss_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 594010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594073, 594074 }, barrage_ID = { 595073, 595074 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】ExBoss_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 594011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594075, 594076 }, barrage_ID = { 595075, 595076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】ExBoss_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 594012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594077, 594078 }, barrage_ID = { 595077, 595078 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】ExBoss_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 594013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594079, 594080 }, barrage_ID = { 595079, 595080 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594014] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】ExBoss_扩散圈(蓝)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 594014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594101 }, barrage_ID = { 595101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594015] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】ExBoss_扩散圈(红)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 594015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594102 }, barrage_ID = { 595102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594016] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系复刻EX】ExBoss_扩散圈(合)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 594016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 594101, 594102 }, barrage_ID = { 595101, 595102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594017] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "美系剧情关海伦娜主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 80, corrected = 105, min_range = 0, id = 594017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 820, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1007 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[594018] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "美系剧情关北卡主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 200, corrected = 105, min_range = 50, id = 594018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4514, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[594019] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "美系剧情关华盛顿主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 200, corrected = 105, min_range = 50, id = 594019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4514, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property[600001] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】爱丁堡三联鱼雷(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 600001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600001 }, barrage_ID = { 600001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[600011] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】爱丁堡副炮(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 600011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[600021] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】爱丁堡主炮攻击1(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 600021, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600021, 600021 }, barrage_ID = { 600021, 600022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[600031] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】爱丁堡主炮攻击2(伤害高)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 600031, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600031 }, barrage_ID = { 600031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】萨福克副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 601001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】萨福克主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 601011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601021] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】萨福克鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 601021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 609002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601101] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】肯特副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 601101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】肯特主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 601111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601121] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】肯特鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 601121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 609002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601201] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔三联鱼雷(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 601201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600201, 600201 }, barrage_ID = { 600201, 600202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601211] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔副炮(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 601211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601221] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔主炮攻击1(伤害较高)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 601221, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600221, 600222 }, barrage_ID = { 600221, 600222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601231] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔韩风弹幕(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 601231, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600231, 600231, 600232 }, barrage_ID = { 600231, 600232, 600233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601901] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】利安得级量产型-单发-锁定(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 601901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601911] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】利安得级量产型-四联装鱼雷(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 601911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 609002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[601921] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】利安得级量产型-驱逐旋转子弹3发武器(伤害低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 601921, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 609001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602001] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】谢菲尔德三联鱼雷(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 602001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600201, 600201 }, barrage_ID = { 600201, 600202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602011] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】谢菲尔德副炮(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 602011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602021] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】谢菲尔德主炮攻击1(伤害较高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 602021, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600031 }, barrage_ID = { 600521 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602031] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】闪耀的谢菲", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 602031, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600531, 600531, 600532, 600533, 600531, 600531 }, barrage_ID = { 600531, 600532, 600533, 600534, 600535, 600536 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602101] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】贝法三联鱼雷(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 602101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600101 }, barrage_ID = { 600101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602111] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】贝法副炮(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 602111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】贝法主炮高爆弹幕(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 602121, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600121, 600121, 600121, 600121, 600121, 600121 }, barrage_ID = { 600121, 600122, 600123, 600124, 600125, 600126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602131] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】贝法高爆弹二连(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 602131, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600131 }, barrage_ID = { 600131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602201] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔三联鱼雷(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 602201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600201, 600201 }, barrage_ID = { 600201, 600202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602211] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔副炮(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 602211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602221] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔主炮攻击1(伤害较高)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 602221, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600221, 600222 }, barrage_ID = { 600221, 600222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602231] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔韩风弹幕(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 602231, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600231, 600231, 600232 }, barrage_ID = { 600231, 600232, 600233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602901] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】利安得级量产型-单发-锁定(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 602901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602911] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】利安得级量产型-四联装鱼雷(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 602911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 609002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[602921] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】利安得级量产型-驱逐旋转子弹3发武器(伤害低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 602921, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 609001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603001] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】爱丁堡三联鱼雷(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 603001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600001 }, barrage_ID = { 600001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[603011] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】爱丁堡副炮(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 603011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603021] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】爱丁堡主炮攻击1(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 105, min_range = 0, id = 603021, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600021, 600021 }, barrage_ID = { 600021, 600022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603031] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】爱丁堡主炮攻击2(伤害高)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 105, min_range = 0, id = 603031, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600031 }, barrage_ID = { 600031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603101] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】贝法三联鱼雷(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 603101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600101 }, barrage_ID = { 600101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603111] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】贝法副炮(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 603111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603121] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】贝法主炮高爆弹幕(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 603121, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600121, 600121, 600121, 600121, 600121, 600121 }, barrage_ID = { 600121, 600122, 600123, 600124, 600125, 600126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603131] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】贝法高爆弹二连(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 603131, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600131 }, barrage_ID = { 600131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603201] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔三联鱼雷(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 603201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600201, 600201 }, barrage_ID = { 600201, 600202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603211] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔副炮(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 603211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603221] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔主炮攻击1(伤害较高)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 603221, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600221, 600222 }, barrage_ID = { 600221, 600222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603231] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】纽卡斯尔韩风弹幕(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 603231, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600231, 600231, 600232 }, barrage_ID = { 600231, 600232, 600233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603901] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】利安得级量产型-单发-锁定(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 603901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603911] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】利安得级量产型-四联装鱼雷(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 603911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 609002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[603921] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【皇家女仆】利安得级量产型-驱逐旋转子弹3发武器(伤害低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 603921, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 609001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604000] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP1BOSS】芙米露露-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 604000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP1BOSS】芙米露露-Q版轻巡单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 604001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP1BOSS】芙米露露-炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 604002, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399980, 399979 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604003] = { action_index = "", range = 10, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP1BOSS】芙米露露轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 604003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 12012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604004] = { action_index = "", range = 40, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP1BOSS】芙米露露鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 604004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604005] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP1BOSS】芙米露露 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 604005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604006] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP1BOSS】芙米露露 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 604006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604010] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP2BOSS】久远重巡联装主炮-瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 604010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP2BOSS】久远重巡联装主炮x4-散射I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 604011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604012] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP2BOSS】久远五联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 604012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1803 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604013] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP2BOSS】久远散射武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 604013, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600021 }, barrage_ID = { 990331 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604015] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP2BOSS】喵音近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 604015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604016] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP2BOSS】喵音单发瞄准x4随机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 604016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604017] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP2BOSS】喵音三联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 604017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604018] = { action_index = "attack", range = 38, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP2BOSS】喵音环形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 604018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990081 }, barrage_ID = { 990081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604020] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】乌璐露撒尿弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 604020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7403, 7403, 7402, 7402 }, barrage_ID = { 600600, 600601, 600602, 600603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604021] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】乌璐露单发x12随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 604021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604022] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】乌璐露旋转武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 604022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7404, 7404, 7404 }, barrage_ID = { 600605, 600606, 600607 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604023] = { action_index = "", range = 10, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】乌璐露轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 604023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604024] = { action_index = "", range = 40, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】乌璐露鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 38, corrected = 100, min_range = 22, id = 604024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604025] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】乌璐露轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 604025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604026] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】乌璐露鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 38, corrected = 100, min_range = 22, id = 604026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604030] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】萨菈娜扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 604030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7401, 7401, 7401, 7401, 7401 }, barrage_ID = { 600609, 600610, 600611, 600612, 600613 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604031] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】萨菈娜单发x12随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 604031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604032] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】萨菈娜连环追踪武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 604032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7405 }, barrage_ID = { 600608 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604033] = { action_index = "", range = 10, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】萨菈娜轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 604033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604034] = { action_index = "", range = 40, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】萨菈娜鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 38, corrected = 100, min_range = 22, id = 604034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604035] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】萨菈娜轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 604035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604036] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP3BOSS】萨菈娜鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 38, corrected = 100, min_range = 22, id = 604036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604040] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】测试者β型-浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 604040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】测试者β型-Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 604041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604042] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】测试者β型-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 604042, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604043] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】测试者β型-炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 604043, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604044] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】测试者β型-8联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 604044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 399987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604045] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】测试者β型-战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 65, corrected = 100, min_range = 75, id = 604045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[604046] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】测试者β型浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 604046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604050] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】芙米露露-Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 604050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604051] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】芙米露露-Q版轻巡单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 604051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604052] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】芙米露露-炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 604052, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399980, 399979 }, barrage_ID = { 399980, 399979 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604053] = { action_index = "", range = 10, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】芙米露露轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 604053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604054] = { action_index = "", range = 40, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】芙米露露鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 42, corrected = 100, min_range = 22, id = 604054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604055] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】芙米露露 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 604055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604056] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】芙米露露 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 42, corrected = 100, min_range = 22, id = 604056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604060] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】久远重巡联装主炮-瞄准I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 604060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】久远重巡联装主炮x4-散射I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 604061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604062] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP2BOSS】久远五联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 604062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604063] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】久远散射武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 604063, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600021 }, barrage_ID = { 990331 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604070] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】喵音近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 604070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604071] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】喵音单发瞄准x4随机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 604071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604072] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】喵音三联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 604072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604073] = { action_index = "attack", range = 38, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP2BOSS】喵音环形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 604073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990081 }, barrage_ID = { 990081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604080] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】乌璐露逼走位弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 604080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7403, 7403, 7402, 7402 }, barrage_ID = { 600600, 600601, 600602, 600603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604081] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】乌璐露单发x12随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 604081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604082] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】乌璐露旋转武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 604082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7404, 7404, 7404 }, barrage_ID = { 600605, 600606, 600607 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604083] = { action_index = "", range = 10, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】乌璐露轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 604083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604084] = { action_index = "", range = 40, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】乌璐露鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 604084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604085] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】乌璐露轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 604085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604086] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】乌璐露鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 604086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604090] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】萨菈娜扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 604090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7401, 7401, 7401, 7401, 7401 }, barrage_ID = { 600609, 600610, 600611, 600612, 600613 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604091] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】萨菈娜单发x12随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 604091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604092] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】萨菈娜旋转武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 604092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7405 }, barrage_ID = { 600608 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604093] = { action_index = "", range = 10, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】萨菈娜轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 604093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604094] = { action_index = "", range = 40, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】萨菈娜鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 604094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604095] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】萨菈娜轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 604095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604096] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】萨菈娜鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 604096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604100] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】露露缇耶单发x6随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 604100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604101] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】露露缇耶三联装炮x2I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 604101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604102] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】露露缇耶三联装鱼雷I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 604102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604103] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动SP4BOSS】露露缇耶旋转弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 105, min_range = 0, id = 604103, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600600, 600600 }, barrage_ID = { 600614, 600615 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604105] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动EX】久远散射武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 604105, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600601 }, barrage_ID = { 600622 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604106] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动EX】久远上卷波浪武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 604106, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600602, 600602 }, barrage_ID = { 600620, 600621 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604115] = { action_index = "", range = 10, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动EX】芙米露露轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 604115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 600, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604116] = { action_index = "", range = 40, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动EX】芙米露露鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 604116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 700, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604117] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动EX】芙米露露 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 500, corrected = 100, min_range = 0, id = 604117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[604118] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【传颂联动EX】芙米露露 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 500, corrected = 100, min_range = 22, id = 604118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605000] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP1】BOSS-雾岛Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 605000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605001] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP1】BOSS-雾岛武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 605001, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10301, 10301, 10301, 10301, 10302 }, barrage_ID = { 10301, 10302, 10303, 10304, 10305 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605002] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP1】BOSS-雾岛武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 605002, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10304, 10303 }, barrage_ID = { 10306, 10307 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605003] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP1】BOSS-雾岛平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 605003, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[605010] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP1】BOSS-比叡Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 605010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605011] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP1】BOSS-比叡127mm单装炮-敌用I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 605011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP1】BOSS-比叡专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 605012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605013] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP1】BOSS-比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 605013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[605020] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP2】BOSS-陆奥_近程副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 605020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605021] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP2】BOSS-陆奥_跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 80, min_range = 85, id = 605021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605022] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP2】BOSS-陆奥_旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 605022, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[605023] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP2】BOSS-陆奥_分叉副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 605023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568431, 568432, 568433 }, barrage_ID = { 568431, 568432, 568433 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605030] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 605030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605031] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧Q版轻巡单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 605031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605032] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 605032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605033] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 605033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[605034] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 605034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[605035] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧麻花弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 605035, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990241, 990242 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605036] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧绕身旋转", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 605036, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990301 }, barrage_ID = { 990301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605037] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧日系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 605037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605038] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧舰载轰炸机武器IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 605038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605039] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧日系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 605039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[605040] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【龙骧活动SP3】Boss-龙骧舰载鱼雷机武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 605040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606000] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动A1】【Boss】旗风 副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 606000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567201 }, barrage_ID = { 567201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606001] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动A1】【Boss】旗风 鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 606001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221, 567221 }, barrage_ID = { 567221, 567222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606002] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动A1】【Boss】旗风 波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 606002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567231, 567231 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606010] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动A2】【Boss】那珂 Q版近程自卫火炮III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 606010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606011] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动A2】【Boss】那珂 Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 606011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606012] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动A2】【Boss】那珂 Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 606012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动A2】【Boss】那珂 Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 606013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606014] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动A2】【Boss】那珂 旋转子弹8发", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 606014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 110601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606020] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动A3】【Boss】加贺战列 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 606020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动A3】【Boss】加贺战列 单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 606021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606022] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动A3】【Boss】加贺战列 平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 606022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567521 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[606023] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动A3】【Boss】加贺战列 跨射攻击后排3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 606023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[606024] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动A3】【Boss】加贺战列 12颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 20, id = 606024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 9073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[606030] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动B1】【BOSS】探索者II型 四联装鱼雷*3(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 606030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 590201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606031] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动B1】【BOSS】探索者II型 麻花弹幕武器(伤害极低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 606031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590201, 590202, 590201, 590202, 590201, 590202 }, barrage_ID = { 590208, 590209, 590210, 590211, 590212, 590213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606032] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动B1】【BOSS】探索者II型 旋转穿透循环(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 606032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071, 8070, 8071 }, barrage_ID = { 590204, 590205, 590206, 590207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606040] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【天城活动B2】【BOSS】执棋者II 浮游炮机体(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 606040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606041] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【天城活动B2】【BOSS】执棋者II 轰炸机(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 606041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606042] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【天城活动B2】【BOSS】执棋者II 鱼雷机(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 606042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606043] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动B2】【BOSS】执棋者II 分叉弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 606043, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990001, 990002 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606044] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动B2】【BOSS】执棋者II 锥形散射子弹(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 606044, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990031 }, barrage_ID = { 990031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606045] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动B2】【BOSS】执棋者II 真麻花弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 606045, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990241, 990242 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606046] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动B2】【BOSS飞机】执棋者II型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 606046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606047] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动B2】【BOSS飞机】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 606047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606048] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动B2】【BOSS飞机】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 38, corrected = 100, min_range = 22, id = 606048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606050] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动B3】【Boss】天城 环绕多层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 105, min_range = 0, id = 606050, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920062 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606051] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动B3】【Boss】天城 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 606051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606052] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动B3】【Boss】天城 跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 80, min_range = 85, id = 606052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动B3】【Boss】天城 旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 606053, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606060] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动C1】【Boss】旗风 副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 606060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567201 }, barrage_ID = { 567201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606061] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动C1】【Boss】旗风 鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 606061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221, 567221 }, barrage_ID = { 567221, 567222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606062] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动C1】【Boss】旗风 波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 606062, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567231, 567231 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606070] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动C2】【Boss】那珂 Q版近程自卫火炮III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 606070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606071] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动C2】【Boss】那珂 Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 606071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606072] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动C2】【Boss】那珂 Q版分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 606072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606073] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动C2】【Boss】那珂 Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 606073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606074] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动C2】【Boss】那珂 旋转子弹8发", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 606074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 110601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606080] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动C3】【Boss】加贺战列 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 606080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606081] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动C3】【Boss】加贺战列 单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 606081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606082] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动C3】【Boss】加贺战列 平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 606082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567521 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[606083] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动C3】【Boss】加贺战列 跨射攻击后排3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 54, corrected = 100, min_range = 75, id = 606083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[606084] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动C3】【Boss】加贺战列 12颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 20, id = 606084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 9073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[606090] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动D1】【BOSS】探索者II型 四联装鱼雷*3(伤害高)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 606090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 590201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606091] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动D1】【BOSS】探索者II型 麻花弹幕武器(伤害极低)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 110, min_range = 0, id = 606091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590201, 590202, 590201, 590202, 590201, 590202 }, barrage_ID = { 590208, 590209, 590210, 590211, 590212, 590213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606092] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动D1】【BOSS】探索者II型 旋转穿透循环(伤害中)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 606092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071, 8070, 8071 }, barrage_ID = { 590204, 590205, 590206, 590207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606100] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【天城活动D2】【BOSS】执棋者II 浮游炮机体(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 606100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606101] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【天城活动D2】【BOSS】执棋者II 轰炸机(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 606101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606102] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【天城活动D2】【BOSS】执棋者II 鱼雷机(伤害中)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 606102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606103] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动D2】【BOSS】执棋者II 分叉弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 606103, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990001, 990002 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606104] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动D2】【BOSS】执棋者II 锥形散射子弹(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 606104, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990031 }, barrage_ID = { 990031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606105] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动D2】【BOSS】执棋者II 真麻花弹幕(伤害低)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 105, min_range = 0, id = 606105, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990241, 990242 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606106] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动D2】【BOSS飞机】执棋者II型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 606106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606107] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动D2】【BOSS飞机】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 606107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606108] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动D2】【BOSS飞机】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 606108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606110] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动D3】【Boss】天城 环绕多层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 105, min_range = 0, id = 606110, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920062 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606111] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动D3】【Boss】天城 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 606111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606112] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动D3】【Boss】天城 跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 80, min_range = 85, id = 606112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606113] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】天城 旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 606113, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606120] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】天城 环绕多层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 606120, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920062 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606121] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】天城 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 606121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606122] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】天城 跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 80, min_range = 85, id = 606122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606123] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】天城 旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 606123, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606124] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】天城 限位追踪武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 606124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 99999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102 }, barrage_ID = { 9166, 9167, 9168, 9169, 9170, 9171, 9172, 9173, 9174, 9175, 9176, 9177, 9178, 9179, 9180, 9181 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606125] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】天城 旋转后回笼再飞出去", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 606125, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600700 }, barrage_ID = { 990321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606126] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】天城1排 上中下三路慢速弹幕 第2阶段 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 130, corrected = 105, min_range = 0, id = 606126, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701, 600701 }, barrage_ID = { 595031, 595032, 595033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606127] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】天城2排上下二路慢速弹幕 第2阶段 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 130, corrected = 105, min_range = 0, id = 606127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701 }, barrage_ID = { 595041, 595042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606128] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】天城 特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 606128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606130] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】加贺战列 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 606130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606131] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】加贺战列 单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 606131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[606132] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】加贺战列 平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 606132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567521 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[606133] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】加贺战列 跨射攻击后排3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 606133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[606134] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】加贺战列 12颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 20, id = 606134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 9073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[606135] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【天城活动EX】【Boss】加贺战列 三连装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 606135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607001] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 转弯弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 607001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 单发瞄准x3随机III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 607002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607003] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 607003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607004] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 联装主炮x6-散射III型弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 607004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 龙神啊吞噬我的敌人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 607005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 两边封路", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 607006, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600804, 600805, 600806, 600807 }, barrage_ID = { 600809, 600810, 600811, 600812 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607007] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 战斗机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607007, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607008] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 鱼雷机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607008, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607009] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 轰炸机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607009, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607010] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 战斗机T1弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 607010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607011] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 战斗机T1空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 607011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607012] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 607012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607013] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 607013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607021] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 转弯弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 607021, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607022] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 单发瞄准x3随机III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 607022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[607023] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 607023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607024] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 联装主炮x6-散射III型弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 607024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 龙神啊吞噬我的敌人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 607025, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 两边封路", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 607026, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600804, 600805, 600806, 600807 }, barrage_ID = { 600809, 600810, 600811, 600812 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607027] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 战斗机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607027, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607028] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 鱼雷机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607028, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607029] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 轰炸机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607029, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607030] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 战斗机T1弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 607030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607031] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 战斗机T1空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 607031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607032] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 607032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607033] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS二阶段 轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 607033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607041] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 转弯弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 607041, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607042] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 单发瞄准x3随机III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 607042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607043] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 607043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607044] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 联装主炮x6-散射III型弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 607044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607045] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 龙神啊吞噬我的敌人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 607045, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607046] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 两边封路", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 607046, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600804, 600805, 600806, 600807 }, barrage_ID = { 600809, 600810, 600811, 600812 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607047] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 战斗机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607047, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607048] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 鱼雷机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607048, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607049] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 轰炸机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607049, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607050] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 战斗机T1弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 607050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607051] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 战斗机T1空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 607051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607052] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 607052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607053] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS三阶段 轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 607053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607061] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 转弯弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 607061, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607062] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 单发瞄准x3随机III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 607062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 607063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607064] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 联装主炮x6-散射III型弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 607064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607065] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 龙神啊吞噬我的敌人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 607065, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607066] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 两边封路", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 607066, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600804, 600805, 600806, 600807 }, barrage_ID = { 600809, 600810, 600811, 600812 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607067] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 战斗机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607067, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607068] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 鱼雷机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607068, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607069] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 轰炸机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607069, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607070] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 战斗机T1弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 607070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607071] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 战斗机T1空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 607071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607072] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 607072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607073] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS四阶段 轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 607073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607074] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 607074, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600803, 600804 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607075] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 607075, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607076] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 607076, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600804, 600805, 600806, 600807 }, barrage_ID = { 600809, 600810, 600811, 600812 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607077] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 607077, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600808 }, barrage_ID = { 600813 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607081] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 转弯弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 607081, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607082] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 单发瞄准x3随机III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 607082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607083] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 607083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607084] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 联装主炮x6-散射III型弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 607084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607085] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 龙神啊吞噬我的敌人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 607085, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607086] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 两边封路", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 607086, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600804, 600805, 600806, 600807 }, barrage_ID = { 600809, 600810, 600811, 600812 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607087] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 战斗机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607087, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607088] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 鱼雷机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607088, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607089] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 轰炸机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 607089, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 600815 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607090] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 战斗机T1弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 607090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607091] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 战斗机T1空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 607091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607092] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 607092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[607093] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "世界BOSS一阶段 轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 607093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3500, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[608001] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【纳尔维克序章】岸防舰 跨射攻击后排单发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 608001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 600823 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[608002] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【纳尔维克序章】岸防舰 3颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 20, id = 608002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 600824 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[608011] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP1】Z21-武器1(两排4颗小子弹)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 608011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[608012] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP1】Z21-武器2(三线追踪)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 608012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[608013] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP1】Z21-四联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 608013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[608014] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP1】Z21-武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 608014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399970, 399969, 399968 }, barrage_ID = { 399970, 399969, 399968 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[608021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP2】Z19-武器1(两排8颗小子弹)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 608021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[608022] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP2】Z19-武器2(三线追踪)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 608022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[608023] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP2】Z19-四联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 608023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[608024] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP2】Z19-武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 608024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399970, 399969, 399968 }, barrage_ID = { 399970, 399969, 399968 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[608031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP3】Z2-专用武器1(刺穿)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 608031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300118, 300119, 300120, 300121 }, barrage_ID = { 300118, 300119, 300120, 300121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[608032] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP3】Z2-专用武器2(交叉撒尿)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 608032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 600820, 600821 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[608033] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP3】Z2-四联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 608033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[608034] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【纳尔维克SP3】Z2-专用武器3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 608034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399970, 399969, 399968 }, barrage_ID = { 399970, 399969, 399968 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609001] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动】通用轰炸机(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 609001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609002] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动】通用鱼雷机(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 609002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609003] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动】通用战斗机(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 609003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609004] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "轰炸机(从这开始以下是飞机的武器)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 609004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609005] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 609005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609006] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 609006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609007] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "战斗机空中(从这开始以上飞机的武器)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 609007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP1】交叉射线(弱化版)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 609010, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600909, 600910 }, barrage_ID = { 600940, 600941 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609011] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP1】Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 609011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609012] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP1】波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 609012, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600920, 600920 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609013] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP1】Q版延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 609013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600917, 600918 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609014] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP1】Q版散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 609014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600919 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP2】上下波纹弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 609020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600930, 600930 }, barrage_ID = { 590202, 590203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609021] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP2】战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 609021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 609021 }, barrage_ID = { 600951 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609022] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP2】轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 609022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 609022 }, barrage_ID = { 600950 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609023] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP2】战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 609023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600911 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609024] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP2】轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 609024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600912 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609025] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP2】战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 609025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609026] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP2】Q版近程自卫火炮IV型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 609026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609027] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP2】Q版轻巡联装炮x6散射II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 609027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609030] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP3】环绕多层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 609030, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600922 }, barrage_ID = { 600963 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP3】Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 609031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609032] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP3】跨射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 85, id = 609032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600921 }, barrage_ID = { 600960 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609033] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP3】跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 85, id = 609033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600921 }, barrage_ID = { 600961 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609034] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP3】跨射2连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 85, id = 609034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600921 }, barrage_ID = { 600962 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609035] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP3】旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 609035, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609036] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP3】环绕多层2倍", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 609036, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600922 }, barrage_ID = { 600964 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609040] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP4】Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 609040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609041] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP4】鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 609041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600914, 600915 }, barrage_ID = { 600970, 600971 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609042] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP4】穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 609042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[609043] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP4】旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 609043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609044] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP4】弧形扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 609044, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600940, 600940 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[609045] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP4】弧形扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 609045, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600940, 600940 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609046] = { action_index = "attack", range = 150, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP4】绊爱激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 609046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/raser", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600991, 600990 }, barrage_ID = { 600991, 600990 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609050] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP5】上下波纹弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 609050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600930, 600930 }, barrage_ID = { 590202, 590203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609051] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP5】战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 609051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 609051 }, barrage_ID = { 600951 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609052] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP5】轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 609052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 609052 }, barrage_ID = { 600950 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609053] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP5】战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 609053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600911 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609054] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP5】轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 609054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600912 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609055] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP5】战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 609055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609056] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP5】Q版近程自卫火炮IV型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 609056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609057] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP5】Q版轻巡联装炮x6散射II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 609057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609058] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动SP5】交叉射线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 609058, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600909, 600910, 600909, 600910 }, barrage_ID = { 600940, 600941, 600942, 600943 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609121] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】爱心小玉", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 105, min_range = 0, id = 609121, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600900, 600900, 600900, 600901, 600901, 600901 }, barrage_ID = { 600900, 600901, 600902, 600903, 600904, 600905 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609122] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】子母弹上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 609122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600902 }, barrage_ID = { 600906 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609123] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】嗨多磨1排 上中下三路慢速弹幕 开场", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 130, corrected = 105, min_range = 0, id = 609123, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600904, 600904, 600904 }, barrage_ID = { 600910, 600911, 600912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609124] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】嗨多磨2排上下二路慢速弹幕 开场", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 130, corrected = 105, min_range = 0, id = 609124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600904, 600904 }, barrage_ID = { 600920, 600921 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609125] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】可爱两边封路", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 105, min_range = 0, id = 609125, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600906, 600907 }, barrage_ID = { 600930, 600931 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609126] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】爱心射线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 609126, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600909, 600910, 600909, 600910 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609127] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】鱼雷描边弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 100, corrected = 125, min_range = 0, id = 609127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600914, 600915 }, barrage_ID = { 110608, 110609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609128] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 80, min_range = 85, id = 609128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600913 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609129] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 140, corrected = 125, min_range = 0, id = 609129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609130] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 609130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 609130 }, barrage_ID = { 600933 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609131] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 609131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 609131 }, barrage_ID = { 600932 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609132] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 609132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600911 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609133] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 609133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600912 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609134] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 609134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609135] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】 10颗炮弹攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 20, id = 609135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 600922 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[609136] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】子母弹下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 609136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600916 }, barrage_ID = { 600908 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[609137] = { action_index = "attack", range = 150, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【绊爱联动EX】绊爱激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 190, corrected = 100, min_range = 0, id = 609137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/raser", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600991, 600990 }, barrage_ID = { 600991, 600990 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A1】BOSS-萨福克Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 610001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A1】BOSS-萨福克Q版重巡单发主炮x4-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 610002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610003] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A1】BOSS-萨福克Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 610003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A1】BOSS-萨福克特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610001, 610002 }, barrage_ID = { 610001, 610002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A1】BOSS-萨福克特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 610005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610007, 610008, 610009, 610010, 610011, 610012, 610013, 610014 }, barrage_ID = { 610007, 610008, 610009, 610010, 610011, 610012, 610013, 610014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610006] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A1】BOSS-诺福克Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 610006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A1】BOSS-诺福克Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 610007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610008] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A1】BOSS-诺福克Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 610008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610009] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A1】BOSS-诺福克特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 610009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610003, 610004, 610005, 610006 }, barrage_ID = { 610003, 610004, 610005, 610006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A1】BOSS-诺福克特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 610010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610007, 610008, 610009, 610010, 610011, 610012, 610013, 610014 }, barrage_ID = { 610007, 610008, 610009, 610010, 610011, 610012, 610013, 610014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610020] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A2】BOSS-胜利 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 610020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A2】BOSS-胜利联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 610021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610022] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A2】BOSS-胜利 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 610022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 610022 }, barrage_ID = { 610040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610023] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A2】BOSS-胜利 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 610023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610023 }, barrage_ID = { 610039 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610024] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A2】BOSS-胜利 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 610024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610025] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A2】BOSS-胜利 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 610025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610026] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A2】BOSS-胜利 鱼雷机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 610026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610027] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A2】BOSS-胜利 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 610027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610039, 610040, 610041, 610042 }, barrage_ID = { 610035, 610036, 610037, 610038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610030] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟 特殊飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 610030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610030 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610031] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟 轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 610031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610031, 610032, 610033, 610034 }, barrage_ID = { 610030, 610030, 610030, 610030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610032] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟 特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 610032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610035, 610036, 610037, 610038 }, barrage_ID = { 610031, 610032, 610033, 610034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610033] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟 特殊弹幕2(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 610033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610039, 610040, 610041, 610042 }, barrage_ID = { 610035, 610036, 610037, 610038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610034] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 610034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610035] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 610035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610036] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 610036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 610036 }, barrage_ID = { 610040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610037] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 610037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610037 }, barrage_ID = { 610039 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610038] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 610038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610039] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 610039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610040] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动A3】BOSS-皇家方舟 鱼雷机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 610040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610041] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试舰载机鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 610041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114, 2114 }, barrage_ID = { 80486, 80487 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610050] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B1】BOSS-俾斯麦-Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 610050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B1】BOSS-俾斯麦-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610052] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B1】BOSS-俾斯麦-扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 610052, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610053] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B1】BOSS-俾斯麦-跨射前排武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 34, corrected = 100, min_range = 10, id = 610053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399988 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[610054] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B1】BOSS-俾斯麦-跨射攻击后排武器2x4轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 85, id = 610054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[610055] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B1】BOSS-俾斯麦交叉射线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 610055, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610050, 610051 }, barrage_ID = { 610060, 610061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610060] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B2】BOSS-测试者β型-战列跨射攻击后排武器3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 75, id = 610060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[610061] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B2】BOSS-测试者β型-Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 610061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610062] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B2】BOSS-测试者β型-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 610062, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, barrage_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610063] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B2】BOSS-测试者β型-炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 610063, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993, 399992 }, barrage_ID = { 399993, 399992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610064] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B2】BOSS-测试者β型-8联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 610064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 399987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610065] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B2】BOSS-测试者β型-浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 610065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610065 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610066] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B2】BOSS魔鬼鱼浮游炮一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 610066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610067] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B2】BOSS魔鬼鱼浮游炮二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 610067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990, 399989 }, barrage_ID = { 399990, 399989 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610070] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B3】DOSS-俾斯麦塞壬-近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 610070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610071] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B3】DOSS-俾斯麦塞壬-联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 610071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1610 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610072] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B3】DOSS-俾斯麦塞壬-BOSS平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 610072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1610 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[610073] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B3】DOSS-俾斯麦塞壬-攻击后排武器2x3轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 80, id = 610073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610062 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[610074] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B3】BOSS-俾斯麦交叉射线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 610074, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610050, 610051 }, barrage_ID = { 610060, 610061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610075] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B3】DOSS-俾斯麦塞壬-特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 610075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041, 8043 }, barrage_ID = { 8041, 8043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610076] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B3】DOSS-俾斯麦塞壬-穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 610076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610060, 610061 }, barrage_ID = { 1210, 1211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610077] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B3】DOSS-俾斯麦塞壬-4发磁性鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 610077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1413 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610078] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B3】DOSS-俾斯麦塞壬-攻击后排穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 90, id = 610078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610060 }, barrage_ID = { 1210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610079] = { action_index = "attack", range = 20, type = 3, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动B3】BOSS-俾斯麦塞壬-黑洞武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 610079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610055 }, barrage_ID = { 610073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610080] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C1】BOSS-萨福克Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 610080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610081] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C1】BOSS-萨福克Q版重巡单发主炮x4-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610082] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C1】BOSS-萨福克Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 610082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610083] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C1】BOSS-萨福克特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 610083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610001, 610002 }, barrage_ID = { 610001, 610002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610084] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C1】BOSS-萨福克特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 610084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610007, 610008, 610009, 610010, 610011, 610012, 610013, 610014 }, barrage_ID = { 610007, 610008, 610009, 610010, 610011, 610012, 610013, 610014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610085] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C1】BOSS-诺福克Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 610085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610086] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C1】BOSS-诺福克Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610087] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C1】BOSS-诺福克Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 610087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610088] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C1】BOSS-诺福克特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 610088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610003, 610004, 610005, 610006 }, barrage_ID = { 610003, 610004, 610005, 610006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610089] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C1】BOSS-诺福克特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 610089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610007, 610008, 610009, 610010, 610011, 610012, 610013, 610014 }, barrage_ID = { 610007, 610008, 610009, 610010, 610011, 610012, 610013, 610014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610090] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C2】BOSS-胜利 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 610090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610091] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C2】BOSS-胜利联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610092] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C2】BOSS-胜利 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 610092 }, barrage_ID = { 610040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610093] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C2】BOSS-胜利 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 610093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610093 }, barrage_ID = { 610039 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610094] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C2】BOSS-胜利 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 610094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610095] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C2】BOSS-胜利 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610096] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C2】BOSS-胜利 鱼雷机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 56, corrected = 100, min_range = 22, id = 610096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610097] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C2】BOSS-胜利 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 610097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610039, 610040, 610041, 610042 }, barrage_ID = { 610035, 610036, 610037, 610038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } end() function () uv0.weapon_property[610100] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟 特殊飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 610100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610100 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610101] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟 轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 610101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610031, 610032, 610033, 610034 }, barrage_ID = { 610030, 610030, 610030, 610030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610102] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟 特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 610102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610035, 610036, 610037, 610038 }, barrage_ID = { 610031, 610032, 610033, 610034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610103] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟 特殊弹幕2(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 610103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610039, 610040, 610041, 610042 }, barrage_ID = { 610035, 610036, 610037, 610038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[610104] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 610104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610105] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610106] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 610106 }, barrage_ID = { 610040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610107] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 610107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610107 }, barrage_ID = { 610039 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610108] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 610108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610109] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610110] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动C3】BOSS-皇家方舟 轰炸机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 50, corrected = 100, min_range = 22, id = 610110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610111] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试舰载机鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 610111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114, 2114 }, barrage_ID = { 80486, 80487 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610120] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D1】BOSS-俾斯麦-Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 610120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610121] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D1】BOSS-俾斯麦-Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 610121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610122] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D1】BOSS-俾斯麦-扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 610122, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610123] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D1】BOSS-俾斯麦-跨射前排武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 34, corrected = 100, min_range = 10, id = 610123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399988 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[610124] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D1】BOSS-俾斯麦-跨射攻击后排武器2x4轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 85, id = 610124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[610125] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D1】BOSS-俾斯麦交叉射线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 610125, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610050, 610051 }, barrage_ID = { 610060, 610061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610130] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D2】BOSS测试者β型-战列跨射攻击后排武器3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 64, corrected = 100, min_range = 75, id = 610130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[610131] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D2】BOSS测试者β型-Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 610131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D2】BOSS测试者β型-炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 610132, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, barrage_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D2】BOSS测试者β型-炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 610133, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993, 399992 }, barrage_ID = { 399993, 399992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610134] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D2】BOSS测试者β型-8联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 610134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 399987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610135] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D2】BOSS测试者β型-浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 610135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610135 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610136] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D2】BOSS魔鬼鱼浮游炮一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 610136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610137] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D2】BOSS魔鬼鱼浮游炮二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 610137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990, 399989 }, barrage_ID = { 399990, 399989 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610140] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D3】BOSS-俾斯麦塞壬-近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 610140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610141] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D3】BOSS-俾斯麦塞壬-联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 610141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1610 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610142] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D3】BOSS-俾斯麦塞壬-BOSS平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 610142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1610 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[610143] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D3】BOSS-俾斯麦塞壬-攻击后排武器2x3轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 80, id = 610143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610062 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[610144] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D3】BOSS-俾斯麦交叉射线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 105, min_range = 0, id = 610144, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610050, 610051 }, barrage_ID = { 610060, 610061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D3】BOSS-俾斯麦塞壬-特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 610145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041, 8043 }, barrage_ID = { 8041, 8043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610146] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D3】BOSS-俾斯麦塞壬-穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 610146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610060, 610061 }, barrage_ID = { 1210, 1211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610147] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D3】BOSS-俾斯麦塞壬-4发磁性鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 610147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1413 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610148] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D3】BOSS-俾斯麦塞壬-攻击后排穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 90, id = 610148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610060 }, barrage_ID = { 1210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610149] = { action_index = "attack", range = 20, type = 3, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D3】BOSS-俾斯麦塞壬-黑洞武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 610149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610056 }, barrage_ID = { 610073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610160] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D4】BOSS-俾斯麦塞壬-近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 610160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610161] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D4】BOSS-俾斯麦塞壬-联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 610161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1610 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610162] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D4】BOSS-俾斯麦塞壬-BOSS平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 610162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1610 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[610163] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D4】BOSS-俾斯麦塞壬-攻击后排武器2x3轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 80, id = 610163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610062 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[610164] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D4】BOSS-俾斯麦交叉射线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 105, min_range = 0, id = 610164, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610050, 610051 }, barrage_ID = { 610060, 610061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610165] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D4】BOSS-俾斯麦塞壬-特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 610165, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041, 8043 }, barrage_ID = { 8041, 8043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610166] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D4】BOSS-俾斯麦塞壬-穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 610166, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610060, 610061 }, barrage_ID = { 1210, 1211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610167] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D4】BOSS-俾斯麦塞壬-4发磁性鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 610167, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1413 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610168] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D4】BOSS-俾斯麦塞壬-攻击后排穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 90, id = 610168, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610060 }, barrage_ID = { 1210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610169] = { action_index = "attack", range = 20, type = 3, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动D4】BOSS-俾斯麦塞壬-黑洞武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 610169, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610057 }, barrage_ID = { 610073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610180] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 610180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610181] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 610181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1610 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610182] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-BOSS平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 610182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1610 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[610183] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-攻击后排武器2x3轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 13, corrected = 100, min_range = 80, id = 610183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610062 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[610184] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬交叉射线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 610184, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610050, 610051, 610050, 610051 }, barrage_ID = { 610060, 610061, 610062, 610063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610185] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 610185, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041, 8043 }, barrage_ID = { 8041, 8043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610186] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 610186, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610060, 610061 }, barrage_ID = { 1210, 1211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610187] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 125, min_range = 0, id = 610187, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610052, 610053 }, barrage_ID = { 110608, 110609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610188] = { action_index = "attack", range = 180, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-攻击后排穿甲弹散射x8", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 90, id = 610188, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610060 }, barrage_ID = { 1210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610189] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-子母弹上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 610189, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610043 }, barrage_ID = { 610070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610190] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-子母弹下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 610190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610045 }, barrage_ID = { 610072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610191] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬_扩散圈(蓝)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 610191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470441 }, barrage_ID = { 470441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610192] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬_扩散圈(红)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 610192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610063 }, barrage_ID = { 470442 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[610193] = { action_index = "attack", range = 20, type = 3, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【俾斯麦活动EX】BOSS-俾斯麦塞壬-黑洞武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 610193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610054 }, barrage_ID = { 610073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611001] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –领洋者 近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 611001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –领洋者 主炮1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 611002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –领洋者 主炮2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 611003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611004] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –领洋者 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 611004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611005] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –领洋者 特殊主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 611005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611006] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –领洋者 特殊武器旋转子弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 611006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611007] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –领洋者 特殊弹幕2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 611007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611011] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –探索者 四联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 611011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611012] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –探索者 单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 611012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611013] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –探索者 特殊弹幕武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 611013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611014] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A1】BOSS –探索者 双联装炮瞄准 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 611014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611021] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS1】BOSS –追迹者I型 轻巡联装炮x6散射 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 611021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS1】BOSS –追迹者I型 大范围缓速子弹 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 611022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611023] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS1】BOSS –追迹者I型 瞄准连射 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 611023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611024] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS1】BOSS –追迹者I型 三联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 611024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611025] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS1】BOSS –追迹者I型 特殊武器交叉弹幕 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 611025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611026] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS1】BOSS –追迹者I型 特殊弹幕2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 611026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A2】BOSS –净化者 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 611031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611032] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A2】BOSS –净化者 BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 611032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611033] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A2】BOSS –净化者 BOSS4联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 611033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 620018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611034] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A2】BOSS –净化者 BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 611034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611035] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A2】BOSS –净化者 BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 611035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301, 7301 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[611041] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS2】BOSS –破局者I型 武器1 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 611041, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611042] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS2】BOSS –破局者I型 6颗炮弹一轮攻击前排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 21, corrected = 100, min_range = 20, id = 611042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[611043] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS2】BOSS –破局者I型 2颗炮弹一轮攻击后排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 75, id = 611043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[611044] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS2】BOSS –破局者I型 专用武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 611044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611045] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动AS2】BOSS –破局者I型 特殊武器2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 611045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611051] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动A3】BOSS –测试者 战列跨射攻击后排武器3发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 611051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 620020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[611052] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A3】BOSS –测试者 Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 611052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动A3】BOSS –测试者 炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 611053, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, barrage_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611054] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动A3】BOSS –测试者 炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 611054, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993, 399992 }, barrage_ID = { 399993, 399992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611055] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A3】BOSS –测试者 5联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 611055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 620019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611056] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【新美系活动A3】BOSS –测试者 浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 611056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620046 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611057] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动A3】BOSS –测试者 浮游炮一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 611057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611058] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动A3】BOSS –测试者 浮游炮二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 611058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990, 399989 }, barrage_ID = { 399990, 399989 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611061] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B1】BOSS –巴尔的摩 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 611061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611062] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B1】BOSS –巴尔的摩 Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 611062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611063] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B1】BOSS –巴尔的摩 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 611063, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611064] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B1】BOSS –巴尔的摩 12颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 20, id = 611064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 9073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[611065] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B1】BOSS –巴尔的摩 上下波纹弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 611065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620001, 620001 }, barrage_ID = { 590202, 590203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[611066] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B1】BOSS –巴尔的摩 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 611066, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950050, 950050, 950050, 950050 }, barrage_ID = { 620005, 620006, 620007, 620008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611071] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动BS1】BOSS –弗莱彻_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 611071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611072] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动BS1】BOSS –弗莱彻_扇形", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 611072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567211, 567212 }, barrage_ID = { 567211, 567212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611073] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动BS1】BOSS –弗莱彻_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 611073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 620024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611074] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动BS1】BOSS –弗莱彻_波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 611074, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567231, 567231 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611075] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动BS1】BOSS –弗莱彻Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 611075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611081] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B2】BOSS –大黄蜂 特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 611081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610035, 610036, 610037, 610038 }, barrage_ID = { 610031, 610032, 610033, 610034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[611082] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B2】BOSS –大黄蜂 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 611082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611083] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B2】BOSS –大黄蜂 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 611083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611084] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B2】BOSS –大黄蜂 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 620096 }, barrage_ID = { 610040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611085] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B2】BOSS –大黄蜂 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 611085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620097 }, barrage_ID = { 610039 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611086] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B2】BOSS –大黄蜂 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 611086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611087] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B2】BOSS –大黄蜂 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611088] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B2】BOSS –大黄蜂 鱼雷机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 38, corrected = 100, min_range = 22, id = 611088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动BS2】BOSS –布鲁克林_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 611091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611092] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动BS2】BOSS –布鲁克林穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 611092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[611093] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动BS2】BOSS –布鲁克林旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 611093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611094] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动BS2】BOSS –布鲁克林交叉弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 611094, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990241, 990242 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611095] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动BS2】BOSS –布鲁克林Q版轻巡单发x12随机I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 611095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611101] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B3】BOSS –黑高雄 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 611101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B3】BOSS –黑高雄 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 611102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611103] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B3】BOSS –黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 611103, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611104] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B3】BOSS –黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 611104, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611105] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B3】BOSS –黑高雄 特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 611105, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620006, 620007, 620008, 620009 }, barrage_ID = { 990001, 990002, 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611106] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B3】BOSS –黑高雄 鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 611106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620011, 620012 }, barrage_ID = { 620016, 620017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611111] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –领洋者 近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 611111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611112] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –领洋者 主炮1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611113] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –领洋者 主炮2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 611113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611114] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –领洋者 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 611114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611115] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –领洋者 特殊主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 125, min_range = 0, id = 611115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611116] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –领洋者 特殊武器旋转子弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 611116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611117] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –领洋者 特殊弹幕2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 611117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611121] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –探索者 四联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 611121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611122] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –探索者 单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 611122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611123] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –探索者 特殊弹幕武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 611123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611124] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C1】BOSS –探索者 双联装炮瞄准 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 611124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS1】BOSS –追迹者I型 轻巡联装炮x6散射 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 611131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611132] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS1】BOSS –追迹者I型 大范围缓速子弹 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 611132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611133] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS1】BOSS –追迹者I型 瞄准连射 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 611133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS1】BOSS –追迹者I型 三联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 611134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611135] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS1】BOSS –追迹者I型 特殊武器交叉弹幕 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 611135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611136] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS1】BOSS –追迹者I型 特殊弹幕2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 611136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611141] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C2】BOSS –净化者 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 611141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611142] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C2】BOSS –净化者 BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 611142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611143] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C2】BOSS –净化者 BOSS4联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 611143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 620018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611144] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C2】BOSS –净化者 BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 611144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611145] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C2】BOSS –净化者 BOSS后排跨射2*2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 85, id = 611145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[611146] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C2】BOSS –净化者 BOSS蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 611146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 7304, 7305, 7306, 7307, 7308, 7309, 7310, 7311, 7312, 7313 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 4800, fx = "jinengenemy", isBound = true } } uv0.weapon_property[611151] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS2】BOSS –破局者I型 武器1 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 611151, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611152] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS2】BOSS –破局者I型 6颗炮弹一轮攻击前排 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 34, corrected = 100, min_range = 20, id = 611152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[611153] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS2】BOSS –破局者I型 2颗炮弹一轮攻击后排 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 75, id = 611153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[611154] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS2】BOSS –破局者I型 专用武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 611154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611155] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动CS2】BOSS –破局者I型 特殊武器2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 611155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611161] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 战列跨射攻击后排武器3*2发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 75, id = 611161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 620021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[611162] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 611162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611163] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 炮击一型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 611163, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, barrage_ID = { 399999, 399998, 399997, 399996, 399995, 399994 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611164] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 炮击二型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 611164, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399993, 399992 }, barrage_ID = { 399993, 399992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611165] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 5联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 611165, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 620019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611166] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 611166, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620176 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611167] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 浮游炮一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 611167, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399991 }, barrage_ID = { 399991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611168] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】BOSS –测试者 浮游炮二型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 611168, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990, 399989 }, barrage_ID = { 399990, 399989 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611171] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 611171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611172] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611173] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 611173, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611174] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 12颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 20, id = 611174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 9073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[611175] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 85, id = 611175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[611176] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 上下波纹弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 611176, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620001, 620001 }, barrage_ID = { 590202, 590203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611177] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D1】BOSS –巴尔的摩 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 611177, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950050, 950050, 950050, 950050 }, barrage_ID = { 620005, 620006, 620007, 620008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611181] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS1】BOSS –弗莱彻_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 611181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611182] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS1】BOSS –弗莱彻_扇形", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 611182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567211, 567212 }, barrage_ID = { 567211, 567212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611183] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS1】BOSS –弗莱彻_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 611183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 620024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611184] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS1】BOSS –弗莱彻_波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 611184, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567231, 567231 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611185] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS1】BOSS –弗莱彻Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 611185, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611191] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 单颗投弹轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 360, corrected = 100, min_range = 0, id = 611191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1700, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 611209 }, barrage_ID = { 620023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611192] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 360, corrected = 100, min_range = 0, id = 611192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620024 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611193] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 地毯轰炸飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 611193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1700, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620211 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611194] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 140, corrected = 100, min_range = 0, id = 611194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610031, 610032, 610033, 610034 }, barrage_ID = { 610030, 610030, 610030, 610030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611195] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 611195, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610035, 610036, 610037, 610038 }, barrage_ID = { 610031, 610032, 610033, 610034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[611196] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 611196, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611197] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 611197, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611198] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 611198, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 610036 }, barrage_ID = { 610040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611199] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 611199, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610037 }, barrage_ID = { 610039 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611200] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 611200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611201] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 611201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611202] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D2】BOSS –大黄蜂 鱼雷机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 54, corrected = 100, min_range = 22, id = 611202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611211] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS2】BOSS –布鲁克林_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 611211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611212] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS2】BOSS –布鲁克林穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 611212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[611213] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS2】BOSS –布鲁克林旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 611213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611214] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS2】BOSS –布鲁克林交叉弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 611214, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990241, 990242 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611215] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动DS2】BOSS –布鲁克林Q版轻巡单发x12随机I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 611215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611221] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 611221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611222] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 611222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611223] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 105, min_range = 0, id = 611223, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611224] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 105, min_range = 0, id = 611224, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611225] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 105, min_range = 0, id = 611225, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1100, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620006, 620007, 620008, 620009 }, barrage_ID = { 990001, 990002, 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611226] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D3】BOSS –黑高雄 鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 77, corrected = 100, min_range = 0, id = 611226, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620011, 620012 }, barrage_ID = { 620016, 620017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611231] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 611231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611232] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 主炮1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 611232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611233] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 主炮2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 611233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611234] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 611234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[611235] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 特殊主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 125, min_range = 0, id = 611235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611236] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 特殊武器旋转子弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 611236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611237] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】BOSS –领洋者 特殊弹幕2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 611237, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611241] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B】量产型潜艇单发鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[611242] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B】量产型潜艇上浮主炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 611242, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611243] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动B】精英潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 611243, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1407 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[611244] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B】精英上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 611244, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611245] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动B】精英上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 611245, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 60301, 60302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611251] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】量产型潜艇单发鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 611251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[611252] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】量产型潜艇上浮主炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 611252, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611253] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】精英潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 611253, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1407 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[611254] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】精英上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 611254, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611255] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动C3】精英上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 611255, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 60301, 60302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611261] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D】量产型潜艇单发鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 611261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[611262] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D】量产型潜艇上浮主炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 611262, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611263] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D】精英潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 611263, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1407 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[611264] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D】精英上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 611264, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611265] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D】精英上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 611265, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 60301, 60302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611266] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】精英潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 611266, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823 }, barrage_ID = { 1407 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[611267] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】精英上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 611267, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611268] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动D4】精英上浮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 611268, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 60301, 60302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611271] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动EX】BOSS –黑高雄 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 611271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611272] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动EX】BOSS –黑高雄 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 611272, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611273] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动EX】BOSS –黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 611273, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611274] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动EX】BOSS –黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 611274, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611275] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动EX】BOSS –黑高雄 特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 611275, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620006, 620007, 620008, 620009 }, barrage_ID = { 990001, 990002, 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611276] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【新美系活动EX】BOSS –黑高雄 特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 611276, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611277] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动EX】BOSS –黑高雄 子母弹上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 611277, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620020 }, barrage_ID = { 610070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611278] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动EX】BOSS –黑高雄 子母弹下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 611278, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620022 }, barrage_ID = { 610072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611279] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动EX】BOSS –黑高雄 1排 上中下三路慢速弹幕 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 611279, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701, 600701 }, barrage_ID = { 595031, 595032, 595033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611280] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【新美系活动EX】BOSS –黑高雄 2排上下二路慢速弹幕 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 611280, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701 }, barrage_ID = { 595041, 595042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611301] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-谢菲尔德三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 611301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600201, 600201 }, barrage_ID = { 600201, 600202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611302] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-谢菲尔德副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 611302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611303] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-谢菲尔德主炮攻击1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 611303, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600031 }, barrage_ID = { 600521 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611304] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-闪耀的谢菲", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 611304, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600531, 600531, 600532, 600533, 600531, 600531 }, barrage_ID = { 600531, 600532, 600533, 600534, 600535, 600536 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611311] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 特殊飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 611311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 611311 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611312] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 611312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610031, 610032, 610033, 610034 }, barrage_ID = { 610030, 610030, 610030, 610030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611313] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 611313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610035, 610036, 610037, 610038 }, barrage_ID = { 610031, 610032, 610033, 610034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[611314] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 611314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611315] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611316] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 611316 }, barrage_ID = { 610040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611317] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 611317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 611317 }, barrage_ID = { 610039 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611318] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 611318, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611319] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611319, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611320] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 鱼雷机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 50, corrected = 100, min_range = 22, id = 611320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611321] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-皇家方舟 舰载机鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 611321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114, 2114 }, barrage_ID = { 80486, 80487 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611331] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-威尔士亲王 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 611331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611332] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-威尔士亲王 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 611332, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[611333] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-威尔士亲王 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 611333, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610039, 610040, 610041, 610042 }, barrage_ID = { 620012, 620013, 620014, 620015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[611334] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-威尔士亲王 跨射攻击后排3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 54, corrected = 100, min_range = 75, id = 611334, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[611335] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【美系前哨站】BOSS-威尔士亲王 8颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 20, id = 611335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 620011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612001] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动A1】BOSS-追迹者II型 轻巡联装炮x6散射 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 612001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A1】BOSS-追迹者II型 大范围缓速子弹 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 612002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A1】BOSS-追迹者II型 瞄准连射 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 612003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612004] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动A1】BOSS-追迹者II型 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 612004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A1】BOSS-追迹者II型 特殊武器交叉弹幕 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 612005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612006] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动A1】BOSS-追迹者II型 特殊弹幕2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 612006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612011] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS-扎拉Q版近程自卫火炮III(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 612011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS-扎拉Q版重巡单发主炮x4-瞄准III(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 612012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS-扎拉特殊弹幕(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610001, 610002 }, barrage_ID = { 610001, 610002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[612014] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS-扎拉特殊弹幕(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612015] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS-波拉Q版近程自卫火炮III(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 612015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612016] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS-波拉Q版重巡联装主炮x2-散射III(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 612016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612017] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS-波拉特殊弹幕(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612018] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS-波拉特殊弹幕(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612020] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS –探索者 四联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 612020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612021] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS –探索者 单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 612021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612022] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS –探索者 特殊弹幕武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 612022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612023] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS –探索者 双联装炮瞄准 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 612023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612024] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS1】BOSS –探索者 旋转穿透 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 612024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动A2】BOSS –约克 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 612031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612032] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A2】BOSS –约克 Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 612032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612033] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A2】BOSS –约克 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 612033, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612034] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A2】BOSS –约克 8颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 20, id = 612034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 620030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612035] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A2】BOSS –约克 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 612035, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60202, 60203 }, barrage_ID = { 60206, 60207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612036] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动A2】BOSS –约克Q版三联装鱼雷I型弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 612036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612041] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS2】BOSS –领洋者 近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 612041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612042] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS2】BOSS –领洋者 主炮1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612043] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS2】BOSS –领洋者 主炮2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612044] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS2】BOSS –领洋者 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 612044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612045] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS2】BOSS –领洋者 特殊主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 125, min_range = 0, id = 612045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612046] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS2】BOSS –领洋者 特殊武器旋转子弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 612046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612047] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动AS2】BOSS –领洋者 特殊弹幕2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 612047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612051] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A3】BOSS-光辉 战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 612051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 612051 }, barrage_ID = { 950207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612052] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A3】BOSS-光辉 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 612052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 612052 }, barrage_ID = { 620031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612053] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A3】BOSS-光辉 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 612053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612054] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A3】BOSS-光辉 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 612054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612055] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A3】BOSS-光辉 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 612055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612056] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A3】BOSS-光辉 舰载机鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 612056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114, 2114 }, barrage_ID = { 80486, 80487 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612057] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A3】BOSS-光辉 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610035, 610036, 610037, 610038 }, barrage_ID = { 620032, 620033, 620034, 620035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[612058] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动A3】BOSS-光辉 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 612058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612059] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动A3】BOSS-光辉 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612060] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动A3】BOSS-光辉 特殊飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 612060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 612060 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612071] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动B1】BOSS –龙骑兵_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 612071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612072] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B1】BOSS –龙骑兵_尖尖碰碰拳", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 612072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568221, 568222, 568223, 568224 }, barrage_ID = { 620040, 620041, 620042, 620043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612073] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B1】BOSS –龙骑兵_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 612073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 620024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612074] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B1】BOSS –龙骑兵_波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 612074, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567231, 567231 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612075] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动B1】BOSS –龙骑兵Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 110, min_range = 0, id = 612075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612081] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS1】BOSS –净化者 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 612081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612082] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS1】BOSS –净化者 BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 612082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[612083] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS1】BOSS –净化者 BOSS4联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 612083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 620018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612084] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS1】BOSS –净化者 BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 612084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612085] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS1】BOSS –净化者 BOSS后排跨射2*2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 46, corrected = 100, min_range = 85, id = 612085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612086] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS1】BOSS –净化者 BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 612086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301, 7301 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动B2】BOSS-波拉Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 612091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612092] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B2】BOSS-波拉Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612093] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B2】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612094] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B2】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612095] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B2】BOSS-波拉 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 85, id = 612095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612101] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS2】BOSS –破局者I型 武器1 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 612101, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612102] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS2】BOSS –破局者I型 6颗炮弹一轮攻击前排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 100, min_range = 20, id = 612102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[612103] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS2】BOSS –破局者I型 2颗炮弹一轮攻击后排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 56, corrected = 100, min_range = 75, id = 612103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[612104] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS2】BOSS –破局者I型 专用武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 612104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612105] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动BS2】BOSS –破局者I型 特殊武器2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612111] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动B3】BOSS-扎拉Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 612111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612112] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B3】BOSS-扎拉Q版重巡单发主炮x4-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612113] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B3】BOSS-扎拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610001, 610002 }, barrage_ID = { 610001, 610002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[612114] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B3】BOSS-扎拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612115] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动B3】BOSS-波拉Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 612115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612116] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B3】BOSS-波拉Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612117] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B3】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612118] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动B3】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动C1】BOSS-追迹者II型 轻巡联装炮x6散射 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 612131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612132] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C1】BOSS-追迹者II型 大范围缓速子弹 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 612132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612133] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C1】BOSS-追迹者II型 瞄准连射 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 612133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动C1】BOSS-追迹者II型 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 612134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612135] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C1】BOSS-追迹者II型 特殊武器交叉弹幕 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 612135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612136] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动C1】BOSS-追迹者II型 特殊弹幕2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 612136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612141] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS-扎拉Q版近程自卫火炮III(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 612141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612142] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS-扎拉Q版重巡单发主炮x4-瞄准III(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 612142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612143] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS-扎拉特殊弹幕(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 612143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610001, 610002 }, barrage_ID = { 610001, 610002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[612144] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS-扎拉特殊弹幕(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 612144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612145] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS-波拉Q版近程自卫火炮III(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 612145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612146] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS-波拉Q版重巡联装主炮x2-散射III(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 612146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612147] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS-波拉特殊弹幕(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 612147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612148] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS-波拉特殊弹幕(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 612148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612150] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS –探索者 四联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 612150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612151] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS –探索者 单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 612151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612152] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS –探索者 特殊弹幕武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 612152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612153] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS –探索者 双联装炮瞄准 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 612153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612154] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS1】BOSS –探索者 旋转穿透 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 612154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612161] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动C2】BOSS –约克 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 612161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612162] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C2】BOSS –约克 Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 612162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612163] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C2】BOSS –约克 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 612163, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612164] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C2】BOSS –约克 8颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 20, id = 612164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 620030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612165] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C2】BOSS –约克 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612165, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60202, 60203 }, barrage_ID = { 60206, 60207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612166] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动C2】BOSS –约克Q版三联装鱼雷I型弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 612166, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612171] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS2】BOSS –领洋者 近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 612171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612172] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS2】BOSS –领洋者 主炮1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 612172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612173] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS2】BOSS –领洋者 主炮2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 612173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612174] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS2】BOSS –领洋者 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 612174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612175] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS2】BOSS –领洋者 特殊主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 612175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612176] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS2】BOSS –领洋者 特殊武器旋转子弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 612176, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612177] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动CS2】BOSS –领洋者 特殊弹幕2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 612177, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612181] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C3】BOSS-光辉 战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 612181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 612181 }, barrage_ID = { 950207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612182] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【意大利活动C3】BOSS-光辉 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 612182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 612182 }, barrage_ID = { 620031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612183] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C3】BOSS-光辉 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 50, corrected = 100, min_range = 22, id = 612183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612184] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C3】BOSS-光辉 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 612184, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612185] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C3】BOSS-光辉 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 612185, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612186] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C3】BOSS-光辉 舰载机鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 612186, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114, 2114 }, barrage_ID = { 80486, 80487 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612187] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C3】BOSS-光辉 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 612187, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610035, 610036, 610037, 610038 }, barrage_ID = { 620032, 620033, 620034, 620035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[612188] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动C3】BOSS-光辉 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 612188, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612189] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动C3】BOSS-光辉 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612189, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612190] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动C3】BOSS-光辉 特殊飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 612190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 612190 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612201] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动D1】BOSS –龙骑兵_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 612201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612202] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D1】BOSS –龙骑兵_尖尖碰碰拳", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 612202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568221, 568222, 568223, 568224 }, barrage_ID = { 620040, 620041, 620042, 620043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612203] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D1】BOSS –龙骑兵_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 612203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 620024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612204] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D1】BOSS –龙骑兵_波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 612204, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567231, 567231 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612205] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动D1】BOSS –龙骑兵Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 612205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612211] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS1】BOSS –净化者 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 612211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612212] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS1】BOSS –净化者 BOSS特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 612212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612213] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS1】BOSS –净化者 BOSS4联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 612213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 620018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612214] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS1】BOSS –净化者 BOSS特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 26, corrected = 105, min_range = 0, id = 612214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205, 7206, 7207 }, barrage_ID = { 7205, 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612215] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS1】BOSS –净化者 BOSS后排跨射2*2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 85, id = 612215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612216] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS1】BOSS –净化者 BOSS蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 612216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 7304, 7305, 7306, 7307, 7308, 7309, 7310, 7311, 7312, 7313 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 4800, fx = "jinengenemy", isBound = true } } uv0.weapon_property[612217] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS1】BOSS –净化者 BOSS激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 612217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301, 7301 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612221] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动D2】BOSS-波拉Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 612221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612222] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D2】BOSS-波拉Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 612222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612223] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D2】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 612223, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612224] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D2】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 612224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612225] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D2】BOSS-波拉 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 85, id = 612225, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612231] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS2】BOSS –破局者I型 武器1 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 612231, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612232] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS2】BOSS –破局者I型 6颗炮弹一轮攻击前排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 100, min_range = 20, id = 612232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[612233] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS2】BOSS –破局者I型 2颗炮弹一轮攻击后排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 66, corrected = 100, min_range = 75, id = 612233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[612234] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS2】BOSS –破局者I型 专用武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612235] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动DS2】BOSS –破局者I型 特殊武器2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 612235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612241] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-扎拉Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 612241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612242] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-扎拉Q版重巡单发主炮x4-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612242, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612243] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-扎拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 612243, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610001, 610002 }, barrage_ID = { 610001, 610002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[612244] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-扎拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 612244, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612245] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-波拉Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 612245, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612246] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-波拉Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 612246, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612247] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 612247, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612248] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 612248, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612249] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-扎拉子母弹上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612249, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620101 }, barrage_ID = { 610070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612250] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-波拉子母弹下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 612250, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620102 }, barrage_ID = { 610072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612251] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D3】BOSS-波拉 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 72, corrected = 100, min_range = 85, id = 612251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612261] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-扎拉Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 612261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612262] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-扎拉Q版重巡单发主炮x4-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 612262, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612263] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-扎拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 612263, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610001, 610002 }, barrage_ID = { 610001, 610002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } end() function () uv0.weapon_property[612264] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-扎拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 612264, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612265] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-波拉Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 612265, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612266] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-波拉Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 612266, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612267] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 612267, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612268] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 612268, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612269] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-扎拉子母弹上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 612269, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620101 }, barrage_ID = { 610070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612270] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-波拉子母弹下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 612270, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620102 }, barrage_ID = { 610072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612271] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动D4】BOSS-波拉 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 80, corrected = 100, min_range = 85, id = 612271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[612281] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-扎拉Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 612281, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612282] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-扎拉Q版重巡单发主炮x4-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 612282, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612283] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-扎拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 612283, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610001, 610002 }, barrage_ID = { 610001, 610002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[612284] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-扎拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 612284, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612285] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-波拉Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 612285, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612286] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-波拉Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 612286, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612287] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 612287, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612288] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-波拉特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 612288, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612289] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-波拉 中间 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 612289, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 620045, 620046, 620047 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612290] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-扎拉子母弹上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 612290, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620101 }, barrage_ID = { 610070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612291] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-波拉子母弹下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 612291, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620102 }, barrage_ID = { 610072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612292] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-扎拉 上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 612292, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 620048, 620049, 620050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[612293] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【意大利活动EX】BOSS-扎拉 下 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 612293, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 620051, 620052, 620053 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【世界BOSS简单】BOSS-雪风 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 613001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613002] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【世界BOSS简单】BOSS-雪风 特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 613002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 630001, 630002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS简单】BOSS-雪风 缓慢阻挡燃烧子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 613003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300013, 300014 }, barrage_ID = { 300013, 300014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613004] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS简单】BOSS-雪风 旋转子弹全扫弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 613004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300205, 300206, 300207 }, barrage_ID = { 300205, 300206, 300207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[613005] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS简单】BOSS-雪风 上下鱼雷3发3循环", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 613005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300510, 300511 }, barrage_ID = { 630031, 630032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS简单】BOSS-雪风 穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 613006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300118, 300119, 300120, 300121 }, barrage_ID = { 300118, 300119, 300120, 300121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[613007] = { action_index = "attack", range = 20, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS简单】BOSS-雪风 条形子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 613007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300801 }, barrage_ID = { 300801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613011] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 地毯轰炸飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 613011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340141 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613012] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 613012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130302, 130303, 130304, 130305, 130306, 130307 }, barrage_ID = { 130991, 130991, 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613013] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 613013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130105, 130106, 130107, 130108 }, barrage_ID = { 581027, 581028, 581029, 581030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[613014] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 613014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130109, 130110, 130111, 130112 }, barrage_ID = { 581031, 581032, 581033, 581034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[613015] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 613015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613016] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 重巡单发主炮x4-瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 613016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613017] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 子母弹(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 613017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130114 }, barrage_ID = { 130409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613018] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 613018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 340148 }, barrage_ID = { 630022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613019] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 613019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340149 }, barrage_ID = { 630021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613020] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 613020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613021] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 613021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613022] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS普通】BOSS-大凤 轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 613022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130315 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613031] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS困难】BOSS-骏河 樱花子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 613031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 630001, 630002 }, barrage_ID = { 630003, 630004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613032] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【世界BOSS困难】BOSS-骏河 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 613032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613033] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS困难】BOSS-骏河 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 65, corrected = 100, min_range = 85, id = 613033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[613034] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【世界BOSS困难】BOSS-骏河 特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 125, min_range = 0, id = 613034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 630006, 630007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613035] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS困难】BOSS-骏河 6颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 20, id = 613035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 630005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[613036] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSS困难】BOSS-骏河 特色", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 613036, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 630004, 630003, 630004, 630003 }, barrage_ID = { 630008, 630009, 630010, 630011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613051] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSSEX】BOSS-骏河 樱花子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 613051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 630001, 630002 }, barrage_ID = { 630003, 630004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613052] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【世界BOSSEX】BOSS-骏河 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 613052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613053] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSSEX】BOSS-骏河 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 65, corrected = 100, min_range = 85, id = 613053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[613054] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSSEX】BOSS-骏河 跨射攻击后排武器2x3轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 65, corrected = 100, min_range = 85, id = 613054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[613055] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSSEX】BOSS-骏河 旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 613055, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613056] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSSEX】BOSS-骏河 旋转后回笼再飞出去(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 613056, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600700 }, barrage_ID = { 990321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613057] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【世界BOSSEX】BOSS-骏河 特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 613057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 630006, 630007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613058] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSSEX】BOSS-骏河 6颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 20, id = 613058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 630033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[613059] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSSEX】BOSS-骏河 特色", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 105, min_range = 0, id = 613059, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 630004, 630003, 630004, 630003 }, barrage_ID = { 630008, 630009, 630010, 630011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[613060] = { action_index = "attack", range = 15, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【世界BOSSEX】BOSS-骏河 反贴脸雷自卫火炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 125, min_range = 0, id = 613060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 630005 }, barrage_ID = { 630034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【U110活动SP1】BOSS –大斗犬_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 614001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614002] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【U110活动SP1】BOSS –大斗犬_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 614002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 640001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【U110活动SP1】BOSS –大斗犬_弧形散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 614003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567401, 567402 }, barrage_ID = { 567401, 567402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614004] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【U110活动SP1】BOSS –大斗犬_Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 614004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614011] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【U110活动SP2】量产型潜艇单发鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 614011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[614012] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【U110活动SP2】量产型潜艇上浮主炮3发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 614012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614013] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【U110活动SP2】BOSS –U110_潜艇鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 614013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1823, 1823, 1823, 1823, 1823 }, barrage_ID = { 300516, 300517, 300518, 300519, 300520 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[614014] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【U110活动SP2】BOSS –U110_特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 125, min_range = 0, id = 614014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 630001, 630002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614015] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【U110活动SP2】BOSS –U110_上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 614015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614016] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【U110活动SP2】BOSS –U110_上浮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 614016, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30202, 30202 }, barrage_ID = { 30207, 30208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614021] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【U110活动SP3】BOSS –大斗犬_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 614021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614022] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【U110活动SP3】BOSS –大斗犬_扩散子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 614022, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990342 }, barrage_ID = { 990342 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614023] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【U110活动SP3】BOSS –大斗犬_鱼雷4发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 614023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 640001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614024] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【U110活动SP3】BOSS –大斗犬_弧形散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 614024, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567401, 567402 }, barrage_ID = { 567401, 567402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614025] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【U110活动SP3】BOSS –大斗犬_Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 614025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【U110活动SP3】BOSS –女将_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 614031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614032] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【U110活动SP3】BOSS –女将_散射子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 614032, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990341 }, barrage_ID = { 990341 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614033] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【U110活动SP3】BOSS –女将_鱼雷3发2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 614033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 640002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[614034] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【U110活动SP3】BOSS –女将_波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 614034, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567231, 567231 }, barrage_ID = { 567231, 567232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP1】BOSS –拉菲_Q版近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 615001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615002] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP1】BOSS –拉菲_扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 615002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650022, 650023 }, barrage_ID = { 567211, 567212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615003] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP1】BOSS –拉菲_鱼雷5发1轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 615003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 650021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615004] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP1】BOSS –拉菲_Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 615004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615005] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP1】BOSS –标枪_Q版近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 615005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP1】BOSS –标枪_上下扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 615006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568221, 568222, 568223, 568224 }, barrage_ID = { 620040, 620041, 620042, 620043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615007] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP1】BOSS –标枪_鱼雷4发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 615007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 640001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615008] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP1】BOSS –标枪_Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 615008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615011] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP2】BOSS –Z23_Q版近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 615011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP2】BOSS –Z23_扩散武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 615012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 625, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650020, 650021 }, barrage_ID = { 650024, 650025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615013] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP2】BOSS –Z23_鱼雷4发1轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 615013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 650023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615014] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP2】BOSS –Z23_Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 615014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615015] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP2】BOSS –绫波_Q版近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 615015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615016] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP2】BOSS –绫波_三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 615016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615017] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP2】BOSS –绫波_鱼雷3发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 615017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 650022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615018] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP2】BOSS –绫波_Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 615018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP3】BOSS –斯佩伯爵 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 615021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7001 }, barrage_ID = { 7001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615022] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP3】BOSS –斯佩伯爵 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 615022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7002, 7003 }, barrage_ID = { 7002, 7003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615023] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP3】BOSS –斯佩伯爵 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 615023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615024] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP3】BOSS –斯佩伯爵 攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 100, min_range = 80, id = 615024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[615025] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP3】BOSS –斯佩伯爵 Q版重巡联装主炮x2-散射III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 615025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP4】BOSS –埃尔德里奇_Q版近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 615031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615032] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP4】BOSS –埃尔德里奇_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 615032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 640002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615033] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP4】BOSS –埃尔德里奇 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 615033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79021 }, barrage_ID = { 650026 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615034] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP4】BOSS –埃尔德里奇_Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 615034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[615035] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP4】BOSS –吹雪_Q版近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 615035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615036] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP4】BOSS –吹雪_特殊武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 615036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9010, 9011 }, barrage_ID = { 650027, 650028 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615037] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP4】BOSS –吹雪_鱼雷3发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 615037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 650022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615038] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP4】BOSS –吹雪_Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 615038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615039] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP4】BOSS –吹雪_旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 615039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615041] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP5】BOSS-偶像加斯科涅 上下波纹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 615041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650001, 650002 }, barrage_ID = { 650001, 650002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615042] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP5】BOSS-偶像加斯科涅 8颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 20, id = 615042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650006 }, barrage_ID = { 650017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615043] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP5】BOSS-偶像加斯科涅 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 615043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615044] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP5】BOSS-偶像加斯科涅 四联装跨射主炮2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 615044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650007 }, barrage_ID = { 590215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615045] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP5】BOSS-偶像加斯科涅 子母弹上(十字弹幕)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 615045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650008 }, barrage_ID = { 650053 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615046] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP5】BOSS-偶像加斯科涅 子母弹下(十字弹幕)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 615046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650009 }, barrage_ID = { 650054 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615047] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP5】BOSS-偶像加斯科涅 特殊交叉弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 615047, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650012, 650012, 650012, 650012 }, barrage_ID = { 650031, 650032, 650033, 650034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615051] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP】BOSS-偶像加斯科涅 上下波纹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 615051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650001, 650002 }, barrage_ID = { 650001, 650002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615052] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP】BOSS-偶像加斯科涅 8颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 55, corrected = 100, min_range = 20, id = 615052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650006 }, barrage_ID = { 650017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615053] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP】BOSS-偶像加斯科涅 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 615053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615054] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP】BOSS-偶像加斯科涅 四联装跨射主炮2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 615054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650007 }, barrage_ID = { 590215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615055] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP】BOSS-偶像加斯科涅 子母弹上(十字弹幕)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 615055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650008 }, barrage_ID = { 650053 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615056] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP】BOSS-偶像加斯科涅 子母弹下(十字弹幕)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 615056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650009 }, barrage_ID = { 650054 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615057] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动SP】BOSS-偶像加斯科涅 特殊交叉弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 615057, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650012, 650012, 650012, 650012 }, barrage_ID = { 650031, 650032, 650033, 650034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615061] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 上下波纹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 615061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650001, 650002 }, barrage_ID = { 650001, 650002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615062] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 12颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 20, id = 615062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650006 }, barrage_ID = { 9073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 615063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615064] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 四联装跨射主炮2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 615064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650007 }, barrage_ID = { 590215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[615065] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 三角封路弹幕下(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 615065, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 50, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650003, 650003, 650003, 650003, 650003 }, barrage_ID = { 650003, 650004, 650005, 650006, 650007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615066] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 三角封路弹幕上(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 615066, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 50, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650003, 650003, 650003, 650003, 650003 }, barrage_ID = { 650008, 650009, 650010, 650011, 650012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615067] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 子母弹上(十字弹幕)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 615067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650008 }, barrage_ID = { 650053 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615068] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 子母弹下(十字弹幕)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 615068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650008 }, barrage_ID = { 650054 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615069] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 特殊交叉弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 615069, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650012, 650012, 650012, 650012 }, barrage_ID = { 650031, 650032, 650033, 650034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615070] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 上中下三路十字封路弹幕 2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 615070, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650011, 650011, 650011, 650011, 650011, 650011 }, barrage_ID = { 650035, 650036, 650037, 650038, 650039, 650040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615071] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 上下二路十字封路弹幕 1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 615071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650011, 650011, 650011, 650011 }, barrage_ID = { 650041, 650042, 650043, 650044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 上下二路十字封路弹幕 3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 615072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650011, 650011, 650011, 650011 }, barrage_ID = { 650045, 650046, 650047, 650048 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】BOSS-偶像加斯科涅 上下二路十字封路弹幕 4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 615073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650011, 650011, 650011, 650011 }, barrage_ID = { 650049, 650050, 650051, 650052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615080] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】克利夫兰 Q版驱逐双联装炮瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 615080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650030 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615081] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】克利夫兰 Q版驱逐双联装炮瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 615081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650030 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615082] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】克利夫兰 Q版驱逐双联装炮瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 615082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650030 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615083] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】克利夫兰 Q版驱逐双联装炮瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 615083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650030 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615084] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】克利夫兰 Q版驱逐双联装炮瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 615084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650030 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615085] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】谢菲尔德 Q版驱逐双联装炮瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 615085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650031 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615086] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】谢菲尔德 Q版驱逐双联装炮瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 615086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650031 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615087] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】谢菲尔德 Q版驱逐双联装炮瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 615087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650031 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615088] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】谢菲尔德 Q版驱逐双联装炮瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 615088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650031 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615089] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】谢菲尔德 Q版驱逐双联装炮瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 615089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650031 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615090] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】希佩尔 Q版重巡联装主炮x6-散射III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 615090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650032 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615091] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】希佩尔 Q版重巡联装主炮x6-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 615091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650032 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615092] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】希佩尔 Q版重巡联装主炮x6-散射III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 615092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650032 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615093] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】希佩尔 Q版重巡联装主炮x6-散射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 615093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650032 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615094] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】希佩尔 Q版重巡联装主炮x6-散射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 615094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650032 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615095] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】谢菲尔德 Q版轻巡单发x6随机I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 615095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650033 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615096] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】克利夫兰 Q版轻巡单发x6随机I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 615096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650034 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615097] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】克利夫兰 Q版轻巡单发x6随机I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 615097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650034 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615098] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】克利夫兰 Q版轻巡单发x6随机I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 615098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650034 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615099] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】克利夫兰 Q版轻巡单发x6随机I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 615099, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650034 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615100] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】希佩尔-专用武器I型1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 615100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650035, 650035 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615101] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】希佩尔-专用武器I型2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 615101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650035, 650035 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】希佩尔-专用武器I型3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 615102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650035, 650035 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615103] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】希佩尔-专用武器I型4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 615103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650035, 650035 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[615104] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【偶像活动EX】希佩尔-专用武器I型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 615104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650035, 650035 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616001] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS1】BOSS –追迹者 轻巡联装炮x6散射 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 616001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS1】BOSS –追迹者 大范围缓速子弹 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS1】BOSS –追迹者 瞄准连射 (作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 616003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616004] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS1】BOSS –追迹者 三联装鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 616004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS1】BOSS –追迹者 特殊武器交叉弹幕 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616006] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS1】BOSS –追迹者 特殊弹幕2 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616011] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –领洋者 近程自卫火炮 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 616011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –领洋者 主炮1(作废) ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 660071 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –领洋者 主炮2 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616014] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –领洋者 三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 616014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616015] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –领洋者 特殊主炮 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 616015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616016] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –领洋者 特殊武器旋转子弹 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 616016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616017] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –领洋者 特殊弹幕2 (作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 616017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616018] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –探索者 四联装鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 616018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616019] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –探索者 单发瞄准x4随机 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 616019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 980, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –探索者 特殊弹幕武器 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 616020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616021] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T1】BOSS –探索者 双联装炮瞄准 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 616021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616031] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS2】BOSS –领洋者 近程自卫火炮 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616032] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS2】BOSS –领洋者 主炮1 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 616032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616033] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS2】BOSS –领洋者 主炮2 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 616033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616034] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS2】BOSS –领洋者 三联装鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 616034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616035] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS2】BOSS –领洋者 特殊主炮 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 616035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616036] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS2】BOSS –领洋者 特殊武器旋转子弹 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 616036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616037] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS2】BOSS –领洋者 特殊弹幕2 (作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616041] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS-追迹者 轻巡联装炮x6散射 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 616041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616042] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS-追迹者 大范围缓速子弹 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616043] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS-追迹者 瞄准连射 (作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 616043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616044] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS-追迹者 三联装鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 616044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616045] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS-追迹者 特殊武器交叉弹幕 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 616045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616046] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS-追迹者 特殊弹幕2 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616047] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS –破局者 武器1 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 616047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 860, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616048] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS –破局者 4颗炮弹2轮攻击前排 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 20, id = 616048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[616049] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS –破局者 2颗炮弹1轮攻击后排 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 616049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[616050] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS –破局者 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 616050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T2】BOSS –破局者 特殊武器2 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 616051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616061] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS3】BOSS-湊阿库娅_潜艇鱼雷(水下)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 616061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 660021 }, barrage_ID = { 660060 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[616062] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS3】BOSS-湊阿库娅_特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 616062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660022, 660023 }, barrage_ID = { 630001, 630002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616063] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS3】BOSS-湊阿库娅_上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 616063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660072, 660072 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616064] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS3】BOSS-湊阿库娅_上浮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 616064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660071, 660071 }, barrage_ID = { 30207, 30208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616068] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS3】量产型潜艇单发鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 616068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[616069] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS3】量产型潜艇上浮主炮3发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 616069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616071] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-百鬼绫目 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 616071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-百鬼绫目 联装主炮x4-散射型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 616072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[616073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-百鬼绫目 扫射弹幕(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 616073, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660031, 660031 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616074] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-百鬼绫目 扫射弹幕(作废)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 616074, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660031, 660031 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616075] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-百鬼绫目 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 616075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660032, 660033 }, barrage_ID = { 660040, 660041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616076] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-百鬼绫目 鱼雷3发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 616076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 650022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616077] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-大神澪 特殊飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 616077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2040, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 616077 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616079] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-大神澪 特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 616079, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660031, 660031 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616080] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-大神澪 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616081] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-大神澪 联装主炮x4-散射型弹幕2(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 616081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616082] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-大神澪 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 616082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1700, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 616082 }, barrage_ID = { 610040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616083] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-大神澪 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 616083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 616083 }, barrage_ID = { 610039 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616084] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-大神澪 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 616084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616085] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-大神澪 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 616085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616086] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-大神澪 鱼雷机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 32, corrected = 100, min_range = 22, id = 616086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616087] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T3】BOSS-大神澪 舰载机鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 616087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112, 2112 }, barrage_ID = { 80486, 80487 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616091] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T4】BOSS-夏色祭_Q版近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 616091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616092] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T4】BOSS-夏色祭_散射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 616092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660041, 660043 }, barrage_ID = { 660021, 660022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[616093] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T4】BOSS-夏色祭_鱼雷5发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 616093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 660020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616094] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T4】BOSS-夏色祭_Q版驱逐双联装炮瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 616094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616095] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T4】BOSS-夏色祭_缓慢阻挡燃烧子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 616095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300013, 300014 }, barrage_ID = { 300013, 300014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616096] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T4】BOSS-夏色祭_特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 616096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660045, 660045, 660045, 660045 }, barrage_ID = { 60101, 60102, 60103, 60104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616101] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS4】BOSS-时乃空 战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 616101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 616101 }, barrage_ID = { 660050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616102] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS4】BOSS-时乃空 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 616102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 616102 }, barrage_ID = { 660051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616103] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS4】BOSS-时乃空 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 38, corrected = 100, min_range = 22, id = 616103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660081 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616104] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS4】BOSS-时乃空 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616105] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS4】BOSS-时乃空 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 616105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616106] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS4】BOSS-时乃空 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 616106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660101, 660102, 660103, 660104 }, barrage_ID = { 620032, 620033, 620034, 620035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[616107] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS4】BOSS-时乃空 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616108] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS4】BOSS-时乃空联装主炮x4-散射型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 616108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660105 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616109] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS4】BOSS-时乃空 地毯轰炸飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 616109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 616121 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616110] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS4】BOSS-时乃空 轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 616110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130302, 130303, 130304, 130305, 130306, 130307 }, barrage_ID = { 130991, 130991, 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616123] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T5】BOSS-紫咲诗音 扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 616123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660091, 660091, 660091, 660091, 660091 }, barrage_ID = { 7401, 7402, 7403, 7404, 7405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616124] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T5】BOSS-紫咲诗音 特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 616124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660092, 660093, 660094 }, barrage_ID = { 7104, 7105, 7106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616125] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T5】BOSS-紫咲诗音 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616126] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T5】BOSS-紫咲诗音 重巡单发主炮x4-瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 616126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 660080 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616127] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T5】BOSS-紫咲诗音 子母弹(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 616127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130114 }, barrage_ID = { 130409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616128] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T5】BOSS-紫咲诗音 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 616128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 600, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 616128 }, barrage_ID = { 630022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616129] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T5】BOSS-紫咲诗音 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 616129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 616129 }, barrage_ID = { 630021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616130] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T5】BOSS-紫咲诗音 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 616130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616131] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T5】BOSS-紫咲诗音 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 616131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616132] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T5】BOSS-紫咲诗音 轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 616132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130315 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616141] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS5】BOSS-白上吹雪_Q版近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616142] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS5】BOSS-白上吹雪_上下波纹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 616142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660005, 660006 }, barrage_ID = { 650001, 650002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[616143] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS5】BOSS-白上吹雪_鱼雷3发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 616143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660009 }, barrage_ID = { 650022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616144] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS5】BOSS-白上吹雪_激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 616144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660001, 660001 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[616145] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS5】BOSS-白上吹雪_蓝色箭头", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660003, 660003, 660003, 660003, 660003, 660003 }, barrage_ID = { 660001, 660002, 660003, 660004, 660005, 660006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616146] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS5】BOSS-白上吹雪 空袭轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 616146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 616146 }, barrage_ID = { 630021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616147] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动TS5】BOSS-白上吹雪 空袭轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 616147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660016 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616151] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T6】BOSS-白上吹雪_Q版近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616153] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T6】BOSS-白上吹雪_鱼雷5发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 616153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660009 }, barrage_ID = { 660020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616154] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T6】BOSS-白上吹雪_蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 616154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660002, 660002, 660002, 660002, 660002, 660002, 660002, 660002, 660002, 660002 }, barrage_ID = { 7304, 7305, 7306, 7307, 7308, 7309, 7310, 7311, 7312, 7313 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 4500, fx = "jinengenemy", isBound = true } } uv0.weapon_property[616155] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T6】BOSS-白上吹雪_激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 616155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660001, 660001 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[616156] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动T6】BOSS-白上吹雪_蓝色箭头", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 616156, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660003, 660003, 660003, 660003, 660003, 660003 }, barrage_ID = { 660001, 660002, 660003, 660004, 660005, 660006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616157] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T6】BOSS-白上吹雪 空袭轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 616157, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 616157 }, barrage_ID = { 630021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616158] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T6】BOSS-白上吹雪 空袭轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 616158, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660016 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616159] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动T6】BOSS-白上吹雪 二联装跨射主炮2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 100, min_range = 75, id = 616159, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660017 }, barrage_ID = { 660030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[616161] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-湊阿库娅_潜艇鱼雷(水下)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 616161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 660021 }, barrage_ID = { 660060 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[616162] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-湊阿库娅_特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 616162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660022, 660023 }, barrage_ID = { 630001, 630002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616163] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-湊阿库娅_上浮主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 616163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660072, 660072 }, barrage_ID = { 200032, 200033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616164] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-湊阿库娅_上浮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 616164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660071, 660071 }, barrage_ID = { 30207, 30208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616167] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-紫咲诗音 扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 616167, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660091, 660091, 660091, 660091, 660091 }, barrage_ID = { 7401, 7402, 7403, 7404, 7405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616168] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-紫咲诗音 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 616168, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 680, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660031, 660031 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616169] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-紫咲诗音 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 616169, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616170] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-紫咲诗音 重巡单发主炮x4-瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 616170, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 660080 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616171] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-紫咲诗音 子母弹(作废)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 616171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130114 }, barrage_ID = { 130409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616172] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-紫咲诗音 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 616172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 600, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 616172 }, barrage_ID = { 630022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616173] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-紫咲诗音 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 616173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 900, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 616173 }, barrage_ID = { 630021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616174] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-紫咲诗音 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 616174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616175] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-紫咲诗音 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 616175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616176] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-紫咲诗音 轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 616176, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130315 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616177] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-百鬼绫目 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 616177, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616178] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-百鬼绫目 联装主炮x4-散射型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 616178, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616179] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-百鬼绫目 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 616179, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660031, 660031 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616181] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-百鬼绫目 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 616181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660032, 660033 }, barrage_ID = { 7002, 7003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616182] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-百鬼绫目 鱼雷3发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 616182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 650022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616183] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】BOSS-百鬼绫目 二联装跨射主炮2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 616183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660106 }, barrage_ID = { 660081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[616088] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】量产型潜艇单发鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 616088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[616089] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动SP】量产型潜艇上浮主炮3发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 616089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616191] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪_Q版近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 616191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616192] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪_上下波纹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 616192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660005, 660006 }, barrage_ID = { 650001, 650002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[616193] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪_鱼雷5发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 616193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660009 }, barrage_ID = { 660020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616194] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪_蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 616194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660002, 660002, 660002, 660002, 660002, 660002, 660002, 660002, 660002, 660002, 660002, 660002, 660002, 660002 }, barrage_ID = { 7314, 7315, 7316, 7317, 7318, 7319, 7320, 7321, 7322, 7323, 7324, 7325, 7326, 7327 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 10200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[616195] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪_激光2道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 616195, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660001, 660001 }, barrage_ID = { 7302, 7303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[616196] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪_御剑跟着我", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 616196, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660004 }, barrage_ID = { 660008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616197] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪_鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 616197, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660010, 660011 }, barrage_ID = { 110608, 110609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616198] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪_蓝色箭头", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 616198, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660003, 660003, 660003, 660003, 660003, 660003 }, barrage_ID = { 660001, 660002, 660003, 660004, 660005, 660006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616199] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪_子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 616199, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660007 }, barrage_ID = { 130101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616200] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪_特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 616200, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1100, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660032, 660033, 660034, 660035 }, barrage_ID = { 990001, 990002, 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616201] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 616201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 616201 }, barrage_ID = { 630021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616202] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪 轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 616202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660016 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[616203] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【hololive联动EX】BOSS-白上吹雪 四联装跨射主炮2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 616203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 660017 }, barrage_ID = { 590215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[617001] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A1】BOSS-龙凤 特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 617001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670002, 670003, 670004, 670005 }, barrage_ID = { 670001, 670002, 670003, 670004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[617002] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A1】BOSS-龙凤 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 617002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617003] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A1】BOSS-龙凤 散射4*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 617003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670001 }, barrage_ID = { 670005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617004] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A1】BOSS-龙凤 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 617004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 617004 }, barrage_ID = { 630022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617005] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A1】BOSS-龙凤 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 617005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 617005 }, barrage_ID = { 630021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617006] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A1】BOSS-龙凤 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 617006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617007] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A1】BOSS-龙凤 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 617007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617008] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A1】BOSS-龙凤 轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 617008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130315 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617021] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A2】BOSS-骏河 樱花子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 617021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 630001, 630002 }, barrage_ID = { 630003, 630004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617022] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A2】BOSS-骏河 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 617022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[617023] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A2】BOSS-骏河 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 100, min_range = 85, id = 617023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[617024] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A2】BOSS-骏河 特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 617024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 670012, 670013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617025] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A2】BOSS-骏河 3颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 20, id = 617025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 670011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[617026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A2】BOSS-骏河 特色", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 617026, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 630004, 630003, 630004, 630003 }, barrage_ID = { 630008, 630009, 630010, 630011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A3】BOSS-能代 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 617031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617032] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A3】BOSS-能代 特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 617032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670011, 670011, 670011 }, barrage_ID = { 72154, 72155, 72156 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617033] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A3】BOSS-能代 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 617033, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617034] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A3】BOSS-能代 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 617034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60202, 60203 }, barrage_ID = { 670021, 670022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617035] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动A3】BOSS-能代 鱼雷4*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 617035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 670023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B1】BOSS-鬼怒 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 617041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617042] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B1】BOSS-鬼怒 旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 617042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617043] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B1】BOSS-鬼怒 透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 617043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[617044] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B1】BOSS-鬼怒 Q版轻巡单发x12随机I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 617044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617045] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B1】神秘结界", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 617045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3360, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670054 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617051] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B1】BOSS-霞 Q版近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 617051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617052] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B1】BOSS-霞 特殊武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 617052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9010, 9011 }, barrage_ID = { 650027, 650028 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617053] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B1】BOSS-霞 鱼雷3发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 617053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 650022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617054] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B1】BOSS-霞 Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 617054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617061] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B2】BOSS-响 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 617061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617062] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B2】BOSS-响 特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 617062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 4, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 630001, 630002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617063] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B2】BOSS-响 缓慢阻挡燃烧子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 617063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300013, 300014 }, barrage_ID = { 300013, 300014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617064] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B2】BOSS-响 全屏散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 617064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7403, 7403, 7402, 7402 }, barrage_ID = { 670031, 670032, 670033, 670034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617065] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B2】BOSS-响 扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 617065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7401, 7401, 7401, 7401, 7401 }, barrage_ID = { 7401, 7402, 7403, 7404, 7405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617066] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B2】神秘结界", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 617066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3360, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670054 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617071] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B3】BOSS-黑高雄 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 617071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B3】BOSS-黑高雄 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 617072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B3】BOSS-黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 617073, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617074] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B3】BOSS-黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 617074, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617075] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B3】BOSS-黑高雄 特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 617075, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620006, 620007, 620008, 620009 }, barrage_ID = { 670043, 670044, 670045, 670046 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617076] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B3】BOSS-黑高雄 鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 617076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620011, 620012 }, barrage_ID = { 670041, 670042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617077] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B3】BOSS-黑高雄 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 100, min_range = 85, id = 617077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[617078] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动B3】神秘结界", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 617078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3360, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670054 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617081] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C1】BOSS-龙凤 特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 617081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670002, 670003, 670004, 670005 }, barrage_ID = { 670001, 670002, 670003, 670004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[617082] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C1】BOSS-龙凤 波纹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 617082, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 3000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670006, 670006, 670006, 670006 }, barrage_ID = { 950171, 950172, 950173, 950169 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617083] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C1】BOSS-龙凤 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 617083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617084] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C1】BOSS-龙凤 散射4*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 617084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670001 }, barrage_ID = { 670005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617085] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C1】BOSS-龙凤 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 617085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 617085 }, barrage_ID = { 630022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617086] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C1】BOSS-龙凤 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 617086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 617086 }, barrage_ID = { 630021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617087] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C1】BOSS-龙凤 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 617087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617088] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C1】BOSS-龙凤 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 617088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617089] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C1】BOSS-龙凤 轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 617089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130315 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C2】BOSS-骏河 樱花子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 617101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 630001, 630002 }, barrage_ID = { 630003, 630004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617102] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C2】BOSS-骏河 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 617102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617103] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C2】BOSS-骏河 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 42, corrected = 100, min_range = 85, id = 617103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[617104] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C2】BOSS-骏河 特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 125, min_range = 0, id = 617104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 630006, 630007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617105] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C2】BOSS-骏河 6颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 20, id = 617105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 630005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[617106] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C2】BOSS-骏河 特色", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 105, min_range = 0, id = 617106, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 630004, 630003, 630004, 630003 }, barrage_ID = { 630008, 630009, 630010, 630011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617111] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C3】BOSS-能代 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 617111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617112] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C3】BOSS-能代 特殊弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 617112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670011, 670011, 670011 }, barrage_ID = { 72154, 72155, 72156 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617113] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C3】BOSS-能代 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 617113, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617114] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C3】BOSS-能代 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 617114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60202, 60203 }, barrage_ID = { 670021, 670022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617115] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C3】BOSS-能代 鱼雷4*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 617115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 670023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617116] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动C3】BOSS-能代 Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 617116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617121] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】BOSS-鬼怒 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 617121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617122] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】BOSS-鬼怒 透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 617122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[617123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】BOSS-鬼怒 旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 617123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617124] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】BOSS-鬼怒 从上到下变形弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 617124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7406, 7407, 7408, 7409, 7410 }, barrage_ID = { 7413, 7414, 7415, 7416, 7417 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617125] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】BOSS-鬼怒 Q版轻巡单发x12随机I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 617125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617126] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】神秘结界", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 617126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3360, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670054 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617131] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】BOSS-霞 Q版近程自卫火炮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 617131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617132] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】BOSS-霞 从下到上变形弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 617132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7411, 7412, 7413, 7414, 7415 }, barrage_ID = { 7418, 7419, 7420, 7421, 7422 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617133] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】BOSS-霞 鱼雷3发2轮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 617133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 650022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617134] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】BOSS-霞 Q版驱逐双联装炮瞄准III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 617134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617135] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D1】BOSS-霞 旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 617135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617141] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D2】BOSS-响 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 617141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617142] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D2】BOSS-响 特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 66, corrected = 125, min_range = 0, id = 617142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 3, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 630001, 630002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617143] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D2】BOSS-响 缓慢阻挡燃烧子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 617143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300013, 300014 }, barrage_ID = { 300013, 300014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617144] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D2】BOSS-响 旋转子弹全扫弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 617144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300205, 300206, 300207 }, barrage_ID = { 300205, 300206, 300207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[617145] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D2】BOSS-响 上下鱼雷3发3循环", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 617145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300510, 300511 }, barrage_ID = { 630031, 630032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617146] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D2】BOSS-响 全屏散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 617146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7403, 7403, 7402, 7402 }, barrage_ID = { 670031, 670032, 670033, 670034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617147] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D2】BOSS-响 扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 617147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7401, 7401, 7401, 7401, 7401 }, barrage_ID = { 7401, 7402, 7403, 7404, 7405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617148] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D2】神秘结界", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 617148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3360, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670054 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617151] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D3】BOSS-黑高雄 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 617151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617152] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D3】BOSS-黑高雄 联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 617152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617153] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D3】BOSS-黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 617153, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617154] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D3】BOSS-黑高雄 扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 617154, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617155] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D3】BOSS-黑高雄 特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 105, min_range = 0, id = 617155, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1100, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620006, 620007, 620008, 620009 }, barrage_ID = { 990001, 990002, 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617156] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D3】BOSS-黑高雄 鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 617156, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620011, 620012 }, barrage_ID = { 620016, 620017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617157] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D3】BOSS-黑高雄 跨射攻击后排武器2x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 44, corrected = 100, min_range = 85, id = 617157, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[617158] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动D3】神秘结界", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 617158, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3360, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670054 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617161] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 地毯轰炸飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 617161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 617161 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617162] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 617162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130302, 130303, 130304, 130305, 130306, 130307 }, barrage_ID = { 130991, 130991, 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617163] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 617163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670002, 670003, 670004, 670005 }, barrage_ID = { 670001, 670002, 670003, 670004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[617164] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 波纹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 105, min_range = 0, id = 617164, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670006, 670006, 670006, 670006 }, barrage_ID = { 950171, 950172, 950173, 950169 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617165] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 617165, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617166] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 散射4*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 617166, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670001 }, barrage_ID = { 670005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617167] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 617167, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130114 }, barrage_ID = { 130409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617168] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 战斗机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 617168, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 617168 }, barrage_ID = { 670082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617169] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 617169, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 617169 }, barrage_ID = { 670081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617170] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 617170, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617171] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 617171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617172] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】BOSS-龙凤 轰炸机弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 617172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130315 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617173] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动SP】神秘结界", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 617173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3360, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670054 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617181] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】BOSS-能代 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 617181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617182] = { action_index = "attack", range = 15, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】BOSS-能代 反贴脸雷自卫火炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 125, min_range = 0, id = 617182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 630005 }, barrage_ID = { 630034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617183] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】BOSS-能代 特殊弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 617183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670011, 670011, 670011 }, barrage_ID = { 670091, 670092, 670093 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617184] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】BOSS-能代 樱花旋涡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 617184, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670051, 670051 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617185] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】BOSS-能代 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 617185, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60202, 60203 }, barrage_ID = { 670021, 670022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617186] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】BOSS-能代 扩散圈(蓝)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 617186, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670052 }, barrage_ID = { 670051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617187] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】BOSS-能代 扩散圈(红)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 617187, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670053 }, barrage_ID = { 670052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[617188] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】神秘结界", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 617188, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670054 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617189] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】BOSS –能代 子母弹上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 617189, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670056 }, barrage_ID = { 610070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617190] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】BOSS –能代 子母弹下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 617190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 670057 }, barrage_ID = { 610072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[617191] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【年底日系活动EX】BOSS –能代 鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 617191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 670053, 670054 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618101] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵E难度3way鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 618101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680001, 680001 }, barrage_ID = { 680001, 680002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618102] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵E难度3way鱼雷外壳弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 618102, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680002, 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618103] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵E难度p2侧翼穿透弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 618103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680012, 680013 }, barrage_ID = { 680013, 680014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618104] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵E难度p2扩散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 618104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680014, 680015 }, barrage_ID = { 680015, 680016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618105] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵E难度横向乱弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 618105, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680016 }, barrage_ID = { 680017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618106] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵E难度菱形弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 618106, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680017, 680018, 680018, 680019, 680019, 680020, 680020, 680021 }, barrage_ID = { 680020, 680019, 680021, 680018, 680022, 680019, 680021, 680020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618107] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵E难度扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 618107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680029, 680030, 680029, 680030 }, barrage_ID = { 680032, 680033, 680034, 680035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618108] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵E难度变向弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 618108, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680023, 680023, 680023, 680023, 680026, 680026, 680026, 680026 }, barrage_ID = { 680023, 680024, 680025, 680026, 680027, 680028, 680029, 680030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618109] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵E难度红色环形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 618109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680028 }, barrage_ID = { 680050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618110] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】E难度肯特副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 618110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】E难度肯特主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 618111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618112] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】E难度肯特鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 618112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 609002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618113] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】E难度萨福克副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 618113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618114] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】E难度萨福克主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 618114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618115] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】E难度萨福克鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 618115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 609002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618201] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵N难度3way鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 125, min_range = 0, id = 618201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680001, 680001 }, barrage_ID = { 680001, 680002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618202] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵N难度3way鱼雷外壳弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 618202, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680002, 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618203] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵N难度p2侧翼穿透弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 618203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680012, 680013 }, barrage_ID = { 680013, 680014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618204] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵N难度p2扩散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 618204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680014, 680015 }, barrage_ID = { 680015, 680016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618205] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵N难度横向乱弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 618205, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680016 }, barrage_ID = { 680017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618206] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵N难度菱形弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 618206, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680017, 680018, 680018, 680019, 680019, 680020, 680020, 680021 }, barrage_ID = { 680020, 680019, 680021, 680018, 680022, 680019, 680021, 680020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618207] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵N难度扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 618207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680029, 680030, 680029, 680030 }, barrage_ID = { 680032, 680033, 680034, 680035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618208] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵N难度变向弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 618208, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680023, 680024, 680023, 680024, 680023, 680024, 680023, 680024, 680026, 680027, 680026, 680027, 680026, 680027, 680026, 680027 }, barrage_ID = { 680023, 680023, 680024, 680024, 680025, 680025, 680026, 680026, 680027, 680027, 680028, 680028, 680029, 680029, 680030, 680030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618209] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵N难度红色环形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 618209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680028 }, barrage_ID = { 680049 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618210] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】N难度爱丁堡三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 618210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600001 }, barrage_ID = { 600001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618211] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】N难度爱丁堡副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 618211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618212] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】N难度爱丁堡主炮攻击1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 618212, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600021, 600021 }, barrage_ID = { 600021, 600022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618213] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】N难度爱丁堡主炮攻击2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 618213, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600031 }, barrage_ID = { 600031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618214] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】N难度纽卡斯尔三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 618214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600201, 600201 }, barrage_ID = { 600201, 600202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618215] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】N难度纽卡斯尔副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 618215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618216] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】N难度纽卡斯尔主炮攻击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 618216, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600221, 600222 }, barrage_ID = { 600221, 600222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618217] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】N难度纽卡斯尔韩风弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 618217, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600231, 600231, 600232 }, barrage_ID = { 600231, 600232, 600233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618301] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵H难度3way鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 49, corrected = 125, min_range = 0, id = 618301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680001, 680001 }, barrage_ID = { 680001, 680002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618302] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵H难度3way鱼雷外壳弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 618302, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680002, 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618303] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵H难度p2侧翼穿透弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 618303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680012, 680013 }, barrage_ID = { 680013, 680014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618304] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵H难度p2扩散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 618304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680014, 680015 }, barrage_ID = { 680015, 680016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618305] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵H难度横向乱弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 618305, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680016 }, barrage_ID = { 680017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618306] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵H难度菱形弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 618306, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680017, 680018, 680018, 680019, 680019, 680020, 680020, 680021 }, barrage_ID = { 680020, 680019, 680021, 680018, 680022, 680019, 680021, 680020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618307] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵H难度扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 618307, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680029, 680030, 680029, 680030 }, barrage_ID = { 680032, 680033, 680034, 680035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618308] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵H难度变向弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 618308, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680022, 680023, 680024, 680022, 680023, 680024, 680022, 680023, 680024, 680022, 680023, 680024, 680025, 680026, 680027, 680025, 680026, 680027, 680025, 680026, 680027, 680025, 680026, 680027 }, barrage_ID = { 680023, 680023, 680023, 680024, 680024, 680024, 680025, 680025, 680025, 680026, 680026, 680026, 680027, 680027, 680027, 680028, 680028, 680028, 680029, 680029, 680029, 680030, 680030, 680030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618309] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵H难度红色环形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 618309, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680028 }, barrage_ID = { 680031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618310] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】H难度谢菲尔德三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 618310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600201, 600201 }, barrage_ID = { 600201, 600202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618311] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】H难度谢菲尔德副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 618311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618312] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】H难度谢菲尔德主炮攻击1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 618312, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600031 }, barrage_ID = { 600521 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618313] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】H难度闪耀的谢菲", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 618313, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600531, 600531, 600532, 600533, 600531, 600531 }, barrage_ID = { 600531, 600532, 600533, 600534, 600535, 600536 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618314] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】H难度贝法三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 618314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600101 }, barrage_ID = { 600101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618315] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】H难度贝法副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 618315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600011 }, barrage_ID = { 600011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618316] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】H难度贝法主炮高爆弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 618316, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600121, 600121, 600121, 600121, 600121, 600121 }, barrage_ID = { 600121, 600122, 600123, 600124, 600125, 600126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618317] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】H难度贝法高爆弹二连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 618317, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 600131 }, barrage_ID = { 600131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618401] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵EX难度3way鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 125, min_range = 0, id = 618401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680001, 680001 }, barrage_ID = { 680001, 680002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618402] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵EX难度3way鱼雷外壳弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 618402, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680002, 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618403] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵EX难度p2侧翼穿透弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 618403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680012, 680013 }, barrage_ID = { 680013, 680014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618404] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵EX难度p2扩散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 618404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680014, 680015 }, barrage_ID = { 680015, 680016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618405] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵EX难度横向乱弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 618405, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680016 }, barrage_ID = { 680017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618406] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵EX难度菱形弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 618406, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680017, 680018, 680018, 680019, 680019, 680020, 680020, 680021 }, barrage_ID = { 680020, 680019, 680021, 680018, 680022, 680019, 680021, 680020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618407] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵EX弹幕-侧翼子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 618407, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 130, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680031 }, barrage_ID = { 680036 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618408] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵EX弹幕-中心摇摆扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 618408, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 0, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680033, 680033, 680034, 680034, 680034, 680034 }, barrage_ID = { 680038, 680039, 680040, 680041, 680042, 680043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[618409] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020年春节世界BOSS】黛朵EX弹幕-爆炸子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 618409, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680035, 680037, 680035, 680037, 680035, 680037 }, barrage_ID = { 680044, 680044, 680045, 680045, 680046, 680046 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619001] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A2】塞壬领洋者III型 三重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 619001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 690008, 690008, 690008 }, barrage_ID = { 690048, 690049, 690050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A2】塞壬领洋者III型 主炮扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 619002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815, 815 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619003] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A2】塞壬领洋者III型 近程自卫扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 619003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619004] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A2】塞壬领洋者III型 主炮集中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 619004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 816 }, barrage_ID = { 690051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619005] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A2】塞壬领洋者III型 副炮变向扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 619005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 821, 821, 821, 821, 821, 821, 821, 821 }, barrage_ID = { 690052, 690053, 690054, 690055, 690056, 690057, 690058, 690059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619006] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A3】塞壬侵扰者 四重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 690020, 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690062, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619007] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A3】塞壬侵扰者 副炮封锁线", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 619007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619008] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A3】塞壬侵扰者 锥形轨道弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 619008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690016, 690017, 690018, 690019 }, barrage_ID = { 690069, 690070, 690071, 690072, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619009] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A3】塞壬侵扰者 自机狙鱼雷*2 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 619009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009 }, barrage_ID = { 690074 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619010] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A3】塞壬侵扰者 侧翼旋转弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 619010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690010, 690010 }, barrage_ID = { 690075, 690076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[619011] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A3】塞壬侵扰者 十字子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 619011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690011 }, barrage_ID = { 690077 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619012] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A3】塞壬侵扰者 十字子母弹2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 619012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690013 }, barrage_ID = { 690079 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619013] = { action_index = "", range = 28, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A3】塞壬侵扰者 电击疗法", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 619013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619014] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A1】塞壬领洋者II型 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 619014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619015] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A1】塞壬领洋者II型 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 619015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619016] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A1】塞壬领洋者II型 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 619016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619017] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A1】塞壬领洋者II型 三联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 619017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619018] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A1】塞壬领洋者II型 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 619018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619019] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A1】塞壬领洋者II型 特殊武器旋转子弹副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 619019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21006, 21007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619020] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A1】塞壬领洋者II型 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619021] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动A1】塞壬领洋者II型 特殊武器旋转子弹主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 619021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619101] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B1】塞壬破局者III型 前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 619101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[619102] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B1】塞壬破局者III型 后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 100, min_range = 75, id = 619102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[619103] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B1】塞壬破局者III型 主炮中心弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 619103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690102 }, barrage_ID = { 690104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619104] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B1】塞壬破局者III型 主炮竖排弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 619104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619105] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B1】塞壬破局者III型 双联装炮连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 619105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619106] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B1】塞壬破局者III型 副炮4way射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 619106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821 }, barrage_ID = { 690107, 690108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619107] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 619107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619108] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 619108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619109] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 浮游炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 690109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619110] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 浮游炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 690110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619111] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 619111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619112] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 619112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619113] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 浮游炮武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690103, 690104 }, barrage_ID = { 690111, 690112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619114] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 浮游炮武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619115] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619116] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619117] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B2】塞壬执棋者III型 扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 619117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[619118] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B3】塞壬清除者 第三波环形扩散弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 619118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690116, 690116, 690116, 690116 }, barrage_ID = { 690115, 690116, 690117, 690118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619119] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B3】塞壬清除者 第一波弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 619119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690111, 690112 }, barrage_ID = { 690119, 690120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619120] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B3】塞壬清除者 第二波弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 619120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690113, 690114 }, barrage_ID = { 690121, 690122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619121] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B3】塞壬清除者 第三波前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 100, min_range = 20, id = 619121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[619122] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B3】塞壬清除者 第五波黑雾子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 619122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690115 }, barrage_ID = { 690131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619123] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B3】塞壬清除者 第五波黑雾子弹护卫弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 619123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690117, 690118, 690119, 690120, 690121 }, barrage_ID = { 690126, 690127, 690128, 690129, 690130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619124] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B3】塞壬清除者 第四波弹幕中心", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 619124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7201, 7202 }, barrage_ID = { 7201, 7202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619125] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B3】塞壬清除者 第四波弹幕两侧", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 619125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680012, 680013 }, barrage_ID = { 690123, 690124 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619126] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B3】塞壬清除者 第三波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 690125 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619127] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动B3】塞壬清除者 第三波浮游炮武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812, 812, 812, 812 }, barrage_ID = { 690017, 690018, 690019, 690020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619201] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C2】塞壬领洋者III型 三重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 619201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690008, 690008, 690008 }, barrage_ID = { 690048, 690049, 690050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619202] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C2】塞壬领洋者III型 主炮扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 619202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815, 815 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619203] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C2】塞壬领洋者III型 近程自卫扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 619203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619204] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C2】塞壬领洋者III型 主炮集中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 690051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619205] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C2】塞壬领洋者III型 副炮变向扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 619205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821, 821, 821, 821 }, barrage_ID = { 690052, 690053, 690054, 690055, 690056, 690057, 690058, 690059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619206] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C3】塞壬侵扰者 四重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 619206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690062, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619207] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C3】塞壬侵扰者 副炮封锁线", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 619207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619208] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C3】塞壬侵扰者 锥形轨道弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690016, 690017, 690018, 690019 }, barrage_ID = { 690069, 690070, 690071, 690072, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619209] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C3】塞壬侵扰者 自机狙鱼雷*2 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 619209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009 }, barrage_ID = { 690074 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619210] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C3】塞壬侵扰者 侧翼旋转弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690010, 690010 }, barrage_ID = { 690075, 690076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[619211] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C3】塞壬侵扰者 十字子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 619211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690011 }, barrage_ID = { 690077 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619212] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C3】塞壬侵扰者 十字子母弹2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690013 }, barrage_ID = { 690079 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619213] = { action_index = "", range = 28, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C3】塞壬侵扰者 电击疗法", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619214] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C1】塞壬领洋者II型 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 619214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619215] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C1】塞壬领洋者II型 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 619215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619216] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C1】塞壬领洋者II型 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 619216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619217] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C1】塞壬领洋者II型 三联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 619217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619218] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C1】塞壬领洋者II型 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 619218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619219] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C1】塞壬领洋者II型 特殊武器旋转子弹副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 619219, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21006, 21007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619220] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C1】塞壬领洋者II型 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 619220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动C1】塞壬领洋者II型 特殊武器旋转子弹主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 619221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619301] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D1】塞壬破局者III型 前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 44, corrected = 100, min_range = 20, id = 619301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[619302] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D1】塞壬破局者III型 后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 75, id = 619302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[619303] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D1】塞壬破局者III型 主炮中心弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 619303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690102 }, barrage_ID = { 690104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619304] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D1】塞壬破局者III型 主炮竖排弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 619304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619305] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D1】塞壬破局者III型 双联装炮连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 619305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D1】塞壬破局者III型 副炮4way射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 619306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821 }, barrage_ID = { 690107, 690108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619307] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 619307, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619308] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 619308, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619309] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 浮游炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619309, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 690109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619310] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 浮游炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 690110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619311] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 619311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619312] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 619312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619313] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 浮游炮武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690103, 690104 }, barrage_ID = { 690111, 690112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619314] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 浮游炮武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619315] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 619315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619316] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 619316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619317] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D2】塞壬执棋者III型 扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 619317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619318] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D3】塞壬清除者 第三波环形扩散弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 619318, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690116, 690116, 690116, 690116 }, barrage_ID = { 690115, 690116, 690117, 690118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619319] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D3】塞壬清除者 第一波弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 619319, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690111, 690112 }, barrage_ID = { 690119, 690120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619320] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D3】塞壬清除者 第二波弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 619320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690113, 690114 }, barrage_ID = { 690121, 690122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619321] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D3】塞壬清除者 第三波前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 42, corrected = 100, min_range = 20, id = 619321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[619322] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D3】塞壬清除者 第五波黑雾子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 619322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690115 }, barrage_ID = { 690131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619323] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D3】塞壬清除者 第五波黑雾子弹护卫弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 619323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690117, 690118, 690119, 690120, 690121 }, barrage_ID = { 690126, 690127, 690128, 690129, 690130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619324] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D3】塞壬清除者 第四波弹幕中心", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 619324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7201, 7202 }, barrage_ID = { 7201, 7202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619325] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D3】塞壬清除者 第四波弹幕两侧", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 619325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 680012, 680013 }, barrage_ID = { 690123, 690124 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619326] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D3】塞壬清除者 第三波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619326, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 690125 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619327] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动D3】塞壬清除者 第三波浮游炮武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619327, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812, 812, 812, 812 }, barrage_ID = { 690017, 690018, 690019, 690020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619401] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 四重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 619401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690062, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619402] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 副炮封锁线", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 619402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619403] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 锥形轨道弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 619403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690016, 690017, 690018, 690019 }, barrage_ID = { 690069, 690070, 690071, 690072, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619404] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 自机狙鱼雷*2 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 619404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009 }, barrage_ID = { 690074 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619405] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 侧翼旋转弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 619405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690010, 690010 }, barrage_ID = { 690075, 690076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[619406] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 十字子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 619406, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690011 }, barrage_ID = { 690077 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619407] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 十字子母弹2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 619407, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690013 }, barrage_ID = { 690079 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619408] = { action_index = "attack", range = 200, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 串状自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 619408, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 80, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690401 }, barrage_ID = { 690401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619409] = { action_index = "attack", range = 200, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 串状蓝色子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 619409, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 80, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690402, 690402 }, barrage_ID = { 690402, 690403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619410] = { action_index = "", range = 30, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 电击疗法", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 619410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619411] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动SP】塞壬侵扰者 黑雾子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 619411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690115, 690115, 690115, 690115 }, barrage_ID = { 690404, 690405, 690406, 690407 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619501] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 直线主炮跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 100, id = 619501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690501, 690502, 690503, 690504, 690505, 690506, 690507 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[619502] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 直线主炮跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 100, id = 619502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690508, 690509, 690510, 690511, 690512, 690513, 690514 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[619503] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 直线主炮跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 100, id = 619503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690515, 690516, 690517, 690518, 690519, 690520, 690521 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[619504] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 第一波黑雾子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 619504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690115 }, barrage_ID = { 690131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619505] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 第一波黑雾子弹护卫弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 619505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690117, 690118, 690119, 690120, 690121 }, barrage_ID = { 690126, 690127, 690128, 690129, 690130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619506] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 两翼封锁子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 619506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690522, 690522 }, barrage_ID = { 690502, 690503 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619507] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 好多好多鱼雷 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 500, corrected = 125, min_range = 0, id = 619507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 300, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690523, 690523 }, barrage_ID = { 690504, 690505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619508] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 主炮高速射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 250, corrected = 100, min_range = 0, id = 619508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690524 }, barrage_ID = { 690506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619509] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 主炮射击护卫弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 619509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690117, 690118, 690119, 690120, 690121 }, barrage_ID = { 690507, 690508, 690509, 690510, 690511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619510] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 堵路黑雾子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 619510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690115, 690115 }, barrage_ID = { 690512, 690513 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619511] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 鱼雷墙", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 500, corrected = 125, min_range = 0, id = 619511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690525 }, barrage_ID = { 690514 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619512] = { action_index = "", range = 999, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 网格弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 619512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690526, 690527 }, barrage_ID = { 690515, 690516 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619513] = { action_index = "", range = 999, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 网格弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 619513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690526, 690527 }, barrage_ID = { 690517, 690518 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619514] = { action_index = "", range = 999, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 大范围自机狙(子母弹)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 619514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690528, 690529 }, barrage_ID = { 690519, 690520 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[619515] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 100, min_range = 80, id = 619515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 690523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[619516] = { action_index = "attack", range = 30, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020毛系活动EX】塞壬清除者 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 619516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 50, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690524 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620001] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A1】塞壬探索者II型 四联装鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 620001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620002] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A1】塞壬探索者II型 单发瞄准x4随机 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 620002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 980, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620003] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A1】塞壬探索者II型 扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 620003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620004] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A1】塞壬探索者II型 双联装炮瞄准 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A1】塞壬探索者II型 三角状弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 620005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700001, 700002, 700003, 700004, 700005, 700001, 700002, 700003, 700004, 700005 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620006] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A1】塞壬探索者II型 旋转穿透弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 620006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620007] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A2】塞壬领洋者II型 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 620007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620008] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A2】塞壬领洋者II型 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 620008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620009] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A2】塞壬领洋者II型 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 620009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620010] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A2】塞壬领洋者II型 三联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620011] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A2】塞壬领洋者II型 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 620011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620012] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A2】塞壬领洋者II型 特殊武器旋转子弹副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 620012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21006, 21007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620013] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A2】塞壬领洋者II型 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 620013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620014] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A2】塞壬领洋者II型 特殊武器旋转子弹主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 620014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620015] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A3】塞壬潜伏者I型 开幕自机狙乱弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 620015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 700001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[620016] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A3】塞壬潜伏者I型 延时环状链子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 620016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700006, 700006, 700006, 700006, 700006, 700006, 700006, 700006 }, barrage_ID = { 700002, 700003, 700004, 700005, 700006, 700007, 700008, 700009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620017] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A3】塞壬潜伏者I型 3way自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 620017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700007, 700008, 700009, 700010, 700011, 700012, 700013, 700014, 700015, 700016 }, barrage_ID = { 700010, 700011, 700012, 700013, 700014, 700015, 700016, 700017, 700018, 700019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620018] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A3】塞壬潜伏者I型 红色扩散子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 620018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700021 }, barrage_ID = { 700027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620022] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A3】塞壬潜伏者I型 2x4自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 620022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700017 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620023] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A3】塞壬潜伏者I型 开幕雷击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 620023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700018, 700018, 700018, 700019 }, barrage_ID = { 700021, 700022, 700023, 700024 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620024] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A3】塞壬潜伏者I型 开幕雷击2 通常鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 620024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620025] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动A3】塞壬潜伏者I型 开幕雷击2 磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 620025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700020 }, barrage_ID = { 700026 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620101] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B1】塞壬破局者II型 前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 20, corrected = 100, min_range = 20, id = 620101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[620102] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B1】塞壬破局者II型 后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 100, min_range = 75, id = 620102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[620103] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B1】塞壬破局者II型 主炮中心弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 620103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690102 }, barrage_ID = { 690104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620104] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B1】塞壬破局者II型 主炮竖排弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 620104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620105] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B1】塞壬破局者II型 双联装炮连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 620105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620106] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B1】塞壬破局者II型 副炮4way射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 620106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811 }, barrage_ID = { 690107, 690108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620107] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 620107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620108] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 620108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620109] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 浮游炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 690109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620110] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 浮游炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 690110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620111] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 620111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620112] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 620112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620113] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 浮游炮武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700101, 700102 }, barrage_ID = { 690111, 690112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620114] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 浮游炮武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620115] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620116] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620117] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B2】塞壬执棋者II型 扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 620117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620118] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第一波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620119] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第一波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620120] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第一波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620121] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第一波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 5, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620122] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第一波浮游炮武器 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700103 }, barrage_ID = { 700101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620123] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第一波浮游炮武器 扩散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700104 }, barrage_ID = { 700102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620124] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第一波本体3way自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 620124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700105, 700106, 700107, 700108, 700109, 700110, 700111, 700112 }, barrage_ID = { 700103, 700104, 700105, 700106, 700107, 700108, 700109, 700110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620125] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第二波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620126] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第二波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620127] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第二波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620128] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第二波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 5, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620129] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第二波浮游炮武器 封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700113, 700113, 700113, 700113 }, barrage_ID = { 700111, 700112, 700113, 700114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620130] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第二波浮游炮武器 封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 620130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700113, 700113, 700113, 700113 }, barrage_ID = { 700115, 700116, 700117, 700118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620131] = { action_index = "attack", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第三波本体封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 620131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700114 }, barrage_ID = { 700119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620132] = { action_index = "attack", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 第三波本体封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 620132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700115, 700116, 700115, 700116, 700115, 700116, 700115, 700116, 700115, 700116 }, barrage_ID = { 700120, 700121, 700122, 700123, 700124, 700125, 700126, 700127, 700128, 700129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620133] = { action_index = "", range = 999, type = 19, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 模拟触手跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 90, id = 620133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700117, 700118, 700119, 700120, 700121, 700122, 700123, 700124 }, barrage_ID = { 700130, 700131, 700132, 700133, 700134, 700135, 700136, 700137 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[620134] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 开幕雷击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 620134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700125, 700125 }, barrage_ID = { 700138, 700139 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620135] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动B3】塞壬构建者 开幕雷击2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 620135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700126, 700126, 700126 }, barrage_ID = { 700140, 700141, 700142 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620201] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C1】塞壬探索者II型 四联装鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 620201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620202] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C1】塞壬探索者II型 单发瞄准x4随机 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 980, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620203] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C1】塞壬探索者II型 扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 620203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620204] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C1】塞壬探索者II型 双联装炮瞄准 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 620204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620205] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C1】塞壬探索者II型 三角状弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 620205, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700001, 700002, 700003, 700004, 700005, 700001, 700002, 700003, 700004, 700005 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620206] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C1】塞壬探索者II型 旋转穿透弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620207] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C2】塞壬领洋者II型 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620208] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C2】塞壬领洋者II型 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 620208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620209] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C2】塞壬领洋者II型 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 620209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620210] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C2】塞壬领洋者II型 三联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 620210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620211] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C2】塞壬领洋者II型 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 620211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620212] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C2】塞壬领洋者II型 特殊武器旋转子弹副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 620212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21006, 21007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620213] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C2】塞壬领洋者II型 特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620214] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C2】塞壬领洋者II型 特殊武器旋转子弹主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 620214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620215] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C3】塞壬潜伏者I型 开幕自机狙乱弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 620215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 700001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620216] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C3】塞壬潜伏者I型 延时环状链子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700006, 700006, 700006, 700006, 700006, 700006, 700006, 700006 }, barrage_ID = { 700002, 700003, 700004, 700005, 700006, 700007, 700008, 700009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620217] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C3】塞壬潜伏者I型 3wCy自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700007, 700008, 700009, 700010, 700011, 700012, 700013, 700014, 700015, 700016 }, barrage_ID = { 700010, 700011, 700012, 700013, 700014, 700015, 700016, 700017, 700018, 700019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620218] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C3】塞壬潜伏者I型 红色扩散子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 620218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700021 }, barrage_ID = { 700027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620222] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C3】塞壬潜伏者I型 2x4自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 620222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700017 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620223] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C3】塞壬潜伏者I型 开幕雷击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 620223, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700018, 700018, 700018, 700019 }, barrage_ID = { 700021, 700022, 700023, 700024 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620224] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C3】塞壬潜伏者I型 开幕雷击2 通常鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 620224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620225] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动C3】塞壬潜伏者I型 开幕雷击2 磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 620225, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700020 }, barrage_ID = { 700026 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620301] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D1】塞壬破局者II型 前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 20, id = 620301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[620302] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D1】塞壬破局者II型 后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 75, id = 620302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[620303] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D1】塞壬破局者II型 主炮中心弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 620303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690102 }, barrage_ID = { 690104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620304] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D1】塞壬破局者II型 主炮竖排弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 620304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816, 816 }, barrage_ID = { 690105, 690106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620305] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D1】塞壬破局者II型 双联装炮连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 620305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620306] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D1】塞壬破局者II型 副炮4way射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 620306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811 }, barrage_ID = { 690107, 690108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620307] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620307, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620308] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 620308, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620309] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 浮游炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 620309, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 690109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620310] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 浮游炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 620310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 690110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620311] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620312] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 620312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620313] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 浮游炮武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 620313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 3, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700101, 700102 }, barrage_ID = { 690111, 690112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620314] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 浮游炮武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 620314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620315] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 620315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620316] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 620316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620317] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D2】塞壬执棋者II型 扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 620317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620318] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第一波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620318, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620319] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第一波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620319, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620320] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第一波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620321] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第一波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 5, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620322] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第一波浮游炮武器 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700103 }, barrage_ID = { 700101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620323] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第一波浮游炮武器 扩散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700104 }, barrage_ID = { 700102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620324] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第一波本体3way自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 620324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700105, 700106, 700107, 700108, 700109, 700110, 700111, 700112 }, barrage_ID = { 700103, 700104, 700105, 700106, 700107, 700108, 700109, 700110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620325] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第二波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620326] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第二波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620326, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620327] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第二波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620327, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620328] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第二波浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620328, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 5, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620329] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第二波浮游炮武器 封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620329, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700113, 700113, 700113, 700113 }, barrage_ID = { 700111, 700112, 700113, 700114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620330] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第二波浮游炮武器 封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 620330, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700113, 700113, 700113, 700113 }, barrage_ID = { 700115, 700116, 700117, 700118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620331] = { action_index = "attack", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第三波本体封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 620331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700114 }, barrage_ID = { 700119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620332] = { action_index = "attack", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 第三波本体封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 620332, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700115, 700116, 700115, 700116, 700115, 700116, 700115, 700116, 700115, 700116 }, barrage_ID = { 700120, 700121, 700122, 700123, 700124, 700125, 700126, 700127, 700128, 700129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620333] = { action_index = "", range = 999, type = 19, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 模拟触手跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 90, id = 620333, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700117, 700118, 700119, 700120, 700121, 700122, 700123, 700124 }, barrage_ID = { 700130, 700131, 700132, 700133, 700134, 700135, 700136, 700137 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[620334] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 开幕雷击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 620334, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700125, 700125 }, barrage_ID = { 700138, 700139 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620335] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动D3】塞壬构建者 开幕雷击2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 620335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700126, 700126, 700126 }, barrage_ID = { 700140, 700141, 700142 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[620401] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动SP】塞壬净化者 BOSS后排跨射2*2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 78, corrected = 100, min_range = 85, id = 620401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } end() function () uv0.weapon_property[620402] = { action_index = "attack", range = 999, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动SP】塞壬净化者 交叉激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 620402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 700501, 700502, 700503, 700504, 700505, 700506, 700507, 700508, 700509, 700510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[620403] = { action_index = "attack", range = 999, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动SP】塞壬净化者 分裂激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 620403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 700511, 700512, 700513, 700514, 700515 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[620404] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动SP】塞壬净化者 激光延时弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 620404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700502, 700502, 700502, 700502, 700502, 700502 }, barrage_ID = { 700516, 700517, 700518, 700519, 700520, 700521 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620405] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动SP】塞壬净化者 箭头弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 620405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503 }, barrage_ID = { 700522, 700523, 700524, 700525, 700526, 700527, 700528, 700529, 700530, 700531, 700532, 700533, 700534, 700535, 700536 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620406] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动SP】塞壬净化者 箭头弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 620406, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503, 700503 }, barrage_ID = { 700537, 700538, 700539, 700540, 700541, 700542, 700543, 700544, 700545, 700546, 700547, 700548, 700549, 700550, 700551 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620407] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动SP】塞壬净化者 开幕怀旧弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 620407, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7205 }, barrage_ID = { 7205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620408] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动SP】塞壬净化者 缓慢滞留红色扩散", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 620408, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700504, 700505 }, barrage_ID = { 700552, 700553 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620409] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动SP】塞壬净化者 开幕怀旧弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 620409, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7206, 7207 }, barrage_ID = { 7206, 7207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620501] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第一波环绕浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 620501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700144 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620502] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第一波环绕浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 620502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700144 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620503] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第一波环绕浮游炮武器 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 620503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700601, 700602, 700603, 700604, 700605, 700606, 700607, 700608, 700609, 700610, 700611, 700612, 700613, 700614, 700615, 700616, 700617, 700618, 700619 }, barrage_ID = { 700601, 700602, 700603, 700604, 700605, 700606, 700607, 700608, 700609, 700610, 700611, 700612, 700613, 700614, 700615, 700616, 700617, 700618, 700619 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620504] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第一波本体封位弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 620504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 150, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700620, 700620, 700620, 700620, 700620, 700620, 700620 }, barrage_ID = { 700620, 700621, 700622, 700623, 700624, 700625, 700626 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620505] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第二波子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 620505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700622, 700623, 700624, 700625, 700626, 700627, 700628, 700629, 700630, 700631, 700632, 700633 }, barrage_ID = { 700629, 700629, 700630, 700630, 700631, 700631, 700632, 700632, 700633, 700633, 700634, 700634 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620506] = { action_index = "attack", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第二波自机狙子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 620506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700634 }, barrage_ID = { 700635 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620507] = { action_index = "attack", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第三波本体封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 620507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700114 }, barrage_ID = { 700119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620508] = { action_index = "attack", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第三波本体封锁弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 620508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700115, 700116, 700115, 700116, 700115, 700116, 700115, 700116, 700115, 700116 }, barrage_ID = { 700636, 700637, 700638, 700639, 700640, 700641, 700642, 700643, 700644, 700645 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620509] = { action_index = "attack", range = 25, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬清除者 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 125, min_range = 0, id = 620509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 50, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700635 }, barrage_ID = { 690524 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620510] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第四波电饭锅终身浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 620510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700646 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620511] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第四波电饭锅终身浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 620511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 5, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 700646 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620512] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第四波浮游炮武器 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 620512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700609 }, barrage_ID = { 700647 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[620513] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020美系活动EX】塞壬构建者 第四波浮游炮武器 散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 400, corrected = 100, min_range = 0, id = 620513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700636 }, barrage_ID = { 700648 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[630001] = { action_index = "attack", range = 999, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【愚人节活动】金布里激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 630001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 710006, 710006, 710006, 710006, 710006, 710006, 710006, 710006, 710006, 710006 }, barrage_ID = { 710001, 710002, 710003, 710004, 710005, 710006, 710007, 710008, 710009, 710010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[630002] = { action_index = "attack", range = 30, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【愚人节活动】金布里自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 630002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 50, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690524 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[630003] = { action_index = "attack", range = 60, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【愚人节活动】金布里蓄力跨射(伪)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 20, id = 630003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 710001 }, barrage_ID = { 590216 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 999999, fx = "jinengenemy", isBound = true } } uv0.weapon_property[630004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【愚人节活动】金布里特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 630004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 710002, 710003 }, barrage_ID = { 610001, 610002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[630005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【愚人节活动】金布里特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 630005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 710004, 710004 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[630006] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【愚人节活动】金布里特殊钻头", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 630006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 710005, 710005, 710005, 710005, 710005, 710005 }, barrage_ID = { 660001, 660002, 660003, 660004, 660005, 660006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[630011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【愚人节活动】紫布里武器1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 160, corrected = 105, min_range = 0, id = 630011, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 710021, 710022, 710023, 710024 }, barrage_ID = { 670043, 670044, 670045, 670046 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[630012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【愚人节活动】紫布里武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 630012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 710025, 710025 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640001] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系SP1】战列蛋船 通用副炮III型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 640001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP1】战列蛋船 联装主炮x2-散射III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 640002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP1】战列蛋船 联装主炮x6-轮射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 640003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640004] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP1】战列蛋船 四联跨射武器x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 100, min_range = 20, id = 640004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[640005] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP1】战列蛋船 四联跨射后排武器x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 100, min_range = 75, id = 640005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[640006] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系SP1】战列蛋船 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 640006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640101] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系SP2】阿瑞托莎 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 640101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP2】阿瑞托莎 蓝绿色前方扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 640102, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 720003, 720003, 720003, 720003, 720003, 720003, 720003, 720003 }, barrage_ID = { 720001, 720002, 720003, 720004, 720005, 720006, 720007, 720008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640103] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP2】阿瑞托莎 分裂水之子弹(子母弹)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 640103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 720004 }, barrage_ID = { 720010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640104] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP2】阿瑞托莎 DNA螺旋穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 640104, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 720001, 720002 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640105] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP2】阿瑞托莎 四联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 640105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640201] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系SP3】纳尔逊 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 640201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640202] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP3】纳尔逊 联装主炮x4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 640202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[640203] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP3】纳尔逊 前排跨射3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 20, id = 640203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 630005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[640204] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP3】纳尔逊 后排跨射3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 56, corrected = 100, min_range = 75, id = 640204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1050, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[640205] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系SP3】纳尔逊 红子弹+米粒半圆散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 640205, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990341, 990342 }, barrage_ID = { 990341, 990342 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650001] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A1】塞壬探索者I型 四联装鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 650001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650002] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A1】塞壬探索者I型 单发瞄准x4随机 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 980, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650003] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A1】塞壬探索者I型 扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 650003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650004] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A1】塞壬探索者I型 双联装炮瞄准 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 650004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A1】塞壬探索者I型 三角状弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 650005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700001, 700002, 700003, 700004, 700005, 700001, 700002, 700003, 700004, 700005 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650006] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A1】塞壬探索者I型 旋转穿透弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650007] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2A3】精英埃米尔·贝尔汀级量产型 特殊子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730044 }, barrage_ID = { 730084 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650008] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2A3】精英阿尔及利亚量产型 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730049, 730049 }, barrage_ID = { 730086, 730087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650009] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2A3】精英布列塔尼级量产型 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 650009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403, 1403, 1403, 1403, 1403 }, barrage_ID = { 730088, 730089, 730090, 730091, 730092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650010] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2】精英贝亚恩级量产型 战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650011] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2】精英贝亚恩级量产型 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 650011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650012] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2】精英贝亚恩级量产型 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650013] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2】精英贝亚恩级量产型 战斗机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650014] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2】精英贝亚恩级量产型 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 18, corrected = 100, min_range = 22, id = 650014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650015] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2】精英贝亚恩级量产型 轰炸机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650016] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2】精英贝亚恩级量产型 全方位扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650016, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046 }, barrage_ID = { 730093, 730094, 730095, 730096, 730097, 730098, 730099, 730100, 730101, 730102, 730103, 730104, 730105, 730106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650017] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A2】精英贝亚恩级量产型 副炮随机弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650018] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A3】阿尔及利亚 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1302 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650019] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A3】阿尔及利亚 第一/三波 强化三方向包围弹幕 副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650019, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730051, 730052 }, barrage_ID = { 730125, 730126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650020] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A3】阿尔及利亚 第四波 羽翼子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 650020, attack_attribute_ratio = 100, fire_fx_loop_type = 0, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730057, 730057, 730057, 730057 }, barrage_ID = { 730149, 730150, 730151, 730152 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650021] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A3】阿尔及利亚 第四波 羽翼展开", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059 }, barrage_ID = { 730129, 730130, 730131, 730132, 730133, 730134, 730135, 730136, 730137, 730138, 730139, 730140, 730141, 730142, 730143, 730144, 730145, 730146, 730147, 730148 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650022] = { action_index = "", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A3】阿尔及利亚 第四波 羽翼形态自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730060, 730061, 730062, 730063, 730064, 730065, 730066, 730067, 730068, 730069 }, barrage_ID = { 730153, 730154, 730155, 730156, 730157, 730158, 730159, 730160, 730161, 730162 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650023] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A3】阿尔及利亚 第二波 扩散圈弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 650023, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730070, 730070, 730071, 730028 }, barrage_ID = { 730163, 730164, 730165, 730166 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650024] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动A3】阿尔及利亚 第一/三波 强化三方向包围弹幕 主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 650024, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730050 }, barrage_ID = { 730124 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650101] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 沃克兰 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1300 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650102] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 沃克兰 三联装鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 650102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 730107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650103] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 沃克兰 长枪形状弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 650103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730025, 730025, 730025, 730025, 730025 }, barrage_ID = { 730016, 730017, 730018, 730019, 730020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650104] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 沃克兰 通常扫射攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730026, 730026, 730026, 730026 }, barrage_ID = { 730108, 730109, 730110, 730111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650105] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 拉加利索尼耶 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1305 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650106] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 拉加利索尼耶 双联装鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 650106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 730112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650107] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 拉加利索尼耶 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730034, 730034, 730034, 730034 }, barrage_ID = { 730064, 730065, 730066, 730067 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650108] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 拉加利索尼耶 滞留火焰弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 650108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730047, 730048 }, barrage_ID = { 730113, 730114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650109] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 阿尔及利亚 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1302 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650110] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 阿尔及利亚 主炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 650110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730049, 730049 }, barrage_ID = { 730086, 730087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650111] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 阿尔及利亚 三方向包围弹幕 副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650111, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1030, queue = 6, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730051, 730052 }, barrage_ID = { 730118, 730119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650112] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 阿尔及利亚 3+2鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 650112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801, 1801 }, barrage_ID = { 730115, 730116 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650113] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】精英人形 通用三色弹幕发射点", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 650113, attack_attribute_ratio = 100, fire_fx_loop_type = 0, attack_attribute = 1, reload_max = 800, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730056, 730129, 730133 }, barrage_ID = { 730123, 730123, 730123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B1】沃克兰 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1300 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650115] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B1】沃克兰 第一波 中心穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 650115, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730022 }, barrage_ID = { 730009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650116] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B1】沃克兰 第一波 两翼子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 650116, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730023, 730024, 730023, 730024, 730023, 730024 }, barrage_ID = { 730010, 730011, 730012, 730013, 730014, 730015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650117] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B1】沃克兰 第二波 长枪形状弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730025, 730025, 730025, 730025, 730025 }, barrage_ID = { 730016, 730017, 730018, 730019, 730020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650118] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B1】沃克兰 第二波 长枪形状弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730025, 730025, 730025, 730025, 730025 }, barrage_ID = { 730021, 730022, 730023, 730024, 730025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650119] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B1】沃克兰 第二波 长枪形状弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730025, 730025, 730025, 730025, 730025 }, barrage_ID = { 730026, 730027, 730028, 730029, 730030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650120] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B1】沃克兰 第二波 两翼弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730026, 730027, 730026, 730027 }, barrage_ID = { 730031, 730031, 730032, 730032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650121] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B1】沃克兰 第三波 范围鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 650121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650122] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B1】沃克兰 第三波 缓慢滞留弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730028 }, barrage_ID = { 730033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650123] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B1】沃克兰 国旗缎带攻击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730001, 730002, 730003, 730013, 730014, 730015 }, barrage_ID = { 730003, 730004, 730005, 730006, 730007, 730008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650124] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B2】拉加利索尼耶 火柱", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730029, 730030, 730031, 730029, 730030, 730031, 730029, 730030, 730031, 730029, 730030, 730031, 730029, 730030, 730031, 730029, 730030, 730031 }, barrage_ID = { 730034, 730035, 730036, 730037, 730038, 730039, 730040, 730041, 730042, 730043, 730044, 730045, 730046, 730047, 730048, 730049, 730050, 730051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650125] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B2】拉加利索尼耶 火柱落底触发子弹 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730032, 730032, 730032, 730032, 730032, 730032 }, barrage_ID = { 730052, 730054, 730056, 730058, 730060, 730062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650126] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B2】拉加利索尼耶 火柱落底触发子弹 扩散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730033, 730033, 730033, 730033, 730033, 730033 }, barrage_ID = { 730053, 730055, 730057, 730059, 730061, 730063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650127] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B2】拉加利索尼耶 妙脆角自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730034, 730034, 730034, 730034, 730034, 730034, 730034, 730034, 730034, 730034, 730034, 730034 }, barrage_ID = { 730064, 730065, 730066, 730067, 730068, 730069, 730070, 730071, 730072, 730073, 730074, 730075 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650128] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B2】拉加利索尼耶 鱼雷+三角弹幕 三角弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730035, 730036, 730037, 730038, 730039 }, barrage_ID = { 730076, 730077, 730078, 730079, 730080 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650129] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B2】拉加利索尼耶 鱼雷+三角弹幕 鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 650129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730040, 730041 }, barrage_ID = { 730081, 730081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650130] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B2】拉加利索尼耶 交叉弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730042, 730043 }, barrage_ID = { 730082, 730083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650131] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B2】拉加利索尼耶 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1305 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[650132] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B3】阿尔及利亚 通常火炮攻击(暴走)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 650132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730072, 730073 }, barrage_ID = { 730167, 730168 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650133] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B3】阿尔及利亚 第一/三波 强化三方向包围弹幕 副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650133, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730051, 730052, 730075, 730076 }, barrage_ID = { 730170, 730171, 730173, 730174 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650134] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B3】阿尔及利亚 第四波 羽翼子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 650134, attack_attribute_ratio = 100, fire_fx_loop_type = 0, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730078, 730078, 730078, 730078 }, barrage_ID = { 730149, 730150, 730151, 730152 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650135] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B3】阿尔及利亚 第四波 羽翼展开", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730077, 730059, 730077, 730059, 730077, 730077, 730059, 730077, 730059, 730077, 730077, 730059, 730077, 730059, 730077, 730077, 730059, 730077, 730059, 730077 }, barrage_ID = { 730129, 730130, 730131, 730132, 730133, 730134, 730135, 730136, 730137, 730138, 730139, 730140, 730141, 730142, 730143, 730144, 730145, 730146, 730147, 730148 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650136] = { action_index = "", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B3】阿尔及利亚 第四波 羽翼形态自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730080, 730081, 730082, 730083, 730084, 730085, 730086, 730087, 730088, 730089 }, barrage_ID = { 730153, 730154, 730155, 730156, 730157, 730158, 730159, 730160, 730161, 730162 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650137] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B3】阿尔及利亚 第二波 两翼封锁子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 650137, attack_attribute_ratio = 100, fire_fx_loop_type = 0, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730090 }, barrage_ID = { 730177 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650138] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B3】阿尔及利亚 第二波 扩散圈弹幕-火焰弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 650138, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730093, 730093 }, barrage_ID = { 730179, 730181 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650139] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B3】阿尔及利亚 第二波 扩散圈弹幕-黑暗弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 650139, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730094, 730094 }, barrage_ID = { 730180, 730182 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650140] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B】道中人形 阿尔及利亚 三方向包围弹幕 主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 650140, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730050 }, barrage_ID = { 730117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650141] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动B3】阿尔及利亚 第一/三波 强化三方向包围弹幕 主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 650141, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 6, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730050, 730074 }, barrage_ID = { 730169, 730172 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650201] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C1】塞壬探索者I型 四联装鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 120, min_range = 0, id = 650201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1300, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650202] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C1】塞壬探索者I型 单发瞄准x4随机 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 650202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 980, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650203] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C1】塞壬探索者I型 扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650204] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C1】塞壬探索者I型 双联装炮瞄准 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 650204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650205] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C1】塞壬探索者I型 三角状弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 650205, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 5, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700001, 700002, 700003, 700004, 700005, 700001, 700002, 700003, 700004, 700005 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650206] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C1】塞壬探索者I型 旋转穿透弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 650206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650207] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2C3】精英埃米尔·贝尔汀级量产型 特殊子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 650207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730044 }, barrage_ID = { 730084 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650208] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2C3】精英阿尔及利亚量产型 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 650208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730049, 730049 }, barrage_ID = { 730086, 730087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650209] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2C3】精英布列塔尼级量产型 特殊主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 650209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403, 1403, 1403, 1403, 1403 }, barrage_ID = { 730088, 730089, 730090, 730091, 730092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650210] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2】精英贝亚恩级量产型 战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 650210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650211] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2】精英贝亚恩级量产型 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 650211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650212] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2】精英贝亚恩级量产型 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 650212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650213] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2】精英贝亚恩级量产型 战斗机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 650213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650214] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2】精英贝亚恩级量产型 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 42, corrected = 100, min_range = 22, id = 650214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650215] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2】精英贝亚恩级量产型 轰炸机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 650215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650216] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2】精英贝亚恩级量产型 全方位扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 650216, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046, 730046 }, barrage_ID = { 730093, 730094, 730095, 730096, 730097, 730098, 730099, 730100, 730101, 730102, 730103, 730104, 730105, 730106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650217] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C2】精英贝亚恩级量产型 副炮随机弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650218] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C3】阿尔及利亚 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1302 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650219] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C3】阿尔及利亚 第一/三波 强化三方向包围弹幕 副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 650219, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730051, 730052 }, barrage_ID = { 730125, 730126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650220] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C3】阿尔及利亚 第四波 羽翼子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 650220, attack_attribute_ratio = 100, fire_fx_loop_type = 0, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730057, 730057, 730057, 730057 }, barrage_ID = { 730149, 730150, 730151, 730152 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650221] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C3】阿尔及利亚 第四波 羽翼展开", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059, 730059 }, barrage_ID = { 730129, 730130, 730131, 730132, 730133, 730134, 730135, 730136, 730137, 730138, 730139, 730140, 730141, 730142, 730143, 730144, 730145, 730146, 730147, 730148 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650222] = { action_index = "", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C3】阿尔及利亚 第四波 羽翼形态自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 650222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730060, 730061, 730062, 730063, 730064, 730065, 730066, 730067, 730068, 730069 }, barrage_ID = { 730153, 730154, 730155, 730156, 730157, 730158, 730159, 730160, 730161, 730162 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650223] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C3】阿尔及利亚 第二波 扩散圈弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 650223, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730070, 730070, 730071, 730028 }, barrage_ID = { 730163, 730164, 730165, 730166 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650224] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动C3】阿尔及利亚 第一/三波 强化三方向包围弹幕 主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 650224, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730050 }, barrage_ID = { 730124 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650301] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 沃克兰 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 650301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1300 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650302] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 沃克兰 三联装鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 650302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 730107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650303] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 沃克兰 长枪形状弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730025, 730025, 730025, 730025, 730025 }, barrage_ID = { 730016, 730017, 730018, 730019, 730020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650304] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 沃克兰 通常扫射攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 650304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730026, 730026, 730026, 730026 }, barrage_ID = { 730108, 730109, 730110, 730111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650305] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 拉加利索尼耶 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1305 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650306] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 拉加利索尼耶 双联装鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 650306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 730112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650307] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 拉加利索尼耶 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650307, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730034, 730034, 730034, 730034 }, barrage_ID = { 730064, 730065, 730066, 730067 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650308] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 拉加利索尼耶 滞留火焰弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650308, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730047, 730048 }, barrage_ID = { 730113, 730114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650309] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 阿尔及利亚 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650309, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1302 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650310] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 阿尔及利亚 主炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 650310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730049, 730049 }, barrage_ID = { 730086, 730087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650311] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 阿尔及利亚 三方向包围弹幕 副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 650311, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1030, queue = 6, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730051, 730052 }, barrage_ID = { 730118, 730119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650312] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 阿尔及利亚 3+2鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 650312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801, 1801 }, barrage_ID = { 730115, 730116 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650313] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】精英人形 通用三色弹幕发射点", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 650313, attack_attribute_ratio = 100, fire_fx_loop_type = 0, attack_attribute = 1, reload_max = 1400, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730056, 730129, 730133 }, barrage_ID = { 730123, 730123, 730123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650314] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D1】沃克兰 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 650314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1300 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650315] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D1】沃克兰 第一波 中心穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650315, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730022 }, barrage_ID = { 730009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650316] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D1】沃克兰 第一波 两翼子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650316, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730023, 730024, 730023, 730024, 730023, 730024 }, barrage_ID = { 730010, 730011, 730012, 730013, 730014, 730015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650317] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D1】沃克兰 第二波 长枪形状弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 120, min_range = 0, id = 650317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730025, 730025, 730025, 730025, 730025 }, barrage_ID = { 730016, 730017, 730018, 730019, 730020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650318] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D1】沃克兰 第二波 长枪形状弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 120, min_range = 0, id = 650318, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730025, 730025, 730025, 730025, 730025 }, barrage_ID = { 730021, 730022, 730023, 730024, 730025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650319] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D1】沃克兰 第二波 长枪形状弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 120, min_range = 0, id = 650319, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730025, 730025, 730025, 730025, 730025 }, barrage_ID = { 730026, 730027, 730028, 730029, 730030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650320] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D1】沃克兰 第二波 两翼弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730026, 730027, 730026, 730027 }, barrage_ID = { 730031, 730031, 730032, 730032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650321] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D1】沃克兰 第三波 范围鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 650321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650322] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D1】沃克兰 第三波 缓慢滞留弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730028 }, barrage_ID = { 730033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650323] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D1】沃克兰 国旗缎带攻击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 650323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730001, 730002, 730003, 730013, 730014, 730015 }, barrage_ID = { 730003, 730004, 730005, 730006, 730007, 730008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650324] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D2】拉加利索尼耶 火柱", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730029, 730030, 730031, 730029, 730030, 730031, 730029, 730030, 730031, 730029, 730030, 730031, 730029, 730030, 730031, 730029, 730030, 730031 }, barrage_ID = { 730034, 730035, 730036, 730037, 730038, 730039, 730040, 730041, 730042, 730043, 730044, 730045, 730046, 730047, 730048, 730049, 730050, 730051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650325] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D2】拉加利索尼耶 火柱落底触发子弹 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730032, 730032, 730032, 730032, 730032, 730032 }, barrage_ID = { 730052, 730054, 730056, 730058, 730060, 730062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650326] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D2】拉加利索尼耶 火柱落底触发子弹 扩散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 650326, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730033, 730033, 730033, 730033, 730033, 730033 }, barrage_ID = { 730053, 730055, 730057, 730059, 730061, 730063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650327] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D2】拉加利索尼耶 妙脆角自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 650327, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730034, 730034, 730034, 730034, 730034, 730034, 730034, 730034, 730034, 730034, 730034, 730034 }, barrage_ID = { 730064, 730065, 730066, 730067, 730068, 730069, 730070, 730071, 730072, 730073, 730074, 730075 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650328] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D2】拉加利索尼耶 鱼雷+三角弹幕 三角弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 120, min_range = 0, id = 650328, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730035, 730036, 730037, 730038, 730039 }, barrage_ID = { 730076, 730077, 730078, 730079, 730080 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650329] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D2】拉加利索尼耶 鱼雷+三角弹幕 鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 62, corrected = 120, min_range = 0, id = 650329, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730040, 730041 }, barrage_ID = { 730081, 730081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650330] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D2】拉加利索尼耶 交叉弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650330, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730042, 730043 }, barrage_ID = { 730082, 730083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650331] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D2】拉加利索尼耶 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 650331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1305 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650332] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D3】阿尔及利亚 通常火炮攻击(暴走)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650332, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730072, 730073 }, barrage_ID = { 730167, 730168 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650333] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D3】阿尔及利亚 第一/三波 强化三方向包围弹幕 副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 650333, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730051, 730052, 730075, 730076 }, barrage_ID = { 730170, 730171, 730173, 730174 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650334] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D3】阿尔及利亚 第四波 羽翼子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 120, min_range = 0, id = 650334, attack_attribute_ratio = 100, fire_fx_loop_type = 0, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730078, 730078, 730078, 730078 }, barrage_ID = { 730149, 730150, 730151, 730152 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650335] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D3】阿尔及利亚 第四波 羽翼展开", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 120, min_range = 0, id = 650335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730077, 730059, 730077, 730059, 730077, 730077, 730059, 730077, 730059, 730077, 730077, 730059, 730077, 730059, 730077, 730077, 730059, 730077, 730059, 730077 }, barrage_ID = { 730129, 730130, 730131, 730132, 730133, 730134, 730135, 730136, 730137, 730138, 730139, 730140, 730141, 730142, 730143, 730144, 730145, 730146, 730147, 730148 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650336] = { action_index = "", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D3】阿尔及利亚 第四波 羽翼形态自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 120, min_range = 0, id = 650336, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730080, 730081, 730082, 730083, 730084, 730085, 730086, 730087, 730088, 730089 }, barrage_ID = { 730153, 730154, 730155, 730156, 730157, 730158, 730159, 730160, 730161, 730162 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650337] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D3】阿尔及利亚 第二波 两翼封锁子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 650337, attack_attribute_ratio = 100, fire_fx_loop_type = 0, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730090 }, barrage_ID = { 730177 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650338] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D3】阿尔及利亚 第二波 扩散圈弹幕-火焰弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 650338, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730093, 730093 }, barrage_ID = { 730179, 730181 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650339] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D3】阿尔及利亚 第二波 扩散圈弹幕-黑暗弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 650339, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730094, 730094 }, barrage_ID = { 730180, 730182 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650340] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D】道中人形 阿尔及利亚 三方向包围弹幕 主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 650340, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730050 }, barrage_ID = { 730117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650341] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动D3】阿尔及利亚 第一/三波 强化三方向包围弹幕 主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 105, min_range = 0, id = 650341, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 6, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730050, 730074 }, barrage_ID = { 730169, 730172 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650401] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 沃克兰 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 650401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1300 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650402] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 沃克兰 三联装鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 650402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 730107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650403] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 沃克兰 长枪形状弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730025, 730025, 730025, 730025, 730025 }, barrage_ID = { 730016, 730017, 730018, 730019, 730020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650404] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 沃克兰 通常扫射攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 650404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730026, 730026, 730026, 730026 }, barrage_ID = { 730108, 730109, 730110, 730111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650405] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 拉加利索尼耶 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1305 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650406] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 拉加利索尼耶 双联装鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 650406, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 730112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650407] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 拉加利索尼耶 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 650407, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730034, 730034, 730034, 730034 }, barrage_ID = { 730064, 730065, 730066, 730067 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650408] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 拉加利索尼耶 滞留火焰弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650408, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730047, 730048 }, barrage_ID = { 730113, 730114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650409] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 阿尔及利亚 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 650409, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1302 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650410] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 阿尔及利亚 主炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 650410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730049, 730049 }, barrage_ID = { 730086, 730087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650411] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 阿尔及利亚 三方向包围弹幕 副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 650411, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1030, queue = 6, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730051, 730052 }, barrage_ID = { 730118, 730119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650412] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 阿尔及利亚 3+2鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 650412, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801, 1801 }, barrage_ID = { 730115, 730116 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650413] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】精英人形 通用三色弹幕发射点", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 650413, attack_attribute_ratio = 100, fire_fx_loop_type = 0, attack_attribute = 1, reload_max = 1200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730056, 730129, 730133 }, barrage_ID = { 730123, 730123, 730123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650414] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】加斯科涅 通常火炮攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 650414, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1305 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650415] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】加斯科涅 第一波 扩散圈", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 650415, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730116, 730117 }, barrage_ID = { 650001, 650002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650416] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】加斯科涅 第一波 穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 650416, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 650012, 650012, 650012, 650012 }, barrage_ID = { 650031, 650032, 650033, 650034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650417] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】加斯科涅 第二波 战列弹幕跨射 第一排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 100, id = 650417, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730095, 730096, 730097, 730098, 730099, 730100, 730101 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 1 } } uv0.weapon_property[650418] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】加斯科涅 第二波 战列弹幕跨射 第二排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 100, id = 650418, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730102, 730103, 730104, 730105, 730106, 730107, 730108 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 1 } } uv0.weapon_property[650419] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】加斯科涅 第二波 战列弹幕跨射 第三排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 100, id = 650419, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730109, 730110, 730111, 730112, 730113, 730114, 730115 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 1 } } uv0.weapon_property[650420] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】加斯科涅 第三波 前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 650420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 730184 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[650421] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】加斯科涅 第三波 后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 75, id = 650421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730118 }, barrage_ID = { 730183 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[650422] = { action_index = "", range = 999, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】加斯科涅 第四波 全图法系弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 650422, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730119, 730120, 730119, 730120, 730119, 730120, 730119, 730120, 730119, 730120, 730119, 730120 }, barrage_ID = { 730185, 730186, 730187, 730188, 730189, 730190, 730191, 730192, 730193, 730194, 730195, 730196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650423] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】加斯科涅 第四波 前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 650423, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730121 }, barrage_ID = { 730197 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.5 } } uv0.weapon_property[650424] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动SP】道中人形 阿尔及利亚 三方向包围弹幕 主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 650424, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730050 }, barrage_ID = { 730117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650501] = { action_index = "attack", range = 25, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动EX】阿尔及利亚 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 125, min_range = 0, id = 650501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 50, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700635 }, barrage_ID = { 690524 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[650502] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动EX】阿尔及利亚 第一波 扇形自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 650502, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730122, 730123, 730124, 730125, 730122, 730123, 730124, 730125, 730122, 730123, 730124, 730125 }, barrage_ID = { 730198, 730198, 730198, 730198, 730199, 730199, 730199, 730199, 730200, 730200, 730200, 730200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650503] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动EX】阿尔及利亚 第二波 前压封锁子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 650503, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730134 }, barrage_ID = { 730211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650504] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动EX】阿尔及利亚 第二波 散乱自机狙子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 650504, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730137 }, barrage_ID = { 730212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650505] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动EX】阿尔及利亚 第三波 红色幻想乡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 650505, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730146, 730147, 730148, 730149 }, barrage_ID = { 730215, 730216, 730217, 730215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650506] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020法系活动EX】阿尔及利亚 第三波 红色幻想乡2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 650506, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730151, 730152 }, barrage_ID = { 730219, 730220 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650601] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动剧情用】双联装155mm主炮Mle1920", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 400, corrected = 110, min_range = 0, id = 650601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 2201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650602] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动剧情用】双联装130mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 350, corrected = 125, min_range = 0, id = 650602, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 204, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.3, initial_over_heat = 0, bullet_ID = { 2200 }, barrage_ID = { 1011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650603] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020法系活动剧情用】双联550mm鱼雷T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 540, corrected = 100, min_range = 0, id = 650603, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[650604] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【2020法系活动剧情用】四联装380mm主炮Mle1935", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 500, corrected = 100, min_range = 50, id = 650604, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1550 }, barrage_ID = { 1303 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[660001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP1】Z艇通用 127mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 660001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP1】Z艇精英 127mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 660002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660003] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP1】Z艇精英 533mm四联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 660003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660004] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP1】Z19 单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 660004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660005] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP1】Z19 3way自机狙穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 660005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[660006] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP1】Z19 四联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 660006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660007] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP1】Z19 散乱串状子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 660007, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740001 }, barrage_ID = { 740001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660008] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP1】Z18精英 3way自机狙穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 660008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[660101] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP2】Z艇通用 127mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 660101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660102] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP2】Z艇精英 127mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 660102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660103] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP2】Z艇精英 533mm四联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 660103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660104] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP2】Z18 单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 660104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660105] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP2】Z18 中心穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 660105, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730022 }, barrage_ID = { 730009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660106] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP2】Z18 延迟自机狙穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 660106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300118, 300119, 300120, 300121 }, barrage_ID = { 300118, 300119, 300120, 300121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[660107] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP2】Z18 四联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 660107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660108] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP2】Z18 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 660108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399970 }, barrage_ID = { 399970 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660109] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP2】Z2精英 广域射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 660109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206, 1206, 1206, 1206, 1206, 1206, 1206, 1206 }, barrage_ID = { 740039, 740040, 740041, 740042, 740043, 740044, 740045, 740046 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660201] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】Z艇通用 127mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 660201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660202] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】Z艇精英 127mm单装炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 660202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660203] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】Z艇精英 533mm四联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 660203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660204] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】Z19精英 3way自机狙穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 660204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[660205] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】Z19精英 广域射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 660205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206, 1206, 1206, 1206, 1206, 1206 }, barrage_ID = { 740039, 740040, 740041, 740043, 740044, 740045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660206] = { action_index = "", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】第一波 Z2 7way自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 120, min_range = 0, id = 660206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740006, 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 }, barrage_ID = { 740016, 740017, 740018, 740019, 740020, 740021, 740022, 740023, 740024, 740025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660207] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】第一波 Z18 大范围自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 660207, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740016 }, barrage_ID = { 740026 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660208] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】第二波 Z2 条状扩散子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 660208, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740004 }, barrage_ID = { 740004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660209] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】第二波 Z18 大规模穿透自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 660209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[660210] = { action_index = "attack", range = 150, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】第三波 Z2/Z18 鱼雷攻击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 660210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660211] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】第四波 Z2/Z18 Z18扩散", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 660211, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740019, 740019 }, barrage_ID = { 740036, 740038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[660212] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020纳尔维克下篇SP3】第四波 Z2/Z18 Z2扩散", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 660212, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740020, 740020 }, barrage_ID = { 740036, 740038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】马汉级量产型 单发瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 670001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670002] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】马汉级量产型 鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 670002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】马汉级量产型 旋转子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 670003, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】克利夫兰级量产型 单发瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 670004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670005] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】克利夫兰级量产型 单发随机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 670005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】科罗拉多量产型 主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 670006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】科罗拉多量产型 副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 670007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670008] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】转弯弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 670008, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670009] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】 单发瞄准x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 670009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670010] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 670010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670011] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】 龙神啊吞噬我的敌人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 670011, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 50, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670012] = { action_index = "attack", range = 150, type = 11, fire_fx = "", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】 鱼雷机*5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 670012, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670013] = { action_index = "attack", range = 150, type = 11, fire_fx = "", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】 轰炸机*5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 670013, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670014] = { action_index = "", range = 30, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 45, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 670014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670015] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS E难度】 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 670015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】马汉级量产型 单发瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 670101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670102] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】马汉级量产型 鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 670102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670103] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】马汉级量产型 旋转子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 670103, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670104] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】克利夫兰级量产型 单发瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 670104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670105] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】克利夫兰级量产型 单发随机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 670105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670106] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】科罗拉多量产型 主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 670106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670107] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】科罗拉多量产型 副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 670107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670108] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】转弯弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 670108, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670109] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】 单发瞄准x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 670109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670110] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 670110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670111] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】 龙神啊吞噬我的敌人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 670111, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 50, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670112] = { action_index = "attack", range = 150, type = 11, fire_fx = "", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】 鱼雷机*7", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 670112, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670113] = { action_index = "attack", range = 150, type = 11, fire_fx = "", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】 轰炸机*7", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 670113, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670114] = { action_index = "attack", range = 150, type = 11, fire_fx = "zhupao", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】 战斗机*5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 670114, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670115] = { action_index = "", range = 30, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 45, charge_param = "", damage = 30, corrected = 100, min_range = 22, id = 670115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670116] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 670116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670117] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 670117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670118] = { action_index = "", range = 15, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS N难度】 战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 670118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】马汉级量产型 单发瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 670201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670202] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】马汉级量产型 鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 670202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670203] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】马汉级量产型 旋转子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 670203, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670204] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】克利夫兰级量产型 单发瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 670204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670205] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】克利夫兰级量产型 单发随机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 670205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670206] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】科罗拉多量产型 主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 670206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670207] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】科罗拉多量产型 副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 670207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670208] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】转弯弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 670208, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670209] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 单发瞄准x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 670209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670210] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 670210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670211] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 龙神啊吞噬我的敌人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 670211, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670212] = { action_index = "attack", range = 150, type = 11, fire_fx = "", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 鱼雷机*10", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 670212, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670213] = { action_index = "attack", range = 150, type = 11, fire_fx = "", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 轰炸机*10", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 670213, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670214] = { action_index = "attack", range = 150, type = 11, fire_fx = "zhupao", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 战斗机*7", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 670214, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670215] = { action_index = "", range = 30, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 45, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 670215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670216] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 670216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670217] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 670217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670218] = { action_index = "", range = 15, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 670218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670219] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 龙神啊吞噬我的敌人 两边封路", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 670219, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600804, 600805, 600806, 600807 }, barrage_ID = { 600809, 600810, 600811, 600812 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670220] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS H难度】 联装主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 670220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 750004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670308] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】转弯弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 670308, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670309] = { action_index = "attack", range = 90, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 单发瞄准x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 670309, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670310] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 670310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670311] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 龙神啊吞噬我的敌人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 670311, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670312] = { action_index = "attack", range = 150, type = 11, fire_fx = "", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 鱼雷机*10", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 670312, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670313] = { action_index = "attack", range = 150, type = 11, fire_fx = "", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 轰炸机*7", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 670313, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670314] = { action_index = "attack", range = 150, type = 11, fire_fx = "zhupao", recover_time = 2, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 战斗机*7", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 670314, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 150, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 750002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670315] = { action_index = "", range = 30, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 鱼雷机武器 强化版", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 45, charge_param = "", damage = 42, corrected = 100, min_range = 22, id = 670315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740021 }, barrage_ID = { 750005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670316] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 轰炸机武器 强化版", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 670316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[670317] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 670317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670318] = { action_index = "", range = 15, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 670318, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670319] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 龙神啊吞噬我的敌人 两边封路", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 670319, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600804, 600805, 600806, 600807 }, barrage_ID = { 600809, 600810, 600811, 600812 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[670320] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020埃塞克斯世界BOSS EX难度】 联装主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 670320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 750004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680001] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】潜艇精英人形通用 开幕鱼雷1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 680001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750001, 750002, 750003, 750004, 750005 }, barrage_ID = { 760001, 760002, 760003, 760004, 760005 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680002] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】潜艇精英人形通用 开幕鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 680002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750006, 750006 }, barrage_ID = { 760006, 760007 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680003] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】潜艇精英人形通用 3way驱逐炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 680003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680004] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】潜艇精英人形通用 6+5双排鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 680004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750007, 1821 }, barrage_ID = { 760014, 760015 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680005] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】精英人形U81 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 680005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680006] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】精英人形U81 3way自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 680006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821, 1821, 1821, 1821, 1821 }, barrage_ID = { 760008, 760009, 760010, 760011, 760012, 760013 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680007] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】精英人形U101 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 680007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680008] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】精英人形U101 高频率箭头自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 680008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 900, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750001, 750002, 750003, 750004, 750005, 750001, 750002, 750003, 750004, 750005 }, barrage_ID = { 760016, 760017, 760018, 760019, 760020, 760021, 760022, 760023, 760024, 760025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680009] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】精英人形U522 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 680009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680010] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】精英人形U522 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750008, 750009 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】精英人形U522 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750010, 750011 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680012] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形Z1 3way自机狙穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680013] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形Z2 广域射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206, 1206, 1206, 1206, 1206, 1206, 1206, 1206 }, barrage_ID = { 740039, 740040, 740041, 740042, 740043, 740044, 740045, 740046 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680014] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形Z36 魔力猛击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750012, 750012 }, barrage_ID = { 760026, 760027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680015] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形欧根亲王/希佩尔 四联装磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 680015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680016] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形欧根亲王 主炮射击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680017] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形欧根亲王 主炮射击2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680018] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形欧根亲王 主炮射击3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680019] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形希佩尔海军上将 主炮射击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140001, 140002, 140003, 140004 }, barrage_ID = { 140001, 140002, 140003, 140004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680020] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形希佩尔海军上将 主炮射击2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680021] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形希佩尔海军上将 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 680021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680022] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】精英人形Z1 散乱串状子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 680022, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740001 }, barrage_ID = { 740001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680023] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】精英人形Z2 中心穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680023, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730022 }, barrage_ID = { 730009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680024] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】精英人形Z36 大规模穿透自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】精英人形欧根亲王 慢速直射后分叉-上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680025, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680026] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】精英人形欧根亲王 慢速直射后分叉-下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680026, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680027] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】精英人形欧根亲王 慢速直射后分叉-中", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680027, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680028] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】精英人形希佩尔海军上将 大范围鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 680028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140005, 140006, 140007, 140008 }, barrage_ID = { 140005, 140006, 140007, 140008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680029] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】道中人形希佩尔海军上将 主炮射击3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680030] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】BOSS U73 开幕鱼雷1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 680030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750003, 750002, 750002, 750003, 750005 }, barrage_ID = { 760001, 760002, 760004, 760005, 760037 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680031] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】BOSS U73 开幕鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 680031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750007, 750007 }, barrage_ID = { 760038, 760039 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680032] = { action_index = "", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】BOSS U73 第一波 十字弹幕子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750018, 750019, 750020, 750021, 750022 }, barrage_ID = { 760032, 760033, 760034, 760035, 760036 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680033] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】BOSS U73 常驻 3way驱逐炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 680033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1203, 1203, 1203 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680034] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】BOSS U73 第二波 延时环状链子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 680034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750024, 750024, 750024, 750024, 750024, 750024, 750024, 750024 }, barrage_ID = { 700002, 700003, 700004, 700005, 700006, 700007, 700008, 700009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680035] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】BOSS U73 第二波3x2x4自机狙鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750023 }, barrage_ID = { 760046 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680036] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】BOSS U73 第三波 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750008, 750009 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680037] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A1】BOSS U73 第三波 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750010, 750011 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680038] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】BOSS 希佩尔 常驻 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 680038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680039] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】BOSS 希佩尔 第三波 圆形扩散子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680039, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750025, 750026 }, barrage_ID = { 760047, 760048 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680040] = { action_index = "", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】BOSS 希佩尔 第三波 十字旋转弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750028, 750028, 750028, 750028, 750028, 750029, 750029, 750029, 750029, 750029, 750028, 750028, 750028, 750028, 750028, 750029, 750029, 750029, 750029, 750029 }, barrage_ID = { 760050, 760051, 760052, 760053, 760054, 760055, 760056, 760057, 760058, 760059, 760060, 760061, 760062, 760063, 760064, 760065, 760066, 760067, 760068, 760069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680041] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】BOSS 希佩尔 第一波 开幕主炮射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750133 }, barrage_ID = { 740027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680042] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】BOSS 希佩尔 第二波 大范围鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 680042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140007, 140008 }, barrage_ID = { 140007, 140008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680043] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】BOSS 希佩尔 第二波 主炮射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750033, 750033, 750033, 750033, 750033, 750033 }, barrage_ID = { 760234, 760235, 760236, 760237, 760238, 760239 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680044] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A2】BOSS 希佩尔 第三波 主炮自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 760233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680045] = { action_index = "", range = 28, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A3】BOSS 侵扰者III型 电击疗法", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 680045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750034 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680046] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A3】BOSS 侵扰者III型 第三波 四重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 680046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 690020, 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690062, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680047] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A3】BOSS 侵扰者III型 第三波 副炮封锁线", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 680047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750057, 750057, 750057, 750057, 750057 }, barrage_ID = { 760110, 760111, 760112, 760113, 760114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680048] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A3】BOSS 侵扰者III型 第三波 锥形轨道弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690016, 690017, 690018, 690019 }, barrage_ID = { 690069, 690070, 690071, 690072, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680049] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A3】BOSS 侵扰者III型 第一波 自机狙鱼雷*2 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 680049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009 }, barrage_ID = { 760109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680050] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A3】BOSS 侵扰者III型 第一波 侧翼旋转弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690010, 690010 }, barrage_ID = { 690075, 690076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680051] = { action_index = "", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A3】BOSS 侵扰者III型 第二波 十字子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 680051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750055 }, barrage_ID = { 690079 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680052] = { action_index = "", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A3】BOSS 侵扰者III型 第四波 花式子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 680052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750052 }, barrage_ID = { 760106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680053] = { action_index = "attack", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动A3】BOSS 侵扰者III型 第三波 感应式电磁炸弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750058, 750058, 750058, 750058 }, barrage_ID = { 760124, 760125, 760126, 760127 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680101] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】潜艇精英人形通用 开幕鱼雷1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 680101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750001, 750002, 750003, 750004, 750005 }, barrage_ID = { 760001, 760002, 760003, 760004, 760005 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680102] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】潜艇精英人形通用 开幕鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 680102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750006, 750006 }, barrage_ID = { 760006, 760007 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680103] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】潜艇精英人形通用 3way驱逐炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 680103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680104] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】潜艇精英人形通用 6+5双排鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750007, 1821 }, barrage_ID = { 760014, 760015 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680105] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】精英人形U73 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680106] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】精英人形U73 3way自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821, 1821, 1821, 1821, 1821 }, barrage_ID = { 760008, 760009, 760010, 760011, 760012, 760013 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680107] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】精英人形U101 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680108] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】精英人形U101 高频率箭头自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 900, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750001, 750002, 750003, 750004, 750005, 750001, 750002, 750003, 750004, 750005 }, barrage_ID = { 760016, 760017, 760018, 760019, 760020, 760021, 760022, 760023, 760024, 760025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680109] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】精英人形U522 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680110] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】精英人形U522 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750008, 750009 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】精英人形U522 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750010, 750011 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680112] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形Z1 3way自机狙穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680113] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形Z2 广域射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206, 1206, 1206, 1206, 1206, 1206, 1206, 1206 }, barrage_ID = { 740039, 740040, 740041, 740042, 740043, 740044, 740045, 740046 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680114] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形Z36 魔力猛击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750012, 750012 }, barrage_ID = { 760026, 760027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680115] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形欧根亲王/希佩尔 四联装磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 680115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680116] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形欧根亲王 主炮射击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680117] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形欧根亲王 主炮射击2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680118] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形欧根亲王 主炮射击3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680119] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形希佩尔海军上将 主炮射击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140001, 140002, 140003, 140004 }, barrage_ID = { 140001, 140002, 140003, 140004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680120] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形希佩尔海军上将 主炮射击2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680121] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形希佩尔海军上将 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 680121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680122] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】精英人形Z1 散乱串状子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680122, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740001 }, barrage_ID = { 740001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680123] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】精英人形Z2 中心穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680123, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730022 }, barrage_ID = { 730009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680124] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】精英人形Z36 大规模穿透自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680125] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】精英人形欧根亲王 慢速直射后分叉-上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680125, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680126] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】精英人形欧根亲王 慢速直射后分叉-下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680126, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680127] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】精英人形欧根亲王 慢速直射后分叉-中", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680127, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680128] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】精英人形希佩尔海军上将 大范围鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 680128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140005, 140006, 140007, 140008 }, barrage_ID = { 140005, 140006, 140007, 140008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680129] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】道中人形希佩尔海军上将 主炮射击3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680130] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】BOSS U81 开幕鱼雷1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 680130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750002, 750037 }, barrage_ID = { 760084, 760085 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680131] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】BOSS U81 开幕鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 680131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750007, 750007 }, barrage_ID = { 760038, 760039 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680132] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】BOSS U81 常驻 3way驱逐炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 680132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1203, 1203, 1203 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680133] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】BOSS U81 第一波 潜行猎杀鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750038 }, barrage_ID = { 760086 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680134] = { action_index = "", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】BOSS U81 第一波 上下封锁子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750039, 750040 }, barrage_ID = { 760087, 760088 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680135] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】BOSS U81 第二波 3way 螺旋穿透弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 680135, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 720001, 720002 }, barrage_ID = { 760091, 760092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680136] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】BOSS U81 第二波 扇形弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 680136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750042, 750042, 750042, 750042 }, barrage_ID = { 760093, 760094, 760095, 760096 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680137] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】BOSS U81 第三波 双排鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750007, 1821 }, barrage_ID = { 760115, 760116 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680138] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】BOSS U81 第三波 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750008, 750009 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680139] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B1】BOSS U81 第三波 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750010, 750011 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680140] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】BOSS 领洋者III型 三重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 680140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 690008, 690008, 690008 }, barrage_ID = { 690048, 690049, 690050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680141] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】BOSS 领洋者III型 主炮扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815, 815 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680142] = { action_index = "attack", range = 30, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】BOSS 领洋者III型 近程自卫扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 680142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680143] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】BOSS 领洋者III型 主炮集中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 816 }, barrage_ID = { 690051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[680144] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B2】BOSS 领洋者III型 副炮变向扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 680144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 821, 821, 821, 821, 821, 821, 821, 821 }, barrage_ID = { 690052, 690053, 690054, 690055, 690056, 690057, 690058, 690059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680146] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第一波 环绕浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 680146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 760169 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680147] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第一波 环绕浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 680147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 760170 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680148] = { action_index = "", range = 120, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第一波 环绕浮游炮武器 开幕弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700601, 700602, 700603, 700604, 700605, 700606, 700607, 700608 }, barrage_ID = { 760098, 760099, 760100, 760101, 760102, 760103, 760104, 760105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680149] = { action_index = "", range = 120, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第一波 环绕浮游炮武器 封位弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750095 }, barrage_ID = { 760164 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680150] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第一波 开幕主炮射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680150, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750096, 750096 }, barrage_ID = { 760165, 760166 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680151] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第一波 黑雾子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 680151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750097, 750097 }, barrage_ID = { 760167, 760168 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680152] = { action_index = "attack", range = 120, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第二波 魔炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 680152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750098 }, barrage_ID = { 760171 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680153] = { action_index = "", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第二波 星星散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 680153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750100, 750101 }, barrage_ID = { 760172, 760173 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680154] = { action_index = "", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第三波 五way红色随机弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 680154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750102 }, barrage_ID = { 760174 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680155] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第三波 五way蓝色自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 680155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750104, 750104, 750104, 750104, 750104 }, barrage_ID = { 760178, 760179, 760180, 760181, 760182 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680156] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第四波 直线主炮跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 90, id = 680156, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690501, 690502, 690503, 690504, 690505, 690506, 690507 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[680157] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第四波 直线主炮跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 90, id = 680157, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690508, 690509, 690510, 690511, 690512, 690513, 690514 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[680158] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第四波 直线主炮跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 90, id = 680158, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690515, 690516, 690517, 690518, 690519, 690520, 690521 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[680159] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第四波 半追踪自机狙", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 680159, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750113, 750114, 750113, 750114, 750113, 750114 }, barrage_ID = { 760191, 760192, 760193, 760194, 760195, 760196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680160] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第四波 黄青混合弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690113, 690114 }, barrage_ID = { 690121, 690122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680161] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动B3】BOSS 清除者 第五波 锥形5way鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 680161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750140, 750141, 750142, 750141, 750140 }, barrage_ID = { 760001, 760002, 760003, 760004, 760005 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680201] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】潜艇精英人形通用 开幕鱼雷1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 680201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750001, 750002, 750003, 750004, 750005 }, barrage_ID = { 760001, 760002, 760003, 760004, 760005 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680202] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】潜艇精英人形通用 开幕鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 680202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750006, 750006 }, barrage_ID = { 760006, 760007 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680203] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】潜艇精英人形通用 3way驱逐炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 680203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680204] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】潜艇精英人形通用 6+5双排鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 680204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750007, 1821 }, barrage_ID = { 760014, 760015 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680205] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】精英人形U81 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 680205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680206] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】精英人形U81 3way自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 680206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821, 1821, 1821, 1821, 1821 }, barrage_ID = { 760008, 760009, 760010, 760011, 760012, 760013 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680207] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】精英人形U101 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 680207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680208] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】精英人形U101 高频率箭头自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 680208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 900, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750001, 750002, 750003, 750004, 750005, 750001, 750002, 750003, 750004, 750005 }, barrage_ID = { 760016, 760017, 760018, 760019, 760020, 760021, 760022, 760023, 760024, 760025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680209] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】精英人形U522 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 680209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680210] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】精英人形U522 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750008, 750009 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680211] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】精英人形U522 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750010, 750011 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680212] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形Z1 3way自机狙穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680213] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形Z2 广域射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206, 1206, 1206, 1206, 1206, 1206, 1206, 1206 }, barrage_ID = { 740039, 740040, 740041, 740042, 740043, 740044, 740045, 740046 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680214] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形Z36 魔力猛击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750012, 750012 }, barrage_ID = { 760026, 760027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680215] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形欧根亲王/希佩尔 四联装磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 680215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680216] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形欧根亲王 主炮射击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680217] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形欧根亲王 主炮射击2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680218] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形欧根亲王 主炮射击3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680219] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形希佩尔海军上将 主炮射击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680219, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140001, 140002, 140003, 140004 }, barrage_ID = { 140001, 140002, 140003, 140004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680220] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形希佩尔海军上将 主炮射击2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680221] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形希佩尔海军上将 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680222] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】精英人形Z1 散乱串状子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680222, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740001 }, barrage_ID = { 740001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680223] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】精英人形Z2 中心穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680223, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730022 }, barrage_ID = { 730009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680224] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】精英人形Z36 大规模穿透自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680225] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】精英人形欧根亲王 慢速直射后分叉-上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680225, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680226] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】精英人形欧根亲王 慢速直射后分叉-下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680226, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680227] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】精英人形欧根亲王 慢速直射后分叉-中", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680227, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680228] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】精英人形希佩尔海军上将 大范围鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 680228, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140005, 140006, 140007, 140008 }, barrage_ID = { 140005, 140006, 140007, 140008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680229] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】道中人形希佩尔海军上将 主炮射击3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680229, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680230] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】BOSS U73 开幕鱼雷1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 680230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750003, 750002, 750002, 750003, 750005 }, barrage_ID = { 760001, 760002, 760004, 760005, 760037 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680231] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】BOSS U73 开幕鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 680231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750007, 750007 }, barrage_ID = { 760038, 760039 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680232] = { action_index = "", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】BOSS U73 第一波 十字弹幕子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750018, 750019, 750020, 750021, 750022 }, barrage_ID = { 760032, 760033, 760034, 760035, 760036 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680233] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】BOSS U73 常驻 3way驱逐炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 680233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1203, 1203, 1203 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680234] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】BOSS U73 第二波 延时环状链子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 680234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750024, 750024, 750024, 750024, 750024, 750024, 750024, 750024 }, barrage_ID = { 700002, 700003, 700004, 700005, 700006, 700007, 700008, 700009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680235] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】BOSS U73 第二波3x2x4自机狙鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 680235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750023 }, barrage_ID = { 760046 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680236] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】BOSS U73 第三波 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750008, 750009 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680237] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C1】BOSS U73 第三波 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680237, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750010, 750011 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680238] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】BOSS 希佩尔 常驻 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680238, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680239] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】BOSS 希佩尔 第三波 圆形扩散子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680239, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750025, 750026 }, barrage_ID = { 760047, 760048 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680240] = { action_index = "", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】BOSS 希佩尔 第三波 十字旋转弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750028, 750028, 750028, 750028, 750028, 750029, 750029, 750029, 750029, 750029, 750028, 750028, 750028, 750028, 750028, 750029, 750029, 750029, 750029, 750029 }, barrage_ID = { 760050, 760051, 760052, 760053, 760054, 760055, 760056, 760057, 760058, 760059, 760060, 760061, 760062, 760063, 760064, 760065, 760066, 760067, 760068, 760069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680241] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】BOSS 希佩尔 第一波 开幕主炮射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750030 }, barrage_ID = { 740027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680242] = { action_index = "", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】BOSS 希佩尔 第二波 大范围鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 680242, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140005, 140006, 140007, 140008 }, barrage_ID = { 140005, 140006, 140007, 140008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680243] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】BOSS 希佩尔 第二波 主炮射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680243, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750033, 750033, 750033, 750033, 750033, 750033 }, barrage_ID = { 760075, 760076, 760077, 760078, 760079, 760080 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680244] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C2】BOSS 希佩尔 第三波 主炮自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680244, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 760081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680245] = { action_index = "", range = 28, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C3】BOSS 侵扰者III型 电击疗法", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 680245, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750034 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680246] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C3】BOSS 侵扰者III型 第三波 四重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 680246, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 690020, 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690062, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680247] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C3】BOSS 侵扰者III型 第三波 副炮封锁线", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680247, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750057, 750057, 750057, 750057, 750057 }, barrage_ID = { 760110, 760111, 760112, 760113, 760114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680248] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C3】BOSS 侵扰者III型 第三波 锥形轨道弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680248, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690016, 690017, 690018, 690019 }, barrage_ID = { 690069, 690070, 690071, 690072, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680249] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C3】BOSS 侵扰者III型 第一波 自机狙鱼雷*2 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 680249, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009 }, barrage_ID = { 760109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680250] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C3】BOSS 侵扰者III型 第一波 侧翼旋转弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680250, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690010, 690010 }, barrage_ID = { 690075, 690076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680251] = { action_index = "", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C3】BOSS 侵扰者III型 第二波 十字子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 680251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750055 }, barrage_ID = { 690079 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680252] = { action_index = "", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C3】BOSS 侵扰者III型 第四波 花式子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 680252, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750052 }, barrage_ID = { 760106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680253] = { action_index = "attack", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动C3】BOSS 侵扰者III型 第三波 感应式电磁炸弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680253, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750058, 750058, 750058, 750058 }, barrage_ID = { 760124, 760125, 760126, 760127 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680301] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】潜艇精英人形通用 开幕鱼雷1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 680301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750001, 750002, 750003, 750004, 750005 }, barrage_ID = { 760001, 760002, 760003, 760004, 760005 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680302] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】潜艇精英人形通用 开幕鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 680302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750006, 750006 }, barrage_ID = { 760006, 760007 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680303] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】潜艇精英人形通用 3way驱逐炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680304] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】潜艇精英人形通用 6+5双排鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 680304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750007, 1821 }, barrage_ID = { 760014, 760015 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680305] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】精英人形U73 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 680305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680306] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】精英人形U73 3way自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 680306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821, 1821, 1821, 1821, 1821 }, barrage_ID = { 760008, 760009, 760010, 760011, 760012, 760013 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680307] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】精英人形U101 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 680307, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680308] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】精英人形U101 高频率箭头自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 680308, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 900, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750001, 750002, 750003, 750004, 750005, 750001, 750002, 750003, 750004, 750005 }, barrage_ID = { 760016, 760017, 760018, 760019, 760020, 760021, 760022, 760023, 760024, 760025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680309] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】精英人形U522 快速自机狙鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 680309, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680310] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】精英人形U522 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750008, 750009 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680311] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】精英人形U522 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750010, 750011 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680312] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形Z1 3way自机狙穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680313] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形Z2 广域射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206, 1206, 1206, 1206, 1206, 1206, 1206, 1206 }, barrage_ID = { 740039, 740040, 740041, 740042, 740043, 740044, 740045, 740046 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680314] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形Z36 魔力猛击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750012, 750012 }, barrage_ID = { 760026, 760027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680315] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形欧根亲王/希佩尔 四联装磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 680315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680316] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形欧根亲王 主炮射击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680317] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形欧根亲王 主炮射击2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680318] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形欧根亲王 主炮射击3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680318, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680319] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形希佩尔海军上将 主炮射击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680319, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140001, 140002, 140003, 140004 }, barrage_ID = { 140001, 140002, 140003, 140004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680320] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形希佩尔海军上将 主炮射击2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680321] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形希佩尔海军上将 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680322] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】精英人形Z1 散乱串状子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680322, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740001 }, barrage_ID = { 740001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680323] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】精英人形Z2 中心穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680323, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730022 }, barrage_ID = { 730009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680324] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】精英人形Z36 大规模穿透自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680325] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】精英人形欧根亲王 慢速直射后分叉-上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680325, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680326] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】精英人形欧根亲王 慢速直射后分叉-下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680326, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680327] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】精英人形欧根亲王 慢速直射后分叉-中", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680327, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680328] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】精英人形希佩尔海军上将 大范围鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 680328, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140005, 140006, 140007, 140008 }, barrage_ID = { 140005, 140006, 140007, 140008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680329] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】道中人形希佩尔海军上将 主炮射击3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 680329, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680330] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】BOSS U81 开幕鱼雷1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 680330, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750002, 750037 }, barrage_ID = { 760084, 760085 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } end() function () uv0.weapon_property[680331] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】BOSS U81 开幕鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 680331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750007, 750007 }, barrage_ID = { 760038, 760039 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680332] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】BOSS U81 常驻 3way驱逐炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680332, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1203, 1203, 1203 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680333] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】BOSS U81 第一波 潜行猎杀鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 680333, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750038 }, barrage_ID = { 760086 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680334] = { action_index = "", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】BOSS U81 第一波 上下封锁子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680334, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750039, 750040 }, barrage_ID = { 760087, 760088 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680335] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】BOSS U81 第二波 3way 螺旋穿透弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680335, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 720001, 720002 }, barrage_ID = { 760091, 760092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680336] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】BOSS U81 第二波 扇形弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680336, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750042, 750042, 750042, 750042 }, barrage_ID = { 760093, 760094, 760095, 760096 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680337] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】BOSS U81 第三波 双排鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 680337, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750007, 1821 }, barrage_ID = { 760115, 760116 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680338] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】BOSS U81 第三波 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680338, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750008, 750009 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680339] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D1】BOSS U81 第三波 变向弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680339, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750010, 750011 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680340] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】BOSS 领洋者III型 三重鱼雷 ", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 680340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 690008, 690008, 690008 }, barrage_ID = { 690048, 690049, 690050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680341] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】BOSS 领洋者III型 主炮扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815, 815 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680342] = { action_index = "attack", range = 30, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】BOSS 领洋者III型 近程自卫扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680342, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680343] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】BOSS 领洋者III型 主炮集中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 680343, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 816 }, barrage_ID = { 690051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680344] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D2】BOSS 领洋者III型 副炮变向扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680344, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 821, 821, 821, 821, 821, 821, 821, 821 }, barrage_ID = { 690052, 690053, 690054, 690055, 690056, 690057, 690058, 690059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680346] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第一波 环绕浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680346, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 760169 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680347] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第一波 环绕浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680347, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 760170 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680348] = { action_index = "", range = 120, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第一波 环绕浮游炮武器 开幕弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680348, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700601, 700602, 700603, 700604, 700605, 700606, 700607, 700608 }, barrage_ID = { 760098, 760099, 760100, 760101, 760102, 760103, 760104, 760105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680349] = { action_index = "", range = 120, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第一波 环绕浮游炮武器 封位弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680349, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750095 }, barrage_ID = { 760164 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680350] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第一波 开幕主炮射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680350, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750096, 750096 }, barrage_ID = { 760165, 760166 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680351] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第一波 黑雾子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 680351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750097, 750097 }, barrage_ID = { 760167, 760168 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680352] = { action_index = "attack", range = 120, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第二波 魔炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680352, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750098 }, barrage_ID = { 760171 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680353] = { action_index = "", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第二波 星星散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 680353, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750100, 750101 }, barrage_ID = { 760172, 760173 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680354] = { action_index = "", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第三波 五way红色随机弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680354, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750102 }, barrage_ID = { 760174 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680355] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第三波 五way蓝色自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680355, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750104, 750104, 750104, 750104, 750104 }, barrage_ID = { 760178, 760179, 760180, 760181, 760182 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680356] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第四波 直线主炮跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 90, id = 680356, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690501, 690502, 690503, 690504, 690505, 690506, 690507 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[680357] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第四波 直线主炮跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 90, id = 680357, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690508, 690509, 690510, 690511, 690512, 690513, 690514 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[680358] = { action_index = "attack", range = 999, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第四波 直线主炮跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 90, id = 680358, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690515, 690516, 690517, 690518, 690519, 690520, 690521 }, barrage_ID = { 690501, 690501, 690501, 690501, 690501, 690501, 690501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[680359] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第四波 半追踪自机狙", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 680359, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750113, 750114, 750113, 750114, 750113, 750114 }, barrage_ID = { 760191, 760192, 760193, 760194, 760195, 760196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680360] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第四波 黄青混合弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690113, 690114 }, barrage_ID = { 690121, 690122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680361] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动D3】BOSS 清除者 第五波 锥形5way鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 680361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750140, 750141, 750142, 750141, 750140 }, barrage_ID = { 760001, 760002, 760003, 760004, 760005 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[680401] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】道中人形Z1 3way自机狙穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 680401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680402] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】道中人形Z2 广域射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206, 1206, 1206, 1206, 1206, 1206, 1206, 1206 }, barrage_ID = { 740039, 740040, 740041, 740042, 740043, 740044, 740045, 740046 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680403] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】道中人形Z36 魔力猛击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750012, 750012 }, barrage_ID = { 760026, 760027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680404] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】道中人形欧根亲王/希佩尔 四联装磁性鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 680404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680405] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】道中人形欧根亲王 主炮射击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680406] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】道中人形欧根亲王 主炮射击2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680406, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680407] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】道中人形欧根亲王 主炮射击3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680407, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680408] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】道中人形希佩尔海军上将 主炮射击1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 680408, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140001, 140002, 140003, 140004 }, barrage_ID = { 140001, 140002, 140003, 140004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680409] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】道中人形希佩尔海军上将 主炮射击2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 680409, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680410] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】道中人形希佩尔海军上将 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 680410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680411] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】精英人形Z1 散乱串状子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 680411, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 740001 }, barrage_ID = { 740001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680412] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】精英人形Z2 中心穿透弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680412, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730022 }, barrage_ID = { 730009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680413] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】精英人形Z36 大规模穿透自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680413, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117, 300115, 300116, 300117, 300115, 300116, 300117 }, barrage_ID = { 740007, 740008, 740009, 740010, 740011, 740012, 740013, 740014, 740015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680414] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】精英人形欧根亲王 慢速直射后分叉-上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680414, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680415] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】精英人形欧根亲王 慢速直射后分叉-下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680415, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680416] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】精英人形欧根亲王 慢速直射后分叉-中", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680416, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680417] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】精英人形希佩尔海军上将 大范围鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 680417, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140005, 140006, 140007, 140008 }, barrage_ID = { 140005, 140006, 140007, 140008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680418] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】精英人形希佩尔海军上将 主炮射击3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 680418, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 140003 }, barrage_ID = { 200120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680419] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】BOSS 欧根亲王 常驻 近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680419, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680420] = { action_index = "attack", range = 120, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】BOSS 欧根亲王 第一波 开幕主炮射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 680420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750089 }, barrage_ID = { 760154 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680421] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】BOSS 欧根亲王 第二波 蓝色变形弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750063, 750064, 750065, 750066, 750067, 750068, 750069, 750070, 750071, 750072, 750073, 750074, 750075, 750076, 750077, 750078, 750079, 750080, 750081, 750082, 750083, 750084, 750085 }, barrage_ID = { 760128, 760129, 760130, 760131, 760132, 760133, 760134, 760135, 760136, 760137, 760138, 760139, 760140, 760141, 760142, 760143, 760144, 760145, 760146, 760147, 760148, 760149, 760150 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680422] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】BOSS 欧根亲王 第三波 紫色子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680422, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750087 }, barrage_ID = { 760152 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680423] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】BOSS 欧根亲王 第三波 慢速直射后分叉", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680423, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 150, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680424] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】BOSS 欧根亲王 第三波 慢速直射后分叉", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680424, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 150, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680425] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】BOSS 欧根亲王 第三波 慢速直射后分叉", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 680425, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 150, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680426] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】BOSS 欧根亲王 第四波 红色子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680426, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750090, 750091 }, barrage_ID = { 760155, 760156 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680427] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】BOSS 欧根亲王 第四波 自机狙主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 680427, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress 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120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动SP】BOSS 欧根亲王 第四波 红色子母弹第二次", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 680429, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750090, 750091 }, barrage_ID = { 760162, 760163 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680501] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动EX】BOSS 清除者 第一波 5way自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680501, attack_attribute_ratio 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760203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680503] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动EX】BOSS 清除者 第二波 5way自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750116, 750116, 750116, 750116, 750116 }, barrage_ID = { 760205, 760206, 760207, 760208, 760209 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680504] = { action_index = "", range = 120, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动EX】BOSS 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= "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750120 }, barrage_ID = { 760211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680506] = { action_index = "attack", range = 18, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动EX】BOSS 清除者 近程防贴脸火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 125, min_range = 0, id = 680506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 50, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700635 }, barrage_ID = { 690524 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680507] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen 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attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750098, 750098 }, barrage_ID = { 760219, 760220 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680509] = { action_index = "", range = 120, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动EX】BOSS 清除者 第四波 星星散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 680509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750129, 750130 }, barrage_ID = { 760221, 760222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[680510] = { action_index = "attack", range = 60, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动EX】BOSS 清除者 第五波 十字魔炮 逆时针", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750098, 750098, 750098, 750098 }, barrage_ID = { 760223, 760224, 760225, 760226 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680511] = { action_index = "attack", range = 60, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020英系活动EX】BOSS 清除者 第五波 十字魔炮 顺时针", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 680511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750098, 750098, 750098, 750098 }, barrage_ID = { 760227, 760228, 760229, 760230 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[680512] = { action_index = "", range = 120, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020英系活动EX】BOSS 清除者 第六波 扩散弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 680512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750131, 750132 }, barrage_ID = { 760231, 760232 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[690601] = { fire_fx = "CLFire", name = "【2020信浓活动普通T1】BOSS 测试者 近程自卫火炮", type = 2, aim_type = 1, fire_fx_loop_type = 1, action_index = "attack", reload_max = 900, charge_param = "", queue = 8, range = 38, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690601, bullet_ID = { 801 }, barrage_ID = { 14 }, precast_param = {} } uv0.weapon_property[690602] = { name = "【2020信浓活动普通T1】BOSS 测试者 第一波 主炮齐射", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 600, queue = 5, charge_param = "", damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 690602, bullet_ID = { 399996, 399997, 399998, 399999 }, barrage_ID = { 770017, 770018, 770019, 770020 }, precast_param = {} } uv0.weapon_property[690603] = { name = "【2020信浓活动普通T1】BOSS 测试者 第一波 圆形子弹", range = 120, type = 2, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 2, charge_param = "", damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 690603, bullet_ID = { 399993 }, barrage_ID = { 399993 }, precast_param = {} } uv0.weapon_property[690604] = { name = "【2020信浓活动普通T1】BOSS 测试者 第一波 竖排鱼雷*8", range = 120, type = 3, aim_type = 0, fire_fx = "", action_index = "", reload_max = 9999, queue = 3, charge_param = "", damage = 28, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 690604, bullet_ID = { 30067 }, barrage_ID = { 770016 }, precast_param = {} } uv0.weapon_property[690605] = { aim_type = 1, name = "【2020信浓活动普通T1】BOSS 测试者 第一波 后排跨射", min_range = 75, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 9999, charge_param = "", queue = 4, range = 150, damage = 32, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 690605, bullet_ID = { 1530 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[690606] = { name = "【2020信浓活动普通T1】BOSS 测试者 第二波 横向成排子弹", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "", reload_max = 9999, queue = 1, charge_param = "", damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690606, auto_aftercast = 0, bullet_ID = { 760010, 760010, 760010 }, barrage_ID = { 595031, 595032, 595033 }, precast_param = {} } uv0.weapon_property[690607] = { name = "【2020信浓活动普通T1】BOSS 测试者 第二波 横向成排子弹", range = 120, type = 2, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 2, charge_param = "", damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690607, auto_aftercast = 0, bullet_ID = { 760010, 760010 }, barrage_ID = { 595041, 595042 }, precast_param = {} } uv0.weapon_property[690608] = { name = "【2020信浓活动普通T1】BOSS 测试者 第二波 红色扩散弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 3, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690608, bullet_ID = { 594006 }, barrage_ID = { 770021 }, precast_param = {} } uv0.weapon_property[690609] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020信浓活动普通T1】BOSS 测试者 第三波 浮游炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 690609, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 760169 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[690610] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020信浓活动普通T1】BOSS 测试者 第三波 浮游炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 690610, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 5, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 760170 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[690611] = { name = "【2020信浓活动普通T1】BOSS 测试者 第三波 浮游炮蓝色子弹", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "", reload_max = 9999, queue = 1, charge_param = "", damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690611, bullet_ID = { 760011 }, barrage_ID = { 770022 }, precast_param = {} } uv0.weapon_property[690612] = { name = "【2020信浓活动普通T1】BOSS 测试者 第三波 浮游炮橙色扩散", range = 999, type = 2, aim_type = 0, fire_fx = "fangkongpaohuoshe2", action_index = "", reload_max = 9999, queue = 2, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 690612, bullet_ID = { 760013 }, barrage_ID = { 770024 }, precast_param = {} } uv0.weapon_property[690701] = { name = "【2020信浓活动普通T2】BOSS 黑高雄 近程自卫火炮III", range = 38, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 700, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690701, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[690702] = { name = "【2020信浓活动普通T2】BOSS 黑高雄 联装主炮x4-散射III型弹幕2", range = 90, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 1, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 690702, bullet_ID = { 1403 }, barrage_ID = { 200101 }, precast_param = {} } uv0.weapon_property[690703] = { name = "【2020信浓活动普通T2】BOSS 黑高雄 扫射弹幕", range = 90, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 3, charge_param = "", damage = 15, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690703, bullet_ID = { 620010, 620010 }, barrage_ID = { 940041, 940042 }, precast_param = {} } uv0.weapon_property[690704] = { name = "【2020信浓活动普通T2】BOSS 黑高雄 扫射弹幕", range = 90, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 3, charge_param = "", damage = 15, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690704, bullet_ID = { 620010, 620010 }, barrage_ID = { 940043, 940044 }, precast_param = {} } uv0.weapon_property[690705] = { name = "【2020信浓活动普通T2】BOSS 黑高雄 特殊弹幕", range = 90, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1200, queue = 4, charge_param = "", damage = 20, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690705, bullet_ID = { 620006, 620007, 620008, 620009 }, barrage_ID = { 990001, 990002, 990241, 990242 }, precast_param = {} } uv0.weapon_property[690706] = { initial_over_heat = 1, name = "【2020信浓活动普通T2】BOSS 黑高雄 鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2000, charge_param = "", queue = 1, range = 60, damage = 32, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 690706, bullet_ID = { 620011, 620012 }, barrage_ID = { 620016, 620017 }, precast_param = {} } uv0.weapon_property[690707] = { aim_type = 1, name = "【2020信浓活动普通T2】BOSS 跨射攻击后排武器2x2轮", min_range = 85, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 2500, charge_param = "", queue = 3, range = 150, damage = 20, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 690707, bullet_ID = { 1531 }, barrage_ID = { 20015 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[690801] = { name = "【2020信浓活动普通T3】BOSS 梦境塞壬破局者 前排跨射", range = 75, type = 19, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 1, charge_param = "", damage = 24, base = 1000, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", id = 690801, bullet_ID = { 400000 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[690802] = { aim_type = 1, name = "【2020信浓活动普通T3】BOSS 梦境塞壬破局者 后排跨射", min_range = 85, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 2000, charge_param = "", queue = 1, range = 150, damage = 28, base = 1000, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", id = 690802, bullet_ID = { 834 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[690803] = { name = "【2020信浓活动普通T3】BOSS 梦境塞壬破局者 主炮中心弹幕", range = 90, type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 3, charge_param = "", damage = 20, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 690803, bullet_ID = { 760059 }, barrage_ID = { 690104 }, precast_param = {} } uv0.weapon_property[690804] = { name = "【2020信浓活动普通T3】BOSS 梦境塞壬破局者 主炮竖排弹幕", range = 90, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 3, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 690804, bullet_ID = { 835, 835 }, barrage_ID = { 690105, 690106 }, precast_param = {} } uv0.weapon_property[690805] = { name = "【2020信浓活动普通T3】BOSS 梦境塞壬破局者 双联装炮连射", range = 70, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 4, charge_param = "", damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690805, bullet_ID = { 760060 }, barrage_ID = { 690014 }, precast_param = {} } uv0.weapon_property[690806] = { name = "【2020信浓活动普通T3】BOSS 梦境塞壬破局者 副炮4way射击", range = 70, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 1500, queue = 4, charge_param = "", damage = 14, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 690806, bullet_ID = { 831, 831 }, barrage_ID = { 690107, 690108 }, precast_param = {} } uv0.weapon_property[691601] = { name = "【2020信浓活动普通T4】BOSS 梦境塞壬潜伏者 开幕自机狙乱弹", range = 120, type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 9999, queue = 1, charge_param = "", damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 691601, bullet_ID = { 760070 }, barrage_ID = { 700001 }, precast_param = {} } uv0.weapon_property[691602] = { name = "【2020信浓活动普通T4】BOSS 梦境塞壬潜伏者 延时环状链子弹", range = 120, type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 9999, queue = 1, charge_param = "", damage = 9, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 691602, bullet_ID = { 760076, 760076, 760076, 760076, 760076, 760076, 760076, 760076 }, barrage_ID = { 700002, 700003, 700004, 700005, 700006, 700007, 700008, 700009 }, precast_param = {} } uv0.weapon_property[691603] = { name = "【2020信浓活动普通T4】BOSS 梦境塞壬潜伏者 3way自机狙", range = 120, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 2, charge_param = "", damage = 9, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 691603, bullet_ID = { 760077, 760078, 760079, 760080, 760081, 760082, 760083, 760084, 760085, 760086 }, barrage_ID = { 700010, 700011, 700012, 700013, 700014, 700015, 700016, 700017, 700018, 700019 }, precast_param = {} } uv0.weapon_property[691604] = { name = "【2020信浓活动普通T4】BOSS 梦境塞壬潜伏者 红黑色上下排子母弹 III", range = 120, type = 2, aim_type = 0, fire_fx = "", action_index = "", reload_max = 9999, queue = 1, charge_param = "", damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 691604, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 }, precast_param = {} } end() function () uv0.weapon_property[691605] = { name = "【2020信浓活动普通T4】BOSS 梦境塞壬潜伏者 2x4自机狙鱼雷", range = 120, type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1000, queue = 1, charge_param = "", damage = 40, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 691605, bullet_ID = { 700017 }, barrage_ID = { 700020 }, precast_param = {} } uv0.weapon_property[691606] = { name = "【2020信浓活动普通T4】BOSS 梦境塞壬潜伏者 开幕雷击", range = 120, type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 1000, queue = 1, charge_param = "", damage = 36, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 691606, bullet_ID = { 700018, 700018, 700018, 700019 }, barrage_ID = { 700021, 700022, 700023, 700024 }, precast_param = {} } uv0.weapon_property[691607] = { name = "【2020信浓活动普通T4】BOSS 梦境塞壬潜伏者 开幕雷击2 通常鱼雷", range = 120, type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 1000, queue = 1, charge_param = "", damage = 36, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 691607, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 }, precast_param = {} } uv0.weapon_property[691608] = { name = "【2020信浓活动普通T4】BOSS 梦境塞壬潜伏者 开幕雷击2 磁性鱼雷", range = 120, type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2700, queue = 2, charge_param = "", damage = 36, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 691608, bullet_ID = { 700020 }, barrage_ID = { 700026 }, precast_param = {} } uv0.weapon_property[691609] = { suppress = 0, name = "【2020信浓活动普通T4】BOSS 梦境塞壬潜伏者 开幕雷击3 竖排鱼雷", type = 3, range = 999, fire_fx = "", action_index = "attack", aim_type = 0, reload_max = 1000, queue = 1, charge_param = "", damage = 36, base = 1001, spawn_bound = "torpedo", id = 691609, bullet_ID = { 700126, 700126, 700126 }, barrage_ID = { 700140, 700141, 700142 }, precast_param = {} } uv0.weapon_property[691701] = { name = "【2020信浓活动普通T5】BOSS 拉菲1way黄色长时间自机狙", range = 90, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 1, charge_param = "", damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 691701, bullet_ID = { 920001 }, barrage_ID = { 920002 }, precast_param = {} } uv0.weapon_property[691702] = { name = "【2020信浓活动普通T5】BOSS 拉菲3way黄色长时间自机狙", range = 90, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 300, queue = 1, charge_param = "", damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 691702, bullet_ID = { 920002, 920003, 920004, 920002, 920003, 920004, 920002, 920003, 920004 }, barrage_ID = { 921001, 921002, 921003, 921004, 921005, 921006, 921007, 921008, 921009 }, precast_param = {} } uv0.weapon_property[691703] = { name = "【2020信浓活动普通T5】BOSS 拉菲4way蓝色自机狙", range = 90, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 450, queue = 2, charge_param = "", damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 691703, bullet_ID = { 920052, 920052, 920052, 920052 }, barrage_ID = { 920052, 920053, 920054, 920055 }, precast_param = {} } uv0.weapon_property[691704] = { name = "【2020信浓活动普通T5】BOSS 拉菲会返回的红色子弹", range = 90, type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 450, queue = 3, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 691704, bullet_ID = { 920053, 920053 }, barrage_ID = { 920056, 920057 }, precast_param = {} } uv0.weapon_property[691705] = { name = "【2020信浓活动普通T5】BOSS 拉菲环绕蓝色子弹", range = 90, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 450, queue = 5, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 691705, bullet_ID = { 760042 }, barrage_ID = { 920061 }, precast_param = {} } uv0.weapon_property[691706] = { name = "【2020信浓活动普通T5】BOSS 拉菲仿UUZ非符 2way弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 300, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 691706, bullet_ID = { 760031 }, barrage_ID = { 770036 }, precast_param = {} } uv0.weapon_property[691707] = { name = "【2020信浓活动普通T5】BOSS 拉菲仿UUZ非符 4way弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 300, queue = 2, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 691707, bullet_ID = { 760033, 760034 }, barrage_ID = { 770037, 770038 }, precast_param = {} } uv0.weapon_property[691708] = { name = "【2020信浓活动普通T5】BOSS 拉菲仿UUZ非符 5way弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 300, queue = 3, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 691708, bullet_ID = { 760036, 760037 }, barrage_ID = { 770039, 770040 }, precast_param = {} } uv0.weapon_property[691709] = { name = "【2020信浓活动普通T5】BOSS 拉菲仿UUZ非符 圆形扩散", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 450, queue = 4, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 691709, bullet_ID = { 760039, 760040, 760041 }, barrage_ID = { 770041, 770041, 770041 }, precast_param = {} } uv0.weapon_property[691710] = { initial_over_heat = 0, name = "【2020信浓活动普通T5】BOSS 拉菲末尾双排鱼雷", type = 3, range = 120, fire_fx = "", action_index = "attack", reload_max = 2400, aim_type = 0, queue = 1, charge_param = "", damage = 38, base = 1001, suppress = 0, spawn_bound = "torpedo", id = 691710, bullet_ID = { 750007, 1821 }, barrage_ID = { 770042, 770043 }, precast_param = {} } uv0.weapon_property[691801] = { fire_fx = "", name = "【2020信浓活动普通T6】BOSS 测试者 一形态第一波 浮游炮", type = 11, aim_type = 0, fire_fx_loop_type = 1, recover_time = 3, initial_over_heat = 0, reload_max = 100, charge_param = "", queue = 2, action_index = "attack", effect_move = 1, shakescreen = 0, attack_attribute = 4, attack_attribute_ratio = 100, range = 120, damage = 16, torpedo_ammo = 0, expose = 0, corrected = 100, suppress = 0, spawn_bound = "plane", fire_sfx = "", id = 691801, auto_aftercast = 0, bullet_ID = {}, barrage_ID = { 760169 }, precast_param = {} } uv0.weapon_property[691802] = { fire_fx = "", name = "【2020信浓活动普通T6】BOSS 测试者 一形态第一波 浮游炮", type = 11, aim_type = 0, fire_fx_loop_type = 1, recover_time = 3, initial_over_heat = 0, reload_max = 100, charge_param = "", queue = 3, action_index = "attack", effect_move = 1, shakescreen = 0, attack_attribute = 4, attack_attribute_ratio = 100, range = 120, damage = 16, torpedo_ammo = 0, expose = 0, corrected = 100, suppress = 0, spawn_bound = "plane", fire_sfx = "", id = 691802, auto_aftercast = 0, bullet_ID = {}, barrage_ID = { 760170 }, precast_param = {} } uv0.weapon_property[691803] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2020信浓活动普通T6】BOSS 测试者 浮游炮紫色扩散弹幕", fire_fx = "", suppress = 1, reload_max = 9999, type = 2, fire_sfx = "", queue = 1, id = 691803, action_index = "", bullet_ID = { 760001, 760001, 760001, 760001 }, barrage_ID = { 770001, 770002, 770003, 770004 }, precast_param = {} } uv0.weapon_property[691804] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【2020信浓活动普通T6】BOSS 测试者 浮游炮蓝色自机狙", fire_fx = "", suppress = 1, reload_max = 9999, type = 1, fire_sfx = "", queue = 2, id = 691804, action_index = "", bullet_ID = { 760002, 760002, 760002, 760002 }, barrage_ID = { 770005, 770006, 770007, 770008 }, precast_param = {} } uv0.weapon_property[691805] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2020信浓活动普通T6】BOSS 测试者 一形态第二波 蓝色扩散弹幕", fire_fx = "", suppress = 0, reload_max = 9999, type = 2, fire_sfx = "", queue = 1, id = 691805, action_index = "", bullet_ID = { 760003, 760004, 760005 }, barrage_ID = { 770012, 770013, 770014 }, precast_param = {} } uv0.weapon_property[691806] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020信浓活动普通T6】BOSS 测试者 一形态第二波 航母飞机海", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 691806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 770015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[691807] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020信浓活动普通T6】BOSS 测试者 一形态第二波 航母飞机海", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 691807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 770015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[691808] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 3, axis_angle = 0, shakescreen = 0, name = "【2020信浓活动普通T6】BOSS 测试者 一形态第二波 航母飞机海", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 691808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 770015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[691809] = { name = "【2020信浓活动普通T6】BOSS 测试者 一形态第三波 扩散弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 691809, bullet_ID = { 594006 }, barrage_ID = { 595006 }, precast_param = {} } uv0.weapon_property[691810] = { name = "【2020信浓活动普通T6】BOSS 测试者 一形态第三波 扩散弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 9999, queue = 2, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 691810, bullet_ID = { 594101 }, barrage_ID = { 595101 }, precast_param = {} } uv0.weapon_property[691811] = { aim_type = 1, name = "【2020信浓活动普通T6】BOSS 测试者 一形态第二波 后排跨射", min_range = 75, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 9999, charge_param = "", queue = 4, range = 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barrage_ID = { 690105, 690106 }, precast_param = {} } uv0.weapon_property[692805] = { name = "【2020信浓活动困难T3】BOSS 梦境塞壬破局者 双联装炮连射", range = 70, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 4, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 692805, bullet_ID = { 760060 }, barrage_ID = { 690014 }, precast_param = {} } uv0.weapon_property[692806] = { name = "【2020信浓活动困难T3】BOSS 梦境塞壬破局者 副炮4way射击", range = 70, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 1500, queue = 4, charge_param = "", damage = 16, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 692806, bullet_ID = { 831, 831 }, barrage_ID = { 690107, 690108 }, precast_param = {} } uv0.weapon_property[693601] = { name = "【2020信浓活动困难T4】BOSS 梦境塞壬潜伏者 开幕自机狙乱弹", range = 120, type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", 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= {} } uv0.weapon_property[693606] = { name = "【2020信浓活动困难T4】BOSS 梦境塞壬潜伏者 开幕雷击", range = 120, type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 1000, queue = 1, charge_param = "", damage = 44, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 693606, bullet_ID = { 700018, 700018, 700018, 700019 }, barrage_ID = { 700021, 700022, 700023, 700024 }, precast_param = {} } uv0.weapon_property[693607] = { name = "【2020信浓活动困难T4】BOSS 梦境塞壬潜伏者 开幕雷击2 通常鱼雷", range = 120, type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 1000, queue = 1, charge_param = "", damage = 44, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 693607, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 }, precast_param = {} } uv0.weapon_property[693608] = { name = "【2020信浓活动困难T4】BOSS 梦境塞壬潜伏者 开幕雷击2 磁性鱼雷", range = 120, type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2700, queue = 2, charge_param = "", damage = 44, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 693608, bullet_ID = { 700020 }, barrage_ID = { 700026 }, precast_param = {} } uv0.weapon_property[693609] = { suppress = 0, name = "【2020信浓活动困难T4】BOSS 梦境塞壬潜伏者 开幕雷击3 竖排鱼雷", type = 3, range = 999, fire_fx = "", action_index = "attack", aim_type = 0, reload_max = 1000, queue = 1, charge_param = "", damage = 44, base = 1001, spawn_bound = "torpedo", id = 693609, bullet_ID = { 700126, 700126, 700126 }, barrage_ID = { 700140, 700141, 700142 }, precast_param = {} } uv0.weapon_property[693701] = { name = "【2020信浓活动困难T5】BOSS 拉菲1way黄色长时间自机狙", range = 90, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 1, charge_param = "", damage = 15, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 693701, bullet_ID = { 920001 }, barrage_ID = { 920002 }, precast_param = {} } uv0.weapon_property[693702] = { name = "【2020信浓活动困难T5】BOSS 拉菲3way黄色长时间自机狙", range = 90, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 300, queue = 1, charge_param = "", damage = 15, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 693702, bullet_ID = { 920002, 920003, 920004, 920002, 920003, 920004, 920002, 920003, 920004 }, barrage_ID = { 921001, 921002, 921003, 921004, 921005, 921006, 921007, 921008, 921009 }, precast_param = {} } uv0.weapon_property[693703] = { name = "【2020信浓活动困难T5】BOSS 拉菲4way蓝色自机狙", range = 90, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 450, queue = 2, charge_param = "", damage = 15, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 693703, bullet_ID = { 920052, 920052, 920052, 920052 }, barrage_ID = { 920052, 920053, 920054, 920055 }, precast_param = {} } uv0.weapon_property[693704] = { name = "【2020信浓活动困难T5】BOSS 拉菲会返回的红色子弹", range = 90, type = 1, 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barrage_ID = { 770036 }, precast_param = {} } uv0.weapon_property[693707] = { name = "【2020信浓活动困难T5】BOSS 拉菲仿UUZ非符 4way弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 300, queue = 2, charge_param = "", damage = 14, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 693707, bullet_ID = { 760033, 760034 }, barrage_ID = { 770037, 770038 }, precast_param = {} } uv0.weapon_property[693708] = { name = "【2020信浓活动困难T5】BOSS 拉菲仿UUZ非符 5way弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 300, queue = 3, charge_param = "", damage = 14, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 693708, bullet_ID = { 760036, 760037 }, barrage_ID = { 770039, 770040 }, precast_param = {} } uv0.weapon_property[693709] = { name = "【2020信浓活动困难T5】BOSS 拉菲仿UUZ非符 圆形扩散", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 450, queue = 4, charge_param = "", damage = 14, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 693709, bullet_ID = { 760039, 760040, 760041 }, barrage_ID = { 770041, 770041, 770041 }, precast_param = {} } uv0.weapon_property[693710] = { initial_over_heat = 0, name = "【2020信浓活动困难T5】BOSS 拉菲末尾双排鱼雷", type = 3, range = 120, fire_fx = "", action_index = "attack", reload_max = 2400, aim_type = 0, queue = 1, charge_param = "", damage = 56, base = 1001, suppress = 0, spawn_bound = "torpedo", id = 693710, bullet_ID = { 750007, 1821 }, barrage_ID = { 770042, 770043 }, precast_param = {} } uv0.weapon_property[693801] = { fire_fx = "", name = "【2020信浓活动困难T6】BOSS 测试者 一形态第一波 浮游炮", type = 11, aim_type = 0, fire_fx_loop_type = 1, recover_time = 3, initial_over_heat = 0, reload_max = 100, charge_param = "", queue = 2, action_index = "attack", effect_move = 1, shakescreen = 0, attack_attribute = 4, attack_attribute_ratio = 100, range = 120, damage = 18, torpedo_ammo = 0, expose = 0, corrected = 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20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[693812] = { initial_over_heat = 0, aim_type = 1, type = 3, name = "【2020信浓活动困难T6】BOSS 测试者 一形态第二波 航母飞机鱼雷", fire_fx = "", action_index = "", charge_param = "", reload_max = 9999, queue = 1, range = 24, damage = 52, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 693812, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[693813] = { name = "【2020信浓活动困难T6】BOSS 测试者 二阶段黄色子母弹", range = 120, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "skill", reload_max = 9999, queue = 1, charge_param = "", damage = 20, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 693813, bullet_ID = { 760014 }, barrage_ID = { 770025 }, precast_param = {} } uv0.weapon_property[693814] = { name = "【2020信浓活动困难T6】BOSS 测试者 二阶段蓝色子弹扩散", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "skill2", reload_max = 300, queue = 1, charge_param = "", damage = 28, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 693814, bullet_ID = { 760025, 760026, 760027 }, barrage_ID = { 770028, 770028, 770028 }, precast_param = {} } uv0.weapon_property[693815] = { name = "【2020信浓活动困难T6】BOSS 测试者 二阶段紫色子母弹", range = 120, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 300, queue = 2, charge_param = "", damage = 20, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 693815, bullet_ID = { 760028, 760029 }, barrage_ID = { 770030, 770032 }, precast_param = {} } uv0.weapon_property[693816] = { initial_over_heat = 0, aim_type = 1, type = 3, name = "【2020信浓活动困难T6】BOSS 测试者 二阶段三角形鱼雷弹幕", fire_fx = "", action_index = "", charge_param = "", reload_max = 300, queue = 3, range = 120, damage = 50, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 693816, bullet_ID = { 760160, 760162, 760164 }, barrage_ID = { 730076, 730078, 730080 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[693817] = { aim_type = 1, name = "【2020信浓活动困难T6】BOSS 测试者 二阶段前排跨射", min_range = 20, type = 19, fire_fx = "CAFire", fire_fx_loop_type = 1, action_index = "", charge_param = "", reload_max = 300, queue = 4, shakescreen = 0, range = 80, damage = 42, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 693817, bullet_ID = { 399988 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[693818] = { aim_type = 1, name = "【2020信浓活动困难T6】BOSS 测试者 二阶段后排跨射", min_range = 80, type = 19, fire_fx = "CAFire", fire_fx_loop_type = 1, action_index = "", charge_param = "", reload_max = 500, queue = 5, shakescreen = 0, range = 150, damage = 52, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 693818, bullet_ID = { 1530 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[694601] = { name = "【2020信浓活动SP】BOSS 测试者(过劳死) 第一波 横排黄色子弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 1, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 694601, bullet_ID = { 760043, 760043, 760043, 760043, 760043, 760043 }, barrage_ID = { 770044, 770045, 770046, 770047, 770048, 770049 }, precast_param = {} } uv0.weapon_property[694602] = { name = "【2020信浓活动SP】BOSS 测试者(过劳死) 第一波 4way蓝色自机狙", range = 120, type = 2, aim_type = 1, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 2, charge_param = "", damage = 28, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 694602, bullet_ID = { 760044, 760045, 760046, 760047, 760048 }, barrage_ID = { 770050, 770050, 770050, 770050, 770050 }, precast_param = {} } uv0.weapon_property[694603] = { name = "【2020信浓活动SP】BOSS 测试者(过劳死) 第二波 紫圆球放出黄色子弹", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "skill", reload_max = 9999, queue = 1, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 694603, bullet_ID = { 760049, 760049 }, barrage_ID = { 770051, 770053 }, precast_param = {} } uv0.weapon_property[694604] = { name = "【2020信浓活动SP】BOSS 测试者(过劳死) 第二波 紫圆球放出红色子弹", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "skill", reload_max = 9999, queue = 2, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 694604, bullet_ID = { 760050, 760050 }, barrage_ID = { 770051, 770053 }, precast_param = {} } uv0.weapon_property[694605] = { name = "【2020信浓活动SP】BOSS 测试者(过劳死) 第三波 主炮扫射", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 1, charge_param = "", damage = 48, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 694605, bullet_ID = { 815, 815, 815, 815, 815 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, precast_param = {} } end() function () uv0.weapon_property[694606] = { aim_type = 1, name = "【2020信浓活动SP】BOSS 测试者(过劳死) 第三波 后排跨射", min_range = 75, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 9999, charge_param = "", queue = 2, range = 150, damage = 62, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 694606, bullet_ID = { 1530 }, barrage_ID = { 20017 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[694607] = { name = "【2020信浓活动SP】BOSS 测试者(过劳死) 第三波 鱼雷", range = 120, type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 9999, queue = 3, charge_param = "", damage = 56, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 694607, bullet_ID = { 700125, 700125 }, barrage_ID = { 700138, 700139 }, precast_param = {} } uv0.weapon_property[694608] = { name = "【2020信浓活动SP】BOSS 测试者(过劳死) 第四波 紫色旋转弹幕", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "skill", reload_max = 9999, queue = 2, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 694608, bullet_ID = { 760052, 760055 }, barrage_ID = { 770033, 770058 }, precast_param = {} } uv0.weapon_property[694609] = { action_index = "", range = 999, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, suppress = 1, name = "【2020信浓活动SP】BOSS 测试者(过劳死) 第四波 大面积弹幕", aim_type = 1, torpedo_ammo = 0, angle = 360, charge_param = "", damage = 20, base = 1000, corrected = 100, min_range = 0, id = 694609, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 760057, 760058 }, barrage_ID = { 730082, 730083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[696601] = { initial_over_heat = 1, aim_type = 1, type = 3, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 四联装鱼雷 ", fire_fx = "", action_index = "attack", charge_param = "", reload_max = 2100, queue = 1, range = 70, damage = 20, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 696601, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[696602] = { aim_type = 1, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 单发瞄准x4随机 ", type = 2, fire_fx = "CLFire", action_index = "attack", reload_max = 980, charge_param = "", queue = 1, range = 70, damage = 6, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 696602, bullet_ID = { 811 }, barrage_ID = { 1005 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[696603] = { aim_type = 0, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 扫射弹幕", type = 2, fire_fx = "CLFire", action_index = "attack", reload_max = 2200, charge_param = "", queue = 3, range = 70, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 696603, bullet_ID = { 811, 811, 811, 811 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[696604] = { aim_type = 1, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 双联装炮瞄准 ", type = 2, fire_fx = "CLFire", action_index = "attack", reload_max = 1200, charge_param = "", queue = 1, range = 70, damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 696604, bullet_ID = { 811 }, barrage_ID = { 1001 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[696605] = { aim_type = 1, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 三角状弹幕", type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1400, charge_param = "", queue = 1, range = 80, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 696605, bullet_ID = { 700001, 700002, 700003, 700004, 700005, 700001, 700002, 700003, 700004, 700005 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[696606] = { aim_type = 0, name = "【2020信浓活动普通TS1】BOSS 塞壬探索者II型 旋转穿透弹", type = 2, fire_fx = "CLFire", action_index = "attack", reload_max = 1250, charge_param = "", queue = 2, range = 70, damage = 6, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 696606, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[697601] = { initial_over_heat = 1, aim_type = 1, type = 3, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 四联装鱼雷 ", fire_fx = "", action_index = "attack", charge_param = "", reload_max = 2100, queue = 1, range = 70, damage = 40, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 697601, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[697602] = { aim_type = 1, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 单发瞄准x4随机 ", type = 2, fire_fx = "CLFire", action_index = "attack", reload_max = 980, charge_param = "", queue = 1, range = 70, damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 697602, bullet_ID = { 811 }, barrage_ID = { 1005 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[697603] = { aim_type = 0, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 扫射弹幕", type = 2, fire_fx = "CLFire", action_index = "attack", reload_max = 2200, charge_param = "", queue = 3, range = 70, damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 697603, bullet_ID = { 811, 811, 811, 811 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[697604] = { aim_type = 1, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 双联装炮瞄准 ", type = 2, fire_fx = "CLFire", action_index = "attack", reload_max = 1200, charge_param = "", queue = 1, range = 70, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 697604, bullet_ID = { 811 }, barrage_ID = { 1001 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[697605] = { aim_type = 1, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 三角状弹幕", type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1400, charge_param = "", queue = 1, range = 80, damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 697605, bullet_ID = { 700001, 700002, 700003, 700004, 700005, 700001, 700002, 700003, 700004, 700005 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[697606] = { aim_type = 0, name = "【2020信浓活动困难TS1】BOSS 塞壬探索者II型 旋转穿透弹", type = 2, fire_fx = "CLFire", action_index = "attack", reload_max = 1250, charge_param = "", queue = 2, range = 70, damage = 9, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 697606, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, precast_param = {} } uv0.weapon_property[698001] = { name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 普通上篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 3, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698001, bullet_ID = { 760088, 760089, 760090, 760091, 760092, 760093, 760094, 760095 }, barrage_ID = { 770067, 770067, 770067, 770067, 770067, 770067, 770067, 770067 }, precast_param = {} } uv0.weapon_property[698002] = { name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 普通上篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 3, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698002, bullet_ID = { 760096, 760097 }, barrage_ID = { 770069, 770070 }, precast_param = {} } uv0.weapon_property[698003] = { name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 普通上篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 3, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698003, bullet_ID = { 760103, 760108, 760104, 760109 }, barrage_ID = { 770072, 770073, 770074, 770075 }, precast_param = {} } uv0.weapon_property[698004] = { name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 普通下篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 5, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698004, bullet_ID = { 760088, 760089, 760090, 760091, 760092, 760093, 760094, 760095 }, barrage_ID = { 770067, 770067, 770067, 770067, 770067, 770067, 770067, 770067 }, precast_param = {} } uv0.weapon_property[698005] = { name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 普通下篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 5, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698005, bullet_ID = { 760096, 760097 }, barrage_ID = { 770069, 770070 }, precast_param = {} } uv0.weapon_property[698006] = { name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 普通下篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 5, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698006, bullet_ID = { 760103, 760108, 760104, 760109 }, barrage_ID = { 770072, 770073, 770074, 770075 }, precast_param = {} } uv0.weapon_property[698007] = { name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 困难上篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 6, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698007, bullet_ID = { 760088, 760089, 760090, 760091, 760092, 760093, 760094, 760095 }, barrage_ID = { 770067, 770067, 770067, 770067, 770067, 770067, 770067, 770067 }, precast_param = {} } uv0.weapon_property[698008] = { name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 困难上篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 6, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698008, bullet_ID = { 760096, 760097 }, barrage_ID = { 770069, 770070 }, precast_param = {} } uv0.weapon_property[698009] = { name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 困难上篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 6, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698009, bullet_ID = { 760103, 760108, 760104, 760109 }, barrage_ID = { 770072, 770073, 770074, 770075 }, precast_param = {} } uv0.weapon_property[698010] = { name = "【2020信浓活动】信浓支援弹幕第一波 扇形扩散弹幕 困难下篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 8, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698010, bullet_ID = { 760088, 760089, 760090, 760091, 760092, 760093, 760094, 760095 }, barrage_ID = { 770067, 770067, 770067, 770067, 770067, 770067, 770067, 770067 }, precast_param = {} } uv0.weapon_property[698011] = { name = "【2020信浓活动】信浓支援弹幕第二波 子母弹 困难下篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 8, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698011, bullet_ID = { 760096, 760097 }, barrage_ID = { 770069, 770070 }, precast_param = {} } uv0.weapon_property[698012] = { name = "【2020信浓活动】信浓支援弹幕第三波 八分饱 困难下篇", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 7, charge_param = "", damage = 8, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 698012, bullet_ID = { 760103, 760108, 760104, 760109 }, barrage_ID = { 770072, 770073, 770074, 770075 }, precast_param = {} } uv0.weapon_property[695001] = { name = "【2020信浓活动EX】BOSS 信浓 第一波 蝴蝶子母弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 695001, bullet_ID = { 760110, 760110 }, barrage_ID = { 770078, 770082 }, precast_param = {} } uv0.weapon_property[695002] = { name = "【2020信浓活动EX】BOSS 信浓 第一波 横排武士刀", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 2, charge_param = "", damage = 120, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 695002, bullet_ID = { 760115 }, barrage_ID = { 770080 }, precast_param = {} } uv0.weapon_property[695003] = { name = "【2020信浓活动EX】BOSS 信浓 第一波 连续斩击弹", range = 120, type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 3, charge_param = "", damage = 40, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 695003, bullet_ID = { 760116 }, barrage_ID = { 770081 }, precast_param = {} } uv0.weapon_property[695004] = { name = "【2020信浓活动EX】BOSS 信浓 第二波 埋骨于弘川 固定弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 1, charge_param = "", damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 695004, bullet_ID = { 760118, 760126, 760135, 760136, 760127, 760117 }, barrage_ID = { 770083, 770084, 770085, 770085, 770086, 770087 }, precast_param = {} } uv0.weapon_property[695005] = { name = "【2020信浓活动EX】BOSS 信浓 第二波 埋骨于弘川 自机狙", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 2, charge_param = "", damage = 25, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 695005, bullet_ID = { 760144, 760152 }, barrage_ID = { 770089, 770090 }, precast_param = {} } uv0.weapon_property[695006] = { name = "【2020信浓活动EX】BOSS 信浓 第三波 蝴蝶子母弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 695006, bullet_ID = { 760167, 760167 }, barrage_ID = { 770092, 770093 }, precast_param = {} } uv0.weapon_property[695007] = { aim_type = 0, range = 120, damage = 20, base = 1002, type = 11, name = "【2020信浓活动EX】BOSS 信浓 第四波 大规模飞机", suppress = 0, spawn_bound = "plane", reload_max = 500, charge_param = "", queue = 1, id = 695007, barrage_ID = { 770094 }, precast_param = {} } uv0.weapon_property[695008] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020信浓活动EX】BOSS 信浓 第四波 飞机轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 695008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 770095 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[695009] = { name = "【2020信浓活动EX】BOSS 信浓 第四波 飞机弹幕武器", range = 25, type = 1, aim_type = 1, fire_fx = "fangkongpaohuoshe2", action_index = "", reload_max = 9999, attack_attribute = 4, queue = 2, charge_param = "", damage = 100, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 695009, bullet_ID = { 760165 }, barrage_ID = { 770096 }, precast_param = {} } uv0.weapon_property[695010] = { name = "【2020信浓活动EX】BOSS 信浓 第四波 两翼封锁蝴蝶弹幕", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 2, charge_param = "", damage = 80, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 695010, bullet_ID = { 760168, 760168 }, barrage_ID = { 770098, 770099 }, precast_param = {} } uv0.weapon_property[695011] = { name = "【2020信浓活动EX】BOSS 信浓 第五波 反魂蝶八分饱蓝紫子弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "", reload_max = 9999, queue = 1, charge_param = "", damage = 30, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 695011, bullet_ID = { 760169 }, barrage_ID = { 770100 }, precast_param = {} } uv0.weapon_property[695012] = { name = "【2020信浓活动EX】BOSS 信浓 第五波 反魂蝶八分饱红色子弹", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 2, charge_param = "", damage = 30, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 695012, bullet_ID = { 760103, 760108, 760104, 760109 }, barrage_ID = { 770104, 770105, 770106, 770107 }, precast_param = {} } uv0.weapon_property[700001] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】阿武隈特殊武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 700001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9010, 9011 }, barrage_ID = { 9010, 9011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700002] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】阿武隈瞄准攻击武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 700002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700003] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】阿武隈延迟散型4连鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 700003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300504, 300505 }, barrage_ID = { 300504, 300505 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700004] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】青叶Q特殊武器第一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 700004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9020, 9021 }, barrage_ID = { 9020, 9021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】青叶Q特殊武器第二阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 700005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9022, 9023, 9024 }, barrage_ID = { 9022, 9023, 9024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700006] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】青叶Q版双联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 700006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700007] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】野分Q版鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 700007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9025, 9026 }, barrage_ID = { 9025, 9026 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700008] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】比叡特殊武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 700008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9030, 9031 }, barrage_ID = { 9030, 9031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700009] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】比叡12颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 20, id = 700009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 9073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[700010] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】比叡特殊自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 700010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】比叡特殊单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 700011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700012] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】比叡平射武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 700012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[700013] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】时雨Q版鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 700013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9032, 9033 }, barrage_ID = { 9032, 9033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700014] = { action_index = "", range = 200, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】第4关屏幕下方7发鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 700014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300523 }, barrage_ID = { 300523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700015] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】五十铃特殊武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 700015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 625, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9040, 9041 }, barrage_ID = { 9040, 9041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700016] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】五十铃-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 700016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700017] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】加古Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 700017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700018] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】加古Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 700018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700019] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】加古Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 700019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700020] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】爱宕 -近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 700020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700021] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】爱宕 -联装主炮x6-散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 700021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700022] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】爱宕 -三联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 700022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700023] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】晓-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 700023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9050, 9051, 9052 }, barrage_ID = { 9050, 9051, 9052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700024] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】晓-进阶鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 700024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9053, 9054 }, barrage_ID = { 9053, 9054 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700025] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】晓特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 700025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9055, 9056 }, barrage_ID = { 9055, 9056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700026] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】比叡Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 700026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700027] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】比叡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 700027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700028] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 700028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[700029] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】比叡跨射攻击后排3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 70, corrected = 100, min_range = 75, id = 700029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[700030] = { action_index = "", range = 200, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】第6关屏幕下方7发鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 700030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300523 }, barrage_ID = { 300523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 700031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700032] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 700032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700033] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙boss武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 700033, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30401, 30402, 30403, 30404 }, barrage_ID = { 30401, 30402, 30403, 30404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700034] = { action_index = "attack", range = 500, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙轰炸机3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 700034, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700035] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙鱼雷机3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 700035, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9061 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700036] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙战斗机3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 700036, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9060 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700037] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】浮游炮 飞机3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 700037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700038] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙轰炸机4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 700038, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700039] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙鱼雷机4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 700039, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9061 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700040] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙战斗机4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 700040, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9060 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700041] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】浮游炮 飞机4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 700041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700042] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】浮游炮武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 700042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9062 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700043] = { action_index = "", range = 50, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 700043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 160, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9073 }, barrage_ID = { 9074 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700044] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 700044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700045] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙战斗机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 700045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700046] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】苍龙战斗机空中武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 700046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700047] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】五十铃特殊武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 700047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9070 }, barrage_ID = { 9070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700048] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】五十铃特殊武器进阶", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 700048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9071 }, barrage_ID = { 9071 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700049] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】五十铃三联装鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 700049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700050] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】加古特殊武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 700050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 375, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9072 }, barrage_ID = { 9072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700051] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】绫波斩舰刀", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 700051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301 }, barrage_ID = { 9075 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700060] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】拉菲爪击武器上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 700060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 60, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9100, 9100, 9100, 9100, 9100 }, barrage_ID = { 9150, 9151, 9152, 9153 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700061] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】拉菲爪击武器下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 700061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 60, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9101, 9101, 9101, 9101, 9101 }, barrage_ID = { 9154, 9155, 9156, 9157 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700062] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】拉菲限位追踪武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 700062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 99999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102 }, barrage_ID = { 9166, 9167, 9168, 9169, 9170, 9171, 9172, 9173, 9174, 9175, 9176, 9177, 9178, 9179, 9180, 9181 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700063] = { action_index = "attack", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【弹幕挑战关卡】拉菲限位分裂弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 12, corrected = 110, min_range = 50, id = 700063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 99999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9103, 9104, 9104, 9104, 9103, 9104, 9104, 9104 }, barrage_ID = { 9158, 9159, 9160, 9161, 9162, 9163, 9164, 9165 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700064] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】拉菲死神大招预警", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 700064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 60, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9106, 9106, 9106, 9106 }, barrage_ID = { 9190, 9191, 9192, 9193 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[700065] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【弹幕挑战关卡】拉菲死神大招", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 700065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 60, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9106, 9106, 9106, 9106 }, barrage_ID = { 9194, 9195, 9196, 9197 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[710001] = { suppress = 1, name = "【2020普林斯顿SP1】雪风 专属弹幕攻击", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 1, range = 100, damage = 6, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 710001, bullet_ID = { 20005 }, barrage_ID = { 200042 }, precast_param = {} } uv0.weapon_property[710002] = { suppress = 1, name = "【2020普林斯顿SP1】雪风 单发瞄准随机弹", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 400, queue = 1, range = 100, damage = 8, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 710002, bullet_ID = { 1200 }, barrage_ID = { 1006 }, precast_param = {} } uv0.weapon_property[710003] = { suppress = 1, name = "【2020普林斯顿SP1】雪风 四联装鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1500, queue = 2, range = 100, damage = 26, base = 1000, spawn_bound = "torpedo", fire_sfx = "", id = 710003, bullet_ID = { 1801 }, barrage_ID = { 1403 }, precast_param = {} } end() function () uv0.weapon_property[710004] = { suppress = 1, name = "【2020普林斯顿SP1】浦风 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 1, range = 40, damage = 6, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 710004, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[710005] = { suppress = 1, name = "【2020普林斯顿SP1】浦风 穿透弹交叉三横射", type = 1, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 800, queue = 1, range = 100, damage = 8, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 710005, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, precast_param = {} } uv0.weapon_property[710006] = { suppress = 1, name = "【2020普林斯顿SP1】浦风 四联装鱼雷", type = 3, aim_type = 0, fire_fx = "", action_index = "", reload_max = 1500, queue = 2, range = 100, damage = 24, base = 1001, spawn_bound = "torpedo", fire_sfx = "", id = 710006, bullet_ID = { 1801 }, barrage_ID = { 130994 }, precast_param = {} } uv0.weapon_property[710007] = { suppress = 1, name = "【2020普林斯顿SP1】能代 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 1, range = 40, damage = 8, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 710007, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[710008] = { suppress = 1, name = "【2020普林斯顿SP1】能代 旋转子弹散射8连", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 750, queue = 1, range = 80, damage = 10, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 710008, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, precast_param = {} } uv0.weapon_property[710009] = { suppress = 0, name = "【2020普林斯顿SP1】能代 专属弹幕", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 1500, queue = 2, range = 100, damage = 14, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 710009, bullet_ID = { 79481, 79481 }, barrage_ID = { 79483, 79484 }, precast_param = {} } uv0.weapon_property[710010] = { suppress = 0, name = "【2020普林斯顿SP1】能代 竖排四联装鱼雷", type = 3, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, range = 100, damage = 22, base = 1001, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", id = 710010, bullet_ID = { 79482 }, barrage_ID = { 79485 }, precast_param = {} } uv0.weapon_property[710011] = { suppress = 1, name = "【2020普林斯顿SP1】妙高 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 1, range = 38, damage = 10, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 710011, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[710012] = { suppress = 0, name = "【2020普林斯顿SP1】妙高 重巡联装主炮x4", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1300, queue = 1, range = 90, damage = 14, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 710012, bullet_ID = { 1419 }, barrage_ID = { 200101 }, precast_param = {} } uv0.weapon_property[710013] = { suppress = 1, name = "【2020普林斯顿SP1】妙高 双联装鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1500, queue = 1, range = 60, damage = 20, base = 1001, spawn_bound = "torpedo", fire_sfx = "", id = 710013, bullet_ID = { 1801 }, barrage_ID = { 1401 }, precast_param = {} } uv0.weapon_property[710014] = { suppress = 1, name = "【2020普林斯顿SP1】妙高 旋转子弹两翼散射", type = 2, aim_type = 1, fire_fx = "zhupao", action_index = "attack", reload_max = 1500, queue = 1, range = 80, damage = 12, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 710014, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, precast_param = {} } uv0.weapon_property[710015] = { suppress = 1, name = "【2020普林斯顿SP1】隼鹰&飞鹰 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 3, range = 38, damage = 10, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 710015, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[710016] = { suppress = 1, name = "【2020普林斯顿SP1】隼鹰&飞鹰 单发x6随机", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 1000, queue = 3, range = 60, damage = 14, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 710016, bullet_ID = { 1201 }, barrage_ID = { 1106 }, precast_param = {} } uv0.weapon_property[710021] = { suppress = 1, name = "【2020普林斯顿SP2】蛋船BOSS近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 930, queue = 4, range = 90, damage = 12, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 710021, bullet_ID = { 1202 }, barrage_ID = { 780009 }, precast_param = {} } uv0.weapon_property[710022] = { initial_over_heat = 1, name = "【2020普林斯顿SP2】蛋船BOSS两翼鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2100, queue = 5, range = 90, damage = 32, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 710022, bullet_ID = { 1800, 1800, 1800 }, barrage_ID = { 780003, 780004, 780005 }, precast_param = {} } uv0.weapon_property[710023] = { suppress = 0, name = "【2020普林斯顿SP2】高雄级蛋船BOSS 高爆弹主炮射击", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 640, queue = 1, range = 90, damage = 18, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 710023, bullet_ID = { 770002, 770002 }, barrage_ID = { 780001, 780002 }, precast_param = {} } uv0.weapon_property[710024] = { suppress = 0, name = "【2020普林斯顿SP2】妙高级蛋船BOSS 穿甲弹主炮子弹", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 580, queue = 1, range = 90, damage = 18, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 710024, bullet_ID = { 770003, 770003, 770003 }, barrage_ID = { 780006, 780007, 780008 }, precast_param = {} } uv0.weapon_property[711001] = { suppress = 1, name = "【2020普林斯顿SP2】雪风 专属弹幕攻击", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 1, range = 100, damage = 8, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 711001, bullet_ID = { 20005 }, barrage_ID = { 200042 }, precast_param = {} } uv0.weapon_property[711002] = { suppress = 1, name = "【2020普林斯顿SP2】雪风 单发瞄准随机弹", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 400, queue = 1, range = 100, damage = 10, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 711002, bullet_ID = { 1200 }, barrage_ID = { 1006 }, precast_param = {} } uv0.weapon_property[711003] = { suppress = 1, name = "【2020普林斯顿SP2】雪风 四联装鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1500, queue = 2, range = 100, damage = 32, base = 1000, spawn_bound = "torpedo", fire_sfx = "", id = 711003, bullet_ID = { 1801 }, barrage_ID = { 1403 }, precast_param = {} } uv0.weapon_property[711004] = { suppress = 1, name = "【2020普林斯顿SP2】浦风 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 1, range = 40, damage = 8, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 711004, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[711005] = { suppress = 1, name = "【2020普林斯顿SP2】浦风 穿透弹交叉三横射", type = 1, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 800, queue = 1, range = 100, damage = 10, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 711005, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, precast_param = {} } uv0.weapon_property[711006] = { suppress = 1, name = "【2020普林斯顿SP2】浦风 四联装鱼雷", type = 3, aim_type = 0, fire_fx = "", action_index = "", reload_max = 1500, queue = 2, range = 100, damage = 30, base = 1001, spawn_bound = "torpedo", fire_sfx = "", id = 711006, bullet_ID = { 1801 }, barrage_ID = { 130994 }, precast_param = {} } uv0.weapon_property[711007] = { suppress = 1, name = "【2020普林斯顿SP2】能代 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 1, range = 40, damage = 10, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 711007, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[711008] = { suppress = 1, name = "【2020普林斯顿SP2】能代 旋转子弹散射8连", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 750, queue = 1, range = 80, damage = 12, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 711008, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, precast_param = {} } uv0.weapon_property[711009] = { suppress = 0, name = "【2020普林斯顿SP2】能代 专属弹幕", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 1500, queue = 2, range = 100, damage = 16, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 711009, bullet_ID = { 79481, 79481 }, barrage_ID = { 79483, 79484 }, precast_param = {} } uv0.weapon_property[711010] = { suppress = 0, name = "【2020普林斯顿SP2】能代 竖排四联装鱼雷", type = 3, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, range = 100, damage = 28, base = 1001, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", id = 711010, bullet_ID = { 79482 }, barrage_ID = { 79485 }, precast_param = {} } uv0.weapon_property[711011] = { suppress = 1, name = "【2020普林斯顿SP2】妙高 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 1, range = 38, damage = 12, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 711011, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[711012] = { suppress = 0, name = "【2020普林斯顿SP2】妙高 重巡联装主炮x4", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1300, queue = 1, range = 90, damage = 16, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 711012, bullet_ID = { 1419 }, barrage_ID = { 200101 }, precast_param = {} } uv0.weapon_property[711013] = { suppress = 1, name = "【2020普林斯顿SP2】妙高 双联装鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1500, queue = 1, range = 60, damage = 26, base = 1001, spawn_bound = "torpedo", fire_sfx = "", id = 711013, bullet_ID = { 1801 }, barrage_ID = { 1401 }, precast_param = {} } uv0.weapon_property[711014] = { suppress = 1, name = "【2020普林斯顿SP2】妙高 旋转子弹两翼散射", type = 2, aim_type = 1, fire_fx = "zhupao", action_index = "attack", reload_max = 1500, queue = 1, range = 80, damage = 14, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 711014, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, precast_param = {} } uv0.weapon_property[711015] = { suppress = 1, name = "【2020普林斯顿SP2】隼鹰&飞鹰 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 3, range = 38, damage = 12, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 711015, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[711016] = { suppress = 1, name = "【2020普林斯顿SP2】隼鹰&飞鹰 单发x6随机", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 1000, queue = 3, range = 60, damage = 16, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 711016, bullet_ID = { 1201 }, barrage_ID = { 1106 }, precast_param = {} } uv0.weapon_property[711021] = { suppress = 1, name = "【2020普林斯顿SP2】BOSS 大凤 红色弹幕战斗机(自机狙)", type = 11, aim_type = 0, fire_fx = "", action_index = "", reload_max = 200, queue = 1, range = 120, damage = 18, base = 1002, spawn_bound = "plane", fire_sfx = "battle/air-atk", id = 711021, bullet_ID = {}, barrage_ID = { 130411 }, precast_param = {} } uv0.weapon_property[711022] = { suppress = 1, name = "【2020普林斯顿SP2】BOSS 大凤 地毯式轰炸机(高爆)", type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 200, queue = 2, range = 90, damage = 32, base = 1002, spawn_bound = "plane", fire_sfx = "battle/cannon-main", id = 711022, bullet_ID = {}, barrage_ID = { 12008 }, precast_param = {} } uv0.weapon_property[711023] = { suppress = 1, name = "【2020普林斯顿SP2】BOSS 大凤 红色弹幕战斗机弹幕(自机狙)", type = 1, aim_type = 1, fire_fx = "", action_index = "", reload_max = 5000, queue = 1, range = 30, damage = 18, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 711023, bullet_ID = { 770004 }, barrage_ID = { 780009 }, precast_param = {} } uv0.weapon_property[711024] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020普林斯顿SP2】BOSS 大凤 地毯式轰炸机弹幕(高爆)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 32, corrected = 100, min_range = 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damage = 10, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 711026, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[711027] = { suppress = 1, name = "【2020普林斯顿SP2】BOSS 大凤 开幕重巡子弹1 高爆+穿甲", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 2, range = 100, damage = 26, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 711027, bullet_ID = { 770012, 770013, 770014, 770015 }, barrage_ID = { 581027, 581028, 581029, 581030 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[711028] = { suppress = 1, name = "【2020普林斯顿SP2】BOSS 大凤 开幕重巡子弹2 高爆+穿甲", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 2, range = 100, damage = 26, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 711028, bullet_ID = { 770016, 770017, 770018, 770019 }, barrage_ID = { 581031, 581032, 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1000, spawn_bound = "torpedo", fire_sfx = "", id = 712003, bullet_ID = { 1801 }, barrage_ID = { 1403 }, precast_param = {} } uv0.weapon_property[712004] = { suppress = 1, name = "【2020普林斯顿SP3】浦风 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 1, range = 40, damage = 9, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712004, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[712005] = { suppress = 1, name = "【2020普林斯顿SP3】浦风 穿透弹交叉三横射", type = 1, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 800, queue = 1, range = 100, damage = 12, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 712005, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, precast_param = {} } uv0.weapon_property[712006] = { suppress = 1, name = "【2020普林斯顿SP3】浦风 四联装鱼雷", type = 3, aim_type = 0, fire_fx = "", action_index = "", reload_max = 1500, queue = 2, range = 100, damage = 46, base = 1001, spawn_bound = "torpedo", fire_sfx = "", id = 712006, bullet_ID = { 1801 }, barrage_ID = { 130994 }, precast_param = {} } uv0.weapon_property[712007] = { suppress = 1, name = "【2020普林斯顿SP3】能代 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 1, range = 40, damage = 10, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712007, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[712008] = { suppress = 1, name = "【2020普林斯顿SP3】能代 旋转子弹散射8连", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 750, queue = 1, range = 80, damage = 15, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 712008, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, precast_param = {} } uv0.weapon_property[712009] = { suppress = 0, name = "【2020普林斯顿SP3】能代 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{} } uv0.weapon_property[712012] = { suppress = 0, name = "【2020普林斯顿SP3】妙高 重巡联装主炮x4", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1300, queue = 1, range = 90, damage = 18, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 712012, bullet_ID = { 1419 }, barrage_ID = { 200101 }, precast_param = {} } uv0.weapon_property[712013] = { suppress = 1, name = "【2020普林斯顿SP3】妙高 双联装鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 1500, queue = 1, range = 60, damage = 38, base = 1001, spawn_bound = "torpedo", fire_sfx = "", id = 712013, bullet_ID = { 1801 }, barrage_ID = { 1401 }, precast_param = {} } uv0.weapon_property[712014] = { suppress = 1, name = "【2020普林斯顿SP3】妙高 旋转子弹两翼散射", type = 2, aim_type = 1, fire_fx = "zhupao", action_index = "attack", reload_max = 1500, queue = 1, range = 80, damage = 16, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 712014, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, precast_param = {} } uv0.weapon_property[712015] = { suppress = 1, name = "【2020普林斯顿SP3】隼鹰&飞鹰 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 3, range = 38, damage = 12, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712015, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[712016] = { suppress = 1, name = "【2020普林斯顿SP3】隼鹰&飞鹰 单发x6随机", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 1000, queue = 3, range = 60, damage = 26, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712016, bullet_ID = { 1201 }, barrage_ID = { 1106 }, precast_param = {} } uv0.weapon_property[712021] = { initial_over_heat = 1, name = "【2020普林斯顿SP3】BOSS 通用近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, range = 38, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712021, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[712022] = { aim_type = 0, range = 120, damage = 24, base = 1002, name = "【2020普林斯顿SP3】BOSS 通用战斗机(自机狙)", fire_fx = "", suppress = 1, reload_max = 200, spawn_bound = "plane", fire_sfx = "battle/air-atk", queue = 1, id = 712022, type = 11, action_index = "", bullet_ID = { 340123 }, barrage_ID = { 130111 } } uv0.weapon_property[712023] = { aim_type = 1, range = 120, damage = 44, base = 1002, name = "【2020普林斯顿SP3】BOSS 通用轰炸机(高爆)", fire_fx = "", suppress = 1, reload_max = 200, spawn_bound = "plane", fire_sfx = "", queue = 1, id = 712023, type = 11, action_index = "", bullet_ID = { 340124 }, barrage_ID = { 130111 } } uv0.weapon_property[712024] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020普林斯顿SP3】BOSS 通用战斗机弹幕(自机狙)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 712024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[712025] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020普林斯顿SP3】BOSS 通用轰炸机弹幕(高爆)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 712025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 770001 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[712026] = { name = "【2020普林斯顿SP3】BOSS 翔鹤第一波弹幕", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712026, bullet_ID = { 770022, 770023 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property[712027] = { name = "【2020普林斯顿SP3】BOSS 瑞鹤第一波弹幕", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712027, bullet_ID = { 770020, 770021 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property[712028] = { fire_fx = "CLFire", name = "【2020普林斯顿SP3】BOSS 翔鹤第二波弹幕", type = 1, aim_type = 1, fire_fx_loop_type = 3, action_index = "attack", charge_param = "", reload_max = 9999, queue = 1, range = 120, damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712028, bullet_ID = { 770026 }, barrage_ID = { 780017 } } uv0.weapon_property[712029] = { name = "【2020普林斯顿SP3】BOSS 瑞鹤第二波弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "fangkongpaohuoshe2", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712029, bullet_ID = { 770024, 770025 }, barrage_ID = { 780015, 780016 } } uv0.weapon_property[712030] = { suppress = 1, name = "【2020普林斯顿SP3】BOSS 翔鹤第三波弹幕", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 5000, queue = 3, range = 120, damage = 21, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712030, bullet_ID = { 770033 }, barrage_ID = { 730226 }, precast_param = {} } uv0.weapon_property[712031] = { name = "【2020普林斯顿SP3】BOSS 瑞鹤第三波弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "fangkongpaohuoshe2", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 712031, bullet_ID = { 770034, 770035 }, barrage_ID = { 780015, 780016 } } uv0.weapon_property[720001] = { name = "【2020偶像活动二期SP1】精英人形恶毒 专属弹幕", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 900, queue = 4, charge_param = "", damage = 8, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 720001, bullet_ID = { 780002, 780002 }, barrage_ID = { 79413, 79414 }, precast_param = {} } uv0.weapon_property[720002] = { name = "【2020偶像活动二期SP1】精英人形恶毒 专属弹幕鱼雷", range = 120, type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 900, queue = 4, charge_param = "", damage = 34, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 720002, bullet_ID = { 79412 }, barrage_ID = { 79415 }, precast_param = {} } uv0.weapon_property[720003] = { name = "【2020偶像活动二期SP1】精英人形黛朵 侧翼穿透弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1155, queue = 3, charge_param = "", damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 720003, bullet_ID = { 680012, 680013 }, barrage_ID = { 680013, 680014 }, precast_param = {} } uv0.weapon_property[720004] = { name = "【2020偶像活动二期SP1】精英人形黛朵 扩散弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 4, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 720004, bullet_ID = { 780010, 780011 }, barrage_ID = { 680015, 680016 }, precast_param = {} } uv0.weapon_property[720101] = { name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 近程自卫火炮", range = 38, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 1, charge_param = "", damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 720101, auto_aftercast = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[720102] = { initial_over_heat = 1, name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 联装主炮射击", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, charge_param = "", queue = 2, range = 90, damage = 16, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 720102, auto_aftercast = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, precast_param = {} } uv0.weapon_property[720103] = { name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 前排跨射", range = 60, type = 19, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 3000, queue = 2, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 720103, auto_aftercast = 0, bullet_ID = { 780017 }, barrage_ID = { 790024 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[720104] = { name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 音符散射", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 3, charge_param = "", damage = 16, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 720104, bullet_ID = { 780003, 780003 }, barrage_ID = { 200102, 200103 }, precast_param = {} } uv0.weapon_property[720105] = { fire_fx = "CLFire", name = "【2020偶像活动二期SP1】BOSS 巴尔的摩 两翼穿甲弹幕", type = 1, aim_type = 0, fire_fx_loop_type = 3, action_index = "attack", reload_max = 1000, charge_param = "", queue = 2, range = 90, damage = 14, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 720105, auto_aftercast = 0, bullet_ID = { 950050, 950050, 950050, 950050 }, barrage_ID = { 790020, 790021, 790022, 790023 }, precast_param = {} } uv0.weapon_property[721001] = { name = "【2020偶像活动二期SP2】精英人形恶毒 专属弹幕", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 900, queue = 4, charge_param = "", damage = 8, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 721001, bullet_ID = { 780002, 780002 }, barrage_ID = { 79413, 79414 }, precast_param = {} } uv0.weapon_property[721002] = { name = "【2020偶像活动二期SP2】精英人形恶毒 专属弹幕鱼雷", range = 120, type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 900, queue = 4, charge_param = "", damage = 34, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 721002, bullet_ID = { 79412 }, barrage_ID = { 79415 }, precast_param = {} } uv0.weapon_property[721003] = { name = "【2020偶像活动二期SP2】精英人形黛朵 侧翼穿透弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1155, queue = 3, charge_param = "", damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 721003, bullet_ID = { 680012, 680013 }, barrage_ID = { 680013, 680014 }, precast_param = {} } uv0.weapon_property[721004] = { name = "【2020偶像活动二期SP2】精英人形黛朵 扩散弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 4, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 721004, bullet_ID = { 780010, 780011 }, barrage_ID = { 680015, 680016 }, precast_param = {} } uv0.weapon_property[721005] = { aim_type = 0, name = "【2020偶像活动二期SP3】精英人形大青花鱼 开幕鱼雷", type = 3, fire_fx = "", action_index = "", charge_param = "", reload_max = 9999, queue = 2, range = 120, damage = 40, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 721005, bullet_ID = { 750001, 750002, 750003, 750004, 750005 }, barrage_ID = { 760001, 760002, 760003, 760004, 760005 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[721006] = { aim_type = 1, name = "【2020偶像活动二期SP2】精英人形大青花鱼 3way驱逐炮", type = 2, fire_fx = "CLFire", action_index = "", charge_param = "", reload_max = 500, queue = 1, range = 120, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 721006, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[721007] = { aim_type = 0, name = "【2020偶像活动二期SP2】精英人形大青花鱼 专属弹幕鱼雷", type = 3, fire_fx = "", action_index = "", charge_param = "", reload_max = 2400, queue = 2, range = 120, damage = 36, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 721007, bullet_ID = { 79341, 79341 }, barrage_ID = { 79341, 79342 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[721008] = { aim_type = 1, name = "【2020偶像活动二期SP2】精英人形大青花鱼 快速自机狙鱼雷", type = 3, fire_fx = "", action_index = "", charge_param = "", reload_max = 1500, queue = 2, range = 120, damage = 36, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 721008, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[721009] = { aim_type = 1, name = "【2020偶像活动二期SP2】精英人形大青花鱼 3way自机狙鱼雷", type = 3, fire_fx = "", action_index = "", charge_param = "", reload_max = 1800, queue = 2, range = 120, damage = 36, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 721009, bullet_ID = { 1821, 1821, 1821 }, barrage_ID = { 760008, 760010, 760012 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[721101] = { name = "【2020偶像活动二期SP2】BOSS 光辉 近程自卫火炮", range = 38, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 5, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 721101, auto_aftercast = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[721102] = { name = "【2020偶像活动二期SP2】BOSS 光辉 音符鱼雷机", range = 110, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 150, queue = 2, charge_param = "", damage = 28, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 721102, bullet_ID = {}, barrage_ID = { 12017 }, precast_param = {} } uv0.weapon_property[721103] = { name = "【2020偶像活动二期SP2】BOSS 光辉 音符轰炸机", range = 100, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 150, queue = 1, charge_param = "", damage = 36, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 721103, bullet_ID = {}, barrage_ID = { 12012 }, precast_param = {} } uv0.weapon_property[721104] = { name = "【2020偶像活动二期SP2】BOSS 光辉 音符战斗机", range = 100, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 150, queue = 1, charge_param = "", damage = 16, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 721104, bullet_ID = {}, barrage_ID = { 12012 }, precast_param = {} } uv0.weapon_property[721105] = { aim_type = 1, name = "【2020偶像活动二期SP2】BOSS 光辉 音符鱼雷机武器", axis_angle = 0, type = 3, min_range = 20, fire_fx = "", action_index = "", charge_param = "", reload_max = 6000, queue = 1, attack_attribute = 4, angle = 90, range = 60, damage = 28, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 721105, bullet_ID = { 780008 }, barrage_ID = { 790025 }, precast_param = {} } uv0.weapon_property[721106] = { name = "【2020偶像活动二期SP2】BOSS 光辉 音符轰炸机武器", range = 10, type = 2, aim_type = 0, fire_fx = "", action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, charge_param = "", damage = 36, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 721106, bullet_ID = { 780020 }, barrage_ID = { 790026 }, precast_param = {} } uv0.weapon_property[721107] = { name = "【2020偶像活动二期SP2】BOSS 光辉 音符战斗机武器", range = 85, type = 1, aim_type = 1, fire_fx = "", action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 721107, bullet_ID = { 780019, 780019, 780019, 780019 }, barrage_ID = { 101, 102, 103, 104 }, precast_param = {} } uv0.weapon_property[721108] = { name = "【2020偶像活动二期SP2】BOSS 光辉 常规扫射弹幕", range = 90, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, queue = 3, charge_param = "", damage = 14, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 721108, bullet_ID = { 780018, 780018, 780018, 780018, 780018 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 }, precast_param = {} } uv0.weapon_property[721109] = { initial_over_heat = 1, fire_fx = "CLFire", type = 1, name = "【2020偶像活动二期SP2】BOSS 光辉 音符扩散弹幕", fire_fx_loop_type = 3, action_index = "attack", charge_param = "", reload_max = 6000, aim_type = 0, queue = 3, range = 90, damage = 15, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 721109, auto_aftercast = 0, bullet_ID = { 780016, 780016, 780016, 780016, 780016, 780016, 780016, 780016 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, precast_param = {} } uv0.weapon_property[722001] = { name = "【2020偶像活动二期SP3】精英人形黛朵 侧翼穿透弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1155, queue = 3, charge_param = "", damage = 14, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 722001, bullet_ID = { 680012, 680013 }, barrage_ID = { 680013, 680014 }, precast_param = {} } uv0.weapon_property[722002] = { name = "【2020偶像活动二期SP3】精英人形黛朵 扩散弹", range = 120, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 4, charge_param = "", damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 722002, bullet_ID = { 780010, 780011 }, barrage_ID = { 680015, 680016 }, precast_param = {} } uv0.weapon_property[722003] = { name = "【2020偶像活动二期SP3】精英人形巴尔的摩 音符散射", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 722003, bullet_ID = { 780003, 780003 }, barrage_ID = { 200102, 200103 }, precast_param = {} } uv0.weapon_property[722004] = { name = "【2020偶像活动二期SP3】精英人形巴尔的摩 中下上连续弹幕", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 750, queue = 4, charge_param = "", damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 722004, bullet_ID = { 780012, 780012, 780012, 780012, 780012, 780012 }, barrage_ID = { 790008, 790009, 790010, 790011, 790012, 790013 }, precast_param = {} } uv0.weapon_property[722005] = { aim_type = 0, name = "【2020偶像活动二期SP3】精英人形大青花鱼 开幕鱼雷", type = 3, fire_fx = "", action_index = "", charge_param = "", reload_max = 9999, queue = 2, range = 120, damage = 46, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 722005, bullet_ID = { 750001, 750002, 750003, 750004, 750005 }, barrage_ID = { 760001, 760002, 760003, 760004, 760005 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } end() function () uv0.weapon_property[722006] = { aim_type = 1, name = "【2020偶像活动二期SP3】精英人形大青花鱼 3way驱逐炮", type = 2, fire_fx = "CLFire", action_index = "", charge_param = "", reload_max = 500, queue = 1, range = 120, damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 722006, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[722007] = { aim_type = 0, name = "【2020偶像活动二期SP3】精英人形大青花鱼 专属弹幕鱼雷", type = 3, fire_fx = "", action_index = "", charge_param = "", reload_max = 2400, queue = 2, range = 120, damage = 40, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 722007, bullet_ID = { 79341, 79341 }, barrage_ID = { 79341, 79342 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[722008] = { aim_type = 1, name = "【2020偶像活动二期SP3】精英人形大青花鱼 快速自机狙鱼雷", type = 3, fire_fx = "", action_index = "", charge_param = "", reload_max = 1500, queue = 2, range = 120, damage = 40, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 722008, bullet_ID = { 750007 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[722009] = { aim_type = 1, name = "【2020偶像活动二期SP3】精英人形大青花鱼 3way自机狙鱼雷", type = 3, fire_fx = "", action_index = "", charge_param = "", reload_max = 1800, queue = 2, range = 120, damage = 40, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 722009, bullet_ID = { 1821, 1821, 1821 }, barrage_ID = { 760008, 760010, 760012 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[722101] = { name = "【2020偶像活动二期SP3】BOSS 恶毒 近程自卫火炮", range = 38, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 5, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 722101, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[722102] = { name = "【2020偶像活动二期SP3】BOSS 恶毒 第一波 音符弹幕", range = 120, type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 14, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 722102, bullet_ID = { 780002, 780002 }, barrage_ID = { 790039, 790040 }, precast_param = {} } uv0.weapon_property[722103] = { name = "【2020偶像活动二期SP3】BOSS 恶毒 第一波 扩散旋转弹", range = 120, type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 2, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 722103, bullet_ID = { 780024 }, barrage_ID = { 790030 }, precast_param = {} } uv0.weapon_property[722104] = { name = "【2020偶像活动二期SP3】BOSS 恶毒 第二波 扩散子母弹", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 722104, bullet_ID = { 780025 }, barrage_ID = { 790031 }, precast_param = {} } uv0.weapon_property[722105] = { name = "【2020偶像活动二期SP3】BOSS 恶毒 第三波 中心穿透弹", range = 999, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 9999, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 722105, bullet_ID = { 780028 }, barrage_ID = { 730009 }, precast_param = {} } uv0.weapon_property[722106] = { name = "【2020偶像活动二期SP3】BOSS 恶毒 第三波 两翼子弹", range = 999, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 9999, queue = 2, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 722106, bullet_ID = { 780029, 780030, 780029, 780030, 780029, 780030 }, barrage_ID = { 730010, 730011, 730012, 730013, 730014, 730015 }, precast_param = {} } uv0.weapon_property[722107] = { initial_over_heat = 0, name = "【2020偶像活动二期SP3】BOSS 恶毒 第四波 横排鱼雷", type = 3, aim_type = 0, fire_fx = "", recover_time = 0, charge_param = "", reload_max = 6000, action_index = "", queue = 1, range = 999, damage = 36, base = 1001, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 722107, bullet_ID = { 780032, 780032 }, barrage_ID = { 790035, 790036 }, precast_param = {} } uv0.weapon_property[722108] = { name = "【2020偶像活动二期SP3】BOSS 恶毒 第四波 横排弹幕", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 2, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 722108, bullet_ID = { 780031, 780031, 780031, 780031 }, barrage_ID = { 790034, 790037, 790038, 790041 }, precast_param = {} } uv0.weapon_property[723001] = { name = "【2020偶像活动二期SP4】精英人形斯佩 音符弹幕", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 750, queue = 4, charge_param = "", damage = 24, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 723001, bullet_ID = { 650032 }, barrage_ID = { 200102 }, precast_param = {} } uv0.weapon_property[723002] = { name = "【2020偶像活动二期SP4】精英人形克利夫兰 音符弹幕", range = 100, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 750, queue = 4, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 723002, bullet_ID = { 650034 }, barrage_ID = { 1106 }, precast_param = {} } uv0.weapon_property[723003] = { name = "【2020偶像活动二期SP4】精英人形希佩尔 音符弹幕", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 750, queue = 4, charge_param = "", damage = 22, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 723003, bullet_ID = { 650035, 650035 }, barrage_ID = { 200142, 200143 }, precast_param = {} } uv0.weapon_property[723101] = { name = "【2020偶像活动二期SP4】BOSS 加斯科涅 近程自卫火炮", range = 38, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, charge_param = "", damage = 14, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 723101, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[723102] = { name = "【2020偶像活动二期SP4】BOSS 加斯科涅 第一波 十字子母弹", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 723102, bullet_ID = { 780039, 780039, 780039 }, barrage_ID = { 790046, 790047, 790050 }, precast_param = {} } uv0.weapon_property[723103] = { aim_type = 1, name = "【2020偶像活动二期SP4】BOSS 加斯科涅 第二波 前排跨射", min_range = 0, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, charge_param = "", queue = 3, range = 100, damage = 46, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 723103, auto_aftercast = 0, bullet_ID = { 780033, 780034 }, barrage_ID = { 790042, 790043 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[723104] = { aim_type = 1, name = "【2020偶像活动二期SP4】BOSS 加斯科涅 第二波 后排跨射", min_range = 90, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, charge_param = "", queue = 4, range = 150, damage = 48, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 723104, auto_aftercast = 0, bullet_ID = { 780035, 780036 }, barrage_ID = { 790044, 790045 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[723105] = { name = "【2020偶像活动二期SP4】BOSS 加斯科涅 第三波 上下音符扩散", range = 80, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 723105, bullet_ID = { 780037, 780038 }, barrage_ID = { 650001, 650002 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[723106] = { name = "【2020偶像活动二期SP4】BOSS 加斯科涅 第三波 交叉穿透弹", range = 50, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 723106, bullet_ID = { 650012, 650012, 650012, 650012 }, barrage_ID = { 650031, 650032, 650033, 650034 }, precast_param = {} } uv0.weapon_property[723107] = { aim_type = 1, name = "【2020偶像活动二期SP4】BOSS 加斯科涅 第四波 精密跨射", min_range = 0, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, charge_param = "", queue = 3, range = 100, damage = 46, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 723107, bullet_ID = { 780041, 780042 }, barrage_ID = { 790051, 790052 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 0.5 } } uv0.weapon_property[723108] = { name = "【2020偶像活动二期SP4】BOSS 加斯科涅 第四波 全图弹幕", range = 120, type = 2, aim_type = 0, fire_fx = "CAFire", reload_max = 6000, queue = 1, charge_param = "", damage = 16, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 723108, bullet_ID = { 730119, 730120, 730119, 730120, 730119, 730120, 730119, 730120, 730119, 730120, 730119, 730120 }, barrage_ID = { 730185, 730186, 730187, 730188, 730189, 730190, 730191, 730192, 730193, 730194, 730195, 730196 }, precast_param = {} } uv0.weapon_property[724001] = { name = "【2020偶像活动二期SP5】精英人形巴尔的摩 音符散射", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, charge_param = "", damage = 24, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 724001, bullet_ID = { 780003, 780003 }, barrage_ID = { 200102, 200103 }, precast_param = {} } uv0.weapon_property[724002] = { name = "【2020偶像活动二期SP5】精英人形巴尔的摩 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fire_fx = "", action_index = "attack", reload_max = 800, queue = 4, charge_param = "", damage = 38, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 724004, bullet_ID = { 780013 }, barrage_ID = { 790014 }, precast_param = {} } uv0.weapon_property[724005] = { name = "【2020偶像活动二期SP5】精英人形光辉 扫射弹幕", range = 90, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 3, charge_param = "", damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 724005, bullet_ID = { 780015, 780015, 780015, 780015, 780015 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 }, precast_param = {} } uv0.weapon_property[724101] = { name = "【2020偶像活动二期SP5】BOSS 通用近程自卫火炮", range = 38, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 724101, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[724102] = { name = "【2020偶像活动二期SP5】BOSS 罗恩 第一波 蓝色扩散弹幕", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 724102, bullet_ID = { 780064 }, barrage_ID = { 790113 }, precast_param = {} } uv0.weapon_property[724103] = { name = "【2020偶像活动二期SP5】BOSS 大凤 第一波 红色扩散弹幕", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 724103, bullet_ID = { 780065 }, barrage_ID = { 790114 }, precast_param = {} } uv0.weapon_property[724104] = { name = "【2020偶像活动二期SP5】BOSS 大凤 第二波 变向扫射弹幕", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 724104, bullet_ID = { 780066, 780066, 780066, 780066, 780066, 780066, 780066, 780066, 780066, 780066, 780066, 780066, 780066, 780066, 780066 }, barrage_ID = { 690052, 690053, 690054, 690055, 690056, 690057, 690058, 690059, 790115, 790116, 790117, 790118, 790119, 790120, 790121 }, precast_param = {} } uv0.weapon_property[724105] = { initial_over_heat = 0, name = "【2020偶像活动二期SP5】BOSS 罗恩 第二波 鱼雷弹幕", type = 3, aim_type = 0, fire_fx = "", recover_time = 0, charge_param = "", reload_max = 6000, action_index = "", queue = 1, range = 120, damage = 22, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 724105, bullet_ID = { 780067, 780068, 780069, 780070, 780071, 780067, 780068, 780069, 780070, 780071 }, barrage_ID = { 790122, 790123, 790124, 790125, 790126, 790127, 790128, 790129, 790130, 790131 }, precast_param = {} } uv0.weapon_property[724106] = { name = "【2020偶像活动二期SP5】BOSS 罗恩 第三波 四way封锁弹幕", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 724106, bullet_ID = { 780073, 780073 }, barrage_ID = { 790134, 790135 }, precast_param = {} } uv0.weapon_property[724107] = { name = "【2020偶像活动二期SP5】BOSS 大凤 第三波 变形自机狙", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 724107, bullet_ID = { 780074, 780075 }, barrage_ID = { 790137, 790138 }, precast_param = {} } uv0.weapon_property[724108] = { name = "【2020偶像活动二期SP5】BOSS 罗恩 第四波 专属弹幕", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 724108, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 79245, 79246, 79247, 79248 }, precast_param = {} } uv0.weapon_property[724109] = { name = "【2020偶像活动二期SP5】BOSS 罗恩 第四波 鱼雷弹幕", range = 120, type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 6000, queue = 2, charge_param = "", damage = 22, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 724109, bullet_ID = { 780013 }, barrage_ID = { 790014 }, precast_param = {} } uv0.weapon_property[724110] = { name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符鱼雷机", range = 110, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 150, queue = 1, charge_param = "", damage = 26, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 724110, bullet_ID = {}, barrage_ID = { 12017 }, precast_param = {} } uv0.weapon_property[724111] = { name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符轰炸机", range = 100, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 150, queue = 2, charge_param = "", damage = 44, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 724111, bullet_ID = {}, barrage_ID = { 12011 }, precast_param = {} } uv0.weapon_property[724112] = { name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符战斗机", range = 100, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 150, queue = 3, charge_param = "", damage = 14, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 724112, bullet_ID = {}, barrage_ID = { 12010 }, precast_param = {} } uv0.weapon_property[724113] = { aim_type = 1, name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符鱼雷机武器", axis_angle = 0, type = 3, min_range = 20, fire_fx = "", action_index = "", charge_param = "", reload_max = 6000, queue = 1, attack_attribute = 4, angle = 90, range = 60, damage = 26, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 724113, bullet_ID = { 780008 }, barrage_ID = { 790025 }, precast_param = {} } uv0.weapon_property[724114] = { name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符轰炸机武器", range = 10, type = 2, aim_type = 0, fire_fx = "", action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, charge_param = "", damage = 44, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 724114, bullet_ID = { 780020 }, barrage_ID = { 790026 }, precast_param = {} } uv0.weapon_property[724115] = { name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符战斗机武器", range = 85, type = 1, aim_type = 1, fire_fx = "", action_index = "", reload_max = 6000, attack_attribute = 4, queue = 1, charge_param = "", damage = 14, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 724115, bullet_ID = { 780019, 780019, 780019, 780019 }, barrage_ID = { 101, 102, 103, 104 }, precast_param = {} } uv0.weapon_property[725001] = { name = "【2020偶像活动二期μSP】精英人形巴尔的摩 音符散射", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, charge_param = "", damage = 25, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 725001, bullet_ID = { 780003, 780003 }, barrage_ID = { 200102, 200103 }, precast_param = {} } uv0.weapon_property[725002] = { name = "【2020偶像活动二期μSP】精英人形巴尔的摩 中下上连续弹幕", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 600, queue = 4, charge_param = "", damage = 21, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 725002, bullet_ID = { 780012, 780012, 780012, 780012, 780012, 780012, 780012, 780012, 780012, 780012 }, barrage_ID = { 790008, 790009, 790010, 790011, 790012, 790013, 790016, 790017, 790018, 790019 }, precast_param = {} } uv0.weapon_property[725003] = { name = "【2020偶像活动二期μSP】精英人形罗恩 专属弹幕", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 3, charge_param = "", damage = 25, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 725003, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 79245, 79246, 79247, 79248 }, precast_param = {} } uv0.weapon_property[725004] = { name = "【2020偶像活动二期μSP】精英人形罗恩 鱼雷弹幕", range = 120, type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 800, queue = 4, charge_param = "", damage = 42, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 725004, bullet_ID = { 780013 }, barrage_ID = { 790014 }, precast_param = {} } uv0.weapon_property[725005] = { name = "【2020偶像活动二期μSP】精英人形光辉 扫射弹幕", range = 90, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 3, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 725005, bullet_ID = { 780015, 780015, 780015, 780015, 780015 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 }, precast_param = {} } uv0.weapon_property[725101] = { name = "【2020偶像活动二期μSP】BOSS 恶毒 近程自卫火炮", range = 38, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 725101, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[725102] = { name = "【2020偶像活动二期μSP】BOSS 恶毒 第一波 音符弹幕", range = 120, type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 725102, bullet_ID = { 780059, 780059 }, barrage_ID = { 790108, 790109 }, precast_param = {} } uv0.weapon_property[725103] = { name = "【2020偶像活动二期μSP】BOSS 恶毒 第一波 扩散圆形子弹", range = 120, type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 2, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 725103, bullet_ID = { 780058 }, barrage_ID = { 790107 }, precast_param = {} } uv0.weapon_property[725104] = { name = "【2020偶像活动二期μSP】BOSS 恶毒 第二波 扩散子母弹", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 16, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 725104, bullet_ID = { 780025 }, barrage_ID = { 790031 }, precast_param = {} } uv0.weapon_property[725105] = { initial_over_heat = 0, name = "【2020偶像活动二期μSP】BOSS 恶毒 第三波 横排鱼雷", type = 3, aim_type = 0, fire_fx = "", recover_time = 0, charge_param = "", reload_max = 6000, action_index = "", queue = 1, range = 999, damage = 64, base = 1001, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 725105, bullet_ID = { 780032, 780032, 780032, 780032 }, barrage_ID = { 790094, 790095, 790099, 790100 }, precast_param = {} } uv0.weapon_property[725106] = { name = "【2020偶像活动二期μSP】BOSS 恶毒 第三波 横排弹幕", range = 120, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 2, charge_param = "", damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 725106, bullet_ID = { 780031, 780031, 780031, 780031, 780031, 780031, 780031 }, barrage_ID = { 790093, 790096, 790097, 790098, 790101, 790102, 790103 }, precast_param = {} } uv0.weapon_property[725107] = { name = "【2020偶像活动二期μSP】BOSS 恶毒 第四波 黄色圆形子弹扩散", range = 120, type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, charge_param = "", damage = 16, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 725107, bullet_ID = { 780046, 780046 }, barrage_ID = { 790057, 790058 }, precast_param = {} } uv0.weapon_property[725108] = { name = "【2020偶像活动二期μSP】BOSS 恶毒 第四波 黄色旋转小子弹弹幕 3way*7", range = 120, type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 2, charge_param = "", damage = 16, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 725108, bullet_ID = { 780047, 780048, 780049, 780050, 780051, 780052, 780053, 780047, 780048, 780049, 780050, 780051, 780052, 780053, 780047, 780048, 780049, 780050, 780051, 780052, 780053, 780047, 780048, 780049, 780050, 780051, 780052, 780053 }, barrage_ID = { 790061, 790062, 790063, 790064, 790065, 790066, 790067, 790068, 790069, 790070, 790071, 790072, 790073, 790074, 790075, 790076, 790077, 790078, 790079, 790080, 790081, 790082, 790083, 790084, 790085, 790086, 790087, 790088 }, precast_param = {} } uv0.weapon_property[726001] = { name = "【2020偶像活动二期EX】BOSS 塔什干 第一波 扇形自机狙", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 200, queue = 1, charge_param = "", damage = 25, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 726001, bullet_ID = { 780080, 780081 }, barrage_ID = { 790139, 790140 }, precast_param = {} } uv0.weapon_property[726002] = { name = "【2020偶像活动二期EX】BOSS 塔什干 第一波 扇形自机狙(高速)", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 30, queue = 1, charge_param = "", damage = 25, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 726002, bullet_ID = { 780080, 780081 }, barrage_ID = { 790139, 790140 }, precast_param = {} } uv0.weapon_property[726003] = { name = "【2020偶像活动二期EX】BOSS 塔什干 第一波 封位弹幕 妖精", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 6000, queue = 2, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 726003, bullet_ID = { 780082 }, barrage_ID = { 790141 }, precast_param = {} } uv0.weapon_property[726004] = { name = "【2020偶像活动二期EX】BOSS 塔什干 第二波 旋转扩散弹幕 妖精", range = 120, type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "", reload_max = 6000, queue = 2, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 726004, bullet_ID = { 780085, 780086 }, barrage_ID = { 790144, 790145 }, precast_param = {} } uv0.weapon_property[726005] = { name = "【2020偶像活动二期EX】BOSS 塔什干 第三波 横向封位弹幕(变速) 妖精", range = 120, type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "", reload_max = 6000, queue = 1, charge_param = "", damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 726005, bullet_ID = { 780089, 780091, 780089, 780091 }, barrage_ID = { 790149, 790153, 790164, 790165 }, precast_param = {} } uv0.weapon_property[726006] = { name = "【2020偶像活动二期EX】BOSS 塔什干 第三波 纵向自机狙(变速) 妖精", range = 120, type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "", reload_max = 6000, queue = 2, charge_param = "", damage = 15, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 726006, bullet_ID = { 780092, 780094, 780092, 780094 }, barrage_ID = { 790157, 790159, 790166, 790167 }, precast_param = {} } uv0.weapon_property[726007] = { name = "【2020偶像活动二期EX】BOSS 塔什干 第三波 扇形冰锥弹幕", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 6000, queue = 3, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 726007, bullet_ID = { 780095 }, barrage_ID = { 790161 }, precast_param = {} } uv0.weapon_property[729001] = { name = "【2020偶像活动二期】恶毒 音符子弹武器1", range = 100, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 900, queue = 1, charge_param = "", damage = 4, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 729001, bullet_ID = { 780002, 780002 }, barrage_ID = { 790002, 790003 }, precast_param = {} } uv0.weapon_property[729002] = { name = "【2020偶像活动二期】恶毒 音符子弹武器2", range = 100, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 900, queue = 1, charge_param = "", damage = 5, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 729002, bullet_ID = { 780002, 780002 }, barrage_ID = { 790002, 790003 }, precast_param = {} } uv0.weapon_property[729003] = { name = "【2020偶像活动二期】恶毒 音符子弹武器3", range = 100, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 900, queue = 1, charge_param = "", damage = 6, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 729003, bullet_ID = { 780002, 780002 }, barrage_ID = { 790002, 790003 }, precast_param = {} } uv0.weapon_property[729004] = { name = "【2020偶像活动二期】恶毒 音符子弹武器4", range = 100, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 900, queue = 1, charge_param = "", damage = 7, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 729004, bullet_ID = { 780002, 780002 }, barrage_ID = { 790002, 790003 }, precast_param = {} } uv0.weapon_property[729005] = { name = "【2020偶像活动二期】恶毒 音符子弹武器5", range = 100, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 900, queue = 1, charge_param = "", damage = 8, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 729005, bullet_ID = { 780002, 780002 }, barrage_ID = { 790002, 790003 }, precast_param = {} } uv0.weapon_property[729006] = { name = "【2020偶像活动二期】黛朵 音符子弹武器1", range = 100, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 400, queue = 1, charge_param = "", damage = 4, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 729006, bullet_ID = { 650031 }, barrage_ID = { 1001 }, precast_param = {} } uv0.weapon_property[729007] = { name = "【2020偶像活动二期】黛朵 音符子弹武器2", range = 100, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 400, queue = 1, charge_param = "", damage = 5, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 729007, bullet_ID = { 650031 }, barrage_ID = { 1001 }, precast_param = {} } uv0.weapon_property[729008] = { name = "【2020偶像活动二期】黛朵 音符子弹武器3", range = 100, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 400, queue = 1, charge_param = "", damage = 6, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 729008, bullet_ID = { 650031 }, barrage_ID = { 1001 }, precast_param = {} } uv0.weapon_property[729009] = { name = "【2020偶像活动二期】黛朵 音符子弹武器4", range = 100, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 400, queue = 1, charge_param = "", damage = 7, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 729009, bullet_ID = { 650031 }, barrage_ID = { 1001 }, precast_param = {} } uv0.weapon_property[729010] = { name = "【2020偶像活动二期】黛朵 音符子弹武器5", range = 100, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 400, queue = 1, charge_param = "", damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 729010, bullet_ID = { 650031 }, barrage_ID = { 1001 }, precast_param = {} } uv0.weapon_property[729011] = { name = "【2020偶像活动二期】巴尔的摩音符子弹武器1", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 3, charge_param = "", damage = 14, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 729011, bullet_ID = { 780003 }, barrage_ID = { 200102 }, precast_param = {} } uv0.weapon_property[729012] = { name = "【2020偶像活动二期】巴尔的摩音符子弹武器2", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 3, charge_param = "", damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 729012, bullet_ID = { 780003 }, barrage_ID = { 200102 }, precast_param = {} } uv0.weapon_property[729013] = { name = "【2020偶像活动二期】巴尔的摩音符子弹武器3", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 3, charge_param = "", damage = 22, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 729013, bullet_ID = { 780003 }, barrage_ID = { 200102 }, precast_param = {} } uv0.weapon_property[729014] = { name = "【2020偶像活动二期】巴尔的摩音符子弹武器4", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 3, charge_param = "", damage = 28, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 729014, bullet_ID = { 780003 }, barrage_ID = { 200102 }, precast_param = {} } uv0.weapon_property[729015] = { name = "【2020偶像活动二期】巴尔的摩音符子弹武器5", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 3, charge_param = "", damage = 34, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 729015, bullet_ID = { 780003 }, barrage_ID = { 200102 }, precast_param = {} } uv0.weapon_property[729016] = { name = "【2020偶像活动二期】罗恩 音符子弹武器1", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 3, charge_param = "", damage = 14, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 729016, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 790004, 790005, 790006, 790007 }, precast_param = {} } uv0.weapon_property[729017] = { name = "【2020偶像活动二期】罗恩 音符子弹武器2", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 3, charge_param = "", damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 729017, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 790004, 790005, 790006, 790007 }, precast_param = {} } uv0.weapon_property[729018] = { name = "【2020偶像活动二期】罗恩 音符子弹武器3", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 3, charge_param = "", damage = 22, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 729018, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 790004, 790005, 790006, 790007 }, precast_param = {} } uv0.weapon_property[729019] = { name = "【2020偶像活动二期】罗恩 音符子弹武器4", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 3, charge_param = "", damage = 28, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 729019, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 790004, 790005, 790006, 790007 }, precast_param = {} } uv0.weapon_property[729020] = { name = "【2020偶像活动二期】罗恩 音符子弹武器5", range = 100, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1800, queue = 3, charge_param = "", damage = 34, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 729020, bullet_ID = { 780004, 780005, 780006, 780007 }, barrage_ID = { 790004, 790005, 790006, 790007 }, precast_param = {} } uv0.weapon_property[729021] = { name = "【2020偶像活动二期】光辉 音符鱼雷机1", range = 110, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2000, queue = 1, charge_param = "", damage = 18, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 729021, bullet_ID = {}, barrage_ID = { 12015 }, precast_param = {} } uv0.weapon_property[729022] = { name = "【2020偶像活动二期】光辉 音符鱼雷机2", range = 110, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2000, queue = 1, charge_param = "", damage = 22, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 729022, bullet_ID = {}, barrage_ID = { 12015 }, precast_param = {} } uv0.weapon_property[729023] = { name = "【2020偶像活动二期】光辉 音符鱼雷机3", range = 110, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2000, queue = 1, charge_param = "", damage = 28, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 729023, bullet_ID = {}, barrage_ID = { 12015 }, precast_param = {} } uv0.weapon_property[729024] = { name = "【2020偶像活动二期】光辉 音符鱼雷机4", range = 110, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2000, queue = 1, charge_param = "", damage = 36, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 729024, bullet_ID = {}, barrage_ID = { 12015 }, precast_param = {} } uv0.weapon_property[729025] = { name = "【2020偶像活动二期】光辉 音符鱼雷机5", range = 110, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2000, queue = 1, charge_param = "", damage = 46, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 729025, bullet_ID = {}, barrage_ID = { 12015 }, precast_param = {} } uv0.weapon_property[729026] = { name = "【2020偶像活动二期】光辉 音符轰炸机1", range = 100, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2500, queue = 1, charge_param = "", damage = 22, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 729026, bullet_ID = {}, barrage_ID = { 12015 }, precast_param = {} } uv0.weapon_property[729027] = { name = "【2020偶像活动二期】光辉 音符轰炸机2", range = 100, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2500, queue = 1, charge_param = "", damage = 28, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 729027, bullet_ID = {}, barrage_ID = { 12015 }, precast_param = {} } uv0.weapon_property[729028] = { name = "【2020偶像活动二期】光辉 音符轰炸机3", range = 100, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2500, queue = 1, charge_param = "", damage = 36, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 729028, bullet_ID = {}, barrage_ID = { 12015 }, precast_param = {} } uv0.weapon_property[729029] = { name = "【2020偶像活动二期】光辉 音符轰炸机4", range = 100, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2500, queue = 1, charge_param = "", damage = 46, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 729029, bullet_ID = {}, barrage_ID = { 12015 }, precast_param = {} } uv0.weapon_property[729030] = { name = "【2020偶像活动二期】光辉 音符轰炸机5", range = 100, type = 11, aim_type = 1, fire_fx = "", action_index = "attack", reload_max = 2500, queue = 1, charge_param = "", damage = 58, base = 1002, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 729030, bullet_ID = {}, barrage_ID = { 12015 }, precast_param = {} } uv0.weapon_property[729031] = { aim_type = 1, name = "【2020偶像活动二期】光辉 音符鱼雷机武器1", axis_angle = 0, type = 3, min_range = 15, fire_fx = "", action_index = "", charge_param = "", reload_max = 8000, queue = 1, attack_attribute = 4, angle = 35, range = 60, damage = 18, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 729031, bullet_ID = { 780008 }, barrage_ID = { 12001 }, precast_param = {} } uv0.weapon_property[729032] = { aim_type = 1, name = "【2020偶像活动二期】光辉 音符鱼雷机武器2", axis_angle = 0, type = 3, min_range = 15, fire_fx = "", action_index = "", charge_param = "", reload_max = 8000, queue = 1, attack_attribute = 4, angle = 35, range = 60, damage = 22, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 729032, bullet_ID = { 780008 }, barrage_ID = { 12001 }, precast_param = {} } uv0.weapon_property[729033] = { aim_type = 1, name = "【2020偶像活动二期】光辉 音符鱼雷机武器3", axis_angle = 0, type = 3, min_range = 15, fire_fx = "", action_index = "", charge_param = "", reload_max = 8000, queue = 1, attack_attribute = 4, angle = 35, range = 60, damage = 28, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 729033, bullet_ID = { 780008 }, barrage_ID = { 12001 }, precast_param = {} } uv0.weapon_property[729034] = { aim_type = 1, name = "【2020偶像活动二期】光辉 音符鱼雷机武器4", axis_angle = 0, type = 3, min_range = 15, fire_fx = "", action_index = "", charge_param = "", reload_max = 8000, queue = 1, attack_attribute = 4, angle = 35, range = 60, damage = 36, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 729034, bullet_ID = { 780008 }, barrage_ID = { 12001 }, precast_param = {} } uv0.weapon_property[729035] = { aim_type = 1, name = "【2020偶像活动二期】光辉 音符鱼雷机武器5", axis_angle = 0, type = 3, min_range = 15, fire_fx = "", action_index = "", charge_param = "", reload_max = 8000, queue = 1, attack_attribute = 4, angle = 35, range = 60, damage = 46, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 729035, bullet_ID = { 780008 }, barrage_ID = { 12001 }, precast_param = {} } uv0.weapon_property[729036] = { aim_type = 0, name = "【2020偶像活动二期】光辉 音符轰炸机武器1", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", charge_param = "", reload_max = 400, queue = 1, attack_attribute = 4, angle = 180, range = 10, damage = 22, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 729036, bullet_ID = { 780009 }, barrage_ID = { 130992 }, precast_param = {} } uv0.weapon_property[729037] = { aim_type = 0, name = "【2020偶像活动二期】光辉 音符轰炸机武器2", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", charge_param = "", reload_max = 400, queue = 1, attack_attribute = 4, angle = 180, range = 10, damage = 28, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 729037, bullet_ID = { 780009 }, barrage_ID = { 130992 }, precast_param = {} } end() function () uv0.weapon_property[729038] = { aim_type = 0, name = "【2020偶像活动二期】光辉 音符轰炸机武器3", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", charge_param = "", reload_max = 400, queue = 1, attack_attribute = 4, angle = 180, range = 10, damage = 36, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 729038, bullet_ID = { 780009 }, barrage_ID = { 130992 }, precast_param = {} } uv0.weapon_property[729039] = { aim_type = 0, name = "【2020偶像活动二期】光辉 音符轰炸机武器4", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", charge_param = "", reload_max = 400, queue = 1, attack_attribute = 4, angle = 180, range = 10, damage = 46, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 729039, bullet_ID = { 780009 }, barrage_ID = { 130992 }, precast_param = {} } uv0.weapon_property[729040] = { aim_type = 0, name = "【2020偶像活动二期】光辉 音符轰炸机武器5", axis_angle = 0, type = 2, min_range = 0, fire_fx = "", action_index = "", charge_param = "", reload_max = 400, queue = 1, attack_attribute = 4, angle = 180, range = 10, damage = 58, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 729040, bullet_ID = { 780009 }, barrage_ID = { 130992 }, precast_param = {} } uv0.weapon_property[740001] = { aim_type = 1, range = 120, damage = 5, base = 1000, name = "【DOA联动SP1】精英人形玛莉萝丝 前方扫射弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 1850, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 740001, type = 1, action_index = "attack", bullet_ID = { 800001, 800001, 800001, 800001, 800001, 800001, 800001, 800001 }, barrage_ID = { 720001, 720002, 720003, 720004, 720005, 720006, 720007, 720008 } } uv0.weapon_property[740002] = { aim_type = 1, range = 120, damage = 7, base = 1000, name = "【DOA联动SP1】精英人形玛莉萝丝 螺旋穿透弹", fire_fx = "CLFire", suppress = 1, reload_max = 950, spawn_bound = "cannon", fire_sfx = "", queue = 3, id = 740002, type = 1, action_index = "attack", bullet_ID = { 720001, 720002 }, barrage_ID = { 810001, 810002 } } uv0.weapon_property[740101] = { suppress = 1, name = "【DOA联动SP1】BOSS 通用近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, range = 38, damage = 6, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 740101, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[740102] = { initial_over_heat = 0, name = "【DOA联动SP1】BOSS 霞 主炮弹幕1", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, queue = 1, range = 120, damage = 14, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 740102, bullet_ID = { 800003, 800003, 800002, 800002, 800002 }, barrage_ID = { 730088, 730089, 730090, 730091, 730092 } } uv0.weapon_property[740104] = { initial_over_heat = 1, name = "【DOA联动SP1】BOSS 霞 鱼雷弹幕", type = 3, aim_type = 0, fire_fx = "", action_index = "", reload_max = 6000, queue = 1, range = 120, damage = 26, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 740104, bullet_ID = { 1801, 1801, 1801 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property[740105] = { initial_over_heat = 0, name = "【DOA联动SP1】BOSS 莫妮卡 fever 旋转发射副炮弹幕", type = 2, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, queue = 1, range = 120, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 740105, bullet_ID = { 800008, 800008 }, barrage_ID = { 810007, 810008 } } uv0.weapon_property[740106] = { initial_over_heat = 0, name = "【DOA联动SP1】BOSS 霞 fever 旋转发射主炮弹幕", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, queue = 2, range = 120, damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 740106, bullet_ID = { 800009, 800010, 800009, 800010, 800009, 800010, 800009, 800010 }, barrage_ID = { 810009, 810010, 810011, 810012, 810013, 810014, 810015, 810016 } } uv0.weapon_property[740107] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP1】BOSS 莫妮卡 副炮弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 740107, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 730022 }, barrage_ID = { 730009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[740108] = { initial_over_heat = 0, name = "【DOA联动SP1】BOSS 莫妮卡 鱼雷弹幕", type = 3, aim_type = 0, fire_fx = "", action_index = "", reload_max = 6000, queue = 3, range = 120, damage = 26, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", id = 740108, bullet_ID = { 100550015, 100550016, 100550017, 100550018 }, barrage_ID = { 100550015, 100550016, 100550017, 100550018 } } uv0.weapon_property[741001] = { aim_type = 1, range = 120, damage = 6, base = 1000, name = "【DOA联动SP2】精英人形玛莉萝丝 前方扫射弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 1850, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 741001, type = 1, action_index = "attack", bullet_ID = { 800001, 800001, 800001, 800001, 800001, 800001, 800001, 800001 }, barrage_ID = { 720001, 720002, 720003, 720004, 720005, 720006, 720007, 720008 } } uv0.weapon_property[741002] = { aim_type = 1, range = 120, damage = 8, base = 1000, name = "【DOA联动SP2】精英人形玛莉萝丝 螺旋穿透弹", fire_fx = "CLFire", suppress = 1, reload_max = 950, spawn_bound = "cannon", fire_sfx = "", queue = 3, id = 741002, type = 1, action_index = "attack", bullet_ID = { 720001, 720002 }, barrage_ID = { 810001, 810002 } } uv0.weapon_property[741101] = { suppress = 1, name = "【DOA联动SP2】BOSS 通用近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, range = 38, damage = 7, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 741101, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[741102] = { initial_over_heat = 0, name = "【DOA联动SP2】BOSS 海咲 大范围鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "", reload_max = 2800, queue = 2, range = 120, damage = 32, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 741102, bullet_ID = { 110605, 110606 }, barrage_ID = { 810066, 810067 } } uv0.weapon_property[741103] = { initial_over_heat = 1, name = "【DOA联动SP2】BOSS 海咲 大范围旋转弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 1200, queue = 3, range = 120, damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 741103, bullet_ID = { 740016 }, barrage_ID = { 810003 } } uv0.weapon_property[741104] = { initial_over_heat = 0, name = "【DOA联动SP2】BOSS 凪咲 前排跨射", type = 19, aim_type = 1, fire_fx = "CAFire", action_index = "", reload_max = 1500, queue = 1, range = 75, damage = 20, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 741104, bullet_ID = { 800007 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[741105] = { aim_type = 1, name = "【DOA联动SP2】BOSS 凪咲 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "", initial_over_heat = 0, reload_max = 2400, queue = 1, angle = 40, range = 150, damage = 28, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 741105, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[741106] = { aim_type = 0, name = "【DOA联动SP2】BOSS 凪咲 主炮弹幕", min_range = 0, type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 500, queue = 1, range = 120, damage = 28, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 741106, bullet_ID = { 20003, 20003 }, barrage_ID = { 810068, 810069 } } uv0.weapon_property[741107] = { initial_over_heat = 0, name = "【DOA联动SP2】BOSS 通用 fever 第一波 3way自机狙弹幕", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 450, queue = 1, range = 120, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 741107, bullet_ID = { 800011, 800012, 800013, 800014, 800015, 800016, 800017, 800018, 800019, 800020, 800021, 800022, 800011, 800012, 800013, 800014, 800015, 800016, 800017, 800018, 800019, 800020, 800021, 800022, 800011, 800012, 800013, 800014, 800015, 800016, 800017, 800018, 800019, 800020, 800021, 800022 }, barrage_ID = { 810017, 810018, 810019, 810020, 810021, 810022, 810023, 810024, 810025, 810026, 810027, 810028, 810029, 810030, 810031, 810032, 810033, 810034, 810035, 810036, 810037, 810038, 810039, 810040, 810041, 810042, 810043, 810044, 810045, 810046, 810047, 810048, 810049, 810050, 810051, 810052 } } uv0.weapon_property[741108] = { initial_over_heat = 0, name = "【DOA联动SP2】BOSS 通用 fever 第一波 扇形范围圆形弹幕", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 450, queue = 2, range = 120, damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 741108, bullet_ID = { 800023 }, barrage_ID = { 810053 } } uv0.weapon_property[741109] = { initial_over_heat = 0, name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散自机狙 左", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "", reload_max = 6000, queue = 1, range = 120, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 741109, bullet_ID = { 800024 }, barrage_ID = { 810054 } } uv0.weapon_property[741110] = { initial_over_heat = 0, name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散自机狙 右", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "", reload_max = 6000, queue = 1, range = 120, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 741110, bullet_ID = { 800025 }, barrage_ID = { 810054 } } uv0.weapon_property[741111] = { initial_over_heat = 0, name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散圆形弹幕 左", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "", reload_max = 6000, queue = 2, range = 120, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 741111, bullet_ID = { 800027 }, barrage_ID = { 810059 } } uv0.weapon_property[741112] = { initial_over_heat = 0, name = "【DOA联动SP2】BOSS 通用 fever 第二波 环形扩散圆形弹幕 右", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "", reload_max = 6000, queue = 2, range = 120, damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 741112, bullet_ID = { 800029 }, barrage_ID = { 810059 } } uv0.weapon_property[742001] = { initial_over_heat = 0, name = "【DOA联动SP3】精英人形海咲 大范围鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "", reload_max = 2800, queue = 2, range = 120, damage = 30, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 742001, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 } } uv0.weapon_property[742002] = { initial_over_heat = 1, name = "【DOA联动SP3】精英人形海咲 大范围旋转弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 1200, queue = 3, range = 120, damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 742002, bullet_ID = { 740016 }, barrage_ID = { 810003 } } uv0.weapon_property[742003] = { initial_over_heat = 0, name = "【DOA联动SP3】精英人形霞 大范围主炮", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 1, range = 120, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 742003, bullet_ID = { 800003, 800004, 800002, 800002, 800002 }, barrage_ID = { 730088, 730089, 730090, 730091, 730092 } } uv0.weapon_property[742004] = { initial_over_heat = 1, name = "【DOA联动SP3】精英人形霞 鱼雷弹幕", type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 1200, queue = 1, range = 120, damage = 30, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 742004, bullet_ID = { 1801, 1801, 1801 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property[742101] = { suppress = 1, name = "【DOA联动SP3】BOSS 通用近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, range = 38, damage = 7, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 742101, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[742102] = { initial_over_heat = 1, name = "【DOA联动SP3】BOSS 玛莉萝丝 前方扫射弹幕", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 900, queue = 2, range = 120, damage = 5, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 742102, bullet_ID = { 800001, 800001, 800001, 800001, 800001, 800001, 800001, 800001 }, barrage_ID = { 720001, 720002, 720003, 720004, 720005, 720006, 720007, 720008 } } uv0.weapon_property[742103] = { initial_over_heat = 0, name = "【DOA联动SP3】BOSS 玛莉萝丝 螺旋穿透弹", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 450, queue = 3, range = 120, damage = 7, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 742103, bullet_ID = { 720001, 720002 }, barrage_ID = { 810001, 810002 } } uv0.weapon_property[742104] = { initial_over_heat = 0, name = "【DOA联动SP3】BOSS 穗香 前排跨射", type = 19, aim_type = 1, fire_fx = "CAFire", recover_time = 4, reload_max = 1500, action_index = "", queue = 1, range = 75, damage = 20, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 742104, bullet_ID = { 800007 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[742105] = { aim_type = 1, name = "【DOA联动SP3】BOSS 穗香 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", recover_time = 4, reload_max = 2400, initial_over_heat = 0, queue = 1, action_index = "", angle = 40, range = 150, damage = 30, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 742105, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[742106] = { initial_over_heat = 1, name = "【DOA联动SP3】BOSS 穗香 主炮弹幕1", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1500, queue = 2, range = 120, damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 742106, bullet_ID = { 800031, 800032 }, barrage_ID = { 810080, 810081 } } uv0.weapon_property[742107] = { initial_over_heat = 1, name = "【DOA联动SP3】BOSS 穗香 主炮弹幕2", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1500, queue = 3, range = 120, damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 742107, bullet_ID = { 800030 }, barrage_ID = { 730124 } } uv0.weapon_property[742108] = { initial_over_heat = 0, name = "【DOA联动SP3】BOSS 通用 fever 链状弹幕", type = 2, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, queue = 1, range = 120, damage = 6, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 742108, bullet_ID = { 700006, 700006, 700006, 700006, 700006, 700006, 700006, 700006 }, barrage_ID = { 810070, 810071, 810072, 810073, 810074, 810075, 810076, 810077 } } uv0.weapon_property[742109] = { initial_over_heat = 0, name = "【DOA联动SP3】BOSS 玛莉萝丝 fever 3way螺旋穿透弹", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 2, range = 120, damage = 6, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "", id = 742109, bullet_ID = { 720001, 720002 }, barrage_ID = { 810078, 810079 } } uv0.weapon_property[742110] = { initial_over_heat = 0, name = "【DOA联动SP3】BOSS 穗香 fever 前排跨射", type = 19, aim_type = 1, fire_fx = "CAFire", recover_time = 4, reload_max = 6000, action_index = "", queue = 1, range = 75, damage = 24, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 742110, bullet_ID = { 800033 }, barrage_ID = { 810082 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[742111] = { aim_type = 1, name = "【DOA联动SP3】BOSS 穗香 fever 后排跨射1", axis_angle = 30, type = 19, min_range = 75, fire_fx = "CAFire", recover_time = 4, reload_max = 300, initial_over_heat = 0, queue = 2, action_index = "", angle = 40, range = 150, damage = 32, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 742111, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[742112] = { aim_type = 1, name = "【DOA联动SP3】BOSS 穗香 fever 后排跨射2", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", recover_time = 4, reload_max = 300, initial_over_heat = 0, queue = 3, action_index = "", angle = 40, range = 150, damage = 32, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 742112, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[742113] = { aim_type = 1, name = "【DOA联动SP3】BOSS 穗香 fever 后排跨射3", axis_angle = -30, type = 19, min_range = 75, fire_fx = "CAFire", recover_time = 4, reload_max = 300, initial_over_heat = 0, queue = 4, action_index = "", angle = 40, range = 150, damage = 32, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 742113, bullet_ID = { 800006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[743001] = { initial_over_heat = 0, name = "【DOA联动SP4】精英人形海咲 大范围鱼雷", type = 3, aim_type = 1, fire_fx = "", action_index = "", reload_max = 2800, queue = 2, range = 120, damage = 40, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 743001, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 } } uv0.weapon_property[743002] = { initial_over_heat = 1, name = "【DOA联动SP4】精英人形海咲 大范围旋转弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 1200, queue = 3, range = 120, damage = 15, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 743002, bullet_ID = { 740016 }, barrage_ID = { 810003 } } uv0.weapon_property[743003] = { initial_over_heat = 0, name = "【DOA联动SP4】精英人形霞 大范围主炮", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 1, range = 120, damage = 24, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 743003, bullet_ID = { 800003, 800004, 800002, 800002, 800002 }, barrage_ID = { 730088, 730089, 730090, 730091, 730092 } } uv0.weapon_property[743004] = { initial_over_heat = 1, name = "【DOA联动SP4】精英人形霞 鱼雷弹幕", type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 1200, queue = 1, range = 120, damage = 40, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 743004, bullet_ID = { 1801, 1801, 1801 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property[743005] = { initial_over_heat = 1, name = "【DOA联动SP4】精英人形凪咲 前排跨射", type = 19, aim_type = 1, fire_fx = "CAFire", action_index = "", reload_max = 1800, queue = 1, range = 75, damage = 28, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 743005, bullet_ID = { 800005 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[743006] = { aim_type = 0, name = "【DOA联动SP4】精英人形凪咲 主炮弹幕", min_range = 0, type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 1, range = 120, damage = 32, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 743006, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 } } uv0.weapon_property[743101] = { suppress = 1, name = "【DOA联动SP4】BOSS 通用近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 500, queue = 5, range = 38, damage = 8, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 743101, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[743102] = { aim_type = 1, range = 120, damage = 18, base = 1000, name = "【DOA联动SP4】BOSS 女天狗 变向弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 800, spawn_bound = "cannon", fire_sfx = "", queue = 2, id = 743102, type = 1, action_index = "attack", bullet_ID = { 770022, 770023 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property[743103] = { aim_type = 1, range = 120, damage = 18, base = 1000, name = "【DOA联动SP4】BOSS 女天狗 变向弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 800, spawn_bound = "cannon", fire_sfx = "", queue = 3, id = 743103, type = 1, action_index = "attack", bullet_ID = { 770020, 770021 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property[743104] = { name = "【DOA联动SP4】BOSS 女天狗 舰载战斗机", aim_type = 1, type = 11, attack_attribute = 4, fire_fx = "zhupao", action_index = "", reload_max = 700, queue = 1, range = 80, damage = 32, base = 1001, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", id = 743104, bullet_ID = { 30013 }, barrage_ID = { 12015 } } uv0.weapon_property[743105] = { name = "【DOA联动SP4】BOSS 女天狗 舰载鱼雷机", aim_type = 1, type = 11, attack_attribute = 4, fire_fx = "", action_index = "", reload_max = 700, queue = 1, range = 110, damage = 46, base = 1001, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 743105, bullet_ID = { 30014 }, barrage_ID = { 12015 } } uv0.weapon_property[743106] = { name = "【DOA联动SP4】BOSS 女天狗 舰载轰炸机", aim_type = 1, type = 11, attack_attribute = 4, fire_fx = "", action_index = "", reload_max = 700, queue = 1, range = 100, damage = 58, base = 1001, suppress = 1, spawn_bound = "plane", fire_sfx = "", id = 743106, bullet_ID = { 30019 }, barrage_ID = { 12015 } } uv0.weapon_property[743107] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 舰载战斗机武器 弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 743107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[743108] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 舰载战斗机武器 对空", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 743108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[743109] = { action_index = "", range = 60, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 舰载鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 15, id = 743109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[743110] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 舰载轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 743110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[743113] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【DOA联动SP4】BOSS 女天狗 fever 黑色羽毛反弹封锁弹", fire_fx = "CLFire", suppress = 0, reload_max = 1200, spawn_bound = "cannon", fire_sfx = "", queue = 1, id = 743113, type = 2, action_index = "attack", bullet_ID = { 800042, 800043, 800042, 800043, 800045, 800046, 800045, 800046 }, barrage_ID = { 810088, 810089, 810090, 810091, 810094, 810095, 810096, 810097 } } uv0.weapon_property[743114] = { initial_over_heat = 1, name = "【DOA联动SP4】BOSS 女天狗 fever 缓慢紫色子弹", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 2, range = 120, damage = 22, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 743114, bullet_ID = { 800049 }, barrage_ID = { 810098 } } uv0.weapon_property[743115] = { suppress = 0, name = "【DOA联动SP4】BOSS 女天狗 fever 变形红色自机狙", type = 1, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 2, range = 120, damage = 18, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 743115, bullet_ID = { 780074, 780075 }, barrage_ID = { 810099, 810100 }, precast_param = {} } uv0.weapon_property[743116] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 fever 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 743116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 400, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340141 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[743117] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动SP4】BOSS 女天狗 fever 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 743117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 800050, 800051, 800052, 800053, 800054, 800055 }, barrage_ID = { 130991, 130991, 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[744001] = { initial_over_heat = 0, name = "【DOA联动VSP】精英人形霞 大范围主炮", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1500, queue = 1, range = 120, damage = 24, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 744001, bullet_ID = { 800003, 800004, 800002, 800002, 800002 }, barrage_ID = { 730088, 730089, 730090, 730091, 730092 } } uv0.weapon_property[744002] = { initial_over_heat = 1, name = "【DOA联动VSP】精英人形霞 鱼雷弹幕", type = 3, aim_type = 0, fire_fx = "", action_index = "attack", reload_max = 1200, queue = 1, range = 120, damage = 26, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 744002, bullet_ID = { 1801, 1801, 1801 }, barrage_ID = { 810004, 810005, 810006 } } uv0.weapon_property[744003] = { initial_over_heat = 1, name = "【DOA联动VSP】精英人形凪咲 前排跨射", type = 19, aim_type = 1, fire_fx = "CAFire", action_index = "", reload_max = 1800, queue = 1, range = 75, damage = 30, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 744003, bullet_ID = { 800005 }, barrage_ID = { 399912 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[744004] = { aim_type = 0, name = "【DOA联动VSP】精英人形凪咲 主炮弹幕", min_range = 0, type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 1200, queue = 1, range = 120, damage = 34, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 744004, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 } } uv0.weapon_property[744005] = { aim_type = 1, range = 120, damage = 21, base = 1000, name = "【DOA联动VSP】精英人形女天狗 变向弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 1200, spawn_bound = "cannon", fire_sfx = "", queue = 2, id = 744005, type = 1, action_index = "attack", bullet_ID = { 770022, 770023 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property[744006] = { aim_type = 1, range = 120, damage = 21, base = 1000, name = "【DOA联动VSP】精英人形女天狗 变向弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 1200, spawn_bound = "cannon", fire_sfx = "", queue = 3, id = 744006, type = 1, action_index = "attack", bullet_ID = { 770020, 770021 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property[744101] = { suppress = 1, name = "【DOA联动VSP】BOSS 莫妮卡 近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "", reload_max = 500, queue = 5, range = 38, damage = 10, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 744101, bullet_ID = { 999 }, barrage_ID = { 13 }, precast_param = {} } uv0.weapon_property[744102] = { suppress = 0, name = "【DOA联动VSP】BOSS 莫妮卡 fever 四方向子母弹 第二波", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 1, range = 120, damage = 12, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 744102, bullet_ID = { 800060 }, barrage_ID = { 810106 }, precast_param = {} } uv0.weapon_property[744103] = { suppress = 0, name = "【DOA联动VSP】BOSS 莫妮卡 fever 旋转发射弹幕 第二波", type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 2, range = 120, damage = 12, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 744103, bullet_ID = { 800061 }, barrage_ID = { 810106 }, precast_param = {} } uv0.weapon_property[744104] = { suppress = 1, name = "【DOA联动VSP】BOSS 莫妮卡 fever 红色自机狙 第二波", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 6000, queue = 3, range = 120, damage = 12, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 744104, bullet_ID = { 800063, 800064, 800065, 800066, 800067, 800068, 800069 }, barrage_ID = { 810111, 810111, 810111, 810111, 810111, 810111, 810111 }, precast_param = {} } uv0.weapon_property[744105] = { suppress = 0, name = "【DOA联动VSP】BOSS 莫妮卡 fever 扫射纸牌弹幕 第一波", type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, queue = 1, range = 90, damage = 20, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 744105, bullet_ID = { 800070, 800070, 800070, 800070, 800070, 800071, 800071, 800071, 800071, 800071 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138, 690134, 690135, 690136, 690137, 690138 }, precast_param = {} } uv0.weapon_property[744106] = { initial_over_heat = 1, name = "【DOA联动VSP】BOSS 莫妮卡 纸牌弹幕", type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 1, range = 120, damage = 20, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 744106, bullet_ID = { 800041 }, barrage_ID = { 810085 } } uv0.weapon_property[744107] = { initial_over_heat = 0, name = "【DOA联动VSP】BOSS 莫妮卡 鱼雷弹幕", type = 3, aim_type = 0, fire_fx = "", action_index = "", reload_max = 600, queue = 3, range = 120, damage = 58, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", id = 744107, bullet_ID = { 100550015, 100550016, 100550017, 100550018 }, barrage_ID = { 100550015, 100550016, 100550017, 100550018 } } uv0.weapon_property[744108] = { aim_type = 1, range = 120, damage = 16, base = 1000, name = "【DOA联动VSP】BOSS 莫妮卡 广域射击", fire_fx = "CLFire", suppress = 1, reload_max = 600, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 744108, type = 2, action_index = "attack", bullet_ID = { 1206, 1206, 1206, 1206, 1206, 1206, 1206, 1206 }, barrage_ID = { 740039, 740040, 740041, 740042, 740043, 740044, 740045, 740046 } } uv0.weapon_property[745001] = { aim_type = 1, range = 120, damage = 25, base = 1000, name = "【DOA联动EX】BOSS 女天狗 第一波 横向自机狙", fire_fx = "CLFire", suppress = 1, reload_max = 6000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 745001, type = 2, action_index = "", bullet_ID = { 800072, 800072, 800072, 800072, 800072, 800072, 800072, 800072, 800072, 800072, 800072, 800072 }, barrage_ID = { 810112, 810113, 810114, 810115, 810116, 810117, 810118, 810119, 810120, 810121, 810124, 810125 } } uv0.weapon_property[745002] = { aim_type = 1, range = 120, damage = 25, base = 1000, name = "【DOA联动EX】BOSS 女天狗 第一波 扇形自机狙", fire_fx = "CLFire", suppress = 1, reload_max = 300, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 745002, type = 2, action_index = "", bullet_ID = { 800073, 800074, 800073, 800074 }, barrage_ID = { 810122, 810122, 810123, 810123 } } uv0.weapon_property[745003] = { name = "【DOA联动EX】BOSS 女天狗 第二波 飞机", aim_type = 1, type = 11, attack_attribute = 4, fire_fx = "zhupao", action_index = "attack", reload_max = 600, queue = 3, range = 120, damage = 10, base = 1001, corrected = 100, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", id = 745003, bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[745004] = { name = "【DOA联动EX】BOSS 女天狗 第二波 飞机", aim_type = 1, type = 11, attack_attribute = 4, fire_fx = "zhupao", action_index = "attack", reload_max = 600, queue = 4, range = 120, damage = 10, base = 1001, corrected = 100, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", id = 745004, bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[745005] = { name = "【DOA联动EX】BOSS 女天狗 第二波 飞机", aim_type = 1, type = 11, attack_attribute = 4, fire_fx = "zhupao", action_index = "attack", reload_max = 600, queue = 5, range = 120, damage = 10, base = 1001, corrected = 100, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", id = 745005, bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[745006] = { aim_type = 0, name = "【DOA联动EX】BOSS 女天狗 第二波 飞机武器", type = 1, attack_attribute = 4, fire_fx = "fangkongpaohuoshe2", action_index = "", reload_max = 6000, queue = 1, angle = 180, range = 85, damage = 400, base = 1000, corrected = 100, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 745006, bullet_ID = { 800075 }, barrage_ID = { 810126 } } uv0.weapon_property[745007] = { name = "【DOA联动EX】BOSS 女天狗 第二波 飞机武器", aim_type = 0, type = 1, attack_attribute = 4, fire_fx = "fangkongpaohuoshe2", action_index = "", reload_max = 6000, queue = 2, range = 120, damage = 250, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", id = 745007, bullet_ID = { 800076, 800076 }, barrage_ID = { 810127, 810128 } } uv0.weapon_property[745008] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【DOA联动EX】BOSS 女天狗 第三波 子母弹", fire_fx = "CLFire", suppress = 1, reload_max = 6000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 745008, type = 1, action_index = "", bullet_ID = { 800079, 800078, 800079, 800078, 800079, 800078, 800079, 800078 }, barrage_ID = { 810130, 810131, 810132, 810133, 810134, 810135, 810136, 810137 } } uv0.weapon_property[745009] = { aim_type = 1, range = 120, damage = 50, base = 1000, name = "【DOA联动EX】BOSS 女天狗 第三波 自机狙", fire_fx = "CLFire", suppress = 1, reload_max = 6000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 2, id = 745009, type = 1, action_index = "", bullet_ID = { 800080, 800081, 800082 }, barrage_ID = { 810138, 810139, 810140 } } uv0.weapon_property[745010] = { aim_type = 0, range = 120, damage = 20, base = 1000, name = "【DOA联动EX】BOSS 女天狗 第四波 黑色羽毛反弹封锁弹", fire_fx = "CLFire", suppress = 0, reload_max = 1200, spawn_bound = "cannon", fire_sfx = "", queue = 1, id = 745010, type = 2, action_index = "attack", bullet_ID = { 800042, 800043, 800042, 800043, 800045, 800046, 800045, 800046 }, barrage_ID = { 810141, 810142, 810143, 810144, 810145, 810146, 810147, 810148 } } uv0.weapon_property[745011] = { aim_type = 0, range = 120, damage = 50, base = 1000, name = "【DOA联动EX】BOSS 女天狗 第四波 交叉子弹", fire_fx = "CLFire", suppress = 0, reload_max = 6000, spawn_bound = "cannon", fire_sfx = "", queue = 2, id = 745011, type = 2, action_index = "attack", bullet_ID = { 800085, 800085, 800085, 800085, 800085 }, barrage_ID = { 810149, 810151, 810152, 810153, 810154 } } uv0.weapon_property[749001] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 749001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749002] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 749002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749003] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 749003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749004] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 749004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749005] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 749005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749006] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 749006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749007] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 749007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749008] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 749008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749009] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 749009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749010] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 749010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749011] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 749011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[749012] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 749012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749013] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 749013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749014] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 749014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[749015] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【DOA联动】舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 749015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z1-专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 750001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005 }, barrage_ID = { 200034, 200035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750002] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z1-鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 750002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 10007 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750003] = { action_index = "attack", range = 25, type = 4, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z1-防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 750003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30055 }, barrage_ID = { 14001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z46单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 750004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750005] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z46四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 750005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750006] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z19双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 750006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750007] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z19四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 750007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750008] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z20单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 750008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750009] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z20四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 750009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750010] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z21双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 750010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750011] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Z21四联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 750011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750012] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】科隆穿透弹延迟散射4连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 750012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300102 }, barrage_ID = { 300102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[750013] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】科隆单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 750013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750014] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】科隆旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 750014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300202 }, barrage_ID = { 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750015] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】科隆散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 750015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750016] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】莱比锡散型3发快速鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 750016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750017] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】莱比锡穿透弹三横追踪弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 750017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[750018] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】莱比锡旋转子弹散射8连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 750018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300201 }, barrage_ID = { 300201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750019] = { action_index = "attack", range = 80, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】莱比锡分裂散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 750019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300601 }, barrage_ID = { 300601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750020] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 750020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 750021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750022] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】陆奥平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 750022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[750023] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】战列跨射攻击后排武器2x3轮-困难", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 80, id = 750023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1531 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[750024] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】塞壬航母蛋船近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 750024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750025] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】塞壬航母蛋船单发x6随机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 750025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750026] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】齐柏林使用BF109T (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 750026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750027] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】齐柏林使用JU87C (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 750027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750028] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】齐柏林使用Me155A (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 750028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750029] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 750029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750030] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 750030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750031] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版双联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750032] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 750032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750033] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版重巡联装主炮x6-散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 750033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750034] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750035] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 750035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750036] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版重巡联装主炮x6-轮射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 750036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750037] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】陆奥平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 750037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[750038] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 750038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[750039] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 750039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750040] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Q版重巡单发主炮x4-瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 750040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750041] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】比叡-平射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 750041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[750042] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】战列跨射攻击后排武器3x2轮-简单", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 750042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[750043] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 750043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750044] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 750044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750045] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 750045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750046] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 750046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750047] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 750047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750048] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 750048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750049] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 750049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750050] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750051] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 750051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750052] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 750052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750053] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 750053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750054] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 750054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750055] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】塞壬CA 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 750055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750056] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】塞壬CA 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 750056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750057] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】塞壬CA 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 750057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750058] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】塞壬CA 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750059] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 750059, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750060] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 750060, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750061] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 750061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750062] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 750062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2650, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750063] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 112, corrected = 100, min_range = 0, id = 750063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750064] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 750064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750065] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 750065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750066] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 112, corrected = 100, min_range = 22, id = 750066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750067] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750067, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750068] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 750068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[750069] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 80, corrected = 100, min_range = 75, id = 750069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[750070] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 750070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750071] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 750071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750072] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】鱼雷艇鱼雷3连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 750072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750073] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 750073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750074] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 750074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750075] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】BF109T战斗机弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 750075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750076] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】BF109T战斗机空中", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 750076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750077] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Me155A战斗机弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 750077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750078] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】Me155A战斗机空中", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 750078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750079] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【潜艇副本】JU87C轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750080] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 750080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750081] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 750081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750082] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 750082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750083] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 750083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750084] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】塞壬CA 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 750084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750085] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】塞壬CA 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 750085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750086] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】塞壬CA 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 750086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750087] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】塞壬CA 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750088] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 750088, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750089] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 750089, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750090] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 750090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750091] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 750091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2650, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750092] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 112, corrected = 100, min_range = 0, id = 750092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750093] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 750093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750094] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 750094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750095] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 112, corrected = 100, min_range = 22, id = 750095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750096] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750096, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[750097] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 750097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[750098] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 80, corrected = 100, min_range = 75, id = 750098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[750099] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 750099, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750100] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 750100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750101] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】探索者I型精英 四联装鱼雷III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 750101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750102] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】探索者I型精英 单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 750102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750103] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】探索者I型精英 双联装炮瞄准II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 750103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750104] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】探索者I型精英 特殊弹幕武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 110, min_range = 0, id = 750104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750105] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】探索者I型精英 旋转穿透", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 750105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750106] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】探索者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 750106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750107] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】追迹者I型精英 轻巡联装炮x6散射II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 750107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750108] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】追迹者I型精英 大范围缓速子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750109] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】追迹者I型精英 瞄准连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 750109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750110] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】追迹者I型精英 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 750110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750111] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】追迹者I型精英 特殊武器交叉弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 750111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】追迹者I型精英 特殊弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 750112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750113] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】塞壬CA 近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 750113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750114] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】塞壬CA 主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 750114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750115] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】塞壬CA 主炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 750115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750116] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】塞壬CA 三联装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750117] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】执棋者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 750117, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750118] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】执棋者I型精英 武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 750118, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750119] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】执棋者I型精英 浮游炮机体", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 750119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750120] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】执棋者I型精英 轰炸机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 750120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2650, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750121] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】执棋者I型精英 鱼雷机T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 112, corrected = 100, min_range = 0, id = 750121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750122] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】执棋者I型精英 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 750122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750123] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】执棋者I型精英 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 750123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750124] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】执棋者I型精英 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 112, corrected = 100, min_range = 22, id = 750124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750125] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】破局者I型精英 武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750125, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750126] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 750126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[750127] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】破局者I型精英 2颗炮弹一轮攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 80, corrected = 100, min_range = 75, id = 750127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[750128] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】破局者I型精英 专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 750128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750129] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】破局者I型精英 特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 750129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750130] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航】鱼雷艇鱼雷3连", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 750130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750131] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 750131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750132] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航】潜艇鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 116, corrected = 100, min_range = 0, id = 750132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 420, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[750133] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】BF109T战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750134] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】BF109T战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 750134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750135] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】Me155A战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 750135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750136] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】Me155A战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750137] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】JU87C轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 750137, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750138] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】BF109T战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750139] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】BF109T战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 750139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750140] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】Me155A战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 750140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750141] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】Me155A战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750142] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】JU87C轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 750142, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750143] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】BF109T战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750144] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】BF109T战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 750144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750145] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】Me155A战斗机弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 750145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750146] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】Me155A战斗机空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 750146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750147] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】JU87C轰炸机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 750147, attack_attribute_ratio = 85, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750148] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】驱逐「Pawn」量产型塞壬驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 750148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750149] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】驱逐「Pawn」塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750150] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】驱逐「Pawn」驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 750150, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750151] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】轻巡「Knight」舰船旋转子弹延迟3连弹——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 750151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750152] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航简单】轻巡「Knight」量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 750152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750153] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】驱逐「Pawn」量产型塞壬驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 750153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750154] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】驱逐「Pawn」塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750155] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】驱逐「Pawn」驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 750155, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750156] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】轻巡「Knight」舰船旋转子弹延迟3连弹——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 750156, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750157] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航普通】轻巡「Knight」量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 750157, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750158] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】驱逐「Pawn」量产型塞壬驱逐单发瞄准x4随机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 750158, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750159] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】驱逐「Pawn」塞壬单装鱼雷II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 750159, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750160] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】驱逐「Pawn」驱逐旋转子弹3发武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 750160, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750161] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】轻巡「Knight」舰船旋转子弹延迟3连弹——轻巡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 750161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[750162] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【商路护航困难】轻巡「Knight」量产型塞壬轻巡联装炮x6散射III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 750162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[760001] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A1】BOSS BOSS 塞壬执棋者I型 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 760001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[760002] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A1】BOSS 塞壬执棋者I型 浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 760002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 690109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[760003] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A1】BOSS 塞壬执棋者I型 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 760003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[760004] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A1】BOSS 塞壬执棋者I型 浮游炮武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 760004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[760005] = { name = "【2020德系活动A1】BOSS 塞壬执棋者I型 变向弹幕", range = 90, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 5, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 760005, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property[760006] = { name = "【2020德系活动A1】BOSS 塞壬执棋者I型 变向弹幕", range = 90, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 6, charge_param = "", damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 760006, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property[760007] = { name = "【2020德系活动A1】BOSS 塞壬执棋者I型 扫射弹幕", range = 90, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 7, charge_param = "", damage = 8, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 760007, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property[760101] = { name = "【2020德系活动A2】BOSS 英王乔治五世 近身自卫火炮", range = 38, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 4, charge_param = "", damage = 7, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 760101, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property[760102] = { name = "【2020德系活动A2】BOSS 英王乔治五世 <型弹幕", range = 100, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 1350, queue = 1, charge_param = "", damage = 10, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 760102, bullet_ID = { 810002, 810002 }, barrage_ID = { 820002, 820003 } } uv0.weapon_property[760103] = { initial_over_heat = 1, name = "【2020德系活动A2】BOSS 英王乔治五世 4连主炮3轮跨射", aim_type = 1, type = 19, min_range = 0, fire_fx = "CAFire", action_index = "attack", charge_param = "", reload_max = 1800, queue = 1, range = 100, damage = 22, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 760103, bullet_ID = { 810001 }, barrage_ID = { 820001 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[760104] = { name = "【2020德系活动A2】BOSS 英王乔治五世 2连快速火炮", range = 100, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1000, queue = 1, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 760104, bullet_ID = { 810003 }, barrage_ID = { 820004 } } uv0.weapon_property[760105] = { initial_over_heat = 1, name = "【2020德系活动A2】BOSS 英王乔治五世 子母弹", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", charge_param = "", reload_max = 1500, queue = 2, range = 100, damage = 10, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 760105, bullet_ID = { 810004 }, barrage_ID = { 820005 } } uv0.weapon_property[760106] = { aim_type = 1, name = "【2020德系活动A2】BOSS 英王乔治五世 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "", initial_over_heat = 0, reload_max = 2100, queue = 1, angle = 40, range = 150, damage = 22, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 760106, bullet_ID = { 810006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[760201] = { initial_over_heat = 1, name = "【2020德系活动A3】BOSS 通用近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, range = 38, damage = 6, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 760201, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[760202] = { aim_type = 0, range = 120, damage = 16, base = 1002, name = "【2020德系活动A3】BOSS 通用战斗机(自机狙)", fire_fx = "", suppress = 1, reload_max = 200, spawn_bound = "plane", fire_sfx = "battle/air-atk", queue = 1, id = 760202, type = 11, action_index = "", bullet_ID = { 340123 }, barrage_ID = { 820007 } } uv0.weapon_property[760203] = { aim_type = 1, range = 120, damage = 24, base = 1002, name = "【2020德系活动A3】BOSS 通用轰炸机", fire_fx = "", suppress = 1, reload_max = 200, spawn_bound = "plane", fire_sfx = "", queue = 1, id = 760203, type = 11, action_index = "", bullet_ID = { 340124 }, barrage_ID = { 820007 } } uv0.weapon_property[760204] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A3】BOSS 通用战斗机弹幕(自机狙)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 760204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[760205] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动A3】BOSS 通用轰炸机弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 760205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[760206] = { name = "【2020德系活动A3】BOSS 翔鹤第一波弹幕", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 760206, bullet_ID = { 770022, 770023 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property[760207] = { name = "【2020德系活动A3】BOSS 瑞鹤第一波弹幕", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 760207, bullet_ID = { 770020, 770021 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property[760208] = { fire_fx = "CLFire", name = "【2020德系活动A3】BOSS 翔鹤第二波弹幕", type = 1, aim_type = 1, fire_fx_loop_type = 3, action_index = "attack", charge_param = "", reload_max = 9999, queue = 1, range = 120, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 760208, bullet_ID = { 770026 }, barrage_ID = { 780017 } } uv0.weapon_property[760209] = { name = "【2020德系活动A3】BOSS 瑞鹤第二波弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "fangkongpaohuoshe2", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 760209, bullet_ID = { 770024, 770025 }, barrage_ID = { 780015, 780016 } } uv0.weapon_property[760210] = { suppress = 1, name = "【2020德系活动A3】BOSS 翔鹤第三波弹幕", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 5000, queue = 3, range = 120, damage = 16, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 760210, bullet_ID = { 770033 }, barrage_ID = { 730226 }, precast_param = {} } uv0.weapon_property[760211] = { name = "【2020德系活动A3】BOSS 瑞鹤第三波弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "fangkongpaohuoshe2", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 760211, bullet_ID = { 770034, 770035 }, barrage_ID = { 780015, 780016 } } uv0.weapon_property[761001] = { initial_over_heat = 1, name = "【2020德系活动B1】BOSS 通用近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, range = 38, damage = 5, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 761001, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[761002] = { aim_type = 1, range = 40, damage = 20, base = 1001, name = "【2020德系活动B1】BOSS Z24 半途自瞄鱼雷", fire_fx = "", suppress = 1, reload_max = 5000, spawn_bound = "torpedo", fire_sfx = "", queue = 1, id = 761002, type = 3, action_index = "attack", bullet_ID = { 810007 }, barrage_ID = { 820008 } } uv0.weapon_property[761003] = { aim_type = 1, range = 100, damage = 8, base = 1000, name = "【2020德系活动B1】BOSS 通用旋转子弹弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 2, id = 761003, type = 2, action_index = "attack", bullet_ID = { 810010, 810013 }, barrage_ID = { 820010, 820013 } } uv0.weapon_property[761004] = { aim_type = 1, range = 100, damage = 8, base = 1000, name = "【2020德系活动B1】BOSS 通用旋转子弹弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 2, id = 761004, type = 2, action_index = "attack", bullet_ID = { 810010, 810013 }, barrage_ID = { 820022, 820023 } } uv0.weapon_property[761005] = { aim_type = 0, range = 100, damage = 5, base = 1000, name = "【2020德系活动B1】BOSS Z24 杂乱发射弹幕", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 5, id = 761005, type = 2, action_index = "attack", bullet_ID = { 810016 }, barrage_ID = { 820016 } } uv0.weapon_property[761006] = { aim_type = 0, range = 100, damage = 12, base = 1000, name = "【2020德系活动B1】BOSS 莱比锡 扇形弹幕", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 6, id = 761006, type = 2, action_index = "attack", bullet_ID = { 810017 }, barrage_ID = { 820017 } } uv0.weapon_property[761007] = { aim_type = 0, range = 100, damage = 24, base = 1001, name = "【2020德系活动B1】BOSS 莱比锡 散射鱼雷", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 7, id = 761007, type = 3, action_index = "attack", bullet_ID = { 810018, 810018 }, barrage_ID = { 820018, 820019 } } uv0.weapon_property[761008] = { initial_over_heat = 0, name = "【2020德系活动B1】BOSS Z24 最后一波 全屏交叉弹幕", type = 2, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 1, range = 120, damage = 6, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 761008, bullet_ID = { 810019, 810019, 810020, 810020 }, barrage_ID = { 820020, 820021, 820020, 820021 } } uv0.weapon_property[761009] = { aim_type = 0, range = 100, damage = 12, base = 1000, name = "【2020德系活动B1】BOSS 莱比锡 最后一波 上下穿透弹", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 7, id = 761009, type = 1, action_index = "attack", bullet_ID = { 810021, 810022 }, barrage_ID = { 820025, 820026 } } uv0.weapon_property[761010] = { initial_over_heat = 0, name = "【2020德系活动B1】BOSS 莱比锡 最后一波 全屏交叉弹幕2", type = 2, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 1, range = 120, damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 761010, bullet_ID = { 810025, 810025, 810026, 810026 }, barrage_ID = { 820020, 820021, 820020, 820021 } } end() function () uv0.weapon_property[761011] = { aim_type = 0, range = 100, damage = 6, base = 1000, name = "【2020德系活动B1】BOSS Z24 最后一波 上下穿透弹2", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 7, id = 761011, type = 1, action_index = "attack", bullet_ID = { 810027, 810028 }, barrage_ID = { 820025, 820026 } } uv0.weapon_property[761101] = { aim_type = 1, range = 38, damage = 7, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 常驻 近程自卫火炮", fire_fx = "CLFire", suppress = 1, reload_max = 500, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 5, id = 761101, type = 2, action_index = "attack", bullet_ID = { 999 }, barrage_ID = { 11 } } uv0.weapon_property[761102] = { aim_type = 0, range = 120, damage = 20, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第一波 开幕主炮射击", fire_fx = "CAFire", suppress = 0, reload_max = 400, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 761102, type = 1, action_index = "attack", bullet_ID = { 750089 }, barrage_ID = { 760154 } } uv0.weapon_property[761103] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第二波 蓝色变形弹幕", fire_fx = "CAFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 761103, type = 2, action_index = "attack", bullet_ID = { 810029, 810030, 810031, 810032, 810033, 810034, 810035, 810036, 810037, 810038, 810039, 810040, 810041, 810042, 810043, 810044, 810045, 810046, 810047, 810048, 810049, 810050 }, barrage_ID = { 760129, 760130, 760131, 760132, 760133, 760134, 760135, 760136, 760137, 760138, 760139, 760140, 760141, 760142, 760143, 760144, 760145, 760146, 760147, 760148, 760149, 760150 } } uv0.weapon_property[761104] = { aim_type = 0, range = 120, damage = 15, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第三波 紫色子母弹", fire_fx = "CAFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 761104, type = 2, action_index = "attack", bullet_ID = { 750087 }, barrage_ID = { 760152 } } uv0.weapon_property[761105] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第三波 慢速直射后分叉", fire_fx = "CLFire", suppress = 0, reload_max = 150, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 761105, type = 1, action_index = "attack", bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 } } uv0.weapon_property[761106] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第三波 慢速直射后分叉", fire_fx = "CLFire", suppress = 0, reload_max = 150, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 761106, type = 1, action_index = "attack", bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 } } uv0.weapon_property[761107] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第三波 慢速直射后分叉", fire_fx = "CLFire", suppress = 0, reload_max = 150, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 761107, type = 1, action_index = "attack", bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 } } uv0.weapon_property[761108] = { aim_type = 0, range = 120, damage = 15, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第四波 红色子母弹", fire_fx = "CAFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 761108, type = 2, action_index = "attack", bullet_ID = { 750090, 750091 }, barrage_ID = { 760155, 760156 } } uv0.weapon_property[761109] = { aim_type = 0, range = 120, damage = 20, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第四波 自机狙主炮", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 761109, type = 1, action_index = "attack", bullet_ID = { 750093 }, barrage_ID = { 820035 } } uv0.weapon_property[761110] = { aim_type = 0, range = 120, damage = 24, base = 1001, name = "【2020德系活动B2】BOSS 欧根亲王 第四波 自机狙鱼雷", fire_fx = "", suppress = 1, reload_max = 5000, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", queue = 3, id = 761110, type = 3, action_index = "", bullet_ID = { 750094 }, barrage_ID = { 820036 } } uv0.weapon_property[761111] = { aim_type = 0, range = 120, damage = 15, base = 1000, name = "【2020德系活动B2】BOSS 欧根亲王 第四波 红色子母弹第二次", fire_fx = "CAFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 761111, type = 2, action_index = "attack", bullet_ID = { 750090, 750091 }, barrage_ID = { 760162, 760163 } } uv0.weapon_property[761112] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动B2】BOSS 五航战支援 战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 761112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[761113] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动B2】BOSS 五航战支援 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 761113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[761114] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动B2】BOSS 五航战支援 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 761114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[761115] = { action_index = "", range = 25, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动B2】BOSS 五航战支援 战斗机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 761115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[761116] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动B2】BOSS 五航战支援 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 20, corrected = 100, min_range = 22, id = 761116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[761117] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动B2】BOSS 五航战支援 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 761117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[761201] = { aim_type = 0, name = "【2020德系活动B3】塞壬构建者 开幕雷击", type = 3, fire_fx = "", action_index = "attack", reload_max = 1000, queue = 1, search_type = 1, range = 120, damage = 36, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 761201, bullet_ID = { 700125, 700125 }, barrage_ID = { 700138, 700139 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 } } uv0.weapon_property[761202] = { aim_type = 0, name = "【2020德系活动B3】塞壬构建者 开幕雷击2", type = 3, fire_fx = "", action_index = "attack", reload_max = 1000, queue = 1, search_type = 1, range = 120, damage = 36, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 761202, bullet_ID = { 700126, 700126, 700126 }, barrage_ID = { 700140, 700141, 700142 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 } } uv0.weapon_property[761203] = { aim_type = 1, range = 38, damage = 6, base = 1000, name = "【2020德系活动B3】塞壬构建者 常驻 近程自卫火炮", fire_fx = "CLFire", suppress = 1, reload_max = 500, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 6, id = 761203, type = 2, action_index = "attack", bullet_ID = { 999 }, barrage_ID = { 11 } } uv0.weapon_property[761204] = { aim_type = 1, name = "【2020德系活动B3】塞壬构建者 第一波 地毯式跨射", min_range = 100, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 1, range = 150, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 761204, bullet_ID = { 810064, 810065, 810066, 810067, 810068, 810069, 810070 }, barrage_ID = { 820050, 820050, 820050, 820050, 820050, 820050, 820050 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[761205] = { aim_type = 1, name = "【2020德系活动B3】塞壬构建者 第一波 地毯式跨射", min_range = 100, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 2, range = 150, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 761205, bullet_ID = { 810071, 810072, 810073, 810074, 810075, 810076, 810077 }, barrage_ID = { 820051, 820051, 820051, 820051, 820051, 820051, 820051 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[761206] = { aim_type = 1, name = "【2020德系活动B3】塞壬构建者 第一波 地毯式跨射", min_range = 100, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 3, range = 150, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 761206, bullet_ID = { 810078, 810079, 810080, 810081, 810082, 810083, 810084 }, barrage_ID = { 820052, 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aim_type = 0, name = "【2020德系活动B3】塞壬构建者 第二波 聚焦激光伴随爆炸", min_range = 0, type = 1, fire_fx = "", action_index = "attack", reload_max = 1800, queue = 2, range = 120, damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 761210, bullet_ID = { 810053, 810054, 810055, 810056, 810053, 810054, 810055, 810056 }, barrage_ID = { 820042, 820042, 820042, 820042, 820044, 820044, 820044, 820044 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[761211] = { aim_type = 1, name = "【2020德系活动B3】塞壬构建者 第三波 连续自机狙触手", min_range = 0, type = 1, fire_fx = "", action_index = "attack", reload_max = 1800, queue = 2, range = 120, damage = 12, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 761211, bullet_ID = { 810059, 810059, 810059, 810099 }, barrage_ID = { 820049, 820055, 820056, 820057 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[761212] = { aim_type = 1, range = 120, damage = 12, base = 1002, name = "【2020德系活动B3】塞壬构建者 第四波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 2, id = 761212, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[761213] = { aim_type = 1, range = 120, damage = 12, base = 1002, name = "【2020德系活动B3】塞壬构建者 第四波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 3, id = 761213, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[761214] = { name = "【2020德系活动B3】塞壬构建者 第四波 浮游炮弹幕", aim_type = 0, type = 2, attack_attribute = 4, fire_fx = "", action_index = "", reload_max = 5000, queue = 1, range = 120, damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 761214, bullet_ID = { 810100, 810100, 810100, 810100, 810100, 810100 }, barrage_ID = { 820058, 820059, 820060, 820061, 820062, 820063 } } uv0.weapon_property[761215] = { name = "【2020德系活动B3】塞壬构建者 第四波 浮游炮弹幕", aim_type = 0, type = 2, attack_attribute = 4, fire_fx = "", action_index = "", reload_max = 5000, queue = 1, range = 120, damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 761215, bullet_ID = { 810100, 810100, 810100, 810100, 810100, 810100 }, barrage_ID = { 820064, 820065, 820066, 820067, 820068, 820069 } } uv0.weapon_property[761216] = { aim_type = 1, range = 120, damage = 14, base = 1000, name = "【2020德系活动B3】塞壬构建者 第四波 紫色自机狙弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 761216, type = 1, action_index = "", bullet_ID = { 810102, 810103, 810104 }, barrage_ID = { 820070, 820071, 820072 } } uv0.weapon_property[761217] = { aim_type = 0, range = 120, damage = 14, base = 1000, name = "【2020德系活动B3】塞壬构建者 第五波 紫色扫射弹幕", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 761217, type = 1, action_index = "", bullet_ID = { 810105, 810105, 810105, 810105 }, barrage_ID = { 820079, 820080, 820081, 820082 } } uv0.weapon_property[761218] = { aim_type = 1, name = "【2020德系活动B3】塞壬构建者 第五波 鱼雷自机狙", type = 3, fire_fx = "", action_index = "attack", reload_max = 5000, queue = 2, search_type = 1, range = 120, damage = 36, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 761218, bullet_ID = { 810106, 810107 }, barrage_ID = { 820083, 820084 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 } } uv0.weapon_property[761219] = { aim_type = 0, name = "【2020德系活动B3】塞壬构建者 第五波 全屏触手", min_range = 0, type = 1, fire_fx = "", action_index = "attack", reload_max = 1800, queue = 3, range = 120, damage = 12, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 761219, bullet_ID = { 810099 }, barrage_ID = { 820085 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[762001] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动C1】BOSS 塞壬执棋者I型 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 762001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[762002] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动C1】BOSS 塞壬执棋者I型 浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id 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precast_param = {} } uv0.weapon_property[762004] = { action_index = "", range = 70, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动C1】BOSS 塞壬执棋者I型 浮游炮武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 762004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 4, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690105, 690106 }, barrage_ID = { 690113, 690114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[762005] = { name = "【2020德系活动C1】BOSS 塞壬执棋者I型 变向弹幕", range = 90, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 5, charge_param = "", damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 762005, bullet_ID = { 690107, 690108 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property[762006] = { name = "【2020德系活动C1】BOSS 塞壬执棋者I型 变向弹幕", range = 90, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 6, charge_param = "", damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 762006, bullet_ID = { 690109, 690110 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property[762007] = { name = "【2020德系活动C1】BOSS 塞壬执棋者I型 扫射弹幕", range = 90, type = 1, aim_type = 0, fire_fx = "CAFire", action_index = "attack", reload_max = 1000, queue = 7, charge_param = "", damage = 21, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 762007, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690134, 690135, 690136, 690137, 690138 } } uv0.weapon_property[762101] = { name = "【2020德系活动C2】BOSS 英王乔治五世 近身自卫火炮", range = 38, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 600, queue = 4, charge_param = "", damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 762101, bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property[762102] = { name = "【2020德系活动C2】BOSS 英王乔治五世 <型弹幕", range = 100, type = 2, aim_type = 0, fire_fx = "CLFire", action_index = "attack", reload_max = 1350, queue = 1, charge_param = "", damage = 20, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 762102, bullet_ID = { 810002, 810002 }, barrage_ID = { 820002, 820003 } } uv0.weapon_property[762103] = { initial_over_heat = 1, name = "【2020德系活动C2】BOSS 英王乔治五世 4连主炮3轮跨射", aim_type = 1, type = 19, min_range = 0, fire_fx = "CAFire", action_index = "attack", charge_param = "", reload_max = 1800, queue = 1, range = 100, damage = 38, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 762103, bullet_ID = { 810001 }, barrage_ID = { 820001 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[762104] = { name = "【2020德系活动C2】BOSS 英王乔治五世 2连快速火炮", range = 100, type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 1000, queue = 1, charge_param = "", damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 762104, bullet_ID = { 810003 }, barrage_ID = { 820004 } } uv0.weapon_property[762105] = { initial_over_heat = 1, name = "【2020德系活动C2】BOSS 英王乔治五世 子母弹", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", charge_param = "", reload_max = 1500, queue = 2, range = 100, damage = 16, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 762105, bullet_ID = { 810004 }, barrage_ID = { 820005 } } uv0.weapon_property[762106] = { aim_type = 1, name = "【2020德系活动C2】BOSS 英王乔治五世 后排跨射", axis_angle = 0, type = 19, min_range = 75, fire_fx = "CAFire", action_index = "", initial_over_heat = 0, reload_max = 2100, queue = 1, angle = 40, range = 150, damage = 38, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 762106, bullet_ID = { 810006 }, barrage_ID = { 20018 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[762201] = { initial_over_heat = 1, name = "【2020德系活动C3】BOSS 通用近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, range = 38, damage = 8, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 762201, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[762202] = { aim_type = 0, range = 120, damage = 24, base = 1002, name = "【2020德系活动C3】BOSS 通用战斗机(自机狙)", fire_fx = "", suppress = 1, reload_max = 200, spawn_bound = "plane", fire_sfx = "battle/air-atk", queue = 1, id = 762202, type = 11, action_index = "", bullet_ID = { 340123 }, barrage_ID = { 130111 } } uv0.weapon_property[762203] = { aim_type = 1, range = 120, damage = 44, base = 1002, name = "【2020德系活动C3】BOSS 通用轰炸机", fire_fx = "", suppress = 1, reload_max = 200, spawn_bound = "plane", fire_sfx = "", queue = 1, id = 762203, type = 11, action_index = "", bullet_ID = { 340124 }, barrage_ID = { 130111 } } uv0.weapon_property[762204] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动C3】BOSS 通用战斗机弹幕(自机狙)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 762204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[762205] = { action_index = "", range = 10, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动C3】BOSS 通用轰炸机弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 762205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 200, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[762206] = { name = "【2020德系活动C3】BOSS 翔鹤第一波弹幕", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 762206, bullet_ID = { 770022, 770023 }, barrage_ID = { 990241, 990242 } } uv0.weapon_property[762207] = { name = "【2020德系活动C3】BOSS 瑞鹤第一波弹幕", range = 120, type = 1, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 762207, bullet_ID = { 770020, 770021 }, barrage_ID = { 990001, 990002 } } uv0.weapon_property[762208] = { fire_fx = "CLFire", name = "【2020德系活动C3】BOSS 翔鹤第二波弹幕", type = 1, aim_type = 1, fire_fx_loop_type = 3, action_index = "attack", charge_param = "", reload_max = 9999, queue = 1, range = 120, damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 762208, bullet_ID = { 770026 }, barrage_ID = { 780017 } } uv0.weapon_property[762209] = { name = "【2020德系活动C3】BOSS 瑞鹤第二波弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "fangkongpaohuoshe2", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 762209, bullet_ID = { 770024, 770025 }, barrage_ID = { 780015, 780016 } } uv0.weapon_property[762210] = { suppress = 1, name = "【2020德系活动C3】BOSS 翔鹤第三波弹幕", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 5000, queue = 3, range = 120, damage = 21, base = 1000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 762210, bullet_ID = { 770033 }, barrage_ID = { 730226 }, precast_param = {} } uv0.weapon_property[762211] = { name = "【2020德系活动C3】BOSS 瑞鹤第三波弹幕", range = 120, type = 2, aim_type = 1, fire_fx = "fangkongpaohuoshe2", action_index = "attack", reload_max = 5000, queue = 1, charge_param = "", damage = 21, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 762211, bullet_ID = { 770034, 770035 }, barrage_ID = { 780015, 780016 } } uv0.weapon_property[763001] = { initial_over_heat = 1, name = "【2020德系活动D1】BOSS 通用近程自卫火炮", type = 2, aim_type = 1, fire_fx = "CLFire", action_index = "attack", reload_max = 500, queue = 5, range = 38, damage = 7, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", id = 763001, bullet_ID = { 999 }, barrage_ID = { 12 }, precast_param = {} } uv0.weapon_property[763002] = { aim_type = 1, range = 40, damage = 46, base = 1001, name = "【2020德系活动D1】BOSS Z24 半途自瞄鱼雷", fire_fx = "", suppress = 1, reload_max = 5000, spawn_bound = "torpedo", fire_sfx = "", queue = 1, id = 763002, type = 3, action_index = "attack", bullet_ID = { 810007 }, barrage_ID = { 820008 } } uv0.weapon_property[763003] = { aim_type = 1, range = 100, damage = 16, base = 1000, name = "【2020德系活动D1】BOSS 通用旋转子弹弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 2, id = 763003, type = 2, action_index = "attack", bullet_ID = { 810010, 810013 }, barrage_ID = { 820010, 820013 } } uv0.weapon_property[763004] = { aim_type = 1, range = 100, damage = 16, base = 1000, name = "【2020德系活动D1】BOSS 通用旋转子弹弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 2, id = 763004, type = 2, action_index = "attack", bullet_ID = { 810010, 810013 }, barrage_ID = { 820022, 820023 } } uv0.weapon_property[763005] = { aim_type = 0, range = 100, damage = 16, base = 1000, name = "【2020德系活动D1】BOSS Z24 杂乱发射弹幕", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 5, id = 763005, type = 2, action_index = "attack", bullet_ID = { 810016 }, barrage_ID = { 820016 } } uv0.weapon_property[763006] = { aim_type = 0, range = 100, damage = 18, base = 1000, name = "【2020德系活动D1】BOSS 莱比锡 扇形弹幕", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 6, id = 763006, type = 2, action_index = "attack", bullet_ID = { 810017 }, barrage_ID = { 820017 } } uv0.weapon_property[763007] = { aim_type = 0, range = 100, damage = 42, base = 1001, name = "【2020德系活动D1】BOSS 莱比锡 散射鱼雷", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 7, id = 763007, type = 3, action_index = "attack", bullet_ID = { 810018, 810018 }, barrage_ID = { 820018, 820019 } } uv0.weapon_property[763008] = { initial_over_heat = 0, name = "【2020德系活动D1】BOSS Z24 最后一波 全屏交叉弹幕", type = 2, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, queue = 1, range = 120, damage = 18, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 763008, bullet_ID = { 810019, 810019, 810020, 810020 }, barrage_ID = { 820020, 820021, 820020, 820021 } } uv0.weapon_property[763009] = { aim_type = 0, range = 100, damage = 20, base = 1000, name = "【2020德系活动D1】BOSS 莱比锡 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barrage_ID = { 820025, 820026 } } uv0.weapon_property[763101] = { aim_type = 1, range = 38, damage = 8, base = 1000, name = "【2020德系活动D2】BOSS 欧根亲王 常驻 近程自卫火炮", fire_fx = "CLFire", suppress = 1, reload_max = 500, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 5, id = 763101, type = 2, action_index = "attack", bullet_ID = { 999 }, barrage_ID = { 11 } } uv0.weapon_property[763102] = { aim_type = 0, range = 120, damage = 27, base = 1000, name = "【2020德系活动D2】BOSS 欧根亲王 第一波 开幕主炮射击", fire_fx = "CAFire", suppress = 0, reload_max = 400, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 763102, type = 1, action_index = "attack", bullet_ID = { 750089 }, barrage_ID = { 760154 } } uv0.weapon_property[763103] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2020德系活动D2】BOSS 欧根亲王 第二波 蓝色变形弹幕", fire_fx = "CAFire", suppress = 0, reload_max = 9999, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 763103, type = 2, action_index = "attack", bullet_ID = { 810029, 810030, 810031, 810032, 810033, 810034, 810035, 810036, 810037, 810038, 810039, 810040, 810041, 810042, 810043, 810044, 810045, 810046, 810047, 810048, 810049, 810050 }, barrage_ID = { 760129, 760130, 760131, 760132, 760133, 760134, 760135, 760136, 760137, 760138, 760139, 760140, 760141, 760142, 760143, 760144, 760145, 760146, 760147, 760148, 760149, 760150 } } uv0.weapon_property[763104] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2020德系活动D2】BOSS 欧根亲王 第三波 紫色子母弹", fire_fx = "CAFire", suppress = 0, reload_max = 9999, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 763104, type = 2, action_index = "attack", bullet_ID = { 750087 }, barrage_ID = { 760152 } } uv0.weapon_property[763105] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2020德系活动D2】BOSS 欧根亲王 第三波 慢速直射后分叉", fire_fx = "CLFire", suppress = 0, reload_max = 150, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 763105, type = 1, action_index = "attack", bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 } } uv0.weapon_property[763106] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2020德系活动D2】BOSS 欧根亲王 第三波 慢速直射后分叉", fire_fx = "CLFire", suppress = 0, reload_max = 150, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 763106, type = 1, action_index = "attack", bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 } } uv0.weapon_property[763107] = { aim_type = 0, range = 120, damage = 18, base = 1000, name = "【2020德系活动D2】BOSS 欧根亲王 第三波 慢速直射后分叉", fire_fx = "CLFire", suppress = 0, reload_max = 150, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 763107, type = 1, action_index = "attack", bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 } } uv0.weapon_property[763108] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2020德系活动D2】BOSS 欧根亲王 第四波 红色子母弹", fire_fx = "CAFire", suppress = 0, reload_max = 9999, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 763108, type = 2, action_index = "attack", bullet_ID = { 750090, 750091 }, barrage_ID = { 760155, 760156 } } uv0.weapon_property[763109] = { aim_type = 0, range = 120, damage = 27, base = 1000, name = "【2020德系活动D2】BOSS 欧根亲王 第四波 自机狙主炮", fire_fx = "CLFire", suppress = 0, reload_max = 9999, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 763109, type = 1, action_index = "attack", bullet_ID = { 750093 }, barrage_ID = { 820035 } } uv0.weapon_property[763110] = { aim_type = 0, range = 120, damage = 45, base = 1001, name = "【2020德系活动D2】BOSS 欧根亲王 第四波 自机狙鱼雷", fire_fx = "", suppress = 1, reload_max = 9999, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", queue = 3, id = 763110, type = 3, action_index = "", bullet_ID = { 750094 }, barrage_ID = { 820036 } } uv0.weapon_property[763111] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2020德系活动D2】BOSS 欧根亲王 第四波 红色子母弹第二次", fire_fx = "CAFire", suppress = 0, reload_max = 9999, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 763111, type = 2, action_index = "attack", bullet_ID = { 750090, 750091 }, barrage_ID = { 760162, 760163 } } uv0.weapon_property[763112] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动D2】BOSS 五航战支援 战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 763112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[763113] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动D2】BOSS 五航战支援 鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 763113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[763114] = { action_index = "attack", range = 999, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动D2】BOSS 五航战支援 轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 763114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 300, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[763115] = { action_index = "", range = 25, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动D2】BOSS 五航战支援 战斗机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 763115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[763116] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动D2】BOSS 五航战支援 鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 763116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[763117] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动D2】BOSS 五航战支援 轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 763117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[763201] = { aim_type = 0, name = "【2020德系活动D3】塞壬构建者 开幕雷击", type = 3, fire_fx = "", action_index = "attack", reload_max = 1000, queue = 1, search_type = 1, range = 120, damage = 52, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 763201, bullet_ID = { 700125, 700125 }, barrage_ID = { 700138, 700139 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 } } uv0.weapon_property[763202] = { aim_type = 0, name = "【2020德系活动D3】塞壬构建者 开幕雷击2", type = 3, fire_fx = "", action_index = "attack", reload_max = 1000, queue = 1, search_type = 1, range = 120, damage = 52, base = 1001, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", id = 763202, bullet_ID = { 700126, 700126, 700126 }, barrage_ID = { 700140, 700141, 700142 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 } } uv0.weapon_property[763203] = { aim_type = 1, range = 38, damage = 6, base = 1000, name = "【2020德系活动D3】塞壬构建者 常驻 近程自卫火炮", fire_fx = "CLFire", suppress = 1, reload_max = 500, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 6, id = 763203, type = 2, action_index = "attack", bullet_ID = { 999 }, barrage_ID = { 11 } } uv0.weapon_property[763204] = { aim_type = 1, name = "【2020德系活动D3】塞壬构建者 第一波 地毯式跨射", min_range = 100, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 1, range = 150, damage = 40, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 763204, bullet_ID = { 810064, 810065, 810066, 810067, 810068, 810069, 810070 }, barrage_ID = { 820050, 820050, 820050, 820050, 820050, 820050, 820050 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[763205] = { aim_type = 1, name = "【2020德系活动D3】塞壬构建者 第一波 地毯式跨射", min_range = 100, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 2, range = 150, damage = 40, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 763205, bullet_ID = { 810071, 810072, 810073, 810074, 810075, 810076, 810077 }, barrage_ID = { 820051, 820051, 820051, 820051, 820051, 820051, 820051 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[763206] = { aim_type = 1, name = "【2020德系活动D3】塞壬构建者 第一波 地毯式跨射", min_range = 100, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 3, range = 150, damage = 40, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 763206, bullet_ID = { 810078, 810079, 810080, 810081, 810082, 810083, 810084 }, barrage_ID = { 820052, 820052, 820052, 820052, 820052, 820052, 820052 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[763207] = { aim_type = 1, name = "【2020德系活动D3】塞壬构建者 第一波 地毯式跨射", min_range = 100, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 4, range = 150, damage = 40, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 763207, bullet_ID = { 810085, 810086, 810087, 810088, 810089, 810090, 810091 }, barrage_ID = { 820053, 820053, 820053, 820053, 820053, 820053, 820053 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[763208] = { aim_type = 1, name = "【2020德系活动D3】塞壬构建者 第一波 地毯式跨射", min_range = 100, type = 19, fire_fx = "CAFire", action_index = "attack", reload_max = 5000, queue = 5, range = 150, damage = 40, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 763208, bullet_ID = { 810092, 810093, 810094, 810095, 810096, 810097, 810098 }, barrage_ID = { 820054, 820054, 820054, 820054, 820054, 820054, 820054 }, precast_param = { time = 0.1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[763209] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动D3】塞壬构建者 第二波 聚焦激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 763209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810051, 810051, 810052, 810052 }, barrage_ID = { 820038, 820039, 820040, 820041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[763210] = { aim_type = 0, name = "【2020德系活动D3】塞壬构建者 第二波 聚焦激光伴随爆炸", min_range = 0, type = 1, fire_fx = "", action_index = "attack", reload_max = 1800, queue = 2, range = 120, damage = 42, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 763210, bullet_ID = { 810053, 810054, 810055, 810056, 810053, 810054, 810055, 810056 }, barrage_ID = { 820042, 820042, 820042, 820042, 820044, 820044, 820044, 820044 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[763211] = { aim_type = 1, name = "【2020德系活动D3】塞壬构建者 第三波 连续自机狙触手", min_range = 0, type = 1, fire_fx = "", action_index = "attack", reload_max = 1800, queue = 2, range = 120, damage = 64, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 763211, bullet_ID = { 810059, 810059, 810059, 810099 }, barrage_ID = { 820049, 820055, 820056, 820057 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } end() function () uv0.weapon_property[763212] = { aim_type = 1, range = 120, damage = 18, base = 1002, name = "【2020德系活动D3】塞壬构建者 第四波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 2, id = 763212, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[763213] = { aim_type = 1, range = 120, damage = 18, base = 1002, name = "【2020德系活动D3】塞壬构建者 第四波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 3, id = 763213, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[763214] = { name = "【2020德系活动D3】塞壬构建者 第四波 浮游炮弹幕", aim_type = 0, type = 2, attack_attribute = 4, fire_fx = "", action_index = "", reload_max = 5000, queue = 1, range = 120, damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 763214, bullet_ID = { 810100, 810100, 810100, 810100, 810100, 810100 }, barrage_ID = { 820058, 820059, 820060, 820061, 820062, 820063 } } uv0.weapon_property[763215] = { name = "【2020德系活动D3】塞壬构建者 第四波 浮游炮弹幕", aim_type = 0, type = 2, attack_attribute = 4, fire_fx = "", action_index = "", reload_max = 5000, queue = 1, range = 120, damage = 18, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "", id = 763215, bullet_ID = { 810100, 810100, 810100, 810100, 810100, 810100 }, barrage_ID = { 820064, 820065, 820066, 820067, 820068, 820069 } } uv0.weapon_property[763216] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【2020德系活动D3】塞壬构建者 第四波 紫色自机狙弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 763216, type = 1, action_index = "", bullet_ID = { 810102, 810103, 810104 }, barrage_ID = { 820070, 820071, 820072 } } uv0.weapon_property[763217] = { aim_type = 0, range = 120, damage = 20, base = 1000, name = "【2020德系活动D3】塞壬构建者 第五波 紫色扫射弹幕", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 763217, type = 1, action_index = "", bullet_ID = { 810105, 810105, 810105, 810105 }, barrage_ID = { 820079, 820080, 820081, 820082 } } uv0.weapon_property[763218] = { aim_type = 1, name = "【2020德系活动D3】塞壬构建者 第五波 鱼雷自机狙", type = 3, fire_fx = "", action_index = "attack", reload_max = 5000, queue = 2, search_type = 1, range = 120, damage = 56, base = 1001, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 763218, bullet_ID = { 810106, 810107 }, barrage_ID = { 820083, 820084 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 } } uv0.weapon_property[763219] = { aim_type = 0, name = "【2020德系活动D3】塞壬构建者 第五波 全屏触手", min_range = 0, type = 1, fire_fx = "", action_index = "attack", reload_max = 1800, queue = 3, range = 120, damage = 64, base = 1000, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 763219, bullet_ID = { 810099 }, barrage_ID = { 820085 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[764001] = { aim_type = 1, range = 38, damage = 8, base = 1000, name = "【2020德系活动SP】BOSS 海因里希亲王 常驻近程自卫火炮", fire_fx = "CLFire", suppress = 1, reload_max = 600, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 4, id = 764001, type = 2, action_index = "attack", bullet_ID = { 999 }, barrage_ID = { 13 } } uv0.weapon_property[764002] = { aim_type = 0, range = 120, damage = 24, base = 1000, name = "【2020德系活动SP】BOSS 海因里希亲王 第一波 铁拳无敌", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 764002, type = 1, action_index = "attack", bullet_ID = { 810114, 810114, 810116 }, barrage_ID = { 820093, 820094, 820095 } } uv0.weapon_property[764003] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2020德系活动SP】BOSS 海因里希亲王 第一波 铁拳侧翼拳风小子弹", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 764003, type = 1, action_index = "attack", bullet_ID = { 810128, 810128, 810128, 810128 }, barrage_ID = { 820097, 820098, 820099, 820100 } } uv0.weapon_property[764004] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2020德系活动SP】BOSS 海因里希亲王 第一波 铁拳爆炸小子弹", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 3, id = 764004, type = 1, action_index = "attack", bullet_ID = { 810118 }, barrage_ID = { 820095 } } uv0.weapon_property[764005] = { aim_type = 0, range = 120, damage = 28, base = 1000, name = "【2020德系活动SP】BOSS 海因里希亲王 第二波 主炮弹幕", fire_fx = "CLFire", suppress = 0, reload_max = 9999, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 764005, type = 1, action_index = "attack", bullet_ID = { 750093, 750093 }, barrage_ID = { 760158, 760159 } } uv0.weapon_property[764006] = { aim_type = 0, range = 120, damage = 56, base = 1001, name = "【2020德系活动SP】BOSS 海因里希亲王 第二波 鱼雷弹幕", fire_fx = "", suppress = 1, reload_max = 9999, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", queue = 3, id = 764006, type = 3, action_index = "", bullet_ID = { 750094, 750094 }, barrage_ID = { 760160, 760161 } } uv0.weapon_property[764007] = { aim_type = 0, range = 120, damage = 16, base = 1000, name = "【2020德系活动SP】BOSS 海因里希亲王 第三波 不知道叫啥好", fire_fx = "CLFire", suppress = 0, reload_max = 9999, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 764007, type = 1, action_index = "attack", bullet_ID = { 810132, 810132, 810132, 810132, 810132, 810132 }, barrage_ID = { 820102, 820103, 820104, 820105, 820106, 820107 } } uv0.weapon_property[764008] = { aim_type = 0, range = 120, damage = 28, base = 1000, name = "【2020德系活动SP】BOSS 海因里希亲王 第三波 主炮弹幕1", fire_fx = "CLFire", suppress = 0, reload_max = 9999, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 764008, type = 1, action_index = "attack", bullet_ID = { 810135, 810135 }, barrage_ID = { 820111, 820113 } } uv0.weapon_property[764009] = { initial_over_heat = 0, name = "【2020德系活动SP】BOSS 海因里希亲王 第三波 主炮弹幕2", type = 1, aim_type = 1, fire_fx = "CAFire", action_index = "attack", reload_max = 6000, queue = 3, range = 120, damage = 28, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 764009, bullet_ID = { 810138, 810139, 810138, 810139, 810138, 810139, 810138, 810139, 810137 }, barrage_ID = { 810009, 810010, 810011, 810012, 810013, 810014, 810015, 810016, 820112 } } uv0.weapon_property[765001] = { aim_type = 1, range = 120, damage = 45, base = 1002, name = "【2020德系活动EX】塞壬构建者 第一波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 2, id = 765001, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[765002] = { aim_type = 1, range = 120, damage = 45, base = 1002, name = "【2020德系活动EX】塞壬构建者 第一波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 3, id = 765002, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[765003] = { aim_type = 1, range = 120, damage = 7, base = 1000, name = "【2020德系活动EX】塞壬构建者 第一波 浮游炮武器", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 2, id = 765003, type = 1, action_index = "", bullet_ID = { 810140, 810143, 810140, 810143, 810140, 810143 }, barrage_ID = { 820120, 820121, 820122, 820123, 820124, 820125 } } uv0.weapon_property[765004] = { aim_type = 1, range = 120, damage = 7, base = 1000, name = "【2020德系活动EX】塞壬构建者 第一波 浮游炮武器", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 2, id = 765004, type = 1, action_index = "", bullet_ID = { 810140, 810143, 810140, 810143, 810140, 810143 }, barrage_ID = { 820126, 820127, 820128, 820129, 820130, 820131 } } uv0.weapon_property[765005] = { action_index = "", range = 120, type = 2, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动EX】塞壬构建者 第一波环绕浮游炮武器 自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 765005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700601, 700602, 700603, 700604, 700605, 700606, 700607, 700608, 700609, 700610, 700611, 700612, 700613, 700614, 700615, 700616, 700617, 700618, 700619 }, barrage_ID = { 820132, 820133, 820134, 820135, 820136, 820137, 820138, 820139, 820140, 820141, 820142, 820143, 820144, 820145, 820146, 820147, 820148, 820149, 820150 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[765006] = { aim_type = 1, name = "【2020德系活动EX】塞壬构建者 第一波 触手攻击", min_range = 0, type = 1, fire_fx = "", action_index = "attack", reload_max = 5000, queue = 2, range = 120, damage = 100, base = 1000, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 765006, bullet_ID = { 810146, 810099 }, barrage_ID = { 820151, 820152 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[765007] = { aim_type = 1, range = 150, damage = 9999, base = 1000, name = "【2020德系活动EX】塞壬构建者 护盾爆炸即死反击弹", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 8, id = 765007, type = 1, action_index = "attack", bullet_ID = { 810147, 810148 }, barrage_ID = { 820154, 820155 } } uv0.weapon_property[765008] = { aim_type = 0, range = 120, damage = 10, base = 1000, name = "【2020德系活动EX】塞壬构建者 第二波 红色子母弹", fire_fx = "CLFire", suppress = 0, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 765008, type = 1, action_index = "attack", bullet_ID = { 810149 }, barrage_ID = { 820156 } } uv0.weapon_property[765009] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【2020德系活动EX】塞壬构建者 第二波 蓝色散射弹幕", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 2, id = 765009, type = 1, action_index = "attack", bullet_ID = { 810152 }, barrage_ID = { 820168 } } uv0.weapon_property[765010] = { aim_type = 1, range = 120, damage = 45, base = 1002, name = "【2020德系活动EX】塞壬构建者 第三波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 1, id = 765010, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[765011] = { aim_type = 1, range = 120, damage = 45, base = 1002, name = "【2020德系活动EX】塞壬构建者 第三波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 2, id = 765011, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[765012] = { aim_type = 1, range = 120, damage = 45, base = 1002, name = "【2020德系活动EX】塞壬构建者 第三波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 3, id = 765012, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[765013] = { aim_type = 1, range = 120, damage = 45, base = 1002, name = "【2020德系活动EX】塞壬构建者 第三波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 4, id = 765013, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[765014] = { aim_type = 1, range = 120, damage = 45, base = 1002, name = "【2020德系活动EX】塞壬构建者 第三波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 5, id = 765014, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[765015] = { aim_type = 1, range = 120, damage = 45, base = 1002, name = "【2020德系活动EX】塞壬构建者 第三波 浮游炮", fire_fx = "", suppress = 1, reload_max = 100, spawn_bound = "plane", fire_sfx = "", queue = 6, id = 765015, type = 11, action_index = "attack", bullet_ID = {}, barrage_ID = { 700143 } } uv0.weapon_property[765016] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动EX】塞壬构建者 第三波 浮游炮激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 765016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810051, 810051, 810051, 810051, 810051, 810051, 810052, 810052, 810052, 810052, 810052, 810052 }, barrage_ID = { 820172, 820173, 820174, 820175, 820176, 820177, 820178, 820179, 820180, 820181, 820182, 820183 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[765017] = { action_index = "attack", range = 120, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动EX】塞壬构建者 第三波 浮游炮激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 765017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 3, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810051, 810051, 810051, 810051, 810051, 810051, 810052, 810052, 810052, 810052, 810052, 810052 }, barrage_ID = { 820172, 820173, 820174, 820175, 820176, 820177, 820178, 820179, 820180, 820181, 820182, 820183 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[765018] = { aim_type = 1, range = 120, damage = 20, base = 1000, name = "【2020德系活动EX】塞壬构建者 第三波 紫色自机狙", fire_fx = "CLFire", suppress = 1, reload_max = 5000, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", queue = 1, id = 765018, type = 1, action_index = "attack", bullet_ID = { 810155, 810155, 810155, 810155, 810155 }, barrage_ID = { 820184, 820185, 820186, 820187, 820188 } } uv0.weapon_property[769000] = { aim_type = 1, range = 90, damage = 8, base = 1000, name = "【2020德系活动】巡洋舰精英特殊弹幕I", fire_fx = "CAFire", suppress = 1, reload_max = 2000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 769000, type = 1, action_index = "attack", bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 110501, 110502, 110503 } } uv0.weapon_property[769001] = { aim_type = 1, range = 90, damage = 11, base = 1000, name = "【2020德系活动】巡洋舰精英特殊弹幕II", fire_fx = "CAFire", suppress = 1, reload_max = 2000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 769001, type = 1, action_index = "attack", bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 110501, 110502, 110503 } } uv0.weapon_property[769002] = { aim_type = 1, range = 90, damage = 14, base = 1000, name = "【2020德系活动】巡洋舰精英特殊弹幕III", fire_fx = "CAFire", suppress = 1, reload_max = 2000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 769002, type = 1, action_index = "attack", bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 110501, 110502, 110503 } } uv0.weapon_property[769003] = { aim_type = 1, range = 90, damage = 18, base = 1000, name = "【2020德系活动】巡洋舰精英特殊弹幕IV", fire_fx = "CAFire", suppress = 1, reload_max = 2000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 769003, type = 1, action_index = "attack", bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 110501, 110502, 110503 } } uv0.weapon_property[769004] = { aim_type = 1, range = 90, damage = 22, base = 1000, name = "【2020德系活动】巡洋舰精英特殊弹幕V", fire_fx = "CAFire", suppress = 1, reload_max = 2000, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", queue = 1, id = 769004, type = 1, action_index = "attack", bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 110501, 110502, 110503 } } uv0.weapon_property[769005] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 769005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769006] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机LV2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 769006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769007] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机LV3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 769007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769008] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机LV4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 769008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769009] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机LV5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 769009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769010] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机(装饰用)LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 769010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 820086 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769011] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机(装饰用)LV2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 769011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 820086 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769012] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机(装饰用)LV3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 769012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 820086 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769013] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机(装饰用)LV4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 769013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 820086 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769014] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机(装饰用)LV5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 769014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = {}, barrage_ID = { 820086 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769015] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机地毯轰炸LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 769015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 820087, 820087, 820087, 820087, 820087, 820087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769016] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机地毯轰炸LV2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 769016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 820087, 820087, 820087, 820087, 820087, 820087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769017] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机地毯轰炸LV3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 769017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 820087, 820087, 820087, 820087, 820087, 820087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769018] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机地毯轰炸LV4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 769018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 820087, 820087, 820087, 820087, 820087, 820087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[769019] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【2020德系活动】我方支援飞机地毯轰炸LV5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 769019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 810108, 810109, 810110, 810111, 810112, 810113 }, barrage_ID = { 820087, 820087, 820087, 820087, 820087, 820087 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800000] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】驱逐武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 125, min_range = 0, id = 800000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1000 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800001] = { action_index = "attack", range = 120, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】重巡武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 800001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 547, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-203mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1400 }, barrage_ID = { 1200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800002] = { action_index = "attack", range = 20, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】防空炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 800002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800003] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 800003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800004] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】四联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 800004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800005] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】重樱战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 800005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 117 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800006] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】重樱鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 800006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 118 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800007] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】重樱轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 800007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 119 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800008] = { action_index = "attack", range = 100, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】三笠主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 110, corrected = 110, min_range = 0, id = 800008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property[800009] = { action_index = "attack", range = 100, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【三笠剧情】比叡主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 70, corrected = 100, min_range = 0, id = 800009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property[800010] = { action_index = "attack", range = 120, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼浮游炮 (飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 800010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800011] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼浮游炮武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 500, corrected = 100, min_range = 0, id = 800011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399990 }, barrage_ID = { 399993 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800012] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼Q版近程自卫火炮IIII", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 800012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼炮击一型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 800013, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399999, 399998, 399997, 399996 }, barrage_ID = { 399999, 399998, 399997, 399996 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800014] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "第4章第一关boss青叶专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 800014, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 40107, 40108, 40109, 40110, 40107, 40108, 40109, 40110, 40107, 40108, 40109, 40110, 40107, 40108, 40109, 40110, 40107, 40108, 40109, 40110 }, barrage_ID = { 40101, 40102, 40103, 40104, 40107, 40108, 40109, 40110, 40113, 40114, 40115, 40116, 40119, 40120, 40121, 40122, 40125, 40126, 40127, 40128 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800015] = { action_index = "attack", range = 52, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼使用8联装533mm磁性鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 255, corrected = 100, min_range = 0, id = 800015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 399987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800016] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【三笠剧情】魔鬼鱼跨射攻击后排武器3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 800016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[800020] = { action_index = "attack", range = 22, type = 25, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇关深水폭탄", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 800020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 5, reload_max = 400, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 80008 }, barrage_ID = { 9001 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[800021] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇关水面水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 800021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80006 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800022] = { action_index = "attack", range = 5, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇关水下水雷自爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 800022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80007 }, barrage_ID = {}, oxy_type = { 2 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property[800023] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇关量产型轻巡单发瞄准x3随机I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 800023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80009 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[800024] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "潜艇关量产型单装鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 300, corrected = 100, min_range = 0, id = 800024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80010 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[999994] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "bilibili干杯弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 999994, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 20, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999100, 999101, 999102, 999103, 999104, 999105, 999106, 999107, 999108, 999200, 999201, 999202, 999203, 999204, 999205, 999206, 999207, 999208, 999300, 999301, 999302, 999303, 999304, 999305, 999306, 999307, 999308, 999400, 999401, 999402, 999403, 999404, 999405 }, barrage_ID = { 999100, 999101, 999102, 999103, 999104, 999105, 999106, 999107, 999108, 999200, 999201, 999202, 999203, 999204, 999205, 999206, 999207, 999208, 999300, 999301, 999302, 999303, 999304, 999305, 999306, 999307, 999308, 999400, 999401, 999402, 999403, 999404, 999405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[999995] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "bilibili干杯弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 999995, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 20, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999100, 999101, 999102, 999103, 999104, 999105, 999106, 999107, 999108, 999200, 999201, 999202, 999203, 999204, 999205, 999206, 999207, 999208, 999300, 999301, 999302, 999303, 999304, 999305, 999306, 999307, 999308, 999400, 999401, 999402, 999403, 999404, 999405 }, barrage_ID = { 999500, 999501, 999502, 999503, 999504, 999505, 999506, 999507, 999508, 999600, 999601, 999602, 999603, 999604, 999605, 999606, 999607, 999608, 999700, 999701, 999702, 999703, 999704, 999705, 999706, 999707, 999708, 999800, 999801, 999802, 999803, 999804, 999805 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[999996] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试武器3号", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 999996, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999985, 999984, 999983, 999982 }, barrage_ID = { 999985, 999984, 999983, 999982 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[999997] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试武器2号", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 999997, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999994, 999993, 999992, 999991, 999990, 999989, 999988, 999987 }, barrage_ID = { 999994, 999993, 999992, 999991, 999990, 999989, 999988, 999987 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[999998] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "测试武器1号", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 999998, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999998, 999997, 999996, 999995 }, barrage_ID = { 999998, 999997, 999996, 999995 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[999999] = { action_index = "attack", range = 80, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "激光测试武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 999999, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999999 }, barrage_ID = { 999999 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自机狙_单线_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920001 }, barrage_ID = { 920001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自机狙_单线_长", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920001 }, barrage_ID = { 920002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自机狙_变速", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920002, 920003, 920004 }, barrage_ID = { 920006, 920007, 920008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自机狙_3联变速", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920004, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920002, 920003, 920004, 920002, 920003, 920004, 920002, 920003, 920004 }, barrage_ID = { 921001, 921002, 921003, 921004, 921005, 921006, 921007, 921008, 921009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自机狙_单线_长", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920011, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920001 }, barrage_ID = { 920011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自机狙_单线_间隔", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920021, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920021 }, barrage_ID = { 920021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自机狙_单线_上中下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920031, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920031 }, barrage_ID = { 920031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3联_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920041, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920041, 920042, 920043, 920041, 920042, 920043, 920041, 920042, 920043 }, barrage_ID = { 920041, 920041, 920041, 920042, 920042, 920042, 920043, 920043, 920043 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3联_返回", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920051, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920051 }, barrage_ID = { 920051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920052] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4联_普通", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920052, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920052, 920052, 920052, 920052 }, barrage_ID = { 920052, 920053, 920054, 920055 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "返回_全", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920053, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920053, 920053 }, barrage_ID = { 920056, 920057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920054] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3联_返回*2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920054, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920051 }, barrage_ID = { 920058 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "环绕_单层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920061, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920061 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920062] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "环绕_多层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 920062, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920062 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[920063] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡1】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 920063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关2_扫帚", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001 }, barrage_ID = { 940001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "扫帚_逆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001 }, barrage_ID = { 940002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[940003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "扫帚*2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001, 940001 }, barrage_ID = { 940003, 940004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[941001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "扫帚_密", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001, 940001 }, barrage_ID = { 941003, 941004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[941002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "扫帚_密*3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940001, 940001, 940001, 940001, 940001, 940001 }, barrage_ID = { 941001, 941002, 941003, 941004, 941005, 941006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[941003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "扫帚_疏", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940002, 940002 }, barrage_ID = { 942003, 942004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[941004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "扫帚_疏*3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941004, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940002, 940002, 940002, 940002, 940002, 940002 }, barrage_ID = { 942001, 942002, 942003, 942004, 942005, 942006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[941005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "扫帚_疏_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940002, 940002 }, barrage_ID = { 942007, 942008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[941006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "扫帚_跟踪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941006, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940003, 940003 }, barrage_ID = { 943003, 943004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[941007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "扫帚_跟踪*3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941007, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940003, 940003, 940003, 940003, 940003, 940003 }, barrage_ID = { 943001, 943002, 943003, 943004, 943005, 943006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[941008] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "扫帚_跟踪_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 941008, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940003, 940003 }, barrage_ID = { 943007, 943008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "灰尘_下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940005 }, barrage_ID = { 940005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "灰尘_上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940006, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940006 }, barrage_ID = { 940006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "灰尘_合*2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940007, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940005, 940006 }, barrage_ID = { 940007, 940008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940011, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940011, 940011, 940011, 940011, 940011, 940011, 940011, 940011 }, barrage_ID = { 940011, 940012, 940013, 940014, 940015, 940016, 940017, 940018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940012, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940011, 940011, 940011, 940011, 940011, 940011, 940011, 940011 }, barrage_ID = { 940021, 940022, 940023, 940024, 940025, 940026, 940027, 940028 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940013, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940013, 940013, 940013, 940013, 940013, 940013, 940013, 940013 }, barrage_ID = { 940031, 940032, 940033, 940034, 940035, 940036, 940037, 940038 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "弧形", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940041, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940041, 940041 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940042] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "弧形", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940042, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940041, 940041 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "延迟加速", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940051, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940051 }, barrage_ID = { 940051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940052] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "延迟加速_弧形_上", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940052, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940052 }, barrage_ID = { 940052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940053] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "延迟加速_弧形_下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940053, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940053 }, barrage_ID = { 940052 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940054] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡2】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 940054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[910001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "散布", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910001, 910002, 910003 }, barrage_ID = { 910001, 910002, 910003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[910002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "散布_旋转_下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910002, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910004, 910005, 910006 }, barrage_ID = { 910001, 910002, 910003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[910003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "散布_旋转_上", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910003, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910007, 910008, 910009 }, barrage_ID = { 910001, 910002, 910003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[910004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "散布_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910004, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910001, 910002, 910003 }, barrage_ID = { 910004, 910005, 910006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[910005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "散布_旋转_上下", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 910005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 910004, 910005, 910006, 910007, 910008, 910009 }, barrage_ID = { 910007, 910008, 910009, 910007, 910008, 910009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900341] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关2_2连高射炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900341, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900341 }, barrage_ID = { 900341 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900692] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关7_自机狙_4面_不可避", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900692, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900691, 900691, 900691, 900691, 900691, 900691, 900691, 900691 }, barrage_ID = { 901671, 901672, 901673, 901674, 901675, 901676, 901677, 901678 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900701] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关7_自机狙_散布_慢", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900701, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900611 }, barrage_ID = { 900645 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900702] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关7_自机狙_散布_快慢", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900702, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900611, 900601 }, barrage_ID = { 900645, 900646 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900703] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "棋子", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900703, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 250, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900612, 900612 }, barrage_ID = { 900647, 900648 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900704] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡3】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 900704, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900801] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "刀波", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 900801, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 9, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900801, 900801 }, barrage_ID = { 900801, 900802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900802] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "刀波_高频率", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 900802, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 150, queue = 9, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900801, 900801 }, barrage_ID = { 900801, 900802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900201] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "小雨_随机", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 900201, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900201, 900201 }, barrage_ID = { 900201, 900202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900431] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "波浪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900431, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900432] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "波浪_反", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900432, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900433] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "波浪_长", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900433, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900434] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "波浪_反_长", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900434, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900431 }, barrage_ID = { 903412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900437] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "波浪分岔_上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900437, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900437, 900437, 900437, 900437, 900438, 900438, 900438, 900438 }, barrage_ID = { 903431, 903432, 903433, 903434, 903435, 903436, 903437, 903438 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900438] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "波浪分岔_下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900438, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900437, 900437, 900437, 900437, 900438, 900438, 900438, 900438 }, barrage_ID = { 903441, 903442, 903443, 903444, 903445, 903446, 903447, 903448 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900081] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关_弧形散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900081, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900081, 900082 }, barrage_ID = { 900081, 900082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900082] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关_弧形散射_下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900082, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900082 }, barrage_ID = { 900082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900083] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关_弧线连射_上下轮流", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900083, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900085, 900086 }, barrage_ID = { 900083, 900084 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900084] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关_弧形散射_合", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900084, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900085, 900086 }, barrage_ID = { 900085, 900086 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900085] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关_弧形散射_合_15度", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900085, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900085, 900086, 900085, 900086 }, barrage_ID = { 900087, 900088, 900089, 900090 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900091] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关_鱼雷_单发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 900091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 300, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900091 }, barrage_ID = { 900091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关_高射炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900111, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900111 }, barrage_ID = { 900111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900112] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡4】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 900112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自机狙_单线_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940061, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940061 }, barrage_ID = { 940061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940062] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波_近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 125, min_range = 0, id = 940062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940071] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "爆炸圆_快", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940071, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940071, 940071, 940071, 940074, 940074, 940074 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940072] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "爆炸圆_中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940072, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940072, 940072, 940072, 940075, 940075, 940075 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940073] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "爆炸圆_慢", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940073, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940073, 940073, 940073, 940076, 940076, 940076 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[940074] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "爆炸圆_合", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 940074, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, barrage_ID = { 940071, 940072, 940073, 940074, 940075, 940076 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900651] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关7_自机狙_单线_短", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900651, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900651 }, barrage_ID = { 900651 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900611] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关7_散布_先发后到", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900611, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900611, 900612, 900613 }, barrage_ID = { 900611, 900612, 900613 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900191] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关1-2_萤火虫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900191, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900191 }, barrage_ID = { 900191 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[900192] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "挑战关1-2_萤火虫", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 900192, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 900191 }, barrage_ID = { 900192 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950091] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波特殊武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 950091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 625, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9040, 9041 }, barrage_ID = { 9040, 9041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950092] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波爪击武器上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 950092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 60, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9100, 9100, 9100, 9100, 9100 }, barrage_ID = { 9150, 9151, 9152, 9153 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950093] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波爪击武器下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 950093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 60, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9101, 9101, 9101, 9101, 9101 }, barrage_ID = { 9154, 9155, 9156, 9157 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950094] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波限位追踪武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 950094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 99999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102 }, barrage_ID = { 9166, 9167, 9168, 9169, 9170, 9171, 9172, 9173 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950095] = { action_index = "attack", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【挑战关卡5】绫波限位分裂弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 12, corrected = 110, min_range = 50, id = 950095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 99999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9103, 9104, 9104, 9104, 9103, 9104, 9104, 9104 }, barrage_ID = { 9158, 9159, 9160, 9161, 9162, 9163, 9164, 9165 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950097] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波进阶鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 950097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9053, 9054 }, barrage_ID = { 9053, 9054 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950098] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡5】绫波特殊武器2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 950098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9055, 9056 }, barrage_ID = { 9055, 9056 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950111] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城 环绕多层", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 950111, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 920062 }, barrage_ID = { 920061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950112] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城 Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950113] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城 跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 80, min_range = 85, id = 950113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1501 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950114] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城 旋转副炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 950114, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568421, 568421, 568421, 568421, 568421, 568421, 568421, 568421 }, barrage_ID = { 568421, 568422, 568423, 568424, 568425, 568426, 568427, 568428 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950115] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城 限位追踪武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 950115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 99999, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102, 9102 }, barrage_ID = { 9166, 9167, 9168, 9169, 9170, 9171, 9172, 9173, 9174, 9175, 9176, 9177, 9178, 9179, 9180, 9181 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950116] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城 旋转后回笼再飞出去", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 950116, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600700 }, barrage_ID = { 990321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950117] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城 1排 上中下三路慢速弹幕 第2阶段 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 950117, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701, 600701 }, barrage_ID = { 595031, 595032, 595033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950118] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城 2排上下二路慢速弹幕 第2阶段 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 950118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701 }, barrage_ID = { 595041, 595042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950119] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城 特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950120] = { action_index = "attack", range = 60, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城 12颗炮弹2轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 20, id = 950120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 9073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[950121] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡6】天城_特色", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 950121, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950050, 950050, 950050, 950050 }, barrage_ID = { 950051, 950052, 950053, 950054 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950130] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_Q版近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950131] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470331, 470332 }, barrage_ID = { 950101, 950102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950132] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470341, 470342 }, barrage_ID = { 950103, 950104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950133] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470351, 470352 }, barrage_ID = { 950105, 950106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950134] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470361, 470362 }, barrage_ID = { 950107, 950108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950135] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_爆炸圈", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470371, 470372 }, barrage_ID = { 950109, 950110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950136] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470381, 470382 }, barrage_ID = { 950111, 950112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950137] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470383, 470384 }, barrage_ID = { 950113, 950114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950138] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470385, 470386 }, barrage_ID = { 950115, 950116 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950139] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470387, 470388 }, barrage_ID = { 950117, 950118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950140] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_爆炸圈旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470389, 470390 }, barrage_ID = { 950119, 950120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950141] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_跨射范围", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 950141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470401 }, barrage_ID = { 950130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950142] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_单发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 950142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470411 }, barrage_ID = { 950131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950143] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_扩散圈(蓝)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470441 }, barrage_ID = { 950132 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950144] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_扩散圈(红)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470442 }, barrage_ID = { 950133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_扩散圈(合)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 950145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 470441, 470442 }, barrage_ID = { 950132, 950133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950146] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡7】提尔比茨_跨射6连", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 50, corrected = 80, min_range = 85, id = 950146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1501 }, barrage_ID = { 568441 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950151] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】转弯弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 950151, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600801, 600801 }, barrage_ID = { 600801, 600802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950152] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】单发瞄准x3随机III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 950152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950153] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950154] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】 联装主炮x6-散射III型弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 950154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950155] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】交叉射线", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 950155, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600802, 600803, 600802, 600803 }, barrage_ID = { 600805, 600806, 600807, 600808 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950156] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】两边封路", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 950156, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600804, 600805, 600806, 600807 }, barrage_ID = { 600809, 600810, 600811, 600812 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[950157] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】战斗机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 950157, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950157 }, barrage_ID = { 950141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950158] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】鱼雷机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 950158, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950158 }, barrage_ID = { 950141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950159] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】轰炸机T1一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 950159, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950159 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950160] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】战斗机T1弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 950160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950161] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】战斗机T1空中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 950161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950162] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】鱼雷机T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 950162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950163] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡8】轰炸机T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 950163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610031, 610032, 610033, 610034 }, barrage_ID = { 950140, 950140, 950140, 950140 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950170] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡9】爱宕_近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 950170, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950171] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡9】爱宕_中路+撒尿弹幕 阶段1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950171, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 75, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990221, 990222, 990223 }, barrage_ID = { 990221, 990222, 990223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950172] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡9】爱宕_波纹交叉弹幕 阶段1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950172, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590203, 590204 }, barrage_ID = { 594002, 594003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950173] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡9】爱宕_来回弹幕 阶段3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 950173, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590206, 590207, 590206, 590207 }, barrage_ID = { 594009, 594010, 594011, 594012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950174] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡9】爱宕_三路封路弹幕 阶段1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 950174, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 594001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950175] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡9】爱宕_专属弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 950175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950176] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡9】爱宕_旋转上下散射子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 950176, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950177] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡9】爱宕_4发磁性鱼雷x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 950177, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1803 }, barrage_ID = { 1413 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950180] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡10】克利夫兰_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 950180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950181] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡10】克利夫兰_扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 950181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120436, 120436, 120436, 120436, 120436 }, barrage_ID = { 120436, 120437, 120438, 120439, 120440 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950182] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡10】克利夫兰_倒钩武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 950182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120437, 120437 }, barrage_ID = { 120441, 120442 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950183] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡10】克利夫兰_特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 950183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950185, 950186, 950187, 950188, 950189, 950190, 950191, 950192, 950193, 950194, 950195 }, barrage_ID = { 120401, 120402, 120403, 120404, 120405, 120406, 120407, 120408, 120409, 120410, 120411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950184] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡10】克利夫兰_波浪连射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950184, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950184, 950184 }, barrage_ID = { 950160, 950161 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950190] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡11】菲尼克斯_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950191] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡11】菲尼克斯_Q版轻巡三联装炮x2III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 950191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950192] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡11】菲尼克斯_散射武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950192, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600601 }, barrage_ID = { 600622 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950193] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡11】菲尼克斯_波纹疾走", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 950193, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950290, 950290, 950290, 950290, 950290 }, barrage_ID = { 950170, 950171, 950172, 950173, 950169 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950194] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡11】菲尼克斯_逼走位弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 950194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7403, 7403, 7402, 7402 }, barrage_ID = { 7406, 7407, 7408, 7409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950195] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡11】菲尼克斯_条形上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950195, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940005 }, barrage_ID = { 940005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950196] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡11】菲尼克斯_条形下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950196, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940006 }, barrage_ID = { 940006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950197] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡11】菲尼克斯_条形合", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950197, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 940005, 940006 }, barrage_ID = { 940007, 940008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_扇形弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 950200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7401, 7401, 7401, 7401, 7401 }, barrage_ID = { 7401, 7402, 7403, 7404, 7405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950201] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 950201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950201 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950202] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 950202, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950202 }, barrage_ID = { 950141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950203] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_单发x12随机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 950203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950204] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_旋转武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 950204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7404, 7404, 7404 }, barrage_ID = { 7412, 7423, 7424 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950205] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_从上到下变形弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 950205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7406, 7407, 7408, 7409, 7410 }, barrage_ID = { 7413, 7414, 7415, 7416, 7417 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950206] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_从下到上变形弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 950206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7411, 7412, 7413, 7414, 7415 }, barrage_ID = { 7418, 7419, 7420, 7421, 7422 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950207] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 950207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610031, 610032, 610033, 610034 }, barrage_ID = { 950178, 950178, 950178, 950178 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950208] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_鱼雷机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 24, corrected = 100, min_range = 22, id = 950208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2900, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950210] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 950210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950211] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡12】赤城_常规武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 950211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950220] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950221] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950222] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_跨射攻击后排3x2轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 950222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[950223] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_绕身旋转", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950223, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990295, 990296, 990297 }, barrage_ID = { 950176, 950176, 950176 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950224] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 25, id = 950224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 950179, 950180, 950181 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property[950225] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_红子弹+米粒半圆散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950225, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990341, 990342 }, barrage_ID = { 990341, 990342 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950226] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_1排 上中下三路慢速弹幕 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 950226, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701, 600701 }, barrage_ID = { 595031, 595032, 595033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950227] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡13】胡德_2排上下二路慢速弹幕 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 950227, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600701, 600701 }, barrage_ID = { 595041, 595042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950230] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950231] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_专用武器I型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 950195, 950196 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950232] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_专用武器II型5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 950232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950233] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_专用武器III型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950234] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_Q版散型3发快速鱼雷5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 950234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950235] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 950235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950236] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_慢速直射后分叉-上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950236, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950190, 950191, 950192, 950193, 950194 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950237] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_慢速直射后分叉-下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950237, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950197, 950198, 950199, 950200, 950201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950238] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡14】欧根亲王_慢速直射后分叉-中", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 950238, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950280, 950281, 950282, 950283, 950284 }, barrage_ID = { 950202, 950203, 950204, 950205, 950206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950241] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 950241 }, barrage_ID = { 950207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950242] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 950242, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 950242 }, barrage_ID = { 950208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950243] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_轰炸机武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 950243, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950244] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 950244, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 100, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130314 }, barrage_ID = { 120303 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950245] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950245, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950246] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_舰载机鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 950246, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114, 2114 }, barrage_ID = { 80486, 80487 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950247] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 950247, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610035, 610036, 610037, 610038 }, barrage_ID = { 610031, 610032, 610033, 610034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[950248] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 950248, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950249] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 950249, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950250] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡15】皇家方舟_特殊飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 950250, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 610030 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950261] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_爆炸圆_快", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 950261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7403, 7403, 7402, 7402 }, barrage_ID = { 7406, 7407, 7408, 7409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950262] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_爆炸圆_中", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 950262, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7401, 7401, 7401, 7401, 7401 }, barrage_ID = { 7401, 7402, 7403, 7404, 7405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950263] = { action_index = "", range = 100, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_分叉副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 950263, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950264] = { action_index = "", range = 120, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_散布_先发后到", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 950264, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950265] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_萤火虫_双", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 950265, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950266] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 950266, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005, 20005, 20005 }, barrage_ID = { 10037, 10038, 10042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950267] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 950267, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950268] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 950268, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950269] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 950269, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7405 }, barrage_ID = { 7411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950270] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】赤城旋转武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 950270, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7404, 7404, 7404 }, barrage_ID = { 7412, 7423, 7424 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950271] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】从上到下变形弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 950271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7406, 7407, 7408, 7409, 7410 }, barrage_ID = { 7413, 7414, 7415, 7416, 7417 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950272] = { action_index = "attack", range = 100, type = 2, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】从下到上变形弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 950272, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7411, 7412, 7413, 7414, 7415 }, barrage_ID = { 7418, 7419, 7420, 7421, 7422 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950273] = { action_index = "", range = 50, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】轰炸机炸弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 950273, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 160, queue = 2, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9073 }, barrage_ID = { 9074 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950274] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】战斗机弹幕武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 950274, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950275] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】战斗机对空武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 950275, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950276] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】蓄力武器赤城(弃用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 950276, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 7425 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 6000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[950277] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】蓄力武器加贺", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 950277, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014, 30014, 30014 }, barrage_ID = { 7425, 7425, 7425 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 6000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[950281] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】高雄_联装主炮x4-散射III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950281, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 75, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990221, 990222, 990223 }, barrage_ID = { 990221, 990222, 990223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950282] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】高雄_扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950282, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590203, 590204 }, barrage_ID = { 594002, 594003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950283] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】高雄_扫射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950283, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590205, 590205 }, barrage_ID = { 594007, 594008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950284] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】高雄_特殊弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 950284, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590206, 590207, 590206, 590207 }, barrage_ID = { 594009, 594010, 594011, 594012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950285] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】高雄_特殊弹幕(鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 75, id = 950285, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590216 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 7000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[950286] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】高雄_子母弹上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 950286, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 594001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950287] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】高雄_子母弹下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 950287, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 594004, 594005, 594006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950288] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】让巴尔 马里奥躲避 阶段4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 950288, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209, 590209 }, barrage_ID = { 594013, 594014, 594015, 594016, 594017, 594018, 594019, 594020, 594021, 594022, 594023, 594024, 594025, 594026, 594027, 594028, 594029, 594030, 594031, 594032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950289] = { action_index = "attack", range = 150, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】让巴尔 蓄力武器 疯狂跨射 阶段4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 950289, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1522 }, barrage_ID = { 590216 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 8, armor = 7000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[950300] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡18】海伦娜_特殊武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 950300, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571001 }, barrage_ID = { 571001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950301] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡18】海伦娜_瞄准攻击武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 950301, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571011, 571011, 571011, 571014, 571014, 571014 }, barrage_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950302] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡18】海伦娜_Q特殊武器第一阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 950302, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571012, 571012, 571012, 571015, 571015, 571015 }, barrage_ID = { 571011, 571012, 571013, 571014, 571015, 571016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950303] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡18】海伦娜_Q特殊武器第二阶段", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 950303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571021, 571022, 571023 }, barrage_ID = { 571021, 571022, 571023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950304] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_散布_先发后到", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 950304, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571031, 571032, 571033 }, barrage_ID = { 571031, 571032, 571033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950305] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡18】海伦娜_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 105, min_range = 0, id = 950305, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571041, 571042 }, barrage_ID = { 571041, 571042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950306] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡18】海伦娜_透弹交叉三横射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 950306, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 750, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571051, 571051, 571051, 571051, 571051, 571051, 571051, 571051 }, barrage_ID = { 571051, 571052, 571053, 571054, 571055, 571056, 571057, 571058 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950307] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡18】海伦娜_透弹三横追踪弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 950307, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 750, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571051, 571051, 571051, 571051, 571051, 571051, 571051, 571051 }, barrage_ID = { 571061, 571062, 571063, 571064, 571065, 571066, 571067, 571068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[950308] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_风扇", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 950308, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 300, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 571053, 571053, 571053, 571053, 571053, 571053, 571053, 571053 }, barrage_ID = { 571071, 571072, 571073, 571074, 571075, 571076, 571077, 571078 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950309] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡16】长门_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 950309, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950310] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡19】夕立_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 950310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950311] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡19】夕立_副炮扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 950311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950312] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡19】夕立_雨", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950312, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940041, 940042 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950313] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡19】夕立_组合弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 105, min_range = 0, id = 950313, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620010, 620010 }, barrage_ID = { 940043, 940044 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950314] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡19】夕立_鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 950314, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620006, 620007, 620008, 620009 }, barrage_ID = { 990001, 990002, 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950315] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡19】夕立_专属弹幕-夕立II型5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 950315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110605, 110606 }, barrage_ID = { 110608, 110609 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950316] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡19】夕立_背后弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 950316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620020 }, barrage_ID = { 610070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950317] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡17】高雄_子母弹下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 950317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 620022 }, barrage_ID = { 610072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950318] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡18】海伦娜_特殊武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 950318, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9010, 9011 }, barrage_ID = { 9010, 9011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950319] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡18】海伦娜_瞄准攻击武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 950319, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950320] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 950320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9020, 9021 }, barrage_ID = { 9020, 9021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950321] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_轻巡联装炮x4散射III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 950321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9022, 9023, 9024 }, barrage_ID = { 9022, 9023, 9024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950322] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_限位分裂弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 950322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950323] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_Q版旋转子弹散射8连循环3次", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 950323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300112, 300113, 300114 }, barrage_ID = { 300112, 300113, 300114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[950324] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_Q版燃烧波形子弹3循环", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 950324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300115, 300116, 300117 }, barrage_ID = { 300115, 300116, 300117 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[950325] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_Q版缓慢阻挡燃烧子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 950325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950326] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_Q版穿透弹万剑穿人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 950326, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568201, 568201 }, barrage_ID = { 568201, 568202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950327] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 950327, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568211, 568211 }, barrage_ID = { 568211, 568212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950328] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_闪耀的谢菲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 950328, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568221, 568222, 568223, 568224 }, barrage_ID = { 568221, 568222, 568223, 568224 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[950329] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡19】夕立_鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 125, min_range = 0, id = 950329, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 568231 }, barrage_ID = { 568231 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950330] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡19】夕立_专属弹幕-夕立II型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 950330, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950331] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡19】夕立_背后弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 950331, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990351, 990352, 990353, 990354 }, barrage_ID = { 990351, 990352, 990353, 990354 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950332] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_近程自卫火炮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 950332, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950333] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_轻巡联装炮x4散射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 110, min_range = 0, id = 950333, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950334] = { action_index = "attack", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "【挑战关卡20】谢菲尔德_限位分裂弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 12, corrected = 110, min_range = 50, id = 950334, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 99999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 9103, 9104, 9104, 9104, 9103, 9104, 9104, 9104 }, barrage_ID = { 9158, 9159, 9160, 9161, 9162, 9163, 9164, 9165 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950335] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_Q版旋转子弹散射8连循环3次", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 950335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300203 }, barrage_ID = { 300203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950336] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_Q版燃烧波形子弹3循环", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 110, min_range = 0, id = 950336, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300009, 300010, 300011, 300012 }, barrage_ID = { 300009, 300010, 300011, 300012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[950337] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_Q版缓慢阻挡燃烧子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 950337, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300013, 300014 }, barrage_ID = { 300013, 300014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950338] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_Q版穿透弹万剑穿人", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 950338, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300118, 300119, 300120, 300121 }, barrage_ID = { 300118, 300119, 300120, 300121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[950339] = { action_index = "attack", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 950339, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 567221 }, barrage_ID = { 620024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[950340] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战关卡20】谢菲尔德_闪耀的谢菲", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 950340, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600531, 600531, 600532, 600533, 600531, 600531 }, barrage_ID = { 600531, 600532, 600533, 600534, 600535, 600536 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960001] = { reload_max = 240, name = "【翻格子活动】驱逐主炮", damage = 55, base = 90140, id = 960001 } uv0.weapon_property[960002] = { reload_max = 2000, name = "【翻格子活动】驱逐三联鱼雷", damage = 55, base = 35140, id = 960002 } uv0.weapon_property[960003] = { reload_max = 2000, name = "【翻格子活动】驱逐四联磁雷", damage = 55, base = 45140, id = 960003 } uv0.weapon_property[960004] = { reload_max = 2000, name = "【翻格子活动】驱逐五联鱼雷", damage = 55, base = 45240, id = 960004 } uv0.weapon_property[960005] = { reload_max = 2500, name = "【翻格子活动】战列双联主炮", damage = 156, base = 44140, id = 960005 } uv0.weapon_property[960006] = { reload_max = 2500, name = "【翻格子活动】战列三联主炮", damage = 156, base = 14340, id = 960006 } uv0.weapon_property[960007] = { reload_max = 2500, name = "【翻格子活动】战列四联主炮(法)", damage = 156, base = 90440, id = 960007 } uv0.weapon_property[960008] = { reload_max = 2500, name = "【翻格子活动】战列四联主炮(英)", damage = 156, base = 24040, id = 960008 } uv0.weapon_property[960009] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】铁血战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 121 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960010] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】铁血轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 123 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960011] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】重樱战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 117 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960012] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】重樱鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 118 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960013] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】重樱轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 119 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960014] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】白鹰战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 109 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960015] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】白鹰鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 110 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960016] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】白鹰轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 111 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960017] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】皇家战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 113 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960018] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】皇家鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 114 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960019] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】皇家轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 115 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960020] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】鸢尾战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 125 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960021] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】鸢尾鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 126 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960022] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【翻格子活动】鸢尾轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 960022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 127 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960023] = { aim_type = 1, name = "【翻格子活动】默认白鹰机炮", min_range = 0, type = 4, fire_fx = "fangkongpaohuoshe2", action_index = "", reload_max = 60, axis_angle = 0, fire_fx_loop_type = 1, search_type = 1, effect_move = 1, angle = 180, shakescreen = 0, range = 30, damage = 500, base = 131, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", id = 960023, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960024] = { aim_type = 1, name = "【翻格子活动】默认皇家机炮", min_range = 0, type = 4, fire_fx = "fangkongpaohuoshe2", action_index = "", reload_max = 85, axis_angle = 0, fire_fx_loop_type = 1, search_type = 1, effect_move = 1, angle = 80, shakescreen = 0, range = 36, damage = 500, base = 132, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", id = 960024, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960025] = { aim_type = 1, name = "【翻格子活动】默认重樱机炮", min_range = 0, type = 4, fire_fx = "fangkongpaohuoshe2", action_index = "", reload_max = 50, axis_angle = 0, fire_fx_loop_type = 1, search_type = 1, effect_move = 1, angle = 80, shakescreen = 0, range = 24, damage = 500, base = 133, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", id = 960025, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960026] = { aim_type = 1, name = "【翻格子活动】默认铁血机炮", min_range = 0, type = 4, fire_fx = "fangkongpaohuoshe2", action_index = "", reload_max = 80, axis_angle = 0, fire_fx_loop_type = 1, search_type = 1, effect_move = 1, angle = 80, shakescreen = 0, range = 30, damage = 500, base = 134, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", id = 960026, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960027] = { aim_type = 1, name = "【翻格子活动】默认白鹰鱼雷", min_range = 0, type = 3, fire_fx = "", action_index = "", reload_max = 1500, axis_angle = 0, fire_fx_loop_type = 1, search_type = 1, effect_move = 0, angle = 150, shakescreen = 0, range = 35, damage = 500, base = 135, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 960027, bullet_ID = { 2111 }, barrage_ID = { 2110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960028] = { aim_type = 1, name = "【翻格子活动】默认皇家鱼雷", min_range = 0, type = 3, fire_fx = "", action_index = "", reload_max = 1500, axis_angle = 0, fire_fx_loop_type = 1, search_type = 1, effect_move = 0, angle = 150, shakescreen = 0, range = 35, damage = 500, base = 136, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 960028, bullet_ID = { 2111 }, barrage_ID = { 2110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960029] = { aim_type = 1, name = "【翻格子活动】默认重樱鱼雷", min_range = 0, type = 3, fire_fx = "", action_index = "", reload_max = 1500, axis_angle = 0, fire_fx_loop_type = 1, search_type = 1, effect_move = 0, angle = 150, shakescreen = 0, range = 35, damage = 500, base = 137, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 960029, bullet_ID = { 2112 }, barrage_ID = { 2110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960030] = { aim_type = 1, name = "【翻格子活动】默认铁血鱼雷", min_range = 0, type = 3, fire_fx = "", action_index = "", reload_max = 1500, axis_angle = 0, fire_fx_loop_type = 1, search_type = 1, effect_move = 0, angle = 150, shakescreen = 0, range = 35, damage = 500, base = 138, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", id = 960030, bullet_ID = { 2111 }, barrage_ID = { 2110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[960031] = { aim_type = 1, name = "【翻格子活动】默认机载炸弹", min_range = 0, type = 2, fire_fx = "", action_index = "", reload_max = 1500, axis_angle = 0, fire_fx_loop_type = 1, search_type = 1, effect_move = 0, angle = 180, shakescreen = 0, range = 10, damage = 500, base = 139, attack_attribute = 4, attack_attribute_ratio = 100, suppress = 1, torpedo_ammo = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", id = 960031, auto_aftercast = 0.5, bullet_ID = { 2125 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989001] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战模式】通常自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 989001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 170, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989001 }, barrage_ID = { 989001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989002] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战模式】高爆自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 989002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 170, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989002 }, barrage_ID = { 989001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989003] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战模式】减速自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 989003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 170, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989003 }, barrage_ID = { 989001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989004] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战模式】破甲自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 989004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 170, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989004 }, barrage_ID = { 989001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】通常连射自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 989005, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 350, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989001 }, barrage_ID = { 989002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989006] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】高爆连射自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 989006, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 350, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989002 }, barrage_ID = { 989002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989007] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】减速连射自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 989007, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 350, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989003 }, barrage_ID = { 989002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989008] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】破甲连射自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 989008, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 350, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989004 }, barrage_ID = { 989002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989009] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】通常跨射攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 65, corrected = 100, min_range = 80, id = 989009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989005 }, barrage_ID = { 989003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[989010] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】穿甲跨射攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 80, id = 989010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989006 }, barrage_ID = { 989003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[989011] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】高爆跨射攻击后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 80, id = 989011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989007 }, barrage_ID = { 989003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[989012] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战模式】潜艇用单发鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 989012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 425, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 989008 }, barrage_ID = { 989004 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[989013] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】二连发鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 989013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989008 }, barrage_ID = { 989005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989014] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】三连发鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 989014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1265, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989008 }, barrage_ID = { 989006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989015] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】四连发鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 989015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989008 }, barrage_ID = { 989007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989016] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【挑战模式】自爆船武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 125, corrected = 100, min_range = 0, id = 989016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989009 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[989017] = { action_index = "attack", range = 35, type = 26, fire_fx = "fangkongpaohuoshe", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【挑战模式】通用防空炮(补充)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 220, corrected = 100, min_range = 0, id = 989017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 180, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 989010 }, barrage_ID = { 989008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990001, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990001, 990002 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990011, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990011, 990012, 990013, 990014, 990015 }, barrage_ID = { 990011, 990012, 990013, 990014, 990015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990021, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990021, 990022, 990023 }, barrage_ID = { 990021, 990022, 990023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990031, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990031 }, barrage_ID = { 990031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990041, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990041, 990041, 990041, 990041, 990041 }, barrage_ID = { 990041, 990042, 990043, 990044, 990045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_6", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990051, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990051 }, barrage_ID = { 990051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990071] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_8", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990071, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990071, 990072 }, barrage_ID = { 990071, 990072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990081] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_9", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990081, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990081 }, barrage_ID = { 990081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990201] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_11", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990201, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990201, 990202 }, barrage_ID = { 990201, 990202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990211] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_12", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990211, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990211, 990212 }, barrage_ID = { 990211, 990212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990221] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_13", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990221, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990221, 990222, 990223 }, barrage_ID = { 990221, 990222, 990223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990231] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_14", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990231, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990231, 990232, 990233, 990234, 990235 }, barrage_ID = { 990231, 990232, 990233, 990234, 990235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990241] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_15", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990241, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990241, 990242 }, barrage_ID = { 990241, 990242 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990251] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_16", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990251, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990251, 990252 }, barrage_ID = { 990251, 990252 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990261] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_17", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990261, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990261 }, barrage_ID = { 990261 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[990271] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_18", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990271, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990271, 990272 }, barrage_ID = { 990271, 990272 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990281] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_19", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990281, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990281, 990281, 990281 }, barrage_ID = { 990281, 990282, 990283 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990291] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_20", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990291, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990291, 990292 }, barrage_ID = { 990291, 990292 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990301] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_21", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990301, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990301 }, barrage_ID = { 990301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[990311] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_22", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990311, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990311, 990312, 990313 }, barrage_ID = { 990311, 990312, 990313 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990321] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_23", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990321, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990321 }, barrage_ID = { 990321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990331] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_24", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990331, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990331 }, barrage_ID = { 990331 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990341] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_25", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990341, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990341, 990342 }, barrage_ID = { 990341, 990342 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990351] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_26", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990351, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990351, 990352, 990353, 990354 }, barrage_ID = { 990351, 990352, 990353, 990354 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[990361] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动】Boss武器_27", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 990361, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 600, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 990361 }, barrage_ID = { 990361 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000590] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1000590, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000591] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1000591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000592] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1000592, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000593] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1000593, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000594] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000594, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000595] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬单装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1000595, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000596] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬单装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1000596, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000597] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬单装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000597, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000598] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬单装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1000598, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000599] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬单装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1000599, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000600] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐旋转子弹3发武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1000600, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000601] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐旋转子弹3发武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 1000601, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000602] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐旋转子弹3发武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1000602, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000603] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐旋转子弹3发武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1000603, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000604] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐旋转子弹3发武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1000604, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003 }, barrage_ID = { 10003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000605] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡旋转子弹延迟3连弹 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1000605, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000606] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡旋转子弹延迟3连弹 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000606, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000607] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡旋转子弹延迟3连弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000607, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000608] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡旋转子弹延迟3连弹 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000608, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000609] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡旋转子弹延迟3连弹 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000609, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 300109, 300110, 300111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000610] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 1000610, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000611] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1000611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000612] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1000612, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000613] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1000613, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000614] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1000614, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000615] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡大船通用副炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1000615, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000616] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡大船通用副炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1000616, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000617] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡大船通用副炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1000617, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000618] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡大船通用副炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000618, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000619] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡大船通用副炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000619, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000620] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1000620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000621] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000622] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000622, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000623] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1000623, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000624] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1000624, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000625] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬双联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1000625, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000626] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬双联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1000626, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000627] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬双联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000627, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000628] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬双联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1000628, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000629] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬双联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1000629, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000630] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列舰副炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1000630, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000631] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列舰副炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1000631, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000632] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列舰副炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1000632, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000633] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列舰副炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000633, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000634] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列舰副炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000634, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000635] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列主炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000635, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1000636] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列主炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000636, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1000637] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列主炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1000637, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1000638] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1000638, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1000639] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列主炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 1000639, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1000640] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列跨射武器3x2轮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 1000640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000641] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列跨射武器3x2轮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 42, corrected = 100, min_range = 75, id = 1000641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000642] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列跨射武器3x2轮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 75, id = 1000642, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000643] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列跨射武器3x2轮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 75, id = 1000643, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000644] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列跨射武器3x2轮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 72, corrected = 100, min_range = 75, id = 1000644, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000645] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母近程自卫火炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1000645, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000646] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母近程自卫火炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1000646, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000647] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母近程自卫火炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1000647, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000648] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000648, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000649] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母近程自卫火炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000649, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000650] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母单发x6随机 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1000650, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000651] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母单发x6随机 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000651, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000652] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母单发x6随机 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000652, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000653] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母单发x6随机 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1000653, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000654] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母单发x6随机 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1000654, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000655] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母轰炸机T1 (飞机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1000655, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000656] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母轰炸机T1 (飞机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1000656, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000657] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母轰炸机T1 (飞机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1000657, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000658] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母轰炸机T1 (飞机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1000658, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000659] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母轰炸机T1 (飞机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1000659, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000660] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机T1 (飞机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1000660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000661] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机T1 (飞机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000661, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000662] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机T1 (飞机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1000662, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000663] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机T1 (飞机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1000663, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000664] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机T1 (飞机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 1000664, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000665] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母轰炸机武器T1 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1000665, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000666] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母轰炸机武器T1 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1000666, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000667] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母轰炸机武器T1 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1000667, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000668] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母轰炸机武器T1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1000668, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000669] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母轰炸机武器T1 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1000669, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000670] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机弹幕 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1000670, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000671] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机弹幕 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 1000671, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000672] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机弹幕 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1000672, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000673] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机弹幕 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1000673, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000674] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机弹幕 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1000674, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000675] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机空中 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1000675, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000676] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机空中 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000676, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000677] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机空中 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1000677, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000678] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机空中 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1000678, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000679] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母战斗机空中 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 1000679, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000680] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 轻巡联装炮x6散射 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1000680, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000681] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 轻巡联装炮x6散射 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1000681, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000682] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 轻巡联装炮x6散射 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1000682, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000683] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 轻巡联装炮x6散射 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 1000683, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1000684] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 轻巡联装炮x6散射 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 1000684, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000685] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 大范围缓速子弹 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000685, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000686] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 大范围缓速子弹 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000686, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000687] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 大范围缓速子弹 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000687, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000688] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 大范围缓速子弹 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000688, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000689] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 大范围缓速子弹 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1000689, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000690] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 瞄准连射 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1000690, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000691] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 瞄准连射 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1000691, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000692] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 瞄准连射 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000692, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000693] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 瞄准连射 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000693, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000694] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 瞄准连射 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000694, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000695] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 三联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000695, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000696] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 三联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1000696, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000697] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 三联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1000697, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000698] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1000698, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000699] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 三联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1000699, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000700] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 特殊武器交叉弹幕 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1000700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000701] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 特殊武器交叉弹幕 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 1000701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000702] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 特殊武器交叉弹幕 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1000702, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000703] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 特殊武器交叉弹幕 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1000703, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000704] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 特殊武器交叉弹幕 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1000704, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 21068, 21069 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000705] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 特殊弹幕2 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1000705, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000706] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 特殊弹幕2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000706, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000707] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 特殊弹幕2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000707, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000708] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 特殊弹幕2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1000708, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000709] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬追迹者I型 特殊弹幕2 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1000709, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000710] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 四联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000710, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000711] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 四联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1000711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000712] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 四联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1000712, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000713] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 四联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1000713, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000714] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 四联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1000714, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000715] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1000715, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000716] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 单发瞄准x4随机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1000716, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000717] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 单发瞄准x4随机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000717, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000718] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 单发瞄准x4随机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000718, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000719] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 单发瞄准x4随机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1000719, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000720] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 双联装炮瞄准 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1000720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000721] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 双联装炮瞄准 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1000721, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000722] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 双联装炮瞄准 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1000722, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000723] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 双联装炮瞄准 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1000723, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000724] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 双联装炮瞄准 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1000724, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000725] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 特殊弹幕武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1000725, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000726] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 特殊弹幕武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1000726, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000727] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 特殊弹幕武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1000727, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000728] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 特殊弹幕武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 1000728, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000729] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 特殊弹幕武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 110, min_range = 0, id = 1000729, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 21047, 21048, 21049, 21050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000730] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 旋转穿透 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000730, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000731] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 旋转穿透 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000731, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000732] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 旋转穿透 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1000732, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000733] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 旋转穿透 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1000733, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000734] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 旋转穿透 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1000734, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8070, 8071 }, barrage_ID = { 21056, 21057 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000735] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 特殊弹幕2 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1000735, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000736] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 特殊弹幕2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000736, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000737] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 特殊弹幕2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000737, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000738] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 特殊弹幕2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1000738, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000739] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者I型 特殊弹幕2 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1000739, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8051, 8050 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000740] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 近程自卫火炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1000740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000741] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 近程自卫火炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000741, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000742] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 近程自卫火炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000742, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000743] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1000743, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000744] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 近程自卫火炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1000744, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000745] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 主炮1 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000745, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000746] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 主炮1 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000746, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000747] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 主炮1 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000747, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000748] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 主炮1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000748, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000749] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 主炮1 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000749, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000750] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 主炮2 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000750, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000751] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 主炮2 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000751, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000752] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 主炮2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000752, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000753] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 主炮2 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000753, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000754] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 主炮2 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000754, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000755] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 三联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000755, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000756] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 三联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1000756, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000757] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 三联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1000757, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000758] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1000758, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000759] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 三联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1000759, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000760] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊主炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000760, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000761] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊主炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1000761, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000762] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊主炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1000762, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000763] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1000763, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000764] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊主炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 1000764, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803, 803, 803, 803 }, barrage_ID = { 21037, 21038, 21039, 21040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000765] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊武器旋转子弹 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000765, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000766] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊武器旋转子弹 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000766, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000767] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊武器旋转子弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1000767, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000768] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊武器旋转子弹 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1000768, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000769] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊武器旋转子弹 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1000769, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 801, 801, 803, 803, 803, 803, 803, 803 }, barrage_ID = { 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000770] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊弹幕2 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1000770, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000771] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊弹幕2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1000771, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000772] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊弹幕2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1000772, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000773] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊弹幕2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1000773, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000774] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者I型 特殊弹幕2 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1000774, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000775] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 武器1 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1000775, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000776] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 武器1 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1000776, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000777] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 武器1 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000777, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000778] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 武器1 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000778, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000779] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 武器1 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000779, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000780] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 6颗炮弹一轮攻击前排 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 15, corrected = 100, min_range = 20, id = 1000780, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1000781] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 6颗炮弹一轮攻击前排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 1000781, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1000782] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 6颗炮弹一轮攻击前排 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 100, min_range = 20, id = 1000782, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1000783] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 6颗炮弹一轮攻击前排 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 100, min_range = 20, id = 1000783, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } end() function () uv0.weapon_property[1000784] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 6颗炮弹一轮攻击前排 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 100, min_range = 20, id = 1000784, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1000785] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 2颗炮弹一轮攻击后排 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 1000785, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1000786] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 2颗炮弹一轮攻击后排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 100, min_range = 75, id = 1000786, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1000787] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 2颗炮弹一轮攻击后排 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 1000787, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1000788] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 2颗炮弹一轮攻击后排 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 56, corrected = 100, min_range = 75, id = 1000788, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1000789] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 2颗炮弹一轮攻击后排 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 70, corrected = 100, min_range = 75, id = 1000789, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1000790] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 专用武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1000790, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000791] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 专用武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1000791, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000792] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 专用武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1000792, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000793] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 专用武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000793, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000794] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 专用武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000794, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 400802 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000795] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 特殊武器2 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1000795, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000796] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 特殊武器2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1000796, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000797] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 特殊武器2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1000797, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000798] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 特殊武器2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000798, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000799] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者I型 特殊武器2 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1000799, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8041 }, barrage_ID = { 8041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000800] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 武器1 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1000800, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000801] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 武器1 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 1000801, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000802] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 武器1 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 1000802, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000803] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 武器1 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1000803, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000804] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 武器1 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000804, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000805] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 武器2 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1000805, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000806] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 武器2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1000806, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000807] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 武器2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 1000807, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000808] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 武器2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1000808, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000809] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 武器2 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1000809, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000810] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 浮游炮机体 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000810, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000811] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 浮游炮机体 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000812] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 浮游炮机体 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000812, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000813] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 浮游炮机体 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000813, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000814] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 浮游炮机体 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000814, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000815] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 轰炸机T3 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1000815, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000816] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 轰炸机T3 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1000816, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000817] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 轰炸机T3 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1000817, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000818] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 轰炸机T3 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1000818, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000819] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 轰炸机T3 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 1000819, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000820] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 鱼雷机T3 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1000820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000821] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 鱼雷机T3 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1000821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000822] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 鱼雷机T3 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1000822, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000823] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 鱼雷机T3 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1000823, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000824] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 鱼雷机T3 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1000824, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000825] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000825, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000826] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000826, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000827] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000827, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000828] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000828, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000829] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 浮游炮武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000829, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1050, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 9062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000830] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1000830, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000831] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1000831, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000832] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1000832, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000833] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1000833, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000834] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 1000834, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000835] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 1000835, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000836] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 1000836, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000837] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 22, id = 1000837, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000838] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 58, corrected = 100, min_range = 22, id = 1000838, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000839] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者I型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 1000839, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000840] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭轰炸机武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1000840, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000841] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭轰炸机武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1000841, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000842] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭轰炸机武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1000842, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000843] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭轰炸机武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1000843, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000844] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭轰炸机武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1000844, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000845] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭鱼雷机武器 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 22, corrected = 100, min_range = 22, id = 1000845, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000846] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭鱼雷机武器 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 1000846, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000847] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭鱼雷机武器 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 1000847, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000848] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭鱼雷机武器 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 22, id = 1000848, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000849] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭鱼雷机武器 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 58, corrected = 100, min_range = 22, id = 1000849, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000850] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭战斗机弹幕武器 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1000850, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000851] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭战斗机弹幕武器 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 1000851, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000852] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭战斗机弹幕武器 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1000852, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000853] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭战斗机弹幕武器 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1000853, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000854] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭战斗机弹幕武器 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000854, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000855] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭战斗机空中武器 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1000855, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000856] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭战斗机空中武器 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1000856, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000857] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭战斗机空中武器 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1000857, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000858] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭战斗机空中武器 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000858, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000859] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "塞壬空袭战斗机空中武器 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1000859, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000860] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1000860, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000861] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000861, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000862] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1000862, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000863] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 1000863, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000864] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鱼雷艇鱼雷3连 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1000864, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 350105 }, barrage_ID = { 350102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000865] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1000865, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000866] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 1000866, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000867] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 1000867, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000868] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 85, corrected = 100, min_range = 0, id = 1000868, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000869] = { action_index = "attack", range = 8, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "自爆船武器 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 105, corrected = 100, min_range = 0, id = 1000869, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 80001 }, barrage_ID = {}, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000870] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆船II型特殊武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000870, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700023 }, barrage_ID = { 700029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000871] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆船II型特殊武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000871, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700023 }, barrage_ID = { 700029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000872] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆船II型特殊武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000872, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700023 }, barrage_ID = { 700029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000873] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆船II型特殊武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000873, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700023 }, barrage_ID = { 700029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000874] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆船II型特殊武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000874, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700023 }, barrage_ID = { 700029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000875] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆船III型特殊武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000875, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700024 }, barrage_ID = { 700030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000876] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆船III型特殊武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000876, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700024 }, barrage_ID = { 700030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000877] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆船III型特殊武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000877, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700024 }, barrage_ID = { 700030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000878] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆船III型特殊武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000878, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700024 }, barrage_ID = { 700030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000879] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "自爆船III型特殊武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000879, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700024 }, barrage_ID = { 700030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000880] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 自机狙乱弹 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 1000880, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 700001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000881] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 自机狙乱弹 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1000881, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 700001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000882] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 自机狙乱弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1000882, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 700001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000883] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 自机狙乱弹 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1000883, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 700001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1000884] = { action_index = "attack", range = 999, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 自机狙乱弹 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1000884, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20005 }, barrage_ID = { 700001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000885] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 红色扩散子母弹 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000885, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700021 }, barrage_ID = { 700027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000886] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 红色扩散子母弹 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000886, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700021 }, barrage_ID = { 700027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000887] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 红色扩散子母弹 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000887, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700021 }, barrage_ID = { 700027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000888] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 红色扩散子母弹 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1000888, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700021 }, barrage_ID = { 700027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000889] = { action_index = "", range = 999, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 红色扩散子母弹 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000889, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700021 }, barrage_ID = { 700027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1000890] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 2x4自机狙鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000890, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700017 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1000891] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 2x4自机狙鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1000891, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700017 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1000892] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 2x4自机狙鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1000892, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700017 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1000893] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 2x4自机狙鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1000893, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700017 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1000894] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 2x4自机狙鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1000894, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700017 }, barrage_ID = { 700020 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1000895] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 开幕雷击 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 1000895, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1000896] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 开幕雷击 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1000896, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1000897] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 开幕雷击 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1000897, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1000898] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 开幕雷击 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1000898, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1000899] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】潜伏者I型 开幕雷击 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 999, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1000899, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1000900] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "梦境自爆船特殊武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700025 }, barrage_ID = { 700030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000901] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "梦境自爆船特殊武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1000901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700025 }, barrage_ID = { 700030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000902] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "梦境自爆船特殊武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1000902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700025 }, barrage_ID = { 700030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000903] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "梦境自爆船特殊武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1000903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700025 }, barrage_ID = { 700030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000904] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "梦境自爆船特殊武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1000904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700025 }, barrage_ID = { 700030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000905] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "风德自爆船特殊武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000905, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700026 }, barrage_ID = { 700029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000906] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "风德自爆船特殊武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000906, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700026 }, barrage_ID = { 700029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000907] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "风德自爆船特殊武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000907, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700026 }, barrage_ID = { 700029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000908] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "风德自爆船特殊武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000908, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700026 }, barrage_ID = { 700029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1000909] = { action_index = "attack", range = 999, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "风德自爆船特殊武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1000909, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 700026 }, barrage_ID = { 700029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1001001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1001001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型单发瞄准x4随机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1001002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001003] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型单发瞄准x4随机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1001003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型单发瞄准x4随机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1001004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001005] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型单发瞄准x4随机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1001005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001006] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型单装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1001006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001007] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型单装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1001007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001008] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型单装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1001008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001009] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型单装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1001009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001010] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型单装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1001010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001011] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型旋转子弹3+2发武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1001011, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 690001, 690002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001012] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型旋转子弹3+2发武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 1001012, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 690001, 690002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001013] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型旋转子弹3+2发武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1001013, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 690001, 690002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001014] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型旋转子弹3+2发武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1001014, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 690001, 690002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001015] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐II型旋转子弹3+2发武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1001015, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 690001, 690002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001016] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡II型旋转子弹延迟1+2+1连弹 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1001016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 690003, 690004, 690005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001017] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡II型旋转子弹延迟1+2+1连弹 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1001017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 690003, 690004, 690005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001018] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡II型旋转子弹延迟1+2+1连弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1001018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 690003, 690004, 690005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001019] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡II型旋转子弹延迟1+2+1连弹 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1001019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 690003, 690004, 690005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001020] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡II型旋转子弹延迟1+2+1连弹 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1001020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 690003, 690004, 690005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001021] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡II型联装炮x6散射 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1001021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001022] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡II型联装炮x6散射 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 1001022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001023] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡II型联装炮x6散射 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 105, min_range = 0, id = 1001023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001024] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡II型联装炮x6散射 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 1001024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001025] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡II型联装炮x6散射 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 1001025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001026] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型大船通用副炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1001026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 690006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001027] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型大船通用副炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1001027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 690006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001028] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型大船通用副炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1001028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 690006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001029] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型大船通用副炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1001029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 690006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001030] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型大船通用副炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1001030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 690006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001031] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型双联装主炮x2-散射 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1001031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 813 }, barrage_ID = { 690007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001032] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型双联装主炮x2-散射 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1001032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 813 }, barrage_ID = { 690007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001033] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型双联装主炮x2-散射 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1001033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 813 }, barrage_ID = { 690007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001034] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型双联装主炮x2-散射 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1001034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 813 }, barrage_ID = { 690007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001035] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型双联装主炮x2-散射 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1001035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 813 }, barrage_ID = { 690007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001036] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型双联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1001036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001037] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型双联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1001037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001038] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型双联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1001038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001039] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型双联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1001039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001040] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡II型双联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1001040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列II型副炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1001041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001042] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列II型副炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1001042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001043] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列II型副炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1001043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001044] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列II型副炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1001044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001045] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列II型副炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1001045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 812 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001046] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列II型主炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 1001046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1001047] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列II型主炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 1001047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1001048] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列II型主炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1001048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1001049] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列II型主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1001049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1001050] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列II型主炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 1001050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1001051] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列II型跨射武器3x2轮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 37, corrected = 100, min_range = 75, id = 1001051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1001052] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列II型跨射武器3x2轮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 44, corrected = 100, min_range = 75, id = 1001052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1001053] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列II型跨射武器3x2轮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 75, id = 1001053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1001054] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列II型跨射武器3x2轮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 63, corrected = 100, min_range = 75, id = 1001054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1001055] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列II型跨射武器3x2轮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 75, corrected = 100, min_range = 75, id = 1001055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1001056] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型近程自卫火炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1001056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001057] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型近程自卫火炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1001057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001058] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型近程自卫火炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1001058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001059] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1001059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001060] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型近程自卫火炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1001060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001061] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型单发x6随机 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1001061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001062] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型单发x6随机 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 1001062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001063] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型单发x6随机 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 1001063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001064] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型单发x6随机 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 1001064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001065] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型单发x6随机 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 1001065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001066] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型轰炸机T1 (飞机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1001066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001067] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型轰炸机T1 (飞机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1001067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001068] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型轰炸机T1 (飞机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1001068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001069] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型轰炸机T1 (飞机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1001069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001070] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型轰炸机T1 (飞机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1001070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001071] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机T1 (飞机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1001071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001072] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机T1 (飞机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1001072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001073] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机T1 (飞机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1001073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001074] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机T1 (飞机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1001074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1001075] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机T1 (飞机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 1001075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001076] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型轰炸机武器T1 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1001076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001077] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型轰炸机武器T1 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1001077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001078] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型轰炸机武器T1 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1001078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001079] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型轰炸机武器T1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1001079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001080] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型轰炸机武器T1 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1001080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001081] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机弹幕 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1001081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001082] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机弹幕 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 1001082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001083] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机弹幕 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1001083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001084] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机弹幕 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1001084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001085] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机弹幕 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1001085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001086] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机空中 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1001086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001087] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机空中 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1001087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001088] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机空中 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1001088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001089] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机空中 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1001089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001090] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母II型战斗机空中 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 1001090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001091] = { name = "量产型塞壬潜艇II型单发鱼雷弹幕1", base = 1100695, id = 1001091, bullet_ID = { 829 }, oxy_type = { 2 } } uv0.weapon_property[1001092] = { name = "量产型塞壬潜艇II型单发鱼雷弹幕2", base = 1100696, id = 1001092, bullet_ID = { 829 }, oxy_type = { 2 } } uv0.weapon_property[1001093] = { name = "量产型塞壬潜艇II型单发鱼雷弹幕3", base = 1100697, id = 1001093, bullet_ID = { 829 }, oxy_type = { 2 } } uv0.weapon_property[1001094] = { name = "量产型塞壬潜艇II型单发鱼雷弹幕4", base = 1100698, id = 1001094, bullet_ID = { 829 }, oxy_type = { 2 } } uv0.weapon_property[1001095] = { name = "量产型塞壬潜艇II型单发鱼雷弹幕5", base = 1100699, id = 1001095, bullet_ID = { 829 }, oxy_type = { 2 } } uv0.weapon_property[1001096] = { name = "量产型塞壬潜艇II型上浮主炮弹幕1", base = 1100710, id = 1001096, bullet_ID = { 811 }, oxy_type = { 1 } } uv0.weapon_property[1001097] = { name = "量产型塞壬潜艇II型上浮主炮弹幕2", base = 1100711, id = 1001097, bullet_ID = { 811 }, oxy_type = { 1 } } uv0.weapon_property[1001098] = { name = "量产型塞壬潜艇II型上浮主炮弹幕3", base = 1100712, id = 1001098, bullet_ID = { 811 }, oxy_type = { 1 } } uv0.weapon_property[1001099] = { name = "量产型塞壬潜艇II型上浮主炮弹幕4", base = 1100713, id = 1001099, bullet_ID = { 811 }, oxy_type = { 1 } } uv0.weapon_property[1001100] = { name = "量产型塞壬潜艇II型上浮主炮弹幕5", base = 1100714, id = 1001100, bullet_ID = { 811 }, oxy_type = { 1 } } uv0.weapon_property[1001101] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 四联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1001101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 690011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001102] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 四联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1001102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 690011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001103] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 四联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1001103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 690011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001104] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 四联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1001104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 690011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001105] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 四联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1001105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 690011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001106] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1001106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001107] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 单发瞄准x4随机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1001107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001108] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 单发瞄准x4随机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1001108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001109] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 单发瞄准x4随机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1001109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001110] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 单发瞄准x4随机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1001110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001111] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 双联装炮瞄准 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1001111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 双联装炮瞄准 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1001112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001113] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 双联装炮瞄准 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1001113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 双联装炮瞄准 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1001114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001115] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者II型 双联装炮瞄准 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1001115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001116] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 轻巡联装炮x6散射*2 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1001116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001117] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 轻巡联装炮x6散射*2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1001117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001118] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 轻巡联装炮x6散射*2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1001118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001119] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 轻巡联装炮x6散射*2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 1001119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001120] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 轻巡联装炮x6散射*2 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 1001120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001121] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 大范围缓速子弹 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1001121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001122] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 大范围缓速子弹 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1001122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 大范围缓速子弹 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1001123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001124] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 大范围缓速子弹 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1001124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001125] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 大范围缓速子弹 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1001125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8072, 8072, 8072, 8072, 8072, 8072, 8072 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001126] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 瞄准连射 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1001126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001127] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 瞄准连射 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1001127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001128] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 瞄准连射 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1001128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001129] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 瞄准连射 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1001129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001130] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 瞄准连射 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1001130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001131] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 三联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1001131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001132] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 三联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1001132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001133] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 三联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1001133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1001134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001135] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者II型 三联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1001135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 近程自卫火炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1001136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001137] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 近程自卫火炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1001137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001138] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 近程自卫火炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1001138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001139] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1001139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001140] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 近程自卫火炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1001140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001141] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 主炮1 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1001141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001142] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 主炮1 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1001142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001143] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 主炮1 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1001143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001144] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 主炮1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1001144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 主炮1 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1001145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001146] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 主炮2 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1001146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001147] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 主炮2 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1001147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001148] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 主炮2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1001148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001149] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 主炮2 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1001149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001150] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 主炮2 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1001150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001151] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 三联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1001151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001152] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 三联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1001152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001153] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 三联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1001153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001154] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1001154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001155] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者II型 三联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1001155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001156] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 武器1 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1001156, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001157] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 武器1 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1001157, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001158] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 武器1 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1001158, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001159] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 武器1 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1001159, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001160] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 武器1 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1001160, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001161] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 4颗炮弹2轮攻击前排 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 15, corrected = 100, min_range = 20, id = 1001161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1001162] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 4颗炮弹2轮攻击前排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 18, corrected = 100, min_range = 20, id = 1001162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1001163] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 4颗炮弹2轮攻击前排 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 100, min_range = 20, id = 1001163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1001164] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 4颗炮弹2轮攻击前排 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 26, corrected = 100, min_range = 20, id = 1001164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1001165] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 4颗炮弹2轮攻击前排 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 100, min_range = 20, id = 1001165, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1001166] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 2颗炮弹3轮攻击后排 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 1001166, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1001167] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 2颗炮弹3轮攻击后排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 100, min_range = 75, id = 1001167, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1001168] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 2颗炮弹3轮攻击后排 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 75, id = 1001168, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1001169] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 2颗炮弹3轮攻击后排 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 56, corrected = 100, min_range = 75, id = 1001169, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1001170] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 2颗炮弹3轮攻击后排 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 70, corrected = 100, min_range = 75, id = 1001170, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1001171] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 双联装炮连射 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1001171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001172] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 双联装炮连射 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1001172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001173] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 双联装炮连射 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1001173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001174] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 双联装炮连射 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1001174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1001175] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】破局者II型 双联装炮连射 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1001175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001176] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 武器1 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1001176, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001177] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 武器1 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 1001177, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001178] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 武器1 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 1001178, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001179] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 武器1 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1001179, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001180] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 武器1 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1001180, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001181] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 武器2 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1001181, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001182] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 武器2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1001182, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001183] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 武器2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 1001183, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001184] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 武器2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1001184, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001185] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 武器2 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1001185, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001186] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机T3 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1001186, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001187] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机T3 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1001187, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001188] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机T3 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1001188, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001189] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机T3 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1001189, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001190] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机T3 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 1001190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001191] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机T3 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1001191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001192] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机T3 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1001192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001193] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机T3 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1001193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001194] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机T3 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1001194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001195] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机T3 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1001195, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001196] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 三重鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 1001196, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001197] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 三重鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 1001197, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001198] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 三重鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 1001198, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001199] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 三重鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 31, corrected = 125, min_range = 0, id = 1001199, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001200] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 三重鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 125, min_range = 0, id = 1001200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001201] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 副炮封锁 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1001201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001202] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 副炮封锁 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1001202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001203] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 副炮封锁 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1001203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001204] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 副炮封锁 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1001204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001205] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 副炮封锁 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1001205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001206] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 锥形轨道弹幕 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1001206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001207] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 锥形轨道弹幕 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1001207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001208] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 锥形轨道弹幕 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1001208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001209] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 锥形轨道弹幕 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1001209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001210] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 锥形轨道弹幕 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1001210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001211] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 半扫射鱼雷*2 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 1001211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001212] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 半扫射鱼雷*2 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 1001212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001213] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 半扫射鱼雷*2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 125, min_range = 0, id = 1001213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001214] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 半扫射鱼雷*2 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 31, corrected = 125, min_range = 0, id = 1001214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001215] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 半扫射鱼雷*2 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 38, corrected = 125, min_range = 0, id = 1001215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001216] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 电击疗法 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1001216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001217] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 电击疗法 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1001217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001218] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 电击疗法 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1001218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001219] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 电击疗法 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1001219, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001220] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者 电击疗法 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 1001220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001221] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1001221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001222] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1001222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001223] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1001223, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001224] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1001224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001225] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 1001225, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001226] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 1001226, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001227] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 1001227, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001228] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 22, id = 1001228, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001229] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 58, corrected = 100, min_range = 22, id = 1001229, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001230] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者II型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 1001230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1001231] = { name = "【精英】潜伏者II型 自机狙乱弹 I", base = 1000880, id = 1001231, bullet_ID = { 760067 }, barrage_ID = { 700001 } } uv0.weapon_property[1001232] = { name = "【精英】潜伏者II型 自机狙乱弹 II", base = 1000881, id = 1001232, bullet_ID = { 760067 }, barrage_ID = { 700001 } } uv0.weapon_property[1001233] = { name = "【精英】潜伏者II型 自机狙乱弹 III", base = 1000882, id = 1001233, bullet_ID = { 760067 }, barrage_ID = { 700001 } } uv0.weapon_property[1001234] = { name = "【精英】潜伏者II型 自机狙乱弹 IV", base = 1000883, id = 1001234, bullet_ID = { 760067 }, barrage_ID = { 700001 } } uv0.weapon_property[1001235] = { name = "【精英】潜伏者II型 自机狙乱弹 V", base = 1000884, id = 1001235, bullet_ID = { 760067 }, barrage_ID = { 700001 } } uv0.weapon_property[1001236] = { name = "【精英】潜伏者II型 红色扩散子母弹 I", base = 1000885, id = 1001236, bullet_ID = { 760068 }, barrage_ID = { 700027 } } uv0.weapon_property[1001237] = { name = "【精英】潜伏者II型 红色扩散子母弹 II", base = 1000886, id = 1001237, bullet_ID = { 760068 }, barrage_ID = { 700027 } } uv0.weapon_property[1001238] = { name = "【精英】潜伏者II型 红色扩散子母弹 III", base = 1000887, id = 1001238, bullet_ID = { 760068 }, barrage_ID = { 700027 } } uv0.weapon_property[1001239] = { name = "【精英】潜伏者II型 红色扩散子母弹 IV", base = 1000888, id = 1001239, bullet_ID = { 760068 }, barrage_ID = { 700027 } } uv0.weapon_property[1001240] = { name = "【精英】潜伏者II型 红色扩散子母弹 V", base = 1000889, id = 1001240, bullet_ID = { 760068 }, barrage_ID = { 700027 } } uv0.weapon_property[1001241] = { name = "【精英】潜伏者II型 2x4自机狙鱼雷 I", base = 1000890, id = 1001241, bullet_ID = { 700017 }, barrage_ID = { 700020 } } uv0.weapon_property[1001242] = { name = "【精英】潜伏者II型 2x4自机狙鱼雷 II", base = 1000891, id = 1001242, bullet_ID = { 700017 }, barrage_ID = { 700020 } } uv0.weapon_property[1001243] = { name = "【精英】潜伏者II型 2x4自机狙鱼雷 III", base = 1000892, id = 1001243, bullet_ID = { 700017 }, barrage_ID = { 700020 } } uv0.weapon_property[1001244] = { name = "【精英】潜伏者II型 2x4自机狙鱼雷 IV", base = 1000893, id = 1001244, bullet_ID = { 700017 }, barrage_ID = { 700020 } } uv0.weapon_property[1001245] = { name = "【精英】潜伏者II型 2x4自机狙鱼雷 V", base = 1000894, id = 1001245, bullet_ID = { 700017 }, barrage_ID = { 700020 } } uv0.weapon_property[1001246] = { name = "【精英】潜伏者II型 开幕雷击 I", base = 1000895, id = 1001246, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 } } uv0.weapon_property[1001247] = { name = "【精英】潜伏者II型 开幕雷击 II", base = 1000896, id = 1001247, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 } } uv0.weapon_property[1001248] = { name = "【精英】潜伏者II型 开幕雷击 III", base = 1000897, id = 1001248, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 } } uv0.weapon_property[1001249] = { name = "【精英】潜伏者II型 开幕雷击 IV", base = 1000898, id = 1001249, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 } } uv0.weapon_property[1001250] = { name = "【精英】潜伏者II型 开幕雷击 V", base = 1000899, id = 1001250, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 } } uv0.weapon_property[1001281] = { reload_max = 750, base = 1100710, id = 1001281, name = "【量产型】精锐塞壬潜艇 上浮主炮弹幕1", bullet_ID = { 760067 }, barrage_ID = { 770066 }, oxy_type = { 1 } } uv0.weapon_property[1001282] = { reload_max = 750, base = 1100711, id = 1001282, name = "【量产型】精锐塞壬潜艇 上浮主炮弹幕2", bullet_ID = { 760067 }, barrage_ID = { 770066 }, oxy_type = { 1 } } uv0.weapon_property[1001283] = { reload_max = 750, base = 1100712, id = 1001283, name = "【量产型】精锐塞壬潜艇 上浮主炮弹幕3", bullet_ID = { 760067 }, barrage_ID = { 770066 }, oxy_type = { 1 } } uv0.weapon_property[1001284] = { reload_max = 750, base = 1100713, id = 1001284, name = "【量产型】精锐塞壬潜艇 上浮主炮弹幕4", bullet_ID = { 760067 }, barrage_ID = { 770066 }, oxy_type = { 1 } } uv0.weapon_property[1001285] = { reload_max = 750, base = 1100714, id = 1001285, name = "【量产型】精锐塞壬潜艇 上浮主炮弹幕5", bullet_ID = { 760067 }, barrage_ID = { 770066 }, oxy_type = { 1 } } uv0.weapon_property[1002001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1002001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型单发瞄准x4随机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1002002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002003] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型单发瞄准x4随机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1002003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型单发瞄准x4随机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1002004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002005] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型单发瞄准x4随机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1002005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002006] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型三联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1002006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002007] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型三联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1002007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002008] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型三联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1002008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002009] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1002009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002010] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型三联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1002010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002011] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型旋转子弹3+2发武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1002011, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 690001, 690002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002012] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型旋转子弹3+2发武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 1002012, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 690001, 690002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002013] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型旋转子弹3+2发武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1002013, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 690001, 690002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002014] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型旋转子弹3+2发武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1002014, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 690001, 690002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002015] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐III型旋转子弹3+2发武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1002015, attack_attribute_ratio = 30, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 41003, 41003 }, barrage_ID = { 690001, 690002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002016] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡III型旋转子弹延迟1+2+1连弹 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1002016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 690003, 690004, 690005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002017] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡III型旋转子弹延迟1+2+1连弹 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1002017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 690003, 690004, 690005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002018] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡III型旋转子弹延迟1+2+1连弹 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1002018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 690003, 690004, 690005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002019] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡III型旋转子弹延迟1+2+1连弹 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1002019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 690003, 690004, 690005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1002020] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡III型旋转子弹延迟1+2+1连弹 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1002020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300109, 300110, 300111 }, barrage_ID = { 690003, 690004, 690005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002021] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡III型联装炮x6散射 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1002021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 822 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002022] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡III型联装炮x6散射 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 1002022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 822 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002023] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡III型联装炮x6散射 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 105, min_range = 0, id = 1002023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 822 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002024] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡III型联装炮x6散射 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 1002024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 822 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002025] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡III型联装炮x6散射 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 1002025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 822 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002026] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型大船通用副炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1002026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 690006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002027] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型大船通用副炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1002027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 690006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002028] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型大船通用副炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1002028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 690006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002029] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型大船通用副炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1002029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 690006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002030] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型大船通用副炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1002030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 690006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002031] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型双联装主炮x2-散射 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1002031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 823 }, barrage_ID = { 690007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002032] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型双联装主炮x2-散射 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1002032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 823 }, barrage_ID = { 690007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002033] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型双联装主炮x2-散射 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1002033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 823 }, barrage_ID = { 690007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002034] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型双联装主炮x2-散射 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1002034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 823 }, barrage_ID = { 690007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002035] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型双联装主炮x2-散射 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1002035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 823 }, barrage_ID = { 690007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002036] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型双联装鱼雷x2 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1002036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067, 30067 }, barrage_ID = { 690008, 690009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002037] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型双联装鱼雷x2 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1002037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067, 30067 }, barrage_ID = { 690008, 690009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002038] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型双联装鱼雷x2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1002038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067, 30067 }, barrage_ID = { 690008, 690009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002039] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型双联装鱼雷x2 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1002039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067, 30067 }, barrage_ID = { 690008, 690009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002040] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡III型双联装鱼雷x2 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1002040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067, 30067 }, barrage_ID = { 690008, 690009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002041] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列III型副炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1002041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 822 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002042] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列III型副炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1002042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 822 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002043] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列III型副炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1002043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 822 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002044] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列III型副炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1002044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 822 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002045] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列III型副炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1002045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 822 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002046] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列III型主炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 1002046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1002047] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列III型主炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 1002047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1002048] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列III型主炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1002048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1002049] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列III型主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1002049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1002050] = { action_index = "attack", range = 25, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "量产型塞壬战列III型主炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 1002050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon1", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1002051] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列III型跨射武器3x2轮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 37, corrected = 100, min_range = 75, id = 1002051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 690010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1002052] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列III型跨射武器3x2轮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 44, corrected = 100, min_range = 75, id = 1002052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 690010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1002053] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列III型跨射武器3x2轮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 75, id = 1002053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 690010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1002054] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列III型跨射武器3x2轮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 63, corrected = 100, min_range = 75, id = 1002054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 690010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1002055] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬战列III型跨射武器3x2轮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 75, corrected = 100, min_range = 75, id = 1002055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 690010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1002056] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型近程自卫火炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1002056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002057] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型近程自卫火炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1002057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002058] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型近程自卫火炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1002058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002059] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1002059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002060] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型近程自卫火炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1002060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002061] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型单发x6随机 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1002061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002062] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型单发x6随机 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 1002062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002063] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型单发x6随机 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 1002063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002064] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型单发x6随机 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 1002064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002065] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型单发x6随机 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 1002065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002066] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型轰炸机T1 (飞机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1002066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002067] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型轰炸机T1 (飞机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1002067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002068] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型轰炸机T1 (飞机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1002068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002069] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型轰炸机T1 (飞机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1002069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002070] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型轰炸机T1 (飞机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1002070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002071] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机T1 (飞机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1002071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002072] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机T1 (飞机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1002072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002073] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机T1 (飞机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1002073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002074] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机T1 (飞机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1002074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002075] = { action_index = "attack", range = 120, type = 11, fire_fx = "CLFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机T1 (飞机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 1002075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002076] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型轰炸机武器T1 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1002076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002077] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型轰炸机武器T1 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1002077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002078] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型轰炸机武器T1 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1002078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002079] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型轰炸机武器T1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1002079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002080] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型轰炸机武器T1 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1002080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002081] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机弹幕 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1002081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002082] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机弹幕 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 1002082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002083] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机弹幕 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1002083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002084] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机弹幕 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1002084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002085] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机弹幕 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1002085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002086] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机空中 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1002086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002087] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机空中 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1002087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002088] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机空中 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1002088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002089] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机空中 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1002089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002090] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬航母III型战斗机空中 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 1002090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002091] = { name = "【量产型】塞壬潜艇III型单发鱼雷弹幕1", base = 1100695, id = 1002091, bullet_ID = { 829 }, oxy_type = { 2 } } uv0.weapon_property[1002092] = { name = "【量产型】塞壬潜艇III型单发鱼雷弹幕2", base = 1100696, id = 1002092, bullet_ID = { 829 }, oxy_type = { 2 } } uv0.weapon_property[1002093] = { name = "【量产型】塞壬潜艇III型单发鱼雷弹幕3", base = 1100697, id = 1002093, bullet_ID = { 829 }, oxy_type = { 2 } } uv0.weapon_property[1002094] = { name = "【量产型】塞壬潜艇III型单发鱼雷弹幕4", base = 1100698, id = 1002094, bullet_ID = { 829 }, oxy_type = { 2 } } uv0.weapon_property[1002095] = { name = "【量产型】塞壬潜艇III型单发鱼雷弹幕5", base = 1100699, id = 1002095, bullet_ID = { 829 }, oxy_type = { 2 } } uv0.weapon_property[1002096] = { name = "【量产型】塞壬潜艇III型上浮主炮弹幕1", base = 1100710, id = 1002096, bullet_ID = { 821 }, oxy_type = { 1 } } uv0.weapon_property[1002097] = { name = "【量产型】塞壬潜艇III型上浮主炮弹幕2", base = 1100711, id = 1002097, bullet_ID = { 821 }, oxy_type = { 1 } } uv0.weapon_property[1002098] = { name = "【量产型】塞壬潜艇III型上浮主炮弹幕3", base = 1100712, id = 1002098, bullet_ID = { 821 }, oxy_type = { 1 } } uv0.weapon_property[1002099] = { name = "【量产型】塞壬潜艇III型上浮主炮弹幕4", base = 1100713, id = 1002099, bullet_ID = { 821 }, oxy_type = { 1 } } uv0.weapon_property[1002100] = { name = "【量产型】塞壬潜艇III型上浮主炮弹幕5", base = 1100714, id = 1002100, bullet_ID = { 821 }, oxy_type = { 1 } } uv0.weapon_property[1002101] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 四联装鱼雷*2 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1002101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 690015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002102] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 四联装鱼雷*2 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1002102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 690015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002103] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 四联装鱼雷*2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1002103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 690015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002104] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 四联装鱼雷*2 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1002104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 690015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002105] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 四联装鱼雷*2 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1002105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 690015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002106] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 单发瞄准x4随机 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1002106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002107] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 单发瞄准x4随机 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1002107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002108] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 单发瞄准x4随机 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 1002108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002109] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 单发瞄准x4随机 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 1002109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002110] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 单发瞄准x4随机 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 125, min_range = 0, id = 1002110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 1023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002111] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 双联装炮瞄准 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1002111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002112] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 双联装炮瞄准 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1002112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002113] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 双联装炮瞄准 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1002113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002114] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 双联装炮瞄准 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1002114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002115] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 双联装炮瞄准 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1002115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002116] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 轻巡联装炮x6散射*2 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 105, min_range = 0, id = 1002116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002117] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 轻巡联装炮x6散射*2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 1002117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002118] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 轻巡联装炮x6散射*2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 105, min_range = 0, id = 1002118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002119] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 轻巡联装炮x6散射*2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 1002119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1002120] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 轻巡联装炮x6散射*2 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 25, corrected = 105, min_range = 0, id = 1002120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002121] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 大范围缓速子弹 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 1002121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690001, 690001, 690001, 690001, 690001, 690001, 690001 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002122] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 大范围缓速子弹 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1002122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690001, 690001, 690001, 690001, 690001, 690001, 690001 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002123] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 大范围缓速子弹 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 1002123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690001, 690001, 690001, 690001, 690001, 690001, 690001 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002124] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 大范围缓速子弹 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 1002124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690001, 690001, 690001, 690001, 690001, 690001, 690001 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002125] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 大范围缓速子弹 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1002125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690001, 690001, 690001, 690001, 690001, 690001, 690001 }, barrage_ID = { 21093, 21094, 21095, 21096, 21097, 21098, 21099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002126] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 瞄准连射 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1002126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821 }, barrage_ID = { 690017, 690018, 690019, 690020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002127] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 瞄准连射 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1002127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821 }, barrage_ID = { 690017, 690018, 690019, 690020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002128] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 瞄准连射 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1002128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821 }, barrage_ID = { 690017, 690018, 690019, 690020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002129] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 瞄准连射 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1002129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821 }, barrage_ID = { 690017, 690018, 690019, 690020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002130] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 瞄准连射 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 1002130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821 }, barrage_ID = { 690017, 690018, 690019, 690020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002131] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 三联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1002131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002132] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 三联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 1002132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002133] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 三联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 1002133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002134] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 1002134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002135] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 三联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 1002135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002136] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 近程自卫火炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1002136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002137] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 近程自卫火炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 125, min_range = 0, id = 1002137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002138] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 近程自卫火炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 125, min_range = 0, id = 1002138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002139] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 近程自卫火炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 1002139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002140] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 近程自卫火炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 125, min_range = 0, id = 1002140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002141] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 主炮1 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1002141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815 }, barrage_ID = { 200140, 200141, 690021, 690022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002142] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 主炮1 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1002142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815 }, barrage_ID = { 200140, 200141, 690021, 690022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002143] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 主炮1 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1002143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815 }, barrage_ID = { 200140, 200141, 690021, 690022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002144] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 主炮1 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1002144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815 }, barrage_ID = { 200140, 200141, 690021, 690022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002145] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 主炮1 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1002145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815 }, barrage_ID = { 200140, 200141, 690021, 690022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002146] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 主炮2 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1002146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 690023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002147] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 主炮2 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1002147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 690023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002148] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 主炮2 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1002148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 690023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002149] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 主炮2 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1002149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 690023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002150] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 主炮2 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1002150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 816 }, barrage_ID = { 690023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002151] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 三联装鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1002151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002152] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 三联装鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 1002152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002153] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 三联装鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 54, corrected = 100, min_range = 0, id = 1002153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002154] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 三联装鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 1002154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002155] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 三联装鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 1002155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002156] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 武器1 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1002156, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821 }, barrage_ID = { 690024, 690025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002157] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 武器1 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1002157, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821 }, barrage_ID = { 690024, 690025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002158] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 武器1 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1002158, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821 }, barrage_ID = { 690024, 690025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002159] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 武器1 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 1002159, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821 }, barrage_ID = { 690024, 690025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002160] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 武器1 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1002160, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821 }, barrage_ID = { 690024, 690025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002161] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 4颗炮弹2轮攻击前排 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 17, corrected = 100, min_range = 20, id = 1002161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1002162] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 4颗炮弹2轮攻击前排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 20, corrected = 100, min_range = 20, id = 1002162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1002163] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 4颗炮弹2轮攻击前排 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 1002163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1002164] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 4颗炮弹2轮攻击前排 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 29, corrected = 100, min_range = 20, id = 1002164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1002165] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 4颗炮弹2轮攻击前排 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 20, id = 1002165, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1002166] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 2颗炮弹3轮攻击后排 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 1002166, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1002167] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 2颗炮弹3轮攻击后排 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 100, min_range = 75, id = 1002167, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1002168] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 2颗炮弹3轮攻击后排 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 42, corrected = 100, min_range = 75, id = 1002168, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1002169] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 2颗炮弹3轮攻击后排 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 75, id = 1002169, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1002170] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 2颗炮弹3轮攻击后排 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 62, corrected = 100, min_range = 75, id = 1002170, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1530 }, barrage_ID = { 20016 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[1002171] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 双联装炮连射 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1002171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002172] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 双联装炮连射 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 1002172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002173] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 双联装炮连射 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 110, min_range = 0, id = 1002173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002174] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 双联装炮连射 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 110, min_range = 0, id = 1002174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002175] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 双联装炮连射 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 110, min_range = 0, id = 1002175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 690014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002176] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 武器1 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1002176, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002177] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 武器1 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 1002177, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002178] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 武器1 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 1002178, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002179] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 武器1 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 1002179, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002180] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 武器1 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1002180, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821 }, barrage_ID = { 399981 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002181] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 武器2 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1002181, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 7220, 7221, 79491, 79492, 79493 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002182] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 武器2 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1002182, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 7220, 7221, 79491, 79492, 79493 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002183] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 武器2 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 1002183, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 7220, 7221, 79491, 79492, 79493 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002184] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 武器2 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1002184, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 7220, 7221, 79491, 79492, 79493 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002185] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 武器2 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1002185, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 7220, 7221, 79491, 79492, 79493 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002186] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 轰炸机T3 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1002186, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002187] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 轰炸机T3 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1002187, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002188] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 轰炸机T3 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1002188, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002189] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 轰炸机T3 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1002189, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002190] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 轰炸机T3 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 1002190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2850, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002191] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 鱼雷机T3 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1002191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002192] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 鱼雷机T3 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1002192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002193] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 鱼雷机T3 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1002193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002194] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 鱼雷机T3 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1002194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002195] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 鱼雷机T3 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1002195, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002196] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬III型精英人形通用武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1002196, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690002, 690002, 690002, 690002, 690002, 690002 }, barrage_ID = { 690026, 690027, 690028, 690029, 690030, 690031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002197] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬III型精英人形通用武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1002197, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690002, 690002, 690002, 690002, 690002, 690002 }, barrage_ID = { 690026, 690027, 690028, 690029, 690030, 690031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002198] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬III型精英人形通用武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1002198, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690002, 690002, 690002, 690002, 690002, 690002 }, barrage_ID = { 690026, 690027, 690028, 690029, 690030, 690031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002199] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬III型精英人形通用武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1002199, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690002, 690002, 690002, 690002, 690002, 690002 }, barrage_ID = { 690026, 690027, 690028, 690029, 690030, 690031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002200] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】塞壬III型精英人形通用武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1002200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690002, 690002, 690002, 690002, 690002, 690002 }, barrage_ID = { 690026, 690027, 690028, 690029, 690030, 690031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 精英人形特殊武器 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1002201, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690003, 690004, 690005, 690006, 690007, 690003, 690004, 690005, 690006, 690007 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002202] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 精英人形特殊武器 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1002202, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690003, 690004, 690005, 690006, 690007, 690003, 690004, 690005, 690006, 690007 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002203] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 精英人形特殊武器 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1002203, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690003, 690004, 690005, 690006, 690007, 690003, 690004, 690005, 690006, 690007 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002204] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 精英人形特殊武器 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1002204, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690003, 690004, 690005, 690006, 690007, 690003, 690004, 690005, 690006, 690007 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002205] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】探索者III型 精英人形特殊武器 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 1002205, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690003, 690004, 690005, 690006, 690007, 690003, 690004, 690005, 690006, 690007 }, barrage_ID = { 680003, 680004, 680005, 680006, 680007, 680008, 680009, 680010, 680011, 680012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002206] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 精英人形特殊武器 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 1002206, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 822, 822, 822, 822, 822, 822, 822, 822, 822 }, barrage_ID = { 690032, 690033, 690034, 690035, 690036, 690037, 690038, 690039, 690040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002207] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 精英人形特殊武器 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1002207, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 822, 822, 822, 822, 822, 822, 822, 822, 822 }, barrage_ID = { 690032, 690033, 690034, 690035, 690036, 690037, 690038, 690039, 690040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002208] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 精英人形特殊武器 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1002208, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 822, 822, 822, 822, 822, 822, 822, 822, 822 }, barrage_ID = { 690032, 690033, 690034, 690035, 690036, 690037, 690038, 690039, 690040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002209] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 精英人形特殊武器 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 1002209, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 822, 822, 822, 822, 822, 822, 822, 822, 822 }, barrage_ID = { 690032, 690033, 690034, 690035, 690036, 690037, 690038, 690039, 690040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002210] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】追迹者III型 精英人形特殊武器 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1002210, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 822, 822, 822, 822, 822, 822, 822, 822, 822 }, barrage_ID = { 690032, 690033, 690034, 690035, 690036, 690037, 690038, 690039, 690040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002211] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 精英人形特殊武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1002211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815, 815 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002212] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 精英人形特殊武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1002212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815, 815 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002213] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 精英人形特殊武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1002213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815, 815 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002214] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 精英人形特殊武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1002214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815, 815 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002215] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】领洋者III型 精英人形特殊武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1002215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815, 815, 815, 815 }, barrage_ID = { 690041, 690042, 690043, 690044, 690045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002216] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 精英人形特殊武器 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1002216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815 }, barrage_ID = { 690046, 690047 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002217] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 精英人形特殊武器 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 1002217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815 }, barrage_ID = { 690046, 690047 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002218] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 精英人形特殊武器 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 1002218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815 }, barrage_ID = { 690046, 690047 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002219] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 精英人形特殊武器 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1002219, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815 }, barrage_ID = { 690046, 690047 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1002220] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】破局者III型 精英人形特殊武器 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 1002220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 815, 815 }, barrage_ID = { 690046, 690047 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002221] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1002221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002222] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1002222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002223] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1002223, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002224] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 1002224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002225] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 轰炸机武器T1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 1002225, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002226] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 1002226, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002227] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 1002227, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002228] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 22, id = 1002228, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002229] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 58, corrected = 100, min_range = 22, id = 1002229, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002230] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】执棋者III型 鱼雷机武器T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 72, corrected = 100, min_range = 22, id = 1002230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002231] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 三重鱼雷 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1002231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002232] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 三重鱼雷 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 23, corrected = 125, min_range = 0, id = 1002232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002233] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 三重鱼雷 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 29, corrected = 125, min_range = 0, id = 1002233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002234] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 三重鱼雷 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 1002234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002235] = { action_index = "attack", range = 120, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 三重鱼雷 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 44, corrected = 125, min_range = 0, id = 1002235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002236] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 副炮封锁 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1002236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002237] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 副炮封锁 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1002237, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002238] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 副炮封锁 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1002238, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002239] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 副炮封锁 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1002239, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 821, 821, 821, 821, 821 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002240] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 副炮封锁 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1002240, attack_attribute_ratio = 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690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002242] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 锥形轨道弹幕 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1002242, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002243] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = 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1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002245] = { action_index = "attack", range = 120, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 锥形轨道弹幕 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1002245, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002246] = { action_index = "attack", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 感应式电磁炸弹 I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1002246, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750136 }, barrage_ID = { 760197 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002247] = { action_index = "attack", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 感应式电磁炸弹 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1002247, attack_attribute_ratio = 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uv0.weapon_property[1002249] = { action_index = "attack", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 感应式电磁炸弹 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1002249, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750136 }, barrage_ID = { 760197 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002250] = { action_index = "attack", range = 120, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 感应式电磁炸弹 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1002250, attack_attribute_ratio = 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uv0.weapon_property[1002252] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 电击疗法 II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1002252, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750034 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002253] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 电击疗法 III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1002253, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750034 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002254] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 电击疗法 IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1002254, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750034 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1002255] = { action_index = "", range = 38, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【精英】侵扰者III型 电击疗法 V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 1002255, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750034 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1003001] = { id = 1003001, name = "【量产型】梦境驱逐单发瞄准x4随机 I", base = 1001001, bullet_ID = { 831 } } uv0.weapon_property[1003002] = { id = 1003002, name = "【量产型】梦境驱逐单发瞄准x4随机 II", base = 1001002, bullet_ID = { 831 } } uv0.weapon_property[1003003] = { id = 1003003, name = "【量产型】梦境驱逐单发瞄准x4随机 III", base = 1001003, bullet_ID = { 831 } } uv0.weapon_property[1003004] = { id = 1003004, name = "【量产型】梦境驱逐单发瞄准x4随机 IV", base = 1001004, bullet_ID = { 831 } } uv0.weapon_property[1003005] = { id = 1003005, name = "【量产型】梦境驱逐单发瞄准x4随机 V", base = 1001005, bullet_ID = { 831 } } uv0.weapon_property[1003006] = { id = 1003006, name = "【量产型】梦境驱逐单装鱼雷 I", base = 1001006, bullet_ID = { 838 } } uv0.weapon_property[1003007] = { id = 1003007, name = "【量产型】梦境驱逐单装鱼雷 II", base = 1001007, bullet_ID = { 838 } } uv0.weapon_property[1003008] = { id = 1003008, name = "【量产型】梦境驱逐单装鱼雷 III", base = 1001008, bullet_ID = { 838 } } uv0.weapon_property[1003009] = { id = 1003009, name = "【量产型】梦境驱逐单装鱼雷 IV", base = 1001009, bullet_ID = { 838 } } uv0.weapon_property[1003010] = { id = 1003010, name = "【量产型】梦境驱逐单装鱼雷 V", base = 1001010, bullet_ID = { 838 } } uv0.weapon_property[1003011] = { id = 1003011, name = "【量产型】梦境驱逐旋转子弹3+2发武器 I", base = 1001011, bullet_ID = { 837, 837 } } uv0.weapon_property[1003012] = { id = 1003012, name = "【量产型】梦境驱逐旋转子弹3+2发武器 II", base = 1001012, bullet_ID = { 837, 837 } } uv0.weapon_property[1003013] = { id = 1003013, name = "【量产型】梦境驱逐旋转子弹3+2发武器 III", base = 1001013, bullet_ID = { 837, 837 } } uv0.weapon_property[1003014] = { id = 1003014, name = "【量产型】梦境驱逐旋转子弹3+2发武器 IV", base = 1001014, bullet_ID = { 837, 837 } } uv0.weapon_property[1003015] = { id = 1003015, name = "【量产型】梦境驱逐旋转子弹3+2发武器 V", base = 1001015, bullet_ID = { 837, 837 } } uv0.weapon_property[1003016] = { id = 1003016, name = "【量产型】梦境轻巡旋转子弹延迟1+2+1连弹 I", base = 1001016, bullet_ID = { 300524, 300525, 300526 } } uv0.weapon_property[1003017] = { id = 1003017, name = "【量产型】梦境轻巡旋转子弹延迟1+2+1连弹 II", base = 1001017, bullet_ID = { 300524, 300525, 300526 } } uv0.weapon_property[1003018] = { id = 1003018, name = "【量产型】梦境轻巡旋转子弹延迟1+2+1连弹 III", base = 1001018, bullet_ID = { 300524, 300525, 300526 } } uv0.weapon_property[1003019] = { id = 1003019, name = "【量产型】梦境轻巡旋转子弹延迟1+2+1连弹 IV", base = 1001019, bullet_ID = { 300524, 300525, 300526 } } uv0.weapon_property[1003020] = { id = 1003020, name = "【量产型】梦境轻巡旋转子弹延迟1+2+1连弹 V", base = 1001020, bullet_ID = { 300524, 300525, 300526 } } uv0.weapon_property[1003021] = { id = 1003021, name = "【量产型】梦境轻巡联装炮x6散射 I", base = 1001021, bullet_ID = { 832 } } uv0.weapon_property[1003022] = { id = 1003022, name = "【量产型】梦境轻巡联装炮x6散射 II", base = 1001022, bullet_ID = { 832 } } uv0.weapon_property[1003023] = { id = 1003023, name = "【量产型】梦境轻巡联装炮x6散射 III", base = 1001023, bullet_ID = { 832 } } uv0.weapon_property[1003024] = { id = 1003024, name = "【量产型】梦境轻巡联装炮x6散射 IV", base = 1001024, bullet_ID = { 832 } } uv0.weapon_property[1003025] = { id = 1003025, name = "【量产型】梦境轻巡联装炮x6散射 V", base = 1001025, bullet_ID = { 832 } } uv0.weapon_property[1003026] = { id = 1003026, name = "【量产型】梦境重巡大船通用副炮 I", base = 1001026, bullet_ID = { 836 } } uv0.weapon_property[1003027] = { id = 1003027, name = "【量产型】梦境重巡大船通用副炮 II", base = 1001027, bullet_ID = { 836 } } uv0.weapon_property[1003028] = { id = 1003028, name = "【量产型】梦境重巡大船通用副炮 III", base = 1001028, bullet_ID = { 836 } } uv0.weapon_property[1003029] = { id = 1003029, name = "【量产型】梦境重巡大船通用副炮 IV", base = 1001029, bullet_ID = { 836 } } uv0.weapon_property[1003030] = { id = 1003030, name = "【量产型】梦境重巡大船通用副炮 V", base = 1001030, bullet_ID = { 836 } } uv0.weapon_property[1003031] = { id = 1003031, name = "【量产型】梦境重巡双联装主炮x2-散射 I", base = 1001031, bullet_ID = { 833 } } uv0.weapon_property[1003032] = { id = 1003032, name = "【量产型】梦境重巡双联装主炮x2-散射 II", base = 1001032, bullet_ID = { 833 } } uv0.weapon_property[1003033] = { id = 1003033, name = "【量产型】梦境重巡双联装主炮x2-散射 III", base = 1001033, bullet_ID = { 833 } } uv0.weapon_property[1003034] = { id = 1003034, name = "【量产型】梦境重巡双联装主炮x2-散射 IV", base = 1001034, bullet_ID = { 833 } } uv0.weapon_property[1003035] = { id = 1003035, name = "【量产型】梦境重巡双联装主炮x2-散射 V", base = 1001035, bullet_ID = { 833 } } uv0.weapon_property[1003036] = { id = 1003036, name = "【量产型】梦境重巡双联装鱼雷 I", base = 1001036, bullet_ID = { 838 } } uv0.weapon_property[1003037] = { id = 1003037, name = "【量产型】梦境重巡双联装鱼雷 II", base = 1001037, bullet_ID = { 838 } } uv0.weapon_property[1003038] = { id = 1003038, name = "【量产型】梦境重巡双联装鱼雷 III", base = 1001038, bullet_ID = { 838 } } uv0.weapon_property[1003039] = { id = 1003039, name = "【量产型】梦境重巡双联装鱼雷 IV", base = 1001039, bullet_ID = { 838 } } uv0.weapon_property[1003040] = { id = 1003040, name = "【量产型】梦境重巡双联装鱼雷 V", base = 1001040, bullet_ID = { 838 } } uv0.weapon_property[1003041] = { id = 1003041, name = "【量产型】梦境战列副炮 I", base = 1001041, bullet_ID = { 832 } } uv0.weapon_property[1003042] = { id = 1003042, name = "【量产型】梦境战列副炮 II", base = 1001042, bullet_ID = { 832 } } uv0.weapon_property[1003043] = { id = 1003043, name = "【量产型】梦境战列副炮 III", base = 1001043, bullet_ID = { 832 } } uv0.weapon_property[1003044] = { id = 1003044, name = "【量产型】梦境战列副炮 IV", base = 1001044, bullet_ID = { 832 } } uv0.weapon_property[1003045] = { id = 1003045, name = "【量产型】梦境战列副炮 V", base = 1001045, bullet_ID = { 832 } } uv0.weapon_property[1003046] = { id = 1003046, name = "【量产型】梦境战列主炮 I", base = 1001046, bullet_ID = { 834 } } uv0.weapon_property[1003047] = { id = 1003047, name = "【量产型】梦境战列主炮 II", base = 1001047, bullet_ID = { 834 } } uv0.weapon_property[1003048] = { id = 1003048, name = "【量产型】梦境战列主炮 III", base = 1001048, bullet_ID = { 834 } } uv0.weapon_property[1003049] = { id = 1003049, name = "【量产型】梦境战列主炮 IV", base = 1001049, bullet_ID = { 834 } } uv0.weapon_property[1003050] = { id = 1003050, name = "【量产型】梦境战列主炮 V", base = 1001050, bullet_ID = { 834 } } uv0.weapon_property[1003051] = { id = 1003051, name = "【量产型】梦境战列跨射武器3x2轮 I", base = 1001051, bullet_ID = { 834 } } uv0.weapon_property[1003052] = { id = 1003052, name = "【量产型】梦境战列跨射武器3x2轮 II", base = 1001052, bullet_ID = { 834 } } uv0.weapon_property[1003053] = { id = 1003053, name = "【量产型】梦境战列跨射武器3x2轮 III", base = 1001053, bullet_ID = { 834 } } uv0.weapon_property[1003054] = { id = 1003054, name = "【量产型】梦境战列跨射武器3x2轮 IV", base = 1001054, bullet_ID = { 834 } } uv0.weapon_property[1003055] = { id = 1003055, name = "【量产型】梦境战列跨射武器3x2轮 V", base = 1001055, bullet_ID = { 834 } } uv0.weapon_property[1003056] = { id = 1003056, name = "【量产型】梦境航母近程自卫火炮 I", base = 1001056, bullet_ID = { 831 } } uv0.weapon_property[1003057] = { id = 1003057, name = "【量产型】梦境航母近程自卫火炮 II", base = 1001057, bullet_ID = { 831 } } uv0.weapon_property[1003058] = { id = 1003058, name = "【量产型】梦境航母近程自卫火炮 III", base = 1001058, bullet_ID = { 831 } } uv0.weapon_property[1003059] = { id = 1003059, name = "【量产型】梦境航母近程自卫火炮 IV", base = 1001059, bullet_ID = { 831 } } uv0.weapon_property[1003060] = { id = 1003060, name = "【量产型】梦境航母近程自卫火炮 V", base = 1001060, bullet_ID = { 831 } } uv0.weapon_property[1003061] = { id = 1003061, name = "【量产型】梦境航母单发x6随机 I", base = 1001061, bullet_ID = { 831 } } uv0.weapon_property[1003062] = { id = 1003062, name = "【量产型】梦境航母单发x6随机 II", base = 1001062, bullet_ID = { 831 } } uv0.weapon_property[1003063] = { id = 1003063, name = "【量产型】梦境航母单发x6随机 III", base = 1001063, bullet_ID = { 831 } } uv0.weapon_property[1003064] = { id = 1003064, name = "【量产型】梦境航母单发x6随机 IV", base = 1001064, bullet_ID = { 831 } } end() function () uv0.weapon_property[1003065] = { id = 1003065, name = "【量产型】梦境航母单发x6随机 V", base = 1001065, bullet_ID = { 831 } } uv0.weapon_property[1003066] = { id = 1003066, name = "【量产型】梦境航母轰炸机T1 (飞机 I", base = 1001066, bullet_ID = {} } uv0.weapon_property[1003067] = { id = 1003067, name = "【量产型】梦境航母轰炸机T1 (飞机 II", base = 1001067, bullet_ID = {} } uv0.weapon_property[1003068] = { id = 1003068, name = "【量产型】梦境航母轰炸机T1 (飞机 III", base = 1001068, bullet_ID = {} } uv0.weapon_property[1003069] = { id = 1003069, name = "【量产型】梦境航母轰炸机T1 (飞机 IV", base = 1001069, bullet_ID = {} } uv0.weapon_property[1003070] = { id = 1003070, name = "【量产型】梦境航母轰炸机T1 (飞机 V", base = 1001070, bullet_ID = {} } uv0.weapon_property[1003071] = { id = 1003071, name = "【量产型】梦境航母战斗机T1 (飞机 I", base = 1001071, bullet_ID = {} } uv0.weapon_property[1003072] = { id = 1003072, name = "【量产型】梦境航母战斗机T1 (飞机 II", base = 1001072, bullet_ID = {} } uv0.weapon_property[1003073] = { id = 1003073, name = "【量产型】梦境航母战斗机T1 (飞机 III", base = 1001073, bullet_ID = {} } uv0.weapon_property[1003074] = { id = 1003074, name = "【量产型】梦境航母战斗机T1 (飞机 IV", base = 1001074, bullet_ID = {} } uv0.weapon_property[1003075] = { id = 1003075, name = "【量产型】梦境航母战斗机T1 (飞机 V", base = 1001075, bullet_ID = {} } uv0.weapon_property[1003076] = { id = 1003076, name = "【量产型】梦境航母轰炸机武器 I", base = 1001076 } uv0.weapon_property[1003077] = { id = 1003077, name = "【量产型】梦境航母轰炸机武器 II", base = 1001077 } uv0.weapon_property[1003078] = { id = 1003078, name = "【量产型】梦境航母轰炸机武器 III", base = 1001078 } uv0.weapon_property[1003079] = { id = 1003079, name = "【量产型】梦境航母轰炸机武器 IV", base = 1001079 } uv0.weapon_property[1003080] = { id = 1003080, name = "【量产型】梦境航母轰炸机武器 V", base = 1001080 } uv0.weapon_property[1003081] = { id = 1003081, name = "【量产型】梦境航母战斗机弹幕 I", base = 1001081, bullet_ID = { 20006, 20006, 20006, 20006 } } uv0.weapon_property[1003082] = { id = 1003082, name = "【量产型】梦境航母战斗机弹幕 II", base = 1001082, bullet_ID = { 20006, 20006, 20006, 20006 } } uv0.weapon_property[1003083] = { id = 1003083, name = "【量产型】梦境航母战斗机弹幕 III", base = 1001083, bullet_ID = { 20006, 20006, 20006, 20006 } } uv0.weapon_property[1003084] = { id = 1003084, name = "【量产型】梦境航母战斗机弹幕 IV", base = 1001084, bullet_ID = { 20006, 20006, 20006, 20006 } } uv0.weapon_property[1003085] = { id = 1003085, name = "【量产型】梦境航母战斗机弹幕 V", base = 1001085, bullet_ID = { 20006, 20006, 20006, 20006 } } uv0.weapon_property[1003086] = { id = 1003086, name = "【量产型】梦境航母战斗机空中 I", base = 1001086, bullet_ID = { 10004 } } uv0.weapon_property[1003087] = { id = 1003087, name = "【量产型】梦境航母战斗机空中 II", base = 1001087, bullet_ID = { 10004 } } uv0.weapon_property[1003088] = { id = 1003088, name = "【量产型】梦境航母战斗机空中 III", base = 1001088, bullet_ID = { 10004 } } uv0.weapon_property[1003089] = { id = 1003089, name = "【量产型】梦境航母战斗机空中 IV", base = 1001089, bullet_ID = { 10004 } } uv0.weapon_property[1003090] = { id = 1003090, name = "【量产型】梦境航母战斗机空中 V", base = 1001090, bullet_ID = { 10004 } } uv0.weapon_property[1003091] = { name = "【量产型】梦境塞壬潜艇单发鱼雷弹幕1", base = 1100695, id = 1003091, bullet_ID = { 839 }, oxy_type = { 2 } } uv0.weapon_property[1003092] = { name = "【量产型】梦境塞壬潜艇单发鱼雷弹幕2", base = 1100696, id = 1003092, bullet_ID = { 839 }, oxy_type = { 2 } } uv0.weapon_property[1003093] = { name = "【量产型】梦境塞壬潜艇单发鱼雷弹幕3", base = 1100697, id = 1003093, bullet_ID = { 839 }, oxy_type = { 2 } } uv0.weapon_property[1003094] = { name = "【量产型】梦境塞壬潜艇单发鱼雷弹幕4", base = 1100698, id = 1003094, bullet_ID = { 839 }, oxy_type = { 2 } } uv0.weapon_property[1003095] = { name = "【量产型】梦境塞壬潜艇单发鱼雷弹幕5", base = 1100699, id = 1003095, bullet_ID = { 839 }, oxy_type = { 2 } } uv0.weapon_property[1003096] = { name = "【量产型】梦境塞壬潜艇上浮主炮弹幕1", base = 1100710, id = 1003096, bullet_ID = { 831 }, oxy_type = { 1 } } uv0.weapon_property[1003097] = { name = "【量产型】梦境塞壬潜艇上浮主炮弹幕2", base = 1100711, id = 1003097, bullet_ID = { 831 }, oxy_type = { 1 } } uv0.weapon_property[1003098] = { name = "【量产型】梦境塞壬潜艇上浮主炮弹幕3", base = 1100712, id = 1003098, bullet_ID = { 831 }, oxy_type = { 1 } } uv0.weapon_property[1003099] = { name = "【量产型】梦境塞壬潜艇上浮主炮弹幕4", base = 1100713, id = 1003099, bullet_ID = { 831 }, oxy_type = { 1 } } uv0.weapon_property[1003100] = { name = "【量产型】梦境塞壬潜艇上浮主炮弹幕5", base = 1100714, id = 1003100, bullet_ID = { 831 }, oxy_type = { 1 } } uv0.weapon_property[1003101] = { id = 1003101, name = "【精英】梦境探索者 四联装鱼雷 I", base = 1001101, bullet_ID = { 838 } } uv0.weapon_property[1003102] = { id = 1003102, name = "【精英】梦境探索者 四联装鱼雷 II", base = 1001102, bullet_ID = { 838 } } uv0.weapon_property[1003103] = { id = 1003103, name = "【精英】梦境探索者 四联装鱼雷 III", base = 1001103, bullet_ID = { 838 } } uv0.weapon_property[1003104] = { id = 1003104, name = "【精英】梦境探索者 四联装鱼雷 IV", base = 1001104, bullet_ID = { 838 } } uv0.weapon_property[1003105] = { id = 1003105, name = "【精英】梦境探索者 四联装鱼雷 V", base = 1001105, bullet_ID = { 838 } } uv0.weapon_property[1003106] = { id = 1003106, name = "【精英】梦境探索者 单发瞄准x4随机 I", base = 1001106, bullet_ID = { 831 } } uv0.weapon_property[1003107] = { id = 1003107, name = "【精英】梦境探索者 单发瞄准x4随机 II", base = 1001107, bullet_ID = { 831 } } uv0.weapon_property[1003108] = { id = 1003108, name = "【精英】梦境探索者 单发瞄准x4随机 III", base = 1001108, bullet_ID = { 831 } } uv0.weapon_property[1003109] = { id = 1003109, name = "【精英】梦境探索者 单发瞄准x4随机 IV", base = 1001109, bullet_ID = { 831 } } uv0.weapon_property[1003110] = { id = 1003110, name = "【精英】梦境探索者 单发瞄准x4随机 V", base = 1001110, bullet_ID = { 831 } } uv0.weapon_property[1003111] = { id = 1003111, name = "【精英】梦境探索者 双联装炮瞄准 I", base = 1001111, bullet_ID = { 831 } } uv0.weapon_property[1003112] = { id = 1003112, name = "【精英】梦境探索者 双联装炮瞄准 II", base = 1001112, bullet_ID = { 831 } } uv0.weapon_property[1003113] = { id = 1003113, name = "【精英】梦境探索者 双联装炮瞄准 III", base = 1001113, bullet_ID = { 831 } } uv0.weapon_property[1003114] = { id = 1003114, name = "【精英】梦境探索者 双联装炮瞄准 IV", base = 1001114, bullet_ID = { 831 } } uv0.weapon_property[1003115] = { id = 1003115, name = "【精英】梦境探索者 双联装炮瞄准 V", base = 1001115, bullet_ID = { 831 } } uv0.weapon_property[1003116] = { id = 1003116, name = "【精英】梦境追迹者 轻巡联装炮x6散射*2 I", base = 1001116, bullet_ID = { 831 } } uv0.weapon_property[1003117] = { id = 1003117, name = "【精英】梦境追迹者 轻巡联装炮x6散射*2 II", base = 1001117, bullet_ID = { 831 } } uv0.weapon_property[1003118] = { id = 1003118, name = "【精英】梦境追迹者 轻巡联装炮x6散射*2 III", base = 1001118, bullet_ID = { 831 } } uv0.weapon_property[1003119] = { id = 1003119, name = "【精英】梦境追迹者 轻巡联装炮x6散射*2 IV", base = 1001119, bullet_ID = { 831 } } uv0.weapon_property[1003120] = { id = 1003120, name = "【精英】梦境追迹者 轻巡联装炮x6散射*2 V", base = 1001120, bullet_ID = { 831 } } uv0.weapon_property[1003121] = { id = 1003121, name = "【精英】梦境追迹者 大范围缓速子弹 I", base = 1001121, bullet_ID = { 8073, 8073, 8073, 8073, 8073, 8073, 8073 } } uv0.weapon_property[1003122] = { id = 1003122, name = "【精英】梦境追迹者 大范围缓速子弹 II", base = 1001122, bullet_ID = { 8073, 8073, 8073, 8073, 8073, 8073, 8073 } } uv0.weapon_property[1003123] = { id = 1003123, name = "【精英】梦境追迹者 大范围缓速子弹 III", base = 1001123, bullet_ID = { 8073, 8073, 8073, 8073, 8073, 8073, 8073 } } uv0.weapon_property[1003124] = { id = 1003124, name = "【精英】梦境追迹者 大范围缓速子弹 IV", base = 1001124, bullet_ID = { 8073, 8073, 8073, 8073, 8073, 8073, 8073 } } uv0.weapon_property[1003125] = { id = 1003125, name = "【精英】梦境追迹者 大范围缓速子弹 V", base = 1001125, bullet_ID = { 8073, 8073, 8073, 8073, 8073, 8073, 8073 } } uv0.weapon_property[1003126] = { id = 1003126, name = "【精英】梦境追迹者 瞄准连射 I", base = 1001126, bullet_ID = { 831, 831, 831, 831 } } uv0.weapon_property[1003127] = { id = 1003127, name = "【精英】梦境追迹者 瞄准连射 II", base = 1001127, bullet_ID = { 831, 831, 831, 831 } } uv0.weapon_property[1003128] = { id = 1003128, name = "【精英】梦境追迹者 瞄准连射 III", base = 1001128, bullet_ID = { 831, 831, 831, 831 } } uv0.weapon_property[1003129] = { id = 1003129, name = "【精英】梦境追迹者 瞄准连射 IV", base = 1001129, bullet_ID = { 831, 831, 831, 831 } } uv0.weapon_property[1003130] = { id = 1003130, name = "【精英】梦境追迹者 瞄准连射 V", base = 1001130, bullet_ID = { 831, 831, 831, 831 } } uv0.weapon_property[1003131] = { id = 1003131, name = "【精英】梦境追迹者 三联装鱼雷 I", base = 1001131, bullet_ID = { 838 } } uv0.weapon_property[1003132] = { id = 1003132, name = "【精英】梦境追迹者 三联装鱼雷 II", base = 1001132, bullet_ID = { 838 } } uv0.weapon_property[1003133] = { id = 1003133, name = "【精英】梦境追迹者 三联装鱼雷 III", base = 1001133, bullet_ID = { 838 } } uv0.weapon_property[1003134] = { id = 1003134, name = "【精英】梦境追迹者 三联装鱼雷 IV", base = 1001134, bullet_ID = { 838 } } uv0.weapon_property[1003135] = { id = 1003135, name = "【精英】梦境追迹者 三联装鱼雷 V", base = 1001135, bullet_ID = { 838 } } uv0.weapon_property[1003136] = { id = 1003136, name = "【精英】梦境领洋者 近程自卫火炮 I", base = 1001136, bullet_ID = { 831 } } uv0.weapon_property[1003137] = { id = 1003137, name = "【精英】梦境领洋者 近程自卫火炮 II", base = 1001137, bullet_ID = { 831 } } uv0.weapon_property[1003138] = { id = 1003138, name = "【精英】梦境领洋者 近程自卫火炮 III", base = 1001138, bullet_ID = { 831 } } uv0.weapon_property[1003139] = { id = 1003139, name = "【精英】梦境领洋者 近程自卫火炮 IV", base = 1001139, bullet_ID = { 831 } } uv0.weapon_property[1003140] = { id = 1003140, name = "【精英】梦境领洋者 近程自卫火炮 V", base = 1001140, bullet_ID = { 831 } } uv0.weapon_property[1003141] = { id = 1003141, name = "【精英】梦境领洋者 主炮1 I", base = 1001141, bullet_ID = { 835, 835 } } uv0.weapon_property[1003142] = { id = 1003142, name = "【精英】梦境领洋者 主炮1 II", base = 1001142, bullet_ID = { 835, 835 } } uv0.weapon_property[1003143] = { id = 1003143, name = "【精英】梦境领洋者 主炮1 III", base = 1001143, bullet_ID = { 835, 835 } } uv0.weapon_property[1003144] = { id = 1003144, name = "【精英】梦境领洋者 主炮1 IV", base = 1001144, bullet_ID = { 835, 835 } } uv0.weapon_property[1003145] = { id = 1003145, name = "【精英】梦境领洋者 主炮1 V", base = 1001145, bullet_ID = { 835, 835 } } uv0.weapon_property[1003146] = { id = 1003146, name = "【精英】梦境领洋者 主炮2 I", base = 1001146, bullet_ID = { 835 } } uv0.weapon_property[1003147] = { id = 1003147, name = "【精英】梦境领洋者 主炮2 II", base = 1001147, bullet_ID = { 835 } } uv0.weapon_property[1003148] = { id = 1003148, name = "【精英】梦境领洋者 主炮2 III", base = 1001148, bullet_ID = { 835 } } uv0.weapon_property[1003149] = { id = 1003149, name = "【精英】梦境领洋者 主炮2 IV", base = 1001149, bullet_ID = { 835 } } uv0.weapon_property[1003150] = { id = 1003150, name = "【精英】梦境领洋者 主炮2 V", base = 1001150, bullet_ID = { 835 } } uv0.weapon_property[1003151] = { id = 1003151, name = "【精英】梦境领洋者 三联装鱼雷 I", base = 1001151, bullet_ID = { 838 } } uv0.weapon_property[1003152] = { id = 1003152, name = "【精英】梦境领洋者 三联装鱼雷 II", base = 1001152, bullet_ID = { 838 } } uv0.weapon_property[1003153] = { id = 1003153, name = "【精英】梦境领洋者 三联装鱼雷 III", base = 1001153, bullet_ID = { 838 } } uv0.weapon_property[1003154] = { id = 1003154, name = "【精英】梦境领洋者 三联装鱼雷 IV", base = 1001154, bullet_ID = { 838 } } uv0.weapon_property[1003155] = { id = 1003155, name = "【精英】梦境领洋者 三联装鱼雷 V", base = 1001155, bullet_ID = { 838 } } uv0.weapon_property[1003156] = { id = 1003156, name = "【精英】梦境破局者 武器1 I", base = 1001156, bullet_ID = { 831, 831 } } uv0.weapon_property[1003157] = { id = 1003157, name = "【精英】梦境破局者 武器1 II", base = 1001157, bullet_ID = { 831, 831 } } uv0.weapon_property[1003158] = { id = 1003158, name = "【精英】梦境破局者 武器1 III", base = 1001158, bullet_ID = { 831, 831 } } uv0.weapon_property[1003159] = { id = 1003159, name = "【精英】梦境破局者 武器1 IV", base = 1001159, bullet_ID = { 831, 831 } } uv0.weapon_property[1003160] = { id = 1003160, name = "【精英】梦境破局者 武器1 V", base = 1001160, bullet_ID = { 831, 831 } } uv0.weapon_property[1003161] = { id = 1003161, name = "【精英】梦境破局者 4颗炮弹2轮攻击前排 I", base = 1001161, bullet_ID = { 400000 } } uv0.weapon_property[1003162] = { id = 1003162, name = "【精英】梦境破局者 4颗炮弹2轮攻击前排 II", base = 1001162, bullet_ID = { 400000 } } uv0.weapon_property[1003163] = { id = 1003163, name = "【精英】梦境破局者 4颗炮弹2轮攻击前排 III", base = 1001163, bullet_ID = { 400000 } } uv0.weapon_property[1003164] = { id = 1003164, name = "【精英】梦境破局者 4颗炮弹2轮攻击前排 IV", base = 1001164, bullet_ID = { 400000 } } end() function () uv0.weapon_property[1003165] = { id = 1003165, name = "【精英】梦境破局者 4颗炮弹2轮攻击前排 V", base = 1001165, bullet_ID = { 400000 } } uv0.weapon_property[1003166] = { id = 1003166, name = "【精英】梦境破局者 2颗炮弹3轮攻击后排 I", base = 1001166, bullet_ID = { 834 } } uv0.weapon_property[1003167] = { id = 1003167, name = "【精英】梦境破局者 2颗炮弹3轮攻击后排 II", base = 1001167, bullet_ID = { 834 } } uv0.weapon_property[1003168] = { id = 1003168, name = "【精英】梦境破局者 2颗炮弹3轮攻击后排 III", base = 1001168, bullet_ID = { 834 } } uv0.weapon_property[1003169] = { id = 1003169, name = "【精英】梦境破局者 2颗炮弹3轮攻击后排 IV", base = 1001169, bullet_ID = { 834 } } uv0.weapon_property[1003170] = { id = 1003170, name = "【精英】梦境破局者 2颗炮弹3轮攻击后排 V", base = 1001170, bullet_ID = { 834 } } uv0.weapon_property[1003171] = { id = 1003171, name = "【精英】梦境破局者 双联装炮连射 I", base = 1001171, bullet_ID = { 831 } } uv0.weapon_property[1003172] = { id = 1003172, name = "【精英】梦境破局者 双联装炮连射 II", base = 1001172, bullet_ID = { 831 } } uv0.weapon_property[1003173] = { id = 1003173, name = "【精英】梦境破局者 双联装炮连射 III", base = 1001173, bullet_ID = { 831 } } uv0.weapon_property[1003174] = { id = 1003174, name = "【精英】梦境破局者 双联装炮连射 IV", base = 1001174, bullet_ID = { 831 } } uv0.weapon_property[1003175] = { id = 1003175, name = "【精英】梦境破局者 双联装炮连射 V", base = 1001175, bullet_ID = { 831 } } uv0.weapon_property[1003176] = { id = 1003176, name = "【精英】梦境执棋者 武器1 I", base = 1001176, bullet_ID = { 831 } } uv0.weapon_property[1003177] = { id = 1003177, name = "【精英】梦境执棋者 武器1 II", base = 1001177, bullet_ID = { 831 } } uv0.weapon_property[1003178] = { id = 1003178, name = "【精英】梦境执棋者 武器1 III", base = 1001178, bullet_ID = { 831 } } uv0.weapon_property[1003179] = { id = 1003179, name = "【精英】梦境执棋者 武器1 IV", base = 1001179, bullet_ID = { 831 } } uv0.weapon_property[1003180] = { id = 1003180, name = "【精英】梦境执棋者 武器1 V", base = 1001180, bullet_ID = { 831 } } uv0.weapon_property[1003181] = { id = 1003181, name = "【精英】梦境执棋者 武器2 I", base = 1001181, bullet_ID = { 831, 831, 831 } } uv0.weapon_property[1003182] = { id = 1003182, name = "【精英】梦境执棋者 武器2 II", base = 1001182, bullet_ID = { 831, 831, 831 } } uv0.weapon_property[1003183] = { id = 1003183, name = "【精英】梦境执棋者 武器2 III", base = 1001183, bullet_ID = { 831, 831, 831 } } uv0.weapon_property[1003184] = { id = 1003184, name = "【精英】梦境执棋者 武器2 IV", base = 1001184, bullet_ID = { 831, 831, 831 } } uv0.weapon_property[1003185] = { id = 1003185, name = "【精英】梦境执棋者 武器2 V", base = 1001185, bullet_ID = { 831, 831, 831 } } uv0.weapon_property[1003186] = { id = 1003186, name = "【精英】梦境执棋者 轰炸机T3 I", base = 1001186, bullet_ID = {} } uv0.weapon_property[1003187] = { id = 1003187, name = "【精英】梦境执棋者 轰炸机T3 II", base = 1001187, bullet_ID = {} } uv0.weapon_property[1003188] = { id = 1003188, name = "【精英】梦境执棋者 轰炸机T3 III", base = 1001188, bullet_ID = {} } uv0.weapon_property[1003189] = { id = 1003189, name = "【精英】梦境执棋者 轰炸机T3 IV", base = 1001189, bullet_ID = {} } uv0.weapon_property[1003190] = { id = 1003190, name = "【精英】梦境执棋者 轰炸机T3 V", base = 1001190, bullet_ID = {} } uv0.weapon_property[1003191] = { id = 1003191, name = "【精英】梦境执棋者 鱼雷机T3 I", base = 1001191, bullet_ID = {} } uv0.weapon_property[1003192] = { id = 1003192, name = "【精英】梦境执棋者 鱼雷机T3 II", base = 1001192, bullet_ID = {} } uv0.weapon_property[1003193] = { id = 1003193, name = "【精英】梦境执棋者 鱼雷机T3 III", base = 1001193, bullet_ID = {} } uv0.weapon_property[1003194] = { id = 1003194, name = "【精英】梦境执棋者 鱼雷机T3 IV", base = 1001194, bullet_ID = {} } uv0.weapon_property[1003195] = { id = 1003195, name = "【精英】梦境执棋者 鱼雷机T3 V", base = 1001195, bullet_ID = {} } uv0.weapon_property[1003196] = { id = 1003196, name = "【精英】梦境塞壬精英人形通用武器 I", base = 1002196, bullet_ID = { 760062, 760062, 760062, 760062, 760062, 760062 } } uv0.weapon_property[1003197] = { id = 1003197, name = "【精英】梦境塞壬精英人形通用武器 II", base = 1002197, bullet_ID = { 760062, 760062, 760062, 760062, 760062, 760062 } } uv0.weapon_property[1003198] = { id = 1003198, name = "【精英】梦境塞壬精英人形通用武器 III", base = 1002198, bullet_ID = { 760062, 760062, 760062, 760062, 760062, 760062 } } uv0.weapon_property[1003199] = { id = 1003199, name = "【精英】梦境塞壬精英人形通用武器 IV", base = 1002199, bullet_ID = { 760062, 760062, 760062, 760062, 760062, 760062 } } uv0.weapon_property[1003200] = { id = 1003200, name = "【精英】梦境塞壬精英人形通用武器 V", base = 1002200, bullet_ID = { 760062, 760062, 760062, 760062, 760062, 760062 } } uv0.weapon_property[1003201] = { id = 1003201, name = "【精英】梦境探索者 精英人形特殊武器 I", base = 1002201, bullet_ID = { 760063, 760064, 760065, 760066, 760067, 760063, 760064, 760065, 760066, 760067 } } uv0.weapon_property[1003202] = { id = 1003202, name = "【精英】梦境探索者 精英人形特殊武器 II", base = 1002202, bullet_ID = { 760063, 760064, 760065, 760066, 760067, 760063, 760064, 760065, 760066, 760067 } } uv0.weapon_property[1003203] = { id = 1003203, name = "【精英】梦境探索者 精英人形特殊武器 III", base = 1002203, bullet_ID = { 760063, 760064, 760065, 760066, 760067, 760063, 760064, 760065, 760066, 760067 } } uv0.weapon_property[1003204] = { id = 1003204, name = "【精英】梦境探索者 精英人形特殊武器 IV", base = 1002204, bullet_ID = { 760063, 760064, 760065, 760066, 760067, 760063, 760064, 760065, 760066, 760067 } } uv0.weapon_property[1003205] = { id = 1003205, name = "【精英】梦境探索者 精英人形特殊武器 V", base = 1002205, bullet_ID = { 760063, 760064, 760065, 760066, 760067, 760063, 760064, 760065, 760066, 760067 } } uv0.weapon_property[1003206] = { id = 1003206, name = "【精英】梦境追迹者 精英人形特殊武器 I", base = 1002206, bullet_ID = { 832, 832, 832, 832, 832, 832, 832, 832, 832 } } uv0.weapon_property[1003207] = { id = 1003207, name = "【精英】梦境追迹者 精英人形特殊武器 II", base = 1002207, bullet_ID = { 832, 832, 832, 832, 832, 832, 832, 832, 832 } } uv0.weapon_property[1003208] = { id = 1003208, name = "【精英】梦境追迹者 精英人形特殊武器 III", base = 1002208, bullet_ID = { 832, 832, 832, 832, 832, 832, 832, 832, 832 } } uv0.weapon_property[1003209] = { id = 1003209, name = "【精英】梦境追迹者 精英人形特殊武器 IV", base = 1002209, bullet_ID = { 832, 832, 832, 832, 832, 832, 832, 832, 832 } } uv0.weapon_property[1003210] = { id = 1003210, name = "【精英】梦境追迹者 精英人形特殊武器 V", base = 1002210, bullet_ID = { 832, 832, 832, 832, 832, 832, 832, 832, 832 } } uv0.weapon_property[1003211] = { id = 1003211, name = "【精英】梦境领洋者 精英人形特殊武器 I", base = 1002211, bullet_ID = { 835, 835, 835, 835, 835 } } uv0.weapon_property[1003212] = { id = 1003212, name = "【精英】梦境领洋者 精英人形特殊武器 II", base = 1002212, bullet_ID = { 835, 835, 835, 835, 835 } } uv0.weapon_property[1003213] = { id = 1003213, name = "【精英】梦境领洋者 精英人形特殊武器 III", base = 1002213, bullet_ID = { 835, 835, 835, 835, 835 } } uv0.weapon_property[1003214] = { id = 1003214, name = "【精英】梦境领洋者 精英人形特殊武器 IV", base = 1002214, bullet_ID = { 835, 835, 835, 835, 835 } } uv0.weapon_property[1003215] = { id = 1003215, name = "【精英】梦境领洋者 精英人形特殊武器 V", base = 1002215, bullet_ID = { 835, 835, 835, 835, 835 } } uv0.weapon_property[1003216] = { id = 1003216, name = "【精英】梦境破局者 精英人形特殊武器 I", base = 1002216, bullet_ID = { 835, 835 } } uv0.weapon_property[1003217] = { id = 1003217, name = "【精英】梦境破局者 精英人形特殊武器 II", base = 1002217, bullet_ID = { 835, 835 } } uv0.weapon_property[1003218] = { id = 1003218, name = "【精英】梦境破局者 精英人形特殊武器 III", base = 1002218, bullet_ID = { 835, 835 } } uv0.weapon_property[1003219] = { id = 1003219, name = "【精英】梦境破局者 精英人形特殊武器 IV", base = 1002219, bullet_ID = { 835, 835 } } uv0.weapon_property[1003220] = { id = 1003220, name = "【精英】梦境破局者 精英人形特殊武器 V", base = 1002220, bullet_ID = { 835, 835 } } uv0.weapon_property[1003221] = { name = "【精英】梦境执棋者 轰炸机武器T1", base = 1001221, id = 1003221, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property[1003222] = { name = "【精英】梦境执棋者 轰炸机武器T1", base = 1001222, id = 1003222, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property[1003223] = { name = "【精英】梦境执棋者 轰炸机武器T1", base = 1001223, id = 1003223, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property[1003224] = { name = "【精英】梦境执棋者 轰炸机武器T1", base = 1001224, id = 1003224, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property[1003225] = { name = "【精英】梦境执棋者 轰炸机武器T1", base = 1001225, id = 1003225, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property[1003226] = { id = 1003226, name = "【精英】梦境执棋者 鱼雷机武器T1", base = 1001226, bullet_ID = { 30067 } } uv0.weapon_property[1003227] = { id = 1003227, name = "【精英】梦境执棋者 鱼雷机武器T1", base = 1001227, bullet_ID = { 30067 } } uv0.weapon_property[1003228] = { id = 1003228, name = "【精英】梦境执棋者 鱼雷机武器T1", base = 1001228, bullet_ID = { 30067 } } uv0.weapon_property[1003229] = { id = 1003229, name = "【精英】梦境执棋者 鱼雷机武器T1", base = 1001229, bullet_ID = { 30067 } } uv0.weapon_property[1003230] = { id = 1003230, name = "【精英】梦境执棋者 鱼雷机武器T1", base = 1001230, bullet_ID = { 30067 } } uv0.weapon_property[1003231] = { name = "【空袭】梦境塞壬空袭轰炸机武器 I", base = 1000840, id = 1003231, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property[1003232] = { name = "【空袭】梦境塞壬空袭轰炸机武器 II", base = 1000841, id = 1003232, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property[1003233] = { name = "【空袭】梦境塞壬空袭轰炸机武器 III", base = 1000842, id = 1003233, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property[1003234] = { name = "【空袭】梦境塞壬空袭轰炸机武器 IV", base = 1000843, id = 1003234, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property[1003235] = { name = "【空袭】梦境塞壬空袭轰炸机武器 V", base = 1000844, id = 1003235, bullet_ID = { 130301 }, barrage_ID = { 130992 } } uv0.weapon_property[1003236] = { id = 1003236, name = "【空袭】梦境塞壬空袭鱼雷机武器 I", base = 1000845, bullet_ID = { 838 } } uv0.weapon_property[1003237] = { id = 1003237, name = "【空袭】梦境塞壬空袭鱼雷机武器 II", base = 1000846, bullet_ID = { 838 } } uv0.weapon_property[1003238] = { id = 1003238, name = "【空袭】梦境塞壬空袭鱼雷机武器 III", base = 1000847, bullet_ID = { 838 } } uv0.weapon_property[1003239] = { id = 1003239, name = "【空袭】梦境塞壬空袭鱼雷机武器 IV", base = 1000848, bullet_ID = { 838 } } uv0.weapon_property[1003240] = { id = 1003240, name = "【空袭】梦境塞壬空袭鱼雷机武器 V", base = 1000849, bullet_ID = { 838 } } uv0.weapon_property[1003241] = { id = 1003241, name = "【空袭】梦境塞壬空袭战斗机弹幕武器 I", base = 1000850, bullet_ID = { 20006, 20006, 20006, 20006 } } uv0.weapon_property[1003242] = { id = 1003242, name = "【空袭】梦境塞壬空袭战斗机弹幕武器 II", base = 1000851, bullet_ID = { 20006, 20006, 20006, 20006 } } uv0.weapon_property[1003243] = { id = 1003243, name = "【空袭】梦境塞壬空袭战斗机弹幕武器 III", base = 1000852, bullet_ID = { 20006, 20006, 20006, 20006 } } uv0.weapon_property[1003244] = { id = 1003244, name = "【空袭】梦境塞壬空袭战斗机弹幕武器 IV", base = 1000853, bullet_ID = { 20006, 20006, 20006, 20006 } } uv0.weapon_property[1003245] = { id = 1003245, name = "【空袭】梦境塞壬空袭战斗机弹幕武器 V", base = 1000854, bullet_ID = { 20006, 20006, 20006, 20006 } } uv0.weapon_property[1003246] = { id = 1003246, name = "【空袭】梦境塞壬空袭战斗机空中武器 I", base = 1000855, bullet_ID = { 10004 } } uv0.weapon_property[1003247] = { id = 1003247, name = "【空袭】梦境塞壬空袭战斗机空中武器 II", base = 1000856, bullet_ID = { 10004 } } uv0.weapon_property[1003248] = { id = 1003248, name = "【空袭】梦境塞壬空袭战斗机空中武器 III", base = 1000857, bullet_ID = { 10004 } } uv0.weapon_property[1003249] = { id = 1003249, name = "【空袭】梦境塞壬空袭战斗机空中武器 IV", base = 1000858, bullet_ID = { 10004 } } uv0.weapon_property[1003250] = { id = 1003250, name = "【空袭】梦境塞壬空袭战斗机空中武器 V", base = 1000859, bullet_ID = { 10004 } } uv0.weapon_property[1003251] = { type = 2, name = "【精英】梦境领洋者 精英人形特殊武器2 I", base = 1000760, id = 1003251, effect_move = 0, bullet_ID = { 833, 833, 833, 833 } } uv0.weapon_property[1003252] = { type = 2, name = "【精英】梦境领洋者 精英人形特殊武器2 II", base = 1000761, id = 1003252, effect_move = 0, bullet_ID = { 833, 833, 833, 833 } } uv0.weapon_property[1003253] = { type = 2, name = "【精英】梦境领洋者 精英人形特殊武器2 III", base = 1000762, id = 1003253, effect_move = 0, bullet_ID = { 833, 833, 833, 833 } } uv0.weapon_property[1003254] = { type = 2, name = "【精英】梦境领洋者 精英人形特殊武器2 IV", base = 1000763, id = 1003254, effect_move = 0, bullet_ID = { 833, 833, 833, 833 } } uv0.weapon_property[1003255] = { type = 2, name = "【精英】梦境领洋者 精英人形特殊武器2 V", base = 1000764, id = 1003255, effect_move = 0, bullet_ID = { 833, 833, 833, 833 } } uv0.weapon_property[1003256] = { name = "【精英】梦境潜伏者 自机狙乱弹 I", base = 1000880, id = 1003256, bullet_ID = { 760070 }, barrage_ID = { 700001 } } uv0.weapon_property[1003257] = { name = "【精英】梦境潜伏者 自机狙乱弹 II", base = 1000881, id = 1003257, bullet_ID = { 760070 }, barrage_ID = { 700001 } } uv0.weapon_property[1003258] = { name = "【精英】梦境潜伏者 自机狙乱弹 III", base = 1000882, id = 1003258, bullet_ID = { 760070 }, barrage_ID = { 700001 } } uv0.weapon_property[1003259] = { name = "【精英】梦境潜伏者 自机狙乱弹 IV", base = 1000883, id = 1003259, bullet_ID = { 760070 }, barrage_ID = { 700001 } } uv0.weapon_property[1003260] = { name = "【精英】梦境潜伏者 自机狙乱弹 V", base = 1000884, id = 1003260, bullet_ID = { 760070 }, barrage_ID = { 700001 } } uv0.weapon_property[1003261] = { name = "【精英】梦境潜伏者 红黑色上下排子母弹 I", base = 1000885, id = 1003261, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 } } uv0.weapon_property[1003262] = { name = "【精英】梦境潜伏者 红黑色上下排子母弹 II", base = 1000886, id = 1003262, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 } } uv0.weapon_property[1003263] = { name = "【精英】梦境潜伏者 红黑色上下排子母弹 III", base = 1000887, id = 1003263, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 } } uv0.weapon_property[1003264] = { name = "【精英】梦境潜伏者 红黑色上下排子母弹 IV", base = 1000888, id = 1003264, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 } } end() function () uv0.weapon_property[1003265] = { name = "【精英】梦境潜伏者 红黑色上下排子母弹 V", base = 1000889, id = 1003265, bullet_ID = { 760071, 760072 }, barrage_ID = { 770060, 770061 } } uv0.weapon_property[1003266] = { name = "【精英】梦境潜伏者 2x4自机狙鱼雷 I", base = 1000890, id = 1003266, bullet_ID = { 700017 }, barrage_ID = { 700020 } } uv0.weapon_property[1003267] = { name = "【精英】梦境潜伏者 2x4自机狙鱼雷 II", base = 1000891, id = 1003267, bullet_ID = { 700017 }, barrage_ID = { 700020 } } uv0.weapon_property[1003268] = { name = "【精英】梦境潜伏者 2x4自机狙鱼雷 III", base = 1000892, id = 1003268, bullet_ID = { 700017 }, barrage_ID = { 700020 } } uv0.weapon_property[1003269] = { name = "【精英】梦境潜伏者 2x4自机狙鱼雷 IV", base = 1000893, id = 1003269, bullet_ID = { 700017 }, barrage_ID = { 700020 } } uv0.weapon_property[1003270] = { name = "【精英】梦境潜伏者 2x4自机狙鱼雷 V", base = 1000894, id = 1003270, bullet_ID = { 700017 }, barrage_ID = { 700020 } } uv0.weapon_property[1003271] = { name = "【精英】梦境潜伏者 开幕雷击 I", base = 1000895, id = 1003271, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 } } uv0.weapon_property[1003272] = { name = "【精英】梦境潜伏者 开幕雷击 II", base = 1000896, id = 1003272, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 } } uv0.weapon_property[1003273] = { name = "【精英】梦境潜伏者 开幕雷击 III", base = 1000897, id = 1003273, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 } } uv0.weapon_property[1003274] = { name = "【精英】梦境潜伏者 开幕雷击 IV", base = 1000898, id = 1003274, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 } } uv0.weapon_property[1003275] = { name = "【精英】梦境潜伏者 开幕雷击 V", base = 1000899, id = 1003275, bullet_ID = { 700018, 700018, 700019 }, barrage_ID = { 700021, 700023, 700025 } } uv0.weapon_property[1003276] = { reload_max = 750, base = 1100695, id = 1003276, name = "【量产型】精锐梦境塞壬潜艇 3way磁性鱼雷弹幕1", bullet_ID = { 760087 }, barrage_ID = { 1402 }, oxy_type = { 2 } } uv0.weapon_property[1003277] = { reload_max = 750, base = 1100696, id = 1003277, name = "【量产型】精锐梦境塞壬潜艇 3way磁性鱼雷弹幕2", bullet_ID = { 760087 }, barrage_ID = { 1402 }, oxy_type = { 2 } } uv0.weapon_property[1003278] = { reload_max = 750, base = 1100697, id = 1003278, name = "【量产型】精锐梦境塞壬潜艇 3way磁性鱼雷弹幕3", bullet_ID = { 760087 }, barrage_ID = { 1402 }, oxy_type = { 2 } } uv0.weapon_property[1003279] = { reload_max = 750, base = 1100698, id = 1003279, name = "【量产型】精锐梦境塞壬潜艇 3way磁性鱼雷弹幕4", bullet_ID = { 760087 }, barrage_ID = { 1402 }, oxy_type = { 2 } } uv0.weapon_property[1003280] = { reload_max = 750, base = 1100699, id = 1003280, name = "【量产型】精锐梦境塞壬潜艇 3way磁性鱼雷弹幕5", bullet_ID = { 760087 }, barrage_ID = { 1402 }, oxy_type = { 2 } } uv0.weapon_property[1003281] = { reload_max = 750, base = 1100710, id = 1003281, name = "【量产型】精锐梦境塞壬潜艇 上浮主炮弹幕1", bullet_ID = { 760070 }, barrage_ID = { 770066 }, oxy_type = { 1 } } uv0.weapon_property[1003282] = { reload_max = 750, base = 1100711, id = 1003282, name = "【量产型】精锐梦境塞壬潜艇 上浮主炮弹幕2", bullet_ID = { 760070 }, barrage_ID = { 770066 }, oxy_type = { 1 } } uv0.weapon_property[1003283] = { reload_max = 750, base = 1100712, id = 1003283, name = "【量产型】精锐梦境塞壬潜艇 上浮主炮弹幕3", bullet_ID = { 760070 }, barrage_ID = { 770066 }, oxy_type = { 1 } } uv0.weapon_property[1003284] = { reload_max = 750, base = 1100713, id = 1003284, name = "【量产型】精锐梦境塞壬潜艇 上浮主炮弹幕4", bullet_ID = { 760070 }, barrage_ID = { 770066 }, oxy_type = { 1 } } uv0.weapon_property[1003285] = { reload_max = 750, base = 1100714, id = 1003285, name = "【量产型】精锐梦境塞壬潜艇 上浮主炮弹幕5", bullet_ID = { 760070 }, barrage_ID = { 770066 }, oxy_type = { 1 } } uv0.weapon_property[1100000] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 1100000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100001] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100002] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100003] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100004] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100005] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100006] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100007] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100008] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100009] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100010] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100011] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100012] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100013] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100014] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "127mm单装炮-敌用III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100015] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 1100015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100016] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100017] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100018] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100019] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 11 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100020] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100021] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100022] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100023] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100024] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100025] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100026] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100027] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100028] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100028, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100029] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100029, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 13 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100030] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100031] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100032] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100033] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100034] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100035] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮IIII-塞壬1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100036] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮IIII-塞壬2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100037] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮IIII-塞壬3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100038] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮IIII-塞壬4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100039] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版近程自卫火炮IIII-塞壬5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100039, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 14 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100040] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 1100040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100041] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100042] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100043] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100044] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100045] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100046] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100046, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100047] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100047, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100048] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100048, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100049] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100049, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100050] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100051] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100052] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100053] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100054] = { action_index = "", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型大船通用副炮III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 1008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100055] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100055, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100056] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100056, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100057] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100057, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100058] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100058, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100059] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100059, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100060] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100061] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100062] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100063] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100064] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100065] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100065, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100066] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100066, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100067] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100067, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100068] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100068, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100069] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100069, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100070] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机IIII型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100071] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机IIII型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100072] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机IIII型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100073] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机IIII型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100074] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准x4随机IIII型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 340, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100075] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 1100075, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100076] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100076, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100077] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100077, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100078] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100078, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1100079] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100079, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100080] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100081] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100082] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100082, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100083] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100083, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100084] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100084, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100085] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100085, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100086] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100086, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100087] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100087, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100088] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100088, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100089] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100089, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100090] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机IIII型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100090, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100091] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机IIII型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100091, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100092] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机IIII型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100092, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100093] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机IIII型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100093, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100094] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准x4随机IIII型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100094, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100095] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100095, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100096] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100096, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100097] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100097, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100098] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100098, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100099] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬驱逐单发瞄准x4随机II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100099, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100100] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 1100100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100101] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 1100101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100102] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 1100102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100103] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100104] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100105] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 1100105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100106] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 1100106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100107] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100108] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100108, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100109] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100109, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100110] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 1100110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100111] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100112] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100113] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100114] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100115] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准IIII型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100115, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100116] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准IIII型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100116, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100117] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准IIII型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100117, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100118] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准IIII型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100118, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100119] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐双联装炮瞄准IIII型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1100119, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 240, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1206 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100120] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 110, min_range = 0, id = 1100120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100121] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 1100121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100122] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 1100122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100123] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 1100123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100124] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100125] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 110, min_range = 0, id = 1100125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100126] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 1100126, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100127] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 1100127, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100128] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100128, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100129] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100129, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100130] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 1100130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100131] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 1100131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100132] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100133] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100134] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐双联装炮瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100135] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100135, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 220, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100136] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100136, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 220, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100137] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100137, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 220, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100138] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100138, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 220, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100139] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100139, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 220, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100140] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100141] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100142] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100142, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100143] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100144] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100144, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 190, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100145] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100145, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100146] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100146, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100147] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100147, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100148] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100148, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100149] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100149, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 160, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100150] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 1100150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100151] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100152] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100153] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100154] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100155] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100155, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100156] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100156, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100157] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100157, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100158] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100158, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100159] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100159, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100160] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100161] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100162] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100163] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100164] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型驱逐单发瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100165] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100165, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100166] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100166, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100167] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100167, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100168] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100168, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100169] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100169, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100170] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100170, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 840, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100171] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 840, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100172] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 840, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100173] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 840, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100174] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 840, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100175] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100175, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100176] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100176, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100177] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100177, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100178] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100178, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1100179] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100179, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 780, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100180] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机IIII型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100181] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机IIII型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100182] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机IIII型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100183] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机IIII型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100184] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版驱逐单发x6随机IIII型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 125, min_range = 0, id = 1100184, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100185] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100185, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100186] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100186, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100187] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100187, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100188] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100188, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100189] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100189, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100190] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100191] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100192] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100193] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100194] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1100194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100195] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100195, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100196] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100196, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100197] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100197, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100198] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1100198, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100199] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 1100199, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100200] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100201] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100202] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100203] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100204] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100205] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 640, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100206] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 640, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100207] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 640, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100208] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 640, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100209] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 640, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100210] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100211] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100212] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100213] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100214] = { action_index = "attack", range = 55, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100215] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100215, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100216] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100216, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100217] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100217, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100218] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100218, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100219] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100219, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100220] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100221] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100222] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100223] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100223, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100224] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1100224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100225] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100225, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100226] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100226, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100227] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100227, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100228] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1100228, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100229] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发瞄准x3随机III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 1100229, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100230] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100231] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100232] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100233] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100234] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100235] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100236] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100237] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100237, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100238] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100238, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100239] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100239, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100240] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100241] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100242] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100242, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100243] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100243, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100244] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发瞄准x3随机III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100244, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100245] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100245, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100246] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100246, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100247] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100247, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100248] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100248, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100249] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1100249, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100250] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100250, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100251] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100252] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100252, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100253] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1100253, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100254] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 1100254, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 580, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100255] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100255, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100256] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100256, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100257] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1100257, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100258] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 1100258, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100259] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡双联装炮瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 110, min_range = 0, id = 1100259, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100260] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 1100260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100261] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 1100261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100262] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100262, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100263] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100263, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100264] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100264, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100265] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 1100265, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100266] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100266, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100267] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100267, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100268] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100268, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100269] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100269, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100270] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100270, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100271] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100272] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100272, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100273] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100273, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100274] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡双联装炮瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1100274, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100275] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100275, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100276] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100276, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100277] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100277, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100278] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100278, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1100279] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1100279, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100280] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100280, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100281] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100281, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100282] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100282, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100283] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1100283, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100284] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 1100284, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100285] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100285, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100286] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100286, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100287] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1100287, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100288] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 110, min_range = 0, id = 1100288, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100289] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x4散射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 110, min_range = 0, id = 1100289, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100290] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 1100290, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100291] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 1100291, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100292] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100292, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100293] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100293, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100294] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100294, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100295] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 1100295, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100296] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100296, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100297] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100297, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100298] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100298, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100299] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100299, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100300] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1100300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100301] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1100301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100302] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1100302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100303] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1100303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100304] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x4散射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1100304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100305] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 1100305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100306] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1100306, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100307] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100307, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100308] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1100308, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100309] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1100309, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100310] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1100310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100311] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100312] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1100312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100313] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1100313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100314] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 1100314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100315] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100315, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100316] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1100316, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100317] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1100317, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100318] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 1100318, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100319] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡联装炮x6散射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 1100319, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100320] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 5, corrected = 105, min_range = 0, id = 1100320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100321] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 1100321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100322] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 1100322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100323] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1100323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100324] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100325] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 1100325, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100326] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 1100326, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100327] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1100327, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100328] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100328, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100329] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1100329, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100330] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射IIII型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 1100330, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100331] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射IIII型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1100331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100332] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射IIII型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100332, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100333] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射IIII型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1100333, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100334] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射IIII型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1100334, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100335] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1100335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100336] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100336, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100337] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1100337, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100338] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1100338, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100339] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡联装炮x6散射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 1100339, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100340] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1100340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100341] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100342] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1100342, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100343] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1100343, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100344] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型塞壬轻巡联装炮x6散射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 1100344, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 802 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100345] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100345, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100346] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100346, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100347] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100347, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100348] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100348, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100349] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100349, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100350] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100350, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100351] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100352] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100352, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100353] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100353, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100354] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1100354, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100355] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100355, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100356] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100356, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100357] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100357, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100358] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1100358, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100359] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x6随机III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 1100359, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100360] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100361] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100362] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100362, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100363] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100363, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100364] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100364, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100365] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100365, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100366] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100366, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100367] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100367, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100368] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100368, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100369] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100369, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100370] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100370, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100371] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100372] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100372, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100373] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100373, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100374] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型轻巡单发x6随机III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100374, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1106 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100375] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100375, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100376] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100376, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100377] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100377, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100378] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100378, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1100379] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100379, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100380] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100381] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100382] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100382, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100383] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100383, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100384] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1100384, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100385] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100385, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100386] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100386, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100387] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1100387, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100388] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1100388, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100389] = { action_index = "attack", range = 60, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡单发x12随机III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 1100389, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100390] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 1100390, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100391] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1100391, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100392] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100392, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100393] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1100393, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100394] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1100394, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100395] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 1100395, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100396] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100396, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100397] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1100397, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100398] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1100398, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100399] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 1100399, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100400] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 1100400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100401] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 1100401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100402] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 15, corrected = 105, min_range = 0, id = 1100402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100403] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 1100403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100404] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版轻巡三联装炮x2III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 1100404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201 }, barrage_ID = { 1105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100405] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100406] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100406, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100407] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100407, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100408] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100408, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100409] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100409, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100410] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100411] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100412] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100412, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100413] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100413, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100414] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1100414, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100415] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100415, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100416] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100416, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100417] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100417, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100418] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1100418, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100419] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版单装鱼雷III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 1100419, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100420] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100421] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100422] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100422, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100423] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100423, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100424] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100424, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100425] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100425, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100426] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100426, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100427] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100427, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100428] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100428, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100429] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100429, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100430] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100430, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100431] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100431, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100432] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100432, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100433] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100433, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100434] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型单装鱼雷III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100434, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30057 }, barrage_ID = { 1400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100435] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100435, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100436] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100436, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100437] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100437, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100438] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100438, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100439] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100439, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100440] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100441] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100441, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100442] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100442, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100443] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100443, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100444] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1100444, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100445] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100445, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100446] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100446, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100447] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100447, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100448] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1100448, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100449] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版双联装鱼雷III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 1100449, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100450] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100450, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100451] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100451, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100452] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100452, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100453] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100453, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100454] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100454, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100455] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100455, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100456] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100456, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100457] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100457, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100458] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100458, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100459] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100459, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100460] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100461] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100461, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100462] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100462, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100463] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100463, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100464] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型双联装鱼雷III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100464, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100465] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100465, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100466] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100466, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100467] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100467, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100468] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100468, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100469] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100469, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100470] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100470, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100471] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100471, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100472] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100472, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100473] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100473, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100474] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1100474, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100475] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100475, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100476] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100476, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100477] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100477, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100478] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1100478, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1100479] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版三联装鱼雷III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 1100479, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100480] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100480, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100481] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100481, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100482] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100482, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100483] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100483, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100484] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100484, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100485] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100485, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100486] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100486, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100487] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100487, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100488] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100488, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100489] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100489, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100490] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100490, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100491] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100491, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100492] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100492, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100493] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100493, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100494] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型三联装鱼雷III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100494, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100495] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100495, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100496] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100496, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100497] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100497, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100498] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100498, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100499] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100499, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100500] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100501] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100502] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100503] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100504] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1100504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100505] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100506] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100507] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100508] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1100508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100509] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版四联装鱼雷III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 1100509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100510] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100511] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100512] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100513] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100514] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100515] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100516] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100517] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100518] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100519] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100519, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100520] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100521] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100522] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100523] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100524] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Q版五联装鱼雷III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100525] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100525, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100526] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100526, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100527] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100527, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100528] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100528, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100529] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100529, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100530] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100530, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100531] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100532] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100533] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100534] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100535] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100535, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100536] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100536, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100537] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100537, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100538] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100538, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100539] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮-瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1100539, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100540] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100541] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100542] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100542, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100543] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100543, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100544] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100544, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100545] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100545, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100546] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100546, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100547] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100547, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100548] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100548, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100549] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100549, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100550] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100550, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100551] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100552] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100552, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100553] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100553, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100554] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮-瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100554, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 10073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100555] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100555, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100556] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100556, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100557] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100557, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100558] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100558, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100559] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100559, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100560] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100561] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100562] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100562, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100563] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100563, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100564] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100564, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100565] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100565, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100566] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100566, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100567] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100567, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100568] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100568, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100569] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x2-散射III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1100569, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100570] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100570, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100571] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100571, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100572] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100572, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100573] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100573, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100574] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100574, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100575] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100575, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100576] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100576, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100577] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100577, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100578] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100578, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1100579] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100579, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100580] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100581] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100582] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100582, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100583] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100583, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100584] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100584, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100585] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射IIII型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100585, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100586] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射IIII型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100586, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100587] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射IIII型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100587, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100588] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射IIII型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100588, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100589] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型重巡联装主炮x2-散射IIII型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1100589, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100590] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100590, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100591] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100592] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100592, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100593] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100593, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100594] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型塞壬重巡联装主炮x2-散射III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1100594, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 803 }, barrage_ID = { 200100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100595] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100595, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100596] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100596, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100597] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100597, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100598] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100598, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100599] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100599, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100600] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100601] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100602] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100602, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100603] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100603, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100604] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100604, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100605] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100605, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100606] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100606, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100607] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100607, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100608] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100608, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100609] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-散射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1100609, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100610] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100610, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100611] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100612] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100612, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100613] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100613, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100614] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100614, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100615] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100615, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100616] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100616, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100617] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100617, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100618] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100618, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100619] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100619, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100620] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100621] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100622] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100622, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100623] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100623, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100624] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-散射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1100624, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100625] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100625, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100626] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100626, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100627] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100627, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100628] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100628, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100629] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100629, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100630] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100630, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100631] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100631, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100632] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100632, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100633] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100633, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100634] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100634, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100635] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100635, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100636] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100636, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100637] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100637, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100638] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100638, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100639] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x4-瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1100639, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200091 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100640] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100641] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100642] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100642, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100643] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100643, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100644] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100644, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100645] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100645, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100646] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100646, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100647] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100647, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100648] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100648, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100649] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100649, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100650] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100650, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100651] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100651, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100652] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100652, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100653] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100653, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100654] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡单发主炮x6-瞄准III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1100654, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 200092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100655] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100655, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100656] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100656, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100657] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100657, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100658] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100658, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100659] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100659, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100660] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100661] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100661, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100662] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100662, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100663] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100663, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100664] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100664, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1700, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100665] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100665, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100666] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100666, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100667] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100667, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100668] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100668, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100669] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x4-轮射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1100669, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100670] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射I型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100670, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100671] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射I型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100671, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100672] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射I型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100672, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100673] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射I型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100673, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100674] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射I型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100674, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100675] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射II型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1100675, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100676] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射II型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100676, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100677] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射II型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100677, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100678] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射II型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100678, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1100679] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射II型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100679, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100680] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射III型弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1100680, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100681] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射III型弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100681, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100682] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射III型弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100682, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100683] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射III型弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100683, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100684] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版重巡联装主炮x6-轮射III型弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1100684, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1403 }, barrage_ID = { 1203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100685] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100685, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 540, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100686] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100686, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 540, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100687] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100687, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 540, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100688] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100688, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 540, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100689] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100689, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 540, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100690] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100690, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100691] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100691, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100692] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100692, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100693] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100693, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100694] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100694, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100695] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100695, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 420, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100696] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100696, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 420, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100697] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100697, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 420, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100698] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100698, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 420, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100699] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇单发鱼雷III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1100699, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 420, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1400 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100700] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮I型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 1100700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100701] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮I型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100702] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮I型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100702, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100703] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮I型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100703, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100704] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮I型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100704, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100705] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮II型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 1100705, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100706] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮II型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100706, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100707] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮II型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100707, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100708] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮II型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100708, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100709] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮II型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100709, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100710] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮III型弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 1100710, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100711] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮III型弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 1100711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100712] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮III型弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 1100712, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100713] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮III型弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1100713, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100714] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型潜艇上浮主炮III型弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1100714, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1200 }, barrage_ID = { 1000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100715] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器I(从此开始为大世界新加)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 1100715, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100716] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 42, corrected = 100, min_range = 75, id = 1100716, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100717] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 75, id = 1100717, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100718] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 75, id = 1100718, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100719] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 72, corrected = 100, min_range = 75, id = 1100719, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100720] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器x2轮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 35, corrected = 100, min_range = 75, id = 1100720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100721] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器x2轮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 42, corrected = 100, min_range = 75, id = 1100721, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100722] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器x2轮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 50, corrected = 100, min_range = 75, id = 1100722, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100723] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器x2轮IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 75, id = 1100723, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100724] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列双联跨射武器x2轮V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 72, corrected = 100, min_range = 75, id = 1100724, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100725] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 100, min_range = 75, id = 1100725, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100726] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 34, corrected = 100, min_range = 75, id = 1100726, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100727] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 1100727, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100728] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 75, id = 1100728, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100729] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 75, id = 1100729, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100730] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器x2轮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 100, min_range = 75, id = 1100730, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100731] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器x2轮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 34, corrected = 100, min_range = 75, id = 1100731, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100732] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器x2轮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 40, corrected = 100, min_range = 75, id = 1100732, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100733] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器x2轮IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 48, corrected = 100, min_range = 75, id = 1100733, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100734] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列三联跨射武器x2轮V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 58, corrected = 100, min_range = 75, id = 1100734, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100735] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 100, min_range = 75, id = 1100735, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100736] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 1100736, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100737] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 100, min_range = 75, id = 1100737, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100738] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 43, corrected = 100, min_range = 75, id = 1100738, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100739] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 75, id = 1100739, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100740] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器x2轮I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 25, corrected = 100, min_range = 75, id = 1100740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100741] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器x2轮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 1100741, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100742] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器x2轮III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 100, min_range = 75, id = 1100742, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100743] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器x2轮IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 43, corrected = 100, min_range = 75, id = 1100743, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100744] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Q版战列四联跨射武器x2轮V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 75, id = 1100744, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 20021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100745] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机弹幕I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 1100745, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100746] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机弹幕II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1100746, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100747] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机弹幕III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100747, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100748] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机弹幕IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100748, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100749] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机弹幕V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1100749, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100750] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机防空弹幕I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100750, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100751] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机防空弹幕II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1100751, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100752] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机防空弹幕III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1100752, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100753] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机防空弹幕IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1100753, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100754] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载战斗机防空弹幕V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1100754, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100755] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 18, corrected = 100, min_range = 22, id = 1100755, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100756] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 22, corrected = 100, min_range = 22, id = 1100756, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100757] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 1100757, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100758] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 1100758, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100759] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载鱼雷机武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 22, id = 1100759, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100760] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100760, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100761] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100761, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100762] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100762, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100763] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100763, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100764] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "舰载轰炸机武器V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100764, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100765] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100765, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100766] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1100766, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100767] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1100767, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100768] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1100768, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100769] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1100769, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100770] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100770, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100771] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100771, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100772] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100772, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100773] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100773, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100774] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100774, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100775] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100775, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100776] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100776, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100777] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100777, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100778] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100778, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1100779] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100779, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100780] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100780, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100781] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1100781, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100782] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1100782, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100783] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1100783, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100784] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1100784, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100785] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100785, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100786] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100786, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100787] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100787, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100788] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100788, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100789] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100789, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100790] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100790, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100791] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100791, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100792] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100792, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100793] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100793, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100794] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100794, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100795] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100795, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100796] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1100796, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100797] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1100797, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100798] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1100798, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100799] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1100799, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100800] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100801] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100802] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100803] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100804] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100805] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100806] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100807] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100808] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100809] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100809, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100830] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100830, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100831] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100831, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100832] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100832, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100833] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100833, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100834] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭轰炸机V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100834, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100835] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 18, corrected = 100, min_range = 22, id = 1100835, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100836] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 22, corrected = 100, min_range = 22, id = 1100836, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100837] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 1100837, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100838] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 1100838, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100839] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 22, id = 1100839, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100840] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 3, corrected = 100, min_range = 0, id = 1100840, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100841] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 1100841, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100842] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100842, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100843] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1100843, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100844] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1100844, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100845] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机空中I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100845, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100846] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机空中II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1100846, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100847] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机空中III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1100847, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100848] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机空中IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1100848, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100849] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "日系空袭战斗机空中V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1100849, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100850] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100850, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100851] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1100851, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100852] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1100852, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100853] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1100853, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100854] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1100854, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100855] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100855, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100856] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100856, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100857] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100857, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100858] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100858, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100859] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100859, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100860] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100860, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100861] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100861, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100862] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100862, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100863] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100863, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100864] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "日系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100864, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100865] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭轰炸机武器I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 1100865, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100866] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭轰炸机武器II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 1100866, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100867] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭轰炸机武器III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 1100867, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100868] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭轰炸机武器IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 1100868, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100869] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭轰炸机武器V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 1100869, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100870] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭鱼雷机武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 1100870, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100871] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭鱼雷机武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 1100871, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100872] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭鱼雷机武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 1100872, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100873] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭鱼雷机武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 1100873, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100874] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭鱼雷机武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 48, corrected = 100, min_range = 22, id = 1100874, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100875] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭战斗机弹幕武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100875, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100876] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭战斗机弹幕武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100876, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100877] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭战斗机弹幕武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100877, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100878] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭战斗机弹幕武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100878, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100879] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭战斗机弹幕武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100879, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100880] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭战斗机空中武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100880, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100881] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭战斗机空中武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100881, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100882] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭战斗机空中武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100882, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100883] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭战斗机空中武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100883, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100884] = { action_index = "", range = 200, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英系空袭战斗机空中武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100884, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 48, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10004 }, barrage_ID = { 5 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100885] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100885, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100886] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1100886, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100887] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1100887, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100888] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1100888, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100889] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1100889, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100890] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100890, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100891] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100891, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100892] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100892, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100893] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100893, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100894] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100894, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100895] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100895, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100896] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100896, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100897] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100897, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100898] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100898, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1100899] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "英系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100899, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100900] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100901] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1100901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100902] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1100902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100903] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1100903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100904] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1100904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100905] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100905, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100906] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100906, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100907] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100907, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100908] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100908, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100909] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100909, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100910] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100911] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100912] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100913] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100914] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "美系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100914, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100915] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型战列主炮 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 1100915, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1510 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1100916] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型战列主炮 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 1100916, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1510 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1100917] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型战列主炮 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1100917, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1510 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1100918] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型战列主炮 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100918, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1510 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1100919] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "量产型战列主炮 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 1100919, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1510 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1100920] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型战列后排跨射 I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 37, corrected = 100, min_range = 75, id = 1100920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1510 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100921] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型战列后排跨射 II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 44, corrected = 100, min_range = 75, id = 1100921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1510 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100922] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型战列后排跨射 III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 52, corrected = 100, min_range = 75, id = 1100922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1510 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100923] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型战列后排跨射 IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 63, corrected = 100, min_range = 75, id = 1100923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1510 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100924] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "量产型战列后排跨射 V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 75, corrected = 100, min_range = 75, id = 1100924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1510 }, barrage_ID = { 20018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1100925] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100926] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1100926, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100927] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1100927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100928] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1100928, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100929] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1100929, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100930] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100931] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100932] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100932, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100933] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100933, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100934] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100934, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100935] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100935, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100936] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100936, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100937] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100937, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100938] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100938, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100939] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "法系轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100939, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100940] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系轰炸机武器I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100940, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100941] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系轰炸机武器II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100942] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系轰炸机武器III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100942, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100943] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系轰炸机武器IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100943, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100944] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系轰炸机武器V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100944, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100945] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系鱼雷机武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 18, corrected = 100, min_range = 22, id = 1100945, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100946] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系鱼雷机武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 22, corrected = 100, min_range = 22, id = 1100946, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100947] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系鱼雷机武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 1100947, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100948] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系鱼雷机武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 1100948, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100949] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系鱼雷机武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 22, id = 1100949, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100950] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系战斗机弹幕武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100950, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100951] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系战斗机弹幕武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100951, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100952] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系战斗机弹幕武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100952, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100953] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系战斗机弹幕武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100953, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100954] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "法系战斗机弹幕武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100954, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100955] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100955, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100956] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1100956, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100957] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1100957, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100958] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1100958, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100959] = { action_index = "attack", range = 80, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1100959, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100960] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100960, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100961] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100961, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100962] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100962, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100963] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100963, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100964] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100964, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 7, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100965] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100965, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100966] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100966, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100967] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100967, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100968] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100968, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100969] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "德系轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100969, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 8, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100970] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系轰炸机武器I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100970, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100971] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系轰炸机武器II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1100971, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100972] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系轰炸机武器III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 1100972, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100973] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系轰炸机武器IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 1100973, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100974] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系轰炸机武器V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 1100974, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130301 }, barrage_ID = { 130992 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100975] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系鱼雷机武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 18, corrected = 100, min_range = 22, id = 1100975, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100976] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系鱼雷机武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 22, corrected = 100, min_range = 22, id = 1100976, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100977] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系鱼雷机武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 28, corrected = 100, min_range = 22, id = 1100977, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100978] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系鱼雷机武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 1100978, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100979] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系鱼雷机武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 46, corrected = 100, min_range = 22, id = 1100979, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100980] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系战斗机弹幕武器I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100980, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100981] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系战斗机弹幕武器II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100981, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100982] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系战斗机弹幕武器III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100982, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100983] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系战斗机弹幕武器IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100983, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100984] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系战斗机弹幕武器V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 1100984, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1100985] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇三联装鱼雷X2弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100985, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821 }, barrage_ID = { 1416 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100986] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇三联装鱼雷X2弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100986, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821 }, barrage_ID = { 1416 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100987] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇三联装鱼雷X2弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100987, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821 }, barrage_ID = { 1416 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100988] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇三联装鱼雷X2弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100988, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821 }, barrage_ID = { 1416 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100989] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇三联装鱼雷X2弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100989, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821 }, barrage_ID = { 1416 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100990] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇1+2+1鱼雷弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100990, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821, 1821 }, barrage_ID = { 1414, 1415 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100991] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇1+2+1鱼雷弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100991, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821, 1821 }, barrage_ID = { 1414, 1415 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100992] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇1+2+1鱼雷弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100992, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821, 1821 }, barrage_ID = { 1414, 1415 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100993] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇1+2+1鱼雷弹幕4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100993, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821, 1821 }, barrage_ID = { 1414, 1415 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100994] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇1+2+1鱼雷弹幕5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100994, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 700, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821, 1821 }, barrage_ID = { 1414, 1415 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100995] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇单发高频率鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1100995, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100996] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇单发高频率鱼雷3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1100996, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100997] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇单发高频率鱼雷4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1100997, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1100998] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇单发高频率鱼雷5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1100998, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } end() function () uv0.weapon_property[1100999] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇单发高频率鱼雷6", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1100999, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 250, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1101000] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用强化双联装炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 1101000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101001] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用强化双联装炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 1101001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101002] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用强化双联装炮3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 1101002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101003] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用强化双联装炮4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 110, min_range = 0, id = 1101003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101004] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用强化双联装炮5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 110, min_range = 0, id = 1101004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1201, 1201, 1201 }, barrage_ID = { 1417, 1001, 1418 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101005] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇5+4鱼雷弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1101005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821 }, barrage_ID = { 79431, 79432 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1101006] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇5+4鱼雷弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1101006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821 }, barrage_ID = { 79431, 79432 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1101007] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇5+4鱼雷弹幕3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1101007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821 }, barrage_ID = { 79431, 79432 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1101008] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇5+4鱼雷弹幕4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1101008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821 }, barrage_ID = { 79431, 79432 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1101009] = { action_index = "attack", range = 72, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇5+4鱼雷弹幕5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1101009, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1821, 1821 }, barrage_ID = { 79431, 79432 }, oxy_type = { 1, 2 }, search_condition = { 1, 2 }, precast_param = {} } uv0.weapon_property[1101010] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 1101010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750035 }, barrage_ID = { 760082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101011] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 1101011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750035 }, barrage_ID = { 760082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101012] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 1101012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750035 }, barrage_ID = { 760082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101013] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 138, corrected = 100, min_range = 0, id = 1101013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750035 }, barrage_ID = { 760082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101014] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 174, corrected = 100, min_range = 0, id = 1101014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750035 }, barrage_ID = { 760082 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101015] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 1101015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101016] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围II", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 84, corrected = 100, min_range = 0, id = 1101016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101017] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围III", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 108, corrected = 100, min_range = 0, id = 1101017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101018] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围IV", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 138, corrected = 100, min_range = 0, id = 1101018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101019] = { action_index = "", range = 40, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "德系陆航轰炸机武器—小范围V", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 174, corrected = 100, min_range = 0, id = 1101019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 750036 }, barrage_ID = { 760083 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101020] = { id = 1101020, name = "新日系舰载轰炸机——高爆弹药1", base = 1100805 } uv0.weapon_property[1101021] = { id = 1101021, name = "新日系舰载轰炸机——高爆弹药2", base = 1100806 } uv0.weapon_property[1101022] = { id = 1101022, name = "新日系舰载轰炸机——高爆弹药3", base = 1100807 } uv0.weapon_property[1101023] = { id = 1101023, name = "新日系舰载轰炸机——高爆弹药4", base = 1100808 } uv0.weapon_property[1101024] = { id = 1101024, name = "新日系舰载轰炸机——高爆弹药5", base = 1100809 } uv0.weapon_property[1101025] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填1", queue = 2, base = 1100050, id = 1101025 } uv0.weapon_property[1101026] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填2", queue = 2, base = 1100051, id = 1101026 } uv0.weapon_property[1101027] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填3", queue = 2, base = 1100052, id = 1101027 } uv0.weapon_property[1101028] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填4", queue = 2, base = 1100053, id = 1101028 } uv0.weapon_property[1101029] = { reload_max = 600, name = "量产型大船通用副炮III型——较快装填5", queue = 2, base = 1100054, id = 1101029 } uv0.weapon_property[1101030] = { reload_max = 1500, damage = 6, base = 1100570, id = 1101030, name = "量产型重巡联装主炮x2-散射高爆弹1", bullet_ID = { 1419 } } uv0.weapon_property[1101031] = { reload_max = 1500, damage = 8, base = 1100571, id = 1101031, name = "量产型重巡联装主炮x2-散射高爆弹2", bullet_ID = { 1419 } } uv0.weapon_property[1101032] = { reload_max = 1500, damage = 11, base = 1100572, id = 1101032, name = "量产型重巡联装主炮x2-散射高爆弹3", bullet_ID = { 1419 } } uv0.weapon_property[1101033] = { reload_max = 1500, damage = 14, base = 1100573, id = 1101033, name = "量产型重巡联装主炮x2-散射高爆弹4", bullet_ID = { 1419 } } uv0.weapon_property[1101034] = { reload_max = 1500, damage = 18, base = 1100574, id = 1101034, name = "量产型重巡联装主炮x2-散射高爆弹5", bullet_ID = { 1419 } } uv0.weapon_property[1101035] = { id = 1101035, name = "舰载轰炸机武器高爆弹药1", base = 1100970, bullet_ID = { 770001 } } uv0.weapon_property[1101036] = { id = 1101036, name = "舰载轰炸机武器高爆弹药2", base = 1100971, bullet_ID = { 770001 } } uv0.weapon_property[1101037] = { id = 1101037, name = "舰载轰炸机武器高爆弹药3", base = 1100972, bullet_ID = { 770001 } } uv0.weapon_property[1101038] = { id = 1101038, name = "舰载轰炸机武器高爆弹药4", base = 1100973, bullet_ID = { 770001 } } uv0.weapon_property[1101039] = { id = 1101039, name = "舰载轰炸机武器高爆弹药5", base = 1100974, bullet_ID = { 770001 } } uv0.weapon_property[1101040] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 15, corrected = 100, min_range = 75, id = 1101040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1101041] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 21, corrected = 100, min_range = 75, id = 1101041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1101042] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 1101042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1101043] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 41, corrected = 100, min_range = 75, id = 1101043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1101044] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-BOSS-对全航母后排跨射5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 55, corrected = 100, min_range = 75, id = 1101044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500, 50500 }, barrage_ID = { 5500, 5501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1101045] = { range = 75, name = "Q版战列双联跨射武器x2轮I", base = 1100720, id = 1101045, min_range = 0 } uv0.weapon_property[1101046] = { range = 75, name = "Q版战列双联跨射武器x2轮II", base = 1100721, id = 1101046, min_range = 0 } uv0.weapon_property[1101047] = { range = 75, name = "Q版战列双联跨射武器x2轮III", base = 1100722, id = 1101047, min_range = 0 } uv0.weapon_property[1101048] = { range = 75, name = "Q版战列双联跨射武器x2轮IV", base = 1100723, id = 1101048, min_range = 0 } uv0.weapon_property[1101049] = { range = 75, name = "Q版战列双联跨射武器x2轮V", base = 1100724, id = 1101049, min_range = 0 } uv0.weapon_property[1101050] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 6, corrected = 100, min_range = 75, id = 1101050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1101051] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 12, corrected = 100, min_range = 75, id = 1101051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1101052] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 22, corrected = 100, min_range = 75, id = 1101052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1101053] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 32, corrected = 100, min_range = 75, id = 1101053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1101054] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "关卡通用-道中人形-对全航母后排跨射5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 42, corrected = 100, min_range = 75, id = 1101054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 50500 }, barrage_ID = { 5502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[1101055] = { range = 75, name = "Q版战列三联跨射武器x2轮I", base = 1100730, id = 1101055, min_range = 0 } uv0.weapon_property[1101056] = { range = 75, name = "Q版战列三联跨射武器x2轮II", base = 1100731, id = 1101056, min_range = 0 } uv0.weapon_property[1101057] = { range = 75, name = "Q版战列三联跨射武器x2轮III", base = 1100732, id = 1101057, min_range = 0 } uv0.weapon_property[1101058] = { range = 75, name = "Q版战列三联跨射武器x2轮IV", base = 1100733, id = 1101058, min_range = 0 } uv0.weapon_property[1101059] = { range = 75, name = "Q版战列三联跨射武器x2轮V", base = 1100734, id = 1101059, min_range = 0 } uv0.weapon_property[1101060] = { range = 75, name = "Q版战列四联跨射武器I", base = 1100735, id = 1101060, min_range = 0 } uv0.weapon_property[1101061] = { range = 75, name = "Q版战列四联跨射武器II", base = 1100736, id = 1101061, min_range = 0 } uv0.weapon_property[1101062] = { range = 75, name = "Q版战列四联跨射武器III", base = 1100737, id = 1101062, min_range = 0 } uv0.weapon_property[1101063] = { range = 75, name = "Q版战列四联跨射武器IV", base = 1100738, id = 1101063, min_range = 0 } uv0.weapon_property[1101064] = { range = 75, name = "Q版战列四联跨射武器V", base = 1100739, id = 1101064, min_range = 0 } uv0.weapon_property[1101065] = { range = 75, name = "Q版战列四联跨射武器x2轮I", base = 1100740, id = 1101065, min_range = 0 } uv0.weapon_property[1101066] = { range = 75, name = "Q版战列四联跨射武器x2轮II", base = 1100741, id = 1101066, min_range = 0 } uv0.weapon_property[1101067] = { range = 75, name = "Q版战列四联跨射武器x2轮III", base = 1100742, id = 1101067, min_range = 0 } uv0.weapon_property[1101068] = { range = 75, name = "Q版战列四联跨射武器x2轮IV", base = 1100743, id = 1101068, min_range = 0 } uv0.weapon_property[1101069] = { range = 75, name = "Q版战列四联跨射武器x2轮V(打前排)", base = 1100744, id = 1101069, min_range = 0 } uv0.weapon_property[1101500] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II型1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 1101500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101501] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II型2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 1101501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101502] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II型3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 125, min_range = 0, id = 1101502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101503] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II型4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 1101503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101504] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属弹幕-夕立II型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 1101504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300301 }, barrage_ID = { 70024 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101505] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I型1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1101505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101506] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I型2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1101506, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101507] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I型3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1101507, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101508] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I型4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1101508, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101509] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立I型5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1101509, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101510] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II型1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1101510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101511] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II型2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1101511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101512] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II型3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 1101512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101513] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II型4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 62, corrected = 100, min_range = 0, id = 1101513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101514] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "专属鱼雷-夕立II型5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 1101514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101515] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-鸟海1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1101515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101516] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-鸟海2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1101516, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101517] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-鸟海3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1101517, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101518] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-鸟海4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1101518, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101519] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-鸟海5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1101519, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, barrage_ID = { 120420, 120421, 120422, 120423, 120424, 120425, 120426, 120427, 120428, 120429, 120430, 120431, 120432, 120433, 120434, 120435 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101520] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "旋转上下散射子弹-鸟海1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1101520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101521] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "旋转上下散射子弹-鸟海2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1101521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101522] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "旋转上下散射子弹-鸟海3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1101522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101523] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "旋转上下散射子弹-鸟海4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1101523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101524] = { action_index = "attack", range = 80, type = 2, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "旋转上下散射子弹-鸟海5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1101524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300603, 300604 }, barrage_ID = { 300603, 300604 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101525] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雾岛I型1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 1101525, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10301, 10301, 10301, 10301, 10302 }, barrage_ID = { 10301, 10302, 10303, 10304, 10305 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101526] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雾岛I型2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 1101526, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10301, 10301, 10301, 10301, 10302 }, barrage_ID = { 10301, 10302, 10303, 10304, 10305 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101527] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雾岛I型3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 1101527, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10301, 10301, 10301, 10301, 10302 }, barrage_ID = { 10301, 10302, 10303, 10304, 10305 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101528] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雾岛I型4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 1101528, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10301, 10301, 10301, 10301, 10302 }, barrage_ID = { 10301, 10302, 10303, 10304, 10305 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[1101529] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雾岛I型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1101529, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10301, 10301, 10301, 10301, 10302 }, barrage_ID = { 10301, 10302, 10303, 10304, 10305 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101530] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雾岛II型1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 1101530, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10304, 10303 }, barrage_ID = { 10306, 10307 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101531] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雾岛II型2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1101531, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10304, 10303 }, barrage_ID = { 10306, 10307 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101532] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雾岛II型3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1101532, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10304, 10303 }, barrage_ID = { 10306, 10307 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101533] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雾岛II型4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1101533, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10304, 10303 }, barrage_ID = { 10306, 10307 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101534] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "专属弹幕-雾岛II型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1101534, attack_attribute_ratio = 60, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10304, 10303 }, barrage_ID = { 10306, 10307 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101535] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "平射-雾岛1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 1101535, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1101536] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "平射-雾岛2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 1101536, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1101537] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "平射-雾岛3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 1101537, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1101538] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "平射-雾岛4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 1101538, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1101539] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "平射-雾岛5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1101539, attack_attribute_ratio = 40, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 10015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[1101540] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器I型1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1101540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101541] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器I型2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1101541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101542] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器I型3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1101542, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101543] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器I型4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1101543, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101544] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器I型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1101544, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200142, 200143 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101545] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器II型1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1101545, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101546] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器II型2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1101546, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101547] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器II型3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1101547, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101548] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器II型4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1101548, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101549] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器II型5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 1101549, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003 }, barrage_ID = { 200122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101550] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器III型1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 1101550, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101551] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器III型2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 1101551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101552] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器III型3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 1101552, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101553] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器III型4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 1101553, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101554] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-专用武器III型5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 1101554, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20003, 20003 }, barrage_ID = { 200112, 200113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101555] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-Q版散型3发快速鱼雷1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 1101555, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101556] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-Q版散型3发快速鱼雷2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 1101556, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101557] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-Q版散型3发快速鱼雷3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 1101557, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101558] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-Q版散型3发快速鱼雷4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 1101558, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[1101559] = { action_index = "", range = 72, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "欧根亲王-Q版散型3发快速鱼雷5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 1101559, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2000000] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS追迹者III型1_蓝色系回马枪弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2000000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20000000, 20000001, 20000002, 20000003, 20000000, 20000001, 20000002, 20000003 }, barrage_ID = { 20000000, 20000001, 20000002, 20000003, 20000004, 20000005, 20000006, 20000007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2000001] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS追迹者III型1_双层鱼雷弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2000001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20000010, 20000011 }, barrage_ID = { 20000010, 20000011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2000002] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS追迹者III型1_针刺穿透弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 2000002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20000020, 20000021, 20000022, 20000023, 20000020, 20000024, 20000025, 20000026 }, barrage_ID = { 20000020, 20000021, 20000022, 20000023, 20000024, 20000025, 20000026, 20000027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2001000] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS探索者III型_王之鱼雷库", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2001000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20010000, 20010000, 20010000, 20010000, 20010000, 20010000, 20010000, 20010000 }, barrage_ID = { 20010000, 20010001, 20010002, 20010003, 20010004, 20010005, 20010006, 20010007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型_蓝色系五环弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 2002000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20020000, 20020000, 20020000, 20020000, 20020000, 20020001 }, barrage_ID = { 20020000, 20020002, 20020004, 20020008, 20020010, 20020006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002002] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型_重巡机枪弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 2002002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20020020, 20020020, 20020020 }, barrage_ID = { 20020020, 20020021, 20020022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002003] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型1_重巡双色自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2002003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20020030, 20020031, 20020032, 20020033, 20020034 }, barrage_ID = { 20020030, 20020031, 20020032, 20020033, 20020034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型1_基础主炮1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2002004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20020040, 20020040 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型1_基础副炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2002005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 950, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20210050, 20210210, 20210210, 20210210, 20210210 }, barrage_ID = { 20210120, 20210121, 20210210, 20210211, 20210212, 20210213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002006] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型1_基础自机狙3_六联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2002006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020060 }, barrage_ID = { 20020060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002007] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型1_特殊主炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 2002007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020070, 20020071, 20020072, 20020073, 20020070, 20020071, 20020072, 20020073 }, barrage_ID = { 20020070, 20020071, 20020072, 20020073, 20020074, 20020075, 20020076, 20020077 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002008] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型1_定位弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 2002008, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 8050, 8051 }, barrage_ID = { 8050, 8051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002040] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型1_光箭", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2002040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400 }, barrage_ID = { 20020410, 20020411, 20020412, 20020413, 20020414, 20020415, 20020416, 20020417, 20020418, 20020419, 20020420, 20020421, 20020422, 20020423, 20020424, 20020425 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002130] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型2_跨射中远距离", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 45, corrected = 100, min_range = 92, id = 2002130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20021300, 20021300 }, barrage_ID = { 20021300, 20021301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property[2002200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p1_扩散光箭1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2002200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400 }, barrage_ID = { 20020400, 20020401, 20020402, 20020403, 20020404, 20020405, 20020406, 20020407, 20020408, 20020409, 20020410, 20020411, 20020412, 20020413, 20020414, 20020415, 20020416, 20020417, 20020418, 20020419, 20020420 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002201] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p1_扩散光箭2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2002201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400 }, barrage_ID = { 20020400, 20020401, 20020402, 20020403, 20020404, 20020405, 20020406, 20020407, 20020408, 20020409, 20020410, 20020411, 20020412, 20020413, 20020414, 20020415, 20020416, 20020417, 20020418, 20020419, 20020420 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002202] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p1_扩散光箭3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2002202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400 }, barrage_ID = { 20020400, 20020401, 20020402, 20020403, 20020404, 20020405, 20020406, 20020407, 20020408, 20020409, 20020410, 20020411, 20020412, 20020413, 20020414, 20020415, 20020416, 20020417, 20020418, 20020419, 20020420 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002203] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p1_扩散光箭4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2002203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400, 20020400 }, barrage_ID = { 20020400, 20020401, 20020402, 20020403, 20020404, 20020405, 20020406, 20020407, 20020408, 20020409, 20020410, 20020411, 20020412, 20020413, 20020414, 20020415, 20020416, 20020417, 20020418, 20020419, 20020420 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002230] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p2_爆炸射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2002230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20022300, 20022301 }, barrage_ID = { 20022300, 20022301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002250] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p2_辅助射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2002250, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 450, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20022500, 20022500 }, barrage_ID = { 20022500, 20022501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002260] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p3_蛇形环", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2002260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20022600, 20022601, 20022602, 20022603, 20022604, 20022605, 20022606, 20022607, 20022608, 20022609, 20022600, 20022601, 20022602, 20022603, 20022604, 20022605, 20022606, 20022607, 20022608, 20022609, 20022600, 20022601, 20022602, 20022603, 20022604, 20022605, 20022606, 20022607, 20022608, 20022609 }, barrage_ID = { 20022600, 20022601, 20022602, 20022603, 20022604, 20022605, 20022606, 20022607, 20022608, 20022609, 20022610, 20022611, 20022612, 20022613, 20022614, 20022615, 20022616, 20022617, 20022618, 20022619, 20022620, 20022621, 20022622, 20022623, 20022624, 20022625, 20022626, 20022627, 20022628, 20022629 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002265] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p3_交错环", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 2002265, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20022650, 20022651, 20022650, 20022651, 20022650, 20022651 }, barrage_ID = { 20022650, 20022651, 20022652, 20022653, 20022654, 20022655 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002266] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p3_交错环狙击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 2002266, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20022660, 20022661, 20022660, 20022661, 20022660, 20022661, 20022660, 20022661, 20022660, 20022661 }, barrage_ID = { 20022660, 20022661, 20022662, 20022663, 20022664, 20022665, 20022666, 20022667, 20022668, 20022669 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002270] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p3_特殊子弹狙击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2002270, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 650, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20022700, 20022700, 20022700, 20022700, 20022700, 20022700, 20022700, 20022700, 20022700, 20022701, 20022701, 20022701, 20022701, 20022701, 20022701, 20022701, 20022701, 20022701 }, barrage_ID = { 20022700, 20022701, 20022702, 20022703, 20022704, 20022705, 20022706, 20022707, 20022708, 20022709, 20022710, 20022711, 20022712, 20022713, 20022714, 20022715, 20022716, 20022717 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2002300] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS领洋者III型3_p1_常驻六联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2002300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1300, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020060 }, barrage_ID = { 20020060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003000] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型_基础自机狙1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2003000, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 250, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 399960, 399959 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型_基础自机狙2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 2003001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030000, 20030000, 20030000, 20030000, 20030001, 20030001, 20030000, 20030000, 20030000, 20030000 }, barrage_ID = { 20030000, 20030001, 20030002, 20030003, 20030004, 20030005, 20030006, 20030007, 20030008, 20030009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型_基础自机狙3_瓮中捉鳖", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 2003002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030020, 20030021, 20030022, 20030023, 20030024, 20030025, 20030026 }, barrage_ID = { 20030020, 20030021, 20030022, 20030023, 20030024, 20030025, 20030026 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003003] = { action_index = "attack", range = 55, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型_基础投射攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 28, corrected = 100, min_range = 20, id = 2003003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 399988 }, barrage_ID = { 399912 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[2003030] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_跨射中远距离", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 75, id = 2003030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20218000 }, barrage_ID = { 20218000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[2003035] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_黑色炮弹点射远", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 300, corrected = 100, min_range = 98, id = 2003035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030350 }, barrage_ID = { 20030350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property[2003036] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_黑色炮弹点射近", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 220, corrected = 100, min_range = 0, id = 2003036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030350 }, barrage_ID = { 20030350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.6 } } uv0.weapon_property[2003037] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_二层跨射高爆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 85, corrected = 100, min_range = 75, id = 2003037, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030370, 20030371 }, barrage_ID = { 20030370, 20030371 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.3, isBound = true } } uv0.weapon_property[2003038] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_三层跨射穿甲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 90, corrected = 100, min_range = 75, id = 2003038, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030380 }, barrage_ID = { 20030380 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.3, isBound = true } } uv0.weapon_property[2003040] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_奔雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2003040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030400, 20030400, 20030400, 20030400, 20030401, 20030401, 20030402, 20030402, 20030401, 20030401, 20030402, 20030402, 20030403, 20030403, 20030403, 20030403, 20030403, 20030403, 20030404 }, barrage_ID = { 20030400, 20030401, 20030405, 20030406, 20030410, 20030411, 20030412, 20030413, 20030414, 20030415, 20030416, 20030417, 20030418, 20030419, 20030420, 20030421, 20030422, 20030423, 20030424 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003045] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_天牢", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2003045, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030450, 20030451, 20030452, 20030453, 20030454, 20030456, 20030456, 20030456 }, barrage_ID = { 20030450, 20030451, 20030452, 20030453, 20030454, 20030465, 20030466, 20030467 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003050] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型1_方阵", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2003050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030550, 20030550, 20030550, 20030550 }, barrage_ID = { 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030511, 20030512, 20030513, 20030514, 20030515, 20030516, 20030517, 20030518, 20030519, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030531, 20030532, 20030533, 20030534, 20030535, 20030536, 20030537, 20030538, 20030539, 20030540, 20030541, 20030542, 20030543, 20030544, 20030545, 20030546, 20030547, 20030548, 20030549, 20030550, 20030551, 20030552, 20030553, 20030554, 20030555, 20030556, 20030557, 20030558, 20030559, 20030560, 20030561, 20030562, 20030563, 20030564, 20030565, 20030566, 20030567, 20030568, 20030569, 20030570, 20030571, 20030572, 20030573, 20030574, 20030575, 20030576, 20030577, 20030578, 20030579, 20030580, 20030581, 20030582, 20030583, 20030584, 20030585, 20030586, 20030587, 20030588, 20030589, 20030590, 20030591, 20030592, 20030593, 20030594, 20030595, 20030596, 20030597, 20030598, 20030599, 20030600, 20030601, 20030602, 20030603, 20030604, 20030605, 20030606, 20030607, 20030608, 20030609, 20030610, 20030611, 20030612, 20030613, 20030614, 20030615, 20030616, 20030617, 20030618, 20030619, 20030620, 20030621, 20030622, 20030623, 20030624, 20030625, 20030626, 20030627, 20030628, 20030629, 20030630, 20030631, 20030632, 20030633, 20030634, 20030635, 20030636, 20030637, 20030638, 20030639, 20030650, 20030651, 20030652, 20030653 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003200] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2003200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20032000, 20032001, 20032002, 20032003, 20032004 }, barrage_ID = { 20032000, 20032001, 20032002, 20032003, 20032004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p1闪电自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2003201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20032006, 20032006, 20032006, 20032006, 20032006, 20032006 }, barrage_ID = { 20032015, 20032016, 20032017, 20032027, 20032028, 20032029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003210] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2003210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20032100, 20032101, 20032102, 20032103, 20032105, 20032105 }, barrage_ID = { 20032100, 20032101, 20032102, 20032103, 20032112, 20032121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003213] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p2闪电分散固定弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2003213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20032006, 20032006, 20032006, 20032006, 20032006, 20032006 }, barrage_ID = { 20032130, 20032131, 20032132, 20032142, 20032143, 20032144 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003230] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p1黑色炮弹点射远", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 360, corrected = 100, min_range = 98, id = 2003230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030350 }, barrage_ID = { 20030350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property[2003231] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型3_天牢p1黑色炮弹点射近", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 2003231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030350 }, barrage_ID = { 20030350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.4 } } uv0.weapon_property[2003232] = { action_index = "attack", range = 55, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型_基础投射攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 36, corrected = 100, min_range = 20, id = 2003232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon2", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20032320 }, barrage_ID = { 20032320 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[2003500] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型储备_激光环ver1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 180, corrected = 105, min_range = 0, id = 2003500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20303400, 20303400, 20303400, 20303400, 20303400, 20303400, 20303400 }, barrage_ID = { 20035000, 20035001, 20035002, 20035003, 20035004, 20035005, 20035006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2003520] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型储备_激光环定位子弹ver1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2003520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20035228, 20035229, 20035230, 20035231, 20035232, 20035233, 20035234 }, barrage_ID = { 20035200, 20035201, 20035202, 20035203, 20035204, 20035205, 20035206 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2003600] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS破局者III型储备_外圈环绕子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2003600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000, 20036000 }, barrage_ID = { 20036000, 20036001, 20036002, 20036003, 20036004, 20036005, 20036006, 20036007, 20036008, 20036009, 20036010, 20036011, 20036012, 20036013, 20036014, 20036015, 20036016, 20036017, 20036018, 20036019, 20036020, 20036021, 20036022, 20036023, 20036024, 20036025, 20036026, 20036027, 20036028, 20036029, 20036030, 20036031, 20036032, 20036033, 20036034, 20036035, 20036100, 20036101, 20036102, 20036103, 20036104, 20036105, 20036106, 20036107, 20036108, 20036109, 20036110, 20036111, 20036112, 20036113, 20036114, 20036115, 20036116, 20036117, 20036118, 20036119, 20036120, 20036121, 20036122, 20036123, 20036124, 20036125, 20036126, 20036127, 20036128, 20036129, 20036130, 20036131, 20036132, 20036133, 20036134, 20036135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础自机狙1_穿甲射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 2004000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 990001, 990002 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础自机狙2_三联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2004001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础平射1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2004002, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础自机狙4(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础自机狙5(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004005] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_基础自机狙6(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004010] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型_不死鸟附体(暂不使用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 125, min_range = 0, id = 2004010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20040100 }, barrage_ID = { 20040100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004020] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_浮游炮狙击型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004021] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_浮游炮狙击武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 2004021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042330 }, barrage_ID = { 20042330 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004022] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_浮游炮扩散型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004023] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_浮游炮扩散武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2004023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042350 }, barrage_ID = { 20042350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004030] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_战斗机群", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2004030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 5, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20040300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004031] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_战斗机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004040] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_潮汐", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 125, min_range = 0, id = 2004040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040401, 20040401, 20040402, 20040402, 20040403, 20040403, 20040404, 20040404, 20040405, 20040405 }, barrage_ID = { 20040400, 20040401, 20040402, 20040403, 20040404, 20040405, 20040406, 20040407, 20040408, 20040409, 20040410, 20040411, 20040412, 20040413, 20040414, 20040415, 20040416, 20040417, 20040418, 20040419, 20040420, 20040421, 20040422, 20040423, 20040424, 20040425, 20040426, 20040427, 20040428, 20040429, 20040426, 20040427, 20040428, 20040429 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004043] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型1_巨浪", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2004043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040436, 20040436, 20040436, 20040436, 20040436, 20040436 }, barrage_ID = { 20040430, 20040431, 20040432, 20040433, 20040434, 20040435, 20040436, 20040437, 20040438, 20040439, 20040440, 20040441, 20040442, 20040443, 20040444, 20040445, 20040446, 20040447, 20040448, 20040449, 20040450, 20040451, 20040452, 20040453, 20040454, 20040455, 20040456, 20040457, 20040458, 20040459, 20040460, 20040461, 20040462, 20040463, 20040464, 20040465, 20040466, 20040467, 20040468, 20040469, 20040470, 20040471, 20040472, 20040473, 20040474, 20040475, 20040476, 20040477, 20040478, 20040479, 20040480, 20040481, 20040482, 20040483, 20040484, 20040485, 20040486, 20040487, 20040488, 20040489, 20040490, 20040491, 20040492, 20040493, 20040494, 20040495, 20040496 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004100] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础自机狙1_穿甲射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 2004100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 990001, 990002 }, barrage_ID = { 990001, 990002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004101] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础自机狙2_三联鱼雷强化", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2004101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20041010 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础平射1_强化", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2004102, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 20041020 }, barrage_ID = { 7220, 7221, 7222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004103] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础平射2_流星射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 105, min_range = 0, id = 2004103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20041030, 20041030, 20041030 }, barrage_ID = { 20041030, 20041031, 20041032 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004104] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础自机狙5(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004105] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_基础自机狙6(暂不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004120] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮狙击型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2004120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 300506 }, barrage_ID = { 300506 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[2004121] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮狙击武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 2004121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042330 }, barrage_ID = { 20042330 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004122] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮扩散型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004123] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_浮游炮扩散武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2004123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042350 }, barrage_ID = { 20042350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004130] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_战斗机群", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2004130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20041300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004131] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_战斗机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2004131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004140] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_潮汐_强化", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 2004140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20040400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041400, 20041401, 20041401, 20041402, 20041402, 20041403, 20041403, 20040404, 20040404, 20040405, 20040405 }, barrage_ID = { 20040400, 20040401, 20040402, 20040403, 20040404, 20040405, 20040406, 20040407, 20040408, 20040409, 20040410, 20040411, 20040412, 20040413, 20040414, 20040415, 20040416, 20040417, 20040418, 20040419, 20040420, 20040421, 20040422, 20040423, 20040424, 20040425, 20040426, 20040427, 20040428, 20040429, 20040426, 20040427, 20040428, 20040429 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004143] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_巨浪_强化", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2004143, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041434, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20041435, 20040436, 20040436, 20040436, 20040436, 20040436, 20040436 }, barrage_ID = { 20040430, 20040431, 20040432, 20040433, 20040434, 20040435, 20040436, 20040437, 20040438, 20040439, 20040440, 20040441, 20040442, 20040443, 20040444, 20040445, 20040446, 20040447, 20040448, 20040449, 20040450, 20040451, 20040452, 20040453, 20040454, 20040455, 20040456, 20040457, 20040458, 20040459, 20040460, 20040461, 20040462, 20040463, 20040464, 20040465, 20040466, 20040467, 20040468, 20040469, 20040470, 20040471, 20040472, 20040473, 20040474, 20040475, 20040476, 20040477, 20040478, 20040479, 20040480, 20040481, 20040482, 20040483, 20040484, 20040485, 20040486, 20040487, 20040488, 20040489, 20040490, 20040491, 20040492, 20040493, 20040494, 20040495, 20040496 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004160] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型2_凪", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 2004160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040430, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040431, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040432, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040433, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040434, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040435, 20040436, 20040436, 20040436, 20040436, 20040436, 20040436 }, barrage_ID = { 20040430, 20040431, 20040432, 20040433, 20040434, 20040435, 20040436, 20040437, 20040438, 20040439, 20040440, 20040441, 20040442, 20040443, 20040444, 20040445, 20040446, 20040447, 20040448, 20040449, 20040450, 20040451, 20040452, 20040453, 20040454, 20040455, 20040456, 20040457, 20040458, 20040459, 20040460, 20040461, 20040462, 20040463, 20040464, 20040465, 20040466, 20040467, 20040468, 20040469, 20040470, 20040471, 20040472, 20040473, 20040474, 20040475, 20040476, 20040477, 20040478, 20040479, 20040480, 20040481, 20040482, 20040483, 20040484, 20040485, 20040486, 20040487, 20040488, 20040489, 20040490, 20040491, 20040492, 20040493, 20040494, 20040495, 20040496 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004200] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2004200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042000, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042001, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002, 20042002 }, barrage_ID = { 20042000, 20042001, 20042002, 20042003, 20042004, 20042005, 20042006, 20042007, 20042008, 20042009, 20042010, 20042011, 20042012, 20042013, 20042014, 20042015, 20042016, 20042017, 20042018, 20042019, 20042020, 20042021, 20042022, 20042023, 20042024, 20042025, 20042026, 20042027, 20042028, 20042029, 20042030, 20042031, 20042032, 20042033, 20042034, 20042035, 20042036, 20042037, 20042038, 20042039, 20042040, 20042041, 20042042, 20042043, 20042044, 20042045, 20042046, 20042047, 20042048, 20042049, 20042050, 20042051, 20042052, 20042053, 20042054, 20042055, 20042056, 20042057, 20042058, 20042059, 20042060, 20042061, 20042062, 20042063, 20042064, 20042065, 20042066, 20042067, 20042068, 20042069, 20042070, 20042071, 20042072, 20042073, 20042074, 20042075, 20042076, 20042077, 20042078, 20042079, 20042080, 20042081, 20042082, 20042083, 20042084, 20042085, 20042086, 20042087, 20042088, 20042089, 20042090, 20042091, 20042092, 20042093, 20042094, 20042095, 20042096, 20042097, 20042098, 20042099, 20042100, 20042101, 20042102, 20042103, 20042104, 20042105, 20042106, 20042107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004201] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2004201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042003, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042004, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005, 20042005 }, barrage_ID = { 20042000, 20042001, 20042002, 20042003, 20042004, 20042005, 20042006, 20042007, 20042008, 20042009, 20042010, 20042011, 20042012, 20042013, 20042014, 20042015, 20042016, 20042017, 20042018, 20042019, 20042020, 20042021, 20042022, 20042023, 20042024, 20042025, 20042026, 20042027, 20042028, 20042029, 20042030, 20042031, 20042032, 20042033, 20042034, 20042035, 20042036, 20042037, 20042038, 20042039, 20042040, 20042041, 20042042, 20042043, 20042044, 20042045, 20042046, 20042047, 20042048, 20042049, 20042050, 20042051, 20042052, 20042053, 20042054, 20042055, 20042056, 20042057, 20042058, 20042059, 20042060, 20042061, 20042062, 20042063, 20042064, 20042065, 20042066, 20042067, 20042068, 20042069, 20042070, 20042071, 20042072, 20042073, 20042074, 20042075, 20042076, 20042077, 20042078, 20042079, 20042080, 20042081, 20042082, 20042083, 20042084, 20042085, 20042086, 20042087, 20042088, 20042089, 20042090, 20042091, 20042092, 20042093, 20042094, 20042095, 20042096, 20042097, 20042098, 20042099, 20042100, 20042101, 20042102, 20042103, 20042104, 20042105, 20042106, 20042107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004202] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 125, min_range = 0, id = 2004202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042006, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042007, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008, 20042008 }, barrage_ID = { 20042108, 20042109, 20042110, 20042111, 20042112, 20042113, 20042114, 20042115, 20042116, 20042117, 20042118, 20042119, 20042120, 20042121, 20042122, 20042123, 20042124, 20042125, 20042126, 20042127, 20042128, 20042129, 20042130, 20042131, 20042132, 20042133, 20042134, 20042135, 20042136, 20042137, 20042138, 20042139, 20042140, 20042141, 20042142, 20042143, 20042144, 20042145, 20042146, 20042147, 20042148, 20042149, 20042150, 20042151, 20042152, 20042153, 20042154, 20042155, 20042156, 20042157, 20042158, 20042159, 20042160, 20042161, 20042162, 20042163, 20042164, 20042165, 20042166, 20042167, 20042168, 20042169, 20042170, 20042171, 20042172, 20042173, 20042174, 20042175, 20042176, 20042177, 20042178, 20042179, 20042180, 20042181, 20042182, 20042183, 20042184, 20042185, 20042186, 20042187, 20042188, 20042189, 20042190, 20042191, 20042192, 20042193, 20042194, 20042195, 20042196, 20042197, 20042198, 20042199, 20042200, 20042201, 20042202, 20042203, 20042204, 20042205, 20042206, 20042207, 20042208, 20042209, 20042210, 20042211, 20042212, 20042213, 20042214, 20042215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004230] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮轰炸型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004231] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 250, corrected = 100, min_range = 0, id = 2004231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 600, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042310 }, barrage_ID = { 20042310 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004232] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮狙击型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004233] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮狙击武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 2004233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042330 }, barrage_ID = { 20042330 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004234] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮扩散型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2004234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20042300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004235] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2浮游炮扩散武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2004235, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042350 }, barrage_ID = { 20042350 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004236] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_战斗机群", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2004236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20042360 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004237] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_战斗机武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2004237, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001 }, barrage_ID = { 101, 102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004240] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p2流星狙击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 105, min_range = 0, id = 2004240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20042400, 20042400 }, barrage_ID = { 20042400, 20042401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004260] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型3_漩涡p3紫烟", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 2004260, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042600, 20042601 }, barrage_ID = { 20042600, 20042601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004500] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型储备_六角捕获", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2004500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20045000, 20045001, 20045002, 20045003, 20045004, 20045005, 20045006, 20045007, 20045008, 20045009 }, barrage_ID = { 20045000, 20045001, 20045002, 20045003, 20045004, 20045005, 20045006, 20045007, 20045008, 20045009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004520] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型储备_六角捕获ver2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 125, min_range = 0, id = 2004520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20045200, 20045201, 20045202, 20045203, 20045204, 20045205, 20045206, 20045207, 20045208, 20045209, 20045210, 20045211, 20045212, 20045213, 20045214, 20045220, 20045221, 20045222, 20045223, 20045224, 20045225, 20045226, 20045227, 20045228, 20045229, 20045230, 20045231, 20045232, 20045233, 20045234 }, barrage_ID = { 20045200, 20045201, 20045202, 20045203, 20045204, 20045205, 20045206, 20045207, 20045208, 20045209, 20045210, 20045211, 20045212, 20045213, 20045214, 20045220, 20045221, 20045222, 20045223, 20045224, 20045225, 20045226, 20045227, 20045228, 20045229, 20045230, 20045231, 20045232, 20045233, 20045234 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004600] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型储备_前后拦截", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2004600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20046000, 20046001 }, barrage_ID = { 20046000, 20046001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2004610] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS执棋者III型储备_正三角", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 80, corrected = 125, min_range = 0, id = 2004610, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20046100, 20046101, 20046102 }, barrage_ID = { 20046100, 20046101, 20046102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2005000] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS探索者III型_鱼雷穿刺", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2005000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20010000, 20010000, 20010000, 20010000, 20010000, 20010000, 20010000, 20010000 }, barrage_ID = { 20010000, 20010001, 20010002, 20010003, 20010004, 20010005, 20010006, 20010007 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2006000] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_普通_主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 2006000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20060000, 20060000, 20060000 }, barrage_ID = { 20060000, 20060001, 20060002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2006001] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_普通_诱导鱼雷连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2006001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20060010, 20060010 }, barrage_ID = { 20060010, 20060011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2006002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_普通_副炮连射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2006002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 300134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2006010] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_回马枪弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 125, min_range = 0, id = 2006010, attack_attribute_ratio = 70, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20060100, 20060101, 20060102, 20060103, 20060100, 20060101, 20060102, 20060103 }, barrage_ID = { 20060100, 20060101, 20060102, 20060103, 20060104, 20060105, 20060106, 20060107 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2006200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_圆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2006200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20062000, 20062001, 20062002, 20062003, 20062004, 20062005, 20062006, 20062007, 20062008, 20062009, 20062010, 20062011, 20062012, 20062013, 20062014, 20062015, 20062016, 20062017, 20062000, 20062001, 20062002, 20062003, 20062004, 20062005, 20062006, 20062007, 20062008, 20062009, 20062010, 20062011, 20062012, 20062013, 20062014, 20062015, 20062016, 20062017, 20062100, 20062101, 20062102, 20062103, 20062104, 20062105, 20062106, 20062107, 20062108, 20062109, 20062110, 20062111, 20062112, 20062113, 20062114, 20062115, 20062116, 20062117, 20062100, 20062101, 20062102, 20062103, 20062104, 20062105, 20062106, 20062107, 20062108, 20062109, 20062110, 20062111, 20062112, 20062113, 20062114, 20062115, 20062116, 20062117, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137, 20062120, 20062121, 20062122, 20062123, 20062124, 20062125, 20062126, 20062127, 20062128, 20062129, 20062130, 20062131, 20062132, 20062133, 20062134, 20062135, 20062136, 20062137 }, barrage_ID = { 20062000, 20062001, 20062002, 20062003, 20062004, 20062005, 20062006, 20062007, 20062008, 20062009, 20062010, 20062011, 20062012, 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20062375, 20062376, 20062377 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2006300] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2006300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20063000, 20063000 }, barrage_ID = { 20063000, 20063001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2006310] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_大圆", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 2006310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20063100, 20063100, 20063100, 20063100, 20063100, 20063100 }, barrage_ID = { 20063100, 20063101, 20063102, 20063103, 20063104, 20063105 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2006400] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS追迹者III型_p2_鱼雷海", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 2006400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20064000, 20064001, 20064010, 20064011 }, barrage_ID = { 20064000, 20064001, 20064010, 20064011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007000] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_普通_穿甲射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 2007000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20020070, 20020071, 20020072, 20020070, 20020071, 20020072 }, barrage_ID = { 20070000, 20070001, 20070002, 20070004, 20070005, 20070006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_普通_平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2007001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020040, 20020040 }, barrage_ID = { 200140, 200141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007002] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_普通_六联鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2007002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20020060 }, barrage_ID = { 20020060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007003] = { action_index = "attack", range = 90, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_普通_副炮射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2007003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 950, queue = 2, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20210050, 20210210, 20210210, 20210210, 20210210 }, barrage_ID = { 20210120, 20210121, 20210210, 20210211, 20210212, 20210213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007100] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_特殊_炸弹射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2007100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20071000, 20071001 }, barrage_ID = { 20071000, 20071001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007120] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_特殊_蓝色狙击弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2007120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20071200, 20071200 }, barrage_ID = { 20071200, 20071201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_圆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2007200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001, 20072000, 20072001 }, barrage_ID = { 20072000, 20072001, 20072002, 20072003, 20072004, 20072005, 20072006, 20072007, 20072008, 20072009, 20072010, 20072011, 20072012, 20072013, 20072014, 20072015, 20072016, 20072017, 20072018, 20072019, 20072020, 20072021, 20072022, 20072023, 20072024, 20072025, 20072026, 20072027 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007210] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_间隔鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2007210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20072100 }, barrage_ID = { 20072100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007220] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_强风射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2007220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20072200 }, barrage_ID = { 20072200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007400] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_p2_组合弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2007400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111 }, barrage_ID = { 20084100, 20084101, 20084102, 20084103, 20084104, 20084105, 20084106, 20084107, 20084108, 20084109, 20084110, 20084111, 20084112, 20084113, 20084114, 20084115, 20084116, 20084117, 20084120, 20084121, 20084122, 20084123, 20084124, 20084125, 20084126, 20084127, 20084128, 20084129, 20084130, 20084131, 20084132, 20084133, 20084134, 20084135, 20084136, 20084137 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007410] = { action_index = "attack", range = 90, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_p2_副炮射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2007410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1050, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20074101, 20074101, 20074101, 20074101, 20074100, 20074100, 20074100, 20074100 }, barrage_ID = { 20074100, 20074101, 20074102, 20074103, 20074110, 20074111, 20074112, 20074113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007420] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_p2_普通主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 2007420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20020070, 20020071, 20020072, 20020070, 20020071, 20020072 }, barrage_ID = { 20070000, 20070001, 20070002, 20070004, 20070005, 20070006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2007430] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS领洋者III型_p2_平射子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2007430, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20074300, 20074301, 20074302, 20074310, 20074311, 20074312, 20074320, 20074321, 20074322 }, barrage_ID = { 20074300, 20074301, 20074302, 20074310, 20074311, 20074312, 20074320, 20074321, 20074322 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2008000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2008000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20080000, 20080000 }, barrage_ID = { 20080000, 20080001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2008001] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_小火车", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 2008001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801, 801, 801 }, barrage_ID = { 20080010, 20080011, 20080012, 20080013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2008002] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 2008002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20060000, 20060000, 20060000 }, barrage_ID = { 20060000, 20060001, 20060002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2008010] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_黑色炮弹跨射前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 2008010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030350 }, barrage_ID = { 20080100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.6 } } uv0.weapon_property[2008011] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_黑色炮弹跨射后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 80, corrected = 100, min_range = 95, id = 2008011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030350 }, barrage_ID = { 20080110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property[2008200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_圆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2008200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000, 20082000 }, barrage_ID = { 20082000, 20082001, 20082002, 20082003, 20082004, 20082005, 20082006, 20082007, 20082008, 20082009, 20082010, 20082011, 20082012, 20082013, 20082014, 20082015, 20082016, 20082017, 20082018, 20082019, 20082020, 20082021, 20082022, 20082023, 20082024, 20082025, 20082026, 20082027, 20082028, 20082029, 20082030, 20082031, 20082032, 20082033, 20082034, 20082035 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2008400] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_p2_大跨射后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 40, corrected = 100, min_range = 95, id = 2008400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20084000, 20084001, 20084002, 20084003, 20084004, 20084005, 20084006, 20084007, 20084008, 20084009, 20084010, 20084011, 20084012, 20084013 }, barrage_ID = { 20084000, 20084000, 20084001, 20084001, 20084002, 20084002, 20084003, 20084003, 20084004, 20084004, 20084005, 20084005, 20084006, 20084006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property[2008410] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_p2_组合弹幕(不使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2008410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084100, 20084101, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111, 20084110, 20084111 }, barrage_ID = { 20084100, 20084101, 20084102, 20084103, 20084104, 20084105, 20084106, 20084107, 20084108, 20084109, 20084110, 20084111, 20084112, 20084113, 20084114, 20084115, 20084116, 20084117, 20084120, 20084121, 20084122, 20084123, 20084124, 20084125, 20084126, 20084127, 20084128, 20084129, 20084130, 20084131, 20084132, 20084133, 20084134, 20084135, 20084136, 20084137 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2008420] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_p2_高爆跨射后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 36, corrected = 100, min_range = 95, id = 2008420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20084200, 20084201, 20084202, 20084203, 20084204 }, barrage_ID = { 20084200, 20084200, 20084200, 20084200, 20084200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 0.8 } } uv0.weapon_property[2008430] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS破局者III型_p2_组合弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 2008430, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20084300, 20084301, 20084302, 20084303, 20084304, 20084305, 20084306, 20084307, 20084308, 20084309, 20084320, 20084321 }, barrage_ID = { 20084300, 20084301, 20084302, 20084303, 20084304, 20084305, 20084306, 20084307, 20084308, 20084309, 20084320, 20084321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_普通_穿甲射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2009000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20090000, 20090001, 20090000, 20090001 }, barrage_ID = { 20090000, 20090001, 20090002, 20090003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_普通_三联鱼雷连发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 108, corrected = 125, min_range = 0, id = 2009001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20090010 }, barrage_ID = { 20090010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_普通_副炮射击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 105, min_range = 0, id = 2009002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20090020, 20090020 }, barrage_ID = { 20090020, 20090021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009010] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_飞机库_战斗机群1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2009010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20090100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009011] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_战斗机武器1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2009011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001 }, barrage_ID = { 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009012] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_飞机库_战斗机群2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2009012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20090120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009013] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_战斗机武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2009013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001 }, barrage_ID = { 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009014] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_飞机库_战斗机群2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2009014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2100, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 20090140 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009015] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_战斗机武器2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2009015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001 }, barrage_ID = { 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009016] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2009016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3200, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20090160 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009017] = { action_index = "", range = 2, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_浮游炮轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 2009017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20042310 }, barrage_ID = { 20042310 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009100] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_特殊1_水花弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 2009100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20091000, 20091000, 20091000, 20091000, 20091000, 20091001, 20091001, 20091001, 20091001, 20091001 }, barrage_ID = { 20091000, 20091002, 20091004, 20091006, 20091008, 20091010, 20091011, 20091012, 20091013, 20091014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_圆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2009200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29502010, 29502013, 29502014, 29502015, 29502016, 29502017, 29502018, 29502010, 29502013, 29502014, 29502015, 29502016, 29502017, 29502018, 29502010, 29502013, 29502014, 29502015, 29502016, 29502017, 29502018, 29502010, 29502013, 29502014, 29502015, 29502016, 29502017, 29502018, 29502010, 29502013, 29502014, 29502015, 29502016, 29502017, 29502018, 29502010, 29502013, 29502014, 29502015, 29502016, 29502017, 29502018, 29502010, 29502011, 29502014, 29502015, 29502016, 29502017, 29502018, 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shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_地毯轰炸飞机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 2009400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 340141 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009410] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_地毯轰炸武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 2009410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20094100, 20094101, 20094102, 20094103, 20094104, 20094105, 20094106, 20094107, 20094108, 20094109 }, barrage_ID = { 20094100, 20094101, 20094102, 20094103, 20094104, 20094105, 20094106, 20094107, 20094108, 20094109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2009420] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】据点BOSS执棋者III型_圆环弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 2009420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20094200, 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20110329, 20110330, 20110331, 20110332, 20110333 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011040] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_春_常驻主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2011040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20080000, 20080000 }, barrage_ID = { 20080000, 20080001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011041] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_春_常驻小鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 2011041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20110410 }, barrage_ID = { 20110410 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011050] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_春_常驻跨射前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 2011050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20110500 }, barrage_ID = { 20110500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.6 } } uv0.weapon_property[2011051] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_春_常驻跨射后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 100, charge_param = "", damage = 100, corrected = 100, min_range = 95, id = 2011051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2700, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20110500 }, barrage_ID = { 20110500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.6 } } uv0.weapon_property[2011100] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_夏_灼炎射线", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 2011100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20111000, 20111000, 20111001, 20111020, 20111021, 20111020, 20111021 }, barrage_ID = { 20111000, 20111001, 20111002, 20111020, 20111021, 20111022, 20111023 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011120] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_夏_雷雨", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2011120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20111200, 20111200 }, barrage_ID = { 20111200, 20111201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2011125] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_夏_雷电射线", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2011125, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 9, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20030400, 20030400, 20030400, 20030400, 20030401, 20030401, 20030402, 20030402, 20030401, 20030401, 20030402, 20030402, 20030403, 20030403, 20030403, 20030403, 20030403, 20030403, 20030404 }, barrage_ID = { 20030400, 20030401, 20030405, 20030406, 20030410, 20030411, 20030412, 20030413, 20030414, 20030415, 20030416, 20030417, 20030418, 20030419, 20030420, 20030421, 20030422, 20030423, 20030424 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011140] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_夏_常驻主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2011140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20080000, 20080000 }, barrage_ID = { 20080000, 20080001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011141] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_夏_常驻小鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 2011141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1500, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20110410 }, barrage_ID = { 20110410 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011150] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_夏_常驻跨射前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 2011150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20110500 }, barrage_ID = { 20110500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.6 } } uv0.weapon_property[2011151] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_夏_常驻跨射后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 100, charge_param = "", damage = 100, corrected = 100, min_range = 95, id = 2011151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2700, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20110500 }, barrage_ID = { 20110500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.6 } } uv0.weapon_property[2011300] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_新p1_跨射前排下到上", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2011300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20113000, 20113001, 20113002, 20113003, 20113004, 20113005, 20113006, 20113007, 20113008, 20113009, 20113010, 20113011 }, barrage_ID = { 20113000, 20113001, 20113002, 20113003, 20113004, 20113005, 20113006, 20113007, 20113008, 20113009, 20113010, 20113011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.25, isBound = true } } uv0.weapon_property[2011310] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_新p1_跨射前排上到下", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2011310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20113100, 20113101, 20113102, 20113103, 20113104, 20113105, 20113106, 20113107, 20113108, 20113109, 20113110, 20113111 }, barrage_ID = { 20113100, 20113101, 20113102, 20113103, 20113104, 20113105, 20113106, 20113107, 20113108, 20113109, 20113110, 20113111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.25, isBound = true } } uv0.weapon_property[2011320] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_新p1_双层跨射前排", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2011320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20113200, 20113201, 20113202, 20113203, 20113204, 20113205, 20113206, 20113207, 20113208, 20113209, 20113210, 20113211, 20113212, 20113213, 20113214, 20113215 }, barrage_ID = { 20113200, 20113201, 20113202, 20113203, 20113204, 20113205, 20113206, 20113207, 20113208, 20113209, 20113210, 20113211, 20113212, 20113213, 20113214, 20113215 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.25, isBound = true } } uv0.weapon_property[2011330] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_新p1_多层跨射后排", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 112, id = 2011330, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1850, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20119900, 20119901, 20119902, 20119903, 20119904, 20119905, 20119906 }, barrage_ID = { 20119900, 20119900, 20119900, 20119900, 20119900, 20119900, 20119900 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.5, isBound = true } } uv0.weapon_property[2011340] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_新p1_开场多层跨射前排", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2011340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20113400, 20113401, 20113402, 20113403, 20113404, 20113405, 20113406, 20113407, 20113408, 20113409, 20113410, 20113411, 20113412, 20113413, 20113414, 20113415, 20113416, 20113417, 20113418, 20113419, 20113420, 20113421, 20113422, 20113423, 20113424, 20113425, 20113426 }, barrage_ID = { 20113400, 20113400, 20113401, 20113401, 20113401, 20113402, 20113402, 20113402, 20113402, 20113403, 20113403, 20113403, 20113403, 20113403, 20113404, 20113404, 20113404, 20113404, 20113404, 20113404, 20113405, 20113405, 20113405, 20113405, 20113405, 20113405, 20113405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.25, isBound = true } } uv0.weapon_property[2011400] = { action_index = "attack", range = 120, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 999, name = "【大世界】仲裁者赫米忒_新p1_垂发导弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 160, corrected = 100, min_range = 0, id = 2011400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20114000 }, barrage_ID = { 20114000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { alertTime = 0.5, armor = 10200, fx = "jinengenemy", time = 0.5, isBound = true } } uv0.weapon_property[2011420] = { action_index = "attack", range = 75, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_新p1_毒雾定向释放", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 2011420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20114200 }, barrage_ID = { 20114200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011430] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_新p1_开场毒雾弥漫", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2011430, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 99, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20114300, 20114300, 20114300, 20114300, 20114300, 20114300, 20114300, 20114300, 20114300, 20114300 }, barrage_ID = { 20114300, 20114301, 20114302, 20114303, 20114304, 20114305, 20114306, 20114307, 20114308, 20114309 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011440] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_新p1_开场毒雾弥漫前排型", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2011440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 99, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20114300, 20114300, 20114300, 20114300, 20114300, 20114300 }, barrage_ID = { 20114400, 20114401, 20114402, 20114403, 20114404, 20114405 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011500] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_新p1_爆炸", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2011500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20115000, 20115001, 20115002, 20115003, 20115004, 20115005, 20115006, 20115007, 20115008, 20115009, 20115000, 20115001, 20115002, 20115003, 20115004, 20115005, 20115006, 20115007, 20115008, 20115009, 20115000, 20115001, 20115002, 20115003, 20115004, 20115005, 20115006, 20115007, 20115008, 20115009 }, barrage_ID = { 20115000, 20115001, 20115002, 20115003, 20115004, 20115005, 20115006, 20115007, 20115008, 20115009, 20115010, 20115011, 20115012, 20115013, 20115014, 20115015, 20115016, 20115017, 20115018, 20115019, 20115020, 20115021, 20115022, 20115023, 20115024, 20115025, 20115026, 20115027, 20115028, 20115029 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[2011800] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_储备_常驻跨射后排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 100, charge_param = "", damage = 100, corrected = 100, min_range = 95, id = 2011800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20118000 }, barrage_ID = { 20118000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.6 } } uv0.weapon_property[2011810] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_储备_小型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 100, charge_param = "", damage = 100, corrected = 100, min_range = 95, id = 2011810, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20118000 }, barrage_ID = { 20118000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.6 } } uv0.weapon_property[2011820] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_储备_聚能射线两排", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2011820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 16, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2011900] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_储备_聚能射线", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 105, min_range = 0, id = 2011900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20119000 }, barrage_ID = { 20119000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2011910] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_储备_小子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 2011910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20119100, 20119101, 20119102, 20119103, 20119104, 20119105, 20119106, 20119107 }, barrage_ID = { 20110200, 20110200, 20110201, 20110201, 20110202, 20110202, 20110203, 20110203 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2011920] = { action_index = "attack", range = 120, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 999, name = "【大世界】仲裁者赫米忒_储备_高空导弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 400, corrected = 100, min_range = 0, id = 2011920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 13, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30000002 }, barrage_ID = { 30000002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { alertTime = 0.5, armor = 10200, fx = "jinengenemy", time = 0.5, isBound = true } } uv0.weapon_property[2011980] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_储备_多层跨射前排", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2011980, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20119800, 20119801, 20119802, 20119803, 20119804, 20119805, 20119806, 20119807, 20119808, 20119809, 20119810, 20119811 }, barrage_ID = { 20119800, 20119801, 20119802, 20119803, 20119804, 20119805, 20119806, 20119807, 20119808, 20119809, 20119810, 20119811 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.25, isBound = true } } uv0.weapon_property[2011990] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者赫米忒_储备_多层跨射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 75, id = 2011990, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20119900, 20119901, 20119902, 20119903, 20119904, 20119905, 20119906 }, barrage_ID = { 20119900, 20119900, 20119900, 20119900, 20119900, 20119900, 20119900 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, fx = "jinengenemy", alertTime = 0.5, isBound = true } } uv0.weapon_property[2012000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_p1_圆环意象(追迹者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2012000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20120000, 20120001, 20120002, 20120003, 20120004, 20120005, 20120006, 20120007, 20120008, 20120009, 20120010, 20120011, 20120012, 20120013, 20120014, 20120015, 20120016, 20120017, 20120020, 20120021, 20120022, 20120023, 20120024, 20120025, 20120026, 20120027, 20120028, 20120029, 20120030, 20120031, 20120032, 20120033, 20120034, 20120035, 20120036, 20120037, 20120040, 20120041, 20120042, 20120043, 20120044, 20120045, 20120046, 20120047, 20120048, 20120049, 20120050, 20120051, 20120052, 20120053, 20120054, 20120055, 20120056, 20120057, 20120100, 20120101, 20120100, 20120101, 20120102, 20120103, 20120104, 20120105, 20120106, 20120107, 20120120, 20120121, 20120122, 20120120, 20120121, 20120122, 20120120, 20120121, 20120122, 20120120, 20120121, 20120122, 20120120, 20120121, 20120122, 20120120, 20120121, 20120122, 20120120, 20120121, 20120122, 20120120, 20120121, 20120122, 20120120, 20120121, 20120122 }, barrage_ID = { 20120000, 20120001, 20120002, 20120003, 20120004, 20120005, 20120006, 20120007, 20120008, 20120009, 20120010, 20120011, 20120012, 20120013, 20120014, 20120015, 20120016, 20120017, 20120020, 20120021, 20120022, 20120023, 20120024, 20120025, 20120026, 20120027, 20120028, 20120029, 20120030, 20120031, 20120032, 20120033, 20120034, 20120035, 20120036, 20120037, 20120040, 20120041, 20120042, 20120043, 20120044, 20120045, 20120046, 20120047, 20120048, 20120049, 20120050, 20120051, 20120052, 20120053, 20120054, 20120055, 20120056, 20120057, 20120100, 20120101, 20120102, 20120103, 20120104, 20120105, 20120106, 20120107, 20120108, 20120109, 20120120, 20120121, 20120122, 20120123, 20120124, 20120125, 20120126, 20120127, 20120128, 20120130, 20120131, 20120132, 20120133, 20120134, 20120135, 20120136, 20120137, 20120138, 20120140, 20120141, 20120142, 20120143, 20120144, 20120145, 20120146, 20120147, 20120148 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012030] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_p1_鱼雷阵", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 2012030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20120300, 20120301, 20120302, 20120303, 20120304, 20120305, 20120306, 20120307, 20120308, 20120309, 20120310, 20120311, 20120300, 20120301, 20120302, 20120303, 20120304, 20120305, 20120306, 20120307, 20120308, 20120309, 20120310, 20120311 }, barrage_ID = { 20120300, 20120301, 20120302, 20120303, 20120304, 20120305, 20120306, 20120307, 20120308, 20120309, 20120310, 20120311, 20120320, 20120321, 20120322, 20120323, 20120324, 20120325, 20120326, 20120327, 20120328, 20120329, 20120330, 20120331 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012100] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_p2_圆环意象(领洋者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2012100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20121000, 20121001, 20121000, 20121001, 20121000, 20121001, 20121000, 20121001, 20121000, 20121001, 20121000, 20121001 }, barrage_ID = { 20121000, 20121001, 20121002, 20121003, 20121004, 20121005, 20121006, 20121007, 20121008, 20121009, 20121010, 20121011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012120] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_p2_极光射击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2012120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20121200, 20121200, 20121200, 20121200, 20121200, 20121200, 20121200, 20121200 }, barrage_ID = { 20121200, 20121201, 20121202, 20121203, 20121204, 20121205, 20121206, 20121207 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012130] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_p2_红黑子弹武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 2012130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20121300, 20121300, 20121300, 20121300, 20121300, 20121300 }, barrage_ID = { 20121300, 20121301, 20121302, 20121303, 20121304, 20121305 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012200] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_p2_圆环意象(执棋者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2012200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122000, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 20122001, 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fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20122200, 20122200, 20122200, 20122200, 20122200, 20122200 }, barrage_ID = { 20122200, 20122201, 20122202, 20122203, 20122204, 20122205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012230] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_p3_深海巨物", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 2012230, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20122300, 20122302, 20122301, 20122303, 20122300, 20122302, 20122301, 20122303, 20122310, 20122312, 20122311, 20122313, 20122310, 20122312, 20122311, 20122313 }, barrage_ID = { 20122300, 20122301, 20122302, 20122303, 20122304, 20122305, 20122306, 20122307, 20122308, 20122309, 20122310, 20122311, 20122312, 20122313, 20122314, 20122315 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012240] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_p3_鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 2012240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2100, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20090010 }, barrage_ID = { 20090010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012300] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p1_初始使魔召唤x2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2012300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 100, queue = 98, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 20123000, 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20123404, 20123405, 20123410, 20123411, 20123412, 20123413, 20123414, 20123415 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012350] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p1_使魔交叉子弹_眼球状", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 105, min_range = 0, id = 2012350, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20123500, 20123501, 20123500, 20123501, 20123500, 20123501, 20123500, 20123501 }, barrage_ID = { 20123500, 20123501, 20123502, 20123503, 20123510, 20123511, 20123512, 20123513 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012400] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p1_里1莲花阵", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2012400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20124020, 20124021, 20124030, 20124031, 20124032, 20124033, 20124034, 20124035, 20124036 }, barrage_ID = { 20124300, 20124301, 20124310, 20124311, 20124312, 20124313, 20124314, 20124315, 20124316 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012450] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p1_里2螺旋狙击子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2012450, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20124500, 20124501 }, barrage_ID = { 20124500, 20124501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012500] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p1_转阶段_黑暗降临", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2012500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20125000, 20125001, 20125002, 20125003, 20125004, 20125005 }, barrage_ID = { 20125000, 20125001, 20125002, 20125003, 20125004, 20125005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012550] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p2_大银河", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2012550, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20125500, 20125501, 20125502, 20125503, 20125504, 20125505, 20125506, 20125507, 20125508, 20125509, 20125510, 20125511, 20125512, 20125513, 20125514, 20125515, 20125516, 20125517 }, barrage_ID = { 20125500, 20125501, 20125502, 20125503, 20125504, 20125505, 20125506, 20125507, 20125508, 20125509, 20125510, 20125511, 20125512, 20125513, 20125514, 20125515, 20125516, 20125517 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012560] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p2_大银河2反向", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2012560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20125600, 20125601, 20125602, 20125603, 20125604, 20125605, 20125606, 20125607, 20125608, 20125609, 20125610, 20125611, 20125612, 20125613, 20125614, 20125615, 20125616, 20125617 }, barrage_ID = { 20125600, 20125601, 20125602, 20125603, 20125604, 20125605, 20125606, 20125607, 20125608, 20125609, 20125610, 20125611, 20125612, 20125613, 20125614, 20125615, 20125616, 20125617 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012700] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p1_里1主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2012700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20127000, 20127001, 20127000, 20127001 }, barrage_ID = { 20127000, 20127001, 20127002, 20127003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012800] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p1_随从召唤", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2012800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 20128000, 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spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20128700, 20128701, 20128702 }, barrage_ID = { 20128700, 20128701, 20128702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012880] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 1001, name = "【大世界】仲裁者天帕岚斯_储备_阵法定位震动子弹1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2012880, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3750, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20128800 }, barrage_ID = { 20128800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012881] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 1001, name = "【大世界】仲裁者天帕岚斯_储备_阵法定位震动子弹2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2012881, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4500, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20128810 }, barrage_ID = { 20128810 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012882] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 1001, name = "【大世界】仲裁者天帕岚斯_储备_阵法定位震动子弹3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2012882, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5250, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20128820 }, barrage_ID = { 20128820 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012890] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_储备_召唤表现用子弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 125, min_range = 0, id = 2012890, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20128700, 20128701, 20128702 }, barrage_ID = { 20128700, 20128701, 20128702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012900] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_储备_幻影触手攻击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 105, min_range = 0, id = 2012900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20129000 }, barrage_ID = { 20129000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2012910] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_储备_荧光子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2012910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20129100 }, barrage_ID = { 20129100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012920] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_储备_精灵子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2012920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20129200 }, barrage_ID = { 20129200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012930] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_储备_隐形鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 108, corrected = 125, min_range = 0, id = 2012930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20129300 }, barrage_ID = { 20090010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012940] = { action_index = "attack1", range = 150, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p2水母武器_扫射激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 2012940, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/raser", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20129401, 20129400 }, barrage_ID = { 20129401, 20129400 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012950] = { action_index = "attack1", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p2水母武器_前排跨射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 2012950, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1900, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20129500, 20129501, 20129502, 20129503, 20129504, 20129505 }, barrage_ID = { 20129500, 20129500, 20129500, 20129500, 20129500, 20129500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.6, isBound = true } } uv0.weapon_property[2012960] = { action_index = "attack1", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_新p2水母武器_副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 2012960, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20129600 }, barrage_ID = { 20129600 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2012990] = { action_index = "attack", range = 120, type = 28, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者天帕岚斯_视频_旋转激光", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 2012990, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20129900, 20129900, 20129900, 20129900, 20129900, 20129900 }, barrage_ID = { 20129900, 20129901, 20129902, 20129903, 20129904, 20129905 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 2, armor = 10200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2013300] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者司特莲库斯_新p1_主炮1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2013300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010 }, barrage_ID = { 20133000, 20133001, 20133002, 20133003, 20133004, 20133005, 20133010, 20133011, 20133012, 20133013, 20133020, 20133021, 20133022, 20133023, 20133024, 20133025, 20133026, 20133027, 20133030, 20133031, 20133032, 20133033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013302] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者司特莲库斯_新p1_副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 105, min_range = 0, id = 2013302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 450, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20139010, 20139010 }, barrage_ID = { 20090020, 20090021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013320] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者司特莲库斯_新p1_重力场超重", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 2013320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133200 }, barrage_ID = { 20133200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013321] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者司特莲库斯_新p1_重力场失重", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 2013321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133210 }, barrage_ID = { 20133200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013330] = { action_index = "punch2", range = 80, type = 1, fire_fx = "zhongcaizhe_punch04beiji", recover_time = 0, axis_angle = 0, shakescreen = 1010, name = "【大世界】仲裁者司特莲库斯_新p2_里1砸地大", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2013330, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133300, 20133301, 20133302, 20133303, 20133304, 20133305, 20133304, 20133303, 20133302, 20133301, 20133300, 20133310, 20133311, 20133312, 20133313, 20133314, 20133315, 20133314, 20133313, 20133312, 20133311, 20133310, 20133320, 20133321, 20133322, 20133323, 20133324, 20133325, 20133324, 20133323, 20133322, 20133321, 20133320, 20133330, 20133331, 20133332, 20133333, 20133334, 20133335, 20133334, 20133333, 20133332, 20133331, 20133330 }, barrage_ID = { 20133300, 20133301, 20133302, 20133303, 20133304, 20133305, 20133306, 20133307, 20133308, 20133309, 20133310, 20133311, 20133312, 20133313, 20133314, 20133315, 20133316, 20133317, 20133318, 20133319, 20133320, 20133321, 20133322, 20133323, 20133324, 20133325, 20133326, 20133327, 20133328, 20133329, 20133330, 20133331, 20133332, 20133333, 20133334, 20133335, 20133336, 20133337, 20133338, 20133339, 20133340, 20133341, 20133342, 20133343 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013340] = { action_index = "punch1", range = 80, type = 1, fire_fx = "zhongcaizhe_punch02beiji", recover_time = 0, axis_angle = 0, shakescreen = 1011, name = "【大世界】仲裁者司特莲库斯_新p1_里2砸地正前方突破", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2013340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133400, 20133401, 20133402, 20133403, 20133404, 20133405, 20133406, 20133407, 20133408, 20133409, 20133410, 20133411, 20133412, 20133413, 20133414, 20133415, 20133416, 20133417, 20133418, 20133419, 20133420, 20133421, 20133422, 20133423, 20133424, 20133425, 20133426, 20133427, 20133428, 20133429, 20133430, 20133431, 20133432, 20133433, 20133434, 20133435, 20133436, 20133437, 20133438, 20133439, 20133440, 20133441, 20133442, 20133443, 20133444, 20133445 }, barrage_ID = { 20133400, 20133401, 20133402, 20133403, 20133404, 20133405, 20133406, 20133407, 20133408, 20133409, 20133410, 20133411, 20133412, 20133413, 20133414, 20133415, 20133416, 20133417, 20133418, 20133419, 20133420, 20133421, 20133422, 20133423, 20133424, 20133425, 20133426, 20133427, 20133428, 20133429, 20133430, 20133431, 20133432, 20133433, 20133434, 20133435, 20133436, 20133437, 20133438, 20133439, 20133440, 20133441, 20133442, 20133443, 20133444, 20133445 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013350] = { action_index = "punch2", range = 80, type = 1, fire_fx = "zhongcaizhe_punch02beiji", recover_time = 0, axis_angle = 0, shakescreen = 1011, name = "【大世界】仲裁者司特莲库斯_新p1_里1砸地两侧突破", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2013350, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133500, 20133501, 20133502, 20133503, 20133504, 20133505, 20133506, 20133507, 20133508, 20133509, 20133510, 20133511, 20133512, 20133513, 20133500, 20133501, 20133502, 20133503, 20133504, 20133505, 20133506, 20133507, 20133508, 20133509, 20133520, 20133521, 20133522, 20133523 }, barrage_ID = { 20133500, 20133501, 20133502, 20133503, 20133504, 20133505, 20133506, 20133507, 20133508, 20133509, 20133510, 20133511, 20133512, 20133513, 20133520, 20133521, 20133522, 20133523, 20133524, 20133525, 20133526, 20133527, 20133528, 20133529, 20133530, 20133531, 20133532, 20133533 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013360] = { action_index = "punch2", range = 80, type = 1, fire_fx = "zhongcaizhe_punch02beiji", recover_time = 0, axis_angle = 0, shakescreen = 1011, name = "【大世界】仲裁者司特莲库斯_新p1_里3砸地全方位突破", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2013360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133600, 20133601, 20133602, 20133603, 20133604, 20133605, 20133606, 20133607, 20133608, 20133607, 20133606, 20133605, 20133604, 20133603, 20133602, 20133601, 20133600, 20133610, 20133611, 20133612, 20133613, 20133614, 20133615, 20133616, 20133617, 20133618, 20133617, 20133616, 20133615, 20133614, 20133613, 20133612, 20133611, 20133610, 20133620, 20133621, 20133622, 20133623, 20133624, 20133625, 20133626, 20133627, 20133628, 20133627, 20133626, 20133625, 20133624, 20133623, 20133622, 20133621, 20133620, 20133630, 20133631, 20133632, 20133633, 20133634, 20133635, 20133636, 20133637, 20133638, 20133637, 20133636, 20133635, 20133634, 20133633, 20133632, 20133631, 20133630 }, barrage_ID = { 20133600, 20133601, 20133602, 20133603, 20133604, 20133605, 20133606, 20133607, 20133608, 20133609, 20133610, 20133611, 20133612, 20133613, 20133614, 20133615, 20133616, 20133600, 20133601, 20133602, 20133603, 20133604, 20133605, 20133606, 20133607, 20133608, 20133609, 20133610, 20133611, 20133612, 20133613, 20133614, 20133615, 20133616, 20133620, 20133621, 20133622, 20133623, 20133624, 20133625, 20133626, 20133627, 20133628, 20133629, 20133630, 20133631, 20133632, 20133633, 20133634, 20133635, 20133636, 20133620, 20133621, 20133622, 20133623, 20133624, 20133625, 20133626, 20133627, 20133628, 20133629, 20133630, 20133631, 20133632, 20133633, 20133634, 20133635, 20133636 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013370] = { action_index = "punch2", range = 80, type = 1, fire_fx = "zhongcaizhe_punch04beiji", recover_time = 0, axis_angle = 0, shakescreen = 1010, name = "【大世界】仲裁者司特莲库斯_新p2_里2五边形", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2013370, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133700, 20133701, 20133702, 20133703, 20133704, 20133705, 20133706, 20133707, 20133708, 20133709, 20133710, 20133711, 20133712, 20133713, 20133714, 20133715, 20133716, 20133717, 20133718, 20133719, 20133720, 20133721, 20133722, 20133723, 20133724, 20133725, 20133726, 20133727, 20133728, 20133729, 20133730, 20133731, 20133732, 20133733, 20133734, 20133735, 20133736, 20133737, 20133738, 20133739, 20133740, 20133741, 20133742, 20133743, 20133744, 20133745, 20133746, 20133747, 20133748, 20133749 }, barrage_ID = { 20133700, 20133701, 20133702, 20133703, 20133704, 20133705, 20133706, 20133707, 20133708, 20133709, 20133710, 20133711, 20133712, 20133713, 20133714, 20133715, 20133716, 20133717, 20133718, 20133719, 20133720, 20133721, 20133722, 20133723, 20133724, 20133725, 20133726, 20133727, 20133728, 20133729, 20133730, 20133731, 20133732, 20133733, 20133734, 20133735, 20133736, 20133737, 20133738, 20133739, 20133740, 20133741, 20133742, 20133743, 20133744, 20133745, 20133746, 20133747, 20133748, 20133749 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013500] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者司特莲库斯_新p1_里1主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2013500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20135000, 20135000, 20135000, 20135000, 20135000, 20135000, 20135000, 20135000, 20135010, 20135010, 20135010, 20135010 }, barrage_ID = { 20135000, 20135001, 20135002, 20135003, 20135004, 20135005, 20135006, 20135007, 20135010, 20135011, 20135012, 20135013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013505] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者司特莲库斯_新p1_里1子母弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2013505, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20135050, 20135050 }, barrage_ID = { 20135050, 20135051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013510] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者司特莲库斯_新p1_里2主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2013510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 550, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20135100, 20135100, 20135100, 20135100, 20135100, 20135100, 20135100, 20135100, 20135100, 20135100, 20135110, 20135110 }, barrage_ID = { 20135100, 20135101, 20135102, 20135103, 20135104, 20135105, 20135106, 20135107, 20135108, 20135109, 20135110, 20135111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013515] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者司特莲库斯_新p1_里2子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2013515, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20135150, 20135151, 20135152, 20135153 }, barrage_ID = { 20135150, 20135151, 20135152, 20135153 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2013520] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】仲裁者司特莲库斯_新p1_里3子弹环", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected 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action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰驱逐普通随机_旋转子弹抛物线12发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2021004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210040 }, barrage_ID = { 20210040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰驱逐普通随机_普通驱逐弹瞄准弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2021005, 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= { 20210040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021011] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰驱逐强随机_旋转子弹4发x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2021011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021012] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰驱逐强随机_普通驱逐弹弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2021012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20210050 }, barrage_ID = { 20210120, 20210121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021013] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰驱逐强随机_普通驱逐弹弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2021013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20210050, 20210050, 20210050 }, barrage_ID = { 20210130, 20210131, 20210132, 20210133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021021] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰驱逐精英随机_塞壬风混合弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2021021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20210050, 20210210, 20210210, 20210210, 20210210 }, barrage_ID = { 20210120, 20210121, 20210210, 20210211, 20210212, 20210213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰驱逐精英随机_塞壬风混合弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2021022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20210210, 20210050, 20210210, 20210210, 20210210 }, barrage_ID = { 20210130, 20210131, 20210132, 20210133, 20210220, 20210221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021023] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = 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queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20210310 }, barrage_ID = { 20210310 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡普通随机_旋转子弹4发x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2021101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021102] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡普通随机_旋转子弹8发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2021102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021103] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡普通随机_旋转子弹直线8发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2021103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021104] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡普通随机_旋转子弹抛物线12发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2021104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210040 }, barrage_ID = { 20210040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021105] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡普通随机_普通轻巡弹瞄准弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2021105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20210050, 20210050, 20210050 }, barrage_ID = { 20210130, 20210131, 20210132, 20210133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021106] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡普通随机_普通轻巡弹瞄准弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2021106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20211050, 20211050, 20211050, 20211050 }, barrage_ID = { 20211060, 20211061, 20211062, 20211063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021107] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡普通随机_普通轻巡弹弹幕3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2021107, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20210050, 20210050, 20210050 }, barrage_ID = { 20210060, 20210061, 20210062, 20210063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰重巡普通随机_普通重巡弹平射弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2021201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20212010, 20212010 }, barrage_ID = { 20212010, 20212011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021202] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰重巡普通随机_普通重巡弹平射弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2021202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20212010, 20212010 }, barrage_ID = { 20212020, 20212021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021301] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰战列普通随机_普通战列弹跨射前排1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2021301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20213010 }, barrage_ID = { 20213010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2021302] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰战列普通随机_普通战列弹平射弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2021302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20213020 }, barrage_ID = { 20213020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021401] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰航母普通随机_驱逐高爆弹投射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2021401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20214010 }, barrage_ID = { 20214010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2021500] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】通用阵营精英固定_交叉护体武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 4, corrected = 125, min_range = 0, id = 2021500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20215000, 20215001 }, barrage_ID = { 20215000, 20215001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021511] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰驱逐精英专属_速射鱼雷(格里德利)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2021511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20210310 }, barrage_ID = { 20210310 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021600] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】通用轻巡精英固定_塞壬鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2021600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20216000 }, barrage_ID = { 20216000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[2021601] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】通用轻巡精英固定_塞壬轻型主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2021601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 20216010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021611] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡精英专属_混合蛇形弹幕(海伦娜)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2021611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20216110, 20216110, 20216111, 20216111, 20216112, 20216112, 20216113, 20216113, 20216114, 20216114, 20216115, 20216115, 20216116, 20216116, 20216117, 20216117, 20216118, 20216118 }, barrage_ID = { 20216110, 20216111, 20216112, 20216113, 20216114, 20216115, 20216116, 20216117, 20216118, 20216119, 20216120, 20216121, 20216122, 20216123, 20216124, 20216125, 20216126, 20216127 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021613] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡精英专属_星星阵(圣地亚哥)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2021613, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20216130, 20216130, 20216130, 20216130, 20216130 }, barrage_ID = { 20216130, 20216131, 20216132, 20216133, 20216134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021614] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡精英专属_星幕(圣地亚哥)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2021614, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20216140, 20216141, 20216142, 20216143, 20216144, 20216145, 20216146, 20216147, 20216148, 20216149, 20216150, 20216140, 20216141, 20216142, 20216143, 20216144, 20216145, 20216146, 20216147, 20216148, 20216149, 20216150 }, barrage_ID = { 20216150, 20216151, 20216152, 20216153, 20216154, 20216155, 20216156, 20216157, 20216158, 20216159, 20216160, 20216161, 20216162, 20216163, 20216164, 20216165, 20216166, 20216167, 20216168, 20216169, 20216170, 20216171 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021620] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰轻巡精英专属_混合蛇形弹幕2(海伦娜)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2021620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20216200, 20216201 }, barrage_ID = { 20216200, 20216201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021700] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】通用重巡精英固定_塞壬三联主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 2021700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20217001 }, barrage_ID = { 20217000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021711] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "【大世界】白鹰重巡精英随机_大将军之剑(威奇塔)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2021711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20217010, 20217010, 20217010, 20217010, 20217010, 20217010, 20217010, 20217010, 20217010, 20217010, 20217010, 20217010, 20217010, 20217010, 20217010, 20217010 }, barrage_ID = { 20217010, 20217011, 20217012, 20217013, 20217014, 20217015, 20217016, 20217017, 20217018, 20217019, 20217020, 20217021, 20217022, 20217023, 20217024, 20217025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021712] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰重巡精英随机_副炮替换高爆弹幕(威奇塔)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 2021712, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 20217120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021800] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】通用战列精英固定_塞壬二联跨射炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 75, id = 2021800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20218000 }, barrage_ID = { 20218000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[2021811] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰战列精英专属_塞壬二联跨射前排(俄克拉荷马)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2021811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20218110, 20218111 }, barrage_ID = { 20218110, 20218111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.6, isBound = true } } uv0.weapon_property[2021812] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰战列精英随机_塞壬化英勇炮击上上下(华盛顿)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2021812, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20218121, 20218121, 20218121, 20218120, 20218120 }, barrage_ID = { 20218121, 20218122, 20218123, 20218124, 20218125 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021813] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰战列精英随机_塞壬化英勇炮击上下上(华盛顿)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2021813, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20218121, 20218121, 20218121, 20218120, 20218120 }, barrage_ID = { 20218121, 20218122, 20218123, 20218130, 20218131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021814] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰战列精英随机_塞壬化英勇炮击下下上(华盛顿)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2021814, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20218121, 20218121, 20218121, 20218120, 20218120 }, barrage_ID = { 20218121, 20218122, 20218123, 20218140, 20218141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021815] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰战列精英随机_塞壬化英勇炮击下上下(华盛顿)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2021815, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20218121, 20218121, 20218121, 20218120, 20218120 }, barrage_ID = { 20218121, 20218122, 20218123, 20218150, 20218151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021900] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】通用航母精英固定_塞壬战斗机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2021900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021901] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】通用航母精英固定_塞壬战斗机自机狙武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 2021901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20001, 20001, 20001, 20001 }, barrage_ID = { 101, 102, 103, 104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021911] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰航母精英专属_舰炮掩护(萨拉托加)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2021911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20219110 }, barrage_ID = { 20219110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021912] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰航母精英专属_间歇航空弹幕(萨拉托加)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2021912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20219120 }, barrage_ID = { 20219120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021913] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰航母精英专属_间歇航空弹幕(大黄蜂)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2021913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20219130, 20219130 }, barrage_ID = { 20219130, 20219131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021914] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰航母精英专属_黄蜂突袭(大黄蜂)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2021914, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1450, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20219140, 20219141, 20219142, 20219140, 20219141, 20219142, 20219140, 20219141, 20219142, 20219140, 20219141, 20219142 }, barrage_ID = { 20219140, 20219141, 20219142, 20219143, 20219144, 20219145, 20219146, 20219147, 20219148, 20219149, 20219150, 20219151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021916] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰航母精英专属_野蜂飞舞(大黄蜂)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2021916, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1850, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219160, 20219161, 20219162, 20219163, 20219162, 20219161, 20219161, 20219162, 20219163, 20219162, 20219161, 20219161, 20219162, 20219163, 20219162, 20219161, 20219161, 20219162, 20219163, 20219162, 20219161, 20219161, 20219162, 20219163, 20219162, 20219161, 20219161, 20219162, 20219163, 20219162, 20219161, 20219161, 20219162, 20219163, 20219162, 20219161 }, barrage_ID = { 20219160, 20219161, 20219162, 20219163, 20219164, 20219165, 20219166, 20219167, 20219168, 20219169, 20219170, 20219171, 20219172, 20219173, 20219174, 20219175, 20219176, 20219177, 20219178, 20219179, 20219180, 20219181, 20219182, 20219183, 20219184, 20219185, 20219186, 20219187, 20219188, 20219189, 20219190, 20219200, 20219201, 20219202, 20219203, 20219204, 20219205, 20219206, 20219207, 20219208, 20219209, 20219210, 20219211, 20219212, 20219213, 20219214, 20219215, 20219216, 20219217, 20219218, 20219219, 20219220, 20219221, 20219222, 20219223, 20219224, 20219225, 20219226, 20219227, 20219228, 20219229, 20219230, 20219231, 20219232, 20219233, 20219234 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2021920] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰航母精英专属_爱心发射(萨拉托加)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2021920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20219200, 20219201, 20219202, 20219203, 20219204, 20219205, 20219206, 20219207, 20219208, 20219209, 20219210, 20219211, 20219212, 20219200, 20219201, 20219202, 20219203, 20219204, 20219205, 20219206, 20219207, 20219208, 20219209, 20219210, 20219211, 20219212, 20219200, 20219201, 20219202, 20219203, 20219204, 20219205, 20219206, 20219207, 20219208, 20219209, 20219210, 20219211, 20219212 }, barrage_ID = { 20219300, 20219301, 20219302, 20219303, 20219304, 20219305, 20219306, 20219307, 20219308, 20219309, 20219310, 20219311, 20219312, 20219313, 20219314, 20219315, 20219316, 20219317, 20219318, 20219319, 20219320, 20219321, 20219322, 20219323, 20219324, 20219325, 20219326, 20219327, 20219328, 20219329, 20219330, 20219331, 20219332, 20219333, 20219334, 20219335, 20219336, 20219337, 20219338 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家驱逐普通随机_普通驱逐弹穿透弹瞄准弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2022001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20220010, 20220011 }, barrage_ID = { 20220010, 20220011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家驱逐普通随机_普通驱逐弹穿透弹瞄准弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2022002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20220010, 20220011 }, barrage_ID = { 20220020, 20220021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家轻巡普通随机_穿透弹瞄准弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2022101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20221011, 20221011 }, barrage_ID = { 20221010, 20221011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022102] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家轻巡普通随机_普通轻巡弹瞄准弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2022102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20221010, 20221010, 20221010 }, barrage_ID = { 20221020, 20221021, 20221022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家重巡普通随机_普通重巡弹平射弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2022201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20222010, 20222010 }, barrage_ID = { 20212010, 20222011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022202] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家重巡普通随机_普通重巡弹穿透弹平射弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2022202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20222010, 20222011 }, barrage_ID = { 20222020, 20222021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022301] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家战列普通随机_普通战列弹跨射前排1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2022301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20223010 }, barrage_ID = { 20223010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2022302] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家战列普通随机_普通战列弹平射弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2022302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20223020, 20223021, 20223021 }, barrage_ID = { 20223020, 20223021, 20223022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022401] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母普通随机_驱逐高爆弹投射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2022401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20224010 }, barrage_ID = { 20224010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2022611] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家轻巡精英专属_火焰羽衣(贝尔法斯特)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2022611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111, 20226111 }, barrage_ID = { 20226110, 20226111, 20226112, 20226113, 20226114, 20226115, 20226116, 20226117, 20226118, 20226119, 20226120, 20226121, 20226122, 20226123, 20226124, 20226125, 20226126, 20226127, 20226128, 20226129, 20226130, 20226131, 20226132, 20226133, 20226134, 20226135, 20226136, 20226137, 20226138, 20226139, 20226140, 20226141, 20226142, 20226143, 20226144, 20226145 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022612] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家轻巡精英专属_高爆炮(贝尔法斯特)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2022612, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20226121, 20226120 }, barrage_ID = { 20226160, 20226161 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022711] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家重巡精英专属_冰爆术(诺福克)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2022711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20227110 }, barrage_ID = { 20227110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022811] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家战列精英专属_皇家组合弹幕(胡德)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2022811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20228110, 20228111, 20228112, 20228112, 20228113, 20228114, 20228115 }, barrage_ID = { 20228110, 20228111, 20228112, 20228113, 20228114, 20228110, 20228111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022821] = { action_index = "attack", range = 40, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家战列精英专属_近身鱼雷四连发(罗德尼)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2022821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20228210 }, barrage_ID = { 20228210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022822] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家战列精英专属_BigSeven(罗德尼)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2022822, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20228220, 20228220, 20228220, 20228220, 20228220, 20228220, 20228221, 20228221, 20228221, 20228221, 20228221, 20228221 }, barrage_ID = { 20228220, 20228221, 20228222, 20228223, 20228224, 20228225, 20228230, 20228231, 20228232, 20228233, 20228234, 20228235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022831] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家战列精英专属_吸血鬼幻想(约克公爵)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2022831, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20228310, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311, 20228311 }, barrage_ID = { 20228310, 20228311, 20228312, 20228313, 20228314, 20228315, 20228316, 20228317, 20228318, 20228319, 20228320, 20228321, 20228322, 20228323, 20228324, 20228325, 20228326, 20228327, 20228328, 20228329, 20228330, 20228331, 20228332, 20228333, 20228334 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022835] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家战列精英专属_主炮速射(约克公爵)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2022835, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20228350, 20228350, 20228350 }, barrage_ID = { 20020020, 20020021, 20020022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022911] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_胜利女神的橄榄枝(胜利)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 125, min_range = 0, id = 2022911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110, 20229110 }, barrage_ID = { 20229110, 20229111, 20229112, 20229113, 20229114, 20229115, 20229116, 20229117, 20229118, 20229122, 20229123, 20229124, 20229125, 20229126, 20229127, 20229128, 20229129, 20229130, 20229134, 20229135, 20229136, 20229137, 20229138, 20229139, 20229140, 20229141, 20229142, 20229146, 20229147, 20229148, 20229149, 20229150, 20229151, 20229152, 20229153, 20229154 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022917] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_剑鱼小队(胜利)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 2022917, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1000, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022918] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_剑鱼小队飞机武器(胜利)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2022918, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20229180 }, barrage_ID = { 20229180 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022921] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_剑鱼出击(皇家方舟)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 2022921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1800, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2022921 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022922] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_剑鱼出击飞机武器(皇家方舟)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 2022922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20229220, 20229220, 20229220, 20229220 }, barrage_ID = { 20229220, 20229221, 20229222, 20229223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022923] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_护体炮(皇家方舟)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2022923, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20229230, 20229231, 20229232, 20229233, 20229230, 20229231 }, barrage_ID = { 20229230, 20229231, 20229232, 20229233, 20229234, 20229235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2022924] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】皇家航母精英专属_方形结界弹幕(皇家方舟)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2022924, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2050, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20299240, 20299240, 20299240, 20299240, 20299240, 20299240, 20299240, 20299240, 20299241, 20299241, 20299241, 20299241, 20299241, 20299241, 20299241, 20299241 }, barrage_ID = { 20229240, 20229241, 20229242, 20229243, 20229244, 20229245, 20229246, 20229247, 20229248, 20229249, 20229250, 20229251, 20229252, 20229253, 20229254, 20229255 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱驱逐普通随机_高爆弹瞄准弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2023001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20230010 }, barrage_ID = { 20230010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱驱逐普通随机_高爆弹瞄准弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2023002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20230010 }, barrage_ID = { 20230020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱轻巡普通随机_普通轻巡弹高爆弹瞄准弹幕1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2023101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20231011, 20231011, 20231010, 20231010 }, barrage_ID = { 20231010, 20231011, 20231012, 20231013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023102] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱轻巡普通随机_高爆弹平射弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2023102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20231010 }, barrage_ID = { 20231020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱重巡普通随机_重巡高爆弹平射弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2023201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20232010, 20232010 }, barrage_ID = { 20232010, 20232011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023202] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱重巡普通随机_重巡高爆弹平射弹幕2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2023202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20232010, 20232010, 20232010 }, barrage_ID = { 20232020, 20232021, 20232022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023301] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列普通随机_战列高爆弹跨射前排1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2023301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20233010, 20233011, 20233012 }, barrage_ID = { 20233010, 20233010, 20233010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2023302] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列普通随机_普通战列弹平射弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2023302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20223020, 20223021, 20223021 }, barrage_ID = { 20223020, 20223021, 20223022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023401] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母普通随机_驱逐高爆弹投射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2023401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20224010 }, barrage_ID = { 20224010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2023611] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱轻巡精英专属_八卦阵(神通)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20236110, 20236110, 20236111, 20236110, 20236110 }, barrage_ID = { 20236110, 20236112, 20236115, 20236116, 20236118 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023612] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱轻巡精英专属_雷(神通)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2023612, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 110141, 110142, 110143, 110144 }, barrage_ID = { 110141, 110142, 110143, 110144 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023711] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱重巡精英专属_主炮替换高爆炮(最上)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20232010 }, barrage_ID = { 20237110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023712] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "【大世界】重樱重巡精英专属_混合弹幕(最上)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2023712, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20237120, 20237120, 20237120, 20237120, 20237121, 20237121, 20237121 }, barrage_ID = { 20237120, 20237121, 20237122, 20237123, 20237124, 20237125, 20237126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023713] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "【大世界】重樱重巡精英专属_高爆射击(最上)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023713, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20237130, 20237131, 20237131, 20237130, 20237131, 20237131 }, barrage_ID = { 20237130, 20237131, 20237132, 20237133, 20237134, 20237135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023811] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_主炮替换火花炮(扶桑)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2023811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20238110, 20238111, 20238112 }, barrage_ID = { 20238110, 20238111, 20238111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023812] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_神乐(扶桑)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2023812, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20238120, 20238120, 20238121, 20238121, 20238121, 20238122, 20238122, 20238122, 20238123, 20238123, 20238123, 20238124, 20238124, 20238124, 20238125, 20238125, 20238125, 20238126, 20238126, 20238126 }, barrage_ID = { 20238120, 20238121, 20238122, 20238123, 20238124, 20238125, 20238126, 20238127, 20238128, 20238129, 20238130, 20238122, 20238123, 20238124, 20238125, 20238126, 20238127, 20238128, 20238129, 20238130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023815] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_樱吹雪(扶桑)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 2023815, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110000, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110010, 20110020, 20110020, 20110020, 20110020 }, barrage_ID = { 20110000, 20110001, 20110002, 20110003, 20110004, 20110005, 20110006, 20110007, 20110008, 20110009, 20110010, 20110011, 20110012, 20110013, 20110014, 20110015, 20110016, 20110017, 20110018, 20110019, 20110020, 20110021, 20110022, 20110023, 20110024, 20110025, 20110026, 20110027, 20110028, 20110029, 20110030, 20110031, 20110032, 20110033, 20110034, 20110035, 20110036, 20110037, 20110038, 20110039, 20110040, 20110041, 20110042, 20110043, 20110044, 20110045, 20110046, 20110047, 20110048, 20110049, 20110050, 20110051, 20110052, 20110053, 20110054, 20110055, 20110056, 20110057, 20110058, 20110059, 20110060, 20110061, 20110062, 20110063, 20110064, 20110100, 20110101, 20110102, 20110103, 20110104, 20110105, 20110106, 20110107, 20110108, 20110109, 20110110, 20110111, 20110112, 20110113, 20110114, 20110115, 20110116, 20110117, 20110118, 20110119, 20110120, 20110121, 20110122, 20110123, 20110124, 20110125, 20110126, 20110127, 20110128, 20110129, 20110130, 20110131, 20110132, 20110133, 20110134, 20110135, 20110136, 20110137, 20110138, 20110139, 20110140, 20110141, 20110142, 20110143, 20110144, 20110145, 20110146, 20110147, 20110148, 20110149, 20110150, 20110151, 20110152, 20110153, 20110154, 20110155, 20110156, 20110157, 20110158, 20110159, 20110160, 20110161, 20110162, 20110163, 20110164, 20110170, 20110171, 20110172, 20110173 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023821] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_格斗炮术(日向)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2023821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20238210 }, barrage_ID = { 20238210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023822] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_模拟三式弹(日向)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 75, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023822, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20238220, 20238220 }, barrage_ID = { 20238220, 20238221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023823] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱战列精英专属_黑色樱花(日向)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 105, min_range = 0, id = 2023823, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2150, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20110300, 20110301, 20110302, 20110303, 20110304, 20110305, 20110306, 20110307, 20110308, 20110309, 20110310, 20110311, 20110320, 20110320, 20110300, 20110301, 20110302, 20110303, 20110304, 20110305, 20110306, 20110307, 20110308, 20110309, 20110310, 20110311, 20110320, 20110320 }, barrage_ID = { 20238230, 20238231, 20238232, 20238233, 20238234, 20238235, 20238236, 20238237, 20238238, 20238239, 20238240, 20238241, 20238242, 20238243, 20238250, 20238251, 20238252, 20238253, 20238254, 20238255, 20238256, 20238257, 20238258, 20238259, 20238260, 20238261, 20238262, 20238263 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023911] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_狐火红(赤城)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20239110 }, barrage_ID = { 20239110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023912] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_红花(赤城)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2023912, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120, 20239120 }, barrage_ID = { 20239120, 20239121, 20239122, 20239123, 20239124, 20239125, 20239126, 20239127, 20239128, 20239129, 20239130, 20239131, 20239132, 20239133, 20239134, 20239135, 20239136, 20239137, 20239138, 20239139 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023915] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_狐火蓝(加贺)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2023915, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20239150 }, barrage_ID = { 20239150 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023916] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_蓝花(加贺)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2023916, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160, 20239160 }, barrage_ID = { 20239120, 20239121, 20239122, 20239123, 20239124, 20239125, 20239126, 20239127, 20239128, 20239129, 20239130, 20239131, 20239132, 20239133, 20239134, 20239135, 20239136, 20239137, 20239138, 20239139 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023921] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_凤羽红(大凤)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2023921, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 950, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20239210, 20239211, 20239212, 20239213, 20239214, 20239215, 20239216, 20239217 }, barrage_ID = { 20239210, 20239211, 20239212, 20239213, 20239214, 20239215, 20239216, 20239217 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023922] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_凤羽蓝(大凤)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2023922, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1400, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20239220, 20239221, 20239222, 20239223, 20239224, 20239225, 20239226, 20239227 }, barrage_ID = { 20239220, 20239221, 20239222, 20239223, 20239224, 20239225, 20239226, 20239227 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023925] = { action_index = "attack", range = 75, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_凤尾(大凤)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2023925, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20239254, 20239255, 20239256, 20239257, 20239258, 20239259, 20239260, 20239261, 20239262, 20239263, 20239250, 20239251, 20239252, 20239253 }, barrage_ID = { 581033, 581033, 581033, 581033, 581033, 581034, 581034, 581034, 581034, 581034, 581031, 581032, 581033, 581034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[2023927] = { action_index = "attack", range = 75, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_闪光凤尾(大凤)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2023927, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20239270, 20239270, 20239270, 20239270, 20239270, 20239270, 20239270, 20239270, 20239271, 20239271, 20239271, 20239271, 20239271, 20239271, 20239271, 20239271, 20239272, 20239272, 20239272, 20239272, 20239272, 20239272, 20239272, 20239272, 20239273, 20239273, 20239273, 20239273, 20239273, 20239273, 20239273, 20239273, 20239274, 20239274, 20239274, 20239274, 20239274, 20239274, 20239274, 20239274, 20239275, 20239275, 20239275, 20239275, 20239275, 20239275, 20239275, 20239275 }, barrage_ID = { 20239270, 20239271, 20239272, 20239273, 20239274, 20239275, 20239276, 20239277, 20239286, 20239287, 20239288, 20239289, 20239290, 20239291, 20239292, 20239293, 20239278, 20239279, 20239280, 20239281, 20239282, 20239283, 20239284, 20239285, 20239294, 20239295, 20239296, 20239297, 20239298, 20239299, 20239300, 20239301, 20239278, 20239279, 20239280, 20239281, 20239282, 20239283, 20239284, 20239285, 20239294, 20239295, 20239296, 20239297, 20239298, 20239299, 20239300, 20239301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, isBound = true, fx = "jinengenemy" } } uv0.weapon_property[2023930] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_地毯轰炸(大凤)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 2023930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 340141 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2023931] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】重樱航母精英专属_地毯轰炸武器(大凤)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 2023931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 4, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 130302, 130303, 130304, 130305, 130306, 130307 }, barrage_ID = { 130991, 130991, 130991, 130991, 130991, 130991 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_旋转子弹4发x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_旋转子弹8发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_旋转子弹直线8发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2024003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024004] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_旋转子弹抛物线12发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2024004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210040 }, barrage_ID = { 20210040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024005] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_穿甲平射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050, 20240050 }, barrage_ID = { 20240050, 20240051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024006] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_穿甲散射瞄准弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050, 20240050 }, barrage_ID = { 20240060, 20240061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024007] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐普通随机_穿甲大散射瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024007, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050 }, barrage_ID = { 20240070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024011] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐强随机_旋转子弹4发x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024012] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐强随机_穿甲平射弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050, 20240050, 20240050 }, barrage_ID = { 20240050, 20240051, 20240120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024013] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐强随机_穿甲散射瞄准弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050, 20240050, 20240050 }, barrage_ID = { 20240060, 20240061, 20240130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024014] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血驱逐强随机_穿甲大散射瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2024014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050 }, barrage_ID = { 20240070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_旋转子弹4发x2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2024101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024102] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_旋转子弹8发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2024102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024103] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_旋转子弹直线8发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024104] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_旋转子弹抛物线12发", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210040 }, barrage_ID = { 20210040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024105] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_穿甲二层大散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2024105, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20241050, 20241051 }, barrage_ID = { 20241050, 20241050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024106] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡普通随机_穿甲单发连续瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024106, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20240050 }, barrage_ID = { 20241060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024111] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡强随机_旋转子弹4发x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2024111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024112] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡强随机_穿甲三层大散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2024112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20241050, 20241051, 20241052 }, barrage_ID = { 20241121, 20241120, 20241120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024113] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡强随机_穿甲单发连续瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20241050, 20241050 }, barrage_ID = { 20241130, 20241131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024114] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡强随机_普通扫射穿甲瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2024114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210050, 20241050 }, barrage_ID = { 20241140, 20241141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024201] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡普通随机_旋转子弹4发x3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20210010 }, barrage_ID = { 20210110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024202] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡普通随机_普通重巡弹平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2024202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242020, 20242020 }, barrage_ID = { 20242020, 20242021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024203] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡普通随机_普通重巡弹瞄准火花", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242020, 20242030 }, barrage_ID = { 20242030, 20242031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[2024204] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡普通随机_穿甲重巡弹平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2024204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242040 }, barrage_ID = { 20242040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024205] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡普通随机_穿甲夹心弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2024205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242040, 20242050 }, barrage_ID = { 20242050, 20242051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024211] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡强随机_强重巡弹瞄准火花", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2024211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242020, 20242030 }, barrage_ID = { 20242110, 20242111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024212] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡强随机_穿甲重巡弹平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 2024212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242040 }, barrage_ID = { 20242120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024213] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡强随机_穿甲夹心弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2024213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20242040, 20242050, 20242130, 20242131 }, barrage_ID = { 20242050, 20242051, 20242050, 20242051 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024401] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列普通随机_普通重巡弹平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2024401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20244010, 20244010 }, barrage_ID = { 20244010, 20244011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024402] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列普通随机_普通重巡弹瞄准", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2024402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20244010 }, barrage_ID = { 20244020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024403] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列普通随机_前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2024403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20244030 }, barrage_ID = { 20244030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2024404] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列普通随机_前排范围十字跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2024404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20244040, 20244041 }, barrage_ID = { 20244040, 20244041 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2024405] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列普通随机_穿甲重巡弹平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2024405, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20244050, 20244050 }, barrage_ID = { 20244010, 20244011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024411] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列强随机_前排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 2024411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20244030 }, barrage_ID = { 20244110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2024412] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列强随机_前排范围十字跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2024412, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20244040, 20244041 }, barrage_ID = { 20244120, 20244121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2024413] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列强随机_穿甲重巡弹平射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2024413, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20244130, 20244130, 20244130 }, barrage_ID = { 20244130, 20244131, 20244132 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024414] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列强随机_穿甲后排跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 120, corrected = 100, min_range = 75, id = 2024414, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20244050 }, barrage_ID = { 20012 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2024611] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡精英专属_鱼鱼出击(莱比锡)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20246110, 20246110, 20246110, 20246110, 20246110, 20246110, 20246110, 20246111, 20246110, 20246110, 20246110, 20246110, 20246110, 20246110, 20246110, 20246111, 20246110, 20246110, 20246110, 20246110, 20246110, 20246110, 20246110, 20246111, 20246110, 20246110, 20246110, 20246110, 20246110, 20246110, 20246110, 20246111 }, barrage_ID = { 20246110, 20246111, 20246112, 20246113, 20246114, 20246115, 20246116, 20246117, 20246118, 20246119, 20246120, 20246121, 20246122, 20246123, 20246124, 20246125, 20246126, 20246127, 20246128, 20246129, 20246130, 20246131, 20246132, 20246133, 20246134, 20246135, 20246136, 20246137, 20246138, 20246139, 20246140, 20246141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024615] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡精英专属_双鱼交错(莱比锡)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2024615, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2450, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20246150, 20246150, 20246150, 20246150, 20246150, 20246150, 20246150, 20246150, 20246151, 20246151, 20246151, 20246151, 20246151, 20246151, 20246151, 20246151, 20246152, 20246152, 20246152, 20246152, 20246152, 20246152, 20246152, 20246152, 20246153, 20246153, 20246153, 20246153, 20246153, 20246153, 20246153, 20246153 }, barrage_ID = { 20246150, 20246151, 20246152, 20246153, 20246154, 20246155, 20246156, 20246157, 20246158, 20246159, 20246160, 20246161, 20246162, 20246163, 20246164, 20246165, 20246166, 20246167, 20246168, 20246169, 20246170, 20246171, 20246172, 20246173, 20246174, 20246175, 20246176, 20246177, 20246178, 20246179, 20246180, 20246181 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024619] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血轻巡精英专属_鱼型穿甲(莱比锡)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 2024619, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20246190, 20246190, 20246190, 20246190, 20246190, 20246190, 20246190, 20246190, 20246190 }, barrage_ID = { 20246190, 20246191, 20246192, 20246193, 20246194, 20246195, 20246196, 20246197, 20246198 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024711] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡精英专属_主炮替换欧根炮(欧根亲王)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2024711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1412 }, barrage_ID = { 20247110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024712] = { action_index = "attack", range = 32, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡精英专属_吃手手(欧根亲王)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 2024712, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20247120, 20247121, 20247122, 20247123, 20247124, 20247125, 20247126, 20247127 }, barrage_ID = { 20247120, 20247121, 20247122, 20247123, 20247124, 20247125, 20247126, 20247127 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024714] = { action_index = "attack", range = 70, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡精英专属_主炮替换跨射炮(德意志)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2024714, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20247140 }, barrage_ID = { 20247140 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 1, isBound = true } } uv0.weapon_property[2024715] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "【大世界】铁血重巡精英专属_平射霰弹(德意志)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2024715, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20247150, 20247150, 20247151, 20247151, 20247151 }, barrage_ID = { 20247150, 20247151, 20247152, 20247153, 20247154 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024716] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "【大世界】铁血重巡精英专属_收束霰弹(德意志)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2024716, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20247150, 20247150, 20247151 }, barrage_ID = { 20247160, 20247161, 20247162 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024717] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "【大世界】铁血重巡精英专属_狙击霰弹(德意志)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2024717, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20247150, 20247150, 20247151, 20247151 }, barrage_ID = { 20247170, 20247171, 20247172, 20247173 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024720] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血重巡精英专属_方阵弹幕(欧根亲王)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2024720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529 }, barrage_ID = { 20030500, 20030501, 20030502, 20030503, 20030504, 20030505, 20030506, 20030507, 20030508, 20030509, 20030510, 20030511, 20030512, 20030513, 20030514, 20030515, 20030516, 20030517, 20030518, 20030519, 20030520, 20030521, 20030522, 20030523, 20030524, 20030525, 20030526, 20030527, 20030528, 20030529, 20030530, 20030531, 20030532, 20030533, 20030534, 20030535, 20030536, 20030537, 20030538, 20030539, 20030540, 20030541, 20030542, 20030543, 20030544, 20030545, 20030546, 20030547, 20030548, 20030549, 20030550, 20030551, 20030552, 20030553, 20030554, 20030555, 20030556, 20030557, 20030558, 20030559, 20030560, 20030561, 20030562, 20030563, 20030564, 20030565, 20030566, 20030567, 20030568, 20030569, 20030570, 20030571, 20030572, 20030573, 20030574, 20030575, 20030576, 20030577, 20030578, 20030579, 20030580, 20030581, 20030582, 20030583, 20030584, 20030585, 20030586, 20030587, 20030588, 20030589, 20030590, 20030591, 20030592, 20030593, 20030594, 20030595, 20030596, 20030597, 20030598, 20030599, 20030600, 20030601, 20030602, 20030603, 20030604, 20030605, 20030606, 20030607, 20030608, 20030609, 20030610, 20030611, 20030612, 20030613, 20030614, 20030615, 20030616, 20030617, 20030618, 20030619, 20030620, 20030621, 20030622, 20030623, 20030624, 20030625, 20030626, 20030627, 20030628, 20030629, 20030630, 20030631, 20030632, 20030633, 20030634, 20030635, 20030636, 20030637, 20030638, 20030639 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024811] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列精英专属_狙击手(沙恩霍斯特)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 16, corrected = 100, min_range = 30, id = 2024811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20248110, 20248110, 20248110, 20248110, 20248110 }, barrage_ID = { 20248110, 20248111, 20248112, 20248113, 20248114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.3, isBound = true } } uv0.weapon_property[2024812] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "【大世界】铁血战列精英专属_交错穿甲弹(沙恩霍斯特)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2024812, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20248121, 20248120, 20248121, 20248120, 20248121, 20248120, 20248121, 20248120, 20248121 }, barrage_ID = { 20248120, 20248121, 20248122, 20248123, 20248124, 20248125, 20248126, 20248127, 20248128 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024813] = { action_index = "attack", range = 100, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列精英专属_四联磁雷(提尔比茨)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2024813, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1650, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20248130 }, barrage_ID = { 20248130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024814] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列精英专属_后排二层跨射(提尔比茨)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 75, id = 2024814, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20248140, 20248141 }, barrage_ID = { 20248140, 20248141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.3, isBound = true } } uv0.weapon_property[2024815] = { action_index = "attack", range = 600, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列精英专属_前排多次跨射(提尔比茨)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 100, id = 2024815, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20248150, 20248151, 20248152, 20248153, 20248154, 20248155, 20248156, 20248160, 20248161, 20248162, 20248163, 20248164, 20248165, 20248166 }, barrage_ID = { 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5 } } uv0.weapon_property[2024818] = { action_index = "attack", range = 600, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列精英专属_前排多次跨射(提尔比茨)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 100, id = 2024818, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20248180, 20248181, 20248182, 20248183, 20248184, 20248185, 20248186, 20248187, 20248188, 20248189, 20248190, 20248191, 20248192 }, barrage_ID = { 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150, 20248150 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5 } } uv0.weapon_property[2024820] = { action_index = "attack", range = 40, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血战列精英专属_护体弹幕(提尔比茨)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2024820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20248200, 20248201, 20248202, 20248203, 20248204, 20248205, 20248206, 20248205, 20248204, 20248203, 20248202, 20248201, 20248200, 20248200, 20248201, 20248202, 20248203, 20248204, 20248205, 20248206, 20248205, 20248204, 20248203, 20248202, 20248201, 20248200 }, barrage_ID = { 20248200, 20248201, 20248202, 20248203, 20248204, 20248205, 20248206, 20248207, 20248208, 20248209, 20248210, 20248211, 20248212, 20248213, 20248214, 20248215, 20248216, 20248217, 20248218, 20248219, 20248220, 20248221, 20248222, 20248223, 20248224, 20248225 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024911] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血航母精英专属_憎恶之锁链(齐柏林)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2024911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3550, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20249110, 20249111, 20249112, 20249113, 20249114, 20249120, 20249121, 20249122, 20249123 }, barrage_ID = { 20249110, 20249111, 20249112, 20249113, 20249114, 20249130, 20249131, 20249132, 20249133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2024920] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】铁血航母精英专属_邪恶之触(齐柏林)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2024920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20249200, 20249201, 20249202, 20249200, 20249201, 20249202 }, barrage_ID = { 20249200, 20249200, 20249200, 20249201, 20249201, 20249201 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029400] = { action_index = "", range = 28, type = 17, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬侵扰者通用_电击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2029400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 5, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "lighting", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690021 }, barrage_ID = { 690081 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029401] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬侵扰者通用_三重鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 125, min_range = 0, id = 2029401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2400, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690020, 690020, 690020 }, barrage_ID = { 690060, 690061, 690063 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029402] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬侵扰者通用_副炮封锁", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 3, corrected = 125, min_range = 0, id = 2029402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 811, 811, 811, 811, 811 }, barrage_ID = { 690064, 690065, 690066, 690067, 690068 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029403] = { action_index = "attack", range = 999, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬侵扰者通用_锥形轨道弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 125, min_range = 0, id = 2029403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 690015, 690017, 690019 }, barrage_ID = { 690069, 690071, 690073 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029404] = { action_index = "attack", range = 999, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬侵扰者通用_半扫射弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 31, corrected = 125, min_range = 0, id = 2029404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 9999, queue = 2, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690009, 690009 }, barrage_ID = { 690132, 690133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029500] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英通用_常驻护体武器(探索者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 2029500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20295000, 20295001 }, barrage_ID = { 20295000, 20295001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029501] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英通用_驱逐主炮1(探索者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 2029501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 20295010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029502] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英通用_驱逐主炮2(探索者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 2029502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 20295020, 20295021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029503] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英通用_驱逐鱼雷四联(探索者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2029503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 20295030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029511] = { action_index = "attack", range = 70, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英随机_主炮系_纺锤形高速弹幕(探索者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 2029511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20295110, 20295110, 20295110, 20295110, 20295110 }, barrage_ID = { 20295110, 20295111, 20295112, 20295113, 20295114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029512] = { action_index = "attack", range = 70, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英随机_主炮系_交错高速弹幕(探索者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 2029512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20295110, 20295110, 20295110, 20295110 }, barrage_ID = { 20295120, 20295121, 20295122, 20295123 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029513] = { action_index = "attack", range = 70, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英随机_主炮系_收敛高速弹幕(探索者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 110, min_range = 0, id = 2029513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20295110 }, barrage_ID = { 20295130 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029521] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英随机_鱼雷系_中空磁雷(探索者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2029521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20295210, 20295210 }, barrage_ID = { 20295210, 20295211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029522] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英随机_鱼雷系_连续二联磁雷(探索者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 2029522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20295210, 20295210 }, barrage_ID = { 20295220, 20295221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029530] = { action_index = "attack", range = 70, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英随机_II型强化_高低速扫射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 2029530, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20295300, 20295300, 20295300, 20295300, 20295300, 20295300, 20295301, 20295301, 20295301, 20295301, 20295302, 20295302, 20295303, 20295303 }, barrage_ID = { 20295300, 20295301, 20295302, 20295303, 20295304, 20295305, 20295310, 20295311, 20295312, 20295313, 20295316, 20295317, 20295320, 20295321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029540] = { action_index = "attack", range = 70, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬驱逐精英随机_II型强化_中空磁雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 0, id = 2029540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20295210, 20295210, 20295210, 20295210 }, barrage_ID = { 20295400, 20295401, 20295402, 20295403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029600] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英通用_常驻护体武器(追迹者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 2029600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20296000, 20296001 }, barrage_ID = { 20296000, 20296001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029601] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英通用_轻巡主炮1连续瞄准(追迹者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2029601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 20296010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029602] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英通用_轻巡主炮2二连散射(追迹者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2029602, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 20296020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029603] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英通用_轻巡鱼雷三联x2(追迹者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2029603, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 20296030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029611] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英随机_塞壬主炮系_瓶状弹幕(追迹者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2029611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20296110, 20296110, 20296110, 20296110, 20296110 }, barrage_ID = { 20296110, 20296111, 20296112, 20296113, 20296114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029612] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英随机_塞壬主炮系_滞留弹幕(追迹者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2029612, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20296120, 20296121 }, barrage_ID = { 20296120, 20296121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029613] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英随机_塞壬主炮系_爆竹弹幕(追迹者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2029613, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20296130, 20296131, 20296132, 20296130, 20296131, 20296132 }, barrage_ID = { 20296130, 20296131, 20296132, 20296133, 20296134, 20296135 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029614] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英随机_塞壬主炮系_窜天猴弹幕(追迹者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2029614, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20296140, 20296140, 20296140 }, barrage_ID = { 20296140, 20296141, 20296142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029621] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英随机_常规主炮系_高爆强化(追迹者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 2029621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20231010 }, barrage_ID = { 20296210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029622] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英随机_常规主炮系_高爆强化长弹幕(追迹者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 2029622, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20231010, 20231010, 20231010, 20231010 }, barrage_ID = { 20210130, 20210131, 20210132, 20210133 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029623] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英随机_常规主炮系_穿甲强化(追迹者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2029623, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20241050 }, barrage_ID = { 20296230 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029624] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英随机_常规主炮系_穿甲强化长弹幕(追迹者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 2029624, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20241050, 20241050 }, barrage_ID = { 20296240, 20296241 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029630] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英随机_II型强化_波浪子母弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2029630, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20296300, 20296301 }, barrage_ID = { 20296300, 20296301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029640] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬轻巡精英随机_II型强化_强化平射主炮", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 2029640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20296400, 20296400 }, barrage_ID = { 20296400, 20296401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029700] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬重巡精英通用_常驻护体武器(领洋者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 2029700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297000, 20297001 }, barrage_ID = { 20297000, 20297001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029701] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬重巡精英通用_重巡主炮1连续瞄准(领洋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2029701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297010, 20297010 }, barrage_ID = { 20297010, 20297011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029702] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬重巡精英通用_重巡副炮1二连散射(领洋者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 2029702, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 20297020, 20297021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029703] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬重巡精英通用_重巡鱼雷三联(领洋者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2029703, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30067 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029711] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬重巡精英随机_塞壬主炮系_三联收束弹幕(领洋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2029711, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297110, 20297111 }, barrage_ID = { 20297110, 20297111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029712] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬重巡精英随机_塞壬主炮系_三联收束弹幕(领洋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2029712, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297110, 20297111 }, barrage_ID = { 20297110, 20297111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029713] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬重巡精英随机_塞壬主炮系_三联收束弹幕(领洋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2029713, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297110, 20297111 }, barrage_ID = { 20297110, 20297111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029714] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬重巡精英随机_塞壬主炮系_三联收束弹幕(领洋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2029714, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297110, 20297111 }, barrage_ID = { 20297110, 20297111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029720] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬重巡精英随机_II型强化_重巡机枪炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 125, min_range = 0, id = 2029720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20020020, 20020020, 20020020 }, barrage_ID = { 20020020, 20020021, 20020022 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029800] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬战列精英通用_常驻护体武器(破局者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 2029800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20298000, 20298000, 20298001, 20298001 }, barrage_ID = { 20298000, 20298001, 20298002, 20298003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029801] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬战列精英通用_战列主炮1(破局者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 2029801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20298010 }, barrage_ID = { 20298010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029802] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬战列精英通用_战列副炮1(破局者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2029802, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 20298020, 20298021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029803] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬战列精英通用_战列跨射后排(破局者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 2029803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon3", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1530 }, barrage_ID = { 20298030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[2029900] = { action_index = "attack", range = 70, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬航母精英通用_常驻护体武器(执棋者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 125, min_range = 0, id = 2029900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20299000, 20299001, 20299000, 20299001 }, barrage_ID = { 20299000, 20299001, 20299002, 20299003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029901] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬航母精英通用_航母副炮1(执棋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 2029901, attack_attribute_ratio = 90, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1100 }, barrage_ID = { 20299010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029902] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬航母精英通用_塞壬轰炸机(执棋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2029902, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2600, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029903] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬航母精英通用_塞壬鱼雷机(执棋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2029903, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029904] = { action_index = "", range = 10, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬航母精英通用_塞壬轰炸机用武器(执棋者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2029904, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10012 }, barrage_ID = { 20299040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029905] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬航母精英通用_塞壬鱼雷机用武器(执棋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 36, corrected = 100, min_range = 22, id = 2029905, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30067 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029911] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬航母精英随机_结界系_圆环牢笼(执棋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2029911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299110, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111, 20299111 }, barrage_ID = { 20299110, 20299111, 20299112, 20299113, 20299114, 20299115, 20299116, 20299117, 20299118, 20299119, 20299120, 20299121, 20299122, 20299123, 20299124, 20299125, 20299126, 20299127, 20299128, 20299129, 20299110, 20299111, 20299112, 20299113, 20299114, 20299115, 20299116, 20299117, 20299118, 20299119, 20299120, 20299121, 20299122, 20299123, 20299124, 20299125, 20299126, 20299127, 20299128, 20299129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029913] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬航母精英随机_结界系_叠加方阵(执棋者)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2029913, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20299130, 20299130, 20299130, 20299130, 20299130, 20299130, 20299130, 20299130, 20299131, 20299131, 20299131, 20299131, 20299131, 20299131, 20299131, 20299131 }, barrage_ID = { 20299130, 20299131, 20299132, 20299133, 20299134, 20299135, 20299136, 20299137, 20299138, 20299139, 20299140, 20299141, 20299142, 20299143, 20299144, 20299145 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029915] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬航母精英随机_结界系_三角力量(执棋者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2029915, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20299150, 20299150, 20299150, 20299150, 20299150, 20299150, 20299150, 20299150, 20299150, 20299150, 20299150, 20299150, 20299150, 20299150, 20299150 }, barrage_ID = { 20299150, 20299151, 20299152, 20299153, 20299154, 20299155, 20299156, 20299157, 20299158, 20299159, 20299160, 20299161, 20299162, 20299163, 20299164 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2029917] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】塞壬航母精英随机_结界系_平行巨浪(执棋者)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2029917, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20299170, 20299170, 20299170, 20299170, 20299170, 20299170, 20299170, 20299170, 20299170, 20299170, 20299171, 20299171, 20299171, 20299171, 20299171, 20299171, 20299171, 20299171, 20299171, 20299171, 20299172, 20299172 }, barrage_ID = { 20299170, 20299171, 20299172, 20299173, 20299174, 20299175, 20299176, 20299177, 20299178, 20299179, 20299180, 20299181, 20299182, 20299183, 20299184, 20299185, 20299186, 20299187, 20299188, 20299189, 20299190, 20299191 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030000] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_普通斩击随机1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2030000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20300000, 20300000, 20300000, 20300000, 20300000, 20300000 }, barrage_ID = { 20300000, 20300001, 20300002, 20300003, 20300004, 20300005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030001] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_普通斩击随机2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2030001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 700, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20300000, 20300000, 20300000, 20300000, 20300000, 20300000 }, barrage_ID = { 20300010, 20300011, 20300012, 20300013, 20300014, 20300015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030020] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2030020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20300200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030021] = { action_index = "", range = 40, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_浮游炮武器_火焰喷吐", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 2030021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20300210 }, barrage_ID = { 20300210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030023] = { action_index = "", range = 40, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_剑鱼oldtype鱼雷武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 45, charge_param = "", damage = 240, corrected = 100, min_range = 22, id = 2030023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 8000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10031 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030100] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p2_定位激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 105, min_range = 0, id = 2030100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 12000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20301000, 20301000, 20301000, 20301000, 20301000, 20301000, 20301000, 20301000, 20301000, 20301000 }, barrage_ID = { 20301000, 20301001, 20301002, 20301003, 20301004, 20301005, 20301006, 20301007, 20301008, 20301009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2030101] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p2_固定斩击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2030101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20030400, 20030400, 20030400, 20030400, 20030401, 20030401, 20030402, 20030402, 20030401, 20030401, 20030402, 20030402, 20030403, 20030403, 20030403, 20030403, 20030403, 20030403, 20030404 }, barrage_ID = { 20030400, 20030401, 20030405, 20030406, 20030410, 20030411, 20030412, 20030413, 20030414, 20030415, 20030416, 20030417, 20030418, 20030419, 20030420, 20030421, 20030422, 20030423, 20030424 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030120] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p2_量子波动斩(能量收集)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2030120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20301201, 20301202, 20301203, 20301200, 20301200, 20301200, 20301200, 20301201, 20301202, 20301203, 20301200, 20301200, 20301200, 20301200, 20301201, 20301202, 20301203, 20301200, 20301200, 20301200, 20301200, 20301201, 20301202, 20301203, 20301200, 20301200, 20301200, 20301200 }, barrage_ID = { 20301200, 20301201, 20301202, 20301203, 20301204, 20301205, 20301206, 20301207, 20301208, 20301209, 20301210, 20301211, 20301212, 20301213, 20301214, 20301215, 20301216, 20301217, 20301218, 20301219, 20301220, 20301221, 20301222, 20301223, 20301224, 20301225, 20301226, 20301227 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030160] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p2_能量聚集小", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2030160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600, 20301600 }, barrage_ID = { 20302000, 20302001, 20302002, 20302003, 20302004, 20302005, 20302006, 20302007, 20302008, 20302009, 20302010, 20302011, 20302012, 20302013, 20302014, 20302015, 20302016, 20302017, 20302018, 20302019 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p2_能量聚集", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2030200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302000, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302001, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302002, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302003, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302004, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005, 20302005 }, barrage_ID = { 20302000, 20302001, 20302002, 20302003, 20302004, 20302005, 20302006, 20302007, 20302008, 20302009, 20302010, 20302011, 20302012, 20302013, 20302014, 20302015, 20302016, 20302017, 20302018, 20302019, 20302020, 20302021, 20302022, 20302023, 20302024, 20302025, 20302026, 20302027, 20302028, 20302029, 20302030, 20302031, 20302032, 20302033, 20302034, 20302035, 20302036, 20302037, 20302038, 20302039, 20302040, 20302041, 20302042, 20302043, 20302044, 20302045, 20302046, 20302047, 20302048, 20302049, 20302050, 20302051, 20302052, 20302053, 20302054, 20302055, 20302056, 20302057, 20302058, 20302059, 20302060, 20302061, 20302062, 20302063, 20302064, 20302065, 20302066, 20302067, 20302068, 20302069, 20302070, 20302071, 20302072, 20302073, 20302074, 20302075, 20302076, 20302077, 20302078, 20302079, 20302080, 20302081, 20302082, 20302083, 20302084, 20302085, 20302086, 20302087, 20302088, 20302089, 20302090, 20302091, 20302092, 20302093, 20302094, 20302095, 20302096, 20302097, 20302098, 20302099, 20302100, 20302101, 20302102, 20302103, 20302104, 20302105, 20302106, 20302107, 20302108, 20302109, 20302110, 20302111, 20302112, 20302113, 20302114, 20302115, 20302116, 20302117, 20302118, 20302119 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030300] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_棱角斩击", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2030300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303005, 20303004, 20303003, 20303002, 20303001, 20303000, 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303005, 20303004, 20303003, 20303002, 20303001, 20303000 }, barrage_ID = { 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303007, 20303008, 20303009, 20303010, 20303011, 20303012, 20303013, 20303014, 20303015, 20303016, 20303017, 20303018, 20303019, 20303020, 20303021, 20303022, 20303023, 20303024, 20303025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030305] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_棱角斩击爆破", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2030305, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303005, 20303004, 20303003, 20303002, 20303001, 20303000, 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303005, 20303004, 20303003, 20303002, 20303001, 20303000 }, barrage_ID = { 20303000, 20303001, 20303002, 20303003, 20303004, 20303005, 20303006, 20303007, 20303008, 20303009, 20303010, 20303011, 20303012, 20303013, 20303014, 20303015, 20303016, 20303017, 20303018, 20303019, 20303020, 20303021, 20303022, 20303023, 20303024, 20303025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030320] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2030320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 20300200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030321] = { action_index = "", range = 45, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_浮游炮_火焰喷吐强化", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 125, min_range = 0, id = 2030321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20300210 }, barrage_ID = { 20303210 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[2030330] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_量子波动斩(能量释放)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2030330, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1350, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20303301, 20303301, 20303301, 20303301, 20303300, 20303300, 20303300, 20303300, 20303300 }, barrage_ID = { 20303300, 20303301, 20303302, 20303303, 20303304, 20303305, 20303306, 20303307, 20303308 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030335] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_量子喷吐(能量释放)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2030335, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20303350, 20303351, 20303352, 20303353, 20303354, 20303355, 20303356 }, barrage_ID = { 20303350, 20303351, 20303352, 20303353, 20303354, 20303355, 20303356 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2030340] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟第二章_p3_光线扫射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 105, min_range = 0, id = 2030340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20303400, 20303400, 20303400, 20303400, 20303400, 20303400, 20303400 }, barrage_ID = { 20303400, 20303401, 20303402, 20303403, 20303404, 20303405, 20303406 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_黑雾子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 2040000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 690115 }, barrage_ID = { 690131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040010] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_幻象光线", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100 }, barrage_ID = { 20400100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040050] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_三角牢笼lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040051] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_三角牢笼lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040052] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_三角牢笼lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040053] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_三角牢笼lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040054] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_三角牢笼lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040100] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_伪装触手lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2040100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401010, 20401010, 20401010, 20401010, 20401010, 20401010 }, barrage_ID = { 20401000, 20401001, 20401002, 20401003, 20401004, 20401005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040101] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_伪装触手lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2040101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401010, 20401010, 20401010, 20401010, 20401010, 20401010 }, barrage_ID = { 20401000, 20401001, 20401002, 20401003, 20401004, 20401005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040102] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_伪装触手lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2040102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401010, 20401010, 20401010, 20401010, 20401010, 20401010 }, barrage_ID = { 20401000, 20401001, 20401002, 20401003, 20401004, 20401005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040103] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_伪装触手lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2040103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401010, 20401010, 20401010, 20401010, 20401010, 20401010 }, barrage_ID = { 20401000, 20401001, 20401002, 20401003, 20401004, 20401005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040104] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_伪装触手lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2040104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401010, 20401010, 20401010, 20401010, 20401010, 20401010 }, barrage_ID = { 20401000, 20401001, 20401002, 20401003, 20401004, 20401005 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040110] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_普通鱼雷lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2040110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401100, 20401101, 20401101, 20401102, 20401102 }, barrage_ID = { 20401100, 20401101, 20401102, 20401103, 20401104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040111] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_普通鱼雷lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2040111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401100, 20401101, 20401101, 20401102, 20401102 }, barrage_ID = { 20401100, 20401101, 20401102, 20401103, 20401104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040112] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_普通鱼雷lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2040112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401100, 20401101, 20401101, 20401102, 20401102 }, barrage_ID = { 20401100, 20401101, 20401102, 20401103, 20401104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040113] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_普通鱼雷lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2040113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401100, 20401101, 20401101, 20401102, 20401102 }, barrage_ID = { 20401100, 20401101, 20401102, 20401103, 20401104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040114] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_普通鱼雷lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2040114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401100, 20401101, 20401101, 20401102, 20401102 }, barrage_ID = { 20401100, 20401101, 20401102, 20401103, 20401104 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040120] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_隐形鱼雷lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401200, 20401201, 20401202 }, barrage_ID = { 20401200, 20401201, 20401202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040121] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_隐形鱼雷lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401200, 20401201, 20401202 }, barrage_ID = { 20401200, 20401201, 20401202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040122] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_隐形鱼雷lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040122, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401200, 20401201, 20401202 }, barrage_ID = { 20401200, 20401201, 20401202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040123] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_隐形鱼雷lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040123, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401200, 20401201, 20401202 }, barrage_ID = { 20401200, 20401201, 20401202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040124] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_隐形鱼雷lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040124, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401200, 20401201, 20401202 }, barrage_ID = { 20401200, 20401201, 20401202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040130] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_高速破盾副炮lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040130, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20401300, 20401301, 20401302, 20401303, 20401304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040131] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_高速破盾副炮lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20401300, 20401301, 20401302, 20401303, 20401304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040132] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_高速破盾副炮lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040132, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20401300, 20401301, 20401302, 20401303, 20401304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040133] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_高速破盾副炮lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040133, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20401300, 20401301, 20401302, 20401303, 20401304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040134] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p1_高速破盾副炮lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040134, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20401300, 20401301, 20401302, 20401303, 20401304 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040150] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500 }, barrage_ID = { 20401500, 20401501, 20401502, 20401503, 20401504, 20401505, 20401506, 20401507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040151] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500 }, barrage_ID = { 20401500, 20401501, 20401502, 20401503, 20401504, 20401505, 20401506, 20401507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040152] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500 }, barrage_ID = { 20401500, 20401501, 20401502, 20401503, 20401504, 20401505, 20401506, 20401507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040153] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500 }, barrage_ID = { 20401500, 20401501, 20401502, 20401503, 20401504, 20401505, 20401506, 20401507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040154] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500, 20401500 }, barrage_ID = { 20401500, 20401501, 20401502, 20401503, 20401504, 20401505, 20401506, 20401507 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040160] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光弹幕lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600 }, barrage_ID = { 20401600, 20401601, 20401602, 20401603, 20401604, 20401610, 20401611, 20401612, 20401613, 20401614, 20401620, 20401621, 20401622, 20401623, 20401624, 20401630, 20401631, 20401632, 20401633, 20401634 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040161] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光弹幕lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600 }, barrage_ID = { 20401600, 20401601, 20401602, 20401603, 20401604, 20401610, 20401611, 20401612, 20401613, 20401614, 20401620, 20401621, 20401622, 20401623, 20401624, 20401630, 20401631, 20401632, 20401633, 20401634 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040162] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光弹幕lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401610 }, barrage_ID = { 20401600, 20401601, 20401602, 20401603, 20401604, 20401610, 20401611, 20401612, 20401613, 20401614, 20401620, 20401621, 20401622, 20401623, 20401624, 20401630, 20401631, 20401632, 20401633, 20401634, 20401650 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040163] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光弹幕lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401610 }, barrage_ID = { 20401600, 20401601, 20401602, 20401603, 20401604, 20401610, 20401611, 20401612, 20401613, 20401614, 20401620, 20401621, 20401622, 20401623, 20401624, 20401630, 20401631, 20401632, 20401633, 20401634, 20401650 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040164] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光弹幕lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401600, 20401610 }, barrage_ID = { 20401600, 20401601, 20401602, 20401603, 20401604, 20401610, 20401611, 20401612, 20401613, 20401614, 20401620, 20401621, 20401622, 20401623, 20401624, 20401630, 20401631, 20401632, 20401633, 20401634, 20401650 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040170] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光鱼雷lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040170, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401700, 20401701, 20401702 }, barrage_ID = { 20401700, 20401701, 20401702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040171] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光鱼雷lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401700, 20401701, 20401702 }, barrage_ID = { 20401700, 20401701, 20401702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040172] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光鱼雷lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040172, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401700, 20401701, 20401702 }, barrage_ID = { 20401700, 20401701, 20401702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040173] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光鱼雷lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040173, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401700, 20401701, 20401702 }, barrage_ID = { 20401700, 20401701, 20401702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040174] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_激光鱼雷lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040174, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401700, 20401701, 20401702 }, barrage_ID = { 20401700, 20401701, 20401702 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040180] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_黑雾子弹lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2040180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401800 }, barrage_ID = { 20401800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040181] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_黑雾子弹lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2040181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401800 }, barrage_ID = { 20401800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040182] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_黑雾子弹lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2040182, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401800 }, barrage_ID = { 20401800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040183] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_黑雾子弹lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2040183, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401800 }, barrage_ID = { 20401800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040184] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_黑雾子弹lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2040184, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401800 }, barrage_ID = { 20401800 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040190] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2040190, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401900, 20401900 }, barrage_ID = { 20401900, 20401901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040191] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2040191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401900, 20401900 }, barrage_ID = { 20401900, 20401901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040192] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2040192, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401900, 20401900 }, barrage_ID = { 20401900, 20401901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040193] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2040193, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401900, 20401900 }, barrage_ID = { 20401900, 20401901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040194] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2040194, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401900, 20401900 }, barrage_ID = { 20401900, 20401901 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040200] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_高速破盾副炮lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 14, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20402000, 20402001, 20402002, 20402003, 20402004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040201] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_高速破盾副炮lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 14, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20402000, 20402001, 20402002, 20402003, 20402004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040202] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_高速破盾副炮lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 14, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20402000, 20402001, 20402002, 20402003, 20402004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040203] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_高速破盾副炮lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 14, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20402000, 20402001, 20402002, 20402003, 20402004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040204] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_高速破盾副炮lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 110, min_range = 0, id = 2040204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 14, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20401300, 20401300, 20401300, 20401300, 20401300 }, barrage_ID = { 20402000, 20402001, 20402002, 20402003, 20402004 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040210] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_远距离鱼雷lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402100, 20402101, 20402102 }, barrage_ID = { 20402100, 20402101, 20402102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040211] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_远距离鱼雷lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402100, 20402101, 20402102 }, barrage_ID = { 20402100, 20402101, 20402102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040212] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_远距离鱼雷lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402100, 20402101, 20402102 }, barrage_ID = { 20402100, 20402101, 20402102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040213] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_远距离鱼雷lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402100, 20402101, 20402102 }, barrage_ID = { 20402100, 20402101, 20402102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040214] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p2_远距离鱼雷lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20402100, 20402101, 20402102 }, barrage_ID = { 20402100, 20402101, 20402102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040300] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_幻象光线lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100, 20400100, 20400100, 20400100 }, barrage_ID = { 20400100, 20400101, 20400102, 20400103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040301] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_幻象光线lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100, 20400100, 20400100, 20400100 }, barrage_ID = { 20400100, 20400101, 20400102, 20400103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040302] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_幻象光线lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100, 20400100, 20400100, 20400100 }, barrage_ID = { 20400100, 20400101, 20400102, 20400103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040303] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_幻象光线lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100, 20400100, 20400100, 20400100 }, barrage_ID = { 20400100, 20400101, 20400102, 20400103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040304] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_幻象光线lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400100, 20400100, 20400100, 20400100 }, barrage_ID = { 20400100, 20400101, 20400102, 20400103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040310] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_隐形鱼雷lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040310, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403100, 20403101, 20403102, 20403100, 20403101, 20403102, 20403100, 20403101, 20403102 }, barrage_ID = { 20403100, 20403101, 20403102, 20403110, 20403111, 20403112, 20403120, 20403121, 20403122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040311] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_隐形鱼雷lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403100, 20403101, 20403102, 20403100, 20403101, 20403102, 20403100, 20403101, 20403102 }, barrage_ID = { 20403100, 20403101, 20403102, 20403110, 20403111, 20403112, 20403120, 20403121, 20403122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040312] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_隐形鱼雷lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040312, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403100, 20403101, 20403102, 20403100, 20403101, 20403102, 20403100, 20403101, 20403102 }, barrage_ID = { 20403100, 20403101, 20403102, 20403110, 20403111, 20403112, 20403120, 20403121, 20403122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040313] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_隐形鱼雷lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040313, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403100, 20403101, 20403102, 20403100, 20403101, 20403102, 20403100, 20403101, 20403102 }, barrage_ID = { 20403100, 20403101, 20403102, 20403110, 20403111, 20403112, 20403120, 20403121, 20403122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040314] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_隐形鱼雷lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 125, min_range = 0, id = 2040314, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403100, 20403101, 20403102, 20403100, 20403101, 20403102, 20403100, 20403101, 20403102 }, barrage_ID = { 20403100, 20403101, 20403102, 20403110, 20403111, 20403112, 20403120, 20403121, 20403122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040320] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_环形弹幕lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2040320, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 15, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, barrage_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040321] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_环形弹幕lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2040321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 15, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, barrage_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040322] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_环形弹幕lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2040322, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 15, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, barrage_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040323] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_环形弹幕lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2040323, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 15, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, barrage_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040324] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p3_环形弹幕lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 2040324, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 15, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, barrage_ID = { 20403200, 20403201, 20403202, 20403203, 20403204, 20403205, 20403206, 20403207, 20403208, 20403209, 20403210, 20403211, 20403212, 20403213, 20403214, 20403215, 20403220, 20403221, 20403222, 20403223, 20403224, 20403225, 20403226, 20403227, 20403228, 20403229, 20403230, 20403231, 20403232, 20403233, 20403234, 20403235 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040400] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p4_三角牢笼lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20404000, 20404001, 20404002 }, barrage_ID = { 20404000, 20404001, 20404002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040401] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p4_三角牢笼lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040402] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p4_三角牢笼lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040403] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p4_三角牢笼lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040404] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_p4_三角牢笼lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20400610, 20400611, 20400612, 20400620, 20400621, 20400622, 20400630, 20400631, 20400632, 20400640, 20400641, 20400642 }, barrage_ID = { 20400510, 20400511, 20400512, 20400520, 20400521, 20400522, 20400530, 20400531, 20400532, 20400540, 20400541, 20400542 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040900] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_剧情s3-5_激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 105, min_range = 0, id = 2040900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20409000, 20409000, 20409000, 20409000 }, barrage_ID = { 20409000, 20409001, 20409002, 20409003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2040910] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_剧情s3-5_激光弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2040910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20409100, 20409100, 20409100, 20409100, 20409100, 20409100, 20409100, 20409100, 20409100, 20409100 }, barrage_ID = { 20409100, 20409101, 20409102, 20409103, 20409104, 20409105, 20409106, 20409107, 20409108, 20409109 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040920] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_剧情s3-5_三角环", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20409200, 20409201, 20409202 }, barrage_ID = { 20409200, 20409201, 20409202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040940] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_剧情s3-5_激光鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2040940, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20409400, 20409400 }, barrage_ID = { 20409400, 20409401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040950] = { action_index = "attack", range = 90, type = 3, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_剧情s3-5_三角鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 125, min_range = 0, id = 2040950, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20409500, 20409501, 20409500, 20409501 }, barrage_ID = { 20409500, 20409501, 20409510, 20409511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2040960] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS驱逐_剧情s3-5_三角圆", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2040960, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20404000, 20404001, 20404002 }, barrage_ID = { 20404000, 20404001, 20404002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042000] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_子母弹lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2042000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297010, 20297010 }, barrage_ID = { 20297010, 20297011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_子母弹lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2042001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297010, 20297010 }, barrage_ID = { 20297010, 20297011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042002] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_子母弹lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2042002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297010, 20297010 }, barrage_ID = { 20297010, 20297011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042003] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_子母弹lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2042003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297010, 20297010 }, barrage_ID = { 20297010, 20297011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042004] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_子母弹lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2042004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20297010, 20297010 }, barrage_ID = { 20297010, 20297011 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042010] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_直角箭lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2042010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20420100, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116 }, barrage_ID = { 20420100, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420121, 20420122, 20420123, 20420124, 20420125, 20420126, 20420127, 20420128, 20420129, 20420130, 20420131, 20420132, 20420133, 20420134, 20420135, 20420136, 20420140, 20420141, 20420142, 20420143, 20420144, 20420145, 20420146, 20420147, 20420148, 20420149, 20420150, 20420151, 20420152, 20420153, 20420154, 20420155, 20420156 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_直角箭lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2042011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20420100, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116 }, barrage_ID = { 20420100, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420121, 20420122, 20420123, 20420124, 20420125, 20420126, 20420127, 20420128, 20420129, 20420130, 20420131, 20420132, 20420133, 20420134, 20420135, 20420136, 20420140, 20420141, 20420142, 20420143, 20420144, 20420145, 20420146, 20420147, 20420148, 20420149, 20420150, 20420151, 20420152, 20420153, 20420154, 20420155, 20420156 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042012] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_直角箭lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2042012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20420100, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116 }, barrage_ID = { 20420100, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420121, 20420122, 20420123, 20420124, 20420125, 20420126, 20420127, 20420128, 20420129, 20420130, 20420131, 20420132, 20420133, 20420134, 20420135, 20420136, 20420140, 20420141, 20420142, 20420143, 20420144, 20420145, 20420146, 20420147, 20420148, 20420149, 20420150, 20420151, 20420152, 20420153, 20420154, 20420155, 20420156 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042013] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_直角箭lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2042013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20420100, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116 }, barrage_ID = { 20420100, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420121, 20420122, 20420123, 20420124, 20420125, 20420126, 20420127, 20420128, 20420129, 20420130, 20420131, 20420132, 20420133, 20420134, 20420135, 20420136, 20420140, 20420141, 20420142, 20420143, 20420144, 20420145, 20420146, 20420147, 20420148, 20420149, 20420150, 20420151, 20420152, 20420153, 20420154, 20420155, 20420156 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[2042014] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_直角箭lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2042014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20420100, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116 }, barrage_ID = { 20420100, 20420101, 20420102, 20420103, 20420104, 20420105, 20420106, 20420107, 20420108, 20420109, 20420110, 20420111, 20420112, 20420113, 20420114, 20420115, 20420116, 20420120, 20420121, 20420122, 20420123, 20420124, 20420125, 20420126, 20420127, 20420128, 20420129, 20420130, 20420131, 20420132, 20420133, 20420134, 20420135, 20420136, 20420140, 20420141, 20420142, 20420143, 20420144, 20420145, 20420146, 20420147, 20420148, 20420149, 20420150, 20420151, 20420152, 20420153, 20420154, 20420155, 20420156 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042020] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_引力间隙lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 2042020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20420200, 20420201, 20420202 }, barrage_ID = { 20420200, 20420200, 20420200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042021] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_引力间隙lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 2042021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20420200, 20420201, 20420202 }, barrage_ID = { 20420200, 20420200, 20420200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042022] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_引力间隙lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 2042022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20420200, 20420201, 20420202 }, barrage_ID = { 20420200, 20420200, 20420200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042023] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_引力间隙lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 2042023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20420200, 20420201, 20420202 }, barrage_ID = { 20420200, 20420200, 20420200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042024] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_引力间隙lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 2042024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20420200, 20420201, 20420202 }, barrage_ID = { 20420200, 20420200, 20420200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042030] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_主炮二lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2042030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010 }, barrage_ID = { 20133000, 20133001, 20133002, 20133003, 20133004, 20133005, 20133010, 20133011, 20133012, 20133013, 20133020, 20133021, 20133022, 20133023, 20133024, 20133025, 20133026, 20133027, 20133030, 20133031, 20133032, 20133033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042031] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_主炮二lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2042031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010 }, barrage_ID = { 20133000, 20133001, 20133002, 20133003, 20133004, 20133005, 20133010, 20133011, 20133012, 20133013, 20133020, 20133021, 20133022, 20133023, 20133024, 20133025, 20133026, 20133027, 20133030, 20133031, 20133032, 20133033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042032] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_主炮二lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2042032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010 }, barrage_ID = { 20133000, 20133001, 20133002, 20133003, 20133004, 20133005, 20133010, 20133011, 20133012, 20133013, 20133020, 20133021, 20133022, 20133023, 20133024, 20133025, 20133026, 20133027, 20133030, 20133031, 20133032, 20133033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042033] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_主炮二lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2042033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010 }, barrage_ID = { 20133000, 20133001, 20133002, 20133003, 20133004, 20133005, 20133010, 20133011, 20133012, 20133013, 20133020, 20133021, 20133022, 20133023, 20133024, 20133025, 20133026, 20133027, 20133030, 20133031, 20133032, 20133033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042034] = { action_index = "attack", range = 100, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_主炮二lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2042034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133000, 20133010, 20133010, 20133010, 20133010 }, barrage_ID = { 20133000, 20133001, 20133002, 20133003, 20133004, 20133005, 20133010, 20133011, 20133012, 20133013, 20133020, 20133021, 20133022, 20133023, 20133024, 20133025, 20133026, 20133027, 20133030, 20133031, 20133032, 20133033 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042040] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_雷电扩散弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042041] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_雷电扩散弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042042] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_雷电扩散弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042043] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_雷电扩散弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042043, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042044] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p1_雷电扩散弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042044, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042100] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p2_扩散弹幕lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 2042100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20421000, 20421001, 20421002, 20421003, 20421004, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421021, 20421020, 20421021, 20421020, 20421021, 20421020, 20421020, 20421021, 20421020, 20421021, 20421020, 20421021 }, barrage_ID = { 20421000, 20421001, 20421002, 20421003, 20421004, 20421010, 20421011, 20421012, 20421013, 20421014, 20421015, 20421020, 20421021, 20421022, 20421023, 20421024, 20421025, 20421030, 20421031, 20421032, 20421033, 20421034, 20421035, 20421040, 20421041, 20421042, 20421043, 20421044, 20421045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042101] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p2_扩散弹幕lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 2042101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20421000, 20421001, 20421002, 20421003, 20421004, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421021, 20421020, 20421021, 20421020, 20421021, 20421020, 20421020, 20421021, 20421020, 20421021, 20421020, 20421021 }, barrage_ID = { 20421000, 20421001, 20421002, 20421003, 20421004, 20421010, 20421011, 20421012, 20421013, 20421014, 20421015, 20421020, 20421021, 20421022, 20421023, 20421024, 20421025, 20421030, 20421031, 20421032, 20421033, 20421034, 20421035, 20421040, 20421041, 20421042, 20421043, 20421044, 20421045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042102] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p2_扩散弹幕lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 2042102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20421000, 20421001, 20421002, 20421003, 20421004, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421021, 20421020, 20421021, 20421020, 20421021, 20421020, 20421020, 20421021, 20421020, 20421021, 20421020, 20421021 }, barrage_ID = { 20421000, 20421001, 20421002, 20421003, 20421004, 20421010, 20421011, 20421012, 20421013, 20421014, 20421015, 20421020, 20421021, 20421022, 20421023, 20421024, 20421025, 20421030, 20421031, 20421032, 20421033, 20421034, 20421035, 20421040, 20421041, 20421042, 20421043, 20421044, 20421045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042103] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p2_扩散弹幕lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 2042103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20421000, 20421001, 20421002, 20421003, 20421004, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421021, 20421020, 20421021, 20421020, 20421021, 20421020, 20421020, 20421021, 20421020, 20421021, 20421020, 20421021 }, barrage_ID = { 20421000, 20421001, 20421002, 20421003, 20421004, 20421010, 20421011, 20421012, 20421013, 20421014, 20421015, 20421020, 20421021, 20421022, 20421023, 20421024, 20421025, 20421030, 20421031, 20421032, 20421033, 20421034, 20421035, 20421040, 20421041, 20421042, 20421043, 20421044, 20421045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042104] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p2_扩散弹幕lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 2042104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20421000, 20421001, 20421002, 20421003, 20421004, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421010, 20421021, 20421020, 20421021, 20421020, 20421021, 20421020, 20421020, 20421021, 20421020, 20421021, 20421020, 20421021 }, barrage_ID = { 20421000, 20421001, 20421002, 20421003, 20421004, 20421010, 20421011, 20421012, 20421013, 20421014, 20421015, 20421020, 20421021, 20421022, 20421023, 20421024, 20421025, 20421030, 20421031, 20421032, 20421033, 20421034, 20421035, 20421040, 20421041, 20421042, 20421043, 20421044, 20421045 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042110] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p2_引力间隙lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 2042110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20421100, 20421101, 20421102, 20421103 }, barrage_ID = { 20421100, 20421101, 20421102, 20421103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042111] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p2_引力间隙lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 2042111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20421100, 20421101, 20421102, 20421103 }, barrage_ID = { 20421100, 20421101, 20421102, 20421103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042112] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p2_引力间隙lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 2042112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20421100, 20421101, 20421102, 20421103 }, barrage_ID = { 20421100, 20421101, 20421102, 20421103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042113] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p2_引力间隙lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 2042113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20421100, 20421101, 20421102, 20421103 }, barrage_ID = { 20421100, 20421101, 20421102, 20421103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042114] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_p2_引力间隙lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 2, corrected = 100, min_range = 0, id = 2042114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4000, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20421100, 20421101, 20421102, 20421103 }, barrage_ID = { 20421100, 20421101, 20421102, 20421103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042200] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422000 }, barrage_ID = { 20422000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042201] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422000 }, barrage_ID = { 20422000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042202] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422000 }, barrage_ID = { 20422000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042203] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422000 }, barrage_ID = { 20422000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042204] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422000 }, barrage_ID = { 20422000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042210] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_扩散弹幕lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2042210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100 }, barrage_ID = { 20422100, 20422101, 20422102, 20422103, 20422104, 20422105, 20422106, 20422107, 20422108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042211] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_扩散弹幕lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2042211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100 }, barrage_ID = { 20422100, 20422101, 20422102, 20422103, 20422104, 20422105, 20422106, 20422107, 20422108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042212] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_扩散弹幕lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2042212, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100 }, barrage_ID = { 20422100, 20422101, 20422102, 20422103, 20422104, 20422105, 20422106, 20422107, 20422108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042213] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_扩散弹幕lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2042213, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100 }, barrage_ID = { 20422100, 20422101, 20422102, 20422103, 20422104, 20422105, 20422106, 20422107, 20422108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042214] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_扩散弹幕lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 125, min_range = 0, id = 2042214, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100, 20422100 }, barrage_ID = { 20422100, 20422101, 20422102, 20422103, 20422104, 20422105, 20422106, 20422107, 20422108 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042220] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_狙击弹幕lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20422200, 20422201, 20422202 }, barrage_ID = { 20422200, 20422201, 20422202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042221] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_狙击弹幕lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20422200, 20422201, 20422202 }, barrage_ID = { 20422200, 20422201, 20422202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042222] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_狙击弹幕lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042222, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20422200, 20422201, 20422202 }, barrage_ID = { 20422200, 20422201, 20422202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042223] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_狙击弹幕lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042223, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20422200, 20422201, 20422202 }, barrage_ID = { 20422200, 20422201, 20422202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042224] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_进攻形态sp1_狙击弹幕lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042224, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20422200, 20422201, 20422202 }, barrage_ID = { 20422200, 20422201, 20422202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042400] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000 }, barrage_ID = { 20424000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042401] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000 }, barrage_ID = { 20424000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042402] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000 }, barrage_ID = { 20424000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042403] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000 }, barrage_ID = { 20424000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042404] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9000, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000 }, barrage_ID = { 20424000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042410] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034 }, barrage_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042411] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20435400 }, barrage_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20424060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042412] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042412, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20435400 }, barrage_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20424060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042413] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042413, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20435400 }, barrage_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20424060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042414] = { action_index = "fangyu", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 125, min_range = 0, id = 2042414, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 900, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20435400 }, barrage_ID = { 20424000, 20424001, 20424002, 20424003, 20424004, 20424005, 20424006, 20424007, 20424008, 20424009, 20424010, 20424011, 20424012, 20424013, 20424014, 20424020, 20424021, 20424022, 20424023, 20424024, 20424025, 20424026, 20424027, 20424028, 20424029, 20424030, 20424031, 20424032, 20424033, 20424034, 20424060 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042500] = { action_index = "fangyu", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_雷电扩散弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425000, 20425001 }, barrage_ID = { 20425000, 20425001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042501] = { action_index = "fangyu", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_雷电扩散弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425000, 20425001 }, barrage_ID = { 20425000, 20425001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042502] = { action_index = "fangyu", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_雷电扩散弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425000, 20425001 }, barrage_ID = { 20425000, 20425001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042503] = { action_index = "fangyu", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_雷电扩散弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425000, 20425001 }, barrage_ID = { 20425000, 20425001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042504] = { action_index = "fangyu", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp1_雷电扩散弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425000, 20425001 }, barrage_ID = { 20425000, 20425001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042510] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp2_雷电扩散弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042511] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp2_雷电扩散弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042512] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp2_雷电扩散弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042513] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp2_雷电扩散弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042514] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp2_雷电扩散弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042520] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp3_雷电扩散弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042521] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp3_雷电扩散弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042522] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp3_雷电扩散弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042523] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp3_雷电扩散弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042524] = { action_index = "fangyu", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_防御形态sp3_雷电扩散弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042900] = { action_index = "", range = 100, type = 1, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_剧情s2-6_重力子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 2042900, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 99, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20429000 }, barrage_ID = { 20133200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042910] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_剧情s2-6_雷电扩散弹", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2042910, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1450, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 20425100, 20425101 }, barrage_ID = { 20425100, 20425101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042920] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_剧情s2-6_主炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2042920, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20429200 }, barrage_ID = { 20429200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2042930] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS重巡_剧情s2-6_副炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2042930, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20429300, 20429300, 20429300 }, barrage_ID = { 20429300, 20429301, 20429302 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043000] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430000, 20430001, 20430002, 20430003 }, barrage_ID = { 20430000, 20430001, 20430002, 20430003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043001] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430000, 20430001, 20430002, 20430003 }, barrage_ID = { 20430000, 20430001, 20430002, 20430003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043002] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430000, 20430001, 20430002, 20430003 }, barrage_ID = { 20430000, 20430001, 20430002, 20430003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043003] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430000, 20430001, 20430002, 20430003 }, barrage_ID = { 20430000, 20430001, 20430002, 20430003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043004] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430000, 20430001, 20430002, 20430003 }, barrage_ID = { 20430000, 20430001, 20430002, 20430003 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043010] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043011] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043012] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043013] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043014] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_跨射前排lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, barrage_ID = { 20430100, 20430101, 20430102, 20430103, 20430104, 20430105, 20430106, 20430107, 20430108, 20430109, 20430110, 20430111, 20430120, 20430121, 20430122, 20430123, 20430124, 20430125, 20430126, 20430127, 20430128, 20430129, 20430130, 20430131, 20430140, 20430141, 20430142, 20430143, 20430144, 20430145, 20430146, 20430147, 20430148, 20430149, 20430150, 20430151 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043020] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043021] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043022] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043023] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043024] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p1_小火球lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213 }, barrage_ID = { 20430200, 20430201, 20430202, 20430203, 20430210, 20430211, 20430212, 20430213, 20430220, 20430221, 20430222, 20430223, 20430230, 20430231, 20430232, 20430233 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043050] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 24000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043051] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 26000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043052] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 28000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043053] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 30000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043054] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射一段高点燃lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 32000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043060] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 24000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043061] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 28000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043062] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043062, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 32000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043063] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043063, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 36000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043064] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射二段高穿甲lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 50, corrected = 100, min_range = 92, id = 2043064, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430600, 20430601, 20430600, 20430601 }, barrage_ID = { 20430600, 20430601, 20430602, 20430603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 40000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043070] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射三段lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043070, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 24000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043071] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射三段lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 30000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043072] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射三段lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043072, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 36000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043073] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射三段lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043073, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 42000, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2043074] = { action_index = "attack", range = 150, type = 1, fire_fx = "shenyuanFire01", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_跨射三段lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 92, id = 2043074, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 7, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20430500, 20430501, 20430502, 20430503, 20430504, 20430505, 20430506 }, barrage_ID = { 20430500, 20430500, 20430500, 20430501, 20430500, 20430500, 20430501 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 5, armor = 48000, fx = "jinengenemy", isBound = true } } end() function () uv0.weapon_property[2043100] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043101] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043102] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043103] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043104] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043110] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_子母弹lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043110, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431100, 20431101 }, barrage_ID = { 20431100, 20431101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043111] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_子母弹lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431100, 20431101 }, barrage_ID = { 20431100, 20431101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043112] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_子母弹lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043112, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431100, 20431101 }, barrage_ID = { 20431100, 20431101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043113] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_子母弹lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043113, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431100, 20431101 }, barrage_ID = { 20431100, 20431101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043114] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_子母弹lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043114, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431100, 20431101 }, barrage_ID = { 20431100, 20431101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043150] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球二段lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043151] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球二段lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043152] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球二段lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043152, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043153] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球二段lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043153, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043154] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_小火球二段lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043154, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017 }, barrage_ID = { 20431000, 20431001, 20431002, 20431003, 20431004, 20431005, 20431006, 20431007, 20431010, 20431011, 20431012, 20431013, 20431014, 20431015, 20431016, 20431017, 20431020, 20431021, 20431022, 20431023, 20431024, 20431025, 20431026, 20431027, 20431030, 20431031, 20431032, 20431033, 20431034, 20431035, 20431036, 20431037 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043160] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_点射前排lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20431600, 20431601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043161] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_点射前排lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20431600, 20431601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043162] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_点射前排lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043162, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20431600, 20431601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043163] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_点射前排lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043163, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20431600, 20431601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043164] = { action_index = "attack", range = 75, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p2_点射前排lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2043164, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20431600, 20431601 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043300] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p3_激光武器lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2043300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2043301] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p3_激光武器lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2043301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2043302] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p3_激光武器lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2043302, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2043303] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p3_激光武器lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2043303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2043304] = { action_index = "attack", range = 100, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p3_激光武器lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2043304, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 6, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20433000, 20433000 }, barrage_ID = { 20433000, 20433001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2043400] = { action_index = "attack", range = 90, type = 1, fire_fx = "tiankongjiguang", recover_time = 0, axis_angle = 0, shakescreen = 1020, name = "【大世界】深渊BOSS战列_p4_创世纪lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2043400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043401] = { action_index = "attack", range = 90, type = 1, fire_fx = "tiankongjiguang", recover_time = 0, axis_angle = 0, shakescreen = 1020, name = "【大世界】深渊BOSS战列_p4_创世纪lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2043401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043402] = { action_index = "attack", range = 90, type = 1, fire_fx = "tiankongjiguang", recover_time = 0, axis_angle = 0, shakescreen = 1020, name = "【大世界】深渊BOSS战列_p4_创世纪lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2043402, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043403] = { action_index = "attack", range = 90, type = 1, fire_fx = "tiankongjiguang", recover_time = 0, axis_angle = 0, shakescreen = 1020, name = "【大世界】深渊BOSS战列_p4_创世纪lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2043403, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043404] = { action_index = "attack", range = 90, type = 1, fire_fx = "tiankongjiguang", recover_time = 0, axis_angle = 0, shakescreen = 1020, name = "【大世界】深渊BOSS战列_p4_创世纪lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 17, corrected = 100, min_range = 0, id = 2043404, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043410] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 1021, name = "【大世界】深渊BOSS战列_p4_震动武器lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043410, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 18, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043411] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 1021, name = "【大世界】深渊BOSS战列_p4_震动武器lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 18, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043412] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 1021, name = "【大世界】深渊BOSS战列_p4_震动武器lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043412, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 18, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043413] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 1021, name = "【大世界】深渊BOSS战列_p4_震动武器lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043413, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 18, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043414] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 1021, name = "【大世界】深渊BOSS战列_p4_震动武器lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043414, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 18, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20434000 }, barrage_ID = { 20434000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043500] = { action_index = "attack", range = 75, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 2043500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435000 }, barrage_ID = { 20435000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.5, isBound = true } } uv0.weapon_property[2043501] = { action_index = "attack", range = 75, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 2043501, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435000 }, barrage_ID = { 20435000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.5, isBound = true } } uv0.weapon_property[2043502] = { action_index = "attack", range = 75, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 2043502, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435000 }, barrage_ID = { 20435000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.5, isBound = true } } uv0.weapon_property[2043503] = { action_index = "attack", range = 75, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 2043503, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435000 }, barrage_ID = { 20435000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.5, isBound = true } } uv0.weapon_property[2043504] = { action_index = "attack", range = 75, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 92, corrected = 100, min_range = 0, id = 2043504, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435000 }, barrage_ID = { 20435000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jinengenemy", alertTime = 0.5, isBound = true } } uv0.weapon_property[2043510] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 240, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2043510, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435100, 20435100 }, barrage_ID = { 20435100, 20435101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043511] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 240, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2043511, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435100, 20435100 }, barrage_ID = { 20435100, 20435101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043512] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 240, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2043512, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435100, 20435100 }, barrage_ID = { 20435100, 20435101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043513] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 240, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2043513, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435100, 20435100 }, barrage_ID = { 20435100, 20435101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043514] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_陨石天降lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 240, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2043514, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 10, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435100, 20435100 }, barrage_ID = { 20435100, 20435101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043520] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_小火球天降lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 240, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2043520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435200, 20435200, 20435200 }, barrage_ID = { 20435200, 20435201, 20435202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043521] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_小火球天降lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 240, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2043521, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435200, 20435200, 20435200 }, barrage_ID = { 20435200, 20435201, 20435202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043522] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_小火球天降lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 240, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2043522, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435200, 20435200, 20435200 }, barrage_ID = { 20435200, 20435201, 20435202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043523] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_小火球天降lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 240, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2043523, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435200, 20435200, 20435200 }, barrage_ID = { 20435200, 20435201, 20435202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043524] = { action_index = "attack", range = 90, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_小火球天降lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 240, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2043524, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 11, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435200, 20435200, 20435200 }, barrage_ID = { 20435200, 20435201, 20435202 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043530] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_点射后排lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 80, id = 2043530, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20435300, 20435301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043531] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_点射后排lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 80, id = 2043531, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20435300, 20435301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043532] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_点射后排lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 80, id = 2043532, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20435300, 20435301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043533] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_点射后排lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 80, id = 2043533, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20435300, 20435301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043534] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_点射后排lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 80, id = 2043534, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 12, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20431600, 20431601 }, barrage_ID = { 20435300, 20435301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 1.5, isBound = true } } uv0.weapon_property[2043540] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_小火球二段lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435400, 20435401, 20435402, 20435410, 20435411, 20435412 }, barrage_ID = { 20435400, 20435401, 20435402, 20435410, 20435411, 20435412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043541] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_小火球二段lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043541, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435400, 20435401, 20435402, 20435410, 20435411, 20435412 }, barrage_ID = { 20435400, 20435401, 20435402, 20435410, 20435411, 20435412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043542] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_小火球二段lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043542, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435400, 20435401, 20435402, 20435410, 20435411, 20435412 }, barrage_ID = { 20435400, 20435401, 20435402, 20435410, 20435411, 20435412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043543] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_小火球二段lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043543, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435400, 20435401, 20435402, 20435410, 20435411, 20435412 }, barrage_ID = { 20435400, 20435401, 20435402, 20435410, 20435411, 20435412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2043544] = { action_index = "attack", range = 85, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】深渊BOSS战列_p4_小火球二段lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2043544, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3600, queue = 13, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20435400, 20435401, 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{ action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "罗利-穿透弹5发", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2120052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 20004, 20004 }, barrage_ID = { 21200521, 21200522 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2120061] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】华盛顿_战列跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 2120061, attack_attribute_ratio = 100, 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21300141 }, barrage_ID = { 21300141, 21300142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130013] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰精英战列跨射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 30, corrected = 100, min_range = 75, id = 2130013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30063 }, barrage_ID = { 21300131, 21300132 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2130014] = { action_index = "attack", range = 25, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰精英战列自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2130014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300141, 21300141 }, barrage_ID = { 21300141, 21300142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130015] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰精英战列弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2130015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300151, 21300152 }, barrage_ID = { 21300151, 21300152 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130016] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰精英战列弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2130016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300161, 21300161 }, barrage_ID = { 21300161, 21300162 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰精英航母弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2130021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300211, 21300211, 21300212 }, barrage_ID = { 21300211, 21300212, 21300213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130022] = { action_index = "attack", range = 60, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰精英航母弹幕2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2130022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300221 }, barrage_ID = { 21300221 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五角星", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2130031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300311, 21300311, 21300311, 21300311, 21300311 }, barrage_ID = { 21300311, 21300312, 21300313, 21300314, 21300315 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130032] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "五角星测试", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2130032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300311 }, barrage_ID = { 21300311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130033] = { action_index = "attack", range = 50, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【法系活动D】【精英】破局者I型精英 6颗炮弹一轮攻击前排", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 24, corrected = 100, min_range = 20, id = 2130033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1650, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300331 }, barrage_ID = { 399914 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2 } } uv0.weapon_property[2130034] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "二重黑死蝶(雾)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2130034, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300341, 21300342 }, barrage_ID = { 21300341, 21300342 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130035] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "天降正义", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 54, corrected = 105, min_range = 0, id = 2130035, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300351 }, barrage_ID = { 21300351 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130036] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "花瓣图案", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2130036, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300361, 21300361, 21300361, 21300361, 21300361, 21300362, 21300362, 21300362, 21300362, 21300362 }, barrage_ID = { 21300361, 21300362, 21300363, 21300364, 21300365, 21300366, 21300367, 21300368, 21300369, 21300370 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2130037] = { action_index = "attack", range = 200, type = 18, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】蓄力自爆武器 ", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 350, corrected = 100, min_range = 0, id = 2130037, attack_attribute_ratio = 200, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 3, armor = 10200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2140000] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】新手BOSS大黄蜂_近程护体火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999 }, barrage_ID = { 12 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140001] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】新手BOSS大黄蜂_特殊弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21300211, 21300211, 21300212 }, barrage_ID = { 21300211, 21300212, 21300213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140011] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰BOSS蛇形弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400112, 21400112, 21400112, 21400112 }, barrage_ID = { 21400112, 21400113, 21400114, 21400115 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140012] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰BOSS大圈弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400111, 21400111, 21400111, 21400111 }, barrage_ID = { 21400121, 21400122, 21400123, 21400124 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140013] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰BOSS交叉激光", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400113, 21400113 }, barrage_ID = { 21400131, 21400132 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140014] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰BOSS锥形自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400114, 21400114 }, barrage_ID = { 21400141, 21400142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140015] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】白鹰BOSS环形缺口弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400115, 21400116, 21400115, 21400116 }, barrage_ID = { 21400151, 21400152, 21400153, 21400154 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140016] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五环战士", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400117, 21400117, 21400117, 21400117, 21400117, 21400118 }, barrage_ID = { 21400161, 21400163, 21400165, 21400169, 21400171, 21400167 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140018] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "折线弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400119, 21400119, 21400119, 21400119, 21400119, 21400119, 21400119 }, barrage_ID = { 21400181, 21400182, 21400183, 21400184, 21400185, 21400186, 21400187 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140021] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "环形缺口弹幕-二阶段", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400115, 21400116, 21400115, 21400116, 2110 }, barrage_ID = { 21400151, 21400152, 21400153, 21400154, 21400211 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140022] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五环战士-鱼雷补", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2110, 2110 }, barrage_ID = { 21400221, 21400222 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140023] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "折线弹幕-鱼雷补", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 4, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400121 }, barrage_ID = { 21400223 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140031] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】自机狙扩散弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 7, corrected = 100, min_range = 0, id = 2140031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400311 }, barrage_ID = { 21400311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2140032] = { action_index = "attack", range = 75, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】格里德利旋转子弹弹幕", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 125, min_range = 0, id = 2140032, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21400312 }, barrage_ID = { 21400321 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[2140033] = { action_index = "attack", range = 75, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】格里德利鱼雷弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 2140033, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 1200, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1801, 1801 }, barrage_ID = { 21400331, 21400332 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2150011] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】永夜返-待宵", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2150011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21500110, 21500110, 21500110 }, barrage_ID = { 21500110, 21500111, 21500112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2150012] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】永夜返-待宵", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2150012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21500111, 21500111 }, barrage_ID = { 21500113, 21500114 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2150021] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】永夜返-子时四刻", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2150021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21500210, 21500211, 21500210, 21500211, 21500210, 21500211, 21500210, 21500211, 21500210, 21500211 }, barrage_ID = { 21500210, 21500211, 21500213, 21500214, 21500215, 21500216, 21500217, 21500218, 21500219, 21500220 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2150022] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】永夜返-子时四刻", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2150022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21500212 }, barrage_ID = { 21500212 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2150031] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】永夜返-丑时四刻", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2150031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21500310, 21500310, 21500310, 21500310, 21500310, 21500310, 21500310, 21500310, 21500311, 21500311, 21500311, 21500311, 21500311, 21500311, 21500311, 21500311 }, barrage_ID = { 21500310, 21500311, 21500312, 21500313, 21500314, 21500315, 21500316, 21500317, 21500318, 21500319, 21500320, 21500321, 21500322, 21500323, 21500324, 21500325 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2150041] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】永夜返-寅时四刻", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2150041, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21500410, 21500410, 21500410, 21500410, 21500410, 21500410, 21500410, 21500410, 21500410, 21500410 }, barrage_ID = { 21500410, 21500411, 21500412, 21500413, 21500414, 21500415, 21500416, 21500417, 21500418, 21500419 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2150042] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】永夜返-寅时四刻", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2150042, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21500411, 21500411 }, barrage_ID = { 21500420, 21500421 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2150051] = { action_index = "attack", range = 150, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】永夜返-光明之世", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 2150051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 21500510, 21500511, 21500512, 21500513, 21500514, 21500515, 21500510, 21500516, 21500517, 21500518, 21500519, 21500520 }, barrage_ID = { 21500510, 21500511, 21500512, 21500513, 21500514, 21500515, 21500516, 21500517, 21500518, 21500519, 21500520, 21500521 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200765] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2200765, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200766] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2200766, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200767] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2200767, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200768] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 2200768, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200769] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2200769, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200770] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2200770, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200771] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2200771, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200772] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2200772, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200773] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2200773, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200774] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 2200774, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200775] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2200775, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200776] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2200776, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200777] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2200777, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200778] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 2200778, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200779] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】美系舰载-轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 2200779, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200780] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2200780, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200781] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2200781, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200782] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2200782, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200783] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 2200783, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200784] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2200784, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200785] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2200785, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200786] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2200786, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200787] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2200787, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200788] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2200788, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200789] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 2200789, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200790] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2200790, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200791] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2200791, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200792] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2200792, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200793] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 2200793, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200794] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】英系舰载-轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 2200794, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200795] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2200795, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200796] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2200796, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200797] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2200797, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200798] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 2200798, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200799] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2200799, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200800] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2200800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200801] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2200801, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200802] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2200802, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200803] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2200803, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200804] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 2200804, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200805] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2200805, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200806] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2200806, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200807] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2200807, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200808] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 2200808, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200809] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】日系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 2200809, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200810] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载战斗机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2200810, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200811] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载战斗机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2200811, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200812] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载战斗机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2200812, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200813] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载战斗机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 2200813, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200814] = { action_index = "attack", range = 80, type = 11, fire_fx = "zhupao", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载战斗机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2200814, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200815] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载鱼雷机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2200815, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200816] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载鱼雷机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2200816, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200817] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载鱼雷机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2200817, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200818] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载鱼雷机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2200818, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200819] = { action_index = "attack", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载鱼雷机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 2200819, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200820] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载轰炸机I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2200820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200821] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载轰炸机II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2200821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200822] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载轰炸机III", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2200822, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200823] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载轰炸机IV", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 2200823, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2200824] = { action_index = "attack", range = 100, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】德系舰载轰炸机V", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 2200824, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2000, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30019 }, barrage_ID = { 12015 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2940200] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 2940200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 999, 999 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2940201] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 105, min_range = 0, id = 2940201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7203, 7201, 7202, 7204 }, barrage_ID = { 7203, 7201, 7202, 7204 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2940202] = { action_index = "attack", range = 60, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者7联装磁性鱼雷散射", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 78, corrected = 100, min_range = 0, id = 2940202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2700, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1804 }, barrage_ID = { 1412 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2940203] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者后排跨射2*4轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 45, corrected = 100, min_range = 85, id = 2940203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1501 }, barrage_ID = { 20017 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2940204] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者蓄力激光武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 105, min_range = 0, id = 2940204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 7304, 7306, 7308, 7309, 7311, 7313 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 6, armor = 3200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2940205] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者激光1道", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 20, corrected = 105, min_range = 0, id = 2940205, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301 }, barrage_ID = { 7301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2940206] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者二段_蓄力激光扫射武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 188, corrected = 105, min_range = 0, id = 2940206, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2200, queue = 3, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302, 7302 }, barrage_ID = { 29402000, 29402001, 29402002, 29402003, 29402004, 29402005, 29402006, 29402007, 29402008, 29402009, 29402010, 29402011, 29402012, 29402013, 29402014, 29402015, 29402016, 29402017, 29402018, 29402019, 29402020, 29402021, 29402022, 29402023, 29402024, 29402025, 29402026, 29402027, 29402028, 29402029, 29402030, 29402031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 4, armor = 16800, fx = "jinengenemy", isBound = true } } uv0.weapon_property[2940207] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者二段_特殊弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 105, min_range = 0, id = 2940207, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1150, queue = 5, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29402073, 29402071, 29402072, 29402074 }, barrage_ID = { 29402073, 29402071, 29402072, 29402074 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2940208] = { action_index = "attack", range = 150, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者二段_后排跨射2*6轮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 60, corrected = 100, min_range = 85, id = 2940208, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 29402080 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2940209] = { action_index = "attack", range = 38, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者二段_近程自卫火炮II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 40, corrected = 125, min_range = 0, id = 2940209, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 750, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801, 801 }, barrage_ID = { 12, 15 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2940210] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者二段_全程定位武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 2940210, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 120, queue = 6, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29402100, 29402100 }, barrage_ID = { 29402100, 29402101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2940211] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】净化者二段_激光1道", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 105, min_range = 0, id = 2940211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1200, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7301 }, barrage_ID = { 7301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2950000] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_浮游炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2950000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30013 }, barrage_ID = { 29500000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950001] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_浮游炮用_四角散射", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 2950001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 29500010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950002] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_浮游炮2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2950002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30013 }, barrage_ID = { 12018 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950003] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_浮游炮2用_自机狙", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 125, min_range = 0, id = 2950003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 801 }, barrage_ID = { 29500030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950004] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_浮游炮3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2950004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4000, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 30013 }, barrage_ID = { 29500040 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950005] = { action_index = "", range = 60, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_浮游炮3用_炸弹投放", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 125, min_range = 0, id = 2950005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500203 }, barrage_ID = { 29500050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950010] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_大平砍两次_非瞄准", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 2950010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500103, 29500103 }, barrage_ID = { 29500100, 29500101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950011] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_大平砍", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2950011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500101 }, barrage_ID = { 29500110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950012] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_纵斩_非瞄准", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 2950012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500103, 29500103 }, barrage_ID = { 29500120, 29500121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950013] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_交错斩_非瞄准", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 64, corrected = 100, min_range = 0, id = 2950013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500103, 29500103 }, barrage_ID = { 29500130, 29500131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950014] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_Z字斩", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2950014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500103, 29500103, 29500103 }, barrage_ID = { 29500140, 29500141, 29500142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950015] = { action_index = "attack", range = 40, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_近程自卫火炮", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 160, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2950015, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500150 }, barrage_ID = { 29500150 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950016] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_张牙舞爪", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2950016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1000, queue = 3, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500160, 29500160, 29500161, 29500161, 29500162, 29500162, 29500163, 29500163 }, barrage_ID = { 29500160, 29500161, 29500162, 29500163, 29500164, 29500165, 29500166, 29500167 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950020] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_爆破三连斩(未使用)", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2950020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500103, 29500103, 29500103, 29500202, 29500201, 29500200, 29500203, 29500203, 29500203 }, barrage_ID = { 29500200, 29500201, 29500202, 29500200, 29500201, 29500202, 29500203, 29500204, 29500205 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950021] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_双重横扫(未使用)", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2950021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3200, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500210, 29500211, 29500212, 29500213, 29500214, 29500215, 29500216, 29500217, 29500218, 29500219, 29500101, 29500101 }, barrage_ID = { 29500210, 29500210, 29500210, 29500210, 29500210, 29500211, 29500211, 29500211, 29500211, 29500211, 29500212, 29500213 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950022] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_EX咖喱棒", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 105, min_range = 0, id = 2950022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 12000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500220, 29500220, 29500220, 29500220 }, barrage_ID = { 29500220, 29500221, 29500229, 29500230 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2950023] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑方舟_EX咖喱棒附属", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2950023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 12000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29500221, 29500221, 29500221, 29500221, 29500222, 29500221, 29500222, 29500223 }, barrage_ID = { 29500222, 29500223, 29500224, 29500225, 29500226, 29500227, 29500228, 29500231 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950100] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】三维弹球", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2950100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501009, 29501000, 29501001, 29501002, 29501003, 29501004, 29501005, 29501006, 29501007, 29501008 }, barrage_ID = { 29501117, 29501118, 29501119, 29501120, 29501121, 29501122, 29501123, 29501124, 29501125, 29501126, 29501127, 29501128, 29501129, 29501130, 29501131, 29501132, 29501133, 29501134, 29501135, 29501136, 29501137, 29501138, 29501139, 29501140, 29501141, 29501142, 29501143, 29501144, 29501145, 29501146, 29501147, 29501148, 29501149, 29501150, 29501151, 29501152, 29501000, 29501001, 29501002, 29501003, 29501004, 29501005, 29501006, 29501007, 29501008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950150] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】量子波动", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 2950150, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 6000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500, 29501500 }, barrage_ID = { 29501500, 29501501, 29501502, 29501503, 29501504, 29501505, 29501506, 29501507, 29501508, 29501509, 29501510, 29501511, 29501512, 29501513, 29501514, 29501515, 29501516, 29501517, 29501518, 29501519, 29501520, 29501521, 29501522, 29501523, 29501524, 29501525, 29501526, 29501527, 29501528, 29501529, 29501530, 29501531, 29501532, 29501533, 29501534, 29501535, 29501536, 29501537, 29501538, 29501539, 29501540, 29501541, 29501542, 29501543, 29501544, 29501545, 29501546, 29501547, 29501548, 29501549, 29501550, 29501551, 29501552, 29501553, 29501554, 29501555, 29501556, 29501557, 29501558, 29501559, 29501560, 29501561, 29501562, 29501563, 29501564, 29501565, 29501566, 29501567, 29501568, 29501569, 29501570, 29501571, 29501572, 29501573, 29501574, 29501575, 29501576, 29501577, 29501578, 29501579, 29501580, 29501581, 29501582, 29501583, 29501584, 29501585, 29501586, 29501587, 29501588, 29501589, 29501590, 29501591, 29501592, 29501593, 29501594, 29501595, 29501596, 29501597, 29501598 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() function () uv0.weapon_property[2950200] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】流沙陷阱", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2950200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 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29502004, 29502005, 29502006, 29502007, 29502008, 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008 }, barrage_ID = { 29502000, 29502001, 29502002, 29502003, 29502004, 29502005, 29502006, 29502007, 29502008, 29502009, 29502010, 29502011, 29502012, 29502013, 29502014, 29502015, 29502016, 29502017, 29502018, 29502019, 29502020, 29502021, 29502022, 29502023, 29502024, 29502025, 29502026, 29502027, 29502028, 29502029, 29502030, 29502031, 29502032, 29502033, 29502034, 29502035, 29502036, 29502037, 29502038, 29502039, 29502040, 29502041, 29502042, 29502043, 29502044, 29502045, 29502046, 29502047, 29502048, 29502049, 29502050, 29502051, 29502052, 29502053, 29502054, 29502055, 29502056, 29502057, 29502058, 29502059, 29502060, 29502061, 29502062, 29502063, 29502064, 29502065, 29502066, 29502067, 29502068, 29502069, 29502070, 29502071, 29502072, 29502073, 29502074, 29502075, 29502076, 29502077, 29502078, 29502079, 29502080, 29502081, 29502082, 29502083, 29502084, 29502085, 29502086, 29502087, 29502088, 29502089, 29502090, 29502091, 29502092, 29502093, 29502094, 29502095, 29502096, 29502097, 29502098, 29502099, 29502100, 29502101, 29502102, 29502103, 29502104, 29502105, 29502106, 29502107, 29502108, 29502109, 29502110, 29502111, 29502112, 29502113, 29502114, 29502115, 29502116, 29502117, 29502118, 29502119, 29502120, 29502121, 29502122, 29502123, 29502124, 29502125, 29502126, 29502127, 29502128, 29502129, 29502130, 29502131, 29502132, 29502133, 29502134, 29502135, 29502136, 29502137, 29502138, 29502139, 29502140, 29502141, 29502142, 29502143, 29502144, 29502145, 29502146, 29502147, 29502148, 29502149, 29502150, 29502151, 29502152, 29502153, 29502154, 29502155, 29502156, 29502157, 29502158, 29502159, 29502160, 29502161, 29502162, 29502163, 29502164, 29502165, 29502166, 29502167, 29502168, 29502169, 29502170, 29502171, 29502172, 29502173, 29502174, 29502175, 29502176, 29502177, 29502178, 29502179, 29502180, 29502181, 29502182, 29502183, 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bullet_ID = { 29504005, 29504006, 29504007, 29504008, 29504009, 29504010, 29504011, 29504012, 29504013, 29504014, 29504015, 29504016, 29504017, 29504018, 29504019, 29504020, 29504021, 29504022, 29504023, 29504024, 29504025 }, barrage_ID = { 29504005, 29504006, 29504007, 29504008, 29504009, 29504010, 29504011, 29504012, 29504013, 29504014, 29504015, 29504016, 29504017, 29504018, 29504019, 29504020, 29504021, 29504022, 29504023, 29504024, 29504025 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2950500] = { action_index = "attack", range = 150, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】激光机制测试", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 190, corrected = 100, min_range = 0, id = 2950500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 8, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/raser", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 600990 }, barrage_ID = { 600990 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2960000] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙剑气1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 190, corrected = 100, min_range = 0, id = 2960000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29600000, 29600000, 29600000 }, barrage_ID = { 29600000, 29600001, 29600002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2960001] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙剑气2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 190, corrected = 100, min_range = 0, id = 2960001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29600010, 29600010, 29600010, 29600010 }, barrage_ID = { 29600010, 29600011, 29600012, 29600013 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2960010] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙花牌", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 190, corrected = 100, min_range = 0, id = 2960010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29600100, 29600101 }, barrage_ID = { 29600100, 29600101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2960020] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙斩击", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 190, corrected = 100, min_range = 0, id = 2960020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29600200 }, barrage_ID = { 29600200 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2960030] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙子弹1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 190, corrected = 100, min_range = 0, id = 2960030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29600300 }, barrage_ID = { 29600300 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2960031] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙子弹2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 190, corrected = 100, min_range = 0, id = 2960031, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29600310 }, barrage_ID = { 29600310 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2960100] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙测试_横斩", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 2960100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29601000, 29601000 }, barrage_ID = { 29601000, 29601001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2961000] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p1_花牌燃烧lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 2961000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610010 }, barrage_ID = { 29610000, 29610001, 29610002, 29610003, 29610004, 29610005, 29610006, 29610007, 29610008, 29610009, 29610010, 29610011, 29610012, 29610013, 29610014, 29610020, 29610021, 29610022, 29610023, 29610024, 29610025, 29610026, 29610027, 29610028, 29610029, 29610030, 29610031, 29610032, 29610033, 29610034, 29610050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2961001] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p1_花牌燃烧lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2961001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610010 }, barrage_ID = { 29610000, 29610001, 29610002, 29610003, 29610004, 29610005, 29610006, 29610007, 29610008, 29610009, 29610010, 29610011, 29610012, 29610013, 29610014, 29610020, 29610021, 29610022, 29610023, 29610024, 29610025, 29610026, 29610027, 29610028, 29610029, 29610030, 29610031, 29610032, 29610033, 29610034, 29610050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2961002] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p1_花牌燃烧lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 2961002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610010 }, barrage_ID = { 29610000, 29610001, 29610002, 29610003, 29610004, 29610005, 29610006, 29610007, 29610008, 29610009, 29610010, 29610011, 29610012, 29610013, 29610014, 29610020, 29610021, 29610022, 29610023, 29610024, 29610025, 29610026, 29610027, 29610028, 29610029, 29610030, 29610031, 29610032, 29610033, 29610034, 29610050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2961003] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p1_花牌燃烧lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 28, corrected = 100, min_range = 0, id = 2961003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610010 }, barrage_ID = { 29610000, 29610001, 29610002, 29610003, 29610004, 29610005, 29610006, 29610007, 29610008, 29610009, 29610010, 29610011, 29610012, 29610013, 29610014, 29610020, 29610021, 29610022, 29610023, 29610024, 29610025, 29610026, 29610027, 29610028, 29610029, 29610030, 29610031, 29610032, 29610033, 29610034, 29610050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2961004] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p1_花牌燃烧lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 2961004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610000, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610001, 29610010 }, barrage_ID = { 29610000, 29610001, 29610002, 29610003, 29610004, 29610005, 29610006, 29610007, 29610008, 29610009, 29610010, 29610011, 29610012, 29610013, 29610014, 29610020, 29610021, 29610022, 29610023, 29610024, 29610025, 29610026, 29610027, 29610028, 29610029, 29610030, 29610031, 29610032, 29610033, 29610034, 29610050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2961050] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p1_快速斩击lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 2961050, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29610500, 29610501, 29610500, 29610500 }, barrage_ID = { 29610500, 29610501, 29610502, 29610502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2961051] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p1_快速斩击lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2961051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29610500, 29610501, 29610500, 29610500 }, barrage_ID = { 29610500, 29610501, 29610502, 29610502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2961052] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p1_快速斩击lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 2961052, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29610500, 29610501, 29610500, 29610500 }, barrage_ID = { 29610500, 29610501, 29610502, 29610502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2961053] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p1_快速斩击lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 2961053, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29610500, 29610501, 29610500, 29610500 }, barrage_ID = { 29610500, 29610501, 29610502, 29610502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2961054] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p1_快速斩击lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 2961054, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29610500, 29610501, 29610500, 29610500 }, barrage_ID = { 29610500, 29610501, 29610502, 29610502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962000] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_强力飞机lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2962000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2962000 }, barrage_ID = { 29620000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962001] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_强力飞机lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2962001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2962001 }, barrage_ID = { 29620000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962002] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_强力飞机lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 2962002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2962002 }, barrage_ID = { 29620000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962003] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_强力飞机lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2962003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2962003 }, barrage_ID = { 29620000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962004] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_强力飞机lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2962004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2200, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2962004 }, barrage_ID = { 29620000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962010] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_强力飞机武器lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2962010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29620100 }, barrage_ID = { 29620100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962011] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_强力飞机武器lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2962011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29620100 }, barrage_ID = { 29620100 }, 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fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_樱花斩击lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 2962200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29622000, 29622000, 29622010, 29622011 }, barrage_ID = { 29622000, 29622001, 29622000, 29622001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962201] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_樱花斩击lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2962201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29622000, 29622000, 29622010, 29622011 }, barrage_ID = { 29622000, 29622001, 29622000, 29622001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962202] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_樱花斩击lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 2962202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29622000, 29622000, 29622010, 29622011 }, barrage_ID = { 29622000, 29622001, 29622000, 29622001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962203] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_樱花斩击lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 2962203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29622000, 29622000, 29622010, 29622011 }, barrage_ID = { 29622000, 29622001, 29622000, 29622001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2962204] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p2_樱花斩击lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 2962204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29622000, 29622000, 29622010, 29622011 }, barrage_ID = { 29622000, 29622001, 29622000, 29622001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2963100] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p3_幻影分身斩(樱花)lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 2963100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29631000 }, barrage_ID = { 29631000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2963101] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p3_幻影分身斩(樱花)lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 2963101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29631000 }, barrage_ID = { 29631000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2963102] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p3_幻影分身斩(樱花)lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 76, corrected = 100, min_range = 0, id = 2963102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29631000 }, barrage_ID = { 29631000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2963103] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p3_幻影分身斩(樱花)lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 2963103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29631000 }, barrage_ID = { 29631000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2963104] = { action_index = "attack", range = 150, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p3_幻影分身斩(樱花)lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 120, corrected = 100, min_range = 0, id = 2963104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29631000 }, barrage_ID = { 29631000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964000] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_强力飞机lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2964000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2964000 }, barrage_ID = { 29620001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964001] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_强力飞机lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2964001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2964001 }, barrage_ID = { 29620001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964002] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_强力飞机lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 2964002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2964002 }, barrage_ID = { 29620001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964003] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_强力飞机lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2964003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2964003 }, barrage_ID = { 29620001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964004] = { action_index = "attack", range = 120, type = 11, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_强力飞机lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2964004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1500, queue = 4, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2964004 }, barrage_ID = { 29620001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964010] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_强力飞机武器lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 2964010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29620100 }, barrage_ID = { 29620100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964011] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_强力飞机武器lv2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2964011, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29620100 }, barrage_ID = { 29620100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964012] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_强力飞机武器lv3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 2964012, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29620100 }, barrage_ID = { 29620100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964013] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_强力飞机武器lv4", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 2964013, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29620100 }, barrage_ID = { 29620100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964014] = { action_index = "", range = 85, type = 1, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_强力飞机武器lv5", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 20, corrected = 100, min_range = 0, id = 2964014, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1650, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29620100 }, barrage_ID = { 29620100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964100] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_王之财宝lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 2964100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29641000, 29641001 }, barrage_ID = { 29641000, 29641001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964101] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_王之财宝lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 2964101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29641000, 29641001 }, barrage_ID = { 29641000, 29641001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964102] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_王之财宝lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 2964102, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29641000, 29641001 }, barrage_ID = { 29641000, 29641001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964103] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_王之财宝lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 2964103, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29641000, 29641001 }, barrage_ID = { 29641000, 29641001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964104] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_王之财宝lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2964104, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 29641000, 29641001 }, barrage_ID = { 29641000, 29641001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[2964200] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_全范围扫射激光lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 2964200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 10, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000 }, barrage_ID = { 29642000, 29642001, 29642002, 29642003, 29642004, 29642005, 29642006, 29642007, 29642008, 29642009, 29642010, 29642011, 29642012, 29642013, 29642014, 29642015, 29642016, 29642017, 29642018, 29642019, 29642020, 29642021, 29642022, 29642023, 29642024, 29642025, 29642026, 29642027, 29642100, 29642101, 29642102, 29642103, 29642104, 29642105, 29642106, 29642107, 29642108, 29642109, 29642110, 29642111, 29642112, 29642113, 29642114, 29642115, 29642116, 29642117, 29642118, 29642119, 29642120, 29642121, 29642122, 29642123, 29642124, 29642125, 29642126, 29642127 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2964201] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_全范围扫射激光lv2", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 2964201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 10, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000 }, barrage_ID = { 29642000, 29642001, 29642002, 29642003, 29642004, 29642005, 29642006, 29642007, 29642008, 29642009, 29642010, 29642011, 29642012, 29642013, 29642014, 29642015, 29642016, 29642017, 29642018, 29642019, 29642020, 29642021, 29642022, 29642023, 29642024, 29642025, 29642026, 29642027, 29642100, 29642101, 29642102, 29642103, 29642104, 29642105, 29642106, 29642107, 29642108, 29642109, 29642110, 29642111, 29642112, 29642113, 29642114, 29642115, 29642116, 29642117, 29642118, 29642119, 29642120, 29642121, 29642122, 29642123, 29642124, 29642125, 29642126, 29642127 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2964202] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_全范围扫射激光lv3", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 2964202, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 10, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000 }, barrage_ID = { 29642000, 29642001, 29642002, 29642003, 29642004, 29642005, 29642006, 29642007, 29642008, 29642009, 29642010, 29642011, 29642012, 29642013, 29642014, 29642015, 29642016, 29642017, 29642018, 29642019, 29642020, 29642021, 29642022, 29642023, 29642024, 29642025, 29642026, 29642027, 29642100, 29642101, 29642102, 29642103, 29642104, 29642105, 29642106, 29642107, 29642108, 29642109, 29642110, 29642111, 29642112, 29642113, 29642114, 29642115, 29642116, 29642117, 29642118, 29642119, 29642120, 29642121, 29642122, 29642123, 29642124, 29642125, 29642126, 29642127 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2964203] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_全范围扫射激光lv4", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 2964203, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 10, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000 }, barrage_ID = { 29642000, 29642001, 29642002, 29642003, 29642004, 29642005, 29642006, 29642007, 29642008, 29642009, 29642010, 29642011, 29642012, 29642013, 29642014, 29642015, 29642016, 29642017, 29642018, 29642019, 29642020, 29642021, 29642022, 29642023, 29642024, 29642025, 29642026, 29642027, 29642100, 29642101, 29642102, 29642103, 29642104, 29642105, 29642106, 29642107, 29642108, 29642109, 29642110, 29642111, 29642112, 29642113, 29642114, 29642115, 29642116, 29642117, 29642118, 29642119, 29642120, 29642121, 29642122, 29642123, 29642124, 29642125, 29642126, 29642127 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[2964204] = { action_index = "attack", range = 200, type = 24, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【大世界】黑飞龙p4_全范围扫射激光lv5", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 48, corrected = 100, min_range = 0, id = 2964204, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2800, queue = 10, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000, 29642000 }, barrage_ID = { 29642000, 29642001, 29642002, 29642003, 29642004, 29642005, 29642006, 29642007, 29642008, 29642009, 29642010, 29642011, 29642012, 29642013, 29642014, 29642015, 29642016, 29642017, 29642018, 29642019, 29642020, 29642021, 29642022, 29642023, 29642024, 29642025, 29642026, 29642027, 29642100, 29642101, 29642102, 29642103, 29642104, 29642105, 29642106, 29642107, 29642108, 29642109, 29642110, 29642111, 29642112, 29642113, 29642114, 29642115, 29642116, 29642117, 29642118, 29642119, 29642120, 29642121, 29642122, 29642123, 29642124, 29642125, 29642126, 29642127 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 1, fx = "jinengenemy", alertTime = 2, isBound = true } } uv0.weapon_property[30000001] = { action_index = "attack", range = 120, type = 28, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【测试】高空激光", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 30000001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 8, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30000001 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, armor = 10200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[30000002] = { action_index = "attack", range = 120, type = 29, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 999, name = "【测试】导弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 30000002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1500, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30000002 }, barrage_ID = { 30000002 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { alertTime = 0.5, armor = 10200, fx = "jinengenemy", time = 0.5, isBound = true } } uv0.weapon_property[30000003] = { action_index = "attack", range = 120, type = 28, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 999, name = "【测试】激光旋转", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 30000003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 8, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30000003, 30000003, 30000003, 30000003 }, barrage_ID = { 30000003, 30000004, 30000005, 30000006 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, armor = 10200, fx = "jinengenemy", isBound = true } } uv0.weapon_property[30000004] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【测试】时空旋涡", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 30000004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 2, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30000004, 30000004, 30000005, 30000005 }, barrage_ID = { 30000007, 30000008, 30000009, 30000010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property[30000005] = { action_index = "attack", range = 150, type = 24, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "【测试】时空旋涡-激光", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 30000005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 9999, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 7302, 7302 }, barrage_ID = { 30000013, 30000014 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end() slot0.weapon_property.all = { 2, 3, 4, 5, 6, 7, 8, 20, 21, 22, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 201, 202, 203, 204, 211, 212, 213, 214, 215, 221, 222, 223, 224, 231, 232, 233, 234, 251, 252, 253, 254, 261, 262, 263, 264, 271, 272, 273, 274, 301, 302, 303, 304, 311, 312, 313, 314, 321, 322, 323, 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