pg = pg or {} slot0 = pg slot0.HeroType = { ZhongX = 3, QinX = 2, QuZ = 1, HangZ = 11, LeiX = 9, ZhanL = 5, HangX = 10, QinM = 6, WeiX = 12, KongM = 7, QianT = 8, ZhanX = 4 } slot1 = slot0.HeroType slot0.HeroCfg = { { painting, prefab = "zhuque", name = "朱雀", type = slot1.QuZ }, { painting, name = "波特", resetLevel = "20", prefab = "bote", starLevel = 3, type = slot1.QuZ }, { painting, prefab = "xuefeng", name = "雪风", type = slot1.QuZ }, { painting, prefab = "monagen", name = "莫纳根", type = slot1.QuZ }, { painting, prefab = "zhunuo", name = "朱诺", type = slot1.QinX }, { painting, prefab = "shengdiyage", name = "圣地亚哥", type = slot1.QinX }, { painting, prefab = "jiujinshan", name = "旧金山", type = slot1.ZhongX }, { painting, prefab = "shengwang", name = "声望", type = slot1.ZhanL }, { painting, prefab = "fanji", name = "反击", type = slot1.ZhanL }, { painting, prefab = "Z5", name = "Z5", type = slot1.QuZ }, { painting, prefab = "deyizhi", name = "德意志", type = slot1.ZhanL }, { painting, prefab = "huangjiafangzhou", name = "皇家方舟", type = slot1.HangM }, { painting, prefab = "wushiling", name = "五十铃", type = slot1.QinX }, { painting, prefab = "yishi", name = "伊势", type = slot1.ZhanL }, { painting, prefab = "xinaoerliang", name = "新奥尔良", type = slot1.ZhongX }, { painting, prefab = "jingang", name = "金刚", type = slot1.ZhanL }, { painting, prefab = "yinggelan", name = "英格兰", type = slot1.QuZ }, { painting, prefab = "yatelanda", name = "亚特兰大", type = slot1.QinX }, { painting, name = "北卡罗来纳", resetLevel = "30", prefab = "beikaluolaina", starLevel = 5, type = slot1.ZhanL }, { painting, prefab = "huashengdun", name = "华盛顿", type = slot1.ZhanL }, { painting, prefab = "zaoshen", name = "女灶神", type = slot1.WeiX }, { painting, prefab = "kunxi", name = "昆西", type = slot1.ZhongX }, { painting, name = "明石", resetLevel = "25", prefab = "mingshi", starLevel = 4, type = slot1.WeiX }, { painting, name = "最上", resetLevel = "30", prefab = "zuishang", starLevel = 5, type = slot1.QinX }, { painting, name = "萤火虫", resetLevel = "20", prefab = "yinghuochong", starLevel = 3, type = slot1.QuZ } } slot0.CommonCfg = { TeamCount = 5, MaxHealth = 100 } slot0.HeroTypeCfg = { [slot1.QuZ] = { dropOil = 1, name = "驱逐", dropGold = 1, repairCost = 0.1, dropSilver = 0, repairTime = 0.2 }, [slot1.QinX] = { dropOil = 1, name = "轻巡", dropGold = 2, repairCost = 0.15, dropSilver = 0, repairTime = 0.3 }, [slot1.ZhongX] = { dropOil = 2, name = "重巡", dropGold = 3, repairCost = 0.3, dropSilver = 0, repairTime = 0.6 }, [slot1.ZhanX] = { dropOil = 2, name = "战巡", dropGold = 4, repairCost = 0.5, dropSilver = 0, repairTime = 0.8 }, [slot1.ZhanL] = { dropOil = 3, name = "战列", dropGold = 6, repairCost = 0.8, dropSilver = 0, repairTime = 1.5 }, [slot1.QinM] = { dropOil = 0, name = "轻母", dropGold = 1, repairCost = 0.25, dropSilver = 1, repairTime = 0.5 }, [slot1.KongM] = { dropOil = 2, name = "空母", dropGold = 2, repairCost = 0.4, dropSilver = 3, repairTime = 1 }, [slot1.QianT] = { dropOil = 1, name = "潜艇", dropGold = 1, repairCost = 0.05, dropSilver = 0, repairTime = 0.1 }, [slot1.LeiX] = { dropOil = 2, name = "雷巡", dropGold = 2, repairCost = 0.2, dropSilver = 0, repairTime = 0.4 }, [slot1.HangX] = { dropOil = 2, name = "航巡", dropGold = 3, repairCost = 0.4, dropSilver = 1, repairTime = 0.9 }, [slot1.HangZ] = { dropOil = 3, name = "航战", dropGold = 4, repairCost = 0.5, dropSilver = 1, repairTime = 1.2 } } slot0.LeavePosCfg = { { { -234, -6, 0 }, { -70, 45, 0 }, { 150, 60, 0 }, { 330, -30, 0 } } } slot0.PropertyPosCfg = { { -90, -140, 0 }, { 95, -140, 0 }, { -90, -175, 0 }, { 95, -175, 0 } } slot0.PropertyCfg = { { -85, -140, 0 }, { 85, -140, 0 }, { -85, -180, 0 }, { 85, -180, 0 } } slot0.PosCfg = { single1 = { { 233, 30, 0 }, { 140, 50, 0 }, { 50, 70, 0 }, { -40, 88, 0 }, { -125, 105, 0 }, Buff = "单纵阵: \n 炮击&雷击 +15% \n 防空&回避 -10%", friend = { -200, 60, 0 }, qijianPos = { 233, 110, 0 } }, double1 = { { 145, 50, 0 }, { 105, 10, -10 }, { 50, 70, 0 }, { 10, 30, -10 }, { -40, 90, 0 }, Buff = "复纵阵: \n 航空 +15% \n 炮击&雷击 -10%", friend = { -90, -20, -10 }, qijianPos = { 145, 125, 0 } }, round1 = { { 50, 70, 0 }, { 135, 50, -10 }, { -40, 90, 10 }, { 85, 105, 10 }, { 5, 30, -10 }, Buff = "轮型阵: \n 航空 +15% \n 炮击&雷击 -10% ", friend = { -125, 40, 15 }, qijianPos = { 50, 140, 0 } }, taper1 = { { 145, 50, 0 }, { 90, 105, 0 }, { 10, 30, 0 }, { 55, 70, 0 }, { 5, 125, 0 }, Buff = "锥形阵: \n 航空 +15% \n 炮击&雷击 -10% ", friend = { -80, -15, 0 }, qijianPos = { 145, 125, 0 } }, single = { { 290, 40, 0 }, { 165, 65, 0 }, { 50, 90, 0 }, { -55, 110, 0 }, { -153, 133, 0 }, Buff = "单纵阵: \n 炮击&雷击 +15% \n 防空&回避 -10%", friend = { -245, 90, 0 }, qijianPos = { 290, 100, 0 } }, double = { { 165, 65, 0 }, { 115, 0, -10 }, { 50, 90, 0 }, { -5, 30, -10 }, { -55, 110, 0 }, Buff = "复纵阵: \n 航空 +15% \n 炮击&雷击 -10%", friend = { -115, -10, -10 }, qijianPos = { 168, 125, 0 } }, round = { { 50, 90, 0 }, { 165, 65, -10 }, { -55, 110, 10 }, { 95, 140, 10 }, { -5, 30, -10 }, Buff = "轮型阵: \n 航空 +15% \n 炮击&雷击 -10% ", friend = { -155, 65, 15 }, qijianPos = { 50, 150, 0 } }, taper = { { 165, 65, 0 }, { 95, 140, 0 }, { 0, 30, 0 }, { 50, 90, 0 }, { -5, 160, 0 }, Buff = "锥形阵: \n 航空 +15% \n 炮击&雷击 -10% ", friend = { -115, -10, 0 }, qijianPos = { 165, 125, 0 } } }